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avex_sc2

quarry

Jan 23rd, 2019
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  1. The distance from the main to the ramp down to the natural is quite long, making it difficult for some races to defend natural attacks. You could trim the size of the main back a little bit to help with this too.
  2. The Large Zerus trees will obscure flying units unless they're made smaller or have air blockers placed onto them.
  3. Macro maps often have the characteristic of much easier to take and hold third bases, currently I have a few concerns with yours. Both are at the bottoms of ramps, which are intrinsically harder to defend. Both of the thirds can be sieged from behind with tanks, with a path that makes it difficult to respond to.
  4. Liberators can park here and deny this third mining for a long/indefinite amount of time. https://i.imgur.com/Z2WnJx3.png
  5. I'd like to see LOS blockers used to break up vision in different parts of the map, such as these regions: https://i.imgur.com/1Jx9hC9.jpg This could help assist players into utilizing those high ground pods more.
  6. No other major concerns.
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