Advertisement
Hazeraze

Untitled

Jun 14th, 2016
114
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.71 KB | None | 0 0
  1. The Overseer's Chamber is a room of enormous size, consisting of 19 raised octagonal platforms of about 2 miles across each. The entrance platform is raised and significantly smaller, overlooking all of the other platforms and into the main core. The sound of each wilderness platform seems isolated, so that the room is silent and calm on the entrance platform. When standing on any platform, the light changes, with the outside fading away and appearing like the sky of their respective worlds.
  2.  
  3. The six platforms on the left side consist of swathes of wilderness from Kasunn, Wylai Koris, Thyruill, Vairemi, Lorikhi and Xuriat, the homeworlds of the Lyxaris, Vokat, Feltaka, Zavetii, and Kailoxit respectively.
  4.  
  5. Kasunn's platform is a slice of a thick, cold, glowing boreal forest full of cool colors, with a light mist settled over it. Red clouds are visible in the sky, with a single break giving way to a vast, looming red moon. Wylai Koris' is a forest of primarily dark colors overtaken by bright purple and orange crystals, with creatures overtaken by the crystals also making occasional appearance.
  6.  
  7. Thyruill's is a dense, warm rainforest of purple and pink colors, with unusual, enormous spires of onyx throughout pulsing with psionic energy. Vairemi's platform displays a marsh with dark trees and brightly colored flowers and vines throughout, most of it being consumed by water with a few areas of land and a walkable path. Xuriat's platform displays vast and rolling plains with seemingly chaotic 'mountains' with steep cliffs, as if they had been just pushed up from the land, with a large lake in the center and a dense covering of flowers surrounding the lake.
  8.  
  9. The six platforms on the right side consist of similar swathes from the Old Fleet's Biosphere, Alili Litak, Verakkhar, Larmiot, Sorhis and Rulivar, belonging to the Yktaz, Iyalu, Qayziv, Pykhoza, Erzilai, and the Zulkoi respectively.
  10.  
  11. The Old Fleet's Biosphere is taken from the sample of an unknown planet found aboard one of the central Old Fleet ships. It consists of a very simple, mountainous environment with orange grass dotted with enormous trees with dense red foliage. Small creatures play in the tall grass, and alien insects are often found as well. Alili Litak's consists of a single island covered in dense, colorful brush and strange, sprawling woody structures that just barely extend over the rest of the overgrowth which various burrowing insects and nesting birds use as their homes. Surrounding the island is slowly shifting purple seawater.
  12.  
  13. Verakkhar's is a self-contained pillar of water, at very high pressure, but anyone not Qayziv or otherwise abyssopelagic entering the water will be surrounded by a telekinetic bubble protecting them. It contains glowing deep-sea creatures, mainly, as well as hydrothermal vents and beautiful coral-like structures. Larmiot is a mostly frozen, rocky wasteland, with a fjord running through the center crossed by a sturdy-looking metal bridge. Many birds are seen here, as are small, snow-camouflaged burrowing creatures
  14.  
  15. Sorhis is mostly hills of fertile, black soil. A heavy miasma blankets the area, but is warded away by a telekinetic bubble. Fleshy protrusions emerge from the dirt, usually red or grey, pulsing with psionic energy. Large clusters of slime mold-like fungus are also visible in places, and eyes on stalks are commonly seen. Rulivar's is a volcanic planet, with a thick cloud of ash hanging over the area and a rough, mountainous environment with a path cut through it. Lava pours down some mostly inaccessible cliffs further towards the back of the platform, disappearing into a cave.
  16.  
  17. Six more platforms are lowered compared to the other platform and about half as large, consisting of wilderness from Harvehk, Lirr, Morhei, Vorum, Bareil and Sormai, the homeworlds of the Tylaki, Bautaza, Feozait, Povoki, Ikhenti and Zyol respectively.
  18.  
  19. Harvehk's is another snowy, mountainous terrain, but less arctic like Larmiot. Towering, gnarled trees dot the landscape, and strangely some of them appear to be fused together forming even larger trees, along with rest of the dense brush. Briar is common. Lirr's consists of a very windy landscape with gigantic, complex, twisting marble-like formations emerging from the ground. Birds, insects, small animals, fungal colonies and vines are all visible on these formations, and the wind flowing through them generates loud, strangely alluring whistling noises. Some kind of syrupy yellow fluid is being pumped up through the formations into small outlets from an unknown source.
  20.  
  21. Morhei's is a wide open forest with a dense canopy of translucent leaves, light filtering in many colors through it. The forest displays a much wider array of bright colors than most, and has dense underbrush. Insects are strangely numerous in this world, and small psionic 'wisps' seem to dart between the trees, providing brief flashes of light. Already, the forest has begun to overgrow the path, particularly the stone bridge over the river that cuts through the middle of the platform.
  22.  
  23. Vorum's borders on a desert landscape, but plantlife is just a little too common for it to be considered so. Tall mesas are common, with intricate cave systems being accessed through them and weaving deep into the platform and connecting with other entrances. Bareil's platform is an ashy, smoldering forest - at least, so it appears. Movement off of the path tends to kick up the dense layer of ash on the ground, and all of the crooked trees seem quite burnt, still freshly letting off embers in some cases. However, this is a stable condition for the platform - energy is gathered through the trees by material packed into its split branches, hidden and facing only towards the artificial sun in the sky. Upon closer inspection, there even seems to be grey, ashen grass.
  24.  
  25. Finally is Sormai. An intense aura of mystery is present on this platform. It is uninhabited by any animals besides seemingly disembodied, floating orbs of red psionic energy. Occasionally, a strange pulse will rock the platform, and its soft red sands will shift very suddenly to reshape the landscape. Spikes of grey stone reaching up to 50 feet high extend towards the dusky sky.
  26.  
  27. Waterfalls course down from all of the platforms of various colors, pouring into the center basin in a rainbow waterfall. The center basin reaches all the way down into pitch darkness. A pillar of white light emerges from below, striking an enormous prism in the center of the room that is split into 18 colors, the lights dancing on the dome roof of the den. In the center of the clear prism is a carmine eye, representing the Overseer.
  28.  
  29. The Overseer's voice is heard uniformly throughout the room each time it speaks. Its voice is androgynous and very serene, and whenever it speaks, the eye brightens.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement