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- [b]Dark Destiny[/b]
- Constellations lie inked across the skin in motes of grey and bound by threads of midnight black, upon the pale and everchanging canvas of living flesh. Constellations wander, familiar signs of the twenty five intermixed with four times as many unknown patterns, the tattoos drifting as if linked by unknowable means to the heavens.
- Attunement benefits:
- Dark Destiny functions as a dramatically scaled down Loom of Fate. Designed in accordance to the formulas of Heaven, they flow, linked by the deep truths of mathematics and poetry. Yet they too show that there are hidden designs, patterns outside of Creation's order which march to their own rhythms.
- While attuned to Dark Destiny, it acts as a personal scale Loom of Fate, synchronized to the Loom of whichever realm of existence Erimea is currently within. This provides several effects:
- -The user can sense Blasphemy effects in the same region they are bound to in a manner similar to touch, provided the area is within the compass of some manner of Fate. At Essence 3, this will reveal only the existence of such an effect within ordinary senses. At Essence 4, this allows for sensing such effects within the same geographical region(a nation, an island, or similar definitions). At Essence 5, this expands significantly, covering an entire Direction. Particularly powerful effects may be felt regardless of distance.
- -The user is always permitted a Perception + Occult check to detect the influence of Fate-based effects upon their person, allowing them to be dodged or parried with the appropriate charms(i.e. Order Affirming Blow).
- -The user can learn and use Craft(Fate) upon the area under the direction of Dark Destiny. By default, this quality extends only to the user's immediate person and equipment. However, this also allows for astrological divinations to be taken even where the stars are not visible, provided the tattoos can be studied in detail.
- -The user is immune to permanent alterations caused by Shaping effects other than their own, whether beneficial or otherwise. Such effects become temporary instead, similarly to Destiny Manifesting Method. Damage is not considered a permanent alteration, unless it is impossible to heal.
- Outside Fate Definition:
- Underworld entities are not considered Outside Fate while in a Shadowland or the Underworld.
- Rakshas, Behemoths and other Wyld-spawn are always Outside Fate while in the Wyld.
- The Wyld is always Outside Fate, even if within an island of stability created by other means.
- Malfeas, the Underworld, Yu Shan and Autochtonia are always considered as areas within Fate, and their native spirits and creatures are always within Fate while in them.
- Note that entities which have spent significant amounts of time in Creation may be no longer Outside Fate while in Creation as the Loom of Fate wraps around them.
- Shadowed Stars
- Cost: 3m(+3m) ; Min: Essence 3
- Type: Reflexive
- Duration: One action
- Prerequisite Charms: None
- The specter of oblivion passes over you, as a cloud over the sun, bleaching the world of color for a breath.
- Activating this evocation negates up to (Essence) penalties to Stealth and Larceny, and makes it possible to hide while observed and without cover, as Fate itself conspires to provide a timely diversion.
- Shadowed Stars does not normally function in areas Outside Fate nor on creatures Outside Fate.
- You may pay a 3 mote surcharge to have Shadowed Stars function against both the above conditions, and furthermore applies a half (Essence) external penalty to Perception based rolls of all creatures Outside Fate within the scene.
- Karmic Spite
- Cost: 3m (+3m 3lhl); Min: Essence 3
- Tags: Counterattack
- Type: Reflexive
- Duration: One action
- Prerequisite Charms: None
- The broken stars dream of vengeance, and burn with envy.
- This evocation is activated in response to failing an opposed roll, or a roll against an opposed static value(e.g. Parry, Evasion, Resolve, or Guile). The victorious opponent recieves an (Essence) penalty to all rolls, and half that to all static values until the end of the next round.
- Karmic Spite does not normally function in areas Outside Fate nor on creatures Outside Fate.
- You may pay a 3 mote and 3 lethal health level surcharge to have Karmic Spite function against both the above conditions, and double the penalty inflicted.
- Starlit Threads
- Cost: 10m 1wp 1ahl(+5m, 1wp); Min: Essence 3
- Type: Simple
- Duration: Instant(special, see text)
- Prerequisite Charms: None
- Opposed, but in concert, free, yet bound. The intangible spun into thread.
- This evocation infuses the intangible with the elements of Creation, allowing you to interact with intangible substances as long as you maintain the committed health level and willpower. Common abstractions(i.e. sunlight, nonspecific emotions) are treated as mundane materials for crafting and sorcerous purposes. Uncommon abstractions(first breath of a child, essences taken from demesnes) are treated as exotic materials. Unique abstractions are treated as on par with the Magical Materials.
- Once worked into a particular craft project at a +5 to the difficulty threshold, the abstraction is stabilized and the commitments refunded.
- Starlit Threads waives 1 health level cost and 1 willpower cost when harvesting glamour, Demesne essences or similar abstracts which have a stable material form from a suitable source. It cannot convert one abstract into another on it's own.
- Starlit Threads does not function Outside Fate unless you pay 5 motes and an additional point of willpower.
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