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mr2meows

ragdol real

Mar 14th, 2023 (edited)
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  1. local function Create(ty)
  2. return function(data)
  3. local obj = Instance.new(ty)
  4. for k, v in pairs(data) do
  5. if type(k) == 'number' then
  6. v.Parent = obj
  7. else
  8. obj[k] = v
  9. end
  10. end
  11. return obj
  12. end
  13. end
  14.  
  15. Create'Model'{
  16. Name = "dumfayce";
  17. Create'Part'{
  18. BottomSurface = Enum.SurfaceType.Smooth;
  19. CanCollide = false;
  20. TopSurface = Enum.SurfaceType.Smooth;
  21. BrickColor = BrickColor.new(1001);
  22. CFrame = CFrame.new(-1.5, 10, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  23. Size = Vector3.new(1, 2, 1);
  24. Name = "LeftArm";
  25. Position = Vector3.new(-1.5, 10, 0);
  26. Create'AlignOrientation'{
  27. };
  28. Create'Attachment'{
  29. };
  30. Create'HingeConstraint'{
  31. };
  32. };
  33. Create'Part'{
  34. BottomSurface = Enum.SurfaceType.Smooth;
  35. CanCollide = false;
  36. TopSurface = Enum.SurfaceType.Hinge;
  37. BrickColor = BrickColor.new(102);
  38. CFrame = CFrame.new(-0.5, 8, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  39. Size = Vector3.new(1, 2, 1);
  40. Name = "LeftLeg";
  41. Position = Vector3.new(-0.5, 8, 0);
  42. Create'HingeConstraint'{
  43. };
  44. Create'HingeConstraint'{
  45. };
  46. Create'Attachment'{
  47. };
  48. Create'AlignOrientation'{
  49. };
  50. };
  51. Create'Part'{
  52. BottomSurface = Enum.SurfaceType.Smooth;
  53. CanCollide = false;
  54. TopSurface = Enum.SurfaceType.Hinge;
  55. BrickColor = BrickColor.new(106);
  56. CFrame = CFrame.new(0, 10, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  57. Size = Vector3.new(2, 2, 1);
  58. Name = "Torso";
  59. Position = Vector3.new(0, 10, 0);
  60. Create'Decal'{
  61. Texture = "rbxassetid://6536473281";
  62. };
  63. Create'Attachment'{
  64. };
  65. Create'HingeConstraint'{
  66. };
  67. Create'Attachment'{
  68. };
  69. Create'HingeConstraint'{
  70. };
  71. Create'Attachment'{
  72. };
  73. Create'HingeConstraint'{
  74. };
  75. Create'AlignOrientation'{
  76. };
  77. Create'Attachment'{
  78. };
  79. Create'Attachment'{
  80. };
  81. };
  82. Create'Part'{
  83. BottomSurface = Enum.SurfaceType.Smooth;
  84. CanCollide = false;
  85. TopSurface = Enum.SurfaceType.Smooth;
  86. BrickColor = BrickColor.new(1001);
  87. CFrame = CFrame.new(0, 11.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  88. Size = Vector3.new(2, 1, 1);
  89. Name = "Head";
  90. Position = Vector3.new(0, 11.5, 0);
  91. Create'Decal'{
  92. Texture = "rbxassetid://5786214012";
  93. };
  94. Create'SpecialMesh'{
  95. Scale = Vector3.new(1.25, 1.25, 1.25);
  96. };
  97. Create'Attachment'{
  98. };
  99. Create'Attachment'{
  100. };
  101. Create'HingeConstraint'{
  102. };
  103. Create'Attachment'{
  104. };
  105. Create'AlignOrientation'{
  106. };
  107. };
  108. Create'Part'{
  109. BottomSurface = Enum.SurfaceType.Smooth;
  110. CanCollide = false;
  111. TopSurface = Enum.SurfaceType.Hinge;
  112. BrickColor = BrickColor.new(102);
  113. CFrame = CFrame.new(0.5, 8, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  114. Size = Vector3.new(1, 2, 1);
  115. Name = "RightLeg";
  116. Position = Vector3.new(0.5, 8, 0);
  117. Create'HingeConstraint'{
  118. };
  119. Create'HingeConstraint'{
  120. };
  121. Create'Attachment'{
  122. };
  123. Create'AlignOrientation'{
  124. };
  125. };
  126. Create'Part'{
  127. BottomSurface = Enum.SurfaceType.Smooth;
  128. TopSurface = Enum.SurfaceType.Hinge;
  129. Transparency = 1;
  130. BrickColor = BrickColor.new(106);
  131. CFrame = CFrame.new(0, 10, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  132. Size = Vector3.new(2, 2, 1);
  133. Name = "HumanoidRootPart";
  134. Position = Vector3.new(0, 10, 0);
  135. Create'WeldConstraint'{
  136. };
  137. Create'AlignOrientation'{
  138. };
  139. };
  140. Create'Part'{
  141. BottomSurface = Enum.SurfaceType.Hinge;
  142. CanCollide = false;
  143. TopSurface = Enum.SurfaceType.Smooth;
  144. CFrame = CFrame.new(0, 12.5367069, -0.00410461426, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  145. Size = Vector3.new(1, 1, 1);
  146. Name = "Robloxclassicred";
  147. Position = Vector3.new(0, 12.536706924438477, -0.0041046142578125);
  148. Create'SpecialMesh'{
  149. Offset = Vector3.new(0, -0.5, -0.10000000149011612);
  150. Scale = Vector3.new(1.0499999523162842, 1.0499999523162842, 1.0499999523162842);
  151. MeshId = "rbxassetid://46834172";
  152. TextureId = "rbxassetid://47991609";
  153. MeshType = Enum.MeshType.FileMesh;
  154. };
  155. Create'Attachment'{
  156. };
  157. Create'HingeConstraint'{
  158. };
  159. Create'AlignOrientation'{
  160. };
  161. };
  162. Create'Part'{
  163. BottomSurface = Enum.SurfaceType.Smooth;
  164. CanCollide = false;
  165. TopSurface = Enum.SurfaceType.Smooth;
  166. BrickColor = BrickColor.new(1001);
  167. CFrame = CFrame.new(1.5, 10, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  168. Size = Vector3.new(1, 2, 1);
  169. Name = "RightArm";
  170. Position = Vector3.new(1.5, 10, 0);
  171. Create'AlignOrientation'{
  172. };
  173. Create'Attachment'{
  174. };
  175. Create'HingeConstraint'{
  176. };
  177. Create'Attachment'{
  178. };
  179. };
  180. Create'Humanoid'{
  181. };
  182. };
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