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- =========================================================================================
- Name = "AcidImmunity_DamageMultiplierAbilityDef"
- guid = "e81ca536-f29e-8174-7842-d65f40f46d6a"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<DamageTypeBaseEffectDef> DamageTypeDef = Acid
- Single Multiplier = 0
- DamageMultiplierType MultiplierType = 1
- =========================================================================================
- Name = "AcidResistant_DamageMultiplierAbilityDef"
- guid = "6ed4f493-f95c-6d54-a859-9aff39199c05"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<DamageTypeBaseEffectDef> DamageTypeDef = Acid
- Single Multiplier = 0.5
- DamageMultiplierType MultiplierType = 1
- =========================================================================================
- Name = "AcidwormExplode_AbilityDef"
- guid = "83c8e082-84cb-e3c4-3b5f-9f2ad6e936e3"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean MultipleTargetSimulation = True
- DamagePayload DamagePayload
- DamageKeywords
- int size = 2
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206308}
- Single Value = 10
- [1]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206306}
- Single Value = 50
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206329}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 5
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 3
- Single Speed = 3
- Boolean StopOnFirstHit = False
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = 0
- Single AoeRadius = 2.5
- Single ConeRadius = 1
- String ProjectileOrigin = ""
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 7146}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- Boolean ShouldPlayAnimation = True
- =========================================================================================
- Name = "AdrenalineRush_AbilityDef"
- guid = "0342e16b-d05c-60b4-dbf1-7274f0fcbe89"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 5
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = False
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "AreaStun_AbilityDef"
- guid = "3f800709-3329-e5f4-8ab8-52875bd5aa71"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean MultipleTargetSimulation = False
- DamagePayload DamagePayload
- DamageKeywords
- int size = 2
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206308}
- Single Value = 30
- [1]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206321}
- Single Value = 600
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206340}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 160
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 3
- Single Speed = 100
- Boolean StopOnFirstHit = False
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = False
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = 0
- Single AoeRadius = 10
- Single ConeRadius = 1
- String ProjectileOrigin = ""
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- Boolean ShouldPlayAnimation = True
- =========================================================================================
- Name = "Armadillo_EvacuateMountedActorsAbilityDef"
- guid = "219780f1-c802-4764-0b9e-d2d2042b0db7"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "ArmourBreak_AbilityDef"
- guid = "c6e10206-018b-0f84-e8ae-667bc75eb16e"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 4
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = False
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "AssaultRiflesTalent_AbilityDef"
- guid = "17b2b177-cecb-e5a4-1a01-71c73d8a77bb"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203759}
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = 0.1
- =========================================================================================
- Name = "Bash_WithWhateverYouCan_AbilityDef"
- guid = "1d73504f-3225-20a4-5a7d-bcb706610479"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 0
- BashingWith BashWith = 0
- DamagePayload DamagePayload
- DamageKeywords
- int size = 0
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206341}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 0
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 0
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_BashPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 211840}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = True
- Boolean DisableAimIKForMeleeRange = True
- =========================================================================================
- Name = "BashStrike_AbilityDef"
- guid = "3d5ae151-0580-5b94-cb58-862a019757f6"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 0
- BashingWith BashWith = 2
- DamagePayload DamagePayload
- DamageKeywords
- int size = 0
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 0
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 1
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_ShootPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "Berserker_ClassProficiency_AbilityDef"
- guid = "86965a3a-6b95-89d4-4914-0f9fe092013c"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- GameTagsList ClassTags
- int size = 3
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203698}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203755}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203753}
- Boolean UseViewElementsForClass = True
- =========================================================================================
- Name = "BigBooms_AbilityDef"
- guid = "b3f30a0b-e87a-de94-193c-be231370a74d"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 5
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = True
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "BioChemist_AbilityDef"
- guid = "f043044c-fc57-5f64-9992-21761ed60d45"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagDamageKeywordPairs
- int size = 1
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206326}
- Single Value = 1
- =========================================================================================
- Name = "BloodLust_AbilityDef"
- guid = "dfe93630-87f7-2774-1bc5-169deb082f7b"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = False
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "BodySlam_AbilityDef"
- guid = "a76a52ad-9250-1cc4-aa33-2ad3ca1cc211"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 2
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Single RamForce = 50
- PPtr<DamageEffectDef> DamageEffect = {fileID: 0, pathID: 206336}
- Single SoldierImpactForce = 75
- Boolean UseWeightAsDamageValue = True
- Single WeightDamageMultiplier = 4
- Boolean ForwardHitOnNavigationEnd = True
- =========================================================================================
- Name = "Brainiac_AbilityDef"
- guid = "a84f0292-0114-7164-7b11-3bd799b6a151"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 5
- [0]
- Willpower
- Add2
- Single Value = 2
- [1]
- Willpower
- Add
- Single Value = 2
- [2]
- Perception
- Add
- Single Value = 10
- [3]
- Willpower2
- Add
- Single Value = 2
- [4]
- Willpower2
- Add2
- Single Value = 2
- =========================================================================================
- Name = "Brawler_AbilityDef"
- guid = "6f10b97f-b3a2-dcf4-489f-69648bd7d661"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- Melee Weapons
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.5
- =========================================================================================
- Name = "Cautious_AbilityDef"
- guid = "ae8bc7e4-ff06-0da4-8862-5379229272f5"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 2
- [0]
- Damage
- Multiple
- Single Value = 0.9
- [1]
- Accuracy
- Add
- Single Value = 0.2
- =========================================================================================
- Name = "Chiron_BashStrike_AbilityDef"
- guid = "2b11636e-fe51-06b4-1b4d-8934220994a5"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 0
- BashingWith BashWith = 2
- DamagePayload DamagePayload
- DamageKeywords
- int size = 0
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 0
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 1
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_ShootPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "Chiron_EnterPlay_AbilityDef"
- guid = "44840f6a-e640-aff4-9bb3-1d5d28550ce1"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean UseCinematicCamera = False
- Boolean PlayAnimOnlyIfOnTheEdge = True
- Boolean PlayAnimOnlyIfReinforcement = False
- =========================================================================================
- Name = "Chiron_EnterStabilityStance_AbilityDef"
- guid = "a23b9478-8821-6e14-d876-d9be712baf68"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean DisplayInStabilityStance = False
- PPtr<AnimationClip> StabilityStanceIn = {fileID: 0, pathID: 3105}
- PPtr<AnimationClip> StabilityStanceOut = {fileID: 0, pathID: 3108}
- PPtr<StanceStatusDef> stanceStatusDef = {fileID: 0, pathID: 206396}
- =========================================================================================
- Name = "Chiron_ExitStabilityStance_AbilityDef"
- guid = "72e3506f-34e5-7d54-8853-003745c7c150"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean DisplayInStabilityStance = True
- PPtr<AnimationClip> StabilityStanceIn = {fileID: 0, pathID: 3105}
- PPtr<AnimationClip> StabilityStanceOut = {fileID: 0, pathID: 3108}
- PPtr<StanceStatusDef> stanceStatusDef = {fileID: 0, pathID: 206396}
- =========================================================================================
- Name = "Chiron_Strike_AbilityDef"
- guid = "552b2df2-2b07-e104-492e-8f993abe9166"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = True
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "ChironJumpOneFloor_AbilityDef"
- guid = "5a421137-8eb2-97b4-bbbc-caa3ac06dec4"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- String[] NavAreas
- int size = 2
- [0]
- String data = "JumpOneLevelMedMonster"
- [1]
- String data = "DropOneLevelMedMonster"
- =========================================================================================
- Name = "CloseQuarters_AbilityDef"
- guid = "c2c5e9ac-45be-ea54-eadc-71c8a0b318e1"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = False
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "CloseQuartersSpecialist_AbilityDef"
- guid = "d80cdc31-ef17-3694-b8f7-403f1d38ea40"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 2
- [0]
- Melee Weapons
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.2
- [1]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203759}
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.2
- =========================================================================================
- Name = "Crafty_AbilityDef"
- guid = "d4d818a1-2721-5424-9831-02952e09d317"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 2
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203756}
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.2
- [1]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203756}
- ItemStatModification EquipmentStatModification
- Throw
- Multiple
- Single Value = 1.2
- =========================================================================================
- Name = "Dash_AbilityDef"
- guid = "1834ca7e-c667-8364-398f-3c0376f5f960"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = False
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = True
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 4
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = -1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean TriggerOnDamage = False
- Boolean TriggerOnStatusDamage = False
- Boolean WaitForOtherAbilities = True
- PPtr<EffectDef> PreparationActorEffectDef = {fileID: 0, pathID: 0}
- Single PerceptionRange = 0.1
- Boolean NavigationCostsAP = False
- Boolean SamePositionIsValidTarget = False
- Single AmountOfMovementToUseAsRange = 0.5
- =========================================================================================
- Name = "Decoy_AbilityDef"
- guid = "933595ce-e81b-7db4-da96-fd05310fe7e6"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 4
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205551}
- Boolean UseSelfAsTemplate = True
- Single ActorActionPoints = 1
- Boolean FacePosition = True
- Boolean PlaySpawningActorAnimation = False
- Boolean OverrideDefaultActionAnimation = True
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203472}
- Boolean WaitsForActionEnd = True
- =========================================================================================
- Name = "DeployDrone_ShootAbilityDef"
- guid = "946458a0-605b-b8e4-0ba0-48cbf777e754"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "DeployDronePack_ShootAbilityDef"
- guid = "1977c857-274f-c6e4-c81b-24d5db89479a"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 3
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = False
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 3
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "DeployInjectorBomb1_AbilityDef"
- guid = "324899fc-a404-d334-1a9b-c66036047dc6"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205495}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 0
- Boolean FacePosition = True
- Boolean PlaySpawningActorAnimation = True
- Boolean OverrideDefaultActionAnimation = True
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
- Boolean WaitsForActionEnd = True
- =========================================================================================
- Name = "DeployInjectorBomb2_AbilityDef"
- guid = "a48988c6-fc26-1aa4-581a-7ce5dab24027"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205496}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 0
- Boolean FacePosition = True
- Boolean PlaySpawningActorAnimation = True
- Boolean OverrideDefaultActionAnimation = True
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
- Boolean WaitsForActionEnd = True
- =========================================================================================
- Name = "DeployInjectorBomb3_AbilityDef"
- guid = "77b70e26-ed5c-6084-1b02-eb457b43556a"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205497}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 0
- Boolean FacePosition = True
- Boolean PlaySpawningActorAnimation = True
- Boolean OverrideDefaultActionAnimation = True
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
- Boolean WaitsForActionEnd = True
- =========================================================================================
- Name = "DeployInjectorBomb4_AbilityDef"
- guid = "96bd9f8c-6d72-ffb4-a9ca-c176a696a314"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205498}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 0
- Boolean FacePosition = True
- Boolean PlaySpawningActorAnimation = True
- Boolean OverrideDefaultActionAnimation = True
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
- Boolean WaitsForActionEnd = True
- =========================================================================================
- Name = "DeployLaserTurret_AbilityDef"
- guid = "eccf4695-b472-8904-ca8d-de5ec2127ac9"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205536}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 0
- Boolean FacePosition = True
- Boolean PlaySpawningActorAnimation = True
- Boolean OverrideDefaultActionAnimation = True
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
- Boolean WaitsForActionEnd = True
- PPtr<GameTagDef> TurretItemTag = {fileID: 0, pathID: 203761}
- PPtr<InstanceDataHolderStatusDef> InstanceDataHolderStatusDef = {fileID: 0, pathID: 206454}
- =========================================================================================
- Name = "DeployPRCRTurret_AbilityDef"
- guid = "ad81d119-ac37-6784-8b97-461a6247e1cc"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205537}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 0
- Boolean FacePosition = True
- Boolean PlaySpawningActorAnimation = True
- Boolean OverrideDefaultActionAnimation = True
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
- Boolean WaitsForActionEnd = True
- PPtr<GameTagDef> TurretItemTag = {fileID: 0, pathID: 203761}
- PPtr<InstanceDataHolderStatusDef> InstanceDataHolderStatusDef = {fileID: 0, pathID: 206454}
- =========================================================================================
- Name = "DeployShield_AbilityDef"
- guid = "bc96124e-f7bf-5714-78fe-219c6283799b"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<ShieldDeployedStatusDef> ShieldDeployedStatusDef = {fileID: 0, pathID: 206445}
- =========================================================================================
- Name = "DeployTurret_AbilityDef"
- guid = "52fd5ae5-f494-48f4-285c-11d237497606"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205540}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 0
- Boolean FacePosition = True
- Boolean PlaySpawningActorAnimation = True
- Boolean OverrideDefaultActionAnimation = True
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
- Boolean WaitsForActionEnd = True
- PPtr<GameTagDef> TurretItemTag = {fileID: 0, pathID: 203761}
- PPtr<InstanceDataHolderStatusDef> InstanceDataHolderStatusDef = {fileID: 0, pathID: 206454}
- =========================================================================================
- Name = "DeployTurret_PlayAnimation_AbilityDef"
- guid = "eff2aba3-5ce8-6984-f84a-f6f3920b060e"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean OverrideDefaultActionAnimation = False
- Boolean AlwaysForceViewInWaitingState = False
- =========================================================================================
- Name = "Devoted_AbilityDef"
- guid = "52dde58b-5782-f804-38fe-78e7353941b2"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Willpower2
- Add
- Single Value = 2
- =========================================================================================
- Name = "DoublePerception_AbilityDef"
- guid = "807f5dbd-61a3-5244-18e8-f0d29f042ec9"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Perception
- Multiple
- Single Value = 2
- =========================================================================================
- Name = "DropItem_AbilityDef"
- guid = "075c7675-5b35-f524-7869-bc7e90601dbb"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "EagleEye_AbilityDef"
- guid = "988381a1-dc6f-4014-9b32-ba7b698a8964"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Perception
- Multiple
- Single Value = 2
- =========================================================================================
- Name = "EagleEyed_AbilityDef"
- guid = "e06de5bc-c31f-e234-b8fa-4a3146e5684c"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Accuracy
- Add
- Single Value = 0.25
- =========================================================================================
- Name = "Egg_HatchAcidWorm_MorphIntoActorAbilityDef"
- guid = "0f17c372-28ff-e834-197a-b6c4477d15e0"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205592}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 1
- Boolean FacePosition = False
- Boolean PlaySpawningActorAnimation = False
- Boolean OverrideDefaultActionAnimation = False
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203474}
- Boolean WaitsForActionEnd = True
- PPtr<TacStatusDef> MorphResultStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "Egg_HatchFireWorm_MorphIntoActorAbilityDef"
- guid = "d034e5ef-6399-e674-1bd4-03f7e8849db5"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205594}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 1
- Boolean FacePosition = False
- Boolean PlaySpawningActorAnimation = False
- Boolean OverrideDefaultActionAnimation = False
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203474}
- Boolean WaitsForActionEnd = True
- PPtr<TacStatusDef> MorphResultStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "Egg_HatchPoisonWorm_MorphIntoActorAbilityDef"
- guid = "2ba366bc-308e-ee94-da14-107b39ebee65"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205596}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 1
- Boolean FacePosition = False
- Boolean PlaySpawningActorAnimation = False
- Boolean OverrideDefaultActionAnimation = False
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203474}
- Boolean WaitsForActionEnd = True
- PPtr<TacStatusDef> MorphResultStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "EggFacehugger_HatchFacehugger_MorphIntoActorAbilityDef"
- guid = "854b8e9d-bcde-4674-9889-d7788ac46ad2"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205488}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 1
- Boolean FacePosition = False
- Boolean PlaySpawningActorAnimation = False
- Boolean OverrideDefaultActionAnimation = False
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203474}
- Boolean WaitsForActionEnd = True
- PPtr<TacStatusDef> MorphResultStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "EggFacehugger_StartPreparing_AbilityDef"
- guid = "18174292-88c6-e364-7ad7-1bdf9900e304"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 2
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean TriggerOnDamage = True
- Boolean TriggerOnStatusDamage = False
- Boolean WaitForOtherAbilities = False
- PPtr<PreparingStatusDef> PreparingStatusDef = {fileID: 0, pathID: 206439}
- =========================================================================================
- Name = "EggFacehugger_Surveillance_AbilityDef"
- guid = "b31ddc5a-cd78-6414-5853-1668d231f7ea"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 2
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 2
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<GameTagDef> CloakedTag = {fileID: 0, pathID: 203647}
- PPtr<TacStatusDef> StatusOnDetection = {fileID: 0, pathID: 206439}
- =========================================================================================
- Name = "ElectricKick_AbilityDef"
- guid = "44e63285-f563-a434-a857-e4306f49b8ac"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 0
- BashingWith BashWith = 1
- DamagePayload DamagePayload
- DamageKeywords
- int size = 1
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206321}
- Single Value = 100
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206334}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 10
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 0
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_BashPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = True
- Boolean DisableAimIKForMeleeRange = True
- =========================================================================================
- Name = "ElectricReinforcement_AbilityDef"
- guid = "3a943334-dd5c-4fc4-ea2e-eb21c9b4138d"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 6
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = True
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "ElectricTentacleAttack_AbilityDef"
- guid = "d8e6ba1f-f2c4-11d4-6a37-d8797dc69cf9"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 3
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 0
- BashingWith BashWith = 1
- DamagePayload DamagePayload
- DamageKeywords
- int size = 3
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206311}
- Single Value = 10
- [1]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206316}
- Single Value = 40
- [2]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206315}
- Single Value = 20
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206334}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 10
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 0
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_BashPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 214648}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = True
- Boolean DisableAimIKForMeleeRange = True
- =========================================================================================
- Name = "EndTurn_AbilityDef"
- guid = "5079a209-e80c-cfe4-8834-824cd8c1d2a3"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "EnhancedVision_AbilityDef"
- guid = "94b5e1df-83c8-9c74-fa4f-104708cd017c"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203650}
- ItemStatModification EquipmentStatModification
- Perception
- Add
- Single Value = 5
- =========================================================================================
- Name = "EnterVehicle_AbilityDef"
- guid = "fdc80b78-dba5-9b14-6846-23fcf8b658b8"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean InstantNavigation = False
- =========================================================================================
- Name = "EnterVehicle_Instant_AbilityDef"
- guid = "d55a618d-b8a4-d204-da7e-928e13fad4b7"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean InstantNavigation = True
- =========================================================================================
- Name = "Exalted_InducePanic_AbilityDef"
- guid = "2ea17c57-95d6-74f4-5aab-49610287a05a"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 2
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = False
- Boolean CheckAgainstTargetWillpower = True
- =========================================================================================
- Name = "Exalted_MindControl_AbilityDef"
- guid = "e63f8be7-b92c-aaf4-599c-37db25f3dd40"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<MindControlStatusDef> MindControlStatusDef = {fileID: 0, pathID: 206422}
- PPtr<TacStatusDef> ControlsActorStatusDef = {fileID: 0, pathID: 206398}
- Boolean AttachToTarget = False
- Boolean HasWillPointsUpkeep = True
- Boolean CheckAgainstTargetWillPoints = True
- Single FailureToControlPenalty = 0.25
- =========================================================================================
- Name = "Exalted_MindCrush_AbilityDef"
- guid = "6d239dfc-bb66-d834-cb46-99b21ba5a644"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 6
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<EffectDef> EffectDef = {fileID: 0, pathID: 210481}
- Boolean ApplyOnStartTurn = False
- Boolean ApplyToAllTargets = True
- Boolean ApplyOnMove = False
- Boolean CheckApplicationConditions = False
- Boolean SimulatesDamage = True
- Boolean MultipleTargetSimulation = True
- =========================================================================================
- Name = "Exalted_MistBreather_AbilityDef"
- guid = "3fd3640b-5935-73c4-4b19-8172f4b96f90"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<EffectDef> EffectDef = {fileID: 0, pathID: 211758}
- Boolean ApplyOnStartTurn = False
- Boolean ApplyToAllTargets = False
- Boolean ApplyOnMove = False
- Boolean CheckApplicationConditions = False
- Boolean SimulatesDamage = False
- Boolean MultipleTargetSimulation = False
- =========================================================================================
- Name = "Exalted_PsychicScream_AbilityDef"
- guid = "1ce7ba1d-5b89-a5b4-79e0-c59150d059b2"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.75
- Single WillPointCost = 4
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- DamagePayload DamagePayload
- DamageKeywords
- int size = 1
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206318}
- Single Value = 10
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206349}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 60
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 3
- Single Speed = 100
- Boolean StopOnFirstHit = False
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = False
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = 0
- Single AoeRadius = 8
- Single ConeRadius = 1
- String ProjectileOrigin = ""
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "Exalted_ReleaseControl_AbilityDef"
- guid = "9312512e-c935-9804-ea36-d5f90c83e217"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = -1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<MindControlStatusDef> MindControlStatusDef = {fileID: 0, pathID: 206422}
- =========================================================================================
- Name = "ExaltedInteractWithYuggothian_AbilityDef"
- guid = "8f58834a-e913-9394-891f-587ad5983006"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<StatusDef> ActiveInteractableConsoleStatusDef = {fileID: 0, pathID: 206458}
- PPtr<TacStatusDef> ActivatedConsoleStatusDef = {fileID: 0, pathID: 206397}
- ItemDef[] RequiredItemDefs
- int size = 0
- Boolean FaceTarget = True
- =========================================================================================
- Name = "ExitMission_AbilityDef"
- guid = "bd06b4cd-5b79-de54-5adf-a7c6e9a7a2e3"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<EvacuatedStatusDef> EvacuatedStatusDef = {fileID: 0, pathID: 206406}
- =========================================================================================
- Name = "ExitVehicle_AbilityDef"
- guid = "acab64f4-c00b-00b4-998a-cf56cde5b541"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = True
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean InstantNavigation = False
- =========================================================================================
- Name = "ExitVehicle_Instant_AbilityDef"
- guid = "8206e722-7970-9024-99b5-fad1a0f90e37"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = True
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean InstantNavigation = True
- =========================================================================================
- Name = "ExpertHealer_AbilityDef"
- guid = "dcaa2aa0-24ee-ffd4-6b1e-e63f54e4cbaf"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Healing
- Multiple
- Single Value = 1.5
- =========================================================================================
- Name = "ExpertHeavyWeapons_AbilityDef"
- guid = "8169d3d0-8d50-14a4-098d-2ab3e0dd55bc"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 4
- [0]
- Heavy Weapons
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.2
- [1]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203733}
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.2
- [2]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203735}
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.2
- [3]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203729}
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.2
- =========================================================================================
- Name = "ExpertLightWeapons_AbilityDef"
- guid = "5d26564f-d648-3094-ca84-1c12fa6702fc"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 4
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203749}
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.2
- [1]
- Sniper
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.2
- [2]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203759}
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.2
- [3]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203753}
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.2
- =========================================================================================
- Name = "ExpertMelee_AbilityDef"
- guid = "b71c3691-b631-1bb4-4864-87a60e0e768b"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- Melee Weapons
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.25
- =========================================================================================
- Name = "ExpertMountedWeapons_AbilityDef"
- guid = "1874037c-8684-0644-98c7-7180d1cf18a2"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203719}
- ItemStatModification EquipmentStatModification
- Throw
- Multiple
- Single Value = 1.2
- =========================================================================================
- Name = "ExpertPacker_AbilityDef"
- guid = "c736ae16-dde9-0cc4-5921-bd3870705876"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Carry Weight
- Multiple2
- Single Value = 1.25
- =========================================================================================
- Name = "ExpertRunner_AbilityDef"
- guid = "4601e6d0-98ad-5d04-2962-d6e8bf7f9478"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Speed
- Add
- Single Value = 2
- =========================================================================================
- Name = "ExpertShooter_AbilityDef"
- guid = "79c72be6-9496-f1d4-1b50-fa9577669b0e"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Accuracy
- Add
- Single Value = 0.2
- =========================================================================================
- Name = "ExpertThrower_AbilityDef"
- guid = "d1da9764-6b37-eba4-3a80-b2aceab44f87"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203752}
- ItemStatModification EquipmentStatModification
- Throw
- Multiple
- Single Value = 1.5
- =========================================================================================
- Name = "ExtraMove_AbilityDef"
- guid = "d4682fd7-c421-7974-6be6-cbc0343d5c6b"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 5
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = -1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Single ActionPointsReturnedPerc = 50
- =========================================================================================
- Name = "ExtremeFocus_AbilityDef"
- guid = "f0a009b6-c202-9264-ea31-f4552b83d7cc"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "Facehugger_MindControl_AbilityDef"
- guid = "03057b50-996a-3144-5939-add7627bb189"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<MindControlStatusDef> MindControlStatusDef = {fileID: 0, pathID: 206422}
- PPtr<TacStatusDef> ControlsActorStatusDef = {fileID: 0, pathID: 0}
- Boolean AttachToTarget = True
- Boolean HasWillPointsUpkeep = False
- Boolean CheckAgainstTargetWillPoints = False
- Single FailureToControlPenalty = 0.25
- =========================================================================================
- Name = "FallNoSupport_AbilityDef"
- guid = "7b5383bf-3955-ee04-5a4f-7ca01ace6274"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Single MaxFallSlopeDegrees = 30
- Single FallDamagePerUnitHeight = 10
- =========================================================================================
- Name = "FastUse_AbilityDef"
- guid = "3f8b32f5-6084-f544-aba0-c98af7db93c3"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "FieldMedic_AbilityDef"
- guid = "668e60f3-6a75-2154-69fa-9b5a13b29788"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 2
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean HealBodyParts = True
- Boolean RestoresArmour = True
- Single BodyPartHealAmount = 0
- Single GeneralHealAmount = 0
- UInt32 ConsumedCharges = 1
- EffectConditionDef[] EffectConditions
- int size = 0
- PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 215658}
- =========================================================================================
- Name = "FireImmunity_DamageMultiplierAbilityDef"
- guid = "8741b525-fd6d-bab4-e917-a49737a4ef95"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206335}
- Single Multiplier = 0
- DamageMultiplierType MultiplierType = 1
- =========================================================================================
- Name = "FireResistant_DamageMultiplierAbilityDef"
- guid = "83bd9d62-12f4-5d94-fbfc-c420d73cf5eb"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206335}
- Single Multiplier = 0.5
- DamageMultiplierType MultiplierType = 1
- =========================================================================================
- Name = "FireVulnerability_DamageMultiplierAbilityDef"
- guid = "3e362406-d616-1984-1b1d-b472979e05ff"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206335}
- Single Multiplier = 2
- DamageMultiplierType MultiplierType = 1
- =========================================================================================
- Name = "FirewormEgg_StartPreparing_AbilityDef"
- guid = "8694cce3-f54d-49a4-fbe2-6a63f46ad16d"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 2
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean TriggerOnDamage = True
- Boolean TriggerOnStatusDamage = False
- Boolean WaitForOtherAbilities = False
- PPtr<PreparingStatusDef> PreparingStatusDef = {fileID: 0, pathID: 206439}
- =========================================================================================
- Name = "FirewormEgg_Surveillance_AbilityDef"
- guid = "3679e6cf-5562-a7f4-f96c-8097d4405840"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 2
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<GameTagDef> CloakedTag = {fileID: 0, pathID: 203647}
- PPtr<TacStatusDef> StatusOnDetection = {fileID: 0, pathID: 206439}
- =========================================================================================
- Name = "FirewormEnterPlay_AbilityDef"
- guid = "07465354-ce8c-8104-a960-75aabebea220"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean UseCinematicCamera = False
- Boolean PlayAnimOnlyIfOnTheEdge = False
- Boolean PlayAnimOnlyIfReinforcement = False
- =========================================================================================
- Name = "FirewormExplode_AbilityDef"
- guid = "5a91d4d4-c9f2-bd84-a8d1-c059a56e4e7d"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean MultipleTargetSimulation = True
- DamagePayload DamagePayload
- DamageKeywords
- int size = 1
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206310}
- Single Value = 40
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206335}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 5
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 3
- Single Speed = 3
- Boolean StopOnFirstHit = False
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = 0
- Single AoeRadius = 2.5
- Single ConeRadius = 1
- String ProjectileOrigin = ""
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 7570}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- Boolean ShouldPlayAnimation = True
- =========================================================================================
- Name = "FirewormFallNoSupport_AbilityDef"
- guid = "d7ff663a-09a5-45e4-cb6c-02952822b929"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Single MaxFallSlopeDegrees = 30
- Single FallDamagePerUnitHeight = 0
- =========================================================================================
- Name = "Fishman_ClassProficiency_AbilityDef"
- guid = "2b2fd68e-2a91-2db4-a861-d83dbec11101"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- GameTagsList ClassTags
- int size = 7
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203697}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203656}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203749}
- [0]
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- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203759}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203760}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203753}
- Boolean UseViewElementsForClass = True
- =========================================================================================
- Name = "Fishman_EnterPlay_AbilityDef"
- guid = "1e21bc4b-0f05-caa4-4ba1-44ec364ff072"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean UseCinematicCamera = False
- Boolean PlayAnimOnlyIfOnTheEdge = True
- Boolean PlayAnimOnlyIfReinforcement = False
- =========================================================================================
- Name = "Fishman_HumanWeaponsProficiency_AbilityDef"
- guid = "4bf81963-cf25-bb24-8be8-b2269b5f3774"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- GameTagsList ClassTags
- int size = 14
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203749}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203750}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203751}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203752}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203753}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203754}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203755}
- [0]
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- [0]
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- [0]
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- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203759}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203760}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203761}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203762}
- Boolean UseViewElementsForClass = False
- =========================================================================================
- Name = "Fishman_Regeneration_Passive_AbilityDef"
- guid = "3e328517-f98f-3394-2bcb-1af857698fff"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "Fishman_SpawnMist_AbilityDef"
- guid = "8b84bfc6-cbdd-7c14-ca4c-34272c166a7f"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 2
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean TriggerOnDamage = False
- Boolean TriggerOnStatusDamage = False
- Boolean WaitForOtherAbilities = True
- Vector3 SpawnPositionOffset
- Single x = 0
- Single y = 0
- Single z = 0
- Int32 HorizontalRadius = 3
- PPtr<CooldownStatusDef> CooldownStatusDef = {fileID: 0, pathID: 0}
- Single PropagationsDelay = 2
- Single SecondsBetweenPropagations = 0.01
- =========================================================================================
- Name = "Fishman_UpperArms_Strike_AbilityDef"
- guid = "dc95dcfe-053a-2084-990e-5df21f4efc2a"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 0
- BashingWith BashWith = 3
- DamagePayload DamagePayload
- DamageKeywords
- int size = 2
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206311}
- Single Value = 50
- [1]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206309}
- Single Value = 2
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206351}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 100
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 0
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_ShootPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "Fishman_UpperArms_Strike_ShootAbilityDef"
- guid = "1f35b8a8-7d97-1e04-b8de-1b20238dbc90"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = True
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "FlameThrower_ShootAbilityDef"
- guid = "9cb530ee-14ad-11d4-2a31-312a93f799e9"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 10
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "Focused_AbilityDef"
- guid = "6a7fc6cf-707a-1764-8919-d6e62930f2d0"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 4
- [0]
- Willpower2
- Add
- Single Value = -4
- [1]
- Willpower2
- Add2
- Single Value = -4
- [2]
- Willpower
- Add
- Single Value = -4
- [3]
- Willpower
- Add2
- Single Value = -4
- ItemTagStatModifications
- int size = 1
- [0]
- Sniper
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.25
- =========================================================================================
- Name = "FrenzySelfDamageAbilityDef"
- guid = "4910286e-b445-2e64-eb07-873771fe1932"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Single DamageAmount = 1
- =========================================================================================
- Name = "GoodShot_AbilityDef"
- guid = "58150d5c-d65d-4194-09be-7a55c8c6a592"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 2
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203749}
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.2
- [1]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203749}
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = 0.2
- =========================================================================================
- Name = "GooImmunity_AbilityDef"
- guid = "f7bfd2ad-6534-65f4-180b-479a7a63dfff"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
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- Int32 ContributionPointsOnUse = 0
- String[] NavAreas
- int size = 1
- [0]
- String data = "WalkableGooHumanoid"
- PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206339}
- Single Multiplier = 0
- =========================================================================================
- Name = "GooSpit_ShootAbilityDef"
- guid = "8a546d51-f26b-5054-db7a-8b9733cf7007"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
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- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = False
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "GrenadeSpam_ShootAbilityDef"
- guid = "21fbbd11-1874-2e14-ea92-3fec4dbc110c"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 5
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
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- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = False
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1.5
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 211006}
- =========================================================================================
- Name = "GrenadesTalent_AbilityDef"
- guid = "bfe12042-9f14-05a4-ba45-d368034cc3e3"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203752}
- ItemStatModification EquipmentStatModification
- Throw
- Multiple
- Single Value = 1.1
- =========================================================================================
- Name = "Gunslinger_AbilityDef"
- guid = "6bb09f23-79ae-1db4-4bbd-528124db687b"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 2
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = False
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "GymRat_AbilityDef"
- guid = "9ad21122-b2aa-d2d4-69ca-2e996572e17c"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Strength
- Add
- Single Value = 2
- =========================================================================================
- Name = "Handgun_ShootAbilityDef"
- guid = "072b7c3e-513c-f4c4-0b13-8f4bd3189351"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 100
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = -1
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "HandgunsTalent_AbilityDef"
- guid = "1dee177d-6461-c064-4901-bc95c4c12443"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203753}
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = 0.1
- =========================================================================================
- Name = "Heavy_ClassProficiency_AbilityDef"
- guid = "d7c64201-765b-e054-7926-41c7900eb0c8"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- GameTagsList ClassTags
- int size = 4
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203701}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203754}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203719}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203738}
- Boolean UseViewElementsForClass = True
- =========================================================================================
- Name = "HeavyLifter_AbilityDef"
- guid = "2f1543eb-ab4d-4474-5bdb-c44a4e78d2e3"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Carry Weight
- Multiple2
- Single Value = 2
- =========================================================================================
- Name = "HeavyWeaponsTalent_AbilityDef"
- guid = "8e658daf-7636-21a4-6869-3efcef63c1a0"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 4
- [0]
- Heavy Weapons
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = 0.1
- [1]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203735}
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = 0.1
- [2]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203733}
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = 0.1
- [3]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203729}
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = 0.1
- =========================================================================================
- Name = "Helpful_AbilityDef"
- guid = "8aa28bd6-1b9e-f384-4992-62ac0048b90d"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 5
- [0]
- Willpower
- Add2
- Single Value = 2
- [1]
- Willpower
- Add
- Single Value = 2
- [2]
- Healing
- Multiple
- Single Value = 1.5
- [3]
- Willpower2
- Add
- Single Value = 2
- [4]
- Willpower2
- Add2
- Single Value = 2
- =========================================================================================
- Name = "Humanoid_HighJump_AbilityDef"
- guid = "2117e2c3-e631-4834-4b5a-703e7a1ccf47"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- String[] NavAreas
- int size = 1
- [0]
- String data = "JumpUpOneLevel"
- =========================================================================================
- Name = "Idle_AbilityDef"
- guid = "cac520b4-a6ab-9804-0b4c-4fe4f86f147e"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean FaceClosestTarget = False
- =========================================================================================
- Name = "IgnorePain_AbilityDef"
- guid = "a189b892-7a17-4d64-fa9a-66a98862ec7d"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = False
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "InducePanic_AbilityDef"
- guid = "c44eba2c-fb1b-7174-1883-697fb3fe91f1"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 2
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = False
- Boolean CheckAgainstTargetWillpower = True
- =========================================================================================
- Name = "Infiltrator_ClassProficiency_AbilityDef"
- guid = "0b66016e-a59f-38a4-bb6b-859c11349321"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- GameTagsList ClassTags
- int size = 2
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203702}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203750}
- Boolean UseViewElementsForClass = True
- =========================================================================================
- Name = "Inspire_AbilityDef"
- guid = "faa8a477-3825-9304-6882-bd678aa4ce33"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = True
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "InteractWithObject_AbilityDef"
- guid = "382055a6-1009-2644-4a4a-887d5e4ede22"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = -1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<StatusDef> ActiveInteractableConsoleStatusDef = {fileID: 0, pathID: 206364}
- PPtr<TacStatusDef> ActivatedConsoleStatusDef = {fileID: 0, pathID: 206397}
- ItemDef[] RequiredItemDefs
- int size = 0
- Boolean FaceTarget = False
- =========================================================================================
- Name = "InteractWithYuggothian_AbilityDef"
- guid = "2f32c57f-6510-81c4-3870-acf8a08e126d"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = -1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<StatusDef> ActiveInteractableConsoleStatusDef = {fileID: 0, pathID: 206459}
- PPtr<TacStatusDef> ActivatedConsoleStatusDef = {fileID: 0, pathID: 206397}
- ItemDef[] RequiredItemDefs
- int size = 4
- [0]
- PPtr<ItemDef> data = {fileID: 0, pathID: 206705}
- [1]
- PPtr<ItemDef> data = {fileID: 0, pathID: 206704}
- [2]
- PPtr<ItemDef> data = {fileID: 0, pathID: 206707}
- [3]
- PPtr<ItemDef> data = {fileID: 0, pathID: 206706}
- Boolean FaceTarget = False
- =========================================================================================
- Name = "Inventory_AbilityDef"
- guid = "f97c10ba-d804-a534-4a28-42c4d43aee4f"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "InventoryVehicle_AbilityDef"
- guid = "1385ff31-e49a-fa84-3aa7-84707edf6aa8"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "JetJump_AbilityDef"
- guid = "4d3c4688-0f24-d164-3a06-0dd68caf7867"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = False
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = True
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.75
- Single WillPointCost = 2
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Int32 TesellationPoints = 15
- Single HeightToWidth = 0.5
- Single DynamicTilt = 0
- Single PerceptionRange = 0.1
- String[] ExtraLandingNavAreas
- int size = 1
- [0]
- String data = "WalkableGooHumanoid"
- PPtr<GameTagDef> ProficiencyTag = {fileID: 0, pathID: 203738}
- Int32 FumblePerc = 50
- Boolean UseLeapAnimation = False
- Single LeapAnimScaleRefValue = 14
- Single LeapAnimScaleCorrectionAmplitude = 0.7
- =========================================================================================
- Name = "LaunchAcidWorm_ShootAbilityDef"
- guid = "d7423177-d00c-4914-f901-503385858551"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "LaunchFireWorm_ShootAbilityDef"
- guid = "b92695f7-a618-70e4-89ce-bafc0275c40b"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "LaunchGoo_ShootAbilityDef"
- guid = "53f3b84f-e14f-0244-ab5d-86cd73cd6cd1"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "LaunchGrenade_ShootAbilityDef"
- guid = "81fbb5db-1b12-b8f4-998e-6591f0771a2d"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "LaunchMissiles_ShootAbilityDef"
- guid = "4da72135-1b6e-b184-8b64-77dbdde7cf30"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "LaunchMortar_ShootAbilityDef"
- guid = "ed3a6b08-70d6-a6f4-190a-dcfaecec3470"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "LaunchPoisonWorm_ShootAbilityDef"
- guid = "f64db95a-bb82-1994-6944-3eae50afd51d"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "LaunchRocket_ShootAbilityDef"
- guid = "0ea4735b-dde8-e904-180e-3e1faef16a56"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "MachineEntity_ClassProficiencyAbilityDef"
- guid = "8a02e039-e442-7774-8846-c497e257f25f"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- GameTagsList ClassTags
- int size = 1
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203659}
- Boolean UseViewElementsForClass = False
- =========================================================================================
- Name = "Madman_AbilityDef"
- guid = "55aad535-4734-a9d4-e93f-e97484b698ee"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203749}
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = -0.5
- =========================================================================================
- Name = "ManualControl_AbilityDef"
- guid = "9f2c75ff-604e-8c84-a9be-e18a46dd7b4d"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 3
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "MarkedForDeath_AbilityDef"
- guid = "43d3e67f-da6a-b0e4-f8bf-3294ec5771b8"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 4
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = -1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "MasterMarksman_AbilityDef"
- guid = "1c786c9c-bc90-77e4-3b6e-3ba782fc51ba"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "Medkit_AbilityDef"
- guid = "067321d2-cfb9-5fc4-480a-e731bc2a19ae"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean HealBodyParts = False
- Boolean RestoresArmour = False
- Single BodyPartHealAmount = 0
- Single GeneralHealAmount = 120
- UInt32 ConsumedCharges = 1
- EffectConditionDef[] EffectConditions
- int size = 2
- [0]
- PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206372}
- [1]
- PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206376}
- PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 206414}
- =========================================================================================
- Name = "MeleeReturnFire_WithBashAbility_AbilityDef"
- guid = "06add71b-37d7-f504-cb15-43afdc2602f4"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Int32 ReturnFirePriority = -1
- Boolean RiposteWithBashAbility = True
- =========================================================================================
- Name = "MeleeReturnFire_WithShootAbility_AbilityDef"
- guid = "eabe7d7c-b915-e734-0bfb-0f60d816d3d5"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Int32 ReturnFirePriority = -1
- Boolean RiposteWithBashAbility = False
- =========================================================================================
- Name = "MeleeWeaponTalent_AbilityDef"
- guid = "de4e53f8-cd00-02b4-2983-9a200ea21ec9"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- Melee Weapons
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.1
- =========================================================================================
- Name = "MindCrush_AbilityDef"
- guid = "ad98b14f-0caf-0bc4-eaa3-1316a4ff3b43"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 6
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<EffectDef> EffectDef = {fileID: 0, pathID: 210482}
- Boolean ApplyOnStartTurn = False
- Boolean ApplyToAllTargets = True
- Boolean ApplyOnMove = False
- Boolean CheckApplicationConditions = False
- Boolean SimulatesDamage = True
- Boolean MultipleTargetSimulation = True
- =========================================================================================
- Name = "MindSense_AbilityDef"
- guid = "22f5f899-fc6e-e264-0afb-d04e5c231a7d"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "MistBreather_AbilityDef"
- guid = "aa4a8dae-17a5-4cc4-2bf9-cba788ccccc7"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<EffectDef> EffectDef = {fileID: 0, pathID: 211759}
- Boolean ApplyOnStartTurn = False
- Boolean ApplyToAllTargets = False
- Boolean ApplyOnMove = False
- Boolean CheckApplicationConditions = False
- Boolean SimulatesDamage = False
- Boolean MultipleTargetSimulation = False
- =========================================================================================
- Name = "MistLaunch_ShootAbilityDef"
- guid = "8c4db4b8-bee6-3474-ca9d-f3aab2cdac32"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 10
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "MistRepeller_AbilityDef"
- guid = "f9349490-72e5-5784-0b76-af8f403162a5"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<EffectDef> EffectDef = {fileID: 0, pathID: 211760}
- Boolean ApplyOnStartTurn = False
- Boolean ApplyToAllTargets = False
- Boolean ApplyOnMove = True
- Boolean CheckApplicationConditions = False
- Boolean SimulatesDamage = False
- Boolean MultipleTargetSimulation = False
- =========================================================================================
- Name = "MotionDetection_AbilityDef"
- guid = "636ba84c-7481-0544-79c1-822813b214cd"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "MountedWeaponTalent_AbilityDef"
- guid = "3c7c1450-2e80-d504-2869-b94a438cdc65"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203719}
- ItemStatModification EquipmentStatModification
- Throw
- Multiple
- Single Value = 1.1
- =========================================================================================
- Name = "Move_AbilityDef"
- guid = "67e88339-d19b-0344-1891-bbaadc873139"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "Move3x3_AbilityDef"
- guid = "f3f92a3b-5bf6-4a94-9b74-7770a8dce36f"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "Move5x5_AbilityDef"
- guid = "3ec21513-ec41-5854-4920-868c08359d78"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "Mutog_CanLeap_AbilityDef"
- guid = "af29cfc4-9b22-b774-682f-1dabc6ac13d3"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "Mutog_ControlledByPriest_AbilityDef"
- guid = "9f4e4394-eb7d-1c54-295b-3654573d84d5"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "Mutog_Devour_AbilityDef"
- guid = "f506d579-a7f2-5db4-a905-5be5ace31176"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "WeakSpot_AbilityDef"
- guid = "4f665f4f-951b-0ea4-68bb-3c7effab65e4"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "Weapon_ShootAbilityDef"
- guid = "d3e8b389-069f-04c4-8aca-fb204c74fd37"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 100
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = -1
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "Yuggothian_InducePanic_AbilityDef"
- guid = "dbfab335-fdde-7554-99bc-d72af084a71a"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = False
- Boolean CheckAgainstTargetWillpower = True
- =========================================================================================
- Name = "Yuggothian_Shields_AbilityDef"
- guid = "632e357a-7003-d1d4-a80a-1d5e685a147b"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = False
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = False
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 0
- Int32 RequiredCharges = 0
- Int32 ContributionPointsOnUse = 0
- Boolean TriggerOnDamage = True
- Boolean TriggerOnStatusDamage = False
- Boolean WaitForOtherAbilities = False
- PPtr<ClassTagDef> QueenTag = {fileID: 0, pathID: 203686}
- =========================================================================================
- Name = "Yuggothian_StatusAttack_AbilityDef"
- guid = "7fb305ee-eb56-19b4-4b08-a6ef0167727b"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = False
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "Yuggothian_StatusDefence_AbilityDef"
- guid = "a84aa8d6-c5d9-1bb4-abf0-395fe7f0a9ce"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = -1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean TriggerOnDamage = True
- Boolean TriggerOnStatusDamage = False
- Boolean WaitForOtherAbilities = False
- PPtr<PreparingStatusDef> PreparingStatusDef = {fileID: 0, pathID: 205395}
- =========================================================================================
- Name = "Zombified_ClassProficiencyAbilityDef"
- guid = "d00cf096-89bd-9a64-aaa3-e35c82726a8a"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- GameTagsList ClassTags
- int size = 0
- Boolean UseViewElementsForClass = False
- =========================================================================================
- Name = "Mutog_EnterPlay_AbilityDef"
- guid = "554b1944-1ae4-4434-78ba-e73b7dac1831"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean UseCinematicCamera = False
- Boolean PlayAnimOnlyIfOnTheEdge = True
- Boolean PlayAnimOnlyIfReinforcement = False
- =========================================================================================
- Name = "Mutog_HeadAttack_AbilityDef"
- guid = "9d284226-3850-2174-49d2-cc820b4ebf13"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 10
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = True
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "Mutog_HeadBash_AbilityDef"
- guid = "398be44a-7608-e9d4-4bdb-08a6ed8181fc"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 10
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = True
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "Mutog_HeadBash_BashAbilityDef"
- guid = "02b010c7-555f-d934-8b0f-74659a6e4413"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 10
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 0
- BashingWith BashWith = 2
- DamagePayload DamagePayload
- DamageKeywords
- int size = 0
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 0
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 1
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_ShootPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "Mutog_Leap_AbilityDef"
- guid = "70e38c3a-521e-9634-08ec-d1f8e1ac1d3c"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = False
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = True
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Int32 TesellationPoints = 15
- Single HeightToWidth = 0.3
- Single DynamicTilt = 0
- Single PerceptionRange = 0.1
- String[] ExtraLandingNavAreas
- int size = 0
- PPtr<GameTagDef> ProficiencyTag = {fileID: 0, pathID: 0}
- Int32 FumblePerc = 0
- Boolean UseLeapAnimation = True
- Single LeapAnimScaleRefValue = 14
- Single LeapAnimScaleCorrectionAmplitude = 0.7
- =========================================================================================
- Name = "Mutog_LeftPawBash_AbilityDef"
- guid = "68c7131e-f48d-2614-eb52-225fb1cdf67c"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 0
- BashingWith BashWith = 0
- DamagePayload DamagePayload
- DamageKeywords
- int size = 1
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206311}
- Single Value = 60
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206331}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 0
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 0
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_ShootPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "Mutog_PlayBerserkAnimation_AbilityDef"
- guid = "a0fbf52b-3040-3f64-f9f6-6b4d39ef193b"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean OverrideDefaultActionAnimation = True
- Boolean AlwaysForceViewInWaitingState = False
- =========================================================================================
- Name = "Mutog_PlayDevourAnimation_AbilityDef"
- guid = "6950290a-b233-26e4-5960-7dc63590546c"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean OverrideDefaultActionAnimation = True
- Boolean AlwaysForceViewInWaitingState = True
- =========================================================================================
- Name = "Mutog_PrimalInstinct_AbilityDef"
- guid = "305fb37a-87d3-6f14-e916-f3e4bea5af31"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "Mutog_Ram_AbilityDef"
- guid = "d029ce63-d757-20d4-f83e-d8d434dcc532"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = -1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Single RamForce = 1000
- PPtr<DamageEffectDef> DamageEffect = {fileID: 0, pathID: 215198}
- Single SoldierImpactForce = 5500
- Boolean UseWeightAsDamageValue = False
- Single WeightDamageMultiplier = 0.5
- Boolean ForwardHitOnNavigationEnd = True
- =========================================================================================
- Name = "Mutog_Regeneration_AbilityDef"
- guid = "44201bf8-8774-0a04-7a4c-2013ffecc28f"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "Mutog_RightPawBash_AbilityDef"
- guid = "79678240-9ab9-3a14-2aa3-7457e70fd69a"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 0
- BashingWith BashWith = 0
- DamagePayload DamagePayload
- DamageKeywords
- int size = 1
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206311}
- Single Value = 60
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206331}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 0
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 0
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_ShootPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "Mutog_TailBash_AbilityDef"
- guid = "f31aa682-fcf8-8f54-ea45-3186a01b4094"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 10
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = True
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "Mutog_TailBash_BashAbilityDef"
- guid = "2febf282-57c0-2044-aaf6-f3fa0e6463cc"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 10
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 0
- BashingWith BashWith = 2
- DamagePayload DamagePayload
- DamageKeywords
- int size = 0
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 0
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 1
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_ShootPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "Mutog_TailSlice_AbilityDef"
- guid = "03832449-1fec-0e84-2bf7-8f13116fc717"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 10
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = True
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "Mutog_TailSlice_BashAbilityDef"
- guid = "d2fc69f5-9758-10b4-799c-de531176c61f"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 10
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 0
- BashingWith BashWith = 2
- DamagePayload DamagePayload
- DamageKeywords
- int size = 0
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 0
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 1
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_ShootPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "Mutog_TongueLash_AbilityDef"
- guid = "af913686-46c1-a814-4812-b13781f6fe51"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 10
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = True
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "OpenCrate_AbilityDef"
- guid = "3d7d3be5-7422-af74-db95-bb196a69346a"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "Overwatch_AbilityDef"
- guid = "1e1d79fa-e019-53e4-fb91-fe1c0591544b"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = -1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<OverwatchStatusDef> OverwatchStatus = {fileID: 0, pathID: 206430}
- =========================================================================================
- Name = "OverwatchFocus_AbilityDef"
- guid = "21b990bd-2dee-bf94-abe8-3829028bd1a9"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Single OverwatchWeaponSpreadMultiplier = 0.5
- =========================================================================================
- Name = "PainChameleon_AbilityDef"
- guid = "665bf568-71cd-2e24-9b0b-a3eaec4a0b94"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = False
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = True
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 2
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean TriggerOnDamage = True
- Boolean TriggerOnStatusDamage = False
- Boolean WaitForOtherAbilities = True
- PPtr<EffectDef> PreparationActorEffectDef = {fileID: 0, pathID: 213130}
- Single PerceptionRange = 0.1
- Boolean NavigationCostsAP = False
- Boolean SamePositionIsValidTarget = False
- Single AmountOfMovementToUseAsRange = -1
- =========================================================================================
- Name = "PDWTalent_AbilityDef"
- guid = "aa0f1d5c-289d-c484-89ae-b1ea2f71a906"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203757}
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = 0.1
- =========================================================================================
- Name = "Pitcher_AbilityDef"
- guid = "db14e0a5-1bf9-1f74-c9f3-3b7121fff2b1"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Speed
- Add
- Single Value = 2
- ItemTagStatModifications
- int size = 1
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203752}
- ItemStatModification EquipmentStatModification
- Throw
- Multiple
- Single Value = 1.5
- =========================================================================================
- Name = "PlayActionAnimation_AbilityDef"
- guid = "c07e78fc-f8a9-2714-69b2-733d1eb71e75"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean OverrideDefaultActionAnimation = True
- Boolean AlwaysForceViewInWaitingState = True
- =========================================================================================
- Name = "PlaySeedsAnimation_AbilityDef"
- guid = "8dc6c3b1-eff6-e8c4-fb4a-88aea1b29421"
- Boolean Active = False
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean OverrideDefaultActionAnimation = True
- Boolean AlwaysForceViewInWaitingState = True
- =========================================================================================
- Name = "PoisonImmunity_DamageMultiplierAbilityDef"
- guid = "f0e5e8bd-5eb1-7724-6ac8-1b7ab7501cbf"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206346}
- Single Multiplier = 0
- DamageMultiplierType MultiplierType = 1
- =========================================================================================
- Name = "PoisonResistant_DamageMultiplierAbilityDef"
- guid = "fa1efce5-ead0-bdb4-a8bd-89c712bb4cf3"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206346}
- Single Multiplier = 0.5
- DamageMultiplierType MultiplierType = 1
- =========================================================================================
- Name = "PoisonwormExplode_AbilityDef"
- guid = "3cca32dc-2eb1-d484-2903-aed88a1e6fdc"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean MultipleTargetSimulation = True
- DamagePayload DamagePayload
- DamageKeywords
- int size = 2
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206308}
- Single Value = 25
- [1]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206317}
- Single Value = 50
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206346}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 5
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 3
- Single Speed = 3
- Boolean StopOnFirstHit = False
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = 0
- Single AoeRadius = 2.5
- Single ConeRadius = 1
- String ProjectileOrigin = ""
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 6338}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- Boolean ShouldPlayAnimation = True
- =========================================================================================
- Name = "Priest_ClassProficiency_AbilityDef"
- guid = "0db867f2-6315-d454-89a0-612a339333a6"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- GameTagsList ClassTags
- int size = 2
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203703}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203762}
- Boolean UseViewElementsForClass = True
- =========================================================================================
- Name = "Priest_InstilFrenzy_AbilityDef"
- guid = "53a6539e-9aea-4004-586d-7b91cf4903a0"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 5
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<FrenzyStatusDef> FrenzyStatusDef = {fileID: 0, pathID: 206412}
- =========================================================================================
- Name = "Priest_MindControl_AbilityDef"
- guid = "aec8aa07-2978-0fb4-cacb-2755856a6bd6"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<MindControlStatusDef> MindControlStatusDef = {fileID: 0, pathID: 206422}
- PPtr<TacStatusDef> ControlsActorStatusDef = {fileID: 0, pathID: 206398}
- Boolean AttachToTarget = False
- Boolean HasWillPointsUpkeep = True
- Boolean CheckAgainstTargetWillPoints = True
- Single FailureToControlPenalty = 0.25
- =========================================================================================
- Name = "Priest_PsychicScream_AbilityDef"
- guid = "9b39ff49-9ba0-4244-686b-31563ee1ce6d"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.75
- Single WillPointCost = 4
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- DamagePayload DamagePayload
- DamageKeywords
- int size = 1
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206318}
- Single Value = 10
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206349}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 60
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 3
- Single Speed = 100
- Boolean StopOnFirstHit = False
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = False
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = 0
- Single AoeRadius = 8
- Single ConeRadius = 1
- String ProjectileOrigin = ""
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "PsychicImmunity_DamageMultiplierAbilityDef"
- guid = "0799dbb1-00ae-e524-482a-ddad66120086"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206349}
- Single Multiplier = 0
- DamageMultiplierType MultiplierType = 1
- =========================================================================================
- Name = "PsychicResistant_DamageMultiplierAbilityDef"
- guid = "4eec0b6b-2dad-df84-ea49-5e56c1c04ee2"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206349}
- Single Multiplier = 0.5
- DamageMultiplierType MultiplierType = 1
- =========================================================================================
- Name = "PsychicWard_AbilityDef"
- guid = "82b0068e-e544-a5f4-7b63-3e2c5a259b9f"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "Queen_BashStrike_AbilityDef"
- guid = "b409bd7c-074a-9474-6929-9917cbfcbc8d"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 0
- BashingWith BashWith = 2
- DamagePayload DamagePayload
- DamageKeywords
- int size = 0
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206350}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 60
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 100
- Single ArmourShred = 30
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 0
- Single Speed = 0
- Boolean StopOnFirstHit = False
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_ShootPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 214179}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 0
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "Queen_CanLeap_AbilityDef"
- guid = "d24d0fd8-e5f8-5fb4-8a06-63c403cf3411"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "Queen_EnterPlay_AbilityDef"
- guid = "7cc5f95e-8468-fc14-1aa4-f68ceb6637ba"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean UseCinematicCamera = True
- Boolean PlayAnimOnlyIfOnTheEdge = False
- Boolean PlayAnimOnlyIfReinforcement = True
- =========================================================================================
- Name = "Queen_GunsFire_ShootAbilityDef"
- guid = "b99974df-64af-57c4-1a12-3fb1daa2341a"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = False
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- AdditionalEffectTarget EffectTarget = 0
- AdditionalEffectSource EffectSource = 3
- AdditionalEffectApplicationMoment EffectApplicationMoment = 0
- PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 213268}
- =========================================================================================
- Name = "Queen_IdleAbilityDef"
- guid = "959dab57-d34e-a404-3870-c8617335e017"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean FaceClosestTarget = False
- =========================================================================================
- Name = "Queen_InstilFrenzy_AbilityDef"
- guid = "7676dfaf-0235-72a4-a9b4-4201431d48fe"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 5
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<FrenzyStatusDef> FrenzyStatusDef = {fileID: 0, pathID: 206412}
- =========================================================================================
- Name = "Queen_Leap_AbilityDef"
- guid = "3551060f-1faf-5c34-bb39-48ba2d850077"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = False
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = True
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.75
- Single WillPointCost = 2
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Int32 TesellationPoints = 15
- Single HeightToWidth = 0.3
- Single DynamicTilt = 0
- Single PerceptionRange = 0.1
- String[] ExtraLandingNavAreas
- int size = 0
- PPtr<GameTagDef> ProficiencyTag = {fileID: 0, pathID: 0}
- Int32 FumblePerc = 0
- Boolean UseLeapAnimation = True
- Single LeapAnimScaleRefValue = 17
- Single LeapAnimScaleCorrectionAmplitude = -0.5
- =========================================================================================
- Name = "Queen_SpawnFacehugger_AbilityDef"
- guid = "92935e58-068f-8094-5a1d-e8a741e37be1"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 4
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205488}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 1
- Boolean FacePosition = True
- Boolean PlaySpawningActorAnimation = True
- Boolean OverrideDefaultActionAnimation = True
- Boolean HintCamera = True
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203474}
- Boolean WaitsForActionEnd = True
- =========================================================================================
- Name = "Queen_SpawnMist_AbilityDef"
- guid = "fea30e46-9060-b4d4-daf0-0a58115f809a"
- Boolean Active = False
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean TriggerOnDamage = True
- Boolean TriggerOnStatusDamage = False
- Boolean WaitForOtherAbilities = True
- Vector3 SpawnPositionOffset
- Single x = 0
- Single y = 0
- Single z = 0
- Int32 HorizontalRadius = 5
- PPtr<CooldownStatusDef> CooldownStatusDef = {fileID: 0, pathID: 0}
- Single PropagationsDelay = 3
- Single SecondsBetweenPropagations = 0.3
- =========================================================================================
- Name = "Queen_StartPreparing_AbilityDef"
- guid = "5cb24235-4224-5384-8ad1-b20367e07e91"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean TriggerOnDamage = False
- Boolean TriggerOnStatusDamage = False
- Boolean WaitForOtherAbilities = False
- PPtr<PreparingStatusDef> PreparingStatusDef = {fileID: 0, pathID: 206438}
- Boolean DoFacing = True
- =========================================================================================
- Name = "Queen_Strike_AbilityDef"
- guid = "6c92aef5-90e0-b064-5a72-2474b5ce84bf"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = True
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "QuickAim_AbilityDef"
- guid = "2d74a8e7-4284-36d4-4872-7c7b0c9ce245"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 3
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = False
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "RadiantHope_AbilityDef"
- guid = "c42819fe-490c-d5e4-3b27-84286f9e1655"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = -1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<EffectDef> EffectDef = {fileID: 0, pathID: 211875}
- Boolean ApplyOnStartTurn = True
- Boolean ApplyToAllTargets = True
- Boolean ApplyOnMove = False
- Boolean CheckApplicationConditions = False
- Boolean SimulatesDamage = False
- Boolean MultipleTargetSimulation = False
- =========================================================================================
- Name = "RageBurst_ShootAbilityDef"
- guid = "8ec34bc2-1a7d-2e24-ebf5-d065455d1688"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = False
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 5
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = False
- AttackType AttackType = 3
- Int32 TargetsCount = 2
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = True
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "Rally_AbilityDef"
- guid = "c518a0a1-52e9-a494-0ac9-924256d1c921"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 4
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = True
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "RapidClearance_AbilityDef"
- guid = "cb631cad-8091-5ee4-092d-0f96ed76b50e"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 5
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "ReadyForAction_AbilityDef"
- guid = "c3e8f610-d9a8-78e4-39d9-bb604cf2c8d2"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = False
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "Reckless_AbilityDef"
- guid = "6efde3a1-3b1c-6b74-8982-1576a8700216"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 2
- [0]
- Damage
- Multiple
- Single Value = 1.3
- [1]
- Accuracy
- Add
- Single Value = -0.2
- =========================================================================================
- Name = "RecoverWill_AbilityDef"
- guid = "a022aa89-a484-9fe4-fa47-a8abd3368150"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = -1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Single WillPointsReturnedPerc = 50
- =========================================================================================
- Name = "RecruitIntoPhoenix_AbilityDef"
- guid = "5414d4e1-9d71-12c4-3804-f84d758e2147"
- Boolean Active = False
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = False
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = -1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<EffectDef> EffectDef = {fileID: 0, pathID: 216012}
- Boolean ApplyOnStartTurn = False
- Boolean ApplyToAllTargets = False
- Boolean ApplyOnMove = False
- Boolean CheckApplicationConditions = True
- Boolean SimulatesDamage = False
- Boolean MultipleTargetSimulation = False
- =========================================================================================
- Name = "Regeneration_Torso_Passive_AbilityDef"
- guid = "d7f6a180-f767-ed74-18f9-22a90ba2828c"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "ReleaseControl_AbilityDef"
- guid = "2318d4f4-1618-9d74-589c-77dd7fbd42f5"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = -1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<MindControlStatusDef> MindControlStatusDef = {fileID: 0, pathID: 206422}
- =========================================================================================
- Name = "Reload_AbilityDef"
- guid = "3d6a71c7-c27b-5374-5a51-0ba31db93d41"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = True
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean FullyReload = False
- =========================================================================================
- Name = "ReloadTurret_AbilityDef"
- guid = "b2f9a41d-7a36-9364-ebe8-23879e7ca0ad"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = True
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean FullyReload = False
- =========================================================================================
- Name = "RemoteDeployment_AbilityDef"
- guid = "128a6c58-dc9a-f524-4b1e-d61a4ea34644"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "Resourceful_AbilityDef"
- guid = "14be41df-d389-9bc4-9bca-05b572a1b51d"
- Boolean Active = False
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 3
- [0]
- Strength
- Add2
- Single Value = 2
- [1]
- Strength
- Add
- Single Value = 2
- [2]
- Carry Weight
- Multiple2
- Single Value = 1.25
- =========================================================================================
- Name = "RestrictedMovement_AbilityDef"
- guid = "b57c9f3c-a88c-1074-89a9-f373edc595a1"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = False
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "RetrieveTurret_AbilityDef"
- guid = "d09e1a03-69ac-3cb4-69f6-575e1e5dba33"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<ClassTagDef> DeployedItemActorClassTag = {fileID: 0, pathID: 203708}
- PPtr<RemoveActorEffectDef> RemoveActorEffect = {fileID: 0, pathID: 206865}
- Boolean PlayRetrievalAnimation = True
- PPtr<InstanceDataHolderStatusDef> InstanceDataHolderStatusDef = {fileID: 0, pathID: 206454}
- =========================================================================================
- Name = "ReturnFire_AbilityDef"
- guid = "a87efee7-0b84-f9d4-3bcb-56b3e479714c"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Int32 ReturnFirePriority = 0
- Boolean RiposteWithBashAbility = False
- =========================================================================================
- Name = "ReturnFire_WithInactiveWeapon_AbilityDef"
- guid = "d38c7869-0010-92b4-1ab7-d8d549abea35"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Int32 ReturnFirePriority = 0
- Boolean RiposteWithBashAbility = False
- =========================================================================================
- Name = "Scarab_EvacuateMountedActorsAbilityDef"
- guid = "38db99ea-80f1-0b34-bb04-84a1a55b6ea4"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "SelfDefenseSpecialist_AbilityDef"
- guid = "81530e58-1d90-07c4-8be2-2044635ad050"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Hearing
- Add
- Single Value = 10
- ItemTagStatModifications
- int size = 4
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203753}
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.2
- [1]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203753}
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = 0.2
- [2]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203757}
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.2
- [3]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203757}
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = 0.2
- =========================================================================================
- Name = "SenseLocate_AbilityDef"
- guid = "92d773c5-b1ce-6f04-ab99-4428979c7840"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "Sentinel_StartPreparing_AbilityDef"
- guid = "bfe079dc-6bc2-6324-b9b2-4162376081dc"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 2
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean TriggerOnDamage = True
- Boolean TriggerOnStatusDamage = False
- Boolean WaitForOtherAbilities = False
- PPtr<PreparingStatusDef> PreparingStatusDef = {fileID: 0, pathID: 206439}
- =========================================================================================
- Name = "SentinelHatching_MassHatch_AbilityDef"
- guid = "3cc25e4b-a9ac-2414-7a43-3cb07eb0f8b7"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 5
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<ExhaustedStatusDef> ExhaustedStatusDef = {fileID: 0, pathID: 206407}
- Boolean HatchImmediately = True
- =========================================================================================
- Name = "SentinelHatching_Surveillance_AbilityDef"
- guid = "669112fc-d19c-a904-f87b-88cf3f209b51"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 2
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 2
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<GameTagDef> CloakedTag = {fileID: 0, pathID: 203647}
- PPtr<TacStatusDef> StatusOnDetection = {fileID: 0, pathID: 206439}
- =========================================================================================
- Name = "SentinelMist_SpawnMist_AbilityDef"
- guid = "8d6858b9-c3f9-8c14-690f-c01abfa9186c"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 5
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean TriggerOnDamage = False
- Boolean TriggerOnStatusDamage = False
- Boolean WaitForOtherAbilities = True
- Vector3 SpawnPositionOffset
- Single x = 0
- Single y = 0
- Single z = 0
- Int32 HorizontalRadius = 4
- PPtr<CooldownStatusDef> CooldownStatusDef = {fileID: 0, pathID: 205254}
- Single PropagationsDelay = 3
- Single SecondsBetweenPropagations = 0.3
- =========================================================================================
- Name = "SentinelMist_Surveillance_AbilityDef"
- guid = "3d3035f9-325a-3274-dafc-2847aeb8acac"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 2
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 2
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<GameTagDef> CloakedTag = {fileID: 0, pathID: 203647}
- PPtr<TacStatusDef> StatusOnDetection = {fileID: 0, pathID: 206439}
- =========================================================================================
- Name = "SentinelTerror_Surveillance_AbilityDef"
- guid = "0c733205-8259-5154-c960-dc1faaf799e7"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 2
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 2
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<GameTagDef> CloakedTag = {fileID: 0, pathID: 203647}
- PPtr<TacStatusDef> StatusOnDetection = {fileID: 0, pathID: 206439}
- =========================================================================================
- Name = "SentinelTerror_TelepathicAttack_AbilityDef"
- guid = "8ac8f60e-ee43-63a4-1a59-968347c18b3a"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 10
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- DamagePayload DamagePayload
- DamageKeywords
- int size = 1
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206318}
- Single Value = 5
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206349}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 6
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 3
- Single Speed = 100
- Boolean StopOnFirstHit = False
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = False
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = 0
- Single AoeRadius = 24
- Single ConeRadius = 1
- String ProjectileOrigin = ""
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "ShootPoisonSpike_ShootAbilityDef"
- guid = "ffc77db7-9584-daa4-ca7d-c965d896ba99"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 10
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = -1
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "ShotgunTalent_AbilityDef"
- guid = "c4ae3cb4-c54c-b374-3980-9103943a279e"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203759}
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = 0.1
- =========================================================================================
- Name = "SilencedWeaponTalent_AbilityDef"
- guid = "b99d1d0a-8f3f-4504-aa9b-e72935356bc7"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203720}
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = 0.1
- =========================================================================================
- Name = "SilentEcho_AbilityDef"
- guid = "c4db3a16-95bd-1284-da01-b26e58045395"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203658}
- ItemStatModification EquipmentStatModification
- Hearing
- Add
- Single Value = 0
- =========================================================================================
- Name = "Siren_EnterPlay_AbilityDef"
- guid = "55512232-4bd5-50d4-5aee-c1ee343959ad"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean UseCinematicCamera = False
- Boolean PlayAnimOnlyIfOnTheEdge = True
- Boolean PlayAnimOnlyIfReinforcement = False
- =========================================================================================
- Name = "Siren_Injecting_BashStrike_AbilityDef"
- guid = "72f8ed1d-9986-2b94-3909-59e479871526"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 0
- BashingWith BashWith = 2
- DamagePayload DamagePayload
- DamageKeywords
- int size = 0
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 0
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 1
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_ShootPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "Siren_Injecting_Strike_AbilityDef"
- guid = "1a2fc70c-9459-1c94-1926-5dee387e20e9"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = True
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "Siren_InstilFrenzy_AbilityDef"
- guid = "266cc5b1-8797-ccc4-1b2d-121e1373ee93"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 5
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<FrenzyStatusDef> FrenzyStatusDef = {fileID: 0, pathID: 206412}
- =========================================================================================
- Name = "Siren_PsychicScream_AbilityDef"
- guid = "2fca2a15-b6be-1494-99aa-c8c6a1faaa88"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.75
- Single WillPointCost = 4
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- DamagePayload DamagePayload
- DamageKeywords
- int size = 1
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206318}
- Single Value = 10
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206349}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 60
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 3
- Single Speed = 100
- Boolean StopOnFirstHit = False
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = False
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = 0
- Single AoeRadius = 12
- Single ConeRadius = 1
- String ProjectileOrigin = ""
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "Siren_Slashing_BashStrike_AbilityDef"
- guid = "d240d103-fec3-a984-4949-d9c9a8d8c342"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 0
- BashingWith BashWith = 2
- DamagePayload DamagePayload
- DamageKeywords
- int size = 0
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 0
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 1
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_ShootPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "Siren_SlashingStrike_AbilityDef"
- guid = "ea1a8a00-ce2a-27e4-7996-bec7b3ef343f"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = True
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "Siren_SpitAcid_AbilityDef"
- guid = "e16cd370-f5ef-4514-9b10-addf7c6464f0"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 10
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = -1
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "SneakAttack_AbilityDef"
- guid = "1bf3bfd1-e58a-e204-8baa-accba3e50b5f"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "Sniper_ClassProficiency_AbilityDef"
- guid = "54328f21-e01a-4364-0aa7-4507affd2ccf"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- GameTagsList ClassTags
- int size = 3
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203706}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203760}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203753}
- Boolean UseViewElementsForClass = True
- =========================================================================================
- Name = "SniperTalent_AbilityDef"
- guid = "ff1d4d22-b71e-d9c4-e967-f65915560b4a"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagStatModifications
- int size = 1
- [0]
- Sniper
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = 0.1
- =========================================================================================
- Name = "SonicBlast_ShootAbilityDef"
- guid = "835d3aff-e28e-5114-b9a5-233f4c814ca1"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = False
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "SonicImmunity_DamageMultiplierAbilityDef"
- guid = "be902443-f530-fa74-b8e9-f715286bfe84"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206352}
- Single Multiplier = 0
- DamageMultiplierType MultiplierType = 1
- =========================================================================================
- Name = "SonicResistance_DamageMultiplierAbilityDef"
- guid = "b0671480-7038-a934-d9ea-9a031e3d6dfd"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206352}
- Single Multiplier = 0.5
- DamageMultiplierType MultiplierType = 1
- =========================================================================================
- Name = "Sow_AbilityDef"
- guid = "27b2b3d0-20bb-9e64-8ad6-a939c49a2877"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<StatusDef> ActiveInteractableConsoleStatusDef = {fileID: 0, pathID: 206409}
- PPtr<TacStatusDef> ActivatedConsoleStatusDef = {fileID: 0, pathID: 206397}
- ItemDef[] RequiredItemDefs
- int size = 0
- Boolean FaceTarget = False
- =========================================================================================
- Name = "SpiderDroneEnterPlay_AbilityDef"
- guid = "43b02601-9202-2f54-8bc6-03ca8493faf9"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean UseCinematicCamera = False
- Boolean PlayAnimOnlyIfOnTheEdge = False
- Boolean PlayAnimOnlyIfReinforcement = False
- =========================================================================================
- Name = "SpiderDroneExplode_AbilityDef"
- guid = "c16943c0-616a-fc84-0b39-aadcfcb3973e"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean MultipleTargetSimulation = True
- DamagePayload DamagePayload
- DamageKeywords
- int size = 2
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206308}
- Single Value = 70
- [1]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206322}
- Single Value = 5
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206332}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 5
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 3
- Single Speed = 3
- Boolean StopOnFirstHit = False
- Boolean StopWhenNoRemainingDamage = False
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = 0
- Single AoeRadius = 3.5
- Single ConeRadius = 1
- String ProjectileOrigin = ""
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 6830}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- Boolean ShouldPlayAnimation = True
- =========================================================================================
- Name = "SpiderDroneFallNoSupport_AbilityDef"
- guid = "73d1b31c-7cbf-c854-4a57-961c8ed400c3"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Single MaxFallSlopeDegrees = 60
- Single FallDamagePerUnitHeight = 0
- =========================================================================================
- Name = "SpitPoison_ShootAbilityDef"
- guid = "63c6536b-b3c3-13b4-baf7-258ede942088"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 10
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = -1
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "StandBy_AbilityDef"
- guid = "dc3195bf-970c-46a4-598a-63e316e9aa60"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = -1
- Int32 RequiredCharges = 0
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "Stealth_AbilityDef"
- guid = "49aecd44-d46e-b314-1815-f373056bb822"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "StealthSpecialist_AbilityDef"
- guid = "03b3ebdc-35ec-b724-79d7-06bf2d698cf0"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Stealth
- Add
- Single Value = 0.25
- ItemTagStatModifications
- int size = 1
- [0]
- PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203645}
- ItemStatModification EquipmentStatModification
- Hearing
- Add
- Single Value = 0
- =========================================================================================
- Name = "Stimpack_AbilityDef"
- guid = "7f605b97-2a91-c6e4-f83c-a4954fd59a60"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean HealBodyParts = False
- Boolean RestoresArmour = False
- Single BodyPartHealAmount = 0
- Single GeneralHealAmount = 0
- UInt32 ConsumedCharges = 1
- EffectConditionDef[] EffectConditions
- int size = 1
- [0]
- PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206381}
- PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 210640}
- =========================================================================================
- Name = "StomperLegs_EnterStabilityStance_AbilityDef"
- guid = "34c4cf26-9e90-b4c4-48c4-5b3e52ee6711"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean DisplayInStabilityStance = False
- PPtr<AnimationClip> StabilityStanceIn = {fileID: 0, pathID: 3105}
- PPtr<AnimationClip> StabilityStanceOut = {fileID: 0, pathID: 3108}
- PPtr<StanceStatusDef> stanceStatusDef = {fileID: 0, pathID: 206449}
- =========================================================================================
- Name = "StomperLegs_ExitStabilityStance_AbilityDef"
- guid = "d9ed0e94-51ad-4e44-d855-8ee3b4b7f2c2"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean DisplayInStabilityStance = True
- PPtr<AnimationClip> StabilityStanceIn = {fileID: 0, pathID: 3105}
- PPtr<AnimationClip> StabilityStanceOut = {fileID: 0, pathID: 3108}
- PPtr<StanceStatusDef> stanceStatusDef = {fileID: 0, pathID: 206449}
- =========================================================================================
- Name = "StomperLegs_Stomp_AbilityDef"
- guid = "6c13e6d8-1b7f-0764-58a2-113181cb62b8"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 2
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<AttenuatingDamageTypeEffectDef> StunDamageTypeEffectDef = {fileID: 0, pathID: 206352}
- DamagePayload DamagePayload
- DamageKeywords
- int size = 1
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206321}
- Single Value = 200
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206352}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 50
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 3
- Single Speed = 100
- Boolean StopOnFirstHit = False
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = False
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = 0
- Single AoeRadius = 5
- Single ConeRadius = 1
- String ProjectileOrigin = ""
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- Boolean IgnoreAllies = False
- =========================================================================================
- Name = "Strength_PassiveModifierAbilityDef"
- guid = "c863cd51-a2ea-8ab4-9baf-2b416ac4ff1c"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Strength
- Add
- Single Value = 3
- =========================================================================================
- Name = "Strike_ShootAbilityDef"
- guid = "7bd50ef7-3fc9-5804-083c-b45affc9f085"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = True
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "Strongman_AbilityDef"
- guid = "ddbb9f37-9dcc-d9b4-9b1a-f5d8563261a6"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 1
- [0]
- Perception
- Add
- Single Value = -10
- ItemTagStatModifications
- int size = 2
- [0]
- Heavy Weapons
- ItemStatModification EquipmentStatModification
- Damage
- Multiple
- Single Value = 1.3
- [1]
- Heavy Weapons
- ItemStatModification EquipmentStatModification
- Accuracy
- Add
- Single Value = 0.3
- =========================================================================================
- Name = "Structure_ClassProficiencyAbilityDef"
- guid = "67efdac0-54f8-74a4-5b01-3407f036cdaf"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- GameTagsList ClassTags
- int size = 0
- Boolean UseViewElementsForClass = False
- =========================================================================================
- Name = "StunStatusImmunity_AbilityDef"
- guid = "bf6d4372-91f4-5374-280e-b90bedf854f9"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "SurpriseAttack_AbilityDef"
- guid = "aa725917-71a5-b214-5b9c-d6abec1e998f"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- ItemTagDamageKeywordPairs
- int size = 1
- [0]
- DamageKeywordPair data
- PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206324}
- Single Value = 0
- =========================================================================================
- Name = "SwarmerEgg_HatchSwarmer_MorphIntoActorAbilityDef"
- guid = "f9fee6c9-55ed-6044-3bd3-f6927e268678"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205488}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 1
- Boolean FacePosition = False
- Boolean PlaySpawningActorAnimation = False
- Boolean OverrideDefaultActionAnimation = False
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203474}
- Boolean WaitsForActionEnd = True
- PPtr<TacStatusDef> MorphResultStatusDef = {fileID: 0, pathID: 206424}
- =========================================================================================
- Name = "SwarmerEgg_StartPreparing_AbilityDef"
- guid = "438530b4-1d37-6dd4-cb78-c76b07ea4878"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = True
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 2
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean TriggerOnDamage = True
- Boolean TriggerOnStatusDamage = False
- Boolean WaitForOtherAbilities = False
- PPtr<PreparingStatusDef> PreparingStatusDef = {fileID: 0, pathID: 206439}
- =========================================================================================
- Name = "SwarmerEgg_Surveillance_AbilityDef"
- guid = "5c207e81-b5c5-5924-7a4d-d872d46cc8f8"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = True
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 2
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<GameTagDef> CloakedTag = {fileID: 0, pathID: 203647}
- PPtr<TacStatusDef> StatusOnDetection = {fileID: 0, pathID: 206439}
- =========================================================================================
- Name = "SY_Aspida_EvacuateMountedActorsAbilityDef"
- guid = "454f405f-476b-0864-6bc2-54a4d204cd9e"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "SY_AspidaBashStrike_AbilityDef"
- guid = "90e57e66-aa90-f674-1856-7c775b49f0b3"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 1
- BashingWith BashWith = 3
- DamagePayload DamagePayload
- DamageKeywords
- int size = 0
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 0
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 1
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_ShootPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "SY_AspidaStrike_ShootAbilityDef"
- guid = "75bf4370-ea00-e4f4-5b53-edc2a290b1d8"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = True
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "SY_FullRestoration_AbilityDef"
- guid = "c7b376d9-dab7-caf4-394f-e55a732da234"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.75
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean HealBodyParts = True
- Boolean RestoresArmour = False
- Single BodyPartHealAmount = 200
- Single GeneralHealAmount = 200
- UInt32 ConsumedCharges = 1
- EffectConditionDef[] EffectConditions
- int size = 3
- [0]
- PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206372}
- [1]
- PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206374}
- [2]
- PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206376}
- PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 212941}
- =========================================================================================
- Name = "Technician_ClassProficiency_AbilityDef"
- guid = "6909d72f-a7b9-8364-2bde-5772686973f5"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- GameTagsList ClassTags
- int size = 3
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203709}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203757}
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203758}
- Boolean UseViewElementsForClass = True
- =========================================================================================
- Name = "TechnicianBashStrike_AbilityDef"
- guid = "7106b0ee-d682-a4d4-b9f5-9a3058a07038"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- UInt32 ConsumedCharges = 1
- BashingWith BashWith = 2
- DamagePayload DamagePayload
- DamageKeywords
- int size = 0
- PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
- PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
- Single DamageValue = 0
- Single ArmourPiercing = 0
- Int32 ArmourShredProbabilityPerc = 0
- Single ArmourShred = 0
- Single ActorMultiplier = 1
- Single BodyPartMultiplier = 1
- Single ObjectMultiplier = 1
- DamageDeliveryType DamageDeliveryType = 1
- Single Speed = 200
- Boolean StopOnFirstHit = True
- Boolean StopWhenNoRemainingDamage = True
- Boolean ExtendTrajectoryToMapBounds = True
- Single ParabolaHeightToLengthRatio = 0.1
- Single Range = ∞
- Single AoeRadius = ∞
- Single ConeRadius = 1
- String ProjectileOrigin = "EXT_ShootPoint"
- Int32 AutoFireShotCount = 1
- Int32 ProjectilesPerShot = 1
- Int32 RageBurstsWhenInfiniteCharges = 10
- PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
- PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
- PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
- Single ExplosionImpactForce = 4000
- Boolean OverrideAimIKSettings = False
- Boolean DisableAimIKForMeleeRange = False
- =========================================================================================
- Name = "TechnicianHeal_AbilityDef"
- guid = "f459ed4f-91a2-dbc4-c828-fa2b17aa7622"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 1
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean HealBodyParts = False
- Boolean RestoresArmour = False
- Single BodyPartHealAmount = 0
- Single GeneralHealAmount = 120
- UInt32 ConsumedCharges = 1
- EffectConditionDef[] EffectConditions
- int size = 1
- [0]
- PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206372}
- PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 206414}
- =========================================================================================
- Name = "TechnicianPowerSurge_ShootAbilityDef"
- guid = "b9d6b454-fea2-7624-0970-ed7dad0d4a93"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 2
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = False
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = True
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- AdditionalEffectTarget EffectTarget = 1
- AdditionalEffectSource EffectSource = 1
- AdditionalEffectApplicationMoment EffectApplicationMoment = 1
- PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 214770}
- =========================================================================================
- Name = "TechnicianRemoveFacehugger_AbilityDef"
- guid = "477e23f7-eb27-2544-2938-b4c70c6ca6fd"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 0
- Int32 ContributionPointsOnUse = 0
- =========================================================================================
- Name = "TechnicianRepair_AbilityDef"
- guid = "a8762e15-9752-6b44-281f-fefcf68c484e"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 1
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean HealBodyParts = False
- Boolean RestoresArmour = False
- Single BodyPartHealAmount = 0
- Single GeneralHealAmount = 120
- UInt32 ConsumedCharges = 1
- EffectConditionDef[] EffectConditions
- int size = 0
- PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "TechnicianRestoreBodyPart_AbilityDef"
- guid = "77a9472f-f18a-d2f4-4ac1-45f9dbc9116d"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 1
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean HealBodyParts = True
- Boolean RestoresArmour = False
- Single BodyPartHealAmount = 10
- Single GeneralHealAmount = 0
- UInt32 ConsumedCharges = 0
- EffectConditionDef[] EffectConditions
- int size = 1
- [0]
- PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206372}
- PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 206393}
- =========================================================================================
- Name = "TechnicianStrike_ShootAbilityDef"
- guid = "142f8506-bbb8-0da4-b918-f1b2e209b2e6"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = True
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "TestActionAnimation_AbilityDef"
- guid = "1afc7377-930d-3294-4831-aa30c8416b2b"
- Boolean Active = True
- Boolean AvailableToAI = False
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = False
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<AnimationClip> AnimationClip = {fileID: 0, pathID: 2997}
- =========================================================================================
- Name = "Thief_AbilityDef"
- guid = "b76133c7-8ee1-dfc4-e9c2-6cf111089a2e"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- StatModifications
- int size = 2
- [0]
- Stealth
- Add
- Single Value = 0.25
- [1]
- Speed
- Add
- Single Value = -2
- =========================================================================================
- Name = "ThrowGrenade_ShootAbilityDef"
- guid = "96ae541c-dd66-e4a4-6951-838637baf48a"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 10
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = True
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = False
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- =========================================================================================
- Name = "ThrowLaserTurret_AbilityDef"
- guid = "826932d6-45ed-aea4-ea5f-c5abfdde40e5"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = False
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205536}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 0
- Boolean FacePosition = True
- Boolean PlaySpawningActorAnimation = True
- Boolean OverrideDefaultActionAnimation = True
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
- Boolean WaitsForActionEnd = False
- PPtr<GameTagDef> TurretItemTag = {fileID: 0, pathID: 203761}
- PPtr<InstanceDataHolderStatusDef> InstanceDataHolderStatusDef = {fileID: 0, pathID: 206454}
- Single HeightToLengthRatio = 0.5
- Single Speed = 7
- PPtr<ItemSlotDef> GunPointSlotDef = {fileID: 0, pathID: 206556}
- PPtr<GameObject> ActorInAirVisuals = {fileID: 0, pathID: 7411}
- =========================================================================================
- Name = "ThrowPRCRTurret_AbilityDef"
- guid = "d4bdaea6-5a75-b494-b900-3bb79d1c65c0"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = False
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205537}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 0
- Boolean FacePosition = True
- Boolean PlaySpawningActorAnimation = True
- Boolean OverrideDefaultActionAnimation = True
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
- Boolean WaitsForActionEnd = False
- PPtr<GameTagDef> TurretItemTag = {fileID: 0, pathID: 203761}
- PPtr<InstanceDataHolderStatusDef> InstanceDataHolderStatusDef = {fileID: 0, pathID: 206454}
- Single HeightToLengthRatio = 0.5
- Single Speed = 7
- PPtr<ItemSlotDef> GunPointSlotDef = {fileID: 0, pathID: 206556}
- PPtr<GameObject> ActorInAirVisuals = {fileID: 0, pathID: 7411}
- =========================================================================================
- Name = "ThrowTurret_AbilityDef"
- guid = "e262932f-3c6b-9934-f948-4d714577b370"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = False
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205540}
- Boolean UseSelfAsTemplate = False
- Single ActorActionPoints = 0
- Boolean FacePosition = True
- Boolean PlaySpawningActorAnimation = True
- Boolean OverrideDefaultActionAnimation = True
- Boolean HintCamera = False
- PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
- Boolean WaitsForActionEnd = False
- PPtr<GameTagDef> TurretItemTag = {fileID: 0, pathID: 203761}
- PPtr<InstanceDataHolderStatusDef> InstanceDataHolderStatusDef = {fileID: 0, pathID: 206454}
- Single HeightToLengthRatio = 0.5
- Single Speed = 7
- PPtr<ItemSlotDef> GunPointSlotDef = {fileID: 0, pathID: 206556}
- PPtr<GameObject> ActorInAirVisuals = {fileID: 0, pathID: 7411}
- =========================================================================================
- Name = "TotalClearance_ShootAbilityDef"
- guid = "b71d2467-a1c1-b9c4-dbd1-1eb2e9562213"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 5
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = False
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = True
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 211084}
- =========================================================================================
- Name = "TurretCombo_ShootAbilityDef"
- guid = "1b8e2588-5765-c3c4-c801-49bbd3461e28"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 0
- Boolean EndsTurn = False
- Single ActionPointCost = -1
- Single WillPointCost = 5
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean IsDefault = False
- AttackType AttackType = 0
- Int32 TargetsCount = 1
- Int32 ExecutionsCount = 1
- Boolean UpdatePrediction = True
- Boolean CanShootOnEnemyBodyParts = False
- Boolean CanUseFirstPersonCam = True
- Boolean ForceFirstPersonCam = False
- Single ProjectileSpreadMultiplier = 1
- Single ProjectileRangeMultiplier = 1
- Boolean RemoveCameraDirectorHintOnReturnFire = False
- PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
- AdditionalEffectTarget EffectTarget = 1
- AdditionalEffectSource EffectSource = 1
- AdditionalEffectApplicationMoment EffectApplicationMoment = 0
- PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 215505}
- =========================================================================================
- Name = "UnusableLeftHand_AbilityDef"
- guid = "b43565e4-9d48-5b24-f8f7-958d057d564b"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "UnusableRightHand_AbilityDef"
- guid = "01eb818d-a3c9-c104-9a27-f261ccb70d0b"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = 1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = False
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
- Name = "UseAttachedEquipment_AbilityDef"
- guid = "cf735cb9-3f33-f9c4-b962-3d5098315f06"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- GameTagsList ClassTags
- int size = 1
- [0]
- PPtr<GameTagDef> data = {fileID: 0, pathID: 203738}
- Boolean UseViewElementsForClass = False
- =========================================================================================
- Name = "Vanish_AbilityDef"
- guid = "36c30c9d-c1ae-3a74-d987-1b3dc9d3412a"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = False
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = True
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 4
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = -1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean TriggerOnDamage = False
- Boolean TriggerOnStatusDamage = False
- Boolean WaitForOtherAbilities = True
- PPtr<EffectDef> PreparationActorEffectDef = {fileID: 0, pathID: 213131}
- Single PerceptionRange = 0.1
- Boolean NavigationCostsAP = False
- Boolean SamePositionIsValidTarget = True
- Single AmountOfMovementToUseAsRange = -1
- =========================================================================================
- Name = "VehicleRam_AbilityDef"
- guid = "c367f841-d8d9-e404-3b44-d992b19cc40f"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = True
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = True
- Single ActionPointCost = 0.25
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Single RamForce = 1000
- PPtr<DamageEffectDef> DamageEffect = {fileID: 0, pathID: 215199}
- Single SoldierImpactForce = 5500
- Boolean UseWeightAsDamageValue = False
- Single WeightDamageMultiplier = 0.5
- Boolean ForwardHitOnNavigationEnd = False
- =========================================================================================
- Name = "VirophageMedkit_AbilityDef"
- guid = "6521c25d-de12-cd74-09ed-cd611d85475d"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = True
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0.5
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean HealBodyParts = False
- Boolean RestoresArmour = False
- Single BodyPartHealAmount = 0
- Single GeneralHealAmount = 300
- UInt32 ConsumedCharges = 1
- EffectConditionDef[] EffectConditions
- int size = 3
- [0]
- PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206372}
- [1]
- PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206374}
- [2]
- PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206376}
- PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 212942}
- =========================================================================================
- Name = "VirusImmunity_DamageMultiplierAbilityDef"
- guid = "66b3b4e5-209d-03b4-7b04-61c7cd0f7aa2"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206353}
- Single Multiplier = 0
- DamageMultiplierType MultiplierType = 1
- =========================================================================================
- Name = "VirusResistant_DamageMultiplierAbilityDef"
- guid = "17a63770-4c75-4fc4-0866-b8dbe03abcd2"
- Boolean Active = False
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 0
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206353}
- Single Multiplier = 0.5
- DamageMultiplierType MultiplierType = 1
- =========================================================================================
- Name = "WarCry_AbilityDef"
- guid = "2d39fc8c-eac2-3bd4-ba9c-f41814ecd910"
- Boolean Active = True
- Boolean AvailableToAI = True
- Boolean AvailableToHumanPlayer = True
- Boolean TrackWithCamera = False
- Boolean SnapToFloorHeight = True
- Boolean IgnoreForEndOfCharTurn = False
- Boolean UsableOnNonSelectedEquipment = False
- Boolean UsableOnNonProficientEquipment = True
- Boolean UsableOnEquipmentWithInsufficientCharges = False
- Boolean UsableOnDisabledActor = False
- Int32 UsesPerTurn = -1
- Boolean EndsTurn = False
- Single ActionPointCost = 0
- Single WillPointCost = 3
- Boolean ApplyTraitsOnActivate = True
- Int32 AnimType = 1
- Int32 RequiredCharges = 1
- Int32 ContributionPointsOnUse = 0
- Boolean ApplyStatusToAllTargets = True
- Boolean RemoveStatusOnAbilityRemoving = True
- Boolean CheckAgainstTargetWillpower = False
- =========================================================================================
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