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Abilities

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Jan 14th, 2020
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  1. =========================================================================================
  2. Name = "AcidImmunity_DamageMultiplierAbilityDef"
  3. guid = "e81ca536-f29e-8174-7842-d65f40f46d6a"
  4. Boolean Active = False
  5. Boolean AvailableToAI = True
  6. Boolean AvailableToHumanPlayer = True
  7. Boolean TrackWithCamera = False
  8. Boolean SnapToFloorHeight = True
  9. Boolean IgnoreForEndOfCharTurn = False
  10. Boolean UsableOnNonSelectedEquipment = False
  11. Boolean UsableOnNonProficientEquipment = True
  12. Boolean UsableOnEquipmentWithInsufficientCharges = False
  13. Boolean UsableOnDisabledActor = False
  14. Int32 UsesPerTurn = -1
  15. Boolean EndsTurn = False
  16. Single ActionPointCost = 0
  17. Single WillPointCost = 0
  18. Boolean ApplyTraitsOnActivate = True
  19. Int32 AnimType = 1
  20. Int32 RequiredCharges = 1
  21. Int32 ContributionPointsOnUse = 0
  22. PPtr<DamageTypeBaseEffectDef> DamageTypeDef = Acid
  23. Single Multiplier = 0
  24. DamageMultiplierType MultiplierType = 1
  25. =========================================================================================
  26. Name = "AcidResistant_DamageMultiplierAbilityDef"
  27. guid = "6ed4f493-f95c-6d54-a859-9aff39199c05"
  28. Boolean Active = False
  29. Boolean AvailableToAI = True
  30. Boolean AvailableToHumanPlayer = True
  31. Boolean TrackWithCamera = False
  32. Boolean SnapToFloorHeight = True
  33. Boolean IgnoreForEndOfCharTurn = False
  34. Boolean UsableOnNonSelectedEquipment = False
  35. Boolean UsableOnNonProficientEquipment = True
  36. Boolean UsableOnEquipmentWithInsufficientCharges = False
  37. Boolean UsableOnDisabledActor = False
  38. Int32 UsesPerTurn = -1
  39. Boolean EndsTurn = False
  40. Single ActionPointCost = 0
  41. Single WillPointCost = 0
  42. Boolean ApplyTraitsOnActivate = True
  43. Int32 AnimType = 1
  44. Int32 RequiredCharges = 1
  45. Int32 ContributionPointsOnUse = 0
  46. PPtr<DamageTypeBaseEffectDef> DamageTypeDef = Acid
  47. Single Multiplier = 0.5
  48. DamageMultiplierType MultiplierType = 1
  49. =========================================================================================
  50. Name = "AcidwormExplode_AbilityDef"
  51. guid = "83c8e082-84cb-e3c4-3b5f-9f2ad6e936e3"
  52. Boolean Active = True
  53. Boolean AvailableToAI = True
  54. Boolean AvailableToHumanPlayer = True
  55. Boolean TrackWithCamera = False
  56. Boolean SnapToFloorHeight = True
  57. Boolean IgnoreForEndOfCharTurn = False
  58. Boolean UsableOnNonSelectedEquipment = False
  59. Boolean UsableOnNonProficientEquipment = True
  60. Boolean UsableOnEquipmentWithInsufficientCharges = False
  61. Boolean UsableOnDisabledActor = False
  62. Int32 UsesPerTurn = 1
  63. Boolean EndsTurn = True
  64. Single ActionPointCost = 0
  65. Single WillPointCost = 0
  66. Boolean ApplyTraitsOnActivate = True
  67. Int32 AnimType = 1
  68. Int32 RequiredCharges = 1
  69. Int32 ContributionPointsOnUse = 0
  70. Boolean MultipleTargetSimulation = True
  71. DamagePayload DamagePayload
  72. DamageKeywords
  73. int size = 2
  74. [0]
  75. DamageKeywordPair data
  76. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206308}
  77. Single Value = 10
  78. [1]
  79. DamageKeywordPair data
  80. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206306}
  81. Single Value = 50
  82. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206329}
  83. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  84. Single DamageValue = 5
  85. Single ArmourPiercing = 0
  86. Int32 ArmourShredProbabilityPerc = 0
  87. Single ArmourShred = 0
  88. Single ActorMultiplier = 1
  89. Single BodyPartMultiplier = 1
  90. Single ObjectMultiplier = 1
  91. DamageDeliveryType DamageDeliveryType = 3
  92. Single Speed = 3
  93. Boolean StopOnFirstHit = False
  94. Boolean StopWhenNoRemainingDamage = True
  95. Boolean ExtendTrajectoryToMapBounds = True
  96. Single ParabolaHeightToLengthRatio = 0.1
  97. Single Range = 0
  98. Single AoeRadius = 2.5
  99. Single ConeRadius = 1
  100. String ProjectileOrigin = ""
  101. Int32 AutoFireShotCount = 1
  102. Int32 ProjectilesPerShot = 1
  103. Int32 RageBurstsWhenInfiniteCharges = 10
  104. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  105. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 7146}
  106. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  107. Single ExplosionImpactForce = 4000
  108. Boolean OverrideAimIKSettings = False
  109. Boolean DisableAimIKForMeleeRange = False
  110. Boolean ShouldPlayAnimation = True
  111. =========================================================================================
  112. Name = "AdrenalineRush_AbilityDef"
  113. guid = "0342e16b-d05c-60b4-dbf1-7274f0fcbe89"
  114. Boolean Active = True
  115. Boolean AvailableToAI = True
  116. Boolean AvailableToHumanPlayer = True
  117. Boolean TrackWithCamera = False
  118. Boolean SnapToFloorHeight = True
  119. Boolean IgnoreForEndOfCharTurn = False
  120. Boolean UsableOnNonSelectedEquipment = False
  121. Boolean UsableOnNonProficientEquipment = True
  122. Boolean UsableOnEquipmentWithInsufficientCharges = False
  123. Boolean UsableOnDisabledActor = False
  124. Int32 UsesPerTurn = 1
  125. Boolean EndsTurn = False
  126. Single ActionPointCost = 0
  127. Single WillPointCost = 5
  128. Boolean ApplyTraitsOnActivate = True
  129. Int32 AnimType = 1
  130. Int32 RequiredCharges = 1
  131. Int32 ContributionPointsOnUse = 0
  132. Boolean ApplyStatusToAllTargets = False
  133. Boolean RemoveStatusOnAbilityRemoving = False
  134. Boolean CheckAgainstTargetWillpower = False
  135. =========================================================================================
  136. Name = "AreaStun_AbilityDef"
  137. guid = "3f800709-3329-e5f4-8ab8-52875bd5aa71"
  138. Boolean Active = True
  139. Boolean AvailableToAI = True
  140. Boolean AvailableToHumanPlayer = True
  141. Boolean TrackWithCamera = False
  142. Boolean SnapToFloorHeight = True
  143. Boolean IgnoreForEndOfCharTurn = False
  144. Boolean UsableOnNonSelectedEquipment = False
  145. Boolean UsableOnNonProficientEquipment = True
  146. Boolean UsableOnEquipmentWithInsufficientCharges = False
  147. Boolean UsableOnDisabledActor = False
  148. Int32 UsesPerTurn = -1
  149. Boolean EndsTurn = False
  150. Single ActionPointCost = 0.5
  151. Single WillPointCost = 0
  152. Boolean ApplyTraitsOnActivate = True
  153. Int32 AnimType = 1
  154. Int32 RequiredCharges = 1
  155. Int32 ContributionPointsOnUse = 0
  156. Boolean MultipleTargetSimulation = False
  157. DamagePayload DamagePayload
  158. DamageKeywords
  159. int size = 2
  160. [0]
  161. DamageKeywordPair data
  162. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206308}
  163. Single Value = 30
  164. [1]
  165. DamageKeywordPair data
  166. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206321}
  167. Single Value = 600
  168. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206340}
  169. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  170. Single DamageValue = 160
  171. Single ArmourPiercing = 0
  172. Int32 ArmourShredProbabilityPerc = 0
  173. Single ArmourShred = 0
  174. Single ActorMultiplier = 1
  175. Single BodyPartMultiplier = 1
  176. Single ObjectMultiplier = 1
  177. DamageDeliveryType DamageDeliveryType = 3
  178. Single Speed = 100
  179. Boolean StopOnFirstHit = False
  180. Boolean StopWhenNoRemainingDamage = True
  181. Boolean ExtendTrajectoryToMapBounds = False
  182. Single ParabolaHeightToLengthRatio = 0.1
  183. Single Range = 0
  184. Single AoeRadius = 10
  185. Single ConeRadius = 1
  186. String ProjectileOrigin = ""
  187. Int32 AutoFireShotCount = 1
  188. Int32 ProjectilesPerShot = 1
  189. Int32 RageBurstsWhenInfiniteCharges = 10
  190. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  191. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  192. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  193. Single ExplosionImpactForce = 4000
  194. Boolean OverrideAimIKSettings = False
  195. Boolean DisableAimIKForMeleeRange = False
  196. Boolean ShouldPlayAnimation = True
  197. =========================================================================================
  198. Name = "Armadillo_EvacuateMountedActorsAbilityDef"
  199. guid = "219780f1-c802-4764-0b9e-d2d2042b0db7"
  200. Boolean Active = True
  201. Boolean AvailableToAI = False
  202. Boolean AvailableToHumanPlayer = True
  203. Boolean TrackWithCamera = False
  204. Boolean SnapToFloorHeight = True
  205. Boolean IgnoreForEndOfCharTurn = False
  206. Boolean UsableOnNonSelectedEquipment = True
  207. Boolean UsableOnNonProficientEquipment = True
  208. Boolean UsableOnEquipmentWithInsufficientCharges = False
  209. Boolean UsableOnDisabledActor = False
  210. Int32 UsesPerTurn = 1
  211. Boolean EndsTurn = False
  212. Single ActionPointCost = 0
  213. Single WillPointCost = 0
  214. Boolean ApplyTraitsOnActivate = True
  215. Int32 AnimType = 1
  216. Int32 RequiredCharges = 1
  217. Int32 ContributionPointsOnUse = 0
  218. =========================================================================================
  219. Name = "ArmourBreak_AbilityDef"
  220. guid = "c6e10206-018b-0f84-e8ae-667bc75eb16e"
  221. Boolean Active = True
  222. Boolean AvailableToAI = True
  223. Boolean AvailableToHumanPlayer = True
  224. Boolean TrackWithCamera = False
  225. Boolean SnapToFloorHeight = True
  226. Boolean IgnoreForEndOfCharTurn = False
  227. Boolean UsableOnNonSelectedEquipment = False
  228. Boolean UsableOnNonProficientEquipment = True
  229. Boolean UsableOnEquipmentWithInsufficientCharges = False
  230. Boolean UsableOnDisabledActor = False
  231. Int32 UsesPerTurn = -1
  232. Boolean EndsTurn = False
  233. Single ActionPointCost = 0
  234. Single WillPointCost = 4
  235. Boolean ApplyTraitsOnActivate = True
  236. Int32 AnimType = 1
  237. Int32 RequiredCharges = 1
  238. Int32 ContributionPointsOnUse = 0
  239. Boolean ApplyStatusToAllTargets = False
  240. Boolean RemoveStatusOnAbilityRemoving = False
  241. Boolean CheckAgainstTargetWillpower = False
  242. =========================================================================================
  243. Name = "AssaultRiflesTalent_AbilityDef"
  244. guid = "17b2b177-cecb-e5a4-1a01-71c73d8a77bb"
  245. Boolean Active = False
  246. Boolean AvailableToAI = True
  247. Boolean AvailableToHumanPlayer = True
  248. Boolean TrackWithCamera = False
  249. Boolean SnapToFloorHeight = True
  250. Boolean IgnoreForEndOfCharTurn = False
  251. Boolean UsableOnNonSelectedEquipment = False
  252. Boolean UsableOnNonProficientEquipment = True
  253. Boolean UsableOnEquipmentWithInsufficientCharges = False
  254. Boolean UsableOnDisabledActor = False
  255. Int32 UsesPerTurn = -1
  256. Boolean EndsTurn = False
  257. Single ActionPointCost = 0
  258. Single WillPointCost = 0
  259. Boolean ApplyTraitsOnActivate = True
  260. Int32 AnimType = 1
  261. Int32 RequiredCharges = 1
  262. Int32 ContributionPointsOnUse = 0
  263. ItemTagStatModifications
  264. int size = 1
  265. [0]
  266. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203759}
  267. ItemStatModification EquipmentStatModification
  268. Accuracy
  269. Add
  270. Single Value = 0.1
  271. =========================================================================================
  272. Name = "Bash_WithWhateverYouCan_AbilityDef"
  273. guid = "1d73504f-3225-20a4-5a7d-bcb706610479"
  274. Boolean Active = True
  275. Boolean AvailableToAI = True
  276. Boolean AvailableToHumanPlayer = True
  277. Boolean TrackWithCamera = False
  278. Boolean SnapToFloorHeight = True
  279. Boolean IgnoreForEndOfCharTurn = False
  280. Boolean UsableOnNonSelectedEquipment = False
  281. Boolean UsableOnNonProficientEquipment = True
  282. Boolean UsableOnEquipmentWithInsufficientCharges = False
  283. Boolean UsableOnDisabledActor = False
  284. Int32 UsesPerTurn = -1
  285. Boolean EndsTurn = False
  286. Single ActionPointCost = 0.25
  287. Single WillPointCost = 0
  288. Boolean ApplyTraitsOnActivate = True
  289. Int32 AnimType = 1
  290. Int32 RequiredCharges = 1
  291. Int32 ContributionPointsOnUse = 0
  292. UInt32 ConsumedCharges = 0
  293. BashingWith BashWith = 0
  294. DamagePayload DamagePayload
  295. DamageKeywords
  296. int size = 0
  297. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206341}
  298. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  299. Single DamageValue = 0
  300. Single ArmourPiercing = 0
  301. Int32 ArmourShredProbabilityPerc = 0
  302. Single ArmourShred = 0
  303. Single ActorMultiplier = 1
  304. Single BodyPartMultiplier = 1
  305. Single ObjectMultiplier = 1
  306. DamageDeliveryType DamageDeliveryType = 0
  307. Single Speed = 200
  308. Boolean StopOnFirstHit = True
  309. Boolean StopWhenNoRemainingDamage = True
  310. Boolean ExtendTrajectoryToMapBounds = True
  311. Single ParabolaHeightToLengthRatio = 0.1
  312. Single Range = ∞
  313. Single AoeRadius = ∞
  314. Single ConeRadius = 1
  315. String ProjectileOrigin = "EXT_BashPoint"
  316. Int32 AutoFireShotCount = 1
  317. Int32 ProjectilesPerShot = 1
  318. Int32 RageBurstsWhenInfiniteCharges = 10
  319. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 211840}
  320. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  321. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  322. Single ExplosionImpactForce = 4000
  323. Boolean OverrideAimIKSettings = True
  324. Boolean DisableAimIKForMeleeRange = True
  325. =========================================================================================
  326. Name = "BashStrike_AbilityDef"
  327. guid = "3d5ae151-0580-5b94-cb58-862a019757f6"
  328. Boolean Active = True
  329. Boolean AvailableToAI = True
  330. Boolean AvailableToHumanPlayer = True
  331. Boolean TrackWithCamera = True
  332. Boolean SnapToFloorHeight = True
  333. Boolean IgnoreForEndOfCharTurn = False
  334. Boolean UsableOnNonSelectedEquipment = False
  335. Boolean UsableOnNonProficientEquipment = True
  336. Boolean UsableOnEquipmentWithInsufficientCharges = False
  337. Boolean UsableOnDisabledActor = False
  338. Int32 UsesPerTurn = 0
  339. Boolean EndsTurn = False
  340. Single ActionPointCost = -1
  341. Single WillPointCost = 0
  342. Boolean ApplyTraitsOnActivate = True
  343. Int32 AnimType = 1
  344. Int32 RequiredCharges = 1
  345. Int32 ContributionPointsOnUse = 0
  346. UInt32 ConsumedCharges = 0
  347. BashingWith BashWith = 2
  348. DamagePayload DamagePayload
  349. DamageKeywords
  350. int size = 0
  351. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
  352. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  353. Single DamageValue = 0
  354. Single ArmourPiercing = 0
  355. Int32 ArmourShredProbabilityPerc = 0
  356. Single ArmourShred = 0
  357. Single ActorMultiplier = 1
  358. Single BodyPartMultiplier = 1
  359. Single ObjectMultiplier = 1
  360. DamageDeliveryType DamageDeliveryType = 1
  361. Single Speed = 200
  362. Boolean StopOnFirstHit = True
  363. Boolean StopWhenNoRemainingDamage = True
  364. Boolean ExtendTrajectoryToMapBounds = True
  365. Single ParabolaHeightToLengthRatio = 0.1
  366. Single Range = ∞
  367. Single AoeRadius = ∞
  368. Single ConeRadius = 1
  369. String ProjectileOrigin = "EXT_ShootPoint"
  370. Int32 AutoFireShotCount = 1
  371. Int32 ProjectilesPerShot = 1
  372. Int32 RageBurstsWhenInfiniteCharges = 10
  373. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  374. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  375. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  376. Single ExplosionImpactForce = 4000
  377. Boolean OverrideAimIKSettings = False
  378. Boolean DisableAimIKForMeleeRange = False
  379. =========================================================================================
  380. Name = "Berserker_ClassProficiency_AbilityDef"
  381. guid = "86965a3a-6b95-89d4-4914-0f9fe092013c"
  382. Boolean Active = False
  383. Boolean AvailableToAI = True
  384. Boolean AvailableToHumanPlayer = True
  385. Boolean TrackWithCamera = False
  386. Boolean SnapToFloorHeight = True
  387. Boolean IgnoreForEndOfCharTurn = False
  388. Boolean UsableOnNonSelectedEquipment = False
  389. Boolean UsableOnNonProficientEquipment = True
  390. Boolean UsableOnEquipmentWithInsufficientCharges = False
  391. Boolean UsableOnDisabledActor = False
  392. Int32 UsesPerTurn = -1
  393. Boolean EndsTurn = False
  394. Single ActionPointCost = 0
  395. Single WillPointCost = 0
  396. Boolean ApplyTraitsOnActivate = True
  397. Int32 AnimType = 1
  398. Int32 RequiredCharges = 1
  399. Int32 ContributionPointsOnUse = 0
  400. GameTagsList ClassTags
  401. int size = 3
  402. [0]
  403. PPtr<GameTagDef> data = {fileID: 0, pathID: 203698}
  404. [0]
  405. PPtr<GameTagDef> data = {fileID: 0, pathID: 203755}
  406. [0]
  407. PPtr<GameTagDef> data = {fileID: 0, pathID: 203753}
  408. Boolean UseViewElementsForClass = True
  409. =========================================================================================
  410. Name = "BigBooms_AbilityDef"
  411. guid = "b3f30a0b-e87a-de94-193c-be231370a74d"
  412. Boolean Active = True
  413. Boolean AvailableToAI = True
  414. Boolean AvailableToHumanPlayer = True
  415. Boolean TrackWithCamera = False
  416. Boolean SnapToFloorHeight = True
  417. Boolean IgnoreForEndOfCharTurn = False
  418. Boolean UsableOnNonSelectedEquipment = False
  419. Boolean UsableOnNonProficientEquipment = True
  420. Boolean UsableOnEquipmentWithInsufficientCharges = False
  421. Boolean UsableOnDisabledActor = False
  422. Int32 UsesPerTurn = 1
  423. Boolean EndsTurn = False
  424. Single ActionPointCost = 0
  425. Single WillPointCost = 5
  426. Boolean ApplyTraitsOnActivate = True
  427. Int32 AnimType = 1
  428. Int32 RequiredCharges = 1
  429. Int32 ContributionPointsOnUse = 0
  430. Boolean ApplyStatusToAllTargets = True
  431. Boolean RemoveStatusOnAbilityRemoving = True
  432. Boolean CheckAgainstTargetWillpower = False
  433. =========================================================================================
  434. Name = "BioChemist_AbilityDef"
  435. guid = "f043044c-fc57-5f64-9992-21761ed60d45"
  436. Boolean Active = False
  437. Boolean AvailableToAI = True
  438. Boolean AvailableToHumanPlayer = True
  439. Boolean TrackWithCamera = False
  440. Boolean SnapToFloorHeight = True
  441. Boolean IgnoreForEndOfCharTurn = False
  442. Boolean UsableOnNonSelectedEquipment = False
  443. Boolean UsableOnNonProficientEquipment = True
  444. Boolean UsableOnEquipmentWithInsufficientCharges = False
  445. Boolean UsableOnDisabledActor = False
  446. Int32 UsesPerTurn = -1
  447. Boolean EndsTurn = False
  448. Single ActionPointCost = 0
  449. Single WillPointCost = 0
  450. Boolean ApplyTraitsOnActivate = True
  451. Int32 AnimType = 1
  452. Int32 RequiredCharges = 1
  453. Int32 ContributionPointsOnUse = 0
  454. ItemTagDamageKeywordPairs
  455. int size = 1
  456. [0]
  457. DamageKeywordPair data
  458. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206326}
  459. Single Value = 1
  460. =========================================================================================
  461. Name = "BloodLust_AbilityDef"
  462. guid = "dfe93630-87f7-2774-1bc5-169deb082f7b"
  463. Boolean Active = False
  464. Boolean AvailableToAI = True
  465. Boolean AvailableToHumanPlayer = True
  466. Boolean TrackWithCamera = False
  467. Boolean SnapToFloorHeight = True
  468. Boolean IgnoreForEndOfCharTurn = False
  469. Boolean UsableOnNonSelectedEquipment = False
  470. Boolean UsableOnNonProficientEquipment = True
  471. Boolean UsableOnEquipmentWithInsufficientCharges = False
  472. Boolean UsableOnDisabledActor = False
  473. Int32 UsesPerTurn = 1
  474. Boolean EndsTurn = False
  475. Single ActionPointCost = 0
  476. Single WillPointCost = 0
  477. Boolean ApplyTraitsOnActivate = True
  478. Int32 AnimType = 1
  479. Int32 RequiredCharges = 1
  480. Int32 ContributionPointsOnUse = 0
  481. Boolean ApplyStatusToAllTargets = False
  482. Boolean RemoveStatusOnAbilityRemoving = False
  483. Boolean CheckAgainstTargetWillpower = False
  484. =========================================================================================
  485. Name = "BodySlam_AbilityDef"
  486. guid = "a76a52ad-9250-1cc4-aa33-2ad3ca1cc211"
  487. Boolean Active = True
  488. Boolean AvailableToAI = True
  489. Boolean AvailableToHumanPlayer = True
  490. Boolean TrackWithCamera = True
  491. Boolean SnapToFloorHeight = True
  492. Boolean IgnoreForEndOfCharTurn = False
  493. Boolean UsableOnNonSelectedEquipment = True
  494. Boolean UsableOnNonProficientEquipment = True
  495. Boolean UsableOnEquipmentWithInsufficientCharges = False
  496. Boolean UsableOnDisabledActor = False
  497. Int32 UsesPerTurn = -1
  498. Boolean EndsTurn = False
  499. Single ActionPointCost = 0.25
  500. Single WillPointCost = 2
  501. Boolean ApplyTraitsOnActivate = True
  502. Int32 AnimType = 1
  503. Int32 RequiredCharges = 1
  504. Int32 ContributionPointsOnUse = 0
  505. Single RamForce = 50
  506. PPtr<DamageEffectDef> DamageEffect = {fileID: 0, pathID: 206336}
  507. Single SoldierImpactForce = 75
  508. Boolean UseWeightAsDamageValue = True
  509. Single WeightDamageMultiplier = 4
  510. Boolean ForwardHitOnNavigationEnd = True
  511. =========================================================================================
  512. Name = "Brainiac_AbilityDef"
  513. guid = "a84f0292-0114-7164-7b11-3bd799b6a151"
  514. Boolean Active = False
  515. Boolean AvailableToAI = True
  516. Boolean AvailableToHumanPlayer = True
  517. Boolean TrackWithCamera = False
  518. Boolean SnapToFloorHeight = True
  519. Boolean IgnoreForEndOfCharTurn = False
  520. Boolean UsableOnNonSelectedEquipment = False
  521. Boolean UsableOnNonProficientEquipment = True
  522. Boolean UsableOnEquipmentWithInsufficientCharges = False
  523. Boolean UsableOnDisabledActor = False
  524. Int32 UsesPerTurn = -1
  525. Boolean EndsTurn = False
  526. Single ActionPointCost = 0
  527. Single WillPointCost = 0
  528. Boolean ApplyTraitsOnActivate = True
  529. Int32 AnimType = 1
  530. Int32 RequiredCharges = 1
  531. Int32 ContributionPointsOnUse = 0
  532. StatModifications
  533. int size = 5
  534. [0]
  535. Willpower
  536. Add2
  537. Single Value = 2
  538. [1]
  539. Willpower
  540. Add
  541. Single Value = 2
  542. [2]
  543. Perception
  544. Add
  545. Single Value = 10
  546. [3]
  547. Willpower2
  548. Add
  549. Single Value = 2
  550. [4]
  551. Willpower2
  552. Add2
  553. Single Value = 2
  554. =========================================================================================
  555. Name = "Brawler_AbilityDef"
  556. guid = "6f10b97f-b3a2-dcf4-489f-69648bd7d661"
  557. Boolean Active = False
  558. Boolean AvailableToAI = True
  559. Boolean AvailableToHumanPlayer = True
  560. Boolean TrackWithCamera = False
  561. Boolean SnapToFloorHeight = True
  562. Boolean IgnoreForEndOfCharTurn = False
  563. Boolean UsableOnNonSelectedEquipment = False
  564. Boolean UsableOnNonProficientEquipment = True
  565. Boolean UsableOnEquipmentWithInsufficientCharges = False
  566. Boolean UsableOnDisabledActor = False
  567. Int32 UsesPerTurn = -1
  568. Boolean EndsTurn = False
  569. Single ActionPointCost = 0
  570. Single WillPointCost = 0
  571. Boolean ApplyTraitsOnActivate = False
  572. Int32 AnimType = 1
  573. Int32 RequiredCharges = 1
  574. Int32 ContributionPointsOnUse = 0
  575. ItemTagStatModifications
  576. int size = 1
  577. [0]
  578. Melee Weapons
  579. ItemStatModification EquipmentStatModification
  580. Damage
  581. Multiple
  582. Single Value = 1.5
  583. =========================================================================================
  584. Name = "Cautious_AbilityDef"
  585. guid = "ae8bc7e4-ff06-0da4-8862-5379229272f5"
  586. Boolean Active = False
  587. Boolean AvailableToAI = True
  588. Boolean AvailableToHumanPlayer = True
  589. Boolean TrackWithCamera = False
  590. Boolean SnapToFloorHeight = True
  591. Boolean IgnoreForEndOfCharTurn = False
  592. Boolean UsableOnNonSelectedEquipment = False
  593. Boolean UsableOnNonProficientEquipment = True
  594. Boolean UsableOnEquipmentWithInsufficientCharges = False
  595. Boolean UsableOnDisabledActor = False
  596. Int32 UsesPerTurn = -1
  597. Boolean EndsTurn = False
  598. Single ActionPointCost = 0
  599. Single WillPointCost = 0
  600. Boolean ApplyTraitsOnActivate = True
  601. Int32 AnimType = 1
  602. Int32 RequiredCharges = 1
  603. Int32 ContributionPointsOnUse = 0
  604. StatModifications
  605. int size = 2
  606. [0]
  607. Damage
  608. Multiple
  609. Single Value = 0.9
  610. [1]
  611. Accuracy
  612. Add
  613. Single Value = 0.2
  614. =========================================================================================
  615. Name = "Chiron_BashStrike_AbilityDef"
  616. guid = "2b11636e-fe51-06b4-1b4d-8934220994a5"
  617. Boolean Active = True
  618. Boolean AvailableToAI = True
  619. Boolean AvailableToHumanPlayer = True
  620. Boolean TrackWithCamera = True
  621. Boolean SnapToFloorHeight = True
  622. Boolean IgnoreForEndOfCharTurn = False
  623. Boolean UsableOnNonSelectedEquipment = False
  624. Boolean UsableOnNonProficientEquipment = True
  625. Boolean UsableOnEquipmentWithInsufficientCharges = False
  626. Boolean UsableOnDisabledActor = False
  627. Int32 UsesPerTurn = 1
  628. Boolean EndsTurn = False
  629. Single ActionPointCost = -1
  630. Single WillPointCost = 0
  631. Boolean ApplyTraitsOnActivate = True
  632. Int32 AnimType = 1
  633. Int32 RequiredCharges = 1
  634. Int32 ContributionPointsOnUse = 0
  635. UInt32 ConsumedCharges = 0
  636. BashingWith BashWith = 2
  637. DamagePayload DamagePayload
  638. DamageKeywords
  639. int size = 0
  640. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
  641. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  642. Single DamageValue = 0
  643. Single ArmourPiercing = 0
  644. Int32 ArmourShredProbabilityPerc = 0
  645. Single ArmourShred = 0
  646. Single ActorMultiplier = 1
  647. Single BodyPartMultiplier = 1
  648. Single ObjectMultiplier = 1
  649. DamageDeliveryType DamageDeliveryType = 1
  650. Single Speed = 200
  651. Boolean StopOnFirstHit = True
  652. Boolean StopWhenNoRemainingDamage = True
  653. Boolean ExtendTrajectoryToMapBounds = True
  654. Single ParabolaHeightToLengthRatio = 0.1
  655. Single Range = ∞
  656. Single AoeRadius = ∞
  657. Single ConeRadius = 1
  658. String ProjectileOrigin = "EXT_ShootPoint"
  659. Int32 AutoFireShotCount = 1
  660. Int32 ProjectilesPerShot = 1
  661. Int32 RageBurstsWhenInfiniteCharges = 10
  662. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  663. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  664. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  665. Single ExplosionImpactForce = 4000
  666. Boolean OverrideAimIKSettings = False
  667. Boolean DisableAimIKForMeleeRange = False
  668. =========================================================================================
  669. Name = "Chiron_EnterPlay_AbilityDef"
  670. guid = "44840f6a-e640-aff4-9bb3-1d5d28550ce1"
  671. Boolean Active = False
  672. Boolean AvailableToAI = True
  673. Boolean AvailableToHumanPlayer = True
  674. Boolean TrackWithCamera = False
  675. Boolean SnapToFloorHeight = True
  676. Boolean IgnoreForEndOfCharTurn = False
  677. Boolean UsableOnNonSelectedEquipment = False
  678. Boolean UsableOnNonProficientEquipment = True
  679. Boolean UsableOnEquipmentWithInsufficientCharges = False
  680. Boolean UsableOnDisabledActor = False
  681. Int32 UsesPerTurn = -1
  682. Boolean EndsTurn = False
  683. Single ActionPointCost = 0
  684. Single WillPointCost = 0
  685. Boolean ApplyTraitsOnActivate = False
  686. Int32 AnimType = 1
  687. Int32 RequiredCharges = 1
  688. Int32 ContributionPointsOnUse = 0
  689. Boolean UseCinematicCamera = False
  690. Boolean PlayAnimOnlyIfOnTheEdge = True
  691. Boolean PlayAnimOnlyIfReinforcement = False
  692. =========================================================================================
  693. Name = "Chiron_EnterStabilityStance_AbilityDef"
  694. guid = "a23b9478-8821-6e14-d876-d9be712baf68"
  695. Boolean Active = True
  696. Boolean AvailableToAI = True
  697. Boolean AvailableToHumanPlayer = True
  698. Boolean TrackWithCamera = False
  699. Boolean SnapToFloorHeight = True
  700. Boolean IgnoreForEndOfCharTurn = False
  701. Boolean UsableOnNonSelectedEquipment = False
  702. Boolean UsableOnNonProficientEquipment = True
  703. Boolean UsableOnEquipmentWithInsufficientCharges = False
  704. Boolean UsableOnDisabledActor = False
  705. Int32 UsesPerTurn = -1
  706. Boolean EndsTurn = False
  707. Single ActionPointCost = 0.25
  708. Single WillPointCost = 0
  709. Boolean ApplyTraitsOnActivate = True
  710. Int32 AnimType = 1
  711. Int32 RequiredCharges = 1
  712. Int32 ContributionPointsOnUse = 0
  713. Boolean DisplayInStabilityStance = False
  714. PPtr<AnimationClip> StabilityStanceIn = {fileID: 0, pathID: 3105}
  715. PPtr<AnimationClip> StabilityStanceOut = {fileID: 0, pathID: 3108}
  716. PPtr<StanceStatusDef> stanceStatusDef = {fileID: 0, pathID: 206396}
  717. =========================================================================================
  718. Name = "Chiron_ExitStabilityStance_AbilityDef"
  719. guid = "72e3506f-34e5-7d54-8853-003745c7c150"
  720. Boolean Active = True
  721. Boolean AvailableToAI = True
  722. Boolean AvailableToHumanPlayer = True
  723. Boolean TrackWithCamera = False
  724. Boolean SnapToFloorHeight = True
  725. Boolean IgnoreForEndOfCharTurn = False
  726. Boolean UsableOnNonSelectedEquipment = False
  727. Boolean UsableOnNonProficientEquipment = True
  728. Boolean UsableOnEquipmentWithInsufficientCharges = False
  729. Boolean UsableOnDisabledActor = False
  730. Int32 UsesPerTurn = -1
  731. Boolean EndsTurn = False
  732. Single ActionPointCost = 0.25
  733. Single WillPointCost = 0
  734. Boolean ApplyTraitsOnActivate = True
  735. Int32 AnimType = 1
  736. Int32 RequiredCharges = 1
  737. Int32 ContributionPointsOnUse = 0
  738. Boolean DisplayInStabilityStance = True
  739. PPtr<AnimationClip> StabilityStanceIn = {fileID: 0, pathID: 3105}
  740. PPtr<AnimationClip> StabilityStanceOut = {fileID: 0, pathID: 3108}
  741. PPtr<StanceStatusDef> stanceStatusDef = {fileID: 0, pathID: 206396}
  742. =========================================================================================
  743. Name = "Chiron_Strike_AbilityDef"
  744. guid = "552b2df2-2b07-e104-492e-8f993abe9166"
  745. Boolean Active = True
  746. Boolean AvailableToAI = True
  747. Boolean AvailableToHumanPlayer = True
  748. Boolean TrackWithCamera = True
  749. Boolean SnapToFloorHeight = True
  750. Boolean IgnoreForEndOfCharTurn = False
  751. Boolean UsableOnNonSelectedEquipment = False
  752. Boolean UsableOnNonProficientEquipment = True
  753. Boolean UsableOnEquipmentWithInsufficientCharges = False
  754. Boolean UsableOnDisabledActor = False
  755. Int32 UsesPerTurn = 1
  756. Boolean EndsTurn = False
  757. Single ActionPointCost = -1
  758. Single WillPointCost = 0
  759. Boolean ApplyTraitsOnActivate = True
  760. Int32 AnimType = 1
  761. Int32 RequiredCharges = 1
  762. Int32 ContributionPointsOnUse = 0
  763. Boolean IsDefault = True
  764. AttackType AttackType = 0
  765. Int32 TargetsCount = 1
  766. Int32 ExecutionsCount = 1
  767. Boolean UpdatePrediction = True
  768. Boolean CanShootOnEnemyBodyParts = False
  769. Boolean CanUseFirstPersonCam = False
  770. Boolean ForceFirstPersonCam = False
  771. Single ProjectileSpreadMultiplier = 1
  772. Single ProjectileRangeMultiplier = 1
  773. Boolean RemoveCameraDirectorHintOnReturnFire = True
  774. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  775. =========================================================================================
  776. Name = "ChironJumpOneFloor_AbilityDef"
  777. guid = "5a421137-8eb2-97b4-bbbc-caa3ac06dec4"
  778. Boolean Active = False
  779. Boolean AvailableToAI = True
  780. Boolean AvailableToHumanPlayer = True
  781. Boolean TrackWithCamera = False
  782. Boolean SnapToFloorHeight = True
  783. Boolean IgnoreForEndOfCharTurn = False
  784. Boolean UsableOnNonSelectedEquipment = False
  785. Boolean UsableOnNonProficientEquipment = True
  786. Boolean UsableOnEquipmentWithInsufficientCharges = False
  787. Boolean UsableOnDisabledActor = False
  788. Int32 UsesPerTurn = 1
  789. Boolean EndsTurn = False
  790. Single ActionPointCost = 0
  791. Single WillPointCost = 0
  792. Boolean ApplyTraitsOnActivate = True
  793. Int32 AnimType = 1
  794. Int32 RequiredCharges = 1
  795. Int32 ContributionPointsOnUse = 0
  796. String[] NavAreas
  797. int size = 2
  798. [0]
  799. String data = "JumpOneLevelMedMonster"
  800. [1]
  801. String data = "DropOneLevelMedMonster"
  802. =========================================================================================
  803. Name = "CloseQuarters_AbilityDef"
  804. guid = "c2c5e9ac-45be-ea54-eadc-71c8a0b318e1"
  805. Boolean Active = False
  806. Boolean AvailableToAI = True
  807. Boolean AvailableToHumanPlayer = True
  808. Boolean TrackWithCamera = False
  809. Boolean SnapToFloorHeight = True
  810. Boolean IgnoreForEndOfCharTurn = False
  811. Boolean UsableOnNonSelectedEquipment = False
  812. Boolean UsableOnNonProficientEquipment = True
  813. Boolean UsableOnEquipmentWithInsufficientCharges = False
  814. Boolean UsableOnDisabledActor = False
  815. Int32 UsesPerTurn = 1
  816. Boolean EndsTurn = False
  817. Single ActionPointCost = 0
  818. Single WillPointCost = 0
  819. Boolean ApplyTraitsOnActivate = True
  820. Int32 AnimType = 1
  821. Int32 RequiredCharges = 1
  822. Int32 ContributionPointsOnUse = 0
  823. Boolean ApplyStatusToAllTargets = False
  824. Boolean RemoveStatusOnAbilityRemoving = False
  825. Boolean CheckAgainstTargetWillpower = False
  826. =========================================================================================
  827. Name = "CloseQuartersSpecialist_AbilityDef"
  828. guid = "d80cdc31-ef17-3694-b8f7-403f1d38ea40"
  829. Boolean Active = False
  830. Boolean AvailableToAI = True
  831. Boolean AvailableToHumanPlayer = True
  832. Boolean TrackWithCamera = False
  833. Boolean SnapToFloorHeight = True
  834. Boolean IgnoreForEndOfCharTurn = False
  835. Boolean UsableOnNonSelectedEquipment = False
  836. Boolean UsableOnNonProficientEquipment = True
  837. Boolean UsableOnEquipmentWithInsufficientCharges = False
  838. Boolean UsableOnDisabledActor = False
  839. Int32 UsesPerTurn = -1
  840. Boolean EndsTurn = False
  841. Single ActionPointCost = 0
  842. Single WillPointCost = 0
  843. Boolean ApplyTraitsOnActivate = True
  844. Int32 AnimType = 1
  845. Int32 RequiredCharges = 1
  846. Int32 ContributionPointsOnUse = 0
  847. ItemTagStatModifications
  848. int size = 2
  849. [0]
  850. Melee Weapons
  851. ItemStatModification EquipmentStatModification
  852. Damage
  853. Multiple
  854. Single Value = 1.2
  855. [1]
  856. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203759}
  857. ItemStatModification EquipmentStatModification
  858. Damage
  859. Multiple
  860. Single Value = 1.2
  861. =========================================================================================
  862. Name = "Crafty_AbilityDef"
  863. guid = "d4d818a1-2721-5424-9831-02952e09d317"
  864. Boolean Active = False
  865. Boolean AvailableToAI = True
  866. Boolean AvailableToHumanPlayer = True
  867. Boolean TrackWithCamera = False
  868. Boolean SnapToFloorHeight = True
  869. Boolean IgnoreForEndOfCharTurn = False
  870. Boolean UsableOnNonSelectedEquipment = False
  871. Boolean UsableOnNonProficientEquipment = True
  872. Boolean UsableOnEquipmentWithInsufficientCharges = False
  873. Boolean UsableOnDisabledActor = False
  874. Int32 UsesPerTurn = -1
  875. Boolean EndsTurn = False
  876. Single ActionPointCost = 0
  877. Single WillPointCost = 0
  878. Boolean ApplyTraitsOnActivate = True
  879. Int32 AnimType = 1
  880. Int32 RequiredCharges = 1
  881. Int32 ContributionPointsOnUse = 0
  882. ItemTagStatModifications
  883. int size = 2
  884. [0]
  885. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203756}
  886. ItemStatModification EquipmentStatModification
  887. Damage
  888. Multiple
  889. Single Value = 1.2
  890. [1]
  891. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203756}
  892. ItemStatModification EquipmentStatModification
  893. Throw
  894. Multiple
  895. Single Value = 1.2
  896. =========================================================================================
  897. Name = "Dash_AbilityDef"
  898. guid = "1834ca7e-c667-8364-398f-3c0376f5f960"
  899. Boolean Active = True
  900. Boolean AvailableToAI = True
  901. Boolean AvailableToHumanPlayer = True
  902. Boolean TrackWithCamera = True
  903. Boolean SnapToFloorHeight = False
  904. Boolean IgnoreForEndOfCharTurn = False
  905. Boolean UsableOnNonSelectedEquipment = True
  906. Boolean UsableOnNonProficientEquipment = True
  907. Boolean UsableOnEquipmentWithInsufficientCharges = True
  908. Boolean UsableOnDisabledActor = False
  909. Int32 UsesPerTurn = -1
  910. Boolean EndsTurn = False
  911. Single ActionPointCost = 0
  912. Single WillPointCost = 4
  913. Boolean ApplyTraitsOnActivate = True
  914. Int32 AnimType = -1
  915. Int32 RequiredCharges = 1
  916. Int32 ContributionPointsOnUse = 0
  917. Boolean TriggerOnDamage = False
  918. Boolean TriggerOnStatusDamage = False
  919. Boolean WaitForOtherAbilities = True
  920. PPtr<EffectDef> PreparationActorEffectDef = {fileID: 0, pathID: 0}
  921. Single PerceptionRange = 0.1
  922. Boolean NavigationCostsAP = False
  923. Boolean SamePositionIsValidTarget = False
  924. Single AmountOfMovementToUseAsRange = 0.5
  925. =========================================================================================
  926. Name = "Decoy_AbilityDef"
  927. guid = "933595ce-e81b-7db4-da96-fd05310fe7e6"
  928. Boolean Active = True
  929. Boolean AvailableToAI = True
  930. Boolean AvailableToHumanPlayer = True
  931. Boolean TrackWithCamera = False
  932. Boolean SnapToFloorHeight = True
  933. Boolean IgnoreForEndOfCharTurn = False
  934. Boolean UsableOnNonSelectedEquipment = False
  935. Boolean UsableOnNonProficientEquipment = True
  936. Boolean UsableOnEquipmentWithInsufficientCharges = False
  937. Boolean UsableOnDisabledActor = False
  938. Int32 UsesPerTurn = -1
  939. Boolean EndsTurn = False
  940. Single ActionPointCost = 0.25
  941. Single WillPointCost = 4
  942. Boolean ApplyTraitsOnActivate = True
  943. Int32 AnimType = 1
  944. Int32 RequiredCharges = 1
  945. Int32 ContributionPointsOnUse = 0
  946. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205551}
  947. Boolean UseSelfAsTemplate = True
  948. Single ActorActionPoints = 1
  949. Boolean FacePosition = True
  950. Boolean PlaySpawningActorAnimation = False
  951. Boolean OverrideDefaultActionAnimation = True
  952. Boolean HintCamera = False
  953. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203472}
  954. Boolean WaitsForActionEnd = True
  955. =========================================================================================
  956. Name = "DeployDrone_ShootAbilityDef"
  957. guid = "946458a0-605b-b8e4-0ba0-48cbf777e754"
  958. Boolean Active = True
  959. Boolean AvailableToAI = True
  960. Boolean AvailableToHumanPlayer = True
  961. Boolean TrackWithCamera = True
  962. Boolean SnapToFloorHeight = True
  963. Boolean IgnoreForEndOfCharTurn = False
  964. Boolean UsableOnNonSelectedEquipment = False
  965. Boolean UsableOnNonProficientEquipment = True
  966. Boolean UsableOnEquipmentWithInsufficientCharges = False
  967. Boolean UsableOnDisabledActor = False
  968. Int32 UsesPerTurn = -1
  969. Boolean EndsTurn = False
  970. Single ActionPointCost = -1
  971. Single WillPointCost = 0
  972. Boolean ApplyTraitsOnActivate = True
  973. Int32 AnimType = 1
  974. Int32 RequiredCharges = 1
  975. Int32 ContributionPointsOnUse = 0
  976. Boolean IsDefault = True
  977. AttackType AttackType = 0
  978. Int32 TargetsCount = 1
  979. Int32 ExecutionsCount = 1
  980. Boolean UpdatePrediction = True
  981. Boolean CanShootOnEnemyBodyParts = False
  982. Boolean CanUseFirstPersonCam = False
  983. Boolean ForceFirstPersonCam = False
  984. Single ProjectileSpreadMultiplier = 1
  985. Single ProjectileRangeMultiplier = 1
  986. Boolean RemoveCameraDirectorHintOnReturnFire = False
  987. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  988. =========================================================================================
  989. Name = "DeployDronePack_ShootAbilityDef"
  990. guid = "1977c857-274f-c6e4-c81b-24d5db89479a"
  991. Boolean Active = True
  992. Boolean AvailableToAI = True
  993. Boolean AvailableToHumanPlayer = True
  994. Boolean TrackWithCamera = True
  995. Boolean SnapToFloorHeight = True
  996. Boolean IgnoreForEndOfCharTurn = False
  997. Boolean UsableOnNonSelectedEquipment = False
  998. Boolean UsableOnNonProficientEquipment = True
  999. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1000. Boolean UsableOnDisabledActor = False
  1001. Int32 UsesPerTurn = -1
  1002. Boolean EndsTurn = False
  1003. Single ActionPointCost = -1
  1004. Single WillPointCost = 0
  1005. Boolean ApplyTraitsOnActivate = True
  1006. Int32 AnimType = 1
  1007. Int32 RequiredCharges = 3
  1008. Int32 ContributionPointsOnUse = 0
  1009. Boolean IsDefault = False
  1010. AttackType AttackType = 0
  1011. Int32 TargetsCount = 1
  1012. Int32 ExecutionsCount = 3
  1013. Boolean UpdatePrediction = True
  1014. Boolean CanShootOnEnemyBodyParts = False
  1015. Boolean CanUseFirstPersonCam = False
  1016. Boolean ForceFirstPersonCam = False
  1017. Single ProjectileSpreadMultiplier = 1
  1018. Single ProjectileRangeMultiplier = 1
  1019. Boolean RemoveCameraDirectorHintOnReturnFire = False
  1020. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  1021. =========================================================================================
  1022. Name = "DeployInjectorBomb1_AbilityDef"
  1023. guid = "324899fc-a404-d334-1a9b-c66036047dc6"
  1024. Boolean Active = True
  1025. Boolean AvailableToAI = True
  1026. Boolean AvailableToHumanPlayer = True
  1027. Boolean TrackWithCamera = True
  1028. Boolean SnapToFloorHeight = True
  1029. Boolean IgnoreForEndOfCharTurn = False
  1030. Boolean UsableOnNonSelectedEquipment = False
  1031. Boolean UsableOnNonProficientEquipment = True
  1032. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1033. Boolean UsableOnDisabledActor = False
  1034. Int32 UsesPerTurn = 1
  1035. Boolean EndsTurn = False
  1036. Single ActionPointCost = 0
  1037. Single WillPointCost = 0
  1038. Boolean ApplyTraitsOnActivate = True
  1039. Int32 AnimType = 1
  1040. Int32 RequiredCharges = 1
  1041. Int32 ContributionPointsOnUse = 0
  1042. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205495}
  1043. Boolean UseSelfAsTemplate = False
  1044. Single ActorActionPoints = 0
  1045. Boolean FacePosition = True
  1046. Boolean PlaySpawningActorAnimation = True
  1047. Boolean OverrideDefaultActionAnimation = True
  1048. Boolean HintCamera = False
  1049. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
  1050. Boolean WaitsForActionEnd = True
  1051. =========================================================================================
  1052. Name = "DeployInjectorBomb2_AbilityDef"
  1053. guid = "a48988c6-fc26-1aa4-581a-7ce5dab24027"
  1054. Boolean Active = True
  1055. Boolean AvailableToAI = True
  1056. Boolean AvailableToHumanPlayer = True
  1057. Boolean TrackWithCamera = True
  1058. Boolean SnapToFloorHeight = True
  1059. Boolean IgnoreForEndOfCharTurn = False
  1060. Boolean UsableOnNonSelectedEquipment = False
  1061. Boolean UsableOnNonProficientEquipment = True
  1062. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1063. Boolean UsableOnDisabledActor = False
  1064. Int32 UsesPerTurn = 1
  1065. Boolean EndsTurn = False
  1066. Single ActionPointCost = 0
  1067. Single WillPointCost = 0
  1068. Boolean ApplyTraitsOnActivate = True
  1069. Int32 AnimType = 1
  1070. Int32 RequiredCharges = 1
  1071. Int32 ContributionPointsOnUse = 0
  1072. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205496}
  1073. Boolean UseSelfAsTemplate = False
  1074. Single ActorActionPoints = 0
  1075. Boolean FacePosition = True
  1076. Boolean PlaySpawningActorAnimation = True
  1077. Boolean OverrideDefaultActionAnimation = True
  1078. Boolean HintCamera = False
  1079. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
  1080. Boolean WaitsForActionEnd = True
  1081. =========================================================================================
  1082. Name = "DeployInjectorBomb3_AbilityDef"
  1083. guid = "77b70e26-ed5c-6084-1b02-eb457b43556a"
  1084. Boolean Active = True
  1085. Boolean AvailableToAI = True
  1086. Boolean AvailableToHumanPlayer = True
  1087. Boolean TrackWithCamera = True
  1088. Boolean SnapToFloorHeight = True
  1089. Boolean IgnoreForEndOfCharTurn = False
  1090. Boolean UsableOnNonSelectedEquipment = False
  1091. Boolean UsableOnNonProficientEquipment = True
  1092. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1093. Boolean UsableOnDisabledActor = False
  1094. Int32 UsesPerTurn = 1
  1095. Boolean EndsTurn = False
  1096. Single ActionPointCost = 0
  1097. Single WillPointCost = 0
  1098. Boolean ApplyTraitsOnActivate = True
  1099. Int32 AnimType = 1
  1100. Int32 RequiredCharges = 1
  1101. Int32 ContributionPointsOnUse = 0
  1102. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205497}
  1103. Boolean UseSelfAsTemplate = False
  1104. Single ActorActionPoints = 0
  1105. Boolean FacePosition = True
  1106. Boolean PlaySpawningActorAnimation = True
  1107. Boolean OverrideDefaultActionAnimation = True
  1108. Boolean HintCamera = False
  1109. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
  1110. Boolean WaitsForActionEnd = True
  1111. =========================================================================================
  1112. Name = "DeployInjectorBomb4_AbilityDef"
  1113. guid = "96bd9f8c-6d72-ffb4-a9ca-c176a696a314"
  1114. Boolean Active = True
  1115. Boolean AvailableToAI = True
  1116. Boolean AvailableToHumanPlayer = True
  1117. Boolean TrackWithCamera = True
  1118. Boolean SnapToFloorHeight = True
  1119. Boolean IgnoreForEndOfCharTurn = False
  1120. Boolean UsableOnNonSelectedEquipment = False
  1121. Boolean UsableOnNonProficientEquipment = True
  1122. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1123. Boolean UsableOnDisabledActor = False
  1124. Int32 UsesPerTurn = 1
  1125. Boolean EndsTurn = False
  1126. Single ActionPointCost = 0
  1127. Single WillPointCost = 0
  1128. Boolean ApplyTraitsOnActivate = True
  1129. Int32 AnimType = 1
  1130. Int32 RequiredCharges = 1
  1131. Int32 ContributionPointsOnUse = 0
  1132. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205498}
  1133. Boolean UseSelfAsTemplate = False
  1134. Single ActorActionPoints = 0
  1135. Boolean FacePosition = True
  1136. Boolean PlaySpawningActorAnimation = True
  1137. Boolean OverrideDefaultActionAnimation = True
  1138. Boolean HintCamera = False
  1139. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
  1140. Boolean WaitsForActionEnd = True
  1141. =========================================================================================
  1142. Name = "DeployLaserTurret_AbilityDef"
  1143. guid = "eccf4695-b472-8904-ca8d-de5ec2127ac9"
  1144. Boolean Active = True
  1145. Boolean AvailableToAI = True
  1146. Boolean AvailableToHumanPlayer = True
  1147. Boolean TrackWithCamera = False
  1148. Boolean SnapToFloorHeight = True
  1149. Boolean IgnoreForEndOfCharTurn = False
  1150. Boolean UsableOnNonSelectedEquipment = False
  1151. Boolean UsableOnNonProficientEquipment = True
  1152. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1153. Boolean UsableOnDisabledActor = False
  1154. Int32 UsesPerTurn = 0
  1155. Boolean EndsTurn = False
  1156. Single ActionPointCost = 0.5
  1157. Single WillPointCost = 0
  1158. Boolean ApplyTraitsOnActivate = True
  1159. Int32 AnimType = 1
  1160. Int32 RequiredCharges = 1
  1161. Int32 ContributionPointsOnUse = 0
  1162. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205536}
  1163. Boolean UseSelfAsTemplate = False
  1164. Single ActorActionPoints = 0
  1165. Boolean FacePosition = True
  1166. Boolean PlaySpawningActorAnimation = True
  1167. Boolean OverrideDefaultActionAnimation = True
  1168. Boolean HintCamera = False
  1169. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
  1170. Boolean WaitsForActionEnd = True
  1171. PPtr<GameTagDef> TurretItemTag = {fileID: 0, pathID: 203761}
  1172. PPtr<InstanceDataHolderStatusDef> InstanceDataHolderStatusDef = {fileID: 0, pathID: 206454}
  1173. =========================================================================================
  1174. Name = "DeployPRCRTurret_AbilityDef"
  1175. guid = "ad81d119-ac37-6784-8b97-461a6247e1cc"
  1176. Boolean Active = True
  1177. Boolean AvailableToAI = True
  1178. Boolean AvailableToHumanPlayer = True
  1179. Boolean TrackWithCamera = False
  1180. Boolean SnapToFloorHeight = True
  1181. Boolean IgnoreForEndOfCharTurn = False
  1182. Boolean UsableOnNonSelectedEquipment = False
  1183. Boolean UsableOnNonProficientEquipment = True
  1184. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1185. Boolean UsableOnDisabledActor = False
  1186. Int32 UsesPerTurn = 0
  1187. Boolean EndsTurn = False
  1188. Single ActionPointCost = 0.5
  1189. Single WillPointCost = 0
  1190. Boolean ApplyTraitsOnActivate = True
  1191. Int32 AnimType = 1
  1192. Int32 RequiredCharges = 1
  1193. Int32 ContributionPointsOnUse = 0
  1194. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205537}
  1195. Boolean UseSelfAsTemplate = False
  1196. Single ActorActionPoints = 0
  1197. Boolean FacePosition = True
  1198. Boolean PlaySpawningActorAnimation = True
  1199. Boolean OverrideDefaultActionAnimation = True
  1200. Boolean HintCamera = False
  1201. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
  1202. Boolean WaitsForActionEnd = True
  1203. PPtr<GameTagDef> TurretItemTag = {fileID: 0, pathID: 203761}
  1204. PPtr<InstanceDataHolderStatusDef> InstanceDataHolderStatusDef = {fileID: 0, pathID: 206454}
  1205. =========================================================================================
  1206. Name = "DeployShield_AbilityDef"
  1207. guid = "bc96124e-f7bf-5714-78fe-219c6283799b"
  1208. Boolean Active = True
  1209. Boolean AvailableToAI = True
  1210. Boolean AvailableToHumanPlayer = True
  1211. Boolean TrackWithCamera = True
  1212. Boolean SnapToFloorHeight = True
  1213. Boolean IgnoreForEndOfCharTurn = False
  1214. Boolean UsableOnNonSelectedEquipment = False
  1215. Boolean UsableOnNonProficientEquipment = True
  1216. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1217. Boolean UsableOnDisabledActor = False
  1218. Int32 UsesPerTurn = 1
  1219. Boolean EndsTurn = True
  1220. Single ActionPointCost = 0
  1221. Single WillPointCost = 0
  1222. Boolean ApplyTraitsOnActivate = True
  1223. Int32 AnimType = 1
  1224. Int32 RequiredCharges = 1
  1225. Int32 ContributionPointsOnUse = 0
  1226. PPtr<ShieldDeployedStatusDef> ShieldDeployedStatusDef = {fileID: 0, pathID: 206445}
  1227. =========================================================================================
  1228. Name = "DeployTurret_AbilityDef"
  1229. guid = "52fd5ae5-f494-48f4-285c-11d237497606"
  1230. Boolean Active = True
  1231. Boolean AvailableToAI = True
  1232. Boolean AvailableToHumanPlayer = True
  1233. Boolean TrackWithCamera = False
  1234. Boolean SnapToFloorHeight = True
  1235. Boolean IgnoreForEndOfCharTurn = False
  1236. Boolean UsableOnNonSelectedEquipment = False
  1237. Boolean UsableOnNonProficientEquipment = True
  1238. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1239. Boolean UsableOnDisabledActor = False
  1240. Int32 UsesPerTurn = 0
  1241. Boolean EndsTurn = False
  1242. Single ActionPointCost = 0.5
  1243. Single WillPointCost = 0
  1244. Boolean ApplyTraitsOnActivate = True
  1245. Int32 AnimType = 1
  1246. Int32 RequiredCharges = 1
  1247. Int32 ContributionPointsOnUse = 0
  1248. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205540}
  1249. Boolean UseSelfAsTemplate = False
  1250. Single ActorActionPoints = 0
  1251. Boolean FacePosition = True
  1252. Boolean PlaySpawningActorAnimation = True
  1253. Boolean OverrideDefaultActionAnimation = True
  1254. Boolean HintCamera = False
  1255. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
  1256. Boolean WaitsForActionEnd = True
  1257. PPtr<GameTagDef> TurretItemTag = {fileID: 0, pathID: 203761}
  1258. PPtr<InstanceDataHolderStatusDef> InstanceDataHolderStatusDef = {fileID: 0, pathID: 206454}
  1259. =========================================================================================
  1260. Name = "DeployTurret_PlayAnimation_AbilityDef"
  1261. guid = "eff2aba3-5ce8-6984-f84a-f6f3920b060e"
  1262. Boolean Active = False
  1263. Boolean AvailableToAI = True
  1264. Boolean AvailableToHumanPlayer = True
  1265. Boolean TrackWithCamera = False
  1266. Boolean SnapToFloorHeight = True
  1267. Boolean IgnoreForEndOfCharTurn = False
  1268. Boolean UsableOnNonSelectedEquipment = False
  1269. Boolean UsableOnNonProficientEquipment = True
  1270. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1271. Boolean UsableOnDisabledActor = False
  1272. Int32 UsesPerTurn = 1
  1273. Boolean EndsTurn = False
  1274. Single ActionPointCost = 0
  1275. Single WillPointCost = 0
  1276. Boolean ApplyTraitsOnActivate = False
  1277. Int32 AnimType = 1
  1278. Int32 RequiredCharges = 1
  1279. Int32 ContributionPointsOnUse = 0
  1280. Boolean OverrideDefaultActionAnimation = False
  1281. Boolean AlwaysForceViewInWaitingState = False
  1282. =========================================================================================
  1283. Name = "Devoted_AbilityDef"
  1284. guid = "52dde58b-5782-f804-38fe-78e7353941b2"
  1285. Boolean Active = False
  1286. Boolean AvailableToAI = True
  1287. Boolean AvailableToHumanPlayer = True
  1288. Boolean TrackWithCamera = False
  1289. Boolean SnapToFloorHeight = True
  1290. Boolean IgnoreForEndOfCharTurn = False
  1291. Boolean UsableOnNonSelectedEquipment = False
  1292. Boolean UsableOnNonProficientEquipment = True
  1293. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1294. Boolean UsableOnDisabledActor = False
  1295. Int32 UsesPerTurn = -1
  1296. Boolean EndsTurn = False
  1297. Single ActionPointCost = 0
  1298. Single WillPointCost = 0
  1299. Boolean ApplyTraitsOnActivate = True
  1300. Int32 AnimType = 1
  1301. Int32 RequiredCharges = 1
  1302. Int32 ContributionPointsOnUse = 0
  1303. StatModifications
  1304. int size = 1
  1305. [0]
  1306. Willpower2
  1307. Add
  1308. Single Value = 2
  1309. =========================================================================================
  1310. Name = "DoublePerception_AbilityDef"
  1311. guid = "807f5dbd-61a3-5244-18e8-f0d29f042ec9"
  1312. Boolean Active = False
  1313. Boolean AvailableToAI = True
  1314. Boolean AvailableToHumanPlayer = True
  1315. Boolean TrackWithCamera = False
  1316. Boolean SnapToFloorHeight = True
  1317. Boolean IgnoreForEndOfCharTurn = False
  1318. Boolean UsableOnNonSelectedEquipment = False
  1319. Boolean UsableOnNonProficientEquipment = True
  1320. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1321. Boolean UsableOnDisabledActor = False
  1322. Int32 UsesPerTurn = -1
  1323. Boolean EndsTurn = False
  1324. Single ActionPointCost = 0
  1325. Single WillPointCost = 0
  1326. Boolean ApplyTraitsOnActivate = True
  1327. Int32 AnimType = 1
  1328. Int32 RequiredCharges = 1
  1329. Int32 ContributionPointsOnUse = 0
  1330. StatModifications
  1331. int size = 1
  1332. [0]
  1333. Perception
  1334. Multiple
  1335. Single Value = 2
  1336. =========================================================================================
  1337. Name = "DropItem_AbilityDef"
  1338. guid = "075c7675-5b35-f524-7869-bc7e90601dbb"
  1339. Boolean Active = True
  1340. Boolean AvailableToAI = True
  1341. Boolean AvailableToHumanPlayer = True
  1342. Boolean TrackWithCamera = False
  1343. Boolean SnapToFloorHeight = True
  1344. Boolean IgnoreForEndOfCharTurn = True
  1345. Boolean UsableOnNonSelectedEquipment = False
  1346. Boolean UsableOnNonProficientEquipment = True
  1347. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1348. Boolean UsableOnDisabledActor = False
  1349. Int32 UsesPerTurn = 1
  1350. Boolean EndsTurn = False
  1351. Single ActionPointCost = 0
  1352. Single WillPointCost = 0
  1353. Boolean ApplyTraitsOnActivate = True
  1354. Int32 AnimType = 1
  1355. Int32 RequiredCharges = 1
  1356. Int32 ContributionPointsOnUse = 0
  1357. =========================================================================================
  1358. Name = "EagleEye_AbilityDef"
  1359. guid = "988381a1-dc6f-4014-9b32-ba7b698a8964"
  1360. Boolean Active = False
  1361. Boolean AvailableToAI = True
  1362. Boolean AvailableToHumanPlayer = True
  1363. Boolean TrackWithCamera = False
  1364. Boolean SnapToFloorHeight = True
  1365. Boolean IgnoreForEndOfCharTurn = False
  1366. Boolean UsableOnNonSelectedEquipment = False
  1367. Boolean UsableOnNonProficientEquipment = True
  1368. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1369. Boolean UsableOnDisabledActor = False
  1370. Int32 UsesPerTurn = -1
  1371. Boolean EndsTurn = False
  1372. Single ActionPointCost = 0
  1373. Single WillPointCost = 0
  1374. Boolean ApplyTraitsOnActivate = True
  1375. Int32 AnimType = 1
  1376. Int32 RequiredCharges = 1
  1377. Int32 ContributionPointsOnUse = 0
  1378. StatModifications
  1379. int size = 1
  1380. [0]
  1381. Perception
  1382. Multiple
  1383. Single Value = 2
  1384. =========================================================================================
  1385. Name = "EagleEyed_AbilityDef"
  1386. guid = "e06de5bc-c31f-e234-b8fa-4a3146e5684c"
  1387. Boolean Active = False
  1388. Boolean AvailableToAI = True
  1389. Boolean AvailableToHumanPlayer = True
  1390. Boolean TrackWithCamera = False
  1391. Boolean SnapToFloorHeight = True
  1392. Boolean IgnoreForEndOfCharTurn = False
  1393. Boolean UsableOnNonSelectedEquipment = False
  1394. Boolean UsableOnNonProficientEquipment = True
  1395. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1396. Boolean UsableOnDisabledActor = False
  1397. Int32 UsesPerTurn = -1
  1398. Boolean EndsTurn = False
  1399. Single ActionPointCost = 0
  1400. Single WillPointCost = 0
  1401. Boolean ApplyTraitsOnActivate = True
  1402. Int32 AnimType = 1
  1403. Int32 RequiredCharges = 1
  1404. Int32 ContributionPointsOnUse = 0
  1405. StatModifications
  1406. int size = 1
  1407. [0]
  1408. Accuracy
  1409. Add
  1410. Single Value = 0.25
  1411. =========================================================================================
  1412. Name = "Egg_HatchAcidWorm_MorphIntoActorAbilityDef"
  1413. guid = "0f17c372-28ff-e834-197a-b6c4477d15e0"
  1414. Boolean Active = True
  1415. Boolean AvailableToAI = True
  1416. Boolean AvailableToHumanPlayer = True
  1417. Boolean TrackWithCamera = True
  1418. Boolean SnapToFloorHeight = True
  1419. Boolean IgnoreForEndOfCharTurn = False
  1420. Boolean UsableOnNonSelectedEquipment = False
  1421. Boolean UsableOnNonProficientEquipment = True
  1422. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1423. Boolean UsableOnDisabledActor = False
  1424. Int32 UsesPerTurn = 1
  1425. Boolean EndsTurn = False
  1426. Single ActionPointCost = 0
  1427. Single WillPointCost = 0
  1428. Boolean ApplyTraitsOnActivate = True
  1429. Int32 AnimType = 1
  1430. Int32 RequiredCharges = 1
  1431. Int32 ContributionPointsOnUse = 0
  1432. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205592}
  1433. Boolean UseSelfAsTemplate = False
  1434. Single ActorActionPoints = 1
  1435. Boolean FacePosition = False
  1436. Boolean PlaySpawningActorAnimation = False
  1437. Boolean OverrideDefaultActionAnimation = False
  1438. Boolean HintCamera = False
  1439. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203474}
  1440. Boolean WaitsForActionEnd = True
  1441. PPtr<TacStatusDef> MorphResultStatusDef = {fileID: 0, pathID: 0}
  1442. =========================================================================================
  1443. Name = "Egg_HatchFireWorm_MorphIntoActorAbilityDef"
  1444. guid = "d034e5ef-6399-e674-1bd4-03f7e8849db5"
  1445. Boolean Active = True
  1446. Boolean AvailableToAI = True
  1447. Boolean AvailableToHumanPlayer = True
  1448. Boolean TrackWithCamera = True
  1449. Boolean SnapToFloorHeight = True
  1450. Boolean IgnoreForEndOfCharTurn = False
  1451. Boolean UsableOnNonSelectedEquipment = False
  1452. Boolean UsableOnNonProficientEquipment = True
  1453. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1454. Boolean UsableOnDisabledActor = False
  1455. Int32 UsesPerTurn = 1
  1456. Boolean EndsTurn = False
  1457. Single ActionPointCost = 0
  1458. Single WillPointCost = 0
  1459. Boolean ApplyTraitsOnActivate = True
  1460. Int32 AnimType = 1
  1461. Int32 RequiredCharges = 1
  1462. Int32 ContributionPointsOnUse = 0
  1463. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205594}
  1464. Boolean UseSelfAsTemplate = False
  1465. Single ActorActionPoints = 1
  1466. Boolean FacePosition = False
  1467. Boolean PlaySpawningActorAnimation = False
  1468. Boolean OverrideDefaultActionAnimation = False
  1469. Boolean HintCamera = False
  1470. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203474}
  1471. Boolean WaitsForActionEnd = True
  1472. PPtr<TacStatusDef> MorphResultStatusDef = {fileID: 0, pathID: 0}
  1473. =========================================================================================
  1474. Name = "Egg_HatchPoisonWorm_MorphIntoActorAbilityDef"
  1475. guid = "2ba366bc-308e-ee94-da14-107b39ebee65"
  1476. Boolean Active = True
  1477. Boolean AvailableToAI = True
  1478. Boolean AvailableToHumanPlayer = True
  1479. Boolean TrackWithCamera = True
  1480. Boolean SnapToFloorHeight = True
  1481. Boolean IgnoreForEndOfCharTurn = False
  1482. Boolean UsableOnNonSelectedEquipment = False
  1483. Boolean UsableOnNonProficientEquipment = True
  1484. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1485. Boolean UsableOnDisabledActor = False
  1486. Int32 UsesPerTurn = 1
  1487. Boolean EndsTurn = False
  1488. Single ActionPointCost = 0
  1489. Single WillPointCost = 0
  1490. Boolean ApplyTraitsOnActivate = True
  1491. Int32 AnimType = 1
  1492. Int32 RequiredCharges = 1
  1493. Int32 ContributionPointsOnUse = 0
  1494. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205596}
  1495. Boolean UseSelfAsTemplate = False
  1496. Single ActorActionPoints = 1
  1497. Boolean FacePosition = False
  1498. Boolean PlaySpawningActorAnimation = False
  1499. Boolean OverrideDefaultActionAnimation = False
  1500. Boolean HintCamera = False
  1501. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203474}
  1502. Boolean WaitsForActionEnd = True
  1503. PPtr<TacStatusDef> MorphResultStatusDef = {fileID: 0, pathID: 0}
  1504. =========================================================================================
  1505. Name = "EggFacehugger_HatchFacehugger_MorphIntoActorAbilityDef"
  1506. guid = "854b8e9d-bcde-4674-9889-d7788ac46ad2"
  1507. Boolean Active = True
  1508. Boolean AvailableToAI = True
  1509. Boolean AvailableToHumanPlayer = True
  1510. Boolean TrackWithCamera = True
  1511. Boolean SnapToFloorHeight = True
  1512. Boolean IgnoreForEndOfCharTurn = False
  1513. Boolean UsableOnNonSelectedEquipment = False
  1514. Boolean UsableOnNonProficientEquipment = True
  1515. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1516. Boolean UsableOnDisabledActor = False
  1517. Int32 UsesPerTurn = 1
  1518. Boolean EndsTurn = False
  1519. Single ActionPointCost = 0
  1520. Single WillPointCost = 0
  1521. Boolean ApplyTraitsOnActivate = True
  1522. Int32 AnimType = 1
  1523. Int32 RequiredCharges = 1
  1524. Int32 ContributionPointsOnUse = 0
  1525. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205488}
  1526. Boolean UseSelfAsTemplate = False
  1527. Single ActorActionPoints = 1
  1528. Boolean FacePosition = False
  1529. Boolean PlaySpawningActorAnimation = False
  1530. Boolean OverrideDefaultActionAnimation = False
  1531. Boolean HintCamera = False
  1532. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203474}
  1533. Boolean WaitsForActionEnd = True
  1534. PPtr<TacStatusDef> MorphResultStatusDef = {fileID: 0, pathID: 0}
  1535. =========================================================================================
  1536. Name = "EggFacehugger_StartPreparing_AbilityDef"
  1537. guid = "18174292-88c6-e364-7ad7-1bdf9900e304"
  1538. Boolean Active = False
  1539. Boolean AvailableToAI = True
  1540. Boolean AvailableToHumanPlayer = True
  1541. Boolean TrackWithCamera = False
  1542. Boolean SnapToFloorHeight = True
  1543. Boolean IgnoreForEndOfCharTurn = True
  1544. Boolean UsableOnNonSelectedEquipment = False
  1545. Boolean UsableOnNonProficientEquipment = True
  1546. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1547. Boolean UsableOnDisabledActor = False
  1548. Int32 UsesPerTurn = 1
  1549. Boolean EndsTurn = True
  1550. Single ActionPointCost = 0
  1551. Single WillPointCost = 0
  1552. Boolean ApplyTraitsOnActivate = True
  1553. Int32 AnimType = 2
  1554. Int32 RequiredCharges = 1
  1555. Int32 ContributionPointsOnUse = 0
  1556. Boolean TriggerOnDamage = True
  1557. Boolean TriggerOnStatusDamage = False
  1558. Boolean WaitForOtherAbilities = False
  1559. PPtr<PreparingStatusDef> PreparingStatusDef = {fileID: 0, pathID: 206439}
  1560. =========================================================================================
  1561. Name = "EggFacehugger_Surveillance_AbilityDef"
  1562. guid = "b31ddc5a-cd78-6414-5853-1668d231f7ea"
  1563. Boolean Active = True
  1564. Boolean AvailableToAI = True
  1565. Boolean AvailableToHumanPlayer = True
  1566. Boolean TrackWithCamera = False
  1567. Boolean SnapToFloorHeight = True
  1568. Boolean IgnoreForEndOfCharTurn = False
  1569. Boolean UsableOnNonSelectedEquipment = False
  1570. Boolean UsableOnNonProficientEquipment = True
  1571. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1572. Boolean UsableOnDisabledActor = False
  1573. Int32 UsesPerTurn = 2
  1574. Boolean EndsTurn = True
  1575. Single ActionPointCost = 0
  1576. Single WillPointCost = 0
  1577. Boolean ApplyTraitsOnActivate = True
  1578. Int32 AnimType = 2
  1579. Int32 RequiredCharges = 1
  1580. Int32 ContributionPointsOnUse = 0
  1581. PPtr<GameTagDef> CloakedTag = {fileID: 0, pathID: 203647}
  1582. PPtr<TacStatusDef> StatusOnDetection = {fileID: 0, pathID: 206439}
  1583. =========================================================================================
  1584. Name = "ElectricKick_AbilityDef"
  1585. guid = "44e63285-f563-a434-a857-e4306f49b8ac"
  1586. Boolean Active = True
  1587. Boolean AvailableToAI = True
  1588. Boolean AvailableToHumanPlayer = True
  1589. Boolean TrackWithCamera = False
  1590. Boolean SnapToFloorHeight = True
  1591. Boolean IgnoreForEndOfCharTurn = False
  1592. Boolean UsableOnNonSelectedEquipment = False
  1593. Boolean UsableOnNonProficientEquipment = True
  1594. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1595. Boolean UsableOnDisabledActor = False
  1596. Int32 UsesPerTurn = -1
  1597. Boolean EndsTurn = False
  1598. Single ActionPointCost = 0.25
  1599. Single WillPointCost = 0
  1600. Boolean ApplyTraitsOnActivate = True
  1601. Int32 AnimType = 1
  1602. Int32 RequiredCharges = 1
  1603. Int32 ContributionPointsOnUse = 0
  1604. UInt32 ConsumedCharges = 0
  1605. BashingWith BashWith = 1
  1606. DamagePayload DamagePayload
  1607. DamageKeywords
  1608. int size = 1
  1609. [0]
  1610. DamageKeywordPair data
  1611. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206321}
  1612. Single Value = 100
  1613. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206334}
  1614. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  1615. Single DamageValue = 10
  1616. Single ArmourPiercing = 0
  1617. Int32 ArmourShredProbabilityPerc = 0
  1618. Single ArmourShred = 0
  1619. Single ActorMultiplier = 1
  1620. Single BodyPartMultiplier = 1
  1621. Single ObjectMultiplier = 1
  1622. DamageDeliveryType DamageDeliveryType = 0
  1623. Single Speed = 200
  1624. Boolean StopOnFirstHit = True
  1625. Boolean StopWhenNoRemainingDamage = True
  1626. Boolean ExtendTrajectoryToMapBounds = True
  1627. Single ParabolaHeightToLengthRatio = 0.1
  1628. Single Range = ∞
  1629. Single AoeRadius = ∞
  1630. Single ConeRadius = 1
  1631. String ProjectileOrigin = "EXT_BashPoint"
  1632. Int32 AutoFireShotCount = 1
  1633. Int32 ProjectilesPerShot = 1
  1634. Int32 RageBurstsWhenInfiniteCharges = 10
  1635. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  1636. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  1637. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  1638. Single ExplosionImpactForce = 4000
  1639. Boolean OverrideAimIKSettings = True
  1640. Boolean DisableAimIKForMeleeRange = True
  1641. =========================================================================================
  1642. Name = "ElectricReinforcement_AbilityDef"
  1643. guid = "3a943334-dd5c-4fc4-ea2e-eb21c9b4138d"
  1644. Boolean Active = True
  1645. Boolean AvailableToAI = True
  1646. Boolean AvailableToHumanPlayer = True
  1647. Boolean TrackWithCamera = False
  1648. Boolean SnapToFloorHeight = True
  1649. Boolean IgnoreForEndOfCharTurn = False
  1650. Boolean UsableOnNonSelectedEquipment = False
  1651. Boolean UsableOnNonProficientEquipment = True
  1652. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1653. Boolean UsableOnDisabledActor = False
  1654. Int32 UsesPerTurn = -1
  1655. Boolean EndsTurn = False
  1656. Single ActionPointCost = 0
  1657. Single WillPointCost = 6
  1658. Boolean ApplyTraitsOnActivate = True
  1659. Int32 AnimType = 1
  1660. Int32 RequiredCharges = 1
  1661. Int32 ContributionPointsOnUse = 0
  1662. Boolean ApplyStatusToAllTargets = True
  1663. Boolean RemoveStatusOnAbilityRemoving = True
  1664. Boolean CheckAgainstTargetWillpower = False
  1665. =========================================================================================
  1666. Name = "ElectricTentacleAttack_AbilityDef"
  1667. guid = "d8e6ba1f-f2c4-11d4-6a37-d8797dc69cf9"
  1668. Boolean Active = True
  1669. Boolean AvailableToAI = True
  1670. Boolean AvailableToHumanPlayer = True
  1671. Boolean TrackWithCamera = False
  1672. Boolean SnapToFloorHeight = True
  1673. Boolean IgnoreForEndOfCharTurn = False
  1674. Boolean UsableOnNonSelectedEquipment = False
  1675. Boolean UsableOnNonProficientEquipment = True
  1676. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1677. Boolean UsableOnDisabledActor = False
  1678. Int32 UsesPerTurn = -1
  1679. Boolean EndsTurn = False
  1680. Single ActionPointCost = 0.5
  1681. Single WillPointCost = 3
  1682. Boolean ApplyTraitsOnActivate = True
  1683. Int32 AnimType = 1
  1684. Int32 RequiredCharges = 1
  1685. Int32 ContributionPointsOnUse = 0
  1686. UInt32 ConsumedCharges = 0
  1687. BashingWith BashWith = 1
  1688. DamagePayload DamagePayload
  1689. DamageKeywords
  1690. int size = 3
  1691. [0]
  1692. DamageKeywordPair data
  1693. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206311}
  1694. Single Value = 10
  1695. [1]
  1696. DamageKeywordPair data
  1697. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206316}
  1698. Single Value = 40
  1699. [2]
  1700. DamageKeywordPair data
  1701. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206315}
  1702. Single Value = 20
  1703. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206334}
  1704. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  1705. Single DamageValue = 10
  1706. Single ArmourPiercing = 0
  1707. Int32 ArmourShredProbabilityPerc = 0
  1708. Single ArmourShred = 0
  1709. Single ActorMultiplier = 1
  1710. Single BodyPartMultiplier = 1
  1711. Single ObjectMultiplier = 1
  1712. DamageDeliveryType DamageDeliveryType = 0
  1713. Single Speed = 200
  1714. Boolean StopOnFirstHit = True
  1715. Boolean StopWhenNoRemainingDamage = True
  1716. Boolean ExtendTrajectoryToMapBounds = True
  1717. Single ParabolaHeightToLengthRatio = 0.1
  1718. Single Range = ∞
  1719. Single AoeRadius = ∞
  1720. Single ConeRadius = 1
  1721. String ProjectileOrigin = "EXT_BashPoint"
  1722. Int32 AutoFireShotCount = 1
  1723. Int32 ProjectilesPerShot = 1
  1724. Int32 RageBurstsWhenInfiniteCharges = 10
  1725. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 214648}
  1726. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  1727. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  1728. Single ExplosionImpactForce = 4000
  1729. Boolean OverrideAimIKSettings = True
  1730. Boolean DisableAimIKForMeleeRange = True
  1731. =========================================================================================
  1732. Name = "EndTurn_AbilityDef"
  1733. guid = "5079a209-e80c-cfe4-8834-824cd8c1d2a3"
  1734. Boolean Active = False
  1735. Boolean AvailableToAI = True
  1736. Boolean AvailableToHumanPlayer = True
  1737. Boolean TrackWithCamera = False
  1738. Boolean SnapToFloorHeight = True
  1739. Boolean IgnoreForEndOfCharTurn = False
  1740. Boolean UsableOnNonSelectedEquipment = False
  1741. Boolean UsableOnNonProficientEquipment = True
  1742. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1743. Boolean UsableOnDisabledActor = False
  1744. Int32 UsesPerTurn = 1
  1745. Boolean EndsTurn = True
  1746. Single ActionPointCost = 0
  1747. Single WillPointCost = 0
  1748. Boolean ApplyTraitsOnActivate = True
  1749. Int32 AnimType = 1
  1750. Int32 RequiredCharges = 1
  1751. Int32 ContributionPointsOnUse = 0
  1752. =========================================================================================
  1753. Name = "EnhancedVision_AbilityDef"
  1754. guid = "94b5e1df-83c8-9c74-fa4f-104708cd017c"
  1755. Boolean Active = False
  1756. Boolean AvailableToAI = True
  1757. Boolean AvailableToHumanPlayer = True
  1758. Boolean TrackWithCamera = False
  1759. Boolean SnapToFloorHeight = True
  1760. Boolean IgnoreForEndOfCharTurn = False
  1761. Boolean UsableOnNonSelectedEquipment = False
  1762. Boolean UsableOnNonProficientEquipment = True
  1763. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1764. Boolean UsableOnDisabledActor = False
  1765. Int32 UsesPerTurn = -1
  1766. Boolean EndsTurn = False
  1767. Single ActionPointCost = 0
  1768. Single WillPointCost = 0
  1769. Boolean ApplyTraitsOnActivate = True
  1770. Int32 AnimType = 1
  1771. Int32 RequiredCharges = 1
  1772. Int32 ContributionPointsOnUse = 0
  1773. ItemTagStatModifications
  1774. int size = 1
  1775. [0]
  1776. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203650}
  1777. ItemStatModification EquipmentStatModification
  1778. Perception
  1779. Add
  1780. Single Value = 5
  1781. =========================================================================================
  1782. Name = "EnterVehicle_AbilityDef"
  1783. guid = "fdc80b78-dba5-9b14-6846-23fcf8b658b8"
  1784. Boolean Active = True
  1785. Boolean AvailableToAI = True
  1786. Boolean AvailableToHumanPlayer = True
  1787. Boolean TrackWithCamera = True
  1788. Boolean SnapToFloorHeight = True
  1789. Boolean IgnoreForEndOfCharTurn = False
  1790. Boolean UsableOnNonSelectedEquipment = False
  1791. Boolean UsableOnNonProficientEquipment = True
  1792. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1793. Boolean UsableOnDisabledActor = False
  1794. Int32 UsesPerTurn = 0
  1795. Boolean EndsTurn = False
  1796. Single ActionPointCost = 0
  1797. Single WillPointCost = 0
  1798. Boolean ApplyTraitsOnActivate = False
  1799. Int32 AnimType = 1
  1800. Int32 RequiredCharges = 1
  1801. Int32 ContributionPointsOnUse = 0
  1802. Boolean InstantNavigation = False
  1803. =========================================================================================
  1804. Name = "EnterVehicle_Instant_AbilityDef"
  1805. guid = "d55a618d-b8a4-d204-da7e-928e13fad4b7"
  1806. Boolean Active = True
  1807. Boolean AvailableToAI = False
  1808. Boolean AvailableToHumanPlayer = True
  1809. Boolean TrackWithCamera = True
  1810. Boolean SnapToFloorHeight = True
  1811. Boolean IgnoreForEndOfCharTurn = False
  1812. Boolean UsableOnNonSelectedEquipment = False
  1813. Boolean UsableOnNonProficientEquipment = True
  1814. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1815. Boolean UsableOnDisabledActor = False
  1816. Int32 UsesPerTurn = 0
  1817. Boolean EndsTurn = True
  1818. Single ActionPointCost = 0
  1819. Single WillPointCost = 0
  1820. Boolean ApplyTraitsOnActivate = False
  1821. Int32 AnimType = 1
  1822. Int32 RequiredCharges = 1
  1823. Int32 ContributionPointsOnUse = 0
  1824. Boolean InstantNavigation = True
  1825. =========================================================================================
  1826. Name = "Exalted_InducePanic_AbilityDef"
  1827. guid = "2ea17c57-95d6-74f4-5aab-49610287a05a"
  1828. Boolean Active = True
  1829. Boolean AvailableToAI = True
  1830. Boolean AvailableToHumanPlayer = True
  1831. Boolean TrackWithCamera = False
  1832. Boolean SnapToFloorHeight = True
  1833. Boolean IgnoreForEndOfCharTurn = False
  1834. Boolean UsableOnNonSelectedEquipment = False
  1835. Boolean UsableOnNonProficientEquipment = True
  1836. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1837. Boolean UsableOnDisabledActor = False
  1838. Int32 UsesPerTurn = -1
  1839. Boolean EndsTurn = False
  1840. Single ActionPointCost = 0
  1841. Single WillPointCost = 2
  1842. Boolean ApplyTraitsOnActivate = True
  1843. Int32 AnimType = 1
  1844. Int32 RequiredCharges = 1
  1845. Int32 ContributionPointsOnUse = 0
  1846. Boolean ApplyStatusToAllTargets = False
  1847. Boolean RemoveStatusOnAbilityRemoving = False
  1848. Boolean CheckAgainstTargetWillpower = True
  1849. =========================================================================================
  1850. Name = "Exalted_MindControl_AbilityDef"
  1851. guid = "e63f8be7-b92c-aaf4-599c-37db25f3dd40"
  1852. Boolean Active = True
  1853. Boolean AvailableToAI = True
  1854. Boolean AvailableToHumanPlayer = True
  1855. Boolean TrackWithCamera = True
  1856. Boolean SnapToFloorHeight = True
  1857. Boolean IgnoreForEndOfCharTurn = False
  1858. Boolean UsableOnNonSelectedEquipment = False
  1859. Boolean UsableOnNonProficientEquipment = True
  1860. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1861. Boolean UsableOnDisabledActor = False
  1862. Int32 UsesPerTurn = -1
  1863. Boolean EndsTurn = False
  1864. Single ActionPointCost = 0
  1865. Single WillPointCost = 0
  1866. Boolean ApplyTraitsOnActivate = True
  1867. Int32 AnimType = 1
  1868. Int32 RequiredCharges = 1
  1869. Int32 ContributionPointsOnUse = 0
  1870. PPtr<MindControlStatusDef> MindControlStatusDef = {fileID: 0, pathID: 206422}
  1871. PPtr<TacStatusDef> ControlsActorStatusDef = {fileID: 0, pathID: 206398}
  1872. Boolean AttachToTarget = False
  1873. Boolean HasWillPointsUpkeep = True
  1874. Boolean CheckAgainstTargetWillPoints = True
  1875. Single FailureToControlPenalty = 0.25
  1876. =========================================================================================
  1877. Name = "Exalted_MindCrush_AbilityDef"
  1878. guid = "6d239dfc-bb66-d834-cb46-99b21ba5a644"
  1879. Boolean Active = True
  1880. Boolean AvailableToAI = True
  1881. Boolean AvailableToHumanPlayer = True
  1882. Boolean TrackWithCamera = False
  1883. Boolean SnapToFloorHeight = True
  1884. Boolean IgnoreForEndOfCharTurn = False
  1885. Boolean UsableOnNonSelectedEquipment = False
  1886. Boolean UsableOnNonProficientEquipment = True
  1887. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1888. Boolean UsableOnDisabledActor = False
  1889. Int32 UsesPerTurn = -1
  1890. Boolean EndsTurn = False
  1891. Single ActionPointCost = 0
  1892. Single WillPointCost = 6
  1893. Boolean ApplyTraitsOnActivate = True
  1894. Int32 AnimType = 1
  1895. Int32 RequiredCharges = 1
  1896. Int32 ContributionPointsOnUse = 0
  1897. PPtr<EffectDef> EffectDef = {fileID: 0, pathID: 210481}
  1898. Boolean ApplyOnStartTurn = False
  1899. Boolean ApplyToAllTargets = True
  1900. Boolean ApplyOnMove = False
  1901. Boolean CheckApplicationConditions = False
  1902. Boolean SimulatesDamage = True
  1903. Boolean MultipleTargetSimulation = True
  1904. =========================================================================================
  1905. Name = "Exalted_MistBreather_AbilityDef"
  1906. guid = "3fd3640b-5935-73c4-4b19-8172f4b96f90"
  1907. Boolean Active = True
  1908. Boolean AvailableToAI = True
  1909. Boolean AvailableToHumanPlayer = True
  1910. Boolean TrackWithCamera = False
  1911. Boolean SnapToFloorHeight = True
  1912. Boolean IgnoreForEndOfCharTurn = False
  1913. Boolean UsableOnNonSelectedEquipment = False
  1914. Boolean UsableOnNonProficientEquipment = True
  1915. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1916. Boolean UsableOnDisabledActor = False
  1917. Int32 UsesPerTurn = -1
  1918. Boolean EndsTurn = False
  1919. Single ActionPointCost = 0.5
  1920. Single WillPointCost = 0
  1921. Boolean ApplyTraitsOnActivate = True
  1922. Int32 AnimType = 1
  1923. Int32 RequiredCharges = 1
  1924. Int32 ContributionPointsOnUse = 0
  1925. PPtr<EffectDef> EffectDef = {fileID: 0, pathID: 211758}
  1926. Boolean ApplyOnStartTurn = False
  1927. Boolean ApplyToAllTargets = False
  1928. Boolean ApplyOnMove = False
  1929. Boolean CheckApplicationConditions = False
  1930. Boolean SimulatesDamage = False
  1931. Boolean MultipleTargetSimulation = False
  1932. =========================================================================================
  1933. Name = "Exalted_PsychicScream_AbilityDef"
  1934. guid = "1ce7ba1d-5b89-a5b4-79e0-c59150d059b2"
  1935. Boolean Active = True
  1936. Boolean AvailableToAI = True
  1937. Boolean AvailableToHumanPlayer = True
  1938. Boolean TrackWithCamera = False
  1939. Boolean SnapToFloorHeight = True
  1940. Boolean IgnoreForEndOfCharTurn = False
  1941. Boolean UsableOnNonSelectedEquipment = False
  1942. Boolean UsableOnNonProficientEquipment = True
  1943. Boolean UsableOnEquipmentWithInsufficientCharges = False
  1944. Boolean UsableOnDisabledActor = False
  1945. Int32 UsesPerTurn = -1
  1946. Boolean EndsTurn = False
  1947. Single ActionPointCost = 0.75
  1948. Single WillPointCost = 4
  1949. Boolean ApplyTraitsOnActivate = True
  1950. Int32 AnimType = 1
  1951. Int32 RequiredCharges = 1
  1952. Int32 ContributionPointsOnUse = 0
  1953. DamagePayload DamagePayload
  1954. DamageKeywords
  1955. int size = 1
  1956. [0]
  1957. DamageKeywordPair data
  1958. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206318}
  1959. Single Value = 10
  1960. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206349}
  1961. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  1962. Single DamageValue = 60
  1963. Single ArmourPiercing = 0
  1964. Int32 ArmourShredProbabilityPerc = 0
  1965. Single ArmourShred = 0
  1966. Single ActorMultiplier = 1
  1967. Single BodyPartMultiplier = 1
  1968. Single ObjectMultiplier = 1
  1969. DamageDeliveryType DamageDeliveryType = 3
  1970. Single Speed = 100
  1971. Boolean StopOnFirstHit = False
  1972. Boolean StopWhenNoRemainingDamage = True
  1973. Boolean ExtendTrajectoryToMapBounds = False
  1974. Single ParabolaHeightToLengthRatio = 0.1
  1975. Single Range = 0
  1976. Single AoeRadius = 8
  1977. Single ConeRadius = 1
  1978. String ProjectileOrigin = ""
  1979. Int32 AutoFireShotCount = 1
  1980. Int32 ProjectilesPerShot = 1
  1981. Int32 RageBurstsWhenInfiniteCharges = 10
  1982. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  1983. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  1984. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  1985. Single ExplosionImpactForce = 4000
  1986. Boolean OverrideAimIKSettings = False
  1987. Boolean DisableAimIKForMeleeRange = False
  1988. =========================================================================================
  1989. Name = "Exalted_ReleaseControl_AbilityDef"
  1990. guid = "9312512e-c935-9804-ea36-d5f90c83e217"
  1991. Boolean Active = True
  1992. Boolean AvailableToAI = True
  1993. Boolean AvailableToHumanPlayer = True
  1994. Boolean TrackWithCamera = False
  1995. Boolean SnapToFloorHeight = True
  1996. Boolean IgnoreForEndOfCharTurn = False
  1997. Boolean UsableOnNonSelectedEquipment = False
  1998. Boolean UsableOnNonProficientEquipment = True
  1999. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2000. Boolean UsableOnDisabledActor = False
  2001. Int32 UsesPerTurn = -1
  2002. Boolean EndsTurn = False
  2003. Single ActionPointCost = 0
  2004. Single WillPointCost = 0
  2005. Boolean ApplyTraitsOnActivate = True
  2006. Int32 AnimType = -1
  2007. Int32 RequiredCharges = 1
  2008. Int32 ContributionPointsOnUse = 0
  2009. PPtr<MindControlStatusDef> MindControlStatusDef = {fileID: 0, pathID: 206422}
  2010. =========================================================================================
  2011. Name = "ExaltedInteractWithYuggothian_AbilityDef"
  2012. guid = "8f58834a-e913-9394-891f-587ad5983006"
  2013. Boolean Active = True
  2014. Boolean AvailableToAI = True
  2015. Boolean AvailableToHumanPlayer = True
  2016. Boolean TrackWithCamera = True
  2017. Boolean SnapToFloorHeight = True
  2018. Boolean IgnoreForEndOfCharTurn = False
  2019. Boolean UsableOnNonSelectedEquipment = False
  2020. Boolean UsableOnNonProficientEquipment = True
  2021. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2022. Boolean UsableOnDisabledActor = False
  2023. Int32 UsesPerTurn = -1
  2024. Boolean EndsTurn = False
  2025. Single ActionPointCost = 0
  2026. Single WillPointCost = 0
  2027. Boolean ApplyTraitsOnActivate = True
  2028. Int32 AnimType = 1
  2029. Int32 RequiredCharges = 1
  2030. Int32 ContributionPointsOnUse = 0
  2031. PPtr<StatusDef> ActiveInteractableConsoleStatusDef = {fileID: 0, pathID: 206458}
  2032. PPtr<TacStatusDef> ActivatedConsoleStatusDef = {fileID: 0, pathID: 206397}
  2033. ItemDef[] RequiredItemDefs
  2034. int size = 0
  2035. Boolean FaceTarget = True
  2036. =========================================================================================
  2037. Name = "ExitMission_AbilityDef"
  2038. guid = "bd06b4cd-5b79-de54-5adf-a7c6e9a7a2e3"
  2039. Boolean Active = True
  2040. Boolean AvailableToAI = True
  2041. Boolean AvailableToHumanPlayer = True
  2042. Boolean TrackWithCamera = False
  2043. Boolean SnapToFloorHeight = True
  2044. Boolean IgnoreForEndOfCharTurn = False
  2045. Boolean UsableOnNonSelectedEquipment = True
  2046. Boolean UsableOnNonProficientEquipment = True
  2047. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2048. Boolean UsableOnDisabledActor = False
  2049. Int32 UsesPerTurn = 1
  2050. Boolean EndsTurn = True
  2051. Single ActionPointCost = 0
  2052. Single WillPointCost = 0
  2053. Boolean ApplyTraitsOnActivate = True
  2054. Int32 AnimType = 1
  2055. Int32 RequiredCharges = 1
  2056. Int32 ContributionPointsOnUse = 0
  2057. PPtr<EvacuatedStatusDef> EvacuatedStatusDef = {fileID: 0, pathID: 206406}
  2058. =========================================================================================
  2059. Name = "ExitVehicle_AbilityDef"
  2060. guid = "acab64f4-c00b-00b4-998a-cf56cde5b541"
  2061. Boolean Active = True
  2062. Boolean AvailableToAI = True
  2063. Boolean AvailableToHumanPlayer = True
  2064. Boolean TrackWithCamera = False
  2065. Boolean SnapToFloorHeight = True
  2066. Boolean IgnoreForEndOfCharTurn = False
  2067. Boolean UsableOnNonSelectedEquipment = False
  2068. Boolean UsableOnNonProficientEquipment = True
  2069. Boolean UsableOnEquipmentWithInsufficientCharges = True
  2070. Boolean UsableOnDisabledActor = False
  2071. Int32 UsesPerTurn = 0
  2072. Boolean EndsTurn = False
  2073. Single ActionPointCost = 0.5
  2074. Single WillPointCost = 0
  2075. Boolean ApplyTraitsOnActivate = True
  2076. Int32 AnimType = 1
  2077. Int32 RequiredCharges = 1
  2078. Int32 ContributionPointsOnUse = 0
  2079. Boolean InstantNavigation = False
  2080. =========================================================================================
  2081. Name = "ExitVehicle_Instant_AbilityDef"
  2082. guid = "8206e722-7970-9024-99b5-fad1a0f90e37"
  2083. Boolean Active = True
  2084. Boolean AvailableToAI = False
  2085. Boolean AvailableToHumanPlayer = True
  2086. Boolean TrackWithCamera = False
  2087. Boolean SnapToFloorHeight = True
  2088. Boolean IgnoreForEndOfCharTurn = False
  2089. Boolean UsableOnNonSelectedEquipment = False
  2090. Boolean UsableOnNonProficientEquipment = True
  2091. Boolean UsableOnEquipmentWithInsufficientCharges = True
  2092. Boolean UsableOnDisabledActor = False
  2093. Int32 UsesPerTurn = 0
  2094. Boolean EndsTurn = False
  2095. Single ActionPointCost = 0
  2096. Single WillPointCost = 0
  2097. Boolean ApplyTraitsOnActivate = True
  2098. Int32 AnimType = 1
  2099. Int32 RequiredCharges = 1
  2100. Int32 ContributionPointsOnUse = 0
  2101. Boolean InstantNavigation = True
  2102. =========================================================================================
  2103. Name = "ExpertHealer_AbilityDef"
  2104. guid = "dcaa2aa0-24ee-ffd4-6b1e-e63f54e4cbaf"
  2105. Boolean Active = False
  2106. Boolean AvailableToAI = True
  2107. Boolean AvailableToHumanPlayer = True
  2108. Boolean TrackWithCamera = False
  2109. Boolean SnapToFloorHeight = True
  2110. Boolean IgnoreForEndOfCharTurn = False
  2111. Boolean UsableOnNonSelectedEquipment = False
  2112. Boolean UsableOnNonProficientEquipment = True
  2113. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2114. Boolean UsableOnDisabledActor = False
  2115. Int32 UsesPerTurn = -1
  2116. Boolean EndsTurn = False
  2117. Single ActionPointCost = 0
  2118. Single WillPointCost = 0
  2119. Boolean ApplyTraitsOnActivate = True
  2120. Int32 AnimType = 1
  2121. Int32 RequiredCharges = 1
  2122. Int32 ContributionPointsOnUse = 0
  2123. StatModifications
  2124. int size = 1
  2125. [0]
  2126. Healing
  2127. Multiple
  2128. Single Value = 1.5
  2129. =========================================================================================
  2130. Name = "ExpertHeavyWeapons_AbilityDef"
  2131. guid = "8169d3d0-8d50-14a4-098d-2ab3e0dd55bc"
  2132. Boolean Active = False
  2133. Boolean AvailableToAI = True
  2134. Boolean AvailableToHumanPlayer = True
  2135. Boolean TrackWithCamera = False
  2136. Boolean SnapToFloorHeight = True
  2137. Boolean IgnoreForEndOfCharTurn = False
  2138. Boolean UsableOnNonSelectedEquipment = False
  2139. Boolean UsableOnNonProficientEquipment = True
  2140. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2141. Boolean UsableOnDisabledActor = False
  2142. Int32 UsesPerTurn = -1
  2143. Boolean EndsTurn = False
  2144. Single ActionPointCost = 0
  2145. Single WillPointCost = 0
  2146. Boolean ApplyTraitsOnActivate = True
  2147. Int32 AnimType = 1
  2148. Int32 RequiredCharges = 1
  2149. Int32 ContributionPointsOnUse = 0
  2150. ItemTagStatModifications
  2151. int size = 4
  2152. [0]
  2153. Heavy Weapons
  2154. ItemStatModification EquipmentStatModification
  2155. Damage
  2156. Multiple
  2157. Single Value = 1.2
  2158. [1]
  2159. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203733}
  2160. ItemStatModification EquipmentStatModification
  2161. Damage
  2162. Multiple
  2163. Single Value = 1.2
  2164. [2]
  2165. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203735}
  2166. ItemStatModification EquipmentStatModification
  2167. Damage
  2168. Multiple
  2169. Single Value = 1.2
  2170. [3]
  2171. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203729}
  2172. ItemStatModification EquipmentStatModification
  2173. Damage
  2174. Multiple
  2175. Single Value = 1.2
  2176. =========================================================================================
  2177. Name = "ExpertLightWeapons_AbilityDef"
  2178. guid = "5d26564f-d648-3094-ca84-1c12fa6702fc"
  2179. Boolean Active = False
  2180. Boolean AvailableToAI = True
  2181. Boolean AvailableToHumanPlayer = True
  2182. Boolean TrackWithCamera = False
  2183. Boolean SnapToFloorHeight = True
  2184. Boolean IgnoreForEndOfCharTurn = False
  2185. Boolean UsableOnNonSelectedEquipment = False
  2186. Boolean UsableOnNonProficientEquipment = True
  2187. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2188. Boolean UsableOnDisabledActor = False
  2189. Int32 UsesPerTurn = -1
  2190. Boolean EndsTurn = False
  2191. Single ActionPointCost = 0
  2192. Single WillPointCost = 0
  2193. Boolean ApplyTraitsOnActivate = True
  2194. Int32 AnimType = 1
  2195. Int32 RequiredCharges = 1
  2196. Int32 ContributionPointsOnUse = 0
  2197. ItemTagStatModifications
  2198. int size = 4
  2199. [0]
  2200. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203749}
  2201. ItemStatModification EquipmentStatModification
  2202. Damage
  2203. Multiple
  2204. Single Value = 1.2
  2205. [1]
  2206. Sniper
  2207. ItemStatModification EquipmentStatModification
  2208. Damage
  2209. Multiple
  2210. Single Value = 1.2
  2211. [2]
  2212. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203759}
  2213. ItemStatModification EquipmentStatModification
  2214. Damage
  2215. Multiple
  2216. Single Value = 1.2
  2217. [3]
  2218. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203753}
  2219. ItemStatModification EquipmentStatModification
  2220. Damage
  2221. Multiple
  2222. Single Value = 1.2
  2223. =========================================================================================
  2224. Name = "ExpertMelee_AbilityDef"
  2225. guid = "b71c3691-b631-1bb4-4864-87a60e0e768b"
  2226. Boolean Active = False
  2227. Boolean AvailableToAI = True
  2228. Boolean AvailableToHumanPlayer = True
  2229. Boolean TrackWithCamera = False
  2230. Boolean SnapToFloorHeight = True
  2231. Boolean IgnoreForEndOfCharTurn = False
  2232. Boolean UsableOnNonSelectedEquipment = False
  2233. Boolean UsableOnNonProficientEquipment = True
  2234. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2235. Boolean UsableOnDisabledActor = False
  2236. Int32 UsesPerTurn = -1
  2237. Boolean EndsTurn = False
  2238. Single ActionPointCost = 0
  2239. Single WillPointCost = 0
  2240. Boolean ApplyTraitsOnActivate = True
  2241. Int32 AnimType = 1
  2242. Int32 RequiredCharges = 1
  2243. Int32 ContributionPointsOnUse = 0
  2244. ItemTagStatModifications
  2245. int size = 1
  2246. [0]
  2247. Melee Weapons
  2248. ItemStatModification EquipmentStatModification
  2249. Damage
  2250. Multiple
  2251. Single Value = 1.25
  2252. =========================================================================================
  2253. Name = "ExpertMountedWeapons_AbilityDef"
  2254. guid = "1874037c-8684-0644-98c7-7180d1cf18a2"
  2255. Boolean Active = False
  2256. Boolean AvailableToAI = True
  2257. Boolean AvailableToHumanPlayer = True
  2258. Boolean TrackWithCamera = False
  2259. Boolean SnapToFloorHeight = True
  2260. Boolean IgnoreForEndOfCharTurn = False
  2261. Boolean UsableOnNonSelectedEquipment = False
  2262. Boolean UsableOnNonProficientEquipment = True
  2263. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2264. Boolean UsableOnDisabledActor = False
  2265. Int32 UsesPerTurn = -1
  2266. Boolean EndsTurn = False
  2267. Single ActionPointCost = 0
  2268. Single WillPointCost = 0
  2269. Boolean ApplyTraitsOnActivate = True
  2270. Int32 AnimType = 1
  2271. Int32 RequiredCharges = 1
  2272. Int32 ContributionPointsOnUse = 0
  2273. ItemTagStatModifications
  2274. int size = 1
  2275. [0]
  2276. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203719}
  2277. ItemStatModification EquipmentStatModification
  2278. Throw
  2279. Multiple
  2280. Single Value = 1.2
  2281. =========================================================================================
  2282. Name = "ExpertPacker_AbilityDef"
  2283. guid = "c736ae16-dde9-0cc4-5921-bd3870705876"
  2284. Boolean Active = False
  2285. Boolean AvailableToAI = True
  2286. Boolean AvailableToHumanPlayer = True
  2287. Boolean TrackWithCamera = False
  2288. Boolean SnapToFloorHeight = True
  2289. Boolean IgnoreForEndOfCharTurn = False
  2290. Boolean UsableOnNonSelectedEquipment = False
  2291. Boolean UsableOnNonProficientEquipment = True
  2292. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2293. Boolean UsableOnDisabledActor = False
  2294. Int32 UsesPerTurn = -1
  2295. Boolean EndsTurn = False
  2296. Single ActionPointCost = 0
  2297. Single WillPointCost = 0
  2298. Boolean ApplyTraitsOnActivate = True
  2299. Int32 AnimType = 1
  2300. Int32 RequiredCharges = 1
  2301. Int32 ContributionPointsOnUse = 0
  2302. StatModifications
  2303. int size = 1
  2304. [0]
  2305. Carry Weight
  2306. Multiple2
  2307. Single Value = 1.25
  2308. =========================================================================================
  2309. Name = "ExpertRunner_AbilityDef"
  2310. guid = "4601e6d0-98ad-5d04-2962-d6e8bf7f9478"
  2311. Boolean Active = False
  2312. Boolean AvailableToAI = True
  2313. Boolean AvailableToHumanPlayer = True
  2314. Boolean TrackWithCamera = False
  2315. Boolean SnapToFloorHeight = True
  2316. Boolean IgnoreForEndOfCharTurn = False
  2317. Boolean UsableOnNonSelectedEquipment = False
  2318. Boolean UsableOnNonProficientEquipment = True
  2319. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2320. Boolean UsableOnDisabledActor = False
  2321. Int32 UsesPerTurn = -1
  2322. Boolean EndsTurn = False
  2323. Single ActionPointCost = 0
  2324. Single WillPointCost = 0
  2325. Boolean ApplyTraitsOnActivate = True
  2326. Int32 AnimType = 1
  2327. Int32 RequiredCharges = 1
  2328. Int32 ContributionPointsOnUse = 0
  2329. StatModifications
  2330. int size = 1
  2331. [0]
  2332. Speed
  2333. Add
  2334. Single Value = 2
  2335. =========================================================================================
  2336. Name = "ExpertShooter_AbilityDef"
  2337. guid = "79c72be6-9496-f1d4-1b50-fa9577669b0e"
  2338. Boolean Active = False
  2339. Boolean AvailableToAI = True
  2340. Boolean AvailableToHumanPlayer = True
  2341. Boolean TrackWithCamera = False
  2342. Boolean SnapToFloorHeight = True
  2343. Boolean IgnoreForEndOfCharTurn = False
  2344. Boolean UsableOnNonSelectedEquipment = False
  2345. Boolean UsableOnNonProficientEquipment = True
  2346. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2347. Boolean UsableOnDisabledActor = False
  2348. Int32 UsesPerTurn = -1
  2349. Boolean EndsTurn = False
  2350. Single ActionPointCost = 0
  2351. Single WillPointCost = 0
  2352. Boolean ApplyTraitsOnActivate = True
  2353. Int32 AnimType = 1
  2354. Int32 RequiredCharges = 1
  2355. Int32 ContributionPointsOnUse = 0
  2356. StatModifications
  2357. int size = 1
  2358. [0]
  2359. Accuracy
  2360. Add
  2361. Single Value = 0.2
  2362. =========================================================================================
  2363. Name = "ExpertThrower_AbilityDef"
  2364. guid = "d1da9764-6b37-eba4-3a80-b2aceab44f87"
  2365. Boolean Active = False
  2366. Boolean AvailableToAI = True
  2367. Boolean AvailableToHumanPlayer = True
  2368. Boolean TrackWithCamera = False
  2369. Boolean SnapToFloorHeight = True
  2370. Boolean IgnoreForEndOfCharTurn = False
  2371. Boolean UsableOnNonSelectedEquipment = False
  2372. Boolean UsableOnNonProficientEquipment = True
  2373. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2374. Boolean UsableOnDisabledActor = False
  2375. Int32 UsesPerTurn = -1
  2376. Boolean EndsTurn = False
  2377. Single ActionPointCost = 0
  2378. Single WillPointCost = 0
  2379. Boolean ApplyTraitsOnActivate = True
  2380. Int32 AnimType = 1
  2381. Int32 RequiredCharges = 1
  2382. Int32 ContributionPointsOnUse = 0
  2383. ItemTagStatModifications
  2384. int size = 1
  2385. [0]
  2386. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203752}
  2387. ItemStatModification EquipmentStatModification
  2388. Throw
  2389. Multiple
  2390. Single Value = 1.5
  2391. =========================================================================================
  2392. Name = "ExtraMove_AbilityDef"
  2393. guid = "d4682fd7-c421-7974-6be6-cbc0343d5c6b"
  2394. Boolean Active = True
  2395. Boolean AvailableToAI = True
  2396. Boolean AvailableToHumanPlayer = True
  2397. Boolean TrackWithCamera = False
  2398. Boolean SnapToFloorHeight = True
  2399. Boolean IgnoreForEndOfCharTurn = False
  2400. Boolean UsableOnNonSelectedEquipment = False
  2401. Boolean UsableOnNonProficientEquipment = True
  2402. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2403. Boolean UsableOnDisabledActor = False
  2404. Int32 UsesPerTurn = 0
  2405. Boolean EndsTurn = False
  2406. Single ActionPointCost = 0
  2407. Single WillPointCost = 5
  2408. Boolean ApplyTraitsOnActivate = True
  2409. Int32 AnimType = -1
  2410. Int32 RequiredCharges = 1
  2411. Int32 ContributionPointsOnUse = 0
  2412. Single ActionPointsReturnedPerc = 50
  2413. =========================================================================================
  2414. Name = "ExtremeFocus_AbilityDef"
  2415. guid = "f0a009b6-c202-9264-ea31-f4552b83d7cc"
  2416. Boolean Active = False
  2417. Boolean AvailableToAI = True
  2418. Boolean AvailableToHumanPlayer = True
  2419. Boolean TrackWithCamera = False
  2420. Boolean SnapToFloorHeight = True
  2421. Boolean IgnoreForEndOfCharTurn = False
  2422. Boolean UsableOnNonSelectedEquipment = False
  2423. Boolean UsableOnNonProficientEquipment = True
  2424. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2425. Boolean UsableOnDisabledActor = False
  2426. Int32 UsesPerTurn = -1
  2427. Boolean EndsTurn = False
  2428. Single ActionPointCost = 0
  2429. Single WillPointCost = 0
  2430. Boolean ApplyTraitsOnActivate = True
  2431. Int32 AnimType = 1
  2432. Int32 RequiredCharges = 1
  2433. Int32 ContributionPointsOnUse = 0
  2434. Boolean ApplyStatusToAllTargets = False
  2435. Boolean RemoveStatusOnAbilityRemoving = True
  2436. Boolean CheckAgainstTargetWillpower = False
  2437. =========================================================================================
  2438. Name = "Facehugger_MindControl_AbilityDef"
  2439. guid = "03057b50-996a-3144-5939-add7627bb189"
  2440. Boolean Active = True
  2441. Boolean AvailableToAI = True
  2442. Boolean AvailableToHumanPlayer = True
  2443. Boolean TrackWithCamera = True
  2444. Boolean SnapToFloorHeight = True
  2445. Boolean IgnoreForEndOfCharTurn = False
  2446. Boolean UsableOnNonSelectedEquipment = False
  2447. Boolean UsableOnNonProficientEquipment = True
  2448. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2449. Boolean UsableOnDisabledActor = False
  2450. Int32 UsesPerTurn = 1
  2451. Boolean EndsTurn = True
  2452. Single ActionPointCost = 0
  2453. Single WillPointCost = 0
  2454. Boolean ApplyTraitsOnActivate = True
  2455. Int32 AnimType = 1
  2456. Int32 RequiredCharges = 1
  2457. Int32 ContributionPointsOnUse = 0
  2458. PPtr<MindControlStatusDef> MindControlStatusDef = {fileID: 0, pathID: 206422}
  2459. PPtr<TacStatusDef> ControlsActorStatusDef = {fileID: 0, pathID: 0}
  2460. Boolean AttachToTarget = True
  2461. Boolean HasWillPointsUpkeep = False
  2462. Boolean CheckAgainstTargetWillPoints = False
  2463. Single FailureToControlPenalty = 0.25
  2464. =========================================================================================
  2465. Name = "FallNoSupport_AbilityDef"
  2466. guid = "7b5383bf-3955-ee04-5a4f-7ca01ace6274"
  2467. Boolean Active = False
  2468. Boolean AvailableToAI = True
  2469. Boolean AvailableToHumanPlayer = True
  2470. Boolean TrackWithCamera = False
  2471. Boolean SnapToFloorHeight = True
  2472. Boolean IgnoreForEndOfCharTurn = False
  2473. Boolean UsableOnNonSelectedEquipment = False
  2474. Boolean UsableOnNonProficientEquipment = True
  2475. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2476. Boolean UsableOnDisabledActor = False
  2477. Int32 UsesPerTurn = 0
  2478. Boolean EndsTurn = False
  2479. Single ActionPointCost = 0
  2480. Single WillPointCost = 0
  2481. Boolean ApplyTraitsOnActivate = False
  2482. Int32 AnimType = 1
  2483. Int32 RequiredCharges = 1
  2484. Int32 ContributionPointsOnUse = 0
  2485. Single MaxFallSlopeDegrees = 30
  2486. Single FallDamagePerUnitHeight = 10
  2487. =========================================================================================
  2488. Name = "FastUse_AbilityDef"
  2489. guid = "3f8b32f5-6084-f544-aba0-c98af7db93c3"
  2490. Boolean Active = False
  2491. Boolean AvailableToAI = True
  2492. Boolean AvailableToHumanPlayer = True
  2493. Boolean TrackWithCamera = False
  2494. Boolean SnapToFloorHeight = True
  2495. Boolean IgnoreForEndOfCharTurn = False
  2496. Boolean UsableOnNonSelectedEquipment = False
  2497. Boolean UsableOnNonProficientEquipment = True
  2498. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2499. Boolean UsableOnDisabledActor = False
  2500. Int32 UsesPerTurn = -1
  2501. Boolean EndsTurn = False
  2502. Single ActionPointCost = 0
  2503. Single WillPointCost = 0
  2504. Boolean ApplyTraitsOnActivate = True
  2505. Int32 AnimType = 1
  2506. Int32 RequiredCharges = 1
  2507. Int32 ContributionPointsOnUse = 0
  2508. Boolean ApplyStatusToAllTargets = False
  2509. Boolean RemoveStatusOnAbilityRemoving = True
  2510. Boolean CheckAgainstTargetWillpower = False
  2511. =========================================================================================
  2512. Name = "FieldMedic_AbilityDef"
  2513. guid = "668e60f3-6a75-2154-69fa-9b5a13b29788"
  2514. Boolean Active = True
  2515. Boolean AvailableToAI = True
  2516. Boolean AvailableToHumanPlayer = True
  2517. Boolean TrackWithCamera = False
  2518. Boolean SnapToFloorHeight = True
  2519. Boolean IgnoreForEndOfCharTurn = False
  2520. Boolean UsableOnNonSelectedEquipment = False
  2521. Boolean UsableOnNonProficientEquipment = True
  2522. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2523. Boolean UsableOnDisabledActor = False
  2524. Int32 UsesPerTurn = -1
  2525. Boolean EndsTurn = False
  2526. Single ActionPointCost = 0.5
  2527. Single WillPointCost = 2
  2528. Boolean ApplyTraitsOnActivate = True
  2529. Int32 AnimType = 1
  2530. Int32 RequiredCharges = 1
  2531. Int32 ContributionPointsOnUse = 0
  2532. Boolean HealBodyParts = True
  2533. Boolean RestoresArmour = True
  2534. Single BodyPartHealAmount = 0
  2535. Single GeneralHealAmount = 0
  2536. UInt32 ConsumedCharges = 1
  2537. EffectConditionDef[] EffectConditions
  2538. int size = 0
  2539. PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 215658}
  2540. =========================================================================================
  2541. Name = "FireImmunity_DamageMultiplierAbilityDef"
  2542. guid = "8741b525-fd6d-bab4-e917-a49737a4ef95"
  2543. Boolean Active = False
  2544. Boolean AvailableToAI = True
  2545. Boolean AvailableToHumanPlayer = True
  2546. Boolean TrackWithCamera = False
  2547. Boolean SnapToFloorHeight = True
  2548. Boolean IgnoreForEndOfCharTurn = False
  2549. Boolean UsableOnNonSelectedEquipment = False
  2550. Boolean UsableOnNonProficientEquipment = True
  2551. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2552. Boolean UsableOnDisabledActor = False
  2553. Int32 UsesPerTurn = -1
  2554. Boolean EndsTurn = False
  2555. Single ActionPointCost = 0
  2556. Single WillPointCost = 0
  2557. Boolean ApplyTraitsOnActivate = True
  2558. Int32 AnimType = 1
  2559. Int32 RequiredCharges = 1
  2560. Int32 ContributionPointsOnUse = 0
  2561. PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206335}
  2562. Single Multiplier = 0
  2563. DamageMultiplierType MultiplierType = 1
  2564. =========================================================================================
  2565. Name = "FireResistant_DamageMultiplierAbilityDef"
  2566. guid = "83bd9d62-12f4-5d94-fbfc-c420d73cf5eb"
  2567. Boolean Active = False
  2568. Boolean AvailableToAI = True
  2569. Boolean AvailableToHumanPlayer = True
  2570. Boolean TrackWithCamera = False
  2571. Boolean SnapToFloorHeight = True
  2572. Boolean IgnoreForEndOfCharTurn = False
  2573. Boolean UsableOnNonSelectedEquipment = False
  2574. Boolean UsableOnNonProficientEquipment = True
  2575. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2576. Boolean UsableOnDisabledActor = False
  2577. Int32 UsesPerTurn = -1
  2578. Boolean EndsTurn = False
  2579. Single ActionPointCost = 0
  2580. Single WillPointCost = 0
  2581. Boolean ApplyTraitsOnActivate = True
  2582. Int32 AnimType = 1
  2583. Int32 RequiredCharges = 1
  2584. Int32 ContributionPointsOnUse = 0
  2585. PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206335}
  2586. Single Multiplier = 0.5
  2587. DamageMultiplierType MultiplierType = 1
  2588. =========================================================================================
  2589. Name = "FireVulnerability_DamageMultiplierAbilityDef"
  2590. guid = "3e362406-d616-1984-1b1d-b472979e05ff"
  2591. Boolean Active = False
  2592. Boolean AvailableToAI = True
  2593. Boolean AvailableToHumanPlayer = True
  2594. Boolean TrackWithCamera = False
  2595. Boolean SnapToFloorHeight = True
  2596. Boolean IgnoreForEndOfCharTurn = False
  2597. Boolean UsableOnNonSelectedEquipment = False
  2598. Boolean UsableOnNonProficientEquipment = True
  2599. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2600. Boolean UsableOnDisabledActor = False
  2601. Int32 UsesPerTurn = -1
  2602. Boolean EndsTurn = False
  2603. Single ActionPointCost = 0
  2604. Single WillPointCost = 0
  2605. Boolean ApplyTraitsOnActivate = True
  2606. Int32 AnimType = 1
  2607. Int32 RequiredCharges = 1
  2608. Int32 ContributionPointsOnUse = 0
  2609. PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206335}
  2610. Single Multiplier = 2
  2611. DamageMultiplierType MultiplierType = 1
  2612. =========================================================================================
  2613. Name = "FirewormEgg_StartPreparing_AbilityDef"
  2614. guid = "8694cce3-f54d-49a4-fbe2-6a63f46ad16d"
  2615. Boolean Active = False
  2616. Boolean AvailableToAI = True
  2617. Boolean AvailableToHumanPlayer = True
  2618. Boolean TrackWithCamera = False
  2619. Boolean SnapToFloorHeight = True
  2620. Boolean IgnoreForEndOfCharTurn = True
  2621. Boolean UsableOnNonSelectedEquipment = False
  2622. Boolean UsableOnNonProficientEquipment = True
  2623. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2624. Boolean UsableOnDisabledActor = False
  2625. Int32 UsesPerTurn = 1
  2626. Boolean EndsTurn = True
  2627. Single ActionPointCost = 0
  2628. Single WillPointCost = 0
  2629. Boolean ApplyTraitsOnActivate = True
  2630. Int32 AnimType = 2
  2631. Int32 RequiredCharges = 1
  2632. Int32 ContributionPointsOnUse = 0
  2633. Boolean TriggerOnDamage = True
  2634. Boolean TriggerOnStatusDamage = False
  2635. Boolean WaitForOtherAbilities = False
  2636. PPtr<PreparingStatusDef> PreparingStatusDef = {fileID: 0, pathID: 206439}
  2637. =========================================================================================
  2638. Name = "FirewormEgg_Surveillance_AbilityDef"
  2639. guid = "3679e6cf-5562-a7f4-f96c-8097d4405840"
  2640. Boolean Active = False
  2641. Boolean AvailableToAI = True
  2642. Boolean AvailableToHumanPlayer = True
  2643. Boolean TrackWithCamera = False
  2644. Boolean SnapToFloorHeight = True
  2645. Boolean IgnoreForEndOfCharTurn = False
  2646. Boolean UsableOnNonSelectedEquipment = False
  2647. Boolean UsableOnNonProficientEquipment = True
  2648. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2649. Boolean UsableOnDisabledActor = False
  2650. Int32 UsesPerTurn = 1
  2651. Boolean EndsTurn = True
  2652. Single ActionPointCost = 0
  2653. Single WillPointCost = 0
  2654. Boolean ApplyTraitsOnActivate = True
  2655. Int32 AnimType = 2
  2656. Int32 RequiredCharges = 1
  2657. Int32 ContributionPointsOnUse = 0
  2658. PPtr<GameTagDef> CloakedTag = {fileID: 0, pathID: 203647}
  2659. PPtr<TacStatusDef> StatusOnDetection = {fileID: 0, pathID: 206439}
  2660. =========================================================================================
  2661. Name = "FirewormEnterPlay_AbilityDef"
  2662. guid = "07465354-ce8c-8104-a960-75aabebea220"
  2663. Boolean Active = False
  2664. Boolean AvailableToAI = True
  2665. Boolean AvailableToHumanPlayer = True
  2666. Boolean TrackWithCamera = False
  2667. Boolean SnapToFloorHeight = True
  2668. Boolean IgnoreForEndOfCharTurn = False
  2669. Boolean UsableOnNonSelectedEquipment = False
  2670. Boolean UsableOnNonProficientEquipment = True
  2671. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2672. Boolean UsableOnDisabledActor = False
  2673. Int32 UsesPerTurn = -1
  2674. Boolean EndsTurn = False
  2675. Single ActionPointCost = 0
  2676. Single WillPointCost = 0
  2677. Boolean ApplyTraitsOnActivate = False
  2678. Int32 AnimType = 1
  2679. Int32 RequiredCharges = 1
  2680. Int32 ContributionPointsOnUse = 0
  2681. Boolean UseCinematicCamera = False
  2682. Boolean PlayAnimOnlyIfOnTheEdge = False
  2683. Boolean PlayAnimOnlyIfReinforcement = False
  2684. =========================================================================================
  2685. Name = "FirewormExplode_AbilityDef"
  2686. guid = "5a91d4d4-c9f2-bd84-a8d1-c059a56e4e7d"
  2687. Boolean Active = True
  2688. Boolean AvailableToAI = True
  2689. Boolean AvailableToHumanPlayer = True
  2690. Boolean TrackWithCamera = False
  2691. Boolean SnapToFloorHeight = True
  2692. Boolean IgnoreForEndOfCharTurn = False
  2693. Boolean UsableOnNonSelectedEquipment = False
  2694. Boolean UsableOnNonProficientEquipment = True
  2695. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2696. Boolean UsableOnDisabledActor = False
  2697. Int32 UsesPerTurn = 1
  2698. Boolean EndsTurn = True
  2699. Single ActionPointCost = 0
  2700. Single WillPointCost = 0
  2701. Boolean ApplyTraitsOnActivate = True
  2702. Int32 AnimType = 1
  2703. Int32 RequiredCharges = 1
  2704. Int32 ContributionPointsOnUse = 0
  2705. Boolean MultipleTargetSimulation = True
  2706. DamagePayload DamagePayload
  2707. DamageKeywords
  2708. int size = 1
  2709. [0]
  2710. DamageKeywordPair data
  2711. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206310}
  2712. Single Value = 40
  2713. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206335}
  2714. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  2715. Single DamageValue = 5
  2716. Single ArmourPiercing = 0
  2717. Int32 ArmourShredProbabilityPerc = 0
  2718. Single ArmourShred = 0
  2719. Single ActorMultiplier = 1
  2720. Single BodyPartMultiplier = 1
  2721. Single ObjectMultiplier = 1
  2722. DamageDeliveryType DamageDeliveryType = 3
  2723. Single Speed = 3
  2724. Boolean StopOnFirstHit = False
  2725. Boolean StopWhenNoRemainingDamage = True
  2726. Boolean ExtendTrajectoryToMapBounds = True
  2727. Single ParabolaHeightToLengthRatio = 0.1
  2728. Single Range = 0
  2729. Single AoeRadius = 2.5
  2730. Single ConeRadius = 1
  2731. String ProjectileOrigin = ""
  2732. Int32 AutoFireShotCount = 1
  2733. Int32 ProjectilesPerShot = 1
  2734. Int32 RageBurstsWhenInfiniteCharges = 10
  2735. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  2736. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 7570}
  2737. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  2738. Single ExplosionImpactForce = 4000
  2739. Boolean OverrideAimIKSettings = False
  2740. Boolean DisableAimIKForMeleeRange = False
  2741. Boolean ShouldPlayAnimation = True
  2742. =========================================================================================
  2743. Name = "FirewormFallNoSupport_AbilityDef"
  2744. guid = "d7ff663a-09a5-45e4-cb6c-02952822b929"
  2745. Boolean Active = False
  2746. Boolean AvailableToAI = True
  2747. Boolean AvailableToHumanPlayer = True
  2748. Boolean TrackWithCamera = False
  2749. Boolean SnapToFloorHeight = True
  2750. Boolean IgnoreForEndOfCharTurn = False
  2751. Boolean UsableOnNonSelectedEquipment = False
  2752. Boolean UsableOnNonProficientEquipment = True
  2753. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2754. Boolean UsableOnDisabledActor = False
  2755. Int32 UsesPerTurn = 0
  2756. Boolean EndsTurn = False
  2757. Single ActionPointCost = 0
  2758. Single WillPointCost = 0
  2759. Boolean ApplyTraitsOnActivate = False
  2760. Int32 AnimType = 1
  2761. Int32 RequiredCharges = 1
  2762. Int32 ContributionPointsOnUse = 0
  2763. Single MaxFallSlopeDegrees = 30
  2764. Single FallDamagePerUnitHeight = 0
  2765. =========================================================================================
  2766. Name = "Fishman_ClassProficiency_AbilityDef"
  2767. guid = "2b2fd68e-2a91-2db4-a861-d83dbec11101"
  2768. Boolean Active = False
  2769. Boolean AvailableToAI = True
  2770. Boolean AvailableToHumanPlayer = True
  2771. Boolean TrackWithCamera = False
  2772. Boolean SnapToFloorHeight = True
  2773. Boolean IgnoreForEndOfCharTurn = False
  2774. Boolean UsableOnNonSelectedEquipment = False
  2775. Boolean UsableOnNonProficientEquipment = True
  2776. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2777. Boolean UsableOnDisabledActor = False
  2778. Int32 UsesPerTurn = -1
  2779. Boolean EndsTurn = False
  2780. Single ActionPointCost = 0
  2781. Single WillPointCost = 0
  2782. Boolean ApplyTraitsOnActivate = True
  2783. Int32 AnimType = 1
  2784. Int32 RequiredCharges = 1
  2785. Int32 ContributionPointsOnUse = 0
  2786. GameTagsList ClassTags
  2787. int size = 7
  2788. [0]
  2789. PPtr<GameTagDef> data = {fileID: 0, pathID: 203697}
  2790. [0]
  2791. PPtr<GameTagDef> data = {fileID: 0, pathID: 203656}
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  2800. [0]
  2801. PPtr<GameTagDef> data = {fileID: 0, pathID: 203753}
  2802. Boolean UseViewElementsForClass = True
  2803. =========================================================================================
  2804. Name = "Fishman_EnterPlay_AbilityDef"
  2805. guid = "1e21bc4b-0f05-caa4-4ba1-44ec364ff072"
  2806. Boolean Active = False
  2807. Boolean AvailableToAI = True
  2808. Boolean AvailableToHumanPlayer = True
  2809. Boolean TrackWithCamera = False
  2810. Boolean SnapToFloorHeight = True
  2811. Boolean IgnoreForEndOfCharTurn = False
  2812. Boolean UsableOnNonSelectedEquipment = False
  2813. Boolean UsableOnNonProficientEquipment = True
  2814. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2815. Boolean UsableOnDisabledActor = False
  2816. Int32 UsesPerTurn = -1
  2817. Boolean EndsTurn = False
  2818. Single ActionPointCost = 0
  2819. Single WillPointCost = 0
  2820. Boolean ApplyTraitsOnActivate = False
  2821. Int32 AnimType = 1
  2822. Int32 RequiredCharges = 1
  2823. Int32 ContributionPointsOnUse = 0
  2824. Boolean UseCinematicCamera = False
  2825. Boolean PlayAnimOnlyIfOnTheEdge = True
  2826. Boolean PlayAnimOnlyIfReinforcement = False
  2827. =========================================================================================
  2828. Name = "Fishman_HumanWeaponsProficiency_AbilityDef"
  2829. guid = "4bf81963-cf25-bb24-8be8-b2269b5f3774"
  2830. Boolean Active = False
  2831. Boolean AvailableToAI = True
  2832. Boolean AvailableToHumanPlayer = True
  2833. Boolean TrackWithCamera = False
  2834. Boolean SnapToFloorHeight = True
  2835. Boolean IgnoreForEndOfCharTurn = False
  2836. Boolean UsableOnNonSelectedEquipment = False
  2837. Boolean UsableOnNonProficientEquipment = True
  2838. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2839. Boolean UsableOnDisabledActor = False
  2840. Int32 UsesPerTurn = -1
  2841. Boolean EndsTurn = False
  2842. Single ActionPointCost = 0
  2843. Single WillPointCost = 0
  2844. Boolean ApplyTraitsOnActivate = True
  2845. Int32 AnimType = 1
  2846. Int32 RequiredCharges = 1
  2847. Int32 ContributionPointsOnUse = 0
  2848. GameTagsList ClassTags
  2849. int size = 14
  2850. [0]
  2851. PPtr<GameTagDef> data = {fileID: 0, pathID: 203749}
  2852. [0]
  2853. PPtr<GameTagDef> data = {fileID: 0, pathID: 203750}
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  2855. PPtr<GameTagDef> data = {fileID: 0, pathID: 203751}
  2856. [0]
  2857. PPtr<GameTagDef> data = {fileID: 0, pathID: 203752}
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  2861. PPtr<GameTagDef> data = {fileID: 0, pathID: 203754}
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  2863. PPtr<GameTagDef> data = {fileID: 0, pathID: 203755}
  2864. [0]
  2865. PPtr<GameTagDef> data = {fileID: 0, pathID: 203756}
  2866. [0]
  2867. PPtr<GameTagDef> data = {fileID: 0, pathID: 203757}
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  2876. [0]
  2877. PPtr<GameTagDef> data = {fileID: 0, pathID: 203762}
  2878. Boolean UseViewElementsForClass = False
  2879. =========================================================================================
  2880. Name = "Fishman_Regeneration_Passive_AbilityDef"
  2881. guid = "3e328517-f98f-3394-2bcb-1af857698fff"
  2882. Boolean Active = False
  2883. Boolean AvailableToAI = True
  2884. Boolean AvailableToHumanPlayer = True
  2885. Boolean TrackWithCamera = False
  2886. Boolean SnapToFloorHeight = True
  2887. Boolean IgnoreForEndOfCharTurn = False
  2888. Boolean UsableOnNonSelectedEquipment = False
  2889. Boolean UsableOnNonProficientEquipment = True
  2890. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2891. Boolean UsableOnDisabledActor = False
  2892. Int32 UsesPerTurn = 1
  2893. Boolean EndsTurn = False
  2894. Single ActionPointCost = 0
  2895. Single WillPointCost = 0
  2896. Boolean ApplyTraitsOnActivate = True
  2897. Int32 AnimType = 1
  2898. Int32 RequiredCharges = 1
  2899. Int32 ContributionPointsOnUse = 0
  2900. Boolean ApplyStatusToAllTargets = False
  2901. Boolean RemoveStatusOnAbilityRemoving = True
  2902. Boolean CheckAgainstTargetWillpower = False
  2903. =========================================================================================
  2904. Name = "Fishman_SpawnMist_AbilityDef"
  2905. guid = "8b84bfc6-cbdd-7c14-ca4c-34272c166a7f"
  2906. Boolean Active = True
  2907. Boolean AvailableToAI = False
  2908. Boolean AvailableToHumanPlayer = True
  2909. Boolean TrackWithCamera = False
  2910. Boolean SnapToFloorHeight = True
  2911. Boolean IgnoreForEndOfCharTurn = False
  2912. Boolean UsableOnNonSelectedEquipment = False
  2913. Boolean UsableOnNonProficientEquipment = True
  2914. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2915. Boolean UsableOnDisabledActor = False
  2916. Int32 UsesPerTurn = -1
  2917. Boolean EndsTurn = False
  2918. Single ActionPointCost = 0.25
  2919. Single WillPointCost = 2
  2920. Boolean ApplyTraitsOnActivate = True
  2921. Int32 AnimType = 1
  2922. Int32 RequiredCharges = 1
  2923. Int32 ContributionPointsOnUse = 0
  2924. Boolean TriggerOnDamage = False
  2925. Boolean TriggerOnStatusDamage = False
  2926. Boolean WaitForOtherAbilities = True
  2927. Vector3 SpawnPositionOffset
  2928. Single x = 0
  2929. Single y = 0
  2930. Single z = 0
  2931. Int32 HorizontalRadius = 3
  2932. PPtr<CooldownStatusDef> CooldownStatusDef = {fileID: 0, pathID: 0}
  2933. Single PropagationsDelay = 2
  2934. Single SecondsBetweenPropagations = 0.01
  2935. =========================================================================================
  2936. Name = "Fishman_UpperArms_Strike_AbilityDef"
  2937. guid = "dc95dcfe-053a-2084-990e-5df21f4efc2a"
  2938. Boolean Active = True
  2939. Boolean AvailableToAI = True
  2940. Boolean AvailableToHumanPlayer = True
  2941. Boolean TrackWithCamera = True
  2942. Boolean SnapToFloorHeight = True
  2943. Boolean IgnoreForEndOfCharTurn = False
  2944. Boolean UsableOnNonSelectedEquipment = False
  2945. Boolean UsableOnNonProficientEquipment = True
  2946. Boolean UsableOnEquipmentWithInsufficientCharges = False
  2947. Boolean UsableOnDisabledActor = False
  2948. Int32 UsesPerTurn = -1
  2949. Boolean EndsTurn = False
  2950. Single ActionPointCost = 0.5
  2951. Single WillPointCost = 0
  2952. Boolean ApplyTraitsOnActivate = True
  2953. Int32 AnimType = 1
  2954. Int32 RequiredCharges = 1
  2955. Int32 ContributionPointsOnUse = 0
  2956. UInt32 ConsumedCharges = 0
  2957. BashingWith BashWith = 3
  2958. DamagePayload DamagePayload
  2959. DamageKeywords
  2960. int size = 2
  2961. [0]
  2962. DamageKeywordPair data
  2963. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206311}
  2964. Single Value = 50
  2965. [1]
  2966. DamageKeywordPair data
  2967. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206309}
  2968. Single Value = 2
  2969. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206351}
  2970. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  2971. Single DamageValue = 100
  2972. Single ArmourPiercing = 0
  2973. Int32 ArmourShredProbabilityPerc = 0
  2974. Single ArmourShred = 0
  2975. Single ActorMultiplier = 1
  2976. Single BodyPartMultiplier = 1
  2977. Single ObjectMultiplier = 1
  2978. DamageDeliveryType DamageDeliveryType = 0
  2979. Single Speed = 200
  2980. Boolean StopOnFirstHit = True
  2981. Boolean StopWhenNoRemainingDamage = True
  2982. Boolean ExtendTrajectoryToMapBounds = True
  2983. Single ParabolaHeightToLengthRatio = 0.1
  2984. Single Range = ∞
  2985. Single AoeRadius = ∞
  2986. Single ConeRadius = 1
  2987. String ProjectileOrigin = "EXT_ShootPoint"
  2988. Int32 AutoFireShotCount = 1
  2989. Int32 ProjectilesPerShot = 1
  2990. Int32 RageBurstsWhenInfiniteCharges = 10
  2991. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  2992. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  2993. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  2994. Single ExplosionImpactForce = 4000
  2995. Boolean OverrideAimIKSettings = False
  2996. Boolean DisableAimIKForMeleeRange = False
  2997. =========================================================================================
  2998. Name = "Fishman_UpperArms_Strike_ShootAbilityDef"
  2999. guid = "1f35b8a8-7d97-1e04-b8de-1b20238dbc90"
  3000. Boolean Active = True
  3001. Boolean AvailableToAI = True
  3002. Boolean AvailableToHumanPlayer = True
  3003. Boolean TrackWithCamera = True
  3004. Boolean SnapToFloorHeight = True
  3005. Boolean IgnoreForEndOfCharTurn = False
  3006. Boolean UsableOnNonSelectedEquipment = False
  3007. Boolean UsableOnNonProficientEquipment = True
  3008. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3009. Boolean UsableOnDisabledActor = False
  3010. Int32 UsesPerTurn = 1
  3011. Boolean EndsTurn = False
  3012. Single ActionPointCost = -1
  3013. Single WillPointCost = 0
  3014. Boolean ApplyTraitsOnActivate = True
  3015. Int32 AnimType = 1
  3016. Int32 RequiredCharges = 1
  3017. Int32 ContributionPointsOnUse = 0
  3018. Boolean IsDefault = True
  3019. AttackType AttackType = 0
  3020. Int32 TargetsCount = 1
  3021. Int32 ExecutionsCount = 1
  3022. Boolean UpdatePrediction = True
  3023. Boolean CanShootOnEnemyBodyParts = False
  3024. Boolean CanUseFirstPersonCam = False
  3025. Boolean ForceFirstPersonCam = False
  3026. Single ProjectileSpreadMultiplier = 1
  3027. Single ProjectileRangeMultiplier = 1
  3028. Boolean RemoveCameraDirectorHintOnReturnFire = True
  3029. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  3030. =========================================================================================
  3031. Name = "FlameThrower_ShootAbilityDef"
  3032. guid = "9cb530ee-14ad-11d4-2a31-312a93f799e9"
  3033. Boolean Active = True
  3034. Boolean AvailableToAI = True
  3035. Boolean AvailableToHumanPlayer = True
  3036. Boolean TrackWithCamera = False
  3037. Boolean SnapToFloorHeight = True
  3038. Boolean IgnoreForEndOfCharTurn = False
  3039. Boolean UsableOnNonSelectedEquipment = False
  3040. Boolean UsableOnNonProficientEquipment = True
  3041. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3042. Boolean UsableOnDisabledActor = False
  3043. Int32 UsesPerTurn = 10
  3044. Boolean EndsTurn = False
  3045. Single ActionPointCost = -1
  3046. Single WillPointCost = 0
  3047. Boolean ApplyTraitsOnActivate = True
  3048. Int32 AnimType = 1
  3049. Int32 RequiredCharges = 1
  3050. Int32 ContributionPointsOnUse = 0
  3051. Boolean IsDefault = True
  3052. AttackType AttackType = 0
  3053. Int32 TargetsCount = 1
  3054. Int32 ExecutionsCount = 1
  3055. Boolean UpdatePrediction = True
  3056. Boolean CanShootOnEnemyBodyParts = False
  3057. Boolean CanUseFirstPersonCam = False
  3058. Boolean ForceFirstPersonCam = False
  3059. Single ProjectileSpreadMultiplier = 1
  3060. Single ProjectileRangeMultiplier = 1
  3061. Boolean RemoveCameraDirectorHintOnReturnFire = False
  3062. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  3063. =========================================================================================
  3064. Name = "Focused_AbilityDef"
  3065. guid = "6a7fc6cf-707a-1764-8919-d6e62930f2d0"
  3066. Boolean Active = False
  3067. Boolean AvailableToAI = True
  3068. Boolean AvailableToHumanPlayer = True
  3069. Boolean TrackWithCamera = False
  3070. Boolean SnapToFloorHeight = True
  3071. Boolean IgnoreForEndOfCharTurn = False
  3072. Boolean UsableOnNonSelectedEquipment = False
  3073. Boolean UsableOnNonProficientEquipment = True
  3074. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3075. Boolean UsableOnDisabledActor = False
  3076. Int32 UsesPerTurn = -1
  3077. Boolean EndsTurn = False
  3078. Single ActionPointCost = 0
  3079. Single WillPointCost = 0
  3080. Boolean ApplyTraitsOnActivate = True
  3081. Int32 AnimType = 1
  3082. Int32 RequiredCharges = 1
  3083. Int32 ContributionPointsOnUse = 0
  3084. StatModifications
  3085. int size = 4
  3086. [0]
  3087. Willpower2
  3088. Add
  3089. Single Value = -4
  3090. [1]
  3091. Willpower2
  3092. Add2
  3093. Single Value = -4
  3094. [2]
  3095. Willpower
  3096. Add
  3097. Single Value = -4
  3098. [3]
  3099. Willpower
  3100. Add2
  3101. Single Value = -4
  3102. ItemTagStatModifications
  3103. int size = 1
  3104. [0]
  3105. Sniper
  3106. ItemStatModification EquipmentStatModification
  3107. Damage
  3108. Multiple
  3109. Single Value = 1.25
  3110. =========================================================================================
  3111. Name = "FrenzySelfDamageAbilityDef"
  3112. guid = "4910286e-b445-2e64-eb07-873771fe1932"
  3113. Boolean Active = False
  3114. Boolean AvailableToAI = True
  3115. Boolean AvailableToHumanPlayer = True
  3116. Boolean TrackWithCamera = False
  3117. Boolean SnapToFloorHeight = True
  3118. Boolean IgnoreForEndOfCharTurn = False
  3119. Boolean UsableOnNonSelectedEquipment = False
  3120. Boolean UsableOnNonProficientEquipment = True
  3121. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3122. Boolean UsableOnDisabledActor = False
  3123. Int32 UsesPerTurn = 1
  3124. Boolean EndsTurn = False
  3125. Single ActionPointCost = 0
  3126. Single WillPointCost = 0
  3127. Boolean ApplyTraitsOnActivate = False
  3128. Int32 AnimType = 1
  3129. Int32 RequiredCharges = 1
  3130. Int32 ContributionPointsOnUse = 0
  3131. Single DamageAmount = 1
  3132. =========================================================================================
  3133. Name = "GoodShot_AbilityDef"
  3134. guid = "58150d5c-d65d-4194-09be-7a55c8c6a592"
  3135. Boolean Active = False
  3136. Boolean AvailableToAI = True
  3137. Boolean AvailableToHumanPlayer = True
  3138. Boolean TrackWithCamera = False
  3139. Boolean SnapToFloorHeight = True
  3140. Boolean IgnoreForEndOfCharTurn = False
  3141. Boolean UsableOnNonSelectedEquipment = False
  3142. Boolean UsableOnNonProficientEquipment = True
  3143. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3144. Boolean UsableOnDisabledActor = False
  3145. Int32 UsesPerTurn = -1
  3146. Boolean EndsTurn = False
  3147. Single ActionPointCost = 0
  3148. Single WillPointCost = 0
  3149. Boolean ApplyTraitsOnActivate = True
  3150. Int32 AnimType = 1
  3151. Int32 RequiredCharges = 1
  3152. Int32 ContributionPointsOnUse = 0
  3153. ItemTagStatModifications
  3154. int size = 2
  3155. [0]
  3156. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203749}
  3157. ItemStatModification EquipmentStatModification
  3158. Damage
  3159. Multiple
  3160. Single Value = 1.2
  3161. [1]
  3162. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203749}
  3163. ItemStatModification EquipmentStatModification
  3164. Accuracy
  3165. Add
  3166. Single Value = 0.2
  3167. =========================================================================================
  3168. Name = "GooImmunity_AbilityDef"
  3169. guid = "f7bfd2ad-6534-65f4-180b-479a7a63dfff"
  3170. Boolean Active = False
  3171. Boolean AvailableToAI = True
  3172. Boolean AvailableToHumanPlayer = True
  3173. Boolean TrackWithCamera = False
  3174. Boolean SnapToFloorHeight = True
  3175. Boolean IgnoreForEndOfCharTurn = False
  3176. Boolean UsableOnNonSelectedEquipment = False
  3177. Boolean UsableOnNonProficientEquipment = True
  3178. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3179. Boolean UsableOnDisabledActor = False
  3180. Int32 UsesPerTurn = 1
  3181. Boolean EndsTurn = False
  3182. Single ActionPointCost = 0
  3183. Single WillPointCost = 0
  3184. Boolean ApplyTraitsOnActivate = True
  3185. Int32 AnimType = 1
  3186. Int32 RequiredCharges = 1
  3187. Int32 ContributionPointsOnUse = 0
  3188. String[] NavAreas
  3189. int size = 1
  3190. [0]
  3191. String data = "WalkableGooHumanoid"
  3192. PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206339}
  3193. Single Multiplier = 0
  3194. =========================================================================================
  3195. Name = "GooSpit_ShootAbilityDef"
  3196. guid = "8a546d51-f26b-5054-db7a-8b9733cf7007"
  3197. Boolean Active = True
  3198. Boolean AvailableToAI = True
  3199. Boolean AvailableToHumanPlayer = True
  3200. Boolean TrackWithCamera = True
  3201. Boolean SnapToFloorHeight = True
  3202. Boolean IgnoreForEndOfCharTurn = False
  3203. Boolean UsableOnNonSelectedEquipment = False
  3204. Boolean UsableOnNonProficientEquipment = True
  3205. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3206. Boolean UsableOnDisabledActor = False
  3207. Int32 UsesPerTurn = 1
  3208. Boolean EndsTurn = False
  3209. Single ActionPointCost = 0.25
  3210. Single WillPointCost = 0
  3211. Boolean ApplyTraitsOnActivate = True
  3212. Int32 AnimType = 1
  3213. Int32 RequiredCharges = 1
  3214. Int32 ContributionPointsOnUse = 0
  3215. Boolean IsDefault = True
  3216. AttackType AttackType = 0
  3217. Int32 TargetsCount = 1
  3218. Int32 ExecutionsCount = 1
  3219. Boolean UpdatePrediction = False
  3220. Boolean CanShootOnEnemyBodyParts = False
  3221. Boolean CanUseFirstPersonCam = False
  3222. Boolean ForceFirstPersonCam = False
  3223. Single ProjectileSpreadMultiplier = 1
  3224. Single ProjectileRangeMultiplier = 1
  3225. Boolean RemoveCameraDirectorHintOnReturnFire = False
  3226. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  3227. =========================================================================================
  3228. Name = "GrenadeSpam_ShootAbilityDef"
  3229. guid = "21fbbd11-1874-2e14-ea92-3fec4dbc110c"
  3230. Boolean Active = True
  3231. Boolean AvailableToAI = True
  3232. Boolean AvailableToHumanPlayer = True
  3233. Boolean TrackWithCamera = False
  3234. Boolean SnapToFloorHeight = True
  3235. Boolean IgnoreForEndOfCharTurn = False
  3236. Boolean UsableOnNonSelectedEquipment = False
  3237. Boolean UsableOnNonProficientEquipment = True
  3238. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3239. Boolean UsableOnDisabledActor = False
  3240. Int32 UsesPerTurn = 1
  3241. Boolean EndsTurn = False
  3242. Single ActionPointCost = 0
  3243. Single WillPointCost = 5
  3244. Boolean ApplyTraitsOnActivate = True
  3245. Int32 AnimType = 1
  3246. Int32 RequiredCharges = 1
  3247. Int32 ContributionPointsOnUse = 0
  3248. Boolean IsDefault = False
  3249. AttackType AttackType = 0
  3250. Int32 TargetsCount = 1
  3251. Int32 ExecutionsCount = 1
  3252. Boolean UpdatePrediction = True
  3253. Boolean CanShootOnEnemyBodyParts = False
  3254. Boolean CanUseFirstPersonCam = False
  3255. Boolean ForceFirstPersonCam = False
  3256. Single ProjectileSpreadMultiplier = 1
  3257. Single ProjectileRangeMultiplier = 1.5
  3258. Boolean RemoveCameraDirectorHintOnReturnFire = False
  3259. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 211006}
  3260. =========================================================================================
  3261. Name = "GrenadesTalent_AbilityDef"
  3262. guid = "bfe12042-9f14-05a4-ba45-d368034cc3e3"
  3263. Boolean Active = False
  3264. Boolean AvailableToAI = True
  3265. Boolean AvailableToHumanPlayer = True
  3266. Boolean TrackWithCamera = False
  3267. Boolean SnapToFloorHeight = True
  3268. Boolean IgnoreForEndOfCharTurn = False
  3269. Boolean UsableOnNonSelectedEquipment = False
  3270. Boolean UsableOnNonProficientEquipment = True
  3271. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3272. Boolean UsableOnDisabledActor = False
  3273. Int32 UsesPerTurn = -1
  3274. Boolean EndsTurn = False
  3275. Single ActionPointCost = 0
  3276. Single WillPointCost = 0
  3277. Boolean ApplyTraitsOnActivate = True
  3278. Int32 AnimType = 1
  3279. Int32 RequiredCharges = 1
  3280. Int32 ContributionPointsOnUse = 0
  3281. ItemTagStatModifications
  3282. int size = 1
  3283. [0]
  3284. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203752}
  3285. ItemStatModification EquipmentStatModification
  3286. Throw
  3287. Multiple
  3288. Single Value = 1.1
  3289. =========================================================================================
  3290. Name = "Gunslinger_AbilityDef"
  3291. guid = "6bb09f23-79ae-1db4-4bbd-528124db687b"
  3292. Boolean Active = True
  3293. Boolean AvailableToAI = True
  3294. Boolean AvailableToHumanPlayer = True
  3295. Boolean TrackWithCamera = False
  3296. Boolean SnapToFloorHeight = True
  3297. Boolean IgnoreForEndOfCharTurn = False
  3298. Boolean UsableOnNonSelectedEquipment = False
  3299. Boolean UsableOnNonProficientEquipment = True
  3300. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3301. Boolean UsableOnDisabledActor = False
  3302. Int32 UsesPerTurn = 0
  3303. Boolean EndsTurn = False
  3304. Single ActionPointCost = 0
  3305. Single WillPointCost = 2
  3306. Boolean ApplyTraitsOnActivate = True
  3307. Int32 AnimType = 1
  3308. Int32 RequiredCharges = 1
  3309. Int32 ContributionPointsOnUse = 0
  3310. Boolean IsDefault = False
  3311. AttackType AttackType = 0
  3312. Int32 TargetsCount = 1
  3313. Int32 ExecutionsCount = 1
  3314. Boolean UpdatePrediction = True
  3315. Boolean CanShootOnEnemyBodyParts = False
  3316. Boolean CanUseFirstPersonCam = True
  3317. Boolean ForceFirstPersonCam = False
  3318. Single ProjectileSpreadMultiplier = 1
  3319. Single ProjectileRangeMultiplier = 1
  3320. Boolean RemoveCameraDirectorHintOnReturnFire = False
  3321. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  3322. =========================================================================================
  3323. Name = "GymRat_AbilityDef"
  3324. guid = "9ad21122-b2aa-d2d4-69ca-2e996572e17c"
  3325. Boolean Active = False
  3326. Boolean AvailableToAI = True
  3327. Boolean AvailableToHumanPlayer = True
  3328. Boolean TrackWithCamera = False
  3329. Boolean SnapToFloorHeight = True
  3330. Boolean IgnoreForEndOfCharTurn = False
  3331. Boolean UsableOnNonSelectedEquipment = False
  3332. Boolean UsableOnNonProficientEquipment = True
  3333. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3334. Boolean UsableOnDisabledActor = False
  3335. Int32 UsesPerTurn = -1
  3336. Boolean EndsTurn = False
  3337. Single ActionPointCost = 0
  3338. Single WillPointCost = 0
  3339. Boolean ApplyTraitsOnActivate = True
  3340. Int32 AnimType = 1
  3341. Int32 RequiredCharges = 1
  3342. Int32 ContributionPointsOnUse = 0
  3343. StatModifications
  3344. int size = 1
  3345. [0]
  3346. Strength
  3347. Add
  3348. Single Value = 2
  3349. =========================================================================================
  3350. Name = "Handgun_ShootAbilityDef"
  3351. guid = "072b7c3e-513c-f4c4-0b13-8f4bd3189351"
  3352. Boolean Active = True
  3353. Boolean AvailableToAI = True
  3354. Boolean AvailableToHumanPlayer = True
  3355. Boolean TrackWithCamera = True
  3356. Boolean SnapToFloorHeight = True
  3357. Boolean IgnoreForEndOfCharTurn = False
  3358. Boolean UsableOnNonSelectedEquipment = False
  3359. Boolean UsableOnNonProficientEquipment = True
  3360. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3361. Boolean UsableOnDisabledActor = False
  3362. Int32 UsesPerTurn = 100
  3363. Boolean EndsTurn = False
  3364. Single ActionPointCost = -1
  3365. Single WillPointCost = -1
  3366. Boolean ApplyTraitsOnActivate = True
  3367. Int32 AnimType = 1
  3368. Int32 RequiredCharges = 1
  3369. Int32 ContributionPointsOnUse = 0
  3370. Boolean IsDefault = True
  3371. AttackType AttackType = 0
  3372. Int32 TargetsCount = 1
  3373. Int32 ExecutionsCount = 1
  3374. Boolean UpdatePrediction = True
  3375. Boolean CanShootOnEnemyBodyParts = False
  3376. Boolean CanUseFirstPersonCam = True
  3377. Boolean ForceFirstPersonCam = False
  3378. Single ProjectileSpreadMultiplier = 1
  3379. Single ProjectileRangeMultiplier = 1
  3380. Boolean RemoveCameraDirectorHintOnReturnFire = False
  3381. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  3382. =========================================================================================
  3383. Name = "HandgunsTalent_AbilityDef"
  3384. guid = "1dee177d-6461-c064-4901-bc95c4c12443"
  3385. Boolean Active = False
  3386. Boolean AvailableToAI = True
  3387. Boolean AvailableToHumanPlayer = True
  3388. Boolean TrackWithCamera = False
  3389. Boolean SnapToFloorHeight = True
  3390. Boolean IgnoreForEndOfCharTurn = False
  3391. Boolean UsableOnNonSelectedEquipment = False
  3392. Boolean UsableOnNonProficientEquipment = True
  3393. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3394. Boolean UsableOnDisabledActor = False
  3395. Int32 UsesPerTurn = -1
  3396. Boolean EndsTurn = False
  3397. Single ActionPointCost = 0
  3398. Single WillPointCost = 0
  3399. Boolean ApplyTraitsOnActivate = True
  3400. Int32 AnimType = 1
  3401. Int32 RequiredCharges = 1
  3402. Int32 ContributionPointsOnUse = 0
  3403. ItemTagStatModifications
  3404. int size = 1
  3405. [0]
  3406. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203753}
  3407. ItemStatModification EquipmentStatModification
  3408. Accuracy
  3409. Add
  3410. Single Value = 0.1
  3411. =========================================================================================
  3412. Name = "Heavy_ClassProficiency_AbilityDef"
  3413. guid = "d7c64201-765b-e054-7926-41c7900eb0c8"
  3414. Boolean Active = False
  3415. Boolean AvailableToAI = True
  3416. Boolean AvailableToHumanPlayer = True
  3417. Boolean TrackWithCamera = False
  3418. Boolean SnapToFloorHeight = True
  3419. Boolean IgnoreForEndOfCharTurn = False
  3420. Boolean UsableOnNonSelectedEquipment = False
  3421. Boolean UsableOnNonProficientEquipment = True
  3422. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3423. Boolean UsableOnDisabledActor = False
  3424. Int32 UsesPerTurn = -1
  3425. Boolean EndsTurn = False
  3426. Single ActionPointCost = 0
  3427. Single WillPointCost = 0
  3428. Boolean ApplyTraitsOnActivate = True
  3429. Int32 AnimType = 1
  3430. Int32 RequiredCharges = 1
  3431. Int32 ContributionPointsOnUse = 0
  3432. GameTagsList ClassTags
  3433. int size = 4
  3434. [0]
  3435. PPtr<GameTagDef> data = {fileID: 0, pathID: 203701}
  3436. [0]
  3437. PPtr<GameTagDef> data = {fileID: 0, pathID: 203754}
  3438. [0]
  3439. PPtr<GameTagDef> data = {fileID: 0, pathID: 203719}
  3440. [0]
  3441. PPtr<GameTagDef> data = {fileID: 0, pathID: 203738}
  3442. Boolean UseViewElementsForClass = True
  3443. =========================================================================================
  3444. Name = "HeavyLifter_AbilityDef"
  3445. guid = "2f1543eb-ab4d-4474-5bdb-c44a4e78d2e3"
  3446. Boolean Active = False
  3447. Boolean AvailableToAI = True
  3448. Boolean AvailableToHumanPlayer = True
  3449. Boolean TrackWithCamera = False
  3450. Boolean SnapToFloorHeight = True
  3451. Boolean IgnoreForEndOfCharTurn = False
  3452. Boolean UsableOnNonSelectedEquipment = False
  3453. Boolean UsableOnNonProficientEquipment = True
  3454. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3455. Boolean UsableOnDisabledActor = False
  3456. Int32 UsesPerTurn = -1
  3457. Boolean EndsTurn = False
  3458. Single ActionPointCost = 0
  3459. Single WillPointCost = 0
  3460. Boolean ApplyTraitsOnActivate = True
  3461. Int32 AnimType = 1
  3462. Int32 RequiredCharges = 1
  3463. Int32 ContributionPointsOnUse = 0
  3464. StatModifications
  3465. int size = 1
  3466. [0]
  3467. Carry Weight
  3468. Multiple2
  3469. Single Value = 2
  3470. =========================================================================================
  3471. Name = "HeavyWeaponsTalent_AbilityDef"
  3472. guid = "8e658daf-7636-21a4-6869-3efcef63c1a0"
  3473. Boolean Active = False
  3474. Boolean AvailableToAI = True
  3475. Boolean AvailableToHumanPlayer = True
  3476. Boolean TrackWithCamera = False
  3477. Boolean SnapToFloorHeight = True
  3478. Boolean IgnoreForEndOfCharTurn = False
  3479. Boolean UsableOnNonSelectedEquipment = False
  3480. Boolean UsableOnNonProficientEquipment = True
  3481. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3482. Boolean UsableOnDisabledActor = False
  3483. Int32 UsesPerTurn = -1
  3484. Boolean EndsTurn = False
  3485. Single ActionPointCost = 0
  3486. Single WillPointCost = 0
  3487. Boolean ApplyTraitsOnActivate = True
  3488. Int32 AnimType = 1
  3489. Int32 RequiredCharges = 1
  3490. Int32 ContributionPointsOnUse = 0
  3491. ItemTagStatModifications
  3492. int size = 4
  3493. [0]
  3494. Heavy Weapons
  3495. ItemStatModification EquipmentStatModification
  3496. Accuracy
  3497. Add
  3498. Single Value = 0.1
  3499. [1]
  3500. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203735}
  3501. ItemStatModification EquipmentStatModification
  3502. Accuracy
  3503. Add
  3504. Single Value = 0.1
  3505. [2]
  3506. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203733}
  3507. ItemStatModification EquipmentStatModification
  3508. Accuracy
  3509. Add
  3510. Single Value = 0.1
  3511. [3]
  3512. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203729}
  3513. ItemStatModification EquipmentStatModification
  3514. Accuracy
  3515. Add
  3516. Single Value = 0.1
  3517. =========================================================================================
  3518. Name = "Helpful_AbilityDef"
  3519. guid = "8aa28bd6-1b9e-f384-4992-62ac0048b90d"
  3520. Boolean Active = False
  3521. Boolean AvailableToAI = True
  3522. Boolean AvailableToHumanPlayer = True
  3523. Boolean TrackWithCamera = False
  3524. Boolean SnapToFloorHeight = True
  3525. Boolean IgnoreForEndOfCharTurn = False
  3526. Boolean UsableOnNonSelectedEquipment = False
  3527. Boolean UsableOnNonProficientEquipment = True
  3528. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3529. Boolean UsableOnDisabledActor = False
  3530. Int32 UsesPerTurn = -1
  3531. Boolean EndsTurn = False
  3532. Single ActionPointCost = 0
  3533. Single WillPointCost = 0
  3534. Boolean ApplyTraitsOnActivate = True
  3535. Int32 AnimType = 1
  3536. Int32 RequiredCharges = 1
  3537. Int32 ContributionPointsOnUse = 0
  3538. StatModifications
  3539. int size = 5
  3540. [0]
  3541. Willpower
  3542. Add2
  3543. Single Value = 2
  3544. [1]
  3545. Willpower
  3546. Add
  3547. Single Value = 2
  3548. [2]
  3549. Healing
  3550. Multiple
  3551. Single Value = 1.5
  3552. [3]
  3553. Willpower2
  3554. Add
  3555. Single Value = 2
  3556. [4]
  3557. Willpower2
  3558. Add2
  3559. Single Value = 2
  3560. =========================================================================================
  3561. Name = "Humanoid_HighJump_AbilityDef"
  3562. guid = "2117e2c3-e631-4834-4b5a-703e7a1ccf47"
  3563. Boolean Active = False
  3564. Boolean AvailableToAI = True
  3565. Boolean AvailableToHumanPlayer = True
  3566. Boolean TrackWithCamera = False
  3567. Boolean SnapToFloorHeight = True
  3568. Boolean IgnoreForEndOfCharTurn = False
  3569. Boolean UsableOnNonSelectedEquipment = False
  3570. Boolean UsableOnNonProficientEquipment = True
  3571. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3572. Boolean UsableOnDisabledActor = False
  3573. Int32 UsesPerTurn = 1
  3574. Boolean EndsTurn = False
  3575. Single ActionPointCost = 0
  3576. Single WillPointCost = 0
  3577. Boolean ApplyTraitsOnActivate = True
  3578. Int32 AnimType = 1
  3579. Int32 RequiredCharges = 1
  3580. Int32 ContributionPointsOnUse = 0
  3581. String[] NavAreas
  3582. int size = 1
  3583. [0]
  3584. String data = "JumpUpOneLevel"
  3585. =========================================================================================
  3586. Name = "Idle_AbilityDef"
  3587. guid = "cac520b4-a6ab-9804-0b4c-4fe4f86f147e"
  3588. Boolean Active = False
  3589. Boolean AvailableToAI = True
  3590. Boolean AvailableToHumanPlayer = True
  3591. Boolean TrackWithCamera = False
  3592. Boolean SnapToFloorHeight = True
  3593. Boolean IgnoreForEndOfCharTurn = False
  3594. Boolean UsableOnNonSelectedEquipment = False
  3595. Boolean UsableOnNonProficientEquipment = True
  3596. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3597. Boolean UsableOnDisabledActor = False
  3598. Int32 UsesPerTurn = -1
  3599. Boolean EndsTurn = False
  3600. Single ActionPointCost = 0
  3601. Single WillPointCost = 0
  3602. Boolean ApplyTraitsOnActivate = False
  3603. Int32 AnimType = 1
  3604. Int32 RequiredCharges = 1
  3605. Int32 ContributionPointsOnUse = 0
  3606. Boolean FaceClosestTarget = False
  3607. =========================================================================================
  3608. Name = "IgnorePain_AbilityDef"
  3609. guid = "a189b892-7a17-4d64-fa9a-66a98862ec7d"
  3610. Boolean Active = False
  3611. Boolean AvailableToAI = True
  3612. Boolean AvailableToHumanPlayer = True
  3613. Boolean TrackWithCamera = False
  3614. Boolean SnapToFloorHeight = True
  3615. Boolean IgnoreForEndOfCharTurn = False
  3616. Boolean UsableOnNonSelectedEquipment = False
  3617. Boolean UsableOnNonProficientEquipment = True
  3618. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3619. Boolean UsableOnDisabledActor = False
  3620. Int32 UsesPerTurn = 1
  3621. Boolean EndsTurn = False
  3622. Single ActionPointCost = 0
  3623. Single WillPointCost = 0
  3624. Boolean ApplyTraitsOnActivate = True
  3625. Int32 AnimType = 1
  3626. Int32 RequiredCharges = 1
  3627. Int32 ContributionPointsOnUse = 0
  3628. Boolean ApplyStatusToAllTargets = False
  3629. Boolean RemoveStatusOnAbilityRemoving = False
  3630. Boolean CheckAgainstTargetWillpower = False
  3631. =========================================================================================
  3632. Name = "InducePanic_AbilityDef"
  3633. guid = "c44eba2c-fb1b-7174-1883-697fb3fe91f1"
  3634. Boolean Active = True
  3635. Boolean AvailableToAI = True
  3636. Boolean AvailableToHumanPlayer = True
  3637. Boolean TrackWithCamera = False
  3638. Boolean SnapToFloorHeight = True
  3639. Boolean IgnoreForEndOfCharTurn = False
  3640. Boolean UsableOnNonSelectedEquipment = False
  3641. Boolean UsableOnNonProficientEquipment = True
  3642. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3643. Boolean UsableOnDisabledActor = False
  3644. Int32 UsesPerTurn = -1
  3645. Boolean EndsTurn = False
  3646. Single ActionPointCost = 0
  3647. Single WillPointCost = 2
  3648. Boolean ApplyTraitsOnActivate = True
  3649. Int32 AnimType = 1
  3650. Int32 RequiredCharges = 1
  3651. Int32 ContributionPointsOnUse = 0
  3652. Boolean ApplyStatusToAllTargets = False
  3653. Boolean RemoveStatusOnAbilityRemoving = False
  3654. Boolean CheckAgainstTargetWillpower = True
  3655. =========================================================================================
  3656. Name = "Infiltrator_ClassProficiency_AbilityDef"
  3657. guid = "0b66016e-a59f-38a4-bb6b-859c11349321"
  3658. Boolean Active = False
  3659. Boolean AvailableToAI = True
  3660. Boolean AvailableToHumanPlayer = True
  3661. Boolean TrackWithCamera = False
  3662. Boolean SnapToFloorHeight = True
  3663. Boolean IgnoreForEndOfCharTurn = False
  3664. Boolean UsableOnNonSelectedEquipment = False
  3665. Boolean UsableOnNonProficientEquipment = True
  3666. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3667. Boolean UsableOnDisabledActor = False
  3668. Int32 UsesPerTurn = -1
  3669. Boolean EndsTurn = False
  3670. Single ActionPointCost = 0
  3671. Single WillPointCost = 0
  3672. Boolean ApplyTraitsOnActivate = True
  3673. Int32 AnimType = 1
  3674. Int32 RequiredCharges = 1
  3675. Int32 ContributionPointsOnUse = 0
  3676. GameTagsList ClassTags
  3677. int size = 2
  3678. [0]
  3679. PPtr<GameTagDef> data = {fileID: 0, pathID: 203702}
  3680. [0]
  3681. PPtr<GameTagDef> data = {fileID: 0, pathID: 203750}
  3682. Boolean UseViewElementsForClass = True
  3683. =========================================================================================
  3684. Name = "Inspire_AbilityDef"
  3685. guid = "faa8a477-3825-9304-6882-bd678aa4ce33"
  3686. Boolean Active = False
  3687. Boolean AvailableToAI = True
  3688. Boolean AvailableToHumanPlayer = True
  3689. Boolean TrackWithCamera = False
  3690. Boolean SnapToFloorHeight = True
  3691. Boolean IgnoreForEndOfCharTurn = False
  3692. Boolean UsableOnNonSelectedEquipment = False
  3693. Boolean UsableOnNonProficientEquipment = True
  3694. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3695. Boolean UsableOnDisabledActor = False
  3696. Int32 UsesPerTurn = 1
  3697. Boolean EndsTurn = False
  3698. Single ActionPointCost = 0
  3699. Single WillPointCost = 0
  3700. Boolean ApplyTraitsOnActivate = True
  3701. Int32 AnimType = 1
  3702. Int32 RequiredCharges = 1
  3703. Int32 ContributionPointsOnUse = 0
  3704. Boolean ApplyStatusToAllTargets = True
  3705. Boolean RemoveStatusOnAbilityRemoving = True
  3706. Boolean CheckAgainstTargetWillpower = False
  3707. =========================================================================================
  3708. Name = "InteractWithObject_AbilityDef"
  3709. guid = "382055a6-1009-2644-4a4a-887d5e4ede22"
  3710. Boolean Active = True
  3711. Boolean AvailableToAI = True
  3712. Boolean AvailableToHumanPlayer = True
  3713. Boolean TrackWithCamera = False
  3714. Boolean SnapToFloorHeight = True
  3715. Boolean IgnoreForEndOfCharTurn = False
  3716. Boolean UsableOnNonSelectedEquipment = False
  3717. Boolean UsableOnNonProficientEquipment = True
  3718. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3719. Boolean UsableOnDisabledActor = False
  3720. Int32 UsesPerTurn = -1
  3721. Boolean EndsTurn = False
  3722. Single ActionPointCost = 0
  3723. Single WillPointCost = 0
  3724. Boolean ApplyTraitsOnActivate = True
  3725. Int32 AnimType = -1
  3726. Int32 RequiredCharges = 1
  3727. Int32 ContributionPointsOnUse = 0
  3728. PPtr<StatusDef> ActiveInteractableConsoleStatusDef = {fileID: 0, pathID: 206364}
  3729. PPtr<TacStatusDef> ActivatedConsoleStatusDef = {fileID: 0, pathID: 206397}
  3730. ItemDef[] RequiredItemDefs
  3731. int size = 0
  3732. Boolean FaceTarget = False
  3733. =========================================================================================
  3734. Name = "InteractWithYuggothian_AbilityDef"
  3735. guid = "2f32c57f-6510-81c4-3870-acf8a08e126d"
  3736. Boolean Active = True
  3737. Boolean AvailableToAI = True
  3738. Boolean AvailableToHumanPlayer = True
  3739. Boolean TrackWithCamera = False
  3740. Boolean SnapToFloorHeight = True
  3741. Boolean IgnoreForEndOfCharTurn = False
  3742. Boolean UsableOnNonSelectedEquipment = False
  3743. Boolean UsableOnNonProficientEquipment = True
  3744. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3745. Boolean UsableOnDisabledActor = False
  3746. Int32 UsesPerTurn = -1
  3747. Boolean EndsTurn = False
  3748. Single ActionPointCost = 0
  3749. Single WillPointCost = 0
  3750. Boolean ApplyTraitsOnActivate = True
  3751. Int32 AnimType = -1
  3752. Int32 RequiredCharges = 1
  3753. Int32 ContributionPointsOnUse = 0
  3754. PPtr<StatusDef> ActiveInteractableConsoleStatusDef = {fileID: 0, pathID: 206459}
  3755. PPtr<TacStatusDef> ActivatedConsoleStatusDef = {fileID: 0, pathID: 206397}
  3756. ItemDef[] RequiredItemDefs
  3757. int size = 4
  3758. [0]
  3759. PPtr<ItemDef> data = {fileID: 0, pathID: 206705}
  3760. [1]
  3761. PPtr<ItemDef> data = {fileID: 0, pathID: 206704}
  3762. [2]
  3763. PPtr<ItemDef> data = {fileID: 0, pathID: 206707}
  3764. [3]
  3765. PPtr<ItemDef> data = {fileID: 0, pathID: 206706}
  3766. Boolean FaceTarget = False
  3767. =========================================================================================
  3768. Name = "Inventory_AbilityDef"
  3769. guid = "f97c10ba-d804-a534-4a28-42c4d43aee4f"
  3770. Boolean Active = True
  3771. Boolean AvailableToAI = True
  3772. Boolean AvailableToHumanPlayer = True
  3773. Boolean TrackWithCamera = False
  3774. Boolean SnapToFloorHeight = True
  3775. Boolean IgnoreForEndOfCharTurn = True
  3776. Boolean UsableOnNonSelectedEquipment = False
  3777. Boolean UsableOnNonProficientEquipment = True
  3778. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3779. Boolean UsableOnDisabledActor = False
  3780. Int32 UsesPerTurn = -1
  3781. Boolean EndsTurn = False
  3782. Single ActionPointCost = 0.25
  3783. Single WillPointCost = 0
  3784. Boolean ApplyTraitsOnActivate = False
  3785. Int32 AnimType = 1
  3786. Int32 RequiredCharges = 1
  3787. Int32 ContributionPointsOnUse = 0
  3788. =========================================================================================
  3789. Name = "InventoryVehicle_AbilityDef"
  3790. guid = "1385ff31-e49a-fa84-3aa7-84707edf6aa8"
  3791. Boolean Active = True
  3792. Boolean AvailableToAI = True
  3793. Boolean AvailableToHumanPlayer = True
  3794. Boolean TrackWithCamera = False
  3795. Boolean SnapToFloorHeight = True
  3796. Boolean IgnoreForEndOfCharTurn = True
  3797. Boolean UsableOnNonSelectedEquipment = False
  3798. Boolean UsableOnNonProficientEquipment = True
  3799. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3800. Boolean UsableOnDisabledActor = False
  3801. Int32 UsesPerTurn = -1
  3802. Boolean EndsTurn = False
  3803. Single ActionPointCost = 0.25
  3804. Single WillPointCost = 0
  3805. Boolean ApplyTraitsOnActivate = False
  3806. Int32 AnimType = 1
  3807. Int32 RequiredCharges = 1
  3808. Int32 ContributionPointsOnUse = 0
  3809. =========================================================================================
  3810. Name = "JetJump_AbilityDef"
  3811. guid = "4d3c4688-0f24-d164-3a06-0dd68caf7867"
  3812. Boolean Active = True
  3813. Boolean AvailableToAI = True
  3814. Boolean AvailableToHumanPlayer = True
  3815. Boolean TrackWithCamera = True
  3816. Boolean SnapToFloorHeight = False
  3817. Boolean IgnoreForEndOfCharTurn = False
  3818. Boolean UsableOnNonSelectedEquipment = True
  3819. Boolean UsableOnNonProficientEquipment = True
  3820. Boolean UsableOnEquipmentWithInsufficientCharges = True
  3821. Boolean UsableOnDisabledActor = False
  3822. Int32 UsesPerTurn = -1
  3823. Boolean EndsTurn = False
  3824. Single ActionPointCost = 0.75
  3825. Single WillPointCost = 2
  3826. Boolean ApplyTraitsOnActivate = True
  3827. Int32 AnimType = 1
  3828. Int32 RequiredCharges = 1
  3829. Int32 ContributionPointsOnUse = 0
  3830. Int32 TesellationPoints = 15
  3831. Single HeightToWidth = 0.5
  3832. Single DynamicTilt = 0
  3833. Single PerceptionRange = 0.1
  3834. String[] ExtraLandingNavAreas
  3835. int size = 1
  3836. [0]
  3837. String data = "WalkableGooHumanoid"
  3838. PPtr<GameTagDef> ProficiencyTag = {fileID: 0, pathID: 203738}
  3839. Int32 FumblePerc = 50
  3840. Boolean UseLeapAnimation = False
  3841. Single LeapAnimScaleRefValue = 14
  3842. Single LeapAnimScaleCorrectionAmplitude = 0.7
  3843. =========================================================================================
  3844. Name = "LaunchAcidWorm_ShootAbilityDef"
  3845. guid = "d7423177-d00c-4914-f901-503385858551"
  3846. Boolean Active = True
  3847. Boolean AvailableToAI = True
  3848. Boolean AvailableToHumanPlayer = True
  3849. Boolean TrackWithCamera = True
  3850. Boolean SnapToFloorHeight = True
  3851. Boolean IgnoreForEndOfCharTurn = False
  3852. Boolean UsableOnNonSelectedEquipment = False
  3853. Boolean UsableOnNonProficientEquipment = True
  3854. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3855. Boolean UsableOnDisabledActor = False
  3856. Int32 UsesPerTurn = -1
  3857. Boolean EndsTurn = False
  3858. Single ActionPointCost = -1
  3859. Single WillPointCost = 0
  3860. Boolean ApplyTraitsOnActivate = True
  3861. Int32 AnimType = 1
  3862. Int32 RequiredCharges = 1
  3863. Int32 ContributionPointsOnUse = 0
  3864. Boolean IsDefault = True
  3865. AttackType AttackType = 0
  3866. Int32 TargetsCount = 1
  3867. Int32 ExecutionsCount = 1
  3868. Boolean UpdatePrediction = True
  3869. Boolean CanShootOnEnemyBodyParts = False
  3870. Boolean CanUseFirstPersonCam = True
  3871. Boolean ForceFirstPersonCam = False
  3872. Single ProjectileSpreadMultiplier = 1
  3873. Single ProjectileRangeMultiplier = 1
  3874. Boolean RemoveCameraDirectorHintOnReturnFire = False
  3875. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  3876. =========================================================================================
  3877. Name = "LaunchFireWorm_ShootAbilityDef"
  3878. guid = "b92695f7-a618-70e4-89ce-bafc0275c40b"
  3879. Boolean Active = True
  3880. Boolean AvailableToAI = True
  3881. Boolean AvailableToHumanPlayer = True
  3882. Boolean TrackWithCamera = True
  3883. Boolean SnapToFloorHeight = True
  3884. Boolean IgnoreForEndOfCharTurn = False
  3885. Boolean UsableOnNonSelectedEquipment = False
  3886. Boolean UsableOnNonProficientEquipment = True
  3887. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3888. Boolean UsableOnDisabledActor = False
  3889. Int32 UsesPerTurn = -1
  3890. Boolean EndsTurn = False
  3891. Single ActionPointCost = -1
  3892. Single WillPointCost = 0
  3893. Boolean ApplyTraitsOnActivate = True
  3894. Int32 AnimType = 1
  3895. Int32 RequiredCharges = 1
  3896. Int32 ContributionPointsOnUse = 0
  3897. Boolean IsDefault = True
  3898. AttackType AttackType = 0
  3899. Int32 TargetsCount = 1
  3900. Int32 ExecutionsCount = 1
  3901. Boolean UpdatePrediction = True
  3902. Boolean CanShootOnEnemyBodyParts = False
  3903. Boolean CanUseFirstPersonCam = True
  3904. Boolean ForceFirstPersonCam = False
  3905. Single ProjectileSpreadMultiplier = 1
  3906. Single ProjectileRangeMultiplier = 1
  3907. Boolean RemoveCameraDirectorHintOnReturnFire = False
  3908. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  3909. =========================================================================================
  3910. Name = "LaunchGoo_ShootAbilityDef"
  3911. guid = "53f3b84f-e14f-0244-ab5d-86cd73cd6cd1"
  3912. Boolean Active = True
  3913. Boolean AvailableToAI = True
  3914. Boolean AvailableToHumanPlayer = True
  3915. Boolean TrackWithCamera = True
  3916. Boolean SnapToFloorHeight = True
  3917. Boolean IgnoreForEndOfCharTurn = False
  3918. Boolean UsableOnNonSelectedEquipment = False
  3919. Boolean UsableOnNonProficientEquipment = True
  3920. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3921. Boolean UsableOnDisabledActor = False
  3922. Int32 UsesPerTurn = -1
  3923. Boolean EndsTurn = False
  3924. Single ActionPointCost = -1
  3925. Single WillPointCost = 0
  3926. Boolean ApplyTraitsOnActivate = True
  3927. Int32 AnimType = 1
  3928. Int32 RequiredCharges = 1
  3929. Int32 ContributionPointsOnUse = 0
  3930. Boolean IsDefault = True
  3931. AttackType AttackType = 0
  3932. Int32 TargetsCount = 1
  3933. Int32 ExecutionsCount = 1
  3934. Boolean UpdatePrediction = True
  3935. Boolean CanShootOnEnemyBodyParts = False
  3936. Boolean CanUseFirstPersonCam = True
  3937. Boolean ForceFirstPersonCam = False
  3938. Single ProjectileSpreadMultiplier = 1
  3939. Single ProjectileRangeMultiplier = 1
  3940. Boolean RemoveCameraDirectorHintOnReturnFire = False
  3941. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  3942. =========================================================================================
  3943. Name = "LaunchGrenade_ShootAbilityDef"
  3944. guid = "81fbb5db-1b12-b8f4-998e-6591f0771a2d"
  3945. Boolean Active = True
  3946. Boolean AvailableToAI = True
  3947. Boolean AvailableToHumanPlayer = True
  3948. Boolean TrackWithCamera = True
  3949. Boolean SnapToFloorHeight = True
  3950. Boolean IgnoreForEndOfCharTurn = False
  3951. Boolean UsableOnNonSelectedEquipment = False
  3952. Boolean UsableOnNonProficientEquipment = True
  3953. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3954. Boolean UsableOnDisabledActor = False
  3955. Int32 UsesPerTurn = -1
  3956. Boolean EndsTurn = False
  3957. Single ActionPointCost = -1
  3958. Single WillPointCost = 0
  3959. Boolean ApplyTraitsOnActivate = True
  3960. Int32 AnimType = 1
  3961. Int32 RequiredCharges = 1
  3962. Int32 ContributionPointsOnUse = 0
  3963. Boolean IsDefault = True
  3964. AttackType AttackType = 0
  3965. Int32 TargetsCount = 1
  3966. Int32 ExecutionsCount = 1
  3967. Boolean UpdatePrediction = True
  3968. Boolean CanShootOnEnemyBodyParts = False
  3969. Boolean CanUseFirstPersonCam = True
  3970. Boolean ForceFirstPersonCam = False
  3971. Single ProjectileSpreadMultiplier = 1
  3972. Single ProjectileRangeMultiplier = 1
  3973. Boolean RemoveCameraDirectorHintOnReturnFire = False
  3974. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  3975. =========================================================================================
  3976. Name = "LaunchMissiles_ShootAbilityDef"
  3977. guid = "4da72135-1b6e-b184-8b64-77dbdde7cf30"
  3978. Boolean Active = True
  3979. Boolean AvailableToAI = True
  3980. Boolean AvailableToHumanPlayer = True
  3981. Boolean TrackWithCamera = True
  3982. Boolean SnapToFloorHeight = True
  3983. Boolean IgnoreForEndOfCharTurn = False
  3984. Boolean UsableOnNonSelectedEquipment = False
  3985. Boolean UsableOnNonProficientEquipment = True
  3986. Boolean UsableOnEquipmentWithInsufficientCharges = False
  3987. Boolean UsableOnDisabledActor = False
  3988. Int32 UsesPerTurn = 1
  3989. Boolean EndsTurn = False
  3990. Single ActionPointCost = -1
  3991. Single WillPointCost = 0
  3992. Boolean ApplyTraitsOnActivate = True
  3993. Int32 AnimType = 1
  3994. Int32 RequiredCharges = 1
  3995. Int32 ContributionPointsOnUse = 0
  3996. Boolean IsDefault = True
  3997. AttackType AttackType = 0
  3998. Int32 TargetsCount = 1
  3999. Int32 ExecutionsCount = 1
  4000. Boolean UpdatePrediction = True
  4001. Boolean CanShootOnEnemyBodyParts = False
  4002. Boolean CanUseFirstPersonCam = True
  4003. Boolean ForceFirstPersonCam = False
  4004. Single ProjectileSpreadMultiplier = 1
  4005. Single ProjectileRangeMultiplier = 1
  4006. Boolean RemoveCameraDirectorHintOnReturnFire = False
  4007. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  4008. =========================================================================================
  4009. Name = "LaunchMortar_ShootAbilityDef"
  4010. guid = "ed3a6b08-70d6-a6f4-190a-dcfaecec3470"
  4011. Boolean Active = True
  4012. Boolean AvailableToAI = True
  4013. Boolean AvailableToHumanPlayer = True
  4014. Boolean TrackWithCamera = True
  4015. Boolean SnapToFloorHeight = True
  4016. Boolean IgnoreForEndOfCharTurn = False
  4017. Boolean UsableOnNonSelectedEquipment = False
  4018. Boolean UsableOnNonProficientEquipment = True
  4019. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4020. Boolean UsableOnDisabledActor = False
  4021. Int32 UsesPerTurn = -1
  4022. Boolean EndsTurn = False
  4023. Single ActionPointCost = -1
  4024. Single WillPointCost = 0
  4025. Boolean ApplyTraitsOnActivate = True
  4026. Int32 AnimType = 1
  4027. Int32 RequiredCharges = 1
  4028. Int32 ContributionPointsOnUse = 0
  4029. Boolean IsDefault = True
  4030. AttackType AttackType = 0
  4031. Int32 TargetsCount = 1
  4032. Int32 ExecutionsCount = 1
  4033. Boolean UpdatePrediction = True
  4034. Boolean CanShootOnEnemyBodyParts = False
  4035. Boolean CanUseFirstPersonCam = True
  4036. Boolean ForceFirstPersonCam = False
  4037. Single ProjectileSpreadMultiplier = 1
  4038. Single ProjectileRangeMultiplier = 1
  4039. Boolean RemoveCameraDirectorHintOnReturnFire = False
  4040. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  4041. =========================================================================================
  4042. Name = "LaunchPoisonWorm_ShootAbilityDef"
  4043. guid = "f64db95a-bb82-1994-6944-3eae50afd51d"
  4044. Boolean Active = True
  4045. Boolean AvailableToAI = True
  4046. Boolean AvailableToHumanPlayer = True
  4047. Boolean TrackWithCamera = True
  4048. Boolean SnapToFloorHeight = True
  4049. Boolean IgnoreForEndOfCharTurn = False
  4050. Boolean UsableOnNonSelectedEquipment = False
  4051. Boolean UsableOnNonProficientEquipment = True
  4052. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4053. Boolean UsableOnDisabledActor = False
  4054. Int32 UsesPerTurn = -1
  4055. Boolean EndsTurn = False
  4056. Single ActionPointCost = -1
  4057. Single WillPointCost = 0
  4058. Boolean ApplyTraitsOnActivate = True
  4059. Int32 AnimType = 1
  4060. Int32 RequiredCharges = 1
  4061. Int32 ContributionPointsOnUse = 0
  4062. Boolean IsDefault = True
  4063. AttackType AttackType = 0
  4064. Int32 TargetsCount = 1
  4065. Int32 ExecutionsCount = 1
  4066. Boolean UpdatePrediction = True
  4067. Boolean CanShootOnEnemyBodyParts = False
  4068. Boolean CanUseFirstPersonCam = True
  4069. Boolean ForceFirstPersonCam = False
  4070. Single ProjectileSpreadMultiplier = 1
  4071. Single ProjectileRangeMultiplier = 1
  4072. Boolean RemoveCameraDirectorHintOnReturnFire = False
  4073. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  4074. =========================================================================================
  4075. Name = "LaunchRocket_ShootAbilityDef"
  4076. guid = "0ea4735b-dde8-e904-180e-3e1faef16a56"
  4077. Boolean Active = True
  4078. Boolean AvailableToAI = True
  4079. Boolean AvailableToHumanPlayer = True
  4080. Boolean TrackWithCamera = True
  4081. Boolean SnapToFloorHeight = True
  4082. Boolean IgnoreForEndOfCharTurn = False
  4083. Boolean UsableOnNonSelectedEquipment = False
  4084. Boolean UsableOnNonProficientEquipment = True
  4085. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4086. Boolean UsableOnDisabledActor = False
  4087. Int32 UsesPerTurn = 1
  4088. Boolean EndsTurn = False
  4089. Single ActionPointCost = -1
  4090. Single WillPointCost = 0
  4091. Boolean ApplyTraitsOnActivate = True
  4092. Int32 AnimType = 1
  4093. Int32 RequiredCharges = 1
  4094. Int32 ContributionPointsOnUse = 0
  4095. Boolean IsDefault = True
  4096. AttackType AttackType = 0
  4097. Int32 TargetsCount = 1
  4098. Int32 ExecutionsCount = 1
  4099. Boolean UpdatePrediction = True
  4100. Boolean CanShootOnEnemyBodyParts = False
  4101. Boolean CanUseFirstPersonCam = True
  4102. Boolean ForceFirstPersonCam = False
  4103. Single ProjectileSpreadMultiplier = 1
  4104. Single ProjectileRangeMultiplier = 1
  4105. Boolean RemoveCameraDirectorHintOnReturnFire = False
  4106. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  4107. =========================================================================================
  4108. Name = "MachineEntity_ClassProficiencyAbilityDef"
  4109. guid = "8a02e039-e442-7774-8846-c497e257f25f"
  4110. Boolean Active = False
  4111. Boolean AvailableToAI = True
  4112. Boolean AvailableToHumanPlayer = True
  4113. Boolean TrackWithCamera = False
  4114. Boolean SnapToFloorHeight = True
  4115. Boolean IgnoreForEndOfCharTurn = False
  4116. Boolean UsableOnNonSelectedEquipment = False
  4117. Boolean UsableOnNonProficientEquipment = True
  4118. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4119. Boolean UsableOnDisabledActor = False
  4120. Int32 UsesPerTurn = -1
  4121. Boolean EndsTurn = False
  4122. Single ActionPointCost = 0
  4123. Single WillPointCost = 0
  4124. Boolean ApplyTraitsOnActivate = True
  4125. Int32 AnimType = 1
  4126. Int32 RequiredCharges = 1
  4127. Int32 ContributionPointsOnUse = 0
  4128. GameTagsList ClassTags
  4129. int size = 1
  4130. [0]
  4131. PPtr<GameTagDef> data = {fileID: 0, pathID: 203659}
  4132. Boolean UseViewElementsForClass = False
  4133. =========================================================================================
  4134. Name = "Madman_AbilityDef"
  4135. guid = "55aad535-4734-a9d4-e93f-e97484b698ee"
  4136. Boolean Active = False
  4137. Boolean AvailableToAI = True
  4138. Boolean AvailableToHumanPlayer = True
  4139. Boolean TrackWithCamera = False
  4140. Boolean SnapToFloorHeight = True
  4141. Boolean IgnoreForEndOfCharTurn = False
  4142. Boolean UsableOnNonSelectedEquipment = False
  4143. Boolean UsableOnNonProficientEquipment = True
  4144. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4145. Boolean UsableOnDisabledActor = False
  4146. Int32 UsesPerTurn = -1
  4147. Boolean EndsTurn = False
  4148. Single ActionPointCost = 0
  4149. Single WillPointCost = 0
  4150. Boolean ApplyTraitsOnActivate = True
  4151. Int32 AnimType = 1
  4152. Int32 RequiredCharges = 1
  4153. Int32 ContributionPointsOnUse = 0
  4154. ItemTagStatModifications
  4155. int size = 1
  4156. [0]
  4157. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203749}
  4158. ItemStatModification EquipmentStatModification
  4159. Accuracy
  4160. Add
  4161. Single Value = -0.5
  4162. =========================================================================================
  4163. Name = "ManualControl_AbilityDef"
  4164. guid = "9f2c75ff-604e-8c84-a9be-e18a46dd7b4d"
  4165. Boolean Active = True
  4166. Boolean AvailableToAI = True
  4167. Boolean AvailableToHumanPlayer = True
  4168. Boolean TrackWithCamera = False
  4169. Boolean SnapToFloorHeight = True
  4170. Boolean IgnoreForEndOfCharTurn = False
  4171. Boolean UsableOnNonSelectedEquipment = False
  4172. Boolean UsableOnNonProficientEquipment = True
  4173. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4174. Boolean UsableOnDisabledActor = False
  4175. Int32 UsesPerTurn = -1
  4176. Boolean EndsTurn = False
  4177. Single ActionPointCost = 0.25
  4178. Single WillPointCost = 3
  4179. Boolean ApplyTraitsOnActivate = True
  4180. Int32 AnimType = 1
  4181. Int32 RequiredCharges = 1
  4182. Int32 ContributionPointsOnUse = 0
  4183. Boolean ApplyStatusToAllTargets = False
  4184. Boolean RemoveStatusOnAbilityRemoving = True
  4185. Boolean CheckAgainstTargetWillpower = False
  4186. =========================================================================================
  4187. Name = "MarkedForDeath_AbilityDef"
  4188. guid = "43d3e67f-da6a-b0e4-f8bf-3294ec5771b8"
  4189. Boolean Active = True
  4190. Boolean AvailableToAI = True
  4191. Boolean AvailableToHumanPlayer = True
  4192. Boolean TrackWithCamera = False
  4193. Boolean SnapToFloorHeight = True
  4194. Boolean IgnoreForEndOfCharTurn = False
  4195. Boolean UsableOnNonSelectedEquipment = False
  4196. Boolean UsableOnNonProficientEquipment = True
  4197. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4198. Boolean UsableOnDisabledActor = False
  4199. Int32 UsesPerTurn = -1
  4200. Boolean EndsTurn = False
  4201. Single ActionPointCost = 0
  4202. Single WillPointCost = 4
  4203. Boolean ApplyTraitsOnActivate = True
  4204. Int32 AnimType = -1
  4205. Int32 RequiredCharges = 1
  4206. Int32 ContributionPointsOnUse = 0
  4207. Boolean ApplyStatusToAllTargets = False
  4208. Boolean RemoveStatusOnAbilityRemoving = True
  4209. Boolean CheckAgainstTargetWillpower = False
  4210. =========================================================================================
  4211. Name = "MasterMarksman_AbilityDef"
  4212. guid = "1c786c9c-bc90-77e4-3b6e-3ba782fc51ba"
  4213. Boolean Active = False
  4214. Boolean AvailableToAI = True
  4215. Boolean AvailableToHumanPlayer = True
  4216. Boolean TrackWithCamera = False
  4217. Boolean SnapToFloorHeight = True
  4218. Boolean IgnoreForEndOfCharTurn = False
  4219. Boolean UsableOnNonSelectedEquipment = False
  4220. Boolean UsableOnNonProficientEquipment = True
  4221. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4222. Boolean UsableOnDisabledActor = False
  4223. Int32 UsesPerTurn = 1
  4224. Boolean EndsTurn = False
  4225. Single ActionPointCost = 0
  4226. Single WillPointCost = 0
  4227. Boolean ApplyTraitsOnActivate = True
  4228. Int32 AnimType = 1
  4229. Int32 RequiredCharges = 1
  4230. Int32 ContributionPointsOnUse = 0
  4231. Boolean ApplyStatusToAllTargets = False
  4232. Boolean RemoveStatusOnAbilityRemoving = True
  4233. Boolean CheckAgainstTargetWillpower = False
  4234. =========================================================================================
  4235. Name = "Medkit_AbilityDef"
  4236. guid = "067321d2-cfb9-5fc4-480a-e731bc2a19ae"
  4237. Boolean Active = True
  4238. Boolean AvailableToAI = True
  4239. Boolean AvailableToHumanPlayer = True
  4240. Boolean TrackWithCamera = True
  4241. Boolean SnapToFloorHeight = True
  4242. Boolean IgnoreForEndOfCharTurn = False
  4243. Boolean UsableOnNonSelectedEquipment = False
  4244. Boolean UsableOnNonProficientEquipment = True
  4245. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4246. Boolean UsableOnDisabledActor = False
  4247. Int32 UsesPerTurn = 0
  4248. Boolean EndsTurn = False
  4249. Single ActionPointCost = -1
  4250. Single WillPointCost = 0
  4251. Boolean ApplyTraitsOnActivate = True
  4252. Int32 AnimType = 1
  4253. Int32 RequiredCharges = 1
  4254. Int32 ContributionPointsOnUse = 0
  4255. Boolean HealBodyParts = False
  4256. Boolean RestoresArmour = False
  4257. Single BodyPartHealAmount = 0
  4258. Single GeneralHealAmount = 120
  4259. UInt32 ConsumedCharges = 1
  4260. EffectConditionDef[] EffectConditions
  4261. int size = 2
  4262. [0]
  4263. PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206372}
  4264. [1]
  4265. PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206376}
  4266. PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 206414}
  4267. =========================================================================================
  4268. Name = "MeleeReturnFire_WithBashAbility_AbilityDef"
  4269. guid = "06add71b-37d7-f504-cb15-43afdc2602f4"
  4270. Boolean Active = False
  4271. Boolean AvailableToAI = True
  4272. Boolean AvailableToHumanPlayer = True
  4273. Boolean TrackWithCamera = False
  4274. Boolean SnapToFloorHeight = True
  4275. Boolean IgnoreForEndOfCharTurn = True
  4276. Boolean UsableOnNonSelectedEquipment = True
  4277. Boolean UsableOnNonProficientEquipment = True
  4278. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4279. Boolean UsableOnDisabledActor = False
  4280. Int32 UsesPerTurn = -1
  4281. Boolean EndsTurn = False
  4282. Single ActionPointCost = 0
  4283. Single WillPointCost = 0
  4284. Boolean ApplyTraitsOnActivate = True
  4285. Int32 AnimType = 1
  4286. Int32 RequiredCharges = 1
  4287. Int32 ContributionPointsOnUse = 0
  4288. Int32 ReturnFirePriority = -1
  4289. Boolean RiposteWithBashAbility = True
  4290. =========================================================================================
  4291. Name = "MeleeReturnFire_WithShootAbility_AbilityDef"
  4292. guid = "eabe7d7c-b915-e734-0bfb-0f60d816d3d5"
  4293. Boolean Active = False
  4294. Boolean AvailableToAI = True
  4295. Boolean AvailableToHumanPlayer = True
  4296. Boolean TrackWithCamera = False
  4297. Boolean SnapToFloorHeight = True
  4298. Boolean IgnoreForEndOfCharTurn = True
  4299. Boolean UsableOnNonSelectedEquipment = False
  4300. Boolean UsableOnNonProficientEquipment = True
  4301. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4302. Boolean UsableOnDisabledActor = False
  4303. Int32 UsesPerTurn = -1
  4304. Boolean EndsTurn = False
  4305. Single ActionPointCost = 0
  4306. Single WillPointCost = 0
  4307. Boolean ApplyTraitsOnActivate = True
  4308. Int32 AnimType = 1
  4309. Int32 RequiredCharges = 1
  4310. Int32 ContributionPointsOnUse = 0
  4311. Int32 ReturnFirePriority = -1
  4312. Boolean RiposteWithBashAbility = False
  4313. =========================================================================================
  4314. Name = "MeleeWeaponTalent_AbilityDef"
  4315. guid = "de4e53f8-cd00-02b4-2983-9a200ea21ec9"
  4316. Boolean Active = False
  4317. Boolean AvailableToAI = True
  4318. Boolean AvailableToHumanPlayer = True
  4319. Boolean TrackWithCamera = False
  4320. Boolean SnapToFloorHeight = True
  4321. Boolean IgnoreForEndOfCharTurn = False
  4322. Boolean UsableOnNonSelectedEquipment = False
  4323. Boolean UsableOnNonProficientEquipment = True
  4324. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4325. Boolean UsableOnDisabledActor = False
  4326. Int32 UsesPerTurn = -1
  4327. Boolean EndsTurn = False
  4328. Single ActionPointCost = 0
  4329. Single WillPointCost = 0
  4330. Boolean ApplyTraitsOnActivate = True
  4331. Int32 AnimType = 1
  4332. Int32 RequiredCharges = 1
  4333. Int32 ContributionPointsOnUse = 0
  4334. ItemTagStatModifications
  4335. int size = 1
  4336. [0]
  4337. Melee Weapons
  4338. ItemStatModification EquipmentStatModification
  4339. Damage
  4340. Multiple
  4341. Single Value = 1.1
  4342. =========================================================================================
  4343. Name = "MindCrush_AbilityDef"
  4344. guid = "ad98b14f-0caf-0bc4-eaa3-1316a4ff3b43"
  4345. Boolean Active = True
  4346. Boolean AvailableToAI = True
  4347. Boolean AvailableToHumanPlayer = True
  4348. Boolean TrackWithCamera = False
  4349. Boolean SnapToFloorHeight = True
  4350. Boolean IgnoreForEndOfCharTurn = False
  4351. Boolean UsableOnNonSelectedEquipment = False
  4352. Boolean UsableOnNonProficientEquipment = True
  4353. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4354. Boolean UsableOnDisabledActor = False
  4355. Int32 UsesPerTurn = -1
  4356. Boolean EndsTurn = False
  4357. Single ActionPointCost = 0
  4358. Single WillPointCost = 6
  4359. Boolean ApplyTraitsOnActivate = True
  4360. Int32 AnimType = 1
  4361. Int32 RequiredCharges = 1
  4362. Int32 ContributionPointsOnUse = 0
  4363. PPtr<EffectDef> EffectDef = {fileID: 0, pathID: 210482}
  4364. Boolean ApplyOnStartTurn = False
  4365. Boolean ApplyToAllTargets = True
  4366. Boolean ApplyOnMove = False
  4367. Boolean CheckApplicationConditions = False
  4368. Boolean SimulatesDamage = True
  4369. Boolean MultipleTargetSimulation = True
  4370. =========================================================================================
  4371. Name = "MindSense_AbilityDef"
  4372. guid = "22f5f899-fc6e-e264-0afb-d04e5c231a7d"
  4373. Boolean Active = False
  4374. Boolean AvailableToAI = True
  4375. Boolean AvailableToHumanPlayer = True
  4376. Boolean TrackWithCamera = False
  4377. Boolean SnapToFloorHeight = True
  4378. Boolean IgnoreForEndOfCharTurn = False
  4379. Boolean UsableOnNonSelectedEquipment = False
  4380. Boolean UsableOnNonProficientEquipment = True
  4381. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4382. Boolean UsableOnDisabledActor = False
  4383. Int32 UsesPerTurn = 1
  4384. Boolean EndsTurn = False
  4385. Single ActionPointCost = 0
  4386. Single WillPointCost = 0
  4387. Boolean ApplyTraitsOnActivate = True
  4388. Int32 AnimType = 1
  4389. Int32 RequiredCharges = 1
  4390. Int32 ContributionPointsOnUse = 0
  4391. Boolean ApplyStatusToAllTargets = False
  4392. Boolean RemoveStatusOnAbilityRemoving = True
  4393. Boolean CheckAgainstTargetWillpower = False
  4394. =========================================================================================
  4395. Name = "MistBreather_AbilityDef"
  4396. guid = "aa4a8dae-17a5-4cc4-2bf9-cba788ccccc7"
  4397. Boolean Active = True
  4398. Boolean AvailableToAI = True
  4399. Boolean AvailableToHumanPlayer = True
  4400. Boolean TrackWithCamera = False
  4401. Boolean SnapToFloorHeight = True
  4402. Boolean IgnoreForEndOfCharTurn = False
  4403. Boolean UsableOnNonSelectedEquipment = False
  4404. Boolean UsableOnNonProficientEquipment = True
  4405. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4406. Boolean UsableOnDisabledActor = False
  4407. Int32 UsesPerTurn = -1
  4408. Boolean EndsTurn = False
  4409. Single ActionPointCost = 0.5
  4410. Single WillPointCost = 0
  4411. Boolean ApplyTraitsOnActivate = True
  4412. Int32 AnimType = 1
  4413. Int32 RequiredCharges = 1
  4414. Int32 ContributionPointsOnUse = 0
  4415. PPtr<EffectDef> EffectDef = {fileID: 0, pathID: 211759}
  4416. Boolean ApplyOnStartTurn = False
  4417. Boolean ApplyToAllTargets = False
  4418. Boolean ApplyOnMove = False
  4419. Boolean CheckApplicationConditions = False
  4420. Boolean SimulatesDamage = False
  4421. Boolean MultipleTargetSimulation = False
  4422. =========================================================================================
  4423. Name = "MistLaunch_ShootAbilityDef"
  4424. guid = "8c4db4b8-bee6-3474-ca9d-f3aab2cdac32"
  4425. Boolean Active = True
  4426. Boolean AvailableToAI = True
  4427. Boolean AvailableToHumanPlayer = True
  4428. Boolean TrackWithCamera = True
  4429. Boolean SnapToFloorHeight = True
  4430. Boolean IgnoreForEndOfCharTurn = False
  4431. Boolean UsableOnNonSelectedEquipment = False
  4432. Boolean UsableOnNonProficientEquipment = True
  4433. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4434. Boolean UsableOnDisabledActor = False
  4435. Int32 UsesPerTurn = 10
  4436. Boolean EndsTurn = False
  4437. Single ActionPointCost = -1
  4438. Single WillPointCost = 0
  4439. Boolean ApplyTraitsOnActivate = True
  4440. Int32 AnimType = 1
  4441. Int32 RequiredCharges = 1
  4442. Int32 ContributionPointsOnUse = 0
  4443. Boolean IsDefault = True
  4444. AttackType AttackType = 0
  4445. Int32 TargetsCount = 1
  4446. Int32 ExecutionsCount = 1
  4447. Boolean UpdatePrediction = True
  4448. Boolean CanShootOnEnemyBodyParts = False
  4449. Boolean CanUseFirstPersonCam = False
  4450. Boolean ForceFirstPersonCam = False
  4451. Single ProjectileSpreadMultiplier = 1
  4452. Single ProjectileRangeMultiplier = 1
  4453. Boolean RemoveCameraDirectorHintOnReturnFire = False
  4454. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  4455. =========================================================================================
  4456. Name = "MistRepeller_AbilityDef"
  4457. guid = "f9349490-72e5-5784-0b76-af8f403162a5"
  4458. Boolean Active = False
  4459. Boolean AvailableToAI = True
  4460. Boolean AvailableToHumanPlayer = True
  4461. Boolean TrackWithCamera = False
  4462. Boolean SnapToFloorHeight = True
  4463. Boolean IgnoreForEndOfCharTurn = False
  4464. Boolean UsableOnNonSelectedEquipment = False
  4465. Boolean UsableOnNonProficientEquipment = True
  4466. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4467. Boolean UsableOnDisabledActor = False
  4468. Int32 UsesPerTurn = 1
  4469. Boolean EndsTurn = False
  4470. Single ActionPointCost = 0
  4471. Single WillPointCost = 0
  4472. Boolean ApplyTraitsOnActivate = True
  4473. Int32 AnimType = 1
  4474. Int32 RequiredCharges = 1
  4475. Int32 ContributionPointsOnUse = 0
  4476. PPtr<EffectDef> EffectDef = {fileID: 0, pathID: 211760}
  4477. Boolean ApplyOnStartTurn = False
  4478. Boolean ApplyToAllTargets = False
  4479. Boolean ApplyOnMove = True
  4480. Boolean CheckApplicationConditions = False
  4481. Boolean SimulatesDamage = False
  4482. Boolean MultipleTargetSimulation = False
  4483. =========================================================================================
  4484. Name = "MotionDetection_AbilityDef"
  4485. guid = "636ba84c-7481-0544-79c1-822813b214cd"
  4486. Boolean Active = False
  4487. Boolean AvailableToAI = True
  4488. Boolean AvailableToHumanPlayer = True
  4489. Boolean TrackWithCamera = False
  4490. Boolean SnapToFloorHeight = True
  4491. Boolean IgnoreForEndOfCharTurn = False
  4492. Boolean UsableOnNonSelectedEquipment = False
  4493. Boolean UsableOnNonProficientEquipment = True
  4494. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4495. Boolean UsableOnDisabledActor = False
  4496. Int32 UsesPerTurn = 1
  4497. Boolean EndsTurn = False
  4498. Single ActionPointCost = 0
  4499. Single WillPointCost = 0
  4500. Boolean ApplyTraitsOnActivate = True
  4501. Int32 AnimType = 1
  4502. Int32 RequiredCharges = 1
  4503. Int32 ContributionPointsOnUse = 0
  4504. Boolean ApplyStatusToAllTargets = False
  4505. Boolean RemoveStatusOnAbilityRemoving = True
  4506. Boolean CheckAgainstTargetWillpower = False
  4507. =========================================================================================
  4508. Name = "MountedWeaponTalent_AbilityDef"
  4509. guid = "3c7c1450-2e80-d504-2869-b94a438cdc65"
  4510. Boolean Active = False
  4511. Boolean AvailableToAI = True
  4512. Boolean AvailableToHumanPlayer = True
  4513. Boolean TrackWithCamera = False
  4514. Boolean SnapToFloorHeight = True
  4515. Boolean IgnoreForEndOfCharTurn = False
  4516. Boolean UsableOnNonSelectedEquipment = False
  4517. Boolean UsableOnNonProficientEquipment = True
  4518. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4519. Boolean UsableOnDisabledActor = False
  4520. Int32 UsesPerTurn = -1
  4521. Boolean EndsTurn = False
  4522. Single ActionPointCost = 0
  4523. Single WillPointCost = 0
  4524. Boolean ApplyTraitsOnActivate = True
  4525. Int32 AnimType = 1
  4526. Int32 RequiredCharges = 1
  4527. Int32 ContributionPointsOnUse = 0
  4528. ItemTagStatModifications
  4529. int size = 1
  4530. [0]
  4531. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203719}
  4532. ItemStatModification EquipmentStatModification
  4533. Throw
  4534. Multiple
  4535. Single Value = 1.1
  4536. =========================================================================================
  4537. Name = "Move_AbilityDef"
  4538. guid = "67e88339-d19b-0344-1891-bbaadc873139"
  4539. Boolean Active = True
  4540. Boolean AvailableToAI = False
  4541. Boolean AvailableToHumanPlayer = True
  4542. Boolean TrackWithCamera = True
  4543. Boolean SnapToFloorHeight = True
  4544. Boolean IgnoreForEndOfCharTurn = False
  4545. Boolean UsableOnNonSelectedEquipment = False
  4546. Boolean UsableOnNonProficientEquipment = True
  4547. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4548. Boolean UsableOnDisabledActor = False
  4549. Int32 UsesPerTurn = 0
  4550. Boolean EndsTurn = False
  4551. Single ActionPointCost = 0
  4552. Single WillPointCost = 0
  4553. Boolean ApplyTraitsOnActivate = False
  4554. Int32 AnimType = 1
  4555. Int32 RequiredCharges = 1
  4556. Int32 ContributionPointsOnUse = 0
  4557. =========================================================================================
  4558. Name = "Move3x3_AbilityDef"
  4559. guid = "f3f92a3b-5bf6-4a94-9b74-7770a8dce36f"
  4560. Boolean Active = True
  4561. Boolean AvailableToAI = False
  4562. Boolean AvailableToHumanPlayer = True
  4563. Boolean TrackWithCamera = True
  4564. Boolean SnapToFloorHeight = True
  4565. Boolean IgnoreForEndOfCharTurn = False
  4566. Boolean UsableOnNonSelectedEquipment = False
  4567. Boolean UsableOnNonProficientEquipment = True
  4568. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4569. Boolean UsableOnDisabledActor = False
  4570. Int32 UsesPerTurn = 0
  4571. Boolean EndsTurn = False
  4572. Single ActionPointCost = 0
  4573. Single WillPointCost = 0
  4574. Boolean ApplyTraitsOnActivate = False
  4575. Int32 AnimType = 1
  4576. Int32 RequiredCharges = 1
  4577. Int32 ContributionPointsOnUse = 0
  4578. =========================================================================================
  4579. Name = "Move5x5_AbilityDef"
  4580. guid = "3ec21513-ec41-5854-4920-868c08359d78"
  4581. Boolean Active = True
  4582. Boolean AvailableToAI = False
  4583. Boolean AvailableToHumanPlayer = True
  4584. Boolean TrackWithCamera = True
  4585. Boolean SnapToFloorHeight = True
  4586. Boolean IgnoreForEndOfCharTurn = False
  4587. Boolean UsableOnNonSelectedEquipment = False
  4588. Boolean UsableOnNonProficientEquipment = True
  4589. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4590. Boolean UsableOnDisabledActor = False
  4591. Int32 UsesPerTurn = 0
  4592. Boolean EndsTurn = False
  4593. Single ActionPointCost = 0
  4594. Single WillPointCost = 0
  4595. Boolean ApplyTraitsOnActivate = False
  4596. Int32 AnimType = 1
  4597. Int32 RequiredCharges = 1
  4598. Int32 ContributionPointsOnUse = 0
  4599. =========================================================================================
  4600. Name = "Mutog_CanLeap_AbilityDef"
  4601. guid = "af29cfc4-9b22-b774-682f-1dabc6ac13d3"
  4602. Boolean Active = False
  4603. Boolean AvailableToAI = True
  4604. Boolean AvailableToHumanPlayer = True
  4605. Boolean TrackWithCamera = False
  4606. Boolean SnapToFloorHeight = True
  4607. Boolean IgnoreForEndOfCharTurn = False
  4608. Boolean UsableOnNonSelectedEquipment = False
  4609. Boolean UsableOnNonProficientEquipment = True
  4610. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4611. Boolean UsableOnDisabledActor = False
  4612. Int32 UsesPerTurn = 1
  4613. Boolean EndsTurn = False
  4614. Single ActionPointCost = 0
  4615. Single WillPointCost = 0
  4616. Boolean ApplyTraitsOnActivate = True
  4617. Int32 AnimType = 1
  4618. Int32 RequiredCharges = 1
  4619. Int32 ContributionPointsOnUse = 0
  4620. =========================================================================================
  4621. Name = "Mutog_ControlledByPriest_AbilityDef"
  4622. guid = "9f4e4394-eb7d-1c54-295b-3654573d84d5"
  4623. Boolean Active = False
  4624. Boolean AvailableToAI = True
  4625. Boolean AvailableToHumanPlayer = True
  4626. Boolean TrackWithCamera = False
  4627. Boolean SnapToFloorHeight = True
  4628. Boolean IgnoreForEndOfCharTurn = False
  4629. Boolean UsableOnNonSelectedEquipment = False
  4630. Boolean UsableOnNonProficientEquipment = True
  4631. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4632. Boolean UsableOnDisabledActor = False
  4633. Int32 UsesPerTurn = 1
  4634. Boolean EndsTurn = False
  4635. Single ActionPointCost = 0
  4636. Single WillPointCost = 0
  4637. Boolean ApplyTraitsOnActivate = True
  4638. Int32 AnimType = 1
  4639. Int32 RequiredCharges = 1
  4640. Int32 ContributionPointsOnUse = 0
  4641. Boolean ApplyStatusToAllTargets = False
  4642. Boolean RemoveStatusOnAbilityRemoving = True
  4643. Boolean CheckAgainstTargetWillpower = False
  4644. =========================================================================================
  4645. Name = "Mutog_Devour_AbilityDef"
  4646. guid = "f506d579-a7f2-5db4-a905-5be5ace31176"
  4647. Boolean Active = False
  4648. Boolean AvailableToAI = True
  4649. Boolean AvailableToHumanPlayer = True
  4650. Boolean TrackWithCamera = False
  4651. Boolean SnapToFloorHeight = True
  4652. Boolean IgnoreForEndOfCharTurn = False
  4653. Boolean UsableOnNonSelectedEquipment = False
  4654. Boolean UsableOnNonProficientEquipment = True
  4655. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4656. Boolean UsableOnDisabledActor = False
  4657. Int32 UsesPerTurn = 1
  4658. Boolean EndsTurn = False
  4659. Single ActionPointCost = 0
  4660. Single WillPointCost = 0
  4661. Boolean ApplyTraitsOnActivate = True
  4662. Int32 AnimType = 1
  4663. Int32 RequiredCharges = 1
  4664. Int32 ContributionPointsOnUse = 0
  4665. Boolean ApplyStatusToAllTargets = False
  4666. Boolean RemoveStatusOnAbilityRemoving = True
  4667. Boolean CheckAgainstTargetWillpower = False
  4668. =========================================================================================
  4669. Name = "WeakSpot_AbilityDef"
  4670. guid = "4f665f4f-951b-0ea4-68bb-3c7effab65e4"
  4671. Boolean Active = False
  4672. Boolean AvailableToAI = True
  4673. Boolean AvailableToHumanPlayer = True
  4674. Boolean TrackWithCamera = False
  4675. Boolean SnapToFloorHeight = True
  4676. Boolean IgnoreForEndOfCharTurn = False
  4677. Boolean UsableOnNonSelectedEquipment = False
  4678. Boolean UsableOnNonProficientEquipment = True
  4679. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4680. Boolean UsableOnDisabledActor = False
  4681. Int32 UsesPerTurn = 1
  4682. Boolean EndsTurn = False
  4683. Single ActionPointCost = 0
  4684. Single WillPointCost = 0
  4685. Boolean ApplyTraitsOnActivate = True
  4686. Int32 AnimType = 1
  4687. Int32 RequiredCharges = 1
  4688. Int32 ContributionPointsOnUse = 0
  4689. Boolean ApplyStatusToAllTargets = False
  4690. Boolean RemoveStatusOnAbilityRemoving = True
  4691. Boolean CheckAgainstTargetWillpower = False
  4692. =========================================================================================
  4693. Name = "Weapon_ShootAbilityDef"
  4694. guid = "d3e8b389-069f-04c4-8aca-fb204c74fd37"
  4695. Boolean Active = True
  4696. Boolean AvailableToAI = True
  4697. Boolean AvailableToHumanPlayer = True
  4698. Boolean TrackWithCamera = True
  4699. Boolean SnapToFloorHeight = True
  4700. Boolean IgnoreForEndOfCharTurn = False
  4701. Boolean UsableOnNonSelectedEquipment = False
  4702. Boolean UsableOnNonProficientEquipment = True
  4703. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4704. Boolean UsableOnDisabledActor = False
  4705. Int32 UsesPerTurn = 100
  4706. Boolean EndsTurn = False
  4707. Single ActionPointCost = -1
  4708. Single WillPointCost = -1
  4709. Boolean ApplyTraitsOnActivate = True
  4710. Int32 AnimType = 1
  4711. Int32 RequiredCharges = 1
  4712. Int32 ContributionPointsOnUse = 0
  4713. Boolean IsDefault = True
  4714. AttackType AttackType = 0
  4715. Int32 TargetsCount = 1
  4716. Int32 ExecutionsCount = 1
  4717. Boolean UpdatePrediction = True
  4718. Boolean CanShootOnEnemyBodyParts = False
  4719. Boolean CanUseFirstPersonCam = True
  4720. Boolean ForceFirstPersonCam = False
  4721. Single ProjectileSpreadMultiplier = 1
  4722. Single ProjectileRangeMultiplier = 1
  4723. Boolean RemoveCameraDirectorHintOnReturnFire = False
  4724. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  4725. =========================================================================================
  4726. Name = "Yuggothian_InducePanic_AbilityDef"
  4727. guid = "dbfab335-fdde-7554-99bc-d72af084a71a"
  4728. Boolean Active = True
  4729. Boolean AvailableToAI = True
  4730. Boolean AvailableToHumanPlayer = True
  4731. Boolean TrackWithCamera = False
  4732. Boolean SnapToFloorHeight = True
  4733. Boolean IgnoreForEndOfCharTurn = False
  4734. Boolean UsableOnNonSelectedEquipment = False
  4735. Boolean UsableOnNonProficientEquipment = True
  4736. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4737. Boolean UsableOnDisabledActor = False
  4738. Int32 UsesPerTurn = -1
  4739. Boolean EndsTurn = True
  4740. Single ActionPointCost = 0
  4741. Single WillPointCost = 0
  4742. Boolean ApplyTraitsOnActivate = True
  4743. Int32 AnimType = 1
  4744. Int32 RequiredCharges = 1
  4745. Int32 ContributionPointsOnUse = 0
  4746. Boolean ApplyStatusToAllTargets = False
  4747. Boolean RemoveStatusOnAbilityRemoving = False
  4748. Boolean CheckAgainstTargetWillpower = True
  4749. =========================================================================================
  4750. Name = "Yuggothian_Shields_AbilityDef"
  4751. guid = "632e357a-7003-d1d4-a80a-1d5e685a147b"
  4752. Boolean Active = True
  4753. Boolean AvailableToAI = True
  4754. Boolean AvailableToHumanPlayer = True
  4755. Boolean TrackWithCamera = False
  4756. Boolean SnapToFloorHeight = False
  4757. Boolean IgnoreForEndOfCharTurn = True
  4758. Boolean UsableOnNonSelectedEquipment = False
  4759. Boolean UsableOnNonProficientEquipment = False
  4760. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4761. Boolean UsableOnDisabledActor = False
  4762. Int32 UsesPerTurn = -1
  4763. Boolean EndsTurn = False
  4764. Single ActionPointCost = 0
  4765. Single WillPointCost = 0
  4766. Boolean ApplyTraitsOnActivate = False
  4767. Int32 AnimType = 0
  4768. Int32 RequiredCharges = 0
  4769. Int32 ContributionPointsOnUse = 0
  4770. Boolean TriggerOnDamage = True
  4771. Boolean TriggerOnStatusDamage = False
  4772. Boolean WaitForOtherAbilities = False
  4773. PPtr<ClassTagDef> QueenTag = {fileID: 0, pathID: 203686}
  4774. =========================================================================================
  4775. Name = "Yuggothian_StatusAttack_AbilityDef"
  4776. guid = "7fb305ee-eb56-19b4-4b08-a6ef0167727b"
  4777. Boolean Active = True
  4778. Boolean AvailableToAI = True
  4779. Boolean AvailableToHumanPlayer = True
  4780. Boolean TrackWithCamera = False
  4781. Boolean SnapToFloorHeight = True
  4782. Boolean IgnoreForEndOfCharTurn = False
  4783. Boolean UsableOnNonSelectedEquipment = False
  4784. Boolean UsableOnNonProficientEquipment = True
  4785. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4786. Boolean UsableOnDisabledActor = False
  4787. Int32 UsesPerTurn = -1
  4788. Boolean EndsTurn = True
  4789. Single ActionPointCost = 0
  4790. Single WillPointCost = 0
  4791. Boolean ApplyTraitsOnActivate = True
  4792. Int32 AnimType = 1
  4793. Int32 RequiredCharges = 1
  4794. Int32 ContributionPointsOnUse = 0
  4795. Boolean ApplyStatusToAllTargets = False
  4796. Boolean RemoveStatusOnAbilityRemoving = False
  4797. Boolean CheckAgainstTargetWillpower = False
  4798. =========================================================================================
  4799. Name = "Yuggothian_StatusDefence_AbilityDef"
  4800. guid = "a84aa8d6-c5d9-1bb4-abf0-395fe7f0a9ce"
  4801. Boolean Active = False
  4802. Boolean AvailableToAI = True
  4803. Boolean AvailableToHumanPlayer = True
  4804. Boolean TrackWithCamera = False
  4805. Boolean SnapToFloorHeight = True
  4806. Boolean IgnoreForEndOfCharTurn = False
  4807. Boolean UsableOnNonSelectedEquipment = False
  4808. Boolean UsableOnNonProficientEquipment = True
  4809. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4810. Boolean UsableOnDisabledActor = False
  4811. Int32 UsesPerTurn = -1
  4812. Boolean EndsTurn = False
  4813. Single ActionPointCost = 0
  4814. Single WillPointCost = 0
  4815. Boolean ApplyTraitsOnActivate = True
  4816. Int32 AnimType = -1
  4817. Int32 RequiredCharges = 1
  4818. Int32 ContributionPointsOnUse = 0
  4819. Boolean TriggerOnDamage = True
  4820. Boolean TriggerOnStatusDamage = False
  4821. Boolean WaitForOtherAbilities = False
  4822. PPtr<PreparingStatusDef> PreparingStatusDef = {fileID: 0, pathID: 205395}
  4823. =========================================================================================
  4824. Name = "Zombified_ClassProficiencyAbilityDef"
  4825. guid = "d00cf096-89bd-9a64-aaa3-e35c82726a8a"
  4826. Boolean Active = False
  4827. Boolean AvailableToAI = True
  4828. Boolean AvailableToHumanPlayer = True
  4829. Boolean TrackWithCamera = False
  4830. Boolean SnapToFloorHeight = True
  4831. Boolean IgnoreForEndOfCharTurn = False
  4832. Boolean UsableOnNonSelectedEquipment = False
  4833. Boolean UsableOnNonProficientEquipment = True
  4834. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4835. Boolean UsableOnDisabledActor = False
  4836. Int32 UsesPerTurn = -1
  4837. Boolean EndsTurn = False
  4838. Single ActionPointCost = 0
  4839. Single WillPointCost = 0
  4840. Boolean ApplyTraitsOnActivate = True
  4841. Int32 AnimType = 1
  4842. Int32 RequiredCharges = 1
  4843. Int32 ContributionPointsOnUse = 0
  4844. GameTagsList ClassTags
  4845. int size = 0
  4846. Boolean UseViewElementsForClass = False
  4847. =========================================================================================
  4848. Name = "Mutog_EnterPlay_AbilityDef"
  4849. guid = "554b1944-1ae4-4434-78ba-e73b7dac1831"
  4850. Boolean Active = False
  4851. Boolean AvailableToAI = True
  4852. Boolean AvailableToHumanPlayer = True
  4853. Boolean TrackWithCamera = False
  4854. Boolean SnapToFloorHeight = True
  4855. Boolean IgnoreForEndOfCharTurn = False
  4856. Boolean UsableOnNonSelectedEquipment = False
  4857. Boolean UsableOnNonProficientEquipment = True
  4858. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4859. Boolean UsableOnDisabledActor = False
  4860. Int32 UsesPerTurn = -1
  4861. Boolean EndsTurn = False
  4862. Single ActionPointCost = 0
  4863. Single WillPointCost = 0
  4864. Boolean ApplyTraitsOnActivate = False
  4865. Int32 AnimType = 1
  4866. Int32 RequiredCharges = 1
  4867. Int32 ContributionPointsOnUse = 0
  4868. Boolean UseCinematicCamera = False
  4869. Boolean PlayAnimOnlyIfOnTheEdge = True
  4870. Boolean PlayAnimOnlyIfReinforcement = False
  4871. =========================================================================================
  4872. Name = "Mutog_HeadAttack_AbilityDef"
  4873. guid = "9d284226-3850-2174-49d2-cc820b4ebf13"
  4874. Boolean Active = True
  4875. Boolean AvailableToAI = True
  4876. Boolean AvailableToHumanPlayer = True
  4877. Boolean TrackWithCamera = True
  4878. Boolean SnapToFloorHeight = True
  4879. Boolean IgnoreForEndOfCharTurn = False
  4880. Boolean UsableOnNonSelectedEquipment = False
  4881. Boolean UsableOnNonProficientEquipment = True
  4882. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4883. Boolean UsableOnDisabledActor = False
  4884. Int32 UsesPerTurn = 10
  4885. Boolean EndsTurn = False
  4886. Single ActionPointCost = -1
  4887. Single WillPointCost = 0
  4888. Boolean ApplyTraitsOnActivate = True
  4889. Int32 AnimType = 1
  4890. Int32 RequiredCharges = 1
  4891. Int32 ContributionPointsOnUse = 0
  4892. Boolean IsDefault = True
  4893. AttackType AttackType = 0
  4894. Int32 TargetsCount = 1
  4895. Int32 ExecutionsCount = 1
  4896. Boolean UpdatePrediction = True
  4897. Boolean CanShootOnEnemyBodyParts = False
  4898. Boolean CanUseFirstPersonCam = False
  4899. Boolean ForceFirstPersonCam = False
  4900. Single ProjectileSpreadMultiplier = 1
  4901. Single ProjectileRangeMultiplier = 1
  4902. Boolean RemoveCameraDirectorHintOnReturnFire = True
  4903. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  4904. =========================================================================================
  4905. Name = "Mutog_HeadBash_AbilityDef"
  4906. guid = "398be44a-7608-e9d4-4bdb-08a6ed8181fc"
  4907. Boolean Active = True
  4908. Boolean AvailableToAI = True
  4909. Boolean AvailableToHumanPlayer = True
  4910. Boolean TrackWithCamera = True
  4911. Boolean SnapToFloorHeight = True
  4912. Boolean IgnoreForEndOfCharTurn = False
  4913. Boolean UsableOnNonSelectedEquipment = False
  4914. Boolean UsableOnNonProficientEquipment = True
  4915. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4916. Boolean UsableOnDisabledActor = False
  4917. Int32 UsesPerTurn = 10
  4918. Boolean EndsTurn = False
  4919. Single ActionPointCost = -1
  4920. Single WillPointCost = 0
  4921. Boolean ApplyTraitsOnActivate = True
  4922. Int32 AnimType = 1
  4923. Int32 RequiredCharges = 1
  4924. Int32 ContributionPointsOnUse = 0
  4925. Boolean IsDefault = True
  4926. AttackType AttackType = 0
  4927. Int32 TargetsCount = 1
  4928. Int32 ExecutionsCount = 1
  4929. Boolean UpdatePrediction = True
  4930. Boolean CanShootOnEnemyBodyParts = False
  4931. Boolean CanUseFirstPersonCam = False
  4932. Boolean ForceFirstPersonCam = False
  4933. Single ProjectileSpreadMultiplier = 1
  4934. Single ProjectileRangeMultiplier = 1
  4935. Boolean RemoveCameraDirectorHintOnReturnFire = True
  4936. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  4937. =========================================================================================
  4938. Name = "Mutog_HeadBash_BashAbilityDef"
  4939. guid = "02b010c7-555f-d934-8b0f-74659a6e4413"
  4940. Boolean Active = True
  4941. Boolean AvailableToAI = True
  4942. Boolean AvailableToHumanPlayer = True
  4943. Boolean TrackWithCamera = True
  4944. Boolean SnapToFloorHeight = True
  4945. Boolean IgnoreForEndOfCharTurn = False
  4946. Boolean UsableOnNonSelectedEquipment = False
  4947. Boolean UsableOnNonProficientEquipment = True
  4948. Boolean UsableOnEquipmentWithInsufficientCharges = False
  4949. Boolean UsableOnDisabledActor = False
  4950. Int32 UsesPerTurn = 10
  4951. Boolean EndsTurn = False
  4952. Single ActionPointCost = -1
  4953. Single WillPointCost = 0
  4954. Boolean ApplyTraitsOnActivate = True
  4955. Int32 AnimType = 1
  4956. Int32 RequiredCharges = 1
  4957. Int32 ContributionPointsOnUse = 0
  4958. UInt32 ConsumedCharges = 0
  4959. BashingWith BashWith = 2
  4960. DamagePayload DamagePayload
  4961. DamageKeywords
  4962. int size = 0
  4963. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
  4964. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  4965. Single DamageValue = 0
  4966. Single ArmourPiercing = 0
  4967. Int32 ArmourShredProbabilityPerc = 0
  4968. Single ArmourShred = 0
  4969. Single ActorMultiplier = 1
  4970. Single BodyPartMultiplier = 1
  4971. Single ObjectMultiplier = 1
  4972. DamageDeliveryType DamageDeliveryType = 1
  4973. Single Speed = 200
  4974. Boolean StopOnFirstHit = True
  4975. Boolean StopWhenNoRemainingDamage = True
  4976. Boolean ExtendTrajectoryToMapBounds = True
  4977. Single ParabolaHeightToLengthRatio = 0.1
  4978. Single Range = ∞
  4979. Single AoeRadius = ∞
  4980. Single ConeRadius = 1
  4981. String ProjectileOrigin = "EXT_ShootPoint"
  4982. Int32 AutoFireShotCount = 1
  4983. Int32 ProjectilesPerShot = 1
  4984. Int32 RageBurstsWhenInfiniteCharges = 10
  4985. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  4986. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  4987. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  4988. Single ExplosionImpactForce = 4000
  4989. Boolean OverrideAimIKSettings = False
  4990. Boolean DisableAimIKForMeleeRange = False
  4991. =========================================================================================
  4992. Name = "Mutog_Leap_AbilityDef"
  4993. guid = "70e38c3a-521e-9634-08ec-d1f8e1ac1d3c"
  4994. Boolean Active = True
  4995. Boolean AvailableToAI = True
  4996. Boolean AvailableToHumanPlayer = True
  4997. Boolean TrackWithCamera = True
  4998. Boolean SnapToFloorHeight = False
  4999. Boolean IgnoreForEndOfCharTurn = False
  5000. Boolean UsableOnNonSelectedEquipment = True
  5001. Boolean UsableOnNonProficientEquipment = True
  5002. Boolean UsableOnEquipmentWithInsufficientCharges = True
  5003. Boolean UsableOnDisabledActor = False
  5004. Int32 UsesPerTurn = -1
  5005. Boolean EndsTurn = False
  5006. Single ActionPointCost = 0.5
  5007. Single WillPointCost = 0
  5008. Boolean ApplyTraitsOnActivate = True
  5009. Int32 AnimType = 1
  5010. Int32 RequiredCharges = 1
  5011. Int32 ContributionPointsOnUse = 0
  5012. Int32 TesellationPoints = 15
  5013. Single HeightToWidth = 0.3
  5014. Single DynamicTilt = 0
  5015. Single PerceptionRange = 0.1
  5016. String[] ExtraLandingNavAreas
  5017. int size = 0
  5018. PPtr<GameTagDef> ProficiencyTag = {fileID: 0, pathID: 0}
  5019. Int32 FumblePerc = 0
  5020. Boolean UseLeapAnimation = True
  5021. Single LeapAnimScaleRefValue = 14
  5022. Single LeapAnimScaleCorrectionAmplitude = 0.7
  5023. =========================================================================================
  5024. Name = "Mutog_LeftPawBash_AbilityDef"
  5025. guid = "68c7131e-f48d-2614-eb52-225fb1cdf67c"
  5026. Boolean Active = True
  5027. Boolean AvailableToAI = True
  5028. Boolean AvailableToHumanPlayer = True
  5029. Boolean TrackWithCamera = True
  5030. Boolean SnapToFloorHeight = True
  5031. Boolean IgnoreForEndOfCharTurn = False
  5032. Boolean UsableOnNonSelectedEquipment = False
  5033. Boolean UsableOnNonProficientEquipment = True
  5034. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5035. Boolean UsableOnDisabledActor = False
  5036. Int32 UsesPerTurn = -1
  5037. Boolean EndsTurn = False
  5038. Single ActionPointCost = 0.25
  5039. Single WillPointCost = 0
  5040. Boolean ApplyTraitsOnActivate = True
  5041. Int32 AnimType = 1
  5042. Int32 RequiredCharges = 1
  5043. Int32 ContributionPointsOnUse = 0
  5044. UInt32 ConsumedCharges = 0
  5045. BashingWith BashWith = 0
  5046. DamagePayload DamagePayload
  5047. DamageKeywords
  5048. int size = 1
  5049. [0]
  5050. DamageKeywordPair data
  5051. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206311}
  5052. Single Value = 60
  5053. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206331}
  5054. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  5055. Single DamageValue = 0
  5056. Single ArmourPiercing = 0
  5057. Int32 ArmourShredProbabilityPerc = 0
  5058. Single ArmourShred = 0
  5059. Single ActorMultiplier = 1
  5060. Single BodyPartMultiplier = 1
  5061. Single ObjectMultiplier = 1
  5062. DamageDeliveryType DamageDeliveryType = 0
  5063. Single Speed = 200
  5064. Boolean StopOnFirstHit = True
  5065. Boolean StopWhenNoRemainingDamage = True
  5066. Boolean ExtendTrajectoryToMapBounds = True
  5067. Single ParabolaHeightToLengthRatio = 0.1
  5068. Single Range = ∞
  5069. Single AoeRadius = ∞
  5070. Single ConeRadius = 1
  5071. String ProjectileOrigin = "EXT_ShootPoint"
  5072. Int32 AutoFireShotCount = 1
  5073. Int32 ProjectilesPerShot = 1
  5074. Int32 RageBurstsWhenInfiniteCharges = 10
  5075. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  5076. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  5077. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  5078. Single ExplosionImpactForce = 4000
  5079. Boolean OverrideAimIKSettings = False
  5080. Boolean DisableAimIKForMeleeRange = False
  5081. =========================================================================================
  5082. Name = "Mutog_PlayBerserkAnimation_AbilityDef"
  5083. guid = "a0fbf52b-3040-3f64-f9f6-6b4d39ef193b"
  5084. Boolean Active = False
  5085. Boolean AvailableToAI = True
  5086. Boolean AvailableToHumanPlayer = True
  5087. Boolean TrackWithCamera = False
  5088. Boolean SnapToFloorHeight = True
  5089. Boolean IgnoreForEndOfCharTurn = False
  5090. Boolean UsableOnNonSelectedEquipment = False
  5091. Boolean UsableOnNonProficientEquipment = True
  5092. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5093. Boolean UsableOnDisabledActor = False
  5094. Int32 UsesPerTurn = -1
  5095. Boolean EndsTurn = False
  5096. Single ActionPointCost = 0
  5097. Single WillPointCost = 0
  5098. Boolean ApplyTraitsOnActivate = False
  5099. Int32 AnimType = 1
  5100. Int32 RequiredCharges = 1
  5101. Int32 ContributionPointsOnUse = 0
  5102. Boolean OverrideDefaultActionAnimation = True
  5103. Boolean AlwaysForceViewInWaitingState = False
  5104. =========================================================================================
  5105. Name = "Mutog_PlayDevourAnimation_AbilityDef"
  5106. guid = "6950290a-b233-26e4-5960-7dc63590546c"
  5107. Boolean Active = False
  5108. Boolean AvailableToAI = True
  5109. Boolean AvailableToHumanPlayer = True
  5110. Boolean TrackWithCamera = True
  5111. Boolean SnapToFloorHeight = True
  5112. Boolean IgnoreForEndOfCharTurn = False
  5113. Boolean UsableOnNonSelectedEquipment = False
  5114. Boolean UsableOnNonProficientEquipment = True
  5115. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5116. Boolean UsableOnDisabledActor = False
  5117. Int32 UsesPerTurn = -1
  5118. Boolean EndsTurn = False
  5119. Single ActionPointCost = 0
  5120. Single WillPointCost = 0
  5121. Boolean ApplyTraitsOnActivate = False
  5122. Int32 AnimType = 1
  5123. Int32 RequiredCharges = 1
  5124. Int32 ContributionPointsOnUse = 0
  5125. Boolean OverrideDefaultActionAnimation = True
  5126. Boolean AlwaysForceViewInWaitingState = True
  5127. =========================================================================================
  5128. Name = "Mutog_PrimalInstinct_AbilityDef"
  5129. guid = "305fb37a-87d3-6f14-e916-f3e4bea5af31"
  5130. Boolean Active = False
  5131. Boolean AvailableToAI = True
  5132. Boolean AvailableToHumanPlayer = True
  5133. Boolean TrackWithCamera = False
  5134. Boolean SnapToFloorHeight = True
  5135. Boolean IgnoreForEndOfCharTurn = False
  5136. Boolean UsableOnNonSelectedEquipment = False
  5137. Boolean UsableOnNonProficientEquipment = True
  5138. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5139. Boolean UsableOnDisabledActor = False
  5140. Int32 UsesPerTurn = 1
  5141. Boolean EndsTurn = False
  5142. Single ActionPointCost = 0
  5143. Single WillPointCost = 0
  5144. Boolean ApplyTraitsOnActivate = True
  5145. Int32 AnimType = 1
  5146. Int32 RequiredCharges = 1
  5147. Int32 ContributionPointsOnUse = 0
  5148. Boolean ApplyStatusToAllTargets = False
  5149. Boolean RemoveStatusOnAbilityRemoving = True
  5150. Boolean CheckAgainstTargetWillpower = False
  5151. =========================================================================================
  5152. Name = "Mutog_Ram_AbilityDef"
  5153. guid = "d029ce63-d757-20d4-f83e-d8d434dcc532"
  5154. Boolean Active = True
  5155. Boolean AvailableToAI = True
  5156. Boolean AvailableToHumanPlayer = True
  5157. Boolean TrackWithCamera = True
  5158. Boolean SnapToFloorHeight = True
  5159. Boolean IgnoreForEndOfCharTurn = False
  5160. Boolean UsableOnNonSelectedEquipment = True
  5161. Boolean UsableOnNonProficientEquipment = True
  5162. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5163. Boolean UsableOnDisabledActor = False
  5164. Int32 UsesPerTurn = -1
  5165. Boolean EndsTurn = False
  5166. Single ActionPointCost = 0.25
  5167. Single WillPointCost = 0
  5168. Boolean ApplyTraitsOnActivate = True
  5169. Int32 AnimType = -1
  5170. Int32 RequiredCharges = 1
  5171. Int32 ContributionPointsOnUse = 0
  5172. Single RamForce = 1000
  5173. PPtr<DamageEffectDef> DamageEffect = {fileID: 0, pathID: 215198}
  5174. Single SoldierImpactForce = 5500
  5175. Boolean UseWeightAsDamageValue = False
  5176. Single WeightDamageMultiplier = 0.5
  5177. Boolean ForwardHitOnNavigationEnd = True
  5178. =========================================================================================
  5179. Name = "Mutog_Regeneration_AbilityDef"
  5180. guid = "44201bf8-8774-0a04-7a4c-2013ffecc28f"
  5181. Boolean Active = False
  5182. Boolean AvailableToAI = True
  5183. Boolean AvailableToHumanPlayer = True
  5184. Boolean TrackWithCamera = False
  5185. Boolean SnapToFloorHeight = True
  5186. Boolean IgnoreForEndOfCharTurn = False
  5187. Boolean UsableOnNonSelectedEquipment = False
  5188. Boolean UsableOnNonProficientEquipment = True
  5189. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5190. Boolean UsableOnDisabledActor = False
  5191. Int32 UsesPerTurn = 1
  5192. Boolean EndsTurn = False
  5193. Single ActionPointCost = 0
  5194. Single WillPointCost = 0
  5195. Boolean ApplyTraitsOnActivate = True
  5196. Int32 AnimType = 1
  5197. Int32 RequiredCharges = 1
  5198. Int32 ContributionPointsOnUse = 0
  5199. Boolean ApplyStatusToAllTargets = False
  5200. Boolean RemoveStatusOnAbilityRemoving = True
  5201. Boolean CheckAgainstTargetWillpower = False
  5202. =========================================================================================
  5203. Name = "Mutog_RightPawBash_AbilityDef"
  5204. guid = "79678240-9ab9-3a14-2aa3-7457e70fd69a"
  5205. Boolean Active = True
  5206. Boolean AvailableToAI = True
  5207. Boolean AvailableToHumanPlayer = True
  5208. Boolean TrackWithCamera = True
  5209. Boolean SnapToFloorHeight = True
  5210. Boolean IgnoreForEndOfCharTurn = False
  5211. Boolean UsableOnNonSelectedEquipment = False
  5212. Boolean UsableOnNonProficientEquipment = True
  5213. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5214. Boolean UsableOnDisabledActor = False
  5215. Int32 UsesPerTurn = -1
  5216. Boolean EndsTurn = False
  5217. Single ActionPointCost = 0.25
  5218. Single WillPointCost = 0
  5219. Boolean ApplyTraitsOnActivate = True
  5220. Int32 AnimType = 1
  5221. Int32 RequiredCharges = 1
  5222. Int32 ContributionPointsOnUse = 0
  5223. UInt32 ConsumedCharges = 0
  5224. BashingWith BashWith = 0
  5225. DamagePayload DamagePayload
  5226. DamageKeywords
  5227. int size = 1
  5228. [0]
  5229. DamageKeywordPair data
  5230. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206311}
  5231. Single Value = 60
  5232. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206331}
  5233. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  5234. Single DamageValue = 0
  5235. Single ArmourPiercing = 0
  5236. Int32 ArmourShredProbabilityPerc = 0
  5237. Single ArmourShred = 0
  5238. Single ActorMultiplier = 1
  5239. Single BodyPartMultiplier = 1
  5240. Single ObjectMultiplier = 1
  5241. DamageDeliveryType DamageDeliveryType = 0
  5242. Single Speed = 200
  5243. Boolean StopOnFirstHit = True
  5244. Boolean StopWhenNoRemainingDamage = True
  5245. Boolean ExtendTrajectoryToMapBounds = True
  5246. Single ParabolaHeightToLengthRatio = 0.1
  5247. Single Range = ∞
  5248. Single AoeRadius = ∞
  5249. Single ConeRadius = 1
  5250. String ProjectileOrigin = "EXT_ShootPoint"
  5251. Int32 AutoFireShotCount = 1
  5252. Int32 ProjectilesPerShot = 1
  5253. Int32 RageBurstsWhenInfiniteCharges = 10
  5254. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  5255. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  5256. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  5257. Single ExplosionImpactForce = 4000
  5258. Boolean OverrideAimIKSettings = False
  5259. Boolean DisableAimIKForMeleeRange = False
  5260. =========================================================================================
  5261. Name = "Mutog_TailBash_AbilityDef"
  5262. guid = "f31aa682-fcf8-8f54-ea45-3186a01b4094"
  5263. Boolean Active = True
  5264. Boolean AvailableToAI = True
  5265. Boolean AvailableToHumanPlayer = True
  5266. Boolean TrackWithCamera = True
  5267. Boolean SnapToFloorHeight = True
  5268. Boolean IgnoreForEndOfCharTurn = False
  5269. Boolean UsableOnNonSelectedEquipment = False
  5270. Boolean UsableOnNonProficientEquipment = True
  5271. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5272. Boolean UsableOnDisabledActor = False
  5273. Int32 UsesPerTurn = 10
  5274. Boolean EndsTurn = False
  5275. Single ActionPointCost = -1
  5276. Single WillPointCost = 0
  5277. Boolean ApplyTraitsOnActivate = True
  5278. Int32 AnimType = 1
  5279. Int32 RequiredCharges = 1
  5280. Int32 ContributionPointsOnUse = 0
  5281. Boolean IsDefault = True
  5282. AttackType AttackType = 0
  5283. Int32 TargetsCount = 1
  5284. Int32 ExecutionsCount = 1
  5285. Boolean UpdatePrediction = True
  5286. Boolean CanShootOnEnemyBodyParts = False
  5287. Boolean CanUseFirstPersonCam = False
  5288. Boolean ForceFirstPersonCam = False
  5289. Single ProjectileSpreadMultiplier = 1
  5290. Single ProjectileRangeMultiplier = 1
  5291. Boolean RemoveCameraDirectorHintOnReturnFire = True
  5292. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  5293. =========================================================================================
  5294. Name = "Mutog_TailBash_BashAbilityDef"
  5295. guid = "2febf282-57c0-2044-aaf6-f3fa0e6463cc"
  5296. Boolean Active = True
  5297. Boolean AvailableToAI = True
  5298. Boolean AvailableToHumanPlayer = True
  5299. Boolean TrackWithCamera = True
  5300. Boolean SnapToFloorHeight = True
  5301. Boolean IgnoreForEndOfCharTurn = False
  5302. Boolean UsableOnNonSelectedEquipment = False
  5303. Boolean UsableOnNonProficientEquipment = True
  5304. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5305. Boolean UsableOnDisabledActor = False
  5306. Int32 UsesPerTurn = 10
  5307. Boolean EndsTurn = False
  5308. Single ActionPointCost = -1
  5309. Single WillPointCost = 0
  5310. Boolean ApplyTraitsOnActivate = True
  5311. Int32 AnimType = 1
  5312. Int32 RequiredCharges = 1
  5313. Int32 ContributionPointsOnUse = 0
  5314. UInt32 ConsumedCharges = 0
  5315. BashingWith BashWith = 2
  5316. DamagePayload DamagePayload
  5317. DamageKeywords
  5318. int size = 0
  5319. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
  5320. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  5321. Single DamageValue = 0
  5322. Single ArmourPiercing = 0
  5323. Int32 ArmourShredProbabilityPerc = 0
  5324. Single ArmourShred = 0
  5325. Single ActorMultiplier = 1
  5326. Single BodyPartMultiplier = 1
  5327. Single ObjectMultiplier = 1
  5328. DamageDeliveryType DamageDeliveryType = 1
  5329. Single Speed = 200
  5330. Boolean StopOnFirstHit = True
  5331. Boolean StopWhenNoRemainingDamage = True
  5332. Boolean ExtendTrajectoryToMapBounds = True
  5333. Single ParabolaHeightToLengthRatio = 0.1
  5334. Single Range = ∞
  5335. Single AoeRadius = ∞
  5336. Single ConeRadius = 1
  5337. String ProjectileOrigin = "EXT_ShootPoint"
  5338. Int32 AutoFireShotCount = 1
  5339. Int32 ProjectilesPerShot = 1
  5340. Int32 RageBurstsWhenInfiniteCharges = 10
  5341. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  5342. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  5343. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  5344. Single ExplosionImpactForce = 4000
  5345. Boolean OverrideAimIKSettings = False
  5346. Boolean DisableAimIKForMeleeRange = False
  5347. =========================================================================================
  5348. Name = "Mutog_TailSlice_AbilityDef"
  5349. guid = "03832449-1fec-0e84-2bf7-8f13116fc717"
  5350. Boolean Active = True
  5351. Boolean AvailableToAI = True
  5352. Boolean AvailableToHumanPlayer = True
  5353. Boolean TrackWithCamera = True
  5354. Boolean SnapToFloorHeight = True
  5355. Boolean IgnoreForEndOfCharTurn = False
  5356. Boolean UsableOnNonSelectedEquipment = False
  5357. Boolean UsableOnNonProficientEquipment = True
  5358. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5359. Boolean UsableOnDisabledActor = False
  5360. Int32 UsesPerTurn = 10
  5361. Boolean EndsTurn = False
  5362. Single ActionPointCost = -1
  5363. Single WillPointCost = 0
  5364. Boolean ApplyTraitsOnActivate = True
  5365. Int32 AnimType = 1
  5366. Int32 RequiredCharges = 1
  5367. Int32 ContributionPointsOnUse = 0
  5368. Boolean IsDefault = True
  5369. AttackType AttackType = 0
  5370. Int32 TargetsCount = 1
  5371. Int32 ExecutionsCount = 1
  5372. Boolean UpdatePrediction = True
  5373. Boolean CanShootOnEnemyBodyParts = False
  5374. Boolean CanUseFirstPersonCam = False
  5375. Boolean ForceFirstPersonCam = False
  5376. Single ProjectileSpreadMultiplier = 1
  5377. Single ProjectileRangeMultiplier = 1
  5378. Boolean RemoveCameraDirectorHintOnReturnFire = True
  5379. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  5380. =========================================================================================
  5381. Name = "Mutog_TailSlice_BashAbilityDef"
  5382. guid = "d2fc69f5-9758-10b4-799c-de531176c61f"
  5383. Boolean Active = True
  5384. Boolean AvailableToAI = True
  5385. Boolean AvailableToHumanPlayer = True
  5386. Boolean TrackWithCamera = True
  5387. Boolean SnapToFloorHeight = True
  5388. Boolean IgnoreForEndOfCharTurn = False
  5389. Boolean UsableOnNonSelectedEquipment = False
  5390. Boolean UsableOnNonProficientEquipment = True
  5391. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5392. Boolean UsableOnDisabledActor = False
  5393. Int32 UsesPerTurn = 10
  5394. Boolean EndsTurn = False
  5395. Single ActionPointCost = -1
  5396. Single WillPointCost = 0
  5397. Boolean ApplyTraitsOnActivate = True
  5398. Int32 AnimType = 1
  5399. Int32 RequiredCharges = 1
  5400. Int32 ContributionPointsOnUse = 0
  5401. UInt32 ConsumedCharges = 0
  5402. BashingWith BashWith = 2
  5403. DamagePayload DamagePayload
  5404. DamageKeywords
  5405. int size = 0
  5406. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
  5407. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  5408. Single DamageValue = 0
  5409. Single ArmourPiercing = 0
  5410. Int32 ArmourShredProbabilityPerc = 0
  5411. Single ArmourShred = 0
  5412. Single ActorMultiplier = 1
  5413. Single BodyPartMultiplier = 1
  5414. Single ObjectMultiplier = 1
  5415. DamageDeliveryType DamageDeliveryType = 1
  5416. Single Speed = 200
  5417. Boolean StopOnFirstHit = True
  5418. Boolean StopWhenNoRemainingDamage = True
  5419. Boolean ExtendTrajectoryToMapBounds = True
  5420. Single ParabolaHeightToLengthRatio = 0.1
  5421. Single Range = ∞
  5422. Single AoeRadius = ∞
  5423. Single ConeRadius = 1
  5424. String ProjectileOrigin = "EXT_ShootPoint"
  5425. Int32 AutoFireShotCount = 1
  5426. Int32 ProjectilesPerShot = 1
  5427. Int32 RageBurstsWhenInfiniteCharges = 10
  5428. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  5429. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  5430. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  5431. Single ExplosionImpactForce = 4000
  5432. Boolean OverrideAimIKSettings = False
  5433. Boolean DisableAimIKForMeleeRange = False
  5434. =========================================================================================
  5435. Name = "Mutog_TongueLash_AbilityDef"
  5436. guid = "af913686-46c1-a814-4812-b13781f6fe51"
  5437. Boolean Active = True
  5438. Boolean AvailableToAI = True
  5439. Boolean AvailableToHumanPlayer = True
  5440. Boolean TrackWithCamera = True
  5441. Boolean SnapToFloorHeight = True
  5442. Boolean IgnoreForEndOfCharTurn = False
  5443. Boolean UsableOnNonSelectedEquipment = False
  5444. Boolean UsableOnNonProficientEquipment = True
  5445. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5446. Boolean UsableOnDisabledActor = False
  5447. Int32 UsesPerTurn = 10
  5448. Boolean EndsTurn = False
  5449. Single ActionPointCost = -1
  5450. Single WillPointCost = 0
  5451. Boolean ApplyTraitsOnActivate = True
  5452. Int32 AnimType = 1
  5453. Int32 RequiredCharges = 1
  5454. Int32 ContributionPointsOnUse = 0
  5455. Boolean IsDefault = True
  5456. AttackType AttackType = 0
  5457. Int32 TargetsCount = 1
  5458. Int32 ExecutionsCount = 1
  5459. Boolean UpdatePrediction = True
  5460. Boolean CanShootOnEnemyBodyParts = False
  5461. Boolean CanUseFirstPersonCam = False
  5462. Boolean ForceFirstPersonCam = False
  5463. Single ProjectileSpreadMultiplier = 1
  5464. Single ProjectileRangeMultiplier = 1
  5465. Boolean RemoveCameraDirectorHintOnReturnFire = True
  5466. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  5467. =========================================================================================
  5468. Name = "OpenCrate_AbilityDef"
  5469. guid = "3d7d3be5-7422-af74-db95-bb196a69346a"
  5470. Boolean Active = True
  5471. Boolean AvailableToAI = True
  5472. Boolean AvailableToHumanPlayer = True
  5473. Boolean TrackWithCamera = False
  5474. Boolean SnapToFloorHeight = True
  5475. Boolean IgnoreForEndOfCharTurn = True
  5476. Boolean UsableOnNonSelectedEquipment = False
  5477. Boolean UsableOnNonProficientEquipment = True
  5478. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5479. Boolean UsableOnDisabledActor = False
  5480. Int32 UsesPerTurn = 1
  5481. Boolean EndsTurn = False
  5482. Single ActionPointCost = 0
  5483. Single WillPointCost = 0
  5484. Boolean ApplyTraitsOnActivate = False
  5485. Int32 AnimType = 1
  5486. Int32 RequiredCharges = 1
  5487. Int32 ContributionPointsOnUse = 0
  5488. =========================================================================================
  5489. Name = "Overwatch_AbilityDef"
  5490. guid = "1e1d79fa-e019-53e4-fb91-fe1c0591544b"
  5491. Boolean Active = True
  5492. Boolean AvailableToAI = True
  5493. Boolean AvailableToHumanPlayer = True
  5494. Boolean TrackWithCamera = True
  5495. Boolean SnapToFloorHeight = True
  5496. Boolean IgnoreForEndOfCharTurn = False
  5497. Boolean UsableOnNonSelectedEquipment = False
  5498. Boolean UsableOnNonProficientEquipment = True
  5499. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5500. Boolean UsableOnDisabledActor = False
  5501. Int32 UsesPerTurn = 1
  5502. Boolean EndsTurn = True
  5503. Single ActionPointCost = -1
  5504. Single WillPointCost = 0
  5505. Boolean ApplyTraitsOnActivate = True
  5506. Int32 AnimType = -1
  5507. Int32 RequiredCharges = 1
  5508. Int32 ContributionPointsOnUse = 0
  5509. PPtr<OverwatchStatusDef> OverwatchStatus = {fileID: 0, pathID: 206430}
  5510. =========================================================================================
  5511. Name = "OverwatchFocus_AbilityDef"
  5512. guid = "21b990bd-2dee-bf94-abe8-3829028bd1a9"
  5513. Boolean Active = False
  5514. Boolean AvailableToAI = True
  5515. Boolean AvailableToHumanPlayer = True
  5516. Boolean TrackWithCamera = False
  5517. Boolean SnapToFloorHeight = True
  5518. Boolean IgnoreForEndOfCharTurn = False
  5519. Boolean UsableOnNonSelectedEquipment = False
  5520. Boolean UsableOnNonProficientEquipment = True
  5521. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5522. Boolean UsableOnDisabledActor = False
  5523. Int32 UsesPerTurn = 1
  5524. Boolean EndsTurn = False
  5525. Single ActionPointCost = 0
  5526. Single WillPointCost = 0
  5527. Boolean ApplyTraitsOnActivate = True
  5528. Int32 AnimType = 1
  5529. Int32 RequiredCharges = 1
  5530. Int32 ContributionPointsOnUse = 0
  5531. Single OverwatchWeaponSpreadMultiplier = 0.5
  5532. =========================================================================================
  5533. Name = "PainChameleon_AbilityDef"
  5534. guid = "665bf568-71cd-2e24-9b0b-a3eaec4a0b94"
  5535. Boolean Active = False
  5536. Boolean AvailableToAI = True
  5537. Boolean AvailableToHumanPlayer = True
  5538. Boolean TrackWithCamera = True
  5539. Boolean SnapToFloorHeight = False
  5540. Boolean IgnoreForEndOfCharTurn = False
  5541. Boolean UsableOnNonSelectedEquipment = True
  5542. Boolean UsableOnNonProficientEquipment = True
  5543. Boolean UsableOnEquipmentWithInsufficientCharges = True
  5544. Boolean UsableOnDisabledActor = False
  5545. Int32 UsesPerTurn = 1
  5546. Boolean EndsTurn = False
  5547. Single ActionPointCost = 0
  5548. Single WillPointCost = 2
  5549. Boolean ApplyTraitsOnActivate = True
  5550. Int32 AnimType = 1
  5551. Int32 RequiredCharges = 1
  5552. Int32 ContributionPointsOnUse = 0
  5553. Boolean TriggerOnDamage = True
  5554. Boolean TriggerOnStatusDamage = False
  5555. Boolean WaitForOtherAbilities = True
  5556. PPtr<EffectDef> PreparationActorEffectDef = {fileID: 0, pathID: 213130}
  5557. Single PerceptionRange = 0.1
  5558. Boolean NavigationCostsAP = False
  5559. Boolean SamePositionIsValidTarget = False
  5560. Single AmountOfMovementToUseAsRange = -1
  5561. =========================================================================================
  5562. Name = "PDWTalent_AbilityDef"
  5563. guid = "aa0f1d5c-289d-c484-89ae-b1ea2f71a906"
  5564. Boolean Active = False
  5565. Boolean AvailableToAI = True
  5566. Boolean AvailableToHumanPlayer = True
  5567. Boolean TrackWithCamera = False
  5568. Boolean SnapToFloorHeight = True
  5569. Boolean IgnoreForEndOfCharTurn = False
  5570. Boolean UsableOnNonSelectedEquipment = False
  5571. Boolean UsableOnNonProficientEquipment = True
  5572. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5573. Boolean UsableOnDisabledActor = False
  5574. Int32 UsesPerTurn = -1
  5575. Boolean EndsTurn = False
  5576. Single ActionPointCost = 0
  5577. Single WillPointCost = 0
  5578. Boolean ApplyTraitsOnActivate = True
  5579. Int32 AnimType = 1
  5580. Int32 RequiredCharges = 1
  5581. Int32 ContributionPointsOnUse = 0
  5582. ItemTagStatModifications
  5583. int size = 1
  5584. [0]
  5585. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203757}
  5586. ItemStatModification EquipmentStatModification
  5587. Accuracy
  5588. Add
  5589. Single Value = 0.1
  5590. =========================================================================================
  5591. Name = "Pitcher_AbilityDef"
  5592. guid = "db14e0a5-1bf9-1f74-c9f3-3b7121fff2b1"
  5593. Boolean Active = False
  5594. Boolean AvailableToAI = True
  5595. Boolean AvailableToHumanPlayer = True
  5596. Boolean TrackWithCamera = False
  5597. Boolean SnapToFloorHeight = True
  5598. Boolean IgnoreForEndOfCharTurn = False
  5599. Boolean UsableOnNonSelectedEquipment = False
  5600. Boolean UsableOnNonProficientEquipment = True
  5601. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5602. Boolean UsableOnDisabledActor = False
  5603. Int32 UsesPerTurn = -1
  5604. Boolean EndsTurn = False
  5605. Single ActionPointCost = 0
  5606. Single WillPointCost = 0
  5607. Boolean ApplyTraitsOnActivate = True
  5608. Int32 AnimType = 1
  5609. Int32 RequiredCharges = 1
  5610. Int32 ContributionPointsOnUse = 0
  5611. StatModifications
  5612. int size = 1
  5613. [0]
  5614. Speed
  5615. Add
  5616. Single Value = 2
  5617. ItemTagStatModifications
  5618. int size = 1
  5619. [0]
  5620. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203752}
  5621. ItemStatModification EquipmentStatModification
  5622. Throw
  5623. Multiple
  5624. Single Value = 1.5
  5625. =========================================================================================
  5626. Name = "PlayActionAnimation_AbilityDef"
  5627. guid = "c07e78fc-f8a9-2714-69b2-733d1eb71e75"
  5628. Boolean Active = False
  5629. Boolean AvailableToAI = True
  5630. Boolean AvailableToHumanPlayer = True
  5631. Boolean TrackWithCamera = False
  5632. Boolean SnapToFloorHeight = True
  5633. Boolean IgnoreForEndOfCharTurn = False
  5634. Boolean UsableOnNonSelectedEquipment = False
  5635. Boolean UsableOnNonProficientEquipment = True
  5636. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5637. Boolean UsableOnDisabledActor = False
  5638. Int32 UsesPerTurn = 1
  5639. Boolean EndsTurn = False
  5640. Single ActionPointCost = 0
  5641. Single WillPointCost = 0
  5642. Boolean ApplyTraitsOnActivate = False
  5643. Int32 AnimType = 1
  5644. Int32 RequiredCharges = 1
  5645. Int32 ContributionPointsOnUse = 0
  5646. Boolean OverrideDefaultActionAnimation = True
  5647. Boolean AlwaysForceViewInWaitingState = True
  5648. =========================================================================================
  5649. Name = "PlaySeedsAnimation_AbilityDef"
  5650. guid = "8dc6c3b1-eff6-e8c4-fb4a-88aea1b29421"
  5651. Boolean Active = False
  5652. Boolean AvailableToAI = False
  5653. Boolean AvailableToHumanPlayer = True
  5654. Boolean TrackWithCamera = False
  5655. Boolean SnapToFloorHeight = True
  5656. Boolean IgnoreForEndOfCharTurn = False
  5657. Boolean UsableOnNonSelectedEquipment = False
  5658. Boolean UsableOnNonProficientEquipment = True
  5659. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5660. Boolean UsableOnDisabledActor = False
  5661. Int32 UsesPerTurn = 1
  5662. Boolean EndsTurn = False
  5663. Single ActionPointCost = 0
  5664. Single WillPointCost = 0
  5665. Boolean ApplyTraitsOnActivate = False
  5666. Int32 AnimType = 1
  5667. Int32 RequiredCharges = 1
  5668. Int32 ContributionPointsOnUse = 0
  5669. Boolean OverrideDefaultActionAnimation = True
  5670. Boolean AlwaysForceViewInWaitingState = True
  5671. =========================================================================================
  5672. Name = "PoisonImmunity_DamageMultiplierAbilityDef"
  5673. guid = "f0e5e8bd-5eb1-7724-6ac8-1b7ab7501cbf"
  5674. Boolean Active = False
  5675. Boolean AvailableToAI = True
  5676. Boolean AvailableToHumanPlayer = True
  5677. Boolean TrackWithCamera = False
  5678. Boolean SnapToFloorHeight = True
  5679. Boolean IgnoreForEndOfCharTurn = False
  5680. Boolean UsableOnNonSelectedEquipment = False
  5681. Boolean UsableOnNonProficientEquipment = True
  5682. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5683. Boolean UsableOnDisabledActor = False
  5684. Int32 UsesPerTurn = -1
  5685. Boolean EndsTurn = False
  5686. Single ActionPointCost = 0
  5687. Single WillPointCost = 0
  5688. Boolean ApplyTraitsOnActivate = True
  5689. Int32 AnimType = 1
  5690. Int32 RequiredCharges = 1
  5691. Int32 ContributionPointsOnUse = 0
  5692. PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206346}
  5693. Single Multiplier = 0
  5694. DamageMultiplierType MultiplierType = 1
  5695. =========================================================================================
  5696. Name = "PoisonResistant_DamageMultiplierAbilityDef"
  5697. guid = "fa1efce5-ead0-bdb4-a8bd-89c712bb4cf3"
  5698. Boolean Active = False
  5699. Boolean AvailableToAI = True
  5700. Boolean AvailableToHumanPlayer = True
  5701. Boolean TrackWithCamera = False
  5702. Boolean SnapToFloorHeight = True
  5703. Boolean IgnoreForEndOfCharTurn = False
  5704. Boolean UsableOnNonSelectedEquipment = False
  5705. Boolean UsableOnNonProficientEquipment = True
  5706. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5707. Boolean UsableOnDisabledActor = False
  5708. Int32 UsesPerTurn = -1
  5709. Boolean EndsTurn = False
  5710. Single ActionPointCost = 0
  5711. Single WillPointCost = 0
  5712. Boolean ApplyTraitsOnActivate = True
  5713. Int32 AnimType = 1
  5714. Int32 RequiredCharges = 1
  5715. Int32 ContributionPointsOnUse = 0
  5716. PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206346}
  5717. Single Multiplier = 0.5
  5718. DamageMultiplierType MultiplierType = 1
  5719. =========================================================================================
  5720. Name = "PoisonwormExplode_AbilityDef"
  5721. guid = "3cca32dc-2eb1-d484-2903-aed88a1e6fdc"
  5722. Boolean Active = True
  5723. Boolean AvailableToAI = True
  5724. Boolean AvailableToHumanPlayer = True
  5725. Boolean TrackWithCamera = False
  5726. Boolean SnapToFloorHeight = True
  5727. Boolean IgnoreForEndOfCharTurn = False
  5728. Boolean UsableOnNonSelectedEquipment = False
  5729. Boolean UsableOnNonProficientEquipment = True
  5730. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5731. Boolean UsableOnDisabledActor = False
  5732. Int32 UsesPerTurn = 1
  5733. Boolean EndsTurn = True
  5734. Single ActionPointCost = 0
  5735. Single WillPointCost = 0
  5736. Boolean ApplyTraitsOnActivate = True
  5737. Int32 AnimType = 1
  5738. Int32 RequiredCharges = 1
  5739. Int32 ContributionPointsOnUse = 0
  5740. Boolean MultipleTargetSimulation = True
  5741. DamagePayload DamagePayload
  5742. DamageKeywords
  5743. int size = 2
  5744. [0]
  5745. DamageKeywordPair data
  5746. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206308}
  5747. Single Value = 25
  5748. [1]
  5749. DamageKeywordPair data
  5750. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206317}
  5751. Single Value = 50
  5752. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206346}
  5753. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  5754. Single DamageValue = 5
  5755. Single ArmourPiercing = 0
  5756. Int32 ArmourShredProbabilityPerc = 0
  5757. Single ArmourShred = 0
  5758. Single ActorMultiplier = 1
  5759. Single BodyPartMultiplier = 1
  5760. Single ObjectMultiplier = 1
  5761. DamageDeliveryType DamageDeliveryType = 3
  5762. Single Speed = 3
  5763. Boolean StopOnFirstHit = False
  5764. Boolean StopWhenNoRemainingDamage = True
  5765. Boolean ExtendTrajectoryToMapBounds = True
  5766. Single ParabolaHeightToLengthRatio = 0.1
  5767. Single Range = 0
  5768. Single AoeRadius = 2.5
  5769. Single ConeRadius = 1
  5770. String ProjectileOrigin = ""
  5771. Int32 AutoFireShotCount = 1
  5772. Int32 ProjectilesPerShot = 1
  5773. Int32 RageBurstsWhenInfiniteCharges = 10
  5774. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  5775. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 6338}
  5776. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  5777. Single ExplosionImpactForce = 4000
  5778. Boolean OverrideAimIKSettings = False
  5779. Boolean DisableAimIKForMeleeRange = False
  5780. Boolean ShouldPlayAnimation = True
  5781. =========================================================================================
  5782. Name = "Priest_ClassProficiency_AbilityDef"
  5783. guid = "0db867f2-6315-d454-89a0-612a339333a6"
  5784. Boolean Active = False
  5785. Boolean AvailableToAI = True
  5786. Boolean AvailableToHumanPlayer = True
  5787. Boolean TrackWithCamera = False
  5788. Boolean SnapToFloorHeight = True
  5789. Boolean IgnoreForEndOfCharTurn = False
  5790. Boolean UsableOnNonSelectedEquipment = False
  5791. Boolean UsableOnNonProficientEquipment = True
  5792. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5793. Boolean UsableOnDisabledActor = False
  5794. Int32 UsesPerTurn = -1
  5795. Boolean EndsTurn = False
  5796. Single ActionPointCost = 0
  5797. Single WillPointCost = 0
  5798. Boolean ApplyTraitsOnActivate = True
  5799. Int32 AnimType = 1
  5800. Int32 RequiredCharges = 1
  5801. Int32 ContributionPointsOnUse = 0
  5802. GameTagsList ClassTags
  5803. int size = 2
  5804. [0]
  5805. PPtr<GameTagDef> data = {fileID: 0, pathID: 203703}
  5806. [0]
  5807. PPtr<GameTagDef> data = {fileID: 0, pathID: 203762}
  5808. Boolean UseViewElementsForClass = True
  5809. =========================================================================================
  5810. Name = "Priest_InstilFrenzy_AbilityDef"
  5811. guid = "53a6539e-9aea-4004-586d-7b91cf4903a0"
  5812. Boolean Active = True
  5813. Boolean AvailableToAI = False
  5814. Boolean AvailableToHumanPlayer = True
  5815. Boolean TrackWithCamera = True
  5816. Boolean SnapToFloorHeight = True
  5817. Boolean IgnoreForEndOfCharTurn = False
  5818. Boolean UsableOnNonSelectedEquipment = False
  5819. Boolean UsableOnNonProficientEquipment = True
  5820. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5821. Boolean UsableOnDisabledActor = False
  5822. Int32 UsesPerTurn = 1
  5823. Boolean EndsTurn = False
  5824. Single ActionPointCost = 0.25
  5825. Single WillPointCost = 5
  5826. Boolean ApplyTraitsOnActivate = True
  5827. Int32 AnimType = 1
  5828. Int32 RequiredCharges = 1
  5829. Int32 ContributionPointsOnUse = 0
  5830. PPtr<FrenzyStatusDef> FrenzyStatusDef = {fileID: 0, pathID: 206412}
  5831. =========================================================================================
  5832. Name = "Priest_MindControl_AbilityDef"
  5833. guid = "aec8aa07-2978-0fb4-cacb-2755856a6bd6"
  5834. Boolean Active = True
  5835. Boolean AvailableToAI = True
  5836. Boolean AvailableToHumanPlayer = True
  5837. Boolean TrackWithCamera = True
  5838. Boolean SnapToFloorHeight = True
  5839. Boolean IgnoreForEndOfCharTurn = False
  5840. Boolean UsableOnNonSelectedEquipment = False
  5841. Boolean UsableOnNonProficientEquipment = True
  5842. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5843. Boolean UsableOnDisabledActor = False
  5844. Int32 UsesPerTurn = -1
  5845. Boolean EndsTurn = False
  5846. Single ActionPointCost = 0
  5847. Single WillPointCost = 0
  5848. Boolean ApplyTraitsOnActivate = True
  5849. Int32 AnimType = 1
  5850. Int32 RequiredCharges = 1
  5851. Int32 ContributionPointsOnUse = 0
  5852. PPtr<MindControlStatusDef> MindControlStatusDef = {fileID: 0, pathID: 206422}
  5853. PPtr<TacStatusDef> ControlsActorStatusDef = {fileID: 0, pathID: 206398}
  5854. Boolean AttachToTarget = False
  5855. Boolean HasWillPointsUpkeep = True
  5856. Boolean CheckAgainstTargetWillPoints = True
  5857. Single FailureToControlPenalty = 0.25
  5858. =========================================================================================
  5859. Name = "Priest_PsychicScream_AbilityDef"
  5860. guid = "9b39ff49-9ba0-4244-686b-31563ee1ce6d"
  5861. Boolean Active = True
  5862. Boolean AvailableToAI = True
  5863. Boolean AvailableToHumanPlayer = True
  5864. Boolean TrackWithCamera = False
  5865. Boolean SnapToFloorHeight = True
  5866. Boolean IgnoreForEndOfCharTurn = False
  5867. Boolean UsableOnNonSelectedEquipment = False
  5868. Boolean UsableOnNonProficientEquipment = True
  5869. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5870. Boolean UsableOnDisabledActor = False
  5871. Int32 UsesPerTurn = -1
  5872. Boolean EndsTurn = False
  5873. Single ActionPointCost = 0.75
  5874. Single WillPointCost = 4
  5875. Boolean ApplyTraitsOnActivate = True
  5876. Int32 AnimType = 1
  5877. Int32 RequiredCharges = 1
  5878. Int32 ContributionPointsOnUse = 0
  5879. DamagePayload DamagePayload
  5880. DamageKeywords
  5881. int size = 1
  5882. [0]
  5883. DamageKeywordPair data
  5884. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206318}
  5885. Single Value = 10
  5886. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206349}
  5887. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  5888. Single DamageValue = 60
  5889. Single ArmourPiercing = 0
  5890. Int32 ArmourShredProbabilityPerc = 0
  5891. Single ArmourShred = 0
  5892. Single ActorMultiplier = 1
  5893. Single BodyPartMultiplier = 1
  5894. Single ObjectMultiplier = 1
  5895. DamageDeliveryType DamageDeliveryType = 3
  5896. Single Speed = 100
  5897. Boolean StopOnFirstHit = False
  5898. Boolean StopWhenNoRemainingDamage = True
  5899. Boolean ExtendTrajectoryToMapBounds = False
  5900. Single ParabolaHeightToLengthRatio = 0.1
  5901. Single Range = 0
  5902. Single AoeRadius = 8
  5903. Single ConeRadius = 1
  5904. String ProjectileOrigin = ""
  5905. Int32 AutoFireShotCount = 1
  5906. Int32 ProjectilesPerShot = 1
  5907. Int32 RageBurstsWhenInfiniteCharges = 10
  5908. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  5909. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  5910. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  5911. Single ExplosionImpactForce = 4000
  5912. Boolean OverrideAimIKSettings = False
  5913. Boolean DisableAimIKForMeleeRange = False
  5914. =========================================================================================
  5915. Name = "PsychicImmunity_DamageMultiplierAbilityDef"
  5916. guid = "0799dbb1-00ae-e524-482a-ddad66120086"
  5917. Boolean Active = False
  5918. Boolean AvailableToAI = True
  5919. Boolean AvailableToHumanPlayer = True
  5920. Boolean TrackWithCamera = False
  5921. Boolean SnapToFloorHeight = True
  5922. Boolean IgnoreForEndOfCharTurn = False
  5923. Boolean UsableOnNonSelectedEquipment = False
  5924. Boolean UsableOnNonProficientEquipment = True
  5925. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5926. Boolean UsableOnDisabledActor = False
  5927. Int32 UsesPerTurn = -1
  5928. Boolean EndsTurn = False
  5929. Single ActionPointCost = 0
  5930. Single WillPointCost = 0
  5931. Boolean ApplyTraitsOnActivate = True
  5932. Int32 AnimType = 1
  5933. Int32 RequiredCharges = 1
  5934. Int32 ContributionPointsOnUse = 0
  5935. PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206349}
  5936. Single Multiplier = 0
  5937. DamageMultiplierType MultiplierType = 1
  5938. =========================================================================================
  5939. Name = "PsychicResistant_DamageMultiplierAbilityDef"
  5940. guid = "4eec0b6b-2dad-df84-ea49-5e56c1c04ee2"
  5941. Boolean Active = False
  5942. Boolean AvailableToAI = True
  5943. Boolean AvailableToHumanPlayer = True
  5944. Boolean TrackWithCamera = False
  5945. Boolean SnapToFloorHeight = True
  5946. Boolean IgnoreForEndOfCharTurn = False
  5947. Boolean UsableOnNonSelectedEquipment = False
  5948. Boolean UsableOnNonProficientEquipment = True
  5949. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5950. Boolean UsableOnDisabledActor = False
  5951. Int32 UsesPerTurn = -1
  5952. Boolean EndsTurn = False
  5953. Single ActionPointCost = 0
  5954. Single WillPointCost = 0
  5955. Boolean ApplyTraitsOnActivate = True
  5956. Int32 AnimType = 1
  5957. Int32 RequiredCharges = 1
  5958. Int32 ContributionPointsOnUse = 0
  5959. PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206349}
  5960. Single Multiplier = 0.5
  5961. DamageMultiplierType MultiplierType = 1
  5962. =========================================================================================
  5963. Name = "PsychicWard_AbilityDef"
  5964. guid = "82b0068e-e544-a5f4-7b63-3e2c5a259b9f"
  5965. Boolean Active = False
  5966. Boolean AvailableToAI = True
  5967. Boolean AvailableToHumanPlayer = True
  5968. Boolean TrackWithCamera = False
  5969. Boolean SnapToFloorHeight = True
  5970. Boolean IgnoreForEndOfCharTurn = False
  5971. Boolean UsableOnNonSelectedEquipment = False
  5972. Boolean UsableOnNonProficientEquipment = True
  5973. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5974. Boolean UsableOnDisabledActor = False
  5975. Int32 UsesPerTurn = 1
  5976. Boolean EndsTurn = False
  5977. Single ActionPointCost = 0
  5978. Single WillPointCost = 0
  5979. Boolean ApplyTraitsOnActivate = True
  5980. Int32 AnimType = 1
  5981. Int32 RequiredCharges = 1
  5982. Int32 ContributionPointsOnUse = 0
  5983. Boolean ApplyStatusToAllTargets = False
  5984. Boolean RemoveStatusOnAbilityRemoving = True
  5985. Boolean CheckAgainstTargetWillpower = False
  5986. =========================================================================================
  5987. Name = "Queen_BashStrike_AbilityDef"
  5988. guid = "b409bd7c-074a-9474-6929-9917cbfcbc8d"
  5989. Boolean Active = True
  5990. Boolean AvailableToAI = True
  5991. Boolean AvailableToHumanPlayer = True
  5992. Boolean TrackWithCamera = True
  5993. Boolean SnapToFloorHeight = True
  5994. Boolean IgnoreForEndOfCharTurn = False
  5995. Boolean UsableOnNonSelectedEquipment = False
  5996. Boolean UsableOnNonProficientEquipment = True
  5997. Boolean UsableOnEquipmentWithInsufficientCharges = False
  5998. Boolean UsableOnDisabledActor = False
  5999. Int32 UsesPerTurn = 1
  6000. Boolean EndsTurn = False
  6001. Single ActionPointCost = -1
  6002. Single WillPointCost = 0
  6003. Boolean ApplyTraitsOnActivate = True
  6004. Int32 AnimType = 1
  6005. Int32 RequiredCharges = 1
  6006. Int32 ContributionPointsOnUse = 0
  6007. UInt32 ConsumedCharges = 0
  6008. BashingWith BashWith = 2
  6009. DamagePayload DamagePayload
  6010. DamageKeywords
  6011. int size = 0
  6012. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206350}
  6013. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  6014. Single DamageValue = 60
  6015. Single ArmourPiercing = 0
  6016. Int32 ArmourShredProbabilityPerc = 100
  6017. Single ArmourShred = 30
  6018. Single ActorMultiplier = 1
  6019. Single BodyPartMultiplier = 1
  6020. Single ObjectMultiplier = 1
  6021. DamageDeliveryType DamageDeliveryType = 0
  6022. Single Speed = 0
  6023. Boolean StopOnFirstHit = False
  6024. Boolean StopWhenNoRemainingDamage = True
  6025. Boolean ExtendTrajectoryToMapBounds = True
  6026. Single ParabolaHeightToLengthRatio = 0.1
  6027. Single Range = ∞
  6028. Single AoeRadius = ∞
  6029. Single ConeRadius = 1
  6030. String ProjectileOrigin = "EXT_ShootPoint"
  6031. Int32 AutoFireShotCount = 1
  6032. Int32 ProjectilesPerShot = 1
  6033. Int32 RageBurstsWhenInfiniteCharges = 10
  6034. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 214179}
  6035. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  6036. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  6037. Single ExplosionImpactForce = 0
  6038. Boolean OverrideAimIKSettings = False
  6039. Boolean DisableAimIKForMeleeRange = False
  6040. =========================================================================================
  6041. Name = "Queen_CanLeap_AbilityDef"
  6042. guid = "d24d0fd8-e5f8-5fb4-8a06-63c403cf3411"
  6043. Boolean Active = False
  6044. Boolean AvailableToAI = True
  6045. Boolean AvailableToHumanPlayer = True
  6046. Boolean TrackWithCamera = False
  6047. Boolean SnapToFloorHeight = True
  6048. Boolean IgnoreForEndOfCharTurn = False
  6049. Boolean UsableOnNonSelectedEquipment = False
  6050. Boolean UsableOnNonProficientEquipment = True
  6051. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6052. Boolean UsableOnDisabledActor = False
  6053. Int32 UsesPerTurn = 1
  6054. Boolean EndsTurn = False
  6055. Single ActionPointCost = 0
  6056. Single WillPointCost = 0
  6057. Boolean ApplyTraitsOnActivate = True
  6058. Int32 AnimType = 1
  6059. Int32 RequiredCharges = 1
  6060. Int32 ContributionPointsOnUse = 0
  6061. =========================================================================================
  6062. Name = "Queen_EnterPlay_AbilityDef"
  6063. guid = "7cc5f95e-8468-fc14-1aa4-f68ceb6637ba"
  6064. Boolean Active = False
  6065. Boolean AvailableToAI = True
  6066. Boolean AvailableToHumanPlayer = True
  6067. Boolean TrackWithCamera = True
  6068. Boolean SnapToFloorHeight = True
  6069. Boolean IgnoreForEndOfCharTurn = False
  6070. Boolean UsableOnNonSelectedEquipment = False
  6071. Boolean UsableOnNonProficientEquipment = True
  6072. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6073. Boolean UsableOnDisabledActor = False
  6074. Int32 UsesPerTurn = -1
  6075. Boolean EndsTurn = False
  6076. Single ActionPointCost = 0
  6077. Single WillPointCost = 0
  6078. Boolean ApplyTraitsOnActivate = False
  6079. Int32 AnimType = 1
  6080. Int32 RequiredCharges = 1
  6081. Int32 ContributionPointsOnUse = 0
  6082. Boolean UseCinematicCamera = True
  6083. Boolean PlayAnimOnlyIfOnTheEdge = False
  6084. Boolean PlayAnimOnlyIfReinforcement = True
  6085. =========================================================================================
  6086. Name = "Queen_GunsFire_ShootAbilityDef"
  6087. guid = "b99974df-64af-57c4-1a12-3fb1daa2341a"
  6088. Boolean Active = True
  6089. Boolean AvailableToAI = True
  6090. Boolean AvailableToHumanPlayer = True
  6091. Boolean TrackWithCamera = False
  6092. Boolean SnapToFloorHeight = True
  6093. Boolean IgnoreForEndOfCharTurn = False
  6094. Boolean UsableOnNonSelectedEquipment = False
  6095. Boolean UsableOnNonProficientEquipment = True
  6096. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6097. Boolean UsableOnDisabledActor = False
  6098. Int32 UsesPerTurn = 0
  6099. Boolean EndsTurn = False
  6100. Single ActionPointCost = 0.5
  6101. Single WillPointCost = 0
  6102. Boolean ApplyTraitsOnActivate = True
  6103. Int32 AnimType = 1
  6104. Int32 RequiredCharges = 1
  6105. Int32 ContributionPointsOnUse = 0
  6106. Boolean IsDefault = True
  6107. AttackType AttackType = 0
  6108. Int32 TargetsCount = 1
  6109. Int32 ExecutionsCount = 1
  6110. Boolean UpdatePrediction = False
  6111. Boolean CanShootOnEnemyBodyParts = False
  6112. Boolean CanUseFirstPersonCam = False
  6113. Boolean ForceFirstPersonCam = False
  6114. Single ProjectileSpreadMultiplier = 1
  6115. Single ProjectileRangeMultiplier = 1
  6116. Boolean RemoveCameraDirectorHintOnReturnFire = False
  6117. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  6118. AdditionalEffectTarget EffectTarget = 0
  6119. AdditionalEffectSource EffectSource = 3
  6120. AdditionalEffectApplicationMoment EffectApplicationMoment = 0
  6121. PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 213268}
  6122. =========================================================================================
  6123. Name = "Queen_IdleAbilityDef"
  6124. guid = "959dab57-d34e-a404-3870-c8617335e017"
  6125. Boolean Active = False
  6126. Boolean AvailableToAI = True
  6127. Boolean AvailableToHumanPlayer = True
  6128. Boolean TrackWithCamera = False
  6129. Boolean SnapToFloorHeight = True
  6130. Boolean IgnoreForEndOfCharTurn = False
  6131. Boolean UsableOnNonSelectedEquipment = False
  6132. Boolean UsableOnNonProficientEquipment = True
  6133. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6134. Boolean UsableOnDisabledActor = False
  6135. Int32 UsesPerTurn = -1
  6136. Boolean EndsTurn = False
  6137. Single ActionPointCost = 0
  6138. Single WillPointCost = 0
  6139. Boolean ApplyTraitsOnActivate = False
  6140. Int32 AnimType = 1
  6141. Int32 RequiredCharges = 1
  6142. Int32 ContributionPointsOnUse = 0
  6143. Boolean FaceClosestTarget = False
  6144. =========================================================================================
  6145. Name = "Queen_InstilFrenzy_AbilityDef"
  6146. guid = "7676dfaf-0235-72a4-a9b4-4201431d48fe"
  6147. Boolean Active = True
  6148. Boolean AvailableToAI = True
  6149. Boolean AvailableToHumanPlayer = True
  6150. Boolean TrackWithCamera = True
  6151. Boolean SnapToFloorHeight = True
  6152. Boolean IgnoreForEndOfCharTurn = False
  6153. Boolean UsableOnNonSelectedEquipment = False
  6154. Boolean UsableOnNonProficientEquipment = True
  6155. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6156. Boolean UsableOnDisabledActor = False
  6157. Int32 UsesPerTurn = 1
  6158. Boolean EndsTurn = False
  6159. Single ActionPointCost = 0.25
  6160. Single WillPointCost = 5
  6161. Boolean ApplyTraitsOnActivate = True
  6162. Int32 AnimType = 1
  6163. Int32 RequiredCharges = 1
  6164. Int32 ContributionPointsOnUse = 0
  6165. PPtr<FrenzyStatusDef> FrenzyStatusDef = {fileID: 0, pathID: 206412}
  6166. =========================================================================================
  6167. Name = "Queen_Leap_AbilityDef"
  6168. guid = "3551060f-1faf-5c34-bb39-48ba2d850077"
  6169. Boolean Active = True
  6170. Boolean AvailableToAI = True
  6171. Boolean AvailableToHumanPlayer = True
  6172. Boolean TrackWithCamera = True
  6173. Boolean SnapToFloorHeight = False
  6174. Boolean IgnoreForEndOfCharTurn = False
  6175. Boolean UsableOnNonSelectedEquipment = True
  6176. Boolean UsableOnNonProficientEquipment = True
  6177. Boolean UsableOnEquipmentWithInsufficientCharges = True
  6178. Boolean UsableOnDisabledActor = False
  6179. Int32 UsesPerTurn = -1
  6180. Boolean EndsTurn = False
  6181. Single ActionPointCost = 0.75
  6182. Single WillPointCost = 2
  6183. Boolean ApplyTraitsOnActivate = True
  6184. Int32 AnimType = 1
  6185. Int32 RequiredCharges = 1
  6186. Int32 ContributionPointsOnUse = 0
  6187. Int32 TesellationPoints = 15
  6188. Single HeightToWidth = 0.3
  6189. Single DynamicTilt = 0
  6190. Single PerceptionRange = 0.1
  6191. String[] ExtraLandingNavAreas
  6192. int size = 0
  6193. PPtr<GameTagDef> ProficiencyTag = {fileID: 0, pathID: 0}
  6194. Int32 FumblePerc = 0
  6195. Boolean UseLeapAnimation = True
  6196. Single LeapAnimScaleRefValue = 17
  6197. Single LeapAnimScaleCorrectionAmplitude = -0.5
  6198. =========================================================================================
  6199. Name = "Queen_SpawnFacehugger_AbilityDef"
  6200. guid = "92935e58-068f-8094-5a1d-e8a741e37be1"
  6201. Boolean Active = True
  6202. Boolean AvailableToAI = True
  6203. Boolean AvailableToHumanPlayer = True
  6204. Boolean TrackWithCamera = False
  6205. Boolean SnapToFloorHeight = True
  6206. Boolean IgnoreForEndOfCharTurn = False
  6207. Boolean UsableOnNonSelectedEquipment = False
  6208. Boolean UsableOnNonProficientEquipment = True
  6209. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6210. Boolean UsableOnDisabledActor = False
  6211. Int32 UsesPerTurn = 1
  6212. Boolean EndsTurn = False
  6213. Single ActionPointCost = 0
  6214. Single WillPointCost = 4
  6215. Boolean ApplyTraitsOnActivate = True
  6216. Int32 AnimType = 1
  6217. Int32 RequiredCharges = 1
  6218. Int32 ContributionPointsOnUse = 0
  6219. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205488}
  6220. Boolean UseSelfAsTemplate = False
  6221. Single ActorActionPoints = 1
  6222. Boolean FacePosition = True
  6223. Boolean PlaySpawningActorAnimation = True
  6224. Boolean OverrideDefaultActionAnimation = True
  6225. Boolean HintCamera = True
  6226. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203474}
  6227. Boolean WaitsForActionEnd = True
  6228. =========================================================================================
  6229. Name = "Queen_SpawnMist_AbilityDef"
  6230. guid = "fea30e46-9060-b4d4-daf0-0a58115f809a"
  6231. Boolean Active = False
  6232. Boolean AvailableToAI = False
  6233. Boolean AvailableToHumanPlayer = True
  6234. Boolean TrackWithCamera = False
  6235. Boolean SnapToFloorHeight = True
  6236. Boolean IgnoreForEndOfCharTurn = False
  6237. Boolean UsableOnNonSelectedEquipment = False
  6238. Boolean UsableOnNonProficientEquipment = True
  6239. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6240. Boolean UsableOnDisabledActor = False
  6241. Int32 UsesPerTurn = 1
  6242. Boolean EndsTurn = False
  6243. Single ActionPointCost = 0
  6244. Single WillPointCost = 0
  6245. Boolean ApplyTraitsOnActivate = True
  6246. Int32 AnimType = 1
  6247. Int32 RequiredCharges = 1
  6248. Int32 ContributionPointsOnUse = 0
  6249. Boolean TriggerOnDamage = True
  6250. Boolean TriggerOnStatusDamage = False
  6251. Boolean WaitForOtherAbilities = True
  6252. Vector3 SpawnPositionOffset
  6253. Single x = 0
  6254. Single y = 0
  6255. Single z = 0
  6256. Int32 HorizontalRadius = 5
  6257. PPtr<CooldownStatusDef> CooldownStatusDef = {fileID: 0, pathID: 0}
  6258. Single PropagationsDelay = 3
  6259. Single SecondsBetweenPropagations = 0.3
  6260. =========================================================================================
  6261. Name = "Queen_StartPreparing_AbilityDef"
  6262. guid = "5cb24235-4224-5384-8ad1-b20367e07e91"
  6263. Boolean Active = True
  6264. Boolean AvailableToAI = True
  6265. Boolean AvailableToHumanPlayer = True
  6266. Boolean TrackWithCamera = False
  6267. Boolean SnapToFloorHeight = True
  6268. Boolean IgnoreForEndOfCharTurn = True
  6269. Boolean UsableOnNonSelectedEquipment = False
  6270. Boolean UsableOnNonProficientEquipment = True
  6271. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6272. Boolean UsableOnDisabledActor = False
  6273. Int32 UsesPerTurn = 1
  6274. Boolean EndsTurn = True
  6275. Single ActionPointCost = 0
  6276. Single WillPointCost = 0
  6277. Boolean ApplyTraitsOnActivate = True
  6278. Int32 AnimType = 1
  6279. Int32 RequiredCharges = 1
  6280. Int32 ContributionPointsOnUse = 0
  6281. Boolean TriggerOnDamage = False
  6282. Boolean TriggerOnStatusDamage = False
  6283. Boolean WaitForOtherAbilities = False
  6284. PPtr<PreparingStatusDef> PreparingStatusDef = {fileID: 0, pathID: 206438}
  6285. Boolean DoFacing = True
  6286. =========================================================================================
  6287. Name = "Queen_Strike_AbilityDef"
  6288. guid = "6c92aef5-90e0-b064-5a72-2474b5ce84bf"
  6289. Boolean Active = True
  6290. Boolean AvailableToAI = True
  6291. Boolean AvailableToHumanPlayer = True
  6292. Boolean TrackWithCamera = True
  6293. Boolean SnapToFloorHeight = True
  6294. Boolean IgnoreForEndOfCharTurn = False
  6295. Boolean UsableOnNonSelectedEquipment = False
  6296. Boolean UsableOnNonProficientEquipment = True
  6297. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6298. Boolean UsableOnDisabledActor = False
  6299. Int32 UsesPerTurn = 1
  6300. Boolean EndsTurn = False
  6301. Single ActionPointCost = -1
  6302. Single WillPointCost = 0
  6303. Boolean ApplyTraitsOnActivate = True
  6304. Int32 AnimType = 1
  6305. Int32 RequiredCharges = 1
  6306. Int32 ContributionPointsOnUse = 0
  6307. Boolean IsDefault = True
  6308. AttackType AttackType = 0
  6309. Int32 TargetsCount = 1
  6310. Int32 ExecutionsCount = 1
  6311. Boolean UpdatePrediction = True
  6312. Boolean CanShootOnEnemyBodyParts = False
  6313. Boolean CanUseFirstPersonCam = False
  6314. Boolean ForceFirstPersonCam = False
  6315. Single ProjectileSpreadMultiplier = 1
  6316. Single ProjectileRangeMultiplier = 1
  6317. Boolean RemoveCameraDirectorHintOnReturnFire = True
  6318. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  6319. =========================================================================================
  6320. Name = "QuickAim_AbilityDef"
  6321. guid = "2d74a8e7-4284-36d4-4872-7c7b0c9ce245"
  6322. Boolean Active = True
  6323. Boolean AvailableToAI = True
  6324. Boolean AvailableToHumanPlayer = True
  6325. Boolean TrackWithCamera = False
  6326. Boolean SnapToFloorHeight = True
  6327. Boolean IgnoreForEndOfCharTurn = False
  6328. Boolean UsableOnNonSelectedEquipment = False
  6329. Boolean UsableOnNonProficientEquipment = True
  6330. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6331. Boolean UsableOnDisabledActor = False
  6332. Int32 UsesPerTurn = -1
  6333. Boolean EndsTurn = False
  6334. Single ActionPointCost = 0
  6335. Single WillPointCost = 3
  6336. Boolean ApplyTraitsOnActivate = True
  6337. Int32 AnimType = 1
  6338. Int32 RequiredCharges = 1
  6339. Int32 ContributionPointsOnUse = 0
  6340. Boolean ApplyStatusToAllTargets = False
  6341. Boolean RemoveStatusOnAbilityRemoving = False
  6342. Boolean CheckAgainstTargetWillpower = False
  6343. =========================================================================================
  6344. Name = "RadiantHope_AbilityDef"
  6345. guid = "c42819fe-490c-d5e4-3b27-84286f9e1655"
  6346. Boolean Active = False
  6347. Boolean AvailableToAI = True
  6348. Boolean AvailableToHumanPlayer = True
  6349. Boolean TrackWithCamera = False
  6350. Boolean SnapToFloorHeight = True
  6351. Boolean IgnoreForEndOfCharTurn = False
  6352. Boolean UsableOnNonSelectedEquipment = False
  6353. Boolean UsableOnNonProficientEquipment = True
  6354. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6355. Boolean UsableOnDisabledActor = False
  6356. Int32 UsesPerTurn = 1
  6357. Boolean EndsTurn = False
  6358. Single ActionPointCost = 0
  6359. Single WillPointCost = 0
  6360. Boolean ApplyTraitsOnActivate = True
  6361. Int32 AnimType = -1
  6362. Int32 RequiredCharges = 1
  6363. Int32 ContributionPointsOnUse = 0
  6364. PPtr<EffectDef> EffectDef = {fileID: 0, pathID: 211875}
  6365. Boolean ApplyOnStartTurn = True
  6366. Boolean ApplyToAllTargets = True
  6367. Boolean ApplyOnMove = False
  6368. Boolean CheckApplicationConditions = False
  6369. Boolean SimulatesDamage = False
  6370. Boolean MultipleTargetSimulation = False
  6371. =========================================================================================
  6372. Name = "RageBurst_ShootAbilityDef"
  6373. guid = "8ec34bc2-1a7d-2e24-ebf5-d065455d1688"
  6374. Boolean Active = True
  6375. Boolean AvailableToAI = True
  6376. Boolean AvailableToHumanPlayer = True
  6377. Boolean TrackWithCamera = False
  6378. Boolean SnapToFloorHeight = True
  6379. Boolean IgnoreForEndOfCharTurn = False
  6380. Boolean UsableOnNonSelectedEquipment = False
  6381. Boolean UsableOnNonProficientEquipment = False
  6382. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6383. Boolean UsableOnDisabledActor = False
  6384. Int32 UsesPerTurn = 1
  6385. Boolean EndsTurn = False
  6386. Single ActionPointCost = -1
  6387. Single WillPointCost = 5
  6388. Boolean ApplyTraitsOnActivate = True
  6389. Int32 AnimType = 1
  6390. Int32 RequiredCharges = 1
  6391. Int32 ContributionPointsOnUse = 0
  6392. Boolean IsDefault = False
  6393. AttackType AttackType = 3
  6394. Int32 TargetsCount = 2
  6395. Int32 ExecutionsCount = 1
  6396. Boolean UpdatePrediction = True
  6397. Boolean CanShootOnEnemyBodyParts = False
  6398. Boolean CanUseFirstPersonCam = True
  6399. Boolean ForceFirstPersonCam = True
  6400. Single ProjectileSpreadMultiplier = 1
  6401. Single ProjectileRangeMultiplier = 1
  6402. Boolean RemoveCameraDirectorHintOnReturnFire = False
  6403. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  6404. =========================================================================================
  6405. Name = "Rally_AbilityDef"
  6406. guid = "c518a0a1-52e9-a494-0ac9-924256d1c921"
  6407. Boolean Active = True
  6408. Boolean AvailableToAI = True
  6409. Boolean AvailableToHumanPlayer = True
  6410. Boolean TrackWithCamera = False
  6411. Boolean SnapToFloorHeight = True
  6412. Boolean IgnoreForEndOfCharTurn = False
  6413. Boolean UsableOnNonSelectedEquipment = False
  6414. Boolean UsableOnNonProficientEquipment = True
  6415. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6416. Boolean UsableOnDisabledActor = False
  6417. Int32 UsesPerTurn = 1
  6418. Boolean EndsTurn = False
  6419. Single ActionPointCost = 0.5
  6420. Single WillPointCost = 4
  6421. Boolean ApplyTraitsOnActivate = True
  6422. Int32 AnimType = 1
  6423. Int32 RequiredCharges = 1
  6424. Int32 ContributionPointsOnUse = 0
  6425. Boolean ApplyStatusToAllTargets = True
  6426. Boolean RemoveStatusOnAbilityRemoving = True
  6427. Boolean CheckAgainstTargetWillpower = False
  6428. =========================================================================================
  6429. Name = "RapidClearance_AbilityDef"
  6430. guid = "cb631cad-8091-5ee4-092d-0f96ed76b50e"
  6431. Boolean Active = True
  6432. Boolean AvailableToAI = True
  6433. Boolean AvailableToHumanPlayer = True
  6434. Boolean TrackWithCamera = False
  6435. Boolean SnapToFloorHeight = True
  6436. Boolean IgnoreForEndOfCharTurn = False
  6437. Boolean UsableOnNonSelectedEquipment = False
  6438. Boolean UsableOnNonProficientEquipment = True
  6439. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6440. Boolean UsableOnDisabledActor = False
  6441. Int32 UsesPerTurn = 1
  6442. Boolean EndsTurn = False
  6443. Single ActionPointCost = 0
  6444. Single WillPointCost = 5
  6445. Boolean ApplyTraitsOnActivate = True
  6446. Int32 AnimType = 1
  6447. Int32 RequiredCharges = 1
  6448. Int32 ContributionPointsOnUse = 0
  6449. Boolean ApplyStatusToAllTargets = False
  6450. Boolean RemoveStatusOnAbilityRemoving = True
  6451. Boolean CheckAgainstTargetWillpower = False
  6452. =========================================================================================
  6453. Name = "ReadyForAction_AbilityDef"
  6454. guid = "c3e8f610-d9a8-78e4-39d9-bb604cf2c8d2"
  6455. Boolean Active = False
  6456. Boolean AvailableToAI = True
  6457. Boolean AvailableToHumanPlayer = True
  6458. Boolean TrackWithCamera = False
  6459. Boolean SnapToFloorHeight = True
  6460. Boolean IgnoreForEndOfCharTurn = False
  6461. Boolean UsableOnNonSelectedEquipment = False
  6462. Boolean UsableOnNonProficientEquipment = True
  6463. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6464. Boolean UsableOnDisabledActor = False
  6465. Int32 UsesPerTurn = -1
  6466. Boolean EndsTurn = False
  6467. Single ActionPointCost = 0
  6468. Single WillPointCost = 0
  6469. Boolean ApplyTraitsOnActivate = True
  6470. Int32 AnimType = 1
  6471. Int32 RequiredCharges = 1
  6472. Int32 ContributionPointsOnUse = 0
  6473. Boolean ApplyStatusToAllTargets = False
  6474. Boolean RemoveStatusOnAbilityRemoving = False
  6475. Boolean CheckAgainstTargetWillpower = False
  6476. =========================================================================================
  6477. Name = "Reckless_AbilityDef"
  6478. guid = "6efde3a1-3b1c-6b74-8982-1576a8700216"
  6479. Boolean Active = False
  6480. Boolean AvailableToAI = True
  6481. Boolean AvailableToHumanPlayer = True
  6482. Boolean TrackWithCamera = False
  6483. Boolean SnapToFloorHeight = True
  6484. Boolean IgnoreForEndOfCharTurn = False
  6485. Boolean UsableOnNonSelectedEquipment = False
  6486. Boolean UsableOnNonProficientEquipment = True
  6487. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6488. Boolean UsableOnDisabledActor = False
  6489. Int32 UsesPerTurn = -1
  6490. Boolean EndsTurn = False
  6491. Single ActionPointCost = 0
  6492. Single WillPointCost = 0
  6493. Boolean ApplyTraitsOnActivate = True
  6494. Int32 AnimType = 1
  6495. Int32 RequiredCharges = 1
  6496. Int32 ContributionPointsOnUse = 0
  6497. StatModifications
  6498. int size = 2
  6499. [0]
  6500. Damage
  6501. Multiple
  6502. Single Value = 1.3
  6503. [1]
  6504. Accuracy
  6505. Add
  6506. Single Value = -0.2
  6507. =========================================================================================
  6508. Name = "RecoverWill_AbilityDef"
  6509. guid = "a022aa89-a484-9fe4-fa47-a8abd3368150"
  6510. Boolean Active = True
  6511. Boolean AvailableToAI = True
  6512. Boolean AvailableToHumanPlayer = True
  6513. Boolean TrackWithCamera = True
  6514. Boolean SnapToFloorHeight = True
  6515. Boolean IgnoreForEndOfCharTurn = False
  6516. Boolean UsableOnNonSelectedEquipment = False
  6517. Boolean UsableOnNonProficientEquipment = True
  6518. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6519. Boolean UsableOnDisabledActor = False
  6520. Int32 UsesPerTurn = 1
  6521. Boolean EndsTurn = True
  6522. Single ActionPointCost = 1
  6523. Single WillPointCost = 0
  6524. Boolean ApplyTraitsOnActivate = True
  6525. Int32 AnimType = -1
  6526. Int32 RequiredCharges = 1
  6527. Int32 ContributionPointsOnUse = 0
  6528. Single WillPointsReturnedPerc = 50
  6529. =========================================================================================
  6530. Name = "RecruitIntoPhoenix_AbilityDef"
  6531. guid = "5414d4e1-9d71-12c4-3804-f84d758e2147"
  6532. Boolean Active = False
  6533. Boolean AvailableToAI = False
  6534. Boolean AvailableToHumanPlayer = False
  6535. Boolean TrackWithCamera = False
  6536. Boolean SnapToFloorHeight = True
  6537. Boolean IgnoreForEndOfCharTurn = False
  6538. Boolean UsableOnNonSelectedEquipment = False
  6539. Boolean UsableOnNonProficientEquipment = True
  6540. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6541. Boolean UsableOnDisabledActor = False
  6542. Int32 UsesPerTurn = 1
  6543. Boolean EndsTurn = False
  6544. Single ActionPointCost = 0
  6545. Single WillPointCost = 0
  6546. Boolean ApplyTraitsOnActivate = True
  6547. Int32 AnimType = -1
  6548. Int32 RequiredCharges = 1
  6549. Int32 ContributionPointsOnUse = 0
  6550. PPtr<EffectDef> EffectDef = {fileID: 0, pathID: 216012}
  6551. Boolean ApplyOnStartTurn = False
  6552. Boolean ApplyToAllTargets = False
  6553. Boolean ApplyOnMove = False
  6554. Boolean CheckApplicationConditions = True
  6555. Boolean SimulatesDamage = False
  6556. Boolean MultipleTargetSimulation = False
  6557. =========================================================================================
  6558. Name = "Regeneration_Torso_Passive_AbilityDef"
  6559. guid = "d7f6a180-f767-ed74-18f9-22a90ba2828c"
  6560. Boolean Active = False
  6561. Boolean AvailableToAI = True
  6562. Boolean AvailableToHumanPlayer = True
  6563. Boolean TrackWithCamera = False
  6564. Boolean SnapToFloorHeight = True
  6565. Boolean IgnoreForEndOfCharTurn = False
  6566. Boolean UsableOnNonSelectedEquipment = False
  6567. Boolean UsableOnNonProficientEquipment = True
  6568. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6569. Boolean UsableOnDisabledActor = False
  6570. Int32 UsesPerTurn = 1
  6571. Boolean EndsTurn = False
  6572. Single ActionPointCost = 0
  6573. Single WillPointCost = 0
  6574. Boolean ApplyTraitsOnActivate = True
  6575. Int32 AnimType = 1
  6576. Int32 RequiredCharges = 1
  6577. Int32 ContributionPointsOnUse = 0
  6578. Boolean ApplyStatusToAllTargets = False
  6579. Boolean RemoveStatusOnAbilityRemoving = True
  6580. Boolean CheckAgainstTargetWillpower = False
  6581. =========================================================================================
  6582. Name = "ReleaseControl_AbilityDef"
  6583. guid = "2318d4f4-1618-9d74-589c-77dd7fbd42f5"
  6584. Boolean Active = True
  6585. Boolean AvailableToAI = True
  6586. Boolean AvailableToHumanPlayer = True
  6587. Boolean TrackWithCamera = False
  6588. Boolean SnapToFloorHeight = True
  6589. Boolean IgnoreForEndOfCharTurn = False
  6590. Boolean UsableOnNonSelectedEquipment = False
  6591. Boolean UsableOnNonProficientEquipment = True
  6592. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6593. Boolean UsableOnDisabledActor = False
  6594. Int32 UsesPerTurn = -1
  6595. Boolean EndsTurn = False
  6596. Single ActionPointCost = 0
  6597. Single WillPointCost = 0
  6598. Boolean ApplyTraitsOnActivate = True
  6599. Int32 AnimType = -1
  6600. Int32 RequiredCharges = 1
  6601. Int32 ContributionPointsOnUse = 0
  6602. PPtr<MindControlStatusDef> MindControlStatusDef = {fileID: 0, pathID: 206422}
  6603. =========================================================================================
  6604. Name = "Reload_AbilityDef"
  6605. guid = "3d6a71c7-c27b-5374-5a51-0ba31db93d41"
  6606. Boolean Active = True
  6607. Boolean AvailableToAI = True
  6608. Boolean AvailableToHumanPlayer = True
  6609. Boolean TrackWithCamera = False
  6610. Boolean SnapToFloorHeight = True
  6611. Boolean IgnoreForEndOfCharTurn = False
  6612. Boolean UsableOnNonSelectedEquipment = False
  6613. Boolean UsableOnNonProficientEquipment = True
  6614. Boolean UsableOnEquipmentWithInsufficientCharges = True
  6615. Boolean UsableOnDisabledActor = False
  6616. Int32 UsesPerTurn = 0
  6617. Boolean EndsTurn = False
  6618. Single ActionPointCost = 0.25
  6619. Single WillPointCost = 0
  6620. Boolean ApplyTraitsOnActivate = True
  6621. Int32 AnimType = 1
  6622. Int32 RequiredCharges = 1
  6623. Int32 ContributionPointsOnUse = 0
  6624. Boolean FullyReload = False
  6625. =========================================================================================
  6626. Name = "ReloadTurret_AbilityDef"
  6627. guid = "b2f9a41d-7a36-9364-ebe8-23879e7ca0ad"
  6628. Boolean Active = True
  6629. Boolean AvailableToAI = True
  6630. Boolean AvailableToHumanPlayer = True
  6631. Boolean TrackWithCamera = False
  6632. Boolean SnapToFloorHeight = True
  6633. Boolean IgnoreForEndOfCharTurn = False
  6634. Boolean UsableOnNonSelectedEquipment = False
  6635. Boolean UsableOnNonProficientEquipment = True
  6636. Boolean UsableOnEquipmentWithInsufficientCharges = True
  6637. Boolean UsableOnDisabledActor = False
  6638. Int32 UsesPerTurn = 0
  6639. Boolean EndsTurn = False
  6640. Single ActionPointCost = 0.25
  6641. Single WillPointCost = 0
  6642. Boolean ApplyTraitsOnActivate = True
  6643. Int32 AnimType = 1
  6644. Int32 RequiredCharges = 1
  6645. Int32 ContributionPointsOnUse = 0
  6646. Boolean FullyReload = False
  6647. =========================================================================================
  6648. Name = "RemoteDeployment_AbilityDef"
  6649. guid = "128a6c58-dc9a-f524-4b1e-d61a4ea34644"
  6650. Boolean Active = False
  6651. Boolean AvailableToAI = True
  6652. Boolean AvailableToHumanPlayer = True
  6653. Boolean TrackWithCamera = False
  6654. Boolean SnapToFloorHeight = True
  6655. Boolean IgnoreForEndOfCharTurn = False
  6656. Boolean UsableOnNonSelectedEquipment = False
  6657. Boolean UsableOnNonProficientEquipment = True
  6658. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6659. Boolean UsableOnDisabledActor = False
  6660. Int32 UsesPerTurn = 1
  6661. Boolean EndsTurn = False
  6662. Single ActionPointCost = 0
  6663. Single WillPointCost = 0
  6664. Boolean ApplyTraitsOnActivate = True
  6665. Int32 AnimType = 1
  6666. Int32 RequiredCharges = 1
  6667. Int32 ContributionPointsOnUse = 0
  6668. =========================================================================================
  6669. Name = "Resourceful_AbilityDef"
  6670. guid = "14be41df-d389-9bc4-9bca-05b572a1b51d"
  6671. Boolean Active = False
  6672. Boolean AvailableToAI = False
  6673. Boolean AvailableToHumanPlayer = True
  6674. Boolean TrackWithCamera = False
  6675. Boolean SnapToFloorHeight = True
  6676. Boolean IgnoreForEndOfCharTurn = False
  6677. Boolean UsableOnNonSelectedEquipment = False
  6678. Boolean UsableOnNonProficientEquipment = True
  6679. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6680. Boolean UsableOnDisabledActor = False
  6681. Int32 UsesPerTurn = 1
  6682. Boolean EndsTurn = False
  6683. Single ActionPointCost = 0
  6684. Single WillPointCost = 0
  6685. Boolean ApplyTraitsOnActivate = True
  6686. Int32 AnimType = 1
  6687. Int32 RequiredCharges = 1
  6688. Int32 ContributionPointsOnUse = 0
  6689. StatModifications
  6690. int size = 3
  6691. [0]
  6692. Strength
  6693. Add2
  6694. Single Value = 2
  6695. [1]
  6696. Strength
  6697. Add
  6698. Single Value = 2
  6699. [2]
  6700. Carry Weight
  6701. Multiple2
  6702. Single Value = 1.25
  6703. =========================================================================================
  6704. Name = "RestrictedMovement_AbilityDef"
  6705. guid = "b57c9f3c-a88c-1074-89a9-f373edc595a1"
  6706. Boolean Active = False
  6707. Boolean AvailableToAI = True
  6708. Boolean AvailableToHumanPlayer = True
  6709. Boolean TrackWithCamera = False
  6710. Boolean SnapToFloorHeight = False
  6711. Boolean IgnoreForEndOfCharTurn = False
  6712. Boolean UsableOnNonSelectedEquipment = False
  6713. Boolean UsableOnNonProficientEquipment = True
  6714. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6715. Boolean UsableOnDisabledActor = False
  6716. Int32 UsesPerTurn = 1
  6717. Boolean EndsTurn = False
  6718. Single ActionPointCost = 0
  6719. Single WillPointCost = 0
  6720. Boolean ApplyTraitsOnActivate = False
  6721. Int32 AnimType = 1
  6722. Int32 RequiredCharges = 1
  6723. Int32 ContributionPointsOnUse = 0
  6724. =========================================================================================
  6725. Name = "RetrieveTurret_AbilityDef"
  6726. guid = "d09e1a03-69ac-3cb4-69f6-575e1e5dba33"
  6727. Boolean Active = True
  6728. Boolean AvailableToAI = False
  6729. Boolean AvailableToHumanPlayer = True
  6730. Boolean TrackWithCamera = False
  6731. Boolean SnapToFloorHeight = True
  6732. Boolean IgnoreForEndOfCharTurn = False
  6733. Boolean UsableOnNonSelectedEquipment = False
  6734. Boolean UsableOnNonProficientEquipment = True
  6735. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6736. Boolean UsableOnDisabledActor = False
  6737. Int32 UsesPerTurn = 0
  6738. Boolean EndsTurn = False
  6739. Single ActionPointCost = 0.5
  6740. Single WillPointCost = 0
  6741. Boolean ApplyTraitsOnActivate = True
  6742. Int32 AnimType = 1
  6743. Int32 RequiredCharges = 1
  6744. Int32 ContributionPointsOnUse = 0
  6745. PPtr<ClassTagDef> DeployedItemActorClassTag = {fileID: 0, pathID: 203708}
  6746. PPtr<RemoveActorEffectDef> RemoveActorEffect = {fileID: 0, pathID: 206865}
  6747. Boolean PlayRetrievalAnimation = True
  6748. PPtr<InstanceDataHolderStatusDef> InstanceDataHolderStatusDef = {fileID: 0, pathID: 206454}
  6749. =========================================================================================
  6750. Name = "ReturnFire_AbilityDef"
  6751. guid = "a87efee7-0b84-f9d4-3bcb-56b3e479714c"
  6752. Boolean Active = False
  6753. Boolean AvailableToAI = True
  6754. Boolean AvailableToHumanPlayer = True
  6755. Boolean TrackWithCamera = False
  6756. Boolean SnapToFloorHeight = True
  6757. Boolean IgnoreForEndOfCharTurn = True
  6758. Boolean UsableOnNonSelectedEquipment = True
  6759. Boolean UsableOnNonProficientEquipment = True
  6760. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6761. Boolean UsableOnDisabledActor = False
  6762. Int32 UsesPerTurn = -1
  6763. Boolean EndsTurn = False
  6764. Single ActionPointCost = 0
  6765. Single WillPointCost = 0
  6766. Boolean ApplyTraitsOnActivate = True
  6767. Int32 AnimType = 1
  6768. Int32 RequiredCharges = 1
  6769. Int32 ContributionPointsOnUse = 0
  6770. Int32 ReturnFirePriority = 0
  6771. Boolean RiposteWithBashAbility = False
  6772. =========================================================================================
  6773. Name = "ReturnFire_WithInactiveWeapon_AbilityDef"
  6774. guid = "d38c7869-0010-92b4-1ab7-d8d549abea35"
  6775. Boolean Active = False
  6776. Boolean AvailableToAI = True
  6777. Boolean AvailableToHumanPlayer = True
  6778. Boolean TrackWithCamera = False
  6779. Boolean SnapToFloorHeight = True
  6780. Boolean IgnoreForEndOfCharTurn = True
  6781. Boolean UsableOnNonSelectedEquipment = True
  6782. Boolean UsableOnNonProficientEquipment = True
  6783. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6784. Boolean UsableOnDisabledActor = False
  6785. Int32 UsesPerTurn = -1
  6786. Boolean EndsTurn = False
  6787. Single ActionPointCost = 0
  6788. Single WillPointCost = 0
  6789. Boolean ApplyTraitsOnActivate = True
  6790. Int32 AnimType = 1
  6791. Int32 RequiredCharges = 1
  6792. Int32 ContributionPointsOnUse = 0
  6793. Int32 ReturnFirePriority = 0
  6794. Boolean RiposteWithBashAbility = False
  6795. =========================================================================================
  6796. Name = "Scarab_EvacuateMountedActorsAbilityDef"
  6797. guid = "38db99ea-80f1-0b34-bb04-84a1a55b6ea4"
  6798. Boolean Active = True
  6799. Boolean AvailableToAI = False
  6800. Boolean AvailableToHumanPlayer = True
  6801. Boolean TrackWithCamera = False
  6802. Boolean SnapToFloorHeight = True
  6803. Boolean IgnoreForEndOfCharTurn = False
  6804. Boolean UsableOnNonSelectedEquipment = True
  6805. Boolean UsableOnNonProficientEquipment = True
  6806. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6807. Boolean UsableOnDisabledActor = False
  6808. Int32 UsesPerTurn = 1
  6809. Boolean EndsTurn = False
  6810. Single ActionPointCost = 0
  6811. Single WillPointCost = 0
  6812. Boolean ApplyTraitsOnActivate = True
  6813. Int32 AnimType = 1
  6814. Int32 RequiredCharges = 1
  6815. Int32 ContributionPointsOnUse = 0
  6816. =========================================================================================
  6817. Name = "SelfDefenseSpecialist_AbilityDef"
  6818. guid = "81530e58-1d90-07c4-8be2-2044635ad050"
  6819. Boolean Active = False
  6820. Boolean AvailableToAI = True
  6821. Boolean AvailableToHumanPlayer = True
  6822. Boolean TrackWithCamera = False
  6823. Boolean SnapToFloorHeight = True
  6824. Boolean IgnoreForEndOfCharTurn = False
  6825. Boolean UsableOnNonSelectedEquipment = False
  6826. Boolean UsableOnNonProficientEquipment = True
  6827. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6828. Boolean UsableOnDisabledActor = False
  6829. Int32 UsesPerTurn = -1
  6830. Boolean EndsTurn = False
  6831. Single ActionPointCost = 0
  6832. Single WillPointCost = 0
  6833. Boolean ApplyTraitsOnActivate = True
  6834. Int32 AnimType = 1
  6835. Int32 RequiredCharges = 1
  6836. Int32 ContributionPointsOnUse = 0
  6837. StatModifications
  6838. int size = 1
  6839. [0]
  6840. Hearing
  6841. Add
  6842. Single Value = 10
  6843. ItemTagStatModifications
  6844. int size = 4
  6845. [0]
  6846. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203753}
  6847. ItemStatModification EquipmentStatModification
  6848. Damage
  6849. Multiple
  6850. Single Value = 1.2
  6851. [1]
  6852. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203753}
  6853. ItemStatModification EquipmentStatModification
  6854. Accuracy
  6855. Add
  6856. Single Value = 0.2
  6857. [2]
  6858. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203757}
  6859. ItemStatModification EquipmentStatModification
  6860. Damage
  6861. Multiple
  6862. Single Value = 1.2
  6863. [3]
  6864. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203757}
  6865. ItemStatModification EquipmentStatModification
  6866. Accuracy
  6867. Add
  6868. Single Value = 0.2
  6869. =========================================================================================
  6870. Name = "SenseLocate_AbilityDef"
  6871. guid = "92d773c5-b1ce-6f04-ab99-4428979c7840"
  6872. Boolean Active = False
  6873. Boolean AvailableToAI = True
  6874. Boolean AvailableToHumanPlayer = True
  6875. Boolean TrackWithCamera = False
  6876. Boolean SnapToFloorHeight = True
  6877. Boolean IgnoreForEndOfCharTurn = False
  6878. Boolean UsableOnNonSelectedEquipment = False
  6879. Boolean UsableOnNonProficientEquipment = True
  6880. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6881. Boolean UsableOnDisabledActor = False
  6882. Int32 UsesPerTurn = 1
  6883. Boolean EndsTurn = False
  6884. Single ActionPointCost = 0
  6885. Single WillPointCost = 0
  6886. Boolean ApplyTraitsOnActivate = True
  6887. Int32 AnimType = 1
  6888. Int32 RequiredCharges = 1
  6889. Int32 ContributionPointsOnUse = 0
  6890. Boolean ApplyStatusToAllTargets = False
  6891. Boolean RemoveStatusOnAbilityRemoving = True
  6892. Boolean CheckAgainstTargetWillpower = False
  6893. =========================================================================================
  6894. Name = "Sentinel_StartPreparing_AbilityDef"
  6895. guid = "bfe079dc-6bc2-6324-b9b2-4162376081dc"
  6896. Boolean Active = False
  6897. Boolean AvailableToAI = True
  6898. Boolean AvailableToHumanPlayer = True
  6899. Boolean TrackWithCamera = False
  6900. Boolean SnapToFloorHeight = True
  6901. Boolean IgnoreForEndOfCharTurn = True
  6902. Boolean UsableOnNonSelectedEquipment = False
  6903. Boolean UsableOnNonProficientEquipment = True
  6904. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6905. Boolean UsableOnDisabledActor = False
  6906. Int32 UsesPerTurn = 1
  6907. Boolean EndsTurn = True
  6908. Single ActionPointCost = 0
  6909. Single WillPointCost = 0
  6910. Boolean ApplyTraitsOnActivate = True
  6911. Int32 AnimType = 2
  6912. Int32 RequiredCharges = 1
  6913. Int32 ContributionPointsOnUse = 0
  6914. Boolean TriggerOnDamage = True
  6915. Boolean TriggerOnStatusDamage = False
  6916. Boolean WaitForOtherAbilities = False
  6917. PPtr<PreparingStatusDef> PreparingStatusDef = {fileID: 0, pathID: 206439}
  6918. =========================================================================================
  6919. Name = "SentinelHatching_MassHatch_AbilityDef"
  6920. guid = "3cc25e4b-a9ac-2414-7a43-3cb07eb0f8b7"
  6921. Boolean Active = True
  6922. Boolean AvailableToAI = True
  6923. Boolean AvailableToHumanPlayer = True
  6924. Boolean TrackWithCamera = True
  6925. Boolean SnapToFloorHeight = True
  6926. Boolean IgnoreForEndOfCharTurn = False
  6927. Boolean UsableOnNonSelectedEquipment = False
  6928. Boolean UsableOnNonProficientEquipment = True
  6929. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6930. Boolean UsableOnDisabledActor = False
  6931. Int32 UsesPerTurn = 1
  6932. Boolean EndsTurn = True
  6933. Single ActionPointCost = 0
  6934. Single WillPointCost = 5
  6935. Boolean ApplyTraitsOnActivate = True
  6936. Int32 AnimType = 1
  6937. Int32 RequiredCharges = 1
  6938. Int32 ContributionPointsOnUse = 0
  6939. PPtr<ExhaustedStatusDef> ExhaustedStatusDef = {fileID: 0, pathID: 206407}
  6940. Boolean HatchImmediately = True
  6941. =========================================================================================
  6942. Name = "SentinelHatching_Surveillance_AbilityDef"
  6943. guid = "669112fc-d19c-a904-f87b-88cf3f209b51"
  6944. Boolean Active = False
  6945. Boolean AvailableToAI = True
  6946. Boolean AvailableToHumanPlayer = True
  6947. Boolean TrackWithCamera = False
  6948. Boolean SnapToFloorHeight = True
  6949. Boolean IgnoreForEndOfCharTurn = False
  6950. Boolean UsableOnNonSelectedEquipment = False
  6951. Boolean UsableOnNonProficientEquipment = True
  6952. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6953. Boolean UsableOnDisabledActor = False
  6954. Int32 UsesPerTurn = 2
  6955. Boolean EndsTurn = True
  6956. Single ActionPointCost = 0
  6957. Single WillPointCost = 0
  6958. Boolean ApplyTraitsOnActivate = True
  6959. Int32 AnimType = 2
  6960. Int32 RequiredCharges = 1
  6961. Int32 ContributionPointsOnUse = 0
  6962. PPtr<GameTagDef> CloakedTag = {fileID: 0, pathID: 203647}
  6963. PPtr<TacStatusDef> StatusOnDetection = {fileID: 0, pathID: 206439}
  6964. =========================================================================================
  6965. Name = "SentinelMist_SpawnMist_AbilityDef"
  6966. guid = "8d6858b9-c3f9-8c14-690f-c01abfa9186c"
  6967. Boolean Active = True
  6968. Boolean AvailableToAI = True
  6969. Boolean AvailableToHumanPlayer = True
  6970. Boolean TrackWithCamera = True
  6971. Boolean SnapToFloorHeight = True
  6972. Boolean IgnoreForEndOfCharTurn = False
  6973. Boolean UsableOnNonSelectedEquipment = False
  6974. Boolean UsableOnNonProficientEquipment = True
  6975. Boolean UsableOnEquipmentWithInsufficientCharges = False
  6976. Boolean UsableOnDisabledActor = False
  6977. Int32 UsesPerTurn = 1
  6978. Boolean EndsTurn = True
  6979. Single ActionPointCost = 0
  6980. Single WillPointCost = 5
  6981. Boolean ApplyTraitsOnActivate = True
  6982. Int32 AnimType = 1
  6983. Int32 RequiredCharges = 1
  6984. Int32 ContributionPointsOnUse = 0
  6985. Boolean TriggerOnDamage = False
  6986. Boolean TriggerOnStatusDamage = False
  6987. Boolean WaitForOtherAbilities = True
  6988. Vector3 SpawnPositionOffset
  6989. Single x = 0
  6990. Single y = 0
  6991. Single z = 0
  6992. Int32 HorizontalRadius = 4
  6993. PPtr<CooldownStatusDef> CooldownStatusDef = {fileID: 0, pathID: 205254}
  6994. Single PropagationsDelay = 3
  6995. Single SecondsBetweenPropagations = 0.3
  6996. =========================================================================================
  6997. Name = "SentinelMist_Surveillance_AbilityDef"
  6998. guid = "3d3035f9-325a-3274-dafc-2847aeb8acac"
  6999. Boolean Active = False
  7000. Boolean AvailableToAI = True
  7001. Boolean AvailableToHumanPlayer = True
  7002. Boolean TrackWithCamera = False
  7003. Boolean SnapToFloorHeight = True
  7004. Boolean IgnoreForEndOfCharTurn = False
  7005. Boolean UsableOnNonSelectedEquipment = False
  7006. Boolean UsableOnNonProficientEquipment = True
  7007. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7008. Boolean UsableOnDisabledActor = False
  7009. Int32 UsesPerTurn = 2
  7010. Boolean EndsTurn = True
  7011. Single ActionPointCost = 0
  7012. Single WillPointCost = 0
  7013. Boolean ApplyTraitsOnActivate = True
  7014. Int32 AnimType = 2
  7015. Int32 RequiredCharges = 1
  7016. Int32 ContributionPointsOnUse = 0
  7017. PPtr<GameTagDef> CloakedTag = {fileID: 0, pathID: 203647}
  7018. PPtr<TacStatusDef> StatusOnDetection = {fileID: 0, pathID: 206439}
  7019. =========================================================================================
  7020. Name = "SentinelTerror_Surveillance_AbilityDef"
  7021. guid = "0c733205-8259-5154-c960-dc1faaf799e7"
  7022. Boolean Active = False
  7023. Boolean AvailableToAI = True
  7024. Boolean AvailableToHumanPlayer = True
  7025. Boolean TrackWithCamera = False
  7026. Boolean SnapToFloorHeight = True
  7027. Boolean IgnoreForEndOfCharTurn = False
  7028. Boolean UsableOnNonSelectedEquipment = False
  7029. Boolean UsableOnNonProficientEquipment = True
  7030. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7031. Boolean UsableOnDisabledActor = False
  7032. Int32 UsesPerTurn = 2
  7033. Boolean EndsTurn = True
  7034. Single ActionPointCost = 0
  7035. Single WillPointCost = 0
  7036. Boolean ApplyTraitsOnActivate = True
  7037. Int32 AnimType = 2
  7038. Int32 RequiredCharges = 1
  7039. Int32 ContributionPointsOnUse = 0
  7040. PPtr<GameTagDef> CloakedTag = {fileID: 0, pathID: 203647}
  7041. PPtr<TacStatusDef> StatusOnDetection = {fileID: 0, pathID: 206439}
  7042. =========================================================================================
  7043. Name = "SentinelTerror_TelepathicAttack_AbilityDef"
  7044. guid = "8ac8f60e-ee43-63a4-1a59-968347c18b3a"
  7045. Boolean Active = True
  7046. Boolean AvailableToAI = True
  7047. Boolean AvailableToHumanPlayer = True
  7048. Boolean TrackWithCamera = True
  7049. Boolean SnapToFloorHeight = True
  7050. Boolean IgnoreForEndOfCharTurn = False
  7051. Boolean UsableOnNonSelectedEquipment = False
  7052. Boolean UsableOnNonProficientEquipment = True
  7053. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7054. Boolean UsableOnDisabledActor = False
  7055. Int32 UsesPerTurn = 1
  7056. Boolean EndsTurn = True
  7057. Single ActionPointCost = 0
  7058. Single WillPointCost = 10
  7059. Boolean ApplyTraitsOnActivate = True
  7060. Int32 AnimType = 1
  7061. Int32 RequiredCharges = 1
  7062. Int32 ContributionPointsOnUse = 0
  7063. DamagePayload DamagePayload
  7064. DamageKeywords
  7065. int size = 1
  7066. [0]
  7067. DamageKeywordPair data
  7068. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206318}
  7069. Single Value = 5
  7070. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206349}
  7071. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  7072. Single DamageValue = 6
  7073. Single ArmourPiercing = 0
  7074. Int32 ArmourShredProbabilityPerc = 0
  7075. Single ArmourShred = 0
  7076. Single ActorMultiplier = 1
  7077. Single BodyPartMultiplier = 1
  7078. Single ObjectMultiplier = 1
  7079. DamageDeliveryType DamageDeliveryType = 3
  7080. Single Speed = 100
  7081. Boolean StopOnFirstHit = False
  7082. Boolean StopWhenNoRemainingDamage = True
  7083. Boolean ExtendTrajectoryToMapBounds = False
  7084. Single ParabolaHeightToLengthRatio = 0.1
  7085. Single Range = 0
  7086. Single AoeRadius = 24
  7087. Single ConeRadius = 1
  7088. String ProjectileOrigin = ""
  7089. Int32 AutoFireShotCount = 1
  7090. Int32 ProjectilesPerShot = 1
  7091. Int32 RageBurstsWhenInfiniteCharges = 10
  7092. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  7093. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  7094. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  7095. Single ExplosionImpactForce = 4000
  7096. Boolean OverrideAimIKSettings = False
  7097. Boolean DisableAimIKForMeleeRange = False
  7098. =========================================================================================
  7099. Name = "ShootPoisonSpike_ShootAbilityDef"
  7100. guid = "ffc77db7-9584-daa4-ca7d-c965d896ba99"
  7101. Boolean Active = True
  7102. Boolean AvailableToAI = True
  7103. Boolean AvailableToHumanPlayer = True
  7104. Boolean TrackWithCamera = False
  7105. Boolean SnapToFloorHeight = True
  7106. Boolean IgnoreForEndOfCharTurn = False
  7107. Boolean UsableOnNonSelectedEquipment = False
  7108. Boolean UsableOnNonProficientEquipment = True
  7109. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7110. Boolean UsableOnDisabledActor = False
  7111. Int32 UsesPerTurn = 10
  7112. Boolean EndsTurn = False
  7113. Single ActionPointCost = -1
  7114. Single WillPointCost = -1
  7115. Boolean ApplyTraitsOnActivate = True
  7116. Int32 AnimType = 1
  7117. Int32 RequiredCharges = 1
  7118. Int32 ContributionPointsOnUse = 0
  7119. Boolean IsDefault = True
  7120. AttackType AttackType = 0
  7121. Int32 TargetsCount = 1
  7122. Int32 ExecutionsCount = 1
  7123. Boolean UpdatePrediction = True
  7124. Boolean CanShootOnEnemyBodyParts = False
  7125. Boolean CanUseFirstPersonCam = True
  7126. Boolean ForceFirstPersonCam = False
  7127. Single ProjectileSpreadMultiplier = 1
  7128. Single ProjectileRangeMultiplier = 1
  7129. Boolean RemoveCameraDirectorHintOnReturnFire = False
  7130. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  7131. =========================================================================================
  7132. Name = "ShotgunTalent_AbilityDef"
  7133. guid = "c4ae3cb4-c54c-b374-3980-9103943a279e"
  7134. Boolean Active = False
  7135. Boolean AvailableToAI = True
  7136. Boolean AvailableToHumanPlayer = True
  7137. Boolean TrackWithCamera = False
  7138. Boolean SnapToFloorHeight = True
  7139. Boolean IgnoreForEndOfCharTurn = False
  7140. Boolean UsableOnNonSelectedEquipment = False
  7141. Boolean UsableOnNonProficientEquipment = True
  7142. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7143. Boolean UsableOnDisabledActor = False
  7144. Int32 UsesPerTurn = -1
  7145. Boolean EndsTurn = False
  7146. Single ActionPointCost = 0
  7147. Single WillPointCost = 0
  7148. Boolean ApplyTraitsOnActivate = True
  7149. Int32 AnimType = 1
  7150. Int32 RequiredCharges = 1
  7151. Int32 ContributionPointsOnUse = 0
  7152. ItemTagStatModifications
  7153. int size = 1
  7154. [0]
  7155. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203759}
  7156. ItemStatModification EquipmentStatModification
  7157. Accuracy
  7158. Add
  7159. Single Value = 0.1
  7160. =========================================================================================
  7161. Name = "SilencedWeaponTalent_AbilityDef"
  7162. guid = "b99d1d0a-8f3f-4504-aa9b-e72935356bc7"
  7163. Boolean Active = False
  7164. Boolean AvailableToAI = True
  7165. Boolean AvailableToHumanPlayer = True
  7166. Boolean TrackWithCamera = False
  7167. Boolean SnapToFloorHeight = True
  7168. Boolean IgnoreForEndOfCharTurn = False
  7169. Boolean UsableOnNonSelectedEquipment = False
  7170. Boolean UsableOnNonProficientEquipment = True
  7171. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7172. Boolean UsableOnDisabledActor = False
  7173. Int32 UsesPerTurn = -1
  7174. Boolean EndsTurn = False
  7175. Single ActionPointCost = 0
  7176. Single WillPointCost = 0
  7177. Boolean ApplyTraitsOnActivate = True
  7178. Int32 AnimType = 1
  7179. Int32 RequiredCharges = 1
  7180. Int32 ContributionPointsOnUse = 0
  7181. ItemTagStatModifications
  7182. int size = 1
  7183. [0]
  7184. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203720}
  7185. ItemStatModification EquipmentStatModification
  7186. Accuracy
  7187. Add
  7188. Single Value = 0.1
  7189. =========================================================================================
  7190. Name = "SilentEcho_AbilityDef"
  7191. guid = "c4db3a16-95bd-1284-da01-b26e58045395"
  7192. Boolean Active = False
  7193. Boolean AvailableToAI = True
  7194. Boolean AvailableToHumanPlayer = True
  7195. Boolean TrackWithCamera = False
  7196. Boolean SnapToFloorHeight = True
  7197. Boolean IgnoreForEndOfCharTurn = False
  7198. Boolean UsableOnNonSelectedEquipment = False
  7199. Boolean UsableOnNonProficientEquipment = True
  7200. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7201. Boolean UsableOnDisabledActor = False
  7202. Int32 UsesPerTurn = -1
  7203. Boolean EndsTurn = False
  7204. Single ActionPointCost = 0
  7205. Single WillPointCost = 0
  7206. Boolean ApplyTraitsOnActivate = True
  7207. Int32 AnimType = 1
  7208. Int32 RequiredCharges = 1
  7209. Int32 ContributionPointsOnUse = 0
  7210. ItemTagStatModifications
  7211. int size = 1
  7212. [0]
  7213. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203658}
  7214. ItemStatModification EquipmentStatModification
  7215. Hearing
  7216. Add
  7217. Single Value = 0
  7218. =========================================================================================
  7219. Name = "Siren_EnterPlay_AbilityDef"
  7220. guid = "55512232-4bd5-50d4-5aee-c1ee343959ad"
  7221. Boolean Active = False
  7222. Boolean AvailableToAI = True
  7223. Boolean AvailableToHumanPlayer = True
  7224. Boolean TrackWithCamera = False
  7225. Boolean SnapToFloorHeight = True
  7226. Boolean IgnoreForEndOfCharTurn = False
  7227. Boolean UsableOnNonSelectedEquipment = False
  7228. Boolean UsableOnNonProficientEquipment = True
  7229. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7230. Boolean UsableOnDisabledActor = False
  7231. Int32 UsesPerTurn = -1
  7232. Boolean EndsTurn = False
  7233. Single ActionPointCost = 0
  7234. Single WillPointCost = 0
  7235. Boolean ApplyTraitsOnActivate = False
  7236. Int32 AnimType = 1
  7237. Int32 RequiredCharges = 1
  7238. Int32 ContributionPointsOnUse = 0
  7239. Boolean UseCinematicCamera = False
  7240. Boolean PlayAnimOnlyIfOnTheEdge = True
  7241. Boolean PlayAnimOnlyIfReinforcement = False
  7242. =========================================================================================
  7243. Name = "Siren_Injecting_BashStrike_AbilityDef"
  7244. guid = "72f8ed1d-9986-2b94-3909-59e479871526"
  7245. Boolean Active = True
  7246. Boolean AvailableToAI = True
  7247. Boolean AvailableToHumanPlayer = True
  7248. Boolean TrackWithCamera = True
  7249. Boolean SnapToFloorHeight = True
  7250. Boolean IgnoreForEndOfCharTurn = False
  7251. Boolean UsableOnNonSelectedEquipment = False
  7252. Boolean UsableOnNonProficientEquipment = True
  7253. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7254. Boolean UsableOnDisabledActor = False
  7255. Int32 UsesPerTurn = -1
  7256. Boolean EndsTurn = False
  7257. Single ActionPointCost = 0.5
  7258. Single WillPointCost = 0
  7259. Boolean ApplyTraitsOnActivate = True
  7260. Int32 AnimType = 1
  7261. Int32 RequiredCharges = 1
  7262. Int32 ContributionPointsOnUse = 0
  7263. UInt32 ConsumedCharges = 0
  7264. BashingWith BashWith = 2
  7265. DamagePayload DamagePayload
  7266. DamageKeywords
  7267. int size = 0
  7268. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
  7269. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  7270. Single DamageValue = 0
  7271. Single ArmourPiercing = 0
  7272. Int32 ArmourShredProbabilityPerc = 0
  7273. Single ArmourShred = 0
  7274. Single ActorMultiplier = 1
  7275. Single BodyPartMultiplier = 1
  7276. Single ObjectMultiplier = 1
  7277. DamageDeliveryType DamageDeliveryType = 1
  7278. Single Speed = 200
  7279. Boolean StopOnFirstHit = True
  7280. Boolean StopWhenNoRemainingDamage = True
  7281. Boolean ExtendTrajectoryToMapBounds = True
  7282. Single ParabolaHeightToLengthRatio = 0.1
  7283. Single Range = ∞
  7284. Single AoeRadius = ∞
  7285. Single ConeRadius = 1
  7286. String ProjectileOrigin = "EXT_ShootPoint"
  7287. Int32 AutoFireShotCount = 1
  7288. Int32 ProjectilesPerShot = 1
  7289. Int32 RageBurstsWhenInfiniteCharges = 10
  7290. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  7291. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  7292. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  7293. Single ExplosionImpactForce = 4000
  7294. Boolean OverrideAimIKSettings = False
  7295. Boolean DisableAimIKForMeleeRange = False
  7296. =========================================================================================
  7297. Name = "Siren_Injecting_Strike_AbilityDef"
  7298. guid = "1a2fc70c-9459-1c94-1926-5dee387e20e9"
  7299. Boolean Active = True
  7300. Boolean AvailableToAI = True
  7301. Boolean AvailableToHumanPlayer = True
  7302. Boolean TrackWithCamera = True
  7303. Boolean SnapToFloorHeight = True
  7304. Boolean IgnoreForEndOfCharTurn = False
  7305. Boolean UsableOnNonSelectedEquipment = False
  7306. Boolean UsableOnNonProficientEquipment = True
  7307. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7308. Boolean UsableOnDisabledActor = False
  7309. Int32 UsesPerTurn = -1
  7310. Boolean EndsTurn = False
  7311. Single ActionPointCost = 0.5
  7312. Single WillPointCost = 0
  7313. Boolean ApplyTraitsOnActivate = True
  7314. Int32 AnimType = 1
  7315. Int32 RequiredCharges = 1
  7316. Int32 ContributionPointsOnUse = 0
  7317. Boolean IsDefault = True
  7318. AttackType AttackType = 0
  7319. Int32 TargetsCount = 1
  7320. Int32 ExecutionsCount = 1
  7321. Boolean UpdatePrediction = True
  7322. Boolean CanShootOnEnemyBodyParts = False
  7323. Boolean CanUseFirstPersonCam = False
  7324. Boolean ForceFirstPersonCam = False
  7325. Single ProjectileSpreadMultiplier = 1
  7326. Single ProjectileRangeMultiplier = 1
  7327. Boolean RemoveCameraDirectorHintOnReturnFire = True
  7328. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  7329. =========================================================================================
  7330. Name = "Siren_InstilFrenzy_AbilityDef"
  7331. guid = "266cc5b1-8797-ccc4-1b2d-121e1373ee93"
  7332. Boolean Active = True
  7333. Boolean AvailableToAI = False
  7334. Boolean AvailableToHumanPlayer = True
  7335. Boolean TrackWithCamera = True
  7336. Boolean SnapToFloorHeight = True
  7337. Boolean IgnoreForEndOfCharTurn = False
  7338. Boolean UsableOnNonSelectedEquipment = False
  7339. Boolean UsableOnNonProficientEquipment = True
  7340. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7341. Boolean UsableOnDisabledActor = False
  7342. Int32 UsesPerTurn = 1
  7343. Boolean EndsTurn = False
  7344. Single ActionPointCost = 0.25
  7345. Single WillPointCost = 5
  7346. Boolean ApplyTraitsOnActivate = True
  7347. Int32 AnimType = 1
  7348. Int32 RequiredCharges = 1
  7349. Int32 ContributionPointsOnUse = 0
  7350. PPtr<FrenzyStatusDef> FrenzyStatusDef = {fileID: 0, pathID: 206412}
  7351. =========================================================================================
  7352. Name = "Siren_PsychicScream_AbilityDef"
  7353. guid = "2fca2a15-b6be-1494-99aa-c8c6a1faaa88"
  7354. Boolean Active = True
  7355. Boolean AvailableToAI = True
  7356. Boolean AvailableToHumanPlayer = True
  7357. Boolean TrackWithCamera = False
  7358. Boolean SnapToFloorHeight = True
  7359. Boolean IgnoreForEndOfCharTurn = False
  7360. Boolean UsableOnNonSelectedEquipment = False
  7361. Boolean UsableOnNonProficientEquipment = True
  7362. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7363. Boolean UsableOnDisabledActor = False
  7364. Int32 UsesPerTurn = -1
  7365. Boolean EndsTurn = False
  7366. Single ActionPointCost = 0.75
  7367. Single WillPointCost = 4
  7368. Boolean ApplyTraitsOnActivate = True
  7369. Int32 AnimType = 1
  7370. Int32 RequiredCharges = 1
  7371. Int32 ContributionPointsOnUse = 0
  7372. DamagePayload DamagePayload
  7373. DamageKeywords
  7374. int size = 1
  7375. [0]
  7376. DamageKeywordPair data
  7377. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206318}
  7378. Single Value = 10
  7379. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206349}
  7380. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  7381. Single DamageValue = 60
  7382. Single ArmourPiercing = 0
  7383. Int32 ArmourShredProbabilityPerc = 0
  7384. Single ArmourShred = 0
  7385. Single ActorMultiplier = 1
  7386. Single BodyPartMultiplier = 1
  7387. Single ObjectMultiplier = 1
  7388. DamageDeliveryType DamageDeliveryType = 3
  7389. Single Speed = 100
  7390. Boolean StopOnFirstHit = False
  7391. Boolean StopWhenNoRemainingDamage = True
  7392. Boolean ExtendTrajectoryToMapBounds = False
  7393. Single ParabolaHeightToLengthRatio = 0.1
  7394. Single Range = 0
  7395. Single AoeRadius = 12
  7396. Single ConeRadius = 1
  7397. String ProjectileOrigin = ""
  7398. Int32 AutoFireShotCount = 1
  7399. Int32 ProjectilesPerShot = 1
  7400. Int32 RageBurstsWhenInfiniteCharges = 10
  7401. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  7402. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  7403. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  7404. Single ExplosionImpactForce = 4000
  7405. Boolean OverrideAimIKSettings = False
  7406. Boolean DisableAimIKForMeleeRange = False
  7407. =========================================================================================
  7408. Name = "Siren_Slashing_BashStrike_AbilityDef"
  7409. guid = "d240d103-fec3-a984-4949-d9c9a8d8c342"
  7410. Boolean Active = True
  7411. Boolean AvailableToAI = True
  7412. Boolean AvailableToHumanPlayer = True
  7413. Boolean TrackWithCamera = True
  7414. Boolean SnapToFloorHeight = True
  7415. Boolean IgnoreForEndOfCharTurn = False
  7416. Boolean UsableOnNonSelectedEquipment = False
  7417. Boolean UsableOnNonProficientEquipment = True
  7418. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7419. Boolean UsableOnDisabledActor = False
  7420. Int32 UsesPerTurn = -1
  7421. Boolean EndsTurn = False
  7422. Single ActionPointCost = 0.5
  7423. Single WillPointCost = 0
  7424. Boolean ApplyTraitsOnActivate = True
  7425. Int32 AnimType = 1
  7426. Int32 RequiredCharges = 1
  7427. Int32 ContributionPointsOnUse = 0
  7428. UInt32 ConsumedCharges = 0
  7429. BashingWith BashWith = 2
  7430. DamagePayload DamagePayload
  7431. DamageKeywords
  7432. int size = 0
  7433. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
  7434. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  7435. Single DamageValue = 0
  7436. Single ArmourPiercing = 0
  7437. Int32 ArmourShredProbabilityPerc = 0
  7438. Single ArmourShred = 0
  7439. Single ActorMultiplier = 1
  7440. Single BodyPartMultiplier = 1
  7441. Single ObjectMultiplier = 1
  7442. DamageDeliveryType DamageDeliveryType = 1
  7443. Single Speed = 200
  7444. Boolean StopOnFirstHit = True
  7445. Boolean StopWhenNoRemainingDamage = True
  7446. Boolean ExtendTrajectoryToMapBounds = True
  7447. Single ParabolaHeightToLengthRatio = 0.1
  7448. Single Range = ∞
  7449. Single AoeRadius = ∞
  7450. Single ConeRadius = 1
  7451. String ProjectileOrigin = "EXT_ShootPoint"
  7452. Int32 AutoFireShotCount = 1
  7453. Int32 ProjectilesPerShot = 1
  7454. Int32 RageBurstsWhenInfiniteCharges = 10
  7455. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  7456. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  7457. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  7458. Single ExplosionImpactForce = 4000
  7459. Boolean OverrideAimIKSettings = False
  7460. Boolean DisableAimIKForMeleeRange = False
  7461. =========================================================================================
  7462. Name = "Siren_SlashingStrike_AbilityDef"
  7463. guid = "ea1a8a00-ce2a-27e4-7996-bec7b3ef343f"
  7464. Boolean Active = True
  7465. Boolean AvailableToAI = True
  7466. Boolean AvailableToHumanPlayer = True
  7467. Boolean TrackWithCamera = True
  7468. Boolean SnapToFloorHeight = True
  7469. Boolean IgnoreForEndOfCharTurn = False
  7470. Boolean UsableOnNonSelectedEquipment = False
  7471. Boolean UsableOnNonProficientEquipment = True
  7472. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7473. Boolean UsableOnDisabledActor = False
  7474. Int32 UsesPerTurn = -1
  7475. Boolean EndsTurn = False
  7476. Single ActionPointCost = 0.5
  7477. Single WillPointCost = 0
  7478. Boolean ApplyTraitsOnActivate = True
  7479. Int32 AnimType = 1
  7480. Int32 RequiredCharges = 1
  7481. Int32 ContributionPointsOnUse = 0
  7482. Boolean IsDefault = True
  7483. AttackType AttackType = 0
  7484. Int32 TargetsCount = 1
  7485. Int32 ExecutionsCount = 1
  7486. Boolean UpdatePrediction = True
  7487. Boolean CanShootOnEnemyBodyParts = False
  7488. Boolean CanUseFirstPersonCam = False
  7489. Boolean ForceFirstPersonCam = False
  7490. Single ProjectileSpreadMultiplier = 1
  7491. Single ProjectileRangeMultiplier = 1
  7492. Boolean RemoveCameraDirectorHintOnReturnFire = True
  7493. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  7494. =========================================================================================
  7495. Name = "Siren_SpitAcid_AbilityDef"
  7496. guid = "e16cd370-f5ef-4514-9b10-addf7c6464f0"
  7497. Boolean Active = True
  7498. Boolean AvailableToAI = True
  7499. Boolean AvailableToHumanPlayer = True
  7500. Boolean TrackWithCamera = False
  7501. Boolean SnapToFloorHeight = True
  7502. Boolean IgnoreForEndOfCharTurn = False
  7503. Boolean UsableOnNonSelectedEquipment = False
  7504. Boolean UsableOnNonProficientEquipment = True
  7505. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7506. Boolean UsableOnDisabledActor = False
  7507. Int32 UsesPerTurn = 10
  7508. Boolean EndsTurn = False
  7509. Single ActionPointCost = -1
  7510. Single WillPointCost = -1
  7511. Boolean ApplyTraitsOnActivate = True
  7512. Int32 AnimType = 1
  7513. Int32 RequiredCharges = 1
  7514. Int32 ContributionPointsOnUse = 0
  7515. Boolean IsDefault = True
  7516. AttackType AttackType = 0
  7517. Int32 TargetsCount = 1
  7518. Int32 ExecutionsCount = 1
  7519. Boolean UpdatePrediction = True
  7520. Boolean CanShootOnEnemyBodyParts = False
  7521. Boolean CanUseFirstPersonCam = False
  7522. Boolean ForceFirstPersonCam = False
  7523. Single ProjectileSpreadMultiplier = 1
  7524. Single ProjectileRangeMultiplier = 1
  7525. Boolean RemoveCameraDirectorHintOnReturnFire = False
  7526. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  7527. =========================================================================================
  7528. Name = "SneakAttack_AbilityDef"
  7529. guid = "1bf3bfd1-e58a-e204-8baa-accba3e50b5f"
  7530. Boolean Active = False
  7531. Boolean AvailableToAI = True
  7532. Boolean AvailableToHumanPlayer = True
  7533. Boolean TrackWithCamera = False
  7534. Boolean SnapToFloorHeight = True
  7535. Boolean IgnoreForEndOfCharTurn = False
  7536. Boolean UsableOnNonSelectedEquipment = False
  7537. Boolean UsableOnNonProficientEquipment = True
  7538. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7539. Boolean UsableOnDisabledActor = False
  7540. Int32 UsesPerTurn = 1
  7541. Boolean EndsTurn = False
  7542. Single ActionPointCost = 0
  7543. Single WillPointCost = 0
  7544. Boolean ApplyTraitsOnActivate = True
  7545. Int32 AnimType = 1
  7546. Int32 RequiredCharges = 1
  7547. Int32 ContributionPointsOnUse = 0
  7548. Boolean ApplyStatusToAllTargets = False
  7549. Boolean RemoveStatusOnAbilityRemoving = True
  7550. Boolean CheckAgainstTargetWillpower = False
  7551. =========================================================================================
  7552. Name = "Sniper_ClassProficiency_AbilityDef"
  7553. guid = "54328f21-e01a-4364-0aa7-4507affd2ccf"
  7554. Boolean Active = False
  7555. Boolean AvailableToAI = True
  7556. Boolean AvailableToHumanPlayer = True
  7557. Boolean TrackWithCamera = False
  7558. Boolean SnapToFloorHeight = True
  7559. Boolean IgnoreForEndOfCharTurn = False
  7560. Boolean UsableOnNonSelectedEquipment = False
  7561. Boolean UsableOnNonProficientEquipment = True
  7562. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7563. Boolean UsableOnDisabledActor = False
  7564. Int32 UsesPerTurn = -1
  7565. Boolean EndsTurn = False
  7566. Single ActionPointCost = 0
  7567. Single WillPointCost = 0
  7568. Boolean ApplyTraitsOnActivate = True
  7569. Int32 AnimType = 1
  7570. Int32 RequiredCharges = 1
  7571. Int32 ContributionPointsOnUse = 0
  7572. GameTagsList ClassTags
  7573. int size = 3
  7574. [0]
  7575. PPtr<GameTagDef> data = {fileID: 0, pathID: 203706}
  7576. [0]
  7577. PPtr<GameTagDef> data = {fileID: 0, pathID: 203760}
  7578. [0]
  7579. PPtr<GameTagDef> data = {fileID: 0, pathID: 203753}
  7580. Boolean UseViewElementsForClass = True
  7581. =========================================================================================
  7582. Name = "SniperTalent_AbilityDef"
  7583. guid = "ff1d4d22-b71e-d9c4-e967-f65915560b4a"
  7584. Boolean Active = False
  7585. Boolean AvailableToAI = True
  7586. Boolean AvailableToHumanPlayer = True
  7587. Boolean TrackWithCamera = False
  7588. Boolean SnapToFloorHeight = True
  7589. Boolean IgnoreForEndOfCharTurn = False
  7590. Boolean UsableOnNonSelectedEquipment = False
  7591. Boolean UsableOnNonProficientEquipment = True
  7592. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7593. Boolean UsableOnDisabledActor = False
  7594. Int32 UsesPerTurn = -1
  7595. Boolean EndsTurn = False
  7596. Single ActionPointCost = 0
  7597. Single WillPointCost = 0
  7598. Boolean ApplyTraitsOnActivate = True
  7599. Int32 AnimType = 1
  7600. Int32 RequiredCharges = 1
  7601. Int32 ContributionPointsOnUse = 0
  7602. ItemTagStatModifications
  7603. int size = 1
  7604. [0]
  7605. Sniper
  7606. ItemStatModification EquipmentStatModification
  7607. Accuracy
  7608. Add
  7609. Single Value = 0.1
  7610. =========================================================================================
  7611. Name = "SonicBlast_ShootAbilityDef"
  7612. guid = "835d3aff-e28e-5114-b9a5-233f4c814ca1"
  7613. Boolean Active = True
  7614. Boolean AvailableToAI = True
  7615. Boolean AvailableToHumanPlayer = True
  7616. Boolean TrackWithCamera = False
  7617. Boolean SnapToFloorHeight = True
  7618. Boolean IgnoreForEndOfCharTurn = False
  7619. Boolean UsableOnNonSelectedEquipment = False
  7620. Boolean UsableOnNonProficientEquipment = True
  7621. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7622. Boolean UsableOnDisabledActor = False
  7623. Int32 UsesPerTurn = 1
  7624. Boolean EndsTurn = False
  7625. Single ActionPointCost = 0.25
  7626. Single WillPointCost = 0
  7627. Boolean ApplyTraitsOnActivate = True
  7628. Int32 AnimType = 1
  7629. Int32 RequiredCharges = 1
  7630. Int32 ContributionPointsOnUse = 0
  7631. Boolean IsDefault = True
  7632. AttackType AttackType = 0
  7633. Int32 TargetsCount = 1
  7634. Int32 ExecutionsCount = 1
  7635. Boolean UpdatePrediction = False
  7636. Boolean CanShootOnEnemyBodyParts = False
  7637. Boolean CanUseFirstPersonCam = False
  7638. Boolean ForceFirstPersonCam = False
  7639. Single ProjectileSpreadMultiplier = 1
  7640. Single ProjectileRangeMultiplier = 1
  7641. Boolean RemoveCameraDirectorHintOnReturnFire = False
  7642. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  7643. =========================================================================================
  7644. Name = "SonicImmunity_DamageMultiplierAbilityDef"
  7645. guid = "be902443-f530-fa74-b8e9-f715286bfe84"
  7646. Boolean Active = False
  7647. Boolean AvailableToAI = True
  7648. Boolean AvailableToHumanPlayer = True
  7649. Boolean TrackWithCamera = False
  7650. Boolean SnapToFloorHeight = True
  7651. Boolean IgnoreForEndOfCharTurn = False
  7652. Boolean UsableOnNonSelectedEquipment = False
  7653. Boolean UsableOnNonProficientEquipment = True
  7654. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7655. Boolean UsableOnDisabledActor = False
  7656. Int32 UsesPerTurn = -1
  7657. Boolean EndsTurn = False
  7658. Single ActionPointCost = 0
  7659. Single WillPointCost = 0
  7660. Boolean ApplyTraitsOnActivate = True
  7661. Int32 AnimType = 1
  7662. Int32 RequiredCharges = 1
  7663. Int32 ContributionPointsOnUse = 0
  7664. PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206352}
  7665. Single Multiplier = 0
  7666. DamageMultiplierType MultiplierType = 1
  7667. =========================================================================================
  7668. Name = "SonicResistance_DamageMultiplierAbilityDef"
  7669. guid = "b0671480-7038-a934-d9ea-9a031e3d6dfd"
  7670. Boolean Active = False
  7671. Boolean AvailableToAI = True
  7672. Boolean AvailableToHumanPlayer = True
  7673. Boolean TrackWithCamera = False
  7674. Boolean SnapToFloorHeight = True
  7675. Boolean IgnoreForEndOfCharTurn = False
  7676. Boolean UsableOnNonSelectedEquipment = False
  7677. Boolean UsableOnNonProficientEquipment = True
  7678. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7679. Boolean UsableOnDisabledActor = False
  7680. Int32 UsesPerTurn = -1
  7681. Boolean EndsTurn = False
  7682. Single ActionPointCost = 0
  7683. Single WillPointCost = 0
  7684. Boolean ApplyTraitsOnActivate = True
  7685. Int32 AnimType = 1
  7686. Int32 RequiredCharges = 1
  7687. Int32 ContributionPointsOnUse = 0
  7688. PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206352}
  7689. Single Multiplier = 0.5
  7690. DamageMultiplierType MultiplierType = 1
  7691. =========================================================================================
  7692. Name = "Sow_AbilityDef"
  7693. guid = "27b2b3d0-20bb-9e64-8ad6-a939c49a2877"
  7694. Boolean Active = True
  7695. Boolean AvailableToAI = True
  7696. Boolean AvailableToHumanPlayer = True
  7697. Boolean TrackWithCamera = False
  7698. Boolean SnapToFloorHeight = True
  7699. Boolean IgnoreForEndOfCharTurn = False
  7700. Boolean UsableOnNonSelectedEquipment = False
  7701. Boolean UsableOnNonProficientEquipment = True
  7702. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7703. Boolean UsableOnDisabledActor = False
  7704. Int32 UsesPerTurn = -1
  7705. Boolean EndsTurn = False
  7706. Single ActionPointCost = 0
  7707. Single WillPointCost = 0
  7708. Boolean ApplyTraitsOnActivate = True
  7709. Int32 AnimType = 1
  7710. Int32 RequiredCharges = 1
  7711. Int32 ContributionPointsOnUse = 0
  7712. PPtr<StatusDef> ActiveInteractableConsoleStatusDef = {fileID: 0, pathID: 206409}
  7713. PPtr<TacStatusDef> ActivatedConsoleStatusDef = {fileID: 0, pathID: 206397}
  7714. ItemDef[] RequiredItemDefs
  7715. int size = 0
  7716. Boolean FaceTarget = False
  7717. =========================================================================================
  7718. Name = "SpiderDroneEnterPlay_AbilityDef"
  7719. guid = "43b02601-9202-2f54-8bc6-03ca8493faf9"
  7720. Boolean Active = False
  7721. Boolean AvailableToAI = True
  7722. Boolean AvailableToHumanPlayer = True
  7723. Boolean TrackWithCamera = False
  7724. Boolean SnapToFloorHeight = True
  7725. Boolean IgnoreForEndOfCharTurn = False
  7726. Boolean UsableOnNonSelectedEquipment = False
  7727. Boolean UsableOnNonProficientEquipment = True
  7728. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7729. Boolean UsableOnDisabledActor = False
  7730. Int32 UsesPerTurn = -1
  7731. Boolean EndsTurn = False
  7732. Single ActionPointCost = 0
  7733. Single WillPointCost = 0
  7734. Boolean ApplyTraitsOnActivate = False
  7735. Int32 AnimType = 1
  7736. Int32 RequiredCharges = 1
  7737. Int32 ContributionPointsOnUse = 0
  7738. Boolean UseCinematicCamera = False
  7739. Boolean PlayAnimOnlyIfOnTheEdge = False
  7740. Boolean PlayAnimOnlyIfReinforcement = False
  7741. =========================================================================================
  7742. Name = "SpiderDroneExplode_AbilityDef"
  7743. guid = "c16943c0-616a-fc84-0b39-aadcfcb3973e"
  7744. Boolean Active = True
  7745. Boolean AvailableToAI = True
  7746. Boolean AvailableToHumanPlayer = True
  7747. Boolean TrackWithCamera = False
  7748. Boolean SnapToFloorHeight = True
  7749. Boolean IgnoreForEndOfCharTurn = False
  7750. Boolean UsableOnNonSelectedEquipment = False
  7751. Boolean UsableOnNonProficientEquipment = True
  7752. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7753. Boolean UsableOnDisabledActor = False
  7754. Int32 UsesPerTurn = 1
  7755. Boolean EndsTurn = True
  7756. Single ActionPointCost = 0
  7757. Single WillPointCost = 0
  7758. Boolean ApplyTraitsOnActivate = True
  7759. Int32 AnimType = 1
  7760. Int32 RequiredCharges = 1
  7761. Int32 ContributionPointsOnUse = 0
  7762. Boolean MultipleTargetSimulation = True
  7763. DamagePayload DamagePayload
  7764. DamageKeywords
  7765. int size = 2
  7766. [0]
  7767. DamageKeywordPair data
  7768. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206308}
  7769. Single Value = 70
  7770. [1]
  7771. DamageKeywordPair data
  7772. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206322}
  7773. Single Value = 5
  7774. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206332}
  7775. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  7776. Single DamageValue = 5
  7777. Single ArmourPiercing = 0
  7778. Int32 ArmourShredProbabilityPerc = 0
  7779. Single ArmourShred = 0
  7780. Single ActorMultiplier = 1
  7781. Single BodyPartMultiplier = 1
  7782. Single ObjectMultiplier = 1
  7783. DamageDeliveryType DamageDeliveryType = 3
  7784. Single Speed = 3
  7785. Boolean StopOnFirstHit = False
  7786. Boolean StopWhenNoRemainingDamage = False
  7787. Boolean ExtendTrajectoryToMapBounds = True
  7788. Single ParabolaHeightToLengthRatio = 0.1
  7789. Single Range = 0
  7790. Single AoeRadius = 3.5
  7791. Single ConeRadius = 1
  7792. String ProjectileOrigin = ""
  7793. Int32 AutoFireShotCount = 1
  7794. Int32 ProjectilesPerShot = 1
  7795. Int32 RageBurstsWhenInfiniteCharges = 10
  7796. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  7797. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 6830}
  7798. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  7799. Single ExplosionImpactForce = 4000
  7800. Boolean OverrideAimIKSettings = False
  7801. Boolean DisableAimIKForMeleeRange = False
  7802. Boolean ShouldPlayAnimation = True
  7803. =========================================================================================
  7804. Name = "SpiderDroneFallNoSupport_AbilityDef"
  7805. guid = "73d1b31c-7cbf-c854-4a57-961c8ed400c3"
  7806. Boolean Active = False
  7807. Boolean AvailableToAI = True
  7808. Boolean AvailableToHumanPlayer = True
  7809. Boolean TrackWithCamera = False
  7810. Boolean SnapToFloorHeight = True
  7811. Boolean IgnoreForEndOfCharTurn = False
  7812. Boolean UsableOnNonSelectedEquipment = False
  7813. Boolean UsableOnNonProficientEquipment = True
  7814. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7815. Boolean UsableOnDisabledActor = False
  7816. Int32 UsesPerTurn = 0
  7817. Boolean EndsTurn = False
  7818. Single ActionPointCost = 0
  7819. Single WillPointCost = 0
  7820. Boolean ApplyTraitsOnActivate = False
  7821. Int32 AnimType = 1
  7822. Int32 RequiredCharges = 1
  7823. Int32 ContributionPointsOnUse = 0
  7824. Single MaxFallSlopeDegrees = 60
  7825. Single FallDamagePerUnitHeight = 0
  7826. =========================================================================================
  7827. Name = "SpitPoison_ShootAbilityDef"
  7828. guid = "63c6536b-b3c3-13b4-baf7-258ede942088"
  7829. Boolean Active = True
  7830. Boolean AvailableToAI = True
  7831. Boolean AvailableToHumanPlayer = True
  7832. Boolean TrackWithCamera = False
  7833. Boolean SnapToFloorHeight = True
  7834. Boolean IgnoreForEndOfCharTurn = False
  7835. Boolean UsableOnNonSelectedEquipment = False
  7836. Boolean UsableOnNonProficientEquipment = True
  7837. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7838. Boolean UsableOnDisabledActor = False
  7839. Int32 UsesPerTurn = 10
  7840. Boolean EndsTurn = False
  7841. Single ActionPointCost = -1
  7842. Single WillPointCost = -1
  7843. Boolean ApplyTraitsOnActivate = True
  7844. Int32 AnimType = 1
  7845. Int32 RequiredCharges = 1
  7846. Int32 ContributionPointsOnUse = 0
  7847. Boolean IsDefault = True
  7848. AttackType AttackType = 0
  7849. Int32 TargetsCount = 1
  7850. Int32 ExecutionsCount = 1
  7851. Boolean UpdatePrediction = True
  7852. Boolean CanShootOnEnemyBodyParts = False
  7853. Boolean CanUseFirstPersonCam = True
  7854. Boolean ForceFirstPersonCam = False
  7855. Single ProjectileSpreadMultiplier = 1
  7856. Single ProjectileRangeMultiplier = 1
  7857. Boolean RemoveCameraDirectorHintOnReturnFire = False
  7858. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  7859. =========================================================================================
  7860. Name = "StandBy_AbilityDef"
  7861. guid = "dc3195bf-970c-46a4-598a-63e316e9aa60"
  7862. Boolean Active = True
  7863. Boolean AvailableToAI = False
  7864. Boolean AvailableToHumanPlayer = True
  7865. Boolean TrackWithCamera = False
  7866. Boolean SnapToFloorHeight = True
  7867. Boolean IgnoreForEndOfCharTurn = True
  7868. Boolean UsableOnNonSelectedEquipment = False
  7869. Boolean UsableOnNonProficientEquipment = True
  7870. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7871. Boolean UsableOnDisabledActor = False
  7872. Int32 UsesPerTurn = -1
  7873. Boolean EndsTurn = False
  7874. Single ActionPointCost = 0
  7875. Single WillPointCost = 0
  7876. Boolean ApplyTraitsOnActivate = False
  7877. Int32 AnimType = -1
  7878. Int32 RequiredCharges = 0
  7879. Int32 ContributionPointsOnUse = 0
  7880. Boolean ApplyStatusToAllTargets = False
  7881. Boolean RemoveStatusOnAbilityRemoving = True
  7882. Boolean CheckAgainstTargetWillpower = False
  7883. =========================================================================================
  7884. Name = "Stealth_AbilityDef"
  7885. guid = "49aecd44-d46e-b314-1815-f373056bb822"
  7886. Boolean Active = False
  7887. Boolean AvailableToAI = True
  7888. Boolean AvailableToHumanPlayer = True
  7889. Boolean TrackWithCamera = False
  7890. Boolean SnapToFloorHeight = True
  7891. Boolean IgnoreForEndOfCharTurn = False
  7892. Boolean UsableOnNonSelectedEquipment = False
  7893. Boolean UsableOnNonProficientEquipment = True
  7894. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7895. Boolean UsableOnDisabledActor = False
  7896. Int32 UsesPerTurn = 1
  7897. Boolean EndsTurn = False
  7898. Single ActionPointCost = 0
  7899. Single WillPointCost = 0
  7900. Boolean ApplyTraitsOnActivate = True
  7901. Int32 AnimType = 1
  7902. Int32 RequiredCharges = 1
  7903. Int32 ContributionPointsOnUse = 0
  7904. Boolean ApplyStatusToAllTargets = False
  7905. Boolean RemoveStatusOnAbilityRemoving = True
  7906. Boolean CheckAgainstTargetWillpower = False
  7907. =========================================================================================
  7908. Name = "StealthSpecialist_AbilityDef"
  7909. guid = "03b3ebdc-35ec-b724-79d7-06bf2d698cf0"
  7910. Boolean Active = False
  7911. Boolean AvailableToAI = True
  7912. Boolean AvailableToHumanPlayer = True
  7913. Boolean TrackWithCamera = False
  7914. Boolean SnapToFloorHeight = True
  7915. Boolean IgnoreForEndOfCharTurn = False
  7916. Boolean UsableOnNonSelectedEquipment = False
  7917. Boolean UsableOnNonProficientEquipment = True
  7918. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7919. Boolean UsableOnDisabledActor = False
  7920. Int32 UsesPerTurn = -1
  7921. Boolean EndsTurn = False
  7922. Single ActionPointCost = 0
  7923. Single WillPointCost = 0
  7924. Boolean ApplyTraitsOnActivate = True
  7925. Int32 AnimType = 1
  7926. Int32 RequiredCharges = 1
  7927. Int32 ContributionPointsOnUse = 0
  7928. StatModifications
  7929. int size = 1
  7930. [0]
  7931. Stealth
  7932. Add
  7933. Single Value = 0.25
  7934. ItemTagStatModifications
  7935. int size = 1
  7936. [0]
  7937. PPtr<GameTagDef> ItemTag = {fileID: 0, pathID: 203645}
  7938. ItemStatModification EquipmentStatModification
  7939. Hearing
  7940. Add
  7941. Single Value = 0
  7942. =========================================================================================
  7943. Name = "Stimpack_AbilityDef"
  7944. guid = "7f605b97-2a91-c6e4-f83c-a4954fd59a60"
  7945. Boolean Active = True
  7946. Boolean AvailableToAI = True
  7947. Boolean AvailableToHumanPlayer = True
  7948. Boolean TrackWithCamera = True
  7949. Boolean SnapToFloorHeight = True
  7950. Boolean IgnoreForEndOfCharTurn = False
  7951. Boolean UsableOnNonSelectedEquipment = False
  7952. Boolean UsableOnNonProficientEquipment = True
  7953. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7954. Boolean UsableOnDisabledActor = False
  7955. Int32 UsesPerTurn = -1
  7956. Boolean EndsTurn = False
  7957. Single ActionPointCost = 0.5
  7958. Single WillPointCost = 0
  7959. Boolean ApplyTraitsOnActivate = True
  7960. Int32 AnimType = 1
  7961. Int32 RequiredCharges = 1
  7962. Int32 ContributionPointsOnUse = 0
  7963. Boolean HealBodyParts = False
  7964. Boolean RestoresArmour = False
  7965. Single BodyPartHealAmount = 0
  7966. Single GeneralHealAmount = 0
  7967. UInt32 ConsumedCharges = 1
  7968. EffectConditionDef[] EffectConditions
  7969. int size = 1
  7970. [0]
  7971. PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206381}
  7972. PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 210640}
  7973. =========================================================================================
  7974. Name = "StomperLegs_EnterStabilityStance_AbilityDef"
  7975. guid = "34c4cf26-9e90-b4c4-48c4-5b3e52ee6711"
  7976. Boolean Active = True
  7977. Boolean AvailableToAI = True
  7978. Boolean AvailableToHumanPlayer = True
  7979. Boolean TrackWithCamera = False
  7980. Boolean SnapToFloorHeight = True
  7981. Boolean IgnoreForEndOfCharTurn = False
  7982. Boolean UsableOnNonSelectedEquipment = False
  7983. Boolean UsableOnNonProficientEquipment = True
  7984. Boolean UsableOnEquipmentWithInsufficientCharges = False
  7985. Boolean UsableOnDisabledActor = False
  7986. Int32 UsesPerTurn = -1
  7987. Boolean EndsTurn = False
  7988. Single ActionPointCost = 0.25
  7989. Single WillPointCost = 0
  7990. Boolean ApplyTraitsOnActivate = True
  7991. Int32 AnimType = 1
  7992. Int32 RequiredCharges = 1
  7993. Int32 ContributionPointsOnUse = 0
  7994. Boolean DisplayInStabilityStance = False
  7995. PPtr<AnimationClip> StabilityStanceIn = {fileID: 0, pathID: 3105}
  7996. PPtr<AnimationClip> StabilityStanceOut = {fileID: 0, pathID: 3108}
  7997. PPtr<StanceStatusDef> stanceStatusDef = {fileID: 0, pathID: 206449}
  7998. =========================================================================================
  7999. Name = "StomperLegs_ExitStabilityStance_AbilityDef"
  8000. guid = "d9ed0e94-51ad-4e44-d855-8ee3b4b7f2c2"
  8001. Boolean Active = True
  8002. Boolean AvailableToAI = True
  8003. Boolean AvailableToHumanPlayer = True
  8004. Boolean TrackWithCamera = False
  8005. Boolean SnapToFloorHeight = True
  8006. Boolean IgnoreForEndOfCharTurn = False
  8007. Boolean UsableOnNonSelectedEquipment = False
  8008. Boolean UsableOnNonProficientEquipment = True
  8009. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8010. Boolean UsableOnDisabledActor = False
  8011. Int32 UsesPerTurn = -1
  8012. Boolean EndsTurn = False
  8013. Single ActionPointCost = 0.25
  8014. Single WillPointCost = 0
  8015. Boolean ApplyTraitsOnActivate = True
  8016. Int32 AnimType = 1
  8017. Int32 RequiredCharges = 1
  8018. Int32 ContributionPointsOnUse = 0
  8019. Boolean DisplayInStabilityStance = True
  8020. PPtr<AnimationClip> StabilityStanceIn = {fileID: 0, pathID: 3105}
  8021. PPtr<AnimationClip> StabilityStanceOut = {fileID: 0, pathID: 3108}
  8022. PPtr<StanceStatusDef> stanceStatusDef = {fileID: 0, pathID: 206449}
  8023. =========================================================================================
  8024. Name = "StomperLegs_Stomp_AbilityDef"
  8025. guid = "6c13e6d8-1b7f-0764-58a2-113181cb62b8"
  8026. Boolean Active = True
  8027. Boolean AvailableToAI = True
  8028. Boolean AvailableToHumanPlayer = True
  8029. Boolean TrackWithCamera = False
  8030. Boolean SnapToFloorHeight = True
  8031. Boolean IgnoreForEndOfCharTurn = False
  8032. Boolean UsableOnNonSelectedEquipment = False
  8033. Boolean UsableOnNonProficientEquipment = True
  8034. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8035. Boolean UsableOnDisabledActor = False
  8036. Int32 UsesPerTurn = -1
  8037. Boolean EndsTurn = False
  8038. Single ActionPointCost = 0.5
  8039. Single WillPointCost = 2
  8040. Boolean ApplyTraitsOnActivate = True
  8041. Int32 AnimType = 1
  8042. Int32 RequiredCharges = 1
  8043. Int32 ContributionPointsOnUse = 0
  8044. PPtr<AttenuatingDamageTypeEffectDef> StunDamageTypeEffectDef = {fileID: 0, pathID: 206352}
  8045. DamagePayload DamagePayload
  8046. DamageKeywords
  8047. int size = 1
  8048. [0]
  8049. DamageKeywordPair data
  8050. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206321}
  8051. Single Value = 200
  8052. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 206352}
  8053. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  8054. Single DamageValue = 50
  8055. Single ArmourPiercing = 0
  8056. Int32 ArmourShredProbabilityPerc = 0
  8057. Single ArmourShred = 0
  8058. Single ActorMultiplier = 1
  8059. Single BodyPartMultiplier = 1
  8060. Single ObjectMultiplier = 1
  8061. DamageDeliveryType DamageDeliveryType = 3
  8062. Single Speed = 100
  8063. Boolean StopOnFirstHit = False
  8064. Boolean StopWhenNoRemainingDamage = True
  8065. Boolean ExtendTrajectoryToMapBounds = False
  8066. Single ParabolaHeightToLengthRatio = 0.1
  8067. Single Range = 0
  8068. Single AoeRadius = 5
  8069. Single ConeRadius = 1
  8070. String ProjectileOrigin = ""
  8071. Int32 AutoFireShotCount = 1
  8072. Int32 ProjectilesPerShot = 1
  8073. Int32 RageBurstsWhenInfiniteCharges = 10
  8074. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  8075. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  8076. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  8077. Single ExplosionImpactForce = 4000
  8078. Boolean OverrideAimIKSettings = False
  8079. Boolean DisableAimIKForMeleeRange = False
  8080. Boolean IgnoreAllies = False
  8081. =========================================================================================
  8082. Name = "Strength_PassiveModifierAbilityDef"
  8083. guid = "c863cd51-a2ea-8ab4-9baf-2b416ac4ff1c"
  8084. Boolean Active = True
  8085. Boolean AvailableToAI = False
  8086. Boolean AvailableToHumanPlayer = True
  8087. Boolean TrackWithCamera = False
  8088. Boolean SnapToFloorHeight = True
  8089. Boolean IgnoreForEndOfCharTurn = False
  8090. Boolean UsableOnNonSelectedEquipment = False
  8091. Boolean UsableOnNonProficientEquipment = True
  8092. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8093. Boolean UsableOnDisabledActor = False
  8094. Int32 UsesPerTurn = 1
  8095. Boolean EndsTurn = False
  8096. Single ActionPointCost = 0
  8097. Single WillPointCost = 0
  8098. Boolean ApplyTraitsOnActivate = True
  8099. Int32 AnimType = 1
  8100. Int32 RequiredCharges = 1
  8101. Int32 ContributionPointsOnUse = 0
  8102. StatModifications
  8103. int size = 1
  8104. [0]
  8105. Strength
  8106. Add
  8107. Single Value = 3
  8108. =========================================================================================
  8109. Name = "Strike_ShootAbilityDef"
  8110. guid = "7bd50ef7-3fc9-5804-083c-b45affc9f085"
  8111. Boolean Active = True
  8112. Boolean AvailableToAI = True
  8113. Boolean AvailableToHumanPlayer = True
  8114. Boolean TrackWithCamera = True
  8115. Boolean SnapToFloorHeight = True
  8116. Boolean IgnoreForEndOfCharTurn = False
  8117. Boolean UsableOnNonSelectedEquipment = False
  8118. Boolean UsableOnNonProficientEquipment = True
  8119. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8120. Boolean UsableOnDisabledActor = False
  8121. Int32 UsesPerTurn = 0
  8122. Boolean EndsTurn = False
  8123. Single ActionPointCost = -1
  8124. Single WillPointCost = 0
  8125. Boolean ApplyTraitsOnActivate = True
  8126. Int32 AnimType = 1
  8127. Int32 RequiredCharges = 1
  8128. Int32 ContributionPointsOnUse = 0
  8129. Boolean IsDefault = True
  8130. AttackType AttackType = 0
  8131. Int32 TargetsCount = 1
  8132. Int32 ExecutionsCount = 1
  8133. Boolean UpdatePrediction = True
  8134. Boolean CanShootOnEnemyBodyParts = False
  8135. Boolean CanUseFirstPersonCam = False
  8136. Boolean ForceFirstPersonCam = False
  8137. Single ProjectileSpreadMultiplier = 1
  8138. Single ProjectileRangeMultiplier = 1
  8139. Boolean RemoveCameraDirectorHintOnReturnFire = True
  8140. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  8141. =========================================================================================
  8142. Name = "Strongman_AbilityDef"
  8143. guid = "ddbb9f37-9dcc-d9b4-9b1a-f5d8563261a6"
  8144. Boolean Active = False
  8145. Boolean AvailableToAI = True
  8146. Boolean AvailableToHumanPlayer = True
  8147. Boolean TrackWithCamera = False
  8148. Boolean SnapToFloorHeight = True
  8149. Boolean IgnoreForEndOfCharTurn = False
  8150. Boolean UsableOnNonSelectedEquipment = False
  8151. Boolean UsableOnNonProficientEquipment = True
  8152. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8153. Boolean UsableOnDisabledActor = False
  8154. Int32 UsesPerTurn = -1
  8155. Boolean EndsTurn = False
  8156. Single ActionPointCost = 0
  8157. Single WillPointCost = 0
  8158. Boolean ApplyTraitsOnActivate = True
  8159. Int32 AnimType = 1
  8160. Int32 RequiredCharges = 1
  8161. Int32 ContributionPointsOnUse = 0
  8162. StatModifications
  8163. int size = 1
  8164. [0]
  8165. Perception
  8166. Add
  8167. Single Value = -10
  8168. ItemTagStatModifications
  8169. int size = 2
  8170. [0]
  8171. Heavy Weapons
  8172. ItemStatModification EquipmentStatModification
  8173. Damage
  8174. Multiple
  8175. Single Value = 1.3
  8176. [1]
  8177. Heavy Weapons
  8178. ItemStatModification EquipmentStatModification
  8179. Accuracy
  8180. Add
  8181. Single Value = 0.3
  8182. =========================================================================================
  8183. Name = "Structure_ClassProficiencyAbilityDef"
  8184. guid = "67efdac0-54f8-74a4-5b01-3407f036cdaf"
  8185. Boolean Active = False
  8186. Boolean AvailableToAI = True
  8187. Boolean AvailableToHumanPlayer = True
  8188. Boolean TrackWithCamera = False
  8189. Boolean SnapToFloorHeight = True
  8190. Boolean IgnoreForEndOfCharTurn = False
  8191. Boolean UsableOnNonSelectedEquipment = False
  8192. Boolean UsableOnNonProficientEquipment = True
  8193. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8194. Boolean UsableOnDisabledActor = False
  8195. Int32 UsesPerTurn = -1
  8196. Boolean EndsTurn = False
  8197. Single ActionPointCost = 0
  8198. Single WillPointCost = 0
  8199. Boolean ApplyTraitsOnActivate = True
  8200. Int32 AnimType = 1
  8201. Int32 RequiredCharges = 1
  8202. Int32 ContributionPointsOnUse = 0
  8203. GameTagsList ClassTags
  8204. int size = 0
  8205. Boolean UseViewElementsForClass = False
  8206. =========================================================================================
  8207. Name = "StunStatusImmunity_AbilityDef"
  8208. guid = "bf6d4372-91f4-5374-280e-b90bedf854f9"
  8209. Boolean Active = False
  8210. Boolean AvailableToAI = True
  8211. Boolean AvailableToHumanPlayer = True
  8212. Boolean TrackWithCamera = False
  8213. Boolean SnapToFloorHeight = True
  8214. Boolean IgnoreForEndOfCharTurn = False
  8215. Boolean UsableOnNonSelectedEquipment = False
  8216. Boolean UsableOnNonProficientEquipment = True
  8217. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8218. Boolean UsableOnDisabledActor = False
  8219. Int32 UsesPerTurn = 1
  8220. Boolean EndsTurn = False
  8221. Single ActionPointCost = 0
  8222. Single WillPointCost = 0
  8223. Boolean ApplyTraitsOnActivate = True
  8224. Int32 AnimType = 1
  8225. Int32 RequiredCharges = 1
  8226. Int32 ContributionPointsOnUse = 0
  8227. =========================================================================================
  8228. Name = "SurpriseAttack_AbilityDef"
  8229. guid = "aa725917-71a5-b214-5b9c-d6abec1e998f"
  8230. Boolean Active = False
  8231. Boolean AvailableToAI = True
  8232. Boolean AvailableToHumanPlayer = True
  8233. Boolean TrackWithCamera = False
  8234. Boolean SnapToFloorHeight = True
  8235. Boolean IgnoreForEndOfCharTurn = False
  8236. Boolean UsableOnNonSelectedEquipment = False
  8237. Boolean UsableOnNonProficientEquipment = True
  8238. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8239. Boolean UsableOnDisabledActor = False
  8240. Int32 UsesPerTurn = -1
  8241. Boolean EndsTurn = False
  8242. Single ActionPointCost = 0
  8243. Single WillPointCost = 0
  8244. Boolean ApplyTraitsOnActivate = True
  8245. Int32 AnimType = 1
  8246. Int32 RequiredCharges = 1
  8247. Int32 ContributionPointsOnUse = 0
  8248. ItemTagDamageKeywordPairs
  8249. int size = 1
  8250. [0]
  8251. DamageKeywordPair data
  8252. PPtr<DamageKeywordDef> DamageKeywordDef = {fileID: 0, pathID: 206324}
  8253. Single Value = 0
  8254. =========================================================================================
  8255. Name = "SwarmerEgg_HatchSwarmer_MorphIntoActorAbilityDef"
  8256. guid = "f9fee6c9-55ed-6044-3bd3-f6927e268678"
  8257. Boolean Active = True
  8258. Boolean AvailableToAI = True
  8259. Boolean AvailableToHumanPlayer = True
  8260. Boolean TrackWithCamera = True
  8261. Boolean SnapToFloorHeight = True
  8262. Boolean IgnoreForEndOfCharTurn = False
  8263. Boolean UsableOnNonSelectedEquipment = False
  8264. Boolean UsableOnNonProficientEquipment = True
  8265. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8266. Boolean UsableOnDisabledActor = False
  8267. Int32 UsesPerTurn = 1
  8268. Boolean EndsTurn = False
  8269. Single ActionPointCost = 0
  8270. Single WillPointCost = 0
  8271. Boolean ApplyTraitsOnActivate = True
  8272. Int32 AnimType = 1
  8273. Int32 RequiredCharges = 1
  8274. Int32 ContributionPointsOnUse = 0
  8275. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205488}
  8276. Boolean UseSelfAsTemplate = False
  8277. Single ActorActionPoints = 1
  8278. Boolean FacePosition = False
  8279. Boolean PlaySpawningActorAnimation = False
  8280. Boolean OverrideDefaultActionAnimation = False
  8281. Boolean HintCamera = False
  8282. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203474}
  8283. Boolean WaitsForActionEnd = True
  8284. PPtr<TacStatusDef> MorphResultStatusDef = {fileID: 0, pathID: 206424}
  8285. =========================================================================================
  8286. Name = "SwarmerEgg_StartPreparing_AbilityDef"
  8287. guid = "438530b4-1d37-6dd4-cb78-c76b07ea4878"
  8288. Boolean Active = False
  8289. Boolean AvailableToAI = True
  8290. Boolean AvailableToHumanPlayer = True
  8291. Boolean TrackWithCamera = False
  8292. Boolean SnapToFloorHeight = True
  8293. Boolean IgnoreForEndOfCharTurn = True
  8294. Boolean UsableOnNonSelectedEquipment = False
  8295. Boolean UsableOnNonProficientEquipment = True
  8296. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8297. Boolean UsableOnDisabledActor = False
  8298. Int32 UsesPerTurn = 1
  8299. Boolean EndsTurn = True
  8300. Single ActionPointCost = 0
  8301. Single WillPointCost = 0
  8302. Boolean ApplyTraitsOnActivate = True
  8303. Int32 AnimType = 2
  8304. Int32 RequiredCharges = 1
  8305. Int32 ContributionPointsOnUse = 0
  8306. Boolean TriggerOnDamage = True
  8307. Boolean TriggerOnStatusDamage = False
  8308. Boolean WaitForOtherAbilities = False
  8309. PPtr<PreparingStatusDef> PreparingStatusDef = {fileID: 0, pathID: 206439}
  8310. =========================================================================================
  8311. Name = "SwarmerEgg_Surveillance_AbilityDef"
  8312. guid = "5c207e81-b5c5-5924-7a4d-d872d46cc8f8"
  8313. Boolean Active = True
  8314. Boolean AvailableToAI = True
  8315. Boolean AvailableToHumanPlayer = True
  8316. Boolean TrackWithCamera = False
  8317. Boolean SnapToFloorHeight = True
  8318. Boolean IgnoreForEndOfCharTurn = False
  8319. Boolean UsableOnNonSelectedEquipment = False
  8320. Boolean UsableOnNonProficientEquipment = True
  8321. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8322. Boolean UsableOnDisabledActor = False
  8323. Int32 UsesPerTurn = 1
  8324. Boolean EndsTurn = True
  8325. Single ActionPointCost = 0
  8326. Single WillPointCost = 0
  8327. Boolean ApplyTraitsOnActivate = True
  8328. Int32 AnimType = 2
  8329. Int32 RequiredCharges = 1
  8330. Int32 ContributionPointsOnUse = 0
  8331. PPtr<GameTagDef> CloakedTag = {fileID: 0, pathID: 203647}
  8332. PPtr<TacStatusDef> StatusOnDetection = {fileID: 0, pathID: 206439}
  8333. =========================================================================================
  8334. Name = "SY_Aspida_EvacuateMountedActorsAbilityDef"
  8335. guid = "454f405f-476b-0864-6bc2-54a4d204cd9e"
  8336. Boolean Active = True
  8337. Boolean AvailableToAI = False
  8338. Boolean AvailableToHumanPlayer = True
  8339. Boolean TrackWithCamera = False
  8340. Boolean SnapToFloorHeight = True
  8341. Boolean IgnoreForEndOfCharTurn = False
  8342. Boolean UsableOnNonSelectedEquipment = True
  8343. Boolean UsableOnNonProficientEquipment = True
  8344. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8345. Boolean UsableOnDisabledActor = False
  8346. Int32 UsesPerTurn = 1
  8347. Boolean EndsTurn = False
  8348. Single ActionPointCost = 0
  8349. Single WillPointCost = 0
  8350. Boolean ApplyTraitsOnActivate = True
  8351. Int32 AnimType = 1
  8352. Int32 RequiredCharges = 1
  8353. Int32 ContributionPointsOnUse = 0
  8354. =========================================================================================
  8355. Name = "SY_AspidaBashStrike_AbilityDef"
  8356. guid = "90e57e66-aa90-f674-1856-7c775b49f0b3"
  8357. Boolean Active = True
  8358. Boolean AvailableToAI = True
  8359. Boolean AvailableToHumanPlayer = True
  8360. Boolean TrackWithCamera = True
  8361. Boolean SnapToFloorHeight = True
  8362. Boolean IgnoreForEndOfCharTurn = False
  8363. Boolean UsableOnNonSelectedEquipment = False
  8364. Boolean UsableOnNonProficientEquipment = True
  8365. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8366. Boolean UsableOnDisabledActor = False
  8367. Int32 UsesPerTurn = 0
  8368. Boolean EndsTurn = False
  8369. Single ActionPointCost = -1
  8370. Single WillPointCost = 0
  8371. Boolean ApplyTraitsOnActivate = True
  8372. Int32 AnimType = 1
  8373. Int32 RequiredCharges = 1
  8374. Int32 ContributionPointsOnUse = 0
  8375. UInt32 ConsumedCharges = 1
  8376. BashingWith BashWith = 3
  8377. DamagePayload DamagePayload
  8378. DamageKeywords
  8379. int size = 0
  8380. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
  8381. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  8382. Single DamageValue = 0
  8383. Single ArmourPiercing = 0
  8384. Int32 ArmourShredProbabilityPerc = 0
  8385. Single ArmourShred = 0
  8386. Single ActorMultiplier = 1
  8387. Single BodyPartMultiplier = 1
  8388. Single ObjectMultiplier = 1
  8389. DamageDeliveryType DamageDeliveryType = 1
  8390. Single Speed = 200
  8391. Boolean StopOnFirstHit = True
  8392. Boolean StopWhenNoRemainingDamage = True
  8393. Boolean ExtendTrajectoryToMapBounds = True
  8394. Single ParabolaHeightToLengthRatio = 0.1
  8395. Single Range = ∞
  8396. Single AoeRadius = ∞
  8397. Single ConeRadius = 1
  8398. String ProjectileOrigin = "EXT_ShootPoint"
  8399. Int32 AutoFireShotCount = 1
  8400. Int32 ProjectilesPerShot = 1
  8401. Int32 RageBurstsWhenInfiniteCharges = 10
  8402. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  8403. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  8404. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  8405. Single ExplosionImpactForce = 4000
  8406. Boolean OverrideAimIKSettings = False
  8407. Boolean DisableAimIKForMeleeRange = False
  8408. =========================================================================================
  8409. Name = "SY_AspidaStrike_ShootAbilityDef"
  8410. guid = "75bf4370-ea00-e4f4-5b53-edc2a290b1d8"
  8411. Boolean Active = True
  8412. Boolean AvailableToAI = True
  8413. Boolean AvailableToHumanPlayer = True
  8414. Boolean TrackWithCamera = True
  8415. Boolean SnapToFloorHeight = True
  8416. Boolean IgnoreForEndOfCharTurn = False
  8417. Boolean UsableOnNonSelectedEquipment = False
  8418. Boolean UsableOnNonProficientEquipment = True
  8419. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8420. Boolean UsableOnDisabledActor = False
  8421. Int32 UsesPerTurn = 0
  8422. Boolean EndsTurn = False
  8423. Single ActionPointCost = -1
  8424. Single WillPointCost = 0
  8425. Boolean ApplyTraitsOnActivate = True
  8426. Int32 AnimType = 1
  8427. Int32 RequiredCharges = 1
  8428. Int32 ContributionPointsOnUse = 0
  8429. Boolean IsDefault = True
  8430. AttackType AttackType = 0
  8431. Int32 TargetsCount = 1
  8432. Int32 ExecutionsCount = 1
  8433. Boolean UpdatePrediction = True
  8434. Boolean CanShootOnEnemyBodyParts = False
  8435. Boolean CanUseFirstPersonCam = False
  8436. Boolean ForceFirstPersonCam = False
  8437. Single ProjectileSpreadMultiplier = 1
  8438. Single ProjectileRangeMultiplier = 1
  8439. Boolean RemoveCameraDirectorHintOnReturnFire = True
  8440. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  8441. =========================================================================================
  8442. Name = "SY_FullRestoration_AbilityDef"
  8443. guid = "c7b376d9-dab7-caf4-394f-e55a732da234"
  8444. Boolean Active = True
  8445. Boolean AvailableToAI = True
  8446. Boolean AvailableToHumanPlayer = True
  8447. Boolean TrackWithCamera = True
  8448. Boolean SnapToFloorHeight = True
  8449. Boolean IgnoreForEndOfCharTurn = False
  8450. Boolean UsableOnNonSelectedEquipment = False
  8451. Boolean UsableOnNonProficientEquipment = True
  8452. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8453. Boolean UsableOnDisabledActor = False
  8454. Int32 UsesPerTurn = -1
  8455. Boolean EndsTurn = False
  8456. Single ActionPointCost = 0.75
  8457. Single WillPointCost = 0
  8458. Boolean ApplyTraitsOnActivate = True
  8459. Int32 AnimType = 1
  8460. Int32 RequiredCharges = 1
  8461. Int32 ContributionPointsOnUse = 0
  8462. Boolean HealBodyParts = True
  8463. Boolean RestoresArmour = False
  8464. Single BodyPartHealAmount = 200
  8465. Single GeneralHealAmount = 200
  8466. UInt32 ConsumedCharges = 1
  8467. EffectConditionDef[] EffectConditions
  8468. int size = 3
  8469. [0]
  8470. PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206372}
  8471. [1]
  8472. PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206374}
  8473. [2]
  8474. PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206376}
  8475. PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 212941}
  8476. =========================================================================================
  8477. Name = "Technician_ClassProficiency_AbilityDef"
  8478. guid = "6909d72f-a7b9-8364-2bde-5772686973f5"
  8479. Boolean Active = False
  8480. Boolean AvailableToAI = True
  8481. Boolean AvailableToHumanPlayer = True
  8482. Boolean TrackWithCamera = False
  8483. Boolean SnapToFloorHeight = True
  8484. Boolean IgnoreForEndOfCharTurn = False
  8485. Boolean UsableOnNonSelectedEquipment = False
  8486. Boolean UsableOnNonProficientEquipment = True
  8487. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8488. Boolean UsableOnDisabledActor = False
  8489. Int32 UsesPerTurn = -1
  8490. Boolean EndsTurn = False
  8491. Single ActionPointCost = 0
  8492. Single WillPointCost = 0
  8493. Boolean ApplyTraitsOnActivate = True
  8494. Int32 AnimType = 1
  8495. Int32 RequiredCharges = 1
  8496. Int32 ContributionPointsOnUse = 0
  8497. GameTagsList ClassTags
  8498. int size = 3
  8499. [0]
  8500. PPtr<GameTagDef> data = {fileID: 0, pathID: 203709}
  8501. [0]
  8502. PPtr<GameTagDef> data = {fileID: 0, pathID: 203757}
  8503. [0]
  8504. PPtr<GameTagDef> data = {fileID: 0, pathID: 203758}
  8505. Boolean UseViewElementsForClass = True
  8506. =========================================================================================
  8507. Name = "TechnicianBashStrike_AbilityDef"
  8508. guid = "7106b0ee-d682-a4d4-b9f5-9a3058a07038"
  8509. Boolean Active = True
  8510. Boolean AvailableToAI = True
  8511. Boolean AvailableToHumanPlayer = True
  8512. Boolean TrackWithCamera = True
  8513. Boolean SnapToFloorHeight = True
  8514. Boolean IgnoreForEndOfCharTurn = False
  8515. Boolean UsableOnNonSelectedEquipment = False
  8516. Boolean UsableOnNonProficientEquipment = True
  8517. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8518. Boolean UsableOnDisabledActor = False
  8519. Int32 UsesPerTurn = 0
  8520. Boolean EndsTurn = False
  8521. Single ActionPointCost = -1
  8522. Single WillPointCost = 0
  8523. Boolean ApplyTraitsOnActivate = True
  8524. Int32 AnimType = 1
  8525. Int32 RequiredCharges = 1
  8526. Int32 ContributionPointsOnUse = 0
  8527. UInt32 ConsumedCharges = 1
  8528. BashingWith BashWith = 2
  8529. DamagePayload DamagePayload
  8530. DamageKeywords
  8531. int size = 0
  8532. PPtr<DamageTypeBaseEffectDef> DamageType = {fileID: 0, pathID: 0}
  8533. PPtr<EffectDef> CustomEffect = {fileID: 0, pathID: 0}
  8534. Single DamageValue = 0
  8535. Single ArmourPiercing = 0
  8536. Int32 ArmourShredProbabilityPerc = 0
  8537. Single ArmourShred = 0
  8538. Single ActorMultiplier = 1
  8539. Single BodyPartMultiplier = 1
  8540. Single ObjectMultiplier = 1
  8541. DamageDeliveryType DamageDeliveryType = 1
  8542. Single Speed = 200
  8543. Boolean StopOnFirstHit = True
  8544. Boolean StopWhenNoRemainingDamage = True
  8545. Boolean ExtendTrajectoryToMapBounds = True
  8546. Single ParabolaHeightToLengthRatio = 0.1
  8547. Single Range = ∞
  8548. Single AoeRadius = ∞
  8549. Single ConeRadius = 1
  8550. String ProjectileOrigin = "EXT_ShootPoint"
  8551. Int32 AutoFireShotCount = 1
  8552. Int32 ProjectilesPerShot = 1
  8553. Int32 RageBurstsWhenInfiniteCharges = 10
  8554. PPtr<ProjectileDef> ProjectileVisuals = {fileID: 0, pathID: 0}
  8555. PPtr<GameObject> ObjectToSpawnOnExplosion = {fileID: 0, pathID: 0}
  8556. PPtr<GameObject> CameraShake = {fileID: 0, pathID: 0}
  8557. Single ExplosionImpactForce = 4000
  8558. Boolean OverrideAimIKSettings = False
  8559. Boolean DisableAimIKForMeleeRange = False
  8560. =========================================================================================
  8561. Name = "TechnicianHeal_AbilityDef"
  8562. guid = "f459ed4f-91a2-dbc4-c828-fa2b17aa7622"
  8563. Boolean Active = True
  8564. Boolean AvailableToAI = True
  8565. Boolean AvailableToHumanPlayer = True
  8566. Boolean TrackWithCamera = False
  8567. Boolean SnapToFloorHeight = True
  8568. Boolean IgnoreForEndOfCharTurn = False
  8569. Boolean UsableOnNonSelectedEquipment = False
  8570. Boolean UsableOnNonProficientEquipment = True
  8571. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8572. Boolean UsableOnDisabledActor = False
  8573. Int32 UsesPerTurn = 0
  8574. Boolean EndsTurn = False
  8575. Single ActionPointCost = 0.5
  8576. Single WillPointCost = 1
  8577. Boolean ApplyTraitsOnActivate = True
  8578. Int32 AnimType = 1
  8579. Int32 RequiredCharges = 1
  8580. Int32 ContributionPointsOnUse = 0
  8581. Boolean HealBodyParts = False
  8582. Boolean RestoresArmour = False
  8583. Single BodyPartHealAmount = 0
  8584. Single GeneralHealAmount = 120
  8585. UInt32 ConsumedCharges = 1
  8586. EffectConditionDef[] EffectConditions
  8587. int size = 1
  8588. [0]
  8589. PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206372}
  8590. PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 206414}
  8591. =========================================================================================
  8592. Name = "TechnicianPowerSurge_ShootAbilityDef"
  8593. guid = "b9d6b454-fea2-7624-0970-ed7dad0d4a93"
  8594. Boolean Active = True
  8595. Boolean AvailableToAI = True
  8596. Boolean AvailableToHumanPlayer = True
  8597. Boolean TrackWithCamera = True
  8598. Boolean SnapToFloorHeight = True
  8599. Boolean IgnoreForEndOfCharTurn = False
  8600. Boolean UsableOnNonSelectedEquipment = False
  8601. Boolean UsableOnNonProficientEquipment = True
  8602. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8603. Boolean UsableOnDisabledActor = False
  8604. Int32 UsesPerTurn = 0
  8605. Boolean EndsTurn = False
  8606. Single ActionPointCost = -1
  8607. Single WillPointCost = 2
  8608. Boolean ApplyTraitsOnActivate = True
  8609. Int32 AnimType = 1
  8610. Int32 RequiredCharges = 1
  8611. Int32 ContributionPointsOnUse = 0
  8612. Boolean IsDefault = False
  8613. AttackType AttackType = 0
  8614. Int32 TargetsCount = 1
  8615. Int32 ExecutionsCount = 1
  8616. Boolean UpdatePrediction = True
  8617. Boolean CanShootOnEnemyBodyParts = False
  8618. Boolean CanUseFirstPersonCam = False
  8619. Boolean ForceFirstPersonCam = False
  8620. Single ProjectileSpreadMultiplier = 1
  8621. Single ProjectileRangeMultiplier = 1
  8622. Boolean RemoveCameraDirectorHintOnReturnFire = True
  8623. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  8624. AdditionalEffectTarget EffectTarget = 1
  8625. AdditionalEffectSource EffectSource = 1
  8626. AdditionalEffectApplicationMoment EffectApplicationMoment = 1
  8627. PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 214770}
  8628. =========================================================================================
  8629. Name = "TechnicianRemoveFacehugger_AbilityDef"
  8630. guid = "477e23f7-eb27-2544-2938-b4c70c6ca6fd"
  8631. Boolean Active = True
  8632. Boolean AvailableToAI = True
  8633. Boolean AvailableToHumanPlayer = True
  8634. Boolean TrackWithCamera = False
  8635. Boolean SnapToFloorHeight = True
  8636. Boolean IgnoreForEndOfCharTurn = False
  8637. Boolean UsableOnNonSelectedEquipment = False
  8638. Boolean UsableOnNonProficientEquipment = True
  8639. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8640. Boolean UsableOnDisabledActor = False
  8641. Int32 UsesPerTurn = 0
  8642. Boolean EndsTurn = False
  8643. Single ActionPointCost = 0.5
  8644. Single WillPointCost = 0
  8645. Boolean ApplyTraitsOnActivate = True
  8646. Int32 AnimType = 1
  8647. Int32 RequiredCharges = 0
  8648. Int32 ContributionPointsOnUse = 0
  8649. =========================================================================================
  8650. Name = "TechnicianRepair_AbilityDef"
  8651. guid = "a8762e15-9752-6b44-281f-fefcf68c484e"
  8652. Boolean Active = True
  8653. Boolean AvailableToAI = True
  8654. Boolean AvailableToHumanPlayer = True
  8655. Boolean TrackWithCamera = False
  8656. Boolean SnapToFloorHeight = True
  8657. Boolean IgnoreForEndOfCharTurn = False
  8658. Boolean UsableOnNonSelectedEquipment = False
  8659. Boolean UsableOnNonProficientEquipment = True
  8660. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8661. Boolean UsableOnDisabledActor = False
  8662. Int32 UsesPerTurn = 0
  8663. Boolean EndsTurn = False
  8664. Single ActionPointCost = 0.5
  8665. Single WillPointCost = 1
  8666. Boolean ApplyTraitsOnActivate = True
  8667. Int32 AnimType = 1
  8668. Int32 RequiredCharges = 1
  8669. Int32 ContributionPointsOnUse = 0
  8670. Boolean HealBodyParts = False
  8671. Boolean RestoresArmour = False
  8672. Single BodyPartHealAmount = 0
  8673. Single GeneralHealAmount = 120
  8674. UInt32 ConsumedCharges = 1
  8675. EffectConditionDef[] EffectConditions
  8676. int size = 0
  8677. PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 0}
  8678. =========================================================================================
  8679. Name = "TechnicianRestoreBodyPart_AbilityDef"
  8680. guid = "77a9472f-f18a-d2f4-4ac1-45f9dbc9116d"
  8681. Boolean Active = True
  8682. Boolean AvailableToAI = True
  8683. Boolean AvailableToHumanPlayer = True
  8684. Boolean TrackWithCamera = False
  8685. Boolean SnapToFloorHeight = True
  8686. Boolean IgnoreForEndOfCharTurn = False
  8687. Boolean UsableOnNonSelectedEquipment = False
  8688. Boolean UsableOnNonProficientEquipment = True
  8689. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8690. Boolean UsableOnDisabledActor = False
  8691. Int32 UsesPerTurn = 0
  8692. Boolean EndsTurn = False
  8693. Single ActionPointCost = 0.5
  8694. Single WillPointCost = 1
  8695. Boolean ApplyTraitsOnActivate = True
  8696. Int32 AnimType = 1
  8697. Int32 RequiredCharges = 1
  8698. Int32 ContributionPointsOnUse = 0
  8699. Boolean HealBodyParts = True
  8700. Boolean RestoresArmour = False
  8701. Single BodyPartHealAmount = 10
  8702. Single GeneralHealAmount = 0
  8703. UInt32 ConsumedCharges = 0
  8704. EffectConditionDef[] EffectConditions
  8705. int size = 1
  8706. [0]
  8707. PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206372}
  8708. PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 206393}
  8709. =========================================================================================
  8710. Name = "TechnicianStrike_ShootAbilityDef"
  8711. guid = "142f8506-bbb8-0da4-b918-f1b2e209b2e6"
  8712. Boolean Active = True
  8713. Boolean AvailableToAI = True
  8714. Boolean AvailableToHumanPlayer = True
  8715. Boolean TrackWithCamera = True
  8716. Boolean SnapToFloorHeight = True
  8717. Boolean IgnoreForEndOfCharTurn = False
  8718. Boolean UsableOnNonSelectedEquipment = False
  8719. Boolean UsableOnNonProficientEquipment = True
  8720. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8721. Boolean UsableOnDisabledActor = False
  8722. Int32 UsesPerTurn = 0
  8723. Boolean EndsTurn = False
  8724. Single ActionPointCost = -1
  8725. Single WillPointCost = 0
  8726. Boolean ApplyTraitsOnActivate = True
  8727. Int32 AnimType = 1
  8728. Int32 RequiredCharges = 1
  8729. Int32 ContributionPointsOnUse = 0
  8730. Boolean IsDefault = True
  8731. AttackType AttackType = 0
  8732. Int32 TargetsCount = 1
  8733. Int32 ExecutionsCount = 1
  8734. Boolean UpdatePrediction = True
  8735. Boolean CanShootOnEnemyBodyParts = False
  8736. Boolean CanUseFirstPersonCam = False
  8737. Boolean ForceFirstPersonCam = False
  8738. Single ProjectileSpreadMultiplier = 1
  8739. Single ProjectileRangeMultiplier = 1
  8740. Boolean RemoveCameraDirectorHintOnReturnFire = True
  8741. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  8742. =========================================================================================
  8743. Name = "TestActionAnimation_AbilityDef"
  8744. guid = "1afc7377-930d-3294-4831-aa30c8416b2b"
  8745. Boolean Active = True
  8746. Boolean AvailableToAI = False
  8747. Boolean AvailableToHumanPlayer = True
  8748. Boolean TrackWithCamera = False
  8749. Boolean SnapToFloorHeight = True
  8750. Boolean IgnoreForEndOfCharTurn = False
  8751. Boolean UsableOnNonSelectedEquipment = False
  8752. Boolean UsableOnNonProficientEquipment = True
  8753. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8754. Boolean UsableOnDisabledActor = False
  8755. Int32 UsesPerTurn = -1
  8756. Boolean EndsTurn = False
  8757. Single ActionPointCost = 0
  8758. Single WillPointCost = 0
  8759. Boolean ApplyTraitsOnActivate = False
  8760. Int32 AnimType = 1
  8761. Int32 RequiredCharges = 1
  8762. Int32 ContributionPointsOnUse = 0
  8763. PPtr<AnimationClip> AnimationClip = {fileID: 0, pathID: 2997}
  8764. =========================================================================================
  8765. Name = "Thief_AbilityDef"
  8766. guid = "b76133c7-8ee1-dfc4-e9c2-6cf111089a2e"
  8767. Boolean Active = False
  8768. Boolean AvailableToAI = True
  8769. Boolean AvailableToHumanPlayer = True
  8770. Boolean TrackWithCamera = False
  8771. Boolean SnapToFloorHeight = True
  8772. Boolean IgnoreForEndOfCharTurn = False
  8773. Boolean UsableOnNonSelectedEquipment = False
  8774. Boolean UsableOnNonProficientEquipment = True
  8775. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8776. Boolean UsableOnDisabledActor = False
  8777. Int32 UsesPerTurn = -1
  8778. Boolean EndsTurn = False
  8779. Single ActionPointCost = 0
  8780. Single WillPointCost = 0
  8781. Boolean ApplyTraitsOnActivate = True
  8782. Int32 AnimType = 1
  8783. Int32 RequiredCharges = 1
  8784. Int32 ContributionPointsOnUse = 0
  8785. StatModifications
  8786. int size = 2
  8787. [0]
  8788. Stealth
  8789. Add
  8790. Single Value = 0.25
  8791. [1]
  8792. Speed
  8793. Add
  8794. Single Value = -2
  8795. =========================================================================================
  8796. Name = "ThrowGrenade_ShootAbilityDef"
  8797. guid = "96ae541c-dd66-e4a4-6951-838637baf48a"
  8798. Boolean Active = True
  8799. Boolean AvailableToAI = True
  8800. Boolean AvailableToHumanPlayer = True
  8801. Boolean TrackWithCamera = True
  8802. Boolean SnapToFloorHeight = True
  8803. Boolean IgnoreForEndOfCharTurn = False
  8804. Boolean UsableOnNonSelectedEquipment = False
  8805. Boolean UsableOnNonProficientEquipment = True
  8806. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8807. Boolean UsableOnDisabledActor = False
  8808. Int32 UsesPerTurn = 10
  8809. Boolean EndsTurn = False
  8810. Single ActionPointCost = -1
  8811. Single WillPointCost = 0
  8812. Boolean ApplyTraitsOnActivate = True
  8813. Int32 AnimType = 1
  8814. Int32 RequiredCharges = 1
  8815. Int32 ContributionPointsOnUse = 0
  8816. Boolean IsDefault = True
  8817. AttackType AttackType = 0
  8818. Int32 TargetsCount = 1
  8819. Int32 ExecutionsCount = 1
  8820. Boolean UpdatePrediction = True
  8821. Boolean CanShootOnEnemyBodyParts = False
  8822. Boolean CanUseFirstPersonCam = False
  8823. Boolean ForceFirstPersonCam = False
  8824. Single ProjectileSpreadMultiplier = 1
  8825. Single ProjectileRangeMultiplier = 1
  8826. Boolean RemoveCameraDirectorHintOnReturnFire = False
  8827. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  8828. =========================================================================================
  8829. Name = "ThrowLaserTurret_AbilityDef"
  8830. guid = "826932d6-45ed-aea4-ea5f-c5abfdde40e5"
  8831. Boolean Active = True
  8832. Boolean AvailableToAI = True
  8833. Boolean AvailableToHumanPlayer = True
  8834. Boolean TrackWithCamera = False
  8835. Boolean SnapToFloorHeight = True
  8836. Boolean IgnoreForEndOfCharTurn = False
  8837. Boolean UsableOnNonSelectedEquipment = False
  8838. Boolean UsableOnNonProficientEquipment = False
  8839. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8840. Boolean UsableOnDisabledActor = False
  8841. Int32 UsesPerTurn = -1
  8842. Boolean EndsTurn = False
  8843. Single ActionPointCost = 0.25
  8844. Single WillPointCost = 0
  8845. Boolean ApplyTraitsOnActivate = True
  8846. Int32 AnimType = 1
  8847. Int32 RequiredCharges = 1
  8848. Int32 ContributionPointsOnUse = 0
  8849. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205536}
  8850. Boolean UseSelfAsTemplate = False
  8851. Single ActorActionPoints = 0
  8852. Boolean FacePosition = True
  8853. Boolean PlaySpawningActorAnimation = True
  8854. Boolean OverrideDefaultActionAnimation = True
  8855. Boolean HintCamera = False
  8856. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
  8857. Boolean WaitsForActionEnd = False
  8858. PPtr<GameTagDef> TurretItemTag = {fileID: 0, pathID: 203761}
  8859. PPtr<InstanceDataHolderStatusDef> InstanceDataHolderStatusDef = {fileID: 0, pathID: 206454}
  8860. Single HeightToLengthRatio = 0.5
  8861. Single Speed = 7
  8862. PPtr<ItemSlotDef> GunPointSlotDef = {fileID: 0, pathID: 206556}
  8863. PPtr<GameObject> ActorInAirVisuals = {fileID: 0, pathID: 7411}
  8864. =========================================================================================
  8865. Name = "ThrowPRCRTurret_AbilityDef"
  8866. guid = "d4bdaea6-5a75-b494-b900-3bb79d1c65c0"
  8867. Boolean Active = True
  8868. Boolean AvailableToAI = True
  8869. Boolean AvailableToHumanPlayer = True
  8870. Boolean TrackWithCamera = False
  8871. Boolean SnapToFloorHeight = True
  8872. Boolean IgnoreForEndOfCharTurn = False
  8873. Boolean UsableOnNonSelectedEquipment = False
  8874. Boolean UsableOnNonProficientEquipment = False
  8875. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8876. Boolean UsableOnDisabledActor = False
  8877. Int32 UsesPerTurn = -1
  8878. Boolean EndsTurn = False
  8879. Single ActionPointCost = 0.25
  8880. Single WillPointCost = 0
  8881. Boolean ApplyTraitsOnActivate = True
  8882. Int32 AnimType = 1
  8883. Int32 RequiredCharges = 1
  8884. Int32 ContributionPointsOnUse = 0
  8885. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205537}
  8886. Boolean UseSelfAsTemplate = False
  8887. Single ActorActionPoints = 0
  8888. Boolean FacePosition = True
  8889. Boolean PlaySpawningActorAnimation = True
  8890. Boolean OverrideDefaultActionAnimation = True
  8891. Boolean HintCamera = False
  8892. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
  8893. Boolean WaitsForActionEnd = False
  8894. PPtr<GameTagDef> TurretItemTag = {fileID: 0, pathID: 203761}
  8895. PPtr<InstanceDataHolderStatusDef> InstanceDataHolderStatusDef = {fileID: 0, pathID: 206454}
  8896. Single HeightToLengthRatio = 0.5
  8897. Single Speed = 7
  8898. PPtr<ItemSlotDef> GunPointSlotDef = {fileID: 0, pathID: 206556}
  8899. PPtr<GameObject> ActorInAirVisuals = {fileID: 0, pathID: 7411}
  8900. =========================================================================================
  8901. Name = "ThrowTurret_AbilityDef"
  8902. guid = "e262932f-3c6b-9934-f948-4d714577b370"
  8903. Boolean Active = True
  8904. Boolean AvailableToAI = True
  8905. Boolean AvailableToHumanPlayer = True
  8906. Boolean TrackWithCamera = False
  8907. Boolean SnapToFloorHeight = True
  8908. Boolean IgnoreForEndOfCharTurn = False
  8909. Boolean UsableOnNonSelectedEquipment = False
  8910. Boolean UsableOnNonProficientEquipment = False
  8911. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8912. Boolean UsableOnDisabledActor = False
  8913. Int32 UsesPerTurn = -1
  8914. Boolean EndsTurn = False
  8915. Single ActionPointCost = 0.25
  8916. Single WillPointCost = 0
  8917. Boolean ApplyTraitsOnActivate = True
  8918. Int32 AnimType = 1
  8919. Int32 RequiredCharges = 1
  8920. Int32 ContributionPointsOnUse = 0
  8921. PPtr<TacCharacterDef> TacCharacterDef = {fileID: 0, pathID: 205540}
  8922. Boolean UseSelfAsTemplate = False
  8923. Single ActorActionPoints = 0
  8924. Boolean FacePosition = True
  8925. Boolean PlaySpawningActorAnimation = True
  8926. Boolean OverrideDefaultActionAnimation = True
  8927. Boolean HintCamera = False
  8928. PPtr<SpawnedActorTagDef> SpawnedActorTag = {fileID: 0, pathID: 203473}
  8929. Boolean WaitsForActionEnd = False
  8930. PPtr<GameTagDef> TurretItemTag = {fileID: 0, pathID: 203761}
  8931. PPtr<InstanceDataHolderStatusDef> InstanceDataHolderStatusDef = {fileID: 0, pathID: 206454}
  8932. Single HeightToLengthRatio = 0.5
  8933. Single Speed = 7
  8934. PPtr<ItemSlotDef> GunPointSlotDef = {fileID: 0, pathID: 206556}
  8935. PPtr<GameObject> ActorInAirVisuals = {fileID: 0, pathID: 7411}
  8936. =========================================================================================
  8937. Name = "TotalClearance_ShootAbilityDef"
  8938. guid = "b71d2467-a1c1-b9c4-dbd1-1eb2e9562213"
  8939. Boolean Active = True
  8940. Boolean AvailableToAI = True
  8941. Boolean AvailableToHumanPlayer = True
  8942. Boolean TrackWithCamera = False
  8943. Boolean SnapToFloorHeight = True
  8944. Boolean IgnoreForEndOfCharTurn = False
  8945. Boolean UsableOnNonSelectedEquipment = False
  8946. Boolean UsableOnNonProficientEquipment = True
  8947. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8948. Boolean UsableOnDisabledActor = False
  8949. Int32 UsesPerTurn = 1
  8950. Boolean EndsTurn = False
  8951. Single ActionPointCost = 0
  8952. Single WillPointCost = 5
  8953. Boolean ApplyTraitsOnActivate = True
  8954. Int32 AnimType = 1
  8955. Int32 RequiredCharges = 1
  8956. Int32 ContributionPointsOnUse = 0
  8957. Boolean IsDefault = False
  8958. AttackType AttackType = 0
  8959. Int32 TargetsCount = 1
  8960. Int32 ExecutionsCount = 1
  8961. Boolean UpdatePrediction = True
  8962. Boolean CanShootOnEnemyBodyParts = False
  8963. Boolean CanUseFirstPersonCam = True
  8964. Boolean ForceFirstPersonCam = True
  8965. Single ProjectileSpreadMultiplier = 1
  8966. Single ProjectileRangeMultiplier = 1
  8967. Boolean RemoveCameraDirectorHintOnReturnFire = False
  8968. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 211084}
  8969. =========================================================================================
  8970. Name = "TurretCombo_ShootAbilityDef"
  8971. guid = "1b8e2588-5765-c3c4-c801-49bbd3461e28"
  8972. Boolean Active = True
  8973. Boolean AvailableToAI = True
  8974. Boolean AvailableToHumanPlayer = True
  8975. Boolean TrackWithCamera = False
  8976. Boolean SnapToFloorHeight = True
  8977. Boolean IgnoreForEndOfCharTurn = False
  8978. Boolean UsableOnNonSelectedEquipment = False
  8979. Boolean UsableOnNonProficientEquipment = True
  8980. Boolean UsableOnEquipmentWithInsufficientCharges = False
  8981. Boolean UsableOnDisabledActor = False
  8982. Int32 UsesPerTurn = 0
  8983. Boolean EndsTurn = False
  8984. Single ActionPointCost = -1
  8985. Single WillPointCost = 5
  8986. Boolean ApplyTraitsOnActivate = True
  8987. Int32 AnimType = 1
  8988. Int32 RequiredCharges = 1
  8989. Int32 ContributionPointsOnUse = 0
  8990. Boolean IsDefault = False
  8991. AttackType AttackType = 0
  8992. Int32 TargetsCount = 1
  8993. Int32 ExecutionsCount = 1
  8994. Boolean UpdatePrediction = True
  8995. Boolean CanShootOnEnemyBodyParts = False
  8996. Boolean CanUseFirstPersonCam = True
  8997. Boolean ForceFirstPersonCam = False
  8998. Single ProjectileSpreadMultiplier = 1
  8999. Single ProjectileRangeMultiplier = 1
  9000. Boolean RemoveCameraDirectorHintOnReturnFire = False
  9001. PPtr<AddAbilityStatusDef> AddFollowupAbilityStatusDef = {fileID: 0, pathID: 0}
  9002. AdditionalEffectTarget EffectTarget = 1
  9003. AdditionalEffectSource EffectSource = 1
  9004. AdditionalEffectApplicationMoment EffectApplicationMoment = 0
  9005. PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 215505}
  9006. =========================================================================================
  9007. Name = "UnusableLeftHand_AbilityDef"
  9008. guid = "b43565e4-9d48-5b24-f8f7-958d057d564b"
  9009. Boolean Active = False
  9010. Boolean AvailableToAI = True
  9011. Boolean AvailableToHumanPlayer = True
  9012. Boolean TrackWithCamera = False
  9013. Boolean SnapToFloorHeight = True
  9014. Boolean IgnoreForEndOfCharTurn = False
  9015. Boolean UsableOnNonSelectedEquipment = False
  9016. Boolean UsableOnNonProficientEquipment = True
  9017. Boolean UsableOnEquipmentWithInsufficientCharges = False
  9018. Boolean UsableOnDisabledActor = False
  9019. Int32 UsesPerTurn = 1
  9020. Boolean EndsTurn = False
  9021. Single ActionPointCost = 0
  9022. Single WillPointCost = 0
  9023. Boolean ApplyTraitsOnActivate = True
  9024. Int32 AnimType = 1
  9025. Int32 RequiredCharges = 1
  9026. Int32 ContributionPointsOnUse = 0
  9027. Boolean ApplyStatusToAllTargets = False
  9028. Boolean RemoveStatusOnAbilityRemoving = True
  9029. Boolean CheckAgainstTargetWillpower = False
  9030. =========================================================================================
  9031. Name = "UnusableRightHand_AbilityDef"
  9032. guid = "01eb818d-a3c9-c104-9a27-f261ccb70d0b"
  9033. Boolean Active = False
  9034. Boolean AvailableToAI = True
  9035. Boolean AvailableToHumanPlayer = True
  9036. Boolean TrackWithCamera = False
  9037. Boolean SnapToFloorHeight = True
  9038. Boolean IgnoreForEndOfCharTurn = False
  9039. Boolean UsableOnNonSelectedEquipment = False
  9040. Boolean UsableOnNonProficientEquipment = True
  9041. Boolean UsableOnEquipmentWithInsufficientCharges = False
  9042. Boolean UsableOnDisabledActor = False
  9043. Int32 UsesPerTurn = 1
  9044. Boolean EndsTurn = False
  9045. Single ActionPointCost = 0
  9046. Single WillPointCost = 0
  9047. Boolean ApplyTraitsOnActivate = True
  9048. Int32 AnimType = 1
  9049. Int32 RequiredCharges = 1
  9050. Int32 ContributionPointsOnUse = 0
  9051. Boolean ApplyStatusToAllTargets = False
  9052. Boolean RemoveStatusOnAbilityRemoving = True
  9053. Boolean CheckAgainstTargetWillpower = False
  9054. =========================================================================================
  9055. Name = "UseAttachedEquipment_AbilityDef"
  9056. guid = "cf735cb9-3f33-f9c4-b962-3d5098315f06"
  9057. Boolean Active = False
  9058. Boolean AvailableToAI = True
  9059. Boolean AvailableToHumanPlayer = True
  9060. Boolean TrackWithCamera = False
  9061. Boolean SnapToFloorHeight = True
  9062. Boolean IgnoreForEndOfCharTurn = False
  9063. Boolean UsableOnNonSelectedEquipment = False
  9064. Boolean UsableOnNonProficientEquipment = True
  9065. Boolean UsableOnEquipmentWithInsufficientCharges = False
  9066. Boolean UsableOnDisabledActor = False
  9067. Int32 UsesPerTurn = -1
  9068. Boolean EndsTurn = False
  9069. Single ActionPointCost = 0
  9070. Single WillPointCost = 0
  9071. Boolean ApplyTraitsOnActivate = True
  9072. Int32 AnimType = 1
  9073. Int32 RequiredCharges = 1
  9074. Int32 ContributionPointsOnUse = 0
  9075. GameTagsList ClassTags
  9076. int size = 1
  9077. [0]
  9078. PPtr<GameTagDef> data = {fileID: 0, pathID: 203738}
  9079. Boolean UseViewElementsForClass = False
  9080. =========================================================================================
  9081. Name = "Vanish_AbilityDef"
  9082. guid = "36c30c9d-c1ae-3a74-d987-1b3dc9d3412a"
  9083. Boolean Active = True
  9084. Boolean AvailableToAI = True
  9085. Boolean AvailableToHumanPlayer = True
  9086. Boolean TrackWithCamera = True
  9087. Boolean SnapToFloorHeight = False
  9088. Boolean IgnoreForEndOfCharTurn = False
  9089. Boolean UsableOnNonSelectedEquipment = True
  9090. Boolean UsableOnNonProficientEquipment = True
  9091. Boolean UsableOnEquipmentWithInsufficientCharges = True
  9092. Boolean UsableOnDisabledActor = False
  9093. Int32 UsesPerTurn = -1
  9094. Boolean EndsTurn = False
  9095. Single ActionPointCost = 0
  9096. Single WillPointCost = 4
  9097. Boolean ApplyTraitsOnActivate = True
  9098. Int32 AnimType = -1
  9099. Int32 RequiredCharges = 1
  9100. Int32 ContributionPointsOnUse = 0
  9101. Boolean TriggerOnDamage = False
  9102. Boolean TriggerOnStatusDamage = False
  9103. Boolean WaitForOtherAbilities = True
  9104. PPtr<EffectDef> PreparationActorEffectDef = {fileID: 0, pathID: 213131}
  9105. Single PerceptionRange = 0.1
  9106. Boolean NavigationCostsAP = False
  9107. Boolean SamePositionIsValidTarget = True
  9108. Single AmountOfMovementToUseAsRange = -1
  9109. =========================================================================================
  9110. Name = "VehicleRam_AbilityDef"
  9111. guid = "c367f841-d8d9-e404-3b44-d992b19cc40f"
  9112. Boolean Active = True
  9113. Boolean AvailableToAI = True
  9114. Boolean AvailableToHumanPlayer = True
  9115. Boolean TrackWithCamera = True
  9116. Boolean SnapToFloorHeight = True
  9117. Boolean IgnoreForEndOfCharTurn = False
  9118. Boolean UsableOnNonSelectedEquipment = True
  9119. Boolean UsableOnNonProficientEquipment = True
  9120. Boolean UsableOnEquipmentWithInsufficientCharges = False
  9121. Boolean UsableOnDisabledActor = False
  9122. Int32 UsesPerTurn = -1
  9123. Boolean EndsTurn = True
  9124. Single ActionPointCost = 0.25
  9125. Single WillPointCost = 0
  9126. Boolean ApplyTraitsOnActivate = True
  9127. Int32 AnimType = 1
  9128. Int32 RequiredCharges = 1
  9129. Int32 ContributionPointsOnUse = 0
  9130. Single RamForce = 1000
  9131. PPtr<DamageEffectDef> DamageEffect = {fileID: 0, pathID: 215199}
  9132. Single SoldierImpactForce = 5500
  9133. Boolean UseWeightAsDamageValue = False
  9134. Single WeightDamageMultiplier = 0.5
  9135. Boolean ForwardHitOnNavigationEnd = False
  9136. =========================================================================================
  9137. Name = "VirophageMedkit_AbilityDef"
  9138. guid = "6521c25d-de12-cd74-09ed-cd611d85475d"
  9139. Boolean Active = True
  9140. Boolean AvailableToAI = True
  9141. Boolean AvailableToHumanPlayer = True
  9142. Boolean TrackWithCamera = True
  9143. Boolean SnapToFloorHeight = True
  9144. Boolean IgnoreForEndOfCharTurn = False
  9145. Boolean UsableOnNonSelectedEquipment = False
  9146. Boolean UsableOnNonProficientEquipment = True
  9147. Boolean UsableOnEquipmentWithInsufficientCharges = False
  9148. Boolean UsableOnDisabledActor = False
  9149. Int32 UsesPerTurn = -1
  9150. Boolean EndsTurn = False
  9151. Single ActionPointCost = 0.5
  9152. Single WillPointCost = 0
  9153. Boolean ApplyTraitsOnActivate = True
  9154. Int32 AnimType = 1
  9155. Int32 RequiredCharges = 1
  9156. Int32 ContributionPointsOnUse = 0
  9157. Boolean HealBodyParts = False
  9158. Boolean RestoresArmour = False
  9159. Single BodyPartHealAmount = 0
  9160. Single GeneralHealAmount = 300
  9161. UInt32 ConsumedCharges = 1
  9162. EffectConditionDef[] EffectConditions
  9163. int size = 3
  9164. [0]
  9165. PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206372}
  9166. [1]
  9167. PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206374}
  9168. [2]
  9169. PPtr<EffectConditionDef> data = {fileID: 0, pathID: 206376}
  9170. PPtr<EffectDef> AdditionalEffectDef = {fileID: 0, pathID: 212942}
  9171. =========================================================================================
  9172. Name = "VirusImmunity_DamageMultiplierAbilityDef"
  9173. guid = "66b3b4e5-209d-03b4-7b04-61c7cd0f7aa2"
  9174. Boolean Active = False
  9175. Boolean AvailableToAI = True
  9176. Boolean AvailableToHumanPlayer = True
  9177. Boolean TrackWithCamera = False
  9178. Boolean SnapToFloorHeight = True
  9179. Boolean IgnoreForEndOfCharTurn = False
  9180. Boolean UsableOnNonSelectedEquipment = False
  9181. Boolean UsableOnNonProficientEquipment = True
  9182. Boolean UsableOnEquipmentWithInsufficientCharges = False
  9183. Boolean UsableOnDisabledActor = False
  9184. Int32 UsesPerTurn = -1
  9185. Boolean EndsTurn = False
  9186. Single ActionPointCost = 0
  9187. Single WillPointCost = 0
  9188. Boolean ApplyTraitsOnActivate = True
  9189. Int32 AnimType = 1
  9190. Int32 RequiredCharges = 1
  9191. Int32 ContributionPointsOnUse = 0
  9192. PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206353}
  9193. Single Multiplier = 0
  9194. DamageMultiplierType MultiplierType = 1
  9195. =========================================================================================
  9196. Name = "VirusResistant_DamageMultiplierAbilityDef"
  9197. guid = "17a63770-4c75-4fc4-0866-b8dbe03abcd2"
  9198. Boolean Active = False
  9199. Boolean AvailableToAI = True
  9200. Boolean AvailableToHumanPlayer = True
  9201. Boolean TrackWithCamera = False
  9202. Boolean SnapToFloorHeight = True
  9203. Boolean IgnoreForEndOfCharTurn = False
  9204. Boolean UsableOnNonSelectedEquipment = False
  9205. Boolean UsableOnNonProficientEquipment = True
  9206. Boolean UsableOnEquipmentWithInsufficientCharges = False
  9207. Boolean UsableOnDisabledActor = False
  9208. Int32 UsesPerTurn = -1
  9209. Boolean EndsTurn = False
  9210. Single ActionPointCost = 0
  9211. Single WillPointCost = 0
  9212. Boolean ApplyTraitsOnActivate = True
  9213. Int32 AnimType = 1
  9214. Int32 RequiredCharges = 1
  9215. Int32 ContributionPointsOnUse = 0
  9216. PPtr<DamageTypeBaseEffectDef> DamageTypeDef = {fileID: 0, pathID: 206353}
  9217. Single Multiplier = 0.5
  9218. DamageMultiplierType MultiplierType = 1
  9219. =========================================================================================
  9220. Name = "WarCry_AbilityDef"
  9221. guid = "2d39fc8c-eac2-3bd4-ba9c-f41814ecd910"
  9222. Boolean Active = True
  9223. Boolean AvailableToAI = True
  9224. Boolean AvailableToHumanPlayer = True
  9225. Boolean TrackWithCamera = False
  9226. Boolean SnapToFloorHeight = True
  9227. Boolean IgnoreForEndOfCharTurn = False
  9228. Boolean UsableOnNonSelectedEquipment = False
  9229. Boolean UsableOnNonProficientEquipment = True
  9230. Boolean UsableOnEquipmentWithInsufficientCharges = False
  9231. Boolean UsableOnDisabledActor = False
  9232. Int32 UsesPerTurn = -1
  9233. Boolean EndsTurn = False
  9234. Single ActionPointCost = 0
  9235. Single WillPointCost = 3
  9236. Boolean ApplyTraitsOnActivate = True
  9237. Int32 AnimType = 1
  9238. Int32 RequiredCharges = 1
  9239. Int32 ContributionPointsOnUse = 0
  9240. Boolean ApplyStatusToAllTargets = True
  9241. Boolean RemoveStatusOnAbilityRemoving = True
  9242. Boolean CheckAgainstTargetWillpower = False
  9243. =========================================================================================
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