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- VFX = {}
- VFX[0x0] = "Hdk_Charge_LV1"
- VFX[0x1] = "Hdk_Fire"
- VFX[0x2] = "Hdk_Aura"
- VFX[0x3] = "Hdk_Charge"
- VFX[0x4] = "Hdk_Hit"
- VFX[0x5] = "Hdk_Guard"
- VFX[0x6] = "Hdk_Draw"
- VFX[0x7] = "Hdk_Crg_sp"
- VFX[0x8] = "FHdk_Charge_LV2B"
- VFX[0x9] = "FHdk_EX_START"
- VFX[0xa] = "FHdk_Charge_LV2"
- VFX[0xb] = "FHdk_Fire"
- VFX[0xc] = "FHdk_Aura"
- VFX[0xd] = "FHdk_Charge"
- VFX[0xe] = "FHdk_Charge_EX"
- VFX[0xf] = "FHdk_HitCrs"
- VFX[0x10] = "FHdk_GrdCrs"
- VFX[0x11] = "FHdk_Hit_Expl"
- VFX[0x12] = "FHdk_Guard_Expl"
- VFX[0x13] = "FHdk_Draw"
- VFX[0x15] = "Srk_H"
- VFX[0x16] = "Srk_EX"
- VFX[0x1e] = "Tsk_Trace"
- VFX[0x1f] = "KTsk_Trace"
- VFX[0x27] = "SHdk_ChargeB"
- VFX[0x28] = "SHdk_Charge"
- VFX[0x29] = "SHdk_Fire"
- VFX[0x2a] = "SHdk_Aura"
- VFX[0x2b] = "SHdk_Charge_Core"
- VFX[0x2c] = "SHdk_Crg_Ring"
- VFX[0x2d] = "SHdk_Charge_Core_EX"
- VFX[0x2e] = "SHdk_HitCrs"
- VFX[0x2f] = "SHdk_GrdCrs"
- VFX[0x30] = "SHdk_Hit_Expl"
- VFX[0x31] = "SHdk_Guard_Expl"
- VFX[0x32] = "SHdk_Draw"
- VFX[0x33] = "SHdk_Comb"
- VFX[0x35] = "SA_Fade1"
- VFX[0x36] = "SA_Fade2"
- VFX[0x37] = "SA_Fade_Hit"
- VFX[0x3c] = "CA_Impact"
- VFX[0x3d] = "CA_Hit"
- VFX[0x3e] = "CA_Wind"
- VFX[0x3f] = "CA_Line"
- VFX[0x40] = "CA_Etr"
- VFX[0x41] = "CA_CharaBlur"
- VFX[0x46] = "LA_Etr"
- VFX2 = {}
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