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Cochese3

Great Mother Blade Style

Aug 17th, 2021
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  1. StylePtr<Layers<Mix<BladeAngle<>,StyleFire<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,0,6,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,HotPink>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,9,28>>,RotateColorsX<Variation,Rgb<10,1,4>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<128,18,59>>,70>,RotateColorsX<Variation,Rgb<128,18,59>>>,Rgb<80,12,40>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<9999>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,HotPink>,Black,20>,AudioFlicker<RotateColorsX<Variation,Rgb<60,9,28>>,RotateColorsX<Variation,Rgb<10,1,4>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,HotPink>,70>,RotateColorsX<Variation,Rgb<128,18,59>>>,Rgb<80,12,40>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,AlphaL<Stripes<2500,-3000,DeepPink,Rgb<60,9,28>,Pulsing<Rgb<30,5,14>,Rgb<128,18,59>,800>>,SwingSpeed<300>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Sin<Int<10>,Int<10000>,Int<20000>>>>,AlphaL<Moccasin,Bump<Sin<Int<10>,Int<10000>,Int<20000>>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrWaveX<TransitionEffect<Moccasin,Rgb<255,150,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Sin<Int<10>,Int<10000>,Int<20000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<Rgb<90,0,210>,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<Rgb<108,255,6>,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<RotateColorsX<Variation,Rgb<108,255,6>>,Bump<Int<0>,Scale<TwistAngle<>,Int<2000>,Int<10000>>>>,MultiTransitionEffectL<TrConcat<TrDelay<300>,AlphaL<Rgb<0,200,0>,SwingSpeed<200>>,TrDelay<9999>,AlphaL<AudioFlickerL<Rgb<0,200,0>>,SmoothStep<Int<6000>,Int<-4000>>>,TrFade<500>>,EFFECT_STAB>,AlphaL<Mix<IsLessThan<BladeAngle<>,Int<26000>>,MultiTransitionEffectL<TrConcat<TrWipeIn<100>,Rgb<255,0,75>,TrWipeIn<100>>,EFFECT_STAB>,MultiTransitionEffectL<TrConcat<TrWipe<100>,Rgb<255,0,75>,TrWipe<100>>,EFFECT_STAB>>,Int<32768>>,BlastL<TransitionEffect<White,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>>,LocalizedClashL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<100>,EFFECT_CLASH>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,EFFECT_RETRACTION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<26000>,Int<7000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<GreenYellow,750>,TrWipeInSparkTip<GreenYellow,900>,Black>,TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,10>,Bump<Int<0>,Int<8000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Rgb<120,120,165>,15>,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,20>,Bump<Int<0>,Int<12000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
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