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Scorched Earth

Jul 6th, 2020
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  1. Name: Scorched Earth
  2. Gender:Male
  3. Age:29
  4. Race: Kirin, Tempered Rage, Kirin Horn, Nirik Fury
  5. Class: Templar (Cleric-Knight)
  6. Racial Skills:Tempered Rage: passive; A heated argument becomes literal when a Kirin gets angry. Whenever your temperament boils over in a discussion, or any situation, you transform into a Nirik, a creature of pure fire, and gain +1 to all Intimidation, Fear, or other aggressive non-skill social actions. In Combat this form triggers after you are helpless for 3 turns in a row or fall helpless immediately after recovering from a previous helpless state. This form makes your recovery roll Instant with DC3, allowing you to act immediately on success with a +2 to your other action that turn. In combat this form lasts until you recover. Outside of combat it lasts until you calm down.
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  8. Kirin Horn: passive; A kirin’s horn counts as a basic catalyst for the purposes of spellcasting only.
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  10. Nirik Fury: Instant automatic, recharge 3; You have mastered your emotions, able to bring up a berserker’s rage at will. You gain all the bonuses from Tempered Rage immediately, as well as applying +2 to your other actions this turn, but you must roll a 1d2 when you make your next action this turn. Rolling a 2 let’s your action continue unhindered, but rolling a 1 causes you to turn on your allies and attack them instead. Number each ally from 1 up to X, with X being the total number of allies nearby. Then roll a 1dX, the result being your new target. If you used a support or non-offensive skill when rolling a 1 from Nirik Fury, that action is cancelled and you make a basic attack with that action’s roll instead.
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  12. Skills: Healing Pain: passive; Whenever you suffer counterattack damage, restore 2 hits to an ally of your choice.
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  14. Slam: recharge 1; Crush an enemy with your body, dealing damage. Crits on 9+.
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  16. Protect: automatic instant, recharge 2 after effect ends; Shield a target, directing all damage they would take to you for 2 turns. Neither of you can be rendered helpless in any way during that time, but you will fall helpless after if you would have, either by damage or an effect, during Protect’s duration.
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  18. Purify: recharge 1; Bless an ally so they can pierce through any resistance and corruption. The next time they attack, they ignore all modifiers on their enemy (i.e. They do full damage, use standard DC, etc,). On Crit this blessing cleanses their soul or blade, giving them the option to remove a negative effect on themselves, or a buff on the enemy they attack.
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  20. Combat Talent:I Will Not Yield!, Recharge 3, Self. Scorched focuses his flames into himself and uses them to seal wounds and heal himself though they run the risk of damaging himself if he fails to hold control of them. On crit heals and gives him 3 bonus hits.
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  22. Non-Combat Talent: The path of a Zealot: Scorched is a rather religious pony and thus is able to easily ID and understand religious materials and converse with the more devout.
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  24. Weapon: Blade of Judgement, Great weapon
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  26. Heavy: passive; A weapon of massive size takes more strength to wield, but lands with much greater force. Skills and attacks with this weapon have a Crit Range of 9+, and a Crit Fail Range of 2-.
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  28. Cleave: weapon; Attack multiple nearby targets with a single blow. You can target any number of enemies with this skill, but each additional target over 2 increases your Critfail range by 1 (e.g. Attacking 3 targets crit fails on 3-, 5 targets crit fails on 5-. etc.,)
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  30. Gear: Concealing Mask
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  32. Cloth Wrapped heavy armor
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  34. Bedroll
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  36. Waterskin
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  38. Rations
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  40. Torch
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  42. Matches
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  44. Appearance and Bio:
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  46. Scorched's true face is something he is rather hesitant to show others but his coat appears to be a burnt looking white color with a blonde mane peeking from his attire and on the end of his tail and legs.
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  48. He is a solemn stallion at the best of times but he is not incapable of being friendly with others. He tends to keep to himself but will take the first strike in a fight only to throw it right back at his foe as he swings his massive blade at them with force. His past is something of a mystery but rumors swirl that his current path in life is very much the result of whatever lead to him putting on his mask and armor.
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