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Dec 9th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. -- Synapse Decompiler
  143. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  144. -- Edit by Chara/jone1233 =D
  145.  
  146. wait(0.2)
  147. Player = game:GetService("Players").LocalPlayer
  148. PlayerGui = Player.PlayerGui
  149. Cam = workspace.CurrentCamera
  150. Backpack = Player.Backpack
  151. Character = Player.Character
  152. Humanoid = Character.Humanoid
  153. Mouse = Player:GetMouse()
  154. RootPart = Character.HumanoidRootPart
  155. Torso = Character.Torso
  156. Head = Character.Head
  157. RightArm = Character["Right Arm"]
  158. LeftArm = Character["Left Arm"]
  159. RightLeg = Character["Right Leg"]
  160. LeftLeg = Character["Left Leg"]
  161. RootJoint = RootPart.RootJoint
  162. Neck = Torso.Neck
  163. RightShoulder = Torso["Right Shoulder"]
  164. LeftShoulder = Torso["Left Shoulder"]
  165. RightHip = Torso["Right Hip"]
  166. LeftHip = Torso["Left Hip"]
  167. local sick = Instance.new("Sound", Character)
  168. IT = Instance.new
  169. CF = CFrame.new
  170. VT = Vector3.new
  171. RAD = math.rad
  172. C3 = Color3.new
  173. UD2 = UDim2.new
  174. BRICKC = BrickColor.new
  175. ANGLES = CFrame.Angles
  176. EULER = CFrame.fromEulerAnglesXYZ
  177. COS = math.cos
  178. ACOS = math.acos
  179. SIN = math.sin
  180. ASIN = math.asin
  181. ABS = math.abs
  182. MRANDOM = math.random
  183. FLOOR = math.floor
  184. Animation_Speed = 3
  185. Frame_Speed = 0.016666666666666666
  186. local Speed = 16
  187. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  188. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  189. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  190. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  191. local DAMAGEMULTIPLIER = 1
  192. local ANIM = "Idle"
  193. local ATTACK = false
  194. local EQUIPPED = false
  195. local HOLD = false
  196. local COMBO = 1
  197. local Rooted = false
  198. local SINE = 0
  199. local KEYHOLD = false
  200. local CHANGE = 2 / Animation_Speed
  201. local WALKINGANIM = false
  202. local VALUE1 = false
  203. local VALUE2 = false
  204. local ROBLOXIDLEANIMATION = IT("Animation")
  205. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  206. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  207. local ATANIM = IT("Animation")
  208. ATANIM.Name = "Attack Animation"
  209. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  210. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  211. WEAPONGUI.Name = "Weapon GUI"
  212. script.Parent = WEAPONGUI
  213. Character.Archivable = true
  214. local SHADOW = Character:Clone()
  215. SHADOW.Parent = nil
  216. RootPart2 = SHADOW.HumanoidRootPart
  217. Torso2 = SHADOW.Torso
  218. Head2 = SHADOW.Head
  219. RightArm2 = SHADOW["Right Arm"]
  220. LeftArm2 = SHADOW["Left Arm"]
  221. RightLeg2 = SHADOW["Right Leg"]
  222. LeftLeg2 = SHADOW["Left Leg"]
  223. RootJoint2 = RootPart2.RootJoint
  224. Neck2 = Torso2.Neck
  225. RightShoulder2 = Torso2["Right Shoulder"]
  226. LeftShoulder2 = Torso2["Left Shoulder"]
  227. RightHip2 = Torso2["Right Hip"]
  228. LeftHip2 = Torso2["Left Hip"]
  229. SHADOW.PrimaryPart = RootPart2
  230. Character.Archivable = false
  231. SHADOW.Name = Player.Name .. "'s War"
  232. local Effects = IT("Folder", Character)
  233. Effects.Name = "Effects"
  234. local ANIMATOR = Humanoid.Animator
  235. local ANIMATE = Character.Animate
  236. local UNANCHOR = true
  237. local ROAR = 528589078
  238. local E = 1.32
  239. local PLAYSONG = true
  240. local REPLAY = false
  241. local Weapon = IT("Model")
  242. local FIRE1 = false
  243. local FROZ1 = false
  244. local VOID1 = false
  245. local VOI = false
  246. local SVAL = false
  247. local VALUE2 = false
  248. ArtificialHB = Instance.new("BindableEvent", script)
  249. ArtificialHB.Name = "ArtificialHB"
  250. script:WaitForChild("ArtificialHB")
  251. frame = Frame_Speed
  252. allowframeloss = false
  253. tossremainder = false
  254. lastframe = tick()
  255. script.ArtificialHB:Fire()
  256. tf = 0
  257. game:GetService("RunService").Heartbeat:connect(function(s, p)
  258. tf = 0 + s
  259. if tf >= frame then
  260. if allowframeloss then
  261. script.ArtificialHB:Fire()
  262. lastframe = tick()
  263. else
  264. for i = 1, math.floor(tf / frame) do
  265. script.ArtificialHB:Fire()
  266. end
  267. lastframe = tick()
  268. end
  269. if tossremainder then
  270. tf = 0
  271. else
  272. tf = tf - frame * math.floor(tf / frame)
  273. end
  274. end
  275. end)
  276. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  277. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  278. end
  279. function PositiveAngle(NUMBER)
  280. if NUMBER >= 0 then
  281. NUMBER = 0
  282. end
  283. return NUMBER
  284. end
  285. function NegativeAngle(NUMBER)
  286. if NUMBER <= 0 then
  287. NUMBER = 0
  288. end
  289. return NUMBER
  290. end
  291. function Swait(NUMBER)
  292. if NUMBER == 0 or NUMBER == nil then
  293. ArtificialHB.Event:wait()
  294. else
  295. for i = 1, NUMBER do
  296. ArtificialHB.Event:wait()
  297. end
  298. end
  299. end
  300. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  301. local NEWMESH = IT(MESH)
  302. if MESH == "SpecialMesh" then
  303. NEWMESH.MeshType = MESHTYPE
  304. if MESHID ~= "nil" and MESHID ~= "" then
  305. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  306. end
  307. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  308. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  309. end
  310. end
  311. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  312. NEWMESH.Scale = SCALE
  313. NEWMESH.Parent = PARENT
  314. return NEWMESH
  315. end
  316.  
  317.  
  318.  
  319.  
  320. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  321. local NEWPART = IT("Part")
  322. NEWPART.formFactor = FORMFACTOR
  323. NEWPART.Reflectance = REFLECTANCE
  324. NEWPART.Transparency = TRANSPARENCY
  325. NEWPART.CanCollide = false
  326. NEWPART.Locked = true
  327. NEWPART.Anchored = true
  328. if ANCHOR == false then
  329. NEWPART.Anchored = false
  330. end
  331. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  332. NEWPART.Name = NAME
  333. NEWPART.Size = SIZE
  334. NEWPART.Position = Torso.Position
  335. NEWPART.Material = MATERIAL
  336. NEWPART:BreakJoints()
  337. NEWPART.Parent = PARENT
  338. return NEWPART
  339. end
  340. local weldBetween = function(a, b)
  341. local weldd = Instance.new("ManualWeld")
  342. weldd.Part0 = a
  343. weldd.Part1 = b
  344. weldd.C0 = CFrame.new()
  345. weldd.C1 = b.CFrame:inverse() * a.CFrame
  346. weldd.Parent = a
  347. return weldd
  348. end
  349. function QuaternionFromCFrame(cf)
  350. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  351. local trace = m00 + m11 + m22
  352. if trace > 0 then
  353. local s = math.sqrt(1 + trace)
  354. local recip = 0.5 / s
  355. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  356. else
  357. local i = 0
  358. if m00 < m11 then
  359. i = 1
  360. end
  361. if m22 > (i == 0 and m00 or m11) then
  362. i = 2
  363. end
  364. if i == 0 then
  365. local s = math.sqrt(m00 - m11 - m22 + 1)
  366. local recip = 0.5 / s
  367. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  368. elseif i == 1 then
  369. local s = math.sqrt(m11 - m22 - m00 + 1)
  370. local recip = 0.5 / s
  371. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  372. elseif i == 2 then
  373. local s = math.sqrt(m22 - m00 - m11 + 1)
  374. local recip = 0.5 / s
  375. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  376. end
  377. end
  378. end
  379. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  380. local xs, ys, zs = x + x, y + y, z + z
  381. local wx, wy, wz = w * xs, w * ys, w * zs
  382. local xx = x * xs
  383. local xy = x * ys
  384. local xz = x * zs
  385. local yy = y * ys
  386. local yz = y * zs
  387. local zz = z * zs
  388. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  389. end
  390. function QuaternionSlerp(a, b, t)
  391. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  392. local startInterp, finishInterp
  393. if cosTheta >= 1.0E-4 then
  394. if 1 - cosTheta > 1.0E-4 then
  395. local theta = ACOS(cosTheta)
  396. local invSinTheta = 1 / SIN(theta)
  397. startInterp = SIN((1 - t) * theta) * invSinTheta
  398. finishInterp = SIN(t * theta) * invSinTheta
  399. else
  400. startInterp = 1 - t
  401. finishInterp = t
  402. end
  403. elseif 1 + cosTheta > 1.0E-4 then
  404. local theta = ACOS(-cosTheta)
  405. local invSinTheta = 1 / SIN(theta)
  406. startInterp = SIN((t - 1) * theta) * invSinTheta
  407. finishInterp = SIN(t * theta) * invSinTheta
  408. else
  409. startInterp = t - 1
  410. finishInterp = t
  411. end
  412. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  413. end
  414. function Clerp(a, b, t)
  415. local qa = {
  416. QuaternionFromCFrame(a)
  417. }
  418. local qb = {
  419. QuaternionFromCFrame(b)
  420. }
  421. local ax, ay, az = a.x, a.y, a.z
  422. local bx, by, bz = b.x, b.y, b.z
  423. local _t = 1 - t
  424. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  425. end
  426. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  427. local frame = IT("Frame")
  428. frame.BackgroundTransparency = TRANSPARENCY
  429. frame.BorderSizePixel = BORDERSIZEPIXEL
  430. frame.Position = POSITION
  431. frame.Size = SIZE
  432. frame.BackgroundColor3 = COLOR
  433. frame.BorderColor3 = BORDERCOLOR
  434. frame.Name = NAME
  435. frame.Parent = PARENT
  436. return frame
  437. end
  438. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  439. local label = IT("TextLabel")
  440. label.BackgroundTransparency = 1
  441. label.Size = UD2(1, 0, 1, 0)
  442. label.Position = UD2(0, 0, 0, 0)
  443. label.TextColor3 = TEXTCOLOR
  444. label.TextStrokeTransparency = STROKETRANSPARENCY
  445. label.TextTransparency = TRANSPARENCY
  446. label.FontSize = TEXTFONTSIZE
  447. label.Font = TEXTFONT
  448. label.BorderSizePixel = BORDERSIZEPIXEL
  449. label.TextScaled = false
  450. label.Text = TEXT
  451. label.Name = NAME
  452. label.Parent = PARENT
  453. return label
  454. end
  455. function NoOutlines(PART)
  456. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  457. end
  458. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  459. local NEWWELD = IT(TYPE)
  460. NEWWELD.Part0 = PART0
  461. NEWWELD.Part1 = PART1
  462. NEWWELD.C0 = C0
  463. NEWWELD.C1 = C1
  464. NEWWELD.Parent = PARENT
  465. return NEWWELD
  466. end
  467. local S = IT("Sound")
  468. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  469. local NEWSOUND
  470. coroutine.resume(coroutine.create(function()
  471. NEWSOUND = S:Clone()
  472. NEWSOUND.EmitterSize = VOLUME * 5
  473. NEWSOUND.Parent = PARENT
  474. NEWSOUND.Volume = VOLUME
  475. NEWSOUND.Pitch = PITCH
  476. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  477. NEWSOUND:play()
  478. if DOESLOOP == true then
  479. NEWSOUND.Looped = true
  480. else
  481. repeat
  482. wait(1)
  483. until NEWSOUND.Playing == false
  484. NEWSOUND:remove()
  485. end
  486. end))
  487. return NEWSOUND
  488. end
  489. function CFrameFromTopBack(at, top, back)
  490. local right = top:Cross(back)
  491. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  492. end
  493. function WACKYEFFECT(Table)
  494. local TYPE = Table.EffectType or "Sphere"
  495. local SIZE = Table.Size or VT(1, 1, 1)
  496. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  497. local TRANSPARENCY = Table.Transparency or 0
  498. local ENDTRANSPARENCY = Table.Transparency2 or 1
  499. local CFRAME = Table.CFrame or Torso.CFrame
  500. local MOVEDIRECTION = Table.MoveToPos or nil
  501. local ROTATION1 = Table.RotationX or 0
  502. local ROTATION2 = Table.RotationY or 0
  503. local ROTATION3 = Table.RotationZ or 0
  504. local MATERIAL = Table.Material or "Neon"
  505. local COLOR = Table.Color or C3(0, 0, 0)
  506. local TIME = Table.Time or 45
  507. local SOUNDID = Table.SoundID or nil
  508. local SOUNDPITCH = Table.SoundPitch or nil
  509. local SOUNDVOLUME = Table.SoundVolume or nil
  510. coroutine.resume(coroutine.create(function()
  511. local PLAYSSOUND = false
  512. local SOUND
  513. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  514. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  515. PLAYSSOUND = true
  516. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  517. end
  518. EFFECT.Color = COLOR
  519. local MSH
  520. if TYPE == "Sphere" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  522. elseif TYPE == "Block" or TYPE == "Box" then
  523. MSH = IT("BlockMesh", EFFECT)
  524. MSH.Scale = SIZE
  525. elseif TYPE == "Wave" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  527. elseif TYPE == "Ring" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  529. elseif TYPE == "Slash" then
  530. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  531. elseif TYPE == "Round Slash" then
  532. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  533. elseif TYPE == "Swirl" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  535. elseif TYPE == "Skull" then
  536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  537. elseif TYPE == "Crystal" then
  538. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  539. end
  540. if MSH ~= nil then
  541. local MOVESPEED
  542. if MOVEDIRECTION ~= nil then
  543. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  544. end
  545. local GROWTH = SIZE - ENDSIZE
  546. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  547. if TYPE == "Block" then
  548. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  549. else
  550. EFFECT.CFrame = CFRAME
  551. end
  552. for LOOP = 1, TIME + 1 do
  553. Swait()
  554. MSH.Scale = MSH.Scale - GROWTH / TIME
  555. if TYPE == "Wave" then
  556. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  557. end
  558. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  559. if TYPE == "Block" then
  560. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  561. else
  562. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  563. end
  564. if MOVEDIRECTION ~= nil then
  565. local ORI = EFFECT.Orientation
  566. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  567. EFFECT.Orientation = ORI
  568. end
  569. end
  570. if PLAYSSOUND == false then
  571. EFFECT:remove()
  572. else
  573. repeat
  574. Swait()
  575. until SOUND.Playing == false
  576. EFFECT:remove()
  577. end
  578. elseif PLAYSSOUND == false then
  579. EFFECT:remove()
  580. else
  581. repeat
  582. Swait()
  583. until SOUND.Playing == false
  584. EFFECT:remove()
  585. end
  586. end))
  587. end
  588. function MakeForm(PART, TYPE)
  589. if TYPE == "Cyl" then
  590. local MSH = IT("CylinderMesh", PART)
  591. elseif TYPE == "Ball" then
  592. local MSH = IT("SpecialMesh", PART)
  593. MSH.MeshType = "Sphere"
  594. elseif TYPE == "Wedge" then
  595. local MSH = IT("SpecialMesh", PART)
  596. MSH.MeshType = "Wedge"
  597. end
  598. end
  599. Debris = game:GetService("Debris")
  600. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  601. local DIRECTION = CF(StartPos, EndPos).lookVector
  602. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  603. end
  604. function GetRoot(MODEL, ROOT)
  605. if ROOT == true then
  606. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  607. else
  608. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  609. end
  610. end
  611. function FacialShadow()
  612. local SHADOWS = {}
  613. for i = 1, 16 do
  614. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Really red", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  615. FACE.Color = C3(0, 0, 0)
  616. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  617. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  618. table.insert(SHADOWS, FACE)
  619. end
  620. local function UNDO()
  621. for i = 1, #SHADOWS do
  622. SHADOWS[i]:remove()
  623. end
  624. end
  625. return UNDO
  626. end
  627. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  628. if FLOOR ~= nil then
  629. for i = 1, AMOUNT do
  630. do
  631. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Really red", "Debree", BLOCKSIZE, false)
  632. DEBREE.Material = FLOOR.Material
  633. DEBREE.Color = FLOOR.Color
  634. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  635. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  636. coroutine.resume(coroutine.create(function()
  637. Swait(15)
  638. DEBREE.Parent = workspace
  639. DEBREE.CanCollide = true
  640. Debris:AddItem(DEBREE, SWAIT)
  641. end))
  642. end
  643. end
  644. end
  645. end
  646. local SIZE = 2
  647. RootPart2.Size = RootPart.Size * SIZE
  648. Torso2.Size = Torso.Size * SIZE
  649. RightArm2.Size = RightArm.Size * SIZE
  650. RightLeg2.Size = RightLeg.Size * SIZE
  651. LeftArm2.Size = LeftArm.Size * SIZE
  652. LeftLeg2.Size = LeftLeg.Size * SIZE
  653. RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  654. RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  655. Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  656. Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  657. RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  658. LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  659. RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  660. LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  661. RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  662. LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  663. Head2.Size = VT(1, 1, 1) * SIZE
  664. RootJoint2.Parent = RootPart
  665. Neck2.Parent = Torso
  666. RightShoulder2.Parent = Torso
  667. LeftShoulder2.Parent = Torso
  668. RightHip2.Parent = Torso
  669. LeftHip2.Parent = Torso
  670. local SKILLTEXTCOLOR = C3(255, 0, 0)
  671. local SKILLFONT = "Fantasy"
  672. local SKILLTEXTSIZE = 6
  673. local ATTACKS = {
  674. "Z-Teror Punch",
  675. "E-Void Impact",
  676. "R-Uppercut",
  677. "X-Void's TERROR",
  678. "C-Void's Wave",
  679. "V-Void's strike",
  680. "B-Void's Fall",
  681. "N-Void's erROr",
  682. "M-Void's Strike",
  683. "F-False TERROR",
  684. "G-Void's Storm",
  685. "H-Void's Cold",
  686. "J-Gaster's Spy",
  687. "K-Gaster's Help"
  688. }
  689. local GUIS = {}
  690. for i = 1, #ATTACKS do
  691. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  692. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  693. SKILLTEXT.TextXAlignment = "Left"
  694. table.insert(GUIS, SKILLTEXT)
  695. end
  696. function ApplyDamage(Humanoid, Damage)
  697. Damage = Damage * DAMAGEMULTIPLIER
  698. if Humanoid.Health < 2000 then
  699. if Humanoid.Health - Damage > 0 then
  700. Humanoid.Health = Humanoid.Health - Damage
  701. else
  702. Humanoid.Parent:BreakJoints()
  703. end
  704. else
  705. Humanoid.Parent:BreakJoints()
  706. end
  707. end
  708.  
  709. New = function(Object, Parent, Name, Data)
  710. local Object = Instance.new(Object)
  711. for Index, Value in pairs(Data or {}) do
  712. Object[Index] = Value
  713. end
  714. Object.Parent = Parent
  715. Object.Name = Name
  716. return Object
  717. end
  718.  
  719. local LASTPART = Head
  720. for i = 1, 20 do
  721. local MATH = (1-(i/25))
  722. if LASTPART == Head then
  723. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false)
  724. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  725. LASTPART = Horn
  726. Horn.Color = C3((i*3-3)/150,0,0)
  727. else
  728. local Aura = Instance.new('ParticleEmitter')
  729. Aura.Name = "Aura"
  730. Aura.Texture = "rbxassetid://242997264"
  731. Aura.Parent = Horn
  732. Aura.LightEmission = 0.8
  733. Aura.Transparency = NumberSequence.new(0,0.6,1)
  734. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  735. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  736. Aura.LockedToPart = true
  737. Aura.Lifetime = NumberRange.new(2)
  738. Aura.Rate = 25
  739. Aura.Speed = NumberRange.new(0.1)
  740. Aura.EmissionDirection = "Top"
  741. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false)
  742. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  743. LASTPART = Horn
  744. Horn.Color = C3((i*3-3)/150,0,0)
  745. local Aura = Instance.new('ParticleEmitter')
  746. Aura.Name = "Aura"
  747. Aura.Texture = "rbxassetid://242997264"
  748. Aura.Parent = Horn
  749. Aura.LightEmission = 0.8
  750. Aura.Transparency = NumberSequence.new(0,0.6,1)
  751. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  752. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  753. Aura.LockedToPart = true
  754. Aura.Lifetime = NumberRange.new(2)
  755. Aura.Rate = 25
  756. Aura.Speed = NumberRange.new(0.1)
  757. Aura.EmissionDirection = "Top"
  758. end
  759. end
  760. local LASTPART = Head
  761. for i = 1, 20 do
  762. local MATH = (1-(i/25))
  763. if LASTPART == Head then
  764. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false)
  765. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  766. LASTPART = Horn
  767. Horn.Color = C3((i*3-3)/0,0,150)
  768. local Aura = Instance.new('ParticleEmitter')
  769. Aura.Name = "Aura"
  770. Aura.Texture = "rbxassetid://242997264"
  771. Aura.Parent = Horn
  772. Aura.LightEmission = 0.8
  773. Aura.Transparency = NumberSequence.new(0,0.6,1)
  774. Aura.Color = ColorSequence.new(Color3.new(0,0,150),Color3.new(0/0,0,150))
  775. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  776. Aura.LockedToPart = true
  777. Aura.Lifetime = NumberRange.new(2)
  778. Aura.Rate = 25
  779. Aura.Speed = NumberRange.new(0.1)
  780. Aura.EmissionDirection = "Top"
  781. else
  782. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.37,0.25*MATH),false)
  783. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  784. LASTPART = Horn
  785. Horn.Color = C3((i*3-3)/0,0,150)
  786. local Aura = Instance.new('ParticleEmitter')
  787. Aura.Name = "Aura"
  788. Aura.Texture = "rbxassetid://242997264"
  789. Aura.Parent = Horn
  790. Aura.LightEmission = 0.8
  791. Aura.Transparency = NumberSequence.new(0,0.6,1)
  792. Aura.Color = ColorSequence.new(Color3.new(0,0,150),Color3.new(0/0,0,150))
  793. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  794. Aura.LockedToPart = true
  795. Aura.Lifetime = NumberRange.new(2)
  796. Aura.Rate = 25
  797. Aura.Speed = NumberRange.new(0.1)
  798. Aura.EmissionDirection = "Top"
  799. end
  800. end
  801.  
  802.  
  803. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  804. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  805. MakeForm(Part,"Wedge")
  806.  
  807. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  808. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  809. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  810. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  811. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  812. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  813. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  814. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  815. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  816. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  817.  
  818. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  819. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  820. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  821. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  822. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  823. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  824. MakeForm(Part,"Wedge")
  825.  
  826. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  827. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  828. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  829. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  830.  
  831. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  832. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  833. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  834. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  835. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  836. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  837. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  838. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  839. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  840. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  841. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  842. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  843. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  844. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  845. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  846. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  847.  
  848. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  849. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  850.  
  851.  
  852.  
  853.  
  854. local BasePart = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(1.01,0.3,1.01),false)
  855. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  856.  
  857. for i = 1, 3 do
  858. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.2,1.02,0.2),false)
  859. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  860. MakeForm(Part,"Cyl")
  861. end
  862. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false)
  863. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  864. MakeForm(Part,"Wedge")
  865. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false)
  866. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  867. MakeForm(Part,"Wedge")
  868. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  869. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  870. MakeForm(Part,"Wedge")
  871. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  872. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  873. MakeForm(Part,"Wedge")
  874.  
  875. BODY = {}
  876. for _, c in pairs(Character:GetDescendants()) do
  877. if c:IsA("BasePart") then
  878. table.insert(BODY, {
  879. c,
  880. c.Parent,
  881. c.Material,
  882. c.Color
  883. })
  884. elseif c:IsA("JointInstance") then
  885. table.insert(BODY, {
  886. c,
  887. c.Parent,
  888. nil,
  889. nil
  890. })
  891. end
  892. end
  893. for _, c in pairs(Weapon:GetChildren()) do
  894. if c.ClassName == "Part" then
  895. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  896. end
  897. end
  898. for _, c in pairs(Character:GetDescendants()) do
  899. if c:IsA("BasePart") then
  900. table.insert(BODY, {
  901. c,
  902. c.Parent,
  903. c.Material,
  904. c.Color
  905. })
  906. elseif c:IsA("JointInstance") then
  907. table.insert(BODY, {
  908. c,
  909. c.Parent,
  910. nil,
  911. nil
  912. })
  913. end
  914. end
  915. for e = 1, #BODY do
  916. if BODY[e] ~= nil then
  917. do
  918. local STUFF = BODY[e]
  919. local PART = STUFF[1]
  920. local PARENT = STUFF[2]
  921. local MATERIAL = STUFF[3]
  922. local COLOR = STUFF[4]
  923. PART.AncestryChanged:Connect(function()
  924. if PART.ClassName == "Part" then
  925. PART.Material = MATERIAL
  926. PART.Color = COLOR
  927. end
  928. PART.Parent = PARENT
  929. end)
  930. end
  931. end
  932. end
  933. function refit()
  934. Weapon.Parent = Character
  935. Character.Parent = workspace
  936. for e = 1, #BODY do
  937. if BODY[e] ~= nil then
  938. local STUFF = BODY[e]
  939. local PART = STUFF[1]
  940. local PARENT = STUFF[2]
  941. local MATERIAL = STUFF[3]
  942. local COLOR = STUFF[4]
  943. if PART.Parent ~= PARENT then
  944. Humanoid:remove()
  945. if PART.ClassName == "Part" then
  946. PART.Material = MATERIAL
  947. PART.Color = COLOR
  948. end
  949. PART.Parent = PARENT
  950. Humanoid = IT("Humanoid", Character)
  951. end
  952. end
  953. end
  954. end
  955.  
  956. function Kill(Char)
  957. local NewCharacter = IT("Model",Effects)
  958. NewCharacter.Name = "Ow im ded ;-;"
  959. for _, c in pairs(Char:GetDescendants()) do
  960. if c:IsA("BasePart") and c.Transparency == 0 then
  961. if c.Parent == Char then
  962. getbloody(c,5)
  963. end
  964. c:BreakJoints()
  965. c.Material = "Glass"
  966. c.Color = C3(0.5,0,0)
  967. c.CanCollide = true
  968. c.Transparency = 0.3
  969. if c:FindFirstChildOfClass("SpecialMesh") then
  970. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  971. end
  972. if c.Name == "Head" then
  973. c:ClearAllChildren()
  974. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  975. end
  976. if c.ClassName == "MeshPart" then
  977. c.TextureID = ""
  978. end
  979. if c:FindFirstChildOfClass("BodyPosition") then
  980. c:FindFirstChildOfClass("BodyPosition"):remove()
  981. end
  982. if c:FindFirstChildOfClass("ParticleEmitter") then
  983. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  984. end
  985. c.Parent = NewCharacter
  986. c.Name = "DeadPart"
  987. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  988. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  989. end
  990. end
  991. Char:remove()
  992. Debris:AddItem(NewCharacter,5)
  993. end
  994.  
  995. function killnearest(position,range,maxstrength,direction)
  996. for i,v in ipairs(workspace:GetChildren()) do
  997. local body = v:GetChildren()
  998. for part = 1, #body do
  999. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1000. if(body[part].Position - position).Magnitude < range then
  1001. if v.ClassName == "Model" then
  1002. --v:BreakJoints()
  1003. end
  1004. local POS = position
  1005. coroutine.resume(coroutine.create(function()
  1006. body[part].Anchored = true
  1007. body[part].Parent = Effects
  1008. body[part].CanCollide = true
  1009. local SIZE = body[part].Size
  1010. body[part].Material = "Neon"
  1011. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1012. for i = 1, 75 do
  1013. Swait()
  1014. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1015. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1016. end
  1017. coroutine.resume(coroutine.create(function()
  1018. while true do
  1019. Swait()
  1020. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1021. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1022. end
  1023. end))
  1024. body[part].Anchored = false
  1025. body[part].Velocity = direction.lookVector*maxstrength
  1026. end))
  1027. end
  1028. end
  1029. end
  1030. if v.ClassName == "Part" then
  1031. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1032. local POS = position
  1033. coroutine.resume(coroutine.create(function()
  1034. v.Anchored = true
  1035. v.Parent = Effects
  1036. local SIZE = v.Size
  1037. v.Material = "Neon"
  1038. CreateSound("0", v, 2, MRANDOM(7, 12) / 10)
  1039. for i = 1, 75 do
  1040. Swait()
  1041. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1042. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1043. end
  1044. coroutine.resume(coroutine.create(function()
  1045. while true do
  1046. Swait()
  1047. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1048. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1049. end
  1050. end))
  1051. v.Anchored = false
  1052. v.Velocity = direction.lookVector*maxstrength
  1053. end))
  1054. end
  1055. end
  1056. end
  1057. end
  1058.  
  1059.  
  1060. function Banish(Foe)
  1061. if Foe then
  1062. coroutine.resume(coroutine.create(function()
  1063. --if game.Players:FindFirstChild(Foe.Name) then
  1064. table.insert(TOBANISH,Foe.Name)
  1065. printbye(Foe.Name)
  1066. --end
  1067. Foe.Archivable = true
  1068. local CLONE = Foe:Clone()
  1069. Foe:Destroy()
  1070. CLONE.Parent = Effects
  1071. CLONE:BreakJoints()
  1072. local MATERIALS = {"Glass","Neon"}
  1073. for _, c in pairs(CLONE:GetDescendants()) do
  1074. if c:IsA("BasePart") then
  1075. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1076. CreateSound(340722848, c, 10, 1, false)
  1077. end
  1078. c.Anchored = true
  1079. c.Transparency = c.Transparency + 0.2
  1080. c.Material = MATERIALS[MRANDOM(1,2)]
  1081. c.Color = C3(1,0,0)
  1082. if c.ClassName == "MeshPart" then
  1083. c.TextureID = ""
  1084. end
  1085. if c:FindFirstChildOfClass("SpecialMesh") then
  1086. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1087. end
  1088. if c:FindFirstChildOfClass("Decal") then
  1089. c:FindFirstChildOfClass("Decal"):remove()
  1090. end
  1091. c.Name = "Banished"
  1092. c.CanCollide = false
  1093. else
  1094. c:remove()
  1095. end
  1096. end
  1097. local A = false
  1098. for i = 1, 35 do
  1099. if A == false then
  1100. A = true
  1101. elseif A == true then
  1102. A = false
  1103. end
  1104. for _, c in pairs(CLONE:GetDescendants()) do
  1105. if c:IsA("BasePart") then
  1106. c.Anchored = true
  1107. c.Material = MATERIALS[MRANDOM(1,2)]
  1108. c.Transparency = c.Transparency + 0.8/35
  1109. if A == false then
  1110. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1111. elseif A == true then
  1112. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1113. end
  1114. end
  1115. end
  1116. Swait()
  1117. end
  1118. CLONE:remove()
  1119. end))
  1120. end
  1121. end
  1122.  
  1123. Humanoid.DisplayDistanceType = "None"
  1124. local naeeym2 = IT("BillboardGui",Character)
  1125. naeeym2.AlwaysOnTop = true
  1126. naeeym2.Size = UDim2.new(5,35,2,15)
  1127. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1128. naeeym2.MaxDistance = 75
  1129. naeeym2.Adornee = Character.Head
  1130. naeeym2.Name = "Name"
  1131. local tecks2 = IT("TextLabel",naeeym2)
  1132. tecks2.BackgroundTransparency = 1
  1133. tecks2.TextScaled = true
  1134. tecks2.BorderSizePixel = 0
  1135. tecks2.Text = "Gaster's Revenge"
  1136. tecks2.Font = "Fantasy"
  1137. tecks2.TextSize = 30
  1138. tecks2.TextStrokeTransparency = 0
  1139. tecks2.TextColor3 = C3(0,0,0)
  1140. tecks2.TextStrokeColor3 = C3(200/255, 0/255, 0/255)
  1141. tecks2.Size = UDim2.new(1,0,0.5,0)
  1142. tecks2.Parent = naeeym2
  1143. local top = Instance.new("Shirt")
  1144. top.ShirtTemplate = "rbxassetid://1266598324"
  1145. top.Parent = Character
  1146. top.Name = "Cloth"
  1147. local bottom = Instance.new("Pants")
  1148. bottom.PantsTemplate = "rbxassetid://1255927712"
  1149. bottom.Parent = Character
  1150. bottom.Name = "Cloth"
  1151.  
  1152. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1153. local CHILDREN = workspace:GetDescendants()
  1154. for index, CHILD in pairs(CHILDREN) do
  1155. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1156. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1157. if HUM then
  1158. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1159. if TORSO then
  1160. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1161. if BRUTAL == true then
  1162. Kill(CHILD)
  1163. else
  1164. CHILD:BreakJoints()
  1165. end
  1166. end
  1167. end
  1168. end
  1169. end
  1170. end
  1171. end
  1172.  
  1173.  
  1174. for i = 1, 15 do
  1175. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  1176. FACE.Color = C3(0,0,0)
  1177. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1178. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  1179. end
  1180.  
  1181. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1182. PRT.Color = C3(0,0,0)
  1183. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1184. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1185.  
  1186. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1187. PRT.Color = C3(100,0,0)
  1188. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1189. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1190.  
  1191.  
  1192. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1193. local Eye = CreatePart(3, Character, "Neon", 0, 0, "White", "Eye", VT(0.1,1,1)/2,false)
  1194. MakeForm(Eye,"Ball")
  1195. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1196.  
  1197. function Intro()
  1198. EQUIPPED = true
  1199. ATTACK = true
  1200. Rooted = true
  1201. if Rooted == false then
  1202. Disable_Jump = false
  1203. Humanoid.WalkSpeed = Speed
  1204. elseif Rooted == true then
  1205. Disable_Jump = true
  1206. Humanoid.WalkSpeed = 0
  1207. end
  1208. coroutine.resume(coroutine.create(function()
  1209. repeat
  1210. Swait()
  1211. RootPart2.Anchored = true
  1212. for _, c in pairs(SHADOW:GetChildren()) do
  1213. if c:IsA("Part") then
  1214. c.Color = C3(0, 0, 0)
  1215. if c ~= RootPart2 then
  1216. c.Transparency = E + 0.15 * SIN(SINE / 12)
  1217. end
  1218. if c:FindFirstChildOfClass("Decal") then
  1219. c:ClearAllChildren()
  1220. end
  1221. c.CanCollide = false
  1222. c.Material = "Neon"
  1223. else
  1224. c:remove()
  1225. end
  1226. end
  1227. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. until ATTACK == false
  1234. end))
  1235. wait(1)
  1236. SHADOW.Parent = Character
  1237. SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5))
  1238. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1239. for i = 1, 250 do
  1240. Swait()
  1241. E = E - 0.0032
  1242. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  1243. local TIMER = MRANDOM(20, 80)
  1244. WACKYEFFECT({
  1245. Time = TIMER,
  1246. EffectType = "Sphere",
  1247. Size = VT(1, 1, 1),
  1248. Size2 = VT(0, 45, 0),
  1249. Transparency = 0,
  1250. Transparency2 = 0,
  1251. CFrame = AREA,
  1252. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  1253. RotationX = 0,
  1254. RotationY = 0,
  1255. RotationZ = 0,
  1256. Material = "Neon",
  1257. Color = C3(0, 0, 0),
  1258. SoundID = nil,
  1259. SoundPitch = 0.8,
  1260. SoundVolume = 5
  1261. })
  1262. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01)
  1263. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1266. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1267. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. end
  1270. for i = 0, 0.6, 0.1 / Animation_Speed do
  1271. Swait()
  1272. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1273. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1276. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1277. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. end
  1280. CreateSound(ROAR, Head2, 10, 1, false)
  1281. for i = 0, 4, 0.1 / Animation_Speed do
  1282. Swait()
  1283. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1284. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1287. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1288. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. end
  1291. ATTACK = false
  1292. Rooted = false
  1293. end
  1294. function Roar(TABLE)
  1295. ATTACK = true
  1296. Rooted = true
  1297. local E = false
  1298. coroutine.resume(coroutine.create(function()
  1299. repeat
  1300. Swait()
  1301. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1)
  1302. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1308. until E == true
  1309. end))
  1310. for i = 0, 1, 0.1 / Animation_Speed do
  1311. Swait()
  1312. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1315. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1316. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. end
  1319. CreateSound(ROAR, Effects, 4, 1, false)
  1320. if TABLE then
  1321. for E = 1, #TABLE do
  1322. if TABLE[E]:FindFirstChildOfClass("Humanoid") then
  1323. local ROOT = GetRoot(TABLE[E], true)
  1324. if ROOT then
  1325. ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
  1326. local bv = Instance.new("BodyVelocity")
  1327. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1328. bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150
  1329. bv.Parent = ROOT
  1330. Debris:AddItem(bv, 0.05)
  1331. end
  1332. end
  1333. end
  1334. end
  1335. for i = 0, 6, 0.1 / Animation_Speed do
  1336. Swait()
  1337. local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  1338. if HITFLOOR then
  1339. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60)
  1340. end
  1341. WACKYEFFECT({
  1342. EffectType = "Wave",
  1343. Size = VT(20, 1, 20),
  1344. Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)),
  1345. Transparency = 0.9,
  1346. Transparency2 = 1,
  1347. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1348. MoveToPos = nil,
  1349. RotationX = 0,
  1350. RotationY = 5,
  1351. RotationZ = 0,
  1352. Material = "Neon",
  1353. Color = C3(0, 0, 0),
  1354. SoundID = nil,
  1355. SoundPitch = nil,
  1356. SoundVolume = nil
  1357. })
  1358. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed)
  1360. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1361. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1362. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. end
  1365. E = true
  1366. if TABLE then
  1367. CreateSound(1535995263, Head, 10, 1, false)
  1368. for i = 0, 2.2, 0.1 / Animation_Speed do
  1369. Swait()
  1370. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1371. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1372. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1373. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1374. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1375. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1376. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1377. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1383. end
  1384. end
  1385. ATTACK = false
  1386. Rooted = false
  1387. end
  1388. function Punch()
  1389. ATTACK = true
  1390. Rooted = false
  1391. local HITS = {}
  1392. Speed = 5
  1393. for i = 0, 1, 0.1 / Animation_Speed do
  1394. Swait()
  1395. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1396. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1397. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1398. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1399. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1400. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1401. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1402. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. end
  1409. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1410. for i = 0, 0.3, 0.1 / Animation_Speed do
  1411. Swait()
  1412. WACKYEFFECT({
  1413. EffectType = "Box",
  1414. Size = RightArm2.Size,
  1415. Size2 = RightArm2.Size,
  1416. Transparency = RightArm2.Transparency,
  1417. Transparency2 = 1,
  1418. CFrame = RightArm2.CFrame,
  1419. MoveToPos = nil,
  1420. RotationX = 0,
  1421. RotationY = 0,
  1422. RotationZ = 0,
  1423. Material = "Neon",
  1424. Color = C3(0, 0, 0),
  1425. SoundID = nil,
  1426. SoundPitch = nil,
  1427. SoundVolume = nil
  1428. })
  1429. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1430. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1431. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1432. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1433. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1434. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1435. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1436. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. end
  1443. for index, CHILD in pairs(workspace:GetDescendants()) do
  1444. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1445. do
  1446. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1447. if HUM then
  1448. do
  1449. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1450. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  1451. table.insert(HITS, CHILD)
  1452. coroutine.resume(coroutine.create(function()
  1453. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  1454. TORSO.Anchored = true
  1455. local POS = TORSO.CFrame
  1456. for i = 1, 35 do
  1457. Swait()
  1458. ApplyDamage(HUM, MRANDOM(1, 1))
  1459. TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10)
  1460. end
  1461. TORSO.Anchored = false
  1462. end))
  1463. end
  1464. end
  1465. end
  1466. end
  1467. end
  1468. end
  1469. for i = 0, 0.2, 0.1 / Animation_Speed do
  1470. Swait()
  1471. WACKYEFFECT({
  1472. EffectType = "Box",
  1473. Size = RightArm2.Size,
  1474. Size2 = RightArm2.Size,
  1475. Transparency = RightArm2.Transparency,
  1476. Transparency2 = 1,
  1477. CFrame = RightArm2.CFrame,
  1478. MoveToPos = nil,
  1479. RotationX = 0,
  1480. RotationY = 0,
  1481. RotationZ = 0,
  1482. Material = "Neon",
  1483. Color = C3(0, 0, 0),
  1484. SoundID = nil,
  1485. SoundPitch = nil,
  1486. SoundVolume = nil
  1487. })
  1488. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1489. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1490. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1491. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1492. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1493. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1494. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1495. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. end
  1502. if #HITS > 0 then
  1503. for i = 0, 0.5, 0.1 / Animation_Speed do
  1504. Swait()
  1505. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1506. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1507. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1508. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1510. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1511. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1512. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. end
  1519. Roar(HITS)
  1520. end
  1521. Speed = 16
  1522. ATTACK = false
  1523. Rooted = false
  1524. end
  1525. function Throw()
  1526. ATTACK = true
  1527. Rooted = false
  1528. local DEBREE = {}
  1529. for i = 0, 1, 0.1 / Animation_Speed do
  1530. Swait()
  1531. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2)
  1532. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1533. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1534. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1535. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1536. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1537. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1538. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. end
  1545. local CFRAME = RootPart2.CFrame * CF(0, 50, 0)
  1546. Humanoid.PlatformStand = true
  1547. UNANCHOR = false
  1548. for i = 0, 1, 0.1 / Animation_Speed do
  1549. Swait()
  1550. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1551. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1552. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1553. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1554. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1555. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1556. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1557. RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2)
  1558. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. end
  1565. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1566. for i = 0, 0.4, 0.1 / Animation_Speed do
  1567. Swait()
  1568. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1569. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1570. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1571. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1572. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1573. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1574. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1575. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. end
  1582. local IMPACT = false
  1583. WELD:remove()
  1584. RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p)
  1585. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1586. for i = 0, 0.4, 0.1 / Animation_Speed do
  1587. Swait()
  1588. WACKYEFFECT({
  1589. EffectType = "Box",
  1590. Size = RightArm2.Size,
  1591. Size2 = RightArm2.Size,
  1592. Transparency = RightArm2.Transparency,
  1593. Transparency2 = 1,
  1594. CFrame = RightArm2.CFrame,
  1595. MoveToPos = nil,
  1596. RotationX = 0,
  1597. RotationY = 0,
  1598. RotationZ = 0,
  1599. Material = "Neon",
  1600. Color = C3(0, 0, 0),
  1601. SoundID = nil,
  1602. SoundPitch = nil,
  1603. SoundVolume = nil
  1604. })
  1605. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1606. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1607. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1608. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1609. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1610. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1611. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1612. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. end
  1619. coroutine.resume(coroutine.create(function()
  1620. repeat
  1621. Swait()
  1622. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1623. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1624. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1625. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1626. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1627. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1628. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. until IMPACT == true or ATTACK == false
  1635. end))
  1636. local FLOOR
  1637. for i = 1, 80 do
  1638. Swait()
  1639. local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
  1640. if HIT then
  1641. FLOOR = HIT
  1642. IMPACT = true
  1643. local ORI = VT(0, RootPart.Orientation.Y, 0)
  1644. RootPart.CFrame = CF(POS + VT(0, 3.5, 0))
  1645. RootPart.Orientation = ORI
  1646. RootJoint.Parent = RootPart
  1647. break
  1648. else
  1649. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6)
  1650. end
  1651. end
  1652. UNANCHOR = true
  1653. if FLOOR then
  1654. do
  1655. local PLAYING = false
  1656. Humanoid.PlatformStand = false
  1657. local REPLAY = true
  1658. local FLING = false
  1659. coroutine.resume(coroutine.create(function()
  1660. local ROCKS = MRANDOM(8, 13)
  1661. for i = 1, ROCKS do
  1662. local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Debree", VT(1, 1, 1) * MRANDOM(2, 7), true)
  1663. DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1664. table.insert(DEBREE, {
  1665. DEBREEPART,
  1666. DEBREEPART.Orientation,
  1667. CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0))
  1668. })
  1669. end
  1670. repeat
  1671. Swait()
  1672. for E = 1, #DEBREE do
  1673. local ROCK = DEBREE[E][1]
  1674. ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3)
  1675. ROCK.Orientation = DEBREE[E][2]
  1676. end
  1677. until FLING == true or ATTACK == false
  1678. if FLING == false then
  1679. for E = 1, #DEBREE do
  1680. local ROCK = DEBREE[E][1]
  1681. ROCK.Anchored = false
  1682. Debris:AddItem(ROCK, 4)
  1683. end
  1684. else
  1685. for E = 1, #DEBREE do
  1686. do
  1687. local ROCK = DEBREE[E][1]
  1688. ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p)
  1689. coroutine.resume(coroutine.create(function()
  1690. for i = 1, 150 do
  1691. Swait()
  1692. local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character)
  1693. if HIT then
  1694. break
  1695. else
  1696. ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3)
  1697. end
  1698. end
  1699. ApplyAoE(ROCK.Position, 22, 10, 15, 70, false)
  1700. WACKYEFFECT({
  1701. EffectType = "Box",
  1702. Size = ROCK.Size,
  1703. Size2 = ROCK.Size * 1.2,
  1704. Transparency = 0,
  1705. Transparency2 = 1,
  1706. CFrame = ROCK.CFrame,
  1707. MoveToPos = nil,
  1708. RotationX = 0,
  1709. RotationY = 0,
  1710. RotationZ = 0,
  1711. Material = "Neon",
  1712. Color = C3(0, 0, 0),
  1713. SoundID = nil,
  1714. SoundPitch = nil,
  1715. SoundVolume = nil
  1716. })
  1717. WACKYEFFECT({
  1718. Time = 15,
  1719. EffectType = "Sphere",
  1720. Size = ROCK.Size,
  1721. Size2 = VT(35, 35, 35),
  1722. Transparency = 0.8,
  1723. Transparency2 = 1,
  1724. CFrame = CF(ROCK.Position),
  1725. MoveToPos = nil,
  1726. RotationX = 0,
  1727. RotationY = 0,
  1728. RotationZ = 0,
  1729. Material = "Neon",
  1730. Color = C3(0, 0, 0),
  1731. SoundID = 174580476,
  1732. SoundPitch = 1,
  1733. SoundVolume = 3
  1734. })
  1735. ROCK:remove()
  1736. end))
  1737. Swait(5)
  1738. end
  1739. end
  1740. end
  1741. end))
  1742. local UNDO = FacialShadow()
  1743. CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false)
  1744. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1745. if NEWKEY == "e" then
  1746. KEY:Disconnect()
  1747. PLAYING = true
  1748. end
  1749. end)
  1750. for i = 0, 2, 0.1 / Animation_Speed do
  1751. Swait()
  1752. if PLAYING == true then
  1753. break
  1754. end
  1755. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1756. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1757. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1758. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1759. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1760. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1761. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1762. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. end
  1769. if KEY then
  1770. KEY:Disconnect()
  1771. end
  1772. if PLAYING == true then
  1773. for i = 0, 0.3, 0.1 / Animation_Speed do
  1774. Swait()
  1775. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1776. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1777. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1778. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1779. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1780. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1781. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1782. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. end
  1789. FLING = true
  1790. for i = 0, 1, 0.1 / Animation_Speed do
  1791. Swait()
  1792. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1793. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  1794. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed)
  1795. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1796. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1797. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1798. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1799. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805. end
  1806. end
  1807. UNDO()
  1808. end
  1809. end
  1810. REPLAY = false
  1811. ATTACK = false
  1812. Rooted = false
  1813. end
  1814. function Uppercut()
  1815. ATTACK = true
  1816. Rooted = false
  1817. local HITS = {}
  1818. Speed = 12
  1819. for i = 0, 1, 0.1 / Animation_Speed do
  1820. Swait()
  1821. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1822. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1823. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1824. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1825. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1826. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1827. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1828. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. end
  1835. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1836. for i = 0, 0.3, 0.1 / Animation_Speed do
  1837. Swait()
  1838. WACKYEFFECT({
  1839. EffectType = "Box",
  1840. Size = RightArm2.Size,
  1841. Size2 = RightArm2.Size,
  1842. Transparency = RightArm2.Transparency,
  1843. Transparency2 = 1,
  1844. CFrame = RightArm2.CFrame,
  1845. MoveToPos = nil,
  1846. RotationX = 0,
  1847. RotationY = 0,
  1848. RotationZ = 0,
  1849. Material = "Neon",
  1850. Color = C3(0, 0, 0),
  1851. SoundID = nil,
  1852. SoundPitch = nil,
  1853. SoundVolume = nil
  1854. })
  1855. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1856. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1857. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1858. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1859. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1860. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1861. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1862. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. end
  1869. for index, CHILD in pairs(workspace:GetDescendants()) do
  1870. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1871. do
  1872. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1873. if HUM then
  1874. do
  1875. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1876. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  1877. coroutine.resume(coroutine.create(function()
  1878. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  1879. local grav = Instance.new("BodyPosition", TORSO)
  1880. grav.D = 1500
  1881. grav.P = 20000
  1882. grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1883. grav.position = TORSO.Position + VT(0, 25, 0)
  1884. TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25))
  1885. table.insert(HITS, {CHILD, grav})
  1886. ApplyDamage(HUM, MRANDOM(12, 22))
  1887. end))
  1888. end
  1889. end
  1890. end
  1891. end
  1892. end
  1893. end
  1894. if #HITS > 0 then
  1895. coroutine.resume(coroutine.create(function()
  1896. repeat
  1897. Swait()
  1898. until ATTACK == false
  1899. for E = 1, #HITS do
  1900. HITS[E][2]:remove()
  1901. end
  1902. end))
  1903. end
  1904. REPLAY = true
  1905. local PLAYING = false
  1906. local WHACK = false
  1907. local HITTING = 0
  1908. local PAYDOWN = 200
  1909. local UNDO = FacialShadow()
  1910. for i = 0, 0.5, 0.1 / Animation_Speed do
  1911. Swait()
  1912. if PLAYING == true then
  1913. break
  1914. end
  1915. WACKYEFFECT({
  1916. EffectType = "Box",
  1917. Size = RightArm2.Size,
  1918. Size2 = RightArm2.Size,
  1919. Transparency = RightArm2.Transparency,
  1920. Transparency2 = 1,
  1921. CFrame = RightArm2.CFrame,
  1922. MoveToPos = nil,
  1923. RotationX = 0,
  1924. RotationY = 0,
  1925. RotationZ = 0,
  1926. Material = "Neon",
  1927. Color = C3(0, 0, 0),
  1928. SoundID = nil,
  1929. SoundPitch = nil,
  1930. SoundVolume = nil
  1931. })
  1932. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1933. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1934. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1935. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1936. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1937. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1938. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1939. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. end
  1946. if #HITS > 0 then
  1947. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1948. if NEWKEY == "r" and WHACK == false then
  1949. if PLAYING == false then
  1950. PLAYING = true
  1951. end
  1952. WHACK = true
  1953. PAYDOWN = 70
  1954. HITTING = HITTING + 1
  1955. for E = 1, #HITS do
  1956. if HITS[E][1] then
  1957. local ROOT = GetRoot(HITS[E][1], true)
  1958. if ROOT then
  1959. local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
  1960. if HUM and HUM.Health > 0 then
  1961. HUM.PlatformStand = true
  1962. CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false)
  1963. local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1])
  1964. ROOT.CFrame = CF(POS)
  1965. ApplyDamage(HUM, MRANDOM(12, 18))
  1966. ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4
  1967. if HIT then
  1968. CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30)
  1969. end
  1970. end
  1971. end
  1972. end
  1973. end
  1974. CreateSound(217767125, RightArm, 10, 1, false)
  1975. for i = 0, 0.25, 0.1 / Animation_Speed do
  1976. Swait()
  1977. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1978. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1979. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1980. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1981. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1982. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1983. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1984. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. end
  1991. WHACK = false
  1992. end
  1993. end)
  1994. end
  1995. for i = 0, 1, 0.1 / Animation_Speed do
  1996. Swait()
  1997. if PLAYING == true then
  1998. break
  1999. end
  2000. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2001. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2002. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2003. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2004. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2005. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2006. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2007. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2013. end
  2014. if PLAYING == true then
  2015. Rooted = true
  2016. repeat
  2017. Swait()
  2018. if WHACK == false then
  2019. PAYDOWN = PAYDOWN - 1
  2020. if PAYDOWN <= 0 then
  2021. PLAYING = false
  2022. end
  2023. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2024. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2025. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2026. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2027. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2028. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2029. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2030. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. end
  2037. until PLAYING == false
  2038. end
  2039. if KEY then
  2040. KEY:Disconnect()
  2041. end
  2042. if HITTING > 4 then
  2043. CreateSound(1535994137, Head, 10, 1, false)
  2044. for i = 0, 2.4, 0.1 / Animation_Speed do
  2045. Swait()
  2046. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2047. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2048. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2049. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2050. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2051. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2052. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2053. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed)
  2055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059. end
  2060. end
  2061. UNDO()
  2062. Speed = 16
  2063. REPLAY = false
  2064. ATTACK = false
  2065. Rooted = false
  2066. end
  2067. function TakeOn()
  2068. ATTACK = true
  2069. Rooted = true
  2070. coroutine.resume(coroutine.create(function()
  2071. repeat
  2072. Swait()
  2073. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2074. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2075. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2076. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2077. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2078. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2079. until ATTACK == false
  2080. end))
  2081. CreateSound(1535994669, Head, 10, 1, false)
  2082. for i = 0, 1, 0.1 / Animation_Speed do
  2083. Swait()
  2084. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090. end
  2091. for i = 0, 1, 0.1 / Animation_Speed do
  2092. Swait()
  2093. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed)
  2095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099. end
  2100. ATTACK = false
  2101. Rooted = false
  2102. end
  2103.  
  2104. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  2105. PRT.Color = C3(0,0,0)
  2106.  
  2107.  
  2108. function getbloody(victim,amount)
  2109. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size)
  2110. PART.CFrame = victim.CFrame
  2111. local HITPLAYERSOUNDS = {"356551938","264486467"}
  2112. Debris:AddItem(PART,5)
  2113. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2114. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2115. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2116. local prtcl = asd:Clone()
  2117. prtcl.Parent = PART
  2118. prtcl:Emit(amount*10)
  2119. end
  2120.  
  2121.  
  2122. function sandbox(var,func)
  2123. local env = getfenv(func)
  2124. local newenv = setmetatable({},{
  2125. __index = function(self,k)
  2126. if k=="script" then
  2127. return var
  2128. else
  2129. return env[k]
  2130. end
  2131. end,
  2132. })
  2133. setfenv(func,newenv)
  2134. return func
  2135. end
  2136. cors = {}
  2137. mas = Instance.new("Model",game:GetService("Lighting"))
  2138. Part0 = Instance.new("Part")
  2139. SpecialMesh1 = Instance.new("SpecialMesh")
  2140. Script2 = Instance.new("Script")
  2141. Part0.Name = "MainSky"
  2142. Part0.Parent = mas
  2143. Part0.CFrame = CFrame.new(-8.5, 2.5, 87.5, 0, 1, 0, 0, 0, 1, 1, 0, 0)
  2144. Part0.Orientation = Vector3.new(-90, -90, 0)
  2145. Part0.Position = Vector3.new(-8.5, 2.5, 87.5)
  2146. Part0.Rotation = Vector3.new(-90, 0, -90)
  2147. Part0.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2148. Part0.Size = Vector3.new(1, 1, 1)
  2149. Part0.Anchored = true
  2150. Part0.BottomSurface = Enum.SurfaceType.Smooth
  2151. Part0.BrickColor = BrickColor.new("Black")
  2152. Part0.Locked = true
  2153. Part0.Reflectance = 0.10000000149012
  2154. Part0.TopSurface = Enum.SurfaceType.Smooth
  2155. Part0.brickColor = BrickColor.new("Black")
  2156. Part0.FormFactor = Enum.FormFactor.Symmetric
  2157. Part0.formFactor = Enum.FormFactor.Symmetric
  2158. Part0.Shape = Enum.PartType.Ball
  2159. SpecialMesh1.Parent = Part0
  2160. SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=1185246"
  2161. SpecialMesh1.Scale = Vector3.new(-4700, -4700, -4700)
  2162. SpecialMesh1.VertexColor = Vector3.new(0.600000024, -1, 1)
  2163. SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=123629402"
  2164. SpecialMesh1.MeshType = Enum.MeshType.FileMesh
  2165. Script2.Name = "Spin"
  2166. Script2.Parent = Part0
  2167. table.insert(cors,sandbox(Script2,function()
  2168. spinning = script.Parent
  2169.  
  2170. while true do
  2171. spinning.CFrame = spinning.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0.05)
  2172. wait(0.00)
  2173. end
  2174.  
  2175. end))
  2176. for i,v in pairs(mas:GetChildren()) do
  2177. v.Parent = workspace
  2178. pcall(function() v:MakeJoints() end)
  2179. end
  2180. mas:Destroy()
  2181. for i,v in pairs(cors) do
  2182. spawn(function()
  2183. pcall(v)
  2184. end)
  2185. end
  2186.  
  2187.  
  2188. CFuncs = {
  2189. Part = {
  2190. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2191. local Part = Create("Part")({
  2192. Parent = Parent,
  2193. Reflectance = Reflectance,
  2194. Transparency = Transparency,
  2195. CanCollide = false,
  2196. Locked = true,
  2197. BrickColor = BrickColor.new(tostring(BColor)),
  2198. Name = Name,
  2199. Size = Size,
  2200. Material = Material
  2201. })
  2202. RemoveOutlines(Part)
  2203. return Part
  2204. end
  2205. },
  2206. Mesh = {
  2207. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2208. local Msh = Create(Mesh)({
  2209. Parent = Part,
  2210. Offset = OffSet,
  2211. Scale = Scale
  2212. })
  2213. if Mesh == "SpecialMesh" then
  2214. Msh.MeshType = MeshType
  2215. Msh.MeshId = MeshId
  2216. end
  2217. return Msh
  2218. end
  2219. },
  2220. Mesh = {
  2221. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2222. local Msh = Create(Mesh)({
  2223. Parent = Part,
  2224. Offset = OffSet,
  2225. Scale = Scale
  2226. })
  2227. if Mesh == "SpecialMesh" then
  2228. Msh.MeshType = MeshType
  2229. Msh.MeshId = MeshId
  2230. end
  2231. return Msh
  2232. end
  2233. },
  2234. Weld = {
  2235. Create = function(Parent, Part0, Part1, C0, C1)
  2236. local Weld = Create("Weld")({
  2237. Parent = Parent,
  2238. Part0 = Part0,
  2239. Part1 = Part1,
  2240. C0 = C0,
  2241. C1 = C1
  2242. })
  2243. return Weld
  2244. end
  2245. },
  2246. Sound = {
  2247. Create = function(id, par, vol, pit)
  2248. coroutine.resume(coroutine.create(function()
  2249. local S = Create("Sound")({
  2250. Volume = vol,
  2251. Pitch = pit or 1,
  2252. SoundId = id,
  2253. Parent = par or workspace
  2254. })
  2255. wait()
  2256. S:play()
  2257. game:GetService("Debris"):AddItem(S, 10)
  2258. end))
  2259. end
  2260. },
  2261. LongSound = {
  2262. Create = function(id, par, vol, pit)
  2263. coroutine.resume(coroutine.create(function()
  2264. local S = Create("Sound")({
  2265. Volume = vol,
  2266. Pitch = pit or 1,
  2267. SoundId = id,
  2268. Parent = par or workspace
  2269. })
  2270. wait()
  2271. S:play()
  2272. game:GetService("Debris"):AddItem(S, 30)
  2273. end))
  2274. end
  2275. },
  2276. ParticleEmitter = {
  2277. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2278. local fp = Create("ParticleEmitter")({
  2279. Parent = Parent,
  2280. Color = ColorSequence.new(Color1, Color2),
  2281. LightEmission = LightEmission,
  2282. Size = Size,
  2283. Texture = Texture,
  2284. Transparency = Transparency,
  2285. ZOffset = ZOffset,
  2286. Acceleration = Accel,
  2287. Drag = Drag,
  2288. LockedToPart = LockedToPart,
  2289. VelocityInheritance = VelocityInheritance,
  2290. EmissionDirection = EmissionDirection,
  2291. Enabled = Enabled,
  2292. Lifetime = LifeTime,
  2293. Rate = Rate,
  2294. Rotation = Rotation,
  2295. RotSpeed = RotSpeed,
  2296. Speed = Speed,
  2297. VelocitySpread = VelocitySpread
  2298. })
  2299. return fp
  2300. end
  2301. },
  2302. CreateTemplate = {}
  2303. }
  2304.  
  2305. function Swait(NUMBER)
  2306. if NUMBER == 0 or NUMBER == nil then
  2307. ArtificialHB.Event:wait()
  2308. else
  2309. for i = 1, NUMBER do
  2310. ArtificialHB.Event:wait()
  2311. end
  2312. end
  2313. end
  2314.  
  2315. function swait(NUMBER)
  2316. if NUMBER == 0 or NUMBER == nil then
  2317. ArtificialHB.Event:wait()
  2318. else
  2319. for i = 1, NUMBER do
  2320. ArtificialHB.Event:wait()
  2321. end
  2322. end
  2323. end
  2324.  
  2325. function chatfunc(text)
  2326. local chat = coroutine.wrap(function()
  2327. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  2328. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2329. end
  2330. local naeeym2 = Instance.new("BillboardGui", Character)
  2331. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  2332. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  2333. naeeym2.Adornee = Character.Head
  2334. naeeym2.Name = "TalkingBillBoard"
  2335. local tecks2 = Instance.new("TextLabel", naeeym2)
  2336. tecks2.BackgroundTransparency = 1
  2337. tecks2.BorderSizePixel = 0
  2338. tecks2.Text = ""
  2339. tecks2.Font = "Garamond"
  2340. tecks2.TextSize = 30
  2341. tecks2.TextStrokeTransparency = 0
  2342. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2343. tecks2.TextStrokeColor3 = Color3.new(0.5, 0, 0)
  2344. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  2345. local tecks3 = Instance.new("TextLabel", naeeym2)
  2346. tecks3.BackgroundTransparency = 1
  2347. tecks3.BorderSizePixel = 0
  2348. tecks3.Text = ""
  2349. tecks3.Font = "Garamond"
  2350. tecks3.TextSize = 30
  2351. tecks3.TextStrokeTransparency = 0
  2352. tecks3.TextColor3 = Color3.new(0, 0, 0)
  2353. tecks3.TextStrokeColor3 = Color3.new(0, 0, 0)
  2354. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  2355. coroutine.resume(coroutine.create(function()
  2356. while true do
  2357. swait(1)
  2358. if chaosmode == true then
  2359. tecks2.TextColor3 = BrickColor.new("Really black")().Color
  2360. tecks3.TextStrokeColor3 = BrickColor.new("Really black")().Color
  2361. end
  2362. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2363. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2364. tecks2.Rotation = math.random(-5, 5)
  2365. tecks3.Rotation = math.random(-5, 5)
  2366. end
  2367. end))
  2368. for i = 1, string.len(text) do
  2369. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  2370. tecks2.Text = string.sub(text, 1, i)
  2371. tecks3.Text = string.sub(text, 1, i)
  2372. swait(1)
  2373. end
  2374. wait(1)
  2375. local randomrot = math.random(1, 2)
  2376. if randomrot == 1 then
  2377. for i = 1, 50 do
  2378. swait()
  2379. tecks2.Rotation = tecks2.Rotation - 0.75
  2380. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2381. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2382. tecks3.Rotation = tecks2.Rotation + 0.75
  2383. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2384. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2385. end
  2386. elseif randomrot == 2 then
  2387. for i = 1, 50 do
  2388. swait()
  2389. tecks2.Rotation = tecks2.Rotation + 0.75
  2390. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2391. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2392. tecks3.Rotation = tecks2.Rotation - 0.75
  2393. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2394. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2395. end
  2396. end
  2397. naeeym2:Destroy()
  2398. end)
  2399. chat()
  2400. end
  2401.  
  2402. function onChatted(msg)
  2403. chatfunc(msg)
  2404. end
  2405. Player.Chatted:connect(onChatted)
  2406.  
  2407. function Taunt()
  2408. ATTACK = true
  2409. Rooted = true
  2410. local TAUNT = CreateSound(159882635, Torso, 7, .75, false)
  2411. repeat
  2412. Swait()
  2413. TAUNT.Parent = Torso
  2414. TAUNT.Playing = true
  2415. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. until TAUNT.TimePosition >= 1.25
  2422. for i=0, 1.6, 0.1 / Animation_Speed do
  2423. Swait()
  2424. TAUNT.Parent = Torso
  2425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. end
  2432. ATTACK = false
  2433. Rooted = false
  2434. end
  2435.  
  2436. function Orbital_Devastor()
  2437. local HITBODIES = {}
  2438. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  2439. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  2440. CENTER.CFrame = CF(ECH)
  2441. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(25, 99999, 25))
  2442. MakeForm(RAY, "Cyl")
  2443. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(28, 99999, 28))
  2444. MakeForm(RAY2, "Cyl")
  2445. RAY.CFrame = CF(ECH)
  2446. RAY2.CFrame = CF(ECH)
  2447. CreateSound("1368573150", CENTER, 10, 0.8)
  2448. for i = 1, 100 do
  2449. Swait()
  2450. RAY.Transparency = RAY.Transparency - 0.01
  2451. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  2452. RAY2.Transparency = RAY2.Transparency - 0.012
  2453. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  2454. end
  2455. for i = 1, 5 do
  2456. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 0) / 0, 0, 0), VT(i / 5, i / 5, 0))
  2457. end
  2458. RAY:remove()
  2459. RAY2:remove()
  2460. CreateSound("1368637781", CENTER, 10, 0.8)
  2461. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really blue", VT(8, 8, 8))
  2462. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  2463. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  2464. Debris:AddItem(CENTER, 5)
  2465. CreateSound("414517163", CENTER, 10, 0.8)
  2466. for i = 1, 5 do
  2467. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(0.5, 0, 0.5))
  2468. end
  2469. for e = 1, #HITBODIES do
  2470. if HITBODIES[e] ~= nil then
  2471. local BOD = HITBODIES[e]
  2472. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2473. if TORS then
  2474. BOD:BreakJoints()
  2475. for _, c in pairs(BOD:GetChildren()) do
  2476. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2477. local bv = Instance.new("BodyVelocity")
  2478. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2479. bv.velocity = CF(ECH, c.Position).lookVector * 250
  2480. bv.Parent = c
  2481. Debris:AddItem(bv, 0.2)
  2482. end
  2483. end
  2484. end
  2485. end
  2486. end
  2487. end
  2488.  
  2489. local ATTACKEDTAUNTS = {
  2490. "907332040",
  2491. "907332525",
  2492. "907330011"
  2493. }
  2494. local ATTACKTAUNTS = {
  2495. "907329893",
  2496. "907329532",
  2497. "907333294",
  2498. "907332856"
  2499. }
  2500. local ULTTAUNTS = {
  2501. "907332997",
  2502. "907332670",
  2503. "907330103"
  2504. }
  2505.  
  2506. function Orb()
  2507. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2508. if HITFLOOR ~= nil then
  2509. do
  2510. local HITBODIES = {}
  2511. ATTACK = true
  2512. Rooted = true
  2513. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "ABSOLUTEUM", VT(0, 0, 0))
  2514. MakeForm(ABSOLUTE, "Ball")
  2515. CreateSound("416200578", RootPart, 10, 0.7)
  2516. for i = 0, 8, 0.1 / Animation_Speed do
  2517. Swait()
  2518. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
  2519. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2520. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2521. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "ABSOLUTEUM", VT(3, 3, 3))
  2522. MakeForm(CHARGE, "Ball")
  2523. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2524. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2525. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2531. end
  2532. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
  2533. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2534. for i = 1, 45 do
  2535. Swait()
  2536. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2540. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2542. end
  2543. coroutine.resume(coroutine.create(function()
  2544. local IMPACT = false
  2545. local BULLET = ABSOLUTE
  2546. MakeForm(BULLET, "Ball")
  2547. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2548. for i = 1, 500 do
  2549. Swait()
  2550. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2551. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2552. MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really blue", VT(-100, -100, -100) / 55)
  2553. if HIT ~= nil then
  2554. IMPACT = true
  2555. break
  2556. end
  2557. end
  2558. if IMPACT == false then
  2559. for i = 1, 40 do
  2560. Swait()
  2561. BULLET.Size = BULLET.Size * 0.9
  2562. end
  2563. BULLET:remove()
  2564. else
  2565. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2566. for i = 1, 175 do
  2567. Swait()
  2568. BULLET.Size = BULLET.Size * 0.99
  2569. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(i, 0, i) / 85)
  2570. end
  2571. CreateSound("438666001", BULLET, 10, 3)
  2572. Swait(35)
  2573. BULLET.Transparency = 1
  2574. for i = 1, 20 do
  2575. for e = 1, 5 do
  2576. MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2577. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2578. end
  2579. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2580. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2581. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2582. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 150, 0, 0), VT(i, i, i) * 2)
  2583. Swait(5)
  2584. for e = 1, #HITBODIES do
  2585. if HITBODIES[e] ~= nil then
  2586. local BOD = HITBODIES[e]
  2587. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2588. if TORS then
  2589. BOD:BreakJoints()
  2590. Petrify(BOD)
  2591. C3(0,0,0)
  2592. for _, c in pairs(BOD:GetChildren()) do
  2593. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2594. local bv = Instance.new("BodyVelocity")
  2595. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2596. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2597. bv.Parent = c
  2598. Debris:AddItem(bv, 0.2)
  2599. end
  2600. end
  2601. end
  2602. end
  2603. end
  2604. CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  2605. end
  2606. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(150, 0, 0), VT(120, 120, 120))
  2607. Debris:AddItem(BULLET, 10)
  2608. end
  2609. end))
  2610. ATTACK = false
  2611. Rooted = false
  2612. end
  2613. end
  2614. end
  2615.  
  2616. function turnto(position)
  2617. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2618. end
  2619.  
  2620. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  2621. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  2622. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  2623. wave.CFrame = CFRAME
  2624. coroutine.resume(coroutine.create(function(PART)
  2625. for i = 1, WAIT do
  2626. Swait()
  2627. mesh.Scale = mesh.Scale + GROW
  2628. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  2629. if DOESROT == true then
  2630. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  2631. end
  2632. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2633. if wave.Transparency > 0.99 then
  2634. wave:remove()
  2635. end
  2636. end
  2637. end))
  2638. end
  2639.  
  2640. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  2641. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  2642. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  2643. wave.CFrame = CFRAME
  2644. coroutine.resume(coroutine.create(function(PART)
  2645. for i = 1, WAIT do
  2646. Swait()
  2647. mesh.Scale = mesh.Scale + GROW
  2648. if DOESROT == true then
  2649. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  2650. end
  2651. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2652. if wave.Transparency > 0.99 then
  2653. wave:remove()
  2654. end
  2655. end
  2656. end))
  2657. end
  2658.  
  2659. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  2660. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2661. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  2662. wave.CFrame = CFRAME
  2663. coroutine.resume(coroutine.create(function(PART)
  2664. for i = 1, WAIT do
  2665. Swait()
  2666. mesh.Scale = mesh.Scale + GROW
  2667. wave.Transparency = wave.Transparency + 1 / WAIT
  2668. if wave.Transparency > 0.99 then
  2669. wave:remove()
  2670. end
  2671. end
  2672. end))
  2673. end
  2674.  
  2675. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2676. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2677. local mesh
  2678. if KIND == "Base" then
  2679. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2680. elseif KIND == "Thin" then
  2681. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2682. elseif KIND == "Round" then
  2683. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2684. end
  2685. wave.CFrame = CFRAME
  2686. coroutine.resume(coroutine.create(function(PART)
  2687. for i = 1, WAIT do
  2688. Swait()
  2689. mesh.Scale = mesh.Scale + GROW / 10
  2690. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2691. if wave.Transparency > 0.99 then
  2692. wave:remove()
  2693. end
  2694. end
  2695. end))
  2696. end
  2697.  
  2698. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  2699. for _, c in pairs(PARENT:GetChildren()) do
  2700. if c.ClassName == "Model" then
  2701. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  2702. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  2703. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  2704. if DIST > (TORSO.Position - FROM).Magnitude then
  2705. table.insert(TABLE, c)
  2706. end
  2707. AddChildrenToTable(FROM, c, DIST, TABLE)
  2708. elseif c.ClassName == "Folder" then
  2709. AddChildrenToTable(FROM, c, DIST, TABLE)
  2710. end
  2711. end
  2712. end
  2713. end
  2714.  
  2715. Player_Size = 1 --Size of the player.
  2716.  
  2717. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  2718. if DoesCourontine == false then
  2719. local Direction = CF(Part.Position,ToLocation)
  2720. local Distance = (Part.Position - ToLocation).magnitude
  2721. for i = 1, AmountOfTime do
  2722. Swait()
  2723. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  2724. Direction = Part.CFrame
  2725. end
  2726. Part:remove()
  2727. elseif DoesCourontine == true then
  2728. coroutine.resume(coroutine.create(function()
  2729. local Direction = CF(Part.Position,ToLocation)
  2730. local Distance = (Part.Position - ToLocation).magnitude
  2731. for i = 1, AmountOfTime do
  2732. Swait()
  2733. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  2734. Direction = Part.CFrame
  2735. end
  2736. Part:remove()
  2737. end))
  2738. end
  2739. end
  2740.  
  2741. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  2742. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2743. wave.Color = COLOR
  2744. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2745. wave.CFrame = CFRAME
  2746. coroutine.resume(coroutine.create(function(PART)
  2747. for i = 1, WAIT do
  2748. Swait()
  2749. mesh.Scale = mesh.Scale + GROW
  2750. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  2751. if DOESROT == true then
  2752. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2753. end
  2754. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2755. if wave.Transparency > 0.99 then
  2756. wave:remove()
  2757. end
  2758. end
  2759. end))
  2760. end
  2761.  
  2762. function Endless_Pain()
  2763. local HITBODIES = {}
  2764. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2765. if HITFLOOR ~= nil then
  2766. CreateSound("463598785", RootPart, 10, 0.8)
  2767. ATTACK = true
  2768. Rooted = true
  2769. VALUE1 = true
  2770. for i = 1, 500 do
  2771. Swait()
  2772. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  2773. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  2774. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really black", VT(0, 0, 0))
  2775. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2781. for e = 1, #HITBODIES do
  2782. if HITBODIES[e] ~= nil then
  2783. local BOD = HITBODIES[e]
  2784. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2785. if TORS and TORS:FindFirstChild("BV") == nil then
  2786. local bv = Instance.new("BodyVelocity")
  2787. bv.Name = "BV"
  2788. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2789. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  2790. bv.Parent = TORS
  2791. Debris:AddItem(bv, 0.1)
  2792. end
  2793. end
  2794. end
  2795. end
  2796. coroutine.resume(coroutine.create(function()
  2797. for e = 1, #HITBODIES do
  2798. Swait()
  2799. if HITBODIES[e] ~= nil then
  2800. local BOD = HITBODIES[e]
  2801. for i = 1, #HITBODIES do
  2802. if HITBODIES[i] == BOD and i ~= e then
  2803. table.remove(HITBODIES, i)
  2804. end
  2805. end
  2806. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2807. if TORS then
  2808. TORS.Anchored = false
  2809. CreateSound("92597369", TORS, 10, 0.8)
  2810. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really blue", VT(0.01, 0, 0.01))
  2811. BOD:BreakJoints()
  2812. for _, c in pairs(BOD:GetChildren()) do
  2813. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2814. local bv = Instance.new("BodyVelocity")
  2815. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2816. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  2817. bv.Parent = c
  2818. Debris:AddItem(bv, 0.2)
  2819. end
  2820. end
  2821. end
  2822. end
  2823. end
  2824. end))
  2825. VALUE1 = false
  2826. ATTACK = false
  2827. Rooted = false
  2828. end
  2829. end
  2830.  
  2831. function Pure_Night()
  2832. ATTACK = true
  2833. Rooted = true
  2834. local AIMPOS = Mouse.Hit.p
  2835. local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
  2836. coroutine.resume(coroutine.create(function()
  2837. local RAYS = {}
  2838. for i = 1, 4 do
  2839. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Ray", VT(50,2000,50))
  2840. MakeForm(RAY,"Cyl")
  2841. RAY.Mesh.Scale = VT(1,1.1,1)
  2842. table.insert(RAYS,RAY)
  2843. end
  2844. CreateSound(348663022, Effects, 2, 1.2, false)
  2845. for i = 1, 100 do
  2846. Swait()
  2847. for e = 1, #RAYS do
  2848. if RAYS[e] ~= nil then
  2849. local RAY = RAYS[e]
  2850. RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
  2851. RAY.Transparency = RAY.Transparency - 0.01
  2852. end
  2853. end
  2854. end
  2855. for i = 1, 20 do
  2856. Swait()
  2857. for e = 1, #RAYS do
  2858. if RAYS[e] ~= nil then
  2859. local RAY = RAYS[e]
  2860. RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
  2861. end
  2862. end
  2863. end
  2864. wait(0.3)
  2865. for i = 1, 16 do
  2866. local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
  2867. SpawnTrail(POS+VT(0,200,0),POS)
  2868. end
  2869. for i = 1, 4 do
  2870. CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
  2871. end
  2872.  
  2873. CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
  2874. CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
  2875. CreateSound(130972023, Effects, 2, 1, false)
  2876. local POS = Mouse.Hit.p
  2877. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2878. MakeForm(RAY,"Cyl")
  2879. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(130,130,130))
  2880. MakeForm(SPHERE,"Ball")
  2881. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120))
  2882. MakeForm(SHIELD,"Ball")
  2883. SHIELD.CFrame = CF(AIMPOS)
  2884. RAY.CFrame = CF(AIMPOS)
  2885. SPHERE.CFrame = CF(AIMPOS)
  2886. local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2887. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2888. for i = 1, 200 do
  2889. Swait()
  2890. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(150,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  2891. MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really red",VT(5,20,5))
  2892. RAY.Size = RAY.Size + VT(0,0,0)
  2893. SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  2894. SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  2895. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2896. end
  2897. for i = 1, 45 do
  2898. Swait()
  2899. RAY.Transparency = RAY.Transparency + 1/45
  2900. SPHERE.Transparency = RAY.Transparency
  2901. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2902. end
  2903. RAY:remove()
  2904. SHIELD:remove()
  2905. SPHERE:remove()
  2906. end))
  2907. ATTACK = false
  2908. Rooted = false
  2909. end
  2910.  
  2911. function HCore()
  2912. ATTACK = true
  2913. COR1 = true
  2914. Rooted = true
  2915. UNANCHOR = false
  2916. RootPart.Anchored = true
  2917. sick:Stop()
  2918. for i=0, 5, 0.1 / Animation_Speed do
  2919. Swait()
  2920. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2926. WACKYEFFECT({
  2927. Time = 85,
  2928. EffectType = "Sphere",
  2929. Size = VT(0.2,0.2,0.2),
  2930. Size2 = VT(0, 1000, 0),
  2931. Transparency = 0.5,
  2932. Transparency2 = 1,
  2933. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2934. MoveToPos = nil,
  2935. RotationX = MRANDOM(-50, 50) / 10,
  2936. RotationY = MRANDOM(-50, 50) / 10,
  2937. RotationZ = MRANDOM(-50, 50) / 10,
  2938. Material = "Neon",
  2939. Color = C3(150,0,0),
  2940. SoundID = nil,
  2941. SoundPitch = nil,
  2942. SoundVolume = nil
  2943. })
  2944. end
  2945. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(Eon.Position, Eon.Position + VT(0, -1, 0))).lookVector, 500, Character)
  2946. CreateSound("1368598393", Effects, 10, 1)
  2947. for i=0, 2, 0.1 / Animation_Speed do
  2948. Swait()
  2949. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2953. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2955. WACKYEFFECT({
  2956. Time = 15,
  2957. EffectType = "Sphere",
  2958. Size = VT(4, 4, 4),
  2959. Size2 = VT(0, 0, 0),
  2960. Transparency = 1,
  2961. Transparency2 = 0,
  2962. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2963. MoveToPos = Eon.Position,
  2964. RotationX = 0,
  2965. RotationY = 0,
  2966. RotationZ = 0,
  2967. Material = "Neon",
  2968. Color = C3(0, 0, 0),
  2969. SoundID = nil,
  2970. SoundPitch = nil,
  2971. SoundVolume = nil
  2972. })
  2973. end
  2974. WACKYEFFECT({
  2975. Time = 15,
  2976. EffectType = "Sphere",
  2977. Size = VT(4, 4, 4),
  2978. Size2 = VT(0, 0, 0),
  2979. Transparency = 1,
  2980. Transparency2 = 0,
  2981. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2982. MoveToPos = Eon.Position,
  2983. RotationX = 0,
  2984. RotationY = 0,
  2985. RotationZ = 0,
  2986. Material = "Neon",
  2987. Color = C3(150, 0, 0),
  2988. SoundID = nil,
  2989. SoundPitch = nil,
  2990. SoundVolume = nil
  2991. })
  2992. local CORE = CreatePart(3, Effects, "Cobblestone", 0, 0, BRICKC("Really red"), "CORE", VT(10,10,10))
  2993. MakeForm(CORE, "Ball")
  2994. CORE.CFrame = Eon.CFrame
  2995. local AURA = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Really blue"), "AURA", VT(10.1,10.1,10.1))
  2996. MakeForm(AURA, "Ball")
  2997. AURA.CFrame = Eon.CFrame
  2998. local AURA1 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Really black"), "AURA1", VT(12,12,12))
  2999. MakeForm(AURA1, "Ball")
  3000. AURA1.CFrame = Eon.CFrame
  3001. CreateSound("1368583274", Effects, 10, 1)
  3002. for i=0, 6, 0.1 / Animation_Speed do
  3003. Swait()
  3004. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3005. MagicSphere(VT(0,0,0),15,CFRAME,C3(150,0,0),VT(0.1,0.1,55))
  3006. MagicSphere(VT(0,0,0),15,CFRAME,C3(0,0,0),VT(2,2,2))
  3007. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,C3(150,0,0),VT(0.1,0.1,55))
  3008. WACKYEFFECT({
  3009. Time = 15,
  3010. EffectType = "Sphere",
  3011. Size = VT(4, 4, 4),
  3012. Size2 = VT(0, 0, 0),
  3013. Transparency = 1,
  3014. Transparency2 = 0,
  3015. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  3016. MoveToPos = Eon.Position,
  3017. RotationX = 0,
  3018. RotationY = 0,
  3019. RotationZ = 0,
  3020. Material = "Neon",
  3021. Color = C3(0, 0, 0),
  3022. SoundID = nil,
  3023. SoundPitch = nil,
  3024. SoundVolume = nil
  3025. })
  3026. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3032. end
  3033. Swait(175)
  3034. CreateSound("1368605755", Effects, 10, 1)
  3035. CreateSound("1368637781", Effects, 10, 1)
  3036. MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(150,0,0),VT(5,5,5))
  3037. for i=0, 1, 0.1 / Animation_Speed do
  3038. Swait()
  3039. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  3044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  3045. end
  3046. repeat
  3047. Swait()
  3048. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really black", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  3049. SPHERE.CFrame = CF(Eon.Position) * CF(MRANDOM(-15,15),-10,MRANDOM(-15,15))
  3050. MakeForm(SPHERE,"Ball")
  3051. coroutine.resume(coroutine.create(function()
  3052. for i = 1, 100 do
  3053. Swait()
  3054. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  3055. SPHERE.Transparency = (i/100)
  3056. end
  3057. SPHERE:remove()
  3058. end))
  3059. CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4))
  3060. AURA.Size = VT(10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4))
  3061. AURA1.Size = VT(12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4))
  3062. ApplyAoE(CORE.Position, 15,true,false)
  3063. WACKYEFFECT({
  3064. Time = 5,
  3065. EffectType = "Round Slash",
  3066. Size = VT(0, 0, 0),
  3067. Size2 = VT(0.01, 0, 0.01),
  3068. Transparency = 0.5,
  3069. Transparency2 = 1,
  3070. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3071. MoveToPos = nil,
  3072. RotationX = MRANDOM(-50, 50) / 10,
  3073. RotationY = MRANDOM(-50, 50) / 10,
  3074. RotationZ = MRANDOM(-50, 50) / 10,
  3075. Material = "Neon",
  3076. Color = C3(150, 0, 0),
  3077. SoundID = nil,
  3078. SoundPitch = nil,
  3079. SoundVolume = nil
  3080. })
  3081. WACKYEFFECT({
  3082. Time = MRANDOM(15, 85),
  3083. EffectType = "Round Slash",
  3084. Size = VT(0, 0, 0),
  3085. Size2 = VT(0.3, 0, 0.3),
  3086. Transparency = 0.5,
  3087. Transparency2 = 1,
  3088. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3089. MoveToPos = nil,
  3090. RotationX = MRANDOM(-50, 50) / 10,
  3091. RotationY = MRANDOM(-50, 50) / 10,
  3092. RotationZ = MRANDOM(-50, 50) / 10,
  3093. Material = "Neon",
  3094. Color = C3(0, 0, 0),
  3095. SoundID = nil,
  3096. SoundPitch = nil,
  3097. SoundVolume = nil
  3098. })
  3099. WACKYEFFECT({
  3100. Time = 5,
  3101. EffectType = "Round Slash",
  3102. Size = VT(0, 0, 0),
  3103. Size2 = VT(0.01, 0, 0.01),
  3104. Transparency = 0.5,
  3105. Transparency2 = 1,
  3106. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3107. MoveToPos = nil,
  3108. RotationX = MRANDOM(-50, 50) / 10,
  3109. RotationY = MRANDOM(-50, 50) / 10,
  3110. RotationZ = MRANDOM(-50, 50) / 10,
  3111. Material = "Neon",
  3112. Color = C3(150, 0, 0),
  3113. SoundID = nil,
  3114. SoundPitch = nil,
  3115. SoundVolume = nil
  3116. })
  3117. until FIRE1 == true
  3118. if FIRE1 == true then
  3119. CreateSound("276848267", Effects, 35, 0.5)
  3120. SOUND = CreateSound("1371567007", CORE, 0, 1)
  3121. repeat
  3122. Swait()
  3123. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3129. CORE.Size = CORE.Size - VT(0.05,0.05,0.05)
  3130. AURA.Size = AURA.Size + VT(0.1,0.1,0.1)
  3131. AURA1.Size = AURA1.Size + VT(0.1,0.1,0.1)
  3132. AURA.Transparency = 0.7
  3133. AURA1.Transparency = 0.8
  3134. Slice("Round", 0, 35, CF(Eon.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really red", VT(1, 0, 1) / 3)
  3135. WACKYEFFECT({
  3136. EffectType = "Wave",
  3137. Size = VT(25, 0, 25),
  3138. Size2 = VT(40, 0, 40) + VT(1 * 6, 1 / 5, 1 * 6),
  3139. Transparency = 0,
  3140. Transparency2 = 1,
  3141. CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(72 * 1), RAD(0)),
  3142. MoveToPos = nil,
  3143. RotationX = 0,
  3144. RotationY = 3,
  3145. RotationZ = 0,
  3146. Material = "Neon",
  3147. Color = C3(0, 0, 0),
  3148. SoundID = nil,
  3149. SoundPitch = nil,
  3150. SoundVolume = nil
  3151. })
  3152. WACKYEFFECT({
  3153. Time = 85,
  3154. EffectType = "Sphere",
  3155. Size = VT(0.05,0.05,0.05),
  3156. Size2 = VT(0, 1000, 0),
  3157. Transparency = 0.5,
  3158. Transparency2 = 1,
  3159. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3160. MoveToPos = nil,
  3161. RotationX = MRANDOM(-50, 50) / 10,
  3162. RotationY = MRANDOM(-50, 50) / 10,
  3163. RotationZ = MRANDOM(-50, 50) / 10,
  3164. Material = "Neon",
  3165. Color = C3(150,0,0),
  3166. SoundID = nil,
  3167. SoundPitch = nil,
  3168. SoundVolume = nil
  3169. })
  3170. WACKYEFFECT({
  3171. Time = 15,
  3172. EffectType = "Sphere",
  3173. Size = VT(6,6,6),
  3174. Size2 = VT(1, 1, 1),
  3175. Transparency = 1,
  3176. Transparency2 = 0,
  3177. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  3178. MoveToPos = Eon.Position,
  3179. RotationX = 0,
  3180. RotationY = 0,
  3181. RotationZ = 0,
  3182. Material = "Neon",
  3183. Color = C3(0, 0, 0),
  3184. SoundID = nil,
  3185. SoundPitch = nil,
  3186. SoundVolume = nil
  3187. })
  3188. until SOUND.Playing == false
  3189. AURA:remove()
  3190. AURA1:remove()
  3191. wait(0.5)
  3192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3198. WACKYEFFECT({
  3199. Time = 285 + 5 * 1,
  3200. EffectType = "Sphere",
  3201. Size = VT(650, 650, 650),
  3202. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1,
  3203. Transparency = 0.5,
  3204. Transparency2 = 1,
  3205. CFrame = Eon.CFrame,
  3206. MoveToPos = nil,
  3207. RotationX = 0,
  3208. RotationY = 0,
  3209. RotationZ = 0,
  3210. Material = "Neon",
  3211. Color = C3(150, 0, 0),
  3212. SoundID = nil,
  3213. SoundPitch = 0,
  3214. SoundVolume = 0
  3215. })
  3216. WACKYEFFECT({
  3217. Time = 75,
  3218. EffectType = "Sphere",
  3219. Size = VT(350, 350, 350),
  3220. Size2 = VT(4500, 4500, 4500),
  3221. Transparency = 0.8,
  3222. Transparency2 = 1,
  3223. CFrame = Eon.CFrame,
  3224. MoveToPos = nil,
  3225. RotationX = 0,
  3226. RotationY = 0,
  3227. RotationZ = 0,
  3228. Material = "Neon",
  3229. Color = C3(0, 0, 0),
  3230. SoundID = nil,
  3231. SoundPitch = 0,
  3232. SoundVolume = 0
  3233. })
  3234. MagicSphere(VT(5,5,5), 35, Eon.CFrame, C3(MRANDOM(0, 10) / 150, 0, 0), VT(1, 1, 1) * 2)
  3235. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(0, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3236. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(0, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3237. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(150, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3238. WACKYEFFECT({
  3239. Time = 285 + 5 * 1,
  3240. EffectType = "Sphere",
  3241. Size = VT(650, 650, 650),
  3242. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1,
  3243. Transparency = 0.5,
  3244. Transparency2 = 1,
  3245. CFrame = Eon.CFrame,
  3246. MoveToPos = nil,
  3247. RotationX = 0,
  3248. RotationY = 0,
  3249. RotationZ = 0,
  3250. Material = "Neon",
  3251. Color = C3(150, 0, 0),
  3252. SoundID = nil,
  3253. SoundPitch = 0,
  3254. SoundVolume = 0
  3255. })
  3256. end
  3257. WACKYEFFECT({
  3258. Time = 75,
  3259. EffectType = "Sphere",
  3260. Size = VT(350, 350, 350),
  3261. Size2 = VT(4500, 4500, 4500),
  3262. Transparency = 0.8,
  3263. Transparency2 = 1,
  3264. CFrame = Eon.CFrame,
  3265. MoveToPos = nil,
  3266. RotationX = 0,
  3267. RotationY = 0,
  3268. RotationZ = 0,
  3269. Material = "Neon",
  3270. Color = C3(0, 0, 0),
  3271. SoundID = nil,
  3272. SoundPitch = 0,
  3273. SoundVolume = 0
  3274. })
  3275. for i = 1, 15 do
  3276. Swait()
  3277. MagicSphere(VT(300,300,300),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  3278. MagicSphere(VT(300,300,300),45,CF(Eon.Position),C3(155,0,0),VT(i,i,i))
  3279. MagicSphere(VT(290,290,290),25,CF(Eon.Position),BRICKC"Relly black".Color,VT(i,i,i)/1.1)
  3280. MagicSphere(VT(290,290,290),45,CF(Eon.Position),C3(0,0,0),VT(i,i,i))
  3281. MagicSphere(VT(280,280,280),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  3282. MagicSphere(VT(280,280,280),45,CF(Eon.Position),C3(255,0,0),VT(i,i,i)) MagicSphere(VT(1,1,1),15,CF(Eon.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,0,0),VT(0,0,0))
  3283. WACKYEFFECT({
  3284. Time = 85,
  3285. EffectType = "Sphere",
  3286. Size = VT(75, 75, 75),
  3287. Size2 = VT(0, 2500, 0),
  3288. Transparency = 0.5,
  3289. Transparency2 = 1,
  3290. CFrame =Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3291. MoveToPos = nil,
  3292. RotationX = MRANDOM(-50, 50) / 10,
  3293. RotationY = MRANDOM(-50, 50) / 10,
  3294. RotationZ = MRANDOM(-50, 50) / 10,
  3295. Material = "Neon",
  3296. Color = C3(0, 0, 0),
  3297. SoundID = nil,
  3298. SoundPitch = nil,
  3299. SoundVolume = nil
  3300. })
  3301. WACKYEFFECT({
  3302. Time = 85,
  3303. EffectType = "Sphere",
  3304. Size = VT(75, 75, 75),
  3305. Size2 = VT(0, 2500, 0),
  3306. Transparency = 0.5,
  3307. Transparency2 = 1,
  3308. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3309. MoveToPos = nil,
  3310. RotationX = MRANDOM(-50, 50) / 10,
  3311. RotationY = MRANDOM(-50, 50) / 10,
  3312. RotationZ = MRANDOM(-50, 50) / 10,
  3313. Material = "Neon",
  3314. Color = C3(150, 0, 0),
  3315. SoundID = nil,
  3316. SoundPitch = nil,
  3317. SoundVolume = nil
  3318. })
  3319. WACKYEFFECT({
  3320. EffectType = "Wave",
  3321. Size = VT(100, 0, 100),
  3322. Size2 = VT(140, 0, 140) + VT(1 * 6, 1 / 5, 1 * 6),
  3323. Transparency = 0,
  3324. Transparency2 = 1,
  3325. CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(50 * 1), RAD(0)),
  3326. MoveToPos = nil,
  3327. RotationX = 0,
  3328. RotationY = 3,
  3329. RotationZ = 0,
  3330. Material = "Neon",
  3331. Color = C3(0, 0, 0),
  3332. SoundID = nil,
  3333. SoundPitch = nil,
  3334. SoundVolume = nil
  3335. })
  3336. ApplyAoE(Eon.Position, 435 + 85 * 1,true)
  3337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  3342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  3343. FIRE1 = false
  3344. CORE:remove()
  3345. end
  3346. UNANCHOR = true
  3347. RootPart.Anchored = false
  3348. COR1 = false
  3349. CORMODE = false
  3350. ATTACK = false
  3351. Rooted = false
  3352. end
  3353.  
  3354. function VoidCore()
  3355. ATTACK = true
  3356. Rooted = true
  3357. COR1 = true
  3358. CHOSENBRICK = "Dark indigo"
  3359. local CHARGE = false
  3360. local BLASTS = {468991944, 468991990}
  3361. for i = 1, 30 do
  3362. wait(0.01)
  3363. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  3364. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  3365. if HITFLOOR then
  3366. ApplyAoE(HITPOS, 65)
  3367. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  3368. WACKYEFFECT({EffectType = "Sphere", Size = VT(1*20,0,1*20), Size2 = VT(0,1*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3369. WACKYEFFECT({
  3370. Time = 25,
  3371. EffectType = "Sphere",
  3372. Size = VT(22, 22, 22),
  3373. Size2 = VT(85, 85, 85),
  3374. Transparency = 0,
  3375. Transparency2 = 1,
  3376. CFrame = CF(HITPOS),
  3377. MoveToPos = Torso.Position,
  3378. RotationX = 0,
  3379. RotationY = 0,
  3380. RotationZ = 0,
  3381. Material = "Neon",
  3382. Color = C3(0, 0, 0),
  3383. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  3384. SoundPitch = MRANDOM(9, 12) / 10,
  3385. SoundVolume = 10
  3386. })
  3387. for e = 1, 3 do
  3388. WACKYEFFECT({
  3389. EffectType = "Wave",
  3390. Size = VT(25, 0, 25),
  3391. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  3392. Transparency = 0,
  3393. Transparency2 = 1,
  3394. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  3395. MoveToPos = nil,
  3396. RotationX = 0,
  3397. RotationY = 0,
  3398. RotationZ = 0,
  3399. Material = "Neon",
  3400. Color = C3(0, 0, 0),
  3401. SoundID = nil,
  3402. SoundPitch = nil,
  3403. SoundVolume = nil
  3404. })
  3405. WACKYEFFECT({
  3406. Time = 35,
  3407. EffectType = "Sphere",
  3408. Size = VT(22, 45, 22),
  3409. Size2 = VT(25, 45 + e * 75, 25),
  3410. Transparency = 0,
  3411. Transparency2 = 1,
  3412. CFrame = CF(HITPOS) * TURN,
  3413. MoveToPos = Torso.Position,
  3414. RotationX = 0,
  3415. RotationY = 0,
  3416. RotationZ = 0,
  3417. Material = "Neon",
  3418. Color = C3(150, 0, 0),
  3419. SoundID = nil,
  3420. SoundPitch = MRANDOM(9, 12) / 10,
  3421. SoundVolume = 10
  3422. })
  3423. end
  3424. end
  3425. end
  3426. repeat
  3427. Swait()
  3428. WACKYEFFECT({
  3429. Time = 15,
  3430. EffectType = "Sphere",
  3431. Size = VT(60, 60, 60),
  3432. Size2 = VT(5, 5, 5),
  3433. Transparency = 1,
  3434. Transparency2 = 0,
  3435. CFrame = CF(Torso.Position) + Torso.CFrame.upVector*MRANDOM(10,20) + Torso.CFrame.rightVector*MRANDOM(-5,5),
  3436. MoveToPos = nil,
  3437. RotationX = MRANDOM(-5,5),
  3438. RotationY = MRANDOM(-5,5),
  3439. RotationZ = MRANDOM(-5,5),
  3440. Material = "Neon",
  3441. Color = C3(0, 0, 0),
  3442. SoundID = nil,
  3443. SoundPitch = nil,
  3444. SoundVolume = nil
  3445. })
  3446. Swait()
  3447. WACKYEFFECT({
  3448. Time = 15,
  3449. EffectType = "Sphere",
  3450. Size = VT(60, 60, 60),
  3451. Size2 = VT(0, 0, 0),
  3452. Transparency = 1,
  3453. Transparency2 = 0.7,
  3454. CFrame = CF(RootPart.Position),
  3455. MoveToPos = nil,
  3456. RotationX = 0,
  3457. RotationY = 0,
  3458. RotationZ = 0,
  3459. Material = "Neon",
  3460. Color = C3(150, 0, 0),
  3461. SoundID = nil,
  3462. SoundPitch = nil,
  3463. SoundVolume = nil
  3464. })
  3465. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  3466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3471. until VOID1 == true
  3472.  
  3473. if VOID1 == true then
  3474. local POS = RootPart.Position
  3475. wait(0.2)
  3476. for i = 1, 5 do
  3477. WACKYEFFECT({
  3478. Time = 65,
  3479. EffectType = "Sphere",
  3480. Size = VT(2, 2, 2),
  3481. Size2 = VT(0, 0, 500),
  3482. Transparency = 1,
  3483. Transparency2 = 0,
  3484. CFrame = CF(POS),
  3485. MoveToPos = nil,
  3486. RotationX = MRANDOM(-2, 2),
  3487. RotationY = MRANDOM(-12, 12),
  3488. RotationZ = MRANDOM(-2, 2),
  3489. Material = "Neon",
  3490. Color = C3(150, 0, 0),
  3491. SoundID = nil,
  3492. SoundPitch = nil,
  3493. SoundVolume = nil
  3494. })
  3495. WACKYEFFECT({
  3496. Time = 65,
  3497. EffectType = "Sphere",
  3498. Size = VT(2, 2, 2),
  3499. Size2 = VT(0, 0, 500),
  3500. Transparency = 1,
  3501. Transparency2 = 0,
  3502. CFrame = CF(POS),
  3503. MoveToPos = nil,
  3504. RotationX = MRANDOM(-2, 2),
  3505. RotationY = MRANDOM(-12, 12),
  3506. RotationZ = MRANDOM(-2, 2),
  3507. Material = "Neon",
  3508. Color = C3(0, 0, 0),
  3509. SoundID = nil,
  3510. SoundPitch = nil,
  3511. SoundVolume = nil
  3512. })
  3513. WACKYEFFECT({
  3514. Time = 65,
  3515. EffectType = "Sphere",
  3516. Size = VT(2, 2, 2),
  3517. Size2 = VT(0, 0, 500),
  3518. Transparency = 1,
  3519. Transparency2 = 0,
  3520. CFrame = CF(POS),
  3521. MoveToPos = nil,
  3522. RotationX = MRANDOM(-2, 2),
  3523. RotationY = MRANDOM(-12, 12),
  3524. RotationZ = MRANDOM(-2, 2),
  3525. Material = "Neon",
  3526. Color = C3(150, 0, 0),
  3527. SoundID = nil,
  3528. SoundPitch = nil,
  3529. SoundVolume = nil
  3530. })
  3531. WACKYEFFECT({
  3532. Time = 65,
  3533. EffectType = "Sphere",
  3534. Size = VT(2, 2, 2),
  3535. Size2 = VT(0, 0, 500),
  3536. Transparency = 1,
  3537. Transparency2 = 0,
  3538. CFrame = CF(POS),
  3539. MoveToPos = nil,
  3540. RotationX = MRANDOM(-2, 2),
  3541. RotationY = MRANDOM(-12, 12),
  3542. RotationZ = MRANDOM(-2, 2),
  3543. Material = "Neon",
  3544. Color = C3(0, 0, 0),
  3545. SoundID = nil,
  3546. SoundPitch = nil,
  3547. SoundVolume = nil
  3548. })
  3549. WACKYEFFECT({
  3550. Time = 65,
  3551. EffectType = "Sphere",
  3552. Size = VT(2, 2, 2),
  3553. Size2 = VT(0, 0, 500),
  3554. Transparency = 1,
  3555. Transparency2 = 0,
  3556. CFrame = CF(POS),
  3557. MoveToPos = nil,
  3558. RotationX = MRANDOM(-2, 2),
  3559. RotationY = MRANDOM(-12, 12),
  3560. RotationZ = MRANDOM(-2, 2),
  3561. Material = "Neon",
  3562. Color = C3(150, 0, 0),
  3563. SoundID = nil,
  3564. SoundPitch = nil,
  3565. SoundVolume = nil
  3566. })
  3567. WACKYEFFECT({
  3568. Time = 65,
  3569. EffectType = "Sphere",
  3570. Size = VT(2, 2, 2),
  3571. Size2 = VT(0, 0, 500),
  3572. Transparency = 1,
  3573. Transparency2 = 0,
  3574. CFrame = CF(POS),
  3575. MoveToPos = nil,
  3576. RotationX = MRANDOM(-2, 2),
  3577. RotationY = MRANDOM(-12, 12),
  3578. RotationZ = MRANDOM(-2, 2),
  3579. Material = "Neon",
  3580. Color = C3(0, 0, 0),
  3581. SoundID = nil,
  3582. SoundPitch = nil,
  3583. SoundVolume = nil
  3584. })
  3585. WACKYEFFECT({
  3586. Time = 65,
  3587. EffectType = "Sphere",
  3588. Size = VT(2, 2, 2),
  3589. Size2 = VT(0, 0, 500),
  3590. Transparency = 1,
  3591. Transparency2 = 0,
  3592. CFrame = CF(POS),
  3593. MoveToPos = nil,
  3594. RotationX = MRANDOM(-2, 2),
  3595. RotationY = MRANDOM(-12, 12),
  3596. RotationZ = MRANDOM(-2, 2),
  3597. Material = "Neon",
  3598. Color = C3(150, 0, 0),
  3599. SoundID = nil,
  3600. SoundPitch = nil,
  3601. SoundVolume = nil
  3602. })
  3603. WACKYEFFECT({
  3604. Time = 65,
  3605. EffectType = "Sphere",
  3606. Size = VT(2, 2, 2),
  3607. Size2 = VT(0, 0, 500),
  3608. Transparency = 1,
  3609. Transparency2 = 0,
  3610. CFrame = CF(POS),
  3611. MoveToPos = nil,
  3612. RotationX = MRANDOM(-2, 2),
  3613. RotationY = MRANDOM(-12, 12),
  3614. RotationZ = MRANDOM(-2, 2),
  3615. Material = "Neon",
  3616. Color = C3(0, 0, 0),
  3617. SoundID = nil,
  3618. SoundPitch = nil,
  3619. SoundVolume = nil
  3620. })
  3621. WACKYEFFECT({
  3622. Time = 65,
  3623. EffectType = "Sphere",
  3624. Size = VT(2, 2, 2),
  3625. Size2 = VT(0, 0, 500),
  3626. Transparency = 1,
  3627. Transparency2 = 0,
  3628. CFrame = CF(POS),
  3629. MoveToPos = nil,
  3630. RotationX = MRANDOM(-2, 2),
  3631. RotationY = MRANDOM(-12, 12),
  3632. RotationZ = MRANDOM(-2, 2),
  3633. Material = "Neon",
  3634. Color = C3(150, 0, 0),
  3635. SoundID = nil,
  3636. SoundPitch = nil,
  3637. SoundVolume = nil
  3638. })
  3639. WACKYEFFECT({
  3640. Time = 65,
  3641. EffectType = "Sphere",
  3642. Size = VT(2, 2, 2),
  3643. Size2 = VT(0, 0, 500),
  3644. Transparency = 1,
  3645. Transparency2 = 0,
  3646. CFrame = CF(POS),
  3647. MoveToPos = nil,
  3648. RotationX = MRANDOM(-2, 2),
  3649. RotationY = MRANDOM(-12, 12),
  3650. RotationZ = MRANDOM(-2, 2),
  3651. Material = "Neon",
  3652. Color = C3(0, 0, 0),
  3653. SoundID = nil,
  3654. SoundPitch = nil,
  3655. SoundVolume = nil
  3656. })
  3657. WACKYEFFECT({
  3658. Time = 65,
  3659. EffectType = "Sphere",
  3660. Size = VT(2, 2, 2),
  3661. Size2 = VT(0, 0, 500),
  3662. Transparency = 1,
  3663. Transparency2 = 0,
  3664. CFrame = CF(POS),
  3665. MoveToPos = nil,
  3666. RotationX = MRANDOM(-2, 2),
  3667. RotationY = MRANDOM(-12, 12),
  3668. RotationZ = MRANDOM(-2, 2),
  3669. Material = "Neon",
  3670. Color = C3(150, 0, 0),
  3671. SoundID = nil,
  3672. SoundPitch = nil,
  3673. SoundVolume = nil
  3674. })
  3675. WACKYEFFECT({
  3676. Time = 65,
  3677. EffectType = "Sphere",
  3678. Size = VT(2, 2, 2),
  3679. Size2 = VT(0, 0, 500),
  3680. Transparency = 1,
  3681. Transparency2 = 0,
  3682. CFrame = CF(POS),
  3683. MoveToPos = nil,
  3684. RotationX = MRANDOM(-2, 2),
  3685. RotationY = MRANDOM(-12, 12),
  3686. RotationZ = MRANDOM(-2, 2),
  3687. Material = "Neon",
  3688. Color = C3(0, 0, 0),
  3689. SoundID = nil,
  3690. SoundPitch = nil,
  3691. SoundVolume = nil
  3692. })
  3693. WACKYEFFECT({
  3694. Time = 65,
  3695. EffectType = "Sphere",
  3696. Size = VT(2, 2, 2),
  3697. Size2 = VT(0, 0, 500),
  3698. Transparency = 1,
  3699. Transparency2 = 0,
  3700. CFrame = CF(POS),
  3701. MoveToPos = nil,
  3702. RotationX = MRANDOM(-2, 2),
  3703. RotationY = MRANDOM(-12, 12),
  3704. RotationZ = MRANDOM(-2, 2),
  3705. Material = "Neon",
  3706. Color = C3(0, 0, 0),
  3707. SoundID = nil,
  3708. SoundPitch = nil,
  3709. SoundVolume = nil
  3710. })
  3711. WACKYEFFECT({
  3712. Time = 65,
  3713. EffectType = "Sphere",
  3714. Size = VT(2, 2, 2),
  3715. Size2 = VT(0, 0, 500),
  3716. Transparency = 1,
  3717. Transparency2 = 0,
  3718. CFrame = CF(POS),
  3719. MoveToPos = nil,
  3720. RotationX = MRANDOM(-2, 2),
  3721. RotationY = MRANDOM(-12, 12),
  3722. RotationZ = MRANDOM(-2, 2),
  3723. Material = "Neon",
  3724. Color = C3(150, 0, 0),
  3725. SoundID = nil,
  3726. SoundPitch = nil,
  3727. SoundVolume = nil
  3728. })
  3729. WACKYEFFECT({
  3730. Time = 65,
  3731. EffectType = "Sphere",
  3732. Size = VT(2, 2, 2),
  3733. Size2 = VT(0, 0, 500),
  3734. Transparency = 1,
  3735. Transparency2 = 0,
  3736. CFrame = CF(POS),
  3737. MoveToPos = nil,
  3738. RotationX = MRANDOM(-2, 2),
  3739. RotationY = MRANDOM(-12, 12),
  3740. RotationZ = MRANDOM(-2, 2),
  3741. Material = "Neon",
  3742. Color = C3(0, 0, 0),
  3743. SoundID = nil,
  3744. SoundPitch = nil,
  3745. SoundVolume = nil
  3746. })
  3747. WACKYEFFECT({
  3748. Time = 85,
  3749. EffectType = "Sphere",
  3750. Size = VT(0.2,0.2,0.2),
  3751. Size2 = VT(0, 1000, 0),
  3752. Transparency = 0.5,
  3753. Transparency2 = 1,
  3754. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3755. MoveToPos = nil,
  3756. RotationX = MRANDOM(-50, 50) / 10,
  3757. RotationY = MRANDOM(-50, 50) / 10,
  3758. RotationZ = MRANDOM(-50, 50) / 10,
  3759. Material = "Neon",
  3760. Color = C3(150,0,0),
  3761. SoundID = nil,
  3762. SoundPitch = nil,
  3763. SoundVolume = nil
  3764. })
  3765. WACKYEFFECT({
  3766. Time = 85,
  3767. EffectType = "Sphere",
  3768. Size = VT(0.2,0.2,0.2),
  3769. Size2 = VT(0, 1000, 0),
  3770. Transparency = 0.5,
  3771. Transparency2 = 1,
  3772. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3773. MoveToPos = nil,
  3774. RotationX = MRANDOM(-50, 50) / 10,
  3775. RotationY = MRANDOM(-50, 50) / 10,
  3776. RotationZ = MRANDOM(-50, 50) / 10,
  3777. Material = "Neon",
  3778. Color = C3(0,0,0),
  3779. SoundID = nil,
  3780. SoundPitch = nil,
  3781. SoundVolume = nil
  3782. })
  3783. WACKYEFFECT({
  3784. Time = 85,
  3785. EffectType = "Sphere",
  3786. Size = VT(0.2,0.2,0.2),
  3787. Size2 = VT(0, 1000, 0),
  3788. Transparency = 0.5,
  3789. Transparency2 = 1,
  3790. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3791. MoveToPos = nil,
  3792. RotationX = MRANDOM(-50, 50) / 10,
  3793. RotationY = MRANDOM(-50, 50) / 10,
  3794. RotationZ = MRANDOM(-50, 50) / 10,
  3795. Material = "Neon",
  3796. Color = C3(150,0,0),
  3797. SoundID = nil,
  3798. SoundPitch = nil,
  3799. SoundVolume = nil
  3800. })
  3801. local POS = RootPart.Position
  3802. WACKYEFFECT({
  3803. Time = 15,
  3804. EffectType = "Sphere",
  3805. Size = VT(2,2,2),
  3806. Size2 = VT(0, 0, 0),
  3807. Transparency = 1,
  3808. Transparency2 = 0,
  3809. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  3810. MoveToPos = Eon.Position,
  3811. RotationX = 0,
  3812. RotationY = 0,
  3813. RotationZ = 0,
  3814. Material = "Neon",
  3815. Color = C3(150,0,0),
  3816. SoundID = nil,
  3817. SoundPitch = nil,
  3818. SoundVolume = nil
  3819. })
  3820. end
  3821. wait(1)
  3822. ApplyAoE(POS, 450, true)
  3823. for i = 1, 5 do
  3824. Swait()
  3825. WACKYEFFECT({
  3826. Time = 85,
  3827. EffectType = "Wave",
  3828. Size = VT(25, 0, 25),
  3829. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  3830. Transparency = 0,
  3831. Transparency2 = 1,
  3832. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  3833. MoveToPos = nil,
  3834. RotationX = 0,
  3835. RotationY = 3,
  3836. RotationZ = 0,
  3837. Material = "Neon",
  3838. Color = C3(0,0,0),
  3839. SoundID = nil,
  3840. SoundPitch = nil,
  3841. SoundVolume = nil
  3842. })
  3843. WACKYEFFECT({
  3844. Time = 85,
  3845. EffectType = "Round Slash",
  3846. Size = VT(3, 0, 3) / 13,
  3847. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  3848. Transparency = 0,
  3849. Transparency2 = 1,
  3850. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  3851. MoveToPos = nil,
  3852. RotationX = 0,
  3853. RotationY = 0,
  3854. RotationZ = 0,
  3855. Material = "Neon",
  3856. Color = C3(0,0,0),
  3857. SoundID = nil,
  3858. SoundPitch = nil,
  3859. SoundVolume = nil
  3860. })
  3861. WACKYEFFECT({
  3862. Time = 75,
  3863. EffectType = "Sphere",
  3864. Size = VT(22, 22, 22),
  3865. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  3866. Transparency = 0,
  3867. Transparency2 = 1,
  3868. CFrame = CF(POS),
  3869. MoveToPos = nil,
  3870. RotationX = 0,
  3871. RotationY = 0,
  3872. RotationZ = 0,
  3873. Material = "Neon",
  3874. Color = C3(150,0,0),
  3875. SoundID = nil,
  3876. SoundPitch = nil,
  3877. SoundVolume = nil
  3878. })
  3879. end
  3880. WACKYEFFECT({
  3881. Time = 85,
  3882. EffectType = "Sphere",
  3883. Size = VT(120, 120, 120),
  3884. Size2 = VT(350, 350, 350),
  3885. Transparency = 0,
  3886. Transparency2 = 1,
  3887. CFrame = CF(POS),
  3888. MoveToPos = nil,
  3889. RotationX = 0,
  3890. RotationY = 0,
  3891. RotationZ = 0,
  3892. Material = "Neon",
  3893. Color = C3(0, 0, 0),
  3894. SoundID = nil,
  3895. SoundPitch = 1,
  3896. SoundVolume = 10
  3897. })
  3898. for i = 1, 20 do
  3899. WACKYEFFECT({
  3900. Time = 85,
  3901. EffectType = "Sphere",
  3902. Size = VT(120, 120, 120),
  3903. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  3904. Transparency = 0.8,
  3905. Transparency2 = 1,
  3906. CFrame = CF(POS),
  3907. MoveToPos = nil,
  3908. RotationX = 0,
  3909. RotationY = 0,
  3910. RotationZ = 0,
  3911. Material = "Neon",
  3912. Color = C3(150, 0, 0),
  3913. SoundID = nil,
  3914. SoundPitch = 1,
  3915. SoundVolume = 10
  3916. })
  3917. WACKYEFFECT({
  3918. Time = 100,
  3919. EffectType = "Wave",
  3920. Size = VT(25, 2, 25),
  3921. Size2 = VT(400, 0, 400) * 1.2,
  3922. Transparency = 0,
  3923. Transparency2 = 1,
  3924. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3925. MoveToPos = nil,
  3926. RotationX = 0,
  3927. RotationY = 0,
  3928. RotationZ = 0,
  3929. Material = "Neon",
  3930. Color = C3(0, 0, 0),
  3931. SoundID = nil,
  3932. SoundPitch = nil,
  3933. SoundVolume = nil
  3934. })
  3935. end
  3936. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  3937. for i = 1, 5 do
  3938. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  3939. WACKYEFFECT({
  3940. Time = 120,
  3941. EffectType = "Wave",
  3942. Size = VT(150, 2, 150),
  3943. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  3944. Transparency = 0,
  3945. Transparency2 = 1,
  3946. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3947. MoveToPos = nil,
  3948. RotationX = 0,
  3949. RotationY = 0,
  3950. RotationZ = 0,
  3951. Material = "Neon",
  3952. Color = C3(0, 0, 0),
  3953. SoundID = nil,
  3954. SoundPitch = nil,
  3955. SoundVolume = nil
  3956. })
  3957. end
  3958. for i = 0, 1, 0.1 / Animation_Speed do
  3959. Swait()
  3960. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  3961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966. end
  3967. ATTACK = false
  3968. Rooted = false
  3969. end
  3970. COR1 = false
  3971. CORMODE = false
  3972. CHOSENBRICK = "Really red"
  3973. CHARGE = true
  3974. VOID1 = false
  3975. end
  3976.  
  3977. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  3978. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  3979. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  3980. wave.CFrame = CFRAME
  3981. coroutine.resume(coroutine.create(function(PART)
  3982. for i = 1, WAIT do
  3983. Swait()
  3984. mesh.Scale = mesh.Scale + GROW
  3985. if DOESROT == true then
  3986. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  3987. end
  3988. wave.Transparency = wave.Transparency + 0.5 / WAIT
  3989. if wave.Transparency > 0.99 then
  3990. wave:remove()
  3991. end
  3992. end
  3993. end))
  3994. end
  3995.  
  3996. function MakeForm(PART,TYPE)
  3997. if TYPE == "Cyl" then
  3998. local MSH = IT("CylinderMesh",PART)
  3999. elseif TYPE == "Ball" then
  4000. local MSH = IT("SpecialMesh",PART)
  4001. MSH.MeshType = "Sphere"
  4002. elseif TYPE == "Wedge" then
  4003. local MSH = IT("SpecialMesh",PART)
  4004. MSH.MeshType = "Wedge"
  4005. end
  4006. end
  4007.  
  4008. function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  4009. if FLOOR ~= nil then
  4010. coroutine.resume(coroutine.create(function()
  4011. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  4012. PART.CFrame = CF(POSITION)
  4013. for i = 1, 45 do
  4014. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  4015. RingPiece.Material = FLOOR.Material
  4016. RingPiece.Color = FLOOR.Color
  4017. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4018. Debris:AddItem(RingPiece,SWAIT)
  4019. end
  4020. PART:remove()
  4021. end))
  4022. end
  4023. end
  4024.  
  4025. function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  4026. if FLOOR ~= nil then
  4027. for i = 1, AMOUNT do
  4028. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  4029. DEBREE.Material = FLOOR.Material
  4030. DEBREE.Color = FLOOR.Color
  4031. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4032. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  4033. coroutine.resume(coroutine.create(function()
  4034. Swait(15)
  4035. DEBREE.Parent = workspace
  4036. DEBREE.CanCollide = true
  4037. Debris:AddItem(DEBREE,SWAIT)
  4038. end))
  4039. end
  4040. end
  4041. end
  4042.  
  4043. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  4044. if FLOOR ~= nil then
  4045. coroutine.resume(coroutine.create(function()
  4046. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0))
  4047. PART.CFrame = CF(POSITION)
  4048. for i = 1, 45 do
  4049. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE)
  4050. RingPiece.Material = FLOOR.Material
  4051. RingPiece.Color = FLOOR.Color
  4052. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4053. Debris:AddItem(RingPiece,SWAIT)
  4054. end
  4055. PART:remove()
  4056. end))
  4057. end
  4058. end
  4059.  
  4060. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  4061. if FLOOR ~= nil then
  4062. for i = 1, AMOUNT do
  4063. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false)
  4064. DEBREE.Material = FLOOR.Material
  4065. DEBREE.Color = FLOOR.Color
  4066. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4067. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  4068. coroutine.resume(coroutine.create(function()
  4069. Swait(15)
  4070. DEBREE.Parent = workspace
  4071. DEBREE.CanCollide = true
  4072. Debris:AddItem(DEBREE,SWAIT)
  4073. end))
  4074. end
  4075. end
  4076. end
  4077.  
  4078. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  4079. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  4080. local mesh = IT("SpecialMesh",wave)
  4081. mesh.MeshType = "FileMesh"
  4082. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  4083. mesh.Scale = SIZE
  4084. mesh.Offset = VT(0,0,0)
  4085. wave.CFrame = CFRAME
  4086. coroutine.resume(coroutine.create(function(PART)
  4087. for i = 1, WAIT do
  4088. Swait()
  4089. mesh.Scale = mesh.Scale + GROW
  4090. if DOESROT == true then
  4091. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  4092. end
  4093. wave.Transparency = wave.Transparency + (0.5/WAIT)
  4094. if wave.Transparency > 0.99 then
  4095. wave:remove()
  4096. end
  4097. end
  4098. end))
  4099. end
  4100.  
  4101. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  4102. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  4103. local mesh = IT("SpecialMesh",wave)
  4104. mesh.MeshType = "Sphere"
  4105. mesh.Scale = SIZE
  4106. mesh.Offset = VT(0,0,0)
  4107. wave.CFrame = CFRAME
  4108. coroutine.resume(coroutine.create(function(PART)
  4109. for i = 1, WAIT do
  4110. Swait()
  4111. mesh.Scale = mesh.Scale + GROW
  4112. wave.Transparency = wave.Transparency + (1/WAIT)
  4113. if wave.Transparency > 0.99 then
  4114. wave:remove()
  4115. end
  4116. end
  4117. end))
  4118. end
  4119. function MagicSpheres(size,waitt,cframe,color)
  4120. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  4121. local mesh = IT("SpecialMesh",wave)
  4122. mesh.MeshType = "Sphere"
  4123. mesh.Scale = VT(size,size,size)
  4124. mesh.Offset = VT(0,0,0)
  4125. wave.CFrame = cframe
  4126. coroutine.resume(coroutine.create(function(PART)
  4127. for i = 1, waitt do
  4128. Swait()
  4129. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  4130. wave.Transparency = wave.Transparency + (1/waitt)
  4131. if wave.Transparency > 0.99 then
  4132. wave:remove()
  4133. end
  4134. end
  4135. end))
  4136. end
  4137.  
  4138. function MagicSpheres2(size,waitt,cframe,color)
  4139. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  4140. local mesh = IT("SpecialMesh",wave)
  4141. mesh.MeshType = "Sphere"
  4142. mesh.Scale = VT(size,size,size)
  4143. mesh.Offset = VT(0,0,0)
  4144. wave.CFrame = cframe
  4145. coroutine.resume(coroutine.create(function(PART)
  4146. for i = 1, waitt do
  4147. Swait()
  4148. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  4149. wave.Transparency = wave.Transparency - (1/waitt)
  4150. end
  4151. wave:remove()
  4152. end))
  4153. end
  4154.  
  4155. function MagicBlock(size,waitt,part,offset,color)
  4156. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  4157. local mesh = IT("BlockMesh",wave)
  4158. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  4159. coroutine.resume(coroutine.create(function(PART)
  4160. for i = 1, waitt do
  4161. Swait()
  4162. mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
  4163. wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4164. wave.Transparency = wave.Transparency + (1/waitt)
  4165. if wave.Transparency > 0.99 then
  4166. wave:remove()
  4167. end
  4168. end
  4169. end))
  4170. end
  4171.  
  4172. function SpawnTrail(FROM,TO,BIG)
  4173. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0))
  4174. MakeForm(TRAIL,"Cyl")
  4175. local DIST = (FROM - TO).Magnitude
  4176. if BIG == true then
  4177. TRAIL.Size = VT(0.5,DIST,0.5)
  4178. else
  4179. TRAIL.Size = VT(0.25,DIST,0.25)
  4180. end
  4181. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  4182. coroutine.resume(coroutine.create(function()
  4183. for i = 1, 5 do
  4184. Swait()
  4185. TRAIL.Transparency = TRAIL.Transparency + 0.1
  4186. end
  4187. TRAIL:remove()
  4188. end))
  4189. end
  4190.  
  4191. Debris = game:GetService("Debris")
  4192.  
  4193. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  4194. local DIRECTION = CF(StartPos,EndPos).lookVector
  4195. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  4196. end
  4197.  
  4198. function turnto(position)
  4199. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  4200. end
  4201.  
  4202. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  4203. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  4204. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  4205. wave.CFrame = CFRAME
  4206. coroutine.resume(coroutine.create(function(PART)
  4207. for i = 1, WAIT do
  4208. Swait()
  4209. mesh.Scale = mesh.Scale + GROW
  4210. wave.Transparency = wave.Transparency + 1 / WAIT
  4211. if wave.Transparency > 0.99 then
  4212. wave:remove()
  4213. end
  4214. end
  4215. end))
  4216. end
  4217.  
  4218. function a()
  4219. FIRE1 = true
  4220. end
  4221. function s()
  4222. FROZ1 = true
  4223. end
  4224. function d()
  4225. VOID1 = true
  4226. end
  4227.  
  4228. function Taunt4()
  4229. ATTACK = true
  4230. RELAX2 = true
  4231. Rooted = true
  4232. repeat
  4233. Swait()
  4234. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-60 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  4235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4240. WACKYEFFECT({
  4241. EffectType = "Wave",
  4242. Size = VT(4, 1, 4),
  4243. Size2 = VT(4 + MRANDOM(0, 8), 3, 4 + MRANDOM(0, 8)),
  4244. Transparency = 0.9,
  4245. Transparency2 = 1,
  4246. CFrame = CF(RootPart.Position-VT(0,3.2,0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  4247. MoveToPos = nil,
  4248. RotationX = 0,
  4249. RotationY = 5,
  4250. RotationZ = 0,
  4251. Material = "Neon",
  4252. Color = C3(0, 0, 0),
  4253. SoundID = nil,
  4254. SoundPitch = nil,
  4255. SoundVolume = nil
  4256. })
  4257. until RELAX2 == false
  4258. ATTACK = false
  4259. Rooted = false
  4260. end
  4261. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  4262. if NEWKEY == "p" then
  4263. RELAX2 = false
  4264. end
  4265. end)
  4266.  
  4267.  
  4268. function Ruler()
  4269. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4270. if HITFLOOR ~= nil then
  4271. do
  4272. local HITBODIES = {}
  4273. ATTACK = true
  4274. Rooted = true
  4275. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Red", "SuperNova", VT(0, 0, 0))
  4276. ABSOLUTE.Color = SKILLTEXTCOLOR
  4277. MakeForm(ABSOLUTE, "Ball")
  4278. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  4279. for i = 0, 4, 0.1 / Animation_Speed do
  4280. Swait()
  4281. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  4282. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  4283. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4284. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Star", VT(1, 1, 1))
  4285. MakeForm(CHARGE, "Ball")
  4286. CHARGE.Color = C3(0, 0, 0)
  4287. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  4288. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  4289. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  4290. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4295. end
  4296. CreateSound("907333406", Head, 10, 1)
  4297. for i = 0, 2, 0.1 / Animation_Speed do
  4298. Swait()
  4299. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  4300. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4305. end
  4306. coroutine.resume(coroutine.create(function()
  4307. local PITS = {}
  4308. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  4309. for i = 1, 6 do
  4310. for i = 1, 10 do
  4311. Swait()
  4312. Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really red", VT(-0.01, 0, -0.01))
  4313. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4314. end
  4315. for i = 1, 10 do
  4316. Swait()
  4317. ABSOLUTE.Size = ABSOLUTE.Size * 1.12
  4318. end
  4319. end
  4320. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  4321. CreateSound("215395388", ABSOLUTE, 10, 0.65)
  4322. CreateSound("215395388", ABSOLUTE, 10, 0.7)
  4323. for i = 1, 75 do
  4324. Swait()
  4325. local ICICLE = IT("CornerWedgePart", Effects)
  4326. ICICLE.Locked = true
  4327. ICICLE.CanCollide = false
  4328. ICICLE.Anchored = true
  4329. ICICLE.Color = C3(0, 0, 0)
  4330. ICICLE.Material = "Neon"
  4331. ICICLE.Size = VT(i / 3, i * 2, i / 3)
  4332. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  4333. table.insert(PITS, ICICLE)
  4334. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  4335. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  4336. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  4337. for i = 1, 3 do
  4338. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  4339. end
  4340. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
  4341. end
  4342. ABSOLUTE.Transparency = 0
  4343. for i = 1, 10 do
  4344. Swait()
  4345. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4346. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  4347. end
  4348. Debris:AddItem(ABSOLUTE, 5)
  4349. Swait(50)
  4350. for i = 1, 10 do
  4351. Swait()
  4352. for e = 1, #PITS do
  4353. if PITS[e] ~= nil then
  4354. local E = PITS[e]
  4355. E.Transparency = E.Transparency + 0.1
  4356. end
  4357. end
  4358. end
  4359. for e = 1, #PITS do
  4360. if PITS[e] ~= nil then
  4361. local E = PITS[e]
  4362. E:remove()
  4363. end
  4364. end
  4365. end))
  4366. ATTACK = false
  4367. Rooted = false
  4368. end
  4369. end
  4370. end
  4371.  
  4372. function killnearest(position,range,maxstrength,direction)
  4373. for i,v in ipairs(workspace:GetChildren()) do
  4374. local body = v:GetChildren()
  4375. for part = 1, #body do
  4376. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4377. if(body[part].Position - position).Magnitude < range then
  4378. if v.ClassName == "Model" then
  4379. --v:BreakJoints()
  4380. end
  4381. local POS = position
  4382. coroutine.resume(coroutine.create(function()
  4383. body[part].Anchored = true
  4384. body[part].Parent = Effects
  4385. body[part].CanCollide = true
  4386. local SIZE = body[part].Size
  4387. body[part].Material = "Neon"
  4388. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  4389. for i = 1, 75 do
  4390. Swait()
  4391. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  4392. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  4393. end
  4394. coroutine.resume(coroutine.create(function()
  4395. while true do
  4396. Swait()
  4397. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  4398. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  4399. end
  4400. end))
  4401. body[part].Anchored = false
  4402. body[part].Velocity = direction.lookVector*maxstrength
  4403. end))
  4404. end
  4405. end
  4406. end
  4407. if v.ClassName == "Part" then
  4408. if v.Anchored == false and (v.Position - position).Magnitude < range then
  4409. local POS = position
  4410. coroutine.resume(coroutine.create(function()
  4411. v.Anchored = true
  4412. v.Parent = Effects
  4413. local SIZE = v.Size
  4414. v.Material = "Neon"
  4415. CreateSound("0", v, 2, MRANDOM(7, 12) / 10)
  4416. for i = 1, 75 do
  4417. Swait()
  4418. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  4419. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  4420. end
  4421. coroutine.resume(coroutine.create(function()
  4422. while true do
  4423. Swait()
  4424. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  4425. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  4426. end
  4427. end))
  4428. v.Anchored = false
  4429. v.Velocity = direction.lookVector*maxstrength
  4430. end))
  4431. end
  4432. end
  4433. end
  4434. end
  4435.  
  4436. function Final_Limit()
  4437. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4438. if HITFLOOR ~= nil then
  4439. do
  4440. local HITBODIES = {}
  4441. ATTACK = true
  4442. Rooted = true
  4443. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0))
  4444. ABSOLUTE.Color = C3(0, 0, 0)
  4445. MakeForm(ABSOLUTE, "Ball")
  4446. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  4447. CreateSound("1177785010", ABSOLUTE, 10, 0.4)
  4448. for i = 0, 4, 0.1 / Animation_Speed do
  4449. Swait()
  4450. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  4451. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  4452. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4453. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
  4454. MakeForm(CHARGE, "Ball")
  4455. CHARGE.Color = C3(0, 0, 0)
  4456. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  4457. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  4458. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4464. end
  4465. local WING = CreatePart(3, ABSOLUTE, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2))
  4466. WING.Color = C3(0, 0, 0)
  4467. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  4468. local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 2, 0))
  4469. for i = 1, 15 do
  4470. Swait()
  4471. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  4472. WING.Transparency = WING.Transparency - 0.06666666666666667
  4473. MSH.Scale = MSH.Scale + VT(0.6, 0.4, 0)
  4474. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4480. end
  4481. for i = 1, 15 do
  4482. Swait()
  4483. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  4484. WING.Transparency = WING.Transparency - 0.06666666666666667
  4485. MSH.Scale = MSH.Scale + VT(0.65, -0.03, 0.8)
  4486. MSH.Offset = MSH.Offset + VT(0, 0, 0.8)
  4487. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4493. end
  4494. coroutine.resume(coroutine.create(function()
  4495. local LOOP = 0
  4496. local ech = 0
  4497. for i = 1, 250 do
  4498. LOOP = LOOP + 1
  4499. Swait()
  4500. ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -0.15)
  4501. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  4502. CreateRing(VT(0, 0, 0), false, 0, 25, CF(ABSOLUTE.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 0, 0), VT(LOOP, LOOP, 0) / 45)
  4503. if LOOP == 25 then
  4504. LOOP = 0
  4505. ech = ech + 1
  4506. killnearest(VT(ABSOLUTE.Position.X, HITPOS.Y, ABSOLUTE.Position.Z), 25 * ech, 25)
  4507. CreateSound("201858087", ABSOLUTE, 10, 0.6)
  4508. for i = 1, 5 do
  4509. Slice("Thin", 2 * ech, 35, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), C3(0, 0, 0), VT(0.001, 0, 0.001))
  4510. Slice("Round", 2 * ech, 45, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), C3(0, 0, 0), VT(0, 0, 0))
  4511. end
  4512. end
  4513. end
  4514. for i = 1, 10 do
  4515. Swait()
  4516. WING.Transparency = WING.Transparency + 0.1
  4517. end
  4518. WING:remove()
  4519. for i = 1, 10 do
  4520. Swait()
  4521. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  4522. end
  4523. ABSOLUTE:remove()
  4524. end))
  4525. ATTACK = false
  4526. Rooted = false
  4527. end
  4528. end
  4529. end
  4530.  
  4531. function freezenearest(position, range)
  4532. for i, v in ipairs(workspace:GetChildren()) do
  4533. local body = v:GetChildren()
  4534. for part = 1, #body do
  4535. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  4536. v:BreakJoints()
  4537. body[part].Material = "Ice"
  4538. body[part].BrickColor = BRICKC("Medium blue")
  4539. body[part].Anchored = true
  4540. end
  4541. end
  4542. end
  4543. end
  4544.  
  4545. function Sheer_Cold()
  4546. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4547. if HITFLOOR ~= nil then
  4548. local HITBODIES = {}
  4549. ATTACK = true
  4550. Rooted = true
  4551. CreateSound("1225684085", RightArm, 10, 3)
  4552. for i = 1, 120 do
  4553. Swait()
  4554. Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
  4555. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1))
  4556. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4560. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4562. end
  4563. CreateSound("160772554", RightArm, 10, 0.7)
  4564. for i = 1, 25 do
  4565. Swait()
  4566. freezenearest(RootPart.Position, 80)
  4567. Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(150, 0, 0) * MRANDOM(2, 3))
  4568. Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  4569. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4575. end
  4576. ATTACK = false
  4577. Rooted = false
  4578. end
  4579. end
  4580.  
  4581. function Bat_Wave()
  4582. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  4583. if HITFLOOR ~= nil then
  4584. ATTACK = true
  4585. Rooted = true
  4586. do
  4587. local BAT = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "BatBody", VT(3, 3, 3))
  4588. BAT.Color = C3(0, 0, 0)
  4589. MakeForm(BAT, "Ball")
  4590. CreateSound("1177785010", BAT, 10, 1)
  4591. for i = 1, 25 do
  4592. Swait()
  4593. BAT.CFrame = RootPart.CFrame * CF(0, 5, 0)
  4594. BAT.Transparency = BAT.Transparency - 0.04
  4595. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4601. end
  4602. local GYRO = IT("BodyGyro", RootPart)
  4603. GYRO.D = 100
  4604. GYRO.P = 2000
  4605. GYRO.MaxTorque = VT(0, 4000000, 0)
  4606. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4607. local WING = CreatePart(3, BAT, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2))
  4608. WING.Color = C3(0, 0, 0)
  4609. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  4610. local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 0, 0))
  4611. for i = 1, 15 do
  4612. Swait()
  4613. BAT.CFrame = RootPart.CFrame * CF(0, 5, 0)
  4614. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  4615. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4616. WING.Transparency = WING.Transparency - 0.06666666666666667
  4617. MSH.Scale = MSH.Scale + VT(0.15, 0.1, 0)
  4618. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4624. end
  4625. coroutine.resume(coroutine.create(function()
  4626. local LOOP = 0
  4627. for i = 1, 70 do
  4628. LOOP = LOOP + 1
  4629. Swait()
  4630. if i < 18 then
  4631. MSH.Scale = MSH.Scale + VT(0, 0, 0.3)
  4632. MSH.Offset = MSH.Offset + VT(0, 0, 0.3)
  4633. end
  4634. BAT.CFrame = BAT.CFrame * CF(0, 0, -2)
  4635. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  4636. if LOOP == 15 then
  4637. LOOP = 0
  4638. killnearest(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z), 25, 25)
  4639. CreateSound("201858087", BAT, 10, 1)
  4640. CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z)) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0))
  4641. end
  4642. end
  4643. killnearest(BAT.Position, 35, 250)
  4644. MagicSphere(VT(0, 0, 0), 45, CF(BAT.Position), C3(0, 0, 0), VT(2, 2, 2))
  4645. CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(BAT.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0))
  4646. CreateSound("178452217", BAT, 10, 1)
  4647. WING:remove()
  4648. BAT.Transparency = 1
  4649. Debris:AddItem(BAT, 5)
  4650. end))
  4651. GYRO:remove()
  4652. ATTACK = false
  4653. Rooted = false
  4654. end
  4655. end
  4656. end
  4657. --skids dont u dare
  4658. function killnearest(position, range, maxstrength)
  4659. for i, v in ipairs(workspace:GetChildren()) do
  4660. local body = v:GetChildren()
  4661. for part = 1, #body do
  4662. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  4663. if v.ClassName == "Model" then
  4664. v:BreakJoints()
  4665. end
  4666. local bv = Instance.new("BodyVelocity")
  4667. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4668. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  4669. bv.Parent = body[part]
  4670. Debris:AddItem(bv, 0.2)
  4671. end
  4672. end
  4673. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  4674. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  4675. end
  4676. end
  4677. end
  4678. function Transparency(TRANS)
  4679. tecks2.TextTransparency = TRANS
  4680. tecks2.TextStrokeTransparency = TRANS
  4681. for _, c in pairs(Character:GetChildren()) do
  4682. if c.ClassName == "Part" and c ~= RootPart then
  4683. c.Transparency = TRANS
  4684. if c:FindFirstChildOfClass("Decal") then
  4685. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  4686. end
  4687. elseif c.ClassName == "Accessory" then
  4688. c.Handle.Transparency = TRANS
  4689. elseif c.ClassName == "Model" then
  4690. for _, q in pairs(c:GetChildren()) do
  4691. if q.ClassName == "Part" then
  4692. q.Transparency = TRANS
  4693. if q:FindFirstChildOfClass("Decal") then
  4694. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  4695. end
  4696. end
  4697. end
  4698. end
  4699. end
  4700. end
  4701.  
  4702. function Blizzard()
  4703. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4704. if HITFLOOR ~= nil then
  4705. ATTACK = true
  4706. Rooted = true
  4707. local GYRO = IT("BodyGyro", RootPart)
  4708. GYRO.D = 100
  4709. GYRO.P = 2000
  4710. GYRO.MaxTorque = VT(0, 4000000, 0)
  4711. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4712. for i = 0, 3.5, 0.1 / Animation_Speed do
  4713. Swait()
  4714. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2)
  4715. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4716. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4722. end
  4723. CreateSound("160772554", RightArm, 10, 0.7)
  4724. for i = 0, 0.15, 0.1 / Animation_Speed do
  4725. Swait()
  4726. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(150, 0, 0), VT(1, 0.1, 0.1) / 2)
  4727. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4728. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4734. end
  4735. coroutine.resume(coroutine.create(function()
  4736. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  4737. CENTER.CFrame = RootPart.CFrame
  4738. for i = 1, 200 do
  4739. Swait()
  4740. CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7)
  4741. for i = 1, 2 do
  4742. Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10)
  4743. end
  4744. freezenearest(CENTER.Position, 25)
  4745. end
  4746. CENTER:remove()
  4747. end))
  4748. for i = 0, 1, 0.1 / Animation_Speed do
  4749. Swait()
  4750. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4756. end
  4757. Rooted = true
  4758. GYRO:remove()
  4759. ATTACK = false
  4760. Rooted = false
  4761. end
  4762. end
  4763.  
  4764. function MouseDown(Mouse)
  4765. if ATTACK == false then
  4766. end
  4767. end
  4768. function MouseUp(Mouse)
  4769. HOLD = false
  4770. end
  4771. function KeyDown(Key)
  4772. KEYHOLD = true
  4773. if Key == "z" and ATTACK == false then
  4774. Punch()
  4775. end
  4776.  
  4777. if Key == "e" and ATTACK == false and REPLAY == false then
  4778. Throw()
  4779. end
  4780.  
  4781. if Key == "r" and ATTACK == false and REPLAY == false then
  4782. Uppercut()
  4783. end
  4784. if Key == "t" and ATTACK == false then
  4785. Roar()
  4786. end
  4787. if Key == "v" and ATTACK == false then
  4788. Orbital_Devastor()
  4789. end
  4790. if Key == "x" and ATTACK == false then
  4791. Orb()
  4792. end
  4793. if Key == "c" and ATTACK == false then
  4794. Endless_Pain()
  4795. end
  4796. if Key == "y" and ATTACK == false then
  4797. TakeOn()
  4798. end
  4799.  
  4800. if Key == "n" and COR1 == true and SVAL == false then
  4801. a()
  4802. end
  4803. if Key == "p" and COR1 == true and SVAL == false then
  4804. s()
  4805. end
  4806. if Key == "b" and COR1 == true and SVAL == false then
  4807. d()
  4808. end
  4809.  
  4810.  
  4811. if Key == "m" and ATTACK == false then
  4812. Pure_Night()
  4813. end
  4814.  
  4815. if Key == "b" and ATTACK == false then
  4816. VoidCore()
  4817. end
  4818.  
  4819. if Key == "n" and ATTACK == false then
  4820. HCore()
  4821. end
  4822.  
  4823. if Key == "u" and ATTACK == false then
  4824. Taunt4()
  4825. end
  4826.  
  4827. if Key == "f" and ATTACK == false then
  4828. Ruler()
  4829. end
  4830.  
  4831. if Key == "g" and ATTACK == false then
  4832. Blizzard()
  4833. end
  4834.  
  4835.  
  4836. if Key == "h" and ATTACK == false then
  4837. Sheer_Cold()
  4838. end
  4839.  
  4840.  
  4841. if Key == "j" and ATTACK == false then
  4842. Bat_Wave()
  4843. end
  4844.  
  4845.  
  4846. if Key == "k" and ATTACK == false then
  4847. Final_Limit()
  4848. end
  4849.  
  4850. end
  4851. function KeyUp(Key)
  4852. KEYHOLD = false
  4853. end
  4854. Mouse.Button1Down:connect(function(NEWKEY)
  4855. MouseDown(NEWKEY)
  4856. end)
  4857. Mouse.Button1Up:connect(function(NEWKEY)
  4858. MouseUp(NEWKEY)
  4859. end)
  4860. Mouse.KeyDown:connect(function(NEWKEY)
  4861. KeyDown(NEWKEY)
  4862. end)
  4863. Mouse.KeyUp:connect(function(NEWKEY)
  4864. KeyUp(NEWKEY)
  4865. end)
  4866. function unanchor()
  4867. for _, c in pairs(Character:GetChildren()) do
  4868. if c:IsA("BasePart") and c ~= RootPart then
  4869. c.Anchored = false
  4870. end
  4871. end
  4872. if UNANCHOR == true then
  4873. RootPart.Anchored = false
  4874. else
  4875. RootPart.Anchored = true
  4876. end
  4877. end
  4878. Humanoid.Changed:connect(function(Jump)
  4879. if Jump == "Jump" and Disable_Jump == true then
  4880. Humanoid.Jump = false
  4881. end
  4882. end)
  4883. coroutine.resume(coroutine.create(function()
  4884. while true do
  4885. Swait()
  4886. SINE = SINE + CHANGE
  4887. end
  4888. end))
  4889. while true do
  4890. Swait()
  4891. script.Parent = WEAPONGUI
  4892. ANIMATE.Parent = nil
  4893. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  4894. v:Stop()
  4895. end
  4896. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4897. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4898. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  4899. local WALKSPEEDVALUE = 4
  4900. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4901. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4902. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4903. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4904. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4905. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  4906. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4907. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4908. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4909. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4910. end
  4911. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4912. ANIM = "Jump"
  4913. if ATTACK == false then
  4914. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4915. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4916. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4917. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4918. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4919. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4920. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4926. end
  4927. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4928. ANIM = "Fall"
  4929. if ATTACK == false then
  4930. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4931. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4932. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4933. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4934. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4935. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4936. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4942. end
  4943. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4944. ANIM = "Idle"
  4945. if ATTACK == false then
  4946. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  4947. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  4948. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4949. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4950. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4951. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4952. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  4953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  4954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4956. RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed)
  4958. end
  4959. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4960. ANIM = "Walk"
  4961. if ATTACK == false then
  4962. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  4963. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  4964. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4965. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4966. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4967. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4968. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
  4970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4974. end
  4975. end
  4976. if ATTACK == false then
  4977. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  4978. end
  4979.  
  4980. if Head:FindFirstChild("face") then
  4981. Head.face.Texture = "rbxassetid://120463437"
  4982. end
  4983.  
  4984.  
  4985.  
  4986.  
  4987. local Player = game:service'Players'.localPlayer
  4988. local chara = Player.Character
  4989.  
  4990.  
  4991. shirt= Instance.new("Shirt", Character)
  4992. shirt.Name = "Shirt"
  4993. pants = Instance.new("Pants", Character)
  4994. pants.Name = "Pants"
  4995. chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=415270465"
  4996. chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=415270658"
  4997.  
  4998. local p = game:service'Players'.LocalPlayer
  4999. local char = p.Character
  5000.  
  5001. chara:WaitForChild"Body Colors"
  5002. char["Body Colors"].HeadColor = BrickColor.new("Institutional white")
  5003. char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
  5004. char["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
  5005. char["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
  5006. char["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
  5007. char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
  5008.  
  5009.  
  5010. unanchor()
  5011. RootPart2.Anchored = true
  5012. Humanoid.MaxHealth = 200
  5013. Humanoid.Health = 200
  5014. if Rooted == false then
  5015. Disable_Jump = false
  5016. Humanoid.WalkSpeed = Speed
  5017. elseif Rooted == true then
  5018. Disable_Jump = true
  5019. Humanoid.WalkSpeed = 0
  5020. end
  5021. for _, c in pairs(SHADOW:GetChildren()) do
  5022. if c:IsA("Part") then
  5023. c.Color = C3(0, 0, 0)
  5024. if c ~= RootPart2 then
  5025. c.Transparency = E + 0.15 * SIN(SINE / 12)
  5026. end
  5027. if c:FindFirstChildOfClass("Decal") then
  5028. c:ClearAllChildren()
  5029. end
  5030. c.CanCollide = false
  5031. c.Material = "Neon"
  5032. else
  5033. c:remove()
  5034. end
  5035. end
  5036. sick.SoundId = "rbxassetid://1594398842"
  5037. sick.Looped = true
  5038. sick.Pitch = 1
  5039. sick.Volume = 1.5
  5040. sick.Parent = Character
  5041. sick.Playing = PLAYSONG
  5042. if EQUIPPED == false then
  5043. Intro()
  5044. end
  5045. end
  5046. function sandbox(var,func)
  5047. local env = getfenv(func)
  5048. local newenv = setmetatable({},{
  5049. __index = function(self,k)
  5050. if k=="script" then
  5051. return var
  5052. else
  5053. return env[k]
  5054. end
  5055. end,
  5056. })
  5057. setfenv(func,newenv)
  5058. return func
  5059. end
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