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Yeemik's Ransom - Homebrewery Markdown

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May 25th, 2021
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  1. ___
  2. ___
  3. > ## Yeemik's Ransom
  4. >*Medium Negotiation (Hostile)*
  5. > ___
  6. > - **Goal** Free Sildar Hallwinter
  7. > - **Base DC** 12
  8. >___
  9. > ***Big Ego.*** Any PC who compliments Yeemik's leadership ability makes associated Persuasion or Deception checks with advantage or a +5 bonus.
  10. >
  11. > ***Always a Bigger Fish.*** Yeemik fears Klarg more than the PCs. As such, any PC who threatens Yeemik makes associated Intimidation checks with disadvantage or a -5 penalty.
  12. >
  13. > ### Background
  14. >
  15. > ***The Cragmaw Raiders.*** Yeemik is second-in-command of a band of goblins associated with the Cragmaw Tribe, which is ruled by King Grol of Cragmaw Castle. The leader of this band is Klarg, a bugbear with delusions of grandeur who has orders to plunder any poorly defended caravans or travelers along the road.
  16. >
  17. > ***Yeemik's Ambition.*** The goblins resent Klarg for hoarding food and treasure and for his bullying personality. Yeemik wants to oust Klarg and become the new leader of the hideout.
  18. >
  19. > ### Maneuvers
  20. > ***Demand for Parlay.*** If Yeemik sees that the PCs are getting the upper hand in combat, he grabs Sildar and drags him to a ledge, shouting "Truce, or this human dies!"
  21. >
  22. > ***Yeemik's Demand.*** If the PCs agree to parlay, Yeemik asks them to kill Klarg in Area 8, promising to release Sildar if they bring back Klarg's head. (Sildar groggily warns the PCs that they shouldn't trust the goblin. A DC 12 Wisdom (Insight) check reveals a spark of greed in Yeemik’s eyes).
  23. >
  24. > ### Disclosures
  25. >
  26. > ***Klarg (Hostile).*** The goblins are led by a bugbear named Klarg—a brute of a bugbear who believes himself to be a mighty warlord just beginning his career of conquest. He is not entirely sane and cares for no creature in the hideout, save for himself and his mangy pet wolf, Ripper.
  27. >
  28. > ***Strength of Forces (Neutral)***. Fifteen goblins currently dwell in the hideout. Three goblins guard twin pools outside Klarg’s lair, while two others act as Klarg’s bodyguards. (Yeemik would prefer that the PCs leave all goblins alive if possible).
  29. >
  30. > ***The Rubbish Chute (Neutral).*** The PCs can surprise Klarg by ascending the rubbish chute in the wolves' kennel, avoiding conflict with the goblins stationed elsewhere. (Yeemik would prefer that the PCs avoid harming the wolves).
  31. >
  32. > ***The Black Spider (Friendly).*** Klarg received a messenger goblin from King Grol a few days ago, who told him that someone named the Black Spider was paying the Cragmaws to watch out for the dwarf Gundren Rockseeker, capture him, and send him and his possessions to King Grol. Klarg followed his orders, and Gundren was recently ambushed and taken to Cragmaw Castle with his personal effects, including a map.
  33. >
  34. > ***The Cragmaw Tribe (Friendly).*** Klarg answers to King Grol, chief of the Cragmaw Tribe. (If the PCs deceive Yeemik into believing that they wish to pay homage to King Grol, Yeemik can provide basic directions to Cragmaw Castle, which is located in the Neverwinter Wood about twenty miles northeast of the hideout).
  35. >
  36. > ### Reactions
  37. > ***You're Talking to Me.*** If the PCs attempt to converse with Sildar, Yeemik instructs one of his underlings to aim a bow toward Sildar's chest. Yeemik then reminds the PCs that he, not Sildar, is their negotiating partner.
  38. >
  39. > ***We Don't Like Liars.*** If Yeemik suspects that the PCs are attempting to deceive him, he drags his scimitar across Sildar's cheek, drawing blood. He reminds the PCs to speak honestly—or else his scimitar might slice deeper next time.
  40. >
  41. > ***It’s Your Problem.*** If the PCs ask Yeemik for help fighting Klarg, Yeemik sneers, refusing to put his neck out for a few measly adventurers. After all, why put his neck on the line when he wins whether the PCs win or lose?
  42. >
  43. > ### Developments
  44. >
  45. > ***Hostilities Resumed.*** If the PCs refuse to parlay or resume hostilities, Yeemik shoves Sildar over the ledge and continues with the fight. Sildar takes 1d6 bludgeoning damage from the fall.
  46. >
  47. > ***Victorious.*** If the PCs return with Klarg's head, Yeemik demands a ransom of fifty gold pieces before Sildar is safely returned. (The PCs might pay this ransom using the silver pieces and frog statuette found among Klarg's treasure).
  48.  
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