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  1. 19:04:43.232 INFO: Outerra 20.0.0, build 13063
  2. 19:04:43.232 INFO: D:\Program Files\Anteworld\outerra.exe build from 22 Oct 2020 23:00:12 GMT
  3. 19:04:43.232 INFO: current time: Fri, 10 Sep 2021 18:04:43 GMT
  4. 19:04:43.232 INFO: local time: Fri, 10 Sep 2021 13:04:43 Central Standard Time
  5. 19:04:43.232 DEBUG: program directory: D:\Program Files\Anteworld\
  6. 19:04:43.232 INFO: working directory: D:\Program Files\Anteworld\
  7. 19:04:43.238 DEBUG: initializing engine...
  8. 19:04:43.239 INFO: data root directory: C:/ProgramData/Outerra/
  9. 19:04:43.239 DEBUG: Windows version: 6.2.9200
  10. 19:04:43.239 DEBUG: CPU info:
  11. CPU string: AuthenticAMD
  12. CPU brand string: AMD Ryzen 5 3600X 6-Core Processor
  13. Stepping ID: 0
  14. Model: 1
  15. Family: 15
  16. Processor type: 0
  17. Extended model: 7
  18. Extended family: 8
  19. Brand Index: 0
  20. CLFLUSH cache line size: 64
  21. APIC Physical ID: 3
  22. 19:04:43.239 DEBUG: Reading C:/ProgramData/Outerra/eng.cfg
  23. 19:04:43.240 DEBUG: creating dummy wnd at 0, 0
  24. 19:04:43.373 DEBUG: GPU Vendor: ATI Technologies Inc.
  25. 19:04:43.373 DEBUG: GL Renderer: AMD Radeon RX 5600 XT
  26. 19:04:43.373 DEBUG: GL Version: (460) 4.6.14739 Compatibility Profile Context 21.6.1 27.20.22001.14011
  27. 19:04:43.388 DEBUG: OpenGL context defaults to: AMD, detected version: 460 build 14739
  28. 19:04:43.422 DEBUG: Display devices attached to desktop:
  29. \\.\DISPLAY1 1002 731f AMD Radeon RX 5600 XT, Display: Generic PnP Monitor
  30. \\.\DISPLAY2 1002 731f AMD Radeon RX 5600 XT, Display: Generic PnP Monitor
  31. \\.\DISPLAY3 1002 731f AMD Radeon RX 5600 XT
  32. \\.\DISPLAY4 1002 731f AMD Radeon RX 5600 XT
  33. \\.\DISPLAY5 1002 731f AMD Radeon RX 5600 XT
  34. \\.\DISPLAY6 1002 731f AMD Radeon RX 5600 XT
  35. \\.\DISPLAY7 1002 731f AMD Radeon RX 5600 XT
  36. \\.\DISPLAY8 1002 731f AMD Radeon RX 5600 XT
  37. \\.\DISPLAY9 0000 0000 SQExtFramebufferUmode Device
  38. \\.\DISPLAY10 0000 0000 SQExtFramebufferUmode Device
  39. \\.\DISPLAY11 0000 0000 SQExtFramebufferUmode Device
  40. \\.\DISPLAY12 0000 0000 SQExtFramebufferUmode Device
  41. \\.\DISPLAY13 0000 0000 SQExtFramebufferUmode Device
  42. \\.\DISPLAY14 0000 0000 SQExtFramebufferUmode Device
  43. \\.\DISPLAY15 0000 0000 SQExtFramebufferUmode Device
  44. \\.\DISPLAY16 0000 0000 SQExtFramebufferUmode Device
  45. \\.\DISPLAY17 0000 0000 SQExtFramebufferUmode Device
  46. \\.\DISPLAY18 0000 0000 SQExtFramebufferUmode Device
  47. \\.\DISPLAY19 0000 0000 SQExtFramebufferUmode Device
  48. \\.\DISPLAY20 0000 0000 SQExtFramebufferUmode Device
  49. \\.\DISPLAY21 0000 0000 SQExtFramebufferUmode Device
  50. \\.\DISPLAY22 0000 0000 SQExtFramebufferUmode Device
  51. \\.\DISPLAY23 0000 0000 SQExtFramebufferUmode Device
  52. \\.\DISPLAY24 0000 0000 SQExtFramebufferUmode Device
  53. 19:04:43.422 DEBUG: Connected displays:
  54. Display #0: 100027813
  55. Resolution: 1920x1080
  56. Refresh rate: 75Hz
  57. Scaling mode: 1
  58. Rotation: 0 deg
  59. Adapter: \\.\DISPLAY1
  60. Position: 1920,0
  61. Display #1: 100027813
  62. Resolution: 1920x1080
  63. Refresh rate: 165Hz
  64. Scaling mode: 1
  65. Rotation: 0 deg
  66. Adapter: \\.\DISPLAY2
  67. Position: 0,0
  68. 19:04:43.422 DEBUG: GPU System info
  69. Graphics card: AMD Radeon RX 5600 XT
  70. GPU vendor ID: 1002 (ATI Technologies Inc.)
  71. GPU device ID: 731f
  72. OpenGL driver version: 8.14.11000.14739 (atio6axx.dll)
  73. OpenGL driver build number: 14739
  74.  
  75. 19:04:43.422 INFO: FT tracker initialized
  76. 19:04:43.422 INFO: starting io_man...
  77. 19:04:43.423 DEBUG: init timer to 1ms
  78. 19:04:43.430 DEBUG: main window created size 1920x1080
  79. 19:04:43.446 INFO: taskmaster running with 10 worker threads, 5 long duration
  80. 19:04:43.446 INFO: [taskmaster] thread 0 running
  81. 19:04:43.447 INFO: [taskmaster] thread 4 running
  82. 19:04:43.447 INFO: [taskmaster] thread 2 running
  83. 19:04:43.447 INFO: [taskmaster] thread 3 running
  84. 19:04:43.447 INFO: [taskmaster] thread 1 running
  85. 19:04:43.447 INFO: [taskmaster] thread 6 running
  86. 19:04:43.447 INFO: [taskmaster] thread 5 running
  87. 19:04:43.447 INFO: [taskmaster] thread 7 running
  88. 19:04:43.447 INFO: [taskmaster] thread 8 running
  89. 19:04:43.447 INFO: [taskmaster] thread 9 running
  90. 19:04:43.447 DEBUG: Starting JobMaster...
  91. 19:04:43.447 DEBUG: Creating JobMaster thread 0
  92. 19:04:43.468 DEBUG: Creating JobMaster thread 1
  93. 19:04:43.489 DEBUG: Creating JobMaster thread 2
  94. 19:04:43.510 DEBUG: Creating JobMaster thread 3
  95. 19:04:43.531 DEBUG: Creating JobMaster thread 4
  96. 19:04:43.552 DEBUG: Creating JobMaster thread 5
  97. 19:04:43.573 DEBUG: Creating JobMaster thread 6
  98. 19:04:43.594 DEBUG: Creating JobMaster thread 7
  99. 19:04:43.653 DEBUG: Event "vertical_speed" already defined, overriding with latest definition.
  100. 19:04:43.656 DEBUG: (io_man) event group "app" has been activated...
  101. 19:04:43.670 DEBUG: Available display modes:
  102. 640x480@59
  103. 640x480@60
  104. 640x480@67
  105. 640x480@72
  106. 640x480@75
  107. 640x480@119
  108. 640x480@120
  109. 640x480@144
  110. 640x480@165
  111. 720x400@59
  112. 720x400@60
  113. 720x400@70
  114. 720x400@119
  115. 720x400@120
  116. 720x400@144
  117. 720x400@165
  118. 720x480@59
  119. 720x480@60
  120. 720x480@119
  121. 720x480@120
  122. 720x480@144
  123. 720x480@165
  124. 800x600@56
  125. 800x600@59
  126. 800x600@60
  127. 800x600@72
  128. 800x600@75
  129. 800x600@119
  130. 800x600@120
  131. 800x600@144
  132. 800x600@165
  133. 832x624@59
  134. 832x624@60
  135. 832x624@75
  136. 832x624@119
  137. 832x624@120
  138. 832x624@144
  139. 832x624@165
  140. 1024x768@59
  141. 1024x768@60
  142. 1024x768@70
  143. 1024x768@75
  144. 1024x768@119
  145. 1024x768@120
  146. 1024x768@144
  147. 1024x768@165
  148. 1152x864@59
  149. 1152x864@60
  150. 1152x864@75
  151. 1152x864@119
  152. 1152x864@120
  153. 1152x864@144
  154. 1152x864@165
  155. 1152x872@59
  156. 1152x872@60
  157. 1152x872@75
  158. 1152x872@119
  159. 1152x872@120
  160. 1152x872@144
  161. 1152x872@165
  162. 1280x720@50
  163. 1280x720@59
  164. 1280x720@60
  165. 1280x720@119
  166. 1280x720@120
  167. 1280x720@144
  168. 1280x720@165
  169. 1280x800@59
  170. 1280x800@60
  171. 1280x800@119
  172. 1280x800@120
  173. 1280x800@144
  174. 1280x800@165
  175. 1280x960@59
  176. 1280x960@60
  177. 1280x960@119
  178. 1280x960@120
  179. 1280x960@144
  180. 1280x960@165
  181. 1280x1024@59
  182. 1280x1024@60
  183. 1280x1024@75
  184. 1280x1024@119
  185. 1280x1024@120
  186. 1280x1024@144
  187. 1280x1024@165
  188. 1366x768@59
  189. 1366x768@60
  190. 1366x768@119
  191. 1366x768@120
  192. 1366x768@144
  193. 1366x768@165
  194. 1440x900@59
  195. 1440x900@60
  196. 1440x900@119
  197. 1440x900@120
  198. 1440x900@144
  199. 1440x900@165
  200. 1600x900@59
  201. 1600x900@60
  202. 1600x900@119
  203. 1600x900@120
  204. 1600x900@144
  205. 1600x900@165
  206. 1680x1050@59
  207. 1680x1050@60
  208. 1680x1050@119
  209. 1680x1050@120
  210. 1680x1050@144
  211. 1680x1050@165
  212. 1920x1080@50
  213. 1920x1080@59
  214. 1920x1080@60
  215. 1920x1080@75
  216. 1920x1080@119
  217. 1920x1080@120
  218. 1920x1080@144
  219. 1920x1080@165
  220. 19:04:43.772 DEBUG:
  221. Available Capture Devices are:-
  222. Microphone (Virtual Desktop Audio)
  223. Mic | Line 2 (2- Audient EVO4)
  224. Headset Microphone (Oculus Virtual Audio Device)
  225. Loop-back 2 (R) (2- Audient EVO4)
  226. Mic | Line | Instrument 1 (2- Audient EVO4)
  227. Loop-back 1/2 (2- Audient EVO4)
  228. CABLE Output (VB-Audio Virtual Cable)
  229. Loop-back 1 (L) (2- Audient EVO4)
  230. Microphone (Bigscreen Audio Stream 1.2)
  231. Line In (Realtek(R) Audio)
  232. Mic | Line 1/2 (2- Audient EVO4)
  233. 19:04:43.804 DEBUG:
  234. Sound system information:
  235. Using OpenAL device (OpenAL Soft)
  236. ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
  237. Using OpenAL capture device (OpenAL Soft)
  238. ALC_FREQUENCY: 44100
  239. ALC_REFRESH: 43
  240. ALC_SYNC: 0
  241. ALC_MONO_SOURCES: 255
  242. ALC_STEREO_SOURCES: 1
  243.  
  244. OpenAL info:
  245. Vendor: OpenAL Community
  246. Version: 1.1 ALSOFT 1.15.1
  247. Renderer: OpenAL Soft
  248. Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  249. 19:04:44.098 DEBUG: renderer: thread started...
  250. 19:04:44.099 DEBUG: looking for a suitable pixel format...
  251. 19:04:44.099 DEBUG: creating dummy wnd at 0, 0
  252. 19:04:44.129 INFO: Pixel format description:
  253. WGL_SUPPORT_OPENGL_ARB=1
  254. WGL_DOUBLE_BUFFER_ARB=1
  255. WGL_SWAP_METHOD_ARB=WGL_SWAP_UNDEFINED_ARB
  256. WGL_SAMPLES_ARB=0
  257. WGL_SAMPLE_BUFFERS_ARB=0
  258. WGL_AUX_BUFFERS_ARB=4
  259. WGL_ACCUM_BITS_ARB=0
  260. 19:04:44.129 DEBUG: pixel format found: 2
  261. 19:04:44.129 DEBUG: setting pixel format
  262. 19:04:44.129 DEBUG: creating temporary OpenGL rendering context
  263. 19:04:44.139 DEBUG: setting temporary rendering context as current
  264. 19:04:44.152 DEBUG: creating OpenGL 4.x rendering context
  265. 19:04:44.162 DEBUG: OpenGL context created: 4.3
  266. 19:04:44.162 DEBUG: setting main rendering context as current
  267. 19:04:44.186 DEBUG: OpenGL renderer information
  268. vendor: ATI Technologies Inc.
  269. renderer: AMD Radeon RX 5600 XT
  270. version: 4.3.14739 Core Profile Context 21.6.1 27.20.22001.14011
  271. glsl: 4.60
  272. Total available GPU memory: 6128 MB
  273. Current available GPU memory: 6128 MB
  274. MAX_UNIFORM_BLOCK_SIZE: 572657868
  275. MAX_VERTEX_UNIFORM_BLOCKS: 15
  276. MAX_GEOMETRY_UNIFORM_BLOCKS: 15
  277. MAX_FRAGMENT_UNIFORM_BLOCKS: 15
  278. UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16
  279. MAX_UNIFORM_BUFFER_BINDINGS: 90
  280. MAX_SHADER_STORAGE_BUFFER_BINDINGS: 64
  281. MAX_TEXTURE_BUFFER_SIZE: 268435456
  282. MAX_DRAW_BUFFERS: 8
  283. MAX_TEXTURE_SIZE: 16384
  284. MAX_3D_TEXTURE_SIZE: 2048
  285. MAX_SPARSE_ARRAY_TEXTURE_LAYERS: 2048
  286. MAX_ARRAY_TEXTURE_LAYERS: 2048
  287. MAX_ELEMENTS_INDICES: 536870911
  288. MAX_ELEMENTS_VERTICES: 536870911
  289. MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160
  290. MAX_VIEWPORTS: 0
  291. Number of OpenGL extensions: 305
  292. NV_depth_buffer_float: yes
  293.  
  294. OpenGL extensions:
  295. GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float_fetch GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  296.  
  297. WGL extensions:
  298. WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_EXT_colorspace WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_ARB_create_context_no_error WGL_NV_DX_interop2 WGL_NV_float_buffer
  299. 19:04:44.186 DEBUG: wglSwapIntervalEXT 0
  300. 19:04:44.186 DEBUG: wglGetSwapIntervalEXT 0
  301. 19:04:44.224 INFO: Using reverse floating-point depth buffer mode
  302. 19:04:44.224 INFO: (GL test) checking sRGB correctness
  303. 19:04:44.225 DEBUG: shader s0CF569C31C2FB1FF402B855A911817DE5462D419 compiled successfully
  304. 19:04:44.225 DEBUG: shader s0B6C7C260FEB5A8797CBDDC1BCC5FE545EC4C9F9 compiled successfully
  305. 19:04:44.226 DEBUG: shader s0CF569C31C2FB1FF402B855A911817DE5462D419 compiled successfully
  306. 19:04:44.226 DEBUG: shader s0B6C7C260FEB5A8797CBDDC1BCC5FE545EC4C9F9 compiled successfully
  307. 19:04:44.230 DEBUG: shader s104891328CAD779704CF9AA7263C28688BCF7C4A compiled successfully
  308. 19:04:44.230 DEBUG: shader s104891328CAD779704CF9AA7263C28688BCF7C4A compiled successfully
  309. 19:04:44.231 DEBUG: shader s1340AB3B9D30EA74779562D9316A18365CB221FC compiled successfully
  310. 19:04:44.231 DEBUG: shader s1340AB3B9D30EA74779562D9316A18365CB221FC compiled successfully
  311. 19:04:44.232 DEBUG: (GL test) base vertex included in glVertexID, vbo: yes, w/o vbo: yes
  312. 19:04:44.339 DEBUG: renderer: OpenGL initialized...
  313. 19:04:44.339 DEBUG: creating window manager...
  314. 19:04:44.339 DEBUG: (WM) Loading font "ui/default.fnt...
  315. 19:04:44.340 DEBUG: (WM) Creating widget "desktop_window_manager"...
  316. 19:04:44.340 DEBUG: (WM) Creating widget "tooltip"...
  317. 19:04:44.340 DEBUG: (WM) Creating widget "imgui"...
  318. 19:04:44.347 DEBUG: (WM) Loading font "ui/default_mono.fnt...
  319. 19:04:44.348 DEBUG: (WM) Loading font "ui/default_bold.fnt...
  320. 19:04:44.348 DEBUG: (WM) Creating widget "logger"...
  321. 19:04:44.349 DEBUG: net adapter {F3B1E4D8-1030-49E1-B0B8-2D05DCD6ED4B}
  322. Realtek PCIe GbE Family Controller
  323. 19:04:44.349 DEBUG: Reading C:/ProgramData/Outerra/world.cfg
  324. 19:04:44.349 DEBUG: (WM) Creating widget "status_window"...
  325. 19:04:44.350 DEBUG: job "textures/default_diffuse.dds" processed in 2ms
  326. 19:04:44.350 DEBUG: job "textures/default_normal.dds" processed in 2ms
  327. 19:04:44.350 DEBUG: job "textures/default_rg.dds" processed in 2ms
  328. 19:04:44.350 DEBUG: job "textures/default_opacity.dds" processed in 2ms
  329. 19:04:44.350 DEBUG: job "textures/default_emissive.dds" processed in 2ms
  330. 19:04:44.355 DEBUG: (WM) Creating widget "fading_logger"...
  331. 19:04:44.355 DEBUG: (WM) Creating widget "fading_message"...
  332. 19:04:44.355 DEBUG: Initializing worldview ...
  333. 19:04:44.355 WARNING: failed to open precomp2.dat
  334. 19:04:44.355 DEBUG: (WM) Creating widget "ufo_hud"...
  335. 19:04:44.355 DEBUG: (WM) Loading font "ui/hud.fnt...
  336. 19:04:44.356 DEBUG: (WM) Creating widget "ufo_hud_position"...
  337. 19:04:44.356 DEBUG: (WM) Creating widget "ufo_hud_position_val"...
  338. 19:04:44.356 DEBUG: (WM) Creating widget "ufo_hud_speed"...
  339. 19:04:44.356 DEBUG: (WM) Creating widget "ufo_hud_speed_val"...
  340. 19:04:44.356 DEBUG: (WM) Creating widget "ufo_hud_heading"...
  341. 19:04:44.356 DEBUG: (WM) Creating widget "ufo_hud_heading_val"...
  342. 19:04:44.356 DEBUG: (WM) Creating widget "ufo_hud_altitude"...
  343. 19:04:44.356 DEBUG: (WM) Creating widget "ufo_hud_altitude_val"...
  344. 19:04:44.356 DEBUG: (WM) Creating widget "ufo_hud_ground"...
  345. 19:04:44.356 DEBUG: (WM) Creating widget "ufo_hud_ground_val"...
  346. 19:04:44.356 DEBUG: (WM) Creating widget "ufo_hud_dist"...
  347. 19:04:44.356 DEBUG: (WM) Creating widget "ufo_hud_dist_val"...
  348. 19:04:44.356 DEBUG: (WM) Creating widget "ufo_hud_height"...
  349. 19:04:44.356 DEBUG: (WM) Creating widget "ufo_hud_height_val"...
  350. 19:04:44.356 DEBUG: (WM) Creating widget "clima"...
  351. 19:04:44.356 DEBUG: (WM) Creating widget "local_weather"...
  352. 19:04:44.356 WARNING: Cannot find requested event 'ot/devel/toggle_cockpit'!
  353. 19:04:44.356 DEBUG: (io_man) event group "player" has been activated...
  354. 19:04:44.356 WARNING: Cannot find requested event 'ot/player/teleport'!
  355. 19:04:44.356 DEBUG: (io_man) event group "player" has been activated...
  356. 19:04:44.356 WARNING: Cannot find requested event 'ot/player/rotate_base_right'!
  357. 19:04:44.356 WARNING: Cannot find requested event 'ot/player/rotate_base_left'!
  358. 19:04:44.356 DEBUG: (io_man) event group "cam_ctrl" has been activated...
  359. 19:04:44.356 DEBUG: (WM) Creating widget "login_window"...
  360. 19:04:44.356 DEBUG: focus set to window "login_window"
  361. 19:04:44.356 DEBUG: interactive mode: on
  362. 19:04:44.356 INFO: log level: info
  363. 19:04:46.495 WARNING: Cannot find requested event 'ot/player/toggle_ar'!
  364. 19:04:46.506 INFO: Some foreign modules were found injected into outerra.exe. Note that these modules can interfere with the rendering, causing black screen or rendering artifacts. It's advised either to stop the programs or unload them.
  365. The following potentially problematic modules were found:
  366. C:\WINDOWS\SYSTEM32\UMPDC.dll (Unknown Company, Unknown Product), version unknown
  367. C:\Windows\System32\WindowManagementAPI.dll (Unknown Company, Unknown Product), version unknown
  368. 19:04:46.530 WARNING: (0) CSS cannot be loaded from `file:` URLs unless they end in a `.css` file extension.
  369.  
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