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- while wait(1) do
- pcall(function()
- local player = game.Players.LocalPlayer
- local rootPart = player.Character["HumanoidRootPart"]
- local crate = game.Workspace:FindFirstChild("Basic")
- if firetouchinterest then
- firetouchinterest(rootPart,crate,0)
- firetouchinterest(rootPart,crate,1)
- else
- crate.CanCollide = false
- crate.Position = rootPart.Position
- end
- end)
- end
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