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- #include <allegro.h>
- using namespace std;
- BITMAP *buffer;
- void disegna_frame(){
- blit(buffer, screen, 0, 0, 0, 0, 1000, 1000);
- clear(buffer);
- }
- int main() {
- allegro_init();
- set_color_depth(24);
- set_gfx_mode(GFX_AUTODETECT_WINDOWED, 1000, 1000, 0, 0);
- buffer = create_bitmap (1000, 1000);
- BITMAP *immagine = load_bmp("Leafy_wallpaper_bitmap[1].bmp",NULL);
- draw_sprite(buffer, immagine, 0, 0);
- disegna_frame();
- }
- END_OF_MAIN()
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