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- HDR VERSION 8.0.5a -> 8.0.6a CHANGELOG
- CHANGELOG LEGEND:
- (+) - Buff Overall
- (-) - Nerf Overall
- (=) - Sidegrade
- (R) - Rework
- (*) - Bugfix
- (!) - New tech/feature
- (/) - Quality of life change
- --- [ GENERAL MECHANICS ] ---
- MOMENTUM
- (*) - Fixed an issue in jump speed calculations where the jump_speed_x parameter was only being properly added in one direction and you would retain too much speed going left and lose too much speed going right
- KNOCKBACK
- (/) - Knockback to hitstun frames multiplier increased 0.415 -> 0.4175
- (/) - Balloon knockback deceleration rate increased 25 -> 28
- (/) - Knockback deceleration per frame decreased 0.065 -> 0.056
- --- [ AESTHETICS ] ---
- GRAPHICAL EDITS
- - All custom character effect edits and the Battlefield and Final Destination texture and effect edits are now packaged in a separate install folder, "HDR-Graphics"
- --- [ CHARACTER CHANGES ] ---
- LINK
- (*) - Ftilt now hits properly and trails now appear correctly
- FOX
- (*) - Bair sound effects/voice and VFX now line up properly with the move's new frame data
- ICE CLIMBERS
- (*) - Fixed an issue where the game would crash if Nana tried to jump near an edge
- PIT
- (*) - Upperdash Arm jump cancels now properly retain momentum
- SQUIRTLE
- (*) - Withdraw jump cancels now properly retain momentum
- SONIC
- (/) - Sonic can now grab ledge from behind during Spring Jump
- BYLETH
- (*) - Ftilt outer sourspot KBG corrected 811 -> 81
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