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black_calculus

HDR Version 8.0.5a -> 8.0.6a Changelog

Jun 19th, 2020
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  1. HDR VERSION 8.0.5a -> 8.0.6a CHANGELOG
  2.  
  3. CHANGELOG LEGEND:
  4. (+) - Buff Overall
  5. (-) - Nerf Overall
  6. (=) - Sidegrade
  7. (R) - Rework
  8. (*) - Bugfix
  9. (!) - New tech/feature
  10. (/) - Quality of life change
  11.  
  12.  
  13.  
  14. --- [ GENERAL MECHANICS ] ---
  15.  
  16. MOMENTUM
  17. (*) - Fixed an issue in jump speed calculations where the jump_speed_x parameter was only being properly added in one direction and you would retain too much speed going left and lose too much speed going right
  18.  
  19. KNOCKBACK
  20. (/) - Knockback to hitstun frames multiplier increased 0.415 -> 0.4175
  21. (/) - Balloon knockback deceleration rate increased 25 -> 28
  22. (/) - Knockback deceleration per frame decreased 0.065 -> 0.056
  23.  
  24. --- [ AESTHETICS ] ---
  25.  
  26. GRAPHICAL EDITS
  27. - All custom character effect edits and the Battlefield and Final Destination texture and effect edits are now packaged in a separate install folder, "HDR-Graphics"
  28.  
  29.  
  30. --- [ CHARACTER CHANGES ] ---
  31.  
  32. LINK
  33. (*) - Ftilt now hits properly and trails now appear correctly
  34.  
  35. FOX
  36. (*) - Bair sound effects/voice and VFX now line up properly with the move's new frame data
  37.  
  38. ICE CLIMBERS
  39. (*) - Fixed an issue where the game would crash if Nana tried to jump near an edge
  40.  
  41. PIT
  42. (*) - Upperdash Arm jump cancels now properly retain momentum
  43.  
  44. SQUIRTLE
  45. (*) - Withdraw jump cancels now properly retain momentum
  46.  
  47. SONIC
  48. (/) - Sonic can now grab ledge from behind during Spring Jump
  49.  
  50. BYLETH
  51. (*) - Ftilt outer sourspot KBG corrected 811 -> 81
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