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- [CoreRedirects]
- +ClassRedirects=(OldName="ZurgPawnNew",NewName="ZurgPawnSlave")
- +ClassRedirects=(OldName="/Script/ZurgPawnNew",NewName="/Script/ZurgPawnSlave")
- +ClassRedirects=(OldName="UsableComponent",NewName="BackpackUsableComponent")
- +ClassRedirects=(OldName="AdditionalBlueprintFunctionLibrary",NewName="HKUtilities")
- +ClassRedirects=(OldName="JoyBlueprintFunctionLibrary",NewName="JoyUtilities")
- [/Script/Engine.Engine]
- +ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/Hk_StreetView01")
- +ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/Hk_StreetView01")
- bSmoothFrameRate=False
- NearClipPlane=1.0
- SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=65.000000))
- MinDesiredFrameRate=30.000000
- WorldSettingsClassName=/Game/Technical/BP_HKWorldSettings.BP_HKWorldSettings_C
- GameUserSettingsClassName=/Script/Hk_project.HKGameUserSettings
- GameEngine=/Script/Hk_project.HKGameEngine
- [/Script/HardwareTargeting.HardwareTargetingSettings]
- TargetedHardwareClass=Desktop
- AppliedTargetedHardwareClass=Desktop
- DefaultGraphicsPerformance=Maximum
- AppliedDefaultGraphicsPerformance=Maximum
- [/Script/EasyMultiSave.EMSPluginSettings]
- PersistentSaveGameClass=BlueprintGeneratedClass'/Game/Technical/Save/BP_HKPersistentSaveGame.BP_HKPersistentSaveGame_C'
- SlotInfoSaveGameClass=BlueprintGeneratedClass'/Game/Technical/Save/BP_HKInfoSaveGame.BP_HKInfoSaveGame_C'
- DefaultSaveGameName=SessionSave
- [/Script/Engine.RendererSettings]
- r.MobileHDR=True
- r.AllowOcclusionQueries=True
- r.MinScreenRadiusForLights=0.030000
- r.MinScreenRadiusForDepthPrepass=0.030000
- r.PrecomputedVisibilityWarning=False
- r.TextureStreaming=True
- Compat.UseDXT5NormalMaps=False
- r.AllowStaticLighting=True
- r.NormalMapsForStaticLighting=False
- r.GenerateMeshDistanceFields=False
- r.GenerateLandscapeGIData=True
- r.Shadow.DistanceFieldPenumbraSize=0.050000
- r.TessellationAdaptivePixelsPerTriangle=48.000000
- r.SeparateTranslucency=True
- r.TranslucentSortPolicy=0
- TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
- r.CustomDepth=3
- r.DefaultFeature.Bloom=True
- r.DefaultFeature.AmbientOcclusion=True
- r.DefaultFeature.AmbientOcclusionStaticFraction=True
- r.DefaultFeature.AutoExposure=True
- r.DefaultFeature.MotionBlur=True
- r.DefaultFeature.LensFlare=False
- r.DefaultFeature.AntiAliasing=2
- r.EarlyZPass=2
- r.EarlyZPassMovable=True
- r.DBuffer=True
- r.ClearSceneMethod=1
- r.BasePassOutputsVelocity=True
- r.WireframeCullThreshold=5.000000
- UIScaleRule=ShortestSide
- UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None)
- r.SSR.Temporal=1.0
- r.Tonemapper.Sharpen=1
- r.CapsuleIndirectConeAngle=0.5
- r.CapsuleSkyAngleScale=0.4
- r.DefaultFeature.PointLightUnits=2
- r.DefaultFeature.SpotLightUnits=2
- r.TemporalAA.Upsampling=True
- r.AllowGlobalClipPlane=False
- r.SupportStationarySkylight=False
- r.SupportLowQualityLightmaps=False
- r.SupportAtmosphericFog=False
- r.SupportSkyAtmosphere=False
- r.Mobile.EnableStaticAndCSMShadowReceivers=False
- r.Mobile.AllowDistanceFieldShadows=False
- r.Mobile.AllowMovableDirectionalLights=False
- r.DefaultFeature.LightUnits=2
- r.StencilForLODDither=True
- r.EarlyZPassOnlyMaterialMasking=True
- r.VirtualTextures=True
- r.VirtualTexturedLightmaps=True
- r.IndirectLightingCache=0
- r.SupportPointLightWholeSceneShadows=True
- r.SelectiveBasePassOutputs=True
- r.SupportReversedIndexBuffers=False
- r.SkinCache.CompileShaders=True
- r.RayTracing=True
- r.MotionBlur.Amount=0.5
- [SystemSettings]
- r.HZBOcclusion=0
- [/Script/Engine.UserInterfaceSettings]
- RenderFocusRule=NavigationOnly
- DefaultCursor=None
- TextEditBeamCursor=None
- CrosshairsCursor=None
- HandCursor=None
- GrabHandCursor=None
- GrabHandClosedCursor=None
- SlashedCircleCursor=None
- ApplicationScale=1.000000
- UIScaleRule=ShortestSide
- CustomScalingRuleClass=None
- UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
- bAllowHighDPIInGameMode=True
- [/Script/Engine.StreamingSettings]
- s.UseBackgroundLevelStreaming=True
- s.AsyncLoadingThreadEnabled=True
- s.EventDrivenLoaderEnabled=True
- [/Script/AIModule.CrowdManager]
- bResolveCollisions=False
- [/Script/AIModule.AISystem]
- bEnableDebuggerPlugin=False
- [/Script/Hk_project.HKEditorSettings]
- DisplayActorLinksOnlyWhileSelected=False
- +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/Cat/BP_CatSwarmComponent.BP_CatSwarmComponent_C'
- +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/Services/BTS_Zurg_CheckCloseEncounter.BTS_Zurg_CheckCloseEncounter_C'
- +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/Services/BTS_Zurg_ConfirmPrey.BTS_Zurg_ConfirmPrey_C'
- +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/Services/BTS_Zurg_CheckAlerts.BTS_Zurg_CheckAlerts_C'
- +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/Services/BTS_CheckSight.BTS_CheckSight_C'
- +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/Zurg/BP_ZurgPawn.BP_ZurgPawn_C'
- +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/Tasks/BTT_Zurg_ConfirmCat.BTT_Zurg_ConfirmCat_C'
- +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/BTT_Zurg_ThrowAlert.BTT_Zurg_ThrowAlert_C'
- +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/Decorators/BTD_Zurg_CanJumpOnActor.BTD_Zurg_CanJumpOnActor_C'
- +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/Tasks/BTT_Zurg_JumpOnActor.BTT_Zurg_JumpOnActor_C'
- [/Script/NavigationSystem.RecastNavMesh]
- TileSizeUU=1024.000000
- CellSize=10.000000
- CellHeight=1.000000
- AgentRadius=35.000000
- AgentHeight=32.000000
- AgentMaxHeight=32.000000
- AgentMaxStepHeight=25.000000
- MinRegionArea=0.000000
- RuntimeGeneration=DynamicModifiersOnly
- MaxSimplificationError=0.100000
- bDrawPolyEdges=False
- bFixedTilePoolSize=True
- TilePoolSize=4096
- bDoFullyAsyncNavDataGathering=True
- MaxSimultaneousTileGenerationJobsCount=1024
- AgentMaxSlope=50.000000
- [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
- bSupportsPortraitOrientation=False
- bSupportsUpsideDownOrientation=False
- bSupportsLandscapeLeftOrientation=True
- PreferredLandscapeOrientation=LandscapeLeft
- [/Script/WindowsTargetPlatform.WindowsTargetSettings]
- SpatializationPlugin=Built-in Spatialization
- ReverbPlugin=Built-in Reverb
- OcclusionPlugin=Built-in Occlusion
- AudioSampleRate=48000
- AudioMaxChannels=256
- SoundCueCookQualityIndex=0
- bUseAudioStreamCaching=False
- CacheSizeKB=64000
- MaxChunkSizeOverrideKB=-1
- [/Script/NavigationSystem.NavigationSystemV1]
- DefaultAgentName=None
- CrowdManagerClass=/Script/Hk_project.HKCrowdManager
- bAutoCreateNavigationData=True
- bSpawnNavDataInNavBoundsLevel=False
- bAllowClientSideNavigation=False
- bShouldDiscardSubLevelNavData=True
- bTickWhilePaused=True
- bInitialBuildingLocked=False
- bSkipAgentHeightCheckWhenPickingNavData=False
- DataGatheringMode=Instant
- bGenerateNavigationOnlyAroundNavigationInvokers=False
- ActiveTilesUpdateInterval=1.000000
- +SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=100.000000,Y=100.000000,Z=250.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=35.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,bCanCrouch=False,bCanJump=True,bCanWalk=True,bCanSwim=False,bCanFly=False)
- +SupportedAgents=(Name="Zurg",Color=(B=255,G=255,R=0,A=164),DefaultQueryExtent=(X=100.000000,Y=100.000000,Z=250.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=15.000000,AgentHeight=10.000000,AgentStepHeight=20.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
- +SupportedAgents=(Name="Sentinel",Color=(B=0,G=0,R=255,A=164),DefaultQueryExtent=(X=100.000000,Y=100.000000,Z=251.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=40.000000,AgentHeight=144.000000,AgentStepHeight=70.000000,NavWalkingSearchHeightScale=100.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=True)
- SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
- DirtyAreasUpdateFreq=60.000000
- [/Script/Engine.HKSettings]
- GarbageCollectionOnMapChange=False
- HandleCommonLevelsOnMapChange=True
- KeepCommonLevelsOnMapChange=True
- IgnoreHigherFadeOutRequests=False
- [/Script/EngineSettings.GameMapsSettings]
- EditorStartupMap=/Game/SWANN/Swarm/LVL_SwarmPuzzlesFit.LVL_SwarmPuzzlesFit
- LocalMapOptions=
- TransitionMap=None
- bUseSplitscreen=True
- TwoPlayerSplitscreenLayout=Horizontal
- ThreePlayerSplitscreenLayout=FavorTop
- FourPlayerSplitscreenLayout=Grid
- bOffsetPlayerGamepadIds=False
- GameInstanceClass=/Game/Technical/BP_HKGameInstance.BP_HKGameInstance_C
- GameDefaultMap=/Game/Map/_MainGame/HK_Project_Intro.HK_Project_Intro
- ServerDefaultMap=/Engine/Maps/Entry.Entry
- GlobalDefaultGameMode=/Game/Technical/BP_HKGameMode.BP_HKGameMode_C
- GlobalDefaultServerGameMode=None
- +GameModeClassAliases=(Name="Automation",GameMode=/Game/Technical/Automation/GM_AutomationGameMode.GM_AutomationGameMode_C)
- [/Script/Engine.AudioSettings]
- DefaultSoundClassName=/Game/Sound/tools/settings/SCLASS_default_inscene_01.SCLASS_default_inscene_01
- DefaultMediaSoundClassName=/Game/Sound/tools/settings/SCLASS_default_inscene_01.SCLASS_default_inscene_01
- DefaultSoundConcurrencyName=/Game/Sound/tools/settings/SCONC_default.SCONC_default
- DefaultBaseSoundMix=/Game/Sound/tools/settings/SMIX_default.SMIX_default
- VoiPSoundClass=/Game/Sound/tools/settings/SCLASS_default_inscene_01.SCLASS_default_inscene_01
- MasterSubmix=/Game/Sound/tools/settings/Submix_Master.Submix_Master
- ReverbSubmix=/Game/Sound/tools/settings/Submix_unused.Submix_unused
- EQSubmix=/Game/Sound/tools/settings/Submix_EQ.Submix_EQ
- VoiPSampleRate=Low16000Hz
- MaximumConcurrentStreams=64
- GlobalMinPitchScale=0.001000
- GlobalMaxPitchScale=4.000000
- +QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=64)
- bAllowPlayWhenSilent=True
- bDisableMasterEQ=False
- bAllowCenterChannel3DPanning=False
- NumStoppingSources=8
- PanningMethod=EqualPower
- MonoChannelUpmixMethod=EqualPower
- DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
- [DerivedDataBackendGraph]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
- Boot=(Type=Boot, Filename=%GAMEDIR%DerivedDataCache/Boot.ddc, MaxCacheSize=256)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=17, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
- Pak=(Type=ReadPak, Filename=%GAMEDIR%DerivedDataCache/DDC.ddp)
- EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
- [InstalledDerivedDataBackendGraph]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=EnterprisePak, Inner=Local, Inner=Shared)
- Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EditorOverrideSetting=LocalDerivedDataCache)
- Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
- CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
- EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
- EnterprisePak=(Type=ReadPak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true)
- [/Script/Engine.CollisionProfile]
- -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
- -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
- -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
- +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="MovementObstacleProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="BlockAllBlockCamera",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="AudioOcclusionProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Needs description")
- +Profiles=(Name="BlockAllBlockCameraNoOcclusion",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Needs description")
- +Profiles=(Name="BlockAllCamFade",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Needs description")
- +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="MovementObstacleProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="BlockAllIgnoreNavigation",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Needs description")
- +Profiles=(Name="CameraObject",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="CameraObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Noise",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Overlap),(Channel="LightableProbe",Response=ECR_Overlap),(Channel="IEM",Response=ECR_Overlap),(Channel="CameraObject",Response=ECR_Overlap),(Channel="InteractiveProbe",Response=ECR_Overlap),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="ScannableProbe",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Overlap)),HelpMessage="Needs description")
- +Profiles=(Name="Cat",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Cat",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="ScannableProbe"),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="cat collision preset")
- +Profiles=(Name="CatButtonPhysic",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="MovementObstacleProbe"),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Block cat mouvements but ignore physic simulation")
- +Profiles=(Name="CatTrigger",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Overlap),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
- +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
- +Profiles=(Name="Droid",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Overlap),(Channel="MovementObstacleProbe"),(Channel="InteractiveProbe",Response=ECR_Overlap),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="DroidRagdoll",CollisionEnabled=PhysicsOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="GraphNoCollision",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Pure graph collision (only blocks visibility)")
- +Profiles=(Name="GroundLD",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="WalkableProbe"),(Channel="AudioOcclusionProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Invisible Ground LD Volumes")
- +Profiles=(Name="HidingZone",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore),(Channel="Vision")),HelpMessage="Used for HidingZone like veget etc")
- +Profiles=(Name="IEM",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="IEM",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="IEMable",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="IEM",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
- +Profiles=(Name="Interactive",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="InteractiveProbe",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="InteractiveProbe",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="InteractiveProbe",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
- +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
- +Profiles=(Name="Lightable",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="LightableProbe",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Preset Used By Lightable Component Owner")
- +Profiles=(Name="LightableProbe",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="LightableProbe",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="LightableProbe",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Overlap)),HelpMessage="Needs description")
- +Profiles=(Name="MeshOnlyBlockCam",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="MeshOnlyOverlapCam",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="Noisable",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Noise",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="Noise",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Noise",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="OccluderLD",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="AudioOcclusionProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Invisible Occluder LD Volumes")
- +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="OverlapCameraObject",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="CameraObject",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
- +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
- +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Camera",Response=ECR_Ignore)),HelpMessage="Simulating actors")
- +Profiles=(Name="PhysicProps",CollisionEnabled=PhysicsOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Camera",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
- +Profiles=(Name="RailBox",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="WalkableProbe",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="RailConnection",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="RailMesh",CollisionEnabled=NoCollision,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="MovementObstacleProbe"),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="Scannable",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="ScannableProbe",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="ScannableProbe",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="ScannableProbe",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
- +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
- +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
- +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
- +Profiles=(Name="Walkable",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="WalkableProbe"),(Channel="AudioOcclusionProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="ScannableProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Needs description")
- +Profiles=(Name="WalkableBlockCamera",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Vehicle",Response=ECR_Ignore),(Channel="WalkableProbe"),(Channel="AudioOcclusionProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="InteractiveProbe"),(Channel="CrawlProbe"),(Channel="ScannableProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Needs description")
- +Profiles=(Name="WalkableCamFade",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="WalkableProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Needs description")
- +Profiles=(Name="WalkableInvisBlockCamera",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="WalkableProbe"),(Channel="AudioOcclusionProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="InteractiveProbe"),(Channel="CrawlProbe"),(Channel="ScannableProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="For handplaced collision boxes - Same as WalkableBlockCamera, but without visibility trace")
- +Profiles=(Name="WalkableInvisCamFade",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="WalkableProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="For handplaced collision boxes - Same as WalkableCamFade but without visibility trace")
- +Profiles=(Name="WalkingDroid",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Overlap),(Channel="InteractiveProbe",Response=ECR_Overlap)),HelpMessage="Needs description")
- +Profiles=(Name="ZurgAttached",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Zurg",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Noise",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +Profiles=(Name="Zurg",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Zurg",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Noise",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Overlap)),HelpMessage="Needs description")
- +Profiles=(Name="ZurgGrab",CollisionEnabled=NoCollision,bCanModify=True,ObjectTypeName="Zurg",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Noise",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="WalkableProbe")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Noise")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Sound")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Cat")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="AudioOcclusionProbe")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="MovementObstacleProbe")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Vision_Proximity")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="LightableProbe")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="IEM")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="CameraObject")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="InteractiveProbe")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="CrawlProbe")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="ScannableProbe")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel15,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Zurg")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel17,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Vision")
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel18,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Interact")
- +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Cat",Response=ECR_Ignore)))
- +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore)))
- +EditProfiles=(Name="Pawn",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)))
- +EditProfiles=(Name="Spectator",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel1",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="Walkable",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore)))
- +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="CrawlProbe",Response=ECR_Ignore)))
- +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)))
- +EditProfiles=(Name="Trigger",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore)))
- +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore)))
- +EditProfiles=(Name="UI",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore)))
- +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="CatCamera"),(Channel="MovementObstacleProbe",Response=ECR_Ignore),(Channel="WalkableProbe_Block",Response=ECR_Ignore),(Channel="MovementObstacleProbe"),(Channel="JumpValidatorProbe"),(Channel="MovementObstacleProbe_Overlap",Response=ECR_Overlap),(Channel="Vision"),(Channel="Interact"),(Channel="Camera",Response=ECR_Overlap),(Channel="Vision_Proximity"),(Channel="CrawlProbe")))
- +EditProfiles=(Name="NoCollision",CustomResponses=((Channel="WalkableProbe_Block",Response=ECR_Ignore),(Channel="MovementObstacleProbe",Response=ECR_Ignore),(Channel="WalkableProbe_Block",Response=ECR_Ignore),(Channel="CrawlProbe",Response=ECR_Ignore)))
- +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Cat",Response=ECR_Overlap),(Channel="Walkable",Response=ECR_Overlap),(Channel="WalkableProbe_Block",Response=ECR_Ignore),(Channel="MovementObstacleProbe",Response=ECR_Ignore),(Channel="WalkableProbe_Block",Response=ECR_Overlap)))
- +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Cat",Response=ECR_Overlap),(Channel="Walkable",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Overlap)))
- +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="MovementObstacleProbe_Overlap",Response=ECR_Overlap),(Channel="MovementObstacleProbe"),(Channel="Vision"),(Channel="Interact"),(Channel="Camera",Response=ECR_Overlap),(Channel="Vision_Proximity"),(Channel="CrawlProbe")))
- +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="Zurg",Response=ECR_Overlap)))
- +EditProfiles=(Name="Destructible",CustomResponses=((Channel="CrawlProbe",Response=ECR_Ignore)))
- -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- +ProfileRedirects=(OldName="Lootable",NewName="Interactive")
- +ProfileRedirects=(OldName="BlockAllOverlapCamera",NewName="BlockAllBlockCamera")
- +ProfileRedirects=(OldName="WalkableOverlapCamera",NewName="WalkableBlockCamera")
- +ProfileRedirects=(OldName="Alertable",NewName="Noisable")
- +ProfileRedirects=(OldName="Alert",NewName="Noise")
- +ProfileRedirects=(OldName="Rail",NewName="RailMesh")
- +ProfileRedirects=(OldName="RailMeshBlockCam",NewName="MeshOnlyBlockCam")
- +ProfileRedirects=(OldName="RailMeshOverlapCam",NewName="MeshOnlyOverlapCam")
- +ProfileRedirects=(OldName="prout",NewName="BlockAllCamFade")
- +ProfileRedirects=(OldName="MeshOnlyWalkable",NewName="WalkableCamFade")
- -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- +CollisionChannelRedirects=(OldName="DontWalk",NewName="Prop")
- +CollisionChannelRedirects=(OldName="WallsProbe",NewName="JumpSearch")
- +CollisionChannelRedirects=(OldName="JumpSearch",NewName="WalkableProbe")
- +CollisionChannelRedirects=(OldName="CatLegs",NewName="JumpTrajectoryProbe")
- +CollisionChannelRedirects=(OldName="JumpTrajectoryProbe",NewName="MovementBlockerProbe")
- +CollisionChannelRedirects=(OldName="JumpTrajectoryChannel",NewName="JumpTrajectoryProbe")
- +CollisionChannelRedirects=(OldName="MovementBlockerProbe",NewName="MovementObstacleBlockingProbe")
- +CollisionChannelRedirects=(OldName="MovementObstacleBlockingProbe",NewName="MovementObstacleProbe_Block")
- +CollisionChannelRedirects=(OldName="MovementObstacleOverlapProbe",NewName="MovementObstacleProbe_Overlap")
- +CollisionChannelRedirects=(OldName="WalkableProbe",NewName="WalkableProbe_Block")
- +CollisionChannelRedirects=(OldName="InteractiveProbe",NewName="Interactor")
- +CollisionChannelRedirects=(OldName="Interactor",NewName="InteractiveProbe")
- +CollisionChannelRedirects=(OldName="Apn_tags",NewName="Scannable")
- +CollisionChannelRedirects=(OldName="Scannable",NewName="ScannableProbe")
- +CollisionChannelRedirects=(OldName="ScannableProbe",NewName="Scannable")
- +CollisionChannelRedirects=(OldName="Zurg_Vision",NewName="Vision")
- +CollisionChannelRedirects=(OldName="Cat_Camera",NewName="CatCamera")
- +CollisionChannelRedirects=(OldName="MovementObstacleProbe_Block",NewName="CatProbe")
- +CollisionChannelRedirects=(OldName="CatProbe",NewName="MovementObstacleProbe")
- +CollisionChannelRedirects=(OldName="OcclusionProbe",NewName="AudioOcclusionProbe")
- +CollisionChannelRedirects=(OldName="Alert",NewName="Noise")
- [/Script/HoudiniEngineRuntime.HoudiniRuntimeSettings]
- SessionType=HRSST_NamedPipe
- ServerHost=localhost
- ServerPort=9090
- ServerPipeName=hapi
- bStartAutomaticServer=True
- AutomaticServerTimeout=3000.000000
- bShowMultiAssetDialog=True
- bPauseCookingOnStart=False
- bEnableCooking=True
- bUploadTransformsToHoudiniEngine=True
- bTransformChangeTriggersCooks=False
- bDisplaySlateCookingNotifications=True
- bCookCurvesOnMouseRelease=True
- TemporaryCookFolder=NSLOCTEXT("HoudiniEngine", "Temp", "/Game/HoudiniEngine/Temp")
- bTreatRampParametersAsMultiparms=False
- CollisionGroupNamePrefix=collision_geo
- RenderedCollisionGroupNamePrefix=rendered_collision_geo
- UCXCollisionGroupNamePrefix=collision_geo_ucx
- UCXRenderedCollisionGroupNamePrefix=rendered_collision_geo_ucx
- SimpleCollisionGroupNamePrefix=collision_geo_simple
- SimpleRenderedCollisionGroupNamePrefix=rendered_collision_geo_simple
- MarshallingAttributeMaterial=unreal_material
- MarshallingAttributeMaterialHole=unreal_material_hole
- MarshallingAttributeInstanceOverride=unreal_instance
- MarshallingAttributeFaceSmoothingMask=unreal_face_smoothing_mask
- MarshallingAttributeLightmapResolution=unreal_lightmap_resolution
- MarshallingAttributeGeneratedMeshName=unreal_generated_mesh_name
- MarshallingAttributeInputMeshName=unreal_input_mesh_name
- MarshallingAttributeInputSourceFile=unreal_input_source_file
- MarshallingSplineResolution=50.000000
- MarshallingLandscapesUseDefaultUnrealScaling=False
- MarshallingLandscapesUseFullResolution=True
- MarshallingLandscapesForceMinMaxValues=False
- MarshallingLandscapesForcedMinValue=-2000.000000
- MarshallingLandscapesForcedMaxValue=4553.000000
- GeneratedGeometryScaleFactor=100.000000
- TransformScaleFactor=100.000000
- ImportAxis=HRSAI_Unreal
- bDoubleSidedGeometry=False
- CollisionTraceFlag=CTF_UseDefault
- LightMapResolution=32
- LpvBiasMultiplier=1.000000
- GeneratedDistanceFieldResolutionScale=0.000000
- WalkableSlopeOverride=(WalkableSlopeBehavior=WalkableSlope_Default,WalkableSlopeAngle=0.000000)
- LightMapCoordinateIndex=1
- bUseMaximumStreamingTexelRatio=False
- StreamingDistanceMultiplier=1.000000
- bUseFullPrecisionUVs=False
- SrcLightmapIndex=0
- DstLightmapIndex=1
- MinLightmapResolution=64
- bRemoveDegenerates=True
- GenerateLightmapUVsFlag=HRSRF_Always
- RecomputeNormalsFlag=HRSRF_OnlyIfMissing
- RecomputeTangentsFlag=HRSRF_OnlyIfMissing
- bUseMikkTSpace=True
- bBuildAdjacencyBuffer=False
- bUseCustomHoudiniLocation=False
- CustomHoudiniLocation=(Path="")
- bHidePlacementModeHoudiniTools=False
- +CustomHoudiniToolsLocation=(Name="",Path=(Path="X:/HK_Project/Content/Houdini"),ContentDirID="")
- CookingThreadStackSize=-1
- HoudiniEnvironmentFiles=
- OtlSearchPath=
- DsoSearchPath=
- ImageDsoSearchPath=
- AudioDsoSearchPath=
- [/Script/Engine.PhysicsSettings]
- PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
- DefaultDegreesOfFreedom=Full3D
- bSuppressFaceRemapTable=False
- bSupportUVFromHitResults=True
- bDisableActiveActors=False
- bDisableKinematicStaticPairs=False
- bDisableKinematicKinematicPairs=False
- bDisableCCD=False
- bEnableEnhancedDeterminism=False
- AnimPhysicsMinDeltaTime=0.000000
- bSimulateAnimPhysicsAfterReset=False
- MaxPhysicsDeltaTime=0.033333
- bSubstepping=True
- bSubsteppingAsync=False
- MaxSubstepDeltaTime=0.016667
- MaxSubsteps=2
- SyncSceneSmoothingFactor=0.000000
- InitialAverageFrameRate=0.016667
- PhysXTreeRebuildRate=10
- +PhysicalSurfaces=(Type=SurfaceType1,Name="concrete")
- +PhysicalSurfaces=(Type=SurfaceType2,Name="debug")
- +PhysicalSurfaces=(Type=SurfaceType3,Name="dirt")
- +PhysicalSurfaces=(Type=SurfaceType4,Name="hologram")
- +PhysicalSurfaces=(Type=SurfaceType5,Name="metal")
- +PhysicalSurfaces=(Type=SurfaceType7,Name="water")
- +PhysicalSurfaces=(Type=SurfaceType8,Name="wet")
- +PhysicalSurfaces=(Type=SurfaceType9,Name="wood")
- +PhysicalSurfaces=(Type=SurfaceType10,Name="tile")
- +PhysicalSurfaces=(Type=SurfaceType11,Name="emptyPlastic")
- +PhysicalSurfaces=(Type=SurfaceType12,Name="loudMetal")
- +PhysicalSurfaces=(Type=SurfaceType13,Name="glass")
- +PhysicalSurfaces=(Type=SurfaceType14,Name="carpet")
- +PhysicalSurfaces=(Type=SurfaceType15,Name="metalSheet")
- +PhysicalSurfaces=(Type=SurfaceType16,Name="paint")
- +PhysicalSurfaces=(Type=SurfaceType17,Name="toyo")
- +PhysicalSurfaces=(Type=SurfaceType18,Name="grid")
- +PhysicalSurfaces=(Type=SurfaceType19,Name="parquet")
- +PhysicalSurfaces=(Type=SurfaceType20,Name="slime")
- +PhysicalSurfaces=(Type=SurfaceType21,Name="garbagePlank")
- +PhysicalSurfaces=(Type=SurfaceType22,Name="tree")
- +PhysicalSurfaces=(Type=SurfaceType23,Name="garbage")
- +PhysicalSurfaces=(Type=SurfaceType24,Name="mud")
- +PhysicalSurfaces=(Type=SurfaceType25,Name="porchRoof")
- +PhysicalSurfaces=(Type=SurfaceType26,Name="cardboard")
- +PhysicalSurfaces=(Type=SurfaceType27,Name="fabric")
- +PhysicalSurfaces=(Type=SurfaceType28,Name="paper")
- +PhysicalSurfaces=(Type=SurfaceType29,Name="plastic2")
- +PhysicalSurfaces=(Type=SurfaceType30,Name="woodHard")
- +PhysicalSurfaces=(Type=SurfaceType31,Name="carpetCR")
- +PhysicalSurfaces=(Type=SurfaceType_Max,Name="plastic")
- DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
- MinDeltaVelocityForHitEvents=0.000000
- ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
- bEnablePCM=False
- ContactOffsetMultiplier=0.010000
- MinContactOffset=0.000100
- MaxContactOffset=1.000000
- [/Script/Engine.GameEngine]
- +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
- [OnlineSubsystem]
- DefaultPlatformService=Steam
- [OnlineSubsystemSteam]
- bEnabled=true
- SteamDevAppId=1332010
- Achievement_0_Id="ACH_001"
- Achievement_1_Id="ACH_002"
- Achievement_2_Id="ACH_003"
- Achievement_3_Id="ACH_004"
- Achievement_4_Id="ACH_005"
- Achievement_5_Id="ACH_006"
- Achievement_6_Id="ACH_007"
- Achievement_7_Id="ACH_008"
- Achievement_8_Id="ACH_009"
- Achievement_9_Id="ACH_010"
- Achievement_10_Id="ACH_011"
- Achievement_11_Id="ACH_012"
- Achievement_12_Id="ACH_013"
- Achievement_13_Id="ACH_014"
- Achievement_14_Id="ACH_015"
- Achievement_15_Id="ACH_016"
- Achievement_16_Id="ACH_017"
- Achievement_17_Id="ACH_018"
- Achievement_18_Id="ACH_019"
- Achievement_19_Id="ACH_020"
- Achievement_20_Id="ACH_021"
- Achievement_21_Id="ACH_022"
- Achievement_22_Id="ACH_023"
- Achievement_23_Id="ACH_024"
- [/Script/OnlineSubsystemSteam.SteamNetDriver]
- NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
- [PacketHandlerComponents]
- +Components=OnlineSubsystemSteam.SteamAuthComponentModuleInterface
- [Core.Log]
- LogRawInputWindows=Warning off
- [/Script/UnrealEd.CookerSettings]
- bIterativeCookingForFileCookContent=True
- bIterativeCookingForLaunchOn=True
- [/Script/VICODynamicsPlugin.VICODynamicsSettings]
- ReserveParticleBudget=1024
- NumberOfThreadsToUse=4
- EnableSelfCollision=True
- EnablePhysXSceneCollision=True
- PerformExtraCollisionResolutionLoop=False
- EnableExplicitRigidBodyCollision=False
- SimulationFramerate=60
- RunSimulationOnWorkerThread=True
- WorkerThreadCoreAffinity=1
- SimulationIterations=3
- ConstraintIterations=8
- ConstrainSimulationTo2DPlane=False
- PlaneOrigin=(X=0.000000,Y=0.000000,Z=0.000000)
- PlaneNormal=(X=0.000000,Y=1.000000,Z=0.000000)
- bCachePerFrameResults=True
- bCacheOnlyCollisionsWithStaticRigidBodies=False
- bCacheNonHitsAlso=True
- DrawCollisionDebug=False
- bShowOnScreenStats=False
- [/Script/UnrealEd.HierarchicalLODSettings]
- bDeleteHLODAssets=False
- bInvalidateHLODClusters=False
- [/Script/Engine.GarbageCollectionSettings]
- gc.ActorClusteringEnabled=False
- gc.BlueprintClusteringEnabled=False
- gc.MaxObjectsNotConsideredByGC=173598
- gc.SizeOfPermanentObjectPool=61552944
- gc.TimeBetweenPurgingPendingKillObjects=600.000000
- gc.CreateGCClusters=False
- s.ForceGCAfterLevelStreamedOut=false
- s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=true
- [s.LevelStreamingActorsUpdateTimeLimit=2.0]
- [SonyController]
- bDSMotionEvents=True
- [/Script/Engine.LocalPlayer]
- AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
- [AlternateTextureCompression]
- TextureCompressionFormat="TextureFormatOodle"
- TextureFormatPrefix="OODLE_"
- bEnableInEditor=True
- [TextureFormatOodle]
- DefaultRDOLambda=30
- GlobalLambdaMultiplier=1.0
- bForceAllBC23ToBC7=False
- bForceRDOOff=False
- bDebugColor=False
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