Advertisement
Guest User

Stray - DefaultEngine.ini

a guest
Jul 31st, 2022
65
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 62.20 KB | None | 0 0
  1. [CoreRedirects]
  2. +ClassRedirects=(OldName="ZurgPawnNew",NewName="ZurgPawnSlave")
  3. +ClassRedirects=(OldName="/Script/ZurgPawnNew",NewName="/Script/ZurgPawnSlave")
  4. +ClassRedirects=(OldName="UsableComponent",NewName="BackpackUsableComponent")
  5. +ClassRedirects=(OldName="AdditionalBlueprintFunctionLibrary",NewName="HKUtilities")
  6. +ClassRedirects=(OldName="JoyBlueprintFunctionLibrary",NewName="JoyUtilities")
  7.  
  8. [/Script/Engine.Engine]
  9. +ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/Hk_StreetView01")
  10. +ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/Hk_StreetView01")
  11. bSmoothFrameRate=False
  12. NearClipPlane=1.0
  13. SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=65.000000))
  14. MinDesiredFrameRate=30.000000
  15. WorldSettingsClassName=/Game/Technical/BP_HKWorldSettings.BP_HKWorldSettings_C
  16. GameUserSettingsClassName=/Script/Hk_project.HKGameUserSettings
  17. GameEngine=/Script/Hk_project.HKGameEngine
  18.  
  19. [/Script/HardwareTargeting.HardwareTargetingSettings]
  20. TargetedHardwareClass=Desktop
  21. AppliedTargetedHardwareClass=Desktop
  22. DefaultGraphicsPerformance=Maximum
  23. AppliedDefaultGraphicsPerformance=Maximum
  24.  
  25. [/Script/EasyMultiSave.EMSPluginSettings]
  26. PersistentSaveGameClass=BlueprintGeneratedClass'/Game/Technical/Save/BP_HKPersistentSaveGame.BP_HKPersistentSaveGame_C'
  27. SlotInfoSaveGameClass=BlueprintGeneratedClass'/Game/Technical/Save/BP_HKInfoSaveGame.BP_HKInfoSaveGame_C'
  28. DefaultSaveGameName=SessionSave
  29.  
  30. [/Script/Engine.RendererSettings]
  31. r.MobileHDR=True
  32. r.AllowOcclusionQueries=True
  33. r.MinScreenRadiusForLights=0.030000
  34. r.MinScreenRadiusForDepthPrepass=0.030000
  35. r.PrecomputedVisibilityWarning=False
  36. r.TextureStreaming=True
  37. Compat.UseDXT5NormalMaps=False
  38. r.AllowStaticLighting=True
  39. r.NormalMapsForStaticLighting=False
  40. r.GenerateMeshDistanceFields=False
  41. r.GenerateLandscapeGIData=True
  42. r.Shadow.DistanceFieldPenumbraSize=0.050000
  43. r.TessellationAdaptivePixelsPerTriangle=48.000000
  44. r.SeparateTranslucency=True
  45. r.TranslucentSortPolicy=0
  46. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  47. r.CustomDepth=3
  48. r.DefaultFeature.Bloom=True
  49. r.DefaultFeature.AmbientOcclusion=True
  50. r.DefaultFeature.AmbientOcclusionStaticFraction=True
  51. r.DefaultFeature.AutoExposure=True
  52. r.DefaultFeature.MotionBlur=True
  53. r.DefaultFeature.LensFlare=False
  54. r.DefaultFeature.AntiAliasing=2
  55. r.EarlyZPass=2
  56. r.EarlyZPassMovable=True
  57. r.DBuffer=True
  58. r.ClearSceneMethod=1
  59. r.BasePassOutputsVelocity=True
  60. r.WireframeCullThreshold=5.000000
  61. UIScaleRule=ShortestSide
  62. UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None)
  63. r.SSR.Temporal=1.0
  64. r.Tonemapper.Sharpen=1
  65. r.CapsuleIndirectConeAngle=0.5
  66. r.CapsuleSkyAngleScale=0.4
  67. r.DefaultFeature.PointLightUnits=2
  68. r.DefaultFeature.SpotLightUnits=2
  69. r.TemporalAA.Upsampling=True
  70. r.AllowGlobalClipPlane=False
  71. r.SupportStationarySkylight=False
  72. r.SupportLowQualityLightmaps=False
  73. r.SupportAtmosphericFog=False
  74. r.SupportSkyAtmosphere=False
  75. r.Mobile.EnableStaticAndCSMShadowReceivers=False
  76. r.Mobile.AllowDistanceFieldShadows=False
  77. r.Mobile.AllowMovableDirectionalLights=False
  78. r.DefaultFeature.LightUnits=2
  79. r.StencilForLODDither=True
  80. r.EarlyZPassOnlyMaterialMasking=True
  81. r.VirtualTextures=True
  82. r.VirtualTexturedLightmaps=True
  83. r.IndirectLightingCache=0
  84. r.SupportPointLightWholeSceneShadows=True
  85. r.SelectiveBasePassOutputs=True
  86. r.SupportReversedIndexBuffers=False
  87. r.SkinCache.CompileShaders=True
  88. r.RayTracing=True
  89. r.MotionBlur.Amount=0.5
  90.  
  91. [SystemSettings]
  92. r.HZBOcclusion=0
  93.  
  94. [/Script/Engine.UserInterfaceSettings]
  95. RenderFocusRule=NavigationOnly
  96. DefaultCursor=None
  97. TextEditBeamCursor=None
  98. CrosshairsCursor=None
  99. HandCursor=None
  100. GrabHandCursor=None
  101. GrabHandClosedCursor=None
  102. SlashedCircleCursor=None
  103. ApplicationScale=1.000000
  104. UIScaleRule=ShortestSide
  105. CustomScalingRuleClass=None
  106. UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
  107. bAllowHighDPIInGameMode=True
  108.  
  109. [/Script/Engine.StreamingSettings]
  110. s.UseBackgroundLevelStreaming=True
  111. s.AsyncLoadingThreadEnabled=True
  112. s.EventDrivenLoaderEnabled=True
  113.  
  114. [/Script/AIModule.CrowdManager]
  115. bResolveCollisions=False
  116.  
  117. [/Script/AIModule.AISystem]
  118. bEnableDebuggerPlugin=False
  119.  
  120. [/Script/Hk_project.HKEditorSettings]
  121. DisplayActorLinksOnlyWhileSelected=False
  122. +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/Cat/BP_CatSwarmComponent.BP_CatSwarmComponent_C'
  123. +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/Services/BTS_Zurg_CheckCloseEncounter.BTS_Zurg_CheckCloseEncounter_C'
  124. +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/Services/BTS_Zurg_ConfirmPrey.BTS_Zurg_ConfirmPrey_C'
  125. +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/Services/BTS_Zurg_CheckAlerts.BTS_Zurg_CheckAlerts_C'
  126. +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/Services/BTS_CheckSight.BTS_CheckSight_C'
  127. +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/Zurg/BP_ZurgPawn.BP_ZurgPawn_C'
  128. +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/Tasks/BTT_Zurg_ConfirmCat.BTT_Zurg_ConfirmCat_C'
  129. +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/BTT_Zurg_ThrowAlert.BTT_Zurg_ThrowAlert_C'
  130. +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/Decorators/BTD_Zurg_CanJumpOnActor.BTD_Zurg_CanJumpOnActor_C'
  131. +CustomOrderedClasses=BlueprintGeneratedClass'/Game/Swarm/Blueprints/AI/BehaviorTree/Tasks/BTT_Zurg_JumpOnActor.BTT_Zurg_JumpOnActor_C'
  132.  
  133. [/Script/NavigationSystem.RecastNavMesh]
  134. TileSizeUU=1024.000000
  135. CellSize=10.000000
  136. CellHeight=1.000000
  137. AgentRadius=35.000000
  138. AgentHeight=32.000000
  139. AgentMaxHeight=32.000000
  140. AgentMaxStepHeight=25.000000
  141. MinRegionArea=0.000000
  142. RuntimeGeneration=DynamicModifiersOnly
  143. MaxSimplificationError=0.100000
  144. bDrawPolyEdges=False
  145. bFixedTilePoolSize=True
  146. TilePoolSize=4096
  147. bDoFullyAsyncNavDataGathering=True
  148. MaxSimultaneousTileGenerationJobsCount=1024
  149. AgentMaxSlope=50.000000
  150.  
  151. [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
  152. bSupportsPortraitOrientation=False
  153. bSupportsUpsideDownOrientation=False
  154. bSupportsLandscapeLeftOrientation=True
  155. PreferredLandscapeOrientation=LandscapeLeft
  156.  
  157. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  158. SpatializationPlugin=Built-in Spatialization
  159. ReverbPlugin=Built-in Reverb
  160. OcclusionPlugin=Built-in Occlusion
  161. AudioSampleRate=48000
  162. AudioMaxChannels=256
  163. SoundCueCookQualityIndex=0
  164. bUseAudioStreamCaching=False
  165. CacheSizeKB=64000
  166. MaxChunkSizeOverrideKB=-1
  167.  
  168. [/Script/NavigationSystem.NavigationSystemV1]
  169. DefaultAgentName=None
  170. CrowdManagerClass=/Script/Hk_project.HKCrowdManager
  171. bAutoCreateNavigationData=True
  172. bSpawnNavDataInNavBoundsLevel=False
  173. bAllowClientSideNavigation=False
  174. bShouldDiscardSubLevelNavData=True
  175. bTickWhilePaused=True
  176. bInitialBuildingLocked=False
  177. bSkipAgentHeightCheckWhenPickingNavData=False
  178. DataGatheringMode=Instant
  179. bGenerateNavigationOnlyAroundNavigationInvokers=False
  180. ActiveTilesUpdateInterval=1.000000
  181. +SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=100.000000,Y=100.000000,Z=250.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=35.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,bCanCrouch=False,bCanJump=True,bCanWalk=True,bCanSwim=False,bCanFly=False)
  182. +SupportedAgents=(Name="Zurg",Color=(B=255,G=255,R=0,A=164),DefaultQueryExtent=(X=100.000000,Y=100.000000,Z=250.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=15.000000,AgentHeight=10.000000,AgentStepHeight=20.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
  183. +SupportedAgents=(Name="Sentinel",Color=(B=0,G=0,R=255,A=164),DefaultQueryExtent=(X=100.000000,Y=100.000000,Z=251.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=40.000000,AgentHeight=144.000000,AgentStepHeight=70.000000,NavWalkingSearchHeightScale=100.000000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=True)
  184. SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
  185. DirtyAreasUpdateFreq=60.000000
  186.  
  187. [/Script/Engine.HKSettings]
  188. GarbageCollectionOnMapChange=False
  189. HandleCommonLevelsOnMapChange=True
  190. KeepCommonLevelsOnMapChange=True
  191. IgnoreHigherFadeOutRequests=False
  192.  
  193. [/Script/EngineSettings.GameMapsSettings]
  194. EditorStartupMap=/Game/SWANN/Swarm/LVL_SwarmPuzzlesFit.LVL_SwarmPuzzlesFit
  195. LocalMapOptions=
  196. TransitionMap=None
  197. bUseSplitscreen=True
  198. TwoPlayerSplitscreenLayout=Horizontal
  199. ThreePlayerSplitscreenLayout=FavorTop
  200. FourPlayerSplitscreenLayout=Grid
  201. bOffsetPlayerGamepadIds=False
  202. GameInstanceClass=/Game/Technical/BP_HKGameInstance.BP_HKGameInstance_C
  203. GameDefaultMap=/Game/Map/_MainGame/HK_Project_Intro.HK_Project_Intro
  204. ServerDefaultMap=/Engine/Maps/Entry.Entry
  205. GlobalDefaultGameMode=/Game/Technical/BP_HKGameMode.BP_HKGameMode_C
  206. GlobalDefaultServerGameMode=None
  207. +GameModeClassAliases=(Name="Automation",GameMode=/Game/Technical/Automation/GM_AutomationGameMode.GM_AutomationGameMode_C)
  208.  
  209. [/Script/Engine.AudioSettings]
  210. DefaultSoundClassName=/Game/Sound/tools/settings/SCLASS_default_inscene_01.SCLASS_default_inscene_01
  211. DefaultMediaSoundClassName=/Game/Sound/tools/settings/SCLASS_default_inscene_01.SCLASS_default_inscene_01
  212. DefaultSoundConcurrencyName=/Game/Sound/tools/settings/SCONC_default.SCONC_default
  213. DefaultBaseSoundMix=/Game/Sound/tools/settings/SMIX_default.SMIX_default
  214. VoiPSoundClass=/Game/Sound/tools/settings/SCLASS_default_inscene_01.SCLASS_default_inscene_01
  215. MasterSubmix=/Game/Sound/tools/settings/Submix_Master.Submix_Master
  216. ReverbSubmix=/Game/Sound/tools/settings/Submix_unused.Submix_unused
  217. EQSubmix=/Game/Sound/tools/settings/Submix_EQ.Submix_EQ
  218. VoiPSampleRate=Low16000Hz
  219. MaximumConcurrentStreams=64
  220. GlobalMinPitchScale=0.001000
  221. GlobalMaxPitchScale=4.000000
  222. +QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=64)
  223. bAllowPlayWhenSilent=True
  224. bDisableMasterEQ=False
  225. bAllowCenterChannel3DPanning=False
  226. NumStoppingSources=8
  227. PanningMethod=EqualPower
  228. MonoChannelUpmixMethod=EqualPower
  229. DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
  230.  
  231. [DerivedDataBackendGraph]
  232. MinimumDaysToKeepFile=7
  233. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  234. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  235. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
  236. Boot=(Type=Boot, Filename=%GAMEDIR%DerivedDataCache/Boot.ddc, MaxCacheSize=256)
  237. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=17, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
  238. Pak=(Type=ReadPak, Filename=%GAMEDIR%DerivedDataCache/DDC.ddp)
  239. EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
  240.  
  241. [InstalledDerivedDataBackendGraph]
  242. MinimumDaysToKeepFile=7
  243. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  244. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  245. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=EnterprisePak, Inner=Local, Inner=Shared)
  246. Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  247. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EditorOverrideSetting=LocalDerivedDataCache)
  248. Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
  249. CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
  250. EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
  251. EnterprisePak=(Type=ReadPak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true)
  252.  
  253. [/Script/Engine.CollisionProfile]
  254. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  255. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  256. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  257. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  258. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  259. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  260. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  261. -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  262. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  263. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  264. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  265. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  266. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  267. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  268. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  269. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  270. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  271. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  272. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
  273. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="MovementObstacleProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
  274. +Profiles=(Name="BlockAllBlockCamera",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="AudioOcclusionProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Needs description")
  275. +Profiles=(Name="BlockAllBlockCameraNoOcclusion",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Needs description")
  276. +Profiles=(Name="BlockAllCamFade",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Needs description")
  277. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="MovementObstacleProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
  278. +Profiles=(Name="BlockAllIgnoreNavigation",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Needs description")
  279. +Profiles=(Name="CameraObject",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="CameraObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Noise",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Overlap),(Channel="LightableProbe",Response=ECR_Overlap),(Channel="IEM",Response=ECR_Overlap),(Channel="CameraObject",Response=ECR_Overlap),(Channel="InteractiveProbe",Response=ECR_Overlap),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="ScannableProbe",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Overlap)),HelpMessage="Needs description")
  280. +Profiles=(Name="Cat",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Cat",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="ScannableProbe"),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="cat collision preset")
  281. +Profiles=(Name="CatButtonPhysic",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="MovementObstacleProbe"),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Block cat mouvements but ignore physic simulation")
  282. +Profiles=(Name="CatTrigger",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Overlap),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  283. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
  284. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
  285. +Profiles=(Name="Droid",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Overlap),(Channel="MovementObstacleProbe"),(Channel="InteractiveProbe",Response=ECR_Overlap),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  286. +Profiles=(Name="DroidRagdoll",CollisionEnabled=PhysicsOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  287. +Profiles=(Name="GraphNoCollision",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Pure graph collision (only blocks visibility)")
  288. +Profiles=(Name="GroundLD",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="WalkableProbe"),(Channel="AudioOcclusionProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Invisible Ground LD Volumes")
  289. +Profiles=(Name="HidingZone",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore),(Channel="Vision")),HelpMessage="Used for HidingZone like veget etc")
  290. +Profiles=(Name="IEM",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="IEM",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="CrawlProbe",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  291. +Profiles=(Name="IEMable",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="IEM",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  292. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
  293. +Profiles=(Name="Interactive",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="InteractiveProbe",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  294. +Profiles=(Name="InteractiveProbe",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="InteractiveProbe",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  295. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
  296. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
  297. +Profiles=(Name="Lightable",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="LightableProbe",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Preset Used By Lightable Component Owner")
  298. +Profiles=(Name="LightableProbe",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="LightableProbe",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="LightableProbe",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Overlap)),HelpMessage="Needs description")
  299. +Profiles=(Name="MeshOnlyBlockCam",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  300. +Profiles=(Name="MeshOnlyOverlapCam",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  301. +Profiles=(Name="Noisable",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Noise",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  302. +Profiles=(Name="Noise",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Noise",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  303. +Profiles=(Name="OccluderLD",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="AudioOcclusionProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Invisible Occluder LD Volumes")
  304. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  305. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  306. +Profiles=(Name="OverlapCameraObject",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="CameraObject",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  307. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
  308. +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
  309. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Camera",Response=ECR_Ignore)),HelpMessage="Simulating actors")
  310. +Profiles=(Name="PhysicProps",CollisionEnabled=PhysicsOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Camera",Response=ECR_Ignore)),HelpMessage="Needs description")
  311. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
  312. +Profiles=(Name="RailBox",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="WalkableProbe",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  313. +Profiles=(Name="RailConnection",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  314. +Profiles=(Name="RailMesh",CollisionEnabled=NoCollision,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="MovementObstacleProbe"),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  315. +Profiles=(Name="Scannable",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="ScannableProbe",Response=ECR_Overlap),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  316. +Profiles=(Name="ScannableProbe",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="ScannableProbe",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  317. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
  318. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
  319. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  320. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
  321. +Profiles=(Name="Walkable",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Camera",Response=ECR_Overlap),(Channel="WalkableProbe"),(Channel="AudioOcclusionProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="ScannableProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Needs description")
  322. +Profiles=(Name="WalkableBlockCamera",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Vehicle",Response=ECR_Ignore),(Channel="WalkableProbe"),(Channel="AudioOcclusionProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="InteractiveProbe"),(Channel="CrawlProbe"),(Channel="ScannableProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Needs description")
  323. +Profiles=(Name="WalkableCamFade",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="WalkableProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="Needs description")
  324. +Profiles=(Name="WalkableInvisBlockCamera",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="WalkableProbe"),(Channel="AudioOcclusionProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="InteractiveProbe"),(Channel="CrawlProbe"),(Channel="ScannableProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="For handplaced collision boxes - Same as WalkableBlockCamera, but without visibility trace")
  325. +Profiles=(Name="WalkableInvisCamFade",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="WalkableProbe"),(Channel="MovementObstacleProbe"),(Channel="Vision_Proximity"),(Channel="CrawlProbe"),(Channel="Vision"),(Channel="Interact")),HelpMessage="For handplaced collision boxes - Same as WalkableCamFade but without visibility trace")
  326. +Profiles=(Name="WalkingDroid",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Overlap),(Channel="InteractiveProbe",Response=ECR_Overlap)),HelpMessage="Needs description")
  327. +Profiles=(Name="ZurgAttached",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Zurg",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Noise",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  328. +Profiles=(Name="Zurg",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Zurg",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Noise",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Overlap)),HelpMessage="Needs description")
  329. +Profiles=(Name="ZurgGrab",CollisionEnabled=NoCollision,bCanModify=True,ObjectTypeName="Zurg",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Noise",Response=ECR_Overlap),(Channel="Cat",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore)),HelpMessage="Needs description")
  330. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="WalkableProbe")
  331. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Noise")
  332. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Sound")
  333. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Cat")
  334. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="AudioOcclusionProbe")
  335. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="MovementObstacleProbe")
  336. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Vision_Proximity")
  337. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="LightableProbe")
  338. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="IEM")
  339. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="CameraObject")
  340. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="InteractiveProbe")
  341. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="CrawlProbe")
  342. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="ScannableProbe")
  343. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel15,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Zurg")
  344. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel17,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Vision")
  345. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel18,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Interact")
  346. +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Cat",Response=ECR_Ignore)))
  347. +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore)))
  348. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)))
  349. +EditProfiles=(Name="Spectator",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel1",Response=ECR_Ignore),(Channel="Cat",Response=ECR_Ignore),(Channel="Walkable",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore)))
  350. +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="CrawlProbe",Response=ECR_Ignore)))
  351. +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)))
  352. +EditProfiles=(Name="Trigger",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore)))
  353. +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore)))
  354. +EditProfiles=(Name="UI",CustomResponses=((Channel="CatCamera",Response=ECR_Ignore)))
  355. +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="CatCamera"),(Channel="MovementObstacleProbe",Response=ECR_Ignore),(Channel="WalkableProbe_Block",Response=ECR_Ignore),(Channel="MovementObstacleProbe"),(Channel="JumpValidatorProbe"),(Channel="MovementObstacleProbe_Overlap",Response=ECR_Overlap),(Channel="Vision"),(Channel="Interact"),(Channel="Camera",Response=ECR_Overlap),(Channel="Vision_Proximity"),(Channel="CrawlProbe")))
  356. +EditProfiles=(Name="NoCollision",CustomResponses=((Channel="WalkableProbe_Block",Response=ECR_Ignore),(Channel="MovementObstacleProbe",Response=ECR_Ignore),(Channel="WalkableProbe_Block",Response=ECR_Ignore),(Channel="CrawlProbe",Response=ECR_Ignore)))
  357. +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Cat",Response=ECR_Overlap),(Channel="Walkable",Response=ECR_Overlap),(Channel="WalkableProbe_Block",Response=ECR_Ignore),(Channel="MovementObstacleProbe",Response=ECR_Ignore),(Channel="WalkableProbe_Block",Response=ECR_Overlap)))
  358. +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Cat",Response=ECR_Overlap),(Channel="Walkable",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Zurg",Response=ECR_Overlap)))
  359. +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="MovementObstacleProbe_Overlap",Response=ECR_Overlap),(Channel="MovementObstacleProbe"),(Channel="Vision"),(Channel="Interact"),(Channel="Camera",Response=ECR_Overlap),(Channel="Vision_Proximity"),(Channel="CrawlProbe")))
  360. +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="Zurg",Response=ECR_Overlap)))
  361. +EditProfiles=(Name="Destructible",CustomResponses=((Channel="CrawlProbe",Response=ECR_Ignore)))
  362. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  363. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  364. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  365. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  366. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  367. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  368. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  369. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  370. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  371. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  372. +ProfileRedirects=(OldName="Lootable",NewName="Interactive")
  373. +ProfileRedirects=(OldName="BlockAllOverlapCamera",NewName="BlockAllBlockCamera")
  374. +ProfileRedirects=(OldName="WalkableOverlapCamera",NewName="WalkableBlockCamera")
  375. +ProfileRedirects=(OldName="Alertable",NewName="Noisable")
  376. +ProfileRedirects=(OldName="Alert",NewName="Noise")
  377. +ProfileRedirects=(OldName="Rail",NewName="RailMesh")
  378. +ProfileRedirects=(OldName="RailMeshBlockCam",NewName="MeshOnlyBlockCam")
  379. +ProfileRedirects=(OldName="RailMeshOverlapCam",NewName="MeshOnlyOverlapCam")
  380. +ProfileRedirects=(OldName="prout",NewName="BlockAllCamFade")
  381. +ProfileRedirects=(OldName="MeshOnlyWalkable",NewName="WalkableCamFade")
  382. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  383. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  384. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  385. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  386. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  387. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  388. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  389. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  390. +CollisionChannelRedirects=(OldName="DontWalk",NewName="Prop")
  391. +CollisionChannelRedirects=(OldName="WallsProbe",NewName="JumpSearch")
  392. +CollisionChannelRedirects=(OldName="JumpSearch",NewName="WalkableProbe")
  393. +CollisionChannelRedirects=(OldName="CatLegs",NewName="JumpTrajectoryProbe")
  394. +CollisionChannelRedirects=(OldName="JumpTrajectoryProbe",NewName="MovementBlockerProbe")
  395. +CollisionChannelRedirects=(OldName="JumpTrajectoryChannel",NewName="JumpTrajectoryProbe")
  396. +CollisionChannelRedirects=(OldName="MovementBlockerProbe",NewName="MovementObstacleBlockingProbe")
  397. +CollisionChannelRedirects=(OldName="MovementObstacleBlockingProbe",NewName="MovementObstacleProbe_Block")
  398. +CollisionChannelRedirects=(OldName="MovementObstacleOverlapProbe",NewName="MovementObstacleProbe_Overlap")
  399. +CollisionChannelRedirects=(OldName="WalkableProbe",NewName="WalkableProbe_Block")
  400. +CollisionChannelRedirects=(OldName="InteractiveProbe",NewName="Interactor")
  401. +CollisionChannelRedirects=(OldName="Interactor",NewName="InteractiveProbe")
  402. +CollisionChannelRedirects=(OldName="Apn_tags",NewName="Scannable")
  403. +CollisionChannelRedirects=(OldName="Scannable",NewName="ScannableProbe")
  404. +CollisionChannelRedirects=(OldName="ScannableProbe",NewName="Scannable")
  405. +CollisionChannelRedirects=(OldName="Zurg_Vision",NewName="Vision")
  406. +CollisionChannelRedirects=(OldName="Cat_Camera",NewName="CatCamera")
  407. +CollisionChannelRedirects=(OldName="MovementObstacleProbe_Block",NewName="CatProbe")
  408. +CollisionChannelRedirects=(OldName="CatProbe",NewName="MovementObstacleProbe")
  409. +CollisionChannelRedirects=(OldName="OcclusionProbe",NewName="AudioOcclusionProbe")
  410. +CollisionChannelRedirects=(OldName="Alert",NewName="Noise")
  411.  
  412. [/Script/HoudiniEngineRuntime.HoudiniRuntimeSettings]
  413. SessionType=HRSST_NamedPipe
  414. ServerHost=localhost
  415. ServerPort=9090
  416. ServerPipeName=hapi
  417. bStartAutomaticServer=True
  418. AutomaticServerTimeout=3000.000000
  419. bShowMultiAssetDialog=True
  420. bPauseCookingOnStart=False
  421. bEnableCooking=True
  422. bUploadTransformsToHoudiniEngine=True
  423. bTransformChangeTriggersCooks=False
  424. bDisplaySlateCookingNotifications=True
  425. bCookCurvesOnMouseRelease=True
  426. TemporaryCookFolder=NSLOCTEXT("HoudiniEngine", "Temp", "/Game/HoudiniEngine/Temp")
  427. bTreatRampParametersAsMultiparms=False
  428. CollisionGroupNamePrefix=collision_geo
  429. RenderedCollisionGroupNamePrefix=rendered_collision_geo
  430. UCXCollisionGroupNamePrefix=collision_geo_ucx
  431. UCXRenderedCollisionGroupNamePrefix=rendered_collision_geo_ucx
  432. SimpleCollisionGroupNamePrefix=collision_geo_simple
  433. SimpleRenderedCollisionGroupNamePrefix=rendered_collision_geo_simple
  434. MarshallingAttributeMaterial=unreal_material
  435. MarshallingAttributeMaterialHole=unreal_material_hole
  436. MarshallingAttributeInstanceOverride=unreal_instance
  437. MarshallingAttributeFaceSmoothingMask=unreal_face_smoothing_mask
  438. MarshallingAttributeLightmapResolution=unreal_lightmap_resolution
  439. MarshallingAttributeGeneratedMeshName=unreal_generated_mesh_name
  440. MarshallingAttributeInputMeshName=unreal_input_mesh_name
  441. MarshallingAttributeInputSourceFile=unreal_input_source_file
  442. MarshallingSplineResolution=50.000000
  443. MarshallingLandscapesUseDefaultUnrealScaling=False
  444. MarshallingLandscapesUseFullResolution=True
  445. MarshallingLandscapesForceMinMaxValues=False
  446. MarshallingLandscapesForcedMinValue=-2000.000000
  447. MarshallingLandscapesForcedMaxValue=4553.000000
  448. GeneratedGeometryScaleFactor=100.000000
  449. TransformScaleFactor=100.000000
  450. ImportAxis=HRSAI_Unreal
  451. bDoubleSidedGeometry=False
  452. CollisionTraceFlag=CTF_UseDefault
  453. LightMapResolution=32
  454. LpvBiasMultiplier=1.000000
  455. GeneratedDistanceFieldResolutionScale=0.000000
  456. WalkableSlopeOverride=(WalkableSlopeBehavior=WalkableSlope_Default,WalkableSlopeAngle=0.000000)
  457. LightMapCoordinateIndex=1
  458. bUseMaximumStreamingTexelRatio=False
  459. StreamingDistanceMultiplier=1.000000
  460. bUseFullPrecisionUVs=False
  461. SrcLightmapIndex=0
  462. DstLightmapIndex=1
  463. MinLightmapResolution=64
  464. bRemoveDegenerates=True
  465. GenerateLightmapUVsFlag=HRSRF_Always
  466. RecomputeNormalsFlag=HRSRF_OnlyIfMissing
  467. RecomputeTangentsFlag=HRSRF_OnlyIfMissing
  468. bUseMikkTSpace=True
  469. bBuildAdjacencyBuffer=False
  470. bUseCustomHoudiniLocation=False
  471. CustomHoudiniLocation=(Path="")
  472. bHidePlacementModeHoudiniTools=False
  473. +CustomHoudiniToolsLocation=(Name="",Path=(Path="X:/HK_Project/Content/Houdini"),ContentDirID="")
  474. CookingThreadStackSize=-1
  475. HoudiniEnvironmentFiles=
  476. OtlSearchPath=
  477. DsoSearchPath=
  478. ImageDsoSearchPath=
  479. AudioDsoSearchPath=
  480.  
  481. [/Script/Engine.PhysicsSettings]
  482. PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
  483. DefaultDegreesOfFreedom=Full3D
  484. bSuppressFaceRemapTable=False
  485. bSupportUVFromHitResults=True
  486. bDisableActiveActors=False
  487. bDisableKinematicStaticPairs=False
  488. bDisableKinematicKinematicPairs=False
  489. bDisableCCD=False
  490. bEnableEnhancedDeterminism=False
  491. AnimPhysicsMinDeltaTime=0.000000
  492. bSimulateAnimPhysicsAfterReset=False
  493. MaxPhysicsDeltaTime=0.033333
  494. bSubstepping=True
  495. bSubsteppingAsync=False
  496. MaxSubstepDeltaTime=0.016667
  497. MaxSubsteps=2
  498. SyncSceneSmoothingFactor=0.000000
  499. InitialAverageFrameRate=0.016667
  500. PhysXTreeRebuildRate=10
  501. +PhysicalSurfaces=(Type=SurfaceType1,Name="concrete")
  502. +PhysicalSurfaces=(Type=SurfaceType2,Name="debug")
  503. +PhysicalSurfaces=(Type=SurfaceType3,Name="dirt")
  504. +PhysicalSurfaces=(Type=SurfaceType4,Name="hologram")
  505. +PhysicalSurfaces=(Type=SurfaceType5,Name="metal")
  506. +PhysicalSurfaces=(Type=SurfaceType7,Name="water")
  507. +PhysicalSurfaces=(Type=SurfaceType8,Name="wet")
  508. +PhysicalSurfaces=(Type=SurfaceType9,Name="wood")
  509. +PhysicalSurfaces=(Type=SurfaceType10,Name="tile")
  510. +PhysicalSurfaces=(Type=SurfaceType11,Name="emptyPlastic")
  511. +PhysicalSurfaces=(Type=SurfaceType12,Name="loudMetal")
  512. +PhysicalSurfaces=(Type=SurfaceType13,Name="glass")
  513. +PhysicalSurfaces=(Type=SurfaceType14,Name="carpet")
  514. +PhysicalSurfaces=(Type=SurfaceType15,Name="metalSheet")
  515. +PhysicalSurfaces=(Type=SurfaceType16,Name="paint")
  516. +PhysicalSurfaces=(Type=SurfaceType17,Name="toyo")
  517. +PhysicalSurfaces=(Type=SurfaceType18,Name="grid")
  518. +PhysicalSurfaces=(Type=SurfaceType19,Name="parquet")
  519. +PhysicalSurfaces=(Type=SurfaceType20,Name="slime")
  520. +PhysicalSurfaces=(Type=SurfaceType21,Name="garbagePlank")
  521. +PhysicalSurfaces=(Type=SurfaceType22,Name="tree")
  522. +PhysicalSurfaces=(Type=SurfaceType23,Name="garbage")
  523. +PhysicalSurfaces=(Type=SurfaceType24,Name="mud")
  524. +PhysicalSurfaces=(Type=SurfaceType25,Name="porchRoof")
  525. +PhysicalSurfaces=(Type=SurfaceType26,Name="cardboard")
  526. +PhysicalSurfaces=(Type=SurfaceType27,Name="fabric")
  527. +PhysicalSurfaces=(Type=SurfaceType28,Name="paper")
  528. +PhysicalSurfaces=(Type=SurfaceType29,Name="plastic2")
  529. +PhysicalSurfaces=(Type=SurfaceType30,Name="woodHard")
  530. +PhysicalSurfaces=(Type=SurfaceType31,Name="carpetCR")
  531. +PhysicalSurfaces=(Type=SurfaceType_Max,Name="plastic")
  532. DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
  533. MinDeltaVelocityForHitEvents=0.000000
  534. ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
  535. bEnablePCM=False
  536. ContactOffsetMultiplier=0.010000
  537. MinContactOffset=0.000100
  538. MaxContactOffset=1.000000
  539.  
  540. [/Script/Engine.GameEngine]
  541. +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
  542.  
  543. [OnlineSubsystem]
  544. DefaultPlatformService=Steam
  545.  
  546. [OnlineSubsystemSteam]
  547. bEnabled=true
  548. SteamDevAppId=1332010
  549. Achievement_0_Id="ACH_001"
  550. Achievement_1_Id="ACH_002"
  551. Achievement_2_Id="ACH_003"
  552. Achievement_3_Id="ACH_004"
  553. Achievement_4_Id="ACH_005"
  554. Achievement_5_Id="ACH_006"
  555. Achievement_6_Id="ACH_007"
  556. Achievement_7_Id="ACH_008"
  557. Achievement_8_Id="ACH_009"
  558. Achievement_9_Id="ACH_010"
  559. Achievement_10_Id="ACH_011"
  560. Achievement_11_Id="ACH_012"
  561. Achievement_12_Id="ACH_013"
  562. Achievement_13_Id="ACH_014"
  563. Achievement_14_Id="ACH_015"
  564. Achievement_15_Id="ACH_016"
  565. Achievement_16_Id="ACH_017"
  566. Achievement_17_Id="ACH_018"
  567. Achievement_18_Id="ACH_019"
  568. Achievement_19_Id="ACH_020"
  569. Achievement_20_Id="ACH_021"
  570. Achievement_21_Id="ACH_022"
  571. Achievement_22_Id="ACH_023"
  572. Achievement_23_Id="ACH_024"
  573.  
  574. [/Script/OnlineSubsystemSteam.SteamNetDriver]
  575. NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
  576.  
  577. [PacketHandlerComponents]
  578. +Components=OnlineSubsystemSteam.SteamAuthComponentModuleInterface
  579.  
  580. [Core.Log]
  581. LogRawInputWindows=Warning off
  582.  
  583. [/Script/UnrealEd.CookerSettings]
  584. bIterativeCookingForFileCookContent=True
  585. bIterativeCookingForLaunchOn=True
  586.  
  587. [/Script/VICODynamicsPlugin.VICODynamicsSettings]
  588. ReserveParticleBudget=1024
  589. NumberOfThreadsToUse=4
  590. EnableSelfCollision=True
  591. EnablePhysXSceneCollision=True
  592. PerformExtraCollisionResolutionLoop=False
  593. EnableExplicitRigidBodyCollision=False
  594. SimulationFramerate=60
  595. RunSimulationOnWorkerThread=True
  596. WorkerThreadCoreAffinity=1
  597. SimulationIterations=3
  598. ConstraintIterations=8
  599. ConstrainSimulationTo2DPlane=False
  600. PlaneOrigin=(X=0.000000,Y=0.000000,Z=0.000000)
  601. PlaneNormal=(X=0.000000,Y=1.000000,Z=0.000000)
  602. bCachePerFrameResults=True
  603. bCacheOnlyCollisionsWithStaticRigidBodies=False
  604. bCacheNonHitsAlso=True
  605. DrawCollisionDebug=False
  606. bShowOnScreenStats=False
  607.  
  608. [/Script/UnrealEd.HierarchicalLODSettings]
  609. bDeleteHLODAssets=False
  610. bInvalidateHLODClusters=False
  611.  
  612. [/Script/Engine.GarbageCollectionSettings]
  613. gc.ActorClusteringEnabled=False
  614. gc.BlueprintClusteringEnabled=False
  615. gc.MaxObjectsNotConsideredByGC=173598
  616. gc.SizeOfPermanentObjectPool=61552944
  617. gc.TimeBetweenPurgingPendingKillObjects=600.000000
  618. gc.CreateGCClusters=False
  619. s.ForceGCAfterLevelStreamedOut=false
  620. s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=true
  621.  
  622. [s.LevelStreamingActorsUpdateTimeLimit=2.0]
  623.  
  624. [SonyController]
  625. bDSMotionEvents=True
  626.  
  627. [/Script/Engine.LocalPlayer]
  628. AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
  629.  
  630. [AlternateTextureCompression]
  631. TextureCompressionFormat="TextureFormatOodle"
  632. TextureFormatPrefix="OODLE_"
  633. bEnableInEditor=True
  634.  
  635. [TextureFormatOodle]
  636. DefaultRDOLambda=30
  637. GlobalLambdaMultiplier=1.0
  638. bForceAllBC23ToBC7=False
  639. bForceRDOOff=False
  640. bDebugColor=False
  641.  
  642.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement