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GregroxMun

WW To-Do before 1.0 in Detail

Oct 28th, 2018
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  1. Correct science definitions, multipliers, tech tree, etc when switching between homeworlds. 1 day.
  2. --Better patch than copying settings into each part node? Or maybe I can just copy the settings into ALL part nodes. :v
  3. --Bah need to REMAKE definitions and descriptions.
  4.  
  5. Implementation into the Interstellar Consortium. It is my impression that this should mostly be handled on the I.C. side, and so shouldn't be too tough to implement on my side. <1 day for me. Reliant on I.C. being developed further.
  6.  
  7. Scatterer implementation. 2-3 days.
  8. --Gas giants should look like gas giants, dammit!
  9. --Realistic appearance for atmospheres, ideally.
  10. --Account for darkening and brightening of sunlight and for atmospheric pressure.
  11. --Mesbin polar atmosphere possible? I fear it would end up displaying an ugly blue sphere when seen from PQS.
  12.  
  13. Complete Principia implementation, including axial tilts. <1 day.
  14. --Generally the system is stable as-is over reasonably long timescales.
  15.  
  16. TiltEm Implementation. Reliant on improvments in TiltEm stability and functionality. Estimated time: <1 day, reliant on a more stable release of TiltEm.
  17. --Adjust orbits of Gememma system to account for new tilts.
  18. --Zero out Mesbin's inclination so its ecliptic can act as the reference plane.
  19.  
  20. Finish E.V.E. implementation. Estimated time: 5-7 days.
  21. --Multiple cloud layers for planets and moons with atmospheres
  22. --Cloud and haze layers for Lito and Totooa.
  23. --Dust storms on Egad, Oshan, and Ollym.
  24. --Rain on Kerbmun and other bodies?
  25. --Gaseous emission from comets and cryovolcanics, as in KSPRC's Eeloo.
  26. --Rotating cloud layers for gas giant planets--at the correct altitudes too.
  27.  
  28. IntakeAir/ResourceHarvester replacement so that atmospheres can have their oxygen partial pressure untied from the atmospheric pressure for jet engines. Estimated time: 2-4 days.
  29. --Maybe standalone mod?
  30. --Change air intake parts to be atmospheric resource harvester parts.
  31. --Add "IntakeAir" as an atmospheric constituent for planets with oxidizing atmospheres. (Fluorine should work as an intake air too, I imagine.) IntakeAir resource can be untied from pressure, so you could have planets with 0.5 atmospheres of oxygen that would have terrific jet performance but terrible wing performance, or simply have realistic jet performance for various oxygenic bodies.
  32.  
  33. Vacuum Rocket Engines and Thick-Atmospheric Rocket Engines. (i.e., thicker-than-Eve Optimized Engines) Estimated time: <1 day (for me.)
  34. --Variants on Reliant (Resilient), Swivel (Vacugimbal), Mainsail (Broadside), Skipper (Santos AND Brotherton), Thud (Trylo), Spark (Fizzle). Engine characteristics are already figured out: https://pastebin.com/JMAn2miU
  35. --New models, either totally original or based on the original appearance.
  36. ---Need to outsource this. Nova?
  37. ---I'm ok with placeholders as long as they are distinct from stock clones. Like, one pretty engine model but with different scales and mounting points.
  38. --More aerospike engines for super-thick atmospheres, analogous to the stock versions of the above engines.
  39. --Vacuum engines replace their original counterpart in the tech tree, their atmospheric versions appear one tech tree node later, the aerospike versions one node after that.
  40. ---Standalone version would put vacuum engines and aerospike engines both one node after their stock counterparts.
  41.  
  42. Expanded Biomes: Estimated time: 2 days.
  43. -The gas giants need more detailed and physically meaningful biomes.
  44. -Better biome maps for Valyr, Kerbmun, Derbin, and Mesbin.
  45.  
  46. Add more dwarf planets, minor planets, and comets. Estimated time: 10 days.
  47. -New bodies should represent both the orbital group of the system's major asteroid belts in physical characteristic and orbit, while also being a unique orbital challenge and having a unique and pleasing surface.
  48. -Some ideas: 2-3 bodies in each of the three major belts, outer minor moons of Reander, short and long period comets.
  49. -10 more bodies, tops.
  50. -Protip: add one at a time so you don't rush through trying to get them ALL finished, what kind of happened with Valyr's minor moons.
  51. --1893 Dallo: Near-Mesbin-Object. Tiny binary asteroid.
  52. --12 Bixo: Egad/Reander Main Belt, large dwarf planet.
  53. --1G Piazzi: Gememma, between Gannovar and Mandrake. Large asteroid.
  54. --2G Gallant: Gememma, between Gannovar and Lowel. Large asteroid.
  55. --13P/Vonkerman-Mesbario: Comet, trans-Reander/Tyepolbynar, closer to plane than Fophie.
  56. --1P G/Zebedio-Manck: Comet, retrograde Gememma orbit near plane of system.
  57. --403 Prangik: KBO-like plutino dwarf planet, Trans-Gememma. Two small KBO-moons.
  58. ---- S/403-1: Small asteroid.
  59. ---- S/403-2: Large asteroid.
  60. --912 Uruik: KBO-like cubewano asteroid, Trans-Reander.
  61.  
  62. Custom terrain material settings for all bodies. Estimated time: 2 days.
  63. --Presets for types of bodies: Regolith, Desert dunes, Smooth ice, rounded pebbles.
  64. --Specific materials for Lowel (kerbin-like?), Kerbmun (mossy cliffs), Statmun (sharp rusty metal).
  65.  
  66. Updates required to complete: 2-4.
  67. Minimum time to complete: roughly 40 days.
  68. Conservative time to complete: roughly 3 months. (Accounting for delays, breaks, possibly getting a part-time job, and depression rearing its ugly head)
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