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Dogmen

InCond Functions Conds

May 31st, 2022
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  1.  
  2.  
  3. enum e_tf_cond {
  4. TF_COND_INVALID = -1,
  5. TF_COND_AIMING = 0, // Sniper aiming, Heavy minigun.
  6. TF_COND_ZOOMED,
  7. TF_COND_DISGUISING,
  8. TF_COND_DISGUISED,
  9. TF_COND_STEALTHED, // Spy specific
  10. TF_COND_INVULNERABLE,
  11. TF_COND_TELEPORTED,
  12. TF_COND_TAUNTING,
  13. TF_COND_INVULNERABLE_WEARINGOFF,
  14. TF_COND_STEALTHED_BLINK,
  15. TF_COND_SELECTED_TO_TELEPORT,
  16. TF_COND_CRITBOOSTED, // DO NOT RE-USE THIS -- THIS IS FOR KRITZKRIEG AND REVENGE CRITS ONLY
  17. TF_COND_TMPDAMAGEBONUS,
  18. TF_COND_FEIGN_DEATH,
  19. TF_COND_PHASE,
  20. TF_COND_STUNNED, // Any type of stun. Check iStunFlags for more info.
  21. TF_COND_OFFENSEBUFF,
  22. TF_COND_SHIELD_CHARGE,
  23. TF_COND_DEMO_BUFF,
  24. TF_COND_ENERGY_BUFF,
  25. TF_COND_RADIUSHEAL,
  26. TF_COND_HEALTH_BUFF,
  27. TF_COND_BURNING,
  28. TF_COND_HEALTH_OVERHEALED,
  29. TF_COND_URINE,
  30. TF_COND_BLEEDING,
  31. TF_COND_DEFENSEBUFF, // 35% defense! No crit damage.
  32. TF_COND_MAD_MILK,
  33. TF_COND_MEGAHEAL,
  34. TF_COND_REGENONDAMAGEBUFF,
  35. TF_COND_MARKEDFORDEATH,
  36. TF_COND_NOHEALINGDAMAGEBUFF,
  37. TF_COND_SPEED_BOOST, // = 32
  38. TF_COND_CRITBOOSTED_PUMPKIN, // Brandon hates bits
  39. TF_COND_CRITBOOSTED_USER_BUFF,
  40. TF_COND_CRITBOOSTED_DEMO_CHARGE,
  41. TF_COND_SODAPOPPER_HYPE,
  42. TF_COND_CRITBOOSTED_FIRST_BLOOD, // arena mode first blood
  43. TF_COND_CRITBOOSTED_BONUS_TIME,
  44. TF_COND_CRITBOOSTED_CTF_CAPTURE,
  45. TF_COND_CRITBOOSTED_ON_KILL, // =40. KGB, etc.
  46. TF_COND_CANNOT_SWITCH_FROM_MELEE,
  47. TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK, // 35% defense! Still damaged by crits.
  48. TF_COND_REPROGRAMMED, // Bots only
  49. TF_COND_CRITBOOSTED_RAGE_BUFF,
  50. TF_COND_DEFENSEBUFF_HIGH, // 75% defense! Still damaged by crits.
  51. TF_COND_SNIPERCHARGE_RAGE_BUFF, // Sniper Rage - Charge time speed up
  52. TF_COND_DISGUISE_WEARINGOFF, // Applied for half-second post-disguise
  53. TF_COND_MARKEDFORDEATH_SILENT, // Sans sound
  54. TF_COND_DISGUISED_AS_DISPENSER,
  55. TF_COND_SAPPED, // =50. Bots only
  56. TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED,
  57. TF_COND_INVULNERABLE_USER_BUFF,
  58. TF_COND_HALLOWEEN_BOMB_HEAD,
  59. TF_COND_HALLOWEEN_THRILLER,
  60. TF_COND_RADIUSHEAL_ON_DAMAGE,
  61. TF_COND_CRITBOOSTED_CARD_EFFECT,
  62. TF_COND_INVULNERABLE_CARD_EFFECT,
  63. TF_COND_MEDIGUN_UBER_BULLET_RESIST,
  64. TF_COND_MEDIGUN_UBER_BLAST_RESIST,
  65. TF_COND_MEDIGUN_UBER_FIRE_RESIST, // =60
  66. TF_COND_MEDIGUN_SMALL_BULLET_RESIST,
  67. TF_COND_MEDIGUN_SMALL_BLAST_RESIST,
  68. TF_COND_MEDIGUN_SMALL_FIRE_RESIST,
  69. TF_COND_STEALTHED_USER_BUFF, // Any class can have this
  70. TF_COND_MEDIGUN_DEBUFF,
  71. TF_COND_STEALTHED_USER_BUFF_FADING,
  72. TF_COND_BULLET_IMMUNE,
  73. TF_COND_BLAST_IMMUNE,
  74. TF_COND_FIRE_IMMUNE,
  75. TF_COND_PREVENT_DEATH, // =70
  76. TF_COND_MVM_BOT_STUN_RADIOWAVE, // Bots only
  77. TF_COND_HALLOWEEN_SPEED_BOOST,
  78. TF_COND_HALLOWEEN_QUICK_HEAL,
  79. TF_COND_HALLOWEEN_GIANT,
  80. TF_COND_HALLOWEEN_TINY,
  81. TF_COND_HALLOWEEN_IN_HELL,
  82. TF_COND_HALLOWEEN_GHOST_MODE, // =77
  83. TF_COND_MINICRITBOOSTED_ON_KILL,
  84. TF_COND_OBSCURED_SMOKE,
  85. TF_COND_PARACHUTE_DEPLOYED, // =80
  86. TF_COND_BLASTJUMPING,
  87. TF_COND_HALLOWEEN_KART,
  88. TF_COND_HALLOWEEN_KART_DASH,
  89. TF_COND_BALLOON_HEAD, // =84 larger head, lower-gravity-feeling jumps
  90. TF_COND_MELEE_ONLY, // =85 melee only
  91. TF_COND_SWIMMING_CURSE, // player movement become swimming movement
  92. TF_COND_FREEZE_INPUT, // freezes player input
  93. TF_COND_HALLOWEEN_KART_CAGE, // attach cage model to player while in kart
  94. TF_COND_DONOTUSE_0,
  95. TF_COND_RUNE_STRENGTH,
  96. TF_COND_RUNE_HASTE,
  97. TF_COND_RUNE_REGEN,
  98. TF_COND_RUNE_RESIST,
  99. TF_COND_RUNE_VAMPIRE,
  100. TF_COND_RUNE_REFLECT,
  101. TF_COND_RUNE_PRECISION,
  102. TF_COND_RUNE_AGILITY,
  103. TF_COND_GRAPPLINGHOOK,
  104. TF_COND_GRAPPLINGHOOK_SAFEFALL,
  105. TF_COND_GRAPPLINGHOOK_LATCHED,
  106. TF_COND_GRAPPLINGHOOK_BLEEDING,
  107. TF_COND_AFTERBURN_IMMUNE,
  108. TF_COND_RUNE_KNOCKOUT,
  109. TF_COND_RUNE_IMBALANCE,
  110. TF_COND_CRITBOOSTED_RUNE_TEMP,
  111. TF_COND_PASSTIME_INTERCEPTION,
  112. TF_COND_SWIMMING_NO_EFFECTS, // =107_DNOC_FT
  113. TF_COND_PURGATORY,
  114. TF_COND_RUNE_KING,
  115. TF_COND_RUNE_PLAGUE,
  116. TF_COND_RUNE_SUPERNOVA,
  117. TF_COND_PLAGUE,
  118. TF_COND_KING_BUFFED,
  119. TF_COND_TEAM_GLOWS, // used to show team glows to living players
  120. TF_COND_KNOCKED_INTO_AIR,
  121. TF_COND_COMPETITIVE_WINNER,
  122. TF_COND_COMPETITIVE_LOSER,
  123. TF_COND_HEALING_DEBUFF,
  124. TF_COND_PASSTIME_PENALTY_DEBUFF, // when carrying the ball without any teammates nearby
  125. TF_COND_GRAPPLED_TO_PLAYER,
  126. TF_COND_GRAPPLED_BY_PLAYER,
  127. };
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