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- enum e_tf_cond {
- TF_COND_INVALID = -1,
- TF_COND_AIMING = 0, // Sniper aiming, Heavy minigun.
- TF_COND_ZOOMED,
- TF_COND_DISGUISING,
- TF_COND_DISGUISED,
- TF_COND_STEALTHED, // Spy specific
- TF_COND_INVULNERABLE,
- TF_COND_TELEPORTED,
- TF_COND_TAUNTING,
- TF_COND_INVULNERABLE_WEARINGOFF,
- TF_COND_STEALTHED_BLINK,
- TF_COND_SELECTED_TO_TELEPORT,
- TF_COND_CRITBOOSTED, // DO NOT RE-USE THIS -- THIS IS FOR KRITZKRIEG AND REVENGE CRITS ONLY
- TF_COND_TMPDAMAGEBONUS,
- TF_COND_FEIGN_DEATH,
- TF_COND_PHASE,
- TF_COND_STUNNED, // Any type of stun. Check iStunFlags for more info.
- TF_COND_OFFENSEBUFF,
- TF_COND_SHIELD_CHARGE,
- TF_COND_DEMO_BUFF,
- TF_COND_ENERGY_BUFF,
- TF_COND_RADIUSHEAL,
- TF_COND_HEALTH_BUFF,
- TF_COND_BURNING,
- TF_COND_HEALTH_OVERHEALED,
- TF_COND_URINE,
- TF_COND_BLEEDING,
- TF_COND_DEFENSEBUFF, // 35% defense! No crit damage.
- TF_COND_MAD_MILK,
- TF_COND_MEGAHEAL,
- TF_COND_REGENONDAMAGEBUFF,
- TF_COND_MARKEDFORDEATH,
- TF_COND_NOHEALINGDAMAGEBUFF,
- TF_COND_SPEED_BOOST, // = 32
- TF_COND_CRITBOOSTED_PUMPKIN, // Brandon hates bits
- TF_COND_CRITBOOSTED_USER_BUFF,
- TF_COND_CRITBOOSTED_DEMO_CHARGE,
- TF_COND_SODAPOPPER_HYPE,
- TF_COND_CRITBOOSTED_FIRST_BLOOD, // arena mode first blood
- TF_COND_CRITBOOSTED_BONUS_TIME,
- TF_COND_CRITBOOSTED_CTF_CAPTURE,
- TF_COND_CRITBOOSTED_ON_KILL, // =40. KGB, etc.
- TF_COND_CANNOT_SWITCH_FROM_MELEE,
- TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK, // 35% defense! Still damaged by crits.
- TF_COND_REPROGRAMMED, // Bots only
- TF_COND_CRITBOOSTED_RAGE_BUFF,
- TF_COND_DEFENSEBUFF_HIGH, // 75% defense! Still damaged by crits.
- TF_COND_SNIPERCHARGE_RAGE_BUFF, // Sniper Rage - Charge time speed up
- TF_COND_DISGUISE_WEARINGOFF, // Applied for half-second post-disguise
- TF_COND_MARKEDFORDEATH_SILENT, // Sans sound
- TF_COND_DISGUISED_AS_DISPENSER,
- TF_COND_SAPPED, // =50. Bots only
- TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED,
- TF_COND_INVULNERABLE_USER_BUFF,
- TF_COND_HALLOWEEN_BOMB_HEAD,
- TF_COND_HALLOWEEN_THRILLER,
- TF_COND_RADIUSHEAL_ON_DAMAGE,
- TF_COND_CRITBOOSTED_CARD_EFFECT,
- TF_COND_INVULNERABLE_CARD_EFFECT,
- TF_COND_MEDIGUN_UBER_BULLET_RESIST,
- TF_COND_MEDIGUN_UBER_BLAST_RESIST,
- TF_COND_MEDIGUN_UBER_FIRE_RESIST, // =60
- TF_COND_MEDIGUN_SMALL_BULLET_RESIST,
- TF_COND_MEDIGUN_SMALL_BLAST_RESIST,
- TF_COND_MEDIGUN_SMALL_FIRE_RESIST,
- TF_COND_STEALTHED_USER_BUFF, // Any class can have this
- TF_COND_MEDIGUN_DEBUFF,
- TF_COND_STEALTHED_USER_BUFF_FADING,
- TF_COND_BULLET_IMMUNE,
- TF_COND_BLAST_IMMUNE,
- TF_COND_FIRE_IMMUNE,
- TF_COND_PREVENT_DEATH, // =70
- TF_COND_MVM_BOT_STUN_RADIOWAVE, // Bots only
- TF_COND_HALLOWEEN_SPEED_BOOST,
- TF_COND_HALLOWEEN_QUICK_HEAL,
- TF_COND_HALLOWEEN_GIANT,
- TF_COND_HALLOWEEN_TINY,
- TF_COND_HALLOWEEN_IN_HELL,
- TF_COND_HALLOWEEN_GHOST_MODE, // =77
- TF_COND_MINICRITBOOSTED_ON_KILL,
- TF_COND_OBSCURED_SMOKE,
- TF_COND_PARACHUTE_DEPLOYED, // =80
- TF_COND_BLASTJUMPING,
- TF_COND_HALLOWEEN_KART,
- TF_COND_HALLOWEEN_KART_DASH,
- TF_COND_BALLOON_HEAD, // =84 larger head, lower-gravity-feeling jumps
- TF_COND_MELEE_ONLY, // =85 melee only
- TF_COND_SWIMMING_CURSE, // player movement become swimming movement
- TF_COND_FREEZE_INPUT, // freezes player input
- TF_COND_HALLOWEEN_KART_CAGE, // attach cage model to player while in kart
- TF_COND_DONOTUSE_0,
- TF_COND_RUNE_STRENGTH,
- TF_COND_RUNE_HASTE,
- TF_COND_RUNE_REGEN,
- TF_COND_RUNE_RESIST,
- TF_COND_RUNE_VAMPIRE,
- TF_COND_RUNE_REFLECT,
- TF_COND_RUNE_PRECISION,
- TF_COND_RUNE_AGILITY,
- TF_COND_GRAPPLINGHOOK,
- TF_COND_GRAPPLINGHOOK_SAFEFALL,
- TF_COND_GRAPPLINGHOOK_LATCHED,
- TF_COND_GRAPPLINGHOOK_BLEEDING,
- TF_COND_AFTERBURN_IMMUNE,
- TF_COND_RUNE_KNOCKOUT,
- TF_COND_RUNE_IMBALANCE,
- TF_COND_CRITBOOSTED_RUNE_TEMP,
- TF_COND_PASSTIME_INTERCEPTION,
- TF_COND_SWIMMING_NO_EFFECTS, // =107_DNOC_FT
- TF_COND_PURGATORY,
- TF_COND_RUNE_KING,
- TF_COND_RUNE_PLAGUE,
- TF_COND_RUNE_SUPERNOVA,
- TF_COND_PLAGUE,
- TF_COND_KING_BUFFED,
- TF_COND_TEAM_GLOWS, // used to show team glows to living players
- TF_COND_KNOCKED_INTO_AIR,
- TF_COND_COMPETITIVE_WINNER,
- TF_COND_COMPETITIVE_LOSER,
- TF_COND_HEALING_DEBUFF,
- TF_COND_PASSTIME_PENALTY_DEBUFF, // when carrying the ball without any teammates nearby
- TF_COND_GRAPPLED_TO_PLAYER,
- TF_COND_GRAPPLED_BY_PLAYER,
- };
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