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- [SMAPI] SMAPI 2.11.1 with Stardew Valley 1.3.36 on Microsoft Windows 10 Home
- [SMAPI] Mods go here: C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley\Mods
- [SMAPI] Starting game...
- [SMAPI] Loaded 11 mods:
- [SMAPI] Advanced Location Loader 1.4.7 by Entoarox | Get your content into stardew without replacing any xnb files.
- [SMAPI] Console Commands 2.11.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
- [SMAPI] Content Patcher 1.6.5 by Pathoschild | Loads content packs which edit game data and images without changing the game files.
- [SMAPI] Entoarox Framework 2.4.2 by Entoarox | A collection of APIs to make modding easier.
- [SMAPI] Farm Type Manager 1.3.2 by Esca | Allows custom spawning of content from each farm type, such as ore and forage
- [SMAPI] NPC Map Locations 2.3.3 by Bouhm | Shows NPCs and farmers on the map. Uses a modified map page for accurate tracking.
- [SMAPI] PyTK 1.6.3 by Platonymous | Platonymous Toolkit
- [SMAPI] Save Backup 2.11.1 by SMAPI | Automatically backs up all your saves once per day into its folder.
- [SMAPI] Summit Reborn [Combined] 1.4 by KoihimeNakamura and Emissary of Infinity | Enables the summit, fixes rain on the summit map, and adds a neat cloud visual
- [SMAPI] TMXLoader 1.6.3 by Platonymous | Load TMX Maps into the Game
- [SMAPI] WinterGrass 1.3 by Cat | Grass will stay around in winter.
- [SMAPI] Loaded 6 content packs:
- [SMAPI] Immersive Farm 2 Remastered 1.0.10 by FlashShifter (Original Author: zanderb14) | for Content Patcher | FlashShifter's remastered version of Zander's Immersive Farm 2 map
- [SMAPI] Karmylla's Immersive Maps 2.5.5 by Karmylla | for Content Patcher | Enjoy a more immersive SDV with more detailed maps and Dusty!
- [SMAPI] Papaya's Custom NPC Mod 1.1 by Papaya | for Content Patcher | A mod that adds in a custom NPC named Shiko
- [SMAPI] Shiko Festival Locations 1.0 by Papaya | for TMXLoader | Shiko's Festival Locations
- [SMAPI] Stardew Valley Expanded 1.0.10 by FlashShifter | for Advanced Location Loader | This mod adds several new maps to the game with unique shops and activities.
- [SMAPI] Stardew Valley Expanded 1.0.10 by FlashShifter | for Content Patcher | Remasters all maps, adds ten new maps, adds over 400 location messages, adds 37 new events, and more!
- [SMAPI] Found 8 mods with warnings:
- [SMAPI] Changed save serialiser
- [SMAPI] --------------------------------------------------
- [SMAPI] These mods change the save serialiser. They may corrupt your save files, or make them unusable if
- [SMAPI] you uninstall these mods.
- [SMAPI] - Entoarox Framework
- [SMAPI] Patched game code
- [SMAPI] --------------------------------------------------
- [SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
- [SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
- [SMAPI] - PyTK
- [SMAPI] - TMXLoader
- [SMAPI] Bypassed safety checks
- [SMAPI] --------------------------------------------------
- [SMAPI] These mods bypass SMAPI's normal safety checks, so they're more likely to cause errors or save
- [SMAPI] corruption. If your game has issues, try removing these first.
- [SMAPI] - Advanced Location Loader
- [SMAPI] No update keys
- [SMAPI] --------------------------------------------------
- [SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
- [SMAPI] mods. Consider notifying the mod authors about this problem.
- [SMAPI] - Papaya's Custom NPC Mod
- [SMAPI] - Shiko Festival Locations
- [SMAPI] - Stardew Valley Expanded
- [SMAPI] - Immersive Farm 2 Remastered
- [Advanced Location Loader] Loading content pack 'Stardew Valley Expanded'...
- [SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
- [Advanced Location Loader] Applying Stardew Valley Expanded...
- [Advanced Location Loader] Patches applied!
- [Advanced Location Loader] Dynamic content detected, preparing dynamic update logic...
- [NPC Map Locations] Detected modded locations FarmDesert, . Adjusting map tracking to scale.
- [PyTK] Rebuilding Custom Objects from Save
- [NPC Map Locations] Detected modded location Desert. Adjusting map tracking to scale.
- [PyTK] Rebuilding Custom Objects from Save
- [Farm Type Manager] Issue: No map named "BlueMoonVineyard" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "TownEast" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Advanced Location Loader] This mod failed in the GameLoop.DayStarted event. Technical details:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Entoarox.AdvancedLocationLoader.ModEntry.UpdateTilesheets() in C:\Users\Gebruiker\source\repos\StardewMods\AdvancedLocationLoader\ModEntry.cs:line 80
- at Entoarox.AdvancedLocationLoader.ModEntry.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\Gebruiker\source\repos\StardewMods\AdvancedLocationLoader\ModEntry.cs:line 140
- at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 62
- [NPC Map Locations] Detected modded locations FarmDesert, . Adjusting map tracking to scale.
- [PyTK] Rebuilding Custom Objects from Save
- [Farm Type Manager] Issue: No map named "BlueMoonVineyard" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "TownEast" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Farm Type Manager] Issue: No map named "LostWoods" could be found. No forage will be spawned there.
- [Advanced Location Loader] This mod failed in the GameLoop.DayStarted event. Technical details:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Entoarox.AdvancedLocationLoader.ModEntry.UpdateTilesheets() in C:\Users\Gebruiker\source\repos\StardewMods\AdvancedLocationLoader\ModEntry.cs:line 80
- at Entoarox.AdvancedLocationLoader.ModEntry.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\Gebruiker\source\repos\StardewMods\AdvancedLocationLoader\ModEntry.cs:line 140
- at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 62
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