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- x = x-(2*GameSpeed*GameSpeedHard);
- image_speed = (1*GameSpeed);
- if image_index = 5
- {
- instance_create_depth(x,y,0,o_bulletEnemy0);
- instance_create_depth(x,y,0,o_bulletEnemy1);
- instance_create_depth(x,y,0,o_bulletEnemy2);
- instance_create_depth(x,y,0,o_bulletEnemy3);
- }
- instance_destroy(other);
- instance_create_depth(x,y,99,o_Enemy_dead);
- instance_destroy();
- instance_destroy();
- instance_destroy();
- instance_destroy();
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