SHARE
TWEET

Untitled

a guest Mar 8th, 2017 67 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. /*
  2. © 2015 Zenix Gaming Ops
  3. Developed by Rod-Serling and Vishpala
  4.  
  5. All rights reserved.
  6.  
  7. Function:
  8.     AVS_configuration - Defines the configuration for AVS.
  9. */
  10.  
  11. AVS_Debug = false;
  12.  
  13. // This array contains world center and radius for maps supported.
  14. AVS_WorldInfo =
  15. [
  16.     ["Altis", [15360, 15360, 0], 15360],
  17. ];
  18.  
  19. //**************************************************************
  20.  
  21. // Setting this to true will disable thermal for all vehicles.
  22. AVS_DisableVehicleThermalGlobal = false;
  23.  
  24. // If the above is not set to true, then this will disable thermal for specific classes of vehicles.
  25. AVS_DisableVehicleThermal =
  26. [
  27. //  "VehicleClassName"
  28. ];
  29.  
  30. // Setting this to true will disable NVGs for all vehicles.
  31. AVS_DisableVehicleNVGsGlobal = false;
  32.  
  33. // If the above is not set to true, then this will disable thermal for specific classes of vehicles.
  34. AVS_DisableVehicleNVG =
  35. [
  36. //  "VehicleClassName"
  37. ];
  38.  
  39. // Any weapon classes listed here will be sanitized from all vehicles.
  40. AVS_GlobalWeaponBlacklist =
  41. [
  42. //  "WeaponClassName"
  43.     "missiles_DAR",                 // Removes DAR missiles from all vehicles
  44.     "missiles_DAGR"
  45. ];
  46.  
  47. // Any ammo classes listed here will be sanitized from all vehicles.
  48. AVS_GlobalAmmoBlacklist =
  49. [
  50. //  "AmmoClassName"
  51.     "24Rnd_missiles",
  52.     "12Rnd_missiles",
  53.     "12Rnd_PG_missiles",
  54.     "24Rnd_PG_missiles"
  55. ];
  56.  
  57. // You may remove specific weapon classes from specific vehicle classes here.
  58. AVS_VehicleWeaponBlacklist =
  59. [
  60. //  ["VehicleClassName", ["WeaponClassName1", "WeaponClassName2", ...]]
  61. ];
  62.  
  63. // You may remove specific ammo classes from specific vehicle classes here.
  64. AVS_VehicleAmmoBlacklist =
  65. [
  66. //  ["VehicleClassName", ["AmmoClassName1", "AmmoClassName2", ...]]
  67. ];
  68.  
  69. //**************************************************************
  70.  
  71. // Set to false to disable the entire rearm system.
  72. AVS_RearmSystemActive = true;
  73.  
  74. // Distance away from an object to get the rearm option.
  75. AVS_RearmDistance = 10;
  76.  
  77. // Number of seconds it takes to rearm. (NOT YET IMPLEMENTED)
  78. AVS_RearmTime = 15;
  79.  
  80. // Disabled rearming at ammo trucks.
  81. AVS_DisableStockRearm = true;
  82.  
  83. // Objects of this type will give the "rearm" action.
  84. AVS_RearmObjects =
  85. [
  86. //  "ClassName"
  87.     "Land_fs_feed_F",   // Gas station pump.
  88.     "Land_Hangar_F",
  89.     "Land_TentHangar_V1_F"
  90. ];
  91.  
  92. // Default cost of a magazine if not found in AVS_RearmCosts
  93. AVS_RearmCostDefault = 99999999;
  94.  
  95. // Costs of individual magazines.
  96. AVS_RearmCosts =
  97. [
  98. //  ["MagazineClassName", cost]
  99.     ["Laserbatteries", 0],                              // Laser Designator Batteries
  100.     ["SmokeLauncherMag", 20],                           // Smoke CM magazine
  101.     ["200Rnd_127x99_mag_Tracer_Yellow", 400],           // Strider HMG gun
  102.     ["200Rnd_127x99_mag_Tracer_Red", 400],              // Hunter HMG gun
  103.     ["168Rnd_CMFlare_Chaff_Magazine", 20],              // Helicopter/Y-32 flares
  104.     ["2000Rnd_65x39_Belt_Tracer_Red", 4000],            // Ghosthawk & Huron guns
  105.     ["100Rnd_127x99_mag_Tracer_Yellow", 200],           // Armed Offroad magazine.
  106.     ["5000Rnd_762x51_Belt", 6000],                      // Pawnee belt
  107.     ["5000Rnd_762x51_Yellow_Belt", 6000],               // Hellcat belt
  108.     ["2000Rnd_65x39_Belt_Tracer_Green_Splash", 4000],   // Orca belt
  109.     ["200Rnd_762x51_Belt_Green", 500],                  // BRDM2_HQ
  110.     ["50Rnd_127x107_DSHKM_M", 350],                     // BTR40_MG
  111.     ["2000Rnd_762x51_Belt", 2400],                      // HMMWV_M134
  112.     ["500Rnd_65x39_Belt_Tracer_Green_Splash", 1000],    // Qilin belt
  113.     ["100Rnd_127x99_mag_Tracer_Red", 200],              // Prowler HMG mag
  114.     ["130Rnd_338_Mag", 260],                            // Prowler MMG mag
  115.     ["240Rnd_CMFlare_Chaff_Magazine", 29],              // Blackfish flares
  116.     //["240Rnd_40mm_GPR_Tracer_Red_shells", 430],           // Blackfish autocannon
  117.     //["160Rnd_40mm_APFSDS_Tracer_Red_shells", 290],        // Blackfish autocannon
  118.     //["100Rnd_105mm_HEAT_MP", 480],                        // Blackfish cannon 105mm
  119.     ["4000Rnd_20mm_Tracer_Red_shells", 4800],           // Blackfish gatling 20mm
  120.     ["250Rnd_30mm_HE_shells_Tracer_Green", 860]         // Y-32 gatling 30mm
  121. ];
  122.  
  123. //**************************************************************
  124.  
  125. // Disabled stock refueling at fuel trucks / gas pumps.
  126. AVS_DisableStockRefuel = false;
  127.  
  128. // Use AVS Refuel System
  129. AVS_RefuelSystemActive = true;
  130.  
  131. // Use AVS to fill Fuel-Canister with AVS Refuel Objects (Gas Station Pump). It's active only if AVS Refuel System is active too.
  132. AVS_FillCanisterActive = true; // Remember to disable "Exile fill canister empty", to do this see Installation.txt
  133.  
  134. AVS_RefuelDistance = 10;    //  maximum distance to refuel. It doesn't affect the choppers that refuel on roof.
  135. AVS_RefuelObjects =
  136. [
  137.     "Land_fs_feed_F",           // Gas Station Pump (Altis)
  138.     "Land_FuelStation_Feed_F",  // Stratis/Esseker
  139.     "Land_A_FuelStation_Shed",  // Esseker/Chernarus
  140.     "Land_A_FuelStation_Feed",  // Chernarus
  141.     "Land_FuelStation_01_pump_F",   // Tanoa
  142.     "Land_FuelStation_02_pump_F"
  143. ];
  144.  
  145. AVS_FuelCost = 5;                   // 5 poptabs/liter
  146. AVS_RefuelSpeed = 3;                // 3 liters/second (for ground vehicles, small tank)
  147. AVS_RefuelSpeedAirVehicle = 20;     // 20 liters/second (for air vehicles, big tank so need to be faster)
  148.  
  149. //**************************************************************
  150.  
  151. AVS_DebugMarkers = false;
  152. AVS_PersistentVehiclesPinCode = "0000";
  153. AVS_PersistentVehiclesAmmoPercent = 0; // 100 = full ammo, 50 = half ammo, 0 = no ammo
  154. AVS_PersistentVehiclesFuelPercent = 25; // 100 = full, 50 = half, 0 = empty
  155.  
  156. //**************************************************************
  157.  
  158. AVS_useSpawnedPersistentVehiclesLocation = false; // Spawns persistent vehicles at specified locations
  159. AVS_LocationSearchRadius = 50; // Set to 0 for exact positioning.
  160. AVS_spawnedPersistentVehiclesLocation =
  161. [
  162.     //["ID Tag", ["ClassName", "ClassName", ...], [DamageMin, DamageMax], NumberToPersist, [[Location1], [Location2], ...]]
  163.     // NOTE: ID Tag is how AVS tracks how many to persist. If there's 5 vehicles with the ID tag "RandomVehicles" then no more will spawn here.
  164.     ["RandomVehicles", ["I_MRAP_03_hmg_F", "B_Heli_Light_01_armed_F"], [0.1, 0.75], 5, [[14909.1,16462.8,0.00143814], [15086.6,16636.2,0.00144386]]],
  165.     // OR
  166.     //["ID Tag", ["ClassName", "ClassName", ...], Damage, NumberToPersist, [[Location1], [Location2], ...]]
  167.     ["RandomHeli", ["B_Heli_Light_01_armed_F"], 0.25, 2, [[15186.8,16741.9,0.00143814]]]
  168. ];
  169.  
  170. //**************************************************************
  171.  
  172. AVS_useSpawnedPersistentVehiclesRoadside = false; // Spawns persistent vehicles near roads.
  173. AVS_RoadSearchRadius = 200; // Max distance to the road
  174. AVS_spawnedPersistentVehiclesRoadside =
  175. [
  176.     //["ID Tag", ["Class1", "Class2"], [DamageMin, DamageMax], NumberToPersist],
  177.     // OR
  178.     //["ID Tag", ["Class1", "Class2"], Damage, NumberToPersist]
  179. ];
  180.  
  181. //**************************************************************
  182.  
  183. AVS_useSpawnedPersistentVehiclesRandom = false; // Spawns persistent vehicles completely randomly.
  184. AVS_spawnedPersistentVehiclesRandom =
  185. [
  186.     //["ID Tag", ["Class1", "Class2"], [DamageMin, DamageMax], NumberToPersist],
  187.     // OR
  188.     //["ID Tag", ["Class1", "Class2"], Damage, NumberToPersist]
  189. ];
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top