shano_dekono

channels.yml

Jan 5th, 2019
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  1. # !-----------------------------------------------------------------------------------------!
  2. # Welcome to ChatControl's channel configuration
  3. #
  4. # In this configuration you can setup chatting rooms on your server, also known as
  5. # chat channels.
  6. #
  7. # Chat channels can reduce spam on big servers because they sort players to individual
  8. # channels instead of letting everyone to chat on the main server chat.
  9. #
  10. # Read more:
  11. # - https://github.com/kangarko/ChatControl-Pro/wiki/Channels
  12. #
  13. # !-----------------------------------------------------------------------------------------!
  14.  
  15. # -----------------------------------------------------------------------------------------
  16. # Should the channel functionality be enabled?
  17. #
  18. # This overrides Chat Formatting in formatting.yml
  19. # -----------------------------------------------------------------------------------------
  20. Enabled: true
  21.  
  22. # -------------------------------------------------------------------------------------------
  23. # What commands should trigger the channel menu (separated by a comma ,)?
  24. #
  25. # * THE FIRST ALIAS IS THE MAIN LABEL, PLEASE DO NOT REMOVE IT. *
  26. # -------------------------------------------------------------------------------------------
  27. Command_Aliases: [channel, ch]
  28.  
  29. # -----------------------------------------------------------------------------------------
  30. # Send "You are in X channel." / "You have no channels" messages to players when they join?
  31. #
  32. # You can change the message in the localization (see settings.yml)
  33. #
  34. # TIP: To hide "Player X have joined this channel", hide it in the localization as well!
  35. # -----------------------------------------------------------------------------------------
  36. Notify_On_Join: false
  37.  
  38. # -----------------------------------------------------------------------------------------
  39. # How many channels can the player be at once, maximum?
  40. #
  41. # You can override this and give VIP's/staff more channels, see Groups in settings.yml.
  42. # PS: There is no limit for spying channels.
  43. # -----------------------------------------------------------------------------------------
  44. Channel_Limits:
  45. #
  46. # Limit for channels in which the player can write.
  47. #
  48. Write: 1
  49. #
  50. # Limit for channels which the player can read.
  51. #
  52. Read: 3
  53.  
  54. # -----------------------------------------------------------------------------------------
  55. # Since you can be in more then one channel at once, some third party plugins
  56. # do not like this idea and ChatControl needs to be adjusted.
  57. # -----------------------------------------------------------------------------------------
  58. Compatibility:
  59. #
  60. # Should we fire Player Chat Event for each channel where the player writes separately?
  61. #
  62. # Each plugin will get each message from each channel separately to process
  63. # multiple times in case of the single chat event that was fired originally.
  64. #
  65. # Can conflict with NoCheatPlus and Factions or print doubled messages if not handled correctly.
  66. #
  67. Multi_Event: false
  68. #
  69. # If "Multi_Event" is "false", only one message will appear in the console and to other
  70. # plugins, no matter how many channels the player is in. Configure the format here.
  71. #
  72. # All variables are supported, however, no JSON can be added due to Bukkit limitations.
  73. # The special variable {channels} will print all channels the player is in.
  74. #
  75. Single_Event_Format: "[{channels}] {player}: {message}"
  76. #
  77. # ChatControl listens to "chat event" from which we process the channel message.
  78. # Cancel the event? Enable if you have for example Discord and see doubled messages.
  79. #
  80. Cancel_Event: true
  81. #
  82. # Settings for when you have DiscordSRV enabled.
  83. #
  84. Discord:
  85. #
  86. # If true, messages from Discord will be only send into a ChatControl channel
  87. # with exactly the same name, in the format below.
  88. #
  89. Control_Incoming_Messages: true
  90. #
  91. # If the option above is true, and channel is not installed on the server,
  92. # should be block the message from appearing in the chat? If not, DiscordSRV
  93. # will handle it and it will display to all players on your server.
  94. #
  95. Deny_Unknown_Channel: false
  96. #
  97. # When you are online both on Discord and in-game, apply your in-game formatting
  98. # when you type from Discord? This will cause duplicated messages on Bungee,
  99. # and it is therefore disabled by default.
  100. #
  101. Apply_Natural_Format_If_Online: true
  102. #
  103. # If you write a message on discord and you are NOT online under the same name,
  104. # the following format will be used. Specify full format or link in formatting.yml
  105. # If you are online, we will send it as though it was you from the server.
  106. #
  107. # Set to "" to use your channel's format, but this is not recommended
  108. # because we cannot replace variables since the player is not online!
  109. #
  110. Format: "&f[&bDiscord&f] &r{message}"
  111.  
  112. # -----------------------------------------------------------------------------------------
  113. # Configuration of each chat channel.
  114. #
  115. # To create or remove channels, simply remove or create new sections down below.
  116. #
  117. # FOR TUTORIAL PLEASE SEE https://github.com/kangarko/ChatControl-Pro/wiki/Channels
  118. # -----------------------------------------------------------------------------------------
  119. Channels:
  120. town:
  121. Party: town
  122. Format: TownyChat
  123. nation:
  124. Party: nation
  125. Format: NationChat
  126. #
  127. # The default channel for all players.
  128. # As you can see, you only need to set the options you need!
  129. #
  130. standard:
  131. #
  132. # This format is changeable in formatting.yml
  133. #
  134. Format: Chat
  135. #
  136. # The default global channel with bungee support.
  137. #
  138. global:
  139. #
  140. # This format is changeable in formatting.yml
  141. #
  142. Format: Global_Chat
  143. #
  144. # This channel sends the messages to the Bungeecords.
  145. #
  146. Bungee: true
  147. #
  148. # Channel is logged into ChatControl/logs/channels/global.yml with the following format:
  149. #
  150. Log_Format: '{player}: {message}'
  151.  
  152. #
  153. # The default admin chat for staff.
  154. #
  155. admin:
  156. #
  157. # You can change the format in formatting.yml
  158. #
  159. Format: Admin_Chat
  160. #
  161. # Custom console format.
  162. # Requires Compatibility.Multi_Event to true, otherwise Compatibility.Single_Event_Format will be shown.
  163. #
  164. Console_Format: '[A-chat {player}] {message}'
  165. #
  166. # Channel is logged into ChatControl/logs/channels/admin.yml with the following format:
  167. #
  168. Log_Format: '{player}: {message}'
  169. #
  170. # The default ranged chat per world.
  171. #
  172. ranged:
  173. #
  174. # You can also set the format directly:
  175. #
  176. Format: '&6[ranged] &7{pl_prefix}{player}:{pl_suffix} {message}'
  177. #
  178. # How many blocks around the sender should the other players see sender's message?
  179. #
  180. Range: 100
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