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Nov 29th, 2019
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  1. ---Star Platinum Over Heaven
  2. ---Made by jane12421
  3. ---I couldnt make a GUI cuz im lazy so
  4. -----KEYBINDS------
  5. --- E(Hold) - OverHeaven Ora Barrages
  6. --- R - OverHeaven Strong Hit
  7. --- T - OverHeaven Blast
  8. --- F - TimeStop
  9. --- Z(Can be Spammed) - Stand Jump
  10. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  11. ------This is a Play Fair script(None of that one shot stuff)
  12. ------but most importantly have fun"
  13.  
  14. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  15. print("FE Compatibility: by WaverlyCole & Mokiros")
  16. InternalData = {}
  17. do
  18. script.Parent = owner.Character
  19. local Event = Instance.new("RemoteEvent")
  20. Event.Name = "UserInput"
  21. local function NewFakeEvent()
  22. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  23. return Fake
  24. end
  25. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  26. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  27. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  28. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  29. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  30. local function TriggerEvent(self,Event,...)
  31. local Trigger = Mouse[Event]
  32. if Trigger and Trigger.fakeEvent and Trigger.Function then
  33. Trigger.Function(...)
  34. end
  35. end
  36. Mouse.TrigEvent = TriggerEvent
  37. UserInputService.TrigEvent = TriggerEvent
  38. Event.OnServerEvent:Connect(function(FiredBy,Input)
  39. if FiredBy.Name ~= owner.Name then end
  40. if Input.MouseEvent then
  41. Mouse.Target = Input.Target
  42. Mouse.Hit = Input.Hit
  43. else
  44. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  45. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  46. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  47. end
  48. for _,Action in pairs(ContextActionService.Actions) do
  49. for _,Key in pairs(Action.Keys) do
  50. if Key==Input.KeyCode then
  51. Action.Function(Action.Name,Input.UserInputState,Input)
  52. end
  53. end
  54. end
  55. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  56. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  57. end
  58. end)
  59. InternalData["Mouse"] = Mouse
  60. InternalData["ContextActionService"] = ContextActionService
  61. InternalData["UserInputService"] = UserInputService
  62. Event.Parent = NLS([[
  63. local Player = owner
  64. local Event = script:WaitForChild("UserInput")
  65. local UserInputService = game:GetService("UserInputService")
  66. local Mouse = Player:GetMouse()
  67. local Input = function(Input,gameProcessedEvent)
  68. if gameProcessedEvent then return end
  69. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  70. end
  71. UserInputService.InputBegan:Connect(Input)
  72. UserInputService.InputEnded:Connect(Input)
  73. local Hit,Target
  74. while wait(1/30) do
  75. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  76. Hit,Target = Mouse.Hit,Mouse.Target
  77. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  78. end
  79. end
  80. ]],owner.Character)
  81. end
  82. RealGame = game;game = setmetatable({},{
  83. __index = function (self,Index)
  84. local Sandbox = function (Thing)
  85. if Thing:IsA("Player") then
  86. local RealPlayer = Thing
  87. return setmetatable({},{
  88. __index = function (self,Index)
  89. local Type = type(RealPlayer[Index])
  90. if Type == "function" then
  91. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  92. return function (self)
  93. return InternalData["Mouse"]
  94. end
  95. end
  96. return function (self,...)
  97. return RealPlayer[Index](RealPlayer,...)
  98. end
  99. else
  100. return RealPlayer[Index]
  101. end
  102. end;
  103. __tostring = function(self)
  104. return RealPlayer.Name
  105. end
  106. })
  107. end
  108. end
  109. if RealGame[Index] then
  110. local Type = type(RealGame[Index])
  111. if Type == "function" then
  112. if Index:lower() == "getservice" or Index:lower() == "service" then
  113. return function (self,Service)
  114. if Service:lower() == "players" then
  115. return setmetatable({},{
  116. __index = function (self2,Index2)
  117. local RealService = RealGame:GetService(Service)
  118. local Type2 = type(Index2)
  119. if Type2 == "function" then
  120. return function (self,...)
  121. return RealService[Index2](RealService,...)
  122. end
  123. else
  124. if Index2:lower() == "localplayer" then
  125. return Sandbox(owner)
  126. end
  127. return RealService[Index2]
  128. end
  129. end;
  130. __tostring = function(self)
  131. return RealGame:GetService(Service).Name
  132. end
  133. })
  134. elseif Service:lower() == "contextactionservice" then
  135. return InternalData["ContextActionService"]
  136. elseif Service:lower() == "contextactionservice" then
  137. return InternalData["UserInputService"]
  138. elseif Service:lower() == "runservice" then
  139. return setmetatable({},{
  140. __index = function(self2,Index2)
  141. local RealService = RealGame:GetService(Service)
  142. local Type2 = type(Index2)
  143. if Type2 == "function" then
  144. return function (self,...)
  145. return RealService[Index2](RealService,...)
  146. end
  147. else
  148. if Index2:lower() == "bindtorenderstep" then
  149. return function (self,Name,Priority,Function)
  150. return RealGame:GetService("RunService").Stepped:Connect(Function)
  151. end
  152. end
  153. if Index2:lower() == "renderstepped" then
  154. return RealService["Stepped"]
  155. end
  156. return RealService[Index2]
  157. end
  158. end
  159. })
  160. else
  161. return RealGame:GetService(Service)
  162. end
  163. end
  164. end
  165. return function (self,...)
  166. return RealGame[Index](RealGame,...)
  167. end
  168. else
  169. if game:GetService(Index) then
  170. return game:GetService(Index)
  171. end
  172. return RealGame[Index]
  173. end
  174. else
  175. return nil
  176. end
  177. end
  178. });Game = game;owner = game:GetService("Players").LocalPlayer
  179. print("Complete! Running...")
  180.  
  181. wait(0.1)
  182. local Player = game.Players.LocalPlayer
  183. local Character = Player.Character
  184. local Humanoid = Character.Humanoid
  185. local Mouse = Player:GetMouse()
  186. local LeftArm = Character["Left Arm"]
  187. local RightArm = Character["Right Arm"]
  188. local LeftLeg = Character["Left Leg"]
  189. local RightLeg = Character["Right Leg"]
  190. local Head = Character.Head
  191. local Torso = Character.Torso
  192. local Camera = game.Workspace.CurrentCamera
  193. local RootPart = Character.HumanoidRootPart
  194. local RootJoint = RootPart.RootJoint
  195. local Pause = false
  196. local attack = false
  197. local Change = false
  198. local DDZ = false
  199. local LOL = false
  200. local Anim = 'Idle'
  201. local attacktype = 1
  202. local delays = false
  203. local play = true
  204. local Time = 7
  205. local targetted = nil
  206. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  207. local velocity = RootPart.Velocity.y
  208. local sine = 0
  209. local change = 1
  210. local D = false
  211. Loop = false
  212. local DD = false
  213. local doe = 0
  214. local Create = LoadLibrary("RbxUtility").Create
  215. local Stand = Instance.new("Model",Character)
  216. Stand.Name = "Stand"
  217. local ST = Instance.new("Part",Stand)
  218. ST.Size = Vector3.new(2,2,1)
  219. ST.BrickColor = BrickColor.new("Blue")
  220. ST.CanCollide = false
  221. local ST2 = Instance.new("SpecialMesh",ST)
  222. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  223. ST2.Scale = Vector3.new(1,1,1)
  224. local ST3 = Instance.new("Weld",ST)
  225. ST3.Part0 = RootPart
  226. ST3.Part1 = ST
  227. ST3.C0 = CFrame.new(0,0,0)
  228. local SH = Instance.new("Part",Stand)
  229. SH.Size = Vector3.new(1.25,1.25,1.25)
  230. SH.CanCollide = false
  231. SH.BrickColor = BrickColor.new("Blue")
  232. local SH2 = Instance.new("SpecialMesh",SH)
  233. SH2.MeshType = "Head"
  234. SH2.Scale = Vector3.new(1,1,1)
  235. local SH2 = Instance.new("Weld",SH)
  236. SH2.Part0 = ST
  237. SH2.Part1 = SH
  238. SH2.C0 = CFrame.new(0,1.5,0)
  239. local SRA = Instance.new("Part",Stand)
  240. SRA.Size = Vector3.new(1,2,1)
  241. SRA.CanCollide = false
  242. SRA.BrickColor = BrickColor.new("Blue")
  243. local SRA2 = Instance.new("SpecialMesh",SRA)
  244. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  245. SRA2.Scale = Vector3.new(1,1,1)
  246. local SRA3 = Instance.new("Weld",SRA)
  247. SRA3.Part0 = ST
  248. SRA3.Part1 = SRA
  249. SRA3.C0 = CFrame.new(1.5,0,0)
  250. local SLA = Instance.new("Part",Stand)
  251. SLA.Size = Vector3.new(1,2,1)
  252. SLA.CanCollide = false
  253. SLA.BrickColor = BrickColor.new("Blue")
  254. local SLA2 = Instance.new("SpecialMesh",SLA)
  255. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  256. SLA2.Scale = Vector3.new(1,1,1)
  257. local SLA3 = Instance.new("Weld",SLA)
  258. SLA3.Part0 = ST
  259. SLA3.Part1 = SLA
  260. SLA3.C0 = CFrame.new(-1.5,0,0)
  261. local SRL = Instance.new("Part",Stand)
  262. SRL.Size = Vector3.new(1,2,1)
  263. SRL.CanCollide = false
  264. SRL.BrickColor = BrickColor.new("Blue")
  265. local SRL2 = Instance.new("SpecialMesh",SRL)
  266. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  267. SRL2.Scale = Vector3.new(1,1,1)
  268. local SRL3 = Instance.new("Weld",SRL)
  269. SRL3.Part0 = ST
  270. SRL3.Part1 = SRL
  271. SRL3.C0 = CFrame.new(0.5,-2,0)
  272. local SLL = Instance.new("Part",Stand)
  273. SLL.Size = Vector3.new(1,2,1)
  274. SLL.CanCollide = false
  275. SLL.BrickColor = BrickColor.new("Blue")
  276. local SLL2 = Instance.new("SpecialMesh",SLL)
  277. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  278. SLL2.Scale = Vector3.new(1,1,1)
  279. local SLL3 = Instance.new("Weld",SLL)
  280. SLL3.Part0 = ST
  281. SLL3.Part1 = SLL
  282. SLL3.C0 = CFrame.new(-0.5,-2,0)
  283. local FlA = Instance.new("ParticleEmitter",SRA)
  284. FlA.Texture = "rbxassetid://263837009"
  285. FlA.Size = NumberSequence.new(0.6)
  286. FlA.Rotation = NumberRange.new(-100, 100)
  287. FlA.RotSpeed = NumberRange.new(-200, 200)
  288. FlA.Transparency = NumberSequence.new(0,1)
  289. FlA.Speed = NumberRange.new(0.1)
  290. FlA.ZOffset = -0.1
  291. FlA.Lifetime = NumberRange.new(1)
  292. FlA.Rate = 1111
  293. FlA.LockedToPart = true
  294. FlA.LightEmission = 1
  295. FlA.VelocitySpread = 12121
  296. local ZZA = Instance.new("ParticleEmitter",SRA)
  297. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  298. ZZA.Size = NumberSequence.new(0.005)
  299. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  300. ZZA.RotSpeed = NumberRange.new(-200, 200)
  301. ZZA.Transparency = NumberSequence.new(0.7)
  302. ZZA.Lifetime = NumberRange.new(1)
  303. ZZA.Speed = NumberRange.new(0.48)
  304. ZZA.Rate = 1231231
  305. ZZA.ZOffset = 0.1
  306. ZZA.LockedToPart = true
  307. ZZA.LightEmission = 1e9
  308. ZZA.LightInfluence = 1e9
  309. local FlA1 = Instance.new("ParticleEmitter",SLA)
  310. FlA1.Texture = "rbxassetid://263837009"
  311. FlA1.Size = NumberSequence.new(0.6)
  312. FlA1.Rotation = NumberRange.new(-100, 100)
  313. FlA1.RotSpeed = NumberRange.new(-200, 200)
  314. FlA1.Transparency = NumberSequence.new(0,1)
  315. FlA1.Speed = NumberRange.new(0.1)
  316. FlA1.ZOffset = -0.1
  317. FlA1.Lifetime = NumberRange.new(1)
  318. FlA1.Rate = 1111
  319. FlA1.LockedToPart = true
  320. FlA1.LightEmission = 1
  321. FlA1.VelocitySpread = 12121
  322. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  323. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  324. ZZA1.Size = NumberSequence.new(0.005)
  325. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  326. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  327. ZZA1.Transparency = NumberSequence.new(0.7)
  328. ZZA1.Lifetime = NumberRange.new(1)
  329. ZZA1.Speed = NumberRange.new(0.48)
  330. ZZA1.Rate = 1231231
  331. ZZA1.ZOffset = 0.1
  332. ZZA1.LockedToPart = true
  333. ZZA1.LightEmission = 1e9
  334. ZZA1.LightInfluence = 1e9
  335. local FlA2 = Instance.new("ParticleEmitter",ST)
  336. FlA2.Texture = "rbxassetid://263837009"
  337. FlA2.Size = NumberSequence.new(0.6)
  338. FlA2.Rotation = NumberRange.new(-100, 100)
  339. FlA2.RotSpeed = NumberRange.new(-200, 200)
  340. FlA2.Transparency = NumberSequence.new(0,1)
  341. FlA2.Speed = NumberRange.new(0.1)
  342. FlA2.ZOffset = -0.1
  343. FlA2.Lifetime = NumberRange.new(1)
  344. FlA2.Rate = 1111
  345. FlA2.LockedToPart = true
  346. FlA2.LightEmission = 1
  347. FlA2.VelocitySpread = 12121
  348. local ZZA2 = Instance.new("ParticleEmitter",ST)
  349. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  350. ZZA2.Size = NumberSequence.new(0.005)
  351. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  352. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  353. ZZA2.Transparency = NumberSequence.new(0.7)
  354. ZZA2.Lifetime = NumberRange.new(1)
  355. ZZA2.Speed = NumberRange.new(0.48)
  356. ZZA2.Rate = 1231231
  357. ZZA2.ZOffset = 0.1
  358. ZZA2.LockedToPart = true
  359. ZZA2.LightEmission = 1e9
  360. ZZA2.LightInfluence = 1e9
  361. local FlA3 = Instance.new("ParticleEmitter",SRL)
  362. FlA3.Texture = "rbxassetid://263837009"
  363. FlA3.Size = NumberSequence.new(0.6)
  364. FlA3.Rotation = NumberRange.new(-100, 100)
  365. FlA3.RotSpeed = NumberRange.new(-200, 200)
  366. FlA3.Transparency = NumberSequence.new(0,1)
  367. FlA3.Speed = NumberRange.new(0.1)
  368. FlA3.ZOffset = -0.1
  369. FlA3.Lifetime = NumberRange.new(1)
  370. FlA3.Rate = 1111
  371. FlA3.LockedToPart = true
  372. FlA3.LightEmission = 1
  373. FlA3.VelocitySpread = 12121
  374. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  375. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  376. ZZA3.Size = NumberSequence.new(0.005)
  377. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  378. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  379. ZZA3.Transparency = NumberSequence.new(0.7)
  380. ZZA3.Lifetime = NumberRange.new(1)
  381. ZZA3.Speed = NumberRange.new(0.48)
  382. ZZA3.Rate = 1231231
  383. ZZA3.ZOffset = 0.1
  384. ZZA3.LockedToPart = true
  385. ZZA3.LightEmission = 1e9
  386. ZZA3.LightInfluence = 1e9
  387. local FlA4 = Instance.new("ParticleEmitter",SLL)
  388. FlA4.Texture = "rbxassetid://263837009"
  389. FlA4.Size = NumberSequence.new(0.6)
  390. FlA4.Rotation = NumberRange.new(-100, 100)
  391. FlA4.RotSpeed = NumberRange.new(-200, 200)
  392. FlA4.Transparency = NumberSequence.new(0,1)
  393. FlA4.Speed = NumberRange.new(0.1)
  394. FlA4.ZOffset = -0.1
  395. FlA4.Lifetime = NumberRange.new(1)
  396. FlA4.Rate = 1111
  397. FlA4.LockedToPart = true
  398. FlA4.LightEmission = 1
  399. FlA4.VelocitySpread = 12121
  400. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  401. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  402. ZZA4.Size = NumberSequence.new(0.005)
  403. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  404. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  405. ZZA4.Transparency = NumberSequence.new(0.7)
  406. ZZA4.Lifetime = NumberRange.new(1)
  407. ZZA4.Speed = NumberRange.new(0.48)
  408. ZZA4.Rate = 1231231
  409. ZZA4.ZOffset = 0.1
  410. ZZA4.LockedToPart = true
  411. ZZA4.LightEmission = 1e9
  412. ZZA4.LightInfluence = 1e9
  413. local FlA5 = Instance.new("ParticleEmitter",SH)
  414. FlA5.Texture = "rbxassetid://263837009"
  415. FlA5.Size = NumberSequence.new(0.6)
  416. FlA5.Rotation = NumberRange.new(-100, 100)
  417. FlA5.RotSpeed = NumberRange.new(-200, 200)
  418. FlA5.Transparency = NumberSequence.new(0,1)
  419. FlA5.Speed = NumberRange.new(0.1)
  420. FlA5.ZOffset = -0.1
  421. FlA5.Lifetime = NumberRange.new(1)
  422. FlA5.Rate = 20
  423. FlA5.LockedToPart = true
  424. FlA5.LightEmission = 1
  425. FlA5.VelocitySpread = 12121
  426. local ZZA5 = Instance.new("ParticleEmitter",SH)
  427. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  428. ZZA5.Size = NumberSequence.new(0.005)
  429. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  430. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  431. ZZA5.Transparency = NumberSequence.new(0.7)
  432. ZZA5.Lifetime = NumberRange.new(1)
  433. ZZA5.Speed = NumberRange.new(0.48)
  434. ZZA5.Rate = 1231233
  435. ZZA5.ZOffset = 0.1
  436. ZZA5.LockedToPart = true
  437. ZZA5.LightEmission = 1e9
  438. ZZA5.LightInfluence = 1e9
  439. FlA.Enabled = false
  440. FlA1.Enabled = false
  441. FlA2.Enabled = false
  442. FlA3.Enabled = false
  443. FlA4.Enabled = false
  444. FlA5.Enabled = false
  445. ZZA.Enabled= false
  446. ZZA1.Enabled = false
  447. ZZA2.Enabled = false
  448. ZZA3.Enabled = false
  449. ZZA4.Enabled = false
  450. ZZA5.Enabled = false
  451. local Face = Instance.new("Decal",SH)
  452. Face.Face = "Front"
  453. Face.Texture = "rbxassetid://275614650"
  454. local StarH = Instance.new("Part",Stand)
  455. StarH.BrickColor = BrickColor.new("Blue")
  456. StarH.CanCollide = false
  457. local StarH2 = Instance.new("SpecialMesh",StarH)
  458. StarH2.MeshId = "rbxassetid://874044556"
  459. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  460. local StarH3 = Instance.new("Weld",StarH)
  461. StarH3.Part0 = SH
  462. StarH3.Part1 = StarH
  463. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  464. local Scarf = Instance.new("Part",Stand)
  465. Scarf.BrickColor = BrickColor.new("Blue")
  466. Scarf.CanCollide = false
  467. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  468. Scarf2.MeshId = "rbxassetid://873798502"
  469. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  470. local Scarf3 = Instance.new("Weld",Scarf)
  471. Scarf3.Part0 = SH
  472. Scarf3.Part1 = Scarf
  473. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  474. local Clot = Instance.new("Part",Stand)
  475. Clot.BrickColor = BrickColor.new("Blue")
  476. Clot.CanCollide = false
  477. local Clot2 = Instance.new("SpecialMesh",Clot)
  478. Clot2.MeshId = "rbxassetid://874045262"
  479. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  480. local Clot3 = Instance.new("Weld",Clot)
  481. Clot3.Part0 = ST
  482. Clot3.Part1 = Clot
  483. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  484. local BClot = Instance.new("Part",Stand)
  485. BClot.BrickColor = BrickColor.new("Blue")
  486. BClot.CanCollide = false
  487. local BClot2 = Instance.new("SpecialMesh",BClot)
  488. BClot2.MeshId = "rbxassetid://874045262"
  489. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  490. local BClot3 = Instance.new("Weld",BClot)
  491. BClot3.Part0 = ST
  492. BClot3.Part1 = BClot
  493. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  494. local Shoulder = Instance.new("Part",Stand)
  495. Shoulder.BrickColor = BrickColor.new("Blue")
  496. Shoulder.CanCollide = false
  497. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  498. Shoulder2.MeshId = "rbxassetid://874040321"
  499. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  500. local Shoulder3 = Instance.new("Weld",Shoulder)
  501. Shoulder3.Part0 = SRA
  502. Shoulder3.Part1 = Shoulder
  503. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  504. local OtShoulder = Instance.new("Part",Stand)
  505. OtShoulder.BrickColor = BrickColor.new("Blue")
  506. OtShoulder.CanCollide = false
  507. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  508. OtShoulder2.MeshId = "rbxassetid://874040321"
  509. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  510. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  511. OtShoulder3.Part0 = SLA
  512. OtShoulder3.Part1 = OtShoulder
  513. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  514. local Abs = Instance.new("Part",Stand)
  515. Abs.BrickColor = BrickColor.new("Purple")
  516. Abs.CanCollide = false
  517. local Abs2 = Instance.new("SpecialMesh",Abs)
  518. Abs2.MeshId = "rbxassetid://958074736"
  519. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  520. local Abs3 = Instance.new("Weld",Abs)
  521. Abs3.Part0 = ST
  522. Abs3.Part1 = Abs
  523. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  524. Humanoid.Animator.Parent = nil
  525. Character.Animate.Parent = nil
  526. mas = Instance.new("Model",game:GetService("Lighting"))
  527. WeldConstraint0 = Instance.new("WeldConstraint")
  528. WeldConstraint1 = Instance.new("WeldConstraint")
  529. WeldConstraint2 = Instance.new("WeldConstraint")
  530. WeldConstraint3 = Instance.new("WeldConstraint")
  531. WeldConstraint4 = Instance.new("WeldConstraint")
  532. WeldConstraint5 = Instance.new("WeldConstraint")
  533. WeldConstraint6 = Instance.new("WeldConstraint")
  534. WeldConstraint7 = Instance.new("WeldConstraint")
  535. WeldConstraint8 = Instance.new("WeldConstraint")
  536. WeldConstraint9 = Instance.new("WeldConstraint")
  537. WeldConstraint10 = Instance.new("WeldConstraint")
  538. WeldConstraint11 = Instance.new("WeldConstraint")
  539. WeldConstraint12 = Instance.new("WeldConstraint")
  540. WeldConstraint13 = Instance.new("WeldConstraint")
  541. Part14 = Instance.new("Part")
  542. Part15 = Instance.new("Part")
  543. WeldConstraint16 = Instance.new("WeldConstraint")
  544. WeldConstraint17 = Instance.new("WeldConstraint")
  545. WeldConstraint18 = Instance.new("WeldConstraint")
  546. WeldConstraint19 = Instance.new("WeldConstraint")
  547. WeldConstraint20 = Instance.new("WeldConstraint")
  548. WeldConstraint21 = Instance.new("WeldConstraint")
  549. WeldConstraint22 = Instance.new("WeldConstraint")
  550. WeldConstraint23 = Instance.new("WeldConstraint")
  551. WeldConstraint24 = Instance.new("WeldConstraint")
  552. WeldConstraint25 = Instance.new("WeldConstraint")
  553. WeldConstraint26 = Instance.new("WeldConstraint")
  554. WeldConstraint27 = Instance.new("WeldConstraint")
  555. WeldConstraint28 = Instance.new("WeldConstraint")
  556. WeldConstraint29 = Instance.new("WeldConstraint")
  557. Part30 = Instance.new("Part")
  558. Part31 = Instance.new("Part")
  559. Part32 = Instance.new("Part")
  560. Part33 = Instance.new("Part")
  561. Part34 = Instance.new("Part")
  562. Part35 = Instance.new("Part")
  563. Part36 = Instance.new("Part")
  564. Part37 = Instance.new("Part")
  565. Part38 = Instance.new("Part")
  566. Part39 = Instance.new("Part")
  567. Part40 = Instance.new("Part")
  568. Part41 = Instance.new("Part")
  569. Part42 = Instance.new("Part")
  570. WeldConstraint20.Parent = Part15
  571. WeldConstraint20.Part0 = Part15
  572. WeldConstraint20.Part1 = Part33
  573. WeldConstraint22.Parent = Part15
  574. WeldConstraint22.Part0 = Part15
  575. WeldConstraint22.Part1 = Part35
  576. WeldConstraint21.Parent = Part15
  577. WeldConstraint21.Part0 = Part15
  578. WeldConstraint21.Part1 = Part34
  579. WeldConstraint23.Parent = Part15
  580. WeldConstraint23.Part0 = Part15
  581. WeldConstraint23.Part1 = Part36
  582. WeldConstraint24.Parent = Part15
  583. WeldConstraint24.Part0 = Part15
  584. WeldConstraint24.Part1 = Part37
  585. WeldConstraint25.Parent = Part15
  586. WeldConstraint25.Part0 = Part15
  587. WeldConstraint25.Part1 = Part38
  588. WeldConstraint26.Parent = Part15
  589. WeldConstraint26.Part0 = Part15
  590. WeldConstraint26.Part1 = Part39
  591. WeldConstraint27.Parent = Part15
  592. WeldConstraint27.Part0 = Part15
  593. WeldConstraint27.Part1 = Part40
  594. WeldConstraint29.Parent = Part15
  595. WeldConstraint29.Part0 = Part15
  596. WeldConstraint29.Part1 = Part42
  597. WeldConstraint28.Parent = Part15
  598. WeldConstraint28.Part0 = Part15
  599. WeldConstraint28.Part1 = Part41
  600. WeldConstraint16.Parent = Part15
  601. WeldConstraint16.Part0 = Part15
  602. WeldConstraint16.Part1 = Part14
  603. WeldConstraint17.Parent = Part15
  604. WeldConstraint17.Part0 = Part15
  605. WeldConstraint17.Part1 = Part30
  606. WeldConstraint18.Parent = Part15
  607. WeldConstraint18.Part0 = Part15
  608. WeldConstraint18.Part1 = Part31
  609. WeldConstraint19.Parent = Part15
  610. WeldConstraint19.Part0 = Part15
  611. WeldConstraint19.Part1 = Part32
  612. Part14.Name = "Glove"
  613. Part14.Parent = mas
  614. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  615. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  616. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  617. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  618. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  619. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  620. Part14.BottomSurface = Enum.SurfaceType.Smooth
  621. Part14.BrickColor = BrickColor.new("Purple")
  622. Part14.CanCollide = false
  623. Part14.Material = Enum.Material.SmoothPlastic
  624. Part14.TopSurface = Enum.SurfaceType.Smooth
  625. Part14.brickColor = BrickColor.new("Purple")
  626. Part15.Name = "LeftHandle"
  627. Part15.Parent = mas
  628. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  629. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  630. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  631. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  632. Part15.Color = Color3.new(1, 1, 0)
  633. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  634. Part15.BottomSurface = Enum.SurfaceType.Smooth
  635. Part15.BrickColor = BrickColor.new("Purple")
  636. Part15.CanCollide = false
  637. Part15.Material = Enum.Material.SmoothPlastic
  638. Part15.TopSurface = Enum.SurfaceType.Smooth
  639. Part15.brickColor = BrickColor.new("Purple")
  640. Part15.Shape = Enum.PartType.Ball
  641. WeldConstraint16.Parent = Part15
  642. WeldConstraint16.Part0 = Part15
  643. WeldConstraint16.Part1 = Part14
  644. WeldConstraint17.Parent = Part15
  645. WeldConstraint17.Part0 = Part15
  646. WeldConstraint17.Part1 = Part30
  647. WeldConstraint18.Parent = Part15
  648. WeldConstraint18.Part0 = Part15
  649. WeldConstraint18.Part1 = Part31
  650. WeldConstraint19.Parent = Part15
  651. WeldConstraint19.Part0 = Part15
  652. WeldConstraint19.Part1 = Part32
  653. WeldConstraint20.Parent = Part15
  654. WeldConstraint20.Part0 = Part15
  655. WeldConstraint20.Part1 = Part33
  656. WeldConstraint21.Parent = Part15
  657. WeldConstraint21.Part0 = Part15
  658. WeldConstraint21.Part1 = Part34
  659. WeldConstraint22.Parent = Part15
  660. WeldConstraint22.Part0 = Part15
  661. WeldConstraint22.Part1 = Part35
  662. WeldConstraint23.Parent = Part15
  663. WeldConstraint23.Part0 = Part15
  664. WeldConstraint23.Part1 = Part36
  665. WeldConstraint24.Parent = Part15
  666. WeldConstraint24.Part0 = Part15
  667. WeldConstraint24.Part1 = Part37
  668. WeldConstraint25.Parent = Part15
  669. WeldConstraint25.Part0 = Part15
  670. WeldConstraint25.Part1 = Part38
  671. WeldConstraint26.Parent = Part15
  672. WeldConstraint26.Part0 = Part15
  673. WeldConstraint26.Part1 = Part39
  674. WeldConstraint27.Parent = Part15
  675. WeldConstraint27.Part0 = Part15
  676. WeldConstraint27.Part1 = Part40
  677. WeldConstraint28.Parent = Part15
  678. WeldConstraint28.Part0 = Part15
  679. WeldConstraint28.Part1 = Part41
  680. WeldConstraint29.Parent = Part15
  681. WeldConstraint29.Part0 = Part15
  682. WeldConstraint29.Part1 = Part42
  683. Part30.Parent = mas
  684. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  685. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  686. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  687. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  688. Part30.Color = Color3.new(1, 1, 0)
  689. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  690. Part30.BottomSurface = Enum.SurfaceType.Smooth
  691. Part30.BrickColor = BrickColor.new("Purple")
  692. Part30.CanCollide = false
  693. Part30.Material = Enum.Material.SmoothPlastic
  694. Part30.TopSurface = Enum.SurfaceType.Smooth
  695. Part30.brickColor = BrickColor.new("Purple")
  696. Part30.Shape = Enum.PartType.Ball
  697. Part31.Parent = mas
  698. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  699. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  700. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  701. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  702. Part31.Color = Color3.new(1, 1, 0)
  703. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  704. Part31.BottomSurface = Enum.SurfaceType.Smooth
  705. Part31.BrickColor = BrickColor.new("Purple")
  706. Part31.CanCollide = false
  707. Part31.Material = Enum.Material.SmoothPlastic
  708. Part31.TopSurface = Enum.SurfaceType.Smooth
  709. Part31.brickColor = BrickColor.new("Purple")
  710. Part31.Shape = Enum.PartType.Ball
  711. Part32.Parent = mas
  712. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  713. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  714. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  715. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  716. Part32.Color = Color3.new(1, 1, 0)
  717. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  718. Part32.BottomSurface = Enum.SurfaceType.Smooth
  719. Part32.BrickColor = BrickColor.new("Purple")
  720. Part32.CanCollide = false
  721. Part32.Material = Enum.Material.SmoothPlastic
  722. Part32.TopSurface = Enum.SurfaceType.Smooth
  723. Part32.brickColor = BrickColor.new("Purple")
  724. Part32.Shape = Enum.PartType.Ball
  725. Part33.Parent = mas
  726. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  727. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  728. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  729. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  730. Part33.Color = Color3.new(1, 1, 0)
  731. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  732. Part33.BottomSurface = Enum.SurfaceType.Smooth
  733. Part33.BrickColor = BrickColor.new("Purple")
  734. Part33.CanCollide = false
  735. Part33.Material = Enum.Material.SmoothPlastic
  736. Part33.TopSurface = Enum.SurfaceType.Smooth
  737. Part33.brickColor = BrickColor.new("Purple")
  738. Part33.Shape = Enum.PartType.Ball
  739. Part34.Parent = mas
  740. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  741. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  742. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  743. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  744. Part34.Color = Color3.new(1, 1, 0)
  745. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  746. Part34.BottomSurface = Enum.SurfaceType.Smooth
  747. Part34.BrickColor = BrickColor.new("Purple")
  748. Part34.CanCollide = false
  749. Part34.Material = Enum.Material.SmoothPlastic
  750. Part34.TopSurface = Enum.SurfaceType.Smooth
  751. Part34.brickColor = BrickColor.new("Purple")
  752. Part34.Shape = Enum.PartType.Ball
  753. Part35.Parent = mas
  754. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  755. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  756. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  757. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  758. Part35.Color = Color3.new(1, 1, 0)
  759. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  760. Part35.BottomSurface = Enum.SurfaceType.Smooth
  761. Part35.BrickColor = BrickColor.new("Purple")
  762. Part35.CanCollide = false
  763. Part35.Material = Enum.Material.SmoothPlastic
  764. Part35.TopSurface = Enum.SurfaceType.Smooth
  765. Part35.brickColor = BrickColor.new("Purple")
  766. Part35.Shape = Enum.PartType.Ball
  767. Part36.Parent = mas
  768. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  769. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  770. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  771. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  772. Part36.Color = Color3.new(1, 1, 0)
  773. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  774. Part36.BottomSurface = Enum.SurfaceType.Smooth
  775. Part36.BrickColor = BrickColor.new("Purple")
  776. Part36.Material = Enum.Material.SmoothPlastic
  777. Part36.TopSurface = Enum.SurfaceType.Smooth
  778. Part36.brickColor = BrickColor.new("Purple")
  779. Part36.Shape = Enum.PartType.Ball
  780. Part37.Parent = mas
  781. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  782. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  783. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  784. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  785. Part37.Color = Color3.new(1, 1, 0)
  786. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  787. Part37.BottomSurface = Enum.SurfaceType.Smooth
  788. Part37.BrickColor = BrickColor.new("Purple")
  789. Part37.CanCollide = false
  790. Part37.Material = Enum.Material.SmoothPlastic
  791. Part37.TopSurface = Enum.SurfaceType.Smooth
  792. Part37.brickColor = BrickColor.new("Purple")
  793. Part37.Shape = Enum.PartType.Ball
  794. Part38.Parent = mas
  795. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  796. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  797. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  798. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  799. Part38.Color = Color3.new(1, 1, 0)
  800. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  801. Part38.BottomSurface = Enum.SurfaceType.Smooth
  802. Part38.BrickColor = BrickColor.new("Purple")
  803. Part38.CanCollide = false
  804. Part38.Material = Enum.Material.SmoothPlastic
  805. Part38.TopSurface = Enum.SurfaceType.Smooth
  806. Part38.brickColor = BrickColor.new("Purple")
  807. Part38.Shape = Enum.PartType.Ball
  808. Part39.Parent = mas
  809. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  810. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  811. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  812. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  813. Part39.Color = Color3.new(1, 1, 0)
  814. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  815. Part39.BottomSurface = Enum.SurfaceType.Smooth
  816. Part39.BrickColor = BrickColor.new("Purple")
  817. Part39.CanCollide = false
  818. Part39.Material = Enum.Material.SmoothPlastic
  819. Part39.TopSurface = Enum.SurfaceType.Smooth
  820. Part39.brickColor = BrickColor.new("Purple")
  821. Part39.Shape = Enum.PartType.Ball
  822. Part40.Parent = mas
  823. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  824. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  825. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  826. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  827. Part40.Color = Color3.new(1, 1, 0)
  828. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  829. Part40.BottomSurface = Enum.SurfaceType.Smooth
  830. Part40.BrickColor = BrickColor.new("Purple")
  831. Part40.CanCollide = false
  832. Part40.Material = Enum.Material.SmoothPlastic
  833. Part40.TopSurface = Enum.SurfaceType.Smooth
  834. Part40.brickColor = BrickColor.new("Purple")
  835. Part41.Parent = mas
  836. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  837. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  838. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  839. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  840. Part41.Color = Color3.new(1, 1, 0)
  841. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  842. Part41.BottomSurface = Enum.SurfaceType.Smooth
  843. Part41.BrickColor = BrickColor.new("Purple")
  844. Part41.CanCollide = false
  845. Part41.Material = Enum.Material.SmoothPlastic
  846. Part41.TopSurface = Enum.SurfaceType.Smooth
  847. Part41.brickColor = BrickColor.new("Purple")
  848. Part42.Parent = mas
  849. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  850. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  851. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  852. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  853. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  854. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  855. Part42.BottomSurface = Enum.SurfaceType.Smooth
  856. Part42.BrickColor = BrickColor.new("Blue")
  857. Part42.CanCollide = false
  858. Part42.Material = Enum.Material.SmoothPlastic
  859. Part42.TopSurface = Enum.SurfaceType.Smooth
  860. Part42.brickColor = BrickColor.new("Blue")
  861. for i,v in pairs(mas:GetChildren()) do
  862. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  863. pcall(function() v:MakeJoints() end)
  864. end
  865. local Wld = Instance.new("Weld",Part15)
  866. Wld.Part0 = SLA
  867. Wld.Part1 = Part15
  868. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  869. mas2 = Instance.new("Model",game:GetService("Lighting"))
  870. WeldConstraint0 = Instance.new("WeldConstraint")
  871. WeldConstraint1 = Instance.new("WeldConstraint")
  872. WeldConstraint2 = Instance.new("WeldConstraint")
  873. WeldConstraint3 = Instance.new("WeldConstraint")
  874. WeldConstraint4 = Instance.new("WeldConstraint")
  875. WeldConstraint5 = Instance.new("WeldConstraint")
  876. WeldConstraint6 = Instance.new("WeldConstraint")
  877. WeldConstraint7 = Instance.new("WeldConstraint")
  878. WeldConstraint8 = Instance.new("WeldConstraint")
  879. WeldConstraint9 = Instance.new("WeldConstraint")
  880. WeldConstraint10 = Instance.new("WeldConstraint")
  881. WeldConstraint11 = Instance.new("WeldConstraint")
  882. WeldConstraint12 = Instance.new("WeldConstraint")
  883. WeldConstraint13 = Instance.new("WeldConstraint")
  884. Part14 = Instance.new("Part")
  885. Part15 = Instance.new("Part")
  886. WeldConstraint16 = Instance.new("WeldConstraint")
  887. WeldConstraint17 = Instance.new("WeldConstraint")
  888. WeldConstraint18 = Instance.new("WeldConstraint")
  889. WeldConstraint19 = Instance.new("WeldConstraint")
  890. WeldConstraint20 = Instance.new("WeldConstraint")
  891. WeldConstraint21 = Instance.new("WeldConstraint")
  892. WeldConstraint22 = Instance.new("WeldConstraint")
  893. WeldConstraint23 = Instance.new("WeldConstraint")
  894. WeldConstraint24 = Instance.new("WeldConstraint")
  895. WeldConstraint25 = Instance.new("WeldConstraint")
  896. WeldConstraint26 = Instance.new("WeldConstraint")
  897. WeldConstraint27 = Instance.new("WeldConstraint")
  898. WeldConstraint28 = Instance.new("WeldConstraint")
  899. WeldConstraint29 = Instance.new("WeldConstraint")
  900. Part30 = Instance.new("Part")
  901. Part31 = Instance.new("Part")
  902. Part32 = Instance.new("Part")
  903. Part33 = Instance.new("Part")
  904. Part34 = Instance.new("Part")
  905. Part35 = Instance.new("Part")
  906. Part36 = Instance.new("Part")
  907. Part37 = Instance.new("Part")
  908. Part38 = Instance.new("Part")
  909. Part39 = Instance.new("Part")
  910. Part40 = Instance.new("Part")
  911. Part41 = Instance.new("Part")
  912. Part42 = Instance.new("Part")
  913. WeldConstraint20.Parent = Part15
  914. WeldConstraint20.Part0 = Part15
  915. WeldConstraint20.Part1 = Part33
  916. WeldConstraint22.Parent = Part15
  917. WeldConstraint22.Part0 = Part15
  918. WeldConstraint22.Part1 = Part35
  919. WeldConstraint21.Parent = Part15
  920. WeldConstraint21.Part0 = Part15
  921. WeldConstraint21.Part1 = Part34
  922. WeldConstraint23.Parent = Part15
  923. WeldConstraint23.Part0 = Part15
  924. WeldConstraint23.Part1 = Part36
  925. WeldConstraint24.Parent = Part15
  926. WeldConstraint24.Part0 = Part15
  927. WeldConstraint24.Part1 = Part37
  928. WeldConstraint25.Parent = Part15
  929. WeldConstraint25.Part0 = Part15
  930. WeldConstraint25.Part1 = Part38
  931. WeldConstraint26.Parent = Part15
  932. WeldConstraint26.Part0 = Part15
  933. WeldConstraint26.Part1 = Part39
  934. WeldConstraint27.Parent = Part15
  935. WeldConstraint27.Part0 = Part15
  936. WeldConstraint27.Part1 = Part40
  937. WeldConstraint29.Parent = Part15
  938. WeldConstraint29.Part0 = Part15
  939. WeldConstraint29.Part1 = Part42
  940. WeldConstraint28.Parent = Part15
  941. WeldConstraint28.Part0 = Part15
  942. WeldConstraint28.Part1 = Part41
  943. WeldConstraint16.Parent = Part15
  944. WeldConstraint16.Part0 = Part15
  945. WeldConstraint16.Part1 = Part14
  946. WeldConstraint17.Parent = Part15
  947. WeldConstraint17.Part0 = Part15
  948. WeldConstraint17.Part1 = Part30
  949. WeldConstraint18.Parent = Part15
  950. WeldConstraint18.Part0 = Part15
  951. WeldConstraint18.Part1 = Part31
  952. WeldConstraint19.Parent = Part15
  953. WeldConstraint19.Part0 = Part15
  954. WeldConstraint19.Part1 = Part32
  955. Part14.Name = "Glove"
  956. Part14.Parent = mas2
  957. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  958. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  959. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  960. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  961. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  962. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  963. Part14.BottomSurface = Enum.SurfaceType.Smooth
  964. Part14.BrickColor = BrickColor.new("Purple")
  965. Part14.CanCollide = false
  966. Part14.Material = Enum.Material.SmoothPlastic
  967. Part14.TopSurface = Enum.SurfaceType.Smooth
  968. Part14.brickColor = BrickColor.new("Purple")
  969. Part15.Name = "LeftHandle"
  970. Part15.Parent = mas2
  971. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  972. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  973. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  974. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  975. Part15.Color = Color3.new(1, 1, 0)
  976. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  977. Part15.BottomSurface = Enum.SurfaceType.Smooth
  978. Part15.BrickColor = BrickColor.new("Purple")
  979. Part15.CanCollide = false
  980. Part15.Material = Enum.Material.SmoothPlastic
  981. Part15.TopSurface = Enum.SurfaceType.Smooth
  982. Part15.brickColor = BrickColor.new("Purple")
  983. Part15.Shape = Enum.PartType.Ball
  984. WeldConstraint16.Parent = Part15
  985. WeldConstraint16.Part0 = Part15
  986. WeldConstraint16.Part1 = Part14
  987. WeldConstraint17.Parent = Part15
  988. WeldConstraint17.Part0 = Part15
  989. WeldConstraint17.Part1 = Part30
  990. WeldConstraint18.Parent = Part15
  991. WeldConstraint18.Part0 = Part15
  992. WeldConstraint18.Part1 = Part31
  993. WeldConstraint19.Parent = Part15
  994. WeldConstraint19.Part0 = Part15
  995. WeldConstraint19.Part1 = Part32
  996. WeldConstraint20.Parent = Part15
  997. WeldConstraint20.Part0 = Part15
  998. WeldConstraint20.Part1 = Part33
  999. WeldConstraint21.Parent = Part15
  1000. WeldConstraint21.Part0 = Part15
  1001. WeldConstraint21.Part1 = Part34
  1002. WeldConstraint22.Parent = Part15
  1003. WeldConstraint22.Part0 = Part15
  1004. WeldConstraint22.Part1 = Part35
  1005. WeldConstraint23.Parent = Part15
  1006. WeldConstraint23.Part0 = Part15
  1007. WeldConstraint23.Part1 = Part36
  1008. WeldConstraint24.Parent = Part15
  1009. WeldConstraint24.Part0 = Part15
  1010. WeldConstraint24.Part1 = Part37
  1011. WeldConstraint25.Parent = Part15
  1012. WeldConstraint25.Part0 = Part15
  1013. WeldConstraint25.Part1 = Part38
  1014. WeldConstraint26.Parent = Part15
  1015. WeldConstraint26.Part0 = Part15
  1016. WeldConstraint26.Part1 = Part39
  1017. WeldConstraint27.Parent = Part15
  1018. WeldConstraint27.Part0 = Part15
  1019. WeldConstraint27.Part1 = Part40
  1020. WeldConstraint28.Parent = Part15
  1021. WeldConstraint28.Part0 = Part15
  1022. WeldConstraint28.Part1 = Part41
  1023. WeldConstraint29.Parent = Part15
  1024. WeldConstraint29.Part0 = Part15
  1025. WeldConstraint29.Part1 = Part42
  1026. Part30.Parent = mas2
  1027. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1028. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1029. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1030. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1031. Part30.Color = Color3.new(1, 1, 0)
  1032. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1033. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1034. Part30.BrickColor = BrickColor.new("Purple")
  1035. Part30.CanCollide = false
  1036. Part30.Material = Enum.Material.SmoothPlastic
  1037. Part30.TopSurface = Enum.SurfaceType.Smooth
  1038. Part30.brickColor = BrickColor.new("Purple")
  1039. Part30.Shape = Enum.PartType.Ball
  1040. Part31.Parent = mas2
  1041. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1042. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1043. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1044. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1045. Part31.Color = Color3.new(1, 1, 0)
  1046. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1047. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1048. Part31.BrickColor = BrickColor.new("Purple")
  1049. Part31.CanCollide = false
  1050. Part31.Material = Enum.Material.SmoothPlastic
  1051. Part31.TopSurface = Enum.SurfaceType.Smooth
  1052. Part31.brickColor = BrickColor.new("Purple")
  1053. Part31.Shape = Enum.PartType.Ball
  1054. Part32.Parent = mas2
  1055. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1056. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1057. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1058. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1059. Part32.Color = Color3.new(1, 1, 0)
  1060. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1061. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1062. Part32.BrickColor = BrickColor.new("Purple")
  1063. Part32.CanCollide = false
  1064. Part32.Material = Enum.Material.SmoothPlastic
  1065. Part32.TopSurface = Enum.SurfaceType.Smooth
  1066. Part32.brickColor = BrickColor.new("Purple")
  1067. Part32.Shape = Enum.PartType.Ball
  1068. Part33.Parent = mas2
  1069. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1070. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1071. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1072. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1073. Part33.Color = Color3.new(1, 1, 0)
  1074. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1075. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1076. Part33.BrickColor = BrickColor.new("Purple")
  1077. Part33.CanCollide = false
  1078. Part33.Material = Enum.Material.SmoothPlastic
  1079. Part33.TopSurface = Enum.SurfaceType.Smooth
  1080. Part33.brickColor = BrickColor.new("Purple")
  1081. Part33.Shape = Enum.PartType.Ball
  1082. Part34.Parent = mas2
  1083. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1084. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1085. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1086. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1087. Part34.Color = Color3.new(1, 1, 0)
  1088. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1089. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1090. Part34.BrickColor = BrickColor.new("Purple")
  1091. Part34.CanCollide = false
  1092. Part34.Material = Enum.Material.SmoothPlastic
  1093. Part34.TopSurface = Enum.SurfaceType.Smooth
  1094. Part34.brickColor = BrickColor.new("Purple")
  1095. Part34.Shape = Enum.PartType.Ball
  1096. Part35.Parent = mas2
  1097. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1098. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1099. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1100. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1101. Part35.Color = Color3.new(1, 1, 0)
  1102. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1103. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1104. Part35.BrickColor = BrickColor.new("Purple")
  1105. Part35.CanCollide = false
  1106. Part35.Material = Enum.Material.SmoothPlastic
  1107. Part35.TopSurface = Enum.SurfaceType.Smooth
  1108. Part35.brickColor = BrickColor.new("Purple")
  1109. Part35.Shape = Enum.PartType.Ball
  1110. Part36.Parent = mas2
  1111. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1112. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1113. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1114. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1115. Part36.Color = Color3.new(1, 1, 0)
  1116. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1117. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1118. Part36.BrickColor = BrickColor.new("Purple")
  1119. Part36.CanCollide = false
  1120. Part36.Material = Enum.Material.SmoothPlastic
  1121. Part36.TopSurface = Enum.SurfaceType.Smooth
  1122. Part36.brickColor = BrickColor.new("Purple")
  1123. Part36.Shape = Enum.PartType.Ball
  1124. Part37.Parent = mas2
  1125. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1126. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1127. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1128. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1129. Part37.Color = Color3.new(1, 1, 0)
  1130. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1131. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1132. Part37.BrickColor = BrickColor.new("Purple")
  1133. Part37.CanCollide = false
  1134. Part37.Material = Enum.Material.SmoothPlastic
  1135. Part37.TopSurface = Enum.SurfaceType.Smooth
  1136. Part37.brickColor = BrickColor.new("Purple")
  1137. Part37.Shape = Enum.PartType.Ball
  1138. Part38.Parent = mas2
  1139. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1140. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1141. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1142. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1143. Part38.Color = Color3.new(1, 1, 0)
  1144. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1145. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1146. Part38.BrickColor = BrickColor.new("Purple")
  1147. Part38.CanCollide = false
  1148. Part38.Material = Enum.Material.SmoothPlastic
  1149. Part38.TopSurface = Enum.SurfaceType.Smooth
  1150. Part38.brickColor = BrickColor.new("Purple")
  1151. Part38.Shape = Enum.PartType.Ball
  1152. Part39.Parent = mas2
  1153. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1154. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1155. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1156. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1157. Part39.Color = Color3.new(1, 1, 0)
  1158. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1159. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1160. Part39.BrickColor = BrickColor.new("Purple")
  1161. Part39.CanCollide = false
  1162. Part39.Material = Enum.Material.SmoothPlastic
  1163. Part39.TopSurface = Enum.SurfaceType.Smooth
  1164. Part39.brickColor = BrickColor.new("Purple")
  1165. Part39.Shape = Enum.PartType.Ball
  1166. Part40.Parent = mas2
  1167. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1168. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1169. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1170. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1171. Part40.Color = Color3.new(1, 1, 0)
  1172. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1173. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1174. Part40.BrickColor = BrickColor.new("Purple")
  1175. Part40.CanCollide = false
  1176. Part40.Material = Enum.Material.SmoothPlastic
  1177. Part40.TopSurface = Enum.SurfaceType.Smooth
  1178. Part40.brickColor = BrickColor.new("Purple")
  1179. Part41.Parent = mas2
  1180. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1181. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1182. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1183. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1184. Part41.Color = Color3.new(1, 1, 0)
  1185. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1186. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1187. Part41.BrickColor = BrickColor.new("Purple")
  1188. Part41.CanCollide = false
  1189. Part41.Material = Enum.Material.SmoothPlastic
  1190. Part41.TopSurface = Enum.SurfaceType.Smooth
  1191. Part41.brickColor = BrickColor.new("Purple")
  1192. Part42.Parent = mas2
  1193. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1194. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1195. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1196. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1197. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1198. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1199. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1200. Part42.BrickColor = BrickColor.new("Blue")
  1201. Part42.CanCollide = false
  1202. Part42.Material = Enum.Material.SmoothPlastic
  1203. Part42.TopSurface = Enum.SurfaceType.Smooth
  1204. Part42.brickColor = BrickColor.new("Purple")
  1205. for i,v in pairs(mas2:GetChildren()) do
  1206. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1207. pcall(function() v:MakeJoints() end)
  1208. end
  1209. local Wld = Instance.new("Weld",Part15)
  1210. Wld.Part0 = SRA
  1211. Wld.Part1 = Part15
  1212. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1213. for i,v in pairs(mas:children()) do
  1214. if v:IsA("Part") then
  1215. v.Transparency = 1
  1216. end
  1217. end
  1218. for i,v in pairs(Character.Stand:children()) do
  1219. if v:IsA("Part") then
  1220. v.Transparency = 1
  1221. Face.Transparency = 1
  1222. end
  1223. end
  1224. local newMotor = function(part0, part1, c0, c1)
  1225. local w = Create('Motor'){
  1226. Parent = part0,
  1227. Part0 = part0,
  1228. Part1 = part1,
  1229. C0 = c0,
  1230. C1 = c1,
  1231. }
  1232. return w
  1233. end
  1234. function clerp(a, b, t)
  1235. return a:lerp(b, t)
  1236. end
  1237.  
  1238. coroutine.resume(coroutine.create(function()
  1239. while true do
  1240. Humanoid.Health = Humanoid.Health + 1.7
  1241. game:GetService("RunService").RenderStepped:wait()
  1242. end
  1243. end))
  1244. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1245. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1246.  
  1247. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1248. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1249. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1250. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1251. RootJoint.C1 = CFrame.new(0, 0, 0)
  1252. RootJoint.C0 = CFrame.new(0, 0, 0)
  1253. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1254. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1255.  
  1256. local rarmc1 = RW.C1
  1257. local larmc1 = LW.C1
  1258. local rlegc1 = RH.C1
  1259. local llegc1 = LH.C1
  1260.  
  1261. local resetc1 = false
  1262.  
  1263. function PlayAnimationFromTable(table, speed, bool)
  1264. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1265. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1266. RW.C0 = clerp(RW.C0, table[3], speed)
  1267. LW.C0 = clerp(LW.C0, table[4], speed)
  1268. RH.C0 = clerp(RH.C0, table[5], speed)
  1269. LH.C0 = clerp(LH.C0, table[6], speed)
  1270. if bool == true then
  1271. if resetc1 == false then
  1272. resetc1 = true
  1273. RootJoint.C1 = RootJoint.C1
  1274. Torso.Neck.C1 = Torso.Neck.C1
  1275. RW.C1 = rarmc1
  1276. LW.C1 = larmc1
  1277. RH.C1 = rlegc1
  1278. LH.C1 = llegc1
  1279. end
  1280. end
  1281. end
  1282.  
  1283. ArtificialHB = Create("BindableEvent", script){
  1284. Parent = script,
  1285. Name = "Heartbeat",
  1286. }
  1287.  
  1288. script:WaitForChild("Heartbeat")
  1289.  
  1290. frame = 1 / 30
  1291. tf = 0
  1292. allowframeloss = false
  1293. tossremainder = false
  1294. lastframe = tick()
  1295. script.Heartbeat:Fire()
  1296.  
  1297. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1298. tf = tf + s
  1299. if tf >= frame then
  1300. if allowframeloss then
  1301. script.Heartbeat:Fire()
  1302. lastframe = tick()
  1303. else
  1304. for i = 1, math.floor(tf / frame) do
  1305. script.Heartbeat:Fire()
  1306. end
  1307. lastframe = tick()
  1308. end
  1309. if tossremainder then
  1310. tf = 0
  1311. else
  1312. tf = tf - frame * math.floor(tf / frame)
  1313. end
  1314. end
  1315. end)
  1316.  
  1317. function swait(num)
  1318. if num == 0 or num == nil then
  1319. ArtificialHB.Event:wait()
  1320. else
  1321. for i = 0, num do
  1322. ArtificialHB.Event:wait()
  1323. end
  1324. end
  1325. end
  1326.  
  1327.  
  1328.  
  1329. Mouse.KeyDown:connect(function(key)
  1330. if key == "q" then
  1331. if Change == false then
  1332. Stand()
  1333. Change = true
  1334. elseif Change == true then
  1335. UnStand()
  1336. Change = false
  1337. end
  1338. end
  1339. end)
  1340.  
  1341.  
  1342. function Stand()
  1343. if D == false then
  1344. D = true
  1345. Pause = true
  1346. for i = 0,0.1,0.1 do
  1347. swait()
  1348. PlayAnimationFromTable({
  1349. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1352. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355. }, .5, false)
  1356. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1357. end
  1358. coroutine.resume(coroutine.create(function()
  1359. for i = 0,1.2,0.1 do
  1360. swait()
  1361. PlayAnimationFromTable({
  1362. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1363. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1364. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1365. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1366. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1367. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1368. }, .5, false)
  1369. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1370. end
  1371. Pause = false
  1372. end))
  1373. local Sound = Instance.new("Sound",ST)
  1374. Sound.Pitch = 1
  1375. Sound.Volume = 121
  1376. Sound.Looped = false
  1377. Sound.SoundId = "rbxassetid://12222253"
  1378. Sound:play()
  1379. coroutine.resume(coroutine.create(function()
  1380. for i,v in pairs(mas:children()) do
  1381. if v:IsA("Part") then
  1382. coroutine.resume(coroutine.create(function()
  1383. v.Transparency = v.Transparency - 0.1
  1384. game:GetService("RunService").RenderStepped:wait()
  1385. end))
  1386. v.Transparency = 1
  1387. end
  1388. end
  1389. end))
  1390. for i,v in pairs(Character.Stand:children()) do
  1391. if v:IsA("Part") then
  1392. coroutine.resume(coroutine.create(function()
  1393. for i = 1,11 do
  1394. v.Transparency = v.Transparency - 0.1
  1395. Face.Transparency = Face.Transparency - 0.1
  1396. game:GetService("RunService").RenderStepped:wait()
  1397. end
  1398. FlA.Enabled = true
  1399. FlA1.Enabled = true
  1400. FlA2.Enabled = true
  1401. FlA3.Enabled = true
  1402. FlA4.Enabled = true
  1403. FlA5.Enabled = true
  1404. ZZA.Enabled = true
  1405. ZZA1.Enabled = true
  1406. ZZA2.Enabled = true
  1407. ZZA3.Enabled = true
  1408. ZZA4.Enabled = true
  1409. ZZA5.Enabled = true
  1410. end))
  1411. end
  1412. end
  1413. ZZZ = Mouse.KeyDown:connect(function(key)
  1414. if key == "t" then
  1415. Blast()
  1416. end
  1417. if key == "r" then
  1418. StrongOra()
  1419. end
  1420. if key == "e" then
  1421. OHOra()
  1422. end
  1423. if key == "f" then
  1424. TimeStop()
  1425. end
  1426. if key == "z" then
  1427. Jump()
  1428. end
  1429. end)
  1430. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1431. if key == "e" then
  1432. Stop()
  1433. end
  1434. end)
  1435. wait(0.5)
  1436. D = false
  1437. end
  1438. end
  1439.  
  1440. function Blast()
  1441. if D == false then
  1442. D = true
  1443. Pause = true
  1444. for i = 0,1.2,0.1 do
  1445. swait()
  1446. PlayAnimationFromTable({
  1447. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1450. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453. }, .5, false)
  1454. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1455. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1456. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1457. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1458. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1459. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1460. end
  1461. coroutine.resume(coroutine.create(function()
  1462. wait(0.7)
  1463. Pause = false
  1464. end))
  1465. local Bl = Instance.new("Part",workspace)
  1466. Bl.CanCollide = false
  1467. Bl.Material = "Neon"
  1468. Bl.Shape = "Ball"
  1469. Bl.Size = Vector3.new(20,20,20)
  1470. Bl.BrickColor = BrickColor.new("Purple")
  1471. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1472. local Fl = Instance.new("BodyVelocity",Bl)
  1473. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1474. Fl.Velocity = RootPart.CFrame.lookVector*160
  1475. local Ring = Instance.new("Part",RootPart)
  1476. Ring.Size = Vector3.new(1,1,1)
  1477. Ring.CanCollide = false
  1478. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1479. Ring.Anchored = true
  1480. Ring.BrickColor = BrickColor.new("Blue")
  1481. Ring.Transparency = 0
  1482. local Ring2 = Instance.new("SpecialMesh",Ring)
  1483. Ring2.MeshId = "rbxassetid://3270017"
  1484. Ring2.Scale = Vector3.new(1,1,0.1)
  1485. coroutine.resume(coroutine.create(function()
  1486. for i = 1,50 do
  1487. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1488. Ring.Transparency = Ring.Transparency + 0.07
  1489. game:GetService("RunService").RenderStepped:wait()
  1490. end
  1491. Ring:remove()
  1492. end))
  1493. Bl.Touched:connect(function(hit)
  1494. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1495. Bl:remove()
  1496. local S = Instance.new("Sound",hit.Parent.Head)
  1497. S.SoundId = "rbxassetid://3466980212"
  1498. S.Volume = 1
  1499. S.Looped = false
  1500. S:play()
  1501. hit.Parent.Humanoid:TakeDamage(60)
  1502. hit.Parent.Humanoid.WalkSpeed = 2
  1503. local Ef = Instance.new("Part",workspace)
  1504. Ef.Size = Vector3.new(1,1,1)
  1505. Ef.CanCollide = false
  1506. Ef.Shape = "Ball"
  1507. Ef.Material = "Neon"
  1508. Ef.BrickColor = BrickColor.new("Purple")
  1509. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1510. Ef.Anchored = true
  1511. local Ef2 = Instance.new("SpecialMesh",Ef)
  1512. Ef2.MeshType = "Sphere"
  1513. Ef2.Scale = Vector3.new(1,1,1)
  1514. coroutine.resume(coroutine.create(function()
  1515. for i = 1,6 do
  1516. local random = math.random(-4,4)
  1517. local random2 = math.random(-4,4)
  1518. local random3 = math.random(-4,4)
  1519. local Ring = Instance.new("Part",Ef)
  1520. Ring.Size = Vector3.new(1,1,1)
  1521. Ring.CanCollide = false
  1522. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1523. Ring.Anchored = true
  1524. Ring.BrickColor = BrickColor.new("Blue")
  1525. Ring.Transparency = 0
  1526. local Ring2 = Instance.new("SpecialMesh",Ring)
  1527. Ring2.MeshId = "rbxassetid://3270017"
  1528. Ring2.Scale = Vector3.new(1,1,0.1)
  1529. coroutine.resume(coroutine.create(function()
  1530. for i = 1,170 do
  1531. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1532. Ring.Transparency = Ring.Transparency + 0.01
  1533. game:GetService("RunService").RenderStepped:wait()
  1534. end
  1535. Ring:remove()
  1536. end))
  1537. end
  1538. end))
  1539. for i = 1,170 do
  1540. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1541. Ef.Transparency = Ef.Transparency + 0.01
  1542. game:GetService("RunService").RenderStepped:wait()
  1543. end
  1544. Ef:remove()
  1545. end
  1546. end)
  1547. wait(1.5)
  1548. D = false
  1549. end
  1550. end
  1551.  
  1552. function Jump()
  1553. if DD == false then
  1554. DD = true
  1555. print("ASD")
  1556. local Bod = Instance.new("BodyPosition",RootPart)
  1557. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1558. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1559. local Ef = Instance.new("Part",workspace)
  1560. Ef.Size = Vector3.new(1,1,1)
  1561. Ef.CanCollide = false
  1562. Ef.Anchored = true
  1563. Ef.BrickColor = BrickColor.new("Purple")
  1564. Ef.Material = "Neon"
  1565. Ef.Shape = "Ball"
  1566. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1567. coroutine.resume(coroutine.create(function()
  1568. for i = 1,30 do
  1569. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1570. Ef.Transparency = Ef.Transparency + 0.07
  1571. game:GetService("RunService").RenderStepped:wait()
  1572. end
  1573. Ef:remove()
  1574. end))
  1575. wait(0.1)
  1576. Bod:remove()
  1577. wait(1)
  1578. DD = false
  1579. end
  1580. end
  1581.  
  1582. function TimeStop()
  1583. if DDZ == false then
  1584. DDZ = true
  1585. local S = Instance.new("Sound",ST)
  1586. S.SoundId = "rbxassetid://720317933"
  1587. S.Pitch = 1.2
  1588. S.Volume = 12312
  1589. S.Looped = false
  1590. S:play()
  1591. local Ef = Instance.new("Part",workspace)
  1592. Ef.Size = Vector3.new(1,1,1)
  1593. Ef.Material = "Neon"
  1594. Ef.BrickColor = BrickColor.new("Blue")
  1595. Ef.Transparency = 0.4
  1596. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1597. Ef.Anchored = true
  1598. Ef.CanCollide = false
  1599. Ef.Shape = "Ball"
  1600. local Ef2 = Instance.new("SpecialMesh",Ef)
  1601. Ef2.MeshType = "Sphere"
  1602. Ef2.Scale = Vector3.new(1,1,1)
  1603. coroutine.resume(coroutine.create(function()
  1604. for i = 1,70 do
  1605. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1606. game:GetService("RunService").RenderStepped:wait()
  1607. end
  1608. for i = 1,70 do
  1609. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1610. game:GetService("RunService").RenderStepped:wait()
  1611. end
  1612. Ef:remove()
  1613. end))
  1614. local HB = Instance.new("Part",workspace)
  1615. HB.CanCollide = false
  1616. HB.Anchored = true
  1617. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1618. HB.Size = Vector3.new(300,300,300)
  1619. HB.Transparency = 1
  1620. HB.Touched:connect(function(hit)
  1621. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1622. hit.Parent.Torso.Anchored = true
  1623. hit.Parent.Head.Anchored = true
  1624. hit.Parent["Right Arm"].Anchored = true
  1625. hit.Parent["Left Arm"].Anchored = true
  1626. hit.Parent["Right Leg"].Anchored = true
  1627. hit.Parent["Left Leg"].Anchored = true
  1628. wait(Time)
  1629. hit.Parent.Torso.Anchored = false
  1630. hit.Parent.Head.Anchored = false
  1631. hit.Parent["Right Arm"].Anchored = false
  1632. hit.Parent["Left Arm"].Anchored = false
  1633. hit.Parent["Right Leg"].Anchored = false
  1634. hit.Parent["Left Leg"].Anchored = false
  1635. end
  1636. end)
  1637. wait(32)
  1638. HB:remove()
  1639. DDZ = false
  1640. end
  1641. end
  1642.  
  1643. function StrongOra()
  1644. if D == false then
  1645. D = true
  1646. Pause = true
  1647. local HB = Instance.new("Part",SRA)
  1648. HB.CanCollide = false
  1649. HB.Transparency = 1
  1650. HB.Size = Vector3.new(1,1,1)
  1651. local HB2 = Instance.new("Weld",HB)
  1652. HB2.Part0 = SRA
  1653. HB2.Part1 = HB
  1654. HB2.C0 = CFrame.new(0,0,0)
  1655. HB.Touched:connect(function(hit)
  1656. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1657. HB:remove()
  1658. hit.Parent.Humanoid:TakeDamage(30)
  1659. hit.Parent.Humanoid.PlatformStand = true
  1660. local Ef = Instance.new("Part",workspace)
  1661. Ef.Size = Vector3.new(1,1,1)
  1662. Ef.CanCollide = false
  1663. Ef.Anchored = true
  1664. Ef.Shape = "Ball"
  1665. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1666. Ef.Material = "Neon"
  1667. Ef.BrickColor = BrickColor.new("Blue")
  1668. local Ef2 = Instance.new("SpecialMesh",Ef)
  1669. Ef2.MeshType = "Sphere"
  1670. Ef2.Scale = Vector3.new(1,1,1)
  1671. coroutine.resume(coroutine.create(function()
  1672. for i = 1,5 do
  1673. local random = math.random(-3,3)
  1674. local random2 = math.random(-3,3)
  1675. local random3 = math.random(-3,3)
  1676. local ZC = Instance.new("Part",workspace)
  1677. ZC.Size = Vector3.new(1,1,1)
  1678. ZC.CanCollide = false
  1679. ZC.Anchored = true
  1680. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1681. ZC.Shape = "Ball"
  1682. ZC.Material = "Neon"
  1683. ZC.BrickColor = BrickColor.new("pueple")
  1684. local ZC2 = Instance.new("SpecialMesh",ZC)
  1685. ZC2.MeshType = "Sphere"
  1686. ZC2.Scale = Vector3.new(1,1,1)
  1687. coroutine.resume(coroutine.create(function()
  1688. for i = 1,100 do
  1689. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1690. ZC.Transparency = ZC.Transparency + 0.03
  1691. game:GetService("RunService").RenderStepped:wait()
  1692. end
  1693. ZC:remove()
  1694. end))
  1695. end
  1696. end))
  1697. coroutine.resume(coroutine.create(function()
  1698. for i = 1,100 do
  1699. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1700. Ef.Transparency = Ef.Transparency + 0.03
  1701. game:GetService("RunService").RenderStepped:wait()
  1702. end
  1703. Ef:remove()
  1704. end))
  1705. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1706. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1707. Fl.velocity = RootPart.CFrame.lookVector*190
  1708. wait(0.3)
  1709. Fl:remove()
  1710. wait(0.5)
  1711. hit.Parent.Humanoid.PlatformStand = false
  1712. end
  1713. end)
  1714. for i = 0,0.5,0.1 do
  1715. swait()
  1716. PlayAnimationFromTable({
  1717. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1718. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1719. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1720. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1721. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1722. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1723. }, .5, false)
  1724. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1725. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1726. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1727. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1728. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1729. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1730. end
  1731. local Ora = Instance.new("Sound",ST)
  1732. Ora.SoundId = "rbxassetid://3458224686"
  1733. Ora.Pitch = 1
  1734. Ora.Looped = false
  1735. Ora.Volume = 12312
  1736. Ora:play()
  1737. for i = 0,0.6,0.1 do
  1738. swait()
  1739. PlayAnimationFromTable({
  1740. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1741. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1742. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1743. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1744. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1745. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1746. }, .5, false)
  1747. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1748. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1749. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1750. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1751. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1752. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1753. end
  1754. coroutine.resume(coroutine.create(function()
  1755. wait(0.4)
  1756. HB:remove()
  1757. end))
  1758. Pause = false
  1759. wait(0.5)
  1760. D = false
  1761. end
  1762. end
  1763. function OHOra()
  1764. if D == false then
  1765. D = true
  1766. Pause = true
  1767. Loop = true
  1768. SoundZ = Instance.new("Sound",ST)
  1769. SoundZ.SoundId = "rbxassetid://1117396305"
  1770. SoundZ.Volume = 2
  1771. SoundZ.Looped = true
  1772. SoundZ.Pitch = 0.95
  1773. SoundZ:play()
  1774. while Loop do
  1775. local HB = Instance.new("Part",SRA)
  1776. HB.CanCollide = false
  1777. HB.Transparency = 1
  1778. local HB2 = Instance.new("Weld",HB)
  1779. HB2.Part0 = SRA
  1780. HB2.Part1 = HB
  1781. HB2.C0 = CFrame.new(0,-1.1,0)
  1782. HB.Touched:connect(function(hit)
  1783. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1784. HB:remove()
  1785. hit.Parent.Humanoid:TakeDamage(1.5)
  1786. hit.Parent.Humanoid.WalkSpeed = 2
  1787. local random = math.random(-3,3)
  1788. local random2 = math.random(-3,3)
  1789. local random3 = math.random(-3,3)
  1790. local Ef = Instance.new("Part",workspace)
  1791. Ef.Size = Vector3.new(1,1,1)
  1792. Ef.CanCollide = false
  1793. Ef.Material = "Neon"
  1794. Ef.BrickColor = BrickColor.new("Blue")
  1795. Ef.Anchored = true
  1796. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1797. local Ef2 = Instance.new("SpecialMesh",Ef)
  1798. Ef2.MeshType = "Sphere"
  1799. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1800. local Part = Instance.new("Part",workspace)
  1801. Part.Size = Vector3.new(1,1,1)
  1802. Part.CanCollide = false
  1803. Part.BrickColor = BrickColor.new("Purple")
  1804. Part.Material = "Neon"
  1805. Part.Anchored = true
  1806. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1807. local Part2 = Instance.new("SpecialMesh",Part)
  1808. Part2.MeshType = "Sphere"
  1809. Part2.Scale = Vector3.new(1,1,1)
  1810. for i = 1,50 do
  1811. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1812. Part.Transparency = Part.Transparency + 0.07
  1813. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1814. Ef.Transparency = Ef.Transparency + 0.07
  1815. game:GetService("RunService").RenderStepped:wait()
  1816. end
  1817. Part:remove()
  1818. Ef:remove()
  1819. end
  1820. end)
  1821. for i = 0,0.15,0.1 do
  1822. swait()
  1823. PlayAnimationFromTable({
  1824. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1825. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1826. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1827. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1828. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1829. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1830. }, .5, false)
  1831. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1832. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1833. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1834. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1835. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1836. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1837. end
  1838. coroutine.resume(coroutine.create(function()
  1839. wait(1)
  1840. HB:remove()
  1841. end))
  1842. local CCB = Instance.new("Part",SRA)
  1843. CCB.CanCollide = false
  1844. CCB.Transparency = 1
  1845. local CCB2 = Instance.new("Weld",CCB)
  1846. CCB2.Part0 = SRA
  1847. CCB2.Part1 = CCB
  1848. CCB2.C0 = CFrame.new(0,-1.1,0)
  1849. CCB.Touched:connect(function(hit)
  1850. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1851. CCB:remove()
  1852. hit.Parent.Humanoid:TakeDamage(1.5)
  1853. hit.Parent.Humanoid.WalkSpeed = 2
  1854. local random = math.random(-3,3)
  1855. local random2 = math.random(-3,3)
  1856. local random3 = math.random(-3,3)
  1857. local Ef = Instance.new("Part",workspace)
  1858. Ef.Size = Vector3.new(1,1,1)
  1859. Ef.CanCollide = false
  1860. Ef.Material = "Neon"
  1861. Ef.BrickColor = BrickColor.new("Blue")
  1862. Ef.Anchored = true
  1863. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1864. local Ef2 = Instance.new("SpecialMesh",Ef)
  1865. Ef2.MeshType = "Sphere"
  1866. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1867. local Part = Instance.new("Part",workspace)
  1868. Part.Size = Vector3.new(1,1,1)
  1869. Part.CanCollide = false
  1870. Part.BrickColor = BrickColor.new("Purple")
  1871. Part.Material = "Neon"
  1872. Part.Anchored = true
  1873. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1874. local Part2 = Instance.new("SpecialMesh",Part)
  1875. Part2.MeshType = "Sphere"
  1876. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1877. for i = 1,50 do
  1878. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1879. Part.Transparency = Part.Transparency + 0.07
  1880. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1881. Ef.Transparency = Ef.Transparency + 0.07
  1882. game:GetService("RunService").RenderStepped:wait()
  1883. end
  1884. Part:remove()
  1885. Ef:remove()
  1886. end
  1887. end)
  1888. for i = 0,0.15,0.1 do
  1889. swait()
  1890. PlayAnimationFromTable({
  1891. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1892. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1893. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1894. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1895. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1896. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1897. }, .5, false)
  1898. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1899. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1900. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1901. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1902. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1903. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1904. end
  1905. coroutine.resume(coroutine.create(function()
  1906. wait(1)
  1907. CCB:remove()
  1908. end))
  1909. game:GetService("RunService").RenderStepped:wait()
  1910. end
  1911. wait(0.2)
  1912. D = false
  1913. end
  1914. end
  1915.  
  1916. function Stop()
  1917. Pause = false
  1918. SoundZ:remove()
  1919. Loop = false
  1920. end
  1921.  
  1922. function UnStand()
  1923. if D == false then
  1924. D = true
  1925. FlA.Enabled = false
  1926. FlA1.Enabled = false
  1927. FlA2.Enabled = false
  1928. FlA3.Enabled = false
  1929. FlA4.Enabled = false
  1930. FlA5.Enabled = false
  1931. ZZA.Enabled= false
  1932. ZZA1.Enabled = false
  1933. ZZA2.Enabled = false
  1934. ZZA3.Enabled = false
  1935. ZZA4.Enabled = false
  1936. ZZA5.Enabled = false
  1937. Pause = true
  1938. coroutine.resume(coroutine.create(function()
  1939. for i = 0,1.2,0.1 do
  1940. swait()
  1941. PlayAnimationFromTable({
  1942. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1943. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1944. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1945. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1946. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1947. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1948. }, .5, false)
  1949. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1950. end
  1951. Pause = false
  1952. ZZZ:disconnect()
  1953. ZZZ1:disconnect()
  1954. end))
  1955. for i,v in pairs(Character.Stand:children()) do
  1956. if v:IsA("Part") then
  1957. coroutine.resume(coroutine.create(function()
  1958. for i = 1,11 do
  1959. v.Transparency = v.Transparency + 0.1
  1960. Face.Transparency = Face.Transparency + 0.1
  1961. game:GetService("RunService").RenderStepped:wait()
  1962. end
  1963. end))
  1964. end
  1965. end
  1966. wait(0.5)
  1967. D = false
  1968.  
  1969. end
  1970. end
  1971.  
  1972.  
  1973. New = function(Object, Parent, Name, Data)
  1974. local Object = Instance.new(Object)
  1975. for Index, Value in pairs(Data or {}) do
  1976. Object[Index] = Value
  1977. end
  1978. Object.Parent = Parent
  1979. Object.Name = Name
  1980. return Object
  1981. end
  1982. function rayCast(Position, Direction, Range, Ignore)
  1983. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1984. end
  1985.  
  1986.  
  1987.  
  1988.  
  1989. coroutine.wrap(function()
  1990. while 1 do
  1991. swait()
  1992. if doe <= 360 then
  1993. doe = doe + 2
  1994. else
  1995. doe = 0
  1996. end
  1997. end
  1998. end)()
  1999. while true do
  2000. swait()
  2001. for i, v in pairs(Character:GetChildren()) do
  2002. if v:IsA("Part") then
  2003. v.Material = "SmoothPlastic"
  2004. elseif v:IsA("Accessory") then
  2005. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2006. end
  2007. end
  2008.  
  2009. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2010. velocity = RootPart.Velocity.y
  2011. sine = sine + change
  2012. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2013. if RootPart.Velocity.y > 1 and hit == nil then
  2014. Anim = "Jump"
  2015. if Pause == false then
  2016. PlayAnimationFromTable({
  2017. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2018. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2019. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2020. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2021. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2022. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2023. }, .3, false)
  2024. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2025. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2026. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2027. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2028. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2029. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2030. end
  2031. elseif RootPart.Velocity.y < -1 and hit == nil then
  2032. Anim = "Fall"
  2033. if Pause == false then
  2034. PlayAnimationFromTable({
  2035. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2036. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2037. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2038. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2039. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2040. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2041. }, .3, false)
  2042. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2043. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2044. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2045. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2046. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2047. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2048. end
  2049. elseif Torsovelocity < 1 and hit ~= nil then
  2050. Anim = "Idle"
  2051. if Pause == false then
  2052. change = 1
  2053. PlayAnimationFromTable({
  2054. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2055. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2056. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2057. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2058. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2059. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2060. }, .3, false)
  2061. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2062. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2063. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2064. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2065. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2066. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2067. end
  2068. elseif Torsovelocity > 2 and hit ~= nil then
  2069. Anim = "Walk"
  2070. if Pause == false then
  2071. PlayAnimationFromTable({
  2072. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2073. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2074. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2075. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2076. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2077. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2078. }, .3, false)
  2079. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2080. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2081. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2082. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2083. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2084. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2085. end
  2086. end
  2087. end
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