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LH:CoreSpells

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Jun 11th, 2013
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  1. <SpellDef InternalName="Surge">
  2. <DisplayName>Surge</DisplayName>
  3. <Description>Defender gains +25% Combat Speed for 3 Turns</Description>
  4. <IconFG>Ability_SteadfastDefender_Icon.png</IconFG>
  5. <CanStack>0</CanStack>
  6. <Cooldown>10</Cooldown>
  7. <SpellBookSortCategory>Unit</SpellBookSortCategory>
  8. <SpellBookSortSubCategory>Other</SpellBookSortSubCategory>
  9. <SpellType>Tactical</SpellType>
  10. <SpellClass>Defensive</SpellClass>
  11. <SpellSubClass>Buff</SpellSubClass>
  12. <SpellTargetType>Self</SpellTargetType>
  13. <HideInHiergamenon>0</HideInHiergamenon>
  14. <GameModifier>
  15. <ModType>Unit</ModType>
  16. <Attribute>AdjustUnitStat</Attribute>
  17. <StrVal>UnitStat_CombatSpeed</StrVal>
  18. <Duration>3</Duration>
  19. <UpdateDurationAtTurnStart>1</UpdateDurationAtTurnStart>
  20. <Multiplier>1.25</Multiplier>
  21. </GameModifier>
  22. <AIData AIPersonality="AI_General">
  23. <AIPriority>5</AIPriority>
  24. </AIData>
  25. <HitSoundFX>Spell_ManaShield_01</HitSoundFX>
  26. <SpellDefEffect>
  27. <EffectName>S_ManaShield_Particle</EffectName>
  28. <LocalPosition>0,0,0</LocalPosition>
  29. <EffectScale>0.6</EffectScale>
  30. <EffectDelay>0</EffectDelay>
  31. <SnapToTerrain>1</SnapToTerrain>
  32. </SpellDefEffect>
  33. </SpellDef>
  34. <SpellDef InternalName="Defiance">
  35. <DisplayName>Defiance</DisplayName>
  36. <Description>Increases Dodge by 250%. Last 3 Rounds. This bonus stacks.</Description>
  37. <Icon>Ability_BalancedDefense_Icon.png</Icon>
  38. <IconFG>T_Shrink_Icon.png</IconFG>
  39. <CanStack>1</CanStack>
  40. <Cooldown>0</Cooldown>
  41. <SpellBookSortCategory>Unit</SpellBookSortCategory>
  42. <SpellBookSortSubCategory>UnitEnchantment</SpellBookSortSubCategory>
  43. <SpellType>Tactical</SpellType>
  44. <SpellClass>Defensive</SpellClass>
  45. <SpellSubClass>Buff</SpellSubClass>
  46. <SpellTargetType>Self</SpellTargetType>
  47. <HideInHiergamenon>0</HideInHiergamenon>
  48. <GameModifier>
  49. <ModType>Unit</ModType>
  50. <Attribute>AdjustUnitStat</Attribute>
  51. <StrVal>UnitStat_Dodge</StrVal>
  52. <Duration>3</Duration>
  53. <Multiplier>3.5</Multiplier>
  54. </GameModifier>
  55. <AIData AIPersonality="AI_General">
  56. <AIPriority>5</AIPriority>
  57. </AIData>
  58. <HitSoundFX>Spell_ManaShield_01</HitSoundFX>
  59. <SpellDefEffect>
  60. <EffectName>S_Inspiration_Particle</EffectName>
  61. <LocalPosition>0,0,0</LocalPosition>
  62. <EffectScale>0.5</EffectScale>
  63. <EffectDelay>0</EffectDelay>
  64. <SnapToTerrain>1</SnapToTerrain>
  65. </SpellDefEffect>
  66. </SpellDef>
  67.  
  68. </SpellDef>-->
  69. <SpellDef InternalName="StalwartAbility">
  70. <DisplayName>Stalwart</DisplayName>
  71. <Description>Each time this unit is struck in melee combat, it gains +25% to all its physical
  72.  
  73. defenses until it ends its next round. This bonus stacks.</Description>
  74. <Icon>Ability_BalancedDefense_Icon.png</Icon>
  75. <IconColor>10,210,10</IconColor>
  76. <SpellType>Tactical</SpellType>
  77. <SpellClass>Defensive</SpellClass>
  78. <SpellSubClass>Buff</SpellSubClass>
  79. <SpellTargetType>Self</SpellTargetType>
  80. <Image>Ability_BalancedDefense_Icon.png</Image>
  81. <IconFG>Ability_BalancedDefense_Icon.png</IconFG>
  82. <IsCastable>0</IsCastable>
  83. <IsSpecialAbility>1</IsSpecialAbility>
  84. <CanStack>1</CanStack>
  85. <GameModifier>
  86. <ModType>Unit</ModType>
  87. <Attribute>AdjustUnitStat</Attribute>
  88. <StrVal>UnitStat_Defense_Pierce</StrVal>
  89. <ApplyToCaster>1</ApplyToCaster>
  90. <Effect>Y_Defend_Particle</Effect>
  91. <Duration>1</Duration>
  92. <Multiplier>1.25</Multiplier>
  93. </GameModifier>
  94. <HitSoundFX>Spell_Enchant_01</HitSoundFX>
  95. </SpellDef>
  96. <SpellDef InternalName="LethalPoison">
  97. <DisplayName>Lethal Poison</DisplayName>
  98. <Description>Deals poison damage over time (4 Turns) to an enemy equal to your missing
  99.  
  100. Health.</Description>
  101. <FormattedDescription>Deals poison damage over time (4 Turns) to an enemy equal to your
  102.  
  103. missing Health.</FormattedDescription>
  104. <IconFG>Ability_Barbs.png</IconFG>
  105. <IconColor>70,210,10</IconColor>
  106. <Cooldown>3</Cooldown>
  107. <SpellBookSortCategory>Unit</SpellBookSortCategory>
  108. <SpellBookSortSubCategory>UnitDamage</SpellBookSortSubCategory>
  109. <SpellType>Tactical</SpellType>
  110. <SpellClass>Offensive</SpellClass>
  111. <SpellSubClass>Damage</SpellSubClass>
  112. <SpellTargetType>EnemyUnit</SpellTargetType>
  113. <HideInHiergamenon>1</HideInHiergamenon>
  114. <IsSpecialAbility>1</IsSpecialAbility>
  115. <GameModifier>
  116. <ModType>Unit</ModType>
  117. <Attribute>DefendableDamage</Attribute>
  118. <AttackStat>UnitStat_Attack_Poison</AttackStat>
  119.  
  120. <Duration>4</Duration>
  121. <Effect>E_Poison_Particle</Effect>
  122. <PerTurn>1</PerTurn>
  123. <Calculate InternalName="Calc" ValueOwner="CastingUnit">
  124. <Expression><![CDATA[[Unit_GetCurrentDamage] * .25]]></Expression>
  125. </Calculate>
  126. <Calculate InternalName="Calc2">
  127. <Expression><![CDATA[[Calc] + 1]]></Expression>
  128. </Calculate>
  129. <Calculate InternalName="Value">
  130. <Expression><![CDATA[[Calc2]]]></Expression>
  131. </Calculate>
  132. <Calculate InternalName="ValueForFormattedDescription">
  133. <Expression><![CDATA[[Calc2]]]></Expression>
  134. </Calculate>
  135. </GameModifier>
  136. <AIData AIPersonality="AI_General">
  137. <AIPriority>75</AIPriority>
  138. </AIData>
  139. <CasterAnimationType>31</CasterAnimationType>
  140. <HitSoundFX>Spell_BirthOfSummer_01</HitSoundFX>
  141. <ModifierDelay>1</ModifierDelay>
  142. <SpellDefEffect>
  143. <Effect>E_Poison_Particle</Effect>
  144. <SoundFX>Spell_Poisoned1_02</SoundFX>
  145. <LocalPosition>0,0,0</LocalPosition>
  146. <EffectScale>.6</EffectScale>
  147. <EffectDelay>0</EffectDelay>
  148. <SnapToTerrain>1</SnapToTerrain>
  149. </SpellDefEffect>
  150. </SpellDef>
  151.  
  152. <SpellDef InternalName="ParalyzingStrikes">
  153. <DisplayName>Paralyzing Strikes</DisplayName>
  154. <Description>Double Strike at -10 to Accuracy with a Chance to cause the target to miss a
  155.  
  156. turn due to a Paralyzing Fear.</Description>
  157. <IconFG>Ability_Juggernaut_Icon.png</IconFG>
  158. <Cooldown>6</Cooldown>
  159. <SpellBookSortCategory>Unit</SpellBookSortCategory>
  160. <SpellBookSortSubCategory>UnitDamage</SpellBookSortSubCategory>
  161. <SpellType>Tactical</SpellType>
  162. <SpellClass>Offensive</SpellClass>
  163. <SpellSubClass>Damage</SpellSubClass>
  164. <SpellTargetType>EnemyUnit</SpellTargetType>
  165. <ApproachTargetTile>1</ApproachTargetTile>
  166. <HideInHiergamenon>1</HideInHiergamenon>
  167. <IsCastable>0</IsCastable>
  168. <CanBeDodged>1</CanBeDodged>
  169. <IsSpecialAbility>1</IsSpecialAbility>
  170. <UseWeaponRange>1</UseWeaponRange>
  171. <GameModifier>
  172. <ModType>TacticalUnit</ModType>
  173. <Attribute>ChanceToLoseNextTurn</Attribute>
  174. <DisplayName>Paralyzing Fear</DisplayName>
  175. <Duration>2</Duration>
  176. <Effect>E_Afraid_Particle</Effect>
  177. <Value>100</Value>
  178. </GameModifier>
  179. <GameModifier>
  180. <ModType>Unit</ModType>
  181. <Attribute>AdjustUnitStat</Attribute>
  182. <StrVal>UnitStat_Accuracy</StrVal>
  183. <ApplyToCaster>1</ApplyToCaster>
  184. <IsPreHitSpellModifier>1</IsPreHitSpellModifier>
  185. <Value>-10</Value>
  186. </GameModifier>
  187. <GameModifier>
  188. <ModType>Unit</ModType>
  189. <Attribute>DefendableDamage</Attribute>
  190. </GameModifier>
  191. <GameModifier>
  192. <ModType>Unit</ModType>
  193. <Attribute>DefendableDamage</Attribute>
  194. </GameModifier>
  195. <AIData AIPersonality="AI_General">
  196. <AIPriority>5</AIPriority>
  197. </AIData>
  198. <CasterAnimationType>27</CasterAnimationType>
  199. <HitSoundFX>Spell_DoubleStrike_01</HitSoundFX>
  200. <SpellDefEffect>
  201. <EffectName>Y_DoubleStrike_Particle</EffectName>
  202. <LocalPosition>0,0,0</LocalPosition>
  203. <EffectScale>1</EffectScale>
  204. <EffectDelay>0</EffectDelay>
  205. <SnapToTerrain>1</SnapToTerrain>
  206. </SpellDefEffect>
  207.  
  208. <SpellDef InternalName="PoisonDart_Ability">
  209. <DisplayName>Poison Dart</DisplayName>
  210. <Description>A poison dart strikes for double the caster's level (+2 per death shard) in
  211.  
  212. poison damage over 2 Turns.</Description>
  213. <IconFG>Ability_SerpentsPact_Icon.png</IconFG>
  214. <Cooldown>3</Cooldown>
  215. <SpellBookSortCategory>Unit</SpellBookSortCategory>
  216. <SpellBookSortSubCategory>UnitDamage</SpellBookSortSubCategory>
  217. <SpellType>Tactical</SpellType>
  218. <SpellClass>Offensive</SpellClass>
  219. <SpellSubClass>Damage</SpellSubClass>
  220. <SpellTargetType>EnemyUnit</SpellTargetType>
  221. <HideInHiergamenon>1</HideInHiergamenon>
  222. <IsResistable>1</IsResistable>
  223. <IsSpecialAbility>1</IsSpecialAbility>
  224. <GameModifier>
  225. <ModType>Unit</ModType>
  226. <Attribute>DefendableDamage</Attribute>
  227. <AttackStat>UnitStat_Attack_Poison</AttackStat>
  228. <IsForFormattedDescription>1</IsForFormattedDescription>
  229. <Calculate InternalName="Calc" ValueOwner="CastingUnit">
  230. <Expression><![CDATA[[UnitOwner_GetNumDeathShards] + [Unit_GetLevel]]]
  231.  
  232. ></Expression>
  233. </Calculate>
  234. <Calculate InternalName="Calc2" ValueOwner="CastingUnit">
  235. <Expression><![CDATA[[Calc] * [UnitStat_SpellDamage_Poison]]]></Expression>
  236. </Calculate>
  237. <Calculate InternalName="Value">
  238. <Expression><![CDATA[[Calc2] * 1]]></Expression>
  239. </Calculate>
  240. <Calculate InternalName="ValueForFormattedDescription">
  241. <Expression><![CDATA[[Calc2] * 1]]></Expression>
  242. </Calculate>
  243. </GameModifier>
  244. <GameModifier>
  245. <ModType>Unit</ModType>
  246. <Attribute>DefendableDamage</Attribute>
  247. <AttackStat>UnitStat_Attack_Poison</AttackStat>
  248. <Duration>2</Duration>
  249. <Effect>E_Poison_Particle</Effect>
  250. <PerTurn>1</PerTurn>
  251. <IsForSpellResist>1</IsForSpellResist>
  252. <Calculate InternalName="Calc" ValueOwner="CastingUnit">
  253. <Expression><![CDATA[[UnitOwner_GetNumDeathShards] + [Unit_GetLevel]]]
  254.  
  255. ></Expression>
  256. </Calculate>
  257. <Calculate InternalName="Calc2" ValueOwner="CastingUnit">
  258. <Expression><![CDATA[[Calc] * [UnitStat_SpellDamage_Poison]]]></Expression>
  259. </Calculate>
  260. <Calculate InternalName="Value">
  261. <Expression><![CDATA[[Calc2]]]></Expression>
  262. </Calculate>
  263. </GameModifier>
  264. <AIData AIPersonality="AI_General">
  265. <AIPriority>40</AIPriority>
  266. </AIData>
  267. <HitSoundFX>Hit_Arrow1</HitSoundFX>
  268. <HitSoundFX>Hit_Arrow2</HitSoundFX>
  269. <MissSoundFX>Miss_Swing2</MissSoundFX>
  270. <SpellCastSoundFX>Spell_BowAttack_BasicCast_01</SpellCastSoundFX>
  271. <SpellCastEffectName>Arrow</SpellCastEffectName>
  272. <SpellCastEffectScale>0.5</SpellCastEffectScale>
  273. <SpellCastProjectile>1</SpellCastProjectile>
  274. <SpellCastProjectileSpeed>400</SpellCastProjectileSpeed>
  275. <SpellDefEffect>
  276. <EffectName>A_ToxicLongbow_Impact_Particle</EffectName>
  277. <LocalPosition>0,0,0</LocalPosition>
  278. <EffectScale>1</EffectScale>
  279. <EffectDelay>0</EffectDelay>
  280. <SnapToTerrain>1</SnapToTerrain>
  281. </SpellDefEffect>
  282. </SpellDef>
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