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  1. #DROP BY xAxee
  2. #ZROBIONY DLA 5torm
  3. #POZWALAM EDYTOWAC
  4. #ALE ZABRANIAM PODSZYWANIA SIE POD AUTORA
  5. #PROSZE TEGO NIE USUWAC
  6.  
  7. options:
  8. czass: 2
  9. kom1: stonetop
  10. kom2: obstop
  11. kom3: killtop
  12. kom4: deadtop
  13. kom5: koxtop
  14. kom6: jointop
  15. kom7: kdtop
  16.  
  17. command /top [<text>]:
  18. trigger:
  19. if arg 1 is not set:
  20. open chest with 3 rows named "&6Top 7&6!" to player
  21. wait {@czass} tick
  22. loop 27 times:
  23. format slot loop-number -1 of player with 1 of gray glass pane named "&7Top &67 &7Graczy" to be unstealable
  24. format slot 4 of player with 1 of paper named "&6Twoje Statystyki" with lore "&f» &6Zabiles juz &f%{kille::%player%}% &6Graczy||&f» &6Wykopales juz &f%{stone::%player%}% &6Stona||&f» &6Wykopales juz &f%{obsi::%player%}% &6Obsidianu||&f» &6Zdedales juz &f%{dead::%player%}% &6 Razy||&f» &6Twoje K/D wynosi &f%{KD::%player%}% &6Killi / Dedow||&f» &6Postailes juz &f%{POST.block::%player%}% &6Blokow" to close
  25. format slot 10 of player with 1 of stone named "&6Top 7 Wykopanego kamienia!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom1}"]
  26. format slot 11 of player with 1 of obsidian named "&6Top 7 Wykopanego obsidianu!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom2}"]
  27. format slot 12 of player with 1 of diamond sword named "&6Top 7 Zabojstw!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom3}"]
  28. format slot 13 of player with 1 of wood sword named "&6Top 7 Dedow!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom4}"]
  29. format slot 14 of player with 1 of golden apple named "&6Top 7 Zjedzonych koxow!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom5}"]
  30. format slot 15 of player with 1 of compass named "&6Top 7 Wejsc na serwer!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom6}"]
  31. format slot 16 of player with 1 of dirt named "&6Top 7 Postawionych blokow!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom7}"]
  32. if arg 1 is set:
  33. send "&7- TOP/DROP BY xAxee" to player
  34. send "&7- ZROBIONY DLA 5torm" to player
  35. send "&7- POZWALAM EDYTOWAC" to player
  36. send "&7- ALE ZABRANIAM PODSZYWANIA SIE POD AUTORA" to player
  37. send "&7- PROSZE TEGO NIE USUWAC" to player
  38.  
  39. command /killtop [<player>]:
  40. trigger:
  41. wait {@czass} tick
  42. open chest with 1 rows named "&6Top 7 Zabitych &fGraczy&6!" to player
  43. wait {@czass} tick
  44. format slot 0 of player with 1 of gray stained glass pane to close
  45. format slot 8 of player with 1 of gray stained glass pane to close
  46. set {_num} to size of {kille::*}
  47. loop {_num} times:
  48. loop {kille::*}:
  49. {_v.%loop-number%} is not set:
  50. set {_v.%loop-number%} to loop-value
  51. set {_n.%loop-number%} to loop-index
  52. loop-value is greater than {_v.%loop-number%}:
  53. set {_v.%loop-number%} to loop-value
  54. set {_n.%loop-number%} to loop-index
  55. remove {_v.%loop-number%} from {kille::*}
  56. loop {_num} times:
  57. loop-number is less than or equal to 9:
  58. set {_m} to "%loop-number%"
  59. loop-number is more than 19:
  60. set {_m} to loop-number
  61. {_v.%loop-number%} is more than 0:
  62. format slot loop-number of player with 1 diamond sword named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aZabitych graczy:||&f%{_v.%loop-number%}% killi" to close
  63. set {kille::%{_n.%loop-number%}%} to {_v.%loop-number%}
  64. {_num} is less than 7:
  65. set {_r} to {_num}+1
  66. loop 6 - {_num} times:
  67. set {_m} to "0%{_r}%"
  68. {_r} is more than 19:
  69. set {_m} to {_r}
  70. add 1 to {_r}
  71.  
  72. command /deadtop [<player>]:
  73. trigger:
  74. wait {@czass} tick
  75. open chest with 1 rows named "&6Top 7 Dedow &fGraczy&6!" to player
  76. wait {@czass} tick
  77. format slot 0 of player with 1 of gray stained glass pane to close
  78. format slot 8 of player with 1 of gray stained glass pane to close
  79. set {_num} to size of {dead::*}
  80. loop {_num} times:
  81. loop {dead::*}:
  82. {_v.%loop-number%} is not set:
  83. set {_v.%loop-number%} to loop-value
  84. set {_n.%loop-number%} to loop-index
  85. loop-value is greater than {_v.%loop-number%}:
  86. set {_v.%loop-number%} to loop-value
  87. set {_n.%loop-number%} to loop-index
  88. remove {_v.%loop-number%} from {dead::*}
  89. loop {_num} times:
  90. loop-number is less than or equal to 9:
  91. set {_m} to "%loop-number%"
  92. loop-number is more than 19:
  93. set {_m} to loop-number
  94. {_v.%loop-number%} is more than 0:
  95. format slot loop-number of player with 1 wood sword named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aZginiec:||&f%{_v.%loop-number%}% Razy" to close
  96. set {dead::%{_n.%loop-number%}%} to {_v.%loop-number%}
  97. {_num} is less than 7:
  98. set {_r} to {_num}+1
  99. loop 6 - {_num} times:
  100. set {_m} to "0%{_r}%"
  101. {_r} is more than 19:
  102. set {_m} to {_r}
  103. add 1 to {_r}
  104.  
  105. command /koxtop [<player>]:
  106. trigger:
  107. wait {@czass} tick
  108. open chest with 1 rows named "&6Top 7 Zjedzonych &frefow&6+ !" to player
  109. wait {@czass} tick
  110. format slot 0 of player with 1 of gray stained glass pane to close
  111. format slot 8 of player with 1 of gray stained glass pane to close
  112. set {_num} to size of {koxy::*}
  113. loop {_num} times:
  114. loop {koxy::*}:
  115. {_v.%loop-number%} is not set:
  116. set {_v.%loop-number%} to loop-value
  117. set {_n.%loop-number%} to loop-index
  118. loop-value is greater than {_v.%loop-number%}:
  119. set {_v.%loop-number%} to loop-value
  120. set {_n.%loop-number%} to loop-index
  121. remove {_v.%loop-number%} from {koxy::*}
  122. loop {_num} times:
  123. loop-number is less than or equal to 9:
  124. set {_m} to "%loop-number%"
  125. loop-number is more than 19:
  126. set {_m} to loop-number
  127. {_v.%loop-number%} is more than 0:
  128. format slot loop-number of player with 1 golden apple named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aZjedzonych koxow/refow:||&f%{_v.%loop-number%}% Koxow/refow" to close
  129. set {koxy::%{_n.%loop-number%}%} to {_v.%loop-number%}
  130. {_num} is less than 7:
  131. set {_r} to {_num}+1
  132. loop 6 - {_num} times:
  133. set {_m} to "0%{_r}%"
  134. {_r} is more than 19:
  135. set {_m} to {_r}
  136. add 1 to {_r}
  137.  
  138. command /jointop [<player>]:
  139. trigger:
  140. wait {@czass} tick
  141. open chest with 1 rows named "&6Top 7 Wejsc na &fSerwer&6!" to player
  142. wait {@czass} tick
  143. format slot 0 of player with 1 of gray stained glass pane to close
  144. format slot 8 of player with 1 of gray stained glass pane to close
  145. set {_num} to size of {joins::*}
  146. loop {_num} times:
  147. loop {joins::*}:
  148. {_v.%loop-number%} is not set:
  149. set {_v.%loop-number%} to loop-value
  150. set {_n.%loop-number%} to loop-index
  151. loop-value is greater than {_v.%loop-number%}:
  152. set {_v.%loop-number%} to loop-value
  153. set {_n.%loop-number%} to loop-index
  154. remove {_v.%loop-number%} from {joins::*}
  155. loop {_num} times:
  156. loop-number is less than or equal to 9:
  157. set {_m} to "%loop-number%"
  158. loop-number is more than 19:
  159. set {_m} to loop-number
  160. {_v.%loop-number%} is more than 0:
  161. format slot loop-number of player with 1 compass named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aWszedl na serwer:||&f%{_v.%loop-number%}% Razy&6!" to close
  162. set {joins::%{_n.%loop-number%}%} to {_v.%loop-number%}
  163. {_num} is less than 7:
  164. set {_r} to {_num}+1
  165. loop 6 - {_num} times:
  166. set {_m} to "0%{_r}%"
  167. {_r} is more than 19:
  168. set {_m} to {_r}
  169. add 1 to {_r}
  170.  
  171. command /kdtop [<player>]:
  172. trigger:
  173. wait {@czass} tick
  174. open chest with 1 rows named "&6Top 7 Postawionych blokow&6!" to player
  175. wait {@czass} tick
  176. format slot 0 of player with 1 of gray stained glass pane to close
  177. format slot 8 of player with 1 of gray stained glass pane to close
  178. set {_num} to size of {POST.block::*}
  179. loop {_num} times:
  180. loop {POST.block::*}:
  181. {_v.%loop-number%} is not set:
  182. set {_v.%loop-number%} to loop-value
  183. set {_n.%loop-number%} to loop-index
  184. loop-value is greater than {_v.%loop-number%}:
  185. set {_v.%loop-number%} to loop-value
  186. set {_n.%loop-number%} to loop-index
  187. remove {_v.%loop-number%} from {POST.block::*}
  188. loop {_num} times:
  189. loop-number is less than or equal to 9:
  190. set {_m} to "%loop-number%"
  191. loop-number is more than 19:
  192. set {_m} to loop-number
  193. {_v.%loop-number%} is more than 0:
  194. format slot loop-number of player with 1 dirt named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aPostawil:||&f%{_v.%loop-number%}% &6Blokow!" to close
  195. set {POST.block::%{_n.%loop-number%}%} to {_v.%loop-number%}
  196. {_num} is less than 7:
  197. set {_r} to {_num}+1
  198. loop 6 - {_num} times:
  199. set {_m} to "0%{_r}%"
  200. {_r} is more than 19:
  201. set {_m} to {_r}
  202. add 1 to {_r}
  203. on command:
  204. set {KD::%player%} to {kille::%player%}/{dead::%player%}
  205.  
  206. on mine stone:
  207. add 1 to {stone::%player%}
  208. set {KD::%player%} to {kille::%player%}/{dead::%player%}
  209.  
  210. on mine obsidian:
  211. add 1 to {obsi::%player%}
  212. set {KD::%player%} to {kille::%player%}/{dead::%player%}
  213.  
  214. on place:
  215. add 1 to {POST.block::%player%}
  216.  
  217. on join:
  218. add 1 to {joins::%player%}
  219.  
  220. on eat of golden apple:
  221. add 1 to {koxy::%player%}
  222.  
  223. on death of player:
  224. add 1 to {dead::%player%}
  225. set {KD::%player%} to {kille::%player%}/{dead::%player%}
  226.  
  227. on death of player:
  228. if attacker is player:
  229. if {kille::%attacker%} is not set:
  230. set {kille::%attacker%} to 1
  231. stop
  232. add 1 to {kille::%attacker%}
  233. set {KD::%player%} to {kille::%player%}/{dead::%player%}
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