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- #DROP BY xAxee
- #ZROBIONY DLA 5torm
- #POZWALAM EDYTOWAC
- #ALE ZABRANIAM PODSZYWANIA SIE POD AUTORA
- #PROSZE TEGO NIE USUWAC
- options:
- czass: 2
- kom1: stonetop
- kom2: obstop
- kom3: killtop
- kom4: deadtop
- kom5: koxtop
- kom6: jointop
- kom7: kdtop
- command /top [<text>]:
- trigger:
- if arg 1 is not set:
- open chest with 3 rows named "&6Top 7&6!" to player
- wait {@czass} tick
- loop 27 times:
- format slot loop-number -1 of player with 1 of gray glass pane named "&7Top &67 &7Graczy" to be unstealable
- format slot 4 of player with 1 of paper named "&6Twoje Statystyki" with lore "&f» &6Zabiles juz &f%{kille::%player%}% &6Graczy||&f» &6Wykopales juz &f%{stone::%player%}% &6Stona||&f» &6Wykopales juz &f%{obsi::%player%}% &6Obsidianu||&f» &6Zdedales juz &f%{dead::%player%}% &6 Razy||&f» &6Twoje K/D wynosi &f%{KD::%player%}% &6Killi / Dedow||&f» &6Postailes juz &f%{POST.block::%player%}% &6Blokow" to close
- format slot 10 of player with 1 of stone named "&6Top 7 Wykopanego kamienia!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom1}"]
- format slot 11 of player with 1 of obsidian named "&6Top 7 Wykopanego obsidianu!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom2}"]
- format slot 12 of player with 1 of diamond sword named "&6Top 7 Zabojstw!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom3}"]
- format slot 13 of player with 1 of wood sword named "&6Top 7 Dedow!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom4}"]
- format slot 14 of player with 1 of golden apple named "&6Top 7 Zjedzonych koxow!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom5}"]
- format slot 15 of player with 1 of compass named "&6Top 7 Wejsc na serwer!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom6}"]
- format slot 16 of player with 1 of dirt named "&6Top 7 Postawionych blokow!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom7}"]
- if arg 1 is set:
- send "&7- TOP/DROP BY xAxee" to player
- send "&7- ZROBIONY DLA 5torm" to player
- send "&7- POZWALAM EDYTOWAC" to player
- send "&7- ALE ZABRANIAM PODSZYWANIA SIE POD AUTORA" to player
- send "&7- PROSZE TEGO NIE USUWAC" to player
- command /killtop [<player>]:
- trigger:
- wait {@czass} tick
- open chest with 1 rows named "&6Top 7 Zabitych &fGraczy&6!" to player
- wait {@czass} tick
- format slot 0 of player with 1 of gray stained glass pane to close
- format slot 8 of player with 1 of gray stained glass pane to close
- set {_num} to size of {kille::*}
- loop {_num} times:
- loop {kille::*}:
- {_v.%loop-number%} is not set:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- loop-value is greater than {_v.%loop-number%}:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- remove {_v.%loop-number%} from {kille::*}
- loop {_num} times:
- loop-number is less than or equal to 9:
- set {_m} to "%loop-number%"
- loop-number is more than 19:
- set {_m} to loop-number
- {_v.%loop-number%} is more than 0:
- format slot loop-number of player with 1 diamond sword named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aZabitych graczy:||&f%{_v.%loop-number%}% killi" to close
- set {kille::%{_n.%loop-number%}%} to {_v.%loop-number%}
- {_num} is less than 7:
- set {_r} to {_num}+1
- loop 6 - {_num} times:
- set {_m} to "0%{_r}%"
- {_r} is more than 19:
- set {_m} to {_r}
- add 1 to {_r}
- command /deadtop [<player>]:
- trigger:
- wait {@czass} tick
- open chest with 1 rows named "&6Top 7 Dedow &fGraczy&6!" to player
- wait {@czass} tick
- format slot 0 of player with 1 of gray stained glass pane to close
- format slot 8 of player with 1 of gray stained glass pane to close
- set {_num} to size of {dead::*}
- loop {_num} times:
- loop {dead::*}:
- {_v.%loop-number%} is not set:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- loop-value is greater than {_v.%loop-number%}:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- remove {_v.%loop-number%} from {dead::*}
- loop {_num} times:
- loop-number is less than or equal to 9:
- set {_m} to "%loop-number%"
- loop-number is more than 19:
- set {_m} to loop-number
- {_v.%loop-number%} is more than 0:
- format slot loop-number of player with 1 wood sword named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aZginiec:||&f%{_v.%loop-number%}% Razy" to close
- set {dead::%{_n.%loop-number%}%} to {_v.%loop-number%}
- {_num} is less than 7:
- set {_r} to {_num}+1
- loop 6 - {_num} times:
- set {_m} to "0%{_r}%"
- {_r} is more than 19:
- set {_m} to {_r}
- add 1 to {_r}
- command /koxtop [<player>]:
- trigger:
- wait {@czass} tick
- open chest with 1 rows named "&6Top 7 Zjedzonych &frefow&6+ !" to player
- wait {@czass} tick
- format slot 0 of player with 1 of gray stained glass pane to close
- format slot 8 of player with 1 of gray stained glass pane to close
- set {_num} to size of {koxy::*}
- loop {_num} times:
- loop {koxy::*}:
- {_v.%loop-number%} is not set:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- loop-value is greater than {_v.%loop-number%}:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- remove {_v.%loop-number%} from {koxy::*}
- loop {_num} times:
- loop-number is less than or equal to 9:
- set {_m} to "%loop-number%"
- loop-number is more than 19:
- set {_m} to loop-number
- {_v.%loop-number%} is more than 0:
- format slot loop-number of player with 1 golden apple named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aZjedzonych koxow/refow:||&f%{_v.%loop-number%}% Koxow/refow" to close
- set {koxy::%{_n.%loop-number%}%} to {_v.%loop-number%}
- {_num} is less than 7:
- set {_r} to {_num}+1
- loop 6 - {_num} times:
- set {_m} to "0%{_r}%"
- {_r} is more than 19:
- set {_m} to {_r}
- add 1 to {_r}
- command /jointop [<player>]:
- trigger:
- wait {@czass} tick
- open chest with 1 rows named "&6Top 7 Wejsc na &fSerwer&6!" to player
- wait {@czass} tick
- format slot 0 of player with 1 of gray stained glass pane to close
- format slot 8 of player with 1 of gray stained glass pane to close
- set {_num} to size of {joins::*}
- loop {_num} times:
- loop {joins::*}:
- {_v.%loop-number%} is not set:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- loop-value is greater than {_v.%loop-number%}:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- remove {_v.%loop-number%} from {joins::*}
- loop {_num} times:
- loop-number is less than or equal to 9:
- set {_m} to "%loop-number%"
- loop-number is more than 19:
- set {_m} to loop-number
- {_v.%loop-number%} is more than 0:
- format slot loop-number of player with 1 compass named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aWszedl na serwer:||&f%{_v.%loop-number%}% Razy&6!" to close
- set {joins::%{_n.%loop-number%}%} to {_v.%loop-number%}
- {_num} is less than 7:
- set {_r} to {_num}+1
- loop 6 - {_num} times:
- set {_m} to "0%{_r}%"
- {_r} is more than 19:
- set {_m} to {_r}
- add 1 to {_r}
- command /kdtop [<player>]:
- trigger:
- wait {@czass} tick
- open chest with 1 rows named "&6Top 7 Postawionych blokow&6!" to player
- wait {@czass} tick
- format slot 0 of player with 1 of gray stained glass pane to close
- format slot 8 of player with 1 of gray stained glass pane to close
- set {_num} to size of {POST.block::*}
- loop {_num} times:
- loop {POST.block::*}:
- {_v.%loop-number%} is not set:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- loop-value is greater than {_v.%loop-number%}:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- remove {_v.%loop-number%} from {POST.block::*}
- loop {_num} times:
- loop-number is less than or equal to 9:
- set {_m} to "%loop-number%"
- loop-number is more than 19:
- set {_m} to loop-number
- {_v.%loop-number%} is more than 0:
- format slot loop-number of player with 1 dirt named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aPostawil:||&f%{_v.%loop-number%}% &6Blokow!" to close
- set {POST.block::%{_n.%loop-number%}%} to {_v.%loop-number%}
- {_num} is less than 7:
- set {_r} to {_num}+1
- loop 6 - {_num} times:
- set {_m} to "0%{_r}%"
- {_r} is more than 19:
- set {_m} to {_r}
- add 1 to {_r}
- on command:
- set {KD::%player%} to {kille::%player%}/{dead::%player%}
- on mine stone:
- add 1 to {stone::%player%}
- set {KD::%player%} to {kille::%player%}/{dead::%player%}
- on mine obsidian:
- add 1 to {obsi::%player%}
- set {KD::%player%} to {kille::%player%}/{dead::%player%}
- on place:
- add 1 to {POST.block::%player%}
- on join:
- add 1 to {joins::%player%}
- on eat of golden apple:
- add 1 to {koxy::%player%}
- on death of player:
- add 1 to {dead::%player%}
- set {KD::%player%} to {kille::%player%}/{dead::%player%}
- on death of player:
- if attacker is player:
- if {kille::%attacker%} is not set:
- set {kille::%attacker%} to 1
- stop
- add 1 to {kille::%attacker%}
- set {KD::%player%} to {kille::%player%}/{dead::%player%}
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