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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.  
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144. ----------------------------
  145. -- Synapse Decompiler
  146. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  147.  
  148. wait(0.2)
  149. Player = owner
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. Mouse = Player:GetMouse()
  156. RootPart = Character.HumanoidRootPart
  157. Torso = Character.Torso
  158. Head = Character.Head
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart.RootJoint
  164. Neck = Torso.Neck
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169. local sick = Instance.new("Sound", Character)
  170. IT = Instance.new
  171. CF = CFrame.new
  172. VT = Vector3.new
  173. RAD = math.rad
  174. C3 = Color3.new
  175. UD2 = UDim2.new
  176. BRICKC = BrickColor.new
  177. ANGLES = CFrame.Angles
  178. EULER = CFrame.fromEulerAnglesXYZ
  179. COS = math.cos
  180. ACOS = math.acos
  181. SIN = math.sin
  182. ASIN = math.asin
  183. ABS = math.abs
  184. MRANDOM = math.random
  185. FLOOR = math.floor
  186. Animation_Speed = 3
  187. Frame_Speed = 0.016666666666666666
  188. local Speed = 22
  189. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  190. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  191. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  192. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  193. local DAMAGEMULTIPLIER = 1
  194. local ANIM = "Idle"
  195. local ATTACK = false
  196. local HOLE = false
  197. local HOLD = false
  198. local COMBO = 1
  199. local Rooted = false
  200. local SINE = 0
  201. local KEYHOLD = false
  202. local CHANGE = 2 / Animation_Speed
  203. local WALKINGANIM = false
  204. local VALUE1 = false
  205. local VALUE2 = false
  206. local ROBLOXIDLEANIMATION = IT("Animation")
  207. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  208. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  209. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  210. WEAPONGUI.Name = "Absylum GUI"
  211. local Effects = IT("Folder", Character)
  212. Effects.Name = "Effects"
  213. local ANIMATOR = Humanoid.Animator
  214. local ANIMATE = Character.Animate
  215. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  216.     v:Stop()
  217. end
  218. ANIMATE:Destroy()
  219. local UNANCHOR = true
  220. local HITFLOOR, HITPOS
  221. local SIZE = 15
  222. wait(0.2)
  223. ArtificialHB = Instance.new("BindableEvent", script)
  224. ArtificialHB.Name = "ArtificialHB"
  225. script:WaitForChild("ArtificialHB")
  226. frame = Frame_Speed
  227. tf = 0
  228. allowframeloss = false
  229. tossremainder = false
  230. lastframe = tick()
  231. script.ArtificialHB:Fire()
  232. game:GetService("RunService").Heartbeat:connect(function(s, p)
  233.     tf = tf + s
  234.     if tf >= frame then
  235.         if allowframeloss then
  236.             script.ArtificialHB:Fire()
  237.             lastframe = tick()
  238.         else
  239.             for i = 1, math.floor(tf / frame) do
  240.                 script.ArtificialHB:Fire()
  241.             end
  242.             lastframe = tick()
  243.         end
  244.         if tossremainder then
  245.             tf = 0
  246.         else
  247.             tf = tf - frame * math.floor(tf / frame)
  248.         end
  249.     end
  250. end)
  251. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  252.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  253. end
  254. function PositiveAngle(NUMBER)
  255.     if NUMBER >= 0 then
  256.         NUMBER = 0
  257.     end
  258.     return NUMBER
  259. end
  260. function NegativeAngle(NUMBER)
  261.     if NUMBER <= 0 then
  262.         NUMBER = 0
  263.     end
  264.     return NUMBER
  265. end
  266. function Swait(NUMBER)
  267.     if NUMBER == 0 or NUMBER == nil then
  268.         ArtificialHB.Event:wait()
  269.     else
  270.         for i = 1, NUMBER do
  271.             ArtificialHB.Event:wait()
  272.         end
  273.     end
  274. end
  275. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  276.     local NEWMESH = IT(MESH)
  277.     if MESH == "SpecialMesh" then
  278.         NEWMESH.MeshType = MESHTYPE
  279.         if MESHID ~= "nil" and MESHID ~= "" then
  280.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  281.         end
  282.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  283.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  284.         end
  285.     end
  286.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  287.     NEWMESH.Scale = SCALE
  288.     NEWMESH.Parent = PARENT
  289.     return NEWMESH
  290. end
  291. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  292.     local NEWPART = IT("Part")
  293.     NEWPART.formFactor = FORMFACTOR
  294.     NEWPART.Reflectance = REFLECTANCE
  295.     NEWPART.Transparency = TRANSPARENCY
  296.     NEWPART.CanCollide = false
  297.     NEWPART.Locked = true
  298.     NEWPART.Anchored = true
  299.     if ANCHOR == false then
  300.         NEWPART.Anchored = false
  301.     end
  302.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  303.     NEWPART.Name = NAME
  304.     NEWPART.Size = SIZE
  305.     NEWPART.Position = Torso.Position
  306.     NEWPART.Material = MATERIAL
  307.     NEWPART:BreakJoints()
  308.     NEWPART.Parent = PARENT
  309.     return NEWPART
  310. end
  311. local weldBetween = function(a, b)
  312.     local weldd = Instance.new("ManualWeld")
  313.     weldd.Part0 = a
  314.     weldd.Part1 = b
  315.     weldd.C0 = CFrame.new()
  316.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  317.     weldd.Parent = a
  318.     return weldd
  319. end
  320. function QuaternionFromCFrame(cf)
  321.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  322.     local trace = m00 + m11 + m22
  323.     if trace > 0 then
  324.         local s = math.sqrt(1 + trace)
  325.         local recip = 0.5 / s
  326.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  327.     else
  328.         local i = 0
  329.         if m00 < m11 then
  330.             i = 1
  331.         end
  332.         if m22 > (i == 0 and m00 or m11) then
  333.             i = 2
  334.         end
  335.         if i == 0 then
  336.             local s = math.sqrt(m00 - m11 - m22 + 1)
  337.             local recip = 0.5 / s
  338.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  339.         elseif i == 1 then
  340.             local s = math.sqrt(m11 - m22 - m00 + 1)
  341.             local recip = 0.5 / s
  342.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  343.         elseif i == 2 then
  344.             local s = math.sqrt(m22 - m00 - m11 + 1)
  345.             local recip = 0.5 / s
  346.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  347.         end
  348.     end
  349. end
  350. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  351.     local xs, ys, zs = x + x, y + y, z + z
  352.     local wx, wy, wz = w * xs, w * ys, w * zs
  353.     local xx = x * xs
  354.     local xy = x * ys
  355.     local xz = x * zs
  356.     local yy = y * ys
  357.     local yz = y * zs
  358.     local zz = z * zs
  359.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  360. end
  361. function QuaternionSlerp(a, b, t)
  362.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  363.     local startInterp, finishInterp
  364.     if cosTheta >= 1.0E-4 then
  365.         if 1 - cosTheta > 1.0E-4 then
  366.             local theta = ACOS(cosTheta)
  367.             local invSinTheta = 1 / SIN(theta)
  368.             startInterp = SIN((1 - t) * theta) * invSinTheta
  369.             finishInterp = SIN(t * theta) * invSinTheta
  370.         else
  371.             startInterp = 1 - t
  372.             finishInterp = t
  373.         end
  374.     elseif 1 + cosTheta > 1.0E-4 then
  375.         local theta = ACOS(-cosTheta)
  376.         local invSinTheta = 1 / SIN(theta)
  377.         startInterp = SIN((t - 1) * theta) * invSinTheta
  378.         finishInterp = SIN(t * theta) * invSinTheta
  379.     else
  380.         startInterp = t - 1
  381.         finishInterp = t
  382.     end
  383.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  384. end
  385. function Clerp(a, b, t)
  386.     local qa = {
  387.         QuaternionFromCFrame(a)
  388.     }
  389.     local qb = {
  390.         QuaternionFromCFrame(b)
  391.     }
  392.     local ax, ay, az = a.x, a.y, a.z
  393.     local bx, by, bz = b.x, b.y, b.z
  394.     local _t = 1 - t
  395.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  396. end
  397. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  398.     local frame = IT("Frame")
  399.     frame.BackgroundTransparency = TRANSPARENCY
  400.     frame.BorderSizePixel = BORDERSIZEPIXEL
  401.     frame.Position = POSITION
  402.     frame.Size = SIZE
  403.     frame.BackgroundColor3 = COLOR
  404.     frame.BorderColor3 = BORDERCOLOR
  405.     frame.Name = NAME
  406.     frame.Parent = PARENT
  407.     return frame
  408. end
  409. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  410.     local label = IT("TextLabel")
  411.     label.BackgroundTransparency = 1
  412.     label.Size = UD2(1, 0, 1, 0)
  413.     label.Position = UD2(0, 0, 0, 0)
  414.     label.TextColor3 = TEXTCOLOR
  415.     label.TextStrokeTransparency = STROKETRANSPARENCY
  416.     label.TextTransparency = TRANSPARENCY
  417.     label.FontSize = TEXTFONTSIZE
  418.     label.Font = TEXTFONT
  419.     label.BorderSizePixel = BORDERSIZEPIXEL
  420.     label.TextScaled = false
  421.     label.Text = TEXT
  422.     label.Name = NAME
  423.     label.Parent = PARENT
  424.     return label
  425. end
  426. function NoOutlines(PART)
  427.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  428. end
  429. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  430.     local NEWWELD = IT(TYPE)
  431.     NEWWELD.Part0 = PART0
  432.     NEWWELD.Part1 = PART1
  433.     NEWWELD.C0 = C0
  434.     NEWWELD.C1 = C1
  435.     NEWWELD.Parent = PARENT
  436.     return NEWWELD
  437. end
  438. local S = IT("Sound")
  439. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  440.     local NEWSOUND
  441.     coroutine.resume(coroutine.create(function()
  442.         NEWSOUND = S:Clone()
  443.         NEWSOUND.Parent = PARENT
  444.         NEWSOUND.Volume = VOLUME
  445.         NEWSOUND.Pitch = PITCH
  446.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  447.         NEWSOUND:play()
  448.         if DOESLOOP == true then
  449.             NEWSOUND.Looped = true
  450.         else
  451.             repeat
  452.                 wait(1)
  453.             until NEWSOUND.Playing == false
  454.             NEWSOUND:remove()
  455.         end
  456.     end))
  457.     return NEWSOUND
  458. end
  459. function CFrameFromTopBack(at, top, back)
  460.     local right = top:Cross(back)
  461.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  462. end
  463. function WACKYEFFECT(Table)
  464.     local TYPE = Table.EffectType or "Sphere"
  465.     local SIZE = Table.Size or VT(1, 1, 1)
  466.     local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  467.     local TRANSPARENCY = Table.Transparency or 0
  468.     local ENDTRANSPARENCY = Table.Transparency2 or 1
  469.     local CFRAME = Table.CFrame or Torso.CFrame
  470.     local MOVEDIRECTION = Table.MoveToPos or nil
  471.     local ROTATION1 = Table.RotationX or 0
  472.     local ROTATION2 = Table.RotationY or 0
  473.     local ROTATION3 = Table.RotationZ or 0
  474.     local MATERIAL = Table.Material or "Neon"
  475.     local COLOR = Table.Color or C3(1, 1, 1)
  476.     local TIME = Table.Time or 45
  477.     local SOUNDID = Table.SoundID or nil
  478.     local SOUNDPITCH = Table.SoundPitch or nil
  479.     local SOUNDVOLUME = Table.SoundVolume or nil
  480.     coroutine.resume(coroutine.create(function()
  481.         local PLAYSSOUND = false
  482.         local SOUND
  483.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  484.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  485.             PLAYSSOUND = true
  486.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  487.         end
  488.         EFFECT.Color = COLOR
  489.         local MSH
  490.         if TYPE == "Sphere" then
  491.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  492.         elseif TYPE == "Block" then
  493.             MSH = IT("BlockMesh", EFFECT)
  494.             MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  495.         elseif TYPE == "Wave" then
  496.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  497.         elseif TYPE == "Ring" then
  498.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  499.         elseif TYPE == "Slash" then
  500.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  501.         elseif TYPE == "Round Slash" then
  502.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  503.         elseif TYPE == "Swirl" then
  504.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  505.         elseif TYPE == "Skull" then
  506.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  507.         elseif TYPE == "Crystal" then
  508.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  509.         end
  510.         if MSH ~= nil then
  511.             local MOVESPEED
  512.             if MOVEDIRECTION ~= nil then
  513.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  514.             end
  515.             local GROWTH = SIZE - ENDSIZE
  516.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  517.             if TYPE == "Block" then
  518.                 EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  519.             else
  520.                 EFFECT.CFrame = CFRAME
  521.             end
  522.             for LOOP = 1, TIME + 1 do
  523.                 Swait()
  524.                 MSH.Scale = MSH.Scale - GROWTH / TIME
  525.                 if TYPE == "Wave" then
  526.                     MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  527.                 end
  528.                 EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  529.                 if TYPE == "Block" then
  530.                     EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  531.                 else
  532.                     EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  533.                 end
  534.                 if MOVEDIRECTION ~= nil then
  535.                     local ORI = EFFECT.Orientation
  536.                     EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  537.                     EFFECT.Orientation = ORI
  538.                 end
  539.             end
  540.             if PLAYSSOUND == false then
  541.                 EFFECT:remove()
  542.             else
  543.                 repeat
  544.                     Swait()
  545.                 until SOUND.Playing == false
  546.                 EFFECT:remove()
  547.             end
  548.         elseif PLAYSSOUND == false then
  549.             EFFECT:remove()
  550.         else
  551.             repeat
  552.                 Swait()
  553.             until SOUND.Playing == false
  554.             EFFECT:remove()
  555.         end
  556.     end))
  557. end
  558. function MakeForm(PART, TYPE)
  559.     if TYPE == "Cyl" then
  560.         local MSH = IT("CylinderMesh", PART)
  561.     elseif TYPE == "Ball" then
  562.         local MSH = IT("SpecialMesh", PART)
  563.         MSH.MeshType = "Sphere"
  564.     elseif TYPE == "Wedge" then
  565.         local MSH = IT("SpecialMesh", PART)
  566.         MSH.MeshType = "Wedge"
  567.     end
  568. end
  569. Debris = game:GetService("Debris")
  570. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  571.     local DIRECTION = CF(StartPos, EndPos).lookVector
  572.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  573. end
  574. function turnto(position)
  575.     RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  576. end
  577. local SKILLTEXTCOLOR = C3(0, 0, 0)
  578. local SKILLFONT = "SciFi"
  579. local SKILLTEXTSIZE = 7
  580. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(15, 0, 15), true)
  581. FLOOR.Color = C3(0, 0, 0)
  582. MakeForm(FLOOR, "Cyl")
  583. local EYE = CreatePart(3, Character, "Neon", 0, 0, Really blue", "Eye", VT(0.3, 0.2, 0.1), false)
  584. MakeForm(EYE, "Ball")
  585. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.2, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  586. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.3, 0.2, 0.1), false)
  587. MakeForm(EYE, "Ball")
  588. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.2, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  589. function Soul(POS)
  590.     coroutine.resume(coroutine.create(function()
  591.         local SOULMODEL = IT("Model", Effects)
  592.         SOULMODEL.Name = "Soul"
  593.         local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really blue", "Part", VT(0.5, 0.5, 0.5))
  594.         SOUL.Color = C3(0, 0, 0)
  595.         SOUL.CFrame = CF(POS)
  596.         local A1 = IT("Attachment", SOUL)
  597.         A1.Position = Vector3.new(0, 0.25, 0)
  598.         local A2 = IT("Attachment", SOUL)
  599.         A2.Position = Vector3.new(0, -0.25, 0)
  600.         local Trail = IT("Trail", SOUL)
  601.         Trail.LightEmission = 0
  602.         Trail.FaceCamera = true
  603.         Trail.Texture = "rbxassetid://945758042"
  604.         Trail.Attachment0 = A1
  605.         Trail.Attachment1 = A2
  606.         Trail.Lifetime = 0.5
  607.         Trail.MinLength = 0
  608.         Trail.Transparency = NumberSequence.new(0)
  609.         Trail.Color = ColorSequence.new(SOUL.Color)
  610.         MakeForm(SOUL, "Ball")
  611.         local DISTANCE
  612.         local HUM = IT("Humanoid", SOULMODEL)
  613.         repeat
  614.             Swait()
  615.             SOUL.CFrame = Clerp(SOUL.CFrame, Torso.CFrame, 0.03)
  616.             DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  617.         until DISTANCE < 0.4
  618.         SOUL.Transparency = 1
  619.         A1.Parent = Torso
  620.         A2.Parent = Torso
  621.         Trail.Parent = Torso
  622.         SOULMODEL:remove()
  623.         for i = 1, 100 do
  624.             Swait()
  625.             Trail.Transparency = NumberSequence.new(i / 100)
  626.         end
  627.         A1:remove()
  628.         A2:remove()
  629.         Trail:remove()
  630.     end))
  631. end
  632. Humanoid.Died:connect(function()
  633.     ATTACK = true
  634. end)
  635. function Blob(POSITION, RANGE)
  636.     for index, CHILD in pairs(workspace:GetChildren()) do
  637.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild("AbsylumDrag") == nil then
  638.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  639.             if HUM then
  640.                 do
  641.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  642.                     if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  643.                         do
  644.                             local HITFLOOR, HITPOS = Raycast(TORSO.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, TORSO.Size.Y * 3, CHILD)
  645.                             if HITFLOOR and HITFLOOR.Anchored == true then
  646.                                 TORSO.Anchored = true
  647.                                 CHILD.PrimaryPart = TORSO
  648.                                 coroutine.resume(coroutine.create(function()
  649.                                     local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "AbsylumFloor", VT(0, 0, 0), true)
  650.                                     FLOOR.Color = C3(0, 0, 0)
  651.                                     MakeForm(FLOOR, "Cyl")
  652.                                     FLOOR.CFrame = CF(HITPOS)
  653.                                     local E = IT("Folder", CHILD)
  654.                                     E.Name = "AbsylumDrag"
  655.                                     for i = 1, 35 do
  656.                                         Swait()
  657.                                         FLOOR.Size = FLOOR.Size + VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z)
  658.                                     end
  659.                                     local SOUND = CreateSound(838038142, FLOOR, 0, MRANDOM(8, 12) / 10, false)
  660.                                     repeat
  661.                                         Swait()
  662.                                         SOUND.Parent = FLOOR
  663.                                         SOUND.Volume = SOUND.Volume + 0.08888888888888889
  664.                                         CHILD:SetPrimaryPartCFrame(TORSO.CFrame * CF(0, -0.05, 0))
  665.                                     until TORSO.Position.Y < FLOOR.Position.Y - 2.3 * TORSO.Size.Z
  666.                                     for _, c in pairs(CHILD:GetChildren()) do
  667.                                         if c.ClassName == "Accessory" or c.ClassName == "Tool" or c.ClassName == "Hat" then
  668.                                             local H = c:FindFirstChild("Handle")
  669.                                             if H then
  670.                                                 H.CanCollide = true
  671.                                                 H.Parent = workspace
  672.                                                 H.CFrame = TORSO.CFrame * CF(0, TORSO.Size.Y * 1.2, 0)
  673.                                                 Debris:AddItem(H, 5)
  674.                                             end
  675.                                         end
  676.                                     end
  677.                                     CHILD:Remove()
  678.                                     local VOLUME = SOUND.Volume
  679.                                     for i = 1, 35 do
  680.                                         Swait()
  681.                                         SOUND.Volume = SOUND.Volume - VOLUME / 35
  682.                                         FLOOR.Size = FLOOR.Size - VT(0.2 * TORSO.Size.Z, 0, 0.2 * TORSO.Size.Z)
  683.                                     end
  684.                                     Soul(FLOOR.Position)
  685.                                     SOUND:Stop()
  686.                                     FLOOR:remove()
  687.                                 end))
  688.                             end
  689.                         end
  690.                     end
  691.                 end
  692.             end
  693.         end
  694.     end
  695. end
  696. function Wave()
  697.     ATTACK = true
  698.     Rooted = false
  699.     for i = 0, 0.2, 0.1 / Animation_Speed do
  700.         Swait()
  701.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  702.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  703.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  704.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  705.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  706.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  707.     end
  708.     HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  709.     if HITFLOOR and HITFLOOR.Anchored == true then
  710.         do
  711.             local NEWFLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(0, 0, 0), true)
  712.             NEWFLOOR.Color = C3(0, 0, 0)
  713.             MakeForm(NEWFLOOR, "Cyl")
  714.             NEWFLOOR.CFrame = CF(HITPOS)
  715.             CreateSound(1110489303, NEWFLOOR, 4, 1, false)
  716.             coroutine.resume(coroutine.create(function()
  717.                 for i = 1, 25 do
  718.                     Swait()
  719.                     Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  720.                     NEWFLOOR.Size = NEWFLOOR.Size + VT(0.6, 0, 0.6)
  721.                 end
  722.                 for i = 1, 450 do
  723.                     Swait()
  724.                     Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  725.                     NEWFLOOR.Size = VT(15, 0, 15) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12))
  726.                 end
  727.                 local SIZE = NEWFLOOR.Size.X
  728.                 for i = 1, 70 do
  729.                     Swait()
  730.                     Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  731.                     NEWFLOOR.Size = NEWFLOOR.Size - VT(SIZE / 70, 0, SIZE / 70)
  732.                 end
  733.                 NEWFLOOR:remove()
  734.             end))
  735.         end
  736.     end
  737.     for i = 0, 0.3, 0.1 / Animation_Speed do
  738.         Swait()
  739.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  740.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  741.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(45), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  742.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  743.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  744.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  745.     end
  746.     ATTACK = false
  747.     Rooted = false
  748. end
  749. function Teleport()
  750.     local POS = Mouse.Hit.p + VT(0, 4, 0)
  751.     HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  752.     if HITFLOOR and HITFLOOR.Anchored == true then
  753.         ATTACK = true
  754.         Rooted = true
  755.         do
  756.             local CLERPTO = CF(POS, VT(RootPart.Position.X, POS.Y, RootPart.Position.Z))
  757.             UNANCHOR = false
  758.             for i = 0, 0.3, 0.1 / Animation_Speed do
  759.                 Swait()
  760.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  761.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  762.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  763.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(25 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  764.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  765.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  766.             end
  767.             for i = 1, 70 do
  768.                 Swait()
  769.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(180), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), i / 70 / 2 / Animation_Speed)
  770.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  771.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, i / 70 / 2 / Animation_Speed)
  772.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(45)) * LEFTSHOULDERC0, i / 70 / 2 / Animation_Speed)
  773.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), i / 70 / 2 / Animation_Speed)
  774.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), i / 70 / 2 / Animation_Speed)
  775.             end
  776.             for i = 0, 0.6, 0.1 / Animation_Speed do
  777.                 Swait()
  778.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -7) * ANGLES(RAD(180), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed)
  779.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  780.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  781.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(180), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  782.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  783.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  784.             end
  785.             CreateSound(1110489303, FLOOR, 7, 0.7, false)
  786.             local NEWFLOOR = CreatePart(3, Effects, "Neon", 0, 0, "White", "Floor", VT(15, 0, 15), true)
  787.             NEWFLOOR.Color = C3(0, 0, 0)
  788.             MakeForm(NEWFLOOR, "Cyl")
  789.             NEWFLOOR.CFrame = FLOOR.CFrame
  790.             coroutine.resume(coroutine.create(function()
  791.                 for i = 1, 450 do
  792.                     Swait()
  793.                     Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  794.                     NEWFLOOR.Size = VT(15, 0, 15) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12))
  795.                 end
  796.                 local SIZE = NEWFLOOR.Size.X
  797.                 for i = 1, 70 do
  798.                     Swait()
  799.                     Blob(NEWFLOOR.Position, NEWFLOOR.Size.X / 2)
  800.                     NEWFLOOR.Size = NEWFLOOR.Size - VT(SIZE / 70, 0, SIZE / 70)
  801.                 end
  802.                 NEWFLOOR:remove()
  803.             end))
  804.             for _, c in pairs(Character:GetChildren()) do
  805.                 if c:IsA("BasePart") and c ~= RootPart then
  806.                     c.Transparency = 1
  807.                 end
  808.             end
  809.             for i = 1, 170 do
  810.                 Swait()
  811.                 RootPart.CFrame = Clerp(RootPart.CFrame, CLERPTO, 0.05)
  812.             end
  813.             for _, c in pairs(Character:GetChildren()) do
  814.                 if c:IsA("BasePart") and c ~= RootPart then
  815.                     c.Transparency = 0
  816.                 end
  817.             end
  818.             CreateSound(649634100, Head, 4, 0.8, false)
  819.             for i = 0, 0.3, 0.1 / Animation_Speed do
  820.                 Swait()
  821.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  822.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  823.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  824.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  825.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-33 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  826.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-33 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  827.             end
  828.             for i = 0, 0.6, 0.1 / Animation_Speed do
  829.                 Swait()
  830.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  831.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  832.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  833.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  834.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  835.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  836.             end
  837.             UNANCHOR = true
  838.             ATTACK = false
  839.             Rooted = false
  840.         end
  841.     end
  842. end
  843. function Open()
  844.     ATTACK = true
  845.     Rooted = true
  846.     HOLE = true
  847.     CreateSound(649634100, Head, 4, 0.8, false)
  848.     for i = 0, 1, 0.1 / Animation_Speed do
  849.         Swait()
  850.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -2) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  851.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  852.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  853.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  854.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  855.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  856.     end
  857.     coroutine.resume(coroutine.create(function()
  858.         for i = 1, 280 do
  859.             Swait()
  860.             SIZE = SIZE + 0.5
  861.             WACKYEFFECT({
  862.                 Time = 15,
  863.                 EffectType = "Wave",
  864.                 Size = FLOOR.Size / 2,
  865.                 Size2 = FLOOR.Size * 1.02,
  866.                 Transparency = 0.8,
  867.                 Transparency2 = 1,
  868.                 CFrame = CF(FLOOR.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  869.                 MoveToPos = nil,
  870.                 RotationX = 0,
  871.                 RotationY = 2,
  872.                 RotationZ = 0,
  873.                 Material = "Neon",
  874.                 Color = C3(0, 0, 0),
  875.                 SoundID = nil,
  876.                 SoundPitch = nil,
  877.                 SoundVolume = nil
  878.             })
  879.         end
  880.         wait(10)
  881.         for i = 1, 560 do
  882.             Swait()
  883.             SIZE = SIZE - 0.25
  884.         end
  885.         HOLE = false
  886.     end))
  887.     for i = 0, 0.2, 0.1 / Animation_Speed do
  888.         Swait()
  889.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -2) * ANGLES(RAD(65 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  890.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  891.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  892.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  893.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  894.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(17 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895.     end
  896.     ATTACK = false
  897.     Rooted = false
  898. end
  899. function Laugh()
  900.     ATTACK = true
  901.     Rooted = false
  902.     CreateSound(649634100, Head, 4, 0.8, false)
  903.     for i = 0, 1, 0.1 / Animation_Speed do
  904.         Swait()
  905.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  906.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  907.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(180), RAD(35 - 2.5 * SIN(SINE / 12)), RAD(-35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  908.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(35 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  909.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  910.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  911.     end
  912.     ATTACK = false
  913.     Rooted = false
  914. end
  915. function MouseDown(Mouse)
  916.     if ATTACK == false then
  917.     end
  918. end
  919. function MouseUp(Mouse)
  920.     HOLD = false
  921. end
  922. function KeyDown(Key)
  923.     KEYHOLD = true
  924.     if Key == "z" and ATTACK == false then
  925.         Wave()
  926.     end
  927.     if Key == "b" and ATTACK == false and HOLE == false then
  928.         Teleport()
  929.     end
  930.     if Key == "c" and ATTACK == false and HOLE == false then
  931.         Open()
  932.     end
  933.     if Key == "t" and ATTACK == false then
  934.         Laugh()
  935.     end
  936. end
  937. function KeyUp(Key)
  938.     KEYHOLD = false
  939. end
  940. Mouse.Button1Down:connect(function(NEWKEY)
  941.     MouseDown(NEWKEY)
  942. end)
  943. Mouse.Button1Up:connect(function(NEWKEY)
  944.     MouseUp(NEWKEY)
  945. end)
  946. Mouse.KeyDown:connect(function(NEWKEY)
  947.     KeyDown(NEWKEY)
  948. end)
  949. Mouse.KeyUp:connect(function(NEWKEY)
  950.     KeyUp(NEWKEY)
  951. end)
  952. function unanchor()
  953.     for _, c in pairs(Character:GetChildren()) do
  954.         if c:IsA("BasePart") and c ~= RootPart then
  955.             c.Anchored = false
  956.         end
  957.     end
  958.     if UNANCHOR == true then
  959.         RootPart.Anchored = false
  960.     else
  961.         RootPart.Anchored = true
  962.     end
  963. end
  964. Humanoid.Changed:connect(function(Jump)
  965.     if Jump == "Jump" and Disable_Jump == true then
  966.         Humanoid.Jump = false
  967.     end
  968. end)
  969. while true do
  970.     Swait()
  971.     Humanoid.HipHeight = 1
  972.     script.Parent = WEAPONGUI
  973.     SINE = SINE + CHANGE * 1.2
  974.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  975.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  976.     HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  977.     if HITFLOOR then
  978.         HITFLOOR2, HITPOS2 = Raycast(FLOOR.Position + VT(0, 0.2, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2, Character)
  979.         if HITFLOOR2 then
  980.             FLOOR.Transparency = 0
  981.         else
  982.             FLOOR.Transparency = 1
  983.         end
  984.         FLOOR.CFrame = Clerp(FLOOR.CFrame, CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.1)
  985.         Blob(FLOOR.Position, FLOOR.Size.X / 2)
  986.     end
  987.     if ATTACK == false then
  988.         if TORSOVELOCITY < 1 then
  989.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  990.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  991.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  992.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(35), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  993.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  994.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  995.         elseif TORSOVELOCITY > 1 then
  996.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  997.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  998.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  999.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1000.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002.         end
  1003.     end
  1004.     unanchor()
  1005.     Humanoid.Name = "Absylum"
  1006.     Humanoid.MaxHealth = 700000000
  1007.     Humanoid.Health = 700000000
  1008.     if Rooted == false then
  1009.         Disable_Jump = false
  1010.         Humanoid.WalkSpeed = Speed
  1011.     elseif Rooted == true then
  1012.         Disable_Jump = true
  1013.         Humanoid.WalkSpeed = 0
  1014.     end
  1015.     FLOOR.Size = VT(SIZE, 0, SIZE) + VT(0.1 * SIN(SINE / 12), 0, 0.1 * SIN(SINE / 12))
  1016.     sick.SoundId = "rbxassetid://2112819489"
  1017.     sick.Looped = true
  1018.     sick.Pitch = 1
  1019.     sick.Volume = 1
  1020.     sick.Playing = true
  1021.     sick.Parent = Character
  1022.     for _, c in pairs(Character:GetChildren()) do
  1023.         if c.ClassName == "Part" and c.Name ~= "Eye" then
  1024.             c.Material = "Neon"
  1025.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1026.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1027.             end
  1028.             c.Color = C3(0, 0, 0)
  1029.             if c == Head then
  1030.                 if c:FindFirstChildOfClass("SpecialMesh") then
  1031.                     c:ClearAllChildren()
  1032.                     local MSH = IT("BlockMesh", c)
  1033.                     MSH.Scale = VT(0.5, 1, 1)
  1034.                 end
  1035.                 if c:FindFirstChild("face") then
  1036.                     c.face:remove()
  1037.                 end
  1038.             end
  1039.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1040.             c:remove()
  1041.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1042.             c:remove()
  1043.         end
  1044.     end
  1045. end
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