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materials.txt

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Mar 17th, 2017
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  1.  
  2. BEGIN Object
  3. Name GunPart
  4. MaxStackSize 20
  5. RenderDepth 1
  6. BEGIN Sprite
  7. x 6
  8. y 3
  9. w 2
  10. h 2
  11. RotateType 0
  12. END
  13. BEGIN StackSprite
  14. x 6
  15. y 3
  16. w 2
  17. h 2
  18. RotateType 4
  19. END
  20. Properties Material
  21. END
  22.  
  23. BEGIN Object
  24. Name SubmachineGun
  25. MaxStackSize 20
  26. RenderDepth 1
  27. Sprite Mac10
  28. StackSprite Mac10
  29. Properties Material
  30. END
  31.  
  32. BEGIN Object
  33. Name GunPartMaker
  34. Price -3000
  35. ConstructionTime 20
  36. MoveSpeedFactor 0.500000
  37. Toughness 15.0000
  38. Width 3
  39. NumSlots 3
  40. Properties StaticObject
  41. Properties Electrical
  42. Properties RoomSpecific
  43. Properties Processor
  44. MadeOf Composite
  45. Group StaticObject
  46. BlockedBy Wall
  47. BlockedBy StaticObject
  48. BlockedBy UtilityStation
  49. Research PrisonLabour
  50. BEGIN Sprite
  51. x 0
  52. y 3
  53. w 6
  54. h 3
  55. RotateType 4
  56. BEGIN Marker
  57. x 1.5
  58. y 1.0
  59. orientation.x 0.0
  60. orientation.y 0.0
  61. Index 0
  62. END
  63. BEGIN Marker
  64. x 3.1
  65. y 1.0
  66. Index 1
  67. END
  68. BEGIN Marker
  69. x 4.7
  70. y 1.0
  71. Index 2
  72. END
  73. END
  74. SpriteScale 1.1
  75. END
  76.  
  77. BEGIN Object
  78. Name GunWelder
  79. Price -3000
  80. ConstructionTime 20
  81. MoveSpeedFactor 0.500000
  82. Toughness 15.0000
  83. Width 3
  84. NumSlots 3
  85. Properties StaticObject
  86. Properties Electrical
  87. Properties RoomSpecific
  88. Properties Processor
  89. MadeOf Composite
  90. Group StaticObject
  91. BlockedBy Wall
  92. BlockedBy StaticObject
  93. BlockedBy UtilityStation
  94. Research PrisonLabour
  95. BEGIN Sprite
  96. x 0
  97. y 0
  98. w 6
  99. h 3
  100. RotateType 4
  101. BEGIN Marker
  102. x 1.5
  103. y 1.0
  104. orientation.x 0.0
  105. orientation.y 0.0
  106. Index 0
  107. END
  108. BEGIN Marker
  109. x 3.1
  110. y 1.0
  111. Index 1
  112. END
  113. BEGIN Marker
  114. x 4.7
  115. y 1.0
  116. Index 2
  117. END
  118. END
  119. SpriteScale 1.1
  120. END
  121.  
  122. BEGIN Room
  123. Name GunWorkshop
  124. Research PrisonLabour
  125. Properties PrisonersCanWork
  126. Qualification WorkshopInduction
  127. BEGIN Requirement Type MinimumSize x 5 y 5 END
  128. BEGIN Requirement Type Object Id GunWelder END
  129. BEGIN Requirement Type Object Id GunPartMaker END
  130. BEGIN Requirement Type Object Id Table END
  131. BEGIN Contraband Id Shotgun END
  132. BEGIN Contraband Id Rifle END
  133. BEGIN Contraband Id Gun END
  134. BEGIN Contraband Id Saw END
  135. BEGIN Contraband Id Screwdriver END
  136. BEGIN Contraband Id Hammer END
  137. BEGIN Contraband Id Drill END
  138. BEGIN Contraband Id Shank END
  139. END
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