Advertisement
Guest User

Untitled

a guest
Mar 13th, 2019
204
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 299.39 KB | None | 0 0
  1. Initiating legacy licensing module
  2. LICENSE SYSTEM [2019313 15:48:10] Next license update check is after 2019-03-14T07:45:49
  3.  
  4. Built from '2018.3/release' branch; Version is '2018.3.7f1 (9e14d22a41bb) revision 10360018'; Using compiler version '191326128'
  5. OS: 'Windows 7 (6.1.0) 64bit' Language: 'fi' Physical Memory: 16338 MB
  6. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
  7. [Package Manager] Server::Start -- Port 55517 was selected
  8. ListPackages failed, output: {
  9. "name": "unity-editor",
  10. "version": "5.7.0",
  11. "problems": [
  12. "extraneous: unityeditor-collab-history@0.6.14 C:\\Users\\Lok\\AppData\\Roaming\\Unity\\Packages\\node_modules\\unityeditor-collab-history"
  13. ],
  14. "dependencies": {
  15. "unityeditor-collab-history": {
  16. "version": "0.6.14",
  17. "extraneous": true,
  18. "problems": [
  19. "extraneous: unityeditor-collab-history@0.6.14 C:\\Users\\Lok\\AppData\\Roaming\\Unity\\Packages\\node_modules\\unityeditor-collab-history"
  20. ],
  21. "from": "unityeditor-collab-history.0.6.14.tgz",
  22. "resolved": "file:unityeditor-collab-history.0.6.14.tgz"
  23. },
  24. "unity-editor-home": {
  25. "version": "2.2.1",
  26. "from": "unity-editor-home.2.2.1.tgz",
  27. "resolved": "file:unity-editor-home.2.2.1.tgz"
  28. },
  29. "unityeditor-cloud-hub": {
  30. "version": "0.0.15",
  31. "from": "unityeditor-cloud-hub-0.0.15.tgz",
  32. "resolved": "file:unityeditor-cloud-hub-0.0.15.tgz"
  33. },
  34. "unityeditor-collab-toolbar": {
  35. "version": "0.7.16",
  36. "from": "unityeditor-collab-toolbar.0.7.16.tgz",
  37. "resolved": "file:unityeditor-collab-toolbar.0.7.16.tgz"
  38. }
  39. }
  40. }
  41.  
  42.  
  43. COMMAND LINE ARGUMENTS:
  44. C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Unity.exe
  45. -projectpath
  46. E:/Flu-Season
  47. -useHub
  48. -hubIPC
  49. -cloudEnvironment
  50. production
  51. -hubSessionId
  52. 94f31490-4566-11e9-9653-6b1fbc9ccfc6
  53. Successfully changed project path to: E:/Flu-Season
  54. E:/Flu-Season
  55. Using Asset Import Pipeline V1.
  56. Initiating legacy licensing moduleLoading GUID <-> Path mappings...0.000071 seconds
  57. Loading Asset Database...0.027338 seconds
  58. Build target: OSXUniversal found and added!
  59. Build target: WindowsStoreApps found and added!
  60. Build target: Win64 found and added!
  61. Build target: Win found and added!
  62. Build target: LinuxUniversal found and added!
  63. Build target: Linux64 found and added!
  64. Build target: Linux found and added!
  65. Build target: iOS found and added!
  66. Build target: tvOS found and added!
  67. Build target: PS4 found and added!
  68. Build target: XboxOne found and added!
  69. Build target: Android found and added!
  70. Build target: WebGL found and added!
  71. Build target: Switch found and added!
  72. Build target: Lumin found and added!
  73. Build target: PSM found and added!
  74. Build target: PSP2 found and added!
  75. Build target: WiiU found and added!
  76. Build target: Web found and added!
  77. Build target: WebStreamed found and added!
  78. Build target: OSXIntel found and added!
  79. Build target: OSXIntel64 found and added!
  80. Build target: BlackBerry found and added!
  81. Build target: PS3 found and added!
  82. Build target: N3DS found and added!
  83. Build target: WP8 found and added!
  84. Build target: SamsungTV found and added!
  85. Build target: Tizen found and added!
  86. AssetDatabase consistency checks...0.021830 seconds
  87. Refreshing native plugins compatible for Editor in 25.28 ms, found 4 plugins.
  88. Preloading 0 native plugins for Editor in 0.00 ms.
  89. [Package Manager] Done resolving packages in 0.29s seconds
  90. [Package Manager] Registering 46 packages:
  91. [Package Manager] * Package : com.unity.ads@3.0.1
  92. (location: E:\Flu-Season\Library\PackageCache\com.unity.ads@3.0.1)
  93. [Package Manager] * Package : com.unity.analytics@3.2.2
  94. (location: E:\Flu-Season\Library\PackageCache\com.unity.analytics@3.2.2)
  95. [Package Manager] * Package : com.unity.cinemachine@2.2.8
  96. (location: E:\Flu-Season\Library\PackageCache\com.unity.cinemachine@2.2.8)
  97. [Package Manager] * Package : com.unity.editorcoroutines@0.0.2-preview.1
  98. (location: E:\Flu-Season\Library\PackageCache\com.unity.editorcoroutines@0.0.2-preview.1)
  99. [Package Manager] * Package : com.unity.entities@0.0.12-preview.24
  100. (location: E:\Flu-Season\Library\PackageCache\com.unity.entities@0.0.12-preview.24)
  101. [Package Manager] * Package : com.unity.mathematics@1.0.0-preview.1
  102. (location: E:\Flu-Season\Library\PackageCache\com.unity.mathematics@1.0.0-preview.1)
  103. [Package Manager] * Package : com.unity.package-manager-ui@2.0.3
  104. (location: E:\Flu-Season\Library\PackageCache\com.unity.package-manager-ui@2.0.3)
  105. [Package Manager] * Package : com.unity.purchasing@2.0.3
  106. (location: E:\Flu-Season\Library\PackageCache\com.unity.purchasing@2.0.3)
  107. [Package Manager] * Package : com.unity.render-pipelines.core@4.9.0-preview
  108. (location: E:\Flu-Season\Library\PackageCache\com.unity.render-pipelines.core@4.9.0-preview)
  109. [Package Manager] * Package : com.unity.shadergraph@4.9.0-preview
  110. (location: E:\Flu-Season\Library\PackageCache\com.unity.shadergraph@4.9.0-preview)
  111. [Package Manager] * Package : com.unity.textmeshpro@1.3.0
  112. (location: E:\Flu-Season\Library\PackageCache\com.unity.textmeshpro@1.3.0)
  113. [Package Manager] * Package : com.unity.modules.ai@1.0.0
  114. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
  115. [Package Manager] * Package : com.unity.modules.animation@1.0.0
  116. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
  117. [Package Manager] * Package : com.unity.modules.assetbundle@1.0.0
  118. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
  119. [Package Manager] * Package : com.unity.modules.audio@1.0.0
  120. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
  121. [Package Manager] * Package : com.unity.modules.cloth@1.0.0
  122. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
  123. [Package Manager] * Package : com.unity.modules.director@1.0.0
  124. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
  125. [Package Manager] * Package : com.unity.modules.imageconversion@1.0.0
  126. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
  127. [Package Manager] * Package : com.unity.modules.imgui@1.0.0
  128. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
  129. [Package Manager] * Package : com.unity.modules.jsonserialize@1.0.0
  130. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
  131. [Package Manager] * Package : com.unity.modules.particlesystem@1.0.0
  132. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
  133. [Package Manager] * Package : com.unity.modules.physics@1.0.0
  134. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
  135. [Package Manager] * Package : com.unity.modules.physics2d@1.0.0
  136. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
  137. [Package Manager] * Package : com.unity.modules.screencapture@1.0.0
  138. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
  139. [Package Manager] * Package : com.unity.modules.terrain@1.0.0
  140. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
  141. [Package Manager] * Package : com.unity.modules.terrainphysics@1.0.0
  142. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
  143. [Package Manager] * Package : com.unity.modules.tilemap@1.0.0
  144. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
  145. [Package Manager] * Package : com.unity.modules.ui@1.0.0
  146. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
  147. [Package Manager] * Package : com.unity.modules.uielements@1.0.0
  148. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
  149. [Package Manager] * Package : com.unity.modules.umbra@1.0.0
  150. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
  151. [Package Manager] * Package : com.unity.modules.unityanalytics@1.0.0
  152. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
  153. [Package Manager] * Package : com.unity.modules.unitywebrequest@1.0.0
  154. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
  155. [Package Manager] * Package : com.unity.modules.unitywebrequestassetbundle@1.0.0
  156. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
  157. [Package Manager] * Package : com.unity.modules.unitywebrequestaudio@1.0.0
  158. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
  159. [Package Manager] * Package : com.unity.modules.unitywebrequesttexture@1.0.0
  160. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
  161. [Package Manager] * Package : com.unity.modules.unitywebrequestwww@1.0.0
  162. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
  163. [Package Manager] * Package : com.unity.modules.vehicles@1.0.0
  164. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
  165. [Package Manager] * Package : com.unity.modules.video@1.0.0
  166. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
  167. [Package Manager] * Package : com.unity.modules.vr@1.0.0
  168. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
  169. [Package Manager] * Package : com.unity.modules.wind@1.0.0
  170. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
  171. [Package Manager] * Package : com.unity.modules.xr@1.0.0
  172. (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
  173. [Package Manager] * Package : com.unity.test-framework.performance@0.1.50-preview
  174. (location: E:\Flu-Season\Library\PackageCache\com.unity.test-framework.performance@0.1.50-preview)
  175. [Package Manager] * Package : com.unity.properties@0.4.0-preview
  176. (location: E:\Flu-Season\Library\PackageCache\com.unity.properties@0.4.0-preview)
  177. [Package Manager] * Package : com.unity.collections@0.0.9-preview.12
  178. (location: E:\Flu-Season\Library\PackageCache\com.unity.collections@0.0.9-preview.12)
  179. [Package Manager] * Package : com.unity.burst@0.2.4-preview.45
  180. (location: E:\Flu-Season\Library\PackageCache\com.unity.burst@0.2.4-preview.45)
  181. [Package Manager] * Package : com.unity.jobs@0.0.7-preview.6
  182. (location: E:\Flu-Season\Library\PackageCache\com.unity.jobs@0.0.7-preview.6)
  183. [Package Manager] Done registering packages in 0.01s seconds
  184. IsTimeToCheckForNewEditor: Update time 1552487883 current 1552484891
  185. Initialize engine version: 2018.3.7f1 (9e14d22a41bb)
  186. GfxDevice: creating device client; threaded=1
  187. Direct3D:
  188. Version: Direct3D 11.0 [level 11.0]
  189. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  190. Vendor:
  191. VRAM: 6036 MB
  192. Driver: 25.21.14.1935
  193. [EnlightenBakeManager] m_Clear = false;
  194. WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
  195. WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
  196. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
  197. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
  198. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
  199. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
  200. Initialize mono
  201. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/Managed'
  202. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
  203. Mono config path = 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/MonoBleedingEdge/etc'
  204. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56964
  205. Begin MonoManager ReloadAssembly
  206. Refreshing native plugins compatible for Editor in 1.08 ms, found 5 plugins.
  207. Initializing Unity.PackageManager (PackageManager) v2018.3.7 for Unity v2018.3.7f1
  208. Registering precompiled unity dll's ...
  209. Register platform support module: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
  210. Register platform support module: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
  211. Registered in 0.001503 seconds.
  212. Registering platform support modules:
  213. Registered platform support modules in: 0,1004507s.
  214. Native extension for Android target not found
  215. Native extension for WindowsStandalone target not found
  216. Refreshing native plugins compatible for Editor in 1.17 ms, found 5 plugins.
  217. Preloading 1 native plugins for Editor in 1.15 ms.
  218. Mono: successfully reloaded assembly
  219. - Completed reload, in 2.547 seconds
  220. Registering precompiled user dll's ...
  221. Registered in 0.072684 seconds.
  222. Platform modules already initialized, skipping
  223. Begin MonoManager ReloadAssembly
  224. Initializing Unity.PackageManager (PackageManager) v2018.3.7 for Unity v2018.3.7f1
  225. Registering platform support modules:
  226. Registered platform support modules in: 0,0847566s.
  227. Native extension for Android target not found
  228. Native extension for WindowsStandalone target not found
  229. Refreshing native plugins compatible for Editor in 1.30 ms, found 5 plugins.
  230. Preloading 1 native plugins for Editor in 0.15 ms.
  231. Refresh: detecting if any assets need to be imported or removed ...
  232. Loaded VersionHandlerImpl
  233. UnityEngine.DebugLogHandler:Internal_Log()
  234. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  235. UnityEngine.Logger:Log(LogType, Object)
  236. UnityEngine.Debug:Log(Object)
  237. Google.Logger:Log(String, LogLevel)
  238. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  239. Google.VersionHandlerImpl:.cctor()
  240. System.Reflection.MonoMethod:InternalInvoke()
  241. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  242. System.Reflection.MethodBase:Invoke(Object, Object[])
  243. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  244. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  245. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  246. Google.VersionHandler:GetUnityVersionMajorMinor()
  247. GooglePlayServices.AndroidAbis:get_SupportedAbiToAbiEnumValue()
  248. GooglePlayServices.AndroidAbis:get_Supported()
  249. GooglePlayServices.AndroidAbis:.ctor()
  250. GooglePlayServices.PlayServicesResolver:.cctor()
  251. System.Reflection.MonoCMethod:InternalInvoke()
  252. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
  253. System.RuntimeType:CreateInstanceMono(Boolean)
  254. System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
  255. System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
  256. System.Activator:CreateInstance(Type, Boolean)
  257. System.Activator:CreateInstance(Type)
  258. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
  259. UnityEditor.AssetDatabase:Refresh()
  260. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  261. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  262. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  263. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  264. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  265. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  266.  
  267. (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
  268.  
  269. Caching AAR Assets/Plugins/Android/android.arch.core.common-1.0.0.jar state
  270. UnityEngine.DebugLogHandler:Internal_Log()
  271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  272. UnityEngine.Logger:Log(LogType, Object)
  273. UnityEngine.Debug:Log(Object)
  274. Google.Logger:Log(String, LogLevel)
  275. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  276. GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
  277. GooglePlayServices.ResolverVer1_1:.ctor()
  278. GooglePlayServices.PlayServicesResolver:.cctor()
  279. System.Reflection.MonoCMethod:InternalInvoke()
  280. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
  281. System.RuntimeType:CreateInstanceMono(Boolean)
  282. System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
  283. System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
  284. System.Activator:CreateInstance(Type, Boolean)
  285. System.Activator:CreateInstance(Type)
  286. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
  287. UnityEditor.AssetDatabase:Refresh()
  288. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  289. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  290. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  291. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  292. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  293. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  294.  
  295. (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
  296.  
  297. Caching AAR Assets/Plugins/Android/android.arch.lifecycle.common-1.0.0.jar state
  298. UnityEngine.DebugLogHandler:Internal_Log()
  299. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  300. UnityEngine.Logger:Log(LogType, Object)
  301. UnityEngine.Debug:Log(Object)
  302. Google.Logger:Log(String, LogLevel)
  303. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  304. GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
  305. GooglePlayServices.ResolverVer1_1:.ctor()
  306. GooglePlayServices.PlayServicesResolver:.cctor()
  307. System.Reflection.MonoCMethod:InternalInvoke()
  308. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
  309. System.RuntimeType:CreateInstanceMono(Boolean)
  310. System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
  311. System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
  312. System.Activator:CreateInstance(Type, Boolean)
  313. System.Activator:CreateInstance(Type)
  314. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
  315. UnityEditor.AssetDatabase:Refresh()
  316. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  317. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  318. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  319. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  320. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  321. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  322.  
  323. (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
  324.  
  325. Caching AAR Assets/Plugins/Android/android.arch.lifecycle.runtime-1.0.0.aar state
  326. UnityEngine.DebugLogHandler:Internal_Log()
  327. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  328. UnityEngine.Logger:Log(LogType, Object)
  329. UnityEngine.Debug:Log(Object)
  330. Google.Logger:Log(String, LogLevel)
  331. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  332. GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
  333. GooglePlayServices.ResolverVer1_1:.ctor()
  334. GooglePlayServices.PlayServicesResolver:.cctor()
  335. System.Reflection.MonoCMethod:InternalInvoke()
  336. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
  337. System.RuntimeType:CreateInstanceMono(Boolean)
  338. System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
  339. System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
  340. System.Activator:CreateInstance(Type, Boolean)
  341. System.Activator:CreateInstance(Type)
  342. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
  343. UnityEditor.AssetDatabase:Refresh()
  344. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  345. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  346. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  347. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  348. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  349. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  350.  
  351. (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
  352.  
  353. Extracting Assets/Plugins/Android/android.arch.lifecycle.runtime-1.0.0.aar ("AndroidManifest.xml" "jni" "classes.jar") to E:\Flu-Season\Temp\y1mcjnk4.17u
  354. UnityEngine.DebugLogHandler:Internal_Log()
  355. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  356. UnityEngine.Logger:Log(LogType, Object)
  357. UnityEngine.Debug:Log(Object)
  358. Google.Logger:Log(String, LogLevel)
  359. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  360. GooglePlayServices.PlayServicesResolver:ExtractZip(String, String[], String)
  361. GooglePlayServices.ResolverVer1_1:ShouldExplode(String)
  362. GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
  363. GooglePlayServices.ResolverVer1_1:.ctor()
  364. GooglePlayServices.PlayServicesResolver:.cctor()
  365. System.Reflection.MonoCMethod:InternalInvoke()
  366. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
  367. System.RuntimeType:CreateInstanceMono(Boolean)
  368. System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
  369. System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
  370. System.Activator:CreateInstance(Type, Boolean)
  371. System.Activator:CreateInstance(Type)
  372. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
  373. UnityEditor.AssetDatabase:Refresh()
  374. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  375. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  376. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  377. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  378. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  379. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  380.  
  381. (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
  382.  
  383. Caching AAR Assets/Plugins/Android/com.android.support.support-annotations-26.1.0.jar state
  384. UnityEngine.DebugLogHandler:Internal_Log()
  385. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  386. UnityEngine.Logger:Log(LogType, Object)
  387. UnityEngine.Debug:Log(Object)
  388. Google.Logger:Log(String, LogLevel)
  389. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  390. GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
  391. GooglePlayServices.ResolverVer1_1:.ctor()
  392. GooglePlayServices.PlayServicesResolver:.cctor()
  393. System.Reflection.MonoCMethod:InternalInvoke()
  394. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
  395. System.RuntimeType:CreateInstanceMono(Boolean)
  396. System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
  397. System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
  398. System.Activator:CreateInstance(Type, Boolean)
  399. System.Activator:CreateInstance(Type)
  400. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
  401. UnityEditor.AssetDatabase:Refresh()
  402. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  403. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  404. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  405. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  406. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  407. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  408.  
  409. (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
  410.  
  411. Caching AAR Assets/Plugins/Android/com.android.support.support-compat-26.1.0.aar state
  412. UnityEngine.DebugLogHandler:Internal_Log()
  413. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  414. UnityEngine.Logger:Log(LogType, Object)
  415. UnityEngine.Debug:Log(Object)
  416. Google.Logger:Log(String, LogLevel)
  417. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  418. GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
  419. GooglePlayServices.ResolverVer1_1:.ctor()
  420. GooglePlayServices.PlayServicesResolver:.cctor()
  421. System.Reflection.MonoCMethod:InternalInvoke()
  422. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
  423. System.RuntimeType:CreateInstanceMono(Boolean)
  424. System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
  425. System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
  426. System.Activator:CreateInstance(Type, Boolean)
  427. System.Activator:CreateInstance(Type)
  428. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
  429. UnityEditor.AssetDatabase:Refresh()
  430. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  431. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  432. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  433. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  434. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  435. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  436.  
  437. (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
  438.  
  439. Extracting Assets/Plugins/Android/com.android.support.support-compat-26.1.0.aar ("AndroidManifest.xml" "jni" "classes.jar") to E:\Flu-Season\Temp\cz2vdw3i.3fx
  440. UnityEngine.DebugLogHandler:Internal_Log()
  441. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  442. UnityEngine.Logger:Log(LogType, Object)
  443. UnityEngine.Debug:Log(Object)
  444. Google.Logger:Log(String, LogLevel)
  445. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  446. GooglePlayServices.PlayServicesResolver:ExtractZip(String, String[], String)
  447. GooglePlayServices.ResolverVer1_1:ShouldExplode(String)
  448. GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
  449. GooglePlayServices.ResolverVer1_1:.ctor()
  450. GooglePlayServices.PlayServicesResolver:.cctor()
  451. System.Reflection.MonoCMethod:InternalInvoke()
  452. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
  453. System.RuntimeType:CreateInstanceMono(Boolean)
  454. System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
  455. System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
  456. System.Activator:CreateInstance(Type, Boolean)
  457. System.Activator:CreateInstance(Type)
  458. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
  459. UnityEditor.AssetDatabase:Refresh()
  460. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  461. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  462. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  463. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  464. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  465. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  466.  
  467. (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
  468.  
  469. Caching AAR Assets/Plugins/Android/com.android.support.support-core-ui-26.1.0.aar state
  470. UnityEngine.DebugLogHandler:Internal_Log()
  471. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  472. UnityEngine.Logger:Log(LogType, Object)
  473. UnityEngine.Debug:Log(Object)
  474. Google.Logger:Log(String, LogLevel)
  475. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  476. GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
  477. GooglePlayServices.ResolverVer1_1:.ctor()
  478. GooglePlayServices.PlayServicesResolver:.cctor()
  479. System.Reflection.MonoCMethod:InternalInvoke()
  480. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
  481. System.RuntimeType:CreateInstanceMono(Boolean)
  482. System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
  483. System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
  484. System.Activator:CreateInstance(Type, Boolean)
  485. System.Activator:CreateInstance(Type)
  486. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
  487. UnityEditor.AssetDatabase:Refresh()
  488. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  489. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  490. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  491. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  492. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  493. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  494.  
  495. (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
  496.  
  497. Extracting Assets/Plugins/Android/com.android.support.support-core-ui-26.1.0.aar ("AndroidManifest.xml" "jni" "classes.jar") to E:\Flu-Season\Temp\sdf1vocx.wkz
  498. UnityEngine.DebugLogHandler:Internal_Log()
  499. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  500. UnityEngine.Logger:Log(LogType, Object)
  501. UnityEngine.Debug:Log(Object)
  502. Google.Logger:Log(String, LogLevel)
  503. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  504. GooglePlayServices.PlayServicesResolver:ExtractZip(String, String[], String)
  505. GooglePlayServices.ResolverVer1_1:ShouldExplode(String)
  506. GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
  507. GooglePlayServices.ResolverVer1_1:.ctor()
  508. GooglePlayServices.PlayServicesResolver:.cctor()
  509. System.Reflection.MonoCMethod:InternalInvoke()
  510. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
  511. System.RuntimeType:CreateInstanceMono(Boolean)
  512. System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
  513. System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
  514. System.Activator:CreateInstance(Type, Boolean)
  515. System.Activator:CreateInstance(Type)
  516. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
  517. UnityEditor.AssetDatabase:Refresh()
  518. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  519. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  520. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  521. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  522. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  523. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  524.  
  525. (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
  526.  
  527. Caching AAR Assets/Plugins/Android/com.android.support.support-core-utils-26.1.0.aar state
  528. UnityEngine.DebugLogHandler:Internal_Log()
  529. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  530. UnityEngine.Logger:Log(LogType, Object)
  531. UnityEngine.Debug:Log(Object)
  532. Google.Logger:Log(String, LogLevel)
  533. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  534. GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
  535. GooglePlayServices.ResolverVer1_1:.ctor()
  536. GooglePlayServices.PlayServicesResolver:.cctor()
  537. System.Reflection.MonoCMethod:InternalInvoke()
  538. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
  539. System.RuntimeType:CreateInstanceMono(Boolean)
  540. System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
  541. System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
  542. System.Activator:CreateInstance(Type, Boolean)
  543. System.Activator:CreateInstance(Type)
  544. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
  545. UnityEditor.AssetDatabase:Refresh()
  546. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  547. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  548. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  549. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  550. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  551. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  552.  
  553. (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
  554.  
  555. Extracting Assets/Plugins/Android/com.android.support.support-core-utils-26.1.0.aar ("AndroidManifest.xml" "jni" "classes.jar") to E:\Flu-Season\Temp\zcm444ns.oxd
  556. UnityEngine.DebugLogHandler:Internal_Log()
  557. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  558. UnityEngine.Logger:Log(LogType, Object)
  559. UnityEngine.Debug:Log(Object)
  560. Google.Logger:Log(String, LogLevel)
  561. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  562. GooglePlayServices.PlayServicesResolver:ExtractZip(String, String[], String)
  563. GooglePlayServices.ResolverVer1_1:ShouldExplode(String)
  564. GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
  565. GooglePlayServices.ResolverVer1_1:.ctor()
  566. GooglePlayServices.PlayServicesResolver:.cctor()
  567. System.Reflection.MonoCMethod:InternalInvoke()
  568. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
  569. System.RuntimeType:CreateInstanceMono(Boolean)
  570. System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
  571. System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
  572. System.Activator:CreateInstance(Type, Boolean)
  573. System.Activator:CreateInstance(Type)
  574. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
  575. UnityEditor.AssetDatabase:Refresh()
  576. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  577. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  578. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  579. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  580. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  581. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  582.  
  583. (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
  584.  
  585. Caching AAR Assets/Plugins/Android/com.android.support.support-fragment-26.1.0.aar state
  586. UnityEngine.DebugLogHandler:Internal_Log()
  587. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  588. UnityEngine.Logger:Log(LogType, Object)
  589. UnityEngine.Debug:Log(Object)
  590. Google.Logger:Log(String, LogLevel)
  591. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  592. GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
  593. GooglePlayServices.ResolverVer1_1:.ctor()
  594. GooglePlayServices.PlayServicesResolver:.cctor()
  595. System.Reflection.MonoCMethod:InternalInvoke()
  596. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
  597. System.RuntimeType:CreateInstanceMono(Boolean)
  598. System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
  599. System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
  600. System.Activator:CreateInstance(Type, Boolean)
  601. System.Activator:CreateInstance(Type)
  602. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
  603. UnityEditor.AssetDatabase:Refresh()
  604. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  605. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  606. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  607. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  608. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  609. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  610.  
  611. (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
  612.  
  613. Extracting Assets/Plugins/Android/com.android.support.support-fragment-26.1.0.aar ("AndroidManifest.xml" "jni" "classes.jar") to E:\Flu-Season\Temp\6qd4wiw7.u2b
  614. UnityEngine.DebugLogHandler:Internal_Log()
  615. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  616. UnityEngine.Logger:Log(LogType, Object)
  617. UnityEngine.Debug:Log(Object)
  618. Google.Logger:Log(String, LogLevel)
  619. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  620. GooglePlayServices.PlayServicesResolver:ExtractZip(String, String[], String)
  621. GooglePlayServices.ResolverVer1_1:ShouldExplode(String)
  622. GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
  623. GooglePlayServices.ResolverVer1_1:.ctor()
  624. GooglePlayServices.PlayServicesResolver:.cctor()
  625. System.Reflection.MonoCMethod:InternalInvoke()
  626. System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
  627. System.RuntimeType:CreateInstanceMono(Boolean)
  628. System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
  629. System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
  630. System.Activator:CreateInstance(Type, Boolean)
  631. System.Activator:CreateInstance(Type)
  632. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
  633. UnityEditor.AssetDatabase:Refresh()
  634. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  635. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  636. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  637. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  638. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  639. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  640.  
  641. (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
  642.  
  643. IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
  644. at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  645. at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
  646. at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
  647. at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
  648. at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
  649. at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
  650. Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
  651. at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
  652. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  653. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  654. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  655. at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  656. at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  657. at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  658. at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x0002c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  659. at System.Activator.CreateInstance (System.Type type) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  660. at UnityEditor.AssetPostprocessingInternal.GetTextureProcessorsHashString () [0x00033] in C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490
  661. UnityEngine.DebugLogHandler:Internal_LogException()
  662. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  663. UnityEngine.Logger:LogException(Exception, Object)
  664. UnityEngine.Debug:LogException(Exception)
  665. UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:507)
  666. UnityEditor.AssetDatabase:Refresh()
  667. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  668. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  669. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  670. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  671. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  672. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  673.  
  674. (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
  675.  
  676. IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
  677. at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  678. at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
  679. at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
  680. at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
  681. at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
  682. at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
  683. Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
  684. at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
  685. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  686. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  687. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  688. at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  689. at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  690. at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  691. at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x0002c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  692. at System.Activator.CreateInstance (System.Type type) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  693. at UnityEditor.AssetPostprocessingInternal.GetAudioProcessorsHashString () [0x00033] in C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:566
  694. UnityEngine.DebugLogHandler:Internal_LogException()
  695. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  696. UnityEngine.Logger:LogException(Exception, Object)
  697. UnityEngine.Debug:LogException(Exception)
  698. UnityEditor.AssetPostprocessingInternal:GetAudioProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:582)
  699. UnityEditor.AssetDatabase:Refresh()
  700. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  701. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  702. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  703. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  704. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  705. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  706.  
  707. (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
  708.  
  709. IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
  710. at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  711. at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
  712. at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
  713. at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
  714. at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
  715. at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
  716. Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
  717. at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
  718. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  719. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  720. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  721. at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  722. at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  723. at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  724. at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x0002c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  725. at System.Activator.CreateInstance (System.Type type) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  726. at UnityEditor.AssetPostprocessingInternal.GetMeshProcessorsHashString () [0x00033] in C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:323
  727. UnityEngine.DebugLogHandler:Internal_LogException()
  728. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  729. UnityEngine.Logger:LogException(Exception, Object)
  730. UnityEngine.Debug:LogException(Exception)
  731. UnityEditor.AssetPostprocessingInternal:GetMeshProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:340)
  732. UnityEditor.AssetDatabase:Refresh()
  733. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  734. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  735. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  736. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  737. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  738. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  739.  
  740. (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
  741.  
  742.  
  743. Hashing assets (12 files)... 0.009 seconds
  744. file read: 0.001 seconds (0.388 MB)
  745. wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
  746. wait for read: 0.008 seconds (CPUT thread waiting for I/O thread, aka disk bound)
  747. hash: 0.001 seconds
  748. ----- Compute hash(es) for 12 asset(s).
  749. ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/HighScoreCanvas.prefab is skipped as no actual change.
  750. ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/MainMenuBottomBar.prefab is skipped as no actual change.
  751. ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/NewGameMenuCanvas.prefab is skipped as no actual change.
  752. ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/OptionsCanvas.prefab is skipped as no actual change.
  753. ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/PowerupUpgradeCanvas.prefab is skipped as no actual change.
  754. ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/ShopCanvas.prefab is skipped as no actual change.
  755. ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/TopBarCanvas.prefab is skipped as no actual change.
  756. ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/_MainMenuBackground.prefab is skipped as no actual change.
  757. ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/_MainMenuUI.prefab is skipped as no actual change.
  758.  
  759. Updating Assets/Hirame/RoomGenerator/RoomGenerator.cs - GUID: 6c9c73ae1dc50f84294f7cd504e36dfb...
  760. IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
  761. at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  762. at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
  763. at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
  764. at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
  765. at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
  766. at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
  767. Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
  768. at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
  769. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  770. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  771. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  772. at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  773. at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  774. at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  775. at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x0002c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  776. at System.Activator.CreateInstance (System.Type type) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  777. at UnityEditor.AssetPostprocessingInternal.InitPostprocessors (UnityEditor.Experimental.AssetImporters.AssetImportContext context, System.String pathName) [0x00020] in C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:272
  778. UnityEngine.DebugLogHandler:Internal_LogException()
  779. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  780. UnityEngine.Logger:LogException(Exception, Object)
  781. UnityEngine.Debug:LogException(Exception)
  782. UnityEditor.AssetPostprocessingInternal:InitPostprocessors(AssetImportContext, String) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:283)
  783. UnityEditor.AssetDatabase:Refresh()
  784. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  785. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  786. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  787. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  788. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  789. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  790.  
  791. (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
  792.  
  793. done. [Time: 240.967770 ms]
  794. Unloading 1900 Unused Serialized files (Serialized files now loaded: 0)
  795. System memory in use before: 194.0 MB.
  796. System memory in use after: 101.7 MB.
  797.  
  798. Unloading 256 unused Assets to reduce memory usage. Loaded Objects now: 2484.
  799. Total: 29.044700 ms (FindLiveObjects: 0.437452 ms CreateObjectMapping: 0.219688 ms MarkObjects: 3.674726 ms DeleteObjects: 24.711551 ms)
  800.  
  801. Updating Assets/_Game/Scripts/Runtime/Player/HopController.cs - GUID: 8f5773239e0c448479d5fd14557a7fae...
  802. IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
  803. at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  804. at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
  805. at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
  806. at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
  807. at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
  808. at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
  809. Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
  810. at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
  811. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  812. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  813. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  814. at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  815. at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  816. at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  817. at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x0002c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  818. at System.Activator.CreateInstance (System.Type type) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  819. at UnityEditor.AssetPostprocessingInternal.InitPostprocessors (UnityEditor.Experimental.AssetImporters.AssetImportContext context, System.String pathName) [0x00020] in C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:272
  820. UnityEngine.DebugLogHandler:Internal_LogException()
  821. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  822. UnityEngine.Logger:LogException(Exception, Object)
  823. UnityEngine.Debug:LogException(Exception)
  824. UnityEditor.AssetPostprocessingInternal:InitPostprocessors(AssetImportContext, String) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:283)
  825. UnityEditor.AssetDatabase:Refresh()
  826. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  827. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  828. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  829. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  830. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  831. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  832.  
  833. (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
  834.  
  835. done. [Time: 49.085712 ms]
  836. Updating Assets/Hirame/RoomGenerator/Room.cs - GUID: e512659aea389a7489138ea08803da8e...
  837. IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
  838. at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  839. at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
  840. at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
  841. at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
  842. at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
  843. at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
  844. Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
  845. at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
  846. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  847. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  848. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  849. at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  850. at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  851. at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  852. at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x0002c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  853. at System.Activator.CreateInstance (System.Type type) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  854. at UnityEditor.AssetPostprocessingInternal.InitPostprocessors (UnityEditor.Experimental.AssetImporters.AssetImportContext context, System.String pathName) [0x00020] in C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:272
  855. UnityEngine.DebugLogHandler:Internal_LogException()
  856. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  857. UnityEngine.Logger:LogException(Exception, Object)
  858. UnityEngine.Debug:LogException(Exception)
  859. UnityEditor.AssetPostprocessingInternal:InitPostprocessors(AssetImportContext, String) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:283)
  860. UnityEditor.AssetDatabase:Refresh()
  861. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  862. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  863. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  864. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  865. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  866. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  867.  
  868. (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
  869.  
  870. done. [Time: 23.019471 ms]
  871. Script Compilation Pipeline Post Process Assets time: 0.287450s
  872. Assembly Updater Post Process Assets time: 0.000155s
  873. IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
  874. at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  875. at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
  876. at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
  877. at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
  878. at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
  879. at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
  880. Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
  881. at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  882. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  883. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  884. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  885. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  886. at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x00046] in C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:141
  887. UnityEditor.AssetDatabase:Refresh()
  888. UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
  889. GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
  890. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  891. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  892. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  893. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  894.  
  895. (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
  896.  
  897. Refreshing native plugins compatible for Editor in 1.44 ms, found 5 plugins.
  898. Preloading 1 native plugins for Editor in 0.25 ms.
  899.  
  900. Refresh Completed time: 2.659261s
  901. Asset Scan time: 0.039121s
  902. Asset Hashing: 0.008771s [397.1 KB, 44.215851 mb/s]
  903. Asset Import (Scripting) time: 0.313390s (count: 3)
  904. Post Processs Assets (Scripting) time: 0.455356s
  905. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  906. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  907. Post Process Assets (Non Scripting) time: 0.000002s
  908. Dependent Assets to Import Queue time: 0.002413s
  909.  
  910. System.IO.IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
  911. at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  912. at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
  913. at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
  914. at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
  915. at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
  916. at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
  917. UnityEngine.DebugLogHandler:Internal_Log()
  918. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  919. UnityEngine.Logger:Log(LogType, Object)
  920. UnityEngine.Debug:LogError(Object)
  921. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:132)
  922. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  923.  
  924. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 132)
  925.  
  926. Detected .NET version 4.5
  927. UnityEngine.DebugLogHandler:Internal_Log()
  928. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  929. UnityEngine.Logger:Log(LogType, Object)
  930. UnityEngine.Debug:Log(Object)
  931. Google.Logger:Log(String, LogLevel)
  932. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  933. Google.DotNetVersionUpdater:.cctor()
  934. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  935. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  936. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  937. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  938.  
  939. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 128)
  940.  
  941. Loaded localization in 1ms.
  942. UnityEngine.DebugLogHandler:Internal_Log()
  943. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  944. UnityEngine.Logger:Log(LogType, Object)
  945. UnityEngine.Debug:Log(Object)
  946. Hirame.Localizer.Localization:LoadLocalizationForLanguage(String) (at Assets\Hirame\Localizer\Runtime\Localization.cs:88)
  947. Hirame.Localizer.Localization:Initialize() (at Assets\Hirame\Localizer\Runtime\Localization.cs:99)
  948. System.Reflection.MonoMethod:InternalInvoke()
  949. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  950. System.Reflection.MethodBase:Invoke(Object, Object[])
  951. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethod(MethodInfo) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:151)
  952. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:172)
  953.  
  954. (Filename: Assets/Hirame/Localizer/Runtime/Localization.cs Line: 88)
  955.  
  956. Mono: successfully reloaded assembly
  957. - Completed reload, in 4.738 seconds
  958. Platform modules already initialized, skipping
  959. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Player.dll
  960. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Player.dll
  961. Symbols will be read from Temp\TwistedArk.FluSeason.Player.pdb
  962. Script Module: TwistedArk.FluSeason.Player.dll
  963. Pass: 0 took 29 milliseconds
  964. Pass: 1 took 52 milliseconds
  965. - Starting compile Library/ScriptAssemblies/Hirame.RoomGenerator.dll
  966. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Analytics.dll
  967. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Powerups.dll
  968. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.NPC.dll
  969. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Analytics.dll
  970. Symbols will be read from Temp\TwistedArk.FluSeason.Analytics.pdb
  971. Script Module: TwistedArk.FluSeason.Analytics.dll
  972. Pass: 0 took 26 milliseconds
  973. Pass: 1 took 18 milliseconds
  974. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.UI.dll
  975. - Finished compile Library/ScriptAssemblies/Hirame.RoomGenerator.dll
  976. Symbols will be read from Temp\Hirame.RoomGenerator.pdb
  977. Script Module: Hirame.RoomGenerator.dll
  978. Pass: 0 took 29 milliseconds
  979. Pass: 1 took 19 milliseconds
  980. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Powerups.dll
  981. Symbols will be read from Temp\TwistedArk.FluSeason.Powerups.pdb
  982. Script Module: TwistedArk.FluSeason.Powerups.dll
  983. Pass: 0 took 31 milliseconds
  984. Pass: 1 took 3 milliseconds
  985. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.NPC.dll
  986. Symbols will be read from Temp\TwistedArk.FluSeason.NPC.pdb
  987. Script Module: TwistedArk.FluSeason.NPC.dll
  988. Pass: 0 took 19 milliseconds
  989. Pass: 1 took 7 milliseconds
  990. - Starting compile Library/ScriptAssemblies/Dev.Jere.dll
  991. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Utility.dll
  992. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.UI.dll
  993. Symbols will be read from Temp\TwistedArk.FluSeason.UI.pdb
  994. Script Module: TwistedArk.FluSeason.UI.dll
  995. Pass: 0 took 49 milliseconds
  996. Pass: 1 took 53 milliseconds
  997. - Starting compile Library/ScriptAssemblies/Dev.Lauri.dll
  998. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.HighScores.dll
  999. - Finished compile Library/ScriptAssemblies/Dev.Jere.dll
  1000. Symbols will be read from Temp\Dev.Jere.pdb
  1001. Script Module: Dev.Jere.dll
  1002. Pass: 0 took 0 milliseconds
  1003. Pass: 1 took 0 milliseconds
  1004. - Starting compile Library/ScriptAssemblies/Dev.Jarmo.dll
  1005. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Utility.dll
  1006. Symbols will be read from Temp\TwistedArk.FluSeason.Utility.pdb
  1007. Script Module: TwistedArk.FluSeason.Utility.dll
  1008. Pass: 0 took 55 milliseconds
  1009. Pass: 1 took 62 milliseconds
  1010. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Editor.dll
  1011. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.HighScores.dll
  1012. Symbols will be read from Temp\TwistedArk.FluSeason.HighScores.pdb
  1013. Script Module: TwistedArk.FluSeason.HighScores.dll
  1014. Pass: 0 took 31 milliseconds
  1015. Pass: 1 took 40 milliseconds
  1016. - Finished compile Library/ScriptAssemblies/Dev.Lauri.dll
  1017. Symbols will be read from Temp\Dev.Lauri.pdb
  1018. Script Module: Dev.Lauri.dll
  1019. Pass: 0 took 21 milliseconds
  1020. Pass: 1 took 43 milliseconds
  1021. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Contamination.dll
  1022. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Editor.dll
  1023. - Finished compile Library/ScriptAssemblies/Dev.Jarmo.dll
  1024. Symbols will be read from Temp\Dev.Jarmo.pdb
  1025. Script Module: Dev.Jarmo.dll
  1026. Pass: 0 took 22 milliseconds
  1027. Pass: 1 took 52 milliseconds
  1028. - Starting compile Library/ScriptAssemblies/Dev.Iiro.dll
  1029. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Contamination.dll
  1030. Symbols will be read from Temp\TwistedArk.FluSeason.Contamination.pdb
  1031. Script Module: TwistedArk.FluSeason.Contamination.dll
  1032. Pass: 0 took 21 milliseconds
  1033. Pass: 1 took 49 milliseconds
  1034. - Finished compile Library/ScriptAssemblies/Dev.Iiro.dll
  1035. Symbols will be read from Temp\Dev.Iiro.pdb
  1036. Script Module: Dev.Iiro.dll
  1037. Pass: 0 took 26 milliseconds
  1038. Pass: 1 took 31 milliseconds
  1039. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
  1040. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
  1041. Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
  1042. Script Module: Assembly-CSharp-firstpass.dll
  1043. Pass: 0 took 22 milliseconds
  1044. Pass: 1 took 0 milliseconds
  1045. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
  1046. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
  1047. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
  1048. Symbols will be read from Temp\Assembly-CSharp.pdb
  1049. Script Module: Assembly-CSharp.dll
  1050. Pass: 0 took 21 milliseconds
  1051. Pass: 1 took 1 milliseconds
  1052. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
  1053. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
  1054. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
  1055. Assets\_Dev\Lauri\Scripts\UISaveMePanelCountdown.cs(18,18): warning CS0414: The field 'UISaveMePanelCountdown.allowFreeRestart' is assigned but its value is never used
  1056.  
  1057. (Filename: Assets\_Dev\Lauri\Scripts\UISaveMePanelCountdown.cs Line: 18)
  1058.  
  1059. Assets\_Dev\Lauri\Scripts\TutorialAnimationManager.cs(40,21): warning CS0414: The field 'TutorialAnimationManager.numberOfTutorialsShown' is assigned but its value is never used
  1060.  
  1061. (Filename: Assets\_Dev\Lauri\Scripts\TutorialAnimationManager.cs Line: 40)
  1062.  
  1063. Assets\Hirame\RoomGenerator\CompoundRoomList.cs(9,32): warning CS0649: Field 'CompoundRoomList.sampledLists' is never assigned to, and will always have its default value null
  1064.  
  1065. (Filename: Assets\Hirame\RoomGenerator\CompoundRoomList.cs Line: 9)
  1066.  
  1067. Assets\Hirame\RoomGenerator\RoomList.cs(9,32): warning CS0649: Field 'RoomList.rooms' is never assigned to, and will always have its default value null
  1068.  
  1069. (Filename: Assets\Hirame\RoomGenerator\RoomList.cs Line: 9)
  1070.  
  1071. Assets\_Game\Scripts\Runtime\Analytics\AnalyticsDataCollector.cs(23,19): warning CS0414: The field 'AnalyticsDataCollector._previousSessionTime' is assigned but its value is never used
  1072.  
  1073. (Filename: Assets\_Game\Scripts\Runtime\Analytics\AnalyticsDataCollector.cs Line: 23)
  1074.  
  1075. Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs(20,45): warning CS0067: The event 'DNAMeter.MeterFilledEvent' is never used
  1076.  
  1077. (Filename: Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs Line: 20)
  1078.  
  1079. Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs(25,17): warning CS0649: Field 'DNAMeter.lastDnaCount' is never assigned to, and will always have its default value 0
  1080.  
  1081. (Filename: Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs Line: 25)
  1082.  
  1083. Assets\_Game\Scripts\Runtime\Contamination\Contaminatable.cs(11,40): warning CS0649: Field 'Contaminatable.score' is never assigned to, and will always have its default value null
  1084.  
  1085. (Filename: Assets\_Game\Scripts\Runtime\Contamination\Contaminatable.cs Line: 11)
  1086.  
  1087. Assets\_Game\Scripts\Runtime\Player\PlayerDeath.cs(13,24): warning CS0108: 'PlayerDeath.particleSystem' hides inherited member 'Component.particleSystem'. Use the new keyword if hiding was intended.
  1088.  
  1089. (Filename: Assets\_Game\Scripts\Runtime\Player\PlayerDeath.cs Line: 13)
  1090.  
  1091. Assets\_Game\Scripts\Runtime\Powerups\PassThroughThings.cs(7,45): warning CS0067: The event 'PassThroughThings.ObjectChange' is never used
  1092.  
  1093. (Filename: Assets\_Game\Scripts\Runtime\Powerups\PassThroughThings.cs Line: 7)
  1094.  
  1095. Assets\_Game\Scripts\Runtime\UI\MenuEventMessager.cs(45,19): warning CS0414: The field 'MenuEventMessager._currentGameTimeScale' is assigned but its value is never used
  1096.  
  1097. (Filename: Assets\_Game\Scripts\Runtime\UI\MenuEventMessager.cs Line: 45)
  1098.  
  1099. Reloading assemblies after script compilation.
  1100. Begin MonoManager ReloadAssembly
  1101. Initializing Unity.PackageManager (PackageManager) v2018.3.7 for Unity v2018.3.7f1
  1102. Registering platform support modules:
  1103. Registered platform support modules in: 0,0764614s.
  1104. Native extension for Android target not found
  1105. Native extension for WindowsStandalone target not found
  1106. Refreshing native plugins compatible for Editor in 1.23 ms, found 5 plugins.
  1107. Preloading 1 native plugins for Editor in 0.16 ms.
  1108. Loaded VersionHandlerImpl
  1109. UnityEngine.DebugLogHandler:Internal_Log()
  1110. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1111. UnityEngine.Logger:Log(LogType, Object)
  1112. UnityEngine.Debug:Log(Object)
  1113. Google.Logger:Log(String, LogLevel)
  1114. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1115. Google.VersionHandlerImpl:.cctor()
  1116. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  1117. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1118. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  1119. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  1120.  
  1121. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 128)
  1122.  
  1123. Detected .NET version 4.5
  1124. UnityEngine.DebugLogHandler:Internal_Log()
  1125. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1126. UnityEngine.Logger:Log(LogType, Object)
  1127. UnityEngine.Debug:Log(Object)
  1128. Google.Logger:Log(String, LogLevel)
  1129. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1130. Google.DotNetVersionUpdater:.cctor()
  1131. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  1132. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1133. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  1134. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  1135.  
  1136. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 128)
  1137.  
  1138. Refresh: detecting if any assets need to be imported or removed ...
  1139.  
  1140. Refresh Completed time: 0.048558s
  1141. Asset Scan time: 0.045912s
  1142. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  1143. Asset Import (Scripting) time: 0.000000s (count: 0)
  1144. Post Processs Assets (Scripting) time: 0.000000s
  1145. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  1146. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  1147. Post Process Assets (Non Scripting) time: 0.000000s
  1148. Dependent Assets to Import Queue time: 0.000000s
  1149.  
  1150. Loaded localization in 1ms.
  1151. UnityEngine.DebugLogHandler:Internal_Log()
  1152. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1153. UnityEngine.Logger:Log(LogType, Object)
  1154. UnityEngine.Debug:Log(Object)
  1155. Hirame.Localizer.Localization:LoadLocalizationForLanguage(String) (at Assets\Hirame\Localizer\Runtime\Localization.cs:88)
  1156. Hirame.Localizer.Localization:Initialize() (at Assets\Hirame\Localizer\Runtime\Localization.cs:99)
  1157. System.Reflection.MonoMethod:InternalInvoke()
  1158. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1159. System.Reflection.MethodBase:Invoke(Object, Object[])
  1160. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethod(MethodInfo) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:151)
  1161. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:172)
  1162.  
  1163. (Filename: Assets/Hirame/Localizer/Runtime/Localization.cs Line: 88)
  1164.  
  1165. Mono: successfully reloaded assembly
  1166. - Completed reload, in 1.946 seconds
  1167. Platform modules already initialized, skipping
  1168. Validating Project structure ... 0.019013 seconds.
  1169. Refresh: detecting if any assets need to be imported or removed ...
  1170.  
  1171. Refresh Completed time: 0.043858s
  1172. Asset Scan time: 0.042664s
  1173. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  1174. Asset Import (Scripting) time: 0.000000s (count: 0)
  1175. Post Processs Assets (Scripting) time: 0.000000s
  1176. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  1177. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  1178. Post Process Assets (Non Scripting) time: 0.000000s
  1179. Dependent Assets to Import Queue time: 0.000000s
  1180.  
  1181. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
  1182. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
  1183. Warming cache for 4316 main assets: 0.012208 seconds elapsed
  1184. Initializing Unity extensions:
  1185. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll' GUID: 6a10b2909283487f913b00d94cd3faf5
  1186. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' GUID: 405b9b51bb344a128608d968297df79c
  1187. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' GUID: f70555f144d8491a825f0804e09c671c
  1188. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' GUID: f5f67c52d1564df4a8936ccd202a3bd8
  1189. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll' GUID: 844f815391db42d49455cbf1a7bfc434
  1190. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' GUID: dc443db3e92b4983b9738c1131f555cb
  1191. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll' GUID: ed7343f30e3843b3afda8f8b02669cea
  1192. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll' GUID: 4a3ecb1425d14502837abea459cf2b70
  1193. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' GUID: 5f32cd94baa94578a686d4b9d6b660f7
  1194. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll' GUID: b5da970776034f77a070d99423d68791
  1195. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' GUID: 870353891bb340e2b2a9c8707e7419ba
  1196. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
  1197. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll' GUID: ead147da21254ff9a0a936bdd75e1680
  1198. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll' GUID: e4f4cf1b9b434137a499903a7a1d651a
  1199. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
  1200. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll' GUID: 3a84de5cd0624681b6b6dcd8921d912a
  1201. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' GUID: 80a3616ca19596e4da0f10f14d241e9f
  1202. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' GUID: 4113173d5e95493ab8765d7b08371de4
  1203. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll' GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
  1204. 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll' GUID: 7668179ede524d6396c8b7d84461ea29
  1205. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
  1206. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
  1207. Load scene 'Assets/Scenes/EndlessLevel.unity' time: 0.020846 ms
  1208. Unloading 317 Unused Serialized files (Serialized files now loaded: 0)
  1209. System memory in use before: 279.2 MB.
  1210. System memory in use after: 287.6 MB.
  1211.  
  1212. Unloading 263 unused Assets to reduce memory usage. Loaded Objects now: 124432.
  1213. Total: 89.110972 ms (FindLiveObjects: 8.837237 ms CreateObjectMapping: 15.391321 ms MarkObjects: 64.613336 ms DeleteObjects: 0.268116 ms)
  1214.  
  1215. <RI> Initialized touch support.
  1216.  
  1217. <RI> Initialized touch support.
  1218.  
  1219. <RI> Initialized touch support.
  1220.  
  1221. <RI> Initialized touch support.
  1222.  
  1223. <RI> Initialized touch support.
  1224.  
  1225. <RI> Initialized touch support.
  1226.  
  1227. <RI> Initialized touch support.
  1228.  
  1229. <RI> Initializing input.
  1230.  
  1231. <RI> Input initialized.
  1232.  
  1233. Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
  1234. Hub Web Socket connection default:(null):reason:29
  1235. Hub Web Socket HTTP protocol init
  1236. Initialized GitHub for Unity version 1.1.1
  1237. Log file: C:\Users\Lok\AppData\Local\GitHubUnity\github-unity.log
  1238. UnityEngine.DebugLogHandler:Internal_Log()
  1239. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1240. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  1241. UnityEngine.Debug:LogFormat(String, Object[])
  1242. GitHub.Unity.EntryPoint:Initialize()
  1243. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
  1244.  
  1245. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
  1246.  
  1247. Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/Mono/lib/libc
  1248. Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/Mono/lib/libc.dll
  1249. Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/Mono/lib/libc
  1250. Assets\GooglePlayGames\Editor\GooglePlayGamesPlugin.txt metadata will be checked
  1251. UnityEngine.DebugLogHandler:Internal_Log()
  1252. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1253. UnityEngine.Logger:Log(LogType, Object)
  1254. UnityEngine.Debug:Log(Object)
  1255. Google.Logger:Log(String, LogLevel)
  1256. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1257. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  1258. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  1259. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  1260. Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
  1261. Google.RunOnMainThread:ExecuteNext()
  1262. Google.RunOnMainThread:<ExecuteAll>m__6()
  1263. Google.RunOnMainThread:RunAction(Action)
  1264. Google.RunOnMainThread:ExecuteAll()
  1265. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
  1266.  
  1267. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
  1268.  
  1269. Assets\PlayServicesResolver\Editor\Google.IOSResolver.dll metadata will be checked
  1270. UnityEngine.DebugLogHandler:Internal_Log()
  1271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1272. UnityEngine.Logger:Log(LogType, Object)
  1273. UnityEngine.Debug:Log(Object)
  1274. Google.Logger:Log(String, LogLevel)
  1275. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1276. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  1277. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  1278. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  1279. Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
  1280. Google.RunOnMainThread:ExecuteNext()
  1281. Google.RunOnMainThread:<ExecuteAll>m__6()
  1282. Google.RunOnMainThread:RunAction(Action)
  1283. Google.RunOnMainThread:ExecuteAll()
  1284. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
  1285.  
  1286. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
  1287.  
  1288. Assets\PlayServicesResolver\Editor\Google.JarResolver.dll metadata will be checked
  1289. UnityEngine.DebugLogHandler:Internal_Log()
  1290. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1291. UnityEngine.Logger:Log(LogType, Object)
  1292. UnityEngine.Debug:Log(Object)
  1293. Google.Logger:Log(String, LogLevel)
  1294. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1295. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  1296. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  1297. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  1298. Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
  1299. Google.RunOnMainThread:ExecuteNext()
  1300. Google.RunOnMainThread:<ExecuteAll>m__6()
  1301. Google.RunOnMainThread:RunAction(Action)
  1302. Google.RunOnMainThread:ExecuteAll()
  1303. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
  1304.  
  1305. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
  1306.  
  1307. Assets\PlayServicesResolver\Editor\Google.VersionHandler.dll metadata will be checked
  1308. UnityEngine.DebugLogHandler:Internal_Log()
  1309. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1310. UnityEngine.Logger:Log(LogType, Object)
  1311. UnityEngine.Debug:Log(Object)
  1312. Google.Logger:Log(String, LogLevel)
  1313. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1314. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  1315. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  1316. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  1317. Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
  1318. Google.RunOnMainThread:ExecuteNext()
  1319. Google.RunOnMainThread:<ExecuteAll>m__6()
  1320. Google.RunOnMainThread:RunAction(Action)
  1321. Google.RunOnMainThread:ExecuteAll()
  1322. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
  1323.  
  1324. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
  1325.  
  1326. Assets\PlayServicesResolver\Editor\Google.VersionHandlerImpl.dll metadata will be checked
  1327. UnityEngine.DebugLogHandler:Internal_Log()
  1328. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1329. UnityEngine.Logger:Log(LogType, Object)
  1330. UnityEngine.Debug:Log(Object)
  1331. Google.Logger:Log(String, LogLevel)
  1332. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1333. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  1334. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  1335. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  1336. Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
  1337. Google.RunOnMainThread:ExecuteNext()
  1338. Google.RunOnMainThread:<ExecuteAll>m__6()
  1339. Google.RunOnMainThread:RunAction(Action)
  1340. Google.RunOnMainThread:ExecuteAll()
  1341. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
  1342.  
  1343. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
  1344.  
  1345. Assets\PlayServicesResolver\Editor\play-services-resolver.txt metadata will be checked
  1346. UnityEngine.DebugLogHandler:Internal_Log()
  1347. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1348. UnityEngine.Logger:Log(LogType, Object)
  1349. UnityEngine.Debug:Log(Object)
  1350. Google.Logger:Log(String, LogLevel)
  1351. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1352. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  1353. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  1354. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  1355. Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
  1356. Google.RunOnMainThread:ExecuteNext()
  1357. Google.RunOnMainThread:<ExecuteAll>m__6()
  1358. Google.RunOnMainThread:RunAction(Action)
  1359. Google.RunOnMainThread:ExecuteAll()
  1360. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
  1361.  
  1362. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
  1363.  
  1364. Refreshing native plugins compatible for Editor in 21.07 ms, found 5 plugins.
  1365. Preloading 1 native plugins for Editor in 0.14 ms.
  1366. Hub Web Socket filter pre-establish
  1367. Hub Web Socket connection established
  1368. Created GICache directory at C:/Users/Lok/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.020s, timestamps: [29.922 - 29.942]
  1369. Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/Lok/AppData/LocalLow/Unity/Caches/GiCache'
  1370. Setting up 1 worker threads for Enlighten.
  1371. Thread -> id: 3674 -> priority: 1
  1372. TrimDiskCacheJob: Current cache size 2414mb
  1373. Refresh: detecting if any assets need to be imported or removed ...
  1374.  
  1375. Refresh Completed time: 0.043327s
  1376. Asset Scan time: 0.040585s
  1377. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  1378. Asset Import (Scripting) time: 0.000000s (count: 0)
  1379. Post Processs Assets (Scripting) time: 0.000000s
  1380. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  1381. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  1382. Post Process Assets (Non Scripting) time: 0.000000s
  1383. Dependent Assets to Import Queue time: 0.000000s
  1384.  
  1385. Opening scene 'Assets/Scenes/MainMenu.unity'
  1386. Load scene 'Assets/Scenes/MainMenu.unity' time: 0.034316 ms
  1387. Unloading 490 Unused Serialized files (Serialized files now loaded: 0)
  1388. System memory in use before: 291.1 MB.
  1389. System memory in use after: 288.9 MB.
  1390.  
  1391. Unloading 121453 unused Assets to reduce memory usage. Loaded Objects now: 3825.
  1392. Total: 83.544683 ms (FindLiveObjects: 9.075206 ms CreateObjectMapping: 14.328158 ms MarkObjects: 15.477592 ms DeleteObjects: 44.663085 ms)
  1393.  
  1394. Reloading assemblies for play mode.
  1395. Begin MonoManager ReloadAssembly
  1396. Initializing Unity.PackageManager (PackageManager) v2018.3.7 for Unity v2018.3.7f1
  1397. Registering platform support modules:
  1398. Registered platform support modules in: 0,0624001s.
  1399. Native extension for Android target not found
  1400. Native extension for WindowsStandalone target not found
  1401. Refreshing native plugins compatible for Editor in 13.17 ms, found 5 plugins.
  1402. Preloading 1 native plugins for Editor in 0.12 ms.
  1403. Loaded VersionHandlerImpl
  1404. UnityEngine.DebugLogHandler:Internal_Log()
  1405. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1406. UnityEngine.Logger:Log(LogType, Object)
  1407. UnityEngine.Debug:Log(Object)
  1408. Google.Logger:Log(String, LogLevel)
  1409. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1410. Google.VersionHandlerImpl:.cctor()
  1411. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  1412. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1413. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  1414. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  1415.  
  1416. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 128)
  1417.  
  1418. Refresh: detecting if any assets need to be imported or removed ...
  1419.  
  1420. Refresh Completed time: 0.041394s
  1421. Asset Scan time: 0.038627s
  1422. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  1423. Asset Import (Scripting) time: 0.000000s (count: 0)
  1424. Post Processs Assets (Scripting) time: 0.000000s
  1425. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  1426. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  1427. Post Process Assets (Non Scripting) time: 0.000000s
  1428. Dependent Assets to Import Queue time: 0.000000s
  1429.  
  1430. Detected .NET version 4.5
  1431. UnityEngine.DebugLogHandler:Internal_Log()
  1432. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1433. UnityEngine.Logger:Log(LogType, Object)
  1434. UnityEngine.Debug:Log(Object)
  1435. Google.Logger:Log(String, LogLevel)
  1436. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1437. Google.DotNetVersionUpdater:.cctor()
  1438. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
  1439. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1440. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
  1441. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
  1442.  
  1443. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 128)
  1444.  
  1445. Loaded localization in 1ms.
  1446. UnityEngine.DebugLogHandler:Internal_Log()
  1447. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1448. UnityEngine.Logger:Log(LogType, Object)
  1449. UnityEngine.Debug:Log(Object)
  1450. Hirame.Localizer.Localization:LoadLocalizationForLanguage(String) (at Assets\Hirame\Localizer\Runtime\Localization.cs:88)
  1451. Hirame.Localizer.Localization:Initialize() (at Assets\Hirame\Localizer\Runtime\Localization.cs:99)
  1452. System.Reflection.MonoMethod:InternalInvoke()
  1453. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1454. System.Reflection.MethodBase:Invoke(Object, Object[])
  1455. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethod(MethodInfo) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:151)
  1456. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:172)
  1457.  
  1458. (Filename: Assets/Hirame/Localizer/Runtime/Localization.cs Line: 88)
  1459.  
  1460. Mono: successfully reloaded assembly
  1461. - Completed reload, in 2.728 seconds
  1462. Platform modules already initialized, skipping
  1463. Load scene 'Temp/__Backupscenes/0.backup' time: 0.874583 ms
  1464. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1465. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1466. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1467. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1468. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1469. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1470. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1471. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1472. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1473. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1474. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1475. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1476. Script Compilation Pipeline Post Process Assets time: 0.000938s
  1477. Assembly Updater Post Process Assets time: 0.000712s
  1478.  
  1479. Hashing assets (25 files)... 0.002 seconds
  1480. file read: 0.000 seconds (0.016 MB)
  1481. wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
  1482. wait for read: 0.001 seconds (CPUT thread waiting for I/O thread, aka disk bound)
  1483. hash: 0.000 seconds
  1484. Updating Assets/_Game/_GameData/Globals/ContaminatableValue.asset - GUID: 0c77caf7f0afcb4428001a486c12508a...
  1485. done. [Time: 114.104429 ms]
  1486. Updating Assets/Hirame/Minerva/Tests/Resources/TestGlobalFloat.asset - GUID: 0cce66791f5d8a643b7a7fb7c355486c...
  1487. done. [Time: 11.259259 ms]
  1488. Updating Assets/_Game/_GameData/Globals/AudioPitch.asset - GUID: 23a9e02f8b621d44685844197db56b52...
  1489. done. [Time: 15.465405 ms]
  1490. Updating Assets/Hirame/Minerva/Tests/Resources/TestGlobalInt.asset - GUID: 42a928d1b14587b4dbc18d4cb3409949...
  1491. done. [Time: 14.087945 ms]
  1492. Updating Assets/_Game/_GameData/Globals/Game_DnaMeterState.asset - GUID: 4ef35b03adce2454abc2812758920d2e...
  1493. done. [Time: 13.355437 ms]
  1494. Updating Assets/_Game/_GameData/Globals/TutorialTargetTime.asset - GUID: 5328ccb9271a20a4f85af03f5e5083e8...
  1495. done. [Time: 12.711446 ms]
  1496. Updating Assets/_Game/_GameData/Globals/Player_JumpDistance.asset - GUID: 565fe85ea1a72e9439b6343408012068...
  1497. done. [Time: 12.222680 ms]
  1498. Updating Assets/_Game/_GameData/Globals/Player_CurrencySoft.asset - GUID: 5c217bb95f99e2d4b8b2e7eb4c6d3e37...
  1499. done. [Time: 8.841406 ms]
  1500. Updating Assets/_Game/_GameData/Globals/Game_TutorialEnabled.asset - GUID: 5f1b65bbb516c9345abad1cdc604eb3e...
  1501. done. [Time: 15.002938 ms]
  1502. Updating Assets/_Game/_GameData/Globals/Game_IsPlaying.asset - GUID: 62cac2fded160044089a3c24b581e758...
  1503. done. [Time: 12.291954 ms]
  1504. Updating Assets/_Game/_GameData/Globals/Player_SpeedMax.asset - GUID: 75923e40cff6f5446999346c9a2c6d74...
  1505. done. [Time: 15.698884 ms]
  1506. Updating Assets/_Game/_GameData/Globals/Player_RespawnPosition.asset - GUID: a742cd5b51116da428f36c2e6224400d...
  1507. done. [Time: 11.754760 ms]
  1508. Updating Assets/_Game/_GameData/Globals/CollectableValue.asset - GUID: ab98b47f2d03a3244825673fa3e63ee8...
  1509. done. [Time: 10.105335 ms]
  1510. Updating Assets/_Game/_GameData/Globals/Player_RunScoreMult.asset - GUID: aedc86498f83d5647ba52a8ec2801ce2...
  1511. done. [Time: 8.851990 ms]
  1512. Updating Assets/Hirame/Minerva/Tests/Resources/TestGlobalColor.asset - GUID: bbaa84478d320ed4b8dbdcfb728ebb37...
  1513. done. [Time: 15.551677 ms]
  1514. Updating Assets/_Game/_GameData/Globals/Player_RunCollectedDNA.asset - GUID: bd29b4a323059504f8a77ade66021400...
  1515. done. [Time: 10.961317 ms]
  1516. Updating Assets/_Game/_GameData/Globals/Player_JumpHeight.asset - GUID: caa7fdbfbc2788f4b91d420152a569bd...
  1517. done. [Time: 12.009727 ms]
  1518. Updating Assets/_Game/_GameData/Globals/Player_MovementSensitivity.asset - GUID: d1fc8ab60d1d2bd4bafa7cef30054840...
  1519. done. [Time: 11.761174 ms]
  1520. Updating Assets/_Game/_GameData/Globals/AccelerationTimeSeconds.asset - GUID: d306be625523b8641939b25c89d7fb44...
  1521. done. [Time: 11.024497 ms]
  1522. Updating Assets/_Game/_GameData/Globals/Game_PowerUpSpawnChance.asset - GUID: dc111b62e314de34e9206aa886dbd106...
  1523. done. [Time: 14.382359 ms]
  1524. Updating Assets/_Game/_GameData/Globals/Player_RunScore.asset - GUID: eacaf4c8cefd1484b97af34be4f56659...
  1525. done. [Time: 11.877272 ms]
  1526. Updating Assets/_Game/_GameData/Globals/TutorialTargetColor.asset - GUID: ebb3bfe5515b0e94cb7e742f180e160e...
  1527. done. [Time: 11.699277 ms]
  1528. Updating Assets/_Game/_GameData/Globals/Player_ScoreWithMult.asset - GUID: f3ed3e7569649b945919ea72bd41f5b5...
  1529. done. [Time: 9.037362 ms]
  1530. Updating Assets/_Game/_GameData/Globals/Player_CurrencyHard.asset - GUID: f4b7b8064a416a24ebecb920e4d96876...
  1531. done. [Time: 12.590858 ms]
  1532. Updating Assets/_Game/_GameData/Globals/Player_SpeedCurrent.asset - GUID: f84b4612f00ca8349ab74859484973fe...
  1533. done. [Time: 14.643098 ms]
  1534. Updating ProjectSettings/QualitySettings.asset - GUID: 00000000000000009000000000000000...
  1535. done. [Time: 8.045077 ms]
  1536. Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
  1537. done. [Time: 8.823126 ms]
  1538. Script Compilation Pipeline Post Process Assets time: 0.000063s
  1539. Assembly Updater Post Process Assets time: 0.000704s
  1540. Unloading 146 Unused Serialized files (Serialized files now loaded: 0)
  1541. System memory in use before: 173.1 MB.
  1542. System memory in use after: 173.3 MB.
  1543.  
  1544. Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 3827.
  1545. Total: 17.490706 ms (FindLiveObjects: 1.089140 ms CreateObjectMapping: 0.267154 ms MarkObjects: 16.036274 ms DeleteObjects: 0.096535 ms)
  1546.  
  1547. Refreshing native plugins compatible for Editor in 19.07 ms, found 5 plugins.
  1548. Preloading 1 native plugins for Editor in 0.14 ms.
  1549. Refresh: detecting if any assets need to be imported or removed ...
  1550.  
  1551. Refresh Completed time: 0.043566s
  1552. Asset Scan time: 0.040767s
  1553. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  1554. Asset Import (Scripting) time: 0.000000s (count: 0)
  1555. Post Processs Assets (Scripting) time: 0.000000s
  1556. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  1557. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  1558. Post Process Assets (Non Scripting) time: 0.000000s
  1559. Dependent Assets to Import Queue time: 0.000000s
  1560.  
  1561. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1562. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1563. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1564. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1565. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1566. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1567. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1568. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1569. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1570. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1571. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1572. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  1573. Refresh: detecting if any assets need to be imported or removed ...
  1574.  
  1575. Refresh Completed time: 0.039235s
  1576. Asset Scan time: 0.037984s
  1577. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  1578. Asset Import (Scripting) time: 0.000000s (count: 0)
  1579. Post Processs Assets (Scripting) time: 0.000000s
  1580. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  1581. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  1582. Post Process Assets (Non Scripting) time: 0.000000s
  1583. Dependent Assets to Import Queue time: 0.000000s
  1584.  
  1585. Script Compilation Pipeline Post Process Assets time: 0.000073s
  1586. Assembly Updater Post Process Assets time: 0.000855s
  1587.  
  1588. Hashing assets (31 files)... 0.002 seconds
  1589. file read: 0.000 seconds (0.031 MB)
  1590. wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
  1591. wait for read: 0.001 seconds (CPUT thread waiting for I/O thread, aka disk bound)
  1592. hash: 0.000 seconds
  1593. Updating Assets/_Game/_GameData/Events/MainmenuActive.asset - GUID: 0035674b51c6e92468d0e28ae258c6f0...
  1594. done. [Time: 12.197664 ms]
  1595. Updating Assets/_Game/_GameData/Events/UI_RestartLevel.asset - GUID: 095e865e6a09c664da1413aae12c47ce...
  1596. done. [Time: 12.490796 ms]
  1597. Updating Assets/_Game/_GameData/Events/UI_ShowDeath.asset - GUID: 0b7d9b0c1cef4e943b6ddf6760dbdf77...
  1598. done. [Time: 11.601139 ms]
  1599. Updating Assets/_Game/_GameData/Events/DNAMeterReset.asset - GUID: 1295ee895be0cb34196a02bad765df29...
  1600. done. [Time: 12.562635 ms]
  1601. Updating Assets/_Game/_GameData/Events/Sneeze.asset - GUID: 1aebad73851aa744f9a9390639ee75df...
  1602. done. [Time: 15.391321 ms]
  1603. Updating Assets/_Game/_GameData/Events/Player_DisableController.asset - GUID: 1c3c875913bb33142bd3db8d6f396908...
  1604. done. [Time: 12.266297 ms]
  1605. Updating Assets/_Game/_GameData/Events/Player_Spawn.asset - GUID: 1cb7444988fc1e0449a114a3e002efff...
  1606. done. [Time: 11.311214 ms]
  1607. Updating Assets/_Game/_GameData/Events/Tutorial_Enable.asset - GUID: 1f8bdb4a03cff7e46ad9269f211a28dd...
  1608. done. [Time: 11.798056 ms]
  1609. Updating Assets/_Game/_GameData/Events/Tutorial_2ndTarget.asset - GUID: 35d2d8379028d084fba450cad8f07bba...
  1610. done. [Time: 9.717273 ms]
  1611. Updating Assets/_Game/_GameData/Events/Player_CheckpointRespawn.asset - GUID: 41d6a08eebe336e41ba5e2d692558f0c...
  1612. done. [Time: 16.044933 ms]
  1613. Updating Assets/_Game/_GameData/Events/Player_Death.asset - GUID: 4297ef626c9cd5b46a0a3d61d65c5e50...
  1614. done. [Time: 11.852577 ms]
  1615. Updating Assets/_Game/_GameData/Events/Tutorial_Disable.asset - GUID: 478ece6d06de4b4449a6049b5d6130d7...
  1616. done. [Time: 9.488925 ms]
  1617. Updating Assets/_Game/_GameData/Events/UI_ShowHighScores.asset - GUID: 59634cd220cd6b14e88cd9c52c40cadb...
  1618. done. [Time: 8.044115 ms]
  1619. Updating Assets/_Game/_GameData/Events/Tutorial_AfterSlowdown.asset - GUID: 5a180e9d92a264043ad5735c081acb38...
  1620. done. [Time: 12.913174 ms]
  1621. Updating Assets/_Game/_GameData/Events/UI_ShowShop.asset - GUID: 6a7dc80ce569e25419b9a9dda7b302f6...
  1622. done. [Time: 12.346154 ms]
  1623. Updating Assets/_Game/_GameData/Events/UI_ShowTopBar.asset - GUID: 6b6e7c34484cea341af030812c7cf329...
  1624. done. [Time: 9.130368 ms]
  1625. Updating Assets/_Game/_GameData/Events/Player_Reset.asset - GUID: 710d205c66def0c449a11f1ca2c11be5...
  1626. done. [Time: 9.049228 ms]
  1627. Updating Assets/_Game/_GameData/Events/Tutorial_1stTarget.asset - GUID: 74258fb3b07e0d94ca041e0c11b20788...
  1628. done. [Time: 12.349682 ms]
  1629. Updating Assets/_Game/_GameData/Events/Game_Paused.asset - GUID: 775228d0c70af114a9535eab2d1620b1...
  1630. done. [Time: 11.898760 ms]
  1631. Updating Assets/_Game/_GameData/Events/Player_EnableController.asset - GUID: bbd4dafd9f9448040b391baadb1899f7...
  1632. done. [Time: 15.135713 ms]
  1633. Updating Assets/_Game/_GameData/Events/Game_Unpaused.asset - GUID: be986f52884583447a12ae2af85317b7...
  1634. done. [Time: 5.608944 ms]
  1635. Updating Assets/_Game/_GameData/Events/UI_ShowPowerUpUpgrade.asset - GUID: ca268127f0c36084a920a9e970e3737c...
  1636. done. [Time: 12.440444 ms]
  1637. Updating Assets/_Game/_GameData/Events/UI_Options.asset - GUID: cada6ec88aa1d9a499bb006471ee1bd4...
  1638. done. [Time: 8.066244 ms]
  1639. Updating Assets/_Game/_GameData/Events/UI_ShowHomeScreen.asset - GUID: d51c2b31c0c451543a1be6cfec45bb48...
  1640. done. [Time: 8.340132 ms]
  1641. Updating Assets/_Game/_GameData/Events/UI_ShowNewGame.asset - GUID: d829d25cae3b79c43bdf2cd4bf66d896...
  1642. done. [Time: 11.239375 ms]
  1643. Updating Assets/_Game/_GameData/Events/TutorialCompleted.asset - GUID: e874532fc9361a44a8c9539466c4eaa3...
  1644. done. [Time: 9.215357 ms]
  1645. Updating Assets/_Game/_GameData/Events/UI_PowerUps.asset - GUID: e9e3b982114d41d4dbd4af6ecf2e02b1...
  1646. done. [Time: 15.105566 ms]
  1647. Updating Assets/_Game/_GameData/Events/UI_ShowBottomBar.asset - GUID: eae2a7f8d38486c4aa787dc26173f693...
  1648. done. [Time: 11.674261 ms]
  1649. Updating Assets/Hirame/Minerva/Tests/Resources/TestGameEvent.asset - GUID: f3a4137fb6027234486e7d4b1e1a4aaf...
  1650. done. [Time: 8.880854 ms]
  1651. Updating Assets/_Game/_GameData/Events/Game_StartGame.asset - GUID: f6365eae0206e404f922a95e9d802ae4...
  1652. done. [Time: 9.115936 ms]
  1653. Updating Assets/_Game/_GameData/Events/DNAMeterFull.asset - GUID: f80428c5e98a7f3469969f26d4a48238...
  1654. done. [Time: 7.991518 ms]
  1655. Script Compilation Pipeline Post Process Assets time: 0.000073s
  1656. Assembly Updater Post Process Assets time: 0.000815s
  1657. Unloading 130 Unused Serialized files (Serialized files now loaded: 0)
  1658. System memory in use before: 172.1 MB.
  1659. System memory in use after: 172.3 MB.
  1660.  
  1661. Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 3823.
  1662. Total: 17.085004 ms (FindLiveObjects: 0.976249 ms CreateObjectMapping: 0.180241 ms MarkObjects: 15.846091 ms DeleteObjects: 0.081461 ms)
  1663.  
  1664. Refreshing native plugins compatible for Editor in 19.89 ms, found 5 plugins.
  1665. Preloading 1 native plugins for Editor in 0.13 ms.
  1666. Missing audio Music
  1667. UnityEngine.DebugLogHandler:Internal_Log()
  1668. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1669. UnityEngine.Logger:Log(LogType, Object)
  1670. UnityEngine.Debug:Log(Object)
  1671. SoundsToTime:Awake() (at Assets\_Game\Scripts\Runtime\AudioScripts\SoundsToTime.cs:15)
  1672.  
  1673. (Filename: Assets/_Game/Scripts/Runtime/AudioScripts/SoundsToTime.cs Line: 15)
  1674.  
  1675. Platform Authentication Result: False.
  1676. UnityEngine.DebugLogHandler:Internal_Log()
  1677. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1678. UnityEngine.Logger:Log(LogType, Object)
  1679. UnityEngine.Debug:Log(Object)
  1680. TwistedArk.FluSeason.<>c:<LateInit>b__1_0(Boolean) (at Assets\_Game\Scripts\Runtime\Social\GooglePlayGamesPlatform.cs:59)
  1681. GooglePlayGames.<>c__DisplayClass37_0:<Authenticate>b__0(Boolean, String) (at Assets\GooglePlayGames\ISocialPlatform\PlayGamesPlatform.cs:383)
  1682. GooglePlayGames.BasicApi.DummyClient:Authenticate(Action`2, Boolean) (at Assets\GooglePlayGames\BasicApi\DummyClient.cs:50)
  1683. GooglePlayGames.PlayGamesPlatform:Authenticate(Action`2, Boolean) (at Assets\GooglePlayGames\ISocialPlatform\PlayGamesPlatform.cs:414)
  1684. GooglePlayGames.PlayGamesPlatform:Authenticate(Action`1, Boolean) (at Assets\GooglePlayGames\ISocialPlatform\PlayGamesPlatform.cs:383)
  1685. GooglePlayGames.PlayGamesPlatform:Authenticate(Action`1) (at Assets\GooglePlayGames\ISocialPlatform\PlayGamesPlatform.cs:348)
  1686. GooglePlayGames.PlayGamesLocalUser:Authenticate(Action`1) (at Assets\GooglePlayGames\ISocialPlatform\PlayGamesLocalUser.cs:49)
  1687. TwistedArk.FluSeason.GooglePlayGamesPlatform:LateInit() (at Assets\_Game\Scripts\Runtime\Social\GooglePlayGamesPlatform.cs:54)
  1688.  
  1689. (Filename: Assets/_Game/Scripts/Runtime/Social/GooglePlayGamesPlatform.cs Line: 59)
  1690.  
  1691. WARNING: Shader Unsupported: 'CMWaveform' - Pass '' has no vertex shader
  1692. WARNING: Shader Unsupported: 'CMWaveform' - Setting to default shader.
  1693. 16
  1694. UnityEngine.DebugLogHandler:Internal_Log()
  1695. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1696. UnityEngine.Logger:Log(LogType, Object)
  1697. UnityEngine.Debug:Log(Object)
  1698. <Start>d__13:MoveNext() (at Assets\_Game\Scripts\Runtime\Rendering\FramePacer.cs:54)
  1699. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
  1700.  
  1701. (Filename: Assets/_Game/Scripts/Runtime/Rendering/FramePacer.cs Line: 54)
  1702.  
  1703. gi::BakeBackendSwitch: Clear() active clients.
  1704. gi::BakeBackendSwitch: switching bake backend from 3 to 1.
  1705. Initialized GitHub for Unity version 1.1.1
  1706. Log file: C:\Users\Lok\AppData\Local\GitHubUnity\github-unity.log
  1707. UnityEngine.DebugLogHandler:Internal_Log()
  1708. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1709. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  1710. UnityEngine.Debug:LogFormat(String, Object[])
  1711. GitHub.Unity.EntryPoint:Initialize()
  1712. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
  1713.  
  1714. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
  1715.  
  1716. Assets\GooglePlayGames\Editor\GooglePlayGamesPlugin.txt metadata will be checked
  1717. UnityEngine.DebugLogHandler:Internal_Log()
  1718. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1719. UnityEngine.Logger:Log(LogType, Object)
  1720. UnityEngine.Debug:Log(Object)
  1721. Google.Logger:Log(String, LogLevel)
  1722. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1723. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  1724. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  1725. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  1726. Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
  1727. Google.RunOnMainThread:ExecuteNext()
  1728. Google.RunOnMainThread:<ExecuteAll>m__6()
  1729. Google.RunOnMainThread:RunAction(Action)
  1730. Google.RunOnMainThread:ExecuteAll()
  1731. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
  1732.  
  1733. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
  1734.  
  1735. Assets\PlayServicesResolver\Editor\Google.IOSResolver.dll metadata will be checked
  1736. UnityEngine.DebugLogHandler:Internal_Log()
  1737. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1738. UnityEngine.Logger:Log(LogType, Object)
  1739. UnityEngine.Debug:Log(Object)
  1740. Google.Logger:Log(String, LogLevel)
  1741. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1742. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  1743. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  1744. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  1745. Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
  1746. Google.RunOnMainThread:ExecuteNext()
  1747. Google.RunOnMainThread:<ExecuteAll>m__6()
  1748. Google.RunOnMainThread:RunAction(Action)
  1749. Google.RunOnMainThread:ExecuteAll()
  1750. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
  1751.  
  1752. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
  1753.  
  1754. Assets\PlayServicesResolver\Editor\Google.JarResolver.dll metadata will be checked
  1755. UnityEngine.DebugLogHandler:Internal_Log()
  1756. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1757. UnityEngine.Logger:Log(LogType, Object)
  1758. UnityEngine.Debug:Log(Object)
  1759. Google.Logger:Log(String, LogLevel)
  1760. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1761. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  1762. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  1763. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  1764. Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
  1765. Google.RunOnMainThread:ExecuteNext()
  1766. Google.RunOnMainThread:<ExecuteAll>m__6()
  1767. Google.RunOnMainThread:RunAction(Action)
  1768. Google.RunOnMainThread:ExecuteAll()
  1769. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
  1770.  
  1771. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
  1772.  
  1773. Assets\PlayServicesResolver\Editor\Google.VersionHandler.dll metadata will be checked
  1774. UnityEngine.DebugLogHandler:Internal_Log()
  1775. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1776. UnityEngine.Logger:Log(LogType, Object)
  1777. UnityEngine.Debug:Log(Object)
  1778. Google.Logger:Log(String, LogLevel)
  1779. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1780. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  1781. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  1782. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  1783. Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
  1784. Google.RunOnMainThread:ExecuteNext()
  1785. Google.RunOnMainThread:<ExecuteAll>m__6()
  1786. Google.RunOnMainThread:RunAction(Action)
  1787. Google.RunOnMainThread:ExecuteAll()
  1788. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
  1789.  
  1790. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
  1791.  
  1792. Assets\PlayServicesResolver\Editor\Google.VersionHandlerImpl.dll metadata will be checked
  1793. UnityEngine.DebugLogHandler:Internal_Log()
  1794. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1795. UnityEngine.Logger:Log(LogType, Object)
  1796. UnityEngine.Debug:Log(Object)
  1797. Google.Logger:Log(String, LogLevel)
  1798. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1799. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  1800. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  1801. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  1802. Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
  1803. Google.RunOnMainThread:ExecuteNext()
  1804. Google.RunOnMainThread:<ExecuteAll>m__6()
  1805. Google.RunOnMainThread:RunAction(Action)
  1806. Google.RunOnMainThread:ExecuteAll()
  1807. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
  1808.  
  1809. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
  1810.  
  1811. Assets\PlayServicesResolver\Editor\play-services-resolver.txt metadata will be checked
  1812. UnityEngine.DebugLogHandler:Internal_Log()
  1813. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1814. UnityEngine.Logger:Log(LogType, Object)
  1815. UnityEngine.Debug:Log(Object)
  1816. Google.Logger:Log(String, LogLevel)
  1817. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1818. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  1819. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  1820. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  1821. Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
  1822. Google.RunOnMainThread:ExecuteNext()
  1823. Google.RunOnMainThread:<ExecuteAll>m__6()
  1824. Google.RunOnMainThread:RunAction(Action)
  1825. Google.RunOnMainThread:ExecuteAll()
  1826. UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
  1827.  
  1828. (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
  1829.  
  1830. Script Compilation Pipeline Post Process Assets time: 0.000050s
  1831. Assembly Updater Post Process Assets time: 0.000038s
  1832. Updating ProjectSettings/TimeManager.asset - GUID: 00000000000000007000000000000000...
  1833. done. [Time: 14.623855 ms]
  1834. Script Compilation Pipeline Post Process Assets time: 0.000026s
  1835. Assembly Updater Post Process Assets time: 0.000052s
  1836. Refreshing native plugins compatible for Editor in 1.28 ms, found 5 plugins.
  1837. Preloading 1 native plugins for Editor in 0.16 ms.
  1838. [SceneLoader]: Scene loading trigger for: EndlessLevel.
  1839. UnityEngine.DebugLogHandler:Internal_Log()
  1840. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1841. UnityEngine.Logger:Log(LogType, Object)
  1842. UnityEngine.Debug:Log(Object)
  1843. TwistedArk.FluSeason.SceneLoader:Load() (at Assets\_Game\Scripts\Runtime\Utility\SceneLoader.cs:108)
  1844. UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:166)
  1845. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
  1846. Hirame.Minerva.GameEventListener:OnEventRaised() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEventListener.cs:20)
  1847. Hirame.Minerva.GameEvent:RaiseEvent() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs:30)
  1848. UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:166)
  1849. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
  1850. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66)
  1851. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108)
  1852. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  1853. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  1854. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
  1855. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
  1856. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
  1857. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
  1858. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
  1859.  
  1860. (Filename: Assets/_Game/Scripts/Runtime/Utility/SceneLoader.cs Line: 108)
  1861.  
  1862. Unloading 865 Unused Serialized files (Serialized files now loaded: 0)
  1863. UnloadTime: 9.254163 ms
  1864. System memory in use before: 0.71 GB.
  1865. System memory in use after: 0.73 GB.
  1866.  
  1867. Unloading 4054 unused Assets to reduce memory usage. Loaded Objects now: 367234.
  1868. Total: 237.549614 ms (FindLiveObjects: 32.246374 ms CreateObjectMapping: 22.660273 ms MarkObjects: 179.035912 ms DeleteObjects: 3.605772 ms)
  1869.  
  1870. [SceneLoader]: Scene preloading started:
  1871. UnityEngine.DebugLogHandler:Internal_Log()
  1872. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1873. UnityEngine.Logger:Log(LogType, Object)
  1874. UnityEngine.Debug:Log(Object)
  1875. TwistedArk.FluSeason.SceneLoader:Start() (at Assets\_Game\Scripts\Runtime\Utility\SceneLoader.cs:37)
  1876.  
  1877. (Filename: Assets/_Game/Scripts/Runtime/Utility/SceneLoader.cs Line: 37)
  1878.  
  1879. Unloading 177 Unused Serialized files (Serialized files now loaded: 0)
  1880. [HopController]: TOGGLE True
  1881. UnityEngine.DebugLogHandler:Internal_Log()
  1882. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1883. UnityEngine.Logger:Log(LogType, Object)
  1884. UnityEngine.Debug:Log(Object)
  1885. HopController:ToggleMovement(Boolean) (at Assets\_Game\Scripts\Runtime\Player\HopController.cs:484)
  1886. UnityEngine.Events.InvokableCall`1:Invoke(Boolean) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:207)
  1887. UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:345)
  1888. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:70)
  1889. Hirame.Minerva.GameEventListener:OnEventRaised() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEventListener.cs:20)
  1890. Hirame.Minerva.GameEvent:RaiseEvent() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs:30)
  1891. UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:166)
  1892. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
  1893. Hirame.Minerva.GameEvent:RaiseEvent() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs:35)
  1894. UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:166)
  1895. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
  1896. Hirame.RoomGenerator.RoomGenerator:Send_InitialGenerationDone() (at Assets\Hirame\RoomGenerator\RoomGenerator.cs:76)
  1897.  
  1898. (Filename: Assets/_Game/Scripts/Runtime/Player/HopController.cs Line: 484)
  1899.  
  1900. [HopController]: TOGGLE False
  1901. UnityEngine.DebugLogHandler:Internal_Log()
  1902. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1903. UnityEngine.Logger:Log(LogType, Object)
  1904. UnityEngine.Debug:Log(Object)
  1905. HopController:ToggleMovement(Boolean) (at Assets\_Game\Scripts\Runtime\Player\HopController.cs:484)
  1906. UnityEngine.Events.InvokableCall`1:Invoke(Boolean) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:207)
  1907. UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:345)
  1908. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:70)
  1909. Hirame.Minerva.GameEventListener:OnEventRaised() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEventListener.cs:20)
  1910. Hirame.Minerva.GameEvent:RaiseEvent() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs:30)
  1911. UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:166)
  1912. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
  1913. Hirame.Minerva.GameEvent:RaiseEvent() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs:35)
  1914. UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:166)
  1915. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
  1916. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66)
  1917. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108)
  1918. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  1919. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  1920. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
  1921. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
  1922. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
  1923. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
  1924. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
  1925.  
  1926. (Filename: Assets/_Game/Scripts/Runtime/Player/HopController.cs Line: 484)
  1927.  
  1928. [HopController]: TOGGLE True
  1929. UnityEngine.DebugLogHandler:Internal_Log()
  1930. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1931. UnityEngine.Logger:Log(LogType, Object)
  1932. UnityEngine.Debug:Log(Object)
  1933. HopController:ToggleMovement(Boolean) (at Assets\_Game\Scripts\Runtime\Player\HopController.cs:484)
  1934. UnityEngine.Events.InvokableCall`1:Invoke(Boolean) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:207)
  1935. UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:345)
  1936. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:70)
  1937. Hirame.Minerva.GameEventListener:OnEventRaised() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEventListener.cs:20)
  1938. Hirame.Minerva.GameEvent:RaiseEvent() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs:30)
  1939. UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:166)
  1940. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
  1941. Hirame.Minerva.GameEvent:RaiseEvent() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs:35)
  1942. UI.<DoCountdown>d__6:MoveNext() (at Assets\_Dev\Lauri\Scripts\PausemenuCountdown.cs:39)
  1943. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
  1944.  
  1945. (Filename: Assets/_Game/Scripts/Runtime/Player/HopController.cs Line: 484)
  1946.  
  1947. A room was destroyed during Play Mode! Tier1_Room26(Clone)
  1948. UnityEngine.DebugLogHandler:Internal_Log()
  1949. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1950. UnityEngine.Logger:Log(LogType, Object)
  1951. UnityEngine.Debug:LogError(Object)
  1952. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  1953.  
  1954. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  1955.  
  1956. A room was destroyed during Play Mode! Tier3_Room14(Clone)
  1957. UnityEngine.DebugLogHandler:Internal_Log()
  1958. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1959. UnityEngine.Logger:Log(LogType, Object)
  1960. UnityEngine.Debug:LogError(Object)
  1961. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  1962.  
  1963. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  1964.  
  1965. A room was destroyed during Play Mode! Tier2_Room23(Clone)
  1966. UnityEngine.DebugLogHandler:Internal_Log()
  1967. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1968. UnityEngine.Logger:Log(LogType, Object)
  1969. UnityEngine.Debug:LogError(Object)
  1970. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  1971.  
  1972. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  1973.  
  1974. A room was destroyed during Play Mode! Tier2_Room31(Clone)
  1975. UnityEngine.DebugLogHandler:Internal_Log()
  1976. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1977. UnityEngine.Logger:Log(LogType, Object)
  1978. UnityEngine.Debug:LogError(Object)
  1979. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  1980.  
  1981. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  1982.  
  1983. A room was destroyed during Play Mode! Tier3_Room06(Clone)
  1984. UnityEngine.DebugLogHandler:Internal_Log()
  1985. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1986. UnityEngine.Logger:Log(LogType, Object)
  1987. UnityEngine.Debug:LogError(Object)
  1988. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  1989.  
  1990. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  1991.  
  1992. A room was destroyed during Play Mode! Tier3_Room09(Clone)
  1993. UnityEngine.DebugLogHandler:Internal_Log()
  1994. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1995. UnityEngine.Logger:Log(LogType, Object)
  1996. UnityEngine.Debug:LogError(Object)
  1997. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  1998.  
  1999. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2000.  
  2001. A room was destroyed during Play Mode! StartRoom(Clone)
  2002. UnityEngine.DebugLogHandler:Internal_Log()
  2003. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2004. UnityEngine.Logger:Log(LogType, Object)
  2005. UnityEngine.Debug:LogError(Object)
  2006. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2007.  
  2008. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2009.  
  2010. A room was destroyed during Play Mode! Tier1_Room29(Clone)
  2011. UnityEngine.DebugLogHandler:Internal_Log()
  2012. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2013. UnityEngine.Logger:Log(LogType, Object)
  2014. UnityEngine.Debug:LogError(Object)
  2015. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2016.  
  2017. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2018.  
  2019. A room was destroyed during Play Mode! Tier1_Room21(Clone)
  2020. UnityEngine.DebugLogHandler:Internal_Log()
  2021. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2022. UnityEngine.Logger:Log(LogType, Object)
  2023. UnityEngine.Debug:LogError(Object)
  2024. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2025.  
  2026. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2027.  
  2028. A room was destroyed during Play Mode! Tier1_Room29(Clone)
  2029. UnityEngine.DebugLogHandler:Internal_Log()
  2030. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2031. UnityEngine.Logger:Log(LogType, Object)
  2032. UnityEngine.Debug:LogError(Object)
  2033. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2034.  
  2035. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2036.  
  2037. A room was destroyed during Play Mode! Tier1_Room03(Clone)
  2038. UnityEngine.DebugLogHandler:Internal_Log()
  2039. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2040. UnityEngine.Logger:Log(LogType, Object)
  2041. UnityEngine.Debug:LogError(Object)
  2042. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2043.  
  2044. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2045.  
  2046. A room was destroyed during Play Mode! Tier3_Room09(Clone)
  2047. UnityEngine.DebugLogHandler:Internal_Log()
  2048. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2049. UnityEngine.Logger:Log(LogType, Object)
  2050. UnityEngine.Debug:LogError(Object)
  2051. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2052.  
  2053. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2054.  
  2055. A room was destroyed during Play Mode! Tier2_Longroom7(Clone)
  2056. UnityEngine.DebugLogHandler:Internal_Log()
  2057. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2058. UnityEngine.Logger:Log(LogType, Object)
  2059. UnityEngine.Debug:LogError(Object)
  2060. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2061.  
  2062. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2063.  
  2064. A room was destroyed during Play Mode! Tier2_Longroom6(Clone)
  2065. UnityEngine.DebugLogHandler:Internal_Log()
  2066. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2067. UnityEngine.Logger:Log(LogType, Object)
  2068. UnityEngine.Debug:LogError(Object)
  2069. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2070.  
  2071. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2072.  
  2073. A room was destroyed during Play Mode! Tier3_Room24(Clone)
  2074. UnityEngine.DebugLogHandler:Internal_Log()
  2075. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2076. UnityEngine.Logger:Log(LogType, Object)
  2077. UnityEngine.Debug:LogError(Object)
  2078. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2079.  
  2080. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2081.  
  2082. A room was destroyed during Play Mode! Tier2_Room31(Clone)
  2083. UnityEngine.DebugLogHandler:Internal_Log()
  2084. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2085. UnityEngine.Logger:Log(LogType, Object)
  2086. UnityEngine.Debug:LogError(Object)
  2087. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2088.  
  2089. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2090.  
  2091. A room was destroyed during Play Mode! Tier1_Room03_Human(Clone)
  2092. UnityEngine.DebugLogHandler:Internal_Log()
  2093. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2094. UnityEngine.Logger:Log(LogType, Object)
  2095. UnityEngine.Debug:LogError(Object)
  2096. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2097.  
  2098. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2099.  
  2100. A room was destroyed during Play Mode! Tier3_Room15(Clone)
  2101. UnityEngine.DebugLogHandler:Internal_Log()
  2102. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2103. UnityEngine.Logger:Log(LogType, Object)
  2104. UnityEngine.Debug:LogError(Object)
  2105. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2106.  
  2107. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2108.  
  2109. A room was destroyed during Play Mode! Tier1_Room20(Clone)
  2110. UnityEngine.DebugLogHandler:Internal_Log()
  2111. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2112. UnityEngine.Logger:Log(LogType, Object)
  2113. UnityEngine.Debug:LogError(Object)
  2114. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2115.  
  2116. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2117.  
  2118. A room was destroyed during Play Mode! Tier3_Room13(Clone)
  2119. UnityEngine.DebugLogHandler:Internal_Log()
  2120. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2121. UnityEngine.Logger:Log(LogType, Object)
  2122. UnityEngine.Debug:LogError(Object)
  2123. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2124.  
  2125. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2126.  
  2127. A room was destroyed during Play Mode! Tier2_Room17(Clone)
  2128. UnityEngine.DebugLogHandler:Internal_Log()
  2129. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2130. UnityEngine.Logger:Log(LogType, Object)
  2131. UnityEngine.Debug:LogError(Object)
  2132. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2133.  
  2134. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2135.  
  2136. A room was destroyed during Play Mode! Tier2_Room19(Clone)
  2137. UnityEngine.DebugLogHandler:Internal_Log()
  2138. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2139. UnityEngine.Logger:Log(LogType, Object)
  2140. UnityEngine.Debug:LogError(Object)
  2141. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2142.  
  2143. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2144.  
  2145. A room was destroyed during Play Mode! Tier3_Room10(Clone)
  2146. UnityEngine.DebugLogHandler:Internal_Log()
  2147. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2148. UnityEngine.Logger:Log(LogType, Object)
  2149. UnityEngine.Debug:LogError(Object)
  2150. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2151.  
  2152. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2153.  
  2154. A room was destroyed during Play Mode! Tier3_Room13(Clone)
  2155. UnityEngine.DebugLogHandler:Internal_Log()
  2156. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2157. UnityEngine.Logger:Log(LogType, Object)
  2158. UnityEngine.Debug:LogError(Object)
  2159. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2160.  
  2161. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2162.  
  2163. A room was destroyed during Play Mode! Tier2_Longroom6(Clone)
  2164. UnityEngine.DebugLogHandler:Internal_Log()
  2165. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2166. UnityEngine.Logger:Log(LogType, Object)
  2167. UnityEngine.Debug:LogError(Object)
  2168. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2169.  
  2170. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2171.  
  2172. A room was destroyed during Play Mode! Tier1_Room30(Clone)
  2173. UnityEngine.DebugLogHandler:Internal_Log()
  2174. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2175. UnityEngine.Logger:Log(LogType, Object)
  2176. UnityEngine.Debug:LogError(Object)
  2177. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2178.  
  2179. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2180.  
  2181. A room was destroyed during Play Mode! Tier1_Room27(Clone)
  2182. UnityEngine.DebugLogHandler:Internal_Log()
  2183. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2184. UnityEngine.Logger:Log(LogType, Object)
  2185. UnityEngine.Debug:LogError(Object)
  2186. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2187.  
  2188. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2189.  
  2190. A room was destroyed during Play Mode! Tier1_Room22(Clone)
  2191. UnityEngine.DebugLogHandler:Internal_Log()
  2192. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2193. UnityEngine.Logger:Log(LogType, Object)
  2194. UnityEngine.Debug:LogError(Object)
  2195. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2196.  
  2197. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2198.  
  2199. A room was destroyed during Play Mode! Tier3_Room24(Clone)
  2200. UnityEngine.DebugLogHandler:Internal_Log()
  2201. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2202. UnityEngine.Logger:Log(LogType, Object)
  2203. UnityEngine.Debug:LogError(Object)
  2204. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2205.  
  2206. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2207.  
  2208. A room was destroyed during Play Mode! Tier1_Room22(Clone)
  2209. UnityEngine.DebugLogHandler:Internal_Log()
  2210. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2211. UnityEngine.Logger:Log(LogType, Object)
  2212. UnityEngine.Debug:LogError(Object)
  2213. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2214.  
  2215. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2216.  
  2217. A room was destroyed during Play Mode! StartRoom(Clone)
  2218. UnityEngine.DebugLogHandler:Internal_Log()
  2219. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2220. UnityEngine.Logger:Log(LogType, Object)
  2221. UnityEngine.Debug:LogError(Object)
  2222. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2223.  
  2224. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2225.  
  2226. A room was destroyed during Play Mode! Tier3_Room10(Clone)
  2227. UnityEngine.DebugLogHandler:Internal_Log()
  2228. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2229. UnityEngine.Logger:Log(LogType, Object)
  2230. UnityEngine.Debug:LogError(Object)
  2231. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2232.  
  2233. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2234.  
  2235. A room was destroyed during Play Mode! Tier2_Room19(Clone)
  2236. UnityEngine.DebugLogHandler:Internal_Log()
  2237. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2238. UnityEngine.Logger:Log(LogType, Object)
  2239. UnityEngine.Debug:LogError(Object)
  2240. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2241.  
  2242. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2243.  
  2244. A room was destroyed during Play Mode! Tier2_Room12(Clone)
  2245. UnityEngine.DebugLogHandler:Internal_Log()
  2246. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2247. UnityEngine.Logger:Log(LogType, Object)
  2248. UnityEngine.Debug:LogError(Object)
  2249. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2250.  
  2251. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2252.  
  2253. A room was destroyed during Play Mode! Tier2_Room08(Clone)
  2254. UnityEngine.DebugLogHandler:Internal_Log()
  2255. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2256. UnityEngine.Logger:Log(LogType, Object)
  2257. UnityEngine.Debug:LogError(Object)
  2258. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2259.  
  2260. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2261.  
  2262. A room was destroyed during Play Mode! Tier2_Room23(Clone)
  2263. UnityEngine.DebugLogHandler:Internal_Log()
  2264. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2265. UnityEngine.Logger:Log(LogType, Object)
  2266. UnityEngine.Debug:LogError(Object)
  2267. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2268.  
  2269. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2270.  
  2271. A room was destroyed during Play Mode! Tier1_Room27(Clone)
  2272. UnityEngine.DebugLogHandler:Internal_Log()
  2273. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2274. UnityEngine.Logger:Log(LogType, Object)
  2275. UnityEngine.Debug:LogError(Object)
  2276. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2277.  
  2278. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2279.  
  2280. A room was destroyed during Play Mode! Tier2_Room18(Clone)
  2281. UnityEngine.DebugLogHandler:Internal_Log()
  2282. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2283. UnityEngine.Logger:Log(LogType, Object)
  2284. UnityEngine.Debug:LogError(Object)
  2285. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2286.  
  2287. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2288.  
  2289. A room was destroyed during Play Mode! Tier4_Room05(Clone)
  2290. UnityEngine.DebugLogHandler:Internal_Log()
  2291. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2292. UnityEngine.Logger:Log(LogType, Object)
  2293. UnityEngine.Debug:LogError(Object)
  2294. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2295.  
  2296. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2297.  
  2298. A room was destroyed during Play Mode! Tier1_Room20(Clone)
  2299. UnityEngine.DebugLogHandler:Internal_Log()
  2300. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2301. UnityEngine.Logger:Log(LogType, Object)
  2302. UnityEngine.Debug:LogError(Object)
  2303. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2304.  
  2305. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2306.  
  2307. A room was destroyed during Play Mode! Tier2_Room25(Clone)
  2308. UnityEngine.DebugLogHandler:Internal_Log()
  2309. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2310. UnityEngine.Logger:Log(LogType, Object)
  2311. UnityEngine.Debug:LogError(Object)
  2312. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2313.  
  2314. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2315.  
  2316. A room was destroyed during Play Mode! Tier3_Longroom4(Clone)
  2317. UnityEngine.DebugLogHandler:Internal_Log()
  2318. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2319. UnityEngine.Logger:Log(LogType, Object)
  2320. UnityEngine.Debug:LogError(Object)
  2321. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2322.  
  2323. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2324.  
  2325. A room was destroyed during Play Mode! Tier1_Room28(Clone)
  2326. UnityEngine.DebugLogHandler:Internal_Log()
  2327. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2328. UnityEngine.Logger:Log(LogType, Object)
  2329. UnityEngine.Debug:LogError(Object)
  2330. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2331.  
  2332. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2333.  
  2334. A room was destroyed during Play Mode! Tier1_Room03(Clone)
  2335. UnityEngine.DebugLogHandler:Internal_Log()
  2336. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2337. UnityEngine.Logger:Log(LogType, Object)
  2338. UnityEngine.Debug:LogError(Object)
  2339. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2340.  
  2341. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2342.  
  2343. A room was destroyed during Play Mode! Tier2_Room18(Clone)
  2344. UnityEngine.DebugLogHandler:Internal_Log()
  2345. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2346. UnityEngine.Logger:Log(LogType, Object)
  2347. UnityEngine.Debug:LogError(Object)
  2348. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2349.  
  2350. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2351.  
  2352. A room was destroyed during Play Mode! Tier2_Room17(Clone)
  2353. UnityEngine.DebugLogHandler:Internal_Log()
  2354. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2355. UnityEngine.Logger:Log(LogType, Object)
  2356. UnityEngine.Debug:LogError(Object)
  2357. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2358.  
  2359. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2360.  
  2361. A room was destroyed during Play Mode! Tier2_Room12(Clone)
  2362. UnityEngine.DebugLogHandler:Internal_Log()
  2363. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2364. UnityEngine.Logger:Log(LogType, Object)
  2365. UnityEngine.Debug:LogError(Object)
  2366. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2367.  
  2368. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2369.  
  2370. A room was destroyed during Play Mode! Tier2_Room08(Clone)
  2371. UnityEngine.DebugLogHandler:Internal_Log()
  2372. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2373. UnityEngine.Logger:Log(LogType, Object)
  2374. UnityEngine.Debug:LogError(Object)
  2375. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2376.  
  2377. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2378.  
  2379. A room was destroyed during Play Mode! Tier2_Longroom7(Clone)
  2380. UnityEngine.DebugLogHandler:Internal_Log()
  2381. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2382. UnityEngine.Logger:Log(LogType, Object)
  2383. UnityEngine.Debug:LogError(Object)
  2384. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2385.  
  2386. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2387.  
  2388. A room was destroyed during Play Mode! Tier3_Longroom4(Clone)
  2389. UnityEngine.DebugLogHandler:Internal_Log()
  2390. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2391. UnityEngine.Logger:Log(LogType, Object)
  2392. UnityEngine.Debug:LogError(Object)
  2393. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2394.  
  2395. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2396.  
  2397. A room was destroyed during Play Mode! Tier1_Room03_Human(Clone)
  2398. UnityEngine.DebugLogHandler:Internal_Log()
  2399. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2400. UnityEngine.Logger:Log(LogType, Object)
  2401. UnityEngine.Debug:LogError(Object)
  2402. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2403.  
  2404. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2405.  
  2406. A room was destroyed during Play Mode! Tier3_Room11(Clone)
  2407. UnityEngine.DebugLogHandler:Internal_Log()
  2408. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2409. UnityEngine.Logger:Log(LogType, Object)
  2410. UnityEngine.Debug:LogError(Object)
  2411. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2412.  
  2413. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2414.  
  2415. A room was destroyed during Play Mode! Tier3_Room11(Clone)
  2416. UnityEngine.DebugLogHandler:Internal_Log()
  2417. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2418. UnityEngine.Logger:Log(LogType, Object)
  2419. UnityEngine.Debug:LogError(Object)
  2420. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2421.  
  2422. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2423.  
  2424. A room was destroyed during Play Mode! Tier1_Room21(Clone)
  2425. UnityEngine.DebugLogHandler:Internal_Log()
  2426. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2427. UnityEngine.Logger:Log(LogType, Object)
  2428. UnityEngine.Debug:LogError(Object)
  2429. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2430.  
  2431. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2432.  
  2433. A room was destroyed during Play Mode! Tier1_Room16(Clone)
  2434. UnityEngine.DebugLogHandler:Internal_Log()
  2435. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2436. UnityEngine.Logger:Log(LogType, Object)
  2437. UnityEngine.Debug:LogError(Object)
  2438. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2439.  
  2440. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2441.  
  2442. A room was destroyed during Play Mode! Tier1_Room16(Clone)
  2443. UnityEngine.DebugLogHandler:Internal_Log()
  2444. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2445. UnityEngine.Logger:Log(LogType, Object)
  2446. UnityEngine.Debug:LogError(Object)
  2447. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2448.  
  2449. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2450.  
  2451. A room was destroyed during Play Mode! Tier1_Room28(Clone)
  2452. UnityEngine.DebugLogHandler:Internal_Log()
  2453. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2454. UnityEngine.Logger:Log(LogType, Object)
  2455. UnityEngine.Debug:LogError(Object)
  2456. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2457.  
  2458. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2459.  
  2460. A room was destroyed during Play Mode! Tier1_Room26(Clone)
  2461. UnityEngine.DebugLogHandler:Internal_Log()
  2462. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2463. UnityEngine.Logger:Log(LogType, Object)
  2464. UnityEngine.Debug:LogError(Object)
  2465. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2466.  
  2467. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2468.  
  2469. A room was destroyed during Play Mode! Tier3_Room14(Clone)
  2470. UnityEngine.DebugLogHandler:Internal_Log()
  2471. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2472. UnityEngine.Logger:Log(LogType, Object)
  2473. UnityEngine.Debug:LogError(Object)
  2474. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2475.  
  2476. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2477.  
  2478. A room was destroyed during Play Mode! Tier3_Room06(Clone)
  2479. UnityEngine.DebugLogHandler:Internal_Log()
  2480. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2481. UnityEngine.Logger:Log(LogType, Object)
  2482. UnityEngine.Debug:LogError(Object)
  2483. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2484.  
  2485. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2486.  
  2487. A room was destroyed during Play Mode! Tier3_Room15(Clone)
  2488. UnityEngine.DebugLogHandler:Internal_Log()
  2489. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2490. UnityEngine.Logger:Log(LogType, Object)
  2491. UnityEngine.Debug:LogError(Object)
  2492. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2493.  
  2494. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2495.  
  2496. A room was destroyed during Play Mode! Tier4_Room05(Clone)
  2497. UnityEngine.DebugLogHandler:Internal_Log()
  2498. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2499. UnityEngine.Logger:Log(LogType, Object)
  2500. UnityEngine.Debug:LogError(Object)
  2501. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2502.  
  2503. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2504.  
  2505. A room was destroyed during Play Mode! Tier1_Room30(Clone)
  2506. UnityEngine.DebugLogHandler:Internal_Log()
  2507. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2508. UnityEngine.Logger:Log(LogType, Object)
  2509. UnityEngine.Debug:LogError(Object)
  2510. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2511.  
  2512. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2513.  
  2514. A room was destroyed during Play Mode! Tier2_Room25(Clone)
  2515. UnityEngine.DebugLogHandler:Internal_Log()
  2516. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2517. UnityEngine.Logger:Log(LogType, Object)
  2518. UnityEngine.Debug:LogError(Object)
  2519. Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
  2520.  
  2521. (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
  2522.  
  2523. UnloadTime: 335.123551 ms
  2524. [SceneLoader]: Preloading finished! False | 1
  2525. UnityEngine.DebugLogHandler:Internal_Log()
  2526. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2527. UnityEngine.Logger:Log(LogType, Object)
  2528. UnityEngine.Debug:Log(Object)
  2529. TwistedArk.FluSeason.<>c:<Start>b__14_0(AsyncOperation) (at Assets\_Game\Scripts\Runtime\Utility\SceneLoader.cs:52)
  2530. UnityEngine.AsyncOperation:InvokeCompletionEvent() (at C:\buildslave\unity\build\Runtime\Export\AsyncOperation.cs:21)
  2531.  
  2532. (Filename: Assets/_Game/Scripts/Runtime/Utility/SceneLoader.cs Line: 52)
  2533.  
  2534. System memory in use before: 480.1 MB.
  2535. System memory in use after: 488.1 MB.
  2536.  
  2537. Unloading 794 unused Assets to reduce memory usage. Loaded Objects now: 128776.
  2538. Total: 107.701080 ms (FindLiveObjects: 11.409994 ms CreateObjectMapping: 17.957343 ms MarkObjects: 77.557940 ms DeleteObjects: 0.774842 ms)
  2539.  
  2540. Load scene 'Temp/__Backupscenes/0.backup' time: 0.959252 ms
  2541. Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
  2542. System memory in use before: 487.0 MB.
  2543. System memory in use after: 489.1 MB.
  2544.  
  2545. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 128684.
  2546. Total: 109.615094 ms (FindLiveObjects: 11.730386 ms CreateObjectMapping: 18.111605 ms MarkObjects: 78.540604 ms DeleteObjects: 1.231537 ms)
  2547.  
  2548. <RI> Initialized touch support.
  2549.  
  2550. Operation UnityEditor.PackageManager.Requests.ListRequest Done
  2551. Current xiaomi package version is empty
  2552. Operation UnityEditor.PackageManager.Requests.SearchRequest Done
  2553. Latest xiaomi package version is empty
  2554. Failed getting available Android API levels. Make sure your android sdk tools version is 25 or higher and you have internet connection.
  2555. UnityEngine.DebugLogHandler:Internal_Log()
  2556. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2557. UnityEngine.Logger:Log(LogType, Object)
  2558. UnityEngine.Debug:LogWarning(Object)
  2559. UnityEditor.Android.PlayerSettingsEditorExtension:CreateDefaultAPILevelListsOnError(String)
  2560. UnityEditor.Android.<StartGettingReleasedAPILevels>c__AnonStorey0:<>m__0()
  2561. System.Threading.ThreadHelper:ThreadStart_Context(Object)
  2562. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  2563. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
  2564. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
  2565. System.Threading.ThreadHelper:ThreadStart()
  2566.  
  2567. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2568.  
  2569. Refresh: detecting if any assets need to be imported or removed ...
  2570.  
  2571. Refresh Completed time: 0.043576s
  2572. Asset Scan time: 0.040550s
  2573. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  2574. Asset Import (Scripting) time: 0.000000s (count: 0)
  2575. Post Processs Assets (Scripting) time: 0.000000s
  2576. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  2577. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  2578. Post Process Assets (Non Scripting) time: 0.000000s
  2579. Dependent Assets to Import Queue time: 0.000000s
  2580.  
  2581. Refresh: detecting if any assets need to be imported or removed ...
  2582.  
  2583. Refresh Completed time: 0.041417s
  2584. Asset Scan time: 0.040112s
  2585. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  2586. Asset Import (Scripting) time: 0.000000s (count: 0)
  2587. Post Processs Assets (Scripting) time: 0.000000s
  2588. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  2589. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  2590. Post Process Assets (Non Scripting) time: 0.000000s
  2591. Dependent Assets to Import Queue time: 0.000000s
  2592.  
  2593. Refresh: detecting if any assets need to be imported or removed ...
  2594.  
  2595. Refresh Completed time: 0.039929s
  2596. Asset Scan time: 0.038609s
  2597. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  2598. Asset Import (Scripting) time: 0.000000s (count: 0)
  2599. Post Processs Assets (Scripting) time: 0.000000s
  2600. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  2601. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  2602. Post Process Assets (Non Scripting) time: 0.000000s
  2603. Dependent Assets to Import Queue time: 0.000000s
  2604.  
  2605. Refresh: detecting if any assets need to be imported or removed ...
  2606.  
  2607. Refresh Completed time: 0.040461s
  2608. Asset Scan time: 0.039158s
  2609. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  2610. Asset Import (Scripting) time: 0.000000s (count: 0)
  2611. Post Processs Assets (Scripting) time: 0.000000s
  2612. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  2613. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  2614. Post Process Assets (Non Scripting) time: 0.000000s
  2615. Dependent Assets to Import Queue time: 0.000000s
  2616.  
  2617. Refresh: detecting if any assets need to be imported or removed ...
  2618.  
  2619. Refresh Completed time: 0.039481s
  2620. Asset Scan time: 0.038180s
  2621. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  2622. Asset Import (Scripting) time: 0.000000s (count: 0)
  2623. Post Processs Assets (Scripting) time: 0.000000s
  2624. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  2625. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  2626. Post Process Assets (Non Scripting) time: 0.000000s
  2627. Dependent Assets to Import Queue time: 0.000000s
  2628.  
  2629. Refresh: detecting if any assets need to be imported or removed ...
  2630.  
  2631. Refresh Completed time: 0.040145s
  2632. Asset Scan time: 0.038648s
  2633. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  2634. Asset Import (Scripting) time: 0.000000s (count: 0)
  2635. Post Processs Assets (Scripting) time: 0.000000s
  2636. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  2637. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  2638. Post Process Assets (Non Scripting) time: 0.000000s
  2639. Dependent Assets to Import Queue time: 0.000000s
  2640.  
  2641. Refresh: detecting if any assets need to be imported or removed ...
  2642. Refresh: trashing asset e6ec2e10ef2097644bcd444adaad614c
  2643. Refresh: trashing asset d0536d703a623b049a25db8b00febf6c
  2644. Refresh: trashing asset 3aca93b0d2e47944984f34524c17767d
  2645. Refresh: trashing asset 7ad57b1a46d10f04cb2972b0b7a45d7d
  2646. Refresh: trashing asset fdcfc76b5f518f94d87b04e016e260ec
  2647. Refresh: trashing asset 68224eee09f4735468e3cfdce207fce2
  2648. Refresh: trashing asset e2dad86f75f3c3247a849c72b1cff291
  2649. Script Compilation Pipeline Post Process Assets time: 0.000033s
  2650. Assembly Updater Post Process Assets time: 0.000002s
  2651. Refreshing native plugins compatible for Editor in 1.16 ms, found 5 plugins.
  2652. Preloading 1 native plugins for Editor in 0.16 ms.
  2653. Refreshing native plugins compatible for Editor in 1.22 ms, found 5 plugins.
  2654. Preloading 1 native plugins for Editor in 0.17 ms.
  2655.  
  2656. Refresh Completed time: 0.613788s
  2657. Asset Scan time: 0.042437s
  2658. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  2659. Asset Import (Scripting) time: 0.000000s (count: 0)
  2660. Post Processs Assets (Scripting) time: 0.000000s
  2661. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  2662. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  2663. Post Process Assets (Non Scripting) time: 0.041016s
  2664. Dependent Assets to Import Queue time: 0.002090s
  2665.  
  2666. Refresh: detecting if any assets need to be imported or removed ...
  2667. Refresh: trashing asset cc52eed3bc198a64bb788883fb090128
  2668. Refresh: trashing asset 7d9f21f306af98240a895ba4a921ed83
  2669. Refresh: trashing asset aa9a6275d3132f643b50a2f4598f8f64
  2670. Refresh: trashing asset d2e180073a6bce04c8c0aba30c290221
  2671. Refresh: trashing asset 0ae8c10754bb5dc4d9c38fdc99a7525b
  2672. Refresh: trashing asset 118a7b87e0f75e948a72f54d36b89a36
  2673. Refresh: trashing asset c23ae8d7d164273468a718d09b7e7fa5
  2674. Refresh: trashing asset 39b8c919a924a1e43919da534f1e7820
  2675. Refresh: trashing asset de2bea79c166d94458bd23104e8d7484
  2676. Refresh: trashing asset 680051e9dc0a63c498f31214b707a998
  2677. Refresh: trashing asset 7ee2870ad7f001e479435f0da787d94b
  2678. Refresh: trashing asset 0a9503da6529093458abebbdaba9d89a
  2679. Refresh: trashing asset 101b5f8fd3b5a044ca36f9142994677c
  2680. Script Compilation Pipeline Post Process Assets time: 0.000024s
  2681. Assembly Updater Post Process Assets time: 0.000002s
  2682. Refreshing native plugins compatible for Editor in 1.15 ms, found 5 plugins.
  2683. Preloading 1 native plugins for Editor in 0.18 ms.
  2684. Refreshing native plugins compatible for Editor in 1.06 ms, found 5 plugins.
  2685. Preloading 1 native plugins for Editor in 0.19 ms.
  2686.  
  2687. Refresh Completed time: 0.604527s
  2688. Asset Scan time: 0.039595s
  2689. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  2690. Asset Import (Scripting) time: 0.000000s (count: 0)
  2691. Post Processs Assets (Scripting) time: 0.000000s
  2692. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  2693. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  2694. Post Process Assets (Non Scripting) time: 0.041300s
  2695. Dependent Assets to Import Queue time: 0.002017s
  2696.  
  2697. <RI> Initialized touch support.
  2698.  
  2699. Refresh: detecting if any assets need to be imported or removed ...
  2700.  
  2701. Refresh Completed time: 0.042876s
  2702. Asset Scan time: 0.040265s
  2703. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  2704. Asset Import (Scripting) time: 0.000000s (count: 0)
  2705. Post Processs Assets (Scripting) time: 0.000000s
  2706. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  2707. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  2708. Post Process Assets (Non Scripting) time: 0.000000s
  2709. Dependent Assets to Import Queue time: 0.000000s
  2710.  
  2711. Updating Assets/Plugins/Android/android.arch.core.common-1.0.0.jar - GUID: 3aca93b0d2e47944984f34524c17767d...
  2712. ----- Compute hash for Assets/Plugins/Android/android.arch.core.common-1.0.0.jar.
  2713. done. [Time: 34.223888 ms]
  2714. Script Compilation Pipeline Post Process Assets time: 0.000021s
  2715. Assembly Updater Post Process Assets time: 0.000044s
  2716. Refreshing native plugins compatible for Editor in 1.08 ms, found 5 plugins.
  2717. Preloading 1 native plugins for Editor in 0.17 ms.
  2718. Updating Assets/Plugins/Android/android.arch.lifecycle.common-1.0.0.jar - GUID: fdcfc76b5f518f94d87b04e016e260ec...
  2719. ----- Compute hash for Assets/Plugins/Android/android.arch.lifecycle.common-1.0.0.jar.
  2720. done. [Time: 28.183907 ms]
  2721. Script Compilation Pipeline Post Process Assets time: 0.000016s
  2722. Assembly Updater Post Process Assets time: 0.000038s
  2723. Refreshing native plugins compatible for Editor in 1.11 ms, found 5 plugins.
  2724. Preloading 1 native plugins for Editor in 0.17 ms.
  2725. Updating Assets/Plugins/Android/android.arch.lifecycle.runtime-1.0.0.aar - GUID: 68224eee09f4735468e3cfdce207fce2...
  2726. ----- Compute hash for Assets/Plugins/Android/android.arch.lifecycle.runtime-1.0.0.aar.
  2727. done. [Time: 29.992085 ms]
  2728. Script Compilation Pipeline Post Process Assets time: 0.000051s
  2729. Assembly Updater Post Process Assets time: 0.000047s
  2730. Refreshing native plugins compatible for Editor in 1.30 ms, found 5 plugins.
  2731. Preloading 1 native plugins for Editor in 0.17 ms.
  2732. Updating Assets/Plugins/Android/com.android.support.support-annotations-26.1.0.jar - GUID: e6ec2e10ef2097644bcd444adaad614c...
  2733. ----- Compute hash for Assets/Plugins/Android/com.android.support.support-annotations-26.1.0.jar.
  2734. done. [Time: 34.366285 ms]
  2735. Script Compilation Pipeline Post Process Assets time: 0.000018s
  2736. Assembly Updater Post Process Assets time: 0.000066s
  2737. Refreshing native plugins compatible for Editor in 1.08 ms, found 5 plugins.
  2738. Preloading 1 native plugins for Editor in 0.19 ms.
  2739. Updating Assets/Plugins/Android/com.android.support.support-compat-26.1.0.aar - GUID: e2dad86f75f3c3247a849c72b1cff291...
  2740. ----- Compute hash for Assets/Plugins/Android/com.android.support.support-compat-26.1.0.aar.
  2741. done. [Time: 29.745136 ms]
  2742. Script Compilation Pipeline Post Process Assets time: 0.000025s
  2743. Assembly Updater Post Process Assets time: 0.000043s
  2744. Refreshing native plugins compatible for Editor in 1.14 ms, found 5 plugins.
  2745. Preloading 1 native plugins for Editor in 0.15 ms.
  2746. Updating Assets/Plugins/Android/com.android.support.support-core-ui-26.1.0.aar - GUID: d0536d703a623b049a25db8b00febf6c...
  2747. ----- Compute hash for Assets/Plugins/Android/com.android.support.support-core-ui-26.1.0.aar.
  2748. done. [Time: 31.773964 ms]
  2749. Script Compilation Pipeline Post Process Assets time: 0.000017s
  2750. Assembly Updater Post Process Assets time: 0.000042s
  2751. Refreshing native plugins compatible for Editor in 1.15 ms, found 5 plugins.
  2752. Preloading 1 native plugins for Editor in 0.17 ms.
  2753. Updating Assets/Plugins/Android/com.android.support.support-core-utils-26.1.0.aar - GUID: 7ad57b1a46d10f04cb2972b0b7a45d7d...
  2754. ----- Compute hash for Assets/Plugins/Android/com.android.support.support-core-utils-26.1.0.aar.
  2755. done. [Time: 31.440102 ms]
  2756. Script Compilation Pipeline Post Process Assets time: 0.000019s
  2757. Assembly Updater Post Process Assets time: 0.000057s
  2758. Refreshing native plugins compatible for Editor in 1.27 ms, found 5 plugins.
  2759. Preloading 1 native plugins for Editor in 0.16 ms.
  2760. Updating Assets/Plugins/Android/com.android.support.support-fragment-26.1.0.aar - GUID: 39b8c919a924a1e43919da534f1e7820...
  2761. ----- Compute hash for Assets/Plugins/Android/com.android.support.support-fragment-26.1.0.aar.
  2762. done. [Time: 31.621305 ms]
  2763. Script Compilation Pipeline Post Process Assets time: 0.000018s
  2764. Assembly Updater Post Process Assets time: 0.000044s
  2765. Refreshing native plugins compatible for Editor in 1.18 ms, found 5 plugins.
  2766. Preloading 1 native plugins for Editor in 0.16 ms.
  2767. Updating Assets/Plugins/Android/com.android.support.support-media-compat-26.1.0.aar - GUID: 118a7b87e0f75e948a72f54d36b89a36...
  2768. ----- Compute hash for Assets/Plugins/Android/com.android.support.support-media-compat-26.1.0.aar.
  2769. done. [Time: 33.408957 ms]
  2770. Script Compilation Pipeline Post Process Assets time: 0.000018s
  2771. Assembly Updater Post Process Assets time: 0.000043s
  2772. Refreshing native plugins compatible for Editor in 1.17 ms, found 5 plugins.
  2773. Preloading 1 native plugins for Editor in 0.19 ms.
  2774. Updating Assets/Plugins/Android/com.android.support.support-v4-26.1.0.aar - GUID: 7d9f21f306af98240a895ba4a921ed83...
  2775. ----- Compute hash for Assets/Plugins/Android/com.android.support.support-v4-26.1.0.aar.
  2776. done. [Time: 33.008387 ms]
  2777. Script Compilation Pipeline Post Process Assets time: 0.000018s
  2778. Assembly Updater Post Process Assets time: 0.000042s
  2779. Refreshing native plugins compatible for Editor in 1.15 ms, found 5 plugins.
  2780. Preloading 1 native plugins for Editor in 0.17 ms.
  2781. Updating Assets/Plugins/Android/com.google.android.gms.play-services-auth-16.0.1.aar - GUID: de2bea79c166d94458bd23104e8d7484...
  2782. ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-auth-16.0.1.aar.
  2783. done. [Time: 30.017100 ms]
  2784. Script Compilation Pipeline Post Process Assets time: 0.000018s
  2785. Assembly Updater Post Process Assets time: 0.000044s
  2786. Refreshing native plugins compatible for Editor in 1.17 ms, found 5 plugins.
  2787. Preloading 1 native plugins for Editor in 0.16 ms.
  2788. Updating Assets/Plugins/Android/com.google.android.gms.play-services-auth-api-phone-16.0.0.aar - GUID: cc52eed3bc198a64bb788883fb090128...
  2789. ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-auth-api-phone-16.0.0.aar.
  2790. done. [Time: 30.284895 ms]
  2791. Script Compilation Pipeline Post Process Assets time: 0.000018s
  2792. Assembly Updater Post Process Assets time: 0.000046s
  2793. Refreshing native plugins compatible for Editor in 1.18 ms, found 5 plugins.
  2794. Preloading 1 native plugins for Editor in 0.17 ms.
  2795. Updating Assets/Plugins/Android/com.google.android.gms.play-services-auth-base-16.0.0.aar - GUID: c23ae8d7d164273468a718d09b7e7fa5...
  2796. ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-auth-base-16.0.0.aar.
  2797. done. [Time: 30.547559 ms]
  2798. Script Compilation Pipeline Post Process Assets time: 0.000020s
  2799. Assembly Updater Post Process Assets time: 0.000043s
  2800. Refreshing native plugins compatible for Editor in 1.18 ms, found 5 plugins.
  2801. Preloading 1 native plugins for Editor in 0.18 ms.
  2802. Updating Assets/Plugins/Android/com.google.android.gms.play-services-base-16.0.1.aar - GUID: 680051e9dc0a63c498f31214b707a998...
  2803. ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-base-16.0.1.aar.
  2804. done. [Time: 30.624209 ms]
  2805. Script Compilation Pipeline Post Process Assets time: 0.000018s
  2806. Assembly Updater Post Process Assets time: 0.000042s
  2807. Refreshing native plugins compatible for Editor in 1.20 ms, found 5 plugins.
  2808. Preloading 1 native plugins for Editor in 0.17 ms.
  2809. Updating Assets/Plugins/Android/com.google.android.gms.play-services-basement-16.0.1.aar - GUID: d2e180073a6bce04c8c0aba30c290221...
  2810. ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-basement-16.0.1.aar.
  2811. done. [Time: 30.451666 ms]
  2812. Script Compilation Pipeline Post Process Assets time: 0.000017s
  2813. Assembly Updater Post Process Assets time: 0.000046s
  2814. Refreshing native plugins compatible for Editor in 1.23 ms, found 5 plugins.
  2815. Preloading 1 native plugins for Editor in 0.17 ms.
  2816. Updating Assets/Plugins/Android/com.google.android.gms.play-services-drive-16.0.0.aar - GUID: 7ee2870ad7f001e479435f0da787d94b...
  2817. ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-drive-16.0.0.aar.
  2818. done. [Time: 30.365074 ms]
  2819. Script Compilation Pipeline Post Process Assets time: 0.000018s
  2820. Assembly Updater Post Process Assets time: 0.000043s
  2821. Refreshing native plugins compatible for Editor in 1.21 ms, found 5 plugins.
  2822. Preloading 1 native plugins for Editor in 0.18 ms.
  2823. Updating Assets/Plugins/Android/com.google.android.gms.play-services-games-16.0.0.aar - GUID: 0ae8c10754bb5dc4d9c38fdc99a7525b...
  2824. ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-games-16.0.0.aar.
  2825. done. [Time: 28.817635 ms]
  2826. Script Compilation Pipeline Post Process Assets time: 0.000016s
  2827. Assembly Updater Post Process Assets time: 0.000041s
  2828. Refreshing native plugins compatible for Editor in 1.25 ms, found 5 plugins.
  2829. Preloading 1 native plugins for Editor in 0.16 ms.
  2830. Updating Assets/Plugins/Android/com.google.android.gms.play-services-nearby-16.0.0.aar - GUID: 0a9503da6529093458abebbdaba9d89a...
  2831. ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-nearby-16.0.0.aar.
  2832. done. [Time: 29.088317 ms]
  2833. Script Compilation Pipeline Post Process Assets time: 0.000016s
  2834. Assembly Updater Post Process Assets time: 0.000052s
  2835. Refreshing native plugins compatible for Editor in 1.24 ms, found 5 plugins.
  2836. Preloading 1 native plugins for Editor in 0.18 ms.
  2837. Updating Assets/Plugins/Android/com.google.android.gms.play-services-tasks-16.0.1.aar - GUID: 101b5f8fd3b5a044ca36f9142994677c...
  2838. ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-tasks-16.0.1.aar.
  2839. done. [Time: 30.327230 ms]
  2840. Script Compilation Pipeline Post Process Assets time: 0.000018s
  2841. Assembly Updater Post Process Assets time: 0.000043s
  2842. Refreshing native plugins compatible for Editor in 1.25 ms, found 5 plugins.
  2843. Preloading 1 native plugins for Editor in 0.17 ms.
  2844. Updating Assets/Plugins/Android/com.google.games.gpgs-plugin-support-0.9.61.aar - GUID: aa9a6275d3132f643b50a2f4598f8f64...
  2845. ----- Compute hash for Assets/Plugins/Android/com.google.games.gpgs-plugin-support-0.9.61.aar.
  2846. done. [Time: 33.855710 ms]
  2847. Script Compilation Pipeline Post Process Assets time: 0.000017s
  2848. Assembly Updater Post Process Assets time: 0.000041s
  2849. Refreshing native plugins compatible for Editor in 1.28 ms, found 5 plugins.
  2850. Preloading 1 native plugins for Editor in 0.17 ms.
  2851. Updating Assets/Plugins/Android/com.google.games.gpgs-plugin-support-0.9.61.aar - GUID: aa9a6275d3132f643b50a2f4598f8f64...
  2852. ----- Compute hash for Assets/Plugins/Android/com.google.games.gpgs-plugin-support-0.9.61.aar.
  2853. done. [Time: 19.692398 ms]
  2854. Script Compilation Pipeline Post Process Assets time: 0.000018s
  2855. Assembly Updater Post Process Assets time: 0.000042s
  2856. Refreshing native plugins compatible for Editor in 1.28 ms, found 5 plugins.
  2857. Preloading 1 native plugins for Editor in 0.17 ms.
  2858. Refresh: detecting if any assets need to be imported or removed ...
  2859.  
  2860. Refresh Completed time: 0.042350s
  2861. Asset Scan time: 0.039274s
  2862. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  2863. Asset Import (Scripting) time: 0.000000s (count: 0)
  2864. Post Processs Assets (Scripting) time: 0.000000s
  2865. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  2866. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  2867. Post Process Assets (Non Scripting) time: 0.000000s
  2868. Dependent Assets to Import Queue time: 0.000000s
  2869.  
  2870. Refresh: detecting if any assets need to be imported or removed ...
  2871.  
  2872. Refresh Completed time: 0.040560s
  2873. Asset Scan time: 0.039162s
  2874. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  2875. Asset Import (Scripting) time: 0.000000s (count: 0)
  2876. Post Processs Assets (Scripting) time: 0.000000s
  2877. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  2878. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  2879. Post Process Assets (Non Scripting) time: 0.000000s
  2880. Dependent Assets to Import Queue time: 0.000000s
  2881.  
  2882. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
  2883. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
  2884. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2885. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2886. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2887. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2888. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2889. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2890. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2891. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2892. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2893. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2894. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2895. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2896. Script Compilation Pipeline Post Process Assets time: 0.000066s
  2897. Assembly Updater Post Process Assets time: 0.000846s
  2898.  
  2899. Hashing assets (25 files)... 0.002 seconds
  2900. file read: 0.000 seconds (0.016 MB)
  2901. wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
  2902. wait for read: 0.001 seconds (CPUT thread waiting for I/O thread, aka disk bound)
  2903. hash: 0.000 seconds
  2904. Updating Assets/_Game/_GameData/Globals/ContaminatableValue.asset - GUID: 0c77caf7f0afcb4428001a486c12508a...
  2905. done. [Time: 13.398412 ms]
  2906. Updating Assets/Hirame/Minerva/Tests/Resources/TestGlobalFloat.asset - GUID: 0cce66791f5d8a643b7a7fb7c355486c...
  2907. done. [Time: 19.944158 ms]
  2908. Updating Assets/_Game/_GameData/Globals/AudioPitch.asset - GUID: 23a9e02f8b621d44685844197db56b52...
  2909. done. [Time: 12.474118 ms]
  2910. Updating Assets/Hirame/Minerva/Tests/Resources/TestGlobalInt.asset - GUID: 42a928d1b14587b4dbc18d4cb3409949...
  2911. done. [Time: 11.752194 ms]
  2912. Updating Assets/_Game/_GameData/Globals/Game_DnaMeterState.asset - GUID: 4ef35b03adce2454abc2812758920d2e...
  2913. done. [Time: 18.603579 ms]
  2914. Updating Assets/_Game/_GameData/Globals/TutorialTargetTime.asset - GUID: 5328ccb9271a20a4f85af03f5e5083e8...
  2915. done. [Time: 14.634439 ms]
  2916. Updating Assets/_Game/_GameData/Globals/Player_JumpDistance.asset - GUID: 565fe85ea1a72e9439b6343408012068...
  2917. done. [Time: 11.569709 ms]
  2918. Updating Assets/_Game/_GameData/Globals/Player_CurrencySoft.asset - GUID: 5c217bb95f99e2d4b8b2e7eb4c6d3e37...
  2919. done. [Time: 12.372132 ms]
  2920. Updating Assets/_Game/_GameData/Globals/Game_TutorialEnabled.asset - GUID: 5f1b65bbb516c9345abad1cdc604eb3e...
  2921. done. [Time: 14.785495 ms]
  2922. Updating Assets/_Game/_GameData/Globals/Game_IsPlaying.asset - GUID: 62cac2fded160044089a3c24b581e758...
  2923. done. [Time: 15.153352 ms]
  2924. Updating Assets/_Game/_GameData/Globals/Player_SpeedMax.asset - GUID: 75923e40cff6f5446999346c9a2c6d74...
  2925. done. [Time: 16.851846 ms]
  2926. Updating Assets/_Game/_GameData/Globals/Player_RespawnPosition.asset - GUID: a742cd5b51116da428f36c2e6224400d...
  2927. done. [Time: 10.674921 ms]
  2928. Updating Assets/_Game/_GameData/Globals/CollectableValue.asset - GUID: ab98b47f2d03a3244825673fa3e63ee8...
  2929. done. [Time: 13.614252 ms]
  2930. Updating Assets/_Game/_GameData/Globals/Player_RunScoreMult.asset - GUID: aedc86498f83d5647ba52a8ec2801ce2...
  2931. done. [Time: 10.518733 ms]
  2932. Updating Assets/Hirame/Minerva/Tests/Resources/TestGlobalColor.asset - GUID: bbaa84478d320ed4b8dbdcfb728ebb37...
  2933. done. [Time: 13.880123 ms]
  2934. Updating Assets/_Game/_GameData/Globals/Player_RunCollectedDNA.asset - GUID: bd29b4a323059504f8a77ade66021400...
  2935. done. [Time: 11.111090 ms]
  2936. Updating Assets/_Game/_GameData/Globals/Player_JumpHeight.asset - GUID: caa7fdbfbc2788f4b91d420152a569bd...
  2937. done. [Time: 13.347419 ms]
  2938. Updating Assets/_Game/_GameData/Globals/Player_MovementSensitivity.asset - GUID: d1fc8ab60d1d2bd4bafa7cef30054840...
  2939. done. [Time: 14.091793 ms]
  2940. Updating Assets/_Game/_GameData/Globals/AccelerationTimeSeconds.asset - GUID: d306be625523b8641939b25c89d7fb44...
  2941. done. [Time: 21.878376 ms]
  2942. Updating Assets/_Game/_GameData/Globals/Game_PowerUpSpawnChance.asset - GUID: dc111b62e314de34e9206aa886dbd106...
  2943. done. [Time: 14.684791 ms]
  2944. Updating Assets/_Game/_GameData/Globals/Player_RunScore.asset - GUID: eacaf4c8cefd1484b97af34be4f56659...
  2945. done. [Time: 17.721619 ms]
  2946. Updating Assets/_Game/_GameData/Globals/TutorialTargetColor.asset - GUID: ebb3bfe5515b0e94cb7e742f180e160e...
  2947. done. [Time: 12.784889 ms]
  2948. Updating Assets/_Game/_GameData/Globals/Player_ScoreWithMult.asset - GUID: f3ed3e7569649b945919ea72bd41f5b5...
  2949. done. [Time: 11.345531 ms]
  2950. Updating Assets/_Game/_GameData/Globals/Player_CurrencyHard.asset - GUID: f4b7b8064a416a24ebecb920e4d96876...
  2951. done. [Time: 12.375660 ms]
  2952. Updating Assets/_Game/_GameData/Globals/Player_SpeedCurrent.asset - GUID: f84b4612f00ca8349ab74859484973fe...
  2953. done. [Time: 15.549753 ms]
  2954. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
  2955. done. [Time: 7.479019 ms]
  2956. Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
  2957. done. [Time: 10.478324 ms]
  2958. Script Compilation Pipeline Post Process Assets time: 0.000060s
  2959. Assembly Updater Post Process Assets time: 0.000692s
  2960. Unloading 57 Unused Serialized files (Serialized files now loaded: 0)
  2961. System memory in use before: 475.6 MB.
  2962. System memory in use after: 484.0 MB.
  2963.  
  2964. Unloading 337 unused Assets to reduce memory usage. Loaded Objects now: 128735.
  2965. Total: 114.240732 ms (FindLiveObjects: 11.815695 ms CreateObjectMapping: 17.858884 ms MarkObjects: 84.225877 ms DeleteObjects: 0.338673 ms)
  2966.  
  2967. Refreshing native plugins compatible for Editor in 18.44 ms, found 5 plugins.
  2968. Preloading 1 native plugins for Editor in 0.13 ms.
  2969. Refresh: detecting if any assets need to be imported or removed ...
  2970.  
  2971. Refresh Completed time: 0.043808s
  2972. Asset Scan time: 0.040842s
  2973. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  2974. Asset Import (Scripting) time: 0.000000s (count: 0)
  2975. Post Processs Assets (Scripting) time: 0.000000s
  2976. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  2977. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  2978. Post Process Assets (Non Scripting) time: 0.000000s
  2979. Dependent Assets to Import Queue time: 0.000000s
  2980.  
  2981. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2982. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2983. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2984. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2985. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2986. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2987. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2988. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2989. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2990. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2991. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2992. ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
  2993. Refresh: detecting if any assets need to be imported or removed ...
  2994.  
  2995. Refresh Completed time: 0.038760s
  2996. Asset Scan time: 0.037489s
  2997. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  2998. Asset Import (Scripting) time: 0.000000s (count: 0)
  2999. Post Processs Assets (Scripting) time: 0.000000s
  3000. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  3001. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  3002. Post Process Assets (Non Scripting) time: 0.000000s
  3003. Dependent Assets to Import Queue time: 0.000000s
  3004.  
  3005. Script Compilation Pipeline Post Process Assets time: 0.000138s
  3006. Assembly Updater Post Process Assets time: 0.000782s
  3007.  
  3008. Hashing assets (31 files)... 0.002 seconds
  3009. file read: 0.000 seconds (0.031 MB)
  3010. wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
  3011. wait for read: 0.001 seconds (CPUT thread waiting for I/O thread, aka disk bound)
  3012. hash: 0.000 seconds
  3013. Updating Assets/_Game/_GameData/Events/MainmenuActive.asset - GUID: 0035674b51c6e92468d0e28ae258c6f0...
  3014. done. [Time: 14.870804 ms]
  3015. Updating Assets/_Game/_GameData/Events/UI_RestartLevel.asset - GUID: 095e865e6a09c664da1413aae12c47ce...
  3016. done. [Time: 11.130332 ms]
  3017. Updating Assets/_Game/_GameData/Events/UI_ShowDeath.asset - GUID: 0b7d9b0c1cef4e943b6ddf6760dbdf77...
  3018. done. [Time: 11.019045 ms]
  3019. Updating Assets/_Game/_GameData/Events/DNAMeterReset.asset - GUID: 1295ee895be0cb34196a02bad765df29...
  3020. done. [Time: 7.754832 ms]
  3021. Updating Assets/_Game/_GameData/Events/Sneeze.asset - GUID: 1aebad73851aa744f9a9390639ee75df...
  3022. done. [Time: 16.769744 ms]
  3023. Updating Assets/_Game/_GameData/Events/Player_DisableController.asset - GUID: 1c3c875913bb33142bd3db8d6f396908...
  3024. done. [Time: 14.517058 ms]
  3025. Updating Assets/_Game/_GameData/Events/Player_Spawn.asset - GUID: 1cb7444988fc1e0449a114a3e002efff...
  3026. done. [Time: 10.564595 ms]
  3027. Updating Assets/_Game/_GameData/Events/Tutorial_Enable.asset - GUID: 1f8bdb4a03cff7e46ad9269f211a28dd...
  3028. done. [Time: 14.032141 ms]
  3029. Updating Assets/_Game/_GameData/Events/Tutorial_2ndTarget.asset - GUID: 35d2d8379028d084fba450cad8f07bba...
  3030. done. [Time: 14.503267 ms]
  3031. Updating Assets/_Game/_GameData/Events/Player_CheckpointRespawn.asset - GUID: 41d6a08eebe336e41ba5e2d692558f0c...
  3032. done. [Time: 16.400924 ms]
  3033. Updating Assets/_Game/_GameData/Events/Player_Death.asset - GUID: 4297ef626c9cd5b46a0a3d61d65c5e50...
  3034. done. [Time: 11.287802 ms]
  3035. Updating Assets/_Game/_GameData/Events/Tutorial_Disable.asset - GUID: 478ece6d06de4b4449a6049b5d6130d7...
  3036. done. [Time: 7.838538 ms]
  3037. Updating Assets/_Game/_GameData/Events/UI_ShowHighScores.asset - GUID: 59634cd220cd6b14e88cd9c52c40cadb...
  3038. done. [Time: 11.534430 ms]
  3039. Updating Assets/_Game/_GameData/Events/Tutorial_AfterSlowdown.asset - GUID: 5a180e9d92a264043ad5735c081acb38...
  3040. done. [Time: 11.220132 ms]
  3041. Updating Assets/_Game/_GameData/Events/UI_ShowShop.asset - GUID: 6a7dc80ce569e25419b9a9dda7b302f6...
  3042. done. [Time: 13.903214 ms]
  3043. Updating Assets/_Game/_GameData/Events/UI_ShowTopBar.asset - GUID: 6b6e7c34484cea341af030812c7cf329...
  3044. done. [Time: 13.768835 ms]
  3045. Updating Assets/_Game/_GameData/Events/Player_Reset.asset - GUID: 710d205c66def0c449a11f1ca2c11be5...
  3046. done. [Time: 13.964149 ms]
  3047. Updating Assets/_Game/_GameData/Events/Tutorial_1stTarget.asset - GUID: 74258fb3b07e0d94ca041e0c11b20788...
  3048. done. [Time: 14.071267 ms]
  3049. Updating Assets/_Game/_GameData/Events/Game_Paused.asset - GUID: 775228d0c70af114a9535eab2d1620b1...
  3050. done. [Time: 10.880818 ms]
  3051. Updating Assets/_Game/_GameData/Events/Player_EnableController.asset - GUID: bbd4dafd9f9448040b391baadb1899f7...
  3052. done. [Time: 17.170635 ms]
  3053. Updating Assets/_Game/_GameData/Events/Game_Unpaused.asset - GUID: be986f52884583447a12ae2af85317b7...
  3054. done. [Time: 17.773254 ms]
  3055. Updating Assets/_Game/_GameData/Events/UI_ShowPowerUpUpgrade.asset - GUID: ca268127f0c36084a920a9e970e3737c...
  3056. done. [Time: 15.373040 ms]
  3057. Updating Assets/_Game/_GameData/Events/UI_Options.asset - GUID: cada6ec88aa1d9a499bb006471ee1bd4...
  3058. done. [Time: 14.892933 ms]
  3059. Updating Assets/_Game/_GameData/Events/UI_ShowHomeScreen.asset - GUID: d51c2b31c0c451543a1be6cfec45bb48...
  3060. done. [Time: 15.239624 ms]
  3061. Updating Assets/_Game/_GameData/Events/UI_ShowNewGame.asset - GUID: d829d25cae3b79c43bdf2cd4bf66d896...
  3062. done. [Time: 11.679713 ms]
  3063. Updating Assets/_Game/_GameData/Events/TutorialCompleted.asset - GUID: e874532fc9361a44a8c9539466c4eaa3...
  3064. done. [Time: 15.066118 ms]
  3065. Updating Assets/_Game/_GameData/Events/UI_PowerUps.asset - GUID: e9e3b982114d41d4dbd4af6ecf2e02b1...
  3066. done. [Time: 9.266351 ms]
  3067. Updating Assets/_Game/_GameData/Events/UI_ShowBottomBar.asset - GUID: eae2a7f8d38486c4aa787dc26173f693...
  3068. done. [Time: 14.743481 ms]
  3069. Updating Assets/Hirame/Minerva/Tests/Resources/TestGameEvent.asset - GUID: f3a4137fb6027234486e7d4b1e1a4aaf...
  3070. done. [Time: 12.593744 ms]
  3071. Updating Assets/_Game/_GameData/Events/Game_StartGame.asset - GUID: f6365eae0206e404f922a95e9d802ae4...
  3072. done. [Time: 20.755881 ms]
  3073. Updating Assets/_Game/_GameData/Events/DNAMeterFull.asset - GUID: f80428c5e98a7f3469969f26d4a48238...
  3074. done. [Time: 14.748613 ms]
  3075. Script Compilation Pipeline Post Process Assets time: 0.000074s
  3076. Assembly Updater Post Process Assets time: 0.000807s
  3077. Unloading 129 Unused Serialized files (Serialized files now loaded: 0)
  3078. System memory in use before: 476.5 MB.
  3079. System memory in use after: 484.9 MB.
  3080.  
  3081. Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 128735.
  3082. Total: 121.058762 ms (FindLiveObjects: 11.775286 ms CreateObjectMapping: 18.828398 ms MarkObjects: 90.207168 ms DeleteObjects: 0.246307 ms)
  3083.  
  3084. Refreshing native plugins compatible for Editor in 18.84 ms, found 5 plugins.
  3085. Preloading 1 native plugins for Editor in 0.13 ms.
  3086. [Hirame | Minerva]: Build Preprocessing done!
  3087. UnityEngine.DebugLogHandler:Internal_Log()
  3088. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  3089. UnityEngine.Logger:Log(LogType, Object)
  3090. UnityEngine.Debug:Log(Object)
  3091. Hirame.Minerva.Editor.MinervaBuildProcessor:OnPreprocessBuild(BuildReport) (at Assets\Hirame\Minerva\Editor\GlobalsEditorUtility.cs:61)
  3092. UnityEditor.Build.<OnBuildPreProcess>c__AnonStorey0:<>m__1(IPreprocessBuildWithReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:376)
  3093. UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:356)
  3094. UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess(BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:374)
  3095. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
  3096. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
  3097. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
  3098. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
  3099. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
  3100. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
  3101. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
  3102. System.Reflection.MonoMethod:InternalInvoke()
  3103. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3104. System.Reflection.MethodBase:Invoke(Object, Object[])
  3105. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
  3106. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
  3107. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
  3108. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
  3109. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
  3110. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
  3111. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
  3112. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
  3113. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
  3114. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
  3115. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
  3116. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
  3117. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  3118.  
  3119. (Filename: Assets/Hirame/Minerva/Editor/GlobalsEditorUtility.cs Line: 61)
  3120.  
  3121. Android PostProcess task "Checking prerequisites" took 72,0147 ms
  3122. Android PostProcess task "Detect Java Development Kit (JDK)" took 1,5154 ms
  3123. AndroidSDKTools:
  3124.  
  3125. root : C:/Users/Lok/AppData/Local/Android/Sdk
  3126. tools : C:/Users/Lok/AppData/Local/Android/Sdk\tools
  3127. platform-tools: C:/Users/Lok/AppData/Local/Android/Sdk\platform-tools
  3128. build-tools : C:\Users\Lok\AppData\Local\Android\Sdk\build-tools\28.0.3
  3129.  
  3130. adb : C:/Users/Lok/AppData/Local/Android/Sdk\platform-tools\adb.exe
  3131. aapt : C:\Users\Lok\AppData\Local\Android\Sdk\build-tools\28.0.3\aapt.exe
  3132. zipalign : C:\Users\Lok\AppData\Local\Android\Sdk\build-tools\28.0.3\zipalign.exe
  3133.  
  3134. AndroidJavaTools:
  3135. java : C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe
  3136. heapsize : 4096
  3137.  
  3138. Android PostProcess task "Detecting Android SDK" took 945,9041 ms
  3139. Android PostProcess task "Detect Android NDK" took 0,1187 ms
  3140. Android PostProcess task "Trying to find a suitable Android device" took 676,3176 ms
  3141. BuildPlayer: start building target 13
  3142. Assembly for Assembly Definition File 'Assets/_Dev/Iiro/Slowmotion/Dev.Iiro.Slowmotion.asmdef' will not be compiled, because it has no scripts associated with it.
  3143. UnityEngine.DebugLogHandler:Internal_Log()
  3144. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  3145. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  3146. UnityEngine.Debug:LogWarningFormat(String, Object[])
  3147. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:999)
  3148. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:921)
  3149. UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
  3150. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97)
  3151. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
  3152. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
  3153. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
  3154. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
  3155. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
  3156. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
  3157. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
  3158. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
  3159. System.Reflection.MonoMethod:InternalInvoke()
  3160. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3161. System.Reflection.MethodBase:Invoke(Object, Object[])
  3162. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
  3163. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
  3164. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
  3165. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
  3166. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
  3167. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
  3168. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
  3169. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
  3170. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
  3171. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
  3172. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
  3173. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
  3174. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  3175.  
  3176. (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 999)
  3177.  
  3178. Assembly for Assembly Definition File 'Assets/_Game/Scripts/Runtime/TwistedArk.FluSeason.asmdef' will not be compiled, because it has no scripts associated with it.
  3179. UnityEngine.DebugLogHandler:Internal_Log()
  3180. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  3181. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  3182. UnityEngine.Debug:LogWarningFormat(String, Object[])
  3183. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:999)
  3184. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:921)
  3185. UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
  3186. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97)
  3187. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
  3188. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
  3189. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
  3190. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
  3191. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
  3192. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
  3193. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
  3194. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
  3195. System.Reflection.MonoMethod:InternalInvoke()
  3196. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3197. System.Reflection.MethodBase:Invoke(Object, Object[])
  3198. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
  3199. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
  3200. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
  3201. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
  3202. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
  3203. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
  3204. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
  3205. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
  3206. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
  3207. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
  3208. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
  3209. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
  3210. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  3211.  
  3212. (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 999)
  3213.  
  3214. Assembly for Assembly Definition File 'Assets/_Dev/Iiro/Score/Dev.Iiro.Score.asmdef' will not be compiled, because it has no scripts associated with it.
  3215. UnityEngine.DebugLogHandler:Internal_Log()
  3216. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  3217. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  3218. UnityEngine.Debug:LogWarningFormat(String, Object[])
  3219. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:999)
  3220. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:921)
  3221. UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
  3222. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97)
  3223. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
  3224. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
  3225. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
  3226. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
  3227. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
  3228. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
  3229. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
  3230. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
  3231. System.Reflection.MonoMethod:InternalInvoke()
  3232. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3233. System.Reflection.MethodBase:Invoke(Object, Object[])
  3234. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
  3235. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
  3236. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
  3237. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
  3238. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
  3239. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
  3240. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
  3241. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
  3242. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
  3243. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
  3244. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
  3245. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
  3246. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  3247.  
  3248. (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 999)
  3249.  
  3250. - Starting compile Library/ScriptAssemblies/Google.PlayGames.dll
  3251. - Starting compile Library/ScriptAssemblies/Cinemachine.dll
  3252. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
  3253. - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll
  3254. - Finished compile Library/ScriptAssemblies/Cinemachine.dll
  3255. Symbols will be read from Temp\Cinemachine.pdb
  3256. Script Module: Cinemachine.dll
  3257. Pass: 0 took 76 milliseconds
  3258. Pass: 1 took 14 milliseconds
  3259. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
  3260. - Finished compile Library/ScriptAssemblies/Google.PlayGames.dll
  3261. Symbols will be read from Temp\Google.PlayGames.pdb
  3262. Script Module: Google.PlayGames.dll
  3263. Pass: 0 took 22 milliseconds
  3264. Pass: 1 took 2 milliseconds
  3265. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
  3266. Symbols will be read from Temp\Unity.TextMeshPro.pdb
  3267. Script Module: Unity.TextMeshPro.dll
  3268. Pass: 0 took 36 milliseconds
  3269. Pass: 1 took 9 milliseconds
  3270. - Starting compile Library/ScriptAssemblies/SebLague.BezierPathCreator.dll
  3271. - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
  3272. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
  3273. Symbols will be read from Temp\Unity.RenderPipelines.Core.Runtime.pdb
  3274. Script Module: Unity.RenderPipelines.Core.Runtime.dll
  3275. Pass: 0 took 19 milliseconds
  3276. Pass: 1 took 1 milliseconds
  3277. - Starting compile Library/ScriptAssemblies/Unity.Entities.StaticTypeRegistry.dll
  3278. - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
  3279. Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb
  3280. Script Module: Unity.Analytics.DataPrivacy.dll
  3281. Pass: 0 took 34 milliseconds
  3282. Pass: 1 took 0 milliseconds
  3283. - Starting compile Library/ScriptAssemblies/UnityEngine.Advertisements.dll
  3284. - Finished compile Library/ScriptAssemblies/SebLague.BezierPathCreator.dll
  3285. Symbols will be read from Temp\SebLague.BezierPathCreator.pdb
  3286. Script Module: SebLague.BezierPathCreator.dll
  3287. Pass: 0 took 19 milliseconds
  3288. Pass: 1 took 0 milliseconds
  3289. - Starting compile Library/ScriptAssemblies/Hirame.Portunus.dll
  3290. - Finished compile Library/ScriptAssemblies/Unity.Entities.StaticTypeRegistry.dll
  3291. Symbols will be read from Temp\Unity.Entities.StaticTypeRegistry.pdb
  3292. Script Module: Unity.Entities.StaticTypeRegistry.dll
  3293. Pass: 0 took 0 milliseconds
  3294. Pass: 1 took 0 milliseconds
  3295. - Starting compile Library/ScriptAssemblies/Hirame.SoundSystem.dll
  3296. - Finished compile Library/ScriptAssemblies/UnityEngine.Advertisements.dll
  3297. Symbols will be read from Temp\UnityEngine.Advertisements.pdb
  3298. Script Module: UnityEngine.Advertisements.dll
  3299. Pass: 0 took 22 milliseconds
  3300. Pass: 1 took 0 milliseconds
  3301. - Starting compile Library/ScriptAssemblies/UnityEngine.Monetization.dll
  3302. - Finished compile Library/ScriptAssemblies/Hirame.Portunus.dll
  3303. Symbols will be read from Temp\Hirame.Portunus.pdb
  3304. Script Module: Hirame.Portunus.dll
  3305. Pass: 0 took 20 milliseconds
  3306. Pass: 1 took 0 milliseconds
  3307. - Starting compile Library/ScriptAssemblies/TwistedArk.AlchemyEngine.Singletons.dll
  3308. - Finished compile Library/ScriptAssemblies/Hirame.SoundSystem.dll
  3309. Symbols will be read from Temp\Hirame.SoundSystem.pdb
  3310. Script Module: Hirame.SoundSystem.dll
  3311. Pass: 0 took 39 milliseconds
  3312. Pass: 1 took 2 milliseconds
  3313. - Starting compile Library/ScriptAssemblies/Unity.Burst.dll
  3314. - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll
  3315. Symbols will be read from Temp\Unity.Mathematics.pdb
  3316. Script Module: Unity.Mathematics.dll
  3317. Pass: 0 took 25 milliseconds
  3318. Pass: 1 took 0 milliseconds
  3319. - Starting compile Library/ScriptAssemblies/Unity.Collections.dll
  3320. - Finished compile Library/ScriptAssemblies/UnityEngine.Monetization.dll
  3321. Symbols will be read from Temp\UnityEngine.Monetization.pdb
  3322. Script Module: UnityEngine.Monetization.dll
  3323. Pass: 0 took 21 milliseconds
  3324. Pass: 1 took 0 milliseconds
  3325. - Finished compile Library/ScriptAssemblies/TwistedArk.AlchemyEngine.Singletons.dll
  3326. Symbols will be read from Temp\TwistedArk.AlchemyEngine.Singletons.pdb
  3327. Script Module: TwistedArk.AlchemyEngine.Singletons.dll
  3328. Pass: 0 took 36 milliseconds
  3329. Pass: 1 took 0 milliseconds
  3330. - Starting compile Library/ScriptAssemblies/Hirame.HighScoreSystem.dll
  3331. - Starting compile Library/ScriptAssemblies/Hirame.Minerva.dll
  3332. - Finished compile Library/ScriptAssemblies/Unity.Burst.dll
  3333. Symbols will be read from Temp\Unity.Burst.pdb
  3334. Script Module: Unity.Burst.dll
  3335. Pass: 0 took 0 milliseconds
  3336. Pass: 1 took 0 milliseconds
  3337. - Starting compile Library/ScriptAssemblies/Unity.Properties.dll
  3338. - Finished compile Library/ScriptAssemblies/Unity.Collections.dll
  3339. Symbols will be read from Temp\Unity.Collections.pdb
  3340. Script Module: Unity.Collections.dll
  3341. Pass: 0 took 0 milliseconds
  3342. Pass: 1 took 0 milliseconds
  3343. - Starting compile Library/ScriptAssemblies/Unity.Entities.dll
  3344. - Finished compile Library/ScriptAssemblies/Hirame.Minerva.dll
  3345. Symbols will be read from Temp\Hirame.Minerva.pdb
  3346. Script Module: Hirame.Minerva.dll
  3347. Pass: 0 took 59 milliseconds
  3348. Pass: 1 took 1 milliseconds
  3349. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.LevelGenerator.dll
  3350. - Finished compile Library/ScriptAssemblies/Hirame.HighScoreSystem.dll
  3351. Symbols will be read from Temp\Hirame.HighScoreSystem.pdb
  3352. Script Module: Hirame.HighScoreSystem.dll
  3353. Pass: 0 took 73 milliseconds
  3354. Pass: 1 took 0 milliseconds
  3355. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Social.dll
  3356. - Finished compile Library/ScriptAssemblies/Unity.Properties.dll
  3357. Symbols will be read from Temp\Unity.Properties.pdb
  3358. Script Module: Unity.Properties.dll
  3359. Pass: 0 took 1 milliseconds
  3360. Pass: 1 took 1 milliseconds
  3361. - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll
  3362. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.LevelGenerator.dll
  3363. Symbols will be read from Temp\TwistedArk.FluSeason.LevelGenerator.pdb
  3364. Script Module: TwistedArk.FluSeason.LevelGenerator.dll
  3365. Pass: 0 took 20 milliseconds
  3366. Pass: 1 took 51 milliseconds
  3367. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.AudioScripts.dll
  3368. - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll
  3369. Symbols will be read from Temp\Unity.Jobs.pdb
  3370. Script Module: Unity.Jobs.dll
  3371. Pass: 0 took 0 milliseconds
  3372. Pass: 1 took 0 milliseconds
  3373. - Starting compile Library/ScriptAssemblies/InfectionScore.dll
  3374. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Social.dll
  3375. Symbols will be read from Temp\TwistedArk.FluSeason.Social.pdb
  3376. Script Module: TwistedArk.FluSeason.Social.dll
  3377. Pass: 0 took 39 milliseconds
  3378. Pass: 1 took 32 milliseconds
  3379. - Finished compile Library/ScriptAssemblies/Unity.Entities.dll
  3380. Symbols will be read from Temp\Unity.Entities.pdb
  3381. Script Module: Unity.Entities.dll
  3382. Pass: 0 took 2 milliseconds
  3383. Pass: 1 took 1 milliseconds
  3384. - Starting compile Library/ScriptAssemblies/Unity.Entities.Hybrid.dll
  3385. - Starting compile Library/ScriptAssemblies/Unity.Transforms.dll
  3386. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.AudioScripts.dll
  3387. Symbols will be read from Temp\TwistedArk.FluSeason.AudioScripts.pdb
  3388. Script Module: TwistedArk.FluSeason.AudioScripts.dll
  3389. Pass: 0 took 19 milliseconds
  3390. Pass: 1 took 32 milliseconds
  3391. - Finished compile Library/ScriptAssemblies/InfectionScore.dll
  3392. Symbols will be read from Temp\InfectionScore.pdb
  3393. Script Module: InfectionScore.dll
  3394. Pass: 0 took 45 milliseconds
  3395. Pass: 1 took 67 milliseconds
  3396. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Rendering.dll
  3397. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Collectables.dll
  3398. - Finished compile Library/ScriptAssemblies/Unity.Transforms.dll
  3399. Symbols will be read from Temp\Unity.Transforms.pdb
  3400. Script Module: Unity.Transforms.dll
  3401. Pass: 0 took 17 milliseconds
  3402. Pass: 1 took 0 milliseconds
  3403. - Finished compile Library/ScriptAssemblies/Unity.Entities.Hybrid.dll
  3404. Symbols will be read from Temp\Unity.Entities.Hybrid.pdb
  3405. Script Module: Unity.Entities.Hybrid.dll
  3406. Pass: 0 took 40 milliseconds
  3407. Pass: 1 took 1 milliseconds
  3408. - Starting compile Library/ScriptAssemblies/Unity.Transforms.Hybrid.dll
  3409. - Starting compile Library/ScriptAssemblies/Unity.Entities.Properties.dll
  3410. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Rendering.dll
  3411. Symbols will be read from Temp\TwistedArk.FluSeason.Rendering.pdb
  3412. Script Module: TwistedArk.FluSeason.Rendering.dll
  3413. Pass: 0 took 21 milliseconds
  3414. Pass: 1 took 0 milliseconds
  3415. - Starting compile Library/ScriptAssemblies/Hirame.Localizer.dll
  3416. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Collectables.dll
  3417. Symbols will be read from Temp\TwistedArk.FluSeason.Collectables.pdb
  3418. Script Module: TwistedArk.FluSeason.Collectables.dll
  3419. Pass: 0 took 49 milliseconds
  3420. Pass: 1 took 39 milliseconds
  3421. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Tutorial.dll
  3422. - Finished compile Library/ScriptAssemblies/Unity.Entities.Properties.dll
  3423. Symbols will be read from Temp\Unity.Entities.Properties.pdb
  3424. Script Module: Unity.Entities.Properties.dll
  3425. Pass: 0 took 18 milliseconds
  3426. Pass: 1 took 0 milliseconds
  3427. - Finished compile Library/ScriptAssemblies/Unity.Transforms.Hybrid.dll
  3428. Symbols will be read from Temp\Unity.Transforms.Hybrid.pdb
  3429. Script Module: Unity.Transforms.Hybrid.dll
  3430. Pass: 0 took 54 milliseconds
  3431. Pass: 1 took 0 milliseconds
  3432. - Starting compile Library/ScriptAssemblies/Hirame.PowerUps.dll
  3433. - Starting compile Library/ScriptAssemblies/Hirame.Dev.dll
  3434. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Tutorial.dll
  3435. Symbols will be read from Temp\TwistedArk.FluSeason.Tutorial.pdb
  3436. Script Module: TwistedArk.FluSeason.Tutorial.dll
  3437. Pass: 0 took 20 milliseconds
  3438. Pass: 1 took 73 milliseconds
  3439. - Finished compile Library/ScriptAssemblies/Hirame.Localizer.dll
  3440. Symbols will be read from Temp\Hirame.Localizer.pdb
  3441. Script Module: Hirame.Localizer.dll
  3442. Pass: 0 took 18 milliseconds
  3443. Pass: 1 took 48 milliseconds
  3444. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Player.dll
  3445. - Starting compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Examples.dll
  3446. - Finished compile Library/ScriptAssemblies/Hirame.Dev.dll
  3447. Symbols will be read from Temp\Hirame.Dev.pdb
  3448. Script Module: Hirame.Dev.dll
  3449. Pass: 0 took 21 milliseconds
  3450. Pass: 1 took 0 milliseconds
  3451. - Finished compile Library/ScriptAssemblies/Hirame.PowerUps.dll
  3452. Symbols will be read from Temp\Hirame.PowerUps.pdb
  3453. Script Module: Hirame.PowerUps.dll
  3454. Pass: 0 took 18 milliseconds
  3455. Pass: 1 took 1 milliseconds
  3456. - Starting compile Library/ScriptAssemblies/Dev.Iiro.Simplified.dll
  3457. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
  3458. - Finished compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Examples.dll
  3459. Symbols will be read from Temp\SebLague.BezierPathCreator.Examples.pdb
  3460. Script Module: SebLague.BezierPathCreator.Examples.dll
  3461. Pass: 0 took 19 milliseconds
  3462. Pass: 1 took 18 milliseconds
  3463. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Debug.dll
  3464. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Player.dll
  3465. Symbols will be read from Temp\TwistedArk.FluSeason.Player.pdb
  3466. Script Module: TwistedArk.FluSeason.Player.dll
  3467. Pass: 0 took 34 milliseconds
  3468. Pass: 1 took 54 milliseconds
  3469. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
  3470. Symbols will be read from Temp\Unity.RenderPipelines.Core.ShaderLibrary.pdb
  3471. Script Module: Unity.RenderPipelines.Core.ShaderLibrary.dll
  3472. Pass: 0 took 0 milliseconds
  3473. Pass: 1 took 0 milliseconds
  3474. - Finished compile Library/ScriptAssemblies/Dev.Iiro.Simplified.dll
  3475. Symbols will be read from Temp\Dev.Iiro.Simplified.pdb
  3476. Script Module: Dev.Iiro.Simplified.dll
  3477. Pass: 0 took 18 milliseconds
  3478. Pass: 1 took 0 milliseconds
  3479. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.UI.dll
  3480. - Starting compile Library/ScriptAssemblies/Hirame.RoomGenerator.dll
  3481. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Analytics.dll
  3482. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Debug.dll
  3483. Symbols will be read from Temp\TwistedArk.FluSeason.Debug.pdb
  3484. Script Module: TwistedArk.FluSeason.Debug.dll
  3485. Pass: 0 took 45 milliseconds
  3486. Pass: 1 took 0 milliseconds
  3487. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Powerups.dll
  3488. - Finished compile Library/ScriptAssemblies/Hirame.RoomGenerator.dll
  3489. Symbols will be read from Temp\Hirame.RoomGenerator.pdb
  3490. Script Module: Hirame.RoomGenerator.dll
  3491. Pass: 0 took 19 milliseconds
  3492. Pass: 1 took 33 milliseconds
  3493. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Utility.dll
  3494. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Powerups.dll
  3495. Symbols will be read from Temp\TwistedArk.FluSeason.Powerups.pdb
  3496. Script Module: TwistedArk.FluSeason.Powerups.dll
  3497. Pass: 0 took 34 milliseconds
  3498. Pass: 1 took 2 milliseconds
  3499. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Analytics.dll
  3500. Symbols will be read from Temp\TwistedArk.FluSeason.Analytics.pdb
  3501. Script Module: TwistedArk.FluSeason.Analytics.dll
  3502. Pass: 0 took 37 milliseconds
  3503. Pass: 1 took 34 milliseconds
  3504. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.UI.dll
  3505. Symbols will be read from Temp\TwistedArk.FluSeason.UI.pdb
  3506. Script Module: TwistedArk.FluSeason.UI.dll
  3507. Pass: 0 took 18 milliseconds
  3508. Pass: 1 took 66 milliseconds
  3509. - Starting compile Library/ScriptAssemblies/Dev.Lauri.dll
  3510. - Starting compile Library/ScriptAssemblies/Dev.Jere.dll
  3511. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.HighScores.dll
  3512. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Utility.dll
  3513. Symbols will be read from Temp\TwistedArk.FluSeason.Utility.pdb
  3514. Script Module: TwistedArk.FluSeason.Utility.dll
  3515. Pass: 0 took 20 milliseconds
  3516. Pass: 1 took 80 milliseconds
  3517. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Contamination.dll
  3518. - Finished compile Library/ScriptAssemblies/Dev.Jere.dll
  3519. Symbols will be read from Temp\Dev.Jere.pdb
  3520. Script Module: Dev.Jere.dll
  3521. Pass: 0 took 0 milliseconds
  3522. Pass: 1 took 0 milliseconds
  3523. - Finished compile Library/ScriptAssemblies/Dev.Lauri.dll
  3524. Symbols will be read from Temp\Dev.Lauri.pdb
  3525. Script Module: Dev.Lauri.dll
  3526. Pass: 0 took 18 milliseconds
  3527. Pass: 1 took 67 milliseconds
  3528. - Starting compile Library/ScriptAssemblies/Dev.Jarmo.dll
  3529. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.NPC.dll
  3530. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.HighScores.dll
  3531. Symbols will be read from Temp\TwistedArk.FluSeason.HighScores.pdb
  3532. Script Module: TwistedArk.FluSeason.HighScores.dll
  3533. Pass: 0 took 18 milliseconds
  3534. Pass: 1 took 33 milliseconds
  3535. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Contamination.dll
  3536. Symbols will be read from Temp\TwistedArk.FluSeason.Contamination.pdb
  3537. Script Module: TwistedArk.FluSeason.Contamination.dll
  3538. Pass: 0 took 19 milliseconds
  3539. Pass: 1 took 67 milliseconds
  3540. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.NPC.dll
  3541. Symbols will be read from Temp\TwistedArk.FluSeason.NPC.pdb
  3542. Script Module: TwistedArk.FluSeason.NPC.dll
  3543. Pass: 0 took 19 milliseconds
  3544. Pass: 1 took 18 milliseconds
  3545. - Finished compile Library/ScriptAssemblies/Dev.Jarmo.dll
  3546. Symbols will be read from Temp\Dev.Jarmo.pdb
  3547. Script Module: Dev.Jarmo.dll
  3548. Pass: 0 took 19 milliseconds
  3549. Pass: 1 took 68 milliseconds
  3550. - Starting compile Library/ScriptAssemblies/Dev.Iiro.dll
  3551. - Finished compile Library/ScriptAssemblies/Dev.Iiro.dll
  3552. Symbols will be read from Temp\Dev.Iiro.pdb
  3553. Script Module: Dev.Iiro.dll
  3554. Pass: 0 took 36 milliseconds
  3555. Pass: 1 took 33 milliseconds
  3556. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
  3557. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
  3558. Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
  3559. Script Module: Assembly-CSharp-firstpass.dll
  3560. Pass: 0 took 36 milliseconds
  3561. Pass: 1 took 0 milliseconds
  3562. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
  3563. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
  3564. Symbols will be read from Temp\Assembly-CSharp.pdb
  3565. Script Module: Assembly-CSharp.dll
  3566. Pass: 0 took 18 milliseconds
  3567. Pass: 1 took 1 milliseconds
  3568. Library\PackageCache\com.unity.cinemachine@2.2.8\Runtime\Behaviours\CinemachineCollider.cs(174,34): warning CS0649: Field 'CinemachineCollider.VcamExtraState.debugResolutionPath' is never assigned to, and will always have its default value null
  3569.  
  3570. (Filename: Library\PackageCache\com.unity.cinemachine@2.2.8\Runtime\Behaviours\CinemachineCollider.cs Line: 174)
  3571.  
  3572. Assets\_Dev\Lauri\Scripts\UISaveMePanelCountdown.cs(18,18): warning CS0414: The field 'UISaveMePanelCountdown.allowFreeRestart' is assigned but its value is never used
  3573.  
  3574. (Filename: Assets\_Dev\Lauri\Scripts\UISaveMePanelCountdown.cs Line: 18)
  3575.  
  3576. Assets\_Dev\Lauri\Scripts\TutorialAnimationManager.cs(40,21): warning CS0414: The field 'TutorialAnimationManager.numberOfTutorialsShown' is assigned but its value is never used
  3577.  
  3578. (Filename: Assets\_Dev\Lauri\Scripts\TutorialAnimationManager.cs Line: 40)
  3579.  
  3580. Assets\GooglePlayGames\Platforms\Android\AndroidTokenClient.cs(256,27): warning CS0114: 'AndroidTokenClient.ResultCallbackProxy.toString()' hides inherited member 'AndroidJavaProxy.toString()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
  3581.  
  3582. (Filename: Assets\GooglePlayGames\Platforms\Android\AndroidTokenClient.cs Line: 256)
  3583.  
  3584. Assets\Hirame\Localizer\Runtime\Localization.cs(12,51): warning CS0067: The event 'Localization.LocalizationUpdated' is never used
  3585.  
  3586. (Filename: Assets\Hirame\Localizer\Runtime\Localization.cs Line: 12)
  3587.  
  3588. Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs(14,39): warning CS0649: Field 'GameEvent.enableStaticEvent' is never assigned to, and will always have its default value false
  3589.  
  3590. (Filename: Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs Line: 14)
  3591.  
  3592. Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs(15,45): warning CS0649: Field 'GameEvent.staticEvent' is never assigned to, and will always have its default value null
  3593.  
  3594. (Filename: Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs Line: 15)
  3595.  
  3596. Assets\Hirame\RoomGenerator\CompoundRoomList.cs(9,32): warning CS0649: Field 'CompoundRoomList.sampledLists' is never assigned to, and will always have its default value null
  3597.  
  3598. (Filename: Assets\Hirame\RoomGenerator\CompoundRoomList.cs Line: 9)
  3599.  
  3600. Assets\Hirame\RoomGenerator\RoomList.cs(9,32): warning CS0649: Field 'RoomList.rooms' is never assigned to, and will always have its default value null
  3601.  
  3602. (Filename: Assets\Hirame\RoomGenerator\RoomList.cs Line: 9)
  3603.  
  3604. Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs(25,17): warning CS0649: Field 'DNAMeter.lastDnaCount' is never assigned to, and will always have its default value 0
  3605.  
  3606. (Filename: Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs Line: 25)
  3607.  
  3608. Assets\_Game\Scripts\Runtime\Contamination\Contaminatable.cs(11,40): warning CS0649: Field 'Contaminatable.score' is never assigned to, and will always have its default value null
  3609.  
  3610. (Filename: Assets\_Game\Scripts\Runtime\Contamination\Contaminatable.cs Line: 11)
  3611.  
  3612. Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs(20,45): warning CS0067: The event 'DNAMeter.MeterFilledEvent' is never used
  3613.  
  3614. (Filename: Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs Line: 20)
  3615.  
  3616. Assets\_Game\Scripts\Runtime\Powerups\PassThroughThings.cs(7,45): warning CS0067: The event 'PassThroughThings.ObjectChange' is never used
  3617.  
  3618. (Filename: Assets\_Game\Scripts\Runtime\Powerups\PassThroughThings.cs Line: 7)
  3619.  
  3620. Assets\_Game\Scripts\Runtime\Rendering\ScreenSpaceHeightFog.cs(11,24): warning CS0649: Field 'ScreenSpaceHeightFog.effectShader' is never assigned to, and will always have its default value null
  3621.  
  3622. (Filename: Assets\_Game\Scripts\Runtime\Rendering\ScreenSpaceHeightFog.cs Line: 11)
  3623.  
  3624. Assets\_Game\Scripts\Runtime\Social\SocialFeatures.cs(7,39): warning CS0649: Field 'SocialFeatures.platform' is never assigned to, and will always have its default value null
  3625.  
  3626. (Filename: Assets\_Game\Scripts\Runtime\Social\SocialFeatures.cs Line: 7)
  3627.  
  3628. Assets\_Game\Scripts\Runtime\UI\MenuEventMessager.cs(45,19): warning CS0414: The field 'MenuEventMessager._currentGameTimeScale' is assigned but its value is never used
  3629.  
  3630. (Filename: Assets\_Game\Scripts\Runtime\UI\MenuEventMessager.cs Line: 45)
  3631.  
  3632. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
  3633. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
  3634. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
  3635. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
  3636. Opening scene 'Temp/__Backupscenes/0.backup'
  3637. Load scene 'Temp/__Backupscenes/0.backup' time: 0.029185 ms
  3638. Unloading 81 Unused Serialized files (Serialized files now loaded: 0)
  3639. System memory in use before: 476.1 MB.
  3640. System memory in use after: 484.4 MB.
  3641.  
  3642. Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 128735.
  3643. Total: 132.876382 ms (FindLiveObjects: 11.536996 ms CreateObjectMapping: 17.772291 ms MarkObjects: 103.024128 ms DeleteObjects: 0.542325 ms)
  3644.  
  3645. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
  3646. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
  3647. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
  3648. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
  3649. Opening scene 'Assets/Scenes/EndlessLevel.unity'
  3650. Load scene 'Assets/Scenes/EndlessLevel.unity' time: 0.023412 ms
  3651. Unloading 35 Unused Serialized files (Serialized files now loaded: 0)
  3652. System memory in use before: 504.7 MB.
  3653. System memory in use after: 0.50 GB.
  3654.  
  3655. Unloading 464 unused Assets to reduce memory usage. Loaded Objects now: 129247.
  3656. Total: 121.630593 ms (FindLiveObjects: 11.505246 ms CreateObjectMapping: 16.863071 ms MarkObjects: 91.967880 ms DeleteObjects: 1.292793 ms)
  3657.  
  3658. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
  3659. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
  3660. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
  3661. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
  3662. Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
  3663. Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
  3664. Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
  3665.  
  3666.  
  3667. Mono dependencies included in the build
  3668. Dependency assembly - Mini Profiler.dll
  3669. Dependency assembly - System.Diagnostics.StackTrace.dll
  3670. Dependency assembly - System.Globalization.Extensions.dll
  3671. Dependency assembly - System.Runtime.Serialization.Xml.dll
  3672. Dependency assembly - System.Runtime.dll
  3673. Dependency assembly - System.Xml.XPath.XDocument.dll
  3674. Dependency assembly - netstandard.dll
  3675. Dependency assembly - Mono.Security.dll
  3676. Dependency assembly - System.ComponentModel.Composition.dll
  3677. Dependency assembly - System.Configuration.dll
  3678. Dependency assembly - System.Core.dll
  3679. Dependency assembly - System.Data.dll
  3680. Dependency assembly - System.Drawing.dll
  3681. Dependency assembly - System.EnterpriseServices.dll
  3682. Dependency assembly - System.IO.Compression.FileSystem.dll
  3683. Dependency assembly - System.IO.Compression.dll
  3684. Dependency assembly - System.Net.Http.dll
  3685. Dependency assembly - System.Numerics.dll
  3686. Dependency assembly - System.Runtime.Serialization.dll
  3687. Dependency assembly - System.ServiceModel.Internals.dll
  3688. Dependency assembly - System.Transactions.dll
  3689. Dependency assembly - System.Xml.Linq.dll
  3690. Dependency assembly - System.Xml.dll
  3691. Dependency assembly - System.dll
  3692. Dependency assembly - mscorlib.dll
  3693. Dependency assembly - UnityEngine.UI.dll
  3694. Dependency assembly - UnityEngine.Networking.dll
  3695. Dependency assembly - UnityEngine.Timeline.dll
  3696. Dependency assembly - UnityEngine.SpatialTracking.dll
  3697. Dependency assembly - Assembly-CSharp-firstpass.dll
  3698. Dependency assembly - Assembly-CSharp.dll
  3699. Dependency assembly - Cinemachine.dll
  3700. Dependency assembly - Dev.Iiro.Simplified.dll
  3701. Dependency assembly - Dev.Iiro.dll
  3702. Dependency assembly - Dev.Jarmo.dll
  3703. Dependency assembly - Dev.Jere.dll
  3704. Dependency assembly - Dev.Lauri.dll
  3705. Dependency assembly - Google.PlayGames.dll
  3706. Dependency assembly - Hirame.Dev.dll
  3707. Dependency assembly - Hirame.HighScoreSystem.dll
  3708. Dependency assembly - Hirame.Localizer.dll
  3709. Dependency assembly - Hirame.Minerva.dll
  3710. Dependency assembly - Hirame.Portunus.dll
  3711. Dependency assembly - Hirame.PowerUps.dll
  3712. Dependency assembly - Hirame.RoomGenerator.dll
  3713. Dependency assembly - Hirame.SoundSystem.dll
  3714. Dependency assembly - InfectionScore.dll
  3715. Dependency assembly - SebLague.BezierPathCreator.Examples.dll
  3716. Dependency assembly - SebLague.BezierPathCreator.dll
  3717. Dependency assembly - TwistedArk.AlchemyEngine.Singletons.dll
  3718. Dependency assembly - TwistedArk.FluSeason.Analytics.dll
  3719. Dependency assembly - TwistedArk.FluSeason.AudioScripts.dll
  3720. Dependency assembly - TwistedArk.FluSeason.Collectables.dll
  3721. Dependency assembly - TwistedArk.FluSeason.Contamination.dll
  3722. Dependency assembly - TwistedArk.FluSeason.Debug.dll
  3723. Dependency assembly - TwistedArk.FluSeason.HighScores.dll
  3724. Dependency assembly - TwistedArk.FluSeason.LevelGenerator.dll
  3725. Dependency assembly - TwistedArk.FluSeason.NPC.dll
  3726. Dependency assembly - TwistedArk.FluSeason.Player.dll
  3727. Dependency assembly - TwistedArk.FluSeason.Powerups.dll
  3728. Dependency assembly - TwistedArk.FluSeason.Rendering.dll
  3729. Dependency assembly - TwistedArk.FluSeason.Social.dll
  3730. Dependency assembly - TwistedArk.FluSeason.Tutorial.dll
  3731. Dependency assembly - TwistedArk.FluSeason.UI.dll
  3732. Dependency assembly - TwistedArk.FluSeason.Utility.dll
  3733. Dependency assembly - Unity.Analytics.DataPrivacy.dll
  3734. Dependency assembly - Unity.Burst.dll
  3735. Dependency assembly - Unity.Collections.dll
  3736. Dependency assembly - Unity.Entities.Hybrid.dll
  3737. Dependency assembly - Unity.Entities.Properties.dll
  3738. Dependency assembly - Unity.Entities.StaticTypeRegistry.dll
  3739. Dependency assembly - Unity.Entities.dll
  3740. Dependency assembly - Unity.Jobs.dll
  3741. Dependency assembly - Unity.Mathematics.dll
  3742. Dependency assembly - Unity.Properties.dll
  3743. Dependency assembly - Unity.RenderPipelines.Core.Runtime.dll
  3744. Dependency assembly - Unity.RenderPipelines.Core.ShaderLibrary.dll
  3745. Dependency assembly - Unity.TextMeshPro.dll
  3746. Dependency assembly - Unity.Transforms.Hybrid.dll
  3747. Dependency assembly - Unity.Transforms.dll
  3748. Dependency assembly - UnityEngine.Advertisements.dll
  3749. Dependency assembly - UnityEngine.Monetization.dll
  3750. Dependency assembly - System.Runtime.CompilerServices.Unsafe.dll
  3751.  
  3752. E:\Flu-Season\Library\PackageCache\com.unity.burst@0.2.4-preview.45\.Runtime\bcl.exe exited after 4487 ms.
  3753.  
  3754. System.InvalidOperationException: The linker failed. Check previous exception in the log
  3755. kohteessa Burst.Compiler.IL.Aot.AotCompiler.CallLinkerProcess(TargetPlatform platform, TargetCpu targetCpu, List`1 plugins, List`1 inputFiles, String outputFile)
  3756. kohteessa Burst.Compiler.IL.Aot.AotCompiler.Link(Module module, AotCompilerOptions compilerOptions)
  3757. kohteessa Burst.Bcl.Program.Main(String[] args)
  3758.  
  3759. (Error: 1 Filename: Line: 0)
  3760.  
  3761. Failed running E:\Flu-Season\Library\PackageCache\com.unity.burst@0.2.4-preview.45\.Runtime\bcl.exe --debug=true @C:\Users\Lok\AppData\Local\Temp\tmp397e44e9.tmp
  3762.  
  3763. stdout:
  3764. System.Exception: Android NDK not found. Make sure environment variable ANDROID_NDK_ROOT is not empty.
  3765. kohteessa Unity.IL2CPP.Building.ToolChains.Android.AndroidNDKUtilities.GetNdkRootDir()
  3766. kohteessa Unity.IL2CPP.Building.ToolChains.Android.AndroidNDKUtilities..ctor(NPath ndkRootPath, Architecture architecture, Boolean useDependenciesToolChain)
  3767. kohteessa Unity.IL2CPP.Building.ToolChains.AndroidToolChain..ctor(Architecture architecture, BuildConfiguration buildConfiguration, Boolean treatWarningsAsErrors, Boolean assemblyOutput, Boolean useDependenciesToolChain, NPath toolchainPath)
  3768. kohteessa Unity.IL2CPP.Building.Platforms.AndroidPlatformSupport.MakeCppToolChain(BuildingOptions buildingOptions)
  3769. kohteessa Burst.Compiler.IL.Aot.AotLinker..ctor(TargetPlatform aotPlatform, TargetCpu targetCpu, List`1 pluginFolders)
  3770. kohteessa Burst.Linker.Program.Main(String[] args)
  3771. Usage: blink.exe [options] <input .o/.obj/.ll files...>
  3772. --help Show Help
  3773. --platform=VALUE Target Platform <Windows|macOS|Linux|Android|iOS|
  3774. PS4|XboxOne|Wasm|UWP>
  3775. --target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_
  3776. SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_
  3777. AARCH64|THUMB2_NEON32>
  3778. --il2cpp-plugin-folder=VALUE
  3779. Plugin folder
  3780. --output=VALUE Output shared library file
  3781.  
  3782. An unexpected exception occurred:
  3783. stderr:
  3784.  
  3785. System.InvalidOperationException: The linker failed. Check previous exception in the log
  3786. kohteessa Burst.Compiler.IL.Aot.AotCompiler.CallLinkerProcess(TargetPlatform platform, TargetCpu targetCpu, List`1 plugins, List`1 inputFiles, String outputFile)
  3787. kohteessa Burst.Compiler.IL.Aot.AotCompiler.Link(Module module, AotCompilerOptions compilerOptions)
  3788. kohteessa Burst.Bcl.Program.Main(String[] args)
  3789.  
  3790. UnityEngine.DebugLogHandler:Internal_Log()
  3791. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  3792. UnityEngine.Logger:Log(LogType, Object)
  3793. UnityEngine.Debug:LogError(Object)
  3794. UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:128)
  3795. UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73)
  3796. Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at Library\PackageCache\com.unity.burst@0.2.4-preview.45\Editor\BurstAotCompiler.cs:247)
  3797. UnityEditor.Build.BuildPipelineInterfaces:OnPostBuildPlayerScriptDLLs(BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:452)
  3798. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
  3799. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
  3800. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
  3801. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
  3802. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
  3803. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
  3804. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
  3805. System.Reflection.MonoMethod:InternalInvoke()
  3806. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3807. System.Reflection.MethodBase:Invoke(Object, Object[])
  3808. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
  3809. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
  3810. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
  3811. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
  3812. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
  3813. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
  3814. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
  3815. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
  3816. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
  3817. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
  3818. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
  3819. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
  3820. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  3821.  
  3822. (Filename: Library/PackageCache/com.unity.burst@0.2.4-preview.45/Editor/BurstAotCompiler.cs Line: 247)
  3823.  
  3824. System.Exception: E:\Flu-Season\Library\PackageCache\com.unity.burst@0.2.4-preview.45\.Runtime\bcl.exe did not run properly!
  3825. at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0011f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:130
  3826. at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73
  3827. at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) [0x005d5] in E:\Flu-Season\Library\PackageCache\com.unity.burst@0.2.4-preview.45\Editor\BurstAotCompiler.cs:247
  3828. UnityEngine.DebugLogHandler:Internal_Log()
  3829. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  3830. UnityEngine.Logger:Log(LogType, Object)
  3831. UnityEngine.Debug:LogError(Object)
  3832. Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at Library\PackageCache\com.unity.burst@0.2.4-preview.45\Editor\BurstAotCompiler.cs:251)
  3833. UnityEditor.Build.BuildPipelineInterfaces:OnPostBuildPlayerScriptDLLs(BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:452)
  3834. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
  3835. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
  3836. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
  3837. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
  3838. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
  3839. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
  3840. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
  3841. System.Reflection.MonoMethod:InternalInvoke()
  3842. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3843. System.Reflection.MethodBase:Invoke(Object, Object[])
  3844. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
  3845. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
  3846. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
  3847. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
  3848. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
  3849. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
  3850. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
  3851. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
  3852. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
  3853. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
  3854. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
  3855. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
  3856. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  3857.  
  3858. (Filename: Library/PackageCache/com.unity.burst@0.2.4-preview.45/Editor/BurstAotCompiler.cs Line: 251)
  3859.  
  3860. Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
  3861. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
  3862. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
  3863. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
  3864. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
  3865. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
  3866. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
  3867. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
  3868. System.Reflection.MonoMethod:InternalInvoke()
  3869. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3870. System.Reflection.MethodBase:Invoke(Object, Object[])
  3871. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
  3872. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
  3873. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
  3874. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
  3875. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
  3876. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
  3877. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
  3878. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
  3879. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
  3880. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
  3881. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
  3882. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
  3883. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  3884.  
  3885. [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp line 3288]
  3886. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
  3887.  
  3888. Unloading 142 Unused Serialized files (Serialized files now loaded: 0)
  3889. System memory in use before: 0.50 GB.
  3890. System memory in use after: 500.9 MB.
  3891.  
  3892. Unloading 894 unused Assets to reduce memory usage. Loaded Objects now: 127764.
  3893. Total: 116.907778 ms (FindLiveObjects: 11.586707 ms CreateObjectMapping: 17.038180 ms MarkObjects: 85.348692 ms DeleteObjects: 2.932917 ms)
  3894.  
  3895. [EnlightenBakeManager] m_Clear = false;
  3896. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  3897. System memory in use before: 461.0 MB.
  3898. System memory in use after: 469.4 MB.
  3899.  
  3900. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 127776.
  3901. Total: 112.608625 ms (FindLiveObjects: 11.039892 ms CreateObjectMapping: 16.958002 ms MarkObjects: 84.431774 ms DeleteObjects: 0.176392 ms)
  3902.  
  3903. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
  3904. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
  3905. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
  3906. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
  3907. WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
  3908. WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
  3909. WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
  3910. WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
  3911. WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
  3912. WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
  3913. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  3914. System memory in use before: 0.51 GB.
  3915. System memory in use after: 469.8 MB.
  3916.  
  3917. Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 127765.
  3918. Total: 139.870483 ms (FindLiveObjects: 11.537958 ms CreateObjectMapping: 17.441316 ms MarkObjects: 85.400968 ms DeleteObjects: 25.488317 ms)
  3919.  
  3920. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
  3921. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
  3922. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
  3923. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
  3924. Compiled shader 'Standard' in 13.57s
  3925. gles3 (total internal programs: 3312, unique: 1290)
  3926. Compressed shader 'Standard' on gles3 from 8.38MB to 0.63MB
  3927. Compiled shader 'TextMeshPro/Mobile/Distance Field (Surface)' in 1.25s
  3928. gles3 (total internal programs: 42, unique: 14)
  3929. Compiled shader 'TextMeshPro/Distance Field (Surface)' in 3.27s
  3930. gles3 (total internal programs: 102, unique: 32)
  3931. Compiled shader 'Particles/Standard Surface' in 23.30s
  3932. gles3 (total internal programs: 1200, unique: 592)
  3933. Compressed shader 'Particles/Standard Surface' on gles3 from 4.83MB to 0.24MB
  3934. Compiled shader 'Legacy Shaders/Diffuse' in 1.34s
  3935. gles3 (total internal programs: 312, unique: 100)
  3936. Compiled shader 'Hidden/Internal-DepthNormalsTexture' in 1.16s
  3937. gles3 (total internal programs: 60, unique: 11)
  3938. Compiled shader 'Hidden/Internal-PrePassLighting' in 3.13s
  3939. gles3 (total internal programs: 156, unique: 39)
  3940. Compiled shader 'Hidden/Internal-ScreenSpaceShadows' in 2.84s
  3941. gles3 (total internal programs: 96, unique: 20)
  3942. Compiled shader 'Hidden/Internal-DeferredShading' in 3.48s
  3943. gles3 (total internal programs: 162, unique: 80)
  3944. Compiled shader 'Hidden/Internal-ODSWorldTexture' in 2.97s
  3945. gles3 (total internal programs: 60, unique: 10)
  3946. Compiled shader 'Hidden/VideoDecode' in 1.33s
  3947. gles3 (total internal programs: 60, unique: 11)
  3948. DisplayProgressNotification: Build Failed
  3949. Error building Player: 3 errors
  3950.  
  3951. (Filename: Line: -1)
  3952.  
  3953. Unloading 123 Unused Serialized files (Serialized files now loaded: 0)
  3954. System memory in use before: 456.9 MB.
  3955. System memory in use after: 464.7 MB.
  3956.  
  3957. Unloading 275 unused Assets to reduce memory usage. Loaded Objects now: 127824.
  3958. Total: 128.472677 ms (FindLiveObjects: 11.338154 ms CreateObjectMapping: 18.876826 ms MarkObjects: 96.915514 ms DeleteObjects: 1.340900 ms)
  3959.  
  3960. Load scene 'Temp/__Backupscenes/0.backup' time: 0.140151 ms
  3961. Unloading 30 Unused Serialized files (Serialized files now loaded: 0)
  3962. System memory in use before: 494.4 MB.
  3963. System memory in use after: 502.9 MB.
  3964.  
  3965. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 128782.
  3966. Total: 126.936784 ms (FindLiveObjects: 12.561032 ms CreateObjectMapping: 18.109040 ms MarkObjects: 95.898534 ms DeleteObjects: 0.367216 ms)
  3967.  
  3968. Assembly for Assembly Definition File 'Assets/_Dev/Iiro/Slowmotion/Dev.Iiro.Slowmotion.asmdef' will not be compiled, because it has no scripts associated with it.
  3969. UnityEngine.DebugLogHandler:Internal_Log()
  3970. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  3971. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  3972. UnityEngine.Debug:LogWarningFormat(String, Object[])
  3973. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:999)
  3974. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:921)
  3975. UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
  3976. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97)
  3977. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
  3978. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
  3979. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
  3980. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
  3981. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
  3982. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
  3983. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
  3984. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
  3985. System.Reflection.MonoMethod:InternalInvoke()
  3986. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  3987. System.Reflection.MethodBase:Invoke(Object, Object[])
  3988. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
  3989. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
  3990. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
  3991. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
  3992. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
  3993. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
  3994. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
  3995. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
  3996. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
  3997. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
  3998. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
  3999. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
  4000. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  4001.  
  4002. (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 999)
  4003.  
  4004. Assembly for Assembly Definition File 'Assets/_Game/Scripts/Runtime/TwistedArk.FluSeason.asmdef' will not be compiled, because it has no scripts associated with it.
  4005. UnityEngine.DebugLogHandler:Internal_Log()
  4006. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  4007. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  4008. UnityEngine.Debug:LogWarningFormat(String, Object[])
  4009. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:999)
  4010. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:921)
  4011. UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
  4012. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97)
  4013. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
  4014. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
  4015. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
  4016. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
  4017. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
  4018. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
  4019. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
  4020. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
  4021. System.Reflection.MonoMethod:InternalInvoke()
  4022. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4023. System.Reflection.MethodBase:Invoke(Object, Object[])
  4024. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
  4025. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
  4026. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
  4027. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
  4028. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
  4029. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
  4030. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
  4031. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
  4032. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
  4033. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
  4034. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
  4035. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
  4036. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  4037.  
  4038. (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 999)
  4039.  
  4040. Assembly for Assembly Definition File 'Assets/_Dev/Iiro/Score/Dev.Iiro.Score.asmdef' will not be compiled, because it has no scripts associated with it.
  4041. UnityEngine.DebugLogHandler:Internal_Log()
  4042. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  4043. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  4044. UnityEngine.Debug:LogWarningFormat(String, Object[])
  4045. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:999)
  4046. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:921)
  4047. UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
  4048. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97)
  4049. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
  4050. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
  4051. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
  4052. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
  4053. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
  4054. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
  4055. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
  4056. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
  4057. System.Reflection.MonoMethod:InternalInvoke()
  4058. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4059. System.Reflection.MethodBase:Invoke(Object, Object[])
  4060. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
  4061. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
  4062. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
  4063. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
  4064. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
  4065. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
  4066. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
  4067. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
  4068. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
  4069. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
  4070. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
  4071. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
  4072. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  4073.  
  4074. (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 999)
  4075.  
  4076. - Starting compile Library/ScriptAssemblies/Google.PlayGames.dll
  4077. - Starting compile Library/ScriptAssemblies/Cinemachine.dll
  4078. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
  4079. - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll
  4080. - Finished compile Library/ScriptAssemblies/Cinemachine.dll
  4081. Symbols will be read from Temp\Cinemachine.pdb
  4082. Script Module: Cinemachine.dll
  4083. Pass: 0 took 170 milliseconds
  4084. Pass: 1 took 11 milliseconds
  4085. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
  4086. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
  4087. Symbols will be read from Temp\Unity.TextMeshPro.pdb
  4088. Script Module: Unity.TextMeshPro.dll
  4089. Pass: 0 took 103 milliseconds
  4090. Pass: 1 took 12 milliseconds
  4091. - Starting compile Library/ScriptAssemblies/SebLague.BezierPathCreator.dll
  4092. - Finished compile Library/ScriptAssemblies/Google.PlayGames.dll
  4093. Symbols will be read from Temp\Google.PlayGames.pdb
  4094. Script Module: Google.PlayGames.dll
  4095. Pass: 0 took 29 milliseconds
  4096. Pass: 1 took 5 milliseconds
  4097. - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
  4098. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
  4099. Symbols will be read from Temp\Unity.RenderPipelines.Core.Runtime.pdb
  4100. Script Module: Unity.RenderPipelines.Core.Runtime.dll
  4101. Pass: 0 took 24 milliseconds
  4102. Pass: 1 took 1 milliseconds
  4103. - Starting compile Library/ScriptAssemblies/Unity.Entities.StaticTypeRegistry.dll
  4104. - Finished compile Library/ScriptAssemblies/SebLague.BezierPathCreator.dll
  4105. Symbols will be read from Temp\SebLague.BezierPathCreator.pdb
  4106. Script Module: SebLague.BezierPathCreator.dll
  4107. Pass: 0 took 25 milliseconds
  4108. Pass: 1 took 0 milliseconds
  4109. - Starting compile Library/ScriptAssemblies/UnityEngine.Advertisements.dll
  4110. - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
  4111. Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb
  4112. Script Module: Unity.Analytics.DataPrivacy.dll
  4113. Pass: 0 took 37 milliseconds
  4114. Pass: 1 took 0 milliseconds
  4115. - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll
  4116. Symbols will be read from Temp\Unity.Mathematics.pdb
  4117. Script Module: Unity.Mathematics.dll
  4118. Pass: 0 took 20 milliseconds
  4119. Pass: 1 took 0 milliseconds
  4120. - Starting compile Library/ScriptAssemblies/Unity.Collections.dll
  4121. - Starting compile Library/ScriptAssemblies/Hirame.Portunus.dll
  4122. - Finished compile Library/ScriptAssemblies/Unity.Entities.StaticTypeRegistry.dll
  4123. Symbols will be read from Temp\Unity.Entities.StaticTypeRegistry.pdb
  4124. Script Module: Unity.Entities.StaticTypeRegistry.dll
  4125. Pass: 0 took 0 milliseconds
  4126. Pass: 1 took 0 milliseconds
  4127. - Starting compile Library/ScriptAssemblies/Hirame.SoundSystem.dll
  4128. - Finished compile Library/ScriptAssemblies/UnityEngine.Advertisements.dll
  4129. Symbols will be read from Temp\UnityEngine.Advertisements.pdb
  4130. Script Module: UnityEngine.Advertisements.dll
  4131. Pass: 0 took 25 milliseconds
  4132. Pass: 1 took 0 milliseconds
  4133. - Starting compile Library/ScriptAssemblies/UnityEngine.Monetization.dll
  4134. - Finished compile Library/ScriptAssemblies/Hirame.Portunus.dll
  4135. Symbols will be read from Temp\Hirame.Portunus.pdb
  4136. Script Module: Hirame.Portunus.dll
  4137. Pass: 0 took 20 milliseconds
  4138. Pass: 1 took 0 milliseconds
  4139. - Starting compile Library/ScriptAssemblies/TwistedArk.AlchemyEngine.Singletons.dll
  4140. - Finished compile Library/ScriptAssemblies/Hirame.SoundSystem.dll
  4141. Symbols will be read from Temp\Hirame.SoundSystem.pdb
  4142. Script Module: Hirame.SoundSystem.dll
  4143. Pass: 0 took 25 milliseconds
  4144. Pass: 1 took 2 milliseconds
  4145. - Finished compile Library/ScriptAssemblies/Unity.Collections.dll
  4146. Symbols will be read from Temp\Unity.Collections.pdb
  4147. Script Module: Unity.Collections.dll
  4148. Pass: 0 took 0 milliseconds
  4149. Pass: 1 took 0 milliseconds
  4150. - Starting compile Library/ScriptAssemblies/Unity.Burst.dll
  4151. - Starting compile Library/ScriptAssemblies/Hirame.Minerva.dll
  4152. - Finished compile Library/ScriptAssemblies/UnityEngine.Monetization.dll
  4153. Symbols will be read from Temp\UnityEngine.Monetization.pdb
  4154. Script Module: UnityEngine.Monetization.dll
  4155. Pass: 0 took 24 milliseconds
  4156. Pass: 1 took 0 milliseconds
  4157. - Starting compile Library/ScriptAssemblies/Unity.Properties.dll
  4158. - Finished compile Library/ScriptAssemblies/TwistedArk.AlchemyEngine.Singletons.dll
  4159. Symbols will be read from Temp\TwistedArk.AlchemyEngine.Singletons.pdb
  4160. Script Module: TwistedArk.AlchemyEngine.Singletons.dll
  4161. Pass: 0 took 21 milliseconds
  4162. Pass: 1 took 0 milliseconds
  4163. - Starting compile Library/ScriptAssemblies/Hirame.HighScoreSystem.dll
  4164. - Finished compile Library/ScriptAssemblies/Hirame.Minerva.dll
  4165. Symbols will be read from Temp\Hirame.Minerva.pdb
  4166. Script Module: Hirame.Minerva.dll
  4167. Pass: 0 took 44 milliseconds
  4168. Pass: 1 took 1 milliseconds
  4169. - Finished compile Library/ScriptAssemblies/Unity.Burst.dll
  4170. Symbols will be read from Temp\Unity.Burst.pdb
  4171. Script Module: Unity.Burst.dll
  4172. Pass: 0 took 0 milliseconds
  4173. Pass: 1 took 0 milliseconds
  4174. - Starting compile Library/ScriptAssemblies/Unity.Entities.dll
  4175. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.LevelGenerator.dll
  4176. - Finished compile Library/ScriptAssemblies/Hirame.HighScoreSystem.dll
  4177. Symbols will be read from Temp\Hirame.HighScoreSystem.pdb
  4178. Script Module: Hirame.HighScoreSystem.dll
  4179. Pass: 0 took 76 milliseconds
  4180. Pass: 1 took 0 milliseconds
  4181. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Social.dll
  4182. - Finished compile Library/ScriptAssemblies/Unity.Properties.dll
  4183. Symbols will be read from Temp\Unity.Properties.pdb
  4184. Script Module: Unity.Properties.dll
  4185. Pass: 0 took 1 milliseconds
  4186. Pass: 1 took 1 milliseconds
  4187. - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll
  4188. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.LevelGenerator.dll
  4189. Symbols will be read from Temp\TwistedArk.FluSeason.LevelGenerator.pdb
  4190. Script Module: TwistedArk.FluSeason.LevelGenerator.dll
  4191. Pass: 0 took 39 milliseconds
  4192. Pass: 1 took 140 milliseconds
  4193. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.AudioScripts.dll
  4194. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Social.dll
  4195. Symbols will be read from Temp\TwistedArk.FluSeason.Social.pdb
  4196. Script Module: TwistedArk.FluSeason.Social.dll
  4197. Pass: 0 took 29 milliseconds
  4198. Pass: 1 took 36 milliseconds
  4199. - Starting compile Library/ScriptAssemblies/InfectionScore.dll
  4200. - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll
  4201. Symbols will be read from Temp\Unity.Jobs.pdb
  4202. Script Module: Unity.Jobs.dll
  4203. Pass: 0 took 0 milliseconds
  4204. Pass: 1 took 0 milliseconds
  4205. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Rendering.dll
  4206. - Finished compile Library/ScriptAssemblies/Unity.Entities.dll
  4207. Symbols will be read from Temp\Unity.Entities.pdb
  4208. Script Module: Unity.Entities.dll
  4209. Pass: 0 took 3 milliseconds
  4210. Pass: 1 took 1 milliseconds
  4211. - Starting compile Library/ScriptAssemblies/Unity.Entities.Hybrid.dll
  4212. - Finished compile Library/ScriptAssemblies/InfectionScore.dll
  4213. Symbols will be read from Temp\InfectionScore.pdb
  4214. Script Module: InfectionScore.dll
  4215. Pass: 0 took 23 milliseconds
  4216. Pass: 1 took 55 milliseconds
  4217. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.AudioScripts.dll
  4218. Symbols will be read from Temp\TwistedArk.FluSeason.AudioScripts.pdb
  4219. Script Module: TwistedArk.FluSeason.AudioScripts.dll
  4220. Pass: 0 took 19 milliseconds
  4221. Pass: 1 took 18 milliseconds
  4222. - Starting compile Library/ScriptAssemblies/Unity.Transforms.dll
  4223. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Collectables.dll
  4224. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Rendering.dll
  4225. Symbols will be read from Temp\TwistedArk.FluSeason.Rendering.pdb
  4226. Script Module: TwistedArk.FluSeason.Rendering.dll
  4227. Pass: 0 took 23 milliseconds
  4228. Pass: 1 took 0 milliseconds
  4229. - Finished compile Library/ScriptAssemblies/Unity.Entities.Hybrid.dll
  4230. Symbols will be read from Temp\Unity.Entities.Hybrid.pdb
  4231. Script Module: Unity.Entities.Hybrid.dll
  4232. Pass: 0 took 42 milliseconds
  4233. Pass: 1 took 1 milliseconds
  4234. - Starting compile Library/ScriptAssemblies/Hirame.Localizer.dll
  4235. - Starting compile Library/ScriptAssemblies/Hirame.PowerUps.dll
  4236. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Collectables.dll
  4237. Symbols will be read from Temp\TwistedArk.FluSeason.Collectables.pdb
  4238. Script Module: TwistedArk.FluSeason.Collectables.dll
  4239. Pass: 0 took 29 milliseconds
  4240. Pass: 1 took 41 milliseconds
  4241. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Tutorial.dll
  4242. - Finished compile Library/ScriptAssemblies/Unity.Transforms.dll
  4243. Symbols will be read from Temp\Unity.Transforms.pdb
  4244. Script Module: Unity.Transforms.dll
  4245. Pass: 0 took 21 milliseconds
  4246. Pass: 1 took 0 milliseconds
  4247. - Starting compile Library/ScriptAssemblies/Unity.Transforms.Hybrid.dll
  4248. - Finished compile Library/ScriptAssemblies/Hirame.PowerUps.dll
  4249. Symbols will be read from Temp\Hirame.PowerUps.pdb
  4250. Script Module: Hirame.PowerUps.dll
  4251. Pass: 0 took 24 milliseconds
  4252. Pass: 1 took 1 milliseconds
  4253. - Finished compile Library/ScriptAssemblies/Hirame.Localizer.dll
  4254. Symbols will be read from Temp\Hirame.Localizer.pdb
  4255. Script Module: Hirame.Localizer.dll
  4256. Pass: 0 took 21 milliseconds
  4257. Pass: 1 took 43 milliseconds
  4258. - Starting compile Library/ScriptAssemblies/Unity.Entities.Properties.dll
  4259. - Starting compile Library/ScriptAssemblies/Hirame.Dev.dll
  4260. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Tutorial.dll
  4261. Symbols will be read from Temp\TwistedArk.FluSeason.Tutorial.pdb
  4262. Script Module: TwistedArk.FluSeason.Tutorial.dll
  4263. Pass: 0 took 58 milliseconds
  4264. Pass: 1 took 51 milliseconds
  4265. - Finished compile Library/ScriptAssemblies/Unity.Transforms.Hybrid.dll
  4266. Symbols will be read from Temp\Unity.Transforms.Hybrid.pdb
  4267. Script Module: Unity.Transforms.Hybrid.dll
  4268. Pass: 0 took 89 milliseconds
  4269. Pass: 1 took 0 milliseconds
  4270. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Player.dll
  4271. - Starting compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Examples.dll
  4272. - Finished compile Library/ScriptAssemblies/Hirame.Dev.dll
  4273. Symbols will be read from Temp\Hirame.Dev.pdb
  4274. Script Module: Hirame.Dev.dll
  4275. Pass: 0 took 26 milliseconds
  4276. Pass: 1 took 0 milliseconds
  4277. - Finished compile Library/ScriptAssemblies/Unity.Entities.Properties.dll
  4278. Symbols will be read from Temp\Unity.Entities.Properties.pdb
  4279. Script Module: Unity.Entities.Properties.dll
  4280. Pass: 0 took 42 milliseconds
  4281. Pass: 1 took 0 milliseconds
  4282. - Starting compile Library/ScriptAssemblies/Dev.Iiro.Simplified.dll
  4283. - Starting compile Library/ScriptAssemblies/Hirame.Portunus.Tets.dll
  4284. - Finished compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Examples.dll
  4285. Symbols will be read from Temp\SebLague.BezierPathCreator.Examples.pdb
  4286. Script Module: SebLague.BezierPathCreator.Examples.dll
  4287. Pass: 0 took 25 milliseconds
  4288. Pass: 1 took 21 milliseconds
  4289. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
  4290. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Player.dll
  4291. Symbols will be read from Temp\TwistedArk.FluSeason.Player.pdb
  4292. Script Module: TwistedArk.FluSeason.Player.dll
  4293. Pass: 0 took 42 milliseconds
  4294. Pass: 1 took 38 milliseconds
  4295. - Finished compile Library/ScriptAssemblies/Hirame.Portunus.Tets.dll
  4296. Symbols will be read from Temp\Hirame.Portunus.Tets.pdb
  4297. Script Module: Hirame.Portunus.Tets.dll
  4298. Pass: 0 took 22 milliseconds
  4299. Pass: 1 took 0 milliseconds
  4300. - Finished compile Library/ScriptAssemblies/Dev.Iiro.Simplified.dll
  4301. Symbols will be read from Temp\Dev.Iiro.Simplified.pdb
  4302. Script Module: Dev.Iiro.Simplified.dll
  4303. Pass: 0 took 20 milliseconds
  4304. Pass: 1 took 0 milliseconds
  4305. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.UI.dll
  4306. - Starting compile Library/ScriptAssemblies/Hirame.RoomGenerator.dll
  4307. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Analytics.dll
  4308. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
  4309. Symbols will be read from Temp\Unity.RenderPipelines.Core.ShaderLibrary.pdb
  4310. Script Module: Unity.RenderPipelines.Core.ShaderLibrary.dll
  4311. Pass: 0 took 0 milliseconds
  4312. Pass: 1 took 0 milliseconds
  4313. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Powerups.dll
  4314. - Finished compile Library/ScriptAssemblies/Hirame.RoomGenerator.dll
  4315. Symbols will be read from Temp\Hirame.RoomGenerator.pdb
  4316. Script Module: Hirame.RoomGenerator.dll
  4317. Pass: 0 took 23 milliseconds
  4318. Pass: 1 took 53 milliseconds
  4319. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Utility.dll
  4320. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Analytics.dll
  4321. Symbols will be read from Temp\TwistedArk.FluSeason.Analytics.pdb
  4322. Script Module: TwistedArk.FluSeason.Analytics.dll
  4323. Pass: 0 took 23 milliseconds
  4324. Pass: 1 took 38 milliseconds
  4325. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.UI.dll
  4326. Symbols will be read from Temp\TwistedArk.FluSeason.UI.pdb
  4327. Script Module: TwistedArk.FluSeason.UI.dll
  4328. Pass: 0 took 23 milliseconds
  4329. Pass: 1 took 55 milliseconds
  4330. - Starting compile Library/ScriptAssemblies/Dev.Lauri.dll
  4331. - Starting compile Library/ScriptAssemblies/Dev.Jere.dll
  4332. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Powerups.dll
  4333. Symbols will be read from Temp\TwistedArk.FluSeason.Powerups.pdb
  4334. Script Module: TwistedArk.FluSeason.Powerups.dll
  4335. Pass: 0 took 45 milliseconds
  4336. Pass: 1 took 3 milliseconds
  4337. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Utility.dll
  4338. Symbols will be read from Temp\TwistedArk.FluSeason.Utility.pdb
  4339. Script Module: TwistedArk.FluSeason.Utility.dll
  4340. Pass: 0 took 29 milliseconds
  4341. Pass: 1 took 60 milliseconds
  4342. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.HighScores.dll
  4343. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Contamination.dll
  4344. - Finished compile Library/ScriptAssemblies/Dev.Jere.dll
  4345. Symbols will be read from Temp\Dev.Jere.pdb
  4346. Script Module: Dev.Jere.dll
  4347. Pass: 0 took 0 milliseconds
  4348. Pass: 1 took 0 milliseconds
  4349. - Finished compile Library/ScriptAssemblies/Dev.Lauri.dll
  4350. Symbols will be read from Temp\Dev.Lauri.pdb
  4351. Script Module: Dev.Lauri.dll
  4352. Pass: 0 took 21 milliseconds
  4353. Pass: 1 took 86 milliseconds
  4354. - Starting compile Library/ScriptAssemblies/Dev.Jarmo.dll
  4355. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.NPC.dll
  4356. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Contamination.dll
  4357. Symbols will be read from Temp\TwistedArk.FluSeason.Contamination.pdb
  4358. Script Module: TwistedArk.FluSeason.Contamination.dll
  4359. Pass: 0 took 22 milliseconds
  4360. Pass: 1 took 77 milliseconds
  4361. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.HighScores.dll
  4362. Symbols will be read from Temp\TwistedArk.FluSeason.HighScores.pdb
  4363. Script Module: TwistedArk.FluSeason.HighScores.dll
  4364. Pass: 0 took 19 milliseconds
  4365. Pass: 1 took 33 milliseconds
  4366. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Debug.dll
  4367. - Starting compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
  4368. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.NPC.dll
  4369. Symbols will be read from Temp\TwistedArk.FluSeason.NPC.pdb
  4370. Script Module: TwistedArk.FluSeason.NPC.dll
  4371. Pass: 0 took 20 milliseconds
  4372. Pass: 1 took 21 milliseconds
  4373. - Finished compile Library/ScriptAssemblies/Dev.Jarmo.dll
  4374. Symbols will be read from Temp\Dev.Jarmo.pdb
  4375. Script Module: Dev.Jarmo.dll
  4376. Pass: 0 took 20 milliseconds
  4377. Pass: 1 took 75 milliseconds
  4378. - Starting compile Library/ScriptAssemblies/Dev.Iiro.dll
  4379. - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
  4380. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Debug.dll
  4381. Symbols will be read from Temp\TwistedArk.FluSeason.Debug.pdb
  4382. Script Module: TwistedArk.FluSeason.Debug.dll
  4383. Pass: 0 took 21 milliseconds
  4384. Pass: 1 took 0 milliseconds
  4385. - Finished compile Library/ScriptAssemblies/Dev.Iiro.dll
  4386. Symbols will be read from Temp\Dev.Iiro.pdb
  4387. Script Module: Dev.Iiro.dll
  4388. Pass: 0 took 22 milliseconds
  4389. Pass: 1 took 65 milliseconds
  4390. - Starting compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Editor.dll
  4391. - Starting compile Library/ScriptAssemblies/com.unity.cinemachine.editor.dll
  4392. - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
  4393. - Starting compile Library/ScriptAssemblies/Unity.Entities.Editor.dll
  4394. - Finished compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Editor.dll
  4395. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
  4396. - Finished compile Library/ScriptAssemblies/Unity.Entities.Editor.dll
  4397. - Starting compile Library/ScriptAssemblies/Hirame.Minerva.Editor.dll
  4398. - Finished compile Library/ScriptAssemblies/com.unity.cinemachine.editor.dll
  4399. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
  4400. - Finished compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
  4401. - Starting compile Library/ScriptAssemblies/Unity.EditorCoroutines.Editor.dll
  4402. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
  4403. - Starting compile Library/ScriptAssemblies/Hirame.Portunus.Editor.dll
  4404. - Finished compile Library/ScriptAssemblies/Hirame.Minerva.Editor.dll
  4405. - Starting compile Library/ScriptAssemblies/Google.PlayGames.Editor.dll
  4406. - Finished compile Library/ScriptAssemblies/Unity.EditorCoroutines.Editor.dll
  4407. - Starting compile Library/ScriptAssemblies/Unity.Burst.Editor.dll
  4408. - Finished compile Library/ScriptAssemblies/Hirame.Portunus.Editor.dll
  4409. - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Editor.dll
  4410. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
  4411. - Starting compile Library/ScriptAssemblies/Unity.Properties.Codegen.dll
  4412. - Finished compile Library/ScriptAssemblies/Google.PlayGames.Editor.dll
  4413. - Starting compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll
  4414. - Finished compile Library/ScriptAssemblies/Unity.Burst.Editor.dll
  4415. - Starting compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Examples.Editor.dll
  4416. - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Editor.dll
  4417. - Starting compile Library/ScriptAssemblies/Hirame.Localizer.Editor.dll
  4418. - Finished compile Library/ScriptAssemblies/Unity.Properties.Codegen.dll
  4419. - Starting compile Library/ScriptAssemblies/Unity.Jobs.Editor.dll
  4420. - Finished compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll
  4421. - Starting compile Library/ScriptAssemblies/Hirame.HighScoreSystem.Editor.dll
  4422. - Finished compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Examples.Editor.dll
  4423. - Finished compile Library/ScriptAssemblies/Hirame.Localizer.Editor.dll
  4424. - Starting compile Library/ScriptAssemblies/Unity.Transforms.Editor.dll
  4425. - Finished compile Library/ScriptAssemblies/Unity.Jobs.Editor.dll
  4426. - Finished compile Library/ScriptAssemblies/Hirame.HighScoreSystem.Editor.dll
  4427. - Finished compile Library/ScriptAssemblies/Unity.Transforms.Editor.dll
  4428. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
  4429. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
  4430. Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
  4431. Script Module: Assembly-CSharp-firstpass.dll
  4432. Pass: 0 took 18 milliseconds
  4433. Pass: 1 took 0 milliseconds
  4434. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
  4435. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
  4436. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
  4437. Symbols will be read from Temp\Assembly-CSharp.pdb
  4438. Script Module: Assembly-CSharp.dll
  4439. Pass: 0 took 18 milliseconds
  4440. Pass: 1 took 1 milliseconds
  4441. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
  4442. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
  4443. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
  4444. Assets\_Dev\Lauri\Scripts\UISaveMePanelCountdown.cs(18,18): warning CS0414: The field 'UISaveMePanelCountdown.allowFreeRestart' is assigned but its value is never used
  4445.  
  4446. (Filename: Assets\_Dev\Lauri\Scripts\UISaveMePanelCountdown.cs Line: 18)
  4447.  
  4448. Assets\_Dev\Lauri\Scripts\TutorialAnimationManager.cs(40,21): warning CS0414: The field 'TutorialAnimationManager.numberOfTutorialsShown' is assigned but its value is never used
  4449.  
  4450. (Filename: Assets\_Dev\Lauri\Scripts\TutorialAnimationManager.cs Line: 40)
  4451.  
  4452. Assets\GooglePlayGames\Platforms\Android\AndroidTokenClient.cs(256,27): warning CS0114: 'AndroidTokenClient.ResultCallbackProxy.toString()' hides inherited member 'AndroidJavaProxy.toString()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
  4453.  
  4454. (Filename: Assets\GooglePlayGames\Platforms\Android\AndroidTokenClient.cs Line: 256)
  4455.  
  4456. Assets\Hirame\Localizer\Runtime\Localization.cs(12,51): warning CS0067: The event 'Localization.LocalizationUpdated' is never used
  4457.  
  4458. (Filename: Assets\Hirame\Localizer\Runtime\Localization.cs Line: 12)
  4459.  
  4460. Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs(15,45): warning CS0649: Field 'GameEvent.staticEvent' is never assigned to, and will always have its default value null
  4461.  
  4462. (Filename: Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs Line: 15)
  4463.  
  4464. Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs(14,39): warning CS0649: Field 'GameEvent.enableStaticEvent' is never assigned to, and will always have its default value false
  4465.  
  4466. (Filename: Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs Line: 14)
  4467.  
  4468. Assets\Hirame\RoomGenerator\RoomList.cs(9,32): warning CS0649: Field 'RoomList.rooms' is never assigned to, and will always have its default value null
  4469.  
  4470. (Filename: Assets\Hirame\RoomGenerator\RoomList.cs Line: 9)
  4471.  
  4472. Assets\Hirame\RoomGenerator\CompoundRoomList.cs(9,32): warning CS0649: Field 'CompoundRoomList.sampledLists' is never assigned to, and will always have its default value null
  4473.  
  4474. (Filename: Assets\Hirame\RoomGenerator\CompoundRoomList.cs Line: 9)
  4475.  
  4476. Assets\_Game\Scripts\Runtime\Analytics\AnalyticsDataCollector.cs(23,19): warning CS0414: The field 'AnalyticsDataCollector._previousSessionTime' is assigned but its value is never used
  4477.  
  4478. (Filename: Assets\_Game\Scripts\Runtime\Analytics\AnalyticsDataCollector.cs Line: 23)
  4479.  
  4480. Assets\_Game\Scripts\Runtime\Contamination\Contaminatable.cs(11,40): warning CS0649: Field 'Contaminatable.score' is never assigned to, and will always have its default value null
  4481.  
  4482. (Filename: Assets\_Game\Scripts\Runtime\Contamination\Contaminatable.cs Line: 11)
  4483.  
  4484. Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs(20,45): warning CS0067: The event 'DNAMeter.MeterFilledEvent' is never used
  4485.  
  4486. (Filename: Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs Line: 20)
  4487.  
  4488. Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs(25,17): warning CS0649: Field 'DNAMeter.lastDnaCount' is never assigned to, and will always have its default value 0
  4489.  
  4490. (Filename: Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs Line: 25)
  4491.  
  4492. Assets\_Game\Scripts\Runtime\Player\PlayerDeath.cs(13,24): warning CS0108: 'PlayerDeath.particleSystem' hides inherited member 'Component.particleSystem'. Use the new keyword if hiding was intended.
  4493.  
  4494. (Filename: Assets\_Game\Scripts\Runtime\Player\PlayerDeath.cs Line: 13)
  4495.  
  4496. Assets\_Game\Scripts\Runtime\Powerups\PassThroughThings.cs(7,45): warning CS0067: The event 'PassThroughThings.ObjectChange' is never used
  4497.  
  4498. (Filename: Assets\_Game\Scripts\Runtime\Powerups\PassThroughThings.cs Line: 7)
  4499.  
  4500. Assets\_Game\Scripts\Runtime\Rendering\ScreenSpaceHeightFog.cs(11,24): warning CS0649: Field 'ScreenSpaceHeightFog.effectShader' is never assigned to, and will always have its default value null
  4501.  
  4502. (Filename: Assets\_Game\Scripts\Runtime\Rendering\ScreenSpaceHeightFog.cs Line: 11)
  4503.  
  4504. Assets\_Game\Scripts\Runtime\Social\SocialFeatures.cs(7,39): warning CS0649: Field 'SocialFeatures.platform' is never assigned to, and will always have its default value null
  4505.  
  4506. (Filename: Assets\_Game\Scripts\Runtime\Social\SocialFeatures.cs Line: 7)
  4507.  
  4508. Assets\_Game\Scripts\Runtime\UI\MenuEventMessager.cs(45,19): warning CS0414: The field 'MenuEventMessager._currentGameTimeScale' is assigned but its value is never used
  4509.  
  4510. (Filename: Assets\_Game\Scripts\Runtime\UI\MenuEventMessager.cs Line: 45)
  4511.  
  4512. Build completed with a result of 'Failed'
  4513. UnityEngine.DebugLogHandler:Internal_Log()
  4514. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  4515. UnityEngine.Logger:Log(LogType, Object)
  4516. UnityEngine.Debug:LogError(Object)
  4517. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:189)
  4518. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
  4519. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
  4520. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
  4521. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
  4522. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
  4523. System.Reflection.MonoMethod:InternalInvoke()
  4524. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4525. System.Reflection.MethodBase:Invoke(Object, Object[])
  4526. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
  4527. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
  4528. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
  4529. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
  4530. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
  4531. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
  4532. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
  4533. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
  4534. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
  4535. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
  4536. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
  4537. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
  4538. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  4539.  
  4540. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 189)
  4541.  
  4542. UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
  4543. at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00234] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
  4544. at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96
  4545. UnityEngine.DebugLogHandler:Internal_Log()
  4546. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  4547. UnityEngine.Logger:Log(LogType, Object)
  4548. UnityEngine.Debug:LogError(Object)
  4549. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:101)
  4550. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
  4551. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
  4552. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
  4553. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
  4554. System.Reflection.MonoMethod:InternalInvoke()
  4555. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  4556. System.Reflection.MethodBase:Invoke(Object, Object[])
  4557. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
  4558. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
  4559. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
  4560. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
  4561. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
  4562. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
  4563. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
  4564. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
  4565. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
  4566. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
  4567. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
  4568. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
  4569. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
  4570.  
  4571. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 101)
  4572.  
  4573. Refresh: detecting if any assets need to be imported or removed ...
  4574.  
  4575. Refresh Completed time: 0.058476s
  4576. Asset Scan time: 0.055281s
  4577. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  4578. Asset Import (Scripting) time: 0.000000s (count: 0)
  4579. Post Processs Assets (Scripting) time: 0.000000s
  4580. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  4581. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  4582. Post Process Assets (Non Scripting) time: 0.000000s
  4583. Dependent Assets to Import Queue time: 0.000000s
  4584.  
  4585. Refresh: detecting if any assets need to be imported or removed ...
  4586.  
  4587. Refresh Completed time: 0.042428s
  4588. Asset Scan time: 0.041089s
  4589. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  4590. Asset Import (Scripting) time: 0.000000s (count: 0)
  4591. Post Processs Assets (Scripting) time: 0.000000s
  4592. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  4593. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  4594. Post Process Assets (Non Scripting) time: 0.000000s
  4595. Dependent Assets to Import Queue time: 0.000000s
  4596.  
  4597. Refresh: detecting if any assets need to be imported or removed ...
  4598.  
  4599. Refresh Completed time: 0.041834s
  4600. Asset Scan time: 0.040461s
  4601. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  4602. Asset Import (Scripting) time: 0.000000s (count: 0)
  4603. Post Processs Assets (Scripting) time: 0.000000s
  4604. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  4605. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  4606. Post Process Assets (Non Scripting) time: 0.000000s
  4607. Dependent Assets to Import Queue time: 0.000000s
  4608.  
  4609. <RI> Initialized touch support.
  4610.  
  4611. Refresh: detecting if any assets need to be imported or removed ...
  4612.  
  4613. Refresh Completed time: 0.050181s
  4614. Asset Scan time: 0.047334s
  4615. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  4616. Asset Import (Scripting) time: 0.000000s (count: 0)
  4617. Post Processs Assets (Scripting) time: 0.000000s
  4618. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  4619. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  4620. Post Process Assets (Non Scripting) time: 0.000000s
  4621. Dependent Assets to Import Queue time: 0.000000s
  4622.  
  4623. Refresh: detecting if any assets need to be imported or removed ...
  4624.  
  4625. Refresh Completed time: 0.040898s
  4626. Asset Scan time: 0.039527s
  4627. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  4628. Asset Import (Scripting) time: 0.000000s (count: 0)
  4629. Post Processs Assets (Scripting) time: 0.000000s
  4630. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  4631. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  4632. Post Process Assets (Non Scripting) time: 0.000000s
  4633. Dependent Assets to Import Queue time: 0.000000s
  4634.  
  4635. Refresh: detecting if any assets need to be imported or removed ...
  4636.  
  4637. Refresh Completed time: 0.045274s
  4638. Asset Scan time: 0.042671s
  4639. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  4640. Asset Import (Scripting) time: 0.000000s (count: 0)
  4641. Post Processs Assets (Scripting) time: 0.000000s
  4642. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  4643. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  4644. Post Process Assets (Non Scripting) time: 0.000000s
  4645. Dependent Assets to Import Queue time: 0.000000s
  4646.  
  4647. Refresh: detecting if any assets need to be imported or removed ...
  4648.  
  4649. Refresh Completed time: 0.051662s
  4650. Asset Scan time: 0.048668s
  4651. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  4652. Asset Import (Scripting) time: 0.000000s (count: 0)
  4653. Post Processs Assets (Scripting) time: 0.000000s
  4654. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  4655. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  4656. Post Process Assets (Non Scripting) time: 0.000000s
  4657. Dependent Assets to Import Queue time: 0.000000s
  4658.  
  4659. Refresh: detecting if any assets need to be imported or removed ...
  4660.  
  4661. Refresh Completed time: 0.041675s
  4662. Asset Scan time: 0.040265s
  4663. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  4664. Asset Import (Scripting) time: 0.000000s (count: 0)
  4665. Post Processs Assets (Scripting) time: 0.000000s
  4666. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  4667. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  4668. Post Process Assets (Non Scripting) time: 0.000000s
  4669. Dependent Assets to Import Queue time: 0.000000s
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement