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- Initiating legacy licensing module
- LICENSE SYSTEM [2019313 15:48:10] Next license update check is after 2019-03-14T07:45:49
- Built from '2018.3/release' branch; Version is '2018.3.7f1 (9e14d22a41bb) revision 10360018'; Using compiler version '191326128'
- OS: 'Windows 7 (6.1.0) 64bit' Language: 'fi' Physical Memory: 16338 MB
- BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
- [Package Manager] Server::Start -- Port 55517 was selected
- ListPackages failed, output: {
- "name": "unity-editor",
- "version": "5.7.0",
- "problems": [
- "extraneous: unityeditor-collab-history@0.6.14 C:\\Users\\Lok\\AppData\\Roaming\\Unity\\Packages\\node_modules\\unityeditor-collab-history"
- ],
- "dependencies": {
- "unityeditor-collab-history": {
- "version": "0.6.14",
- "extraneous": true,
- "problems": [
- "extraneous: unityeditor-collab-history@0.6.14 C:\\Users\\Lok\\AppData\\Roaming\\Unity\\Packages\\node_modules\\unityeditor-collab-history"
- ],
- "from": "unityeditor-collab-history.0.6.14.tgz",
- "resolved": "file:unityeditor-collab-history.0.6.14.tgz"
- },
- "unity-editor-home": {
- "version": "2.2.1",
- "from": "unity-editor-home.2.2.1.tgz",
- "resolved": "file:unity-editor-home.2.2.1.tgz"
- },
- "unityeditor-cloud-hub": {
- "version": "0.0.15",
- "from": "unityeditor-cloud-hub-0.0.15.tgz",
- "resolved": "file:unityeditor-cloud-hub-0.0.15.tgz"
- },
- "unityeditor-collab-toolbar": {
- "version": "0.7.16",
- "from": "unityeditor-collab-toolbar.0.7.16.tgz",
- "resolved": "file:unityeditor-collab-toolbar.0.7.16.tgz"
- }
- }
- }
- COMMAND LINE ARGUMENTS:
- C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Unity.exe
- -projectpath
- E:/Flu-Season
- -useHub
- -hubIPC
- -cloudEnvironment
- production
- -hubSessionId
- 94f31490-4566-11e9-9653-6b1fbc9ccfc6
- Successfully changed project path to: E:/Flu-Season
- E:/Flu-Season
- Using Asset Import Pipeline V1.
- Initiating legacy licensing moduleLoading GUID <-> Path mappings...0.000071 seconds
- Loading Asset Database...0.027338 seconds
- Build target: OSXUniversal found and added!
- Build target: WindowsStoreApps found and added!
- Build target: Win64 found and added!
- Build target: Win found and added!
- Build target: LinuxUniversal found and added!
- Build target: Linux64 found and added!
- Build target: Linux found and added!
- Build target: iOS found and added!
- Build target: tvOS found and added!
- Build target: PS4 found and added!
- Build target: XboxOne found and added!
- Build target: Android found and added!
- Build target: WebGL found and added!
- Build target: Switch found and added!
- Build target: Lumin found and added!
- Build target: PSM found and added!
- Build target: PSP2 found and added!
- Build target: WiiU found and added!
- Build target: Web found and added!
- Build target: WebStreamed found and added!
- Build target: OSXIntel found and added!
- Build target: OSXIntel64 found and added!
- Build target: BlackBerry found and added!
- Build target: PS3 found and added!
- Build target: N3DS found and added!
- Build target: WP8 found and added!
- Build target: SamsungTV found and added!
- Build target: Tizen found and added!
- AssetDatabase consistency checks...0.021830 seconds
- Refreshing native plugins compatible for Editor in 25.28 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- [Package Manager] Done resolving packages in 0.29s seconds
- [Package Manager] Registering 46 packages:
- [Package Manager] * Package : com.unity.ads@3.0.1
- (location: E:\Flu-Season\Library\PackageCache\com.unity.ads@3.0.1)
- [Package Manager] * Package : com.unity.analytics@3.2.2
- (location: E:\Flu-Season\Library\PackageCache\com.unity.analytics@3.2.2)
- [Package Manager] * Package : com.unity.cinemachine@2.2.8
- (location: E:\Flu-Season\Library\PackageCache\com.unity.cinemachine@2.2.8)
- [Package Manager] * Package : com.unity.editorcoroutines@0.0.2-preview.1
- (location: E:\Flu-Season\Library\PackageCache\com.unity.editorcoroutines@0.0.2-preview.1)
- [Package Manager] * Package : com.unity.entities@0.0.12-preview.24
- (location: E:\Flu-Season\Library\PackageCache\com.unity.entities@0.0.12-preview.24)
- [Package Manager] * Package : com.unity.mathematics@1.0.0-preview.1
- (location: E:\Flu-Season\Library\PackageCache\com.unity.mathematics@1.0.0-preview.1)
- [Package Manager] * Package : com.unity.package-manager-ui@2.0.3
- (location: E:\Flu-Season\Library\PackageCache\com.unity.package-manager-ui@2.0.3)
- [Package Manager] * Package : com.unity.purchasing@2.0.3
- (location: E:\Flu-Season\Library\PackageCache\com.unity.purchasing@2.0.3)
- [Package Manager] * Package : com.unity.render-pipelines.core@4.9.0-preview
- (location: E:\Flu-Season\Library\PackageCache\com.unity.render-pipelines.core@4.9.0-preview)
- [Package Manager] * Package : com.unity.shadergraph@4.9.0-preview
- (location: E:\Flu-Season\Library\PackageCache\com.unity.shadergraph@4.9.0-preview)
- [Package Manager] * Package : com.unity.textmeshpro@1.3.0
- (location: E:\Flu-Season\Library\PackageCache\com.unity.textmeshpro@1.3.0)
- [Package Manager] * Package : com.unity.modules.ai@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
- [Package Manager] * Package : com.unity.modules.animation@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
- [Package Manager] * Package : com.unity.modules.assetbundle@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
- [Package Manager] * Package : com.unity.modules.audio@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
- [Package Manager] * Package : com.unity.modules.cloth@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
- [Package Manager] * Package : com.unity.modules.director@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
- [Package Manager] * Package : com.unity.modules.imageconversion@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
- [Package Manager] * Package : com.unity.modules.imgui@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
- [Package Manager] * Package : com.unity.modules.jsonserialize@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
- [Package Manager] * Package : com.unity.modules.particlesystem@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
- [Package Manager] * Package : com.unity.modules.physics@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
- [Package Manager] * Package : com.unity.modules.physics2d@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
- [Package Manager] * Package : com.unity.modules.screencapture@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
- [Package Manager] * Package : com.unity.modules.terrain@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
- [Package Manager] * Package : com.unity.modules.terrainphysics@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
- [Package Manager] * Package : com.unity.modules.tilemap@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
- [Package Manager] * Package : com.unity.modules.ui@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
- [Package Manager] * Package : com.unity.modules.uielements@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
- [Package Manager] * Package : com.unity.modules.umbra@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
- [Package Manager] * Package : com.unity.modules.unityanalytics@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
- [Package Manager] * Package : com.unity.modules.unitywebrequest@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
- [Package Manager] * Package : com.unity.modules.unitywebrequestassetbundle@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
- [Package Manager] * Package : com.unity.modules.unitywebrequestaudio@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
- [Package Manager] * Package : com.unity.modules.unitywebrequesttexture@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
- [Package Manager] * Package : com.unity.modules.unitywebrequestwww@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
- [Package Manager] * Package : com.unity.modules.vehicles@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
- [Package Manager] * Package : com.unity.modules.video@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
- [Package Manager] * Package : com.unity.modules.vr@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
- [Package Manager] * Package : com.unity.modules.wind@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
- [Package Manager] * Package : com.unity.modules.xr@1.0.0
- (location: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
- [Package Manager] * Package : com.unity.test-framework.performance@0.1.50-preview
- (location: E:\Flu-Season\Library\PackageCache\com.unity.test-framework.performance@0.1.50-preview)
- [Package Manager] * Package : com.unity.properties@0.4.0-preview
- (location: E:\Flu-Season\Library\PackageCache\com.unity.properties@0.4.0-preview)
- [Package Manager] * Package : com.unity.collections@0.0.9-preview.12
- (location: E:\Flu-Season\Library\PackageCache\com.unity.collections@0.0.9-preview.12)
- [Package Manager] * Package : com.unity.burst@0.2.4-preview.45
- (location: E:\Flu-Season\Library\PackageCache\com.unity.burst@0.2.4-preview.45)
- [Package Manager] * Package : com.unity.jobs@0.0.7-preview.6
- (location: E:\Flu-Season\Library\PackageCache\com.unity.jobs@0.0.7-preview.6)
- [Package Manager] Done registering packages in 0.01s seconds
- IsTimeToCheckForNewEditor: Update time 1552487883 current 1552484891
- Initialize engine version: 2018.3.7f1 (9e14d22a41bb)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor:
- VRAM: 6036 MB
- Driver: 25.21.14.1935
- [EnlightenBakeManager] m_Clear = false;
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
- Mono config path = 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56964
- Begin MonoManager ReloadAssembly
- Refreshing native plugins compatible for Editor in 1.08 ms, found 5 plugins.
- Initializing Unity.PackageManager (PackageManager) v2018.3.7 for Unity v2018.3.7f1
- Registering precompiled unity dll's ...
- Register platform support module: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
- Register platform support module: C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
- Registered in 0.001503 seconds.
- Registering platform support modules:
- Registered platform support modules in: 0,1004507s.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Refreshing native plugins compatible for Editor in 1.17 ms, found 5 plugins.
- Preloading 1 native plugins for Editor in 1.15 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 2.547 seconds
- Registering precompiled user dll's ...
- Registered in 0.072684 seconds.
- Platform modules already initialized, skipping
- Begin MonoManager ReloadAssembly
- Initializing Unity.PackageManager (PackageManager) v2018.3.7 for Unity v2018.3.7f1
- Registering platform support modules:
- Registered platform support modules in: 0,0847566s.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Refreshing native plugins compatible for Editor in 1.30 ms, found 5 plugins.
- Preloading 1 native plugins for Editor in 0.15 ms.
- Refresh: detecting if any assets need to be imported or removed ...
- Loaded VersionHandlerImpl
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.AndroidAbis:get_SupportedAbiToAbiEnumValue()
- GooglePlayServices.AndroidAbis:get_Supported()
- GooglePlayServices.AndroidAbis:.ctor()
- GooglePlayServices.PlayServicesResolver:.cctor()
- System.Reflection.MonoCMethod:InternalInvoke()
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
- System.RuntimeType:CreateInstanceMono(Boolean)
- System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.Activator:CreateInstance(Type, Boolean)
- System.Activator:CreateInstance(Type)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
- Caching AAR Assets/Plugins/Android/android.arch.core.common-1.0.0.jar state
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
- GooglePlayServices.ResolverVer1_1:.ctor()
- GooglePlayServices.PlayServicesResolver:.cctor()
- System.Reflection.MonoCMethod:InternalInvoke()
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
- System.RuntimeType:CreateInstanceMono(Boolean)
- System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.Activator:CreateInstance(Type, Boolean)
- System.Activator:CreateInstance(Type)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
- Caching AAR Assets/Plugins/Android/android.arch.lifecycle.common-1.0.0.jar state
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
- GooglePlayServices.ResolverVer1_1:.ctor()
- GooglePlayServices.PlayServicesResolver:.cctor()
- System.Reflection.MonoCMethod:InternalInvoke()
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
- System.RuntimeType:CreateInstanceMono(Boolean)
- System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.Activator:CreateInstance(Type, Boolean)
- System.Activator:CreateInstance(Type)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
- Caching AAR Assets/Plugins/Android/android.arch.lifecycle.runtime-1.0.0.aar state
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
- GooglePlayServices.ResolverVer1_1:.ctor()
- GooglePlayServices.PlayServicesResolver:.cctor()
- System.Reflection.MonoCMethod:InternalInvoke()
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
- System.RuntimeType:CreateInstanceMono(Boolean)
- System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.Activator:CreateInstance(Type, Boolean)
- System.Activator:CreateInstance(Type)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
- Extracting Assets/Plugins/Android/android.arch.lifecycle.runtime-1.0.0.aar ("AndroidManifest.xml" "jni" "classes.jar") to E:\Flu-Season\Temp\y1mcjnk4.17u
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:ExtractZip(String, String[], String)
- GooglePlayServices.ResolverVer1_1:ShouldExplode(String)
- GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
- GooglePlayServices.ResolverVer1_1:.ctor()
- GooglePlayServices.PlayServicesResolver:.cctor()
- System.Reflection.MonoCMethod:InternalInvoke()
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
- System.RuntimeType:CreateInstanceMono(Boolean)
- System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.Activator:CreateInstance(Type, Boolean)
- System.Activator:CreateInstance(Type)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
- Caching AAR Assets/Plugins/Android/com.android.support.support-annotations-26.1.0.jar state
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
- GooglePlayServices.ResolverVer1_1:.ctor()
- GooglePlayServices.PlayServicesResolver:.cctor()
- System.Reflection.MonoCMethod:InternalInvoke()
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
- System.RuntimeType:CreateInstanceMono(Boolean)
- System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.Activator:CreateInstance(Type, Boolean)
- System.Activator:CreateInstance(Type)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
- Caching AAR Assets/Plugins/Android/com.android.support.support-compat-26.1.0.aar state
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
- GooglePlayServices.ResolverVer1_1:.ctor()
- GooglePlayServices.PlayServicesResolver:.cctor()
- System.Reflection.MonoCMethod:InternalInvoke()
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
- System.RuntimeType:CreateInstanceMono(Boolean)
- System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.Activator:CreateInstance(Type, Boolean)
- System.Activator:CreateInstance(Type)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
- Extracting Assets/Plugins/Android/com.android.support.support-compat-26.1.0.aar ("AndroidManifest.xml" "jni" "classes.jar") to E:\Flu-Season\Temp\cz2vdw3i.3fx
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:ExtractZip(String, String[], String)
- GooglePlayServices.ResolverVer1_1:ShouldExplode(String)
- GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
- GooglePlayServices.ResolverVer1_1:.ctor()
- GooglePlayServices.PlayServicesResolver:.cctor()
- System.Reflection.MonoCMethod:InternalInvoke()
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
- System.RuntimeType:CreateInstanceMono(Boolean)
- System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.Activator:CreateInstance(Type, Boolean)
- System.Activator:CreateInstance(Type)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
- Caching AAR Assets/Plugins/Android/com.android.support.support-core-ui-26.1.0.aar state
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
- GooglePlayServices.ResolverVer1_1:.ctor()
- GooglePlayServices.PlayServicesResolver:.cctor()
- System.Reflection.MonoCMethod:InternalInvoke()
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
- System.RuntimeType:CreateInstanceMono(Boolean)
- System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.Activator:CreateInstance(Type, Boolean)
- System.Activator:CreateInstance(Type)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
- Extracting Assets/Plugins/Android/com.android.support.support-core-ui-26.1.0.aar ("AndroidManifest.xml" "jni" "classes.jar") to E:\Flu-Season\Temp\sdf1vocx.wkz
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:ExtractZip(String, String[], String)
- GooglePlayServices.ResolverVer1_1:ShouldExplode(String)
- GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
- GooglePlayServices.ResolverVer1_1:.ctor()
- GooglePlayServices.PlayServicesResolver:.cctor()
- System.Reflection.MonoCMethod:InternalInvoke()
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
- System.RuntimeType:CreateInstanceMono(Boolean)
- System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.Activator:CreateInstance(Type, Boolean)
- System.Activator:CreateInstance(Type)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
- Caching AAR Assets/Plugins/Android/com.android.support.support-core-utils-26.1.0.aar state
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
- GooglePlayServices.ResolverVer1_1:.ctor()
- GooglePlayServices.PlayServicesResolver:.cctor()
- System.Reflection.MonoCMethod:InternalInvoke()
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
- System.RuntimeType:CreateInstanceMono(Boolean)
- System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.Activator:CreateInstance(Type, Boolean)
- System.Activator:CreateInstance(Type)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
- Extracting Assets/Plugins/Android/com.android.support.support-core-utils-26.1.0.aar ("AndroidManifest.xml" "jni" "classes.jar") to E:\Flu-Season\Temp\zcm444ns.oxd
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:ExtractZip(String, String[], String)
- GooglePlayServices.ResolverVer1_1:ShouldExplode(String)
- GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
- GooglePlayServices.ResolverVer1_1:.ctor()
- GooglePlayServices.PlayServicesResolver:.cctor()
- System.Reflection.MonoCMethod:InternalInvoke()
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
- System.RuntimeType:CreateInstanceMono(Boolean)
- System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.Activator:CreateInstance(Type, Boolean)
- System.Activator:CreateInstance(Type)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
- Caching AAR Assets/Plugins/Android/com.android.support.support-fragment-26.1.0.aar state
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
- GooglePlayServices.ResolverVer1_1:.ctor()
- GooglePlayServices.PlayServicesResolver:.cctor()
- System.Reflection.MonoCMethod:InternalInvoke()
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
- System.RuntimeType:CreateInstanceMono(Boolean)
- System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.Activator:CreateInstance(Type, Boolean)
- System.Activator:CreateInstance(Type)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
- Extracting Assets/Plugins/Android/com.android.support.support-fragment-26.1.0.aar ("AndroidManifest.xml" "jni" "classes.jar") to E:\Flu-Season\Temp\6qd4wiw7.u2b
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:ExtractZip(String, String[], String)
- GooglePlayServices.ResolverVer1_1:ShouldExplode(String)
- GooglePlayServices.ResolverVer1_1:LoadAarExplodeCache()
- GooglePlayServices.ResolverVer1_1:.ctor()
- GooglePlayServices.PlayServicesResolver:.cctor()
- System.Reflection.MonoCMethod:InternalInvoke()
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
- System.RuntimeType:CreateInstanceMono(Boolean)
- System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
- System.Activator:CreateInstance(Type, Boolean)
- System.Activator:CreateInstance(Type)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: Assets/GooglePlayGames/Editor/GPGSUpgrader.cs Line: 114)
- IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
- at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
- at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
- Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
- at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x0002c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at UnityEditor.AssetPostprocessingInternal.GetTextureProcessorsHashString () [0x00033] in C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:490
- UnityEngine.DebugLogHandler:Internal_LogException()
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:507)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
- IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
- at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
- at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
- Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
- at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x0002c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at UnityEditor.AssetPostprocessingInternal.GetAudioProcessorsHashString () [0x00033] in C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:566
- UnityEngine.DebugLogHandler:Internal_LogException()
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEditor.AssetPostprocessingInternal:GetAudioProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:582)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
- IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
- at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
- at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
- Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
- at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x0002c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at UnityEditor.AssetPostprocessingInternal.GetMeshProcessorsHashString () [0x00033] in C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:323
- UnityEngine.DebugLogHandler:Internal_LogException()
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEditor.AssetPostprocessingInternal:GetMeshProcessorsHashString() (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:340)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
- Hashing assets (12 files)... 0.009 seconds
- file read: 0.001 seconds (0.388 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.008 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.001 seconds
- ----- Compute hash(es) for 12 asset(s).
- ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/HighScoreCanvas.prefab is skipped as no actual change.
- ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/MainMenuBottomBar.prefab is skipped as no actual change.
- ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/NewGameMenuCanvas.prefab is skipped as no actual change.
- ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/OptionsCanvas.prefab is skipped as no actual change.
- ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/PowerupUpgradeCanvas.prefab is skipped as no actual change.
- ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/ShopCanvas.prefab is skipped as no actual change.
- ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/TopBarCanvas.prefab is skipped as no actual change.
- ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/_MainMenuBackground.prefab is skipped as no actual change.
- ----- Asset named Assets/_Game/Prefabs/UI/MainMenu/_MainMenuUI.prefab is skipped as no actual change.
- Updating Assets/Hirame/RoomGenerator/RoomGenerator.cs - GUID: 6c9c73ae1dc50f84294f7cd504e36dfb...
- IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
- at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
- at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
- Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
- at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x0002c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at UnityEditor.AssetPostprocessingInternal.InitPostprocessors (UnityEditor.Experimental.AssetImporters.AssetImportContext context, System.String pathName) [0x00020] in C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:272
- UnityEngine.DebugLogHandler:Internal_LogException()
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEditor.AssetPostprocessingInternal:InitPostprocessors(AssetImportContext, String) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:283)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
- done. [Time: 240.967770 ms]
- Unloading 1900 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 194.0 MB.
- System memory in use after: 101.7 MB.
- Unloading 256 unused Assets to reduce memory usage. Loaded Objects now: 2484.
- Total: 29.044700 ms (FindLiveObjects: 0.437452 ms CreateObjectMapping: 0.219688 ms MarkObjects: 3.674726 ms DeleteObjects: 24.711551 ms)
- Updating Assets/_Game/Scripts/Runtime/Player/HopController.cs - GUID: 8f5773239e0c448479d5fd14557a7fae...
- IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
- at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
- at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
- Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
- at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x0002c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at UnityEditor.AssetPostprocessingInternal.InitPostprocessors (UnityEditor.Experimental.AssetImporters.AssetImportContext context, System.String pathName) [0x00020] in C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:272
- UnityEngine.DebugLogHandler:Internal_LogException()
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEditor.AssetPostprocessingInternal:InitPostprocessors(AssetImportContext, String) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:283)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
- done. [Time: 49.085712 ms]
- Updating Assets/Hirame/RoomGenerator/Room.cs - GUID: e512659aea389a7489138ea08803da8e...
- IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
- at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
- at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
- Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
- at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
- at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x0002c] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at UnityEditor.AssetPostprocessingInternal.InitPostprocessors (UnityEditor.Experimental.AssetImporters.AssetImportContext context, System.String pathName) [0x00020] in C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:272
- UnityEngine.DebugLogHandler:Internal_LogException()
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEditor.AssetPostprocessingInternal:InitPostprocessors(AssetImportContext, String) (at C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:283)
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
- done. [Time: 23.019471 ms]
- Script Compilation Pipeline Post Process Assets time: 0.287450s
- Assembly Updater Post Process Assets time: 0.000155s
- IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
- at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
- at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
- Rethrow as TypeInitializationException: The type initializer for 'GooglePlayServices.PlayServicesResolver' threw an exception.
- at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x00046] in C:\buildslave\unity\build\Editor\Mono\AssetPostprocessor.cs:141
- UnityEditor.AssetDatabase:Refresh()
- UnityEditor.AssetDatabase:Refresh() (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\AssetDatabaseBindings.gen.cs:306)
- GooglePlayGames.Editor.GPGSUpgrader:.cctor() (at Assets\GooglePlayGames\Editor\GPGSUpgrader.cs:114)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
- Refreshing native plugins compatible for Editor in 1.44 ms, found 5 plugins.
- Preloading 1 native plugins for Editor in 0.25 ms.
- Refresh Completed time: 2.659261s
- Asset Scan time: 0.039121s
- Asset Hashing: 0.008771s [397.1 KB, 44.215851 mb/s]
- Asset Import (Scripting) time: 0.313390s (count: 3)
- Post Processs Assets (Scripting) time: 0.455356s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000002s
- Dependent Assets to Import Queue time: 0.002413s
- System.IO.IOException: Directory E:\Flu-Season\Temp\6qd4wiw7.u2b is not empty
- at System.IO.Directory.Delete (System.String path) [0x0006f] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at Google.FileUtils.DeleteExistingFileOrDirectory (System.String path, System.Boolean includeMetaFiles) [0x00077] in <ec89aa2b21e04f43a3616e7958d79d12>:0
- at GooglePlayServices.ResolverVer1_1.ShouldExplode (System.String aarPath) [0x00242] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1.LoadAarExplodeCache () [0x00038] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.ResolverVer1_1..ctor () [0x00046] in <863b5313fd4542d3923243ef74e72417>:0
- at GooglePlayServices.PlayServicesResolver..cctor () [0x000b8] in <863b5313fd4542d3923243ef74e72417>:0
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:132)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 132)
- Detected .NET version 4.5
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.DotNetVersionUpdater:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 128)
- Loaded localization in 1ms.
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Hirame.Localizer.Localization:LoadLocalizationForLanguage(String) (at Assets\Hirame\Localizer\Runtime\Localization.cs:88)
- Hirame.Localizer.Localization:Initialize() (at Assets\Hirame\Localizer\Runtime\Localization.cs:99)
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethod(MethodInfo) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:151)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:172)
- (Filename: Assets/Hirame/Localizer/Runtime/Localization.cs Line: 88)
- Mono: successfully reloaded assembly
- - Completed reload, in 4.738 seconds
- Platform modules already initialized, skipping
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Player.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Player.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Player.pdb
- Script Module: TwistedArk.FluSeason.Player.dll
- Pass: 0 took 29 milliseconds
- Pass: 1 took 52 milliseconds
- - Starting compile Library/ScriptAssemblies/Hirame.RoomGenerator.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Analytics.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Powerups.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.NPC.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Analytics.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Analytics.pdb
- Script Module: TwistedArk.FluSeason.Analytics.dll
- Pass: 0 took 26 milliseconds
- Pass: 1 took 18 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.UI.dll
- - Finished compile Library/ScriptAssemblies/Hirame.RoomGenerator.dll
- Symbols will be read from Temp\Hirame.RoomGenerator.pdb
- Script Module: Hirame.RoomGenerator.dll
- Pass: 0 took 29 milliseconds
- Pass: 1 took 19 milliseconds
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Powerups.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Powerups.pdb
- Script Module: TwistedArk.FluSeason.Powerups.dll
- Pass: 0 took 31 milliseconds
- Pass: 1 took 3 milliseconds
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.NPC.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.NPC.pdb
- Script Module: TwistedArk.FluSeason.NPC.dll
- Pass: 0 took 19 milliseconds
- Pass: 1 took 7 milliseconds
- - Starting compile Library/ScriptAssemblies/Dev.Jere.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Utility.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.UI.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.UI.pdb
- Script Module: TwistedArk.FluSeason.UI.dll
- Pass: 0 took 49 milliseconds
- Pass: 1 took 53 milliseconds
- - Starting compile Library/ScriptAssemblies/Dev.Lauri.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.HighScores.dll
- - Finished compile Library/ScriptAssemblies/Dev.Jere.dll
- Symbols will be read from Temp\Dev.Jere.pdb
- Script Module: Dev.Jere.dll
- Pass: 0 took 0 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Dev.Jarmo.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Utility.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Utility.pdb
- Script Module: TwistedArk.FluSeason.Utility.dll
- Pass: 0 took 55 milliseconds
- Pass: 1 took 62 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Editor.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.HighScores.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.HighScores.pdb
- Script Module: TwistedArk.FluSeason.HighScores.dll
- Pass: 0 took 31 milliseconds
- Pass: 1 took 40 milliseconds
- - Finished compile Library/ScriptAssemblies/Dev.Lauri.dll
- Symbols will be read from Temp\Dev.Lauri.pdb
- Script Module: Dev.Lauri.dll
- Pass: 0 took 21 milliseconds
- Pass: 1 took 43 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Contamination.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Editor.dll
- - Finished compile Library/ScriptAssemblies/Dev.Jarmo.dll
- Symbols will be read from Temp\Dev.Jarmo.pdb
- Script Module: Dev.Jarmo.dll
- Pass: 0 took 22 milliseconds
- Pass: 1 took 52 milliseconds
- - Starting compile Library/ScriptAssemblies/Dev.Iiro.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Contamination.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Contamination.pdb
- Script Module: TwistedArk.FluSeason.Contamination.dll
- Pass: 0 took 21 milliseconds
- Pass: 1 took 49 milliseconds
- - Finished compile Library/ScriptAssemblies/Dev.Iiro.dll
- Symbols will be read from Temp\Dev.Iiro.pdb
- Script Module: Dev.Iiro.dll
- Pass: 0 took 26 milliseconds
- Pass: 1 took 31 milliseconds
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
- Script Module: Assembly-CSharp-firstpass.dll
- Pass: 0 took 22 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Symbols will be read from Temp\Assembly-CSharp.pdb
- Script Module: Assembly-CSharp.dll
- Pass: 0 took 21 milliseconds
- Pass: 1 took 1 milliseconds
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- Assets\_Dev\Lauri\Scripts\UISaveMePanelCountdown.cs(18,18): warning CS0414: The field 'UISaveMePanelCountdown.allowFreeRestart' is assigned but its value is never used
- (Filename: Assets\_Dev\Lauri\Scripts\UISaveMePanelCountdown.cs Line: 18)
- Assets\_Dev\Lauri\Scripts\TutorialAnimationManager.cs(40,21): warning CS0414: The field 'TutorialAnimationManager.numberOfTutorialsShown' is assigned but its value is never used
- (Filename: Assets\_Dev\Lauri\Scripts\TutorialAnimationManager.cs Line: 40)
- Assets\Hirame\RoomGenerator\CompoundRoomList.cs(9,32): warning CS0649: Field 'CompoundRoomList.sampledLists' is never assigned to, and will always have its default value null
- (Filename: Assets\Hirame\RoomGenerator\CompoundRoomList.cs Line: 9)
- Assets\Hirame\RoomGenerator\RoomList.cs(9,32): warning CS0649: Field 'RoomList.rooms' is never assigned to, and will always have its default value null
- (Filename: Assets\Hirame\RoomGenerator\RoomList.cs Line: 9)
- Assets\_Game\Scripts\Runtime\Analytics\AnalyticsDataCollector.cs(23,19): warning CS0414: The field 'AnalyticsDataCollector._previousSessionTime' is assigned but its value is never used
- (Filename: Assets\_Game\Scripts\Runtime\Analytics\AnalyticsDataCollector.cs Line: 23)
- Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs(20,45): warning CS0067: The event 'DNAMeter.MeterFilledEvent' is never used
- (Filename: Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs Line: 20)
- Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs(25,17): warning CS0649: Field 'DNAMeter.lastDnaCount' is never assigned to, and will always have its default value 0
- (Filename: Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs Line: 25)
- Assets\_Game\Scripts\Runtime\Contamination\Contaminatable.cs(11,40): warning CS0649: Field 'Contaminatable.score' is never assigned to, and will always have its default value null
- (Filename: Assets\_Game\Scripts\Runtime\Contamination\Contaminatable.cs Line: 11)
- Assets\_Game\Scripts\Runtime\Player\PlayerDeath.cs(13,24): warning CS0108: 'PlayerDeath.particleSystem' hides inherited member 'Component.particleSystem'. Use the new keyword if hiding was intended.
- (Filename: Assets\_Game\Scripts\Runtime\Player\PlayerDeath.cs Line: 13)
- Assets\_Game\Scripts\Runtime\Powerups\PassThroughThings.cs(7,45): warning CS0067: The event 'PassThroughThings.ObjectChange' is never used
- (Filename: Assets\_Game\Scripts\Runtime\Powerups\PassThroughThings.cs Line: 7)
- Assets\_Game\Scripts\Runtime\UI\MenuEventMessager.cs(45,19): warning CS0414: The field 'MenuEventMessager._currentGameTimeScale' is assigned but its value is never used
- (Filename: Assets\_Game\Scripts\Runtime\UI\MenuEventMessager.cs Line: 45)
- Reloading assemblies after script compilation.
- Begin MonoManager ReloadAssembly
- Initializing Unity.PackageManager (PackageManager) v2018.3.7 for Unity v2018.3.7f1
- Registering platform support modules:
- Registered platform support modules in: 0,0764614s.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Refreshing native plugins compatible for Editor in 1.23 ms, found 5 plugins.
- Preloading 1 native plugins for Editor in 0.16 ms.
- Loaded VersionHandlerImpl
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.VersionHandlerImpl:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 128)
- Detected .NET version 4.5
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.DotNetVersionUpdater:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 128)
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.048558s
- Asset Scan time: 0.045912s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Loaded localization in 1ms.
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Hirame.Localizer.Localization:LoadLocalizationForLanguage(String) (at Assets\Hirame\Localizer\Runtime\Localization.cs:88)
- Hirame.Localizer.Localization:Initialize() (at Assets\Hirame\Localizer\Runtime\Localization.cs:99)
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethod(MethodInfo) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:151)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:172)
- (Filename: Assets/Hirame/Localizer/Runtime/Localization.cs Line: 88)
- Mono: successfully reloaded assembly
- - Completed reload, in 1.946 seconds
- Platform modules already initialized, skipping
- Validating Project structure ... 0.019013 seconds.
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.043858s
- Asset Scan time: 0.042664s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
- Warming cache for 4316 main assets: 0.012208 seconds elapsed
- Initializing Unity extensions:
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll' GUID: 6a10b2909283487f913b00d94cd3faf5
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' GUID: 405b9b51bb344a128608d968297df79c
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' GUID: f70555f144d8491a825f0804e09c671c
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' GUID: f5f67c52d1564df4a8936ccd202a3bd8
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll' GUID: 844f815391db42d49455cbf1a7bfc434
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' GUID: dc443db3e92b4983b9738c1131f555cb
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll' GUID: ed7343f30e3843b3afda8f8b02669cea
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll' GUID: 4a3ecb1425d14502837abea459cf2b70
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' GUID: 5f32cd94baa94578a686d4b9d6b660f7
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll' GUID: b5da970776034f77a070d99423d68791
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' GUID: 870353891bb340e2b2a9c8707e7419ba
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll' GUID: ead147da21254ff9a0a936bdd75e1680
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll' GUID: e4f4cf1b9b434137a499903a7a1d651a
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll' GUID: 3a84de5cd0624681b6b6dcd8921d912a
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' GUID: 80a3616ca19596e4da0f10f14d241e9f
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' GUID: 4113173d5e95493ab8765d7b08371de4
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll' GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
- 'C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll' GUID: 7668179ede524d6396c8b7d84461ea29
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
- Load scene 'Assets/Scenes/EndlessLevel.unity' time: 0.020846 ms
- Unloading 317 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 279.2 MB.
- System memory in use after: 287.6 MB.
- Unloading 263 unused Assets to reduce memory usage. Loaded Objects now: 124432.
- Total: 89.110972 ms (FindLiveObjects: 8.837237 ms CreateObjectMapping: 15.391321 ms MarkObjects: 64.613336 ms DeleteObjects: 0.268116 ms)
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initializing input.
- <RI> Input initialized.
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
- Hub Web Socket connection default:(null):reason:29
- Hub Web Socket HTTP protocol init
- Initialized GitHub for Unity version 1.1.1
- Log file: C:\Users\Lok\AppData\Local\GitHubUnity\github-unity.log
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- GitHub.Unity.EntryPoint:Initialize()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/Mono/lib/libc
- Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/Mono/lib/libc.dll
- Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2018.3.7f1/Editor/Data/Mono/lib/libc
- Assets\GooglePlayGames\Editor\GooglePlayGamesPlugin.txt metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__6()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets\PlayServicesResolver\Editor\Google.IOSResolver.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__6()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets\PlayServicesResolver\Editor\Google.JarResolver.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__6()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets\PlayServicesResolver\Editor\Google.VersionHandler.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__6()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets\PlayServicesResolver\Editor\Google.VersionHandlerImpl.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__6()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets\PlayServicesResolver\Editor\play-services-resolver.txt metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
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- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__7()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__6()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Refreshing native plugins compatible for Editor in 21.07 ms, found 5 plugins.
- Preloading 1 native plugins for Editor in 0.14 ms.
- Hub Web Socket filter pre-establish
- Hub Web Socket connection established
- Created GICache directory at C:/Users/Lok/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.020s, timestamps: [29.922 - 29.942]
- Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/Lok/AppData/LocalLow/Unity/Caches/GiCache'
- Setting up 1 worker threads for Enlighten.
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- TrimDiskCacheJob: Current cache size 2414mb
- Refresh: detecting if any assets need to be imported or removed ...
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- Asset Scan time: 0.040585s
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- Asset Import (Scripting) time: 0.000000s (count: 0)
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- Reloading assemblies for play mode.
- Begin MonoManager ReloadAssembly
- Initializing Unity.PackageManager (PackageManager) v2018.3.7 for Unity v2018.3.7f1
- Registering platform support modules:
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- Refreshing native plugins compatible for Editor in 13.17 ms, found 5 plugins.
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- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.VersionHandlerImpl:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 128)
- Refresh: detecting if any assets need to be imported or removed ...
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- Google.Logger:Log(String, LogLevel)
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- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 128)
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- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
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- Hirame.Localizer.Localization:LoadLocalizationForLanguage(String) (at Assets\Hirame\Localizer\Runtime\Localization.cs:88)
- Hirame.Localizer.Localization:Initialize() (at Assets\Hirame\Localizer\Runtime\Localization.cs:99)
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- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:172)
- (Filename: Assets/Hirame/Localizer/Runtime/Localization.cs Line: 88)
- Mono: successfully reloaded assembly
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- Updating Assets/_Game/_GameData/Globals/TutorialTargetTime.asset - GUID: 5328ccb9271a20a4f85af03f5e5083e8...
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- Updating Assets/_Game/_GameData/Globals/Player_JumpDistance.asset - GUID: 565fe85ea1a72e9439b6343408012068...
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- Updating Assets/_Game/_GameData/Globals/Player_RunScore.asset - GUID: eacaf4c8cefd1484b97af34be4f56659...
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- Updating Assets/_Game/_GameData/Globals/TutorialTargetColor.asset - GUID: ebb3bfe5515b0e94cb7e742f180e160e...
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- Updating Assets/_Game/_GameData/Globals/Player_ScoreWithMult.asset - GUID: f3ed3e7569649b945919ea72bd41f5b5...
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- Updating Assets/_Game/_GameData/Globals/Player_CurrencyHard.asset - GUID: f4b7b8064a416a24ebecb920e4d96876...
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- Updating Assets/_Game/_GameData/Globals/Player_SpeedCurrent.asset - GUID: f84b4612f00ca8349ab74859484973fe...
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- Updating ProjectSettings/QualitySettings.asset - GUID: 00000000000000009000000000000000...
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- Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
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- Unloading 146 Unused Serialized files (Serialized files now loaded: 0)
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- Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 3827.
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- Refresh: detecting if any assets need to be imported or removed ...
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- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
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- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
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- Updating Assets/_Game/_GameData/Events/DNAMeterReset.asset - GUID: 1295ee895be0cb34196a02bad765df29...
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- Updating Assets/_Game/_GameData/Events/Sneeze.asset - GUID: 1aebad73851aa744f9a9390639ee75df...
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- Updating Assets/_Game/_GameData/Events/Player_DisableController.asset - GUID: 1c3c875913bb33142bd3db8d6f396908...
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- Updating Assets/_Game/_GameData/Events/Player_Spawn.asset - GUID: 1cb7444988fc1e0449a114a3e002efff...
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- Updating Assets/_Game/_GameData/Events/Tutorial_Enable.asset - GUID: 1f8bdb4a03cff7e46ad9269f211a28dd...
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- Updating Assets/_Game/_GameData/Events/Tutorial_AfterSlowdown.asset - GUID: 5a180e9d92a264043ad5735c081acb38...
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- Updating Assets/_Game/_GameData/Events/UI_ShowTopBar.asset - GUID: 6b6e7c34484cea341af030812c7cf329...
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- Updating Assets/_Game/_GameData/Events/Player_Reset.asset - GUID: 710d205c66def0c449a11f1ca2c11be5...
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- Updating Assets/_Game/_GameData/Events/Tutorial_1stTarget.asset - GUID: 74258fb3b07e0d94ca041e0c11b20788...
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- Updating Assets/_Game/_GameData/Events/Game_Paused.asset - GUID: 775228d0c70af114a9535eab2d1620b1...
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- Updating Assets/_Game/_GameData/Events/Player_EnableController.asset - GUID: bbd4dafd9f9448040b391baadb1899f7...
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- Updating Assets/_Game/_GameData/Events/Game_Unpaused.asset - GUID: be986f52884583447a12ae2af85317b7...
- done. [Time: 5.608944 ms]
- Updating Assets/_Game/_GameData/Events/UI_ShowPowerUpUpgrade.asset - GUID: ca268127f0c36084a920a9e970e3737c...
- done. [Time: 12.440444 ms]
- Updating Assets/_Game/_GameData/Events/UI_Options.asset - GUID: cada6ec88aa1d9a499bb006471ee1bd4...
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- Updating Assets/_Game/_GameData/Events/UI_ShowHomeScreen.asset - GUID: d51c2b31c0c451543a1be6cfec45bb48...
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- Updating Assets/_Game/_GameData/Events/UI_ShowNewGame.asset - GUID: d829d25cae3b79c43bdf2cd4bf66d896...
- done. [Time: 11.239375 ms]
- Updating Assets/_Game/_GameData/Events/TutorialCompleted.asset - GUID: e874532fc9361a44a8c9539466c4eaa3...
- done. [Time: 9.215357 ms]
- Updating Assets/_Game/_GameData/Events/UI_PowerUps.asset - GUID: e9e3b982114d41d4dbd4af6ecf2e02b1...
- done. [Time: 15.105566 ms]
- Updating Assets/_Game/_GameData/Events/UI_ShowBottomBar.asset - GUID: eae2a7f8d38486c4aa787dc26173f693...
- done. [Time: 11.674261 ms]
- Updating Assets/Hirame/Minerva/Tests/Resources/TestGameEvent.asset - GUID: f3a4137fb6027234486e7d4b1e1a4aaf...
- done. [Time: 8.880854 ms]
- Updating Assets/_Game/_GameData/Events/Game_StartGame.asset - GUID: f6365eae0206e404f922a95e9d802ae4...
- done. [Time: 9.115936 ms]
- Updating Assets/_Game/_GameData/Events/DNAMeterFull.asset - GUID: f80428c5e98a7f3469969f26d4a48238...
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- Assembly Updater Post Process Assets time: 0.000815s
- Unloading 130 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 172.1 MB.
- System memory in use after: 172.3 MB.
- Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 3823.
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- Refreshing native plugins compatible for Editor in 19.89 ms, found 5 plugins.
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- Missing audio Music
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SoundsToTime:Awake() (at Assets\_Game\Scripts\Runtime\AudioScripts\SoundsToTime.cs:15)
- (Filename: Assets/_Game/Scripts/Runtime/AudioScripts/SoundsToTime.cs Line: 15)
- Platform Authentication Result: False.
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TwistedArk.FluSeason.<>c:<LateInit>b__1_0(Boolean) (at Assets\_Game\Scripts\Runtime\Social\GooglePlayGamesPlatform.cs:59)
- GooglePlayGames.<>c__DisplayClass37_0:<Authenticate>b__0(Boolean, String) (at Assets\GooglePlayGames\ISocialPlatform\PlayGamesPlatform.cs:383)
- GooglePlayGames.BasicApi.DummyClient:Authenticate(Action`2, Boolean) (at Assets\GooglePlayGames\BasicApi\DummyClient.cs:50)
- GooglePlayGames.PlayGamesPlatform:Authenticate(Action`2, Boolean) (at Assets\GooglePlayGames\ISocialPlatform\PlayGamesPlatform.cs:414)
- GooglePlayGames.PlayGamesPlatform:Authenticate(Action`1, Boolean) (at Assets\GooglePlayGames\ISocialPlatform\PlayGamesPlatform.cs:383)
- GooglePlayGames.PlayGamesPlatform:Authenticate(Action`1) (at Assets\GooglePlayGames\ISocialPlatform\PlayGamesPlatform.cs:348)
- GooglePlayGames.PlayGamesLocalUser:Authenticate(Action`1) (at Assets\GooglePlayGames\ISocialPlatform\PlayGamesLocalUser.cs:49)
- TwistedArk.FluSeason.GooglePlayGamesPlatform:LateInit() (at Assets\_Game\Scripts\Runtime\Social\GooglePlayGamesPlatform.cs:54)
- (Filename: Assets/_Game/Scripts/Runtime/Social/GooglePlayGamesPlatform.cs Line: 59)
- WARNING: Shader Unsupported: 'CMWaveform' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'CMWaveform' - Setting to default shader.
- 16
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <Start>d__13:MoveNext() (at Assets\_Game\Scripts\Runtime\Rendering\FramePacer.cs:54)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
- (Filename: Assets/_Game/Scripts/Runtime/Rendering/FramePacer.cs Line: 54)
- gi::BakeBackendSwitch: Clear() active clients.
- gi::BakeBackendSwitch: switching bake backend from 3 to 1.
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- Log file: C:\Users\Lok\AppData\Local\GitHubUnity\github-unity.log
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- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- GitHub.Unity.EntryPoint:Initialize()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets\GooglePlayGames\Editor\GooglePlayGamesPlugin.txt metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log()
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- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets\PlayServicesResolver\Editor\Google.IOSResolver.dll metadata will be checked
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- UnityEngine.Logger:Log(LogType, Object)
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- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets\PlayServicesResolver\Editor\Google.JarResolver.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log()
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- UnityEngine.Logger:Log(LogType, Object)
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- Google.Logger:Log(String, LogLevel)
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- Google.RunOnMainThread:<ExecuteAll>m__6()
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- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets\PlayServicesResolver\Editor\Google.VersionHandler.dll metadata will be checked
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- UnityEngine.Logger:Log(LogType, Object)
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- Google.RunOnMainThread:ExecuteNext()
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- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets\PlayServicesResolver\Editor\Google.VersionHandlerImpl.dll metadata will be checked
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- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__6()
- Google.RunOnMainThread:RunAction(Action)
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- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets\PlayServicesResolver\Editor\play-services-resolver.txt metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
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- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:200)
- (Filename: C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Script Compilation Pipeline Post Process Assets time: 0.000050s
- Assembly Updater Post Process Assets time: 0.000038s
- Updating ProjectSettings/TimeManager.asset - GUID: 00000000000000007000000000000000...
- done. [Time: 14.623855 ms]
- Script Compilation Pipeline Post Process Assets time: 0.000026s
- Assembly Updater Post Process Assets time: 0.000052s
- Refreshing native plugins compatible for Editor in 1.28 ms, found 5 plugins.
- Preloading 1 native plugins for Editor in 0.16 ms.
- [SceneLoader]: Scene loading trigger for: EndlessLevel.
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TwistedArk.FluSeason.SceneLoader:Load() (at Assets\_Game\Scripts\Runtime\Utility\SceneLoader.cs:108)
- UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
- Hirame.Minerva.GameEventListener:OnEventRaised() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEventListener.cs:20)
- Hirame.Minerva.GameEvent:RaiseEvent() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs:30)
- UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
- (Filename: Assets/_Game/Scripts/Runtime/Utility/SceneLoader.cs Line: 108)
- Unloading 865 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 9.254163 ms
- System memory in use before: 0.71 GB.
- System memory in use after: 0.73 GB.
- Unloading 4054 unused Assets to reduce memory usage. Loaded Objects now: 367234.
- Total: 237.549614 ms (FindLiveObjects: 32.246374 ms CreateObjectMapping: 22.660273 ms MarkObjects: 179.035912 ms DeleteObjects: 3.605772 ms)
- [SceneLoader]: Scene preloading started:
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TwistedArk.FluSeason.SceneLoader:Start() (at Assets\_Game\Scripts\Runtime\Utility\SceneLoader.cs:37)
- (Filename: Assets/_Game/Scripts/Runtime/Utility/SceneLoader.cs Line: 37)
- Unloading 177 Unused Serialized files (Serialized files now loaded: 0)
- [HopController]: TOGGLE True
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- HopController:ToggleMovement(Boolean) (at Assets\_Game\Scripts\Runtime\Player\HopController.cs:484)
- UnityEngine.Events.InvokableCall`1:Invoke(Boolean) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:207)
- UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:345)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:70)
- Hirame.Minerva.GameEventListener:OnEventRaised() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEventListener.cs:20)
- Hirame.Minerva.GameEvent:RaiseEvent() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs:30)
- UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
- Hirame.Minerva.GameEvent:RaiseEvent() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs:35)
- UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
- Hirame.RoomGenerator.RoomGenerator:Send_InitialGenerationDone() (at Assets\Hirame\RoomGenerator\RoomGenerator.cs:76)
- (Filename: Assets/_Game/Scripts/Runtime/Player/HopController.cs Line: 484)
- [HopController]: TOGGLE False
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- HopController:ToggleMovement(Boolean) (at Assets\_Game\Scripts\Runtime\Player\HopController.cs:484)
- UnityEngine.Events.InvokableCall`1:Invoke(Boolean) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:207)
- UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:345)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:70)
- Hirame.Minerva.GameEventListener:OnEventRaised() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEventListener.cs:20)
- Hirame.Minerva.GameEvent:RaiseEvent() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs:30)
- UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
- Hirame.Minerva.GameEvent:RaiseEvent() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs:35)
- UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
- (Filename: Assets/_Game/Scripts/Runtime/Player/HopController.cs Line: 484)
- [HopController]: TOGGLE True
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- HopController:ToggleMovement(Boolean) (at Assets\_Game\Scripts\Runtime\Player\HopController.cs:484)
- UnityEngine.Events.InvokableCall`1:Invoke(Boolean) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:207)
- UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:345)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:70)
- Hirame.Minerva.GameEventListener:OnEventRaised() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEventListener.cs:20)
- Hirame.Minerva.GameEvent:RaiseEvent() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs:30)
- UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58)
- Hirame.Minerva.GameEvent:RaiseEvent() (at Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs:35)
- UI.<DoCountdown>d__6:MoveNext() (at Assets\_Dev\Lauri\Scripts\PausemenuCountdown.cs:39)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
- (Filename: Assets/_Game/Scripts/Runtime/Player/HopController.cs Line: 484)
- A room was destroyed during Play Mode! Tier1_Room26(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room14(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room23(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room31(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room06(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room09(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! StartRoom(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room29(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room21(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room29(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room03(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room09(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Longroom7(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Longroom6(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room24(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room31(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room03_Human(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room15(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room20(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room13(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room17(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room19(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room10(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room13(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Longroom6(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room30(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room27(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room22(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room24(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room22(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! StartRoom(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room10(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room19(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room12(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room08(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room23(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room27(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room18(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier4_Room05(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room20(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room25(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Longroom4(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room28(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room03(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room18(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room17(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room12(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room08(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Longroom7(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Longroom4(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room03_Human(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room11(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room11(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room21(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room16(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room16(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room28(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room26(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room14(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room06(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier3_Room15(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier4_Room05(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier1_Room30(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- A room was destroyed during Play Mode! Tier2_Room25(Clone)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Hirame.RoomGenerator.Room:OnDestroy() (at Assets\Hirame\RoomGenerator\Room.cs:92)
- (Filename: Assets/Hirame/RoomGenerator/Room.cs Line: 92)
- UnloadTime: 335.123551 ms
- [SceneLoader]: Preloading finished! False | 1
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TwistedArk.FluSeason.<>c:<Start>b__14_0(AsyncOperation) (at Assets\_Game\Scripts\Runtime\Utility\SceneLoader.cs:52)
- UnityEngine.AsyncOperation:InvokeCompletionEvent() (at C:\buildslave\unity\build\Runtime\Export\AsyncOperation.cs:21)
- (Filename: Assets/_Game/Scripts/Runtime/Utility/SceneLoader.cs Line: 52)
- System memory in use before: 480.1 MB.
- System memory in use after: 488.1 MB.
- Unloading 794 unused Assets to reduce memory usage. Loaded Objects now: 128776.
- Total: 107.701080 ms (FindLiveObjects: 11.409994 ms CreateObjectMapping: 17.957343 ms MarkObjects: 77.557940 ms DeleteObjects: 0.774842 ms)
- Load scene 'Temp/__Backupscenes/0.backup' time: 0.959252 ms
- Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 487.0 MB.
- System memory in use after: 489.1 MB.
- Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 128684.
- Total: 109.615094 ms (FindLiveObjects: 11.730386 ms CreateObjectMapping: 18.111605 ms MarkObjects: 78.540604 ms DeleteObjects: 1.231537 ms)
- <RI> Initialized touch support.
- Operation UnityEditor.PackageManager.Requests.ListRequest Done
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- Operation UnityEditor.PackageManager.Requests.SearchRequest Done
- Latest xiaomi package version is empty
- Failed getting available Android API levels. Make sure your android sdk tools version is 25 or higher and you have internet connection.
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityEditor.Android.PlayerSettingsEditorExtension:CreateDefaultAPILevelListsOnError(String)
- UnityEditor.Android.<StartGettingReleasedAPILevels>c__AnonStorey0:<>m__0()
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.043576s
- Asset Scan time: 0.040550s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.041417s
- Asset Scan time: 0.040112s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.039929s
- Asset Scan time: 0.038609s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.040461s
- Asset Scan time: 0.039158s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.039481s
- Asset Scan time: 0.038180s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.040145s
- Asset Scan time: 0.038648s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
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- Refreshing native plugins compatible for Editor in 1.22 ms, found 5 plugins.
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- Refresh: detecting if any assets need to be imported or removed ...
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- Refreshing native plugins compatible for Editor in 1.15 ms, found 5 plugins.
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- Refreshing native plugins compatible for Editor in 1.06 ms, found 5 plugins.
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- Updating Assets/Plugins/Android/android.arch.core.common-1.0.0.jar - GUID: 3aca93b0d2e47944984f34524c17767d...
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- Updating Assets/Plugins/Android/android.arch.lifecycle.common-1.0.0.jar - GUID: fdcfc76b5f518f94d87b04e016e260ec...
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- Script Compilation Pipeline Post Process Assets time: 0.000016s
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- Refreshing native plugins compatible for Editor in 1.11 ms, found 5 plugins.
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- Script Compilation Pipeline Post Process Assets time: 0.000051s
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- Refreshing native plugins compatible for Editor in 1.30 ms, found 5 plugins.
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- Refreshing native plugins compatible for Editor in 1.08 ms, found 5 plugins.
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- Updating Assets/Plugins/Android/com.android.support.support-compat-26.1.0.aar - GUID: e2dad86f75f3c3247a849c72b1cff291...
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- Script Compilation Pipeline Post Process Assets time: 0.000025s
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- Refreshing native plugins compatible for Editor in 1.14 ms, found 5 plugins.
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- Updating Assets/Plugins/Android/com.android.support.support-core-ui-26.1.0.aar - GUID: d0536d703a623b049a25db8b00febf6c...
- ----- Compute hash for Assets/Plugins/Android/com.android.support.support-core-ui-26.1.0.aar.
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- Refreshing native plugins compatible for Editor in 1.15 ms, found 5 plugins.
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- Updating Assets/Plugins/Android/com.android.support.support-core-utils-26.1.0.aar - GUID: 7ad57b1a46d10f04cb2972b0b7a45d7d...
- ----- Compute hash for Assets/Plugins/Android/com.android.support.support-core-utils-26.1.0.aar.
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- Script Compilation Pipeline Post Process Assets time: 0.000019s
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- Refreshing native plugins compatible for Editor in 1.27 ms, found 5 plugins.
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- Updating Assets/Plugins/Android/com.android.support.support-fragment-26.1.0.aar - GUID: 39b8c919a924a1e43919da534f1e7820...
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- Refreshing native plugins compatible for Editor in 1.18 ms, found 5 plugins.
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- Updating Assets/Plugins/Android/com.android.support.support-media-compat-26.1.0.aar - GUID: 118a7b87e0f75e948a72f54d36b89a36...
- ----- Compute hash for Assets/Plugins/Android/com.android.support.support-media-compat-26.1.0.aar.
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- Script Compilation Pipeline Post Process Assets time: 0.000018s
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- Refreshing native plugins compatible for Editor in 1.17 ms, found 5 plugins.
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- Updating Assets/Plugins/Android/com.android.support.support-v4-26.1.0.aar - GUID: 7d9f21f306af98240a895ba4a921ed83...
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- Refreshing native plugins compatible for Editor in 1.15 ms, found 5 plugins.
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- Updating Assets/Plugins/Android/com.google.android.gms.play-services-auth-16.0.1.aar - GUID: de2bea79c166d94458bd23104e8d7484...
- ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-auth-16.0.1.aar.
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- Script Compilation Pipeline Post Process Assets time: 0.000018s
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- Refreshing native plugins compatible for Editor in 1.17 ms, found 5 plugins.
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- Updating Assets/Plugins/Android/com.google.android.gms.play-services-auth-api-phone-16.0.0.aar - GUID: cc52eed3bc198a64bb788883fb090128...
- ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-auth-api-phone-16.0.0.aar.
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- Script Compilation Pipeline Post Process Assets time: 0.000018s
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- Refreshing native plugins compatible for Editor in 1.18 ms, found 5 plugins.
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- Updating Assets/Plugins/Android/com.google.android.gms.play-services-auth-base-16.0.0.aar - GUID: c23ae8d7d164273468a718d09b7e7fa5...
- ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-auth-base-16.0.0.aar.
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- Script Compilation Pipeline Post Process Assets time: 0.000020s
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- Refreshing native plugins compatible for Editor in 1.18 ms, found 5 plugins.
- Preloading 1 native plugins for Editor in 0.18 ms.
- Updating Assets/Plugins/Android/com.google.android.gms.play-services-base-16.0.1.aar - GUID: 680051e9dc0a63c498f31214b707a998...
- ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-base-16.0.1.aar.
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- Refreshing native plugins compatible for Editor in 1.20 ms, found 5 plugins.
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- Updating Assets/Plugins/Android/com.google.android.gms.play-services-basement-16.0.1.aar - GUID: d2e180073a6bce04c8c0aba30c290221...
- ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-basement-16.0.1.aar.
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- Updating Assets/Plugins/Android/com.google.android.gms.play-services-drive-16.0.0.aar - GUID: 7ee2870ad7f001e479435f0da787d94b...
- ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-drive-16.0.0.aar.
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- Script Compilation Pipeline Post Process Assets time: 0.000018s
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- Refreshing native plugins compatible for Editor in 1.21 ms, found 5 plugins.
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- Updating Assets/Plugins/Android/com.google.android.gms.play-services-games-16.0.0.aar - GUID: 0ae8c10754bb5dc4d9c38fdc99a7525b...
- ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-games-16.0.0.aar.
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- Script Compilation Pipeline Post Process Assets time: 0.000016s
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- Refreshing native plugins compatible for Editor in 1.25 ms, found 5 plugins.
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- Updating Assets/Plugins/Android/com.google.android.gms.play-services-nearby-16.0.0.aar - GUID: 0a9503da6529093458abebbdaba9d89a...
- ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-nearby-16.0.0.aar.
- done. [Time: 29.088317 ms]
- Script Compilation Pipeline Post Process Assets time: 0.000016s
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- Refreshing native plugins compatible for Editor in 1.24 ms, found 5 plugins.
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- Updating Assets/Plugins/Android/com.google.android.gms.play-services-tasks-16.0.1.aar - GUID: 101b5f8fd3b5a044ca36f9142994677c...
- ----- Compute hash for Assets/Plugins/Android/com.google.android.gms.play-services-tasks-16.0.1.aar.
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- Updating Assets/Plugins/Android/com.google.games.gpgs-plugin-support-0.9.61.aar - GUID: aa9a6275d3132f643b50a2f4598f8f64...
- ----- Compute hash for Assets/Plugins/Android/com.google.games.gpgs-plugin-support-0.9.61.aar.
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- Script Compilation Pipeline Post Process Assets time: 0.000017s
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- Updating Assets/Plugins/Android/com.google.games.gpgs-plugin-support-0.9.61.aar - GUID: aa9a6275d3132f643b50a2f4598f8f64...
- ----- Compute hash for Assets/Plugins/Android/com.google.games.gpgs-plugin-support-0.9.61.aar.
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- Script Compilation Pipeline Post Process Assets time: 0.000018s
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- Refreshing native plugins compatible for Editor in 1.28 ms, found 5 plugins.
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- Refresh: detecting if any assets need to be imported or removed ...
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- Asset Scan time: 0.039274s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
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- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
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- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
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- Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
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- Unloading 57 Unused Serialized files (Serialized files now loaded: 0)
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- System memory in use after: 484.0 MB.
- Unloading 337 unused Assets to reduce memory usage. Loaded Objects now: 128735.
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- Refreshing native plugins compatible for Editor in 18.44 ms, found 5 plugins.
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- Refresh: detecting if any assets need to be imported or removed ...
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- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
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- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- ..\mono\eglib\gstr.c:876: assertion 's2 != NULL' failed
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.038760s
- Asset Scan time: 0.037489s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Script Compilation Pipeline Post Process Assets time: 0.000138s
- Assembly Updater Post Process Assets time: 0.000782s
- Hashing assets (31 files)... 0.002 seconds
- file read: 0.000 seconds (0.031 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.001 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.000 seconds
- Updating Assets/_Game/_GameData/Events/MainmenuActive.asset - GUID: 0035674b51c6e92468d0e28ae258c6f0...
- done. [Time: 14.870804 ms]
- Updating Assets/_Game/_GameData/Events/UI_RestartLevel.asset - GUID: 095e865e6a09c664da1413aae12c47ce...
- done. [Time: 11.130332 ms]
- Updating Assets/_Game/_GameData/Events/UI_ShowDeath.asset - GUID: 0b7d9b0c1cef4e943b6ddf6760dbdf77...
- done. [Time: 11.019045 ms]
- Updating Assets/_Game/_GameData/Events/DNAMeterReset.asset - GUID: 1295ee895be0cb34196a02bad765df29...
- done. [Time: 7.754832 ms]
- Updating Assets/_Game/_GameData/Events/Sneeze.asset - GUID: 1aebad73851aa744f9a9390639ee75df...
- done. [Time: 16.769744 ms]
- Updating Assets/_Game/_GameData/Events/Player_DisableController.asset - GUID: 1c3c875913bb33142bd3db8d6f396908...
- done. [Time: 14.517058 ms]
- Updating Assets/_Game/_GameData/Events/Player_Spawn.asset - GUID: 1cb7444988fc1e0449a114a3e002efff...
- done. [Time: 10.564595 ms]
- Updating Assets/_Game/_GameData/Events/Tutorial_Enable.asset - GUID: 1f8bdb4a03cff7e46ad9269f211a28dd...
- done. [Time: 14.032141 ms]
- Updating Assets/_Game/_GameData/Events/Tutorial_2ndTarget.asset - GUID: 35d2d8379028d084fba450cad8f07bba...
- done. [Time: 14.503267 ms]
- Updating Assets/_Game/_GameData/Events/Player_CheckpointRespawn.asset - GUID: 41d6a08eebe336e41ba5e2d692558f0c...
- done. [Time: 16.400924 ms]
- Updating Assets/_Game/_GameData/Events/Player_Death.asset - GUID: 4297ef626c9cd5b46a0a3d61d65c5e50...
- done. [Time: 11.287802 ms]
- Updating Assets/_Game/_GameData/Events/Tutorial_Disable.asset - GUID: 478ece6d06de4b4449a6049b5d6130d7...
- done. [Time: 7.838538 ms]
- Updating Assets/_Game/_GameData/Events/UI_ShowHighScores.asset - GUID: 59634cd220cd6b14e88cd9c52c40cadb...
- done. [Time: 11.534430 ms]
- Updating Assets/_Game/_GameData/Events/Tutorial_AfterSlowdown.asset - GUID: 5a180e9d92a264043ad5735c081acb38...
- done. [Time: 11.220132 ms]
- Updating Assets/_Game/_GameData/Events/UI_ShowShop.asset - GUID: 6a7dc80ce569e25419b9a9dda7b302f6...
- done. [Time: 13.903214 ms]
- Updating Assets/_Game/_GameData/Events/UI_ShowTopBar.asset - GUID: 6b6e7c34484cea341af030812c7cf329...
- done. [Time: 13.768835 ms]
- Updating Assets/_Game/_GameData/Events/Player_Reset.asset - GUID: 710d205c66def0c449a11f1ca2c11be5...
- done. [Time: 13.964149 ms]
- Updating Assets/_Game/_GameData/Events/Tutorial_1stTarget.asset - GUID: 74258fb3b07e0d94ca041e0c11b20788...
- done. [Time: 14.071267 ms]
- Updating Assets/_Game/_GameData/Events/Game_Paused.asset - GUID: 775228d0c70af114a9535eab2d1620b1...
- done. [Time: 10.880818 ms]
- Updating Assets/_Game/_GameData/Events/Player_EnableController.asset - GUID: bbd4dafd9f9448040b391baadb1899f7...
- done. [Time: 17.170635 ms]
- Updating Assets/_Game/_GameData/Events/Game_Unpaused.asset - GUID: be986f52884583447a12ae2af85317b7...
- done. [Time: 17.773254 ms]
- Updating Assets/_Game/_GameData/Events/UI_ShowPowerUpUpgrade.asset - GUID: ca268127f0c36084a920a9e970e3737c...
- done. [Time: 15.373040 ms]
- Updating Assets/_Game/_GameData/Events/UI_Options.asset - GUID: cada6ec88aa1d9a499bb006471ee1bd4...
- done. [Time: 14.892933 ms]
- Updating Assets/_Game/_GameData/Events/UI_ShowHomeScreen.asset - GUID: d51c2b31c0c451543a1be6cfec45bb48...
- done. [Time: 15.239624 ms]
- Updating Assets/_Game/_GameData/Events/UI_ShowNewGame.asset - GUID: d829d25cae3b79c43bdf2cd4bf66d896...
- done. [Time: 11.679713 ms]
- Updating Assets/_Game/_GameData/Events/TutorialCompleted.asset - GUID: e874532fc9361a44a8c9539466c4eaa3...
- done. [Time: 15.066118 ms]
- Updating Assets/_Game/_GameData/Events/UI_PowerUps.asset - GUID: e9e3b982114d41d4dbd4af6ecf2e02b1...
- done. [Time: 9.266351 ms]
- Updating Assets/_Game/_GameData/Events/UI_ShowBottomBar.asset - GUID: eae2a7f8d38486c4aa787dc26173f693...
- done. [Time: 14.743481 ms]
- Updating Assets/Hirame/Minerva/Tests/Resources/TestGameEvent.asset - GUID: f3a4137fb6027234486e7d4b1e1a4aaf...
- done. [Time: 12.593744 ms]
- Updating Assets/_Game/_GameData/Events/Game_StartGame.asset - GUID: f6365eae0206e404f922a95e9d802ae4...
- done. [Time: 20.755881 ms]
- Updating Assets/_Game/_GameData/Events/DNAMeterFull.asset - GUID: f80428c5e98a7f3469969f26d4a48238...
- done. [Time: 14.748613 ms]
- Script Compilation Pipeline Post Process Assets time: 0.000074s
- Assembly Updater Post Process Assets time: 0.000807s
- Unloading 129 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 476.5 MB.
- System memory in use after: 484.9 MB.
- Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 128735.
- Total: 121.058762 ms (FindLiveObjects: 11.775286 ms CreateObjectMapping: 18.828398 ms MarkObjects: 90.207168 ms DeleteObjects: 0.246307 ms)
- Refreshing native plugins compatible for Editor in 18.84 ms, found 5 plugins.
- Preloading 1 native plugins for Editor in 0.13 ms.
- [Hirame | Minerva]: Build Preprocessing done!
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Hirame.Minerva.Editor.MinervaBuildProcessor:OnPreprocessBuild(BuildReport) (at Assets\Hirame\Minerva\Editor\GlobalsEditorUtility.cs:61)
- UnityEditor.Build.<OnBuildPreProcess>c__AnonStorey0:<>m__1(IPreprocessBuildWithReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:376)
- UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:356)
- UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess(BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:374)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: Assets/Hirame/Minerva/Editor/GlobalsEditorUtility.cs Line: 61)
- Android PostProcess task "Checking prerequisites" took 72,0147 ms
- Android PostProcess task "Detect Java Development Kit (JDK)" took 1,5154 ms
- AndroidSDKTools:
- root : C:/Users/Lok/AppData/Local/Android/Sdk
- tools : C:/Users/Lok/AppData/Local/Android/Sdk\tools
- platform-tools: C:/Users/Lok/AppData/Local/Android/Sdk\platform-tools
- build-tools : C:\Users\Lok\AppData\Local\Android\Sdk\build-tools\28.0.3
- adb : C:/Users/Lok/AppData/Local/Android/Sdk\platform-tools\adb.exe
- aapt : C:\Users\Lok\AppData\Local\Android\Sdk\build-tools\28.0.3\aapt.exe
- zipalign : C:\Users\Lok\AppData\Local\Android\Sdk\build-tools\28.0.3\zipalign.exe
- AndroidJavaTools:
- java : C:\Program Files\Unity\Hub\Editor\2018.3.7f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe
- heapsize : 4096
- Android PostProcess task "Detecting Android SDK" took 945,9041 ms
- Android PostProcess task "Detect Android NDK" took 0,1187 ms
- Android PostProcess task "Trying to find a suitable Android device" took 676,3176 ms
- BuildPlayer: start building target 13
- Assembly for Assembly Definition File 'Assets/_Dev/Iiro/Slowmotion/Dev.Iiro.Slowmotion.asmdef' will not be compiled, because it has no scripts associated with it.
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:999)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:921)
- UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 999)
- Assembly for Assembly Definition File 'Assets/_Game/Scripts/Runtime/TwistedArk.FluSeason.asmdef' will not be compiled, because it has no scripts associated with it.
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:999)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:921)
- UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 999)
- Assembly for Assembly Definition File 'Assets/_Dev/Iiro/Score/Dev.Iiro.Score.asmdef' will not be compiled, because it has no scripts associated with it.
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:999)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:921)
- UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 999)
- - Starting compile Library/ScriptAssemblies/Google.PlayGames.dll
- - Starting compile Library/ScriptAssemblies/Cinemachine.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll
- - Finished compile Library/ScriptAssemblies/Cinemachine.dll
- Symbols will be read from Temp\Cinemachine.pdb
- Script Module: Cinemachine.dll
- Pass: 0 took 76 milliseconds
- Pass: 1 took 14 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
- - Finished compile Library/ScriptAssemblies/Google.PlayGames.dll
- Symbols will be read from Temp\Google.PlayGames.pdb
- Script Module: Google.PlayGames.dll
- Pass: 0 took 22 milliseconds
- Pass: 1 took 2 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Symbols will be read from Temp\Unity.TextMeshPro.pdb
- Script Module: Unity.TextMeshPro.dll
- Pass: 0 took 36 milliseconds
- Pass: 1 took 9 milliseconds
- - Starting compile Library/ScriptAssemblies/SebLague.BezierPathCreator.dll
- - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
- Symbols will be read from Temp\Unity.RenderPipelines.Core.Runtime.pdb
- Script Module: Unity.RenderPipelines.Core.Runtime.dll
- Pass: 0 took 19 milliseconds
- Pass: 1 took 1 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Entities.StaticTypeRegistry.dll
- - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb
- Script Module: Unity.Analytics.DataPrivacy.dll
- Pass: 0 took 34 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/UnityEngine.Advertisements.dll
- - Finished compile Library/ScriptAssemblies/SebLague.BezierPathCreator.dll
- Symbols will be read from Temp\SebLague.BezierPathCreator.pdb
- Script Module: SebLague.BezierPathCreator.dll
- Pass: 0 took 19 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Hirame.Portunus.dll
- - Finished compile Library/ScriptAssemblies/Unity.Entities.StaticTypeRegistry.dll
- Symbols will be read from Temp\Unity.Entities.StaticTypeRegistry.pdb
- Script Module: Unity.Entities.StaticTypeRegistry.dll
- Pass: 0 took 0 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Hirame.SoundSystem.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.Advertisements.dll
- Symbols will be read from Temp\UnityEngine.Advertisements.pdb
- Script Module: UnityEngine.Advertisements.dll
- Pass: 0 took 22 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/UnityEngine.Monetization.dll
- - Finished compile Library/ScriptAssemblies/Hirame.Portunus.dll
- Symbols will be read from Temp\Hirame.Portunus.pdb
- Script Module: Hirame.Portunus.dll
- Pass: 0 took 20 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.AlchemyEngine.Singletons.dll
- - Finished compile Library/ScriptAssemblies/Hirame.SoundSystem.dll
- Symbols will be read from Temp\Hirame.SoundSystem.pdb
- Script Module: Hirame.SoundSystem.dll
- Pass: 0 took 39 milliseconds
- Pass: 1 took 2 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Burst.dll
- - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll
- Symbols will be read from Temp\Unity.Mathematics.pdb
- Script Module: Unity.Mathematics.dll
- Pass: 0 took 25 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Collections.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.Monetization.dll
- Symbols will be read from Temp\UnityEngine.Monetization.pdb
- Script Module: UnityEngine.Monetization.dll
- Pass: 0 took 21 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/TwistedArk.AlchemyEngine.Singletons.dll
- Symbols will be read from Temp\TwistedArk.AlchemyEngine.Singletons.pdb
- Script Module: TwistedArk.AlchemyEngine.Singletons.dll
- Pass: 0 took 36 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Hirame.HighScoreSystem.dll
- - Starting compile Library/ScriptAssemblies/Hirame.Minerva.dll
- - Finished compile Library/ScriptAssemblies/Unity.Burst.dll
- Symbols will be read from Temp\Unity.Burst.pdb
- Script Module: Unity.Burst.dll
- Pass: 0 took 0 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Properties.dll
- - Finished compile Library/ScriptAssemblies/Unity.Collections.dll
- Symbols will be read from Temp\Unity.Collections.pdb
- Script Module: Unity.Collections.dll
- Pass: 0 took 0 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Entities.dll
- - Finished compile Library/ScriptAssemblies/Hirame.Minerva.dll
- Symbols will be read from Temp\Hirame.Minerva.pdb
- Script Module: Hirame.Minerva.dll
- Pass: 0 took 59 milliseconds
- Pass: 1 took 1 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.LevelGenerator.dll
- - Finished compile Library/ScriptAssemblies/Hirame.HighScoreSystem.dll
- Symbols will be read from Temp\Hirame.HighScoreSystem.pdb
- Script Module: Hirame.HighScoreSystem.dll
- Pass: 0 took 73 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Social.dll
- - Finished compile Library/ScriptAssemblies/Unity.Properties.dll
- Symbols will be read from Temp\Unity.Properties.pdb
- Script Module: Unity.Properties.dll
- Pass: 0 took 1 milliseconds
- Pass: 1 took 1 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.LevelGenerator.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.LevelGenerator.pdb
- Script Module: TwistedArk.FluSeason.LevelGenerator.dll
- Pass: 0 took 20 milliseconds
- Pass: 1 took 51 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.AudioScripts.dll
- - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll
- Symbols will be read from Temp\Unity.Jobs.pdb
- Script Module: Unity.Jobs.dll
- Pass: 0 took 0 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/InfectionScore.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Social.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Social.pdb
- Script Module: TwistedArk.FluSeason.Social.dll
- Pass: 0 took 39 milliseconds
- Pass: 1 took 32 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.Entities.dll
- Symbols will be read from Temp\Unity.Entities.pdb
- Script Module: Unity.Entities.dll
- Pass: 0 took 2 milliseconds
- Pass: 1 took 1 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Entities.Hybrid.dll
- - Starting compile Library/ScriptAssemblies/Unity.Transforms.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.AudioScripts.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.AudioScripts.pdb
- Script Module: TwistedArk.FluSeason.AudioScripts.dll
- Pass: 0 took 19 milliseconds
- Pass: 1 took 32 milliseconds
- - Finished compile Library/ScriptAssemblies/InfectionScore.dll
- Symbols will be read from Temp\InfectionScore.pdb
- Script Module: InfectionScore.dll
- Pass: 0 took 45 milliseconds
- Pass: 1 took 67 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Rendering.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Collectables.dll
- - Finished compile Library/ScriptAssemblies/Unity.Transforms.dll
- Symbols will be read from Temp\Unity.Transforms.pdb
- Script Module: Unity.Transforms.dll
- Pass: 0 took 17 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.Entities.Hybrid.dll
- Symbols will be read from Temp\Unity.Entities.Hybrid.pdb
- Script Module: Unity.Entities.Hybrid.dll
- Pass: 0 took 40 milliseconds
- Pass: 1 took 1 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Transforms.Hybrid.dll
- - Starting compile Library/ScriptAssemblies/Unity.Entities.Properties.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Rendering.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Rendering.pdb
- Script Module: TwistedArk.FluSeason.Rendering.dll
- Pass: 0 took 21 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Hirame.Localizer.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Collectables.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Collectables.pdb
- Script Module: TwistedArk.FluSeason.Collectables.dll
- Pass: 0 took 49 milliseconds
- Pass: 1 took 39 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Tutorial.dll
- - Finished compile Library/ScriptAssemblies/Unity.Entities.Properties.dll
- Symbols will be read from Temp\Unity.Entities.Properties.pdb
- Script Module: Unity.Entities.Properties.dll
- Pass: 0 took 18 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.Transforms.Hybrid.dll
- Symbols will be read from Temp\Unity.Transforms.Hybrid.pdb
- Script Module: Unity.Transforms.Hybrid.dll
- Pass: 0 took 54 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Hirame.PowerUps.dll
- - Starting compile Library/ScriptAssemblies/Hirame.Dev.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Tutorial.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Tutorial.pdb
- Script Module: TwistedArk.FluSeason.Tutorial.dll
- Pass: 0 took 20 milliseconds
- Pass: 1 took 73 milliseconds
- - Finished compile Library/ScriptAssemblies/Hirame.Localizer.dll
- Symbols will be read from Temp\Hirame.Localizer.pdb
- Script Module: Hirame.Localizer.dll
- Pass: 0 took 18 milliseconds
- Pass: 1 took 48 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Player.dll
- - Starting compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Examples.dll
- - Finished compile Library/ScriptAssemblies/Hirame.Dev.dll
- Symbols will be read from Temp\Hirame.Dev.pdb
- Script Module: Hirame.Dev.dll
- Pass: 0 took 21 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Hirame.PowerUps.dll
- Symbols will be read from Temp\Hirame.PowerUps.pdb
- Script Module: Hirame.PowerUps.dll
- Pass: 0 took 18 milliseconds
- Pass: 1 took 1 milliseconds
- - Starting compile Library/ScriptAssemblies/Dev.Iiro.Simplified.dll
- - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
- - Finished compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Examples.dll
- Symbols will be read from Temp\SebLague.BezierPathCreator.Examples.pdb
- Script Module: SebLague.BezierPathCreator.Examples.dll
- Pass: 0 took 19 milliseconds
- Pass: 1 took 18 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Debug.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Player.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Player.pdb
- Script Module: TwistedArk.FluSeason.Player.dll
- Pass: 0 took 34 milliseconds
- Pass: 1 took 54 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
- Symbols will be read from Temp\Unity.RenderPipelines.Core.ShaderLibrary.pdb
- Script Module: Unity.RenderPipelines.Core.ShaderLibrary.dll
- Pass: 0 took 0 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Dev.Iiro.Simplified.dll
- Symbols will be read from Temp\Dev.Iiro.Simplified.pdb
- Script Module: Dev.Iiro.Simplified.dll
- Pass: 0 took 18 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.UI.dll
- - Starting compile Library/ScriptAssemblies/Hirame.RoomGenerator.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Analytics.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Debug.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Debug.pdb
- Script Module: TwistedArk.FluSeason.Debug.dll
- Pass: 0 took 45 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Powerups.dll
- - Finished compile Library/ScriptAssemblies/Hirame.RoomGenerator.dll
- Symbols will be read from Temp\Hirame.RoomGenerator.pdb
- Script Module: Hirame.RoomGenerator.dll
- Pass: 0 took 19 milliseconds
- Pass: 1 took 33 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Utility.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Powerups.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Powerups.pdb
- Script Module: TwistedArk.FluSeason.Powerups.dll
- Pass: 0 took 34 milliseconds
- Pass: 1 took 2 milliseconds
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Analytics.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Analytics.pdb
- Script Module: TwistedArk.FluSeason.Analytics.dll
- Pass: 0 took 37 milliseconds
- Pass: 1 took 34 milliseconds
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.UI.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.UI.pdb
- Script Module: TwistedArk.FluSeason.UI.dll
- Pass: 0 took 18 milliseconds
- Pass: 1 took 66 milliseconds
- - Starting compile Library/ScriptAssemblies/Dev.Lauri.dll
- - Starting compile Library/ScriptAssemblies/Dev.Jere.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.HighScores.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Utility.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Utility.pdb
- Script Module: TwistedArk.FluSeason.Utility.dll
- Pass: 0 took 20 milliseconds
- Pass: 1 took 80 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Contamination.dll
- - Finished compile Library/ScriptAssemblies/Dev.Jere.dll
- Symbols will be read from Temp\Dev.Jere.pdb
- Script Module: Dev.Jere.dll
- Pass: 0 took 0 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Dev.Lauri.dll
- Symbols will be read from Temp\Dev.Lauri.pdb
- Script Module: Dev.Lauri.dll
- Pass: 0 took 18 milliseconds
- Pass: 1 took 67 milliseconds
- - Starting compile Library/ScriptAssemblies/Dev.Jarmo.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.NPC.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.HighScores.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.HighScores.pdb
- Script Module: TwistedArk.FluSeason.HighScores.dll
- Pass: 0 took 18 milliseconds
- Pass: 1 took 33 milliseconds
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Contamination.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Contamination.pdb
- Script Module: TwistedArk.FluSeason.Contamination.dll
- Pass: 0 took 19 milliseconds
- Pass: 1 took 67 milliseconds
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.NPC.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.NPC.pdb
- Script Module: TwistedArk.FluSeason.NPC.dll
- Pass: 0 took 19 milliseconds
- Pass: 1 took 18 milliseconds
- - Finished compile Library/ScriptAssemblies/Dev.Jarmo.dll
- Symbols will be read from Temp\Dev.Jarmo.pdb
- Script Module: Dev.Jarmo.dll
- Pass: 0 took 19 milliseconds
- Pass: 1 took 68 milliseconds
- - Starting compile Library/ScriptAssemblies/Dev.Iiro.dll
- - Finished compile Library/ScriptAssemblies/Dev.Iiro.dll
- Symbols will be read from Temp\Dev.Iiro.pdb
- Script Module: Dev.Iiro.dll
- Pass: 0 took 36 milliseconds
- Pass: 1 took 33 milliseconds
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
- Script Module: Assembly-CSharp-firstpass.dll
- Pass: 0 took 36 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Symbols will be read from Temp\Assembly-CSharp.pdb
- Script Module: Assembly-CSharp.dll
- Pass: 0 took 18 milliseconds
- Pass: 1 took 1 milliseconds
- Library\PackageCache\com.unity.cinemachine@2.2.8\Runtime\Behaviours\CinemachineCollider.cs(174,34): warning CS0649: Field 'CinemachineCollider.VcamExtraState.debugResolutionPath' is never assigned to, and will always have its default value null
- (Filename: Library\PackageCache\com.unity.cinemachine@2.2.8\Runtime\Behaviours\CinemachineCollider.cs Line: 174)
- Assets\_Dev\Lauri\Scripts\UISaveMePanelCountdown.cs(18,18): warning CS0414: The field 'UISaveMePanelCountdown.allowFreeRestart' is assigned but its value is never used
- (Filename: Assets\_Dev\Lauri\Scripts\UISaveMePanelCountdown.cs Line: 18)
- Assets\_Dev\Lauri\Scripts\TutorialAnimationManager.cs(40,21): warning CS0414: The field 'TutorialAnimationManager.numberOfTutorialsShown' is assigned but its value is never used
- (Filename: Assets\_Dev\Lauri\Scripts\TutorialAnimationManager.cs Line: 40)
- Assets\GooglePlayGames\Platforms\Android\AndroidTokenClient.cs(256,27): warning CS0114: 'AndroidTokenClient.ResultCallbackProxy.toString()' hides inherited member 'AndroidJavaProxy.toString()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
- (Filename: Assets\GooglePlayGames\Platforms\Android\AndroidTokenClient.cs Line: 256)
- Assets\Hirame\Localizer\Runtime\Localization.cs(12,51): warning CS0067: The event 'Localization.LocalizationUpdated' is never used
- (Filename: Assets\Hirame\Localizer\Runtime\Localization.cs Line: 12)
- Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs(14,39): warning CS0649: Field 'GameEvent.enableStaticEvent' is never assigned to, and will always have its default value false
- (Filename: Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs Line: 14)
- Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs(15,45): warning CS0649: Field 'GameEvent.staticEvent' is never assigned to, and will always have its default value null
- (Filename: Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs Line: 15)
- Assets\Hirame\RoomGenerator\CompoundRoomList.cs(9,32): warning CS0649: Field 'CompoundRoomList.sampledLists' is never assigned to, and will always have its default value null
- (Filename: Assets\Hirame\RoomGenerator\CompoundRoomList.cs Line: 9)
- Assets\Hirame\RoomGenerator\RoomList.cs(9,32): warning CS0649: Field 'RoomList.rooms' is never assigned to, and will always have its default value null
- (Filename: Assets\Hirame\RoomGenerator\RoomList.cs Line: 9)
- Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs(25,17): warning CS0649: Field 'DNAMeter.lastDnaCount' is never assigned to, and will always have its default value 0
- (Filename: Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs Line: 25)
- Assets\_Game\Scripts\Runtime\Contamination\Contaminatable.cs(11,40): warning CS0649: Field 'Contaminatable.score' is never assigned to, and will always have its default value null
- (Filename: Assets\_Game\Scripts\Runtime\Contamination\Contaminatable.cs Line: 11)
- Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs(20,45): warning CS0067: The event 'DNAMeter.MeterFilledEvent' is never used
- (Filename: Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs Line: 20)
- Assets\_Game\Scripts\Runtime\Powerups\PassThroughThings.cs(7,45): warning CS0067: The event 'PassThroughThings.ObjectChange' is never used
- (Filename: Assets\_Game\Scripts\Runtime\Powerups\PassThroughThings.cs Line: 7)
- Assets\_Game\Scripts\Runtime\Rendering\ScreenSpaceHeightFog.cs(11,24): warning CS0649: Field 'ScreenSpaceHeightFog.effectShader' is never assigned to, and will always have its default value null
- (Filename: Assets\_Game\Scripts\Runtime\Rendering\ScreenSpaceHeightFog.cs Line: 11)
- Assets\_Game\Scripts\Runtime\Social\SocialFeatures.cs(7,39): warning CS0649: Field 'SocialFeatures.platform' is never assigned to, and will always have its default value null
- (Filename: Assets\_Game\Scripts\Runtime\Social\SocialFeatures.cs Line: 7)
- Assets\_Game\Scripts\Runtime\UI\MenuEventMessager.cs(45,19): warning CS0414: The field 'MenuEventMessager._currentGameTimeScale' is assigned but its value is never used
- (Filename: Assets\_Game\Scripts\Runtime\UI\MenuEventMessager.cs Line: 45)
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- Opening scene 'Temp/__Backupscenes/0.backup'
- Load scene 'Temp/__Backupscenes/0.backup' time: 0.029185 ms
- Unloading 81 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 476.1 MB.
- System memory in use after: 484.4 MB.
- Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 128735.
- Total: 132.876382 ms (FindLiveObjects: 11.536996 ms CreateObjectMapping: 17.772291 ms MarkObjects: 103.024128 ms DeleteObjects: 0.542325 ms)
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- Opening scene 'Assets/Scenes/EndlessLevel.unity'
- Load scene 'Assets/Scenes/EndlessLevel.unity' time: 0.023412 ms
- Unloading 35 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 504.7 MB.
- System memory in use after: 0.50 GB.
- Unloading 464 unused Assets to reduce memory usage. Loaded Objects now: 129247.
- Total: 121.630593 ms (FindLiveObjects: 11.505246 ms CreateObjectMapping: 16.863071 ms MarkObjects: 91.967880 ms DeleteObjects: 1.292793 ms)
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
- Mono dependencies included in the build
- Dependency assembly - Mini Profiler.dll
- Dependency assembly - System.Diagnostics.StackTrace.dll
- Dependency assembly - System.Globalization.Extensions.dll
- Dependency assembly - System.Runtime.Serialization.Xml.dll
- Dependency assembly - System.Runtime.dll
- Dependency assembly - System.Xml.XPath.XDocument.dll
- Dependency assembly - netstandard.dll
- Dependency assembly - Mono.Security.dll
- Dependency assembly - System.ComponentModel.Composition.dll
- Dependency assembly - System.Configuration.dll
- Dependency assembly - System.Core.dll
- Dependency assembly - System.Data.dll
- Dependency assembly - System.Drawing.dll
- Dependency assembly - System.EnterpriseServices.dll
- Dependency assembly - System.IO.Compression.FileSystem.dll
- Dependency assembly - System.IO.Compression.dll
- Dependency assembly - System.Net.Http.dll
- Dependency assembly - System.Numerics.dll
- Dependency assembly - System.Runtime.Serialization.dll
- Dependency assembly - System.ServiceModel.Internals.dll
- Dependency assembly - System.Transactions.dll
- Dependency assembly - System.Xml.Linq.dll
- Dependency assembly - System.Xml.dll
- Dependency assembly - System.dll
- Dependency assembly - mscorlib.dll
- Dependency assembly - UnityEngine.UI.dll
- Dependency assembly - UnityEngine.Networking.dll
- Dependency assembly - UnityEngine.Timeline.dll
- Dependency assembly - UnityEngine.SpatialTracking.dll
- Dependency assembly - Assembly-CSharp-firstpass.dll
- Dependency assembly - Assembly-CSharp.dll
- Dependency assembly - Cinemachine.dll
- Dependency assembly - Dev.Iiro.Simplified.dll
- Dependency assembly - Dev.Iiro.dll
- Dependency assembly - Dev.Jarmo.dll
- Dependency assembly - Dev.Jere.dll
- Dependency assembly - Dev.Lauri.dll
- Dependency assembly - Google.PlayGames.dll
- Dependency assembly - Hirame.Dev.dll
- Dependency assembly - Hirame.HighScoreSystem.dll
- Dependency assembly - Hirame.Localizer.dll
- Dependency assembly - Hirame.Minerva.dll
- Dependency assembly - Hirame.Portunus.dll
- Dependency assembly - Hirame.PowerUps.dll
- Dependency assembly - Hirame.RoomGenerator.dll
- Dependency assembly - Hirame.SoundSystem.dll
- Dependency assembly - InfectionScore.dll
- Dependency assembly - SebLague.BezierPathCreator.Examples.dll
- Dependency assembly - SebLague.BezierPathCreator.dll
- Dependency assembly - TwistedArk.AlchemyEngine.Singletons.dll
- Dependency assembly - TwistedArk.FluSeason.Analytics.dll
- Dependency assembly - TwistedArk.FluSeason.AudioScripts.dll
- Dependency assembly - TwistedArk.FluSeason.Collectables.dll
- Dependency assembly - TwistedArk.FluSeason.Contamination.dll
- Dependency assembly - TwistedArk.FluSeason.Debug.dll
- Dependency assembly - TwistedArk.FluSeason.HighScores.dll
- Dependency assembly - TwistedArk.FluSeason.LevelGenerator.dll
- Dependency assembly - TwistedArk.FluSeason.NPC.dll
- Dependency assembly - TwistedArk.FluSeason.Player.dll
- Dependency assembly - TwistedArk.FluSeason.Powerups.dll
- Dependency assembly - TwistedArk.FluSeason.Rendering.dll
- Dependency assembly - TwistedArk.FluSeason.Social.dll
- Dependency assembly - TwistedArk.FluSeason.Tutorial.dll
- Dependency assembly - TwistedArk.FluSeason.UI.dll
- Dependency assembly - TwistedArk.FluSeason.Utility.dll
- Dependency assembly - Unity.Analytics.DataPrivacy.dll
- Dependency assembly - Unity.Burst.dll
- Dependency assembly - Unity.Collections.dll
- Dependency assembly - Unity.Entities.Hybrid.dll
- Dependency assembly - Unity.Entities.Properties.dll
- Dependency assembly - Unity.Entities.StaticTypeRegistry.dll
- Dependency assembly - Unity.Entities.dll
- Dependency assembly - Unity.Jobs.dll
- Dependency assembly - Unity.Mathematics.dll
- Dependency assembly - Unity.Properties.dll
- Dependency assembly - Unity.RenderPipelines.Core.Runtime.dll
- Dependency assembly - Unity.RenderPipelines.Core.ShaderLibrary.dll
- Dependency assembly - Unity.TextMeshPro.dll
- Dependency assembly - Unity.Transforms.Hybrid.dll
- Dependency assembly - Unity.Transforms.dll
- Dependency assembly - UnityEngine.Advertisements.dll
- Dependency assembly - UnityEngine.Monetization.dll
- Dependency assembly - System.Runtime.CompilerServices.Unsafe.dll
- E:\Flu-Season\Library\PackageCache\com.unity.burst@0.2.4-preview.45\.Runtime\bcl.exe exited after 4487 ms.
- System.InvalidOperationException: The linker failed. Check previous exception in the log
- kohteessa Burst.Compiler.IL.Aot.AotCompiler.CallLinkerProcess(TargetPlatform platform, TargetCpu targetCpu, List`1 plugins, List`1 inputFiles, String outputFile)
- kohteessa Burst.Compiler.IL.Aot.AotCompiler.Link(Module module, AotCompilerOptions compilerOptions)
- kohteessa Burst.Bcl.Program.Main(String[] args)
- (Error: 1 Filename: Line: 0)
- Failed running E:\Flu-Season\Library\PackageCache\com.unity.burst@0.2.4-preview.45\.Runtime\bcl.exe --debug=true @C:\Users\Lok\AppData\Local\Temp\tmp397e44e9.tmp
- stdout:
- System.Exception: Android NDK not found. Make sure environment variable ANDROID_NDK_ROOT is not empty.
- kohteessa Unity.IL2CPP.Building.ToolChains.Android.AndroidNDKUtilities.GetNdkRootDir()
- kohteessa Unity.IL2CPP.Building.ToolChains.Android.AndroidNDKUtilities..ctor(NPath ndkRootPath, Architecture architecture, Boolean useDependenciesToolChain)
- kohteessa Unity.IL2CPP.Building.ToolChains.AndroidToolChain..ctor(Architecture architecture, BuildConfiguration buildConfiguration, Boolean treatWarningsAsErrors, Boolean assemblyOutput, Boolean useDependenciesToolChain, NPath toolchainPath)
- kohteessa Unity.IL2CPP.Building.Platforms.AndroidPlatformSupport.MakeCppToolChain(BuildingOptions buildingOptions)
- kohteessa Burst.Compiler.IL.Aot.AotLinker..ctor(TargetPlatform aotPlatform, TargetCpu targetCpu, List`1 pluginFolders)
- kohteessa Burst.Linker.Program.Main(String[] args)
- Usage: blink.exe [options] <input .o/.obj/.ll files...>
- --help Show Help
- --platform=VALUE Target Platform <Windows|macOS|Linux|Android|iOS|
- PS4|XboxOne|Wasm|UWP>
- --target=VALUE Target CPU <Auto|X86_SSE2|X86_SSE4|X64_SSE2|X64_
- SSE4|AVX|AVX2|AVX512|WASM32|ARMV7A_NEON32|ARMV8A_
- AARCH64|THUMB2_NEON32>
- --il2cpp-plugin-folder=VALUE
- Plugin folder
- --output=VALUE Output shared library file
- An unexpected exception occurred:
- stderr:
- System.InvalidOperationException: The linker failed. Check previous exception in the log
- kohteessa Burst.Compiler.IL.Aot.AotCompiler.CallLinkerProcess(TargetPlatform platform, TargetCpu targetCpu, List`1 plugins, List`1 inputFiles, String outputFile)
- kohteessa Burst.Compiler.IL.Aot.AotCompiler.Link(Module module, AotCompilerOptions compilerOptions)
- kohteessa Burst.Bcl.Program.Main(String[] args)
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:128)
- UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73)
- Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at Library\PackageCache\com.unity.burst@0.2.4-preview.45\Editor\BurstAotCompiler.cs:247)
- UnityEditor.Build.BuildPipelineInterfaces:OnPostBuildPlayerScriptDLLs(BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:452)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: Library/PackageCache/com.unity.burst@0.2.4-preview.45/Editor/BurstAotCompiler.cs Line: 247)
- System.Exception: E:\Flu-Season\Library\PackageCache\com.unity.burst@0.2.4-preview.45\.Runtime\bcl.exe did not run properly!
- at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0011f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:130
- at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73
- at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) [0x005d5] in E:\Flu-Season\Library\PackageCache\com.unity.burst@0.2.4-preview.45\Editor\BurstAotCompiler.cs:247
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at Library\PackageCache\com.unity.burst@0.2.4-preview.45\Editor\BurstAotCompiler.cs:251)
- UnityEditor.Build.BuildPipelineInterfaces:OnPostBuildPlayerScriptDLLs(BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:452)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: Library/PackageCache/com.unity.burst@0.2.4-preview.45/Editor/BurstAotCompiler.cs Line: 251)
- Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp line 3288]
- (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
- Unloading 142 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 0.50 GB.
- System memory in use after: 500.9 MB.
- Unloading 894 unused Assets to reduce memory usage. Loaded Objects now: 127764.
- Total: 116.907778 ms (FindLiveObjects: 11.586707 ms CreateObjectMapping: 17.038180 ms MarkObjects: 85.348692 ms DeleteObjects: 2.932917 ms)
- [EnlightenBakeManager] m_Clear = false;
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 461.0 MB.
- System memory in use after: 469.4 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 127776.
- Total: 112.608625 ms (FindLiveObjects: 11.039892 ms CreateObjectMapping: 16.958002 ms MarkObjects: 84.431774 ms DeleteObjects: 0.176392 ms)
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 0.51 GB.
- System memory in use after: 469.8 MB.
- Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 127765.
- Total: 139.870483 ms (FindLiveObjects: 11.537958 ms CreateObjectMapping: 17.441316 ms MarkObjects: 85.400968 ms DeleteObjects: 25.488317 ms)
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- Compiled shader 'Standard' in 13.57s
- gles3 (total internal programs: 3312, unique: 1290)
- Compressed shader 'Standard' on gles3 from 8.38MB to 0.63MB
- Compiled shader 'TextMeshPro/Mobile/Distance Field (Surface)' in 1.25s
- gles3 (total internal programs: 42, unique: 14)
- Compiled shader 'TextMeshPro/Distance Field (Surface)' in 3.27s
- gles3 (total internal programs: 102, unique: 32)
- Compiled shader 'Particles/Standard Surface' in 23.30s
- gles3 (total internal programs: 1200, unique: 592)
- Compressed shader 'Particles/Standard Surface' on gles3 from 4.83MB to 0.24MB
- Compiled shader 'Legacy Shaders/Diffuse' in 1.34s
- gles3 (total internal programs: 312, unique: 100)
- Compiled shader 'Hidden/Internal-DepthNormalsTexture' in 1.16s
- gles3 (total internal programs: 60, unique: 11)
- Compiled shader 'Hidden/Internal-PrePassLighting' in 3.13s
- gles3 (total internal programs: 156, unique: 39)
- Compiled shader 'Hidden/Internal-ScreenSpaceShadows' in 2.84s
- gles3 (total internal programs: 96, unique: 20)
- Compiled shader 'Hidden/Internal-DeferredShading' in 3.48s
- gles3 (total internal programs: 162, unique: 80)
- Compiled shader 'Hidden/Internal-ODSWorldTexture' in 2.97s
- gles3 (total internal programs: 60, unique: 10)
- Compiled shader 'Hidden/VideoDecode' in 1.33s
- gles3 (total internal programs: 60, unique: 11)
- DisplayProgressNotification: Build Failed
- Error building Player: 3 errors
- (Filename: Line: -1)
- Unloading 123 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 456.9 MB.
- System memory in use after: 464.7 MB.
- Unloading 275 unused Assets to reduce memory usage. Loaded Objects now: 127824.
- Total: 128.472677 ms (FindLiveObjects: 11.338154 ms CreateObjectMapping: 18.876826 ms MarkObjects: 96.915514 ms DeleteObjects: 1.340900 ms)
- Load scene 'Temp/__Backupscenes/0.backup' time: 0.140151 ms
- Unloading 30 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 494.4 MB.
- System memory in use after: 502.9 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 128782.
- Total: 126.936784 ms (FindLiveObjects: 12.561032 ms CreateObjectMapping: 18.109040 ms MarkObjects: 95.898534 ms DeleteObjects: 0.367216 ms)
- Assembly for Assembly Definition File 'Assets/_Dev/Iiro/Slowmotion/Dev.Iiro.Slowmotion.asmdef' will not be compiled, because it has no scripts associated with it.
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:999)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:921)
- UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 999)
- Assembly for Assembly Definition File 'Assets/_Game/Scripts/Runtime/TwistedArk.FluSeason.asmdef' will not be compiled, because it has no scripts associated with it.
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:999)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:921)
- UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 999)
- Assembly for Assembly Definition File 'Assets/_Dev/Iiro/Score/Dev.Iiro.Score.asmdef' will not be compiled, because it has no scripts associated with it.
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:999)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilation.cs:921)
- UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:97)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at C:\buildslave\unity\build\Editor\Mono\Scripting\ScriptCompilation\EditorCompilationInterface.cs:270)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 999)
- - Starting compile Library/ScriptAssemblies/Google.PlayGames.dll
- - Starting compile Library/ScriptAssemblies/Cinemachine.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll
- - Finished compile Library/ScriptAssemblies/Cinemachine.dll
- Symbols will be read from Temp\Cinemachine.pdb
- Script Module: Cinemachine.dll
- Pass: 0 took 170 milliseconds
- Pass: 1 took 11 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Symbols will be read from Temp\Unity.TextMeshPro.pdb
- Script Module: Unity.TextMeshPro.dll
- Pass: 0 took 103 milliseconds
- Pass: 1 took 12 milliseconds
- - Starting compile Library/ScriptAssemblies/SebLague.BezierPathCreator.dll
- - Finished compile Library/ScriptAssemblies/Google.PlayGames.dll
- Symbols will be read from Temp\Google.PlayGames.pdb
- Script Module: Google.PlayGames.dll
- Pass: 0 took 29 milliseconds
- Pass: 1 took 5 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
- Symbols will be read from Temp\Unity.RenderPipelines.Core.Runtime.pdb
- Script Module: Unity.RenderPipelines.Core.Runtime.dll
- Pass: 0 took 24 milliseconds
- Pass: 1 took 1 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Entities.StaticTypeRegistry.dll
- - Finished compile Library/ScriptAssemblies/SebLague.BezierPathCreator.dll
- Symbols will be read from Temp\SebLague.BezierPathCreator.pdb
- Script Module: SebLague.BezierPathCreator.dll
- Pass: 0 took 25 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/UnityEngine.Advertisements.dll
- - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb
- Script Module: Unity.Analytics.DataPrivacy.dll
- Pass: 0 took 37 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll
- Symbols will be read from Temp\Unity.Mathematics.pdb
- Script Module: Unity.Mathematics.dll
- Pass: 0 took 20 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Collections.dll
- - Starting compile Library/ScriptAssemblies/Hirame.Portunus.dll
- - Finished compile Library/ScriptAssemblies/Unity.Entities.StaticTypeRegistry.dll
- Symbols will be read from Temp\Unity.Entities.StaticTypeRegistry.pdb
- Script Module: Unity.Entities.StaticTypeRegistry.dll
- Pass: 0 took 0 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Hirame.SoundSystem.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.Advertisements.dll
- Symbols will be read from Temp\UnityEngine.Advertisements.pdb
- Script Module: UnityEngine.Advertisements.dll
- Pass: 0 took 25 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/UnityEngine.Monetization.dll
- - Finished compile Library/ScriptAssemblies/Hirame.Portunus.dll
- Symbols will be read from Temp\Hirame.Portunus.pdb
- Script Module: Hirame.Portunus.dll
- Pass: 0 took 20 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.AlchemyEngine.Singletons.dll
- - Finished compile Library/ScriptAssemblies/Hirame.SoundSystem.dll
- Symbols will be read from Temp\Hirame.SoundSystem.pdb
- Script Module: Hirame.SoundSystem.dll
- Pass: 0 took 25 milliseconds
- Pass: 1 took 2 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.Collections.dll
- Symbols will be read from Temp\Unity.Collections.pdb
- Script Module: Unity.Collections.dll
- Pass: 0 took 0 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Burst.dll
- - Starting compile Library/ScriptAssemblies/Hirame.Minerva.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.Monetization.dll
- Symbols will be read from Temp\UnityEngine.Monetization.pdb
- Script Module: UnityEngine.Monetization.dll
- Pass: 0 took 24 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Properties.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.AlchemyEngine.Singletons.dll
- Symbols will be read from Temp\TwistedArk.AlchemyEngine.Singletons.pdb
- Script Module: TwistedArk.AlchemyEngine.Singletons.dll
- Pass: 0 took 21 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Hirame.HighScoreSystem.dll
- - Finished compile Library/ScriptAssemblies/Hirame.Minerva.dll
- Symbols will be read from Temp\Hirame.Minerva.pdb
- Script Module: Hirame.Minerva.dll
- Pass: 0 took 44 milliseconds
- Pass: 1 took 1 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.Burst.dll
- Symbols will be read from Temp\Unity.Burst.pdb
- Script Module: Unity.Burst.dll
- Pass: 0 took 0 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Entities.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.LevelGenerator.dll
- - Finished compile Library/ScriptAssemblies/Hirame.HighScoreSystem.dll
- Symbols will be read from Temp\Hirame.HighScoreSystem.pdb
- Script Module: Hirame.HighScoreSystem.dll
- Pass: 0 took 76 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Social.dll
- - Finished compile Library/ScriptAssemblies/Unity.Properties.dll
- Symbols will be read from Temp\Unity.Properties.pdb
- Script Module: Unity.Properties.dll
- Pass: 0 took 1 milliseconds
- Pass: 1 took 1 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.LevelGenerator.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.LevelGenerator.pdb
- Script Module: TwistedArk.FluSeason.LevelGenerator.dll
- Pass: 0 took 39 milliseconds
- Pass: 1 took 140 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.AudioScripts.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Social.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Social.pdb
- Script Module: TwistedArk.FluSeason.Social.dll
- Pass: 0 took 29 milliseconds
- Pass: 1 took 36 milliseconds
- - Starting compile Library/ScriptAssemblies/InfectionScore.dll
- - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll
- Symbols will be read from Temp\Unity.Jobs.pdb
- Script Module: Unity.Jobs.dll
- Pass: 0 took 0 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Rendering.dll
- - Finished compile Library/ScriptAssemblies/Unity.Entities.dll
- Symbols will be read from Temp\Unity.Entities.pdb
- Script Module: Unity.Entities.dll
- Pass: 0 took 3 milliseconds
- Pass: 1 took 1 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Entities.Hybrid.dll
- - Finished compile Library/ScriptAssemblies/InfectionScore.dll
- Symbols will be read from Temp\InfectionScore.pdb
- Script Module: InfectionScore.dll
- Pass: 0 took 23 milliseconds
- Pass: 1 took 55 milliseconds
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.AudioScripts.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.AudioScripts.pdb
- Script Module: TwistedArk.FluSeason.AudioScripts.dll
- Pass: 0 took 19 milliseconds
- Pass: 1 took 18 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Transforms.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Collectables.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Rendering.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Rendering.pdb
- Script Module: TwistedArk.FluSeason.Rendering.dll
- Pass: 0 took 23 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.Entities.Hybrid.dll
- Symbols will be read from Temp\Unity.Entities.Hybrid.pdb
- Script Module: Unity.Entities.Hybrid.dll
- Pass: 0 took 42 milliseconds
- Pass: 1 took 1 milliseconds
- - Starting compile Library/ScriptAssemblies/Hirame.Localizer.dll
- - Starting compile Library/ScriptAssemblies/Hirame.PowerUps.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Collectables.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Collectables.pdb
- Script Module: TwistedArk.FluSeason.Collectables.dll
- Pass: 0 took 29 milliseconds
- Pass: 1 took 41 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Tutorial.dll
- - Finished compile Library/ScriptAssemblies/Unity.Transforms.dll
- Symbols will be read from Temp\Unity.Transforms.pdb
- Script Module: Unity.Transforms.dll
- Pass: 0 took 21 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Transforms.Hybrid.dll
- - Finished compile Library/ScriptAssemblies/Hirame.PowerUps.dll
- Symbols will be read from Temp\Hirame.PowerUps.pdb
- Script Module: Hirame.PowerUps.dll
- Pass: 0 took 24 milliseconds
- Pass: 1 took 1 milliseconds
- - Finished compile Library/ScriptAssemblies/Hirame.Localizer.dll
- Symbols will be read from Temp\Hirame.Localizer.pdb
- Script Module: Hirame.Localizer.dll
- Pass: 0 took 21 milliseconds
- Pass: 1 took 43 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.Entities.Properties.dll
- - Starting compile Library/ScriptAssemblies/Hirame.Dev.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Tutorial.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Tutorial.pdb
- Script Module: TwistedArk.FluSeason.Tutorial.dll
- Pass: 0 took 58 milliseconds
- Pass: 1 took 51 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.Transforms.Hybrid.dll
- Symbols will be read from Temp\Unity.Transforms.Hybrid.pdb
- Script Module: Unity.Transforms.Hybrid.dll
- Pass: 0 took 89 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Player.dll
- - Starting compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Examples.dll
- - Finished compile Library/ScriptAssemblies/Hirame.Dev.dll
- Symbols will be read from Temp\Hirame.Dev.pdb
- Script Module: Hirame.Dev.dll
- Pass: 0 took 26 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.Entities.Properties.dll
- Symbols will be read from Temp\Unity.Entities.Properties.pdb
- Script Module: Unity.Entities.Properties.dll
- Pass: 0 took 42 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Dev.Iiro.Simplified.dll
- - Starting compile Library/ScriptAssemblies/Hirame.Portunus.Tets.dll
- - Finished compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Examples.dll
- Symbols will be read from Temp\SebLague.BezierPathCreator.Examples.pdb
- Script Module: SebLague.BezierPathCreator.Examples.dll
- Pass: 0 took 25 milliseconds
- Pass: 1 took 21 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Player.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Player.pdb
- Script Module: TwistedArk.FluSeason.Player.dll
- Pass: 0 took 42 milliseconds
- Pass: 1 took 38 milliseconds
- - Finished compile Library/ScriptAssemblies/Hirame.Portunus.Tets.dll
- Symbols will be read from Temp\Hirame.Portunus.Tets.pdb
- Script Module: Hirame.Portunus.Tets.dll
- Pass: 0 took 22 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Dev.Iiro.Simplified.dll
- Symbols will be read from Temp\Dev.Iiro.Simplified.pdb
- Script Module: Dev.Iiro.Simplified.dll
- Pass: 0 took 20 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.UI.dll
- - Starting compile Library/ScriptAssemblies/Hirame.RoomGenerator.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Analytics.dll
- - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
- Symbols will be read from Temp\Unity.RenderPipelines.Core.ShaderLibrary.pdb
- Script Module: Unity.RenderPipelines.Core.ShaderLibrary.dll
- Pass: 0 took 0 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Powerups.dll
- - Finished compile Library/ScriptAssemblies/Hirame.RoomGenerator.dll
- Symbols will be read from Temp\Hirame.RoomGenerator.pdb
- Script Module: Hirame.RoomGenerator.dll
- Pass: 0 took 23 milliseconds
- Pass: 1 took 53 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Utility.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Analytics.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Analytics.pdb
- Script Module: TwistedArk.FluSeason.Analytics.dll
- Pass: 0 took 23 milliseconds
- Pass: 1 took 38 milliseconds
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.UI.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.UI.pdb
- Script Module: TwistedArk.FluSeason.UI.dll
- Pass: 0 took 23 milliseconds
- Pass: 1 took 55 milliseconds
- - Starting compile Library/ScriptAssemblies/Dev.Lauri.dll
- - Starting compile Library/ScriptAssemblies/Dev.Jere.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Powerups.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Powerups.pdb
- Script Module: TwistedArk.FluSeason.Powerups.dll
- Pass: 0 took 45 milliseconds
- Pass: 1 took 3 milliseconds
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Utility.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Utility.pdb
- Script Module: TwistedArk.FluSeason.Utility.dll
- Pass: 0 took 29 milliseconds
- Pass: 1 took 60 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.HighScores.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Contamination.dll
- - Finished compile Library/ScriptAssemblies/Dev.Jere.dll
- Symbols will be read from Temp\Dev.Jere.pdb
- Script Module: Dev.Jere.dll
- Pass: 0 took 0 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Dev.Lauri.dll
- Symbols will be read from Temp\Dev.Lauri.pdb
- Script Module: Dev.Lauri.dll
- Pass: 0 took 21 milliseconds
- Pass: 1 took 86 milliseconds
- - Starting compile Library/ScriptAssemblies/Dev.Jarmo.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.NPC.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Contamination.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Contamination.pdb
- Script Module: TwistedArk.FluSeason.Contamination.dll
- Pass: 0 took 22 milliseconds
- Pass: 1 took 77 milliseconds
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.HighScores.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.HighScores.pdb
- Script Module: TwistedArk.FluSeason.HighScores.dll
- Pass: 0 took 19 milliseconds
- Pass: 1 took 33 milliseconds
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Debug.dll
- - Starting compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.NPC.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.NPC.pdb
- Script Module: TwistedArk.FluSeason.NPC.dll
- Pass: 0 took 20 milliseconds
- Pass: 1 took 21 milliseconds
- - Finished compile Library/ScriptAssemblies/Dev.Jarmo.dll
- Symbols will be read from Temp\Dev.Jarmo.pdb
- Script Module: Dev.Jarmo.dll
- Pass: 0 took 20 milliseconds
- Pass: 1 took 75 milliseconds
- - Starting compile Library/ScriptAssemblies/Dev.Iiro.dll
- - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Debug.dll
- Symbols will be read from Temp\TwistedArk.FluSeason.Debug.pdb
- Script Module: TwistedArk.FluSeason.Debug.dll
- Pass: 0 took 21 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Dev.Iiro.dll
- Symbols will be read from Temp\Dev.Iiro.pdb
- Script Module: Dev.Iiro.dll
- Pass: 0 took 22 milliseconds
- Pass: 1 took 65 milliseconds
- - Starting compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Editor.dll
- - Starting compile Library/ScriptAssemblies/com.unity.cinemachine.editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Entities.Editor.dll
- - Finished compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Entities.Editor.dll
- - Starting compile Library/ScriptAssemblies/Hirame.Minerva.Editor.dll
- - Finished compile Library/ScriptAssemblies/com.unity.cinemachine.editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.EditorCoroutines.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
- - Starting compile Library/ScriptAssemblies/Hirame.Portunus.Editor.dll
- - Finished compile Library/ScriptAssemblies/Hirame.Minerva.Editor.dll
- - Starting compile Library/ScriptAssemblies/Google.PlayGames.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.EditorCoroutines.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Burst.Editor.dll
- - Finished compile Library/ScriptAssemblies/Hirame.Portunus.Editor.dll
- - Starting compile Library/ScriptAssemblies/TwistedArk.FluSeason.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Properties.Codegen.dll
- - Finished compile Library/ScriptAssemblies/Google.PlayGames.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Burst.Editor.dll
- - Starting compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Examples.Editor.dll
- - Finished compile Library/ScriptAssemblies/TwistedArk.FluSeason.Editor.dll
- - Starting compile Library/ScriptAssemblies/Hirame.Localizer.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Properties.Codegen.dll
- - Starting compile Library/ScriptAssemblies/Unity.Jobs.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll
- - Starting compile Library/ScriptAssemblies/Hirame.HighScoreSystem.Editor.dll
- - Finished compile Library/ScriptAssemblies/SebLague.BezierPathCreator.Examples.Editor.dll
- - Finished compile Library/ScriptAssemblies/Hirame.Localizer.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Transforms.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Jobs.Editor.dll
- - Finished compile Library/ScriptAssemblies/Hirame.HighScoreSystem.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Transforms.Editor.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
- Script Module: Assembly-CSharp-firstpass.dll
- Pass: 0 took 18 milliseconds
- Pass: 1 took 0 milliseconds
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Symbols will be read from Temp\Assembly-CSharp.pdb
- Script Module: Assembly-CSharp.dll
- Pass: 0 took 18 milliseconds
- Pass: 1 took 1 milliseconds
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- Assets\_Dev\Lauri\Scripts\UISaveMePanelCountdown.cs(18,18): warning CS0414: The field 'UISaveMePanelCountdown.allowFreeRestart' is assigned but its value is never used
- (Filename: Assets\_Dev\Lauri\Scripts\UISaveMePanelCountdown.cs Line: 18)
- Assets\_Dev\Lauri\Scripts\TutorialAnimationManager.cs(40,21): warning CS0414: The field 'TutorialAnimationManager.numberOfTutorialsShown' is assigned but its value is never used
- (Filename: Assets\_Dev\Lauri\Scripts\TutorialAnimationManager.cs Line: 40)
- Assets\GooglePlayGames\Platforms\Android\AndroidTokenClient.cs(256,27): warning CS0114: 'AndroidTokenClient.ResultCallbackProxy.toString()' hides inherited member 'AndroidJavaProxy.toString()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
- (Filename: Assets\GooglePlayGames\Platforms\Android\AndroidTokenClient.cs Line: 256)
- Assets\Hirame\Localizer\Runtime\Localization.cs(12,51): warning CS0067: The event 'Localization.LocalizationUpdated' is never used
- (Filename: Assets\Hirame\Localizer\Runtime\Localization.cs Line: 12)
- Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs(15,45): warning CS0649: Field 'GameEvent.staticEvent' is never assigned to, and will always have its default value null
- (Filename: Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs Line: 15)
- Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs(14,39): warning CS0649: Field 'GameEvent.enableStaticEvent' is never assigned to, and will always have its default value false
- (Filename: Assets\Hirame\Minerva\Runtime\GameEvents\GameEvent.cs Line: 14)
- Assets\Hirame\RoomGenerator\RoomList.cs(9,32): warning CS0649: Field 'RoomList.rooms' is never assigned to, and will always have its default value null
- (Filename: Assets\Hirame\RoomGenerator\RoomList.cs Line: 9)
- Assets\Hirame\RoomGenerator\CompoundRoomList.cs(9,32): warning CS0649: Field 'CompoundRoomList.sampledLists' is never assigned to, and will always have its default value null
- (Filename: Assets\Hirame\RoomGenerator\CompoundRoomList.cs Line: 9)
- Assets\_Game\Scripts\Runtime\Analytics\AnalyticsDataCollector.cs(23,19): warning CS0414: The field 'AnalyticsDataCollector._previousSessionTime' is assigned but its value is never used
- (Filename: Assets\_Game\Scripts\Runtime\Analytics\AnalyticsDataCollector.cs Line: 23)
- Assets\_Game\Scripts\Runtime\Contamination\Contaminatable.cs(11,40): warning CS0649: Field 'Contaminatable.score' is never assigned to, and will always have its default value null
- (Filename: Assets\_Game\Scripts\Runtime\Contamination\Contaminatable.cs Line: 11)
- Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs(20,45): warning CS0067: The event 'DNAMeter.MeterFilledEvent' is never used
- (Filename: Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs Line: 20)
- Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs(25,17): warning CS0649: Field 'DNAMeter.lastDnaCount' is never assigned to, and will always have its default value 0
- (Filename: Assets\_Game\Scripts\Runtime\Contamination\DNAMeter.cs Line: 25)
- Assets\_Game\Scripts\Runtime\Player\PlayerDeath.cs(13,24): warning CS0108: 'PlayerDeath.particleSystem' hides inherited member 'Component.particleSystem'. Use the new keyword if hiding was intended.
- (Filename: Assets\_Game\Scripts\Runtime\Player\PlayerDeath.cs Line: 13)
- Assets\_Game\Scripts\Runtime\Powerups\PassThroughThings.cs(7,45): warning CS0067: The event 'PassThroughThings.ObjectChange' is never used
- (Filename: Assets\_Game\Scripts\Runtime\Powerups\PassThroughThings.cs Line: 7)
- Assets\_Game\Scripts\Runtime\Rendering\ScreenSpaceHeightFog.cs(11,24): warning CS0649: Field 'ScreenSpaceHeightFog.effectShader' is never assigned to, and will always have its default value null
- (Filename: Assets\_Game\Scripts\Runtime\Rendering\ScreenSpaceHeightFog.cs Line: 11)
- Assets\_Game\Scripts\Runtime\Social\SocialFeatures.cs(7,39): warning CS0649: Field 'SocialFeatures.platform' is never assigned to, and will always have its default value null
- (Filename: Assets\_Game\Scripts\Runtime\Social\SocialFeatures.cs Line: 7)
- Assets\_Game\Scripts\Runtime\UI\MenuEventMessager.cs(45,19): warning CS0414: The field 'MenuEventMessager._currentGameTimeScale' is assigned but its value is never used
- (Filename: Assets\_Game\Scripts\Runtime\UI\MenuEventMessager.cs Line: 45)
- Build completed with a result of 'Failed'
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:189)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 189)
- UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
- at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00234] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
- at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:101)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:173)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
- System.Reflection.MonoMethod:InternalInvoke()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
- UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
- UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
- UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
- UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
- (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 101)
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.058476s
- Asset Scan time: 0.055281s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.042428s
- Asset Scan time: 0.041089s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.041834s
- Asset Scan time: 0.040461s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- <RI> Initialized touch support.
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.050181s
- Asset Scan time: 0.047334s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.040898s
- Asset Scan time: 0.039527s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.045274s
- Asset Scan time: 0.042671s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.051662s
- Asset Scan time: 0.048668s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.041675s
- Asset Scan time: 0.040265s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
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