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- 2018-04-29 11:02:47.416> Log Started
- 2018-04-29 11:02:47.417> Timezone (local - UTC): -4h
- 2018-04-29 11:02:47.417> App Version: 0.6.3.4A7F35
- 2018-04-29 11:02:47.417> Steam build: Always true
- 2018-04-29 11:02:47.417> Is official: True [NO][IS][NAMP]
- 2018-04-29 11:02:47.417> Environment.ProcessorCount: 12
- 2018-04-29 11:02:47.417> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
- 2018-04-29 11:02:47.417> Environment.CommandLine: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2018-04-29 11:02:47.418> Environment.Version: 4.6.2 or later (461308)
- 2018-04-29 11:02:47.418> Environment.CurrentDirectory: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-29 11:02:47.418> Default Culture: en-CA
- 2018-04-29 11:02:47.418> Default UI Culture: en-US
- 2018-04-29 11:02:47.418> IsAdmin: False
- 2018-04-29 11:02:47.424|Main thread> MyConfig.Load() - START
- 2018-04-29 11:02:47.427|Main thread> Path: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-29 11:02:47.460|Main thread> RotationHints: False
- 2018-04-29 11:02:47.460|Main thread> GraphicsRenderer: DirectX 11
- 2018-04-29 11:02:47.460|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-29 11:02:47.460|Main thread> Language: 0
- 2018-04-29 11:02:47.460|Main thread> ControlsJoystickName: Disabled
- 2018-04-29 11:02:47.460|Main thread> GameVersion: 0.6.3.4882229
- 2018-04-29 11:02:47.460|Main thread> FirstTimeRun: False
- 2018-04-29 11:02:47.461|Main thread> VideoAdapter: 0
- 2018-04-29 11:02:47.461|Main thread> ScreenWidth: 1920
- 2018-04-29 11:02:47.461|Main thread> ScreenHeight: 1080
- 2018-04-29 11:02:47.461|Main thread> RefreshRate: 60000
- 2018-04-29 11:02:47.461|Main thread> WindowMode: 1
- 2018-04-29 11:02:47.461|Main thread> VerticalSync: False
- 2018-04-29 11:02:47.461|Main thread> FieldOfView: 70
- 2018-04-29 11:02:47.461|Main thread> VegetationViewDistance: 80
- 2018-04-29 11:02:47.461|Main thread> GrassDensity: 0
- 2018-04-29 11:02:47.461|Main thread> GrassDistance: 0
- 2018-04-29 11:02:47.461|Main thread> CaptureMouse: False
- 2018-04-29 11:02:47.461|Main thread> TerrainLodQuality: 1
- 2018-04-29 11:02:47.461|Main thread> ShadingQuality: 1
- 2018-04-29 11:02:47.461|Main thread> ModelQuality: 1
- 2018-04-29 11:02:47.461|Main thread> LowMemSwitchToLow: 0
- 2018-04-29 11:02:47.461|Main thread> GameVolume: 1
- 2018-04-29 11:02:47.461|Main thread> MusicVolume: 1
- 2018-04-29 11:02:47.461|Main thread> VoiceChatVolume: 1
- 2018-04-29 11:02:47.461|Main thread> HudWarnings: True
- 2018-04-29 11:02:47.461|Main thread> VoiceChat: True
- 2018-04-29 11:02:47.461|Main thread> EnableMuteWhenNotInFocus: True
- 2018-04-29 11:02:47.461|Main thread> EnableDynamicMusic: True
- 2018-04-29 11:02:47.461|Main thread> CubeBuilderBuildingMode: 0
- 2018-04-29 11:02:47.461|Main thread> AnimatedRotation: True
- 2018-04-29 11:02:47.461|Main thread> ShowCrosshair: True
- 2018-04-29 11:02:47.461|Main thread> InteractionHint: 3
- 2018-04-29 11:02:47.461|Main thread> Tutorial: 2
- 2018-04-29 11:02:47.461|Main thread> CompressSaveGames: False
- 2018-04-29 11:02:47.461|Main thread> ShowPlayerNamesOnHud: True
- 2018-04-29 11:02:47.461|Main thread> ReleasingAltResetsCamera: False
- 2018-04-29 11:02:47.461|Main thread> WorkerThreads: 12
- 2018-04-29 11:02:47.461|Main thread> MinimalHud: False
- 2018-04-29 11:02:47.461|Main thread> ShadowMapResolution: 1
- 2018-04-29 11:02:47.461|Main thread> AmbientOcclusion: 1
- 2018-04-29 11:02:47.461|Main thread> ScreenshotSizeMultiplier: 1
- 2018-04-29 11:02:47.462|Main thread> MyConfig.Load() - END
- 2018-04-29 11:02:48.202|Main thread> AdapterInfo = {
- 2018-04-29 11:02:48.204|Main thread> Name = NVIDIA GeForce GTX 660 Ti + DISPLAY1
- 2018-04-29 11:02:48.204|Main thread> Description = dev id: 4483, mem: 3176857600, shared mem: 17150947328, Luid: 48602, rev: 161, subsys id: 912341058, vendor id: 4318
- 2018-04-29 11:02:48.204|Main thread> Driver version = 24.21.13.9731
- 2018-04-29 11:02:48.204|Main thread> Driver date = 20180422000000.000000-000
- 2018-04-29 11:02:48.204|Main thread> DriverUpdateNecessary = False
- 2018-04-29 11:02:48.204|Main thread> Adapter id = 0
- 2018-04-29 11:02:48.204|Main thread> Supported = True
- 2018-04-29 11:02:48.204|Main thread> RAM = 3176857600
- 2018-04-29 11:02:48.204|Main thread> Priority = 2
- 2018-04-29 11:02:48.205|Main thread> Multithreaded rendering supported = True
- 2018-04-29 11:02:48.205|Main thread> Output is attached = True
- 2018-04-29 11:02:48.205|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-04-29 11:02:48.205|Main thread> Display modes = {
- 2018-04-29 11:02:48.205|Main thread> DXGIOutput id = 0
- 2018-04-29 11:02:48.205|Main thread> 640x480@75Hz
- 2018-04-29 11:02:48.205|Main thread> 640x480@75Hz
- 2018-04-29 11:02:48.205|Main thread> 640x480@56.25Hz
- 2018-04-29 11:02:48.205|Main thread> 640x480@56.25Hz
- 2018-04-29 11:02:48.205|Main thread> 640x480@60.317Hz
- 2018-04-29 11:02:48.206|Main thread> 640x480@60.317Hz
- 2018-04-29 11:02:48.206|Main thread> 720x480@60Hz
- 2018-04-29 11:02:48.206|Main thread> 720x480@59.94Hz
- 2018-04-29 11:02:48.206|Main thread> 720x576@50Hz
- 2018-04-29 11:02:48.206|Main thread> 800x600@75Hz
- 2018-04-29 11:02:48.206|Main thread> 800x600@56.25Hz
- 2018-04-29 11:02:48.206|Main thread> 800x600@60.317Hz
- 2018-04-29 11:02:48.206|Main thread> 1024x768@60.004Hz
- 2018-04-29 11:02:48.206|Main thread> 1024x768@75.029Hz
- 2018-04-29 11:02:48.206|Main thread> 1152x864@75Hz
- 2018-04-29 11:02:48.206|Main thread> 1176x664@60Hz
- 2018-04-29 11:02:48.206|Main thread> 1176x664@60Hz
- 2018-04-29 11:02:48.206|Main thread> 1176x664@50Hz
- 2018-04-29 11:02:48.206|Main thread> 1176x664@50Hz
- 2018-04-29 11:02:48.206|Main thread> 1176x664@59.94Hz
- 2018-04-29 11:02:48.206|Main thread> 1176x664@59.94Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x720@60Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x720@50Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x720@59.94Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x768@60.02Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x768@60.02Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x768@75.025Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x768@75.025Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x800@60.02Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x800@60.02Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x800@75.025Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x800@75.025Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x960@60.02Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x960@60.02Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x960@75.025Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x960@75.025Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x1024@60.02Hz
- 2018-04-29 11:02:48.206|Main thread> 1280x1024@75.025Hz
- 2018-04-29 11:02:48.206|Main thread> 1360x768@59.954Hz
- 2018-04-29 11:02:48.206|Main thread> 1360x768@59.954Hz
- 2018-04-29 11:02:48.206|Main thread> 1366x768@59.954Hz
- 2018-04-29 11:02:48.206|Main thread> 1366x768@59.954Hz
- 2018-04-29 11:02:48.206|Main thread> 1440x900@59.954Hz
- 2018-04-29 11:02:48.206|Main thread> 1440x900@59.954Hz
- 2018-04-29 11:02:48.206|Main thread> 1600x900@59.954Hz
- 2018-04-29 11:02:48.206|Main thread> 1600x900@59.954Hz
- 2018-04-29 11:02:48.206|Main thread> 1600x1024@59.954Hz
- 2018-04-29 11:02:48.206|Main thread> 1600x1024@59.954Hz
- 2018-04-29 11:02:48.207|Main thread> 1680x1050@59.954Hz
- 2018-04-29 11:02:48.207|Main thread> 1768x992@60Hz
- 2018-04-29 11:02:48.207|Main thread> 1768x992@60Hz
- 2018-04-29 11:02:48.207|Main thread> 1768x992@50Hz
- 2018-04-29 11:02:48.207|Main thread> 1768x992@50Hz
- 2018-04-29 11:02:48.207|Main thread> 1768x992@59.94Hz
- 2018-04-29 11:02:48.207|Main thread> 1768x992@59.94Hz
- 2018-04-29 11:02:48.207|Main thread> 1920x1080@60Hz
- 2018-04-29 11:02:48.207|Main thread> 1920x1080@60Hz
- 2018-04-29 11:02:48.207|Main thread> 1920x1080@50Hz
- 2018-04-29 11:02:48.207|Main thread> 1920x1080@50Hz
- 2018-04-29 11:02:48.207|Main thread> 1920x1080@59.934Hz
- 2018-04-29 11:02:48.207|Main thread> 1920x1080@59.94Hz
- 2018-04-29 11:02:48.207|Main thread> }
- 2018-04-29 11:02:48.207|Main thread> }
- 2018-04-29 11:02:48.210|Main thread> AdapterInfo = {
- 2018-04-29 11:02:48.211|Main thread> Name = NVIDIA GeForce GTX 660 Ti + DISPLAY2
- 2018-04-29 11:02:48.211|Main thread> Description = dev id: 4483, mem: 3176857600, shared mem: 17150947328, Luid: 48602, rev: 161, subsys id: 912341058, vendor id: 4318
- 2018-04-29 11:02:48.211|Main thread> Driver version = 24.21.13.9731
- 2018-04-29 11:02:48.211|Main thread> Driver date = 20180422000000.000000-000
- 2018-04-29 11:02:48.211|Main thread> DriverUpdateNecessary = False
- 2018-04-29 11:02:48.211|Main thread> Adapter id = 0
- 2018-04-29 11:02:48.211|Main thread> Supported = True
- 2018-04-29 11:02:48.211|Main thread> RAM = 3176857600
- 2018-04-29 11:02:48.211|Main thread> Priority = 2
- 2018-04-29 11:02:48.211|Main thread> Multithreaded rendering supported = True
- 2018-04-29 11:02:48.211|Main thread> Output is attached = True
- 2018-04-29 11:02:48.211|Main thread> DesktopBounds = {X:1920 Y:180 Width:1440 Height:900}
- 2018-04-29 11:02:48.211|Main thread> Display modes = {
- 2018-04-29 11:02:48.212|Main thread> DXGIOutput id = 1
- 2018-04-29 11:02:48.212|Main thread> 640x480@60Hz
- 2018-04-29 11:02:48.212|Main thread> 640x480@75Hz
- 2018-04-29 11:02:48.212|Main thread> 640x480@72Hz
- 2018-04-29 11:02:48.212|Main thread> 720x480@75Hz
- 2018-04-29 11:02:48.212|Main thread> 720x480@75Hz
- 2018-04-29 11:02:48.212|Main thread> 720x480@56.25Hz
- 2018-04-29 11:02:48.212|Main thread> 720x480@56.25Hz
- 2018-04-29 11:02:48.212|Main thread> 720x480@60.317Hz
- 2018-04-29 11:02:48.212|Main thread> 720x480@60.317Hz
- 2018-04-29 11:02:48.212|Main thread> 720x480@72.188Hz
- 2018-04-29 11:02:48.212|Main thread> 720x480@72.188Hz
- 2018-04-29 11:02:48.212|Main thread> 720x576@75Hz
- 2018-04-29 11:02:48.212|Main thread> 720x576@75Hz
- 2018-04-29 11:02:48.212|Main thread> 720x576@56.25Hz
- 2018-04-29 11:02:48.212|Main thread> 720x576@56.25Hz
- 2018-04-29 11:02:48.212|Main thread> 720x576@60.317Hz
- 2018-04-29 11:02:48.212|Main thread> 720x576@60.317Hz
- 2018-04-29 11:02:48.212|Main thread> 720x576@72.188Hz
- 2018-04-29 11:02:48.212|Main thread> 720x576@72.188Hz
- 2018-04-29 11:02:48.212|Main thread> 800x600@75Hz
- 2018-04-29 11:02:48.212|Main thread> 800x600@56.25Hz
- 2018-04-29 11:02:48.212|Main thread> 800x600@60.317Hz
- 2018-04-29 11:02:48.213|Main thread> 800x600@72.188Hz
- 2018-04-29 11:02:48.213|Main thread> 1024x768@60.004Hz
- 2018-04-29 11:02:48.213|Main thread> 1024x768@70.069Hz
- 2018-04-29 11:02:48.213|Main thread> 1024x768@75.029Hz
- 2018-04-29 11:02:48.213|Main thread> 1152x864@75Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x720@59.887Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x720@59.887Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x720@74.984Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x720@74.984Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x768@59.887Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x768@59.887Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x768@74.984Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x768@74.984Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x800@59.887Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x800@59.887Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x800@74.984Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x800@74.984Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x960@60.02Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x960@60.02Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x960@75.025Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x960@75.025Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x1024@60.02Hz
- 2018-04-29 11:02:48.213|Main thread> 1280x1024@75.025Hz
- 2018-04-29 11:02:48.213|Main thread> 1360x768@59.887Hz
- 2018-04-29 11:02:48.213|Main thread> 1360x768@59.887Hz
- 2018-04-29 11:02:48.213|Main thread> 1360x768@74.984Hz
- 2018-04-29 11:02:48.213|Main thread> 1360x768@74.984Hz
- 2018-04-29 11:02:48.213|Main thread> 1366x768@59.887Hz
- 2018-04-29 11:02:48.213|Main thread> 1366x768@59.887Hz
- 2018-04-29 11:02:48.213|Main thread> 1366x768@74.984Hz
- 2018-04-29 11:02:48.213|Main thread> 1366x768@74.984Hz
- 2018-04-29 11:02:48.213|Main thread> 1440x900@59.887Hz
- 2018-04-29 11:02:48.213|Main thread> 1440x900@74.984Hz
- 2018-04-29 11:02:48.213|Main thread> }
- 2018-04-29 11:02:48.213|Main thread> }
- 2018-04-29 11:02:48.275|Main thread> Steam.IsActive: True
- 2018-04-29 11:02:48.275|Main thread> Steam.IsOnline: True
- 2018-04-29 11:02:48.275|Main thread> Steam.OwnsGame: False
- 2018-04-29 11:02:48.276|Main thread> Steam.UserId: 76561197977450594
- 2018-04-29 11:02:48.276|Main thread> Steam.UserName: Jarod997
- 2018-04-29 11:02:48.276|Main thread> Steam.Branch: default
- 2018-04-29 11:02:48.276|Main thread> Build date: 2018-04-25 03:12
- 2018-04-29 11:02:48.276|Main thread> Build version: 0.1.6689.27379
- 2018-04-29 11:02:48.328|Main thread> MySandboxGame.Constructor() - START
- 2018-04-29 11:02:49.512|Main thread> Game dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-29 11:02:49.512|Main thread> Content dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Content
- 2018-04-29 11:02:49.514|Main thread> Found processor count: 12
- 2018-04-29 11:02:49.514|Main thread> Using processor count: 12
- 2018-04-29 11:02:55.531|Main thread> Info: Type metadata loaded in 5.8330033s.
- 2018-04-29 11:02:55.532|Main thread> Preallocate - START
- 2018-04-29 11:02:55.533|Main thread> MyEntities - START
- 2018-04-29 11:02:55.538|Main thread> MyEntities - END
- 2018-04-29 11:02:55.538|Main thread> MyObjectBuilder_Base - START
- 2018-04-29 11:02:55.538|Main thread> MyObjectBuilder_Base - END
- 2018-04-29 11:02:55.538|Main thread> MyTransparentGeometry - START
- 2018-04-29 11:02:55.581|Main thread> MyTransparentGeometry - END
- 2018-04-29 11:02:55.581|Main thread> MyCubeGridDeformationTables - START
- 2018-04-29 11:02:55.587|Main thread> MyCubeGridDeformationTables - END
- 2018-04-29 11:02:55.587|Main thread> MyMath - START
- 2018-04-29 11:02:55.590|Main thread> MyMath - END
- 2018-04-29 11:02:55.590|Main thread> MySimpleObjectDraw - START
- 2018-04-29 11:02:55.591|Main thread> MySimpleObjectDraw - END
- 2018-04-29 11:02:55.591|Main thread> Preallocate - END
- 2018-04-29 11:02:55.665|Main thread> Info: Worker Configuration {
- Total: 11,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 8 Workers,
- Group Render, AboveNormal, 2 Workers
- ]
- }
- 2018-04-29 11:02:55.693|Main thread> MySandboxGame.Constructor() - END
- 2018-04-29 11:02:56.223|Main thread> Performing start-up memory test...
- 2018-04-29 11:02:56.225|Main thread> Physical memory is 34,301,894,656 bytes.
- 2018-04-29 11:02:56.225|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-04-29 11:02:56.225|Main thread> System meets minimum memory requirements.
- 2018-04-29 11:02:56.229|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-04-29 11:02:56.230|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
- 2018-04-29 11:02:56.230|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
- 2018-04-29 11:02:56.230|Main thread> Assembly.Location: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-04-29 11:02:56.230|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-04-29 11:02:56.230|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-04-29 11:02:56.232|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-04-29 11:02:56.264|Main thread> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
- 2018-04-29 11:02:56.264|Main thread> Win32_ComputerSystem.Model: To Be Filled By O.E.M.
- 2018-04-29 11:02:56.264|Main thread> Virtualized: False
- 2018-04-29 11:02:56.268|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
- 2018-04-29 11:02:56.268|Main thread> ComputerInfo.TotalPhysicalMemory: 34,301,894,656 bytes
- 2018-04-29 11:02:56.268|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2018-04-29 11:02:56.268|Main thread> ComputerInfo.AvailablePhysicalMemory: 29,946,609,664 bytes
- 2018-04-29 11:02:56.268|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,368,918,528 bytes
- 2018-04-29 11:02:56.272|Main thread> Drive C: | Capacity: 119,506,202,624 bytes | Free space: 17,175,654,400 bytes
- 2018-04-29 11:02:56.272|Main thread> Drive D: | Capacity: 1,000,167,165,952 bytes | Free space: 129,121,292,288 bytes
- 2018-04-29 11:02:56.272|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-04-29 11:02:56.274|Main thread> MySandboxGame.Initialize() - START
- 2018-04-29 11:02:56.788|Main thread> Havok: Physics.Init
- 2018-04-29 11:02:56.813|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-04-29 11:02:57.108|Main thread> HkGameName: MedievalEngineers Release
- 2018-04-29 11:02:57.153|Main thread> MySandboxGame.LoadData() - START
- 2018-04-29 11:02:57.159|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-04-29 11:02:57.160|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-04-29 11:03:00.063|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-29 11:03:09.046|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_TorsionSpringBlock, maybe it's mispelled?
- 2018-04-29 11:03:09.047|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
- 2018-04-29 11:03:09.047|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
- 2018-04-29 11:03:09.048|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_LockableDrum, maybe it's mispelled?
- 2018-04-29 11:03:09.048|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_WheelBlock, maybe it's mispelled?
- 2018-04-29 11:03:10.610|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-04-29 11:03:10.747|Main thread> Loading scenarios
- 2018-04-29 11:03:10.750|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-29 11:03:10.751|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-04-29 11:03:10.757|Main thread> MyAudio.LoadData - START
- 2018-04-29 11:03:10.864|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
- 2018-04-29 11:03:10.958|Main thread> MyAudio.LoadData - END
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'None'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-04-29 11:03:10.970|Main thread> MyGuiManager()
- 2018-04-29 11:03:11.044|Main thread> MyScreenManager()
- 2018-04-29 11:03:11.178|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-29 11:03:11.206|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-29 11:03:11.208|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-29 11:03:11.208|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-29 11:03:11.455|Main thread> MySandboxGame.LoadData() - END
- 2018-04-29 11:03:12.558|Main thread> Analytics helper process start reported
- 2018-04-29 11:03:12.568|Main thread> MySandboxGame.Initialize() - END
- 2018-04-29 11:03:12.578|Main thread> Timer Frequency: 3124955
- 2018-04-29 11:03:12.578|Main thread> Ticks per frame: 52301
- 2018-04-29 11:03:12.656|Worker Logic 0> Loading available saves - START
- 2018-04-29 11:03:12.658|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
- 2018-04-29 11:03:12.679|Worker Logic 0> Loading available saves - END
- 2018-04-29 11:03:12.764|Worker Logic 0> Loading available saves - START
- 2018-04-29 11:03:12.766|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
- 2018-04-29 11:03:12.770|Worker Logic 0> Loading available saves - END
- 2018-04-29 11:03:18.299|Main thread>
- 2018-04-29 11:03:18.299|Main thread> LoadSession() - Start
- 2018-04-29 11:03:18.299|Main thread> C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
- 2018-04-29 11:03:18.421|Main thread> LoadSession() - End
- 2018-04-29 11:03:18.658|Main thread> Loading session: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
- 2018-04-29 11:03:18.839|Main thread> Process information Session Start:
- 2018-04-29 11:03:18.840|Main thread> Managed Memory: 307,606,112 B
- 2018-04-29 11:03:18.844|Main thread> Private Memory: 1,285,861,376 B
- 2018-04-29 11:03:18.845|Main thread> Nr of Threads: 51
- 2018-04-29 11:03:18.845|Main thread> Simulation Speed: 0.01
- 2018-04-29 11:03:18.845|Main thread> Current:
- 2018-04-29 11:03:18.845|Main thread> Paged Memory: 1,285,861,376 B
- 2018-04-29 11:03:18.845|Main thread> Working Set: 813,981,696 B
- 2018-04-29 11:03:18.845|Main thread> Virtual Memory: 2,272,419,840 B
- 2018-04-29 11:03:18.845|Main thread> Peak:
- 2018-04-29 11:03:18.846|Main thread> Paged Memory: 1,471,479,808 B
- 2018-04-29 11:03:18.846|Main thread> Working Set: 913,604,608 B
- 2018-04-29 11:03:18.846|Main thread> Virtual Memory: 2,594,746,368 B
- 2018-04-29 11:03:18.851|Main thread> MyModManager.LoadData() - START
- 2018-04-29 11:03:18.862|Main thread> Finished loading mods.
- 2018-04-29 11:03:18.862|Main thread> MyModManager.LoadData() - END
- 2018-04-29 11:03:19.201|Main thread> Finished loading stage Initializing session, elapsed time: 0.3497936 seconds
- 2018-04-29 11:03:20.562|Main thread> MyDefinitionManager.LoadData() - START
- 2018-04-29 11:03:20.570|Main thread> List of used mods (0) - START
- 2018-04-29 11:03:20.571|Main thread> List of used mods - END
- 2018-04-29 11:03:21.746|Main thread> Warning: Cannot find sound cue named
- 2018-04-29 11:03:21.747|Main thread> Warning: Cannot find sound cue named
- 2018-04-29 11:03:21.747|Main thread> Warning: Cannot find sound cue named
- 2018-04-29 11:03:21.747|Main thread> Warning: Cannot find sound cue named
- 2018-04-29 11:03:21.747|Main thread> Warning: Cannot find sound cue named
- 2018-04-29 11:03:21.747|Main thread> Warning: Cannot find sound cue named
- 2018-04-29 11:03:21.748|Main thread> Warning: Cannot find sound cue named
- 2018-04-29 11:03:22.006|Main thread> MyAudio.UnloadData - START
- 2018-04-29 11:03:22.068|Main thread> MyAudio.UnloadData - END
- 2018-04-29 11:03:22.068|Main thread> MyAudio.LoadData - START
- 2018-04-29 11:03:22.095|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
- 2018-04-29 11:03:27.331|Main thread> MyAudio.LoadData - END
- 2018-04-29 11:03:27.331|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-29 11:03:27.364|Main thread> Loading scenarios
- 2018-04-29 11:03:27.364|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-29 11:03:27.364|Main thread> MyDefinitionManager.LoadData() - END
- 2018-04-29 11:03:27.368|Main thread> Finished loading stage Loading definitions, elapsed time: 6.8089307 seconds
- 2018-04-29 11:03:27.369|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-04-29 11:03:27.524|Main thread> MyTransparentGeometry.LoadData - START
- 2018-04-29 11:03:27.554|External Debugging Listener> External debugger: listening...
- 2018-04-29 11:03:31.020|Main thread> MyLights.LoadData() - START
- 2018-04-29 11:03:31.022|Main thread> MyLights.LoadData() - END
- 2018-04-29 11:03:31.104|Main thread> Finished loading stage Loading session components, elapsed time: 3.7361329 seconds
- 2018-04-29 11:03:37.486|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-04-29 11:03:50.157|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-29 11:03:50.914|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-29 11:03:50.943|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-29 11:03:51.166|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-29 11:03:51.180|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-29 11:03:51.205|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-29 11:03:51.325|Main thread> Finished loading stage Loading models, elapsed time: 20.2187548 seconds
- 2018-04-29 11:03:51.325|Main thread> Finished loading stage Loading data, elapsed time: 32.1235518 seconds
- 2018-04-29 11:03:51.336|Main thread> Finished loading stage Loading character data, elapsed time: 0.0075076 seconds
- 2018-04-29 11:03:51.407|Main thread> Loading voxel storage from file 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube\EarthSecond-1251102759r5000.vx2'
- 2018-04-29 11:03:53.601|Worker Logic 0> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-04-29 11:03:54.419|Worker Logic 4> Models\Cubes\small\PlowBlockChassis.mwm does not have destruction data
- 2018-04-29 11:03:55.292|Worker Logic 5> Havok: Object: 'RoofTileOddTopWoodWithTop' exists twice, deleting second version
- 2018-04-29 11:03:55.293|Worker Logic 5> Havok: Object: 'RoofTileOddTopWoodWithTop_Collision001' exists twice, deleting second version
- 2018-04-29 11:03:56.029|Worker Logic 6> Models\Cubes\small\LockGearBoxSmallCogWheel2_1.mwm does not have destruction data
- 2018-04-29 11:03:57.322|Worker Logic 6> Models\Cubes\small\SpinningWheel.mwm does not have destruction data
- 2018-04-29 11:03:57.659|Worker Logic 3> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-04-29 11:04:01.422|Main thread> Finished loading stage Loading 151 objects, elapsed time: 6.7229819 seconds
- 2018-04-29 11:04:12.138|Main thread> Checkpoint.CameraAttach success: entity id79414746262615871, camera subtype DefaultFirstPerson
- 2018-04-29 11:04:12.139|Main thread> Finished loading stage Loading final details, elapsed time: 10.7171841 seconds
- 2018-04-29 11:04:12.140|Main thread> MySession.Static.LogSettings - START
- 2018-04-29 11:04:12.141|Main thread> Name = YouTube
- 2018-04-29 11:04:12.141|Main thread> Description =
- 2018-04-29 11:04:12.141|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-04-29 11:04:12.141|Main thread> Password =
- 2018-04-29 11:04:12.141|Main thread> CurrentPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
- 2018-04-29 11:04:12.141|Main thread> WorkshopId =
- 2018-04-29 11:04:12.142|Main thread> CameraController = 11A234A7CE9373F:Camera 1st - DefaultFirstPerson
- 2018-04-29 11:04:12.142|Main thread> ThumbPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube\thumb.jpg
- 2018-04-29 11:04:12.143|Main thread> Settings:
- 2018-04-29 11:04:12.144|Main thread> Auto-Save Time (Minutes) = 5
- 2018-04-29 11:04:12.144|Main thread> Cut, Copy and Paste = True
- 2018-04-29 11:04:12.144|Main thread> Days per season = 4
- 2018-04-29 11:04:12.144|Main thread> Game Mode = Survival
- 2018-04-29 11:04:12.144|Main thread> Inventory size multiplier = 1
- 2018-04-29 11:04:12.144|Main thread> Maximum Backup Saves = 5
- 2018-04-29 11:04:12.144|Main thread> Maximum Floating Objects = 64
- 2018-04-29 11:04:12.144|Main thread> Maximum Fracture Pieces = 50
- 2018-04-29 11:04:12.144|Main thread> Maximum Players = 4
- 2018-04-29 11:04:12.144|Main thread> Maximum Solar Altitude = 0.41
- 2018-04-29 11:04:12.144|Main thread> Online Mode = PRIVATE
- 2018-04-29 11:04:12.144|Main thread> Show player names on HUD = True
- 2018-04-29 11:04:12.144|Main thread> Spectator = False
- 2018-04-29 11:04:12.144|Main thread> Structural Integrity = True
- 2018-04-29 11:04:12.144|Main thread> Sun rotation interval = 120
- 2018-04-29 11:04:12.144|Main thread> View distance = 2600
- 2018-04-29 11:04:12.144|Main thread> MySession.Static.LogSettings - END
- 2018-04-29 11:04:12.144|Main thread> Finished loading stage Loading planet, elapsed time: 20.8191299 seconds
- 2018-04-29 11:04:12.147|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-04-29 11:04:12.147|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-04-29 11:04:12.147|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-04-29 11:04:12.147|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-04-29 11:04:12.148|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-04-29 11:04:12.148|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-04-29 11:04:12.148|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-04-29 11:04:12.148|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
- 2018-04-29 11:04:12.148|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-04-29 11:04:12.512|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-04-29 11:04:12.512|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-04-29 11:04:12.512|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-04-29 11:04:12.512|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-04-29 11:04:12.981|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-04-29 11:04:12.982|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-04-29 11:04:12.982|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-04-29 11:04:12.982|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-04-29 11:04:12.982|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-04-29 11:04:12.982|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-04-29 11:04:12.982|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-04-29 11:04:12.985|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-04-29 11:04:12.985|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-04-29 11:04:12.985|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-04-29 11:04:12.986|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-04-29 11:04:12.986|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-04-29 11:04:12.986|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-04-29 11:04:12.986|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-04-29 11:04:12.986|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-04-29 11:04:12.986|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-04-29 11:04:12.986|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-04-29 11:04:12.986|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-04-29 11:04:12.986|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MyLights to NoUpdate
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MyPhysics to Simulation
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-04-29 11:04:12.987|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-04-29 11:04:12.988|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-04-29 11:04:12.988|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
- 2018-04-29 11:04:12.990|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-04-29 11:04:12.991|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-04-29 11:04:12.991|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-04-29 11:04:12.991|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-04-29 11:04:12.993|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-04-29 11:04:12.993|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-04-29 11:04:12.994|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-04-29 11:04:12.994|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-04-29 11:04:12.994|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-04-29 11:04:12.994|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-04-29 11:04:12.996|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-04-29 11:04:12.997|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-04-29 11:04:12.998|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-04-29 11:04:13.000|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-04-29 11:04:13.000|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-04-29 11:04:13.000|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-04-29 11:04:13.000|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-04-29 11:04:13.000|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-04-29 11:04:13.000|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-04-29 11:04:13.000|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-04-29 11:04:13.000|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-04-29 11:04:13.004|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-04-29 11:04:13.004|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-04-29 11:04:13.004|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-04-29 11:04:13.004|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-04-29 11:04:13.004|Main thread> Finished loading stage Starting Components, elapsed time: 0.8585829 seconds
- 2018-04-29 11:04:13.009|Main thread>
- 2018-04-29 11:04:13.009|Main thread> Session loaded
- 2018-04-29 11:04:13.009|Main thread> Finished loading stage Finished loading, elapsed time: 54.1615684 seconds
- 2018-04-29 11:04:13.070|Main thread> Process information Periodic Check:
- 2018-04-29 11:04:13.071|Main thread> Managed Memory: 1,829,993,456 B
- 2018-04-29 11:04:13.073|Main thread> Private Memory: 3,606,224,896 B
- 2018-04-29 11:04:13.073|Main thread> Nr of Threads: 55
- 2018-04-29 11:04:13.073|Main thread> Simulation Speed: 0.01
- 2018-04-29 11:04:13.073|Main thread> Entity count: 207
- 2018-04-29 11:04:13.073|Main thread> Current:
- 2018-04-29 11:04:13.074|Main thread> Paged Memory: 3,606,224,896 B
- 2018-04-29 11:04:13.074|Main thread> Working Set: 2,936,778,752 B
- 2018-04-29 11:04:13.074|Main thread> Virtual Memory: 4,608,499,712 B
- 2018-04-29 11:04:13.074|Main thread> Peak:
- 2018-04-29 11:04:13.074|Main thread> Paged Memory: 3,868,872,704 B
- 2018-04-29 11:04:13.074|Main thread> Working Set: 3,208,220,672 B
- 2018-04-29 11:04:13.074|Main thread> Virtual Memory: 5,012,922,368 B
- 2018-04-29 11:04:13.076|Main thread> Number of Worlds: 1
- 2018-04-29 11:04:13.076|Main thread> 0) RigidBodies: 254, ActiveRigidBodies: 48, CharacterRigidBodies: 10
- 2018-04-29 11:04:13.078|Main thread> 0) Constraints: 0
- 2018-04-29 11:04:14.144|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-29 11:04:14.146|Main thread> MySessionLoading status:
- 2018-04-29 11:04:14.150|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-29 11:04:15.198|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-29 11:04:15.198|Main thread> MySessionLoading status:
- 2018-04-29 11:04:15.199|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-29 11:04:16.253|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-29 11:04:16.253|Main thread> MySessionLoading status:
- 2018-04-29 11:04:16.254|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-29 11:04:17.263|Main thread> All voxels loaded, cleaning up hooks.
- 2018-04-29 11:04:17.448|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-04-29 11:04:17.500|Main thread> Loading completed, starting session.
- 2018-04-29 11:05:12.574|Main thread> Warning: Could not find any sound for 'PrgConstrPh01Start'
- 2018-04-29 11:05:12.574|Main thread> Warning: Could not find any sound for 'PrgConstrPh02Proc'
- 2018-04-29 11:05:12.574|Main thread> Warning: Could not find any sound for 'PrgConstrPh03Fin'
- 2018-04-29 11:05:12.574|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh01Start'
- 2018-04-29 11:05:12.574|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh02Proc'
- 2018-04-29 11:05:12.575|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh03Fin'
- 2018-04-29 11:05:13.091|Main thread> Process information Periodic Check:
- 2018-04-29 11:05:13.092|Main thread> Managed Memory: 2,030,972,776 B
- 2018-04-29 11:05:13.094|Main thread> Private Memory: 4,736,491,520 B
- 2018-04-29 11:05:13.094|Main thread> Nr of Threads: 53
- 2018-04-29 11:05:13.094|Main thread> Simulation Speed: 0.85
- 2018-04-29 11:05:13.094|Main thread> Entity count: 209
- 2018-04-29 11:05:13.094|Main thread> Current:
- 2018-04-29 11:05:13.094|Main thread> Paged Memory: 4,736,491,520 B
- 2018-04-29 11:05:13.094|Main thread> Working Set: 3,533,770,752 B
- 2018-04-29 11:05:13.094|Main thread> Virtual Memory: 5,951,463,424 B
- 2018-04-29 11:05:13.094|Main thread> Peak:
- 2018-04-29 11:05:13.095|Main thread> Paged Memory: 5,408,157,696 B
- 2018-04-29 11:05:13.095|Main thread> Working Set: 4,161,794,048 B
- 2018-04-29 11:05:13.095|Main thread> Virtual Memory: 6,478,749,696 B
- 2018-04-29 11:05:13.095|Main thread> Number of Worlds: 1
- 2018-04-29 11:05:13.096|Main thread> 0) RigidBodies: 252, ActiveRigidBodies: 7, CharacterRigidBodies: 11
- 2018-04-29 11:05:13.096|Main thread> 0) Constraints: 18
- 2018-04-29 11:06:13.096|Main thread> Process information Periodic Check:
- 2018-04-29 11:06:13.097|Main thread> Managed Memory: 2,088,341,376 B
- 2018-04-29 11:06:13.099|Main thread> Private Memory: 4,752,814,080 B
- 2018-04-29 11:06:13.099|Main thread> Nr of Threads: 50
- 2018-04-29 11:06:13.099|Main thread> Simulation Speed: 1.00
- 2018-04-29 11:06:13.099|Main thread> Entity count: 209
- 2018-04-29 11:06:13.099|Main thread> Current:
- 2018-04-29 11:06:13.100|Main thread> Paged Memory: 4,752,814,080 B
- 2018-04-29 11:06:13.100|Main thread> Working Set: 3,578,699,776 B
- 2018-04-29 11:06:13.100|Main thread> Virtual Memory: 5,962,219,520 B
- 2018-04-29 11:06:13.100|Main thread> Peak:
- 2018-04-29 11:06:13.100|Main thread> Paged Memory: 5,408,157,696 B
- 2018-04-29 11:06:13.100|Main thread> Working Set: 4,161,794,048 B
- 2018-04-29 11:06:13.100|Main thread> Virtual Memory: 6,478,749,696 B
- 2018-04-29 11:06:13.100|Main thread> Number of Worlds: 1
- 2018-04-29 11:06:13.101|Main thread> 0) RigidBodies: 253, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-29 11:06:13.101|Main thread> 0) Constraints: 18
- 2018-04-29 11:08:09.568|Main thread> Process information Periodic Check:
- 2018-04-29 11:08:09.570|Main thread> Managed Memory: 2,000,437,768 B
- 2018-04-29 11:08:09.573|Main thread> Private Memory: 4,709,814,272 B
- 2018-04-29 11:08:09.573|Main thread> Nr of Threads: 50
- 2018-04-29 11:08:09.573|Main thread> Simulation Speed: 0.02
- 2018-04-29 11:08:09.574|Main thread> Entity count: 209
- 2018-04-29 11:08:09.574|Main thread> Current:
- 2018-04-29 11:08:09.574|Main thread> Paged Memory: 4,709,814,272 B
- 2018-04-29 11:08:09.574|Main thread> Working Set: 3,527,049,216 B
- 2018-04-29 11:08:09.574|Main thread> Virtual Memory: 5,962,219,520 B
- 2018-04-29 11:08:09.574|Main thread> Peak:
- 2018-04-29 11:08:09.575|Main thread> Paged Memory: 5,408,157,696 B
- 2018-04-29 11:08:09.575|Main thread> Working Set: 4,161,794,048 B
- 2018-04-29 11:08:09.575|Main thread> Virtual Memory: 6,478,749,696 B
- 2018-04-29 11:08:09.575|Main thread> Number of Worlds: 1
- 2018-04-29 11:08:09.576|Main thread> 0) RigidBodies: 255, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-29 11:08:09.576|Main thread> 0) Constraints: 18
- 2018-04-29 11:08:23.306|Main thread> Autosave initiated
- 2018-04-29 11:08:23.306|Main thread> Character state: True
- 2018-04-29 11:08:23.306|Main thread> IsServer: True
- 2018-04-29 11:08:23.307|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-29 11:08:23.307|Main thread> Autosave
- 2018-04-29 11:08:23.311|Main thread> Saving world - START
- 2018-04-29 11:08:23.312|Main thread> Making world state snapshot.
- 2018-04-29 11:08:23.312|Main thread> Process information Before snapshot.:
- 2018-04-29 11:08:23.313|Main thread> Managed Memory: 2,006,650,824 B
- 2018-04-29 11:08:23.316|Main thread> Private Memory: 4,708,220,928 B
- 2018-04-29 11:08:23.316|Main thread> Nr of Threads: 49
- 2018-04-29 11:08:23.316|Main thread> Simulation Speed: 0.02
- 2018-04-29 11:08:23.316|Main thread> Entity count: 209
- 2018-04-29 11:08:23.316|Main thread> Current:
- 2018-04-29 11:08:23.317|Main thread> Paged Memory: 4,708,220,928 B
- 2018-04-29 11:08:23.317|Main thread> Working Set: 3,527,168,000 B
- 2018-04-29 11:08:23.317|Main thread> Virtual Memory: 5,953,830,912 B
- 2018-04-29 11:08:23.317|Main thread> Peak:
- 2018-04-29 11:08:23.318|Main thread> Paged Memory: 5,408,157,696 B
- 2018-04-29 11:08:23.318|Main thread> Working Set: 4,161,794,048 B
- 2018-04-29 11:08:23.318|Main thread> Virtual Memory: 6,478,749,696 B
- 2018-04-29 11:08:23.755|Main thread> Process information After snapshot.:
- 2018-04-29 11:08:23.756|Main thread> Managed Memory: 2,002,229,896 B
- 2018-04-29 11:08:23.758|Main thread> Private Memory: 4,708,876,288 B
- 2018-04-29 11:08:23.758|Main thread> Nr of Threads: 49
- 2018-04-29 11:08:23.758|Main thread> Simulation Speed: 0.02
- 2018-04-29 11:08:23.758|Main thread> Entity count: 209
- 2018-04-29 11:08:23.758|Main thread> Current:
- 2018-04-29 11:08:23.760|Main thread> Paged Memory: 4,708,876,288 B
- 2018-04-29 11:08:23.760|Main thread> Working Set: 3,527,753,728 B
- 2018-04-29 11:08:23.760|Main thread> Virtual Memory: 5,953,961,984 B
- 2018-04-29 11:08:23.760|Main thread> Peak:
- 2018-04-29 11:08:23.761|Main thread> Paged Memory: 5,408,157,696 B
- 2018-04-29 11:08:23.761|Main thread> Working Set: 4,161,794,048 B
- 2018-04-29 11:08:23.761|Main thread> Virtual Memory: 6,478,749,696 B
- 2018-04-29 11:08:23.762|Main thread> Process information Directory cleanup:
- 2018-04-29 11:08:23.762|Main thread> Managed Memory: 2,002,756,328 B
- 2018-04-29 11:08:23.764|Main thread> Private Memory: 4,708,876,288 B
- 2018-04-29 11:08:23.764|Main thread> Nr of Threads: 49
- 2018-04-29 11:08:23.764|Main thread> Simulation Speed: 0.02
- 2018-04-29 11:08:23.764|Main thread> Entity count: 209
- 2018-04-29 11:08:23.764|Main thread> Current:
- 2018-04-29 11:08:23.765|Main thread> Paged Memory: 4,708,876,288 B
- 2018-04-29 11:08:23.765|Main thread> Working Set: 3,527,753,728 B
- 2018-04-29 11:08:23.765|Main thread> Virtual Memory: 5,953,961,984 B
- 2018-04-29 11:08:23.765|Main thread> Peak:
- 2018-04-29 11:08:23.765|Main thread> Paged Memory: 5,408,157,696 B
- 2018-04-29 11:08:23.765|Main thread> Working Set: 4,161,794,048 B
- 2018-04-29 11:08:23.765|Main thread> Virtual Memory: 6,478,749,696 B
- 2018-04-29 11:08:23.765|Main thread> Saving world - END
- 2018-04-29 11:08:23.772|Worker Logic 0> Session snapshot save - START
- 2018-04-29 11:08:23.773|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-29 11:08:23.775|Worker Logic 0> Cleaning up old save.
- 2018-04-29 11:08:23.776|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-29 11:08:24.338|Worker Logic 0> Core Data success: True
- 2018-04-29 11:08:24.387|Worker Logic 0> Voxel success: True
- 2018-04-29 11:08:24.387|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-29 11:08:24.387|Worker Logic 0> Saving success: True
- 2018-04-29 11:08:24.387|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-29 11:08:24.396|Worker Logic 0> Making backup.
- 2018-04-29 11:08:24.409|Worker Logic 0> Session snapshot save - END
- 2018-04-29 11:08:47.203|Main thread> Saving world - START
- 2018-04-29 11:08:47.204|Main thread> Making world state snapshot.
- 2018-04-29 11:08:47.204|Main thread> Process information Before snapshot.:
- 2018-04-29 11:08:47.205|Main thread> Managed Memory: 2,010,592,536 B
- 2018-04-29 11:08:47.206|Main thread> Private Memory: 4,727,427,072 B
- 2018-04-29 11:08:47.206|Main thread> Nr of Threads: 49
- 2018-04-29 11:08:47.206|Main thread> Simulation Speed: 1.00
- 2018-04-29 11:08:47.206|Main thread> Entity count: 212
- 2018-04-29 11:08:47.206|Main thread> Current:
- 2018-04-29 11:08:47.207|Main thread> Paged Memory: 4,727,427,072 B
- 2018-04-29 11:08:47.207|Main thread> Working Set: 3,535,507,456 B
- 2018-04-29 11:08:47.207|Main thread> Virtual Memory: 5,989,023,744 B
- 2018-04-29 11:08:47.207|Main thread> Peak:
- 2018-04-29 11:08:47.208|Main thread> Paged Memory: 5,408,157,696 B
- 2018-04-29 11:08:47.208|Main thread> Working Set: 4,161,794,048 B
- 2018-04-29 11:08:47.208|Main thread> Virtual Memory: 6,478,749,696 B
- 2018-04-29 11:08:47.215|Main thread> Process information After snapshot.:
- 2018-04-29 11:08:47.216|Main thread> Managed Memory: 2,012,782,680 B
- 2018-04-29 11:08:47.217|Main thread> Private Memory: 4,727,427,072 B
- 2018-04-29 11:08:47.217|Main thread> Nr of Threads: 49
- 2018-04-29 11:08:47.217|Main thread> Simulation Speed: 1.00
- 2018-04-29 11:08:47.217|Main thread> Entity count: 212
- 2018-04-29 11:08:47.217|Main thread> Current:
- 2018-04-29 11:08:47.218|Main thread> Paged Memory: 4,727,427,072 B
- 2018-04-29 11:08:47.218|Main thread> Working Set: 3,535,507,456 B
- 2018-04-29 11:08:47.218|Main thread> Virtual Memory: 5,989,023,744 B
- 2018-04-29 11:08:47.218|Main thread> Peak:
- 2018-04-29 11:08:47.218|Main thread> Paged Memory: 5,408,157,696 B
- 2018-04-29 11:08:47.218|Main thread> Working Set: 4,161,794,048 B
- 2018-04-29 11:08:47.218|Main thread> Virtual Memory: 6,478,749,696 B
- 2018-04-29 11:08:47.219|Main thread> Process information Directory cleanup:
- 2018-04-29 11:08:47.219|Main thread> Managed Memory: 2,013,317,360 B
- 2018-04-29 11:08:47.224|Main thread> Private Memory: 4,727,427,072 B
- 2018-04-29 11:08:47.224|Main thread> Nr of Threads: 49
- 2018-04-29 11:08:47.224|Main thread> Simulation Speed: 1.00
- 2018-04-29 11:08:47.224|Main thread> Entity count: 212
- 2018-04-29 11:08:47.224|Main thread> Current:
- 2018-04-29 11:08:47.225|Main thread> Paged Memory: 4,727,427,072 B
- 2018-04-29 11:08:47.225|Main thread> Working Set: 3,535,507,456 B
- 2018-04-29 11:08:47.225|Main thread> Virtual Memory: 5,989,023,744 B
- 2018-04-29 11:08:47.225|Main thread> Peak:
- 2018-04-29 11:08:47.225|Main thread> Paged Memory: 5,408,157,696 B
- 2018-04-29 11:08:47.225|Main thread> Working Set: 4,161,794,048 B
- 2018-04-29 11:08:47.225|Main thread> Virtual Memory: 6,478,749,696 B
- 2018-04-29 11:08:47.225|Main thread> Saving world - END
- 2018-04-29 11:08:47.226|Worker Logic 0> Session snapshot save - START
- 2018-04-29 11:08:47.226|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-29 11:08:47.227|Worker Logic 0> Cleaning up old save.
- 2018-04-29 11:08:47.228|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-29 11:08:47.318|Worker Logic 0> Core Data success: True
- 2018-04-29 11:08:47.325|Worker Logic 0> Voxel success: True
- 2018-04-29 11:08:47.325|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-29 11:08:47.325|Worker Logic 0> Saving success: True
- 2018-04-29 11:08:47.325|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-29 11:08:47.343|Worker Logic 0> Making backup.
- 2018-04-29 11:08:47.360|Worker Logic 0> Session snapshot save - END
- 2018-04-29 11:08:47.779|Main thread> MySession::Unload START
- 2018-04-29 11:08:47.779|Main thread> AutoSaveInMinutes: 5
- 2018-04-29 11:08:47.780|Main thread> MySandboxGame.IsDedicated: False
- 2018-04-29 11:08:47.780|Main thread> IsServer: True
- 2018-04-29 11:08:47.997|Main thread> MyConfig.Save() - START
- 2018-04-29 11:08:47.998|Main thread> Path: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-29 11:08:47.999|Main thread> RotationHints: False
- 2018-04-29 11:08:47.999|Main thread> GraphicsRenderer: DirectX 11
- 2018-04-29 11:08:47.999|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-29 11:08:47.999|Main thread> Language: 0
- 2018-04-29 11:08:47.999|Main thread> ControlsJoystickName: Disabled
- 2018-04-29 11:08:47.999|Main thread> GameVersion: 0.6.3.4882229
- 2018-04-29 11:08:47.999|Main thread> FirstTimeRun: False
- 2018-04-29 11:08:47.999|Main thread> VideoAdapter: 0
- 2018-04-29 11:08:47.999|Main thread> ScreenWidth: 1920
- 2018-04-29 11:08:48.000|Main thread> ScreenHeight: 1080
- 2018-04-29 11:08:48.000|Main thread> RefreshRate: 60000
- 2018-04-29 11:08:48.000|Main thread> WindowMode: 1
- 2018-04-29 11:08:48.000|Main thread> VerticalSync: False
- 2018-04-29 11:08:48.000|Main thread> FieldOfView: 70
- 2018-04-29 11:08:48.000|Main thread> VegetationViewDistance: 80
- 2018-04-29 11:08:48.000|Main thread> GrassDensity: 0
- 2018-04-29 11:08:48.000|Main thread> GrassDistance: 0
- 2018-04-29 11:08:48.000|Main thread> CaptureMouse: False
- 2018-04-29 11:08:48.000|Main thread> TerrainLodQuality: 1
- 2018-04-29 11:08:48.000|Main thread> ShadingQuality: 1
- 2018-04-29 11:08:48.000|Main thread> ModelQuality: 1
- 2018-04-29 11:08:48.000|Main thread> LowMemSwitchToLow: 0
- 2018-04-29 11:08:48.000|Main thread> GameVolume: 1
- 2018-04-29 11:08:48.000|Main thread> MusicVolume: 1
- 2018-04-29 11:08:48.000|Main thread> VoiceChatVolume: 1
- 2018-04-29 11:08:48.000|Main thread> HudWarnings: True
- 2018-04-29 11:08:48.000|Main thread> VoiceChat: True
- 2018-04-29 11:08:48.000|Main thread> EnableMuteWhenNotInFocus: True
- 2018-04-29 11:08:48.000|Main thread> EnableDynamicMusic: True
- 2018-04-29 11:08:48.000|Main thread> CubeBuilderBuildingMode: 0
- 2018-04-29 11:08:48.000|Main thread> AnimatedRotation: True
- 2018-04-29 11:08:48.000|Main thread> ShowCrosshair: True
- 2018-04-29 11:08:48.000|Main thread> InteractionHint: 3
- 2018-04-29 11:08:48.001|Main thread> Tutorial: 2
- 2018-04-29 11:08:48.001|Main thread> CompressSaveGames: False
- 2018-04-29 11:08:48.001|Main thread> ShowPlayerNamesOnHud: True
- 2018-04-29 11:08:48.001|Main thread> ReleasingAltResetsCamera: False
- 2018-04-29 11:08:48.001|Main thread> WorkerThreads: 12
- 2018-04-29 11:08:48.001|Main thread> MinimalHud: False
- 2018-04-29 11:08:48.001|Main thread> ShadowMapResolution: 1
- 2018-04-29 11:08:48.001|Main thread> AmbientOcclusion: 1
- 2018-04-29 11:08:48.001|Main thread> ScreenshotSizeMultiplier: 1
- 2018-04-29 11:08:48.022|Main thread> MyConfig.Save() - END
- 2018-04-29 11:08:48.048|Main thread> Voxels loaded with loaded session.
- 2018-04-29 11:08:48.368|Main thread> Network readers disposed
- 2018-04-29 11:08:48.372|Main thread> Network readers disposed
- 2018-04-29 11:08:48.379|Main thread> Error: 39 render object(s) have leaked!
- 2018-04-29 11:08:48.384|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-04-29 11:08:48.936|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-29 11:08:48.972|Main thread> Loading scenarios
- 2018-04-29 11:08:48.972|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-29 11:08:48.972|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-04-29 11:08:48.972|Main thread> MyAudio.UnloadData - START
- 2018-04-29 11:08:49.031|Main thread> MyAudio.UnloadData - END
- 2018-04-29 11:08:49.031|Main thread> MyAudio.LoadData - START
- 2018-04-29 11:08:49.061|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
- 2018-04-29 11:08:49.063|Main thread> MyAudio.LoadData - END
- 2018-04-29 11:08:49.261|Main thread> MySession::Unload END
- 2018-04-29 11:08:49.262|Worker Logic 0> Loading available saves - START
- 2018-04-29 11:08:49.263|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
- 2018-04-29 11:08:49.271|Worker Logic 0> Loading available saves - END
- 2018-04-29 11:09:06.794|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
- 2018-04-29 11:09:06.843|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
- 2018-04-29 11:09:44.752|Main thread> StartNewSandbox - Start
- 2018-04-29 11:09:44.756|Main thread> StartNewSandbox - End
- 2018-04-29 11:09:45.074|Main thread> Starting world Safe Start Creative
- 2018-04-29 11:09:45.232|Main thread> Process information Session Start:
- 2018-04-29 11:09:45.234|Main thread> Managed Memory: 1,301,994,016 B
- 2018-04-29 11:09:45.235|Main thread> Private Memory: 3,822,751,744 B
- 2018-04-29 11:09:45.235|Main thread> Nr of Threads: 50
- 2018-04-29 11:09:45.235|Main thread> Simulation Speed: 1.00
- 2018-04-29 11:09:45.235|Main thread> Current:
- 2018-04-29 11:09:45.236|Main thread> Paged Memory: 3,822,751,744 B
- 2018-04-29 11:09:45.236|Main thread> Working Set: 3,195,015,168 B
- 2018-04-29 11:09:45.236|Main thread> Virtual Memory: 5,592,588,288 B
- 2018-04-29 11:09:45.236|Main thread> Peak:
- 2018-04-29 11:09:45.237|Main thread> Paged Memory: 5,408,157,696 B
- 2018-04-29 11:09:45.237|Main thread> Working Set: 4,161,794,048 B
- 2018-04-29 11:09:45.237|Main thread> Virtual Memory: 6,478,749,696 B
- 2018-04-29 11:09:45.432|Main thread> Finished loading stage Initializing session, elapsed time: 0.1948083 seconds
- 2018-04-29 11:09:45.432|Main thread> Finished loading stage Initializing session, elapsed time: 0.1948083 seconds
- 2018-04-29 11:09:45.435|Main thread> MyModManager.LoadData() - START
- 2018-04-29 11:09:45.439|Main thread> Finished loading mods.
- 2018-04-29 11:09:45.439|Main thread> MyModManager.LoadData() - END
- 2018-04-29 11:09:45.439|Main thread> MyDefinitionManager.LoadData() - START
- 2018-04-29 11:09:45.444|Main thread> List of used mods (0) - START
- 2018-04-29 11:09:45.446|Main thread> List of used mods - END
- 2018-04-29 11:09:46.146|Main thread> Warning: Cannot find sound cue named
- 2018-04-29 11:09:46.146|Main thread> Warning: Cannot find sound cue named
- 2018-04-29 11:09:46.146|Main thread> Warning: Cannot find sound cue named
- 2018-04-29 11:09:46.146|Main thread> Warning: Cannot find sound cue named
- 2018-04-29 11:09:46.146|Main thread> Warning: Cannot find sound cue named
- 2018-04-29 11:09:46.146|Main thread> Warning: Cannot find sound cue named
- 2018-04-29 11:09:46.146|Main thread> Warning: Cannot find sound cue named
- 2018-04-29 11:09:46.167|Main thread> MyAudio.UnloadData - START
- 2018-04-29 11:09:46.225|Main thread> MyAudio.UnloadData - END
- 2018-04-29 11:09:46.225|Main thread> MyAudio.LoadData - START
- 2018-04-29 11:09:46.250|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
- 2018-04-29 11:09:46.414|Main thread> MyAudio.LoadData - END
- 2018-04-29 11:09:46.414|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-29 11:09:46.441|Main thread> Loading scenarios
- 2018-04-29 11:09:46.441|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-29 11:09:46.441|Main thread> MyDefinitionManager.LoadData() - END
- 2018-04-29 11:09:46.442|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-04-29 11:09:46.442|Main thread> Finished loading stage Loading definitions, elapsed time: 1.0037936 seconds
- 2018-04-29 11:09:46.442|Main thread> Finished loading stage Loading definitions, elapsed time: 1.0037936 seconds
- 2018-04-29 11:09:46.443|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-04-29 11:09:46.453|Main thread> MyTransparentGeometry.LoadData - START
- 2018-04-29 11:09:47.183|Main thread> MyLights.LoadData() - START
- 2018-04-29 11:09:47.188|Main thread> MyLights.LoadData() - END
- 2018-04-29 11:09:47.192|Main thread> Finished loading stage Loading session components, elapsed time: 0.749231 seconds
- 2018-04-29 11:09:47.192|Main thread> Finished loading stage Loading session components, elapsed time: 0.749231 seconds
- 2018-04-29 11:09:49.035|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-04-29 11:09:52.398|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-29 11:09:52.483|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-29 11:09:52.486|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-29 11:09:52.506|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-29 11:09:52.507|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-29 11:09:52.507|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-29 11:09:52.526|Main thread> Finished loading stage Loading models, elapsed time: 5.3336829 seconds
- 2018-04-29 11:09:52.526|Main thread> Finished loading stage Loading models, elapsed time: 5.3336829 seconds
- 2018-04-29 11:09:52.526|Main thread> Finished loading stage Loading data, elapsed time: 7.0947143 seconds
- 2018-04-29 11:09:52.526|Main thread> Finished loading stage Loading data, elapsed time: 7.0947143 seconds
- 2018-04-29 11:09:52.528|Main thread> MyWorldGenerator.GenerateWorld - START
- 2018-04-29 11:09:53.124|Main thread> Loading voxel storage from file 'D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
- 2018-04-29 11:09:55.336|Main thread> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-04-29 11:09:55.664|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-04-29 11:09:55.940|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-04-29 11:09:57.043|Main thread> Finished loading stage Loading 93 objects, elapsed time: 3.9202043 seconds
- 2018-04-29 11:09:57.044|Main thread> Finished loading stage Loading 93 objects, elapsed time: 3.9202043 seconds
- 2018-04-29 11:09:57.048|Main thread> MyWorldGenerator.GenerateWorld - END
- 2018-04-29 11:09:57.048|Main thread> Finished loading stage Loading planet, elapsed time: 4.5220213 seconds
- 2018-04-29 11:09:57.048|Main thread> Finished loading stage Loading planet, elapsed time: 4.5220213 seconds
- 2018-04-29 11:09:57.050|Main thread> MySession.Static.LogSettings - START
- 2018-04-29 11:09:57.051|Main thread> Name = Safe Start Creative
- 2018-04-29 11:09:57.051|Main thread> Description =
- 2018-04-29 11:09:57.051|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-04-29 11:09:57.051|Main thread> Scenario = Safe Area Start
- 2018-04-29 11:09:57.051|Main thread> Password =
- 2018-04-29 11:09:57.051|Main thread> CurrentPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\Safe Start Creative
- 2018-04-29 11:09:57.051|Main thread> WorkshopId =
- 2018-04-29 11:09:57.051|Main thread> CameraController = null:Camera 1st - DefaultFirstPerson
- 2018-04-29 11:09:57.051|Main thread> ThumbPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\Safe Start Creative\thumb.jpg
- 2018-04-29 11:09:57.051|Main thread> Settings:
- 2018-04-29 11:09:57.052|Main thread> Auto-Save Time (Minutes) = 5
- 2018-04-29 11:09:57.052|Main thread> Cut, Copy and Paste = True
- 2018-04-29 11:09:57.052|Main thread> Days per season = 4
- 2018-04-29 11:09:57.052|Main thread> Game Mode = Creative
- 2018-04-29 11:09:57.052|Main thread> Inventory size multiplier = 10
- 2018-04-29 11:09:57.052|Main thread> Maximum Backup Saves = 5
- 2018-04-29 11:09:57.052|Main thread> Maximum Floating Objects = 64
- 2018-04-29 11:09:57.052|Main thread> Maximum Fracture Pieces = 50
- 2018-04-29 11:09:57.052|Main thread> Maximum Players = 4
- 2018-04-29 11:09:57.052|Main thread> Maximum Solar Altitude = 0.4101524
- 2018-04-29 11:09:57.052|Main thread> Online Mode = PRIVATE
- 2018-04-29 11:09:57.052|Main thread> Show player names on HUD = True
- 2018-04-29 11:09:57.052|Main thread> Spectator = False
- 2018-04-29 11:09:57.052|Main thread> Structural Integrity = True
- 2018-04-29 11:09:57.052|Main thread> Sun rotation interval = 120
- 2018-04-29 11:09:57.052|Main thread> View distance = 2600
- 2018-04-29 11:09:57.052|Main thread> MySession.Static.LogSettings - END
- 2018-04-29 11:09:57.052|Main thread> Finished loading stage Loading character data, elapsed time: 0.0040042 seconds
- 2018-04-29 11:09:57.052|Main thread> Finished loading stage Loading character data, elapsed time: 0.0040042 seconds
- 2018-04-29 11:09:57.052|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-04-29 11:09:57.052|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-04-29 11:09:57.052|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-04-29 11:09:57.052|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-04-29 11:09:57.053|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-04-29 11:09:57.053|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-04-29 11:09:57.053|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-04-29 11:09:57.053|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
- 2018-04-29 11:09:57.053|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-04-29 11:09:57.053|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-04-29 11:09:57.053|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-04-29 11:09:57.053|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-04-29 11:09:57.053|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-04-29 11:09:57.077|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyLights to NoUpdate
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyPhysics to Simulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-04-29 11:09:57.078|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
- 2018-04-29 11:09:57.079|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-04-29 11:09:57.079|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-04-29 11:09:57.079|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-04-29 11:09:57.079|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-04-29 11:09:57.079|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-04-29 11:09:57.079|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-04-29 11:09:57.079|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-04-29 11:09:57.079|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-04-29 11:09:57.079|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-04-29 11:09:57.079|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-04-29 11:09:57.104|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-04-29 11:09:57.104|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-04-29 11:09:57.104|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-04-29 11:09:57.104|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-04-29 11:09:57.105|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-04-29 11:09:57.105|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-04-29 11:09:57.105|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-04-29 11:09:57.105|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-04-29 11:09:57.105|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-04-29 11:09:57.105|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-04-29 11:09:57.105|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-04-29 11:09:57.105|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-04-29 11:09:57.105|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-04-29 11:09:57.105|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-04-29 11:09:57.105|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-04-29 11:09:57.105|Main thread> Finished loading stage Starting Components, elapsed time: 0.0525512 seconds
- 2018-04-29 11:09:57.105|Main thread> Finished loading stage Starting Components, elapsed time: 0.0525512 seconds
- 2018-04-29 11:09:57.108|Main thread> Info: Player 76561197977450594 (Jarod997) requesting to spawn, has 1 respawn locations available.
- 2018-04-29 11:09:57.591|Main thread> Saving world - START
- 2018-04-29 11:09:57.591|Main thread> Making world state snapshot.
- 2018-04-29 11:09:57.591|Main thread> Process information Before snapshot.:
- 2018-04-29 11:09:57.592|Main thread> Managed Memory: 2,896,262,024 B
- 2018-04-29 11:09:57.594|Main thread> Private Memory: 4,728,819,712 B
- 2018-04-29 11:09:57.594|Main thread> Nr of Threads: 55
- 2018-04-29 11:09:57.594|Main thread> Simulation Speed: 1.00
- 2018-04-29 11:09:57.594|Main thread> Entity count: 95
- 2018-04-29 11:09:57.594|Main thread> Current:
- 2018-04-29 11:09:57.595|Main thread> Paged Memory: 4,728,819,712 B
- 2018-04-29 11:09:57.595|Main thread> Working Set: 3,957,088,256 B
- 2018-04-29 11:09:57.595|Main thread> Virtual Memory: 6,154,207,232 B
- 2018-04-29 11:09:57.595|Main thread> Peak:
- 2018-04-29 11:09:57.595|Main thread> Paged Memory: 5,408,157,696 B
- 2018-04-29 11:09:57.595|Main thread> Working Set: 4,161,794,048 B
- 2018-04-29 11:09:57.595|Main thread> Virtual Memory: 6,478,749,696 B
- 2018-04-29 11:09:58.074|Main thread> Process information After snapshot.:
- 2018-04-29 11:09:58.075|Main thread> Managed Memory: 2,909,499,816 B
- 2018-04-29 11:09:58.077|Main thread> Private Memory: 4,733,140,992 B
- 2018-04-29 11:09:58.077|Main thread> Nr of Threads: 55
- 2018-04-29 11:09:58.077|Main thread> Simulation Speed: 1.00
- 2018-04-29 11:09:58.077|Main thread> Entity count: 95
- 2018-04-29 11:09:58.077|Main thread> Current:
- 2018-04-29 11:09:58.078|Main thread> Paged Memory: 4,733,140,992 B
- 2018-04-29 11:09:58.078|Main thread> Working Set: 3,960,553,472 B
- 2018-04-29 11:09:58.078|Main thread> Virtual Memory: 6,154,280,960 B
- 2018-04-29 11:09:58.078|Main thread> Peak:
- 2018-04-29 11:09:58.079|Main thread> Paged Memory: 5,408,157,696 B
- 2018-04-29 11:09:58.079|Main thread> Working Set: 4,161,794,048 B
- 2018-04-29 11:09:58.079|Main thread> Virtual Memory: 6,478,749,696 B
- 2018-04-29 11:09:58.079|Main thread> Process information Directory cleanup:
- 2018-04-29 11:09:58.079|Main thread> Managed Memory: 2,910,024,104 B
- 2018-04-29 11:09:58.081|Main thread> Private Memory: 4,733,665,280 B
- 2018-04-29 11:09:58.081|Main thread> Nr of Threads: 55
- 2018-04-29 11:09:58.081|Main thread> Simulation Speed: 1.00
- 2018-04-29 11:09:58.081|Main thread> Entity count: 95
- 2018-04-29 11:09:58.081|Main thread> Current:
- 2018-04-29 11:09:58.081|Main thread> Paged Memory: 4,733,665,280 B
- 2018-04-29 11:09:58.081|Main thread> Working Set: 3,961,077,760 B
- 2018-04-29 11:09:58.081|Main thread> Virtual Memory: 6,154,280,960 B
- 2018-04-29 11:09:58.081|Main thread> Peak:
- 2018-04-29 11:09:58.082|Main thread> Paged Memory: 5,408,157,696 B
- 2018-04-29 11:09:58.082|Main thread> Working Set: 4,161,794,048 B
- 2018-04-29 11:09:58.082|Main thread> Virtual Memory: 6,478,749,696 B
- 2018-04-29 11:09:58.082|Main thread> Saving world - END
- 2018-04-29 11:09:58.082|Main thread> Session snapshot save - START
- 2018-04-29 11:09:58.083|Main thread> Checking file access for files in target dir.
- 2018-04-29 11:09:58.083|Main thread> Cleaning up old save.
- 2018-04-29 11:09:58.083|Main thread> Saving snapshot files to drive.
- 2018-04-29 11:09:58.197|Main thread> Core Data success: True
- 2018-04-29 11:09:58.202|Main thread> Voxel success: True
- 2018-04-29 11:09:58.202|Main thread> SaveLastSessionInfo success: True
- 2018-04-29 11:09:58.202|Main thread> Saving success: True
- 2018-04-29 11:09:58.202|Main thread> Saving succeeded, moving files from .new into save folder.
- 2018-04-29 11:09:58.209|Main thread> Making backup.
- 2018-04-29 11:09:58.215|Main thread> Session snapshot save - END
- 2018-04-29 11:09:58.216|Main thread> Finished loading stage Loading final details, elapsed time: 1.1638651 seconds
- 2018-04-29 11:09:58.216|Main thread> Finished loading stage Loading final details, elapsed time: 1.1638651 seconds
- 2018-04-29 11:09:58.216|Main thread> Finished loading stage Finished loading, elapsed time: 12.9794132 seconds
- 2018-04-29 11:09:58.216|Main thread> Finished loading stage Finished loading, elapsed time: 12.9794132 seconds
- 2018-04-29 11:09:58.217|Main thread> Process information Periodic Check:
- 2018-04-29 11:09:58.217|Main thread> Managed Memory: 2,914,053,248 B
- 2018-04-29 11:09:58.219|Main thread> Private Memory: 4,737,679,360 B
- 2018-04-29 11:09:58.219|Main thread> Nr of Threads: 55
- 2018-04-29 11:09:58.219|Main thread> Simulation Speed: 1.00
- 2018-04-29 11:09:58.219|Main thread> Entity count: 95
- 2018-04-29 11:09:58.219|Main thread> Current:
- 2018-04-29 11:09:58.220|Main thread> Paged Memory: 4,737,679,360 B
- 2018-04-29 11:09:58.220|Main thread> Working Set: 3,965,394,944 B
- 2018-04-29 11:09:58.220|Main thread> Virtual Memory: 6,154,280,960 B
- 2018-04-29 11:09:58.220|Main thread> Peak:
- 2018-04-29 11:09:58.221|Main thread> Paged Memory: 5,408,157,696 B
- 2018-04-29 11:09:58.221|Main thread> Working Set: 4,161,794,048 B
- 2018-04-29 11:09:58.221|Main thread> Virtual Memory: 6,478,749,696 B
- 2018-04-29 11:09:58.221|Main thread> Number of Worlds: 1
- 2018-04-29 11:09:58.221|Main thread> 0) RigidBodies: 99, ActiveRigidBodies: 17, CharacterRigidBodies: 1
- 2018-04-29 11:09:58.221|Main thread> 0) Constraints: 0
- 2018-04-29 11:09:59.238|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-29 11:09:59.238|Main thread> MySessionLoading status:
- 2018-04-29 11:09:59.239|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-29 11:10:00.292|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-29 11:10:00.292|Main thread> MySessionLoading status:
- 2018-04-29 11:10:00.293|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-29 11:10:00.359|Main thread> All voxels loaded, cleaning up hooks.
- 2018-04-29 11:10:00.787|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-04-29 11:10:00.789|Main thread> Loading completed, starting session.
- 2018-04-29 11:10:58.236|Main thread> Process information Periodic Check:
- 2018-04-29 11:10:58.237|Main thread> Managed Memory: 2,376,909,040 B
- 2018-04-29 11:10:58.239|Main thread> Private Memory: 4,916,969,472 B
- 2018-04-29 11:10:58.239|Main thread> Nr of Threads: 49
- 2018-04-29 11:10:58.239|Main thread> Simulation Speed: 1.00
- 2018-04-29 11:10:58.239|Main thread> Entity count: 97
- 2018-04-29 11:10:58.239|Main thread> Current:
- 2018-04-29 11:10:58.240|Main thread> Paged Memory: 4,916,969,472 B
- 2018-04-29 11:10:58.240|Main thread> Working Set: 3,747,119,104 B
- 2018-04-29 11:10:58.240|Main thread> Virtual Memory: 6,224,297,984 B
- 2018-04-29 11:10:58.240|Main thread> Peak:
- 2018-04-29 11:10:58.240|Main thread> Paged Memory: 6,064,529,408 B
- 2018-04-29 11:10:58.240|Main thread> Working Set: 4,915,953,664 B
- 2018-04-29 11:10:58.240|Main thread> Virtual Memory: 7,227,899,904 B
- 2018-04-29 11:10:58.240|Main thread> Number of Worlds: 1
- 2018-04-29 11:10:58.241|Main thread> 0) RigidBodies: 105, ActiveRigidBodies: 0, CharacterRigidBodies: 1
- 2018-04-29 11:10:58.241|Main thread> 0) Constraints: 0
- 2018-04-29 11:11:54.711|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 18D244A0179AF4E
- 2018-04-29 11:11:54.752|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.752|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1C765D4D9A59398
- 2018-04-29 11:11:54.752|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.752|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1511DF2AD2E4667
- 2018-04-29 11:11:54.753|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.753|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1EFC041A15F9B91
- 2018-04-29 11:11:54.754|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.754|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1BD3EA3C811FFD7
- 2018-04-29 11:11:54.754|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.754|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 129632C8881143B
- 2018-04-29 11:11:54.754|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.754|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 108F536D3532C81
- 2018-04-29 11:11:54.762|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.762|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 150E6BEE9D919CB
- 2018-04-29 11:11:54.763|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.763|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 17876001FC428A6
- 2018-04-29 11:11:54.765|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.765|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 17B2E85FD03B58E
- 2018-04-29 11:11:54.765|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.765|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1CF9E09D8C84500
- 2018-04-29 11:11:54.766|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.766|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1ECB736BB5AF46C
- 2018-04-29 11:11:54.767|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.767|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 19C1A950F49E249
- 2018-04-29 11:11:54.767|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.768|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1BAA593F91F45D2
- 2018-04-29 11:11:54.768|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.768|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1C5727A26EA676A
- 2018-04-29 11:11:54.770|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.770|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14012EFB99C3012
- 2018-04-29 11:11:54.772|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.772|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1F1E35207C53CC7
- 2018-04-29 11:11:54.773|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.773|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1406586C15F4C44
- 2018-04-29 11:11:54.774|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.774|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 11FFE7F4F35FD35
- 2018-04-29 11:11:54.774|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.774|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1433D4A7E6FC784
- 2018-04-29 11:11:54.775|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.775|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 145F12F888B51BD
- 2018-04-29 11:11:54.776|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.776|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 15D2B06339866BA
- 2018-04-29 11:11:54.776|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.776|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 19EF5F389080D81
- 2018-04-29 11:11:54.776|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.776|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 15A1158C9CE938E
- 2018-04-29 11:11:54.777|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.777|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 191DC50E1F93244
- 2018-04-29 11:11:54.778|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.778|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 185BA203059B95B
- 2018-04-29 11:11:54.778|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:54.778|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 11B807D5F083170
- 2018-04-29 11:11:54.779|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:11:58.242|Main thread> Process information Periodic Check:
- 2018-04-29 11:11:58.243|Main thread> Managed Memory: 2,179,400,968 B
- 2018-04-29 11:11:58.245|Main thread> Private Memory: 4,965,736,448 B
- 2018-04-29 11:11:58.245|Main thread> Nr of Threads: 50
- 2018-04-29 11:11:58.245|Main thread> Simulation Speed: 1.00
- 2018-04-29 11:11:58.245|Main thread> Entity count: 125
- 2018-04-29 11:11:58.245|Main thread> Current:
- 2018-04-29 11:11:58.246|Main thread> Paged Memory: 4,965,736,448 B
- 2018-04-29 11:11:58.246|Main thread> Working Set: 3,658,649,600 B
- 2018-04-29 11:11:58.246|Main thread> Virtual Memory: 6,283,444,224 B
- 2018-04-29 11:11:58.246|Main thread> Peak:
- 2018-04-29 11:11:58.246|Main thread> Paged Memory: 6,064,529,408 B
- 2018-04-29 11:11:58.246|Main thread> Working Set: 4,915,953,664 B
- 2018-04-29 11:11:58.247|Main thread> Virtual Memory: 7,227,899,904 B
- 2018-04-29 11:11:58.247|Main thread> Number of Worlds: 1
- 2018-04-29 11:11:58.247|Main thread> 0) RigidBodies: 158, ActiveRigidBodies: 1, CharacterRigidBodies: 2
- 2018-04-29 11:11:58.247|Main thread> 0) Constraints: 0
- 2018-04-29 11:12:11.152|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1378191FBBEC505
- 2018-04-29 11:12:11.193|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.193|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 115CA470F39E805
- 2018-04-29 11:12:11.193|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.193|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 157B964AEBEFE0D
- 2018-04-29 11:12:11.194|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.194|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1349837F569889F
- 2018-04-29 11:12:11.195|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.195|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1C450E8A74492B8
- 2018-04-29 11:12:11.195|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.195|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1640D0F64ED3FF6
- 2018-04-29 11:12:11.196|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.196|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 13A1636D3D0D883
- 2018-04-29 11:12:11.196|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.196|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 16ADD2AF538BBDD
- 2018-04-29 11:12:11.197|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.197|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 145F3B92A78EFD0
- 2018-04-29 11:12:11.197|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.197|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 10A52FCBBAEDB9D
- 2018-04-29 11:12:11.197|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.197|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1FADA51F8268680
- 2018-04-29 11:12:11.198|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.198|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 158BF00AAF64160
- 2018-04-29 11:12:11.199|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.199|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 155AF8E54535C66
- 2018-04-29 11:12:11.199|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.199|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 174202BFA7B6C9A
- 2018-04-29 11:12:11.199|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.199|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1732F3D66F8272D
- 2018-04-29 11:12:11.200|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.200|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 17C2D7E6233E8DE
- 2018-04-29 11:12:11.201|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.201|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 13E1ECDC18287AF
- 2018-04-29 11:12:11.201|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.201|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1DB96B05D727D38
- 2018-04-29 11:12:11.202|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.202|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 127323AFEA1541D
- 2018-04-29 11:12:11.202|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.202|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 182CD76C5C8C2AF
- 2018-04-29 11:12:11.202|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.202|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 11ADDF45B40C7F1
- 2018-04-29 11:12:11.203|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.203|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1E642C891372FD2
- 2018-04-29 11:12:11.203|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.203|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 17B34D2371B76A8
- 2018-04-29 11:12:11.203|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.203|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 18989A5C489EF92
- 2018-04-29 11:12:11.205|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.205|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 155C5C78CA18E8B
- 2018-04-29 11:12:11.205|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.205|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1CFEC0A060CB26A
- 2018-04-29 11:12:11.205|Worker Logic 0> Status: Exists(True) InScene(True)
- 2018-04-29 11:12:11.205|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 165BC86A1AB2C0F
- 2018-04-29 11:12:11.206|Worker Logic 0> Status: Exists(True) InScene(True)
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