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Jarod997

ME Crash 3 - ME Log

Apr 29th, 2018
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  1. 2018-04-29 11:02:47.416> Log Started
  2. 2018-04-29 11:02:47.417> Timezone (local - UTC): -4h
  3. 2018-04-29 11:02:47.417> App Version: 0.6.3.4A7F35
  4. 2018-04-29 11:02:47.417> Steam build: Always true
  5. 2018-04-29 11:02:47.417> Is official: True [NO][IS][NAMP]
  6. 2018-04-29 11:02:47.417> Environment.ProcessorCount: 12
  7. 2018-04-29 11:02:47.417> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
  8. 2018-04-29 11:02:47.417> Environment.CommandLine: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
  9. 2018-04-29 11:02:47.418> Environment.Version: 4.6.2 or later (461308)
  10. 2018-04-29 11:02:47.418> Environment.CurrentDirectory: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
  11. 2018-04-29 11:02:47.418> Default Culture: en-CA
  12. 2018-04-29 11:02:47.418> Default UI Culture: en-US
  13. 2018-04-29 11:02:47.418> IsAdmin: False
  14. 2018-04-29 11:02:47.424|Main thread> MyConfig.Load() - START
  15. 2018-04-29 11:02:47.427|Main thread> Path: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2018-04-29 11:02:47.460|Main thread> RotationHints: False
  17. 2018-04-29 11:02:47.460|Main thread> GraphicsRenderer: DirectX 11
  18. 2018-04-29 11:02:47.460|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  19. 2018-04-29 11:02:47.460|Main thread> Language: 0
  20. 2018-04-29 11:02:47.460|Main thread> ControlsJoystickName: Disabled
  21. 2018-04-29 11:02:47.460|Main thread> GameVersion: 0.6.3.4882229
  22. 2018-04-29 11:02:47.460|Main thread> FirstTimeRun: False
  23. 2018-04-29 11:02:47.461|Main thread> VideoAdapter: 0
  24. 2018-04-29 11:02:47.461|Main thread> ScreenWidth: 1920
  25. 2018-04-29 11:02:47.461|Main thread> ScreenHeight: 1080
  26. 2018-04-29 11:02:47.461|Main thread> RefreshRate: 60000
  27. 2018-04-29 11:02:47.461|Main thread> WindowMode: 1
  28. 2018-04-29 11:02:47.461|Main thread> VerticalSync: False
  29. 2018-04-29 11:02:47.461|Main thread> FieldOfView: 70
  30. 2018-04-29 11:02:47.461|Main thread> VegetationViewDistance: 80
  31. 2018-04-29 11:02:47.461|Main thread> GrassDensity: 0
  32. 2018-04-29 11:02:47.461|Main thread> GrassDistance: 0
  33. 2018-04-29 11:02:47.461|Main thread> CaptureMouse: False
  34. 2018-04-29 11:02:47.461|Main thread> TerrainLodQuality: 1
  35. 2018-04-29 11:02:47.461|Main thread> ShadingQuality: 1
  36. 2018-04-29 11:02:47.461|Main thread> ModelQuality: 1
  37. 2018-04-29 11:02:47.461|Main thread> LowMemSwitchToLow: 0
  38. 2018-04-29 11:02:47.461|Main thread> GameVolume: 1
  39. 2018-04-29 11:02:47.461|Main thread> MusicVolume: 1
  40. 2018-04-29 11:02:47.461|Main thread> VoiceChatVolume: 1
  41. 2018-04-29 11:02:47.461|Main thread> HudWarnings: True
  42. 2018-04-29 11:02:47.461|Main thread> VoiceChat: True
  43. 2018-04-29 11:02:47.461|Main thread> EnableMuteWhenNotInFocus: True
  44. 2018-04-29 11:02:47.461|Main thread> EnableDynamicMusic: True
  45. 2018-04-29 11:02:47.461|Main thread> CubeBuilderBuildingMode: 0
  46. 2018-04-29 11:02:47.461|Main thread> AnimatedRotation: True
  47. 2018-04-29 11:02:47.461|Main thread> ShowCrosshair: True
  48. 2018-04-29 11:02:47.461|Main thread> InteractionHint: 3
  49. 2018-04-29 11:02:47.461|Main thread> Tutorial: 2
  50. 2018-04-29 11:02:47.461|Main thread> CompressSaveGames: False
  51. 2018-04-29 11:02:47.461|Main thread> ShowPlayerNamesOnHud: True
  52. 2018-04-29 11:02:47.461|Main thread> ReleasingAltResetsCamera: False
  53. 2018-04-29 11:02:47.461|Main thread> WorkerThreads: 12
  54. 2018-04-29 11:02:47.461|Main thread> MinimalHud: False
  55. 2018-04-29 11:02:47.461|Main thread> ShadowMapResolution: 1
  56. 2018-04-29 11:02:47.461|Main thread> AmbientOcclusion: 1
  57. 2018-04-29 11:02:47.461|Main thread> ScreenshotSizeMultiplier: 1
  58. 2018-04-29 11:02:47.462|Main thread> MyConfig.Load() - END
  59. 2018-04-29 11:02:48.202|Main thread> AdapterInfo = {
  60. 2018-04-29 11:02:48.204|Main thread> Name = NVIDIA GeForce GTX 660 Ti + DISPLAY1
  61. 2018-04-29 11:02:48.204|Main thread> Description = dev id: 4483, mem: 3176857600, shared mem: 17150947328, Luid: 48602, rev: 161, subsys id: 912341058, vendor id: 4318
  62. 2018-04-29 11:02:48.204|Main thread> Driver version = 24.21.13.9731
  63. 2018-04-29 11:02:48.204|Main thread> Driver date = 20180422000000.000000-000
  64. 2018-04-29 11:02:48.204|Main thread> DriverUpdateNecessary = False
  65. 2018-04-29 11:02:48.204|Main thread> Adapter id = 0
  66. 2018-04-29 11:02:48.204|Main thread> Supported = True
  67. 2018-04-29 11:02:48.204|Main thread> RAM = 3176857600
  68. 2018-04-29 11:02:48.204|Main thread> Priority = 2
  69. 2018-04-29 11:02:48.205|Main thread> Multithreaded rendering supported = True
  70. 2018-04-29 11:02:48.205|Main thread> Output is attached = True
  71. 2018-04-29 11:02:48.205|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  72. 2018-04-29 11:02:48.205|Main thread> Display modes = {
  73. 2018-04-29 11:02:48.205|Main thread> DXGIOutput id = 0
  74. 2018-04-29 11:02:48.205|Main thread> 640x480@75Hz
  75. 2018-04-29 11:02:48.205|Main thread> 640x480@75Hz
  76. 2018-04-29 11:02:48.205|Main thread> 640x480@56.25Hz
  77. 2018-04-29 11:02:48.205|Main thread> 640x480@56.25Hz
  78. 2018-04-29 11:02:48.205|Main thread> 640x480@60.317Hz
  79. 2018-04-29 11:02:48.206|Main thread> 640x480@60.317Hz
  80. 2018-04-29 11:02:48.206|Main thread> 720x480@60Hz
  81. 2018-04-29 11:02:48.206|Main thread> 720x480@59.94Hz
  82. 2018-04-29 11:02:48.206|Main thread> 720x576@50Hz
  83. 2018-04-29 11:02:48.206|Main thread> 800x600@75Hz
  84. 2018-04-29 11:02:48.206|Main thread> 800x600@56.25Hz
  85. 2018-04-29 11:02:48.206|Main thread> 800x600@60.317Hz
  86. 2018-04-29 11:02:48.206|Main thread> 1024x768@60.004Hz
  87. 2018-04-29 11:02:48.206|Main thread> 1024x768@75.029Hz
  88. 2018-04-29 11:02:48.206|Main thread> 1152x864@75Hz
  89. 2018-04-29 11:02:48.206|Main thread> 1176x664@60Hz
  90. 2018-04-29 11:02:48.206|Main thread> 1176x664@60Hz
  91. 2018-04-29 11:02:48.206|Main thread> 1176x664@50Hz
  92. 2018-04-29 11:02:48.206|Main thread> 1176x664@50Hz
  93. 2018-04-29 11:02:48.206|Main thread> 1176x664@59.94Hz
  94. 2018-04-29 11:02:48.206|Main thread> 1176x664@59.94Hz
  95. 2018-04-29 11:02:48.206|Main thread> 1280x720@60Hz
  96. 2018-04-29 11:02:48.206|Main thread> 1280x720@50Hz
  97. 2018-04-29 11:02:48.206|Main thread> 1280x720@59.94Hz
  98. 2018-04-29 11:02:48.206|Main thread> 1280x768@60.02Hz
  99. 2018-04-29 11:02:48.206|Main thread> 1280x768@60.02Hz
  100. 2018-04-29 11:02:48.206|Main thread> 1280x768@75.025Hz
  101. 2018-04-29 11:02:48.206|Main thread> 1280x768@75.025Hz
  102. 2018-04-29 11:02:48.206|Main thread> 1280x800@60.02Hz
  103. 2018-04-29 11:02:48.206|Main thread> 1280x800@60.02Hz
  104. 2018-04-29 11:02:48.206|Main thread> 1280x800@75.025Hz
  105. 2018-04-29 11:02:48.206|Main thread> 1280x800@75.025Hz
  106. 2018-04-29 11:02:48.206|Main thread> 1280x960@60.02Hz
  107. 2018-04-29 11:02:48.206|Main thread> 1280x960@60.02Hz
  108. 2018-04-29 11:02:48.206|Main thread> 1280x960@75.025Hz
  109. 2018-04-29 11:02:48.206|Main thread> 1280x960@75.025Hz
  110. 2018-04-29 11:02:48.206|Main thread> 1280x1024@60.02Hz
  111. 2018-04-29 11:02:48.206|Main thread> 1280x1024@75.025Hz
  112. 2018-04-29 11:02:48.206|Main thread> 1360x768@59.954Hz
  113. 2018-04-29 11:02:48.206|Main thread> 1360x768@59.954Hz
  114. 2018-04-29 11:02:48.206|Main thread> 1366x768@59.954Hz
  115. 2018-04-29 11:02:48.206|Main thread> 1366x768@59.954Hz
  116. 2018-04-29 11:02:48.206|Main thread> 1440x900@59.954Hz
  117. 2018-04-29 11:02:48.206|Main thread> 1440x900@59.954Hz
  118. 2018-04-29 11:02:48.206|Main thread> 1600x900@59.954Hz
  119. 2018-04-29 11:02:48.206|Main thread> 1600x900@59.954Hz
  120. 2018-04-29 11:02:48.206|Main thread> 1600x1024@59.954Hz
  121. 2018-04-29 11:02:48.206|Main thread> 1600x1024@59.954Hz
  122. 2018-04-29 11:02:48.207|Main thread> 1680x1050@59.954Hz
  123. 2018-04-29 11:02:48.207|Main thread> 1768x992@60Hz
  124. 2018-04-29 11:02:48.207|Main thread> 1768x992@60Hz
  125. 2018-04-29 11:02:48.207|Main thread> 1768x992@50Hz
  126. 2018-04-29 11:02:48.207|Main thread> 1768x992@50Hz
  127. 2018-04-29 11:02:48.207|Main thread> 1768x992@59.94Hz
  128. 2018-04-29 11:02:48.207|Main thread> 1768x992@59.94Hz
  129. 2018-04-29 11:02:48.207|Main thread> 1920x1080@60Hz
  130. 2018-04-29 11:02:48.207|Main thread> 1920x1080@60Hz
  131. 2018-04-29 11:02:48.207|Main thread> 1920x1080@50Hz
  132. 2018-04-29 11:02:48.207|Main thread> 1920x1080@50Hz
  133. 2018-04-29 11:02:48.207|Main thread> 1920x1080@59.934Hz
  134. 2018-04-29 11:02:48.207|Main thread> 1920x1080@59.94Hz
  135. 2018-04-29 11:02:48.207|Main thread> }
  136. 2018-04-29 11:02:48.207|Main thread> }
  137. 2018-04-29 11:02:48.210|Main thread> AdapterInfo = {
  138. 2018-04-29 11:02:48.211|Main thread> Name = NVIDIA GeForce GTX 660 Ti + DISPLAY2
  139. 2018-04-29 11:02:48.211|Main thread> Description = dev id: 4483, mem: 3176857600, shared mem: 17150947328, Luid: 48602, rev: 161, subsys id: 912341058, vendor id: 4318
  140. 2018-04-29 11:02:48.211|Main thread> Driver version = 24.21.13.9731
  141. 2018-04-29 11:02:48.211|Main thread> Driver date = 20180422000000.000000-000
  142. 2018-04-29 11:02:48.211|Main thread> DriverUpdateNecessary = False
  143. 2018-04-29 11:02:48.211|Main thread> Adapter id = 0
  144. 2018-04-29 11:02:48.211|Main thread> Supported = True
  145. 2018-04-29 11:02:48.211|Main thread> RAM = 3176857600
  146. 2018-04-29 11:02:48.211|Main thread> Priority = 2
  147. 2018-04-29 11:02:48.211|Main thread> Multithreaded rendering supported = True
  148. 2018-04-29 11:02:48.211|Main thread> Output is attached = True
  149. 2018-04-29 11:02:48.211|Main thread> DesktopBounds = {X:1920 Y:180 Width:1440 Height:900}
  150. 2018-04-29 11:02:48.211|Main thread> Display modes = {
  151. 2018-04-29 11:02:48.212|Main thread> DXGIOutput id = 1
  152. 2018-04-29 11:02:48.212|Main thread> 640x480@60Hz
  153. 2018-04-29 11:02:48.212|Main thread> 640x480@75Hz
  154. 2018-04-29 11:02:48.212|Main thread> 640x480@72Hz
  155. 2018-04-29 11:02:48.212|Main thread> 720x480@75Hz
  156. 2018-04-29 11:02:48.212|Main thread> 720x480@75Hz
  157. 2018-04-29 11:02:48.212|Main thread> 720x480@56.25Hz
  158. 2018-04-29 11:02:48.212|Main thread> 720x480@56.25Hz
  159. 2018-04-29 11:02:48.212|Main thread> 720x480@60.317Hz
  160. 2018-04-29 11:02:48.212|Main thread> 720x480@60.317Hz
  161. 2018-04-29 11:02:48.212|Main thread> 720x480@72.188Hz
  162. 2018-04-29 11:02:48.212|Main thread> 720x480@72.188Hz
  163. 2018-04-29 11:02:48.212|Main thread> 720x576@75Hz
  164. 2018-04-29 11:02:48.212|Main thread> 720x576@75Hz
  165. 2018-04-29 11:02:48.212|Main thread> 720x576@56.25Hz
  166. 2018-04-29 11:02:48.212|Main thread> 720x576@56.25Hz
  167. 2018-04-29 11:02:48.212|Main thread> 720x576@60.317Hz
  168. 2018-04-29 11:02:48.212|Main thread> 720x576@60.317Hz
  169. 2018-04-29 11:02:48.212|Main thread> 720x576@72.188Hz
  170. 2018-04-29 11:02:48.212|Main thread> 720x576@72.188Hz
  171. 2018-04-29 11:02:48.212|Main thread> 800x600@75Hz
  172. 2018-04-29 11:02:48.212|Main thread> 800x600@56.25Hz
  173. 2018-04-29 11:02:48.212|Main thread> 800x600@60.317Hz
  174. 2018-04-29 11:02:48.213|Main thread> 800x600@72.188Hz
  175. 2018-04-29 11:02:48.213|Main thread> 1024x768@60.004Hz
  176. 2018-04-29 11:02:48.213|Main thread> 1024x768@70.069Hz
  177. 2018-04-29 11:02:48.213|Main thread> 1024x768@75.029Hz
  178. 2018-04-29 11:02:48.213|Main thread> 1152x864@75Hz
  179. 2018-04-29 11:02:48.213|Main thread> 1280x720@59.887Hz
  180. 2018-04-29 11:02:48.213|Main thread> 1280x720@59.887Hz
  181. 2018-04-29 11:02:48.213|Main thread> 1280x720@74.984Hz
  182. 2018-04-29 11:02:48.213|Main thread> 1280x720@74.984Hz
  183. 2018-04-29 11:02:48.213|Main thread> 1280x768@59.887Hz
  184. 2018-04-29 11:02:48.213|Main thread> 1280x768@59.887Hz
  185. 2018-04-29 11:02:48.213|Main thread> 1280x768@74.984Hz
  186. 2018-04-29 11:02:48.213|Main thread> 1280x768@74.984Hz
  187. 2018-04-29 11:02:48.213|Main thread> 1280x800@59.887Hz
  188. 2018-04-29 11:02:48.213|Main thread> 1280x800@59.887Hz
  189. 2018-04-29 11:02:48.213|Main thread> 1280x800@74.984Hz
  190. 2018-04-29 11:02:48.213|Main thread> 1280x800@74.984Hz
  191. 2018-04-29 11:02:48.213|Main thread> 1280x960@60.02Hz
  192. 2018-04-29 11:02:48.213|Main thread> 1280x960@60.02Hz
  193. 2018-04-29 11:02:48.213|Main thread> 1280x960@75.025Hz
  194. 2018-04-29 11:02:48.213|Main thread> 1280x960@75.025Hz
  195. 2018-04-29 11:02:48.213|Main thread> 1280x1024@60.02Hz
  196. 2018-04-29 11:02:48.213|Main thread> 1280x1024@75.025Hz
  197. 2018-04-29 11:02:48.213|Main thread> 1360x768@59.887Hz
  198. 2018-04-29 11:02:48.213|Main thread> 1360x768@59.887Hz
  199. 2018-04-29 11:02:48.213|Main thread> 1360x768@74.984Hz
  200. 2018-04-29 11:02:48.213|Main thread> 1360x768@74.984Hz
  201. 2018-04-29 11:02:48.213|Main thread> 1366x768@59.887Hz
  202. 2018-04-29 11:02:48.213|Main thread> 1366x768@59.887Hz
  203. 2018-04-29 11:02:48.213|Main thread> 1366x768@74.984Hz
  204. 2018-04-29 11:02:48.213|Main thread> 1366x768@74.984Hz
  205. 2018-04-29 11:02:48.213|Main thread> 1440x900@59.887Hz
  206. 2018-04-29 11:02:48.213|Main thread> 1440x900@74.984Hz
  207. 2018-04-29 11:02:48.213|Main thread> }
  208. 2018-04-29 11:02:48.213|Main thread> }
  209. 2018-04-29 11:02:48.275|Main thread> Steam.IsActive: True
  210. 2018-04-29 11:02:48.275|Main thread> Steam.IsOnline: True
  211. 2018-04-29 11:02:48.275|Main thread> Steam.OwnsGame: False
  212. 2018-04-29 11:02:48.276|Main thread> Steam.UserId: 76561197977450594
  213. 2018-04-29 11:02:48.276|Main thread> Steam.UserName: Jarod997
  214. 2018-04-29 11:02:48.276|Main thread> Steam.Branch: default
  215. 2018-04-29 11:02:48.276|Main thread> Build date: 2018-04-25 03:12
  216. 2018-04-29 11:02:48.276|Main thread> Build version: 0.1.6689.27379
  217. 2018-04-29 11:02:48.328|Main thread> MySandboxGame.Constructor() - START
  218. 2018-04-29 11:02:49.512|Main thread> Game dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
  219. 2018-04-29 11:02:49.512|Main thread> Content dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Content
  220. 2018-04-29 11:02:49.514|Main thread> Found processor count: 12
  221. 2018-04-29 11:02:49.514|Main thread> Using processor count: 12
  222. 2018-04-29 11:02:55.531|Main thread> Info: Type metadata loaded in 5.8330033s.
  223. 2018-04-29 11:02:55.532|Main thread> Preallocate - START
  224. 2018-04-29 11:02:55.533|Main thread> MyEntities - START
  225. 2018-04-29 11:02:55.538|Main thread> MyEntities - END
  226. 2018-04-29 11:02:55.538|Main thread> MyObjectBuilder_Base - START
  227. 2018-04-29 11:02:55.538|Main thread> MyObjectBuilder_Base - END
  228. 2018-04-29 11:02:55.538|Main thread> MyTransparentGeometry - START
  229. 2018-04-29 11:02:55.581|Main thread> MyTransparentGeometry - END
  230. 2018-04-29 11:02:55.581|Main thread> MyCubeGridDeformationTables - START
  231. 2018-04-29 11:02:55.587|Main thread> MyCubeGridDeformationTables - END
  232. 2018-04-29 11:02:55.587|Main thread> MyMath - START
  233. 2018-04-29 11:02:55.590|Main thread> MyMath - END
  234. 2018-04-29 11:02:55.590|Main thread> MySimpleObjectDraw - START
  235. 2018-04-29 11:02:55.591|Main thread> MySimpleObjectDraw - END
  236. 2018-04-29 11:02:55.591|Main thread> Preallocate - END
  237. 2018-04-29 11:02:55.665|Main thread> Info: Worker Configuration {
  238. Total: 11,
  239. Default: Logic
  240. Groups: [
  241. Group Background, BelowNormal, 1 Workers,
  242. Group Logic, Normal, 8 Workers,
  243. Group Render, AboveNormal, 2 Workers
  244. ]
  245. }
  246. 2018-04-29 11:02:55.693|Main thread> MySandboxGame.Constructor() - END
  247. 2018-04-29 11:02:56.223|Main thread> Performing start-up memory test...
  248. 2018-04-29 11:02:56.225|Main thread> Physical memory is 34,301,894,656 bytes.
  249. 2018-04-29 11:02:56.225|Main thread> Minimum requirement is 8,000,000,000 bytes.
  250. 2018-04-29 11:02:56.225|Main thread> System meets minimum memory requirements.
  251. 2018-04-29 11:02:56.229|Main thread> MyVideoModeManager.LogApplicationInformation - START
  252. 2018-04-29 11:02:56.230|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
  253. 2018-04-29 11:02:56.230|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
  254. 2018-04-29 11:02:56.230|Main thread> Assembly.Location: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  255. 2018-04-29 11:02:56.230|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  256. 2018-04-29 11:02:56.230|Main thread> MyVideoModeManager.LogApplicationInformation - END
  257. 2018-04-29 11:02:56.232|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  258. 2018-04-29 11:02:56.264|Main thread> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
  259. 2018-04-29 11:02:56.264|Main thread> Win32_ComputerSystem.Model: To Be Filled By O.E.M.
  260. 2018-04-29 11:02:56.264|Main thread> Virtualized: False
  261. 2018-04-29 11:02:56.268|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
  262. 2018-04-29 11:02:56.268|Main thread> ComputerInfo.TotalPhysicalMemory: 34,301,894,656 bytes
  263. 2018-04-29 11:02:56.268|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  264. 2018-04-29 11:02:56.268|Main thread> ComputerInfo.AvailablePhysicalMemory: 29,946,609,664 bytes
  265. 2018-04-29 11:02:56.268|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,368,918,528 bytes
  266. 2018-04-29 11:02:56.272|Main thread> Drive C: | Capacity: 119,506,202,624 bytes | Free space: 17,175,654,400 bytes
  267. 2018-04-29 11:02:56.272|Main thread> Drive D: | Capacity: 1,000,167,165,952 bytes | Free space: 129,121,292,288 bytes
  268. 2018-04-29 11:02:56.272|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  269. 2018-04-29 11:02:56.274|Main thread> MySandboxGame.Initialize() - START
  270. 2018-04-29 11:02:56.788|Main thread> Havok: Physics.Init
  271. 2018-04-29 11:02:56.813|Main thread> Havok: Version: Release(0), 1800, [S]
  272. 2018-04-29 11:02:57.108|Main thread> HkGameName: MedievalEngineers Release
  273. 2018-04-29 11:02:57.153|Main thread> MySandboxGame.LoadData() - START
  274. 2018-04-29 11:02:57.159|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  275. 2018-04-29 11:02:57.160|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
  276. 2018-04-29 11:03:00.063|Main thread> MyDefinitionManager.LoadScenarios() - START
  277. 2018-04-29 11:03:09.046|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_TorsionSpringBlock, maybe it's mispelled?
  278. 2018-04-29 11:03:09.047|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
  279. 2018-04-29 11:03:09.047|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
  280. 2018-04-29 11:03:09.048|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_LockableDrum, maybe it's mispelled?
  281. 2018-04-29 11:03:09.048|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_WheelBlock, maybe it's mispelled?
  282. 2018-04-29 11:03:10.610|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
  283. 2018-04-29 11:03:10.747|Main thread> Loading scenarios
  284. 2018-04-29 11:03:10.750|Main thread> MyDefinitionManager.LoadScenarios() - END
  285. 2018-04-29 11:03:10.751|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  286. 2018-04-29 11:03:10.757|Main thread> MyAudio.LoadData - START
  287. 2018-04-29 11:03:10.864|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
  288. 2018-04-29 11:03:10.958|Main thread> MyAudio.LoadData - END
  289. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudUse'
  290. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  291. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  292. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  293. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  294. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  295. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  296. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  297. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  298. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  299. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'None'
  300. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  301. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  302. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  303. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  304. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  305. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  306. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  307. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  308. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  309. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  310. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  311. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  312. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  313. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  314. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  315. 2018-04-29 11:03:10.967|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  316. 2018-04-29 11:03:10.970|Main thread> MyGuiManager()
  317. 2018-04-29 11:03:11.044|Main thread> MyScreenManager()
  318. 2018-04-29 11:03:11.178|Main thread> MyGuiManager.LoadContent() - START
  319. 2018-04-29 11:03:11.206|Main thread> MyGuiManager.LoadContent() - START
  320. 2018-04-29 11:03:11.208|Main thread> MyGuiManager.LoadContent() - END
  321. 2018-04-29 11:03:11.208|Main thread> MyGuiManager.LoadContent() - END
  322. 2018-04-29 11:03:11.455|Main thread> MySandboxGame.LoadData() - END
  323. 2018-04-29 11:03:12.558|Main thread> Analytics helper process start reported
  324. 2018-04-29 11:03:12.568|Main thread> MySandboxGame.Initialize() - END
  325. 2018-04-29 11:03:12.578|Main thread> Timer Frequency: 3124955
  326. 2018-04-29 11:03:12.578|Main thread> Ticks per frame: 52301
  327. 2018-04-29 11:03:12.656|Worker Logic 0> Loading available saves - START
  328. 2018-04-29 11:03:12.658|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
  329. 2018-04-29 11:03:12.679|Worker Logic 0> Loading available saves - END
  330. 2018-04-29 11:03:12.764|Worker Logic 0> Loading available saves - START
  331. 2018-04-29 11:03:12.766|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
  332. 2018-04-29 11:03:12.770|Worker Logic 0> Loading available saves - END
  333. 2018-04-29 11:03:18.299|Main thread>
  334. 2018-04-29 11:03:18.299|Main thread> LoadSession() - Start
  335. 2018-04-29 11:03:18.299|Main thread> C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
  336. 2018-04-29 11:03:18.421|Main thread> LoadSession() - End
  337. 2018-04-29 11:03:18.658|Main thread> Loading session: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
  338. 2018-04-29 11:03:18.839|Main thread> Process information Session Start:
  339. 2018-04-29 11:03:18.840|Main thread> Managed Memory: 307,606,112 B
  340. 2018-04-29 11:03:18.844|Main thread> Private Memory: 1,285,861,376 B
  341. 2018-04-29 11:03:18.845|Main thread> Nr of Threads: 51
  342. 2018-04-29 11:03:18.845|Main thread> Simulation Speed: 0.01
  343. 2018-04-29 11:03:18.845|Main thread> Current:
  344. 2018-04-29 11:03:18.845|Main thread> Paged Memory: 1,285,861,376 B
  345. 2018-04-29 11:03:18.845|Main thread> Working Set: 813,981,696 B
  346. 2018-04-29 11:03:18.845|Main thread> Virtual Memory: 2,272,419,840 B
  347. 2018-04-29 11:03:18.845|Main thread> Peak:
  348. 2018-04-29 11:03:18.846|Main thread> Paged Memory: 1,471,479,808 B
  349. 2018-04-29 11:03:18.846|Main thread> Working Set: 913,604,608 B
  350. 2018-04-29 11:03:18.846|Main thread> Virtual Memory: 2,594,746,368 B
  351. 2018-04-29 11:03:18.851|Main thread> MyModManager.LoadData() - START
  352. 2018-04-29 11:03:18.862|Main thread> Finished loading mods.
  353. 2018-04-29 11:03:18.862|Main thread> MyModManager.LoadData() - END
  354. 2018-04-29 11:03:19.201|Main thread> Finished loading stage Initializing session, elapsed time: 0.3497936 seconds
  355. 2018-04-29 11:03:20.562|Main thread> MyDefinitionManager.LoadData() - START
  356. 2018-04-29 11:03:20.570|Main thread> List of used mods (0) - START
  357. 2018-04-29 11:03:20.571|Main thread> List of used mods - END
  358. 2018-04-29 11:03:21.746|Main thread> Warning: Cannot find sound cue named
  359. 2018-04-29 11:03:21.747|Main thread> Warning: Cannot find sound cue named
  360. 2018-04-29 11:03:21.747|Main thread> Warning: Cannot find sound cue named
  361. 2018-04-29 11:03:21.747|Main thread> Warning: Cannot find sound cue named
  362. 2018-04-29 11:03:21.747|Main thread> Warning: Cannot find sound cue named
  363. 2018-04-29 11:03:21.747|Main thread> Warning: Cannot find sound cue named
  364. 2018-04-29 11:03:21.748|Main thread> Warning: Cannot find sound cue named
  365. 2018-04-29 11:03:22.006|Main thread> MyAudio.UnloadData - START
  366. 2018-04-29 11:03:22.068|Main thread> MyAudio.UnloadData - END
  367. 2018-04-29 11:03:22.068|Main thread> MyAudio.LoadData - START
  368. 2018-04-29 11:03:22.095|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
  369. 2018-04-29 11:03:27.331|Main thread> MyAudio.LoadData - END
  370. 2018-04-29 11:03:27.331|Main thread> MyDefinitionManager.LoadScenarios() - START
  371. 2018-04-29 11:03:27.364|Main thread> Loading scenarios
  372. 2018-04-29 11:03:27.364|Main thread> MyDefinitionManager.LoadScenarios() - END
  373. 2018-04-29 11:03:27.364|Main thread> MyDefinitionManager.LoadData() - END
  374. 2018-04-29 11:03:27.368|Main thread> Finished loading stage Loading definitions, elapsed time: 6.8089307 seconds
  375. 2018-04-29 11:03:27.369|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  376. 2018-04-29 11:03:27.524|Main thread> MyTransparentGeometry.LoadData - START
  377. 2018-04-29 11:03:27.554|External Debugging Listener> External debugger: listening...
  378. 2018-04-29 11:03:31.020|Main thread> MyLights.LoadData() - START
  379. 2018-04-29 11:03:31.022|Main thread> MyLights.LoadData() - END
  380. 2018-04-29 11:03:31.104|Main thread> Finished loading stage Loading session components, elapsed time: 3.7361329 seconds
  381. 2018-04-29 11:03:37.486|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  382. 2018-04-29 11:03:50.157|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
  383. 2018-04-29 11:03:50.914|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  384. 2018-04-29 11:03:50.943|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  385. 2018-04-29 11:03:51.166|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
  386. 2018-04-29 11:03:51.180|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
  387. 2018-04-29 11:03:51.205|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
  388. 2018-04-29 11:03:51.325|Main thread> Finished loading stage Loading models, elapsed time: 20.2187548 seconds
  389. 2018-04-29 11:03:51.325|Main thread> Finished loading stage Loading data, elapsed time: 32.1235518 seconds
  390. 2018-04-29 11:03:51.336|Main thread> Finished loading stage Loading character data, elapsed time: 0.0075076 seconds
  391. 2018-04-29 11:03:51.407|Main thread> Loading voxel storage from file 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube\EarthSecond-1251102759r5000.vx2'
  392. 2018-04-29 11:03:53.601|Worker Logic 0> Models\Cubes\Small\TorchWall.mwm does not have destruction data
  393. 2018-04-29 11:03:54.419|Worker Logic 4> Models\Cubes\small\PlowBlockChassis.mwm does not have destruction data
  394. 2018-04-29 11:03:55.292|Worker Logic 5> Havok: Object: 'RoofTileOddTopWoodWithTop' exists twice, deleting second version
  395. 2018-04-29 11:03:55.293|Worker Logic 5> Havok: Object: 'RoofTileOddTopWoodWithTop_Collision001' exists twice, deleting second version
  396. 2018-04-29 11:03:56.029|Worker Logic 6> Models\Cubes\small\LockGearBoxSmallCogWheel2_1.mwm does not have destruction data
  397. 2018-04-29 11:03:57.322|Worker Logic 6> Models\Cubes\small\SpinningWheel.mwm does not have destruction data
  398. 2018-04-29 11:03:57.659|Worker Logic 3> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  399. 2018-04-29 11:04:01.422|Main thread> Finished loading stage Loading 151 objects, elapsed time: 6.7229819 seconds
  400. 2018-04-29 11:04:12.138|Main thread> Checkpoint.CameraAttach success: entity id79414746262615871, camera subtype DefaultFirstPerson
  401. 2018-04-29 11:04:12.139|Main thread> Finished loading stage Loading final details, elapsed time: 10.7171841 seconds
  402. 2018-04-29 11:04:12.140|Main thread> MySession.Static.LogSettings - START
  403. 2018-04-29 11:04:12.141|Main thread> Name = YouTube
  404. 2018-04-29 11:04:12.141|Main thread> Description =
  405. 2018-04-29 11:04:12.141|Main thread> InGameTime = 01/01/0001 00:00:00
  406. 2018-04-29 11:04:12.141|Main thread> Password =
  407. 2018-04-29 11:04:12.141|Main thread> CurrentPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
  408. 2018-04-29 11:04:12.141|Main thread> WorkshopId =
  409. 2018-04-29 11:04:12.142|Main thread> CameraController = 11A234A7CE9373F:Camera 1st - DefaultFirstPerson
  410. 2018-04-29 11:04:12.142|Main thread> ThumbPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube\thumb.jpg
  411. 2018-04-29 11:04:12.143|Main thread> Settings:
  412. 2018-04-29 11:04:12.144|Main thread> Auto-Save Time (Minutes) = 5
  413. 2018-04-29 11:04:12.144|Main thread> Cut, Copy and Paste = True
  414. 2018-04-29 11:04:12.144|Main thread> Days per season = 4
  415. 2018-04-29 11:04:12.144|Main thread> Game Mode = Survival
  416. 2018-04-29 11:04:12.144|Main thread> Inventory size multiplier = 1
  417. 2018-04-29 11:04:12.144|Main thread> Maximum Backup Saves = 5
  418. 2018-04-29 11:04:12.144|Main thread> Maximum Floating Objects = 64
  419. 2018-04-29 11:04:12.144|Main thread> Maximum Fracture Pieces = 50
  420. 2018-04-29 11:04:12.144|Main thread> Maximum Players = 4
  421. 2018-04-29 11:04:12.144|Main thread> Maximum Solar Altitude = 0.41
  422. 2018-04-29 11:04:12.144|Main thread> Online Mode = PRIVATE
  423. 2018-04-29 11:04:12.144|Main thread> Show player names on HUD = True
  424. 2018-04-29 11:04:12.144|Main thread> Spectator = False
  425. 2018-04-29 11:04:12.144|Main thread> Structural Integrity = True
  426. 2018-04-29 11:04:12.144|Main thread> Sun rotation interval = 120
  427. 2018-04-29 11:04:12.144|Main thread> View distance = 2600
  428. 2018-04-29 11:04:12.144|Main thread> MySession.Static.LogSettings - END
  429. 2018-04-29 11:04:12.144|Main thread> Finished loading stage Loading planet, elapsed time: 20.8191299 seconds
  430. 2018-04-29 11:04:12.147|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  431. 2018-04-29 11:04:12.147|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  432. 2018-04-29 11:04:12.147|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  433. 2018-04-29 11:04:12.147|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  434. 2018-04-29 11:04:12.148|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  435. 2018-04-29 11:04:12.148|Main thread> Setting update order on MyDestructionData to AfterSimulation
  436. 2018-04-29 11:04:12.148|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  437. 2018-04-29 11:04:12.148|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
  438. 2018-04-29 11:04:12.148|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  439. 2018-04-29 11:04:12.512|Main thread> Setting update order on MyCubeGrids to NoUpdate
  440. 2018-04-29 11:04:12.512|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  441. 2018-04-29 11:04:12.512|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  442. 2018-04-29 11:04:12.512|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  443. 2018-04-29 11:04:12.981|Main thread> Setting update order on MyPlanets to NoUpdate
  444. 2018-04-29 11:04:12.982|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  445. 2018-04-29 11:04:12.982|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  446. 2018-04-29 11:04:12.982|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  447. 2018-04-29 11:04:12.982|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  448. 2018-04-29 11:04:12.982|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  449. 2018-04-29 11:04:12.982|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  450. 2018-04-29 11:04:12.985|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  451. 2018-04-29 11:04:12.985|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  452. 2018-04-29 11:04:12.985|Main thread> Setting update order on MySoundSystem to Simulation
  453. 2018-04-29 11:04:12.986|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  454. 2018-04-29 11:04:12.986|Main thread> Setting update order on MyDamageSystem to NoUpdate
  455. 2018-04-29 11:04:12.986|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  456. 2018-04-29 11:04:12.986|Main thread> Setting update order on MyChatSystem to AfterSimulation
  457. 2018-04-29 11:04:12.986|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  458. 2018-04-29 11:04:12.986|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  459. 2018-04-29 11:04:12.986|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  460. 2018-04-29 11:04:12.986|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  461. 2018-04-29 11:04:12.986|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  462. 2018-04-29 11:04:12.987|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  463. 2018-04-29 11:04:12.987|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  464. 2018-04-29 11:04:12.987|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  465. 2018-04-29 11:04:12.987|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  466. 2018-04-29 11:04:12.987|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  467. 2018-04-29 11:04:12.987|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  468. 2018-04-29 11:04:12.987|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  469. 2018-04-29 11:04:12.987|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  470. 2018-04-29 11:04:12.987|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  471. 2018-04-29 11:04:12.987|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  472. 2018-04-29 11:04:12.987|Main thread> Setting update order on MyHud to BeforeSimulation
  473. 2018-04-29 11:04:12.987|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  474. 2018-04-29 11:04:12.987|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  475. 2018-04-29 11:04:12.987|Main thread> Setting update order on MyGamePruningStructure to Simulation
  476. 2018-04-29 11:04:12.987|Main thread> Setting update order on MyLights to NoUpdate
  477. 2018-04-29 11:04:12.987|Main thread> Setting update order on MyPhysics to Simulation
  478. 2018-04-29 11:04:12.987|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  479. 2018-04-29 11:04:12.987|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  480. 2018-04-29 11:04:12.988|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  481. 2018-04-29 11:04:12.988|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
  482. 2018-04-29 11:04:12.990|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  483. 2018-04-29 11:04:12.991|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  484. 2018-04-29 11:04:12.991|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  485. 2018-04-29 11:04:12.991|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  486. 2018-04-29 11:04:12.993|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  487. 2018-04-29 11:04:12.993|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  488. 2018-04-29 11:04:12.994|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  489. 2018-04-29 11:04:12.994|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  490. 2018-04-29 11:04:12.994|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  491. 2018-04-29 11:04:12.994|Main thread> Setting update order on MyFactionManager to NoUpdate
  492. 2018-04-29 11:04:12.996|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  493. 2018-04-29 11:04:12.997|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  494. 2018-04-29 11:04:12.998|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  495. 2018-04-29 11:04:13.000|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  496. 2018-04-29 11:04:13.000|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  497. 2018-04-29 11:04:13.000|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  498. 2018-04-29 11:04:13.000|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  499. 2018-04-29 11:04:13.000|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  500. 2018-04-29 11:04:13.000|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  501. 2018-04-29 11:04:13.000|Main thread> Setting update order on MySearchSystem to NoUpdate
  502. 2018-04-29 11:04:13.000|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  503. 2018-04-29 11:04:13.004|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  504. 2018-04-29 11:04:13.004|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  505. 2018-04-29 11:04:13.004|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  506. 2018-04-29 11:04:13.004|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  507. 2018-04-29 11:04:13.004|Main thread> Finished loading stage Starting Components, elapsed time: 0.8585829 seconds
  508. 2018-04-29 11:04:13.009|Main thread>
  509. 2018-04-29 11:04:13.009|Main thread> Session loaded
  510. 2018-04-29 11:04:13.009|Main thread> Finished loading stage Finished loading, elapsed time: 54.1615684 seconds
  511. 2018-04-29 11:04:13.070|Main thread> Process information Periodic Check:
  512. 2018-04-29 11:04:13.071|Main thread> Managed Memory: 1,829,993,456 B
  513. 2018-04-29 11:04:13.073|Main thread> Private Memory: 3,606,224,896 B
  514. 2018-04-29 11:04:13.073|Main thread> Nr of Threads: 55
  515. 2018-04-29 11:04:13.073|Main thread> Simulation Speed: 0.01
  516. 2018-04-29 11:04:13.073|Main thread> Entity count: 207
  517. 2018-04-29 11:04:13.073|Main thread> Current:
  518. 2018-04-29 11:04:13.074|Main thread> Paged Memory: 3,606,224,896 B
  519. 2018-04-29 11:04:13.074|Main thread> Working Set: 2,936,778,752 B
  520. 2018-04-29 11:04:13.074|Main thread> Virtual Memory: 4,608,499,712 B
  521. 2018-04-29 11:04:13.074|Main thread> Peak:
  522. 2018-04-29 11:04:13.074|Main thread> Paged Memory: 3,868,872,704 B
  523. 2018-04-29 11:04:13.074|Main thread> Working Set: 3,208,220,672 B
  524. 2018-04-29 11:04:13.074|Main thread> Virtual Memory: 5,012,922,368 B
  525. 2018-04-29 11:04:13.076|Main thread> Number of Worlds: 1
  526. 2018-04-29 11:04:13.076|Main thread> 0) RigidBodies: 254, ActiveRigidBodies: 48, CharacterRigidBodies: 10
  527. 2018-04-29 11:04:13.078|Main thread> 0) Constraints: 0
  528. 2018-04-29 11:04:14.144|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  529. 2018-04-29 11:04:14.146|Main thread> MySessionLoading status:
  530. 2018-04-29 11:04:14.150|Main thread> 0: TerrainWaitStep: 0/1
  531. 2018-04-29 11:04:15.198|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  532. 2018-04-29 11:04:15.198|Main thread> MySessionLoading status:
  533. 2018-04-29 11:04:15.199|Main thread> 0: TerrainWaitStep: 0/1
  534. 2018-04-29 11:04:16.253|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  535. 2018-04-29 11:04:16.253|Main thread> MySessionLoading status:
  536. 2018-04-29 11:04:16.254|Main thread> 0: TerrainWaitStep: 0/1
  537. 2018-04-29 11:04:17.263|Main thread> All voxels loaded, cleaning up hooks.
  538. 2018-04-29 11:04:17.448|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  539. 2018-04-29 11:04:17.500|Main thread> Loading completed, starting session.
  540. 2018-04-29 11:05:12.574|Main thread> Warning: Could not find any sound for 'PrgConstrPh01Start'
  541. 2018-04-29 11:05:12.574|Main thread> Warning: Could not find any sound for 'PrgConstrPh02Proc'
  542. 2018-04-29 11:05:12.574|Main thread> Warning: Could not find any sound for 'PrgConstrPh03Fin'
  543. 2018-04-29 11:05:12.574|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh01Start'
  544. 2018-04-29 11:05:12.574|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh02Proc'
  545. 2018-04-29 11:05:12.575|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh03Fin'
  546. 2018-04-29 11:05:13.091|Main thread> Process information Periodic Check:
  547. 2018-04-29 11:05:13.092|Main thread> Managed Memory: 2,030,972,776 B
  548. 2018-04-29 11:05:13.094|Main thread> Private Memory: 4,736,491,520 B
  549. 2018-04-29 11:05:13.094|Main thread> Nr of Threads: 53
  550. 2018-04-29 11:05:13.094|Main thread> Simulation Speed: 0.85
  551. 2018-04-29 11:05:13.094|Main thread> Entity count: 209
  552. 2018-04-29 11:05:13.094|Main thread> Current:
  553. 2018-04-29 11:05:13.094|Main thread> Paged Memory: 4,736,491,520 B
  554. 2018-04-29 11:05:13.094|Main thread> Working Set: 3,533,770,752 B
  555. 2018-04-29 11:05:13.094|Main thread> Virtual Memory: 5,951,463,424 B
  556. 2018-04-29 11:05:13.094|Main thread> Peak:
  557. 2018-04-29 11:05:13.095|Main thread> Paged Memory: 5,408,157,696 B
  558. 2018-04-29 11:05:13.095|Main thread> Working Set: 4,161,794,048 B
  559. 2018-04-29 11:05:13.095|Main thread> Virtual Memory: 6,478,749,696 B
  560. 2018-04-29 11:05:13.095|Main thread> Number of Worlds: 1
  561. 2018-04-29 11:05:13.096|Main thread> 0) RigidBodies: 252, ActiveRigidBodies: 7, CharacterRigidBodies: 11
  562. 2018-04-29 11:05:13.096|Main thread> 0) Constraints: 18
  563. 2018-04-29 11:06:13.096|Main thread> Process information Periodic Check:
  564. 2018-04-29 11:06:13.097|Main thread> Managed Memory: 2,088,341,376 B
  565. 2018-04-29 11:06:13.099|Main thread> Private Memory: 4,752,814,080 B
  566. 2018-04-29 11:06:13.099|Main thread> Nr of Threads: 50
  567. 2018-04-29 11:06:13.099|Main thread> Simulation Speed: 1.00
  568. 2018-04-29 11:06:13.099|Main thread> Entity count: 209
  569. 2018-04-29 11:06:13.099|Main thread> Current:
  570. 2018-04-29 11:06:13.100|Main thread> Paged Memory: 4,752,814,080 B
  571. 2018-04-29 11:06:13.100|Main thread> Working Set: 3,578,699,776 B
  572. 2018-04-29 11:06:13.100|Main thread> Virtual Memory: 5,962,219,520 B
  573. 2018-04-29 11:06:13.100|Main thread> Peak:
  574. 2018-04-29 11:06:13.100|Main thread> Paged Memory: 5,408,157,696 B
  575. 2018-04-29 11:06:13.100|Main thread> Working Set: 4,161,794,048 B
  576. 2018-04-29 11:06:13.100|Main thread> Virtual Memory: 6,478,749,696 B
  577. 2018-04-29 11:06:13.100|Main thread> Number of Worlds: 1
  578. 2018-04-29 11:06:13.101|Main thread> 0) RigidBodies: 253, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  579. 2018-04-29 11:06:13.101|Main thread> 0) Constraints: 18
  580. 2018-04-29 11:08:09.568|Main thread> Process information Periodic Check:
  581. 2018-04-29 11:08:09.570|Main thread> Managed Memory: 2,000,437,768 B
  582. 2018-04-29 11:08:09.573|Main thread> Private Memory: 4,709,814,272 B
  583. 2018-04-29 11:08:09.573|Main thread> Nr of Threads: 50
  584. 2018-04-29 11:08:09.573|Main thread> Simulation Speed: 0.02
  585. 2018-04-29 11:08:09.574|Main thread> Entity count: 209
  586. 2018-04-29 11:08:09.574|Main thread> Current:
  587. 2018-04-29 11:08:09.574|Main thread> Paged Memory: 4,709,814,272 B
  588. 2018-04-29 11:08:09.574|Main thread> Working Set: 3,527,049,216 B
  589. 2018-04-29 11:08:09.574|Main thread> Virtual Memory: 5,962,219,520 B
  590. 2018-04-29 11:08:09.574|Main thread> Peak:
  591. 2018-04-29 11:08:09.575|Main thread> Paged Memory: 5,408,157,696 B
  592. 2018-04-29 11:08:09.575|Main thread> Working Set: 4,161,794,048 B
  593. 2018-04-29 11:08:09.575|Main thread> Virtual Memory: 6,478,749,696 B
  594. 2018-04-29 11:08:09.575|Main thread> Number of Worlds: 1
  595. 2018-04-29 11:08:09.576|Main thread> 0) RigidBodies: 255, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  596. 2018-04-29 11:08:09.576|Main thread> 0) Constraints: 18
  597. 2018-04-29 11:08:23.306|Main thread> Autosave initiated
  598. 2018-04-29 11:08:23.306|Main thread> Character state: True
  599. 2018-04-29 11:08:23.306|Main thread> IsServer: True
  600. 2018-04-29 11:08:23.307|Main thread> MyAsyncSaving.InProgress: False
  601. 2018-04-29 11:08:23.307|Main thread> Autosave
  602. 2018-04-29 11:08:23.311|Main thread> Saving world - START
  603. 2018-04-29 11:08:23.312|Main thread> Making world state snapshot.
  604. 2018-04-29 11:08:23.312|Main thread> Process information Before snapshot.:
  605. 2018-04-29 11:08:23.313|Main thread> Managed Memory: 2,006,650,824 B
  606. 2018-04-29 11:08:23.316|Main thread> Private Memory: 4,708,220,928 B
  607. 2018-04-29 11:08:23.316|Main thread> Nr of Threads: 49
  608. 2018-04-29 11:08:23.316|Main thread> Simulation Speed: 0.02
  609. 2018-04-29 11:08:23.316|Main thread> Entity count: 209
  610. 2018-04-29 11:08:23.316|Main thread> Current:
  611. 2018-04-29 11:08:23.317|Main thread> Paged Memory: 4,708,220,928 B
  612. 2018-04-29 11:08:23.317|Main thread> Working Set: 3,527,168,000 B
  613. 2018-04-29 11:08:23.317|Main thread> Virtual Memory: 5,953,830,912 B
  614. 2018-04-29 11:08:23.317|Main thread> Peak:
  615. 2018-04-29 11:08:23.318|Main thread> Paged Memory: 5,408,157,696 B
  616. 2018-04-29 11:08:23.318|Main thread> Working Set: 4,161,794,048 B
  617. 2018-04-29 11:08:23.318|Main thread> Virtual Memory: 6,478,749,696 B
  618. 2018-04-29 11:08:23.755|Main thread> Process information After snapshot.:
  619. 2018-04-29 11:08:23.756|Main thread> Managed Memory: 2,002,229,896 B
  620. 2018-04-29 11:08:23.758|Main thread> Private Memory: 4,708,876,288 B
  621. 2018-04-29 11:08:23.758|Main thread> Nr of Threads: 49
  622. 2018-04-29 11:08:23.758|Main thread> Simulation Speed: 0.02
  623. 2018-04-29 11:08:23.758|Main thread> Entity count: 209
  624. 2018-04-29 11:08:23.758|Main thread> Current:
  625. 2018-04-29 11:08:23.760|Main thread> Paged Memory: 4,708,876,288 B
  626. 2018-04-29 11:08:23.760|Main thread> Working Set: 3,527,753,728 B
  627. 2018-04-29 11:08:23.760|Main thread> Virtual Memory: 5,953,961,984 B
  628. 2018-04-29 11:08:23.760|Main thread> Peak:
  629. 2018-04-29 11:08:23.761|Main thread> Paged Memory: 5,408,157,696 B
  630. 2018-04-29 11:08:23.761|Main thread> Working Set: 4,161,794,048 B
  631. 2018-04-29 11:08:23.761|Main thread> Virtual Memory: 6,478,749,696 B
  632. 2018-04-29 11:08:23.762|Main thread> Process information Directory cleanup:
  633. 2018-04-29 11:08:23.762|Main thread> Managed Memory: 2,002,756,328 B
  634. 2018-04-29 11:08:23.764|Main thread> Private Memory: 4,708,876,288 B
  635. 2018-04-29 11:08:23.764|Main thread> Nr of Threads: 49
  636. 2018-04-29 11:08:23.764|Main thread> Simulation Speed: 0.02
  637. 2018-04-29 11:08:23.764|Main thread> Entity count: 209
  638. 2018-04-29 11:08:23.764|Main thread> Current:
  639. 2018-04-29 11:08:23.765|Main thread> Paged Memory: 4,708,876,288 B
  640. 2018-04-29 11:08:23.765|Main thread> Working Set: 3,527,753,728 B
  641. 2018-04-29 11:08:23.765|Main thread> Virtual Memory: 5,953,961,984 B
  642. 2018-04-29 11:08:23.765|Main thread> Peak:
  643. 2018-04-29 11:08:23.765|Main thread> Paged Memory: 5,408,157,696 B
  644. 2018-04-29 11:08:23.765|Main thread> Working Set: 4,161,794,048 B
  645. 2018-04-29 11:08:23.765|Main thread> Virtual Memory: 6,478,749,696 B
  646. 2018-04-29 11:08:23.765|Main thread> Saving world - END
  647. 2018-04-29 11:08:23.772|Worker Logic 0> Session snapshot save - START
  648. 2018-04-29 11:08:23.773|Worker Logic 0> Checking file access for files in target dir.
  649. 2018-04-29 11:08:23.775|Worker Logic 0> Cleaning up old save.
  650. 2018-04-29 11:08:23.776|Worker Logic 0> Saving snapshot files to drive.
  651. 2018-04-29 11:08:24.338|Worker Logic 0> Core Data success: True
  652. 2018-04-29 11:08:24.387|Worker Logic 0> Voxel success: True
  653. 2018-04-29 11:08:24.387|Worker Logic 0> SaveLastSessionInfo success: True
  654. 2018-04-29 11:08:24.387|Worker Logic 0> Saving success: True
  655. 2018-04-29 11:08:24.387|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  656. 2018-04-29 11:08:24.396|Worker Logic 0> Making backup.
  657. 2018-04-29 11:08:24.409|Worker Logic 0> Session snapshot save - END
  658. 2018-04-29 11:08:47.203|Main thread> Saving world - START
  659. 2018-04-29 11:08:47.204|Main thread> Making world state snapshot.
  660. 2018-04-29 11:08:47.204|Main thread> Process information Before snapshot.:
  661. 2018-04-29 11:08:47.205|Main thread> Managed Memory: 2,010,592,536 B
  662. 2018-04-29 11:08:47.206|Main thread> Private Memory: 4,727,427,072 B
  663. 2018-04-29 11:08:47.206|Main thread> Nr of Threads: 49
  664. 2018-04-29 11:08:47.206|Main thread> Simulation Speed: 1.00
  665. 2018-04-29 11:08:47.206|Main thread> Entity count: 212
  666. 2018-04-29 11:08:47.206|Main thread> Current:
  667. 2018-04-29 11:08:47.207|Main thread> Paged Memory: 4,727,427,072 B
  668. 2018-04-29 11:08:47.207|Main thread> Working Set: 3,535,507,456 B
  669. 2018-04-29 11:08:47.207|Main thread> Virtual Memory: 5,989,023,744 B
  670. 2018-04-29 11:08:47.207|Main thread> Peak:
  671. 2018-04-29 11:08:47.208|Main thread> Paged Memory: 5,408,157,696 B
  672. 2018-04-29 11:08:47.208|Main thread> Working Set: 4,161,794,048 B
  673. 2018-04-29 11:08:47.208|Main thread> Virtual Memory: 6,478,749,696 B
  674. 2018-04-29 11:08:47.215|Main thread> Process information After snapshot.:
  675. 2018-04-29 11:08:47.216|Main thread> Managed Memory: 2,012,782,680 B
  676. 2018-04-29 11:08:47.217|Main thread> Private Memory: 4,727,427,072 B
  677. 2018-04-29 11:08:47.217|Main thread> Nr of Threads: 49
  678. 2018-04-29 11:08:47.217|Main thread> Simulation Speed: 1.00
  679. 2018-04-29 11:08:47.217|Main thread> Entity count: 212
  680. 2018-04-29 11:08:47.217|Main thread> Current:
  681. 2018-04-29 11:08:47.218|Main thread> Paged Memory: 4,727,427,072 B
  682. 2018-04-29 11:08:47.218|Main thread> Working Set: 3,535,507,456 B
  683. 2018-04-29 11:08:47.218|Main thread> Virtual Memory: 5,989,023,744 B
  684. 2018-04-29 11:08:47.218|Main thread> Peak:
  685. 2018-04-29 11:08:47.218|Main thread> Paged Memory: 5,408,157,696 B
  686. 2018-04-29 11:08:47.218|Main thread> Working Set: 4,161,794,048 B
  687. 2018-04-29 11:08:47.218|Main thread> Virtual Memory: 6,478,749,696 B
  688. 2018-04-29 11:08:47.219|Main thread> Process information Directory cleanup:
  689. 2018-04-29 11:08:47.219|Main thread> Managed Memory: 2,013,317,360 B
  690. 2018-04-29 11:08:47.224|Main thread> Private Memory: 4,727,427,072 B
  691. 2018-04-29 11:08:47.224|Main thread> Nr of Threads: 49
  692. 2018-04-29 11:08:47.224|Main thread> Simulation Speed: 1.00
  693. 2018-04-29 11:08:47.224|Main thread> Entity count: 212
  694. 2018-04-29 11:08:47.224|Main thread> Current:
  695. 2018-04-29 11:08:47.225|Main thread> Paged Memory: 4,727,427,072 B
  696. 2018-04-29 11:08:47.225|Main thread> Working Set: 3,535,507,456 B
  697. 2018-04-29 11:08:47.225|Main thread> Virtual Memory: 5,989,023,744 B
  698. 2018-04-29 11:08:47.225|Main thread> Peak:
  699. 2018-04-29 11:08:47.225|Main thread> Paged Memory: 5,408,157,696 B
  700. 2018-04-29 11:08:47.225|Main thread> Working Set: 4,161,794,048 B
  701. 2018-04-29 11:08:47.225|Main thread> Virtual Memory: 6,478,749,696 B
  702. 2018-04-29 11:08:47.225|Main thread> Saving world - END
  703. 2018-04-29 11:08:47.226|Worker Logic 0> Session snapshot save - START
  704. 2018-04-29 11:08:47.226|Worker Logic 0> Checking file access for files in target dir.
  705. 2018-04-29 11:08:47.227|Worker Logic 0> Cleaning up old save.
  706. 2018-04-29 11:08:47.228|Worker Logic 0> Saving snapshot files to drive.
  707. 2018-04-29 11:08:47.318|Worker Logic 0> Core Data success: True
  708. 2018-04-29 11:08:47.325|Worker Logic 0> Voxel success: True
  709. 2018-04-29 11:08:47.325|Worker Logic 0> SaveLastSessionInfo success: True
  710. 2018-04-29 11:08:47.325|Worker Logic 0> Saving success: True
  711. 2018-04-29 11:08:47.325|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  712. 2018-04-29 11:08:47.343|Worker Logic 0> Making backup.
  713. 2018-04-29 11:08:47.360|Worker Logic 0> Session snapshot save - END
  714. 2018-04-29 11:08:47.779|Main thread> MySession::Unload START
  715. 2018-04-29 11:08:47.779|Main thread> AutoSaveInMinutes: 5
  716. 2018-04-29 11:08:47.780|Main thread> MySandboxGame.IsDedicated: False
  717. 2018-04-29 11:08:47.780|Main thread> IsServer: True
  718. 2018-04-29 11:08:47.997|Main thread> MyConfig.Save() - START
  719. 2018-04-29 11:08:47.998|Main thread> Path: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  720. 2018-04-29 11:08:47.999|Main thread> RotationHints: False
  721. 2018-04-29 11:08:47.999|Main thread> GraphicsRenderer: DirectX 11
  722. 2018-04-29 11:08:47.999|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  723. 2018-04-29 11:08:47.999|Main thread> Language: 0
  724. 2018-04-29 11:08:47.999|Main thread> ControlsJoystickName: Disabled
  725. 2018-04-29 11:08:47.999|Main thread> GameVersion: 0.6.3.4882229
  726. 2018-04-29 11:08:47.999|Main thread> FirstTimeRun: False
  727. 2018-04-29 11:08:47.999|Main thread> VideoAdapter: 0
  728. 2018-04-29 11:08:47.999|Main thread> ScreenWidth: 1920
  729. 2018-04-29 11:08:48.000|Main thread> ScreenHeight: 1080
  730. 2018-04-29 11:08:48.000|Main thread> RefreshRate: 60000
  731. 2018-04-29 11:08:48.000|Main thread> WindowMode: 1
  732. 2018-04-29 11:08:48.000|Main thread> VerticalSync: False
  733. 2018-04-29 11:08:48.000|Main thread> FieldOfView: 70
  734. 2018-04-29 11:08:48.000|Main thread> VegetationViewDistance: 80
  735. 2018-04-29 11:08:48.000|Main thread> GrassDensity: 0
  736. 2018-04-29 11:08:48.000|Main thread> GrassDistance: 0
  737. 2018-04-29 11:08:48.000|Main thread> CaptureMouse: False
  738. 2018-04-29 11:08:48.000|Main thread> TerrainLodQuality: 1
  739. 2018-04-29 11:08:48.000|Main thread> ShadingQuality: 1
  740. 2018-04-29 11:08:48.000|Main thread> ModelQuality: 1
  741. 2018-04-29 11:08:48.000|Main thread> LowMemSwitchToLow: 0
  742. 2018-04-29 11:08:48.000|Main thread> GameVolume: 1
  743. 2018-04-29 11:08:48.000|Main thread> MusicVolume: 1
  744. 2018-04-29 11:08:48.000|Main thread> VoiceChatVolume: 1
  745. 2018-04-29 11:08:48.000|Main thread> HudWarnings: True
  746. 2018-04-29 11:08:48.000|Main thread> VoiceChat: True
  747. 2018-04-29 11:08:48.000|Main thread> EnableMuteWhenNotInFocus: True
  748. 2018-04-29 11:08:48.000|Main thread> EnableDynamicMusic: True
  749. 2018-04-29 11:08:48.000|Main thread> CubeBuilderBuildingMode: 0
  750. 2018-04-29 11:08:48.000|Main thread> AnimatedRotation: True
  751. 2018-04-29 11:08:48.000|Main thread> ShowCrosshair: True
  752. 2018-04-29 11:08:48.000|Main thread> InteractionHint: 3
  753. 2018-04-29 11:08:48.001|Main thread> Tutorial: 2
  754. 2018-04-29 11:08:48.001|Main thread> CompressSaveGames: False
  755. 2018-04-29 11:08:48.001|Main thread> ShowPlayerNamesOnHud: True
  756. 2018-04-29 11:08:48.001|Main thread> ReleasingAltResetsCamera: False
  757. 2018-04-29 11:08:48.001|Main thread> WorkerThreads: 12
  758. 2018-04-29 11:08:48.001|Main thread> MinimalHud: False
  759. 2018-04-29 11:08:48.001|Main thread> ShadowMapResolution: 1
  760. 2018-04-29 11:08:48.001|Main thread> AmbientOcclusion: 1
  761. 2018-04-29 11:08:48.001|Main thread> ScreenshotSizeMultiplier: 1
  762. 2018-04-29 11:08:48.022|Main thread> MyConfig.Save() - END
  763. 2018-04-29 11:08:48.048|Main thread> Voxels loaded with loaded session.
  764. 2018-04-29 11:08:48.368|Main thread> Network readers disposed
  765. 2018-04-29 11:08:48.372|Main thread> Network readers disposed
  766. 2018-04-29 11:08:48.379|Main thread> Error: 39 render object(s) have leaked!
  767. 2018-04-29 11:08:48.384|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  768. 2018-04-29 11:08:48.936|Main thread> MyDefinitionManager.LoadScenarios() - START
  769. 2018-04-29 11:08:48.972|Main thread> Loading scenarios
  770. 2018-04-29 11:08:48.972|Main thread> MyDefinitionManager.LoadScenarios() - END
  771. 2018-04-29 11:08:48.972|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  772. 2018-04-29 11:08:48.972|Main thread> MyAudio.UnloadData - START
  773. 2018-04-29 11:08:49.031|Main thread> MyAudio.UnloadData - END
  774. 2018-04-29 11:08:49.031|Main thread> MyAudio.LoadData - START
  775. 2018-04-29 11:08:49.061|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
  776. 2018-04-29 11:08:49.063|Main thread> MyAudio.LoadData - END
  777. 2018-04-29 11:08:49.261|Main thread> MySession::Unload END
  778. 2018-04-29 11:08:49.262|Worker Logic 0> Loading available saves - START
  779. 2018-04-29 11:08:49.263|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
  780. 2018-04-29 11:08:49.271|Worker Logic 0> Loading available saves - END
  781. 2018-04-29 11:09:06.794|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
  782. 2018-04-29 11:09:06.843|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
  783. 2018-04-29 11:09:44.752|Main thread> StartNewSandbox - Start
  784. 2018-04-29 11:09:44.756|Main thread> StartNewSandbox - End
  785. 2018-04-29 11:09:45.074|Main thread> Starting world Safe Start Creative
  786. 2018-04-29 11:09:45.232|Main thread> Process information Session Start:
  787. 2018-04-29 11:09:45.234|Main thread> Managed Memory: 1,301,994,016 B
  788. 2018-04-29 11:09:45.235|Main thread> Private Memory: 3,822,751,744 B
  789. 2018-04-29 11:09:45.235|Main thread> Nr of Threads: 50
  790. 2018-04-29 11:09:45.235|Main thread> Simulation Speed: 1.00
  791. 2018-04-29 11:09:45.235|Main thread> Current:
  792. 2018-04-29 11:09:45.236|Main thread> Paged Memory: 3,822,751,744 B
  793. 2018-04-29 11:09:45.236|Main thread> Working Set: 3,195,015,168 B
  794. 2018-04-29 11:09:45.236|Main thread> Virtual Memory: 5,592,588,288 B
  795. 2018-04-29 11:09:45.236|Main thread> Peak:
  796. 2018-04-29 11:09:45.237|Main thread> Paged Memory: 5,408,157,696 B
  797. 2018-04-29 11:09:45.237|Main thread> Working Set: 4,161,794,048 B
  798. 2018-04-29 11:09:45.237|Main thread> Virtual Memory: 6,478,749,696 B
  799. 2018-04-29 11:09:45.432|Main thread> Finished loading stage Initializing session, elapsed time: 0.1948083 seconds
  800. 2018-04-29 11:09:45.432|Main thread> Finished loading stage Initializing session, elapsed time: 0.1948083 seconds
  801. 2018-04-29 11:09:45.435|Main thread> MyModManager.LoadData() - START
  802. 2018-04-29 11:09:45.439|Main thread> Finished loading mods.
  803. 2018-04-29 11:09:45.439|Main thread> MyModManager.LoadData() - END
  804. 2018-04-29 11:09:45.439|Main thread> MyDefinitionManager.LoadData() - START
  805. 2018-04-29 11:09:45.444|Main thread> List of used mods (0) - START
  806. 2018-04-29 11:09:45.446|Main thread> List of used mods - END
  807. 2018-04-29 11:09:46.146|Main thread> Warning: Cannot find sound cue named
  808. 2018-04-29 11:09:46.146|Main thread> Warning: Cannot find sound cue named
  809. 2018-04-29 11:09:46.146|Main thread> Warning: Cannot find sound cue named
  810. 2018-04-29 11:09:46.146|Main thread> Warning: Cannot find sound cue named
  811. 2018-04-29 11:09:46.146|Main thread> Warning: Cannot find sound cue named
  812. 2018-04-29 11:09:46.146|Main thread> Warning: Cannot find sound cue named
  813. 2018-04-29 11:09:46.146|Main thread> Warning: Cannot find sound cue named
  814. 2018-04-29 11:09:46.167|Main thread> MyAudio.UnloadData - START
  815. 2018-04-29 11:09:46.225|Main thread> MyAudio.UnloadData - END
  816. 2018-04-29 11:09:46.225|Main thread> MyAudio.LoadData - START
  817. 2018-04-29 11:09:46.250|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
  818. 2018-04-29 11:09:46.414|Main thread> MyAudio.LoadData - END
  819. 2018-04-29 11:09:46.414|Main thread> MyDefinitionManager.LoadScenarios() - START
  820. 2018-04-29 11:09:46.441|Main thread> Loading scenarios
  821. 2018-04-29 11:09:46.441|Main thread> MyDefinitionManager.LoadScenarios() - END
  822. 2018-04-29 11:09:46.441|Main thread> MyDefinitionManager.LoadData() - END
  823. 2018-04-29 11:09:46.442|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  824. 2018-04-29 11:09:46.442|Main thread> Finished loading stage Loading definitions, elapsed time: 1.0037936 seconds
  825. 2018-04-29 11:09:46.442|Main thread> Finished loading stage Loading definitions, elapsed time: 1.0037936 seconds
  826. 2018-04-29 11:09:46.443|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  827. 2018-04-29 11:09:46.453|Main thread> MyTransparentGeometry.LoadData - START
  828. 2018-04-29 11:09:47.183|Main thread> MyLights.LoadData() - START
  829. 2018-04-29 11:09:47.188|Main thread> MyLights.LoadData() - END
  830. 2018-04-29 11:09:47.192|Main thread> Finished loading stage Loading session components, elapsed time: 0.749231 seconds
  831. 2018-04-29 11:09:47.192|Main thread> Finished loading stage Loading session components, elapsed time: 0.749231 seconds
  832. 2018-04-29 11:09:49.035|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  833. 2018-04-29 11:09:52.398|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
  834. 2018-04-29 11:09:52.483|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  835. 2018-04-29 11:09:52.486|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  836. 2018-04-29 11:09:52.506|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
  837. 2018-04-29 11:09:52.507|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
  838. 2018-04-29 11:09:52.507|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
  839. 2018-04-29 11:09:52.526|Main thread> Finished loading stage Loading models, elapsed time: 5.3336829 seconds
  840. 2018-04-29 11:09:52.526|Main thread> Finished loading stage Loading models, elapsed time: 5.3336829 seconds
  841. 2018-04-29 11:09:52.526|Main thread> Finished loading stage Loading data, elapsed time: 7.0947143 seconds
  842. 2018-04-29 11:09:52.526|Main thread> Finished loading stage Loading data, elapsed time: 7.0947143 seconds
  843. 2018-04-29 11:09:52.528|Main thread> MyWorldGenerator.GenerateWorld - START
  844. 2018-04-29 11:09:53.124|Main thread> Loading voxel storage from file 'D:\Games\Steam\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
  845. 2018-04-29 11:09:55.336|Main thread> Voxel storage was in old format. It is updated but needs to be saved.
  846. 2018-04-29 11:09:55.664|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  847. 2018-04-29 11:09:55.940|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
  848. 2018-04-29 11:09:57.043|Main thread> Finished loading stage Loading 93 objects, elapsed time: 3.9202043 seconds
  849. 2018-04-29 11:09:57.044|Main thread> Finished loading stage Loading 93 objects, elapsed time: 3.9202043 seconds
  850. 2018-04-29 11:09:57.048|Main thread> MyWorldGenerator.GenerateWorld - END
  851. 2018-04-29 11:09:57.048|Main thread> Finished loading stage Loading planet, elapsed time: 4.5220213 seconds
  852. 2018-04-29 11:09:57.048|Main thread> Finished loading stage Loading planet, elapsed time: 4.5220213 seconds
  853. 2018-04-29 11:09:57.050|Main thread> MySession.Static.LogSettings - START
  854. 2018-04-29 11:09:57.051|Main thread> Name = Safe Start Creative
  855. 2018-04-29 11:09:57.051|Main thread> Description =
  856. 2018-04-29 11:09:57.051|Main thread> InGameTime = 01/01/0001 00:00:00
  857. 2018-04-29 11:09:57.051|Main thread> Scenario = Safe Area Start
  858. 2018-04-29 11:09:57.051|Main thread> Password =
  859. 2018-04-29 11:09:57.051|Main thread> CurrentPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\Safe Start Creative
  860. 2018-04-29 11:09:57.051|Main thread> WorkshopId =
  861. 2018-04-29 11:09:57.051|Main thread> CameraController = null:Camera 1st - DefaultFirstPerson
  862. 2018-04-29 11:09:57.051|Main thread> ThumbPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\Safe Start Creative\thumb.jpg
  863. 2018-04-29 11:09:57.051|Main thread> Settings:
  864. 2018-04-29 11:09:57.052|Main thread> Auto-Save Time (Minutes) = 5
  865. 2018-04-29 11:09:57.052|Main thread> Cut, Copy and Paste = True
  866. 2018-04-29 11:09:57.052|Main thread> Days per season = 4
  867. 2018-04-29 11:09:57.052|Main thread> Game Mode = Creative
  868. 2018-04-29 11:09:57.052|Main thread> Inventory size multiplier = 10
  869. 2018-04-29 11:09:57.052|Main thread> Maximum Backup Saves = 5
  870. 2018-04-29 11:09:57.052|Main thread> Maximum Floating Objects = 64
  871. 2018-04-29 11:09:57.052|Main thread> Maximum Fracture Pieces = 50
  872. 2018-04-29 11:09:57.052|Main thread> Maximum Players = 4
  873. 2018-04-29 11:09:57.052|Main thread> Maximum Solar Altitude = 0.4101524
  874. 2018-04-29 11:09:57.052|Main thread> Online Mode = PRIVATE
  875. 2018-04-29 11:09:57.052|Main thread> Show player names on HUD = True
  876. 2018-04-29 11:09:57.052|Main thread> Spectator = False
  877. 2018-04-29 11:09:57.052|Main thread> Structural Integrity = True
  878. 2018-04-29 11:09:57.052|Main thread> Sun rotation interval = 120
  879. 2018-04-29 11:09:57.052|Main thread> View distance = 2600
  880. 2018-04-29 11:09:57.052|Main thread> MySession.Static.LogSettings - END
  881. 2018-04-29 11:09:57.052|Main thread> Finished loading stage Loading character data, elapsed time: 0.0040042 seconds
  882. 2018-04-29 11:09:57.052|Main thread> Finished loading stage Loading character data, elapsed time: 0.0040042 seconds
  883. 2018-04-29 11:09:57.052|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  884. 2018-04-29 11:09:57.052|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  885. 2018-04-29 11:09:57.052|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  886. 2018-04-29 11:09:57.052|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  887. 2018-04-29 11:09:57.053|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  888. 2018-04-29 11:09:57.053|Main thread> Setting update order on MyDestructionData to AfterSimulation
  889. 2018-04-29 11:09:57.053|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  890. 2018-04-29 11:09:57.053|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
  891. 2018-04-29 11:09:57.053|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  892. 2018-04-29 11:09:57.053|Main thread> Setting update order on MyCubeGrids to NoUpdate
  893. 2018-04-29 11:09:57.053|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  894. 2018-04-29 11:09:57.053|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  895. 2018-04-29 11:09:57.053|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  896. 2018-04-29 11:09:57.077|Main thread> Setting update order on MyPlanets to NoUpdate
  897. 2018-04-29 11:09:57.077|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  898. 2018-04-29 11:09:57.077|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  899. 2018-04-29 11:09:57.077|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  900. 2018-04-29 11:09:57.077|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  901. 2018-04-29 11:09:57.077|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  902. 2018-04-29 11:09:57.077|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  903. 2018-04-29 11:09:57.077|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  904. 2018-04-29 11:09:57.077|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  905. 2018-04-29 11:09:57.077|Main thread> Setting update order on MySoundSystem to Simulation
  906. 2018-04-29 11:09:57.077|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  907. 2018-04-29 11:09:57.077|Main thread> Setting update order on MyDamageSystem to NoUpdate
  908. 2018-04-29 11:09:57.077|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  909. 2018-04-29 11:09:57.077|Main thread> Setting update order on MyChatSystem to AfterSimulation
  910. 2018-04-29 11:09:57.077|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  911. 2018-04-29 11:09:57.077|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  912. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  913. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  914. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  915. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  916. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  917. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  918. 2018-04-29 11:09:57.078|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  919. 2018-04-29 11:09:57.078|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  920. 2018-04-29 11:09:57.078|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  921. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  922. 2018-04-29 11:09:57.078|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  923. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  924. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  925. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyHud to BeforeSimulation
  926. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  927. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  928. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyGamePruningStructure to Simulation
  929. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyLights to NoUpdate
  930. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyPhysics to Simulation
  931. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  932. 2018-04-29 11:09:57.078|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  933. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  934. 2018-04-29 11:09:57.078|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
  935. 2018-04-29 11:09:57.079|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  936. 2018-04-29 11:09:57.079|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  937. 2018-04-29 11:09:57.079|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  938. 2018-04-29 11:09:57.079|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  939. 2018-04-29 11:09:57.079|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  940. 2018-04-29 11:09:57.079|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  941. 2018-04-29 11:09:57.079|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  942. 2018-04-29 11:09:57.079|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  943. 2018-04-29 11:09:57.079|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  944. 2018-04-29 11:09:57.079|Main thread> Setting update order on MyFactionManager to NoUpdate
  945. 2018-04-29 11:09:57.104|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  946. 2018-04-29 11:09:57.104|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  947. 2018-04-29 11:09:57.104|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  948. 2018-04-29 11:09:57.104|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  949. 2018-04-29 11:09:57.105|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  950. 2018-04-29 11:09:57.105|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  951. 2018-04-29 11:09:57.105|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  952. 2018-04-29 11:09:57.105|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  953. 2018-04-29 11:09:57.105|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  954. 2018-04-29 11:09:57.105|Main thread> Setting update order on MySearchSystem to NoUpdate
  955. 2018-04-29 11:09:57.105|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  956. 2018-04-29 11:09:57.105|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  957. 2018-04-29 11:09:57.105|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  958. 2018-04-29 11:09:57.105|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  959. 2018-04-29 11:09:57.105|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  960. 2018-04-29 11:09:57.105|Main thread> Finished loading stage Starting Components, elapsed time: 0.0525512 seconds
  961. 2018-04-29 11:09:57.105|Main thread> Finished loading stage Starting Components, elapsed time: 0.0525512 seconds
  962. 2018-04-29 11:09:57.108|Main thread> Info: Player 76561197977450594 (Jarod997) requesting to spawn, has 1 respawn locations available.
  963. 2018-04-29 11:09:57.591|Main thread> Saving world - START
  964. 2018-04-29 11:09:57.591|Main thread> Making world state snapshot.
  965. 2018-04-29 11:09:57.591|Main thread> Process information Before snapshot.:
  966. 2018-04-29 11:09:57.592|Main thread> Managed Memory: 2,896,262,024 B
  967. 2018-04-29 11:09:57.594|Main thread> Private Memory: 4,728,819,712 B
  968. 2018-04-29 11:09:57.594|Main thread> Nr of Threads: 55
  969. 2018-04-29 11:09:57.594|Main thread> Simulation Speed: 1.00
  970. 2018-04-29 11:09:57.594|Main thread> Entity count: 95
  971. 2018-04-29 11:09:57.594|Main thread> Current:
  972. 2018-04-29 11:09:57.595|Main thread> Paged Memory: 4,728,819,712 B
  973. 2018-04-29 11:09:57.595|Main thread> Working Set: 3,957,088,256 B
  974. 2018-04-29 11:09:57.595|Main thread> Virtual Memory: 6,154,207,232 B
  975. 2018-04-29 11:09:57.595|Main thread> Peak:
  976. 2018-04-29 11:09:57.595|Main thread> Paged Memory: 5,408,157,696 B
  977. 2018-04-29 11:09:57.595|Main thread> Working Set: 4,161,794,048 B
  978. 2018-04-29 11:09:57.595|Main thread> Virtual Memory: 6,478,749,696 B
  979. 2018-04-29 11:09:58.074|Main thread> Process information After snapshot.:
  980. 2018-04-29 11:09:58.075|Main thread> Managed Memory: 2,909,499,816 B
  981. 2018-04-29 11:09:58.077|Main thread> Private Memory: 4,733,140,992 B
  982. 2018-04-29 11:09:58.077|Main thread> Nr of Threads: 55
  983. 2018-04-29 11:09:58.077|Main thread> Simulation Speed: 1.00
  984. 2018-04-29 11:09:58.077|Main thread> Entity count: 95
  985. 2018-04-29 11:09:58.077|Main thread> Current:
  986. 2018-04-29 11:09:58.078|Main thread> Paged Memory: 4,733,140,992 B
  987. 2018-04-29 11:09:58.078|Main thread> Working Set: 3,960,553,472 B
  988. 2018-04-29 11:09:58.078|Main thread> Virtual Memory: 6,154,280,960 B
  989. 2018-04-29 11:09:58.078|Main thread> Peak:
  990. 2018-04-29 11:09:58.079|Main thread> Paged Memory: 5,408,157,696 B
  991. 2018-04-29 11:09:58.079|Main thread> Working Set: 4,161,794,048 B
  992. 2018-04-29 11:09:58.079|Main thread> Virtual Memory: 6,478,749,696 B
  993. 2018-04-29 11:09:58.079|Main thread> Process information Directory cleanup:
  994. 2018-04-29 11:09:58.079|Main thread> Managed Memory: 2,910,024,104 B
  995. 2018-04-29 11:09:58.081|Main thread> Private Memory: 4,733,665,280 B
  996. 2018-04-29 11:09:58.081|Main thread> Nr of Threads: 55
  997. 2018-04-29 11:09:58.081|Main thread> Simulation Speed: 1.00
  998. 2018-04-29 11:09:58.081|Main thread> Entity count: 95
  999. 2018-04-29 11:09:58.081|Main thread> Current:
  1000. 2018-04-29 11:09:58.081|Main thread> Paged Memory: 4,733,665,280 B
  1001. 2018-04-29 11:09:58.081|Main thread> Working Set: 3,961,077,760 B
  1002. 2018-04-29 11:09:58.081|Main thread> Virtual Memory: 6,154,280,960 B
  1003. 2018-04-29 11:09:58.081|Main thread> Peak:
  1004. 2018-04-29 11:09:58.082|Main thread> Paged Memory: 5,408,157,696 B
  1005. 2018-04-29 11:09:58.082|Main thread> Working Set: 4,161,794,048 B
  1006. 2018-04-29 11:09:58.082|Main thread> Virtual Memory: 6,478,749,696 B
  1007. 2018-04-29 11:09:58.082|Main thread> Saving world - END
  1008. 2018-04-29 11:09:58.082|Main thread> Session snapshot save - START
  1009. 2018-04-29 11:09:58.083|Main thread> Checking file access for files in target dir.
  1010. 2018-04-29 11:09:58.083|Main thread> Cleaning up old save.
  1011. 2018-04-29 11:09:58.083|Main thread> Saving snapshot files to drive.
  1012. 2018-04-29 11:09:58.197|Main thread> Core Data success: True
  1013. 2018-04-29 11:09:58.202|Main thread> Voxel success: True
  1014. 2018-04-29 11:09:58.202|Main thread> SaveLastSessionInfo success: True
  1015. 2018-04-29 11:09:58.202|Main thread> Saving success: True
  1016. 2018-04-29 11:09:58.202|Main thread> Saving succeeded, moving files from .new into save folder.
  1017. 2018-04-29 11:09:58.209|Main thread> Making backup.
  1018. 2018-04-29 11:09:58.215|Main thread> Session snapshot save - END
  1019. 2018-04-29 11:09:58.216|Main thread> Finished loading stage Loading final details, elapsed time: 1.1638651 seconds
  1020. 2018-04-29 11:09:58.216|Main thread> Finished loading stage Loading final details, elapsed time: 1.1638651 seconds
  1021. 2018-04-29 11:09:58.216|Main thread> Finished loading stage Finished loading, elapsed time: 12.9794132 seconds
  1022. 2018-04-29 11:09:58.216|Main thread> Finished loading stage Finished loading, elapsed time: 12.9794132 seconds
  1023. 2018-04-29 11:09:58.217|Main thread> Process information Periodic Check:
  1024. 2018-04-29 11:09:58.217|Main thread> Managed Memory: 2,914,053,248 B
  1025. 2018-04-29 11:09:58.219|Main thread> Private Memory: 4,737,679,360 B
  1026. 2018-04-29 11:09:58.219|Main thread> Nr of Threads: 55
  1027. 2018-04-29 11:09:58.219|Main thread> Simulation Speed: 1.00
  1028. 2018-04-29 11:09:58.219|Main thread> Entity count: 95
  1029. 2018-04-29 11:09:58.219|Main thread> Current:
  1030. 2018-04-29 11:09:58.220|Main thread> Paged Memory: 4,737,679,360 B
  1031. 2018-04-29 11:09:58.220|Main thread> Working Set: 3,965,394,944 B
  1032. 2018-04-29 11:09:58.220|Main thread> Virtual Memory: 6,154,280,960 B
  1033. 2018-04-29 11:09:58.220|Main thread> Peak:
  1034. 2018-04-29 11:09:58.221|Main thread> Paged Memory: 5,408,157,696 B
  1035. 2018-04-29 11:09:58.221|Main thread> Working Set: 4,161,794,048 B
  1036. 2018-04-29 11:09:58.221|Main thread> Virtual Memory: 6,478,749,696 B
  1037. 2018-04-29 11:09:58.221|Main thread> Number of Worlds: 1
  1038. 2018-04-29 11:09:58.221|Main thread> 0) RigidBodies: 99, ActiveRigidBodies: 17, CharacterRigidBodies: 1
  1039. 2018-04-29 11:09:58.221|Main thread> 0) Constraints: 0
  1040. 2018-04-29 11:09:59.238|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1041. 2018-04-29 11:09:59.238|Main thread> MySessionLoading status:
  1042. 2018-04-29 11:09:59.239|Main thread> 0: TerrainWaitStep: 0/1
  1043. 2018-04-29 11:10:00.292|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1044. 2018-04-29 11:10:00.292|Main thread> MySessionLoading status:
  1045. 2018-04-29 11:10:00.293|Main thread> 0: TerrainWaitStep: 0/1
  1046. 2018-04-29 11:10:00.359|Main thread> All voxels loaded, cleaning up hooks.
  1047. 2018-04-29 11:10:00.787|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  1048. 2018-04-29 11:10:00.789|Main thread> Loading completed, starting session.
  1049. 2018-04-29 11:10:58.236|Main thread> Process information Periodic Check:
  1050. 2018-04-29 11:10:58.237|Main thread> Managed Memory: 2,376,909,040 B
  1051. 2018-04-29 11:10:58.239|Main thread> Private Memory: 4,916,969,472 B
  1052. 2018-04-29 11:10:58.239|Main thread> Nr of Threads: 49
  1053. 2018-04-29 11:10:58.239|Main thread> Simulation Speed: 1.00
  1054. 2018-04-29 11:10:58.239|Main thread> Entity count: 97
  1055. 2018-04-29 11:10:58.239|Main thread> Current:
  1056. 2018-04-29 11:10:58.240|Main thread> Paged Memory: 4,916,969,472 B
  1057. 2018-04-29 11:10:58.240|Main thread> Working Set: 3,747,119,104 B
  1058. 2018-04-29 11:10:58.240|Main thread> Virtual Memory: 6,224,297,984 B
  1059. 2018-04-29 11:10:58.240|Main thread> Peak:
  1060. 2018-04-29 11:10:58.240|Main thread> Paged Memory: 6,064,529,408 B
  1061. 2018-04-29 11:10:58.240|Main thread> Working Set: 4,915,953,664 B
  1062. 2018-04-29 11:10:58.240|Main thread> Virtual Memory: 7,227,899,904 B
  1063. 2018-04-29 11:10:58.240|Main thread> Number of Worlds: 1
  1064. 2018-04-29 11:10:58.241|Main thread> 0) RigidBodies: 105, ActiveRigidBodies: 0, CharacterRigidBodies: 1
  1065. 2018-04-29 11:10:58.241|Main thread> 0) Constraints: 0
  1066. 2018-04-29 11:11:54.711|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 18D244A0179AF4E
  1067. 2018-04-29 11:11:54.752|Worker Logic 0> Status: Exists(True) InScene(True)
  1068. 2018-04-29 11:11:54.752|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1C765D4D9A59398
  1069. 2018-04-29 11:11:54.752|Worker Logic 0> Status: Exists(True) InScene(True)
  1070. 2018-04-29 11:11:54.752|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1511DF2AD2E4667
  1071. 2018-04-29 11:11:54.753|Worker Logic 0> Status: Exists(True) InScene(True)
  1072. 2018-04-29 11:11:54.753|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1EFC041A15F9B91
  1073. 2018-04-29 11:11:54.754|Worker Logic 0> Status: Exists(True) InScene(True)
  1074. 2018-04-29 11:11:54.754|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1BD3EA3C811FFD7
  1075. 2018-04-29 11:11:54.754|Worker Logic 0> Status: Exists(True) InScene(True)
  1076. 2018-04-29 11:11:54.754|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 129632C8881143B
  1077. 2018-04-29 11:11:54.754|Worker Logic 0> Status: Exists(True) InScene(True)
  1078. 2018-04-29 11:11:54.754|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 108F536D3532C81
  1079. 2018-04-29 11:11:54.762|Worker Logic 0> Status: Exists(True) InScene(True)
  1080. 2018-04-29 11:11:54.762|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 150E6BEE9D919CB
  1081. 2018-04-29 11:11:54.763|Worker Logic 0> Status: Exists(True) InScene(True)
  1082. 2018-04-29 11:11:54.763|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 17876001FC428A6
  1083. 2018-04-29 11:11:54.765|Worker Logic 0> Status: Exists(True) InScene(True)
  1084. 2018-04-29 11:11:54.765|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 17B2E85FD03B58E
  1085. 2018-04-29 11:11:54.765|Worker Logic 0> Status: Exists(True) InScene(True)
  1086. 2018-04-29 11:11:54.765|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1CF9E09D8C84500
  1087. 2018-04-29 11:11:54.766|Worker Logic 0> Status: Exists(True) InScene(True)
  1088. 2018-04-29 11:11:54.766|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1ECB736BB5AF46C
  1089. 2018-04-29 11:11:54.767|Worker Logic 0> Status: Exists(True) InScene(True)
  1090. 2018-04-29 11:11:54.767|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 19C1A950F49E249
  1091. 2018-04-29 11:11:54.767|Worker Logic 0> Status: Exists(True) InScene(True)
  1092. 2018-04-29 11:11:54.768|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1BAA593F91F45D2
  1093. 2018-04-29 11:11:54.768|Worker Logic 0> Status: Exists(True) InScene(True)
  1094. 2018-04-29 11:11:54.768|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1C5727A26EA676A
  1095. 2018-04-29 11:11:54.770|Worker Logic 0> Status: Exists(True) InScene(True)
  1096. 2018-04-29 11:11:54.770|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14012EFB99C3012
  1097. 2018-04-29 11:11:54.772|Worker Logic 0> Status: Exists(True) InScene(True)
  1098. 2018-04-29 11:11:54.772|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1F1E35207C53CC7
  1099. 2018-04-29 11:11:54.773|Worker Logic 0> Status: Exists(True) InScene(True)
  1100. 2018-04-29 11:11:54.773|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1406586C15F4C44
  1101. 2018-04-29 11:11:54.774|Worker Logic 0> Status: Exists(True) InScene(True)
  1102. 2018-04-29 11:11:54.774|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 11FFE7F4F35FD35
  1103. 2018-04-29 11:11:54.774|Worker Logic 0> Status: Exists(True) InScene(True)
  1104. 2018-04-29 11:11:54.774|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1433D4A7E6FC784
  1105. 2018-04-29 11:11:54.775|Worker Logic 0> Status: Exists(True) InScene(True)
  1106. 2018-04-29 11:11:54.775|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 145F12F888B51BD
  1107. 2018-04-29 11:11:54.776|Worker Logic 0> Status: Exists(True) InScene(True)
  1108. 2018-04-29 11:11:54.776|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 15D2B06339866BA
  1109. 2018-04-29 11:11:54.776|Worker Logic 0> Status: Exists(True) InScene(True)
  1110. 2018-04-29 11:11:54.776|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 19EF5F389080D81
  1111. 2018-04-29 11:11:54.776|Worker Logic 0> Status: Exists(True) InScene(True)
  1112. 2018-04-29 11:11:54.776|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 15A1158C9CE938E
  1113. 2018-04-29 11:11:54.777|Worker Logic 0> Status: Exists(True) InScene(True)
  1114. 2018-04-29 11:11:54.777|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 191DC50E1F93244
  1115. 2018-04-29 11:11:54.778|Worker Logic 0> Status: Exists(True) InScene(True)
  1116. 2018-04-29 11:11:54.778|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 185BA203059B95B
  1117. 2018-04-29 11:11:54.778|Worker Logic 0> Status: Exists(True) InScene(True)
  1118. 2018-04-29 11:11:54.778|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 11B807D5F083170
  1119. 2018-04-29 11:11:54.779|Worker Logic 0> Status: Exists(True) InScene(True)
  1120. 2018-04-29 11:11:58.242|Main thread> Process information Periodic Check:
  1121. 2018-04-29 11:11:58.243|Main thread> Managed Memory: 2,179,400,968 B
  1122. 2018-04-29 11:11:58.245|Main thread> Private Memory: 4,965,736,448 B
  1123. 2018-04-29 11:11:58.245|Main thread> Nr of Threads: 50
  1124. 2018-04-29 11:11:58.245|Main thread> Simulation Speed: 1.00
  1125. 2018-04-29 11:11:58.245|Main thread> Entity count: 125
  1126. 2018-04-29 11:11:58.245|Main thread> Current:
  1127. 2018-04-29 11:11:58.246|Main thread> Paged Memory: 4,965,736,448 B
  1128. 2018-04-29 11:11:58.246|Main thread> Working Set: 3,658,649,600 B
  1129. 2018-04-29 11:11:58.246|Main thread> Virtual Memory: 6,283,444,224 B
  1130. 2018-04-29 11:11:58.246|Main thread> Peak:
  1131. 2018-04-29 11:11:58.246|Main thread> Paged Memory: 6,064,529,408 B
  1132. 2018-04-29 11:11:58.246|Main thread> Working Set: 4,915,953,664 B
  1133. 2018-04-29 11:11:58.247|Main thread> Virtual Memory: 7,227,899,904 B
  1134. 2018-04-29 11:11:58.247|Main thread> Number of Worlds: 1
  1135. 2018-04-29 11:11:58.247|Main thread> 0) RigidBodies: 158, ActiveRigidBodies: 1, CharacterRigidBodies: 2
  1136. 2018-04-29 11:11:58.247|Main thread> 0) Constraints: 0
  1137. 2018-04-29 11:12:11.152|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1378191FBBEC505
  1138. 2018-04-29 11:12:11.193|Worker Logic 0> Status: Exists(True) InScene(True)
  1139. 2018-04-29 11:12:11.193|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 115CA470F39E805
  1140. 2018-04-29 11:12:11.193|Worker Logic 0> Status: Exists(True) InScene(True)
  1141. 2018-04-29 11:12:11.193|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 157B964AEBEFE0D
  1142. 2018-04-29 11:12:11.194|Worker Logic 0> Status: Exists(True) InScene(True)
  1143. 2018-04-29 11:12:11.194|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1349837F569889F
  1144. 2018-04-29 11:12:11.195|Worker Logic 0> Status: Exists(True) InScene(True)
  1145. 2018-04-29 11:12:11.195|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1C450E8A74492B8
  1146. 2018-04-29 11:12:11.195|Worker Logic 0> Status: Exists(True) InScene(True)
  1147. 2018-04-29 11:12:11.195|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1640D0F64ED3FF6
  1148. 2018-04-29 11:12:11.196|Worker Logic 0> Status: Exists(True) InScene(True)
  1149. 2018-04-29 11:12:11.196|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 13A1636D3D0D883
  1150. 2018-04-29 11:12:11.196|Worker Logic 0> Status: Exists(True) InScene(True)
  1151. 2018-04-29 11:12:11.196|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 16ADD2AF538BBDD
  1152. 2018-04-29 11:12:11.197|Worker Logic 0> Status: Exists(True) InScene(True)
  1153. 2018-04-29 11:12:11.197|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 145F3B92A78EFD0
  1154. 2018-04-29 11:12:11.197|Worker Logic 0> Status: Exists(True) InScene(True)
  1155. 2018-04-29 11:12:11.197|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 10A52FCBBAEDB9D
  1156. 2018-04-29 11:12:11.197|Worker Logic 0> Status: Exists(True) InScene(True)
  1157. 2018-04-29 11:12:11.197|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1FADA51F8268680
  1158. 2018-04-29 11:12:11.198|Worker Logic 0> Status: Exists(True) InScene(True)
  1159. 2018-04-29 11:12:11.198|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 158BF00AAF64160
  1160. 2018-04-29 11:12:11.199|Worker Logic 0> Status: Exists(True) InScene(True)
  1161. 2018-04-29 11:12:11.199|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 155AF8E54535C66
  1162. 2018-04-29 11:12:11.199|Worker Logic 0> Status: Exists(True) InScene(True)
  1163. 2018-04-29 11:12:11.199|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 174202BFA7B6C9A
  1164. 2018-04-29 11:12:11.199|Worker Logic 0> Status: Exists(True) InScene(True)
  1165. 2018-04-29 11:12:11.199|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1732F3D66F8272D
  1166. 2018-04-29 11:12:11.200|Worker Logic 0> Status: Exists(True) InScene(True)
  1167. 2018-04-29 11:12:11.200|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 17C2D7E6233E8DE
  1168. 2018-04-29 11:12:11.201|Worker Logic 0> Status: Exists(True) InScene(True)
  1169. 2018-04-29 11:12:11.201|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 13E1ECDC18287AF
  1170. 2018-04-29 11:12:11.201|Worker Logic 0> Status: Exists(True) InScene(True)
  1171. 2018-04-29 11:12:11.201|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1DB96B05D727D38
  1172. 2018-04-29 11:12:11.202|Worker Logic 0> Status: Exists(True) InScene(True)
  1173. 2018-04-29 11:12:11.202|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 127323AFEA1541D
  1174. 2018-04-29 11:12:11.202|Worker Logic 0> Status: Exists(True) InScene(True)
  1175. 2018-04-29 11:12:11.202|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 182CD76C5C8C2AF
  1176. 2018-04-29 11:12:11.202|Worker Logic 0> Status: Exists(True) InScene(True)
  1177. 2018-04-29 11:12:11.202|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 11ADDF45B40C7F1
  1178. 2018-04-29 11:12:11.203|Worker Logic 0> Status: Exists(True) InScene(True)
  1179. 2018-04-29 11:12:11.203|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1E642C891372FD2
  1180. 2018-04-29 11:12:11.203|Worker Logic 0> Status: Exists(True) InScene(True)
  1181. 2018-04-29 11:12:11.203|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 17B34D2371B76A8
  1182. 2018-04-29 11:12:11.203|Worker Logic 0> Status: Exists(True) InScene(True)
  1183. 2018-04-29 11:12:11.203|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 18989A5C489EF92
  1184. 2018-04-29 11:12:11.205|Worker Logic 0> Status: Exists(True) InScene(True)
  1185. 2018-04-29 11:12:11.205|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 155C5C78CA18E8B
  1186. 2018-04-29 11:12:11.205|Worker Logic 0> Status: Exists(True) InScene(True)
  1187. 2018-04-29 11:12:11.205|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1CFEC0A060CB26A
  1188. 2018-04-29 11:12:11.205|Worker Logic 0> Status: Exists(True) InScene(True)
  1189. 2018-04-29 11:12:11.205|Worker Logic 0> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 165BC86A1AB2C0F
  1190. 2018-04-29 11:12:11.206|Worker Logic 0> Status: Exists(True) InScene(True)
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