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  1. Desktop is 1920 x 1080 @ 60 Hz
  2. New context 0x381fa18 created with attributes:
  3. Initialize engine version: 2017.3.0f3 (a9f86dcd79df)
  4. GfxDevice: creating device client; threaded=1
  5. Renderer: GeForce GTX 650/PCIe/SSE2
  6. Vendor: NVIDIA Corporation
  7. Version: 4.5.0 NVIDIA 375.82
  8. GLES: 0
  9. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm
  10. ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamles
  11. s_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array G
  12. L_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buf
  13. fers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_
  14. store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buff
  15. er_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
  16. GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_
  17. advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  18. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 58849816
  19. Default GameObject BitMask: UI already registered
  20.  
  21. (Filename: Line: 122)
  22.  
  23. Begin MonoManager ReloadAssembly
  24. - Completed reload, in 0.060 seconds
  25. OnLevelWasLoaded was found on Tracker
  26. This message has been deprecated and will be removed in a later version of Unity.
  27. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  28.  
  29. (Filename: Line: 375)
  30.  
  31. OnLevelWasLoaded was found on MainScreen
  32. This message has been deprecated and will be removed in a later version of Unity.
  33. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  34.  
  35. (Filename: Line: 375)
  36.  
  37. OnLevelWasLoaded was found on MusicPlayer
  38. This message has been deprecated and will be removed in a later version of Unity.
  39. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  40.  
  41. (Filename: Line: 375)
  42.  
  43. OnLevelWasLoaded was found on PlayerInfo
  44. This message has been deprecated and will be removed in a later version of Unity.
  45. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  46.  
  47. (Filename: Line: 375)
  48.  
  49. OnLevelWasLoaded was found on UI_LoadingScreen
  50. This message has been deprecated and will be removed in a later version of Unity.
  51. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  52.  
  53. (Filename: Line: 375)
  54.  
  55. OnLevelWasLoaded was found on HubLoader
  56. This message has been deprecated and will be removed in a later version of Unity.
  57. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  58.  
  59. (Filename: Line: 375)
  60.  
  61. OnLevelWasLoaded was found on LoadMission
  62. This message has been deprecated and will be removed in a later version of Unity.
  63. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  64.  
  65. (Filename: Line: 375)
  66.  
  67. New context 0x43f1f68 created with attributes:
  68. Default vsync count 0
  69. requesting resize 1920 x 1080
  70. Using native desktop resolution 1920 x 1080
  71. requesting fullscreen 1920 x 1080 at 0 Hz
  72. Desktop is 1920 x 1080 @ 60 Hz
  73. The referenced script on this Behaviour (Game Object 'Sprite_Icon') is missing!
  74.  
  75. (Filename: Line: 1758)
  76.  
  77. The referenced script on this Behaviour (Game Object 'Sprite_Icon') is missing!
  78.  
  79. (Filename: Line: 1758)
  80.  
  81. The referenced script on this Behaviour (Game Object 'Sprite_BG') is missing!
  82.  
  83. (Filename: Line: 1758)
  84.  
  85. The referenced script on this Behaviour (Game Object 'Sprite_BG') is missing!
  86.  
  87. (Filename: Line: 1758)
  88.  
  89. The referenced script on this Behaviour (Game Object 'CharacterSpeechBubble') is missing!
  90.  
  91. (Filename: Line: 1758)
  92.  
  93. The referenced script on this Behaviour (Game Object 'CharacterSpeechBubble') is missing!
  94.  
  95. (Filename: Line: 1758)
  96.  
  97. The referenced script on this Behaviour (Game Object 'CharacterSpeechBubble') is missing!
  98.  
  99. (Filename: Line: 1758)
  100.  
  101. The referenced script on this Behaviour (Game Object 'CharacterSpeechBubble') is missing!
  102.  
  103. (Filename: Line: 1758)
  104.  
  105. The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
  106.  
  107. (Filename: Line: 1758)
  108.  
  109. The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
  110.  
  111. (Filename: Line: 1758)
  112.  
  113. The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
  114.  
  115. (Filename: Line: 1758)
  116.  
  117. The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
  118.  
  119. (Filename: Line: 1758)
  120.  
  121. The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
  122.  
  123. (Filename: Line: 1758)
  124.  
  125. The referenced script on this Behaviour (Game Object 'Text') is missing!
  126.  
  127. (Filename: Line: 1758)
  128.  
  129. The referenced script on this Behaviour (Game Object 'Text') is missing!
  130.  
  131. (Filename: Line: 1758)
  132.  
  133. Setting up 1 worker threads for Enlighten.
  134. Thread -> id: 7f68cdfa1700 -> priority: 1
  135. UnloadTime: 58.903000 ms
  136. FormatException: String was not recognized as a valid DateTime.
  137. at System.DateTime.Parse (System.String s, IFormatProvider provider, DateTimeStyles styles) [0x00000] in <filename unknown>:0
  138. at System.DateTime.Parse (System.String s, IFormatProvider provider) [0x00000] in <filename unknown>:0
  139. at System.DateTime.Parse (System.String s) [0x00000] in <filename unknown>:0
  140. at DateTimeCheck.IsEventLive (System.String startDate, System.String endDate) [0x00000] in <filename unknown>:0
  141. at MainScreen.DoStart () [0x00000] in <filename unknown>:0
  142. at MainScreen+$DelayStart$13810+$.MoveNext () [0x00000] in <filename unknown>:0
  143. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  144.  
  145. (Filename: Line: -1)
  146.  
  147. requesting resize 1920 x 1080
  148. Using native desktop resolution 1920 x 1080
  149. requesting fullscreen 1920 x 1080 at 60 Hz
  150. Desktop is 1920 x 1080 @ 60 Hz
  151. NEW GAME SET HP FULL
  152.  
  153. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  154.  
  155. NEW GAME SET MP FULL
  156.  
  157. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  158.  
  159. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  160. UnloadTime: 118.192000 ms
  161. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  162.  
  163. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  164.  
  165.  
  166. Unloading 5550 unused Assets to reduce memory usage. Loaded Objects now: 341006.
  167. Total: 598.578000 ms (FindLiveObjects: 51.966000 ms CreateObjectMapping: 53.674000 ms MarkObjects: 272.455000 ms DeleteObjects: 220.481000 ms)
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