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- local RS = game:service('ReplicatedStorage')
- local Req = RS.RequestItems:InvokeServer()
- local myDat = RS.RequestData:InvokeServer()
- local newData = {}
- for i, v in next, Req do
- newData[v.name] = true
- end
- RS.NewData:InvokeServer(newData)
- for i, v in next, game:GetDescendants() do
- if v:IsA('LocalScript') then
- v.Disabled = not v.Disabled
- v.Disabled = not v.Disabled
- end
- end
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