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WaffleMast3r Apr 29th, 2017 65 Never
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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            # ------------------------------ #
  17. #
  18. #  FeatherBoard 3
  19. #  Runs like a feather on your server
  20. #  (c) Maxim Van de Wynckel
  21. #
  22. # ------------------------------ #
  23.  
  24. # Permissions: To use the action groups give them the permission
  25. #              featherboard.group.<group>
  26. #              Make sure to remove them from the other groups
  27. #              when giving a new permission.
  28.  
  29. # Variables: These variables can be used in the TEXT section
  30. #            of both the header as the footer.
  31. #            
  32. #            {PLAYER}       - Player name
  33. #            {PLAYERNICK}   - Player nickname
  34. #            {SERVER}       - Server name
  35. #            {PLAYERCOUNT}  - Server player count
  36. #            {BUNGEECOUNT}  - Bungee network player count
  37. #            5000+ more ... see spigot page
  38.  
  39. # Formatting: These are formatting tags allowing you to format the animations
  40. #             or placeholders.
  41. #
  42. #             Substring: This allows you to split a word (even a placeholder) in parts
  43. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  44. #               usage: This can be used to split placeholders when creating a typewriter
  45. #                      or to split the colors in a placeholder.
  46. #
  47. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  48. #                     two arguments (the length and space between scrolls).
  49. #               example: <scroll width=10 spaces=10>&2This is a &atest</scroll>
  50. #
  51. #             PLENTY MORE! See spigot page
  52.  
  53. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  54. # GENERAL PLUGIN SETTINGS
  55. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  56.  
  57. ## Config version (DO NOT EDIT)
  58. config: 3
  59.  
  60. ## Language file
  61. lang: 'en'
  62.  
  63. ## Debug mode
  64. debug: false
  65.  
  66. ## Log to file
  67. log:
  68.   enabled: true
  69.   # Reset log on startup
  70.   reset: false
  71.  
  72. ## Update checking
  73. update:
  74.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  75.  
  76. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  77. # PLUGIN SPECIFIC SETTINGS
  78. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  79.  
  80. # Placeholder settings
  81. placeholder:
  82.   # logs the memory usage of placeholders on startup
  83.   log-memory: false
  84.   # Clear unused placeholders that are not enabled.
  85.   clear-unused: true
  86.   # Config cache only
  87.   # This will only use placeholders in the config
  88.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  89.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  90.   config-cache: false
  91.  
  92. # Tweaks to increase performance (Use at own risk)
  93. tweaks:
  94.   # This option does not send scoreboard remove packets
  95.   # to the client on quit. This can increase performance on servers
  96.   # where players quit a lot (hubs, ...)
  97.   #
  98.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  99.   # /data folder
  100.   #
  101.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  102.   keepScoreboardOnQuit: false
  103.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  104.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  105.   # separate from the sending. But can slow down the animation because it has to wait
  106.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  107.   # the information about the placeholders you put below it, this can cause problems.
  108.   # Enabling this will output a message in the console and ingame to operators
  109.   # saying when a placeholder is causing delays.
  110.   detect-placeholderdelay: false
  111.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  112.   # refresh. Used for debugging purposes.
  113.   # This requires detect-placeholderdelay to true
  114.   verbose-placeholder-timings: false
  115.   # Ignore placeholder problems
  116.   # When set to true, the placeholder will not be disabled
  117.   # this also means that no ERRORS will be logged -> no troubleshooting
  118.   ignore-placeholder-problems: false
  119.  
  120. # Toggling allows you to disable the scoreboard
  121. database:
  122.   # If you want the toggle to stay even when your users
  123.   # log off you can enable this. Keep in mind that this requires a
  124.   # MySQL or SQLite database.
  125.   # If you are configuring the plugin for the first time it is advised
  126.   # to stay away from these settings until you managed the scoreboard
  127.   # set up.
  128.   persistent: false
  129.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  130.   # with isolation, url, driver, ...
  131.   # Database name
  132.   database: "featherboard"
  133.   # Database username
  134.   username: bukkit
  135.   # Database isolation type
  136.   isolation: SERIALIZABLE
  137.   # Database driver
  138.   driver: org.sqlite.JDBC
  139.   # Database password
  140.   password: walrus
  141.   # Database driver URL
  142.   # {DIR} will be replaced with the plugin directory
  143.   # {NAME} will be replaced wit the plugin name
  144.   url: jdbc:sqlite:{DIR}{NAME}.db
  145.   # Save interval in ticks
  146.   save-interval: 6000
  147.  
  148. # Disabled worlds. Add your world name in this list to
  149. # disable it.
  150. disabled-worlds:
  151. - 'example_world'
  152.  
  153. # Show delay on join. Usefull if you wish to let the user
  154. # enjoy a Title MOTD without having the scoreboard obstructing
  155. # the view.
  156. show-delay: 0
  157.  
  158. # Anti Flicker will use a new engine that will allow you to use fast animations
  159. # without any flicker.
  160. # You can disable this feature if you do not have fast refresh rates.
  161. antiflicker: true
  162.  
  163. # Scoreboard assigning. The boards can be assigned by various ways.
  164. # default the scoreboards will be assigned by permissions.
  165. # You can only have one way of assigning the scoreboards
  166. #
  167. # PERMISSION    -   Assign scoreboards based on permissions
  168. #                   This is the default setting (since 1014)
  169. #                   featherboard.group.<scoreboard>
  170. #
  171. # GROUP         -   Assign scoreboards based on Vault groups
  172. #                   this means the scoreboard name has to
  173. #                   have the name of your Vault group.
  174. #
  175. # WORLD         -   Assign scoreboards based on the world
  176. #                   the player is in.
  177. #
  178. # NONE          -   Do no assign scoreboards and just rely on
  179. #                   manual assigning (triggers, etc...)
  180. scoreboard-assigning: "PERMISSION"
  181.  
  182. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  183. # The GUI will show all scoreboards you have permission to. It is not very
  184. # configurable in the way you can't control the location or order of the scoreboards
  185. # For a more configurable GUI I recommend DeluxeMenus
  186. gui:
  187.   # This is the title of the GUI
  188.   title: "Scoreboards"
  189.   # Size of the GUI (leave to -1 to make it dynamic)
  190.   # Sizes: 9,27,54
  191.   size: -1
  192.  
  193. # A list of different scoreboards
  194. boards:
  195.   # Default FeatherBoard comes with a board called "default". All players have the permission
  196.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  197.   # the permission is negated.
  198.   #
  199.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  200.   # names such as "vip-board", "mcmmo-levelup", ...
  201.   default:
  202.     # Every section here are different lines. The first section will be used as the title
  203.     # the following sections will be used as the lines on the scoreboard (max 15)
  204.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  205.     # things simple I will use logical names such as "title", "spacer", "header", ...
  206.     title:
  207.       # Every line has its own frames. The animation will loop through these frames on intervals
  208.       # that you configure below.
  209.       # Put all your frames under 'text:'. You can make as many lines as you want and use
  210.       # placeholders and preset effects.
  211.       # Keep in mind that there is a limit in line width!
  212.       text:
  213.       # To create cool looking animations you create yourself
  214.       # you can use the graphical tool AnimationCreator
  215.       # https://www.spigotmc.org/resources/animationcreator.6001/
  216.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  217.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  218.         - '&7❤ &bDream &7❤'
  219.         - '&7❤ &bDream &7❤'
  220.         - '&7❤ &bDream &7❤'
  221.         - '&7❤ &3D&bream &7❤'
  222.         - '&7❤ &fD&3r&beam &7❤'
  223.         - '&7❤ &3D&fr&3e&bam &7❤'
  224.         - '&7❤ &bD&3r&fe&3a&bm &7❤'
  225.         - '&7❤ &bDr&3e&fa&3m &7❤'
  226.         - '&7❤ &bDre&3a&fm &7❤'
  227.         - '&7❤ &bDrea&3m &7❤'
  228.         - '&7❤ &bDream &7❤'
  229.         - '&7❤ &bDream &7❤'
  230.         - '&7❤ &bDream &7❤'      
  231.       # Interval is the animation interval in TICKS (10 ticks is one second).
  232.       # Every X ticks the animation goes to the next frame (see above)
  233.       # Once all frames are finished it will start over from the first one
  234.       interval: 2
  235.       # If you don't want a static order of the frames and want to show each frame at random
  236.       # you can enable this option.
  237.       random: false
  238.     # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  239.     # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  240.     # These lines (usually a header or footer) are also good for decoration.
  241.     linie:
  242.       text:
  243.       - '&8&m--------------------'
  244.       interval: 10
  245.       random: true      
  246.     spatiu:
  247.       text:
  248.       - ''
  249.       interval: 10
  250.       random: true      
  251.     player-label:
  252.       text:
  253.       - '&a✦ &bLobby &7» &f{bungeecount@hub}'
  254.       interval: 100
  255.       random: false
  256.     player-line1:
  257.       text:
  258.       - '&a✦ &bSurvival &7» &f{bungeecount@survival}'
  259.       interval: 2
  260.       random: false
  261.     player-line2:
  262.       text:
  263.       - '&a✦ &bSkyBlock &7» &f{bungeecount@skyblock}'
  264.       interval: 2
  265.       random: false
  266.     # For empty lines just add another 'section' but just don't put any text
  267.     # in it so it acts like an empty line.
  268.     news-info:
  269.       text:
  270.       - '&a✦ &bSkyPvP &7» &f{bungeecount@skypvp}'
  271.       interval: 100
  272.       random: false
  273.     news:
  274.       # Lets create some animated news
  275.       # News is something you need to write quick
  276.       # and usually you don't want to spend ages on creating
  277.       # some cool effect. That is why FeatherBoard features
  278.       # several presets you can use.
  279.       text:
  280.       - '&a✦ &bFactions &7» &f{bungeecount@factions}'
  281.       interval: 2 # When using preset effects. The interval will apply to that effect
  282.       # Do you want to randomize the animation frames?
  283.       random: false
  284.     # For empty lines just add another 'section' but just don't put any text
  285.     # in it so it acts like an empty line.
  286.     # This is the same as the header. It is not needed since you already use the header as the longest line
  287.     # but it looks cleaner having a footer.
  288.     linie23:
  289.       text:
  290.       - '&8&m--------------------'
  291.       interval: 10
  292.       random: true  
  293.     spacer1: # This is a spacer an empty line
  294.       text:
  295.       - '&a✦ &bTokens: &f{money_rounded}'
  296.       interval: 10
  297.       random: false
  298.     linie2:
  299.       text:
  300.       - '&8&m--------------------'
  301.       interval: 10
  302.       random: true      
  303.     # This is a combat scoreboard example showing
  304.   # combat related information.
  305.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  306.   # (Unless you want it to show all the time)
  307.   # You still need to 'trigger' this scoreboard in the vanilla_combat
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