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Apr 29th, 2017
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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. # # ------------------------------ #
  17. #
  18. # FeatherBoard 3
  19. # Runs like a feather on your server
  20. # (c) Maxim Van de Wynckel
  21. #
  22. # ------------------------------ #
  23.  
  24. # Permissions: To use the action groups give them the permission
  25. # featherboard.group.<group>
  26. # Make sure to remove them from the other groups
  27. # when giving a new permission.
  28.  
  29. # Variables: These variables can be used in the TEXT section
  30. # of both the header as the footer.
  31. #
  32. # {PLAYER} - Player name
  33. # {PLAYERNICK} - Player nickname
  34. # {SERVER} - Server name
  35. # {PLAYERCOUNT} - Server player count
  36. # {BUNGEECOUNT} - Bungee network player count
  37. # 5000+ more ... see spigot page
  38.  
  39. # Formatting: These are formatting tags allowing you to format the animations
  40. # or placeholders.
  41. #
  42. # Substring: This allows you to split a word (even a placeholder) in parts
  43. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  44. # usage: This can be used to split placeholders when creating a typewriter
  45. # or to split the colors in a placeholder.
  46. #
  47. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  48. # two arguments (the length and space between scrolls).
  49. # example: <scroll width=10 spaces=10>&2This is a &atest</scroll>
  50. #
  51. # PLENTY MORE! See spigot page
  52.  
  53. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  54. # GENERAL PLUGIN SETTINGS
  55. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  56.  
  57. ## Config version (DO NOT EDIT)
  58. config: 3
  59.  
  60. ## Language file
  61. lang: 'en'
  62.  
  63. ## Debug mode
  64. debug: false
  65.  
  66. ## Log to file
  67. log:
  68. enabled: true
  69. # Reset log on startup
  70. reset: false
  71.  
  72. ## Update checking
  73. update:
  74. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  75.  
  76. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  77. # PLUGIN SPECIFIC SETTINGS
  78. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  79.  
  80. # Placeholder settings
  81. placeholder:
  82. # logs the memory usage of placeholders on startup
  83. log-memory: false
  84. # Clear unused placeholders that are not enabled.
  85. clear-unused: true
  86. # Config cache only
  87. # This will only use placeholders in the config
  88. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  89. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  90. config-cache: false
  91.  
  92. # Tweaks to increase performance (Use at own risk)
  93. tweaks:
  94. # This option does not send scoreboard remove packets
  95. # to the client on quit. This can increase performance on servers
  96. # where players quit a lot (hubs, ...)
  97. #
  98. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  99. # /data folder
  100. #
  101. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  102. keepScoreboardOnQuit: false
  103. # Some placeholders have a slow process behind them. Meaning they might contact a database
  104. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  105. # separate from the sending. But can slow down the animation because it has to wait
  106. # for the placeholder to be loaded. When having multiple lines like a text that shows
  107. # the information about the placeholders you put below it, this can cause problems.
  108. # Enabling this will output a message in the console and ingame to operators
  109. # saying when a placeholder is causing delays.
  110. detect-placeholderdelay: false
  111. # Putting this to true will SPAM your console with timings report per placeholder/animation
  112. # refresh. Used for debugging purposes.
  113. # This requires detect-placeholderdelay to true
  114. verbose-placeholder-timings: false
  115. # Ignore placeholder problems
  116. # When set to true, the placeholder will not be disabled
  117. # this also means that no ERRORS will be logged -> no troubleshooting
  118. ignore-placeholder-problems: false
  119.  
  120. # Toggling allows you to disable the scoreboard
  121. database:
  122. # If you want the toggle to stay even when your users
  123. # log off you can enable this. Keep in mind that this requires a
  124. # MySQL or SQLite database.
  125. # If you are configuring the plugin for the first time it is advised
  126. # to stay away from these settings until you managed the scoreboard
  127. # set up.
  128. persistent: false
  129. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  130. # with isolation, url, driver, ...
  131. # Database name
  132. database: "featherboard"
  133. # Database username
  134. username: bukkit
  135. # Database isolation type
  136. isolation: SERIALIZABLE
  137. # Database driver
  138. driver: org.sqlite.JDBC
  139. # Database password
  140. password: walrus
  141. # Database driver URL
  142. # {DIR} will be replaced with the plugin directory
  143. # {NAME} will be replaced wit the plugin name
  144. url: jdbc:sqlite:{DIR}{NAME}.db
  145. # Save interval in ticks
  146. save-interval: 6000
  147.  
  148. # Disabled worlds. Add your world name in this list to
  149. # disable it.
  150. disabled-worlds:
  151. - 'example_world'
  152.  
  153. # Show delay on join. Usefull if you wish to let the user
  154. # enjoy a Title MOTD without having the scoreboard obstructing
  155. # the view.
  156. show-delay: 0
  157.  
  158. # Anti Flicker will use a new engine that will allow you to use fast animations
  159. # without any flicker.
  160. # You can disable this feature if you do not have fast refresh rates.
  161. antiflicker: true
  162.  
  163. # Scoreboard assigning. The boards can be assigned by various ways.
  164. # default the scoreboards will be assigned by permissions.
  165. # You can only have one way of assigning the scoreboards
  166. #
  167. # PERMISSION - Assign scoreboards based on permissions
  168. # This is the default setting (since 1014)
  169. # featherboard.group.<scoreboard>
  170. #
  171. # GROUP - Assign scoreboards based on Vault groups
  172. # this means the scoreboard name has to
  173. # have the name of your Vault group.
  174. #
  175. # WORLD - Assign scoreboards based on the world
  176. # the player is in.
  177. #
  178. # NONE - Do no assign scoreboards and just rely on
  179. # manual assigning (triggers, etc...)
  180. scoreboard-assigning: "PERMISSION"
  181.  
  182. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  183. # The GUI will show all scoreboards you have permission to. It is not very
  184. # configurable in the way you can't control the location or order of the scoreboards
  185. # For a more configurable GUI I recommend DeluxeMenus
  186. gui:
  187. # This is the title of the GUI
  188. title: "Scoreboards"
  189. # Size of the GUI (leave to -1 to make it dynamic)
  190. # Sizes: 9,27,54
  191. size: -1
  192.  
  193. # A list of different scoreboards
  194. boards:
  195. # Default FeatherBoard comes with a board called "default". All players have the permission
  196. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  197. # the permission is negated.
  198. #
  199. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  200. # names such as "vip-board", "mcmmo-levelup", ...
  201. default:
  202. # Every section here are different lines. The first section will be used as the title
  203. # the following sections will be used as the lines on the scoreboard (max 15)
  204. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  205. # things simple I will use logical names such as "title", "spacer", "header", ...
  206. title:
  207. # Every line has its own frames. The animation will loop through these frames on intervals
  208. # that you configure below.
  209. # Put all your frames under 'text:'. You can make as many lines as you want and use
  210. # placeholders and preset effects.
  211. # Keep in mind that there is a limit in line width!
  212. text:
  213. # To create cool looking animations you create yourself
  214. # you can use the graphical tool AnimationCreator
  215. # https://www.spigotmc.org/resources/animationcreator.6001/
  216. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  217. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  218. - '&7❤ &bDream &7❤'
  219. - '&7❤ &bDream &7❤'
  220. - '&7❤ &bDream &7❤'
  221. - '&7❤ &3D&bream &7❤'
  222. - '&7❤ &fD&3r&beam &7❤'
  223. - '&7❤ &3D&fr&3e&bam &7❤'
  224. - '&7❤ &bD&3r&fe&3a&bm &7❤'
  225. - '&7❤ &bDr&3e&fa&3m &7❤'
  226. - '&7❤ &bDre&3a&fm &7❤'
  227. - '&7❤ &bDrea&3m &7❤'
  228. - '&7❤ &bDream &7❤'
  229. - '&7❤ &bDream &7❤'
  230. - '&7❤ &bDream &7❤'
  231. # Interval is the animation interval in TICKS (10 ticks is one second).
  232. # Every X ticks the animation goes to the next frame (see above)
  233. # Once all frames are finished it will start over from the first one
  234. interval: 2
  235. # If you don't want a static order of the frames and want to show each frame at random
  236. # you can enable this option.
  237. random: false
  238. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  239. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  240. # These lines (usually a header or footer) are also good for decoration.
  241. linie:
  242. text:
  243. - '&8&m--------------------'
  244. interval: 10
  245. random: true
  246. spatiu:
  247. text:
  248. - ''
  249. interval: 10
  250. random: true
  251. player-label:
  252. text:
  253. - '&a✦ &bLobby &7» &f{bungeecount@hub}'
  254. interval: 100
  255. random: false
  256. player-line1:
  257. text:
  258. - '&a✦ &bSurvival &7» &f{bungeecount@survival}'
  259. interval: 2
  260. random: false
  261. player-line2:
  262. text:
  263. - '&a✦ &bSkyBlock &7» &f{bungeecount@skyblock}'
  264. interval: 2
  265. random: false
  266. # For empty lines just add another 'section' but just don't put any text
  267. # in it so it acts like an empty line.
  268. news-info:
  269. text:
  270. - '&a✦ &bSkyPvP &7» &f{bungeecount@skypvp}'
  271. interval: 100
  272. random: false
  273. news:
  274. # Lets create some animated news
  275. # News is something you need to write quick
  276. # and usually you don't want to spend ages on creating
  277. # some cool effect. That is why FeatherBoard features
  278. # several presets you can use.
  279. text:
  280. - '&a✦ &bFactions &7» &f{bungeecount@factions}'
  281. interval: 2 # When using preset effects. The interval will apply to that effect
  282. # Do you want to randomize the animation frames?
  283. random: false
  284. # For empty lines just add another 'section' but just don't put any text
  285. # in it so it acts like an empty line.
  286. # This is the same as the header. It is not needed since you already use the header as the longest line
  287. # but it looks cleaner having a footer.
  288. linie23:
  289. text:
  290. - '&8&m--------------------'
  291. interval: 10
  292. random: true
  293. spacer1: # This is a spacer an empty line
  294. text:
  295. - '&a✦ &bTokens: &f{money_rounded}'
  296. interval: 10
  297. random: false
  298. linie2:
  299. text:
  300. - '&8&m--------------------'
  301. interval: 10
  302. random: true
  303. # This is a combat scoreboard example showing
  304. # combat related information.
  305. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  306. # (Unless you want it to show all the time)
  307. # You still need to 'trigger' this scoreboard in the vanilla_combat
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