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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.4
  5. # TYPE: 1-REGULAR
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # INSTALLATION / UPDATE :
  20. #------------------------------------
  21. #
  22. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  23. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  24. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  25. #
  26. #------------------------------------
  27. # CONTACT - if you want to get notifications about updates or just get in touch:
  28. #------------------------------------
  29. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  30. #
  31. # TWITTER: @NeverSinkGaming
  32. # REDDIT: NeverSinkDev
  33. # GITHUB: NeverSinkDev
  34. # EMAIL : NeverSinkGaming-at-gmail.com
  35.  
  36. #===============================================================================================================
  37. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  38. #===============================================================================================================
  39. #
  40. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  41. # [[0200]] Recipes, Magic and Normal items (endgame!)
  42. # [0201] 6-Linked items
  43. # [0202] Shaper and Elder Items
  44. # [0203] 5-Linked items
  45. # [0204] 6-Socket Items
  46. # [0205] Exclusive bases: Stygian Vise
  47. # [0206] Abyss Jewels (Rare and Magic)
  48. # [0207] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  49. # [0208] Corrupted Amulets
  50. # [0209] Chancing items
  51. # [0210] FLASKS (Endgame rules)
  52. # [0211] Add your own crafting rules here
  53. # [0212] 83/84+ Endgame crafting rules
  54. # [0213] 60+ Crafting rules for 60++ trinkets
  55. # [0214] Warband items
  56. # [0215] Remaining crafting rules - add your own bases here!
  57. # [0216] Chisel recipe items
  58. # [0217] Fishing Rod
  59. # [0218] SRS Crude Bow
  60. # [0219] Chromatic recipe items ("RGB Recipe")
  61. # [0220] Endgame-start 4-links
  62. # [0221] Animate Weapon script - deactivated by default
  63. # [0222] W-soc offhand weapons
  64. # [0223] Sacrificial Garb
  65. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  66. # [[0400]] Currency - PART 1 - Common currency
  67. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  68. # [[0600]] RARE ITEMS (ENDGAME)
  69. # [0601] Rare crafting bases
  70. # [0602] T1 rare items
  71. # [0603] T2 rare items
  72. # [0604] Breach Rings
  73. # [0605] Amulets, Jewels, Rings, Belts
  74. # [0606] 1H Daggers
  75. # [0607] 1H Claws
  76. # [0608] 1H Wands
  77. # [0609] 1H Foils
  78. # [0610] 1H Swords
  79. # [0611] 1H Maces
  80. # [0612] 1H Axes
  81. # [0613] 1H Sceptres
  82. # [0614] 2H Staves
  83. # [0615] 2H Swords, Axes, Maces
  84. # [0616] 2H Bows
  85. # [0617] AR: Gloves, Boots, Helmets
  86. # [0618] AR: Body Armors
  87. # [0619] OH: Shields
  88. # [0620] OH: Quivers
  89. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  90. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  91. # [[0900]] Gems
  92. # [0901] Value gems
  93. # [0902] Other gems
  94. # [[1000]] UTILITY FLASKS (Levelling Rules)
  95. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  96. # [[1200]] Maps, fragments and labyrinth items
  97. # [1201] Unique Maps
  98. # [1202] Labyrinth items, Offerings
  99. # [1203] Top tier maps (T15-16)
  100. # [1204] High tier maps(T11-14)
  101. # [1205] Mid tier maps (T6-10)
  102. # [1206] Low tier maps (T1-T5)
  103. # [1207] Map fragments
  104. # [[1300]] Currency - PART 2 - Rare currency
  105. # [1301] Regular Rare Currency
  106. # [1302] Top Currency
  107. # [1303] Essence Tier List
  108. # [1304] Special items
  109. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  110. # [1401] Exceptions to prevent ident. mistakes
  111. # [1402] T1 - Top tier cards
  112. # [1403] T2 - Great cards
  113. # [1404] T3 - Decent cards
  114. # [1405] T5 - Format trash tier cards... before
  115. # [1406] T4 - ...showing the remaining cards
  116. # [[1500]] Currency - PART 4 - remaining items
  117. # [[1600]] Leaguestones - Tierlists
  118. # [[1700]] Uniques!
  119. # [1701] Exceptions
  120. # [1702] Harbinger - Pieces
  121. # [1703] Tier 1 uniques
  122. # [1704] Tier 2 uniques
  123. # [1705] Multi-Unique bases.
  124. # [1706] Prophecy-Material Uniques
  125. # [1707] Random Uniques
  126. # [[1800]] Quest Items and Shaper Orbs
  127. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  128. # [[2000]] Leveling - Flasks
  129. # [2001] Hide outdated flasks
  130. # [2002] Hybrid flasks (normal)
  131. # [2003] Life Flasks - Normal (Kudos to Antnee)
  132. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  133. # [2005] Show remaining flasks
  134. # [[2100]] Leveling - Merged Rules
  135. # [[2200]] Leveling - RGB Recipes
  136. # [[2300]] Leveling - RARES
  137. # [2301] Leveling rares - specific items
  138. # [2302] Leveling rares - Progression
  139. # [2303] Leveling rares - remaining rules
  140. # [[2400]] Leveling - Useful items
  141. # [2401] Linked gear - 4links
  142. # [2402] Linked gear - Caster Weapon Configuration
  143. # [2403] Linked gear - 3links
  144. # [2404] Extra Highlight: Boots
  145. # [2405] Optional Recipes
  146. # [2406] Act 1
  147. # [2407] Act 2+3
  148. # [2408] Act 4+5+6
  149. # [2409] Jewellery - Regular Highlight
  150. # [2410] Quivers - Progression
  151. # [2411] Magic Gear
  152. # [2412] 20% quality items for those strange people who want them
  153. # [[2500]] Leveling - normal and magic item progression
  154. # [2501] Progression - Part 1 1-30
  155. # [2502] Progression - Part 2 30-40
  156. # [2503] Progression - Part 4 40-65
  157. # [2504] Normal items - First 12 levels - exceptions
  158. # [2505] Magic items - general highlight
  159. # [[2600]] HIDE LAYER 5 - Remaining Items
  160. # [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen
  161. # [[2800]] Special thanks to!
  162.  
  163. #===============================================================================================================
  164. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  165. #===============================================================================================================
  166.  
  167. #===============================================================================================================
  168. # [[0200]] Recipes, Magic and Normal items (endgame!)
  169. #===============================================================================================================
  170.  
  171. #------------------------------------
  172. # [0201] 6-Linked items
  173. #------------------------------------
  174. # Extremely rare, valuable drops. At worst a divine orb.
  175.  
  176. Show # 6-Links
  177. LinkedSockets 6
  178. Rarity <= Rare
  179. SetFontSize 45
  180. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  181. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  182. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  183. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  184.  
  185. #------------------------------------
  186. # [0202] Shaper and Elder Items
  187. #------------------------------------
  188.  
  189. Show #$ %SHELDER
  190. ElderItem True
  191. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  192. Rarity <= Rare
  193. SetFontSize 45
  194. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  195. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  196. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  197. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  198.  
  199. Show
  200. ShaperItem True
  201. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  202. Rarity <= Rare
  203. SetFontSize 45
  204. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  205. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  206. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  207. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  208.  
  209. Show #$ %SHELDER
  210. ElderItem True
  211. BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  212. Rarity <= Rare
  213. ItemLevel >= 84
  214. SetFontSize 45
  215. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  216. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  217. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  218. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  219.  
  220. Show
  221. ShaperItem True
  222. BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  223. Rarity <= Rare
  224. ItemLevel >= 84
  225. SetFontSize 45
  226. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  227. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  228. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  229. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  230.  
  231. Show #$ %SHELDER
  232. ElderItem True
  233. Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
  234. Rarity <= Rare
  235. ItemLevel >= 84
  236. SetFontSize 45
  237. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  238. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  239. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  240. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  241.  
  242. Show
  243. ShaperItem True
  244. Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
  245. Rarity <= Rare
  246. ItemLevel >= 84
  247. SetFontSize 45
  248. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  249. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  250. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  251. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  252.  
  253. Show #$ %SHELDER
  254. ElderItem True
  255. Rarity <= Rare
  256. SetFontSize 45
  257. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  258. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  259. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  260. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  261.  
  262. Show
  263. ShaperItem True
  264. Rarity <= Rare
  265. SetFontSize 45
  266. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  267. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  268. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  269. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  270.  
  271. #------------------------------------
  272. # [0203] 5-Linked items
  273. #------------------------------------
  274. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  275. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  276. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  277.  
  278. Show # 5-Links %D4
  279. LinkedSockets 5
  280. Rarity < Unique
  281. ItemLevel >= 65
  282. SetFontSize 42
  283. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
  284. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  285.  
  286. #------------------------------------
  287. # [0204] 6-Socket Items
  288. #------------------------------------
  289. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  290. # Chances are high that people will want to buy those.
  291.  
  292. Show # 6-Sockets %TB-6S-Rare-Armors
  293. Sockets 6
  294. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  295. Rarity <= Rare
  296. ItemLevel >= 84
  297. SetFontSize 45
  298. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  299. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  300. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  301.  
  302. Show # 6-Sockets %TB-6S-Rare-Weapons
  303. Sockets 6
  304. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  305. Rarity <= Rare
  306. ItemLevel >= 83
  307. SetFontSize 45
  308. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  309. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  310. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  311.  
  312. Show # 6-Sockets
  313. Sockets 6
  314. Rarity = Rare
  315. ItemLevel >= 75
  316. SetFontSize 45
  317. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  318. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  319. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  320. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  321.  
  322. Show # 6-Sockets
  323. Sockets 6
  324. Rarity <= Rare
  325. SetFontSize 45
  326. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  327. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  328. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  329.  
  330. #------------------------------------
  331. # [0205] Exclusive bases: Stygian Vise
  332. #------------------------------------
  333.  
  334. Show #$ %TB-Vise
  335. BaseType "Stygian Vise"
  336. ItemLevel >= 84
  337. SetFontSize 45
  338. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  339. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  340. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  341. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  342.  
  343. Show #$ %TB-Vise
  344. BaseType "Stygian Vise"
  345. Rarity = Rare
  346. ItemLevel >= 75
  347. SetFontSize 45
  348. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  349. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  350. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  351. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  352.  
  353. Show #$ %TB-Vise %H5
  354. BaseType "Stygian Vise"
  355. SetFontSize 42
  356. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  357. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  358. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  359.  
  360. #------------------------------------
  361. # [0206] Abyss Jewels (Rare and Magic)
  362. #------------------------------------
  363.  
  364. Show #$trinkets, jewels - 84+
  365. Class "Abyss Jewel"
  366. Rarity = Rare
  367. ItemLevel >= 84
  368. SetFontSize 45
  369. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  370. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  371. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  372. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  373.  
  374. Show #$trinkets, jewels - 84+
  375. Class "Abyss Jewel"
  376. Rarity <= Magic
  377. ItemLevel >= 84
  378. SetFontSize 45
  379. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  380. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  381. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  382. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  383.  
  384. Show #$trinkets, jewels
  385. Class "Abyss Jewel"
  386. Rarity = Rare
  387. SetFontSize 45
  388. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  389. SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
  390. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  391. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  392.  
  393. Show #$trinkets, jewels %H5
  394. Class "Abyss Jewel"
  395. Rarity <= Magic
  396. SetFontSize 42
  397. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  398. SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
  399. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  400.  
  401. #------------------------------------
  402. # [0207] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  403. #------------------------------------
  404. # These bases are valuable crafting due to their rarity and strong implicit.
  405.  
  406. Show #$crafting %TB-Top-Atlas-Bases
  407. BaseType "Steel Ring" "Opal Ring"
  408. Rarity <= Rare
  409. ItemLevel >= 84
  410. SetFontSize 45
  411. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  412. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  413. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  414. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  415.  
  416. Show #$crafting %TB-Top-Atlas-Bases
  417. BaseType "Steel Ring" "Opal Ring"
  418. Rarity <= Rare
  419. SetFontSize 45
  420. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  421. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  422. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  423. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  424.  
  425. Show #$crafting %TB-Atlas-Bases
  426. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  427. Rarity <= Rare
  428. ItemLevel >= 84
  429. SetFontSize 45
  430. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  431. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  432.  
  433. Show #$crafting %TB-Atlas-Bases %D5
  434. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  435. Rarity = Rare
  436. ItemLevel >= 75
  437. SetFontSize 42
  438. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  439. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  440.  
  441. Show #$crafting %TB-Atlas-Bases %D4
  442. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  443. Rarity <= Rare
  444. SetFontSize 42
  445. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  446.  
  447. Show # %TB-Talisman %D5
  448. Class Amulets
  449. BaseType "Talisman"
  450. Rarity < Unique
  451. SetFontSize 40
  452. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  453. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  454. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  455.  
  456. #------------------------------------
  457. # [0208] Corrupted Amulets
  458. #------------------------------------
  459. # Corrupted amulets for rare lab shrines (to turn them rare)
  460.  
  461. # Show #$lead to gold bases %TC-Corrupted-Bases
  462. # Corrupted True
  463. # Class Amulet Belt
  464. # Rarity = Normal
  465. # SetFontSize 36
  466. # SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  467.  
  468. #------------------------------------
  469. # [0209] Chancing items
  470. #------------------------------------
  471. # You can add your own items here. The items in this section have a dropsound
  472.  
  473. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  474. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  475. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  476.  
  477. # EXAMPLE OF NON LEGACY UNIQUES:
  478. # Prophecy wand - Void Battery
  479. # Judgement Staff - Hegemony's/Pledge of Hands
  480.  
  481. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  482. # Example, to add Agate amulet:
  483. # BaseType "Sorcerer Boots"
  484.  
  485. #Show #$chancing (with sound) %TB-T1-Chancing %D4
  486. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  487. # Rarity Normal
  488. # SetFontSize 38
  489. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  490. # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  491. # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items
  492. # Corrupted False
  493.  
  494. #Show #$chancing (no sound) %TB-T2-Chancing %D3
  495. # Corrupted False
  496. # BaseType "Leather Belt"
  497. # Rarity Normal
  498. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  499. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  500.  
  501. Show #$chancing (no sound) %TB-T2-Chancing %D2
  502. Corrupted False
  503. BaseType "Ebony Tower Shield" "Glorious Plate" "Gold Amulet" "Rawhide Tower Shield" "Sorcerer Boots" "Full Wyrmscale"
  504. Rarity Normal
  505. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  506. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  507.  
  508. #------------------------------------
  509. # [0210] FLASKS (Endgame rules)
  510. #------------------------------------
  511.  
  512. Show #$flask, recipe, glass, top %D3
  513. Quality = 20
  514. BaseType "Flask"
  515. Rarity <= Magic
  516. ItemLevel > 65
  517. SetFontSize 40
  518. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  519. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  520.  
  521. Show #$flask, recipe, glass %D2
  522. Quality >= 15
  523. BaseType "Flask"
  524. Rarity <= Magic
  525. ItemLevel > 65
  526. SetFontSize 36
  527. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  528. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  529.  
  530. Show #$flask, recipe, glass %D1
  531. Quality >= 1
  532. BaseType "Flask"
  533. Rarity <= Magic
  534. ItemLevel > 65
  535. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  536. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  537.  
  538. Show #$flask %D1
  539. Class "Life Flasks"
  540. BaseType "Divine" "Eternal"
  541. Rarity <= Magic
  542. ItemLevel < 72
  543. ItemLevel > 65
  544. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  545.  
  546. Show #$flask %D1
  547. Class "Mana Flasks"
  548. BaseType "Divine" "Eternal"
  549. Rarity <= Magic
  550. ItemLevel < 72
  551. ItemLevel > 65
  552. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  553.  
  554. Show #$flask, utility %D2
  555. Class "Utility Flasks"
  556. Rarity <= Magic
  557. ItemLevel > 65
  558. SetFontSize 36
  559. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  560. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  561.  
  562. #------------------------------------
  563. # [0211] Add your own crafting rules here
  564. #------------------------------------
  565. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  566. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  567.  
  568. # Show
  569. # BaseType "Gemini Claw" "Vaal Claw"
  570. # ItemLevel >= 65
  571. # Rarity = Normal
  572. # SetBorderColor 0 255 255 255
  573. # SetFontSize 40
  574.  
  575. #------------------------------------
  576. # [0212] 83/84+ Endgame crafting rules
  577. #------------------------------------
  578. # These entries are non-exclusive bases that are popular for crafting
  579.  
  580. Show #$crafting %TB-T1-Crafting %D5
  581. BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  582. Rarity < Rare
  583. ItemLevel >= 84
  584. SetFontSize 40
  585. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  586.  
  587. Show #$crafting %TB-T2-Trinket-Bases %D3
  588. Class Rings Amulet Belts
  589. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  590. Rarity < Rare
  591. ItemLevel >= 84
  592. SetFontSize 38
  593. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  594.  
  595. Show #$crafting %TB-T2-Crafting-84-ES %D1
  596. BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  597. Rarity < Rare
  598. ItemLevel >= 84
  599. SetFontSize 36
  600. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  601.  
  602. Show #$crafting %TB-T2-Crafting-84 %D2
  603. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  604. Rarity < Rare
  605. ItemLevel >= 84
  606. SetFontSize 36
  607. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  608.  
  609. Show #$crafting %TB-T2-Crafting-83 %D2
  610. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  611. Rarity < Rare
  612. ItemLevel >= 83
  613. SetFontSize 36
  614. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  615.  
  616. #------------------------------------
  617. # [0213] 60+ Crafting rules for 60++ trinkets
  618. #------------------------------------
  619. # This section handles the crafting bases for the entry level endgame
  620.  
  621. Show #$trinkets, jewels %H4
  622. Class Jewel
  623. Rarity <= Magic
  624. SetFontSize 40
  625. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  626. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  627. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  628.  
  629. Show #$crafting %TB-T1-Trinket-Bases %D2
  630. Class Rings Amulet Belts
  631. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  632. Rarity Normal
  633. ItemLevel >= 75
  634. SetFontSize 36
  635. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  636.  
  637. Show #$crafting %TB-T2-Trinket-Bases %D1
  638. Class Rings Amulet Belts
  639. BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  640. Rarity Normal
  641. ItemLevel >= 75
  642. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  643. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  644.  
  645. Show #$crafting %TB-T1-Trinket-Bases %D2
  646. Class Rings Amulet Belts
  647. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  648. Rarity Normal
  649. ItemLevel >= 65
  650. ItemLevel < 75
  651. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  652.  
  653. Show #$crafting %TB-T2-Trinket-Bases %D1
  654. Class Rings Amulet Belts
  655. BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  656. Rarity Normal
  657. ItemLevel >= 65
  658. ItemLevel < 75
  659. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  660. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  661.  
  662. Show #$trinkets %D1
  663. Class Rings Amulets Belts
  664. Rarity Magic
  665. ItemLevel >= 65
  666. SetFontSize 28
  667. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  668. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  669.  
  670. #------------------------------------
  671. # [0214] Warband items
  672. #------------------------------------
  673. # This section handles warband items, with special warband mods.
  674. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  675. # If you want to see the other items: click alt.
  676.  
  677. Show # %D2 %TC-Ele-Warband-Bases
  678. Corrupted False
  679. Identified True
  680. Class "Helmets" "Boots"
  681. Rarity Magic
  682. ItemLevel = 82
  683. SetFontSize 34
  684. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  685.  
  686. Show # %D2 %TC-Chaos-Warband-Bases
  687. Corrupted False
  688. Identified True
  689. Class "Daggers" "Wands" "Sceptres"
  690. Rarity Magic
  691. ItemLevel = 84
  692. SetFontSize 34
  693. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  694.  
  695. Hide # %TC-Ele-Warband-Bases
  696. Corrupted False
  697. Identified True
  698. Class "Helmets" "Boots"
  699. Rarity Magic
  700. ItemLevel > 68
  701. SetFontSize 34
  702. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  703.  
  704. Hide # %TC-Chaos-Warband-Bases
  705. Corrupted False
  706. Identified True
  707. Class "Daggers" "Wands" "Sceptres"
  708. Rarity Magic
  709. ItemLevel > 68
  710. SetFontSize 34
  711. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  712.  
  713. #------------------------------------
  714. # [0215] Remaining crafting rules - add your own bases here!
  715. #------------------------------------
  716. # This section handles additional crafting bases.
  717.  
  718. #Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases
  719. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  720. # Rarity < Rare
  721. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  722.  
  723. #------------------------------------
  724. # [0216] Chisel recipe items
  725. #------------------------------------
  726. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  727.  
  728. Show #$chisel, recipes %TB-Gavels %D3
  729. Quality = 20
  730. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  731. Rarity < Unique
  732. SetFontSize 38
  733. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  734. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  735.  
  736. Show #$chisel, recipes %TB-Gavels %D2
  737. Corrupted False
  738. Quality > 17
  739. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  740. Rarity Magic
  741. SetFontSize 36
  742. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  743. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  744.  
  745. Show #$chisel, recipes %TB-Gavels %D2
  746. Corrupted False
  747. Quality > 14
  748. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  749. Rarity Normal
  750. SetFontSize 36
  751. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  752. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  753.  
  754. Show #$chisel, recipes %TB-Gavels %D1
  755. Corrupted False
  756. Quality > 11
  757. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  758. Rarity Magic
  759. SetFontSize 36
  760. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  761. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  762.  
  763. Show #$chisel, recipes %TB-Gavels %D1
  764. Corrupted False
  765. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  766. Rarity Normal
  767. SetFontSize 36
  768. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  769. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  770.  
  771. #------------------------------------
  772. # [0217] Fishing Rod
  773. #------------------------------------
  774. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  775.  
  776. Show # %TC-Secret
  777. Class "Fishing Rod"
  778. SetFontSize 45
  779. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  780. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  781. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  782. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  783.  
  784. #------------------------------------
  785. # [0218] SRS Crude Bow
  786. #------------------------------------
  787. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  788.  
  789. Show #$meta %TB-Low-BaseType-Crafting %D4
  790. BaseType "Crude Bow"
  791. Rarity <= Rare
  792. ItemLevel >= 50
  793. SetFontSize 42
  794. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  795.  
  796. #------------------------------------
  797. # [0219] Chromatic recipe items ("RGB Recipe")
  798. #------------------------------------
  799. # These items have a RGB link and sell for a chromatic orb each.
  800.  
  801. Show #$rgb, small %H3
  802. SocketGroup RGB
  803. Width <= 2
  804. Height <= 2
  805. Rarity < Rare
  806. ItemLevel >= 65
  807. SetFontSize 36
  808. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  809. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  810.  
  811. Show #$rgb, small %H3
  812. SocketGroup RGB
  813. Width <= 1
  814. Height <= 3
  815. Rarity < Rare
  816. ItemLevel >= 65
  817. SetFontSize 36
  818. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  819. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  820.  
  821. Show #$rgb, bulky %H1
  822. SocketGroup RGB
  823. Width >= 2
  824. Height >= 4
  825. Rarity < Rare
  826. ItemLevel >= 65
  827. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  828. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  829.  
  830. Show #$rgb %H2
  831. SocketGroup RGB
  832. Rarity < Rare
  833. ItemLevel >= 65
  834. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  835. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  836.  
  837. #------------------------------------
  838. # [0220] Endgame-start 4-links
  839. #------------------------------------
  840.  
  841. Show #$nonmf %D1
  842. LinkedSockets >= 4
  843. DropLevel >= 65
  844. Class "Boots" "Gloves" "Body Armour" "Helmets"
  845. Rarity < Rare
  846. ItemLevel < 72
  847. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  848. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  849.  
  850. #------------------------------------
  851. # [0221] Animate Weapon script - deactivated by default
  852. #------------------------------------
  853. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  854.  
  855. #Show #$animate
  856. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  857. # Rarity Normal
  858. # SetBackgroundColor 0 0 0 255
  859. # SetTextColor 150 0 0 255
  860. # SetBorderColor 150 0 0 255
  861. # SetFontSize 20
  862.  
  863. #Show #$animate, ranged
  864. # Class "Bows" "Wands"
  865. # Rarity Normal
  866. # SetBackgroundColor 0 0 0 255
  867. # SetTextColor 150 0 0 255
  868. # SetBorderColor 150 0 0 255
  869. # SetFontSize 20
  870.  
  871. #Show #$animate, identified
  872. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  873. # Rarity Magic
  874. # SetBackgroundColor 0 0 0 255
  875. # SetTextColor 150 0 0 255
  876. # SetBorderColor 150 0 0 255
  877. # SetFontSize 20
  878. # Identified True
  879.  
  880. #Show #$animate, identified, ranged
  881. # Class "Bows" "Wands"
  882. # Rarity Magic
  883. # SetBackgroundColor 0 0 0 255
  884. # SetTextColor 150 0 0 255
  885. # SetBorderColor 150 0 0 255
  886. # SetFontSize 20
  887. # Identified True
  888.  
  889. #------------------------------------
  890. # [0222] W-soc offhand weapons
  891. #------------------------------------
  892. # Useful for gem Leveling.
  893.  
  894. # Corrupted items with white sockets for offhand gem Leveling.
  895. Show # %D5 %TC-Offslot-Gem-Leveling
  896. Sockets >= 3
  897. SocketGroup WWW
  898. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  899. Rarity <= Rare
  900. SetFontSize 42
  901. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  902.  
  903. # Corrupted items with white sockets for offhand gem Leveling.
  904. Show # %D2 %TC-Offslot-Gem-Leveling
  905. Sockets >= 3
  906. SocketGroup W
  907. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  908. Rarity < Rare
  909. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  910.  
  911. #------------------------------------
  912. # [0223] Sacrificial Garb
  913. #------------------------------------
  914. # Generally not useful, but very specific drop-location, some people still might want to see it
  915.  
  916. Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4
  917. BaseType "Sacrificial Garb"
  918. Rarity <= Rare
  919. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  920. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  921.  
  922. #===============================================================================================================
  923. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  924. #===============================================================================================================
  925.  
  926. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  927. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  928. Rarity < Rare
  929. ItemLevel >= 65
  930. SetFontSize 18
  931. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  932. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  933.  
  934. #===============================================================================================================
  935. # [[0400]] Currency - PART 1 - Common currency
  936. #===============================================================================================================
  937. # We'll keep this section up here to boost the performance.
  938.  
  939. Show # %H5 %TB-Currency-T4
  940. Class Currency
  941. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble"
  942. SetFontSize 42
  943. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  944. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  945. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  946.  
  947. Show # %H4 %TB-Currency-T5
  948. Class Currency
  949. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  950. SetFontSize 42
  951. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  952. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  953. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  954.  
  955. Show # %RF1 %H3 %TB-Currency-T7
  956. Class Currency
  957. BaseType "Portal Scroll"
  958. SetFontSize 40
  959. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  960. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  961. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  962.  
  963. Show # %H2 %TB-Currency-T6
  964. Class Currency
  965. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  966. SetFontSize 40
  967. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  968. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  969. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  970.  
  971. Show # %RF1 %H2 %TB-Currency-T8
  972. Class Currency
  973. BaseType "Scroll of Wisdom"
  974. SetFontSize 40
  975. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  976. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  977. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  978.  
  979. #===============================================================================================================
  980. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  981. #===============================================================================================================
  982.  
  983. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  984. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  985.  
  986. # Show
  987. # Rarity Rare
  988. # Quality = 20
  989. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  990. # Rarity Rare
  991. # ItemLevel >= 60
  992. # SetFontSize 42
  993. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
  994. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  995.  
  996. #===============================================================================================================
  997. # [[0600]] RARE ITEMS (ENDGAME)
  998. #===============================================================================================================
  999.  
  1000. #------------------------------------
  1001. # [0601] Rare crafting bases
  1002. #------------------------------------
  1003.  
  1004. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  1005. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Two-Stone Ring"
  1006. Rarity Rare
  1007. ItemLevel >= 84
  1008. SetFontSize 42
  1009. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1010. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1011. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1012.  
  1013. Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
  1014. Class Rings Amulet Belts
  1015. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1016. Rarity Rare
  1017. ItemLevel >= 84
  1018. SetFontSize 42
  1019. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1020. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1021. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1022.  
  1023. Show #$topcrafting, ilvl84 %D1 %TB-T2-Crafting-84-ES
  1024. BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1025. Rarity Rare
  1026. ItemLevel >= 84
  1027. SetFontSize 42
  1028. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1029. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1030. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1031.  
  1032. Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest
  1033. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  1034. Rarity Rare
  1035. ItemLevel >= 84
  1036. SetFontSize 42
  1037. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1038. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1039. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1040.  
  1041. Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
  1042. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  1043. Rarity Rare
  1044. ItemLevel >= 83
  1045. SetFontSize 42
  1046. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1047. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1048. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1049.  
  1050. #------------------------------------
  1051. # [0602] T1 rare items
  1052. #------------------------------------
  1053.  
  1054. Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
  1055. BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
  1056. Rarity Rare
  1057. ItemLevel >= 75
  1058. SetFontSize 42
  1059. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1060. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1061. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1062.  
  1063. Show
  1064. BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
  1065. Rarity Rare
  1066. ItemLevel >= 65
  1067. SetFontSize 42
  1068. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1069. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1070.  
  1071. Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
  1072. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler"
  1073. Rarity Rare
  1074. ItemLevel >= 75
  1075. SetFontSize 42
  1076. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1077. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1078. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1079.  
  1080. Show
  1081. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler"
  1082. Rarity Rare
  1083. ItemLevel >= 65
  1084. SetFontSize 42
  1085. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1086. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1087.  
  1088. Show #$great, weapons, bulky %D4 %TB-RARE-T1-Wep %UP
  1089. BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1090. Rarity Rare
  1091. ItemLevel >= 75
  1092. SetFontSize 42
  1093. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1094. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1095. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1096.  
  1097. Show
  1098. BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1099. Rarity Rare
  1100. ItemLevel >= 65
  1101. SetFontSize 42
  1102. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1103. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1104.  
  1105. Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
  1106. BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield"
  1107. Rarity Rare
  1108. ItemLevel >= 75
  1109. SetFontSize 42
  1110. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1111. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1112. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1113.  
  1114. Show
  1115. BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield"
  1116. Rarity Rare
  1117. ItemLevel >= 65
  1118. SetFontSize 42
  1119. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1120. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1121.  
  1122. #------------------------------------
  1123. # [0603] T2 rare items
  1124. #------------------------------------
  1125.  
  1126. Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP
  1127. BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1128. Rarity Rare
  1129. ItemLevel >= 75
  1130. SetFontSize 40
  1131. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1132. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1133. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1134.  
  1135. Show
  1136. BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1137. Rarity Rare
  1138. ItemLevel >= 65
  1139. SetFontSize 40
  1140. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1141. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1142.  
  1143. Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP
  1144. BaseType "Vaal Axe" "Harbinger Bow"
  1145. Rarity Rare
  1146. ItemLevel >= 75
  1147. SetFontSize 40
  1148. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1149. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1150. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1151.  
  1152. Show
  1153. BaseType "Vaal Axe" "Harbinger Bow"
  1154. Rarity Rare
  1155. ItemLevel >= 65
  1156. SetFontSize 40
  1157. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1158. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1159.  
  1160. Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP
  1161. BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1162. Rarity Rare
  1163. ItemLevel >= 75
  1164. SetFontSize 40
  1165. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1166. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1167. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1168.  
  1169. Show
  1170. BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1171. Rarity Rare
  1172. ItemLevel >= 65
  1173. SetFontSize 40
  1174. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1175. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1176.  
  1177. Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP
  1178. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots"
  1179. Rarity Rare
  1180. ItemLevel >= 75
  1181. SetFontSize 40
  1182. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1183. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1184. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1185.  
  1186. Show
  1187. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots"
  1188. Rarity Rare
  1189. ItemLevel >= 65
  1190. SetFontSize 40
  1191. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1192. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1193.  
  1194. Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP
  1195. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1196. Rarity Rare
  1197. ItemLevel >= 75
  1198. SetFontSize 40
  1199. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1200. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1201. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1202.  
  1203. Show
  1204. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1205. Rarity Rare
  1206. ItemLevel >= 65
  1207. SetFontSize 40
  1208. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1209. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1210.  
  1211. #------------------------------------
  1212. # [0604] Breach Rings
  1213. #------------------------------------
  1214.  
  1215. Show #$great, tiny, breach %H4
  1216. Class Rings
  1217. BaseType "Breach"
  1218. Rarity <= Rare
  1219. ItemLevel >= 75
  1220. SetFontSize 36
  1221. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1222. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1223. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1224.  
  1225. Show #$great, tiny, breach %H4
  1226. Class Rings
  1227. BaseType "Breach"
  1228. Rarity <= Rare
  1229. SetFontSize 36
  1230. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1231. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1232.  
  1233. #------------------------------------
  1234. # [0605] Amulets, Jewels, Rings, Belts
  1235. #------------------------------------
  1236.  
  1237. #Amulets, rings, belts and jewels don't care much about the droplevel
  1238. #Also they're small, making them the ideal loottype. Always highlight them
  1239.  
  1240. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1241. Class Jewel
  1242. Rarity Rare
  1243. SetFontSize 45
  1244. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1245. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1246. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  1247.  
  1248. Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %H4
  1249. Class Rings Amulets Belts
  1250. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1251. Rarity Rare
  1252. ItemLevel >= 75
  1253. SetFontSize 40
  1254. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1255. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1256. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1257.  
  1258. Show
  1259. Class Rings Amulets Belts
  1260. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1261. Rarity Rare
  1262. ItemLevel >= 65
  1263. SetFontSize 40
  1264. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1265. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1266.  
  1267. Show #$great, tiny %TC-Rare-Trinkets %UP %D5
  1268. Class Rings Amulets Belts
  1269. Rarity Rare
  1270. ItemLevel >= 75
  1271. SetFontSize 42
  1272. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1273. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1274. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1275.  
  1276. Show
  1277. Class Rings Amulets Belts
  1278. Rarity Rare
  1279. ItemLevel >= 65
  1280. SetFontSize 42
  1281. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1282. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1283.  
  1284. #------------------------------------
  1285. # [0606] 1H Daggers
  1286. #------------------------------------
  1287.  
  1288. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP
  1289. DropLevel >= 56
  1290. Class Daggers
  1291. Rarity Rare
  1292. ItemLevel >= 75
  1293. SetFontSize 34
  1294. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1295. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1296. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1297.  
  1298. Show
  1299. DropLevel >= 56
  1300. Class Daggers
  1301. Rarity Rare
  1302. ItemLevel >= 65
  1303. SetFontSize 34
  1304. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1305. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1306.  
  1307. Show #$R-T4, small, autosmall %D1 %UP
  1308. Class Daggers
  1309. Rarity Rare
  1310. ItemLevel >= 75
  1311. SetFontSize 30
  1312. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1313. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1314. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1315.  
  1316. Show
  1317. Class Daggers
  1318. Rarity Rare
  1319. ItemLevel >= 65
  1320. SetFontSize 30
  1321. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1322. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1323.  
  1324. #------------------------------------
  1325. # [0607] 1H Claws
  1326. #------------------------------------
  1327.  
  1328. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP
  1329. DropLevel >= 55
  1330. Class Claws
  1331. Rarity Rare
  1332. ItemLevel >= 75
  1333. SetFontSize 34
  1334. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1335. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1336. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1337.  
  1338. Show
  1339. DropLevel >= 55
  1340. Class Claws
  1341. Rarity Rare
  1342. ItemLevel >= 65
  1343. SetFontSize 34
  1344. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1345. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1346.  
  1347. Show #$R-T4, small, autosmall %D1 %UP
  1348. Class Claws
  1349. Rarity Rare
  1350. ItemLevel >= 75
  1351. SetFontSize 30
  1352. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1353. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1354. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1355.  
  1356. Show
  1357. Class Claws
  1358. Rarity Rare
  1359. ItemLevel >= 65
  1360. SetFontSize 30
  1361. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1362. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1363.  
  1364. #------------------------------------
  1365. # [0608] 1H Wands
  1366. #------------------------------------
  1367.  
  1368. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP
  1369. DropLevel >= 59
  1370. Class Wands
  1371. Rarity Rare
  1372. ItemLevel >= 75
  1373. SetFontSize 34
  1374. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1375. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1376. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1377.  
  1378. Show
  1379. DropLevel >= 59
  1380. Class Wands
  1381. Rarity Rare
  1382. ItemLevel >= 65
  1383. SetFontSize 34
  1384. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1385. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1386.  
  1387. Show #$R-T4, small, autosmall %D1 %UP
  1388. Class Wands
  1389. Rarity Rare
  1390. ItemLevel >= 75
  1391. SetFontSize 30
  1392. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1393. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1394. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1395.  
  1396. Show
  1397. Class Wands
  1398. Rarity Rare
  1399. ItemLevel >= 65
  1400. SetFontSize 30
  1401. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1402. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1403.  
  1404. #------------------------------------
  1405. # [0609] 1H Foils
  1406. #------------------------------------
  1407.  
  1408. Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1409. Height = 4
  1410. DropLevel >= 58
  1411. Class "One Hand Swords"
  1412. Rarity Rare
  1413. ItemLevel >= 75
  1414. SetFontSize 34
  1415. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1416. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1417. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1418.  
  1419. Show
  1420. Height = 4
  1421. DropLevel >= 58
  1422. Class "One Hand Swords"
  1423. Rarity Rare
  1424. ItemLevel >= 65
  1425. SetFontSize 34
  1426. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1427. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1428.  
  1429. Show #$R-T4 %D1 %UP
  1430. Height = 4
  1431. Class "One Hand Swords"
  1432. Rarity Rare
  1433. ItemLevel >= 75
  1434. SetFontSize 30
  1435. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1436. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1437. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1438.  
  1439. Show
  1440. Height = 4
  1441. Class "One Hand Swords"
  1442. Rarity Rare
  1443. ItemLevel >= 65
  1444. SetFontSize 30
  1445. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1446. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1447.  
  1448. #------------------------------------
  1449. # [0610] 1H Swords
  1450. #------------------------------------
  1451.  
  1452. Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1453. Height < 4
  1454. DropLevel >= 56
  1455. Class "One Hand Swords"
  1456. Rarity Rare
  1457. ItemLevel >= 75
  1458. SetFontSize 34
  1459. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1460. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1461. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1462.  
  1463. Show
  1464. Height < 4
  1465. DropLevel >= 56
  1466. Class "One Hand Swords"
  1467. Rarity Rare
  1468. ItemLevel >= 65
  1469. SetFontSize 34
  1470. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1471. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1472.  
  1473. Show #$R-T4 %D1 %UP
  1474. Height < 4
  1475. Class "One Hand Swords"
  1476. Rarity Rare
  1477. ItemLevel >= 75
  1478. SetFontSize 30
  1479. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1480. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1481. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1482.  
  1483. Show
  1484. Height < 4
  1485. Class "One Hand Swords"
  1486. Rarity Rare
  1487. ItemLevel >= 65
  1488. SetFontSize 30
  1489. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1490. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1491.  
  1492. #------------------------------------
  1493. # [0611] 1H Maces
  1494. #------------------------------------
  1495.  
  1496. Show #$R-T3 %D2 %TD-Rare-Good-Maces %UP
  1497. DropLevel >= 62
  1498. Class "One Hand Maces"
  1499. Rarity Rare
  1500. ItemLevel >= 75
  1501. SetFontSize 34
  1502. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1503. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1504. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1505.  
  1506. Show
  1507. DropLevel >= 62
  1508. Class "One Hand Maces"
  1509. Rarity Rare
  1510. ItemLevel >= 65
  1511. SetFontSize 34
  1512. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1513. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1514.  
  1515. Show #$R-T4 %D1 %UP
  1516. Class "One Hand Maces"
  1517. Rarity Rare
  1518. ItemLevel >= 75
  1519. SetFontSize 30
  1520. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1521. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1522. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1523.  
  1524. Show
  1525. Class "One Hand Maces"
  1526. Rarity Rare
  1527. ItemLevel >= 65
  1528. SetFontSize 30
  1529. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1530. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1531.  
  1532. #------------------------------------
  1533. # [0612] 1H Axes
  1534. #------------------------------------
  1535.  
  1536. Show #$R-T3 %D2 %TD-Rare-Good-Axes %UP
  1537. DropLevel >= 57
  1538. Class "One Hand Axes"
  1539. Rarity Rare
  1540. ItemLevel >= 75
  1541. SetFontSize 34
  1542. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1543. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1544. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1545.  
  1546. Show
  1547. DropLevel >= 57
  1548. Class "One Hand Axes"
  1549. Rarity Rare
  1550. ItemLevel >= 65
  1551. SetFontSize 34
  1552. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1553. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1554.  
  1555. Show #$R-T4 %D1 %UP
  1556. Class "One Hand Axes"
  1557. Rarity Rare
  1558. ItemLevel >= 75
  1559. SetFontSize 30
  1560. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1561. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1562. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1563.  
  1564. Show
  1565. Class "One Hand Axes"
  1566. Rarity Rare
  1567. ItemLevel >= 65
  1568. SetFontSize 30
  1569. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1570. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1571.  
  1572. #------------------------------------
  1573. # [0613] 1H Sceptres
  1574. #------------------------------------
  1575.  
  1576. Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP
  1577. DropLevel >= 55
  1578. Class "Sceptres"
  1579. Rarity Rare
  1580. ItemLevel >= 75
  1581. SetFontSize 34
  1582. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1583. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1584. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1585.  
  1586. Show
  1587. DropLevel >= 55
  1588. Class "Sceptres"
  1589. Rarity Rare
  1590. ItemLevel >= 65
  1591. SetFontSize 34
  1592. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1593. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1594.  
  1595. Show #$R-T4 %D1 %UP
  1596. Class "Sceptres"
  1597. Rarity Rare
  1598. ItemLevel >= 75
  1599. SetFontSize 30
  1600. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1601. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1602. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1603.  
  1604. Show
  1605. Class "Sceptres"
  1606. Rarity Rare
  1607. ItemLevel >= 65
  1608. SetFontSize 30
  1609. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1610. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1611.  
  1612. #------------------------------------
  1613. # [0614] 2H Staves
  1614. #------------------------------------
  1615.  
  1616. Show #$R-T3, bulky %D2 %TD-Rare-Good-Staves %UP
  1617. DropLevel >= 68
  1618. Class "Staves"
  1619. Rarity Rare
  1620. ItemLevel >= 75
  1621. SetFontSize 34
  1622. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1623. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1624. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1625.  
  1626. Show
  1627. DropLevel >= 68
  1628. Class "Staves"
  1629. Rarity Rare
  1630. ItemLevel >= 65
  1631. SetFontSize 34
  1632. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1633. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1634.  
  1635. Show #$R-T4, bulky %D1 %UP
  1636. Class "Staves"
  1637. Rarity Rare
  1638. ItemLevel >= 75
  1639. SetFontSize 30
  1640. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1641. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1642. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1643.  
  1644. Show
  1645. Class "Staves"
  1646. Rarity Rare
  1647. ItemLevel >= 65
  1648. SetFontSize 30
  1649. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1650. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1651.  
  1652. #------------------------------------
  1653. # [0615] 2H Swords, Axes, Maces
  1654. #------------------------------------
  1655.  
  1656. Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
  1657. DropLevel >= 63
  1658. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1659. Rarity Rare
  1660. ItemLevel >= 75
  1661. SetFontSize 34
  1662. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1663. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1664. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1665.  
  1666. Show
  1667. DropLevel >= 63
  1668. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1669. Rarity Rare
  1670. ItemLevel >= 65
  1671. SetFontSize 34
  1672. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1673. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1674.  
  1675. Show #$R-T4, bulky %D1 %UP
  1676. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1677. Rarity Rare
  1678. ItemLevel >= 75
  1679. SetFontSize 30
  1680. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1681. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1682. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1683.  
  1684. Show
  1685. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1686. Rarity Rare
  1687. ItemLevel >= 65
  1688. SetFontSize 30
  1689. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1690. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1691.  
  1692. #------------------------------------
  1693. # [0616] 2H Bows
  1694. #------------------------------------
  1695.  
  1696. Show #$R-T3, bulky %D2 %TD-Rare-Good-Bows %UP
  1697. DropLevel >= 57
  1698. Class "Bows"
  1699. Rarity Rare
  1700. ItemLevel >= 75
  1701. SetFontSize 34
  1702. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1703. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1704. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1705.  
  1706. Show
  1707. DropLevel >= 57
  1708. Class "Bows"
  1709. Rarity Rare
  1710. ItemLevel >= 65
  1711. SetFontSize 34
  1712. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1713. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1714.  
  1715. Show #$R-T4, bulky %D1 %UP
  1716. Class "Bows"
  1717. Rarity Rare
  1718. ItemLevel >= 75
  1719. SetFontSize 30
  1720. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1721. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1722. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1723.  
  1724. Show
  1725. Class "Bows"
  1726. Rarity Rare
  1727. ItemLevel >= 65
  1728. SetFontSize 30
  1729. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1730. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1731.  
  1732. #------------------------------------
  1733. # [0617] AR: Gloves, Boots, Helmets
  1734. #------------------------------------
  1735.  
  1736. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP
  1737. DropLevel >= 20
  1738. Class "Gloves" "Boots" "Helmets"
  1739. Rarity Rare
  1740. ItemLevel >= 75
  1741. SetFontSize 34
  1742. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1743. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1744. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1745.  
  1746. Show
  1747. DropLevel >= 20
  1748. Class "Gloves" "Boots" "Helmets"
  1749. Rarity Rare
  1750. ItemLevel >= 65
  1751. SetFontSize 34
  1752. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1753. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1754.  
  1755. Show #$R-T4, small, autosmall %D1 %UP
  1756. Class "Gloves" "Boots" "Helmets"
  1757. Rarity Rare
  1758. ItemLevel >= 75
  1759. SetFontSize 30
  1760. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1761. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1762. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1763.  
  1764. Show
  1765. Class "Gloves" "Boots" "Helmets"
  1766. Rarity Rare
  1767. ItemLevel >= 65
  1768. SetFontSize 30
  1769. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1770. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1771.  
  1772. #------------------------------------
  1773. # [0618] AR: Body Armors
  1774. #------------------------------------
  1775.  
  1776. Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP
  1777. DropLevel >= 55
  1778. Class "Body Armour"
  1779. Rarity Rare
  1780. ItemLevel >= 75
  1781. SetFontSize 34
  1782. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1783. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1784. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1785.  
  1786. Show
  1787. DropLevel >= 55
  1788. Class "Body Armour"
  1789. Rarity Rare
  1790. ItemLevel >= 65
  1791. SetFontSize 34
  1792. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1793. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1794.  
  1795. Show #$R-T4 %D1 %UP
  1796. Class "Body Armour"
  1797. Rarity Rare
  1798. ItemLevel >= 75
  1799. SetFontSize 30
  1800. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1801. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1802. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1803.  
  1804. Show
  1805. Class "Body Armour"
  1806. Rarity Rare
  1807. ItemLevel >= 65
  1808. SetFontSize 30
  1809. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1810. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1811.  
  1812. #------------------------------------
  1813. # [0619] OH: Shields
  1814. #------------------------------------
  1815.  
  1816. Show #$R-T3, small %D2 %TD-Rare-Good-Small-Shields %UP
  1817. Width <= 2
  1818. Height <= 2
  1819. DropLevel >= 58
  1820. Class "Shields"
  1821. Rarity Rare
  1822. ItemLevel >= 75
  1823. SetFontSize 34
  1824. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1825. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1826. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1827.  
  1828. Show
  1829. Width <= 2
  1830. Height <= 2
  1831. DropLevel >= 58
  1832. Class "Shields"
  1833. Rarity Rare
  1834. ItemLevel >= 65
  1835. SetFontSize 34
  1836. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1837. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1838.  
  1839. Show #$R-T4 %D1 %UP
  1840. Width <= 2
  1841. Height <= 2
  1842. Class "Shields"
  1843. Rarity Rare
  1844. ItemLevel >= 75
  1845. SetFontSize 30
  1846. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1847. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1848. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1849.  
  1850. Show
  1851. Width <= 2
  1852. Height <= 2
  1853. Class "Shields"
  1854. Rarity Rare
  1855. ItemLevel >= 65
  1856. SetFontSize 30
  1857. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1858. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1859.  
  1860. Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields
  1861. DropLevel > 62
  1862. Class "Shields"
  1863. Rarity Rare
  1864. ItemLevel >= 75
  1865. SetFontSize 34
  1866. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1867. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1868. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1869.  
  1870. Show
  1871. DropLevel > 62
  1872. Class "Shields"
  1873. Rarity Rare
  1874. ItemLevel >= 65
  1875. SetFontSize 34
  1876. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1877. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1878.  
  1879. Show #$R-T4 %D1 %UP
  1880. Class "Shields"
  1881. Rarity Rare
  1882. ItemLevel >= 75
  1883. SetFontSize 30
  1884. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1885. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1886. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1887.  
  1888. Show
  1889. Class "Shields"
  1890. Rarity Rare
  1891. ItemLevel >= 65
  1892. SetFontSize 30
  1893. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1894. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1895.  
  1896. #------------------------------------
  1897. # [0620] OH: Quivers
  1898. #------------------------------------
  1899.  
  1900. Show #$RT3 %D2 %TB-Rare-Good-Quivers %UP
  1901. Class "Quivers"
  1902. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1903. Rarity Rare
  1904. ItemLevel >= 75
  1905. SetFontSize 34
  1906. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1907. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1908. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1909.  
  1910. Show
  1911. Class "Quivers"
  1912. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1913. Rarity Rare
  1914. ItemLevel >= 65
  1915. SetFontSize 34
  1916. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1917. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1918.  
  1919. Show #$R-T4 %D1 %UP
  1920. Class "Quivers"
  1921. Rarity Rare
  1922. ItemLevel >= 75
  1923. SetFontSize 30
  1924. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1925. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1926. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1927.  
  1928. Show
  1929. Class "Quivers"
  1930. Rarity Rare
  1931. ItemLevel >= 65
  1932. SetFontSize 30
  1933. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1934. SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1935.  
  1936. #===============================================================================================================
  1937. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1938. #===============================================================================================================
  1939. # Hide remaining rares
  1940.  
  1941. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1942. Width <= 1
  1943. Height <= 4
  1944. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1945. Rarity = Rare
  1946. ItemLevel >= 75
  1947. SetFontSize 24
  1948. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1949. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1950. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1951.  
  1952. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1953. Width <= 1
  1954. Height <= 4
  1955. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1956. Rarity = Rare
  1957. ItemLevel >= 65
  1958. SetFontSize 24
  1959. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1960. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1961.  
  1962. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1963. Width <= 2
  1964. Height <= 2
  1965. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1966. Rarity = Rare
  1967. ItemLevel >= 75
  1968. SetFontSize 24
  1969. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1970. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1971. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1972.  
  1973. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1974. Width <= 2
  1975. Height <= 2
  1976. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1977. Rarity = Rare
  1978. ItemLevel >= 65
  1979. SetFontSize 24
  1980. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1981. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1982.  
  1983. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1984. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1985. Rarity = Rare
  1986. ItemLevel >= 75
  1987. SetFontSize 20
  1988. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1989. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1990. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1991.  
  1992. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1993. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1994. Rarity = Rare
  1995. ItemLevel >= 65
  1996. SetFontSize 20
  1997. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1998. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1999.  
  2000. #===============================================================================================================
  2001. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  2002. #===============================================================================================================
  2003.  
  2004. #===============================================================================================================
  2005. # [[0900]] Gems
  2006. #===============================================================================================================
  2007.  
  2008. #------------------------------------
  2009. # [0901] Value gems
  2010. #------------------------------------
  2011.  
  2012. Show # %TB-Qual-Top-Gem
  2013. Quality >= 15
  2014. Class Gems
  2015. BaseType "Empower" "Enlighten"
  2016. SetFontSize 45
  2017. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2018. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2019. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2020. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2021.  
  2022. Show
  2023. Quality >= 20
  2024. Class Gems
  2025. SetFontSize 45
  2026. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2027. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2028. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2029. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2030.  
  2031. Show # Drop only good gems %TB-Top-Gem
  2032. Class Gems
  2033. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  2034. SetFontSize 45
  2035. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2036. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2037. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2038.  
  2039. Show
  2040. Quality >= 14
  2041. Class Gems
  2042. SetFontSize 45
  2043. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2044. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2045. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2046.  
  2047. #------------------------------------
  2048. # [0902] Other gems
  2049. #------------------------------------
  2050.  
  2051. Show # %H5
  2052. Quality >= 1
  2053. Class Gems
  2054. SetFontSize 40
  2055. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2056.  
  2057. Show # Drop only meh gems %TB-DropOnly-Gem %D5
  2058. Class Gems
  2059. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  2060. SetFontSize 40
  2061. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2062.  
  2063. Show # %H2
  2064. Class Gems
  2065. SetFontSize 36
  2066. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2067.  
  2068. #===============================================================================================================
  2069. # [[1000]] UTILITY FLASKS (Levelling Rules)
  2070. #===============================================================================================================
  2071.  
  2072. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  2073. Quality >= 1
  2074. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2075. Rarity <= Magic
  2076. ItemLevel >= 5
  2077. ItemLevel <= 65
  2078. SetFontSize 45
  2079. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2080. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2081. PlayAlertSound 12 300 # DROPSOUND: Leveling
  2082.  
  2083. Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  2084. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2085. Rarity <= Magic
  2086. ItemLevel <= 65
  2087. SetFontSize 45
  2088. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2089. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2090. PlayAlertSound 12 300 # DROPSOUND: Leveling
  2091.  
  2092. #===============================================================================================================
  2093. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  2094. #===============================================================================================================
  2095.  
  2096. Hide #$flask
  2097. BaseType Flask
  2098. Rarity <= Magic
  2099. ItemLevel >= 69
  2100. SetFontSize 20
  2101. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2102.  
  2103. #===============================================================================================================
  2104. # [[1200]] Maps, fragments and labyrinth items
  2105. #===============================================================================================================
  2106.  
  2107. #------------------------------------
  2108. # [1201] Unique Maps
  2109. #------------------------------------
  2110.  
  2111. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  2112. Class Maps
  2113. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  2114. Rarity Unique
  2115. SetFontSize 45
  2116. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2117. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2118. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2119. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2120.  
  2121. Show # Maps:Unique
  2122. Class Maps
  2123. Rarity Unique
  2124. SetFontSize 45
  2125. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2126. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2127.  
  2128. #------------------------------------
  2129. # [1202] Labyrinth items, Offerings
  2130. #------------------------------------
  2131.  
  2132. Show # %TB-OfferingToTheGoddess
  2133. BaseType "Offering to the Goddess"
  2134. SetFontSize 45
  2135. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2136. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2137. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2138. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2139.  
  2140. Show
  2141. Class "Labyrinth"
  2142. SetFontSize 45
  2143. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  2144. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2145.  
  2146. #------------------------------------
  2147. # [1203] Top tier maps (T15-16)
  2148. #------------------------------------
  2149.  
  2150. Show # Maps:T16
  2151. DropLevel >= 83
  2152. Class Maps
  2153. SetFontSize 45
  2154. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2155. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2156. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2157. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2158.  
  2159. Show # Maps:T15
  2160. DropLevel >= 82
  2161. Class Maps
  2162. SetFontSize 45
  2163. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2164. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2165. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2166. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2167.  
  2168. #------------------------------------
  2169. # [1204] High tier maps(T11-14)
  2170. #------------------------------------
  2171.  
  2172. Show # Maps:T14
  2173. DropLevel >= 81
  2174. Class Maps
  2175. SetFontSize 45
  2176. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2177. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2178. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2179. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2180.  
  2181. Show # Maps:T13
  2182. DropLevel >= 80
  2183. Class Maps
  2184. SetFontSize 45
  2185. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2186. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2187. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2188. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2189.  
  2190. Show # Maps:T12
  2191. DropLevel >= 79
  2192. Class Maps
  2193. SetFontSize 45
  2194. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2195. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2196. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2197. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2198.  
  2199. Show # Maps:T11
  2200. DropLevel >= 78
  2201. Class Maps
  2202. SetFontSize 45
  2203. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2204. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2205. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2206. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2207.  
  2208. #------------------------------------
  2209. # [1205] Mid tier maps (T6-10)
  2210. #------------------------------------
  2211.  
  2212. Show # Maps:T10
  2213. DropLevel >= 77
  2214. Class Maps
  2215. SetFontSize 45
  2216. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2217. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2218.  
  2219. #------------------------------------
  2220. # T9 - Maps
  2221. #------------------------------------
  2222.  
  2223. Show # Maps:T9 - OnLevel
  2224. ShapedMap False
  2225. DropLevel >= 76
  2226. Class Maps
  2227. ItemLevel < 83
  2228. SetFontSize 40
  2229. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2230. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2231.  
  2232. Show # Maps:T9
  2233. ShapedMap True
  2234. DropLevel >= 76
  2235. Class Maps
  2236. SetFontSize 42
  2237. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2238. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2239.  
  2240. Show # Maps:T9 %H4
  2241. DropLevel >= 76
  2242. Class Maps
  2243. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2244. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2245. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2246.  
  2247. #------------------------------------
  2248. # T8 - Maps
  2249. #------------------------------------
  2250.  
  2251. Show # Maps:T8 - OnLevel %D5
  2252. ShapedMap False
  2253. DropLevel >= 75
  2254. Class Maps
  2255. ItemLevel < 82
  2256. SetFontSize 40
  2257. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2258. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2259.  
  2260. Show # Maps:T8
  2261. ShapedMap True
  2262. DropLevel >= 75
  2263. Class Maps
  2264. SetFontSize 42
  2265. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2266. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2267.  
  2268. Show # Maps:T8 %H4
  2269. DropLevel >= 75
  2270. Class Maps
  2271. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2272. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2273. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2274.  
  2275. #------------------------------------
  2276. # T7 - Maps
  2277. #------------------------------------
  2278.  
  2279. Show # Maps:T7 - OnLevel %D5
  2280. ShapedMap False
  2281. DropLevel >= 74
  2282. Class Maps
  2283. ItemLevel < 81
  2284. SetFontSize 40
  2285. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2286. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2287.  
  2288. Show # Maps:T7
  2289. ShapedMap True
  2290. DropLevel >= 74
  2291. Class Maps
  2292. SetFontSize 42
  2293. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2294. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2295.  
  2296. Show # Maps:T7 %H4
  2297. DropLevel >= 74
  2298. Class Maps
  2299. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2300. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2301. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2302.  
  2303. #------------------------------------
  2304. # T6 - Maps
  2305. #------------------------------------
  2306.  
  2307. Show # Maps:T6 - OnLevel %D5
  2308. ShapedMap False
  2309. DropLevel >= 73
  2310. Class Maps
  2311. ItemLevel < 80
  2312. SetFontSize 40
  2313. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2314. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2315.  
  2316. Show # Maps:T6
  2317. ShapedMap True
  2318. DropLevel >= 73
  2319. Class Maps
  2320. SetFontSize 42
  2321. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2322. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2323.  
  2324. Show # Maps:T6 %H4
  2325. DropLevel >= 73
  2326. Class Maps
  2327. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2328. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2329. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2330.  
  2331. #------------------------------------
  2332. # [1206] Low tier maps (T1-T5)
  2333. #------------------------------------
  2334.  
  2335. Show # Maps:T5 - OnLevel %D5
  2336. DropLevel >= 72
  2337. Class Maps
  2338. ItemLevel < 79
  2339. SetFontSize 38
  2340. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2341. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2342.  
  2343. Show # Maps:T5 %H3
  2344. DropLevel >= 72
  2345. Class Maps
  2346. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2347. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2348. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2349.  
  2350. #------------------------------------
  2351. # T4 - Maps
  2352. #------------------------------------
  2353.  
  2354. Show # Maps:T4 - OnLevel %H5
  2355. DropLevel >= 71
  2356. Class Maps
  2357. ItemLevel < 78
  2358. SetFontSize 38
  2359. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2360. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2361.  
  2362. Show # Maps:T4 %H3
  2363. DropLevel >= 71
  2364. Class Maps
  2365. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2366. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2367. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2368.  
  2369. #------------------------------------
  2370. # T3 - Maps
  2371. #------------------------------------
  2372.  
  2373. Show # Maps:T3 - OnLevel %H5
  2374. DropLevel >= 70
  2375. Class Maps
  2376. ItemLevel < 77
  2377. SetFontSize 38
  2378. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2379. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2380.  
  2381. Show # Maps:T3 %H3
  2382. DropLevel >= 70
  2383. Class Maps
  2384. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2385. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2386. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2387.  
  2388. #------------------------------------
  2389. # T2 - Maps
  2390. #------------------------------------
  2391.  
  2392. Show # Maps:T2 - OnLevel %H5
  2393. DropLevel = 69
  2394. Class Maps
  2395. ItemLevel < 76
  2396. SetFontSize 38
  2397. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2398. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2399.  
  2400. Show # Maps:T2 %H3
  2401. DropLevel = 69
  2402. Class Maps
  2403. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2404. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2405. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2406.  
  2407. #------------------------------------
  2408. # T1 - Maps
  2409. #------------------------------------
  2410.  
  2411. Show # Maps:T1 - OnLevel %H5
  2412. DropLevel < 69
  2413. Class Maps
  2414. ItemLevel < 75
  2415. SetFontSize 38
  2416. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2417. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2418.  
  2419. Show # Maps:T1 %H3
  2420. DropLevel < 69
  2421. Class Maps
  2422. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2423. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2424. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2425.  
  2426. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  2427. # Instead of switching their "Show" to "Hide"
  2428. Show # Safetyline / Missing map
  2429. Class Maps
  2430. SetFontSize 45
  2431. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  2432. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  2433. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2434.  
  2435. #------------------------------------
  2436. # [1207] Map fragments
  2437. #------------------------------------
  2438.  
  2439. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2440. Class "Misc Map Items"
  2441. SetFontSize 45
  2442. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2443. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2444. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2445. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2446.  
  2447. Show # %TB-Fragments-T1
  2448. Class "Map Fragments"
  2449. BaseType "Mortal Hope" "Mortal Ignorance"
  2450. SetFontSize 45
  2451. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2452. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2453. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2454. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2455.  
  2456. Show # %TB-Fragments-T2
  2457. Class "Map Fragments"
  2458. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2459. SetFontSize 45
  2460. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2461. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2462. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2463. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2464.  
  2465. Show # %TB-Fragments-Vessel
  2466. Class "Map Fragments"
  2467. BaseType "Divine Vessel"
  2468. SetFontSize 45
  2469. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2470. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2471. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2472. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2473.  
  2474. Show
  2475. Class "Map Fragments"
  2476. SetFontSize 42
  2477. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2478. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2479. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2480. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2481.  
  2482. # Just in case
  2483. Show
  2484. Class "Pantheon Soul"
  2485. SetFontSize 45
  2486. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2487. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2488. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2489. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2490.  
  2491. #===============================================================================================================
  2492. # [[1300]] Currency - PART 2 - Rare currency
  2493. #===============================================================================================================
  2494.  
  2495. #------------------------------------
  2496. # [1301] Regular Rare Currency
  2497. #------------------------------------
  2498.  
  2499. Show # %TB-Currency-T1.5
  2500. Class Currency
  2501. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
  2502. SetFontSize 45
  2503. SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2504. SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2505. SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
  2506. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2507.  
  2508. Show # %TB-Currency-T2
  2509. Class Currency
  2510. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring"
  2511. SetFontSize 45
  2512. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2513. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2514. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  2515. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2516.  
  2517. Show # %TB-Currency-T3
  2518. Class Currency
  2519. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding"
  2520. SetFontSize 45
  2521. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2522. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2523. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2524. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2525.  
  2526. Show # %TB-Currency-Harbinger-ShardsT1
  2527. Class Currency
  2528. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2529. SetFontSize 45
  2530. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2531. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2532. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2533. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2534.  
  2535. Show # %TB-Currency-Harbinger-ShardsT2 %H4
  2536. Class Currency
  2537. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  2538. SetFontSize 42
  2539. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2540. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2541. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2542.  
  2543. #------------------------------------
  2544. # [1302] Top Currency
  2545. #------------------------------------
  2546.  
  2547. Show #$top %TB-Currency-T1
  2548. Class Currency
  2549. BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  2550. SetFontSize 45
  2551. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2552. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2553. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2554. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2555.  
  2556. #------------------------------------
  2557. # [1303] Essence Tier List
  2558. #------------------------------------
  2559.  
  2560. Show # %TB-Essence-T1
  2561. Class Currency
  2562. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2563. SetFontSize 45
  2564. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2565. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2566. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2567. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2568.  
  2569. Show
  2570. Class Currency
  2571. BaseType "Screaming Essence of"
  2572. SetFontSize 45
  2573. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2574. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2575. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2576. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2577.  
  2578. Show
  2579. Class Currency
  2580. BaseType "Wailing Essence of"
  2581. SetFontSize 42
  2582. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2583. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2584. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2585. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2586.  
  2587. Show
  2588. Class Currency
  2589. BaseType "Weeping Essence of"
  2590. SetFontSize 40
  2591. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2592. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2593. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2594. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2595.  
  2596. Show
  2597. Class Currency
  2598. BaseType "Muttering Essence of"
  2599. SetFontSize 40
  2600. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2601. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2602. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2603.  
  2604. Show
  2605. Class Currency
  2606. BaseType "Whispering Essence of"
  2607. SetFontSize 38
  2608. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2609. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2610. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2611.  
  2612. #------------------------------------
  2613. # [1304] Special items
  2614. #------------------------------------
  2615.  
  2616. Show # Blessing T1
  2617. Class Currency
  2618. BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
  2619. SetFontSize 45
  2620. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2621. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2622. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2623. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2624.  
  2625. Show # Blessing T2
  2626. Class Currency
  2627. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
  2628. SetFontSize 45
  2629. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2630. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2631. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2632. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2633.  
  2634. Show # Splinter
  2635. Class Currency
  2636. BaseType "Splinter of Chayula"
  2637. SetFontSize 45
  2638. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2639. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator
  2640. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2641. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2642.  
  2643. Show # Splinter %HS4
  2644. Class Currency
  2645. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  2646. SetFontSize 42
  2647. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2648. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2649. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2650. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2651.  
  2652. Show
  2653. Class Currency
  2654. BaseType "Perandus Coin"
  2655. SetFontSize 42
  2656. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2657. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2658.  
  2659. Show # %TB-Currency-NonDrop1
  2660. Class Currency
  2661. BaseType "Unshaping Orb" "Cartographer's Seal"
  2662. SetFontSize 42
  2663. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2664. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2665. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2666. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2667.  
  2668. Show # %TB-Currency-NonDrop2
  2669. Class Currency
  2670. BaseType "Prophecy"
  2671. SetFontSize 42
  2672. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2673. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2674. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2675. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2676.  
  2677. #===============================================================================================================
  2678. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2679. #===============================================================================================================
  2680.  
  2681. #------------------------------------
  2682. # [1401] Exceptions to prevent ident. mistakes
  2683. #------------------------------------
  2684.  
  2685. Show # %TB-Divination-Exception
  2686. Class "Divination"
  2687. BaseType "The Wolf's Shadow"
  2688. SetFontSize 38
  2689. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2690. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2691. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2692. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2693.  
  2694. #------------------------------------
  2695. # [1402] T1 - Top tier cards
  2696. #------------------------------------
  2697.  
  2698. Show # %TB-Divination-T1
  2699. Class "Divination"
  2700. BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Enlightened" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Queen" "The Spark and the Flame" "The Standoff" "The Thaumaturgist" "The Valkyrie" "The Vast" "Wealth and Power"
  2701. SetFontSize 45
  2702. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2703. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2704. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2705. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2706.  
  2707. #------------------------------------
  2708. # [1403] T2 - Great cards
  2709. #------------------------------------
  2710.  
  2711. Show # %TB-Divination-T2
  2712. Class "Divination"
  2713. BaseType "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Lucky Deck" "Saint's Treasure" "The Cartographer" "The Chains that Bind" "The Dapper Prodigy" "The Ethereal" "The Forsaken" "The Hoarder" "The Risk" "The Saint's Treasure" "The Sephirot" "The Soul" "The Valley of Steel Boxes" "The Void" "The Wind" "The Wolf" "The Wolven King's Bite" "The Wretched"
  2714. SetFontSize 45
  2715. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2716. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2717. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2718. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2719.  
  2720. #------------------------------------
  2721. # [1404] T3 - Decent cards
  2722. #------------------------------------
  2723.  
  2724. Show # %TB-Divination-T3
  2725. Class "Divination"
  2726. BaseType "Dialla's Subjugation" "Earth Drinker" "Humility" "Jack in the Box" "Left to Fate" "Merciless Armament" "No Traces" "Scholar of the Seas" "Standoff" "The Body" "The Cursed King" "The Dark Mage" "The Fletcher" "The Gladiator" "The Inventor" "The Jester" "The Porcupine" "The Scavenger" "The Stormcaller" "The Warlord" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite"
  2727. SetFontSize 42
  2728. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2729. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2730. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2731. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2732.  
  2733. #------------------------------------
  2734. # [1405] T5 - Format trash tier cards... before
  2735. #------------------------------------
  2736.  
  2737. Show # %H3 %TB-Divination-T5
  2738. Class "Divination"
  2739. BaseType "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Struck by Lightning" "The Feast" "The Incantation" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Surgeon" "The Twins" "The Warden" "Thunderous Skies"
  2740. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2741. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2742. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2743.  
  2744. #------------------------------------
  2745. # [1406] T4 - ...showing the remaining cards
  2746. #------------------------------------
  2747.  
  2748. Show # %HS4
  2749. Class "Divination"
  2750. SetFontSize 40
  2751. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2752. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2753. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2754. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2755.  
  2756. #===============================================================================================================
  2757. # [[1500]] Currency - PART 4 - remaining items
  2758. #===============================================================================================================
  2759.  
  2760. Show # %H2 %TB-Currency-T8
  2761. Class Currency
  2762. BaseType "Scroll Fragment"
  2763. SetFontSize 28
  2764. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2765. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2766.  
  2767. Show # %H3
  2768. Class Currency
  2769. SetFontSize 36
  2770. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  2771. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2772.  
  2773. #===============================================================================================================
  2774. # [[1600]] Leaguestones - Tierlists
  2775. #===============================================================================================================
  2776.  
  2777. Show # %TB-Leaguestone-Value
  2778. Class Leaguestone
  2779. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2780. Rarity = Magic
  2781. ItemLevel >= 67
  2782. SetFontSize 45
  2783. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2784. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2785. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2786. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2787.  
  2788. Show
  2789. Class Leaguestone
  2790. Rarity >= Magic
  2791. SetFontSize 42
  2792. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2793. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2794. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2795. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2796.  
  2797. Show # %TB-Leaguestone-Value
  2798. Class Leaguestone
  2799. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2800. Rarity = Normal
  2801. ItemLevel >= 67
  2802. SetFontSize 42
  2803. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2804. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2805. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2806. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2807.  
  2808. Show # %HS4
  2809. Class Leaguestone
  2810. Rarity = Normal
  2811. SetFontSize 40
  2812. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2813. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2814. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2815. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2816.  
  2817. #===============================================================================================================
  2818. # [[1700]] Uniques!
  2819. #===============================================================================================================
  2820.  
  2821. #------------------------------------
  2822. # [1701] Exceptions
  2823. #------------------------------------
  2824.  
  2825. Show
  2826. SocketGroup WWWWWW
  2827. BaseType "Simple Robe"
  2828. Rarity Unique
  2829. SetFontSize 45
  2830. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2831. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2832. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2833. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2834.  
  2835. Show # 6-Links
  2836. LinkedSockets 6
  2837. Rarity Unique
  2838. SetFontSize 45
  2839. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2840. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2841. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2842. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2843.  
  2844. #------------------------------------
  2845. # [1702] Harbinger - Pieces
  2846. #------------------------------------
  2847.  
  2848. Show # Harbinger League Pieces
  2849. Class Piece
  2850. SetFontSize 45
  2851. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2852. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2853. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  2854. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2855.  
  2856. #------------------------------------
  2857. # [1703] Tier 1 uniques
  2858. #------------------------------------
  2859.  
  2860. Show # %TB-Uniques-T1
  2861. BaseType "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Rawhide Tower Shield" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Thorium Spirit Shield" "Topaz Flask" "Varnished Coat" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet"
  2862. Rarity Unique
  2863. SetFontSize 45
  2864. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2865. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2866. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2867. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2868.  
  2869. #------------------------------------
  2870. # [1704] Tier 2 uniques
  2871. #------------------------------------
  2872.  
  2873. Show # 5-Links
  2874. LinkedSockets = 5
  2875. Rarity Unique
  2876. SetFontSize 45
  2877. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2878. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2879. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2880. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2881.  
  2882. Show # %TB-Uniques-T2
  2883. BaseType "Abyssal Axe" "Arcanist Gloves" "Assassin's Garb" "Bismuth Flask" "Champion Kite Shield" "Citrine Amulet" "Corrugated Buckler" "Crystal Belt" "Cutlass" "Deicide Mask" "Ezomyte Burgonet" "Granite Flask" "Hellion's Paw" "Highborn Staff" "Imperial Claw" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Meatgrinder" "Mosaic Kite Shield" "Necromancer Silks" "Nightmare Bascinet" "Penetrating Arrow Quiver" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Terror Maul" "Tornado Wand" "Ursine Pelt" "Vaal Sceptre" "Vanguard Belt" "Nubuck Gloves"
  2884. Rarity Unique
  2885. SetFontSize 45
  2886. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2887. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2888. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2889. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2890.  
  2891. #------------------------------------
  2892. # [1705] Multi-Unique bases.
  2893. #------------------------------------
  2894. # These bases have multiple uniques. One of the uniques, is a high value one
  2895. # While others are cheap. We give them a high quality display, while making a normal unique
  2896. # Sound to prevent false excitement.
  2897.  
  2898. Show # %TB-Uniques-T2-MultiBase
  2899. BaseType "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" "Carved Wand" "Unset Ring"
  2900. Rarity Unique
  2901. SetFontSize 42
  2902. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2903. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2904. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2905. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2906.  
  2907. #------------------------------------
  2908. # [1706] Prophecy-Material Uniques
  2909. #------------------------------------
  2910.  
  2911. Show # %TB-Uniques-Fated
  2912. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2913. Rarity Unique
  2914. SetFontSize 42
  2915. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2916. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2917. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2918. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2919.  
  2920. #------------------------------------
  2921. # [1707] Random Uniques
  2922. #------------------------------------
  2923.  
  2924. Show # T3
  2925. Rarity Unique
  2926. SetFontSize 42
  2927. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2928. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2929. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2930. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2931.  
  2932. #===============================================================================================================
  2933. # [[1800]] Quest Items and Shaper Orbs
  2934. #===============================================================================================================
  2935.  
  2936. Show
  2937. Class Quest
  2938. BaseType "Shaper's Orb"
  2939. SetFontSize 45
  2940. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2941. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2942.  
  2943. Show
  2944. Class Quest
  2945. SetFontSize 45
  2946. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2947.  
  2948. #===============================================================================================================
  2949. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  2950. #===============================================================================================================
  2951.  
  2952. #===============================================================================================================
  2953. # [[2000]] Leveling - Flasks
  2954. #===============================================================================================================
  2955.  
  2956. #------------------------------------
  2957. # [2001] Hide outdated flasks
  2958. #------------------------------------
  2959.  
  2960. Hide #$flask, lvl
  2961. Quality = 0
  2962. Class "Life Flask" "Mana Flask"
  2963. BaseType Small Medium Large Greater Grand
  2964. ItemLevel >= 35
  2965. SetFontSize 20
  2966. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2967.  
  2968. Hide #$flask, lvl
  2969. Quality = 0
  2970. Class "Life Flask" "Mana Flask"
  2971. BaseType Giant Colossal Sacred
  2972. ItemLevel >= 53
  2973. SetFontSize 20
  2974. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2975.  
  2976. Hide #$flask, lvl
  2977. Quality = 0
  2978. Class "Life Flask" "Mana Flask"
  2979. BaseType Hallowed Sanctified Divine Eternal
  2980. ItemLevel >= 67
  2981. SetFontSize 20
  2982. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2983.  
  2984. #------------------------------------
  2985. # [2002] Hybrid flasks (normal)
  2986. #------------------------------------
  2987.  
  2988. Show #$flask, lvl %D4
  2989. Class "Hybrid Flask"
  2990. BaseType "Small"
  2991. ItemLevel <= 15
  2992. SetFontSize 42
  2993. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2994. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2995.  
  2996. Show #$flask, lvl %D4
  2997. Class "Hybrid Flask"
  2998. BaseType "Medium"
  2999. ItemLevel <= 25
  3000. SetFontSize 42
  3001. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3002. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3003.  
  3004. Show #$flask, lvl %D4
  3005. Class "Hybrid Flask"
  3006. BaseType "Large"
  3007. ItemLevel <= 35
  3008. SetFontSize 42
  3009. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3010. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3011.  
  3012. Show #$flask, lvl %D4
  3013. Class "Hybrid Flask"
  3014. BaseType "Colossal"
  3015. ItemLevel <= 45
  3016. SetFontSize 42
  3017. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3018. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3019.  
  3020. Show #$flask, lvl %D4
  3021. Class "Hybrid Flask"
  3022. BaseType "Sacred"
  3023. ItemLevel <= 55
  3024. SetFontSize 42
  3025. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3026. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3027.  
  3028. Show #$flask, lvl %D4
  3029. Class "Hybrid Flask"
  3030. BaseType "Hallowed"
  3031. ItemLevel <= 67
  3032. SetFontSize 42
  3033. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3034. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3035.  
  3036. #------------------------------------
  3037. # [2003] Life Flasks - Normal (Kudos to Antnee)
  3038. #------------------------------------
  3039.  
  3040. Show #$flask, lvl %D5
  3041. Class "Life Flasks"
  3042. BaseType "Small"
  3043. ItemLevel <= 5
  3044. SetFontSize 42
  3045. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3046. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3047.  
  3048. Show #$flask, lvl %D5
  3049. Class "Life Flasks"
  3050. BaseType "Medium"
  3051. ItemLevel <= 9
  3052. ItemLevel >= 3
  3053. SetFontSize 42
  3054. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3055. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3056.  
  3057. Show #$flask, lvl %D5
  3058. Class "Life Flasks"
  3059. BaseType "Large"
  3060. ItemLevel <= 13
  3061. ItemLevel >= 5
  3062. SetFontSize 42
  3063. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3064. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3065.  
  3066. Show #$flask, lvl %D5
  3067. Class "Life Flasks"
  3068. BaseType "Greater"
  3069. ItemLevel <= 19
  3070. ItemLevel >= 12
  3071. SetFontSize 42
  3072. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3073. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3074.  
  3075. Show #$flask, lvl %D5
  3076. Class "Life Flasks"
  3077. BaseType "Grand"
  3078. ItemLevel <= 24
  3079. ItemLevel >= 18
  3080. SetFontSize 42
  3081. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3082. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3083.  
  3084. Show #$flask, lvl %D5
  3085. Class "Life Flasks"
  3086. BaseType "Giant"
  3087. ItemLevel <= 30
  3088. ItemLevel >= 24
  3089. SetFontSize 42
  3090. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3091. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3092.  
  3093. Show #$flask, lvl %D5
  3094. Class "Life Flasks"
  3095. BaseType "Colossal"
  3096. ItemLevel <= 37
  3097. ItemLevel >= 30
  3098. SetFontSize 42
  3099. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3100. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3101.  
  3102. Show #$flask, lvl %D5
  3103. Class "Life Flasks"
  3104. BaseType "Sacred"
  3105. ItemLevel <= 42
  3106. ItemLevel >= 36
  3107. SetFontSize 42
  3108. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3109. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3110.  
  3111. Show #$flask, lvl %D5
  3112. Class "Life Flasks"
  3113. BaseType "Hallowed"
  3114. ItemLevel <= 48
  3115. ItemLevel >= 42
  3116. SetFontSize 42
  3117. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3118. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3119.  
  3120. Show #$flask, lvl %D5
  3121. Class "Life Flasks"
  3122. BaseType "Sanctified"
  3123. ItemLevel <= 55
  3124. ItemLevel >= 48
  3125. SetFontSize 42
  3126. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3127. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3128.  
  3129. Show #$flask, lvl %D5
  3130. Class "Life Flasks"
  3131. BaseType "Divine"
  3132. ItemLevel <= 67
  3133. ItemLevel >= 60
  3134. SetFontSize 42
  3135. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3136. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3137.  
  3138. Show #$flask, lvl %D5
  3139. Class "Life Flasks"
  3140. BaseType "Eternal"
  3141. ItemLevel <= 70
  3142. ItemLevel >= 65
  3143. SetFontSize 42
  3144. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3145. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3146.  
  3147. #------------------------------------
  3148. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  3149. #------------------------------------
  3150.  
  3151. Show #$flask, lvl %D5
  3152. Class "Mana Flasks"
  3153. BaseType "Small"
  3154. ItemLevel <= 5
  3155. SetFontSize 42
  3156. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3157. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3158.  
  3159. Show #$flask, lvl %D5
  3160. Class "Mana Flasks"
  3161. BaseType "Medium"
  3162. ItemLevel <= 8
  3163. ItemLevel >= 3
  3164. SetFontSize 42
  3165. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3166. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3167.  
  3168. Show #$flask, lvl %D5
  3169. Class "Mana Flasks"
  3170. BaseType "Large"
  3171. ItemLevel <= 12
  3172. ItemLevel >= 5
  3173. SetFontSize 42
  3174. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3175. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3176.  
  3177. Show #$flask, lvl %D5
  3178. Class "Mana Flasks"
  3179. BaseType "Greater"
  3180. ItemLevel <= 18
  3181. ItemLevel >= 12
  3182. SetFontSize 42
  3183. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3184. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3185.  
  3186. Show #$flask, lvl %D5
  3187. Class "Mana Flasks"
  3188. BaseType "Grand"
  3189. ItemLevel <= 24
  3190. ItemLevel >= 18
  3191. SetFontSize 42
  3192. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3193. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3194.  
  3195. Show #$flask, lvl %D5
  3196. Class "Mana Flasks"
  3197. BaseType "Giant"
  3198. ItemLevel <= 30
  3199. ItemLevel >= 24
  3200. SetFontSize 42
  3201. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3202. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3203.  
  3204. Show #$flask, lvl %D5
  3205. Class "Mana Flasks"
  3206. BaseType "Colossal"
  3207. ItemLevel <= 37
  3208. ItemLevel >= 30
  3209. SetFontSize 42
  3210. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3211. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3212.  
  3213. Show #$flask, lvl %D5
  3214. Class "Mana Flasks"
  3215. BaseType "Sacred"
  3216. ItemLevel <= 42
  3217. ItemLevel >= 36
  3218. SetFontSize 42
  3219. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3220. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3221.  
  3222. Show #$flask, lvl %D5
  3223. Class "Mana Flasks"
  3224. BaseType "Hallowed"
  3225. ItemLevel <= 48
  3226. ItemLevel >= 42
  3227. SetFontSize 42
  3228. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3229. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3230.  
  3231. Show #$flask, lvl %D5
  3232. Class "Mana Flasks"
  3233. BaseType "Sanctified"
  3234. ItemLevel <= 55
  3235. ItemLevel >= 48
  3236. SetFontSize 42
  3237. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3238. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3239.  
  3240. Show #$flask, lvl %D5
  3241. Class "Mana Flasks"
  3242. BaseType "Divine"
  3243. ItemLevel <= 67
  3244. ItemLevel >= 60
  3245. SetFontSize 42
  3246. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3247. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3248.  
  3249. Show #$flask, lvl %D5
  3250. Class "Mana Flasks"
  3251. BaseType "Eternal"
  3252. ItemLevel <= 70
  3253. ItemLevel >= 65
  3254. SetFontSize 42
  3255. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3256. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3257.  
  3258. #------------------------------------
  3259. # [2005] Show remaining flasks
  3260. #------------------------------------
  3261.  
  3262. Show #$flask, recipe, glass, top %D5
  3263. Quality = 20
  3264. BaseType "Flask"
  3265. Rarity <= Magic
  3266. ItemLevel <= 65
  3267. SetFontSize 42
  3268. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  3269. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3270.  
  3271. Show #$flask, recipe, glass %D4
  3272. Quality >= 15
  3273. BaseType "Flask"
  3274. Rarity <= Magic
  3275. ItemLevel <= 65
  3276. SetFontSize 42
  3277. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3278. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3279.  
  3280. Show #$flask, recipe, glass %D3
  3281. Quality > 1
  3282. BaseType "Flask"
  3283. Rarity <= Magic
  3284. ItemLevel <= 65
  3285. SetFontSize 36
  3286. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3287. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3288.  
  3289. Show #$flask, utility %D4
  3290. Class "Utility Flasks"
  3291. Rarity <= Magic
  3292. ItemLevel <= 65
  3293. SetFontSize 36
  3294. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  3295. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  3296.  
  3297. Show #$flask, lvl %D3
  3298. BaseType Flask
  3299. Rarity <= Magic
  3300. SetFontSize 36
  3301. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3302.  
  3303. #===============================================================================================================
  3304. # [[2100]] Leveling - Merged Rules
  3305. #===============================================================================================================
  3306.  
  3307. Show # 5-Links %D5
  3308. LinkedSockets 5
  3309. Rarity < Unique
  3310. SetFontSize 45
  3311. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
  3312. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3313. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3314.  
  3315. Show #$rgb, lvl, %D5 %RVR
  3316. LinkedSockets = 4
  3317. SocketGroup RGB
  3318. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3319. Rarity = Normal
  3320. SetFontSize 42
  3321. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3322. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3323. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3324. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3325.  
  3326. Show
  3327. LinkedSockets = 4
  3328. SocketGroup RGB
  3329. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3330. Rarity = Magic
  3331. SetFontSize 42
  3332. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3333. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3334. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3335. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3336.  
  3337. Show #$rgb, lvl, exception %D5
  3338. LinkedSockets = 4
  3339. SocketGroup RGB
  3340. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3341. Rarity Rare
  3342. SetFontSize 42
  3343. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3344. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3345. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3346.  
  3347. #===============================================================================================================
  3348. # [[2200]] Leveling - RGB Recipes
  3349. #===============================================================================================================
  3350.  
  3351. Show #$rgb, small, lvl %D3
  3352. SocketGroup RGB
  3353. Width <= 2
  3354. Height <= 2
  3355. SetFontSize 40
  3356. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3357. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3358.  
  3359. Show #$rgb, small, lvl %D3
  3360. SocketGroup RGB
  3361. Width <= 1
  3362. Height <= 3
  3363. SetFontSize 40
  3364. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3365. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3366.  
  3367. Show #$rgb, bulky, lvl %D2
  3368. SocketGroup RGB
  3369. Width >= 2
  3370. Height >= 4
  3371. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3372. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3373.  
  3374. Show #$rgb, lvl %D2
  3375. SocketGroup RGB
  3376. SetFontSize 36
  3377. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3378. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3379.  
  3380. #===============================================================================================================
  3381. # [[2300]] Leveling - RARES
  3382. #===============================================================================================================
  3383.  
  3384. #------------------------------------
  3385. # [2301] Leveling rares - specific items
  3386. #------------------------------------
  3387.  
  3388. Show #$Leveling, small, autosmall, bhg, great %D5
  3389. LinkedSockets >= 4
  3390. Rarity Rare
  3391. SetFontSize 45
  3392. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3393. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3394. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3395.  
  3396. Show #$Leveling, small, autosmall, bhg, great %D5
  3397. Class "Rings" "Amulets" "Belts"
  3398. Rarity Rare
  3399. SetFontSize 45
  3400. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  3401. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3402. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3403.  
  3404. Show #$Leveling, small, autosmall, bhg, great %D5
  3405. Class "Boots"
  3406. Rarity Rare
  3407. ItemLevel < 30
  3408. SetFontSize 45
  3409. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3410. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3411.  
  3412. Show #$Leveling, small, autosmall, bhg, great %D5
  3413. Height = 2
  3414. Class "Boots" "Helmets" "Gloves" "Shields"
  3415. Rarity Rare
  3416. SetFontSize 42
  3417. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3418. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3419.  
  3420. Show #$Leveling, good, exception %D5
  3421. Class "Sceptres" "Daggers" "Wands"
  3422. Rarity Rare
  3423. SetFontSize 42
  3424. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3425. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3426.  
  3427. #------------------------------------
  3428. # [2302] Leveling rares - Progression
  3429. #------------------------------------
  3430.  
  3431. Show #$Leveling, small, good %D4
  3432. Width <= 1
  3433. Height <= 3
  3434. Rarity Rare
  3435. ItemLevel <= 12
  3436. SetFontSize 42
  3437. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3438. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3439.  
  3440. Show #$Leveling, small, good %D4
  3441. Width <= 2
  3442. Height <= 2
  3443. Rarity Rare
  3444. ItemLevel <= 12
  3445. SetFontSize 42
  3446. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3447. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3448.  
  3449. Show #$Leveling, good %D4
  3450. Rarity Rare
  3451. ItemLevel <= 12
  3452. SetFontSize 42
  3453. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3454. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3455.  
  3456. Show #$Leveling, small, good %D4
  3457. Width <= 2
  3458. Height <= 2
  3459. DropLevel > 5
  3460. Rarity Rare
  3461. ItemLevel < 15
  3462. SetFontSize 36
  3463. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3464. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3465.  
  3466. Show #$Leveling, small, good %D4
  3467. Width <= 1
  3468. Height <= 3
  3469. DropLevel > 5
  3470. Rarity Rare
  3471. ItemLevel < 15
  3472. SetFontSize 36
  3473. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3474. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3475.  
  3476. Show #$Leveling, good %D4
  3477. DropLevel > 5
  3478. Rarity Rare
  3479. ItemLevel < 15
  3480. SetFontSize 36
  3481. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3482. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3483.  
  3484. Show #$Leveling, small, good %D4
  3485. Width <= 2
  3486. Height <= 2
  3487. DropLevel > 10
  3488. Rarity Rare
  3489. ItemLevel < 20
  3490. SetFontSize 36
  3491. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3492. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3493.  
  3494. Show #$Leveling, small, good %D4
  3495. Width <= 1
  3496. Height <= 3
  3497. DropLevel > 10
  3498. Rarity Rare
  3499. ItemLevel < 20
  3500. SetFontSize 36
  3501. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3502. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3503.  
  3504. Show #$Leveling, good %D4
  3505. DropLevel > 10
  3506. Rarity Rare
  3507. ItemLevel < 20
  3508. SetFontSize 36
  3509. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3510. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3511.  
  3512. Show #$Leveling, small, good %D4
  3513. Width <= 2
  3514. Height <= 2
  3515. DropLevel > 15
  3516. Rarity Rare
  3517. ItemLevel < 25
  3518. SetFontSize 36
  3519. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3520. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3521.  
  3522. Show #$Leveling, small, good %D4
  3523. Width <= 1
  3524. Height <= 3
  3525. DropLevel > 15
  3526. Rarity Rare
  3527. ItemLevel < 25
  3528. SetFontSize 36
  3529. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3530. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3531.  
  3532. Show #$Leveling, good %D4
  3533. DropLevel > 15
  3534. Rarity Rare
  3535. ItemLevel < 25
  3536. SetFontSize 36
  3537. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3538. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3539.  
  3540. Show #$Leveling, small, good %D4
  3541. Width <= 2
  3542. Height <= 2
  3543. DropLevel > 20
  3544. Rarity Rare
  3545. ItemLevel < 30
  3546. SetFontSize 36
  3547. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3548. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3549.  
  3550. Show #$Leveling, small, good %D4
  3551. Width <= 1
  3552. Height <= 3
  3553. DropLevel > 20
  3554. Rarity Rare
  3555. ItemLevel < 30
  3556. SetFontSize 36
  3557. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3558. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3559.  
  3560. Show #$Leveling, good %D4
  3561. DropLevel > 20
  3562. Rarity Rare
  3563. ItemLevel < 30
  3564. SetFontSize 36
  3565. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3566. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3567.  
  3568. Show #$Leveling, small, good %D4
  3569. Width <= 2
  3570. Height <= 2
  3571. DropLevel > 25
  3572. Rarity Rare
  3573. ItemLevel < 35
  3574. SetFontSize 36
  3575. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3576. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3577.  
  3578. Show #$Leveling, small, good %D4
  3579. Width <= 1
  3580. Height <= 3
  3581. DropLevel > 25
  3582. Rarity Rare
  3583. ItemLevel < 35
  3584. SetFontSize 36
  3585. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3586. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3587.  
  3588. Show #$Leveling, good %D4
  3589. DropLevel > 25
  3590. Rarity Rare
  3591. ItemLevel < 35
  3592. SetFontSize 36
  3593. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3594. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3595.  
  3596. Show #$Leveling, small, good %D4
  3597. Width <= 2
  3598. Height <= 2
  3599. DropLevel > 30
  3600. Rarity Rare
  3601. ItemLevel < 40
  3602. SetFontSize 36
  3603. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3604. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3605.  
  3606. Show #$Leveling, small, good %D4
  3607. Width <= 1
  3608. Height <= 3
  3609. DropLevel > 30
  3610. Rarity Rare
  3611. ItemLevel < 40
  3612. SetFontSize 36
  3613. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3614. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3615.  
  3616. Show #$Leveling, good %D4
  3617. DropLevel > 30
  3618. Rarity Rare
  3619. ItemLevel < 40
  3620. SetFontSize 36
  3621. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3622. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3623.  
  3624. Show #$Leveling, small, good %D4
  3625. Width <= 2
  3626. Height <= 2
  3627. DropLevel > 35
  3628. Rarity Rare
  3629. ItemLevel < 45
  3630. SetFontSize 36
  3631. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3632. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3633.  
  3634. Show #$Leveling, small, good %D4
  3635. Width <= 1
  3636. Height <= 3
  3637. DropLevel > 35
  3638. Rarity Rare
  3639. ItemLevel < 45
  3640. SetFontSize 36
  3641. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3642. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3643.  
  3644. Show #$Leveling, good %D4
  3645. DropLevel > 35
  3646. Rarity Rare
  3647. ItemLevel < 45
  3648. SetFontSize 36
  3649. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3650. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3651.  
  3652. Show #$Leveling, small, good %D4
  3653. Width <= 1
  3654. Height <= 3
  3655. DropLevel > 40
  3656. Rarity Rare
  3657. ItemLevel < 50
  3658. SetFontSize 36
  3659. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3660. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3661.  
  3662. Show #$Leveling, small, good %D4
  3663. Width <= 2
  3664. Height <= 2
  3665. DropLevel > 40
  3666. Rarity Rare
  3667. ItemLevel < 50
  3668. SetFontSize 36
  3669. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3670. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3671.  
  3672. Show #$Leveling, good %D4
  3673. DropLevel > 40
  3674. Rarity Rare
  3675. ItemLevel < 50
  3676. SetFontSize 36
  3677. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3678. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3679.  
  3680. Show #$Leveling, small, good %D4
  3681. Width <= 2
  3682. Height <= 2
  3683. DropLevel > 45
  3684. Rarity Rare
  3685. ItemLevel < 55
  3686. SetFontSize 36
  3687. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3688. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3689.  
  3690. Show #$Leveling, small, good %D4
  3691. Width <= 1
  3692. Height <= 3
  3693. DropLevel > 45
  3694. Rarity Rare
  3695. ItemLevel < 55
  3696. SetFontSize 36
  3697. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3698. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3699.  
  3700. Show #$Leveling, good %D4
  3701. DropLevel > 45
  3702. Rarity Rare
  3703. ItemLevel < 55
  3704. SetFontSize 36
  3705. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3706. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3707.  
  3708. Show #$Leveling, small, good %D4
  3709. Width <= 2
  3710. Height <= 2
  3711. DropLevel > 50
  3712. Rarity Rare
  3713. ItemLevel < 60
  3714. SetFontSize 36
  3715. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3716. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3717.  
  3718. Show #$Leveling, small, good %D4
  3719. Width <= 1
  3720. Height <= 3
  3721. DropLevel > 50
  3722. Rarity Rare
  3723. ItemLevel < 60
  3724. SetFontSize 36
  3725. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3726. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3727.  
  3728. Show #$Leveling, good %D4
  3729. DropLevel > 50
  3730. Rarity Rare
  3731. ItemLevel < 60
  3732. SetFontSize 36
  3733. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3734. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3735.  
  3736. Show #$Leveling, small, good %D4
  3737. Width <= 2
  3738. Height <= 2
  3739. DropLevel > 55
  3740. Rarity Rare
  3741. SetFontSize 36
  3742. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3743. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3744.  
  3745. Show #$Leveling, small, good %D4
  3746. Width <= 1
  3747. Height <= 3
  3748. DropLevel > 55
  3749. Rarity Rare
  3750. SetFontSize 36
  3751. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3752. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3753.  
  3754. Show #$Leveling, good %D4
  3755. DropLevel > 55
  3756. Rarity Rare
  3757. SetFontSize 36
  3758. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3759. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3760.  
  3761. #------------------------------------
  3762. # [2303] Leveling rares - remaining rules
  3763. #------------------------------------
  3764.  
  3765. Show #$Leveling, small %D3
  3766. Width <= 1
  3767. Height <= 3
  3768. Rarity Rare
  3769. SetFontSize 36
  3770. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3771. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3772.  
  3773. Show #$Leveling, small %D3
  3774. Width <= 2
  3775. Height <= 2
  3776. Rarity Rare
  3777. SetFontSize 36
  3778. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3779. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3780.  
  3781. Show #Leveling, ok %D3
  3782. Rarity Rare
  3783. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3784. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3785.  
  3786. #===============================================================================================================
  3787. # [[2400]] Leveling - Useful items
  3788. #===============================================================================================================
  3789.  
  3790. #------------------------------------
  3791. # [2401] Linked gear - 4links
  3792. #------------------------------------
  3793.  
  3794. Show #$lvl, links %D5 %RVR
  3795. LinkedSockets >= 4
  3796. Rarity = Normal
  3797. SetFontSize 42
  3798. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3799. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3800. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3801. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3802.  
  3803. Show
  3804. LinkedSockets >= 4
  3805. Rarity = Magic
  3806. SetFontSize 42
  3807. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3808. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3809. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3810. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3811.  
  3812. #------------------------------------
  3813. # [2402] Linked gear - Caster Weapon Configuration
  3814. #------------------------------------
  3815.  
  3816. Show #$lvl, caster %D4 %RVR
  3817. LinkedSockets = 3
  3818. SocketGroup BB
  3819. Class "Sceptres" "Wands" "Daggers"
  3820. Rarity = Normal
  3821. ItemLevel <= 40
  3822. SetFontSize 42
  3823. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3824. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3825. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3826.  
  3827. Show
  3828. LinkedSockets = 3
  3829. SocketGroup BB
  3830. Class "Sceptres" "Wands" "Daggers"
  3831. Rarity = Magic
  3832. ItemLevel <= 40
  3833. SetFontSize 42
  3834. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3835. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3836. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3837.  
  3838. #------------------------------------
  3839. # [2403] Linked gear - 3links
  3840. #------------------------------------
  3841.  
  3842. Show #$lvl, links %D4 %RVR
  3843. LinkedSockets >= 3
  3844. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3845. Rarity = Normal
  3846. ItemLevel <= 24
  3847. SetFontSize 42
  3848. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3849. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3850. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3851.  
  3852. Show
  3853. LinkedSockets >= 3
  3854. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3855. Rarity = Magic
  3856. ItemLevel <= 24
  3857. SetFontSize 42
  3858. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3859. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3860. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3861.  
  3862. Show #$lvl, links %D4
  3863. LinkedSockets >= 3
  3864. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3865. Rarity <= Magic
  3866. ItemLevel <= 36
  3867. SetFontSize 36
  3868. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3869. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3870.  
  3871. Show #$lvl, other %D3 %RVR
  3872. LinkedSockets >= 3
  3873. Rarity = Normal
  3874. ItemLevel <= 12
  3875. SetFontSize 42
  3876. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3877. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3878. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3879.  
  3880. Show
  3881. LinkedSockets >= 3
  3882. Rarity = Magic
  3883. ItemLevel <= 12
  3884. SetFontSize 42
  3885. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3886. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3887. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3888.  
  3889. #------------------------------------
  3890. # [2404] Extra Highlight: Boots
  3891. #------------------------------------
  3892.  
  3893. Show #$lvl, small %D3
  3894. Class "Boots"
  3895. Rarity = Magic
  3896. ItemLevel <= 12
  3897. SetFontSize 42
  3898. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3899. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3900. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3901.  
  3902. Show #$lvl, small %D2
  3903. Class "Boots"
  3904. Rarity = Magic
  3905. ItemLevel <= 24
  3906. SetFontSize 36
  3907. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3908. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3909.  
  3910. #------------------------------------
  3911. # [2405] Optional Recipes
  3912. #------------------------------------
  3913.  
  3914. #Show #summoner recipe shield
  3915. # BaseType "Bone Spirit Shield"
  3916. # ItemLevel < 40
  3917. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3918.  
  3919. #------------------------------------
  3920. # [2406] Act 1
  3921. #------------------------------------
  3922. # Early on we focus on flat wins
  3923. # Iron Rings, Leather Belts and Corals help the leveling progression a lot
  3924. # We also want to highlight all elemental resist rings for the +1 Recipe
  3925.  
  3926. Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D3 %RVR
  3927. BaseType "Iron Ring" "Rustic Sash"
  3928. Rarity = Normal
  3929. ItemLevel <= 12
  3930. SetFontSize 42
  3931. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3932. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3933. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3934.  
  3935. Show
  3936. BaseType "Iron Ring" "Rustic Sash"
  3937. Rarity = Magic
  3938. ItemLevel <= 12
  3939. SetFontSize 42
  3940. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3941. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3942. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3943.  
  3944. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  3945. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  3946. Rarity = Normal
  3947. ItemLevel <= 16
  3948. SetFontSize 42
  3949. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3950. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3951. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3952.  
  3953. Show
  3954. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  3955. Rarity = Magic
  3956. ItemLevel <= 16
  3957. SetFontSize 42
  3958. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3959. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3960. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3961.  
  3962. Show #trinkets, lvl %D3
  3963. Class "Rings" "Amulets" "Belts"
  3964. Rarity <= Magic
  3965. ItemLevel <= 12
  3966. SetFontSize 42
  3967. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3968. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3969.  
  3970. # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
  3971.  
  3972. Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D2 %RVR
  3973. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3974. Rarity = Normal
  3975. ItemLevel <= 8
  3976. SetFontSize 36
  3977. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3978. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3979.  
  3980. Show
  3981. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3982. Rarity = Magic
  3983. ItemLevel <= 8
  3984. SetFontSize 36
  3985. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3986. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3987.  
  3988. Show #$lvl, caster %D3
  3989. Class "Sceptres" "Wands" "Daggers"
  3990. Rarity = Magic
  3991. ItemLevel <= 12
  3992. SetFontSize 36
  3993. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3994. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3995. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3996.  
  3997. #------------------------------------
  3998. # [2407] Act 2+3
  3999. #------------------------------------
  4000. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
  4001.  
  4002. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4003. BaseType "Topaz Ring" "Two-Stone Ring"
  4004. Rarity = Normal
  4005. ItemLevel <= 32
  4006. SetFontSize 36
  4007. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4008. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4009. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4010.  
  4011. Show
  4012. BaseType "Topaz Ring" "Two-Stone Ring"
  4013. Rarity = Magic
  4014. ItemLevel <= 32
  4015. SetFontSize 36
  4016. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4017. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4018. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4019.  
  4020. Show #$lvl, caster %D3
  4021. Class "Sceptres" "Wands" "Daggers"
  4022. Rarity = Magic
  4023. ItemLevel <= 36
  4024. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4025.  
  4026. #------------------------------------
  4027. # [2408] Act 4+5+6
  4028. #------------------------------------
  4029. # Act 4-6 have a highly varying damage composition
  4030. # However several of the strongest elemental attacks are fire-typed
  4031.  
  4032. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4033. BaseType "Ruby Ring" "Two-Stone Ring"
  4034. Rarity = Normal
  4035. ItemLevel <= 50
  4036. ItemLevel >= 32
  4037. SetFontSize 36
  4038. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4039. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4040. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4041.  
  4042. Show
  4043. BaseType "Ruby Ring" "Two-Stone Ring"
  4044. Rarity = Magic
  4045. ItemLevel <= 50
  4046. ItemLevel >= 32
  4047. SetFontSize 36
  4048. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4049. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4050. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4051.  
  4052. #------------------------------------
  4053. # [2409] Jewellery - Regular Highlight
  4054. #------------------------------------
  4055.  
  4056. # Worthwhile rings + Onyx - focus on resists for quick enchanting.
  4057.  
  4058. Show #$trinkets, lvl %D2
  4059. BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
  4060. Rarity <= Magic
  4061. SetFontSize 36
  4062. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4063.  
  4064. # Worthwhile belts
  4065.  
  4066. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D2
  4067. BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
  4068. Rarity <= Magic
  4069. ItemLevel <= 32
  4070. SetFontSize 36
  4071. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4072.  
  4073. # Worthwhile amulets - only stat amulets to help with stats
  4074.  
  4075. Show #$trinkets, lvl, Stat Trinkets %D2
  4076. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
  4077. Rarity <= Magic
  4078. ItemLevel <= 32
  4079. SetFontSize 36
  4080. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4081.  
  4082. #------------------------------------
  4083. # [2410] Quivers - Progression
  4084. #------------------------------------
  4085.  
  4086. # Quivers - early gear acquisition
  4087.  
  4088. Show #$lvl %D2
  4089. BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4090. Rarity <= Magic
  4091. ItemLevel <= 8
  4092. SetFontSize 36
  4093. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4094.  
  4095. # Quivers - possible upgrades
  4096.  
  4097. Show #$lvl %D2
  4098. BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4099. Rarity <= Magic
  4100. ItemLevel <= 24
  4101. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4102. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4103.  
  4104. # Quivers - first appearance of broadhead arrow quivers
  4105.  
  4106. Show #$lvl %D3
  4107. BaseType "Broadhead Arrow Quiver"
  4108. Rarity <= Magic
  4109. ItemLevel < 35
  4110. SetFontSize 36
  4111. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4112.  
  4113. Show #$lvl %D2
  4114. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  4115. Rarity <= Magic
  4116. ItemLevel <= 48
  4117. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4118. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4119.  
  4120. #------------------------------------
  4121. # [2411] Magic Gear
  4122. #------------------------------------
  4123.  
  4124. Show #$trinkets, lvl, quivers %D2
  4125. Class Rings Amulets Belts
  4126. Rarity Magic
  4127. ItemLevel <= 32
  4128. SetFontSize 36
  4129. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4130.  
  4131. #------------------------------------
  4132. # [2412] 20% quality items for those strange people who want them
  4133. #------------------------------------
  4134.  
  4135. #Show #$recipe, quality, lvl, nonmf
  4136. # Quality = 20
  4137. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  4138. # Rarity <= Magic
  4139. # ItemLevel <= 60
  4140. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4141. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  4142.  
  4143. #===============================================================================================================
  4144. # [[2500]] Leveling - normal and magic item progression
  4145. #===============================================================================================================
  4146.  
  4147. #------------------------------------
  4148. # [2501] Progression - Part 1 1-30
  4149. #------------------------------------
  4150.  
  4151. Show # %TC-LVL-Weapons %D2
  4152. DropLevel >= 5
  4153. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4154. Rarity <= Magic
  4155. ItemLevel <= 9
  4156. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4157. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4158.  
  4159. Show # %TC-LVL-Weapons %D2
  4160. DropLevel >= 8
  4161. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4162. Rarity <= Magic
  4163. ItemLevel <= 11
  4164. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4165. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4166.  
  4167. Show # %TC-LVL-Weapons %D2
  4168. DropLevel >= 11
  4169. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4170. Rarity <= Magic
  4171. ItemLevel <= 14
  4172. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4173. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4174.  
  4175. Show # %TC-LVL-Weapons %D2
  4176. DropLevel >= 13
  4177. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4178. Rarity <= Magic
  4179. ItemLevel <= 16
  4180. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4181. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4182.  
  4183. Show # %TC-LVL-Weapons %D2
  4184. DropLevel >= 16
  4185. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4186. Rarity <= Magic
  4187. ItemLevel <= 18
  4188. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4189. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4190.  
  4191. Show # %TC-LVL-Weapons %D2
  4192. DropLevel >= 18
  4193. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4194. Rarity <= Magic
  4195. ItemLevel <= 20
  4196. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4197. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4198.  
  4199. Show # %TC-LVL-Weapons %D2
  4200. DropLevel >= 20
  4201. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4202. Rarity <= Magic
  4203. ItemLevel <= 22
  4204. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4205. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4206.  
  4207. Show # %TC-LVL-Weapons %D2
  4208. DropLevel >= 22
  4209. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4210. Rarity <= Magic
  4211. ItemLevel <= 24
  4212. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4213. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4214.  
  4215. Show # %TC-LVL-Weapons %D2
  4216. DropLevel >= 24
  4217. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4218. Rarity <= Magic
  4219. ItemLevel <= 26
  4220. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4221. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4222.  
  4223. Show # %TC-LVL-Weapons %D2
  4224. DropLevel >= 26
  4225. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4226. Rarity <= Magic
  4227. ItemLevel <= 28
  4228. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4229. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4230.  
  4231. Show # %TC-LVL-Weapons %D2
  4232. DropLevel >= 28
  4233. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4234. Rarity <= Magic
  4235. ItemLevel <= 30
  4236. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4237. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4238.  
  4239. #------------------------------------
  4240. # [2502] Progression - Part 2 30-40
  4241. #------------------------------------
  4242.  
  4243. Show # %TC-LVL-Weapons %D2
  4244. DropLevel >= 30
  4245. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4246. Rarity <= Magic
  4247. ItemLevel <= 32
  4248. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4249. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4250.  
  4251. Show # %TC-LVL-Weapons %D2
  4252. DropLevel >= 32
  4253. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4254. Rarity <= Magic
  4255. ItemLevel <= 34
  4256. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4257. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4258.  
  4259. Show # %TC-LVL-Weapons %D2
  4260. DropLevel >= 34
  4261. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4262. Rarity <= Magic
  4263. ItemLevel <= 36
  4264. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4265. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4266.  
  4267. Show # %TC-LVL-Weapons %D2
  4268. DropLevel >= 38
  4269. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4270. Rarity <= Magic
  4271. ItemLevel <= 40
  4272. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4273. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4274.  
  4275. #------------------------------------
  4276. # [2503] Progression - Part 4 40-65
  4277. #------------------------------------
  4278.  
  4279. Show # %TC-LVL-Weapons %D2
  4280. DropLevel >= 40
  4281. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4282. Rarity = Normal
  4283. ItemLevel <= 42
  4284. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4285. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4286.  
  4287. Show # %TC-LVL-Weapons %D2
  4288. DropLevel >= 42
  4289. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4290. Rarity = Normal
  4291. ItemLevel <= 44
  4292. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4293. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4294.  
  4295. Show # %TC-LVL-Weapons %D2
  4296. DropLevel >= 44
  4297. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4298. Rarity = Normal
  4299. ItemLevel <= 46
  4300. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4301. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4302.  
  4303. Show # %TC-LVL-Weapons %D2
  4304. DropLevel >= 46
  4305. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4306. Rarity = Normal
  4307. ItemLevel <= 48
  4308. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4309. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4310.  
  4311. Show # %TC-LVL-Weapons %D2
  4312. DropLevel >= 48
  4313. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4314. Rarity = Normal
  4315. ItemLevel <= 50
  4316. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4317. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4318.  
  4319. Show # %TC-LVL-Weapons %D2
  4320. DropLevel >= 50
  4321. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4322. Rarity = Normal
  4323. ItemLevel <= 52
  4324. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4325. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4326.  
  4327. Show # %TC-LVL-Weapons %D2
  4328. DropLevel >= 52
  4329. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4330. Rarity = Normal
  4331. ItemLevel <= 54
  4332. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4333. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4334.  
  4335. Show # %TC-LVL-Weapons %D2
  4336. DropLevel >= 54
  4337. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4338. Rarity = Normal
  4339. ItemLevel <= 56
  4340. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4341. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4342.  
  4343. Show # %TC-LVL-Weapons %D2
  4344. DropLevel >= 56
  4345. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4346. Rarity = Normal
  4347. ItemLevel <= 58
  4348. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4349. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4350.  
  4351. Show # %TC-LVL-Weapons %D2
  4352. DropLevel >= 58
  4353. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4354. Rarity = Normal
  4355. ItemLevel <= 60
  4356. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4357. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4358.  
  4359. Show # %TC-LVL-Weapons %D2
  4360. DropLevel >= 60
  4361. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4362. Rarity = Normal
  4363. ItemLevel <= 62
  4364. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4365. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4366.  
  4367. Show # %TC-LVL-Weapons %D2
  4368. DropLevel >= 62
  4369. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4370. Rarity = Normal
  4371. ItemLevel <= 64
  4372. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4373. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4374.  
  4375. Show # %TC-LVL-Weapons %D2
  4376. DropLevel >= 64
  4377. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4378. Rarity = Normal
  4379. ItemLevel <= 66
  4380. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4381. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4382.  
  4383. #------------------------------------
  4384. # [2504] Normal items - First 12 levels - exceptions
  4385. #------------------------------------
  4386.  
  4387. Show #$start, lvl, bulky %H1
  4388. Class "Body Armours"
  4389. Rarity Normal
  4390. ItemLevel <= 4
  4391. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4392. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4393. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4394.  
  4395. Show #$start, lvl, small %D2
  4396. Width <= 1
  4397. Height <= 4
  4398. Rarity Normal
  4399. ItemLevel <= 4
  4400. SetFontSize 36
  4401. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4402. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4403.  
  4404. Show #$start, lvl, small %D2
  4405. Width <= 2
  4406. Height <= 2
  4407. Rarity Normal
  4408. ItemLevel <= 4
  4409. SetFontSize 36
  4410. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4411. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4412.  
  4413. Show #$start, lvl %D2
  4414. Rarity Normal
  4415. ItemLevel <= 4
  4416. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4417. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4418.  
  4419. #------------------------------------
  4420. # [2505] Magic items - general highlight
  4421. #------------------------------------
  4422.  
  4423. # Highlight small magic items until level 24 for Trans-Selling
  4424.  
  4425. Show #$start, lvl, small %D2
  4426. Width <= 1
  4427. Height <= 4
  4428. Rarity Magic
  4429. ItemLevel <= 24
  4430. SetFontSize 36
  4431. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4432.  
  4433. Show #$start, lvl, small %D2
  4434. Width <= 2
  4435. Height <= 2
  4436. Rarity Magic
  4437. ItemLevel <= 24
  4438. SetFontSize 36
  4439. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4440.  
  4441. # Until level 12 - show all blue items, no matter what
  4442.  
  4443. Show #$start, lvl, small %D3
  4444. Rarity Magic
  4445. ItemLevel <= 12
  4446. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4447.  
  4448. # Later on keep them shown, but really small
  4449.  
  4450. #Show #$start, lvl, small
  4451. # Width <= 1
  4452. # Height <= 4
  4453. # Rarity Magic
  4454. # ItemLevel <= 32
  4455. # SetFontSize 28
  4456. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4457. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4458.  
  4459. #Show #$start, lvl, small
  4460. # Width <= 2
  4461. # Height <= 2
  4462. # Rarity Magic
  4463. # ItemLevel <= 32
  4464. # SetFontSize 28
  4465. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4466. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4467.  
  4468. #===============================================================================================================
  4469. # [[2600]] HIDE LAYER 5 - Remaining Items
  4470. #===============================================================================================================
  4471.  
  4472. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4473. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4474. SetFontSize 26
  4475. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4476. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4477.  
  4478. #===============================================================================================================
  4479. # [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4480. #===============================================================================================================
  4481.  
  4482. Show # SafetyLine!
  4483. SetFontSize 45
  4484. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4485. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4486.  
  4487. #===============================================================================================================
  4488. # [[2800]] Special thanks to!
  4489. #===============================================================================================================
  4490. #
  4491. # COMMUNITY:
  4492. # Special thanks to the supporters, stream-viewers and my guild :)
  4493. # Everyone who provided feedback on my thread/github and on reddit.
  4494. #
  4495. # GRINDING GEAR GAMES:
  4496. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4497. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4498. # Chris - The man.
  4499. #
  4500. # FRIENDS:
  4501. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4502. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4503. # MrPing - Helped out a ton with testing recently.
  4504. # Victoria - <3
  4505. #
  4506. # SUGGESTIONS / HELP:
  4507. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4508. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4509. # Malchron - consulted me on some complicated topics
  4510. # ZiggyD - tested the filter during the 2.0 beta
  4511. # Helmannn - tested the filter during the Ascendancy Alpha!
  4512. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4513. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4514. #
  4515. # Script by NeverSink
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