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- player = this.physics.add.sprite(100, 450, 'dude');
- player.setBounce(0.2);
- player.setCollideWorldBounds(true);
- this.anims.create({
- key: 'left',
- frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
- frameRate: 10,
- repeat: -1
- });
- this.anims.create({
- key: 'turn',
- frames: [ { key: 'dude', frame: 4 } ],
- frameRate: 20
- });
- this.anims.create({
- key: 'right',
- frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
- frameRate: 10,
- repeat: -1
- });
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