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- version:
- # This is the current version of Towny. Please do not edit.
- version: 0.77.1.7
- # This is for showing the changelog on updates. Please do not edit.
- last_run_version: 0.77.1.7
- # Minimum required version of CraftBukkit. Please do not edit.
- bukkit_version: '1321'
- # The language file you wish to use
- language: english.yml
- ############################################################
- # +------------------------------------------------------+ #
- # | Permission nodes | #
- # +------------------------------------------------------+ #
- ############################################################
- # Possible permission nodes
- #
- # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
- # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
- # towny.town.new :User is able to create a town
- # towny.town.delete :User is able to delete their town
- # towny.town.claim : User is able to expand his town with /town claim
- # towny.town.plot : User is able to use the /plot commands
- # towny.town.resident : User is able to join towns upon invite.
- # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
- # towny.town.toggle.pvp
- # towny.town.toggle.public
- # towny.town.toggle.explosions
- # towny.town.toggle.fire
- # towny.town.toggle.mobs
- # towny.nation.new :User is able to create a nation
- # towny.nation.delete :User is able to delete their nation
- # towny.wild.*: User is able to build/destroy in wild regardless.
- # towny.wild.build
- # towny.wild.destroy
- # towny.wild.switch
- # towny.wild.item_use
- # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
- # towny.town.spawn.*: Grants all Spawn travel nodes
- # towny.town.spawn.town : Ability to spawn to your own town.
- # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
- # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
- # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
- #
- # these will be moved to permissions nodes at a later date
- permissions:
- town_creation_admin_only: 'true'
- nation_creation_admin_only: 'true'
- ############################################################
- # +------------------------------------------------------+ #
- # | Town and Nation levels | #
- # +------------------------------------------------------+ #
- ############################################################
- levels:
- # default Town levels.
- town_level:
- - upkeepModifier: 1.0
- namePostfix: ' Ruins'
- mayorPrefix: 'Spirit '
- mayorPostfix: ''
- townBlockLimit: 1
- namePrefix: ''
- numResidents: 0
- - upkeepModifier: 1.0
- namePostfix: ' (Settlement)'
- mayorPrefix: 'Hermit '
- mayorPostfix: ''
- townBlockLimit: 16
- namePrefix: ''
- numResidents: 1
- - upkeepModifier: 1.0
- namePostfix: ' (Hamlet)'
- mayorPrefix: 'Chief '
- mayorPostfix: ''
- townBlockLimit: 32
- namePrefix: ''
- numResidents: 2
- - upkeepModifier: 1.0
- namePostfix: ' (Village)'
- mayorPrefix: 'Baron Von '
- mayorPostfix: ''
- townBlockLimit: 96
- namePrefix: ''
- numResidents: 6
- - upkeepModifier: 1.0
- namePostfix: ' (Town)'
- mayorPrefix: 'Viscount '
- mayorPostfix: ''
- townBlockLimit: 160
- namePrefix: ''
- numResidents: 10
- - upkeepModifier: 1.0
- namePostfix: ' (Large Town)'
- mayorPrefix: 'Count Von '
- mayorPostfix: ''
- townBlockLimit: 224
- namePrefix: ''
- numResidents: 14
- - upkeepModifier: 1.0
- namePostfix: ' (City)'
- mayorPrefix: 'Earl '
- mayorPostfix: ''
- townBlockLimit: 320
- namePrefix: ''
- numResidents: 20
- - upkeepModifier: 1.0
- namePostfix: ' (Large City)'
- mayorPrefix: 'Duke '
- mayorPostfix: ''
- townBlockLimit: 384
- namePrefix: ''
- numResidents: 24
- - upkeepModifier: 1.0
- namePostfix: ' (Metropolis)'
- mayorPrefix: 'Lord '
- mayorPostfix: ''
- townBlockLimit: 448
- namePrefix: ''
- numResidents: 28
- # default Nation levels.
- nation_level:
- - capitalPostfix: ''
- upkeepModifier: 1.0
- namePostfix: ' (Nation)'
- kingPrefix: 'Leader '
- namePrefix: 'Land of '
- numResidents: 0
- capitalPrefix: ''
- kingPostfix: ''
- - capitalPostfix: ''
- upkeepModifier: 1.0
- namePostfix: ' (Nation)'
- kingPrefix: 'Count '
- namePrefix: 'Federation of '
- numResidents: 10
- capitalPrefix: ''
- kingPostfix: ''
- - capitalPostfix: ''
- upkeepModifier: 1.0
- namePostfix: ' (Nation)'
- kingPrefix: 'Duke '
- namePrefix: 'Dominion of '
- numResidents: 20
- capitalPrefix: ''
- kingPostfix: ''
- - capitalPostfix: ''
- upkeepModifier: 1.0
- namePostfix: ' (Nation)'
- kingPrefix: 'King '
- namePrefix: 'Kingdom of '
- numResidents: 30
- capitalPrefix: ''
- kingPostfix: ''
- - capitalPostfix: ''
- upkeepModifier: 1.0
- namePostfix: ' Empire'
- kingPrefix: 'Emperor '
- namePrefix: 'The '
- numResidents: 40
- capitalPrefix: ''
- kingPostfix: ''
- - capitalPostfix: ''
- upkeepModifier: 1.0
- namePostfix: ' Realm'
- kingPrefix: 'God Emperor '
- namePrefix: 'The '
- numResidents: 60
- capitalPrefix: ''
- kingPostfix: ''
- ############################################################
- # +------------------------------------------------------+ #
- # | Town Claim/new defaults | #
- # +------------------------------------------------------+ #
- ############################################################
- town:
- # Limits the maximum amount of bonus blocks a town can buy.
- max_purchased_blocks: '0'
- # maximum number of plots any single resident can own
- max_plots_per_resident: '100'
- # Maximum number of towns allowed on the server.
- town_limit: '1000'
- # Minimum number of plots any towns home plot must be from the next town.
- # This will prevent someone founding a town right on your doorstep
- min_distance_from_town_homeblock: '10'
- # Maximum distance between homblocks.
- # This will force players to build close together.
- max_distance_between_homeblocks: '0'
- # The maximum townblocks available to a town is (numResidents * ratio).
- # Setting this value to 0 will instead use the level based jump values determined in the town level config.
- town_block_ratio: '20'
- # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
- # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
- # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
- # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
- town_block_size: '16'
- ############################################################
- # +------------------------------------------------------+ #
- # | Default new world settings | #
- # +------------------------------------------------------+ #
- ############################################################
- # These flags are only used at the initial setp of a new world.
- # Once Towny is running each world can be altered from within game
- # using '/townyworld toggle'
- new_world_settings:
- # force_pvp_on is a global flag and overrides any towns flag setting
- force_pvp_on: 'false'
- # Disable players trampling crops
- disable_player_crop_trampling: 'true'
- # Disable creatures trampling crops
- disable_creature_crop_trampling: 'true'
- # world_monsters_on is a global flag setting per world.
- world_monsters_on: 'true'
- # force_explosions_on is a global flag and overrides any towns flag setting
- force_explosions_on: 'false'
- # force_town_monsters_on is a global flag and overrides any towns flag setting
- force_town_monsters_on: 'false'
- # force_fire_on is a global flag and overrides any towns flag setting
- force_fire_on: 'false'
- # World management settings to deal with un/claiming plots
- plot_management:
- block_delete:
- enabled: 'false'
- # These items will be deleted upon a plot being unclaimed
- unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
- mayor_plotblock_delete:
- enabled: 'false'
- # These items will be deleted upon a mayor using /plot clear
- # To disable deleting replace the current entries with NONE.
- mayor_plot_delete: WALL_SIGN,SIGN_POST
- revert_on_unclaim:
- # *** WARNING***
- # If this is enabled any town plots which become unclaimed will
- # slowly be reverted to a snapshot taken before the plot was claimed.
- #
- # Regeneration will only work if the plot was
- # claimed under version 0.76.2, or
- # later with this feature enabled
- #
- # If you allow players to break/build in the wild the snapshot will
- # include any changes made before the plot was claimed.
- enabled: 'false'
- speed: 1s
- # These block types will NOT be regenerated
- block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
- wild_revert_on_mob_explosion:
- # Enabling this will slowly regenerate holes created in the
- # wilderness by monsters exploding.
- enabled: 'false'
- delay: 5s
- ############################################################
- # +------------------------------------------------------+ #
- # | Global town settings | #
- # +------------------------------------------------------+ #
- ############################################################
- global_town_settings:
- # can residents/Allies harm other residents when in a town with pvp enabled?
- friendly_fire: 'true'
- # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
- health_regen:
- speed: 3s
- enable: 'false'
- # Allow towns to claim outposts (a townblock not connected to town).
- allow_outposts: 'true'
- # Allow the use of /town spawn
- allow_town_spawn: 'true'
- # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
- allow_town_spawn_travel: 'true'
- # Allow regular residents to use /town spawn [town] to other towns in your nation.
- allow_town_spawn_travel_nation: 'true'
- # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
- allow_town_spawn_travel_ally: 'true'
- # If non zero it delays any spawn request by x seconds.
- teleport_warmup_time: '0'
- # Respawn the player at his town spawn point when he/she dies
- town_respawn: 'false'
- # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
- # Allowed options: unclaimed,enemy,neutral
- prevent_town_spawn_in: enemy
- # Enables the [~Home] message.
- # If false it will make it harder for enemies to find the home block during a war
- show_town_notifications: 'true'
- ############################################################
- # +------------------------------------------------------+ #
- # | Plugin interfacing | #
- # +------------------------------------------------------+ #
- ############################################################
- plugin:
- database:
- database_load: flatfile
- database_save: flatfile
- daily_backups: 'true'
- backups_are_deteleted_after: 7d
- flatfile_backup: zip
- interfacing:
- # Enable using_essentials if you are using cooldowns in essentials for teleports.
- using_essentials: 'false'
- # This will attempt to use Register (if present)
- # Then it will attempt to access iConomy 5.01 directly
- # Enable if you have either iConomy 5.01, or Register.jar to
- # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
- # https://github.com/iConomy/Register/tree/master/dist
- using_economy: 'true'
- # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
- # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
- using_questioner:
- enable: 'true'
- # The command to accept invitations.
- accept: accept
- # The command to refuse invitations.
- deny: deny
- # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
- # False to disable permission checks and rely on Towny settings.
- using_permissions: 'true'
- day_timer:
- # The number of hours in each "day".
- # You can configure for 10 hour days. Default is 24 hours.
- day_interval: 1d
- # The time each "day", when taxes will be collected.
- # MUST be less than day_interval. Default is 12h (midday).
- new_day_time: 12h
- # Lots of messages to tell you what's going on in the server with time taken for events.
- debug_mode: 'false'
- # Spams the player named in dev_name with all messages related to towny.
- dev_mode:
- enable: 'false'
- dev_name: ElgarL
- # Record all messages to the towny.log
- logging: 'true'
- # If true this will cause the log to be wiped at every startup.
- reset_log_on_boot: 'true'
- ############################################################
- # +------------------------------------------------------+ #
- # | Filters colour and chat | #
- # +------------------------------------------------------+ #
- ############################################################
- filters_colour_chat:
- # This is the name given to any NPC assigned mayor.
- npc_prefix: NPC
- # Regex fields used in validating inputs.
- regex:
- name_filter_regex: '[ /]'
- name_check_regex: ^[a-zA-Z0-9._-]*$
- name_remove_regex: '[^a-zA-Z0-9._-]'
- # The format below will specify the changes made to the player name when chatting.
- # These keys can be used in other plugins that modify the chat format like iChat.
- # {worldname} - Displays the world the player is currently in.
- # {town} - Displays town name if a member of a town.
- # {townformatted} - Displays town name (if a member of a town) using tag_format.town.
- # {towntag} - Displays the formated town tag (if a member of a town) using modify_chat.tag_format.town.
- # {towntagoverride} - Displays the formated town tag (if a member of a town and present) or falls back to the full name (using modify_chat.tag_format.town).
- # {nation} - Displays nation name if a member of a nation.
- # {nationformatted} - Displays nation name (if a member of a nation) using tag_format.town.
- # {nationtag} - Displays the formated nation tag (if a member of a nation) using modify_chat.tag_format.nation.
- # {nationtagoverride} - Displays the formated nation tag (if a member of a nation and present) or falls back to the full name (using modify_chat.tag_format.nation).
- # {townytag} - Displays the formated town/nation tag as specified in modify_chat.tag_format.both.
- # {townyformatted} - Displays the formated full town/nation names as specified in modify_chat.tag_format.both.
- # {townytagoverride} - Displays the formated town/nation tag (if present) or falls back to the full names (using modify_chat.tag_format.both).
- # {title} - Towny resident Title
- # {surname} - Towny resident surname
- # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
- # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
- # {townyprefix} - Towny resident title, or townynameprefix if no title exists
- # {townypostfix} - Towny resident surname, or townynamepostfix if no surname exists
- # {townycolor} - Towny name colour for king/mayor/resident
- # {group} - Players group name pulled from your permissions plugin
- # {permprefix} - Permission group prefix
- # {permsuffix} - Permission group suffix.
- # The following keys are for use in modify_chat.format for if you don't have/want to use another
- # plugin that changes the chat.
- # {playername} - Default player name.
- # {modplayername} - Modified player name (use if Towny is over writing some other plugins changes).
- # {msg} - The message sent.
- # NOTICE: The config will automatically wrap really long strings. The long formats will be displayed ignoring
- # the line break. This will hopefully be fixed soon.
- modify_chat:
- # This is used for when you don't have another plugin to format chat.
- # It will cause Towny to overwrite any other plugins alterations to the format.
- enable: 'false'
- # This is the format for when you are not using another plugin to set the format and modify_chat.format is true.
- # You can use text colouring shown in filters.colour as well.
- chat_format: '{worldname}{townytagoverride}{townycolor}{permprefix}{group} {townyprefix}{modplayername}{townypostfix}{permsuffix}&f:
- {msg}'
- tag_format:
- world: '&f[&f%s&f] '
- town: '&f[&3%s&f] '
- nation: '&f[&e%s&f] '
- # First %s is the nation tag, second is the town tag.
- both: '&f[&6%s&f|&3%s&f] '
- channel_format:
- town: '{channelTag} {townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
- {msg}'
- nation: '{channelTag}{towntagoverride}{townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
- {msg}'
- default: '{channelTag} {permprefix}{playername}{permsuffix}&f:{msgcolour} {msg}'
- # Channels are in the format: command, channel-tag, chat-colour, permission-node (to use channel).
- # Do ***NOT*** alter the commands for /tc and /nc.
- channels:
- - /g,,,towny.chat.global
- - /tc,&f[&3TC&f],&b,towny.chat.town
- - /nc,&f[&6NC&f],&e,towny.chat.nation
- - /a,&f[&4ADMIN&f],&c,towny.chat.admin
- - /m,&f[&9MOD&f],&5,towny.chat.mod
- # Maximum length of titles and surnames.
- max_title_length: '10'
- # Text colouring
- # --------------
- # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
- # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
- # DarkPurple = &9, LightGreen = &a, LightBlue = &b
- # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
- # Chat colours
- colour:
- king: '&6'
- mayor: '&b'
- resident: '&f'
- ############################################################
- # +------------------------------------------------------+ #
- # | block/item/mob protection | #
- # +------------------------------------------------------+ #
- ############################################################
- protection:
- # Items that can be blocked within towns via town/plot flags
- # 259 - flint and steel
- # 325 - bucket
- # 326 - water bucket
- # 327 - lava bucket
- # 351 - bone/bonemeal
- item_use_ids: 259,325,326,327,351
- # Items which can be blocked or enabled via town/plot flags
- # 25 - noteblock
- # 54 - chest
- # 61 - furnace
- # 62 - lit furnace
- # 64 - wooden door
- # 69 - lever
- # 70 - stone pressure plate
- # 71 - iron door
- # 72 - wooden pressure plate
- # 77 - stone button
- # 96 - trap door
- # 84 - jukebox
- # 93/94 - redstone repeater
- switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
- # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
- # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
- # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
- # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
- town_mob_removal_entities: Monster,WaterMob,Flying,Slime
- # Globally remove living entities in all worlds that have their flag set.
- world_mob_removal_entities: WaterMob,Flying,Slime
- # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
- # Lower values will check all entities more often at the risk of heavier burden and resource use.
- # NEVER set below 1.
- mob_removal_speed: 5s
- # Prevent fly and double block jump cheats.
- cheat_protection: 'false'
- # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
- regen_delay: 0s
- ############################################################
- # +------------------------------------------------------+ #
- # | Wilderness settings | #
- # +------------------------------------------------------+ #
- ############################################################
- unclaimed:
- unclaimed_zone_build: 'false'
- unclaimed_zone_destroy: 'false'
- unclaimed_zone_item_use: 'false'
- unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
- unclaimed_zone_switch: 'false'
- unclaimed_zone_enderman_protect: 'false'
- ############################################################
- # +------------------------------------------------------+ #
- # | Town Notifications | #
- # +------------------------------------------------------+ #
- ############################################################
- # This is the format for the notifications sent as players move between plots.
- # Empty a particular format for it to be ignored.
- # Example:
- # [notification.format]
- # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
- # ... [notification.plot.format]
- # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
- # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
- notification:
- format: '&6 ~ %s'
- splitter: '&7 - '
- area_wilderness: '&2%s'
- area_town: '&6%s'
- owner: '&a%s'
- no_owner: '&a%s'
- plot:
- splitter: ' '
- format: '%s'
- homeblock: '&b[Home]'
- forsale: '&e[For Sale: %s]'
- type: '&6[%s]'
- ############################################################
- # +------------------------------------------------------+ #
- # | Default Town/Plot flags | #
- # +------------------------------------------------------+ #
- ############################################################
- default_perm_flags:
- # Default permission flags for residents plots within a town
- #
- # Can allies/friends/outsiders perform certain actions in the town
- #
- # build - place blocks and other items
- # destroy - break blocks and other items
- # itemuse - use items such as furnaces (as defined in item_use_ids)
- # switch - trigger or activate switches (as defined in switch_ids)
- resident:
- friend:
- build: 'true'
- destroy: 'true'
- item_use: 'true'
- switch: 'true'
- ally:
- build: 'false'
- destroy: 'false'
- item_use: 'false'
- switch: 'false'
- outsider:
- build: 'false'
- destroy: 'false'
- item_use: 'false'
- switch: 'false'
- # Default permission flags for towns
- # These are copied into the town data file at creation
- #
- # Can allies/outsiders/residents perform certain actions in the town
- #
- # build - place blocks and other items
- # destroy - break blocks and other items
- # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
- # switch - trigger or activate switches (as defined in switch_ids)
- town:
- resident:
- build: 'true'
- destroy: 'true'
- item_use: 'true'
- switch: 'true'
- ally:
- build: 'false'
- destroy: 'false'
- item_use: 'false'
- switch: 'false'
- outsider:
- build: 'false'
- destroy: 'false'
- item_use: 'false'
- switch: 'false'
- ############################################################
- # +------------------------------------------------------+ #
- # | Resident settings | #
- # +------------------------------------------------------+ #
- ############################################################
- resident_settings:
- # player is flagged as inactive after 1 hour (default)
- inactive_after_time: 1h
- # if enabled old residents will be kicked and deleted from a town
- # after Two months (default) of not logging in
- delete_old_residents:
- enable: 'false'
- deleted_after_time: 60d
- delete_economy_account: 'true'
- # The name of the town a resident will automatically join when he first registers.
- default_town_name: ''
- ############################################################
- # +------------------------------------------------------+ #
- # | Economy settings | #
- # +------------------------------------------------------+ #
- ############################################################
- economy:
- spawn_travel:
- # Cost to use /town spawn
- price_town_spawn_travel: '0.0'
- # Cost to use '/town spawn [town]' to another town in your nation.
- price_town_nation_spawn_travel: '0.0'
- # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
- price_town_ally_spawn_travel: '0.0'
- # Cost to use /town spawn [town]
- # This is paid to the town you goto.
- price_town_public_spawn_travel: '0.0'
- # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
- price_nation_neutrality: '100.0'
- new_expand:
- # How much it costs to start a nation.
- price_new_nation: '500000.0'
- # How much it costs to start a town.
- price_new_town: '250000.0'
- # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
- price_outpost: '25000.0'
- # The price for a town to expand one townblock.
- price_claim_townblock: '0.0'
- # How much it costs a player to buy extra blocks.
- price_purchased_bonus_townblock: '10000.0'
- price_death: '0.0'
- price_death_wartime: '200.0'
- banks:
- # Maximum amount of money allowed in town bank
- # Use 0 for no limit
- town_bank_cap: '0.0'
- # Set to true to allow withdrawls from town banks
- town_allow_withdrawls: 'true'
- # Maximum amount of money allowed in nation bank
- # Use 0 for no limit
- nation_bank_cap: '0.0'
- # Set to true to allow withdrawls from nation banks
- nation_allow_withdrawls: 'true'
- daily_taxes:
- # Enables taxes to be collected daily by town/nation
- # If a town can't pay it's tax then it is kicked from the nation.
- # if a resident can't pay his plot tax he loses his plot.
- # if a resident can't pay his town tax then he is kicked from the town.
- # if a town or nation fails to pay it's upkeep it is deleted.
- enabled: 'false'
- # Maximum tax amount allowed when using flat taxes
- max_tax_amount: '1000.0'
- # maximum tax percentage allowed when taxing by percentages
- max_tax_percent: '25'
- # The server's daily charge on each nation. If a nation fails to pay this upkeep
- # all of it's member town are kicked and the Nation is removed.
- price_nation_upkeep: '100.0'
- # The server's daily charge on each town. If a town fails to pay this upkeep
- # all of it's residents are kicked and the town is removed.
- price_town_upkeep: '10.0'
- # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
- # calculated by (number of claimed plots X price_town_upkeep).
- town_plotbased_upkeep: 'false'
- ############################################################
- # +------------------------------------------------------+ #
- # | War settings | #
- # +------------------------------------------------------+ #
- ############################################################
- war:
- #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
- nation_can_be_neutral: 'true'
- ############################################################
- # +------------------------------------------------------+ #
- # | War Event settings | #
- # +------------------------------------------------------+ #
- ############################################################
- event:
- remove_on_monarch_death: 'false'
- warning_delay: '30'
- town_block_hp: '60'
- home_block_hp: '120'
- base_spoils: '100'
- points_townblock: '1'
- points_town: '10'
- points_nation: '100'
- points_kill: '1'
- min_height: '60'
- wartime_town_block_loss_price: '100'
- ############################################################
- # +------------------------------------------------------+ #
- # | Warring Nation Enemies settings | #
- # +------------------------------------------------------+ #
- ############################################################
- enemy:
- #If false, players won't be able to place war flags, effectively disabling warzones.
- allow_attacks: 'false'
- #This many people must be online in target town in order to place a war flag in their domain.
- min_players_online_in_town: '2'
- #This many people must be online in target nation in order to place a war flag in their domain.
- min_players_online_in_nation: '3'
- max_active_flags_per_player: '1'
- flag:
- waiting_time: 1m
- #This is the block a player must place to trigger the attack event.
- base_block: fence
- #This is the block a player must place to trigger the attack event.
- light_block: torch
- beacon:
- #Must be smaller than half the size of town_block_size.
- radius: '3'
- draw: 'true'
- wireframe_block: glowstone
- ############################################################
- # +------------------------------------------------------+ #
- # | Warzone Block Permissions | #
- # +------------------------------------------------------+ #
- ############################################################
- warzone:
- # List of materaials that can be modified in a warzone.
- # '*' = Allow all materials.
- # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
- # Eg: '*,-chest,-furnace'
- editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
- item_use: 'true'
- switch: 'true'
- # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
- fire: 'true'
- explosions: 'true'
- explosions_break_blocks: 'true'
- # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
- # Only under affect when explosions_break_blocks is true.
- explosions_regen_blocks: 'true'
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