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- DebugHotloadCache: GameDebug initialized!
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.3.31 (508803)
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: Set and Launch a quick game to get YnAMP Data...
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 2 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 2 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 2 participating players.
- AdvancedSetup: Player count slider changed to 2
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Hiding Game Setup
- LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
- LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
- GenerateRandomMap: Map Seed = -1244179587
- Map Script: Generating WorldBuilder Map
- YnAMP_Script: Yet (not) Another Maps Pack version 8.1.3 (2016-2020) by Gedemon
- YnAMP_Script: loading YnAMP_Script.lua
- YnAMP_Script: Loading PlotIterators.lua.
- YnAMP_Script: loading YnAMP_Common.lua
- YnAMP_Script: Map Name = nil
- YnAMP_Script: Map Script = WorldBuilderMap.lua
- YnAMP_Script: ----------------------
- YnAMP_Script: Setting common Globals
- YnAMP_Script: ----------------------
- YnAMP_Script: g_iW, g_iH = 44 26
- YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 5.2272727272727 4.4615384615385 0.19130434782609 0.22413793103448
- YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 4.0909090909091 3.6153846153846 0.24444444444444 0.27659574468085
- YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
- YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 44 26 false
- YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- YnAMP_Script: g_ReferenceSizeRatio = 0.26002363958727
- YnAMP_Script: g_StartingPlotRange = 4.1603782333962
- YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 2.6002363958727
- YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.916521486203 7.9721738287343
- YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 6.9230769230769 -90
- YnAMP_Script: ----------------------
- YnAMP_Script: Pairing Civilization Type with PlayerIDs...
- YnAMP_Script: WARNING for playerID #2 : CivilizationTypeName is NIL
- YnAMP_Script: WARNING for playerID #3 : CivilizationTypeName is NIL
- YnAMP_Script: LaunchScriptWithPause
- WorldCongress: Initializing World Congress Lua
- FF16_Config_SG: FinalFreak16: Loading Mod - Simplified Gossip.
- GiftItToMeNow: Initialized.
- CityBannerManager: --------- CityBannerManager_Suk_UI---------
- CityBannerManager: Loading CityBannerManager.lua as base file
- CityBannerManager: -------------------------------------------
- UnitFlagManager: Loading UnitFlagManager_GITM.lua
- UnitFlagManager: UnitFlagManager_GITM.lua: Initialize_GITM_UniFlagManager
- MapSearchPanel: Created SearchContext 'MapSearch_Primary'
- MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
- WorldBuilderPlotEditor: loading YnAMP_Common.lua
- LoadScreen: OnLoadGameViewStateDone
- StrategicForts: OnLoadGameViewStateDoneTC: inGame = true
- YnAMP_Script: ======================================
- YnAMP_Script: ====== Generated Map Statistics ======
- YnAMP_Script: ======================================
- YnAMP_Script: -- Map Dimensions = 44x26
- YnAMP_Script: -- Total plots on map = 1144
- YnAMP_Script: -- Land plots = 0 ( 0 map percent)
- YnAMP_Script: -- Water plots = 1144 ( 100 map percent)
- YnAMP_Script: -- Hills plots = 0 (99999 land percent)
- YnAMP_Script: -- Mountains plots = 0 (99999 land percent)
- YnAMP_Script: -- Flatland plots = 0 (99999 land percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Resources Statistics --------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: RESOURCE_BANANAS......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_CATTLE.......... placed = 0 (99999 land percent), frequency = 6, ratio = 999
- YnAMP_Script: RESOURCE_COPPER.......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_CRABS........... placed = 0 (99999 land percent), frequency = 17, ratio = 999
- YnAMP_Script: RESOURCE_DEER............ placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_FISH............ placed = 0 (99999 land percent), frequency = 23, ratio = 999
- YnAMP_Script: RESOURCE_RICE............ placed = 0 (99999 land percent), frequency = 6, ratio = 999
- YnAMP_Script: RESOURCE_SHEEP........... placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_STONE........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_WHEAT........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_CITRUS.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_COCOA........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_COFFEE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_COTTON.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_DIAMONDS........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_DYES............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_FURS............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_GYPSUM.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_INCENSE......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_IVORY........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_JADE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_MARBLE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_MERCURY......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_PEARLS.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
- YnAMP_Script: RESOURCE_SALT............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SILK............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SILVER.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SPICES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SUGAR........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TEA............. placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TOBACCO......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TRUFFLES........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_WHALES.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
- YnAMP_Script: RESOURCE_WINE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_ALUMINUM........ placed = 0 (99999 land percent), frequency = 7, ratio = 999
- YnAMP_Script: RESOURCE_COAL............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_HORSES.......... placed = 0 (99999 land percent), frequency = 11, ratio = 999
- YnAMP_Script: RESOURCE_IRON............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_NITER........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_OIL............. placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_URANIUM......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
- YnAMP_Script: RESOURCE_AMBER........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_OLIVES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TURTLES......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
- YnAMP_Script: --------------------------------------
- YnAMP_Script: --------- Terrain Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: TERRAIN_GRASS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_PLAINS........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_DESERT........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_TUNDRA........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_SNOW............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_COAST............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_OCEAN............ placed = 1144 ( 100 map percent, inf land percent, 100 water percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Features Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_ICE.............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_JUNGLE........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_FOREST........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_OASIS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_MARSH............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_REEF............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_VOLCANO.......... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: --------------------------------------
- WorldBuilderPlotEditor: Loading Data For YnAMP Setup Screen...
- WorldBuilderPlotEditor: TSL list loaded, rows = 429
- WorldBuilderPlotEditor: MapSizes loaded
- WorldBuilderPlotEditor: CityState list loaded, rows = 36
- WorldBuilderPlotEditor: Mod list loaded, rows = 51
- WorldBuilderPlotEditor: Current Ruleset = RULESET_EXPANSION_2
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.3.31 (508803)
- AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Player count slider changed to 31
- AdvancedSetup: Player count slider changed to 30
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 30 participating players.
- AdvancedSetup: Removing Player 27
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 29 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 30 participating players.
- AdvancedSetup: Removing Player 5
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 29 participating players.
- AdvancedSetup: Removing Player 6
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 28 participating players.
- AdvancedSetup: Removing Player 7
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 27 participating players.
- AdvancedSetup: Removing Player 8
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 26 participating players.
- AdvancedSetup: Removing Player 9
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 25 participating players.
- AdvancedSetup: Removing Player 10
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 24 participating players.
- AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map size unsupported[ENDCOLOR] [ICON_CheckFail] (block overriden by user)[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the biggest known map that can be played for 500 turns. If the map allows it, you can select a smaller section to play on, that will adjust the size.[NEWLINE][NEWLINE]It may load, but you will surely get random crashes in late game, you should save often.[NEWLINE][NEWLINE]With Gathering Storm, water level rising will cause an unrecoverable crash.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options.
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
- AdvancedSetup: Player Domain = Players:Expansion2_Players
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 24, num. CS = 30 , Selection type = SELECTION , Do selection = true
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Getting Leaders for Random slots...
- AdvancedSetup: Random Leaders Slots = 23
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 114594531
- AdvancedSetup: random first call = 3
- AdvancedSetup: Setting random slots...
- AdvancedSetup: - Placing LEADER_ELEANOR_ENGLAND in slot# 1
- AdvancedSetup: - Placing LEADER_AMANITORE in slot# 2
- AdvancedSetup: - Placing LEADER_QIN in slot# 3
- AdvancedSetup: - Placing LEADER_BARBAROSSA in slot# 4
- AdvancedSetup: - Placing LEADER_T_ROOSEVELT in slot# 11
- AdvancedSetup: - Placing LEADER_PEDRO in slot# 12
- AdvancedSetup: - Placing LEADER_ROBERT_THE_BRUCE in slot# 13
- AdvancedSetup: - Placing LEADER_SEONDEOK in slot# 14
- AdvancedSetup: - Placing LEADER_MANSA_MUSA in slot# 15
- AdvancedSetup: - Placing LEADER_GITARJA in slot# 16
- AdvancedSetup: - Placing LEADER_PERICLES in slot# 17
- AdvancedSetup: - Placing LEADER_SULEIMAN in slot# 18
- AdvancedSetup: - Placing LEADER_CATHERINE_DE_MEDICI in slot# 19
- AdvancedSetup: - Placing LEADER_CYRUS in slot# 20
- AdvancedSetup: - Placing LEADER_HOJO in slot# 21
- AdvancedSetup: - Placing LEADER_TOMYRIS in slot# 22
- AdvancedSetup: - Placing LEADER_PHILIP_II in slot# 23
- AdvancedSetup: - Placing LEADER_MATTHIAS_CORVINUS in slot# 24
- AdvancedSetup: - Placing LEADER_GANDHI in slot# 25
- AdvancedSetup: - Placing LEADER_JAYAVARMAN in slot# 26
- AdvancedSetup: - Placing LEADER_LAUTARO in slot# 28
- AdvancedSetup: - Placing LEADER_GENGHIS_KHAN in slot# 29
- AdvancedSetup: - Placing LEADER_TRAJAN in slot# 30
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Generate available slots list for CS...
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 114594531
- AdvancedSetup: random first call = 3
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP setting specific CS slots...
- AdvancedSetup: Trying to reserve slots for selected CS, available slots = 31, maxCS = 30, bCapped = true bOnlySelection = false
- AdvancedSetup: - Reserving player slot#31 for Muscat
- AdvancedSetup: - Reserving player slot#32 for Fez
- AdvancedSetup: - Reserving player slot#33 for Valletta
- AdvancedSetup: - Reserving player slot#34 for Kandy
- AdvancedSetup: - Reserving player slot#35 for Antananarivo
- AdvancedSetup: - Reserving player slot#36 for Jerusalem
- AdvancedSetup: - Reserving player slot#37 for Cardiff
- AdvancedSetup: - Reserving player slot#38 for Zanzibar
- AdvancedSetup: - Reserving player slot#39 for Buenos Aires
- AdvancedSetup: - Reserving player slot#40 for Auckland
- AdvancedSetup: - Reserving player slot#41 for Babylon
- AdvancedSetup: Unused slots left = 19
- AdvancedSetup: Setting Random CS to number of slots = 19
- AdvancedSetup: - Reserving player slot#42 for Lisbon
- AdvancedSetup: - Reserving player slot#43 for Bandar Brunei
- AdvancedSetup: - Reserving player slot#44 for Cahokia
- AdvancedSetup: - Reserving player slot#45 for Ngazargamu
- AdvancedSetup: - Reserving player slot#46 for Hong Kong
- AdvancedSetup: - Reserving player slot#47 for Akkad
- AdvancedSetup: - Reserving player slot#48 for Mexico City
- AdvancedSetup: - Reserving player slot#49 for Vilnius
- AdvancedSetup: - Reserving player slot#50 for Nazca
- AdvancedSetup: - Reserving player slot#51 for Granada
- AdvancedSetup: - Reserving player slot#52 for Hattusa
- AdvancedSetup: - Reserving player slot#53 for Nan Madol
- AdvancedSetup: - Reserving player slot#54 for Brussels
- AdvancedSetup: - Reserving player slot#55 for Armagh
- AdvancedSetup: - Reserving player slot#56 for Kabul
- AdvancedSetup: - Reserving player slot#57 for Mohenjo-Daro
- AdvancedSetup: - Reserving player slot#58 for Rapa Nui
- AdvancedSetup: - Reserving player slot#59 for Geneva
- AdvancedSetup: - Reserving player slot#60 for Kumasi
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Setup Player slots :
- AdvancedSetup: 0 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 1 LEADER_ELEANOR_ENGL. nil LOC_LEADER_ELEANOR_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 2 LEADER_AMANITORE nil LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 3 LEADER_QIN nil LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 4 LEADER_BARBAROSSA nil LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 5 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 6 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 7 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 8 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 9 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 10 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 11 LEADER_T_ROOSEVELT nil LOC_LEADER_T_ROOSEVELT_N. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 12 LEADER_PEDRO nil LOC_LEADER_PEDRO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 13 LEADER_ROBERT_THE_B. nil LOC_LEADER_ROBERT_THE_BR. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 14 LEADER_SEONDEOK nil LOC_LEADER_SEONDEOK_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 15 LEADER_MANSA_MUSA nil LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 16 LEADER_GITARJA nil LOC_LEADER_GITARJA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 17 LEADER_PERICLES nil LOC_LEADER_PERICLES_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 18 LEADER_SULEIMAN nil LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 19 LEADER_CATHERINE_DE. nil LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 20 LEADER_CYRUS nil LOC_LEADER_CYRUS_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 21 LEADER_HOJO nil LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 22 LEADER_TOMYRIS nil LOC_LEADER_TOMYRIS_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 23 LEADER_PHILIP_II nil LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 24 LEADER_MATTHIAS_COR. nil LOC_LEADER_MATTHIAS_CORV. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 25 LEADER_GANDHI nil LOC_LEADER_GANDHI_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 26 LEADER_JAYAVARMAN nil LOC_LEADER_JAYAVARMAN_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 27 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 28 LEADER_LAUTARO nil LOC_LEADER_LAUTARO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 29 LEADER_GENGHIS_KHAN nil LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 30 LEADER_TRAJAN nil LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 31 LEADER_MINOR_CIV_MU. nil LOC_CIVILIZATION_MUSCAT_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 32 LEADER_MINOR_CIV_FEZ nil LOC_CIVILIZATION_FEZ_NAME SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 33 LEADER_MINOR_CIV_VA. nil LOC_CIVILIZATION_VALLETT. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 34 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KANDY_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 35 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTANAN. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 36 LEADER_MINOR_CIV_JE. nil LOC_CIVILIZATION_JERUSAL. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 37 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CARDIFF. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 38 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 39 LEADER_MINOR_CIV_BU. nil LOC_CIVILIZATION_BUENOS_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 40 LEADER_MINOR_CIV_AU. nil LOC_CIVILIZATION_AUCKLAN. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 41 LEADER_MINOR_CIV_BA. nil LOC_CIVILIZATION_BABYLON. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 42 LEADER_MINOR_CIV_LI. nil LOC_CIVILIZATION_LISBON_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 43 LEADER_MINOR_CIV_JA. nil LOC_CIVILIZATION_BANDAR_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 44 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CAHOKIA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 45 LEADER_MINOR_CIV_NG. nil LOC_CIVILIZATION_NGAZARG. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 46 LEADER_MINOR_CIV_HO. nil LOC_CIVILIZATION_HONG_KO. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 47 LEADER_MINOR_CIV_AK. nil LOC_CIVILIZATION_AKKAD_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 48 LEADER_MINOR_CIV_ME. nil LOC_CIVILIZATION_MEXICO_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 49 LEADER_MINOR_CIV_VI. nil LOC_CIVILIZATION_VILNIUS. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 50 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAZCA_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 51 LEADER_MINOR_CIV_GR. nil LOC_CIVILIZATION_GRANADA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 52 LEADER_MINOR_CIV_HA. nil LOC_CIVILIZATION_HATTUSA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 53 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAN_MAD. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 54 LEADER_MINOR_CIV_BR. nil LOC_CIVILIZATION_BRUSSEL. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 55 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 56 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KABUL_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 57 LEADER_MINOR_CIV_MO. nil LOC_CIVILIZATION_MOHENJO. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 58 LEADER_MINOR_CIV_RA. nil LOC_CIVILIZATION_RAPA_NU. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 59 LEADER_MINOR_CIV_GE. nil LOC_CIVILIZATION_GENEVA_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 60 LEADER_MINOR_CIV_KU. nil LOC_CIVILIZATION_KUMASI_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Hiding Game Setup
- LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
- LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
- LoadScreen: true
- LoadScreen: false
- Map Script: ------------------------------------------------------
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 8.1.3 (2016-2020) by Gedemon
- Map Script: loading YnAMP_Common.lua
- Map Script: ------------------------------------------------------
- Map Script: Game version: 1.0.3.31 (508803)
- Map Script: Active mods:
- Map Script: - Constant District Costs
- Map Script: - Constant Settler Cost
- Map Script: - [COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- Map Script: - Oasis Caravanserai
- Map Script: - Production From Population - Ver. Civilitatem Maxima
- Map Script: - TCS Free Walls for City-States
- Map Script: - Vibrant Waters
- Map Script: - CIVIG 2
- Map Script: - Environment Skin: Sid Meier’s Civilization
- Map Script: - AI free settler on deity only
- Map Script: - Great Works Viewer
- Map Script: - Better Loading Screen
- Map Script: - Simplified Gossip
- Map Script: - Notification Log
- Map Script: - Right Click Close Leader
- Map Script: - Prismatic - Color and Jersey Overhaul
- Map Script: - Multiplayer Scenario: Ancient Rivals
- Map Script: - Multiplayer Scenario: Global Thermonuclear War
- Map Script: - Multiplayer Scenario: Cavalry and Cannonades
- Map Script: - Multiplayer Scenario: Hallowed Ground
- Map Script: - Scenario: Conquests of Alexander
- Map Script: - DLC: Australia Civilization Pack
- Map Script: - Scenario: Outback Tycoon
- Map Script: - DLC: Aztec Civilization Pack
- Map Script: - Scenario: The Black Death
- Map Script: - DLC: Khmer and Indonesia Civilization Pack
- Map Script: - Scenario: Path to Nirvana
- Map Script: - DLC: Persia and Macedon Civilization Pack
- Map Script: - Scenario: Gifts of the Nile
- Map Script: - DLC: Nubia Civilization Pack
- Map Script: - Scenario: Jadwiga's Legacy
- Map Script: - DLC: Poland Civilization Pack
- Map Script: - DLC: Vikings Content
- Map Script: - Scenario: Vikings, Traders, and Raiders!
- Map Script: - Multiplayer Scenario: War Machine
- Map Script: - Gift It To Me
- Map Script: - Enhanced Mod Manager
- Map Script: - Quick Start
- Map Script: - Tomatekh's Historical Religions
- Map Script: - DLC: Catherine de Medici Persona Pack
- Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
- Map Script: - DLC: Ethiopia Pack
- Map Script: - Expansion: Rise and Fall
- Map Script: - Expansion: Gathering Storm
- Map Script: - DLC: Maya and Gran Colombia Pack
- Map Script: - DLC: Teddy Roosevelt Persona Pack
- Map Script: - Religion Expanded
- Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
- Map Script: - Colorized Historic Moments
- Map Script: - Sukritact's Simple UI Adjustments
- Map Script: - Yet (not) Another Maps Pack
- Map Script: ------------------------------------------------------
- Map Script: InGame Player slots :
- Map Script: 0 LEADER_CLEOPATRA CIVILIZATION_EGYPT SS_TAKEN
- Map Script: 1 LEADER_ELEANOR_ENGL. CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 3 LEADER_QIN CIVILIZATION_CHINA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 4 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 5 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 6 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 7 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 8 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 9 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 10 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 11 LEADER_T_ROOSEVELT CIVILIZATION_AMERICA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 12 LEADER_PEDRO CIVILIZATION_BRAZIL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 13 LEADER_ROBERT_THE_B. CIVILIZATION_SCOTLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 14 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 15 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 16 LEADER_GITARJA CIVILIZATION_INDONESIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 17 LEADER_PERICLES CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 18 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 19 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 20 LEADER_CYRUS CIVILIZATION_PERSIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 21 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 22 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 23 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 24 LEADER_MATTHIAS_COR. CIVILIZATION_HUNGARY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 25 LEADER_GANDHI CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 26 LEADER_JAYAVARMAN CIVILIZATION_KHMER LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 28 LEADER_LAUTARO CIVILIZATION_MAPUCHE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 29 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 30 LEADER_TRAJAN CIVILIZATION_ROME LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 31 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 32 LEADER_MINOR_CIV_FEZ CIVILIZATION_FEZ LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 33 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 34 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 35 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTANANARIVO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 36 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 37 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 38 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 39 LEADER_MINOR_CIV_BU. CIVILIZATION_BUENOS_AIRES LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 40 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 41 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 42 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 43 LEADER_MINOR_CIV_JA. CIVILIZATION_JAKARTA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 44 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 45 LEADER_MINOR_CIV_NG. CIVILIZATION_NGAZARGAMU LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 46 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 47 LEADER_MINOR_CIV_AK. CIVILIZATION_AKKAD LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 48 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 49 LEADER_MINOR_CIV_VI. CIVILIZATION_VILNIUS LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 50 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 51 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 52 LEADER_MINOR_CIV_HA. CIVILIZATION_HATTUSA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 53 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 54 LEADER_MINOR_CIV_BR. CIVILIZATION_BRUSSELS LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 55 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 56 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 57 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 58 LEADER_MINOR_CIV_RA. CIVILIZATION_RAPA_NUI LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 59 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 60 LEADER_MINOR_CIV_KU. CIVILIZATION_KUMASI LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: ------------------------------------------------------
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: MapScript = GiantEarth.lua
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true, Place All Luxuries = true
- Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
- Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_EMPTY , Flood Plains placement = nil
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GiantEarth script
- GenerateRandomMap: Map Seed = 114594531
- Map Script: Calling Map Generator...
- Map Script: ----------------------
- Map Script: Setting common Globals
- Map Script: ----------------------
- Map Script: g_iW, g_iH = 180 94
- Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.2777777777778 1.2340425531915 0.78260869565217 0.81034482758621
- Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1 1 1 1
- Map Script: StartX, EndX, StartY, EndY 0 179 0 93
- Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 180 94 false
- Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- Map Script: g_ReferenceSizeRatio = 1
- Map Script: g_StartingPlotRange = 16
- Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 10
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 26.551836094704 8.8506120315678
- Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 1.9148936170213 -90
- Map Script: ----------------------
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 26.551836094704 8.8506120315678
- Map Script: ------------------------------------------------------------------------------
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: ------------------------------------------------------------------------------
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 16920 tiles
- Map Script: YnAMP Natural Wonders placement...
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (131, 66)
- Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
- Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
- Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
- Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
- Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
- Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
- Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
- Map Script: - Trying to place FEATURE_HA_LONG_BAY at (78, 45)
- Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (2, 83)
- Map Script: - Trying to place FEATURE_LYSEFJORDEN at (17, 79)
- Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (6, 77)
- Map Script: - Trying to place FEATURE_ULURU at (93, 16)
- Map Script: - Trying to place FEATURE_DELICATE_ARCH at (136, 61)
- Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (8, 43)
- Map Script: - Trying to place FEATURE_LAKE_RETBA at (4, 39)
- Map Script: - Trying to place FEATURE_MATTERHORN at (17, 64)
- Map Script: - Trying to place FEATURE_RORAIMA at (161, 35)
- Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (70, 72)
- Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (71, 58)
- Map Script: - Trying to place FEATURE_PAMUKKALE at (32, 57)
- Map Script: - Trying to place FEATURE_VESUVIUS at (22, 56)
- Map Script: - Trying to place FEATURE_WHITEDESERT at (27, 45)
- Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (89, 39)
- Map Script: - Trying to place FEATURE_DEVILSTOWER at (138, 68)
- Map Script: - Trying to place FEATURE_GOBUSTAN at (44, 60)
- Map Script: - Trying to place FEATURE_IKKIL at (146, 49)
- Map Script: Intermediate timer = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
- Map Script: Placed terrain on 0 tiles
- Map Script: Set rivers IDs...
- Map Script: Need to check Flow between: 19 37 IsNEOfRiver... SOUTHEAST and 19 37 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 19 37 IsNWOfRiver... SOUTHWEST and 19 37 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 18 35 IsWOfRiver.... SOUTH.... and 19 35 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 19 35 IsNEOfRiver... NORTHWEST and 18 35 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 13 36 IsNEOfRiver... SOUTHEAST and 13 36 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 13 36 IsNWOfRiver... SOUTHWEST and 13 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 15 64 IsNEOfRiver... SOUTHEAST and 15 64 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 15 64 IsNWOfRiver... SOUTHWEST and 15 64 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 26 28 IsNWOfRiver... NORTHEAST and 27 28 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 26 26 IsNWOfRiver... NORTHEAST and 27 26 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 27 26 IsNEOfRiver... NORTHWEST and 26 26 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 27 28 IsNEOfRiver... NORTHWEST and 26 28 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 27 30 IsWOfRiver.... SOUTH.... and 28 30 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 28 30 IsNEOfRiver... NORTHWEST and 27 30 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 32 39 IsNWOfRiver... NORTHEAST and 33 39 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 32 36 IsNEOfRiver... SOUTHEAST and 31 35 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 30 35 IsNEOfRiver... SOUTHEAST and 30 34 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 30 34 IsWOfRiver.... NORTH.... and 30 35 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 31 35 IsWOfRiver.... NORTH.... and 32 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 32 34 IsNWOfRiver... NORTHEAST and 33 34 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 33 34 IsNEOfRiver... NORTHWEST and 32 34 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 33 39 IsNEOfRiver... NORTHWEST and 32 39 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 30 84 IsWOfRiver.... SOUTH.... and 31 84 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 31 84 IsNEOfRiver... NORTHWEST and 30 84 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 36 72 IsWOfRiver.... NORTH.... and 36 73 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 36 73 IsNEOfRiver... SOUTHEAST and 36 72 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 40 74 IsNWOfRiver... NORTHEAST and 40 74 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 74 IsWOfRiver.... SOUTH.... and 40 74 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 44 73 IsNEOfRiver... SOUTHEAST and 44 73 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 44 73 IsNWOfRiver... SOUTHWEST and 44 73 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 47 74 IsWOfRiver.... SOUTH.... and 48 74 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 48 74 IsNEOfRiver... NORTHWEST and 47 74 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 39 67 IsWOfRiver.... SOUTH.... and 40 67 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 40 67 IsNEOfRiver... NORTHWEST and 39 67 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 50 IsNWOfRiver... NORTHEAST and 40 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 50 IsWOfRiver.... SOUTH.... and 40 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 55 75 IsNEOfRiver... SOUTHEAST and 55 74 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 55 74 IsWOfRiver.... NORTH.... and 55 75 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 59 80 IsNWOfRiver... NORTHEAST and 60 80 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 60 80 IsNEOfRiver... NORTHWEST and 59 80 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 61 50 IsNWOfRiver... NORTHEAST and 61 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 61 50 IsWOfRiver.... SOUTH.... and 61 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 62 50 IsNWOfRiver... NORTHEAST and 62 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 62 50 IsWOfRiver.... SOUTH.... and 62 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 64 50 IsNWOfRiver... NORTHEAST and 64 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 64 50 IsWOfRiver.... SOUTH.... and 64 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 67 50 IsNEOfRiver... SOUTHEAST and 67 50 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 67 50 IsNWOfRiver... SOUTHWEST and 67 50 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 77 53 IsWOfRiver.... NORTH.... and 78 54 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 54 IsNEOfRiver... SOUTHEAST and 77 53 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 79 55 IsNWOfRiver... NORTHEAST and 79 55 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 79 55 IsWOfRiver.... SOUTH.... and 79 55 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 82 55 IsNEOfRiver... SOUTHEAST and 82 54 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 83 56 IsNWOfRiver... NORTHEAST and 83 56 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 56 IsWOfRiver.... SOUTH.... and 83 56 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 82 54 IsWOfRiver.... NORTH.... and 82 55 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 40 IsNWOfRiver... SOUTHWEST and 78 40 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 40 IsNEOfRiver... SOUTHEAST and 78 40 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 74 71 IsNEOfRiver... SOUTHEAST and 74 70 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 74 70 IsWOfRiver.... NORTH.... and 74 71 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 74 60 IsNWOfRiver... NORTHEAST and 75 60 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 75 60 IsNEOfRiver... NORTHWEST and 74 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 79 61 IsNEOfRiver... SOUTHEAST and 79 61 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 79 61 IsNWOfRiver... SOUTHWEST and 79 61 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 79 60 IsWOfRiver.... SOUTH.... and 79 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 79 60 IsNWOfRiver... NORTHEAST and 79 60 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 78 60 IsWOfRiver.... SOUTH.... and 78 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 78 60 IsNWOfRiver... NORTHEAST and 78 60 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 85 82 IsNWOfRiver... NORTHEAST and 86 82 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 84 83 IsNEOfRiver... NORTHWEST and 83 83 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 83 83 IsNWOfRiver... NORTHEAST and 84 83 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 86 82 IsNEOfRiver... NORTHWEST and 85 82 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 84 76 IsNEOfRiver... SOUTHEAST and 83 75 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 83 75 IsWOfRiver.... NORTH.... and 84 76 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 92 72 IsNEOfRiver... SOUTHEAST and 91 71 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 91 71 IsWOfRiver.... NORTH.... and 92 72 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 88 70 IsNEOfRiver... SOUTHEAST and 87 69 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 87 69 IsWOfRiver.... NORTH.... and 88 70 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 93 72 IsNWOfRiver... NORTHEAST and 94 72 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 94 72 IsNEOfRiver... NORTHWEST and 93 72 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 81 65 IsWOfRiver.... SOUTH.... and 81 65 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 81 65 IsNWOfRiver... NORTHEAST and 81 65 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 65 IsNWOfRiver... NORTHEAST and 83 65 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 65 IsWOfRiver.... SOUTH.... and 83 65 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 83 67 IsNEOfRiver... SOUTHEAST and 83 67 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 83 67 IsNWOfRiver... SOUTHWEST and 83 67 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 98 11 IsWOfRiver.... SOUTH.... and 99 11 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 99 11 IsNEOfRiver... NORTHWEST and 98 11 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 117 84 IsWOfRiver.... SOUTH.... and 118 84 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 118 84 IsNEOfRiver... NORTHWEST and 117 84 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 136 78 IsNEOfRiver... SOUTHEAST and 135 77 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 135 77 IsWOfRiver.... NORTH.... and 136 78 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 137 64 IsWOfRiver.... SOUTH.... and 138 64 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 138 64 IsNEOfRiver... NORTHWEST and 137 64 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 145 65 IsNEOfRiver... SOUTHEAST and 145 65 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 145 65 IsNWOfRiver... SOUTHWEST and 145 65 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 146 63 IsNEOfRiver... SOUTHEAST and 146 63 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 146 63 IsNWOfRiver... SOUTHWEST and 146 63 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 145 61 IsNWOfRiver... SOUTHWEST and 145 61 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 145 61 IsNEOfRiver... SOUTHEAST and 145 61 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 138 56 IsNWOfRiver... NORTHEAST and 138 56 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 138 56 IsWOfRiver.... SOUTH.... and 138 56 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 139 55 IsNWOfRiver... NORTHEAST and 139 55 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 139 55 IsWOfRiver.... SOUTH.... and 139 55 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 138 49 IsWOfRiver.... NORTH.... and 139 50 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 139 50 IsNEOfRiver... SOUTHEAST and 138 49 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 149 59 IsNEOfRiver... SOUTHEAST and 149 59 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 149 59 IsNWOfRiver... SOUTHWEST and 149 59 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 154 32 IsNEOfRiver... SOUTHEAST and 153 31 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 154 32 IsNWOfRiver... NORTHEAST and 154 32 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 154 32 IsWOfRiver.... SOUTH.... and 154 32 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 155 32 IsNEOfRiver... SOUTHEAST and 154 31 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 155 33 IsNWOfRiver... NORTHEAST and 155 33 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 155 33 IsWOfRiver.... SOUTH.... and 155 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 158 33 IsNWOfRiver... NORTHEAST and 158 33 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 158 33 IsWOfRiver.... SOUTH.... and 158 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 160 34 IsNWOfRiver... NORTHEAST and 160 34 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 160 34 IsWOfRiver.... SOUTH.... and 160 34 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 160 36 IsNEOfRiver... SOUTHEAST and 160 36 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 160 36 IsNWOfRiver... SOUTHWEST and 160 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 161 34 IsNEOfRiver... SOUTHEAST and 160 33 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 160 33 IsWOfRiver.... NORTH.... and 161 34 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 159 31 IsNWOfRiver... NORTHEAST and 160 31 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 160 31 IsNEOfRiver... NORTHWEST and 159 31 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 162 34 IsNEOfRiver... SOUTHEAST and 161 33 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 163 35 IsNEOfRiver... SOUTHEAST and 163 34 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 163 34 IsWOfRiver.... NORTH.... and 163 35 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 162 33 IsNWOfRiver... NORTHEAST and 163 33 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 163 33 IsNEOfRiver... NORTHWEST and 162 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 161 33 IsWOfRiver.... NORTH.... and 162 34 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 154 31 IsWOfRiver.... NORTH.... and 155 32 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 153 31 IsWOfRiver.... NORTH.... and 154 32 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 152 72 IsWOfRiver.... SOUTH.... and 152 72 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 152 72 IsNWOfRiver... NORTHEAST and 152 72 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 155 71 IsNEOfRiver... SOUTHEAST and 155 70 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 155 70 IsWOfRiver.... NORTH.... and 155 71 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 156 11 IsNWOfRiver... NORTHEAST and 156 11 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 156 11 IsWOfRiver.... SOUTH.... and 156 11 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 157 38 IsNEOfRiver... SOUTHEAST and 156 37 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 156 37 IsWOfRiver.... NORTH.... and 157 38 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 160 20 IsWOfRiver.... SOUTH.... and 161 20 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 161 20 IsNEOfRiver... NORTHWEST and 160 20 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 163 23 IsWOfRiver.... SOUTH.... and 164 23 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 164 23 IsNEOfRiver... NORTHWEST and 163 23 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 165 34 IsNWOfRiver... NORTHEAST and 166 34 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 166 34 IsNEOfRiver... NORTHWEST and 165 34 IsNWOfRiver... NORTHEAST
- Map Script: Added ID to 159 rivers
- Map Script: Generate Floodplains...
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
- Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
- Map Script: Adding major deposits...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: -------------------------------
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
- Map Script: Intermediate timer = 76 seconds
- Map Script: Creating start plot database.
- Map Script: ------------------------------------------------------------------------------
- Map Script: Building TSL list for GiantEarth...
- Map Script: - Checking generic civilization TSL for LEADER_T_ROOSEVELT of CIVILIZATION_AMERICA at 155,64
- Map Script: - Reserving TSL (no warnings) at 155,64, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PEDRO of CIVILIZATION_BRAZIL at 167,22
- Map Script: - Reserving TSL (no warnings) at 167,22, MapScript override was = false
- Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
- Map Script: - Reserving TSL (no warnings) at 78,60
- Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
- Map Script: - Reserving TSL (no warnings) at 29,49
- Map Script: - Checking generic civilization TSL for LEADER_ELEANOR_ENGLAND of CIVILIZATION_ENGLAND at 12,72
- Map Script: - Reserving TSL (no warnings) at 12,72, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_CATHERINE_DE_MEDICI of CIVILIZATION_FRANCE at 13,67
- Map Script: - Reserving TSL (no warnings) at 13,67, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
- Map Script: - Reserving TSL (no warnings) at 22,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PERICLES of CIVILIZATION_GREECE at 28,56
- Map Script: - Reserving TSL (no warnings) at 28,56, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GANDHI of CIVILIZATION_INDIA at 61,52
- Map Script: - Reserving TSL (no warnings) at 61,52, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GITARJA of CIVILIZATION_INDONESIA at 80,26
- Map Script: - Reserving TSL (no warnings) at 80,26, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
- Map Script: - Reserving TSL (no warnings) at 96,58, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_JAYAVARMAN of CIVILIZATION_KHMER at 77,40
- Map Script: - Reserving TSL (no warnings) at 77,40, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SEONDEOK of CIVILIZATION_KOREA at 89,61
- Map Script: - Reserving TSL (no warnings) at 89,61, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_LAUTARO of CIVILIZATION_MAPUCHE at 155,15
- Map Script: - Reserving TSL (no warnings) at 155,15, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
- Map Script: - Reserving TSL (no warnings) at 73,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
- Map Script: - Reserving TSL (no warnings) at 33,38, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TRAJAN of CIVILIZATION_ROME at 20,57
- Map Script: - Reserving TSL (no warnings) at 20,57, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_ROBERT_THE_BRUCE of CIVILIZATION_SCOTLAND at 10,78
- Map Script: - Reserving TSL (no warnings) at 10,78, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TOMYRIS of CIVILIZATION_SCYTHIA at 47,69
- Map Script: - Reserving TSL (no warnings) at 47,69, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
- Map Script: - Reserving TSL (no warnings) at 7,57, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_CYRUS of CIVILIZATION_PERSIA at 46,54
- Map Script: - Reserving TSL (no warnings) at 46,54, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MANSA_MUSA of CIVILIZATION_MALI at 7,39
- Map Script: - Reserving TSL (no warnings) at 7,39, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MATTHIAS_CORVINUS of CIVILIZATION_HUNGARY at 25,65
- Map Script: - Reserving TSL (no warnings) at 25,65, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
- Map Script: - Reserving TSL (no warnings) at 31,59, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BABYLON of CIVILIZATION_BABYLON at 40,51
- Map Script: - Reserving TSL (no warnings) at 40,51, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BRUSSELS of CIVILIZATION_BRUSSELS at 15,70
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 15,70
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BUENOS_AIRES of CIVILIZATION_BUENOS_AIRES at 159,15
- Map Script: - Reserving TSL (no warnings) at 159,15, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HATTUSA of CIVILIZATION_HATTUSA at 37,59
- Map Script: - Reserving TSL (no warnings) at 37,59, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
- Map Script: - Reserving TSL (no warnings) at 84,48, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JAKARTA of CIVILIZATION_JAKARTA at 80,26
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 80,26
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
- Map Script: - Reserving TSL (no warnings) at 36,51, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
- Map Script: - Reserving TSL (no warnings) at 62,33, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LISBON of CIVILIZATION_LISBON at 4,56
- Map Script: - Reserving TSL (no warnings) at 4,56, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAN_MADOL of CIVILIZATION_NAN_MADOL at 105,30
- Map Script: - Reserving TSL (no warnings) at 105,30, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VALLETTA of CIVILIZATION_VALLETTA at 22,51
- Map Script: - Reserving TSL (no warnings) at 22,51, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VILNIUS of CIVILIZATION_VILNIUS at 29,73
- Map Script: - Reserving TSL (no warnings) at 29,73, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - Reserving TSL (no warnings) at 33,25, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
- Map Script: - Reserving TSL (no warnings) at 112,12, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTANANARIVO of CIVILIZATION_ANTANANARIVO at 37,17
- Map Script: - Reserving TSL (no warnings) at 37,17, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 6,76
- Map Script: - Reserving TSL (no warnings) at 6,76, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GRANADA of CIVILIZATION_GRANADA at 8,54
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 8,54
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
- Map Script: - Reserving TSL (no warnings) at 45,43, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AKKAD of CIVILIZATION_AKKAD at 42,52
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 42,52
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAHOKIA of CIVILIZATION_CAHOKIA at 146,64
- Map Script: - Reserving TSL (no warnings) at 146,64, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
- Map Script: - Reserving TSL (no warnings) at 8,73, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_FEZ of CIVILIZATION_FEZ at 7,49
- Map Script: - Reserving TSL (no warnings) at 7,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MEXICO_CITY of CIVILIZATION_MEXICO_CITY at 138,49
- Map Script: - Reserving TSL (no warnings) at 138,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAZCA of CIVILIZATION_NAZCA at 153,24
- Map Script: - Reserving TSL (no warnings) at 153,24, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NGAZARGAMU of CIVILIZATION_NGAZARGAMU at 21,39
- Map Script: - Reserving TSL (no warnings) at 21,39, MapScript override was = false
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: ------------------------------------------------------------------------------
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 76 seconds
- Map Script: Removing default LowLands...
- Map Script: -------------------------------------------------------
- Map Script: Beginning True Starting Location placement for GiantEarth
- Map Script: - CIVILIZATION_EGYPT at 29,49
- Map Script: - CIVILIZATION_ENGLAND at 12,72
- Map Script: - CIVILIZATION_NUBIA at 33,38
- Map Script: - CIVILIZATION_CHINA at 78,60
- Map Script: - CIVILIZATION_GERMANY at 22,71
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: - CIVILIZATION_AMERICA at 155,64
- Map Script: - CIVILIZATION_BRAZIL at 167,22
- Map Script: - CIVILIZATION_SCOTLAND at 10,78
- Map Script: - CIVILIZATION_KOREA at 89,61
- Map Script: - CIVILIZATION_MALI at 7,39
- Map Script: - CIVILIZATION_INDONESIA at 80,26
- Map Script: - CIVILIZATION_GREECE at 28,56
- Map Script: - CIVILIZATION_OTTOMAN at 31,59
- Map Script: - CIVILIZATION_FRANCE at 13,67
- Map Script: - CIVILIZATION_PERSIA at 46,54
- Map Script: - CIVILIZATION_JAPAN at 96,58
- Map Script: - CIVILIZATION_SCYTHIA at 47,69
- Map Script: - CIVILIZATION_SPAIN at 7,57
- Map Script: - CIVILIZATION_HUNGARY at 25,65
- Map Script: - CIVILIZATION_INDIA at 61,52
- Map Script: - CIVILIZATION_KHMER at 77,40
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: - CIVILIZATION_MAPUCHE at 155,15
- Map Script: - CIVILIZATION_MONGOLIA at 73,71
- Map Script: - CIVILIZATION_ROME at 20,57
- Map Script: - CIVILIZATION_MUSCAT at 45,43
- Map Script: - CIVILIZATION_FEZ at 7,49
- Map Script: - CIVILIZATION_VALLETTA at 22,51
- Map Script: - CIVILIZATION_KANDY at 62,33
- Map Script: - CIVILIZATION_ANTANANARIVO at 37,17
- Map Script: - CIVILIZATION_JERUSALEM at 36,51
- Map Script: - CIVILIZATION_CARDIFF at 8,73
- Map Script: - CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - CIVILIZATION_BUENOS_AIRES at 159,15
- Map Script: - CIVILIZATION_AUCKLAND at 112,12
- Map Script: - CIVILIZATION_BABYLON at 40,51
- Map Script: - CIVILIZATION_LISBON at 4,56
- Map Script: - CIVILIZATION_JAKARTA at 80,26
- Map Script: WARNING ! Plot is already a Starting Position
- Map Script: - CIVILIZATION_CAHOKIA at 146,64
- Map Script: - CIVILIZATION_NGAZARGAMU at 21,39
- Map Script: - CIVILIZATION_HONG_KONG at 84,48
- Map Script: - CIVILIZATION_AKKAD at 42,52
- Map Script: WARNING ! Plot is too close from another Starting Position
- Map Script: - CIVILIZATION_MEXICO_CITY at 138,49
- Map Script: - CIVILIZATION_VILNIUS at 29,73
- Map Script: - CIVILIZATION_NAZCA at 153,24
- Map Script: - CIVILIZATION_GRANADA at 8,54
- Map Script: WARNING ! Plot is too close from another Starting Position
- Map Script: - CIVILIZATION_HATTUSA at 37,59
- Map Script: - CIVILIZATION_NAN_MADOL at 105,30
- Map Script: - CIVILIZATION_BRUSSELS at 15,70
- Map Script: WARNING ! Plot is too close from another Starting Position
- Map Script: - CIVILIZATION_ARMAGH at 6,76
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: - WARNING : can't find RESOURCE_GOLD in Resources
- Map Script: - Placement failed after two passes for CIVILIZATION_ENGLAND requesting RESOURCE_SILVER
- Map Script: - Placement failed after two passes for CIVILIZATION_GERMANY requesting RESOURCE_IRON
- Map Script: - Placement failed after two passes for CIVILIZATION_AMERICA requesting RESOURCE_CATTLE
- Map Script: - Placement failed after two passes for CIVILIZATION_BRAZIL requesting RESOURCE_SILVER
- Map Script: -------------------------------
- Map Script: All #24 major civilizations placed !
- Map Script: WARNING : no starting plot set for player ID#43 LOC_CIVILIZATION_BANDAR_BRUNEI_NAME
- Map Script: WARNING : no starting plot set for player ID#47 LOC_CIVILIZATION_AKKAD_NAME
- Map Script: WARNING : no starting plot set for player ID#51 LOC_CIVILIZATION_GRANADA_NAME
- Map Script: WARNING : no starting plot set for player ID#54 LOC_CIVILIZATION_BRUSSELS_NAME
- Map Script: WARNING : no starting plot set for player ID#56 LOC_CIVILIZATION_KABUL_NAME
- Map Script: WARNING : no starting plot set for player ID#57 LOC_CIVILIZATION_MOHENJO_DARO_NAME
- Map Script: WARNING : no starting plot set for player ID#58 LOC_CIVILIZATION_RAPA_NUI_NAME
- Map Script: WARNING : no starting plot set for player ID#59 LOC_CIVILIZATION_GENEVA_NAME
- Map Script: WARNING : no starting plot set for player ID#60 LOC_CIVILIZATION_KUMASI_NAME
- Map Script: GetCustomStartingPlots returns 16920 plots
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_BANDAR_BRUNEI_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 367
- Map Script: - Set starting plot at 24 31
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_AKKAD_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #11/16920 at fertility = 344
- Map Script: - Set starting plot at 157 31
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_GRANADA_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #29/16920 at fertility = 328
- Map Script: - Set starting plot at 82 57
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_BRUSSELS_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #69/16920 at fertility = 313
- Map Script: - Set starting plot at 164 32
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_KABUL_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #76/16920 at fertility = 310
- Map Script: - Set starting plot at 61 46
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_MOHENJO_DARO_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #76/16920 at fertility = 310
- Map Script: - Set starting plot at 61 46
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_RAPA_NUI_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #76/16920 at fertility = 310
- Map Script: - Set starting plot at 61 46
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_GENEVA_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #76/16920 at fertility = 310
- Map Script: - Set starting plot at 61 46
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_KUMASI_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #76/16920 at fertility = 310
- Map Script: - Set starting plot at 61 46
- Map Script: WARNING : Still no starting plot for #4 minor civilizations
- Map Script: Intermediate timer = 77 seconds
- Map Script: --------------------------------------
- Map Script: -- Map Validation...
- Map Script: --------------------------------------
- Map Script: Placing missing resources...
- Map Script: Trying to place 1 RESOURCE_TURTLES , available plots = 88
- Map Script: - placed: 1
- Map Script: ------------------------------------
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Total time for Map creation = 77 seconds
- Map Script: Handle Nile delta flow direction...
- Map Script: Handle source of the Nile flow direction...
- Map Script: Handle Volga flow direction...
- Map Script: Handle Svir flow direction...
- LoadScreen: OnLoadGameViewStateDone
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
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