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  1. DebugHotloadCache: GameDebug initialized!
  2. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  3. Test: Test.LUA loaded!
  4. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  5. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  6. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  7. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  8. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  9. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  10. AdvancedSetup: Game version : 1.0.3.31 (508803)
  11. AdvancedSetup: There are 6 participating players.
  12. AdvancedSetup: Building Game Setup
  13. AdvancedSetup: Player Count Changed
  14. AdvancedSetup: There are 6 participating players.
  15. AdvancedSetup: Player Count Changed
  16. AdvancedSetup: There are 6 participating players.
  17. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  18. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  19. AdvancedSetup: Rebuild modlist
  20. AdvancedSetup: Initial player count = 6
  21. AdvancedSetup: Set and Launch a quick game to get YnAMP Data...
  22. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
  23. AdvancedSetup: Player Count Changed
  24. AdvancedSetup: There are 2 participating players.
  25. AdvancedSetup: Player Count Changed
  26. AdvancedSetup: There are 2 participating players.
  27. AdvancedSetup: Player Count Changed
  28. AdvancedSetup: There are 2 participating players.
  29. AdvancedSetup: Player count slider changed to 2
  30. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  31. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  32. AdvancedSetup: Rebuild modlist
  33. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  34. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  35. AdvancedSetup: Rebuild modlist
  36. AdvancedSetup: Hiding Game Setup
  37. LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
  38. LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
  39. GenerateRandomMap: Map Seed = -1244179587
  40. Map Script: Generating WorldBuilder Map
  41. YnAMP_Script: Yet (not) Another Maps Pack version 8.1.3 (2016-2020) by Gedemon
  42. YnAMP_Script: loading YnAMP_Script.lua
  43. YnAMP_Script: Loading PlotIterators.lua.
  44. YnAMP_Script: loading YnAMP_Common.lua
  45. YnAMP_Script: Map Name = nil
  46. YnAMP_Script: Map Script = WorldBuilderMap.lua
  47. YnAMP_Script: ----------------------
  48. YnAMP_Script: Setting common Globals
  49. YnAMP_Script: ----------------------
  50. YnAMP_Script: g_iW, g_iH = 44 26
  51. YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  52. YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 5.2272727272727 4.4615384615385 0.19130434782609 0.22413793103448
  53. YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  54. YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 4.0909090909091 3.6153846153846 0.24444444444444 0.27659574468085
  55. YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
  56. YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 44 26 false
  57. YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  58. YnAMP_Script: g_ReferenceSizeRatio = 0.26002363958727
  59. YnAMP_Script: g_StartingPlotRange = 4.1603782333962
  60. YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 2.6002363958727
  61. YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.916521486203 7.9721738287343
  62. YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 6.9230769230769 -90
  63. YnAMP_Script: ----------------------
  64. YnAMP_Script: Pairing Civilization Type with PlayerIDs...
  65. YnAMP_Script: WARNING for playerID #2 : CivilizationTypeName is NIL
  66. YnAMP_Script: WARNING for playerID #3 : CivilizationTypeName is NIL
  67. YnAMP_Script: LaunchScriptWithPause
  68. WorldCongress: Initializing World Congress Lua
  69. FF16_Config_SG: FinalFreak16: Loading Mod - Simplified Gossip.
  70. GiftItToMeNow: Initialized.
  71. CityBannerManager: --------- CityBannerManager_Suk_UI---------
  72. CityBannerManager: Loading CityBannerManager.lua as base file
  73. CityBannerManager: -------------------------------------------
  74. UnitFlagManager: Loading UnitFlagManager_GITM.lua
  75. UnitFlagManager: UnitFlagManager_GITM.lua: Initialize_GITM_UniFlagManager
  76. MapSearchPanel: Created SearchContext 'MapSearch_Primary'
  77. MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
  78. WorldBuilderPlotEditor: loading YnAMP_Common.lua
  79. LoadScreen: OnLoadGameViewStateDone
  80. StrategicForts: OnLoadGameViewStateDoneTC: inGame = true
  81. YnAMP_Script: ======================================
  82. YnAMP_Script: ====== Generated Map Statistics ======
  83. YnAMP_Script: ======================================
  84. YnAMP_Script: -- Map Dimensions = 44x26
  85. YnAMP_Script: -- Total plots on map = 1144
  86. YnAMP_Script: -- Land plots = 0 ( 0 map percent)
  87. YnAMP_Script: -- Water plots = 1144 ( 100 map percent)
  88. YnAMP_Script: -- Hills plots = 0 (99999 land percent)
  89. YnAMP_Script: -- Mountains plots = 0 (99999 land percent)
  90. YnAMP_Script: -- Flatland plots = 0 (99999 land percent)
  91. YnAMP_Script: --------------------------------------
  92. YnAMP_Script: -------- Resources Statistics --------
  93. YnAMP_Script: --------------------------------------
  94. YnAMP_Script: RESOURCE_BANANAS......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
  95. YnAMP_Script: RESOURCE_CATTLE.......... placed = 0 (99999 land percent), frequency = 6, ratio = 999
  96. YnAMP_Script: RESOURCE_COPPER.......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
  97. YnAMP_Script: RESOURCE_CRABS........... placed = 0 (99999 land percent), frequency = 17, ratio = 999
  98. YnAMP_Script: RESOURCE_DEER............ placed = 0 (99999 land percent), frequency = 4, ratio = 999
  99. YnAMP_Script: RESOURCE_FISH............ placed = 0 (99999 land percent), frequency = 23, ratio = 999
  100. YnAMP_Script: RESOURCE_RICE............ placed = 0 (99999 land percent), frequency = 6, ratio = 999
  101. YnAMP_Script: RESOURCE_SHEEP........... placed = 0 (99999 land percent), frequency = 4, ratio = 999
  102. YnAMP_Script: RESOURCE_STONE........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
  103. YnAMP_Script: RESOURCE_WHEAT........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
  104. YnAMP_Script: RESOURCE_CITRUS.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  105. YnAMP_Script: RESOURCE_COCOA........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  106. YnAMP_Script: RESOURCE_COFFEE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  107. YnAMP_Script: RESOURCE_COTTON.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  108. YnAMP_Script: RESOURCE_DIAMONDS........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  109. YnAMP_Script: RESOURCE_DYES............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  110. YnAMP_Script: RESOURCE_FURS............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  111. YnAMP_Script: RESOURCE_GYPSUM.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  112. YnAMP_Script: RESOURCE_INCENSE......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  113. YnAMP_Script: RESOURCE_IVORY........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  114. YnAMP_Script: RESOURCE_JADE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  115. YnAMP_Script: RESOURCE_MARBLE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  116. YnAMP_Script: RESOURCE_MERCURY......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  117. YnAMP_Script: RESOURCE_PEARLS.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
  118. YnAMP_Script: RESOURCE_SALT............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  119. YnAMP_Script: RESOURCE_SILK............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  120. YnAMP_Script: RESOURCE_SILVER.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  121. YnAMP_Script: RESOURCE_SPICES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  122. YnAMP_Script: RESOURCE_SUGAR........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  123. YnAMP_Script: RESOURCE_TEA............. placed = 0 (99999 land percent), frequency = 2, ratio = 999
  124. YnAMP_Script: RESOURCE_TOBACCO......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  125. YnAMP_Script: RESOURCE_TRUFFLES........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  126. YnAMP_Script: RESOURCE_WHALES.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
  127. YnAMP_Script: RESOURCE_WINE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  128. YnAMP_Script: RESOURCE_ALUMINUM........ placed = 0 (99999 land percent), frequency = 7, ratio = 999
  129. YnAMP_Script: RESOURCE_COAL............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
  130. YnAMP_Script: RESOURCE_HORSES.......... placed = 0 (99999 land percent), frequency = 11, ratio = 999
  131. YnAMP_Script: RESOURCE_IRON............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
  132. YnAMP_Script: RESOURCE_NITER........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
  133. YnAMP_Script: RESOURCE_OIL............. placed = 0 (99999 land percent), frequency = 10, ratio = 999
  134. YnAMP_Script: RESOURCE_URANIUM......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
  135. YnAMP_Script: RESOURCE_AMBER........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  136. YnAMP_Script: RESOURCE_OLIVES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  137. YnAMP_Script: RESOURCE_TURTLES......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
  138. YnAMP_Script: --------------------------------------
  139. YnAMP_Script: --------- Terrain Statistics ---------
  140. YnAMP_Script: --------------------------------------
  141. YnAMP_Script: TERRAIN_GRASS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  142. YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  143. YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  144. YnAMP_Script: TERRAIN_PLAINS........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  145. YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  146. YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  147. YnAMP_Script: TERRAIN_DESERT........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  148. YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  149. YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  150. YnAMP_Script: TERRAIN_TUNDRA........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  151. YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  152. YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  153. YnAMP_Script: TERRAIN_SNOW............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  154. YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  155. YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  156. YnAMP_Script: TERRAIN_COAST............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  157. YnAMP_Script: TERRAIN_OCEAN............ placed = 1144 ( 100 map percent, inf land percent, 100 water percent)
  158. YnAMP_Script: --------------------------------------
  159. YnAMP_Script: -------- Features Statistics ---------
  160. YnAMP_Script: --------------------------------------
  161. YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  162. YnAMP_Script: FEATURE_ICE.............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  163. YnAMP_Script: FEATURE_JUNGLE........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  164. YnAMP_Script: FEATURE_FOREST........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  165. YnAMP_Script: FEATURE_OASIS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  166. YnAMP_Script: FEATURE_MARSH............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  167. YnAMP_Script: FEATURE_REEF............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  168. YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  169. YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  170. YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  171. YnAMP_Script: FEATURE_VOLCANO.......... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  172. YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  173. YnAMP_Script: --------------------------------------
  174. WorldBuilderPlotEditor: Loading Data For YnAMP Setup Screen...
  175. WorldBuilderPlotEditor: TSL list loaded, rows = 429
  176. WorldBuilderPlotEditor: MapSizes loaded
  177. WorldBuilderPlotEditor: CityState list loaded, rows = 36
  178. WorldBuilderPlotEditor: Mod list loaded, rows = 51
  179. WorldBuilderPlotEditor: Current Ruleset = RULESET_EXPANSION_2
  180. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  181. Test: Test.LUA loaded!
  182. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  183. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  184. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  185. AdvancedSetup: Game version : 1.0.3.31 (508803)
  186. AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
  187. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
  188. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
  189. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
  190. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
  191. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
  192. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
  193. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
  194. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
  195. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
  196. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
  197. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
  198. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
  199. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
  200. AdvancedSetup: There are 6 participating players.
  201. AdvancedSetup: Building Game Setup
  202. AdvancedSetup: Player Count Changed
  203. AdvancedSetup: There are 6 participating players.
  204. AdvancedSetup: Checking mod list...
  205. AdvancedSetup: Player Count Changed
  206. AdvancedSetup: There are 6 participating players.
  207. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  208. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  209. AdvancedSetup: Rebuild modlist
  210. AdvancedSetup: Initial player count = 6
  211. AdvancedSetup: Checking mod list...
  212. AdvancedSetup: Player count slider changed to 31
  213. AdvancedSetup: Player count slider changed to 30
  214. AdvancedSetup: Player Count Changed
  215. AdvancedSetup: There are 30 participating players.
  216. AdvancedSetup: Removing Player 27
  217. AdvancedSetup: Player Count Changed
  218. AdvancedSetup: There are 29 participating players.
  219. AdvancedSetup: Player Count Changed
  220. AdvancedSetup: There are 30 participating players.
  221. AdvancedSetup: Removing Player 5
  222. AdvancedSetup: Player Count Changed
  223. AdvancedSetup: There are 29 participating players.
  224. AdvancedSetup: Removing Player 6
  225. AdvancedSetup: Player Count Changed
  226. AdvancedSetup: There are 28 participating players.
  227. AdvancedSetup: Removing Player 7
  228. AdvancedSetup: Player Count Changed
  229. AdvancedSetup: There are 27 participating players.
  230. AdvancedSetup: Removing Player 8
  231. AdvancedSetup: Player Count Changed
  232. AdvancedSetup: There are 26 participating players.
  233. AdvancedSetup: Removing Player 9
  234. AdvancedSetup: Player Count Changed
  235. AdvancedSetup: There are 25 participating players.
  236. AdvancedSetup: Removing Player 10
  237. AdvancedSetup: Player Count Changed
  238. AdvancedSetup: There are 24 participating players.
  239. AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map size unsupported[ENDCOLOR] [ICON_CheckFail] (block overriden by user)[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the biggest known map that can be played for 500 turns. If the map allows it, you can select a smaller section to play on, that will adjust the size.[NEWLINE][NEWLINE]It may load, but you will surely get random crashes in late game, you should save often.[NEWLINE][NEWLINE]With Gathering Storm, water level rising will cause an unrecoverable crash.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options.
  240. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
  241. AdvancedSetup: Player Domain = Players:Expansion2_Players
  242. AdvancedSetup: ------------------------------------------------------
  243. AdvancedSetup: YnAMP checking for number of players limit on Start...
  244. AdvancedSetup: num. players = 24, num. CS = 30 , Selection type = SELECTION , Do selection = true
  245. AdvancedSetup: ------------------------------------------------------
  246. AdvancedSetup: Getting Leaders for Random slots...
  247. AdvancedSetup: Random Leaders Slots = 23
  248. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 114594531
  249. AdvancedSetup: random first call = 3
  250. AdvancedSetup: Setting random slots...
  251. AdvancedSetup: - Placing LEADER_ELEANOR_ENGLAND in slot# 1
  252. AdvancedSetup: - Placing LEADER_AMANITORE in slot# 2
  253. AdvancedSetup: - Placing LEADER_QIN in slot# 3
  254. AdvancedSetup: - Placing LEADER_BARBAROSSA in slot# 4
  255. AdvancedSetup: - Placing LEADER_T_ROOSEVELT in slot# 11
  256. AdvancedSetup: - Placing LEADER_PEDRO in slot# 12
  257. AdvancedSetup: - Placing LEADER_ROBERT_THE_BRUCE in slot# 13
  258. AdvancedSetup: - Placing LEADER_SEONDEOK in slot# 14
  259. AdvancedSetup: - Placing LEADER_MANSA_MUSA in slot# 15
  260. AdvancedSetup: - Placing LEADER_GITARJA in slot# 16
  261. AdvancedSetup: - Placing LEADER_PERICLES in slot# 17
  262. AdvancedSetup: - Placing LEADER_SULEIMAN in slot# 18
  263. AdvancedSetup: - Placing LEADER_CATHERINE_DE_MEDICI in slot# 19
  264. AdvancedSetup: - Placing LEADER_CYRUS in slot# 20
  265. AdvancedSetup: - Placing LEADER_HOJO in slot# 21
  266. AdvancedSetup: - Placing LEADER_TOMYRIS in slot# 22
  267. AdvancedSetup: - Placing LEADER_PHILIP_II in slot# 23
  268. AdvancedSetup: - Placing LEADER_MATTHIAS_CORVINUS in slot# 24
  269. AdvancedSetup: - Placing LEADER_GANDHI in slot# 25
  270. AdvancedSetup: - Placing LEADER_JAYAVARMAN in slot# 26
  271. AdvancedSetup: - Placing LEADER_LAUTARO in slot# 28
  272. AdvancedSetup: - Placing LEADER_GENGHIS_KHAN in slot# 29
  273. AdvancedSetup: - Placing LEADER_TRAJAN in slot# 30
  274. AdvancedSetup: ------------------------------------------------------
  275. AdvancedSetup: Generate available slots list for CS...
  276. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 114594531
  277. AdvancedSetup: random first call = 3
  278. AdvancedSetup: ------------------------------------------------------
  279. AdvancedSetup: YnAMP setting specific CS slots...
  280. AdvancedSetup: Trying to reserve slots for selected CS, available slots = 31, maxCS = 30, bCapped = true bOnlySelection = false
  281. AdvancedSetup: - Reserving player slot#31 for Muscat
  282. AdvancedSetup: - Reserving player slot#32 for Fez
  283. AdvancedSetup: - Reserving player slot#33 for Valletta
  284. AdvancedSetup: - Reserving player slot#34 for Kandy
  285. AdvancedSetup: - Reserving player slot#35 for Antananarivo
  286. AdvancedSetup: - Reserving player slot#36 for Jerusalem
  287. AdvancedSetup: - Reserving player slot#37 for Cardiff
  288. AdvancedSetup: - Reserving player slot#38 for Zanzibar
  289. AdvancedSetup: - Reserving player slot#39 for Buenos Aires
  290. AdvancedSetup: - Reserving player slot#40 for Auckland
  291. AdvancedSetup: - Reserving player slot#41 for Babylon
  292. AdvancedSetup: Unused slots left = 19
  293. AdvancedSetup: Setting Random CS to number of slots = 19
  294. AdvancedSetup: - Reserving player slot#42 for Lisbon
  295. AdvancedSetup: - Reserving player slot#43 for Bandar Brunei
  296. AdvancedSetup: - Reserving player slot#44 for Cahokia
  297. AdvancedSetup: - Reserving player slot#45 for Ngazargamu
  298. AdvancedSetup: - Reserving player slot#46 for Hong Kong
  299. AdvancedSetup: - Reserving player slot#47 for Akkad
  300. AdvancedSetup: - Reserving player slot#48 for Mexico City
  301. AdvancedSetup: - Reserving player slot#49 for Vilnius
  302. AdvancedSetup: - Reserving player slot#50 for Nazca
  303. AdvancedSetup: - Reserving player slot#51 for Granada
  304. AdvancedSetup: - Reserving player slot#52 for Hattusa
  305. AdvancedSetup: - Reserving player slot#53 for Nan Madol
  306. AdvancedSetup: - Reserving player slot#54 for Brussels
  307. AdvancedSetup: - Reserving player slot#55 for Armagh
  308. AdvancedSetup: - Reserving player slot#56 for Kabul
  309. AdvancedSetup: - Reserving player slot#57 for Mohenjo-Daro
  310. AdvancedSetup: - Reserving player slot#58 for Rapa Nui
  311. AdvancedSetup: - Reserving player slot#59 for Geneva
  312. AdvancedSetup: - Reserving player slot#60 for Kumasi
  313. AdvancedSetup: ------------------------------------------------------
  314. AdvancedSetup: Setup Player slots :
  315. AdvancedSetup: 0 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
  316. AdvancedSetup: 1 LEADER_ELEANOR_ENGL. nil LOC_LEADER_ELEANOR_NAME SS_COMPUTER CIVILIZATION_L. true
  317. AdvancedSetup: 2 LEADER_AMANITORE nil LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
  318. AdvancedSetup: 3 LEADER_QIN nil LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_L. true
  319. AdvancedSetup: 4 LEADER_BARBAROSSA nil LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
  320. AdvancedSetup: 5 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  321. AdvancedSetup: 6 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  322. AdvancedSetup: 7 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  323. AdvancedSetup: 8 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  324. AdvancedSetup: 9 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  325. AdvancedSetup: 10 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  326. AdvancedSetup: 11 LEADER_T_ROOSEVELT nil LOC_LEADER_T_ROOSEVELT_N. SS_COMPUTER CIVILIZATION_L. true
  327. AdvancedSetup: 12 LEADER_PEDRO nil LOC_LEADER_PEDRO_NAME SS_COMPUTER CIVILIZATION_L. true
  328. AdvancedSetup: 13 LEADER_ROBERT_THE_B. nil LOC_LEADER_ROBERT_THE_BR. SS_COMPUTER CIVILIZATION_L. true
  329. AdvancedSetup: 14 LEADER_SEONDEOK nil LOC_LEADER_SEONDEOK_NAME SS_COMPUTER CIVILIZATION_L. true
  330. AdvancedSetup: 15 LEADER_MANSA_MUSA nil LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
  331. AdvancedSetup: 16 LEADER_GITARJA nil LOC_LEADER_GITARJA_NAME SS_COMPUTER CIVILIZATION_L. true
  332. AdvancedSetup: 17 LEADER_PERICLES nil LOC_LEADER_PERICLES_NAME SS_COMPUTER CIVILIZATION_L. true
  333. AdvancedSetup: 18 LEADER_SULEIMAN nil LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true
  334. AdvancedSetup: 19 LEADER_CATHERINE_DE. nil LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
  335. AdvancedSetup: 20 LEADER_CYRUS nil LOC_LEADER_CYRUS_NAME SS_COMPUTER CIVILIZATION_L. true
  336. AdvancedSetup: 21 LEADER_HOJO nil LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
  337. AdvancedSetup: 22 LEADER_TOMYRIS nil LOC_LEADER_TOMYRIS_NAME SS_COMPUTER CIVILIZATION_L. true
  338. AdvancedSetup: 23 LEADER_PHILIP_II nil LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
  339. AdvancedSetup: 24 LEADER_MATTHIAS_COR. nil LOC_LEADER_MATTHIAS_CORV. SS_COMPUTER CIVILIZATION_L. true
  340. AdvancedSetup: 25 LEADER_GANDHI nil LOC_LEADER_GANDHI_NAME SS_COMPUTER CIVILIZATION_L. true
  341. AdvancedSetup: 26 LEADER_JAYAVARMAN nil LOC_LEADER_JAYAVARMAN_NA. SS_COMPUTER CIVILIZATION_L. true
  342. AdvancedSetup: 27 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  343. AdvancedSetup: 28 LEADER_LAUTARO nil LOC_LEADER_LAUTARO_NAME SS_COMPUTER CIVILIZATION_L. true
  344. AdvancedSetup: 29 LEADER_GENGHIS_KHAN nil LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
  345. AdvancedSetup: 30 LEADER_TRAJAN nil LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
  346. AdvancedSetup: 31 LEADER_MINOR_CIV_MU. nil LOC_CIVILIZATION_MUSCAT_. SS_COMPUTER UNK LEVEL true
  347. AdvancedSetup: 32 LEADER_MINOR_CIV_FEZ nil LOC_CIVILIZATION_FEZ_NAME SS_COMPUTER UNK LEVEL true
  348. AdvancedSetup: 33 LEADER_MINOR_CIV_VA. nil LOC_CIVILIZATION_VALLETT. SS_COMPUTER UNK LEVEL true
  349. AdvancedSetup: 34 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KANDY_N. SS_COMPUTER UNK LEVEL true
  350. AdvancedSetup: 35 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTANAN. SS_COMPUTER UNK LEVEL true
  351. AdvancedSetup: 36 LEADER_MINOR_CIV_JE. nil LOC_CIVILIZATION_JERUSAL. SS_COMPUTER UNK LEVEL true
  352. AdvancedSetup: 37 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CARDIFF. SS_COMPUTER UNK LEVEL true
  353. AdvancedSetup: 38 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
  354. AdvancedSetup: 39 LEADER_MINOR_CIV_BU. nil LOC_CIVILIZATION_BUENOS_. SS_COMPUTER UNK LEVEL true
  355. AdvancedSetup: 40 LEADER_MINOR_CIV_AU. nil LOC_CIVILIZATION_AUCKLAN. SS_COMPUTER UNK LEVEL true
  356. AdvancedSetup: 41 LEADER_MINOR_CIV_BA. nil LOC_CIVILIZATION_BABYLON. SS_COMPUTER UNK LEVEL true
  357. AdvancedSetup: 42 LEADER_MINOR_CIV_LI. nil LOC_CIVILIZATION_LISBON_. SS_COMPUTER UNK LEVEL true
  358. AdvancedSetup: 43 LEADER_MINOR_CIV_JA. nil LOC_CIVILIZATION_BANDAR_. SS_COMPUTER UNK LEVEL true
  359. AdvancedSetup: 44 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CAHOKIA. SS_COMPUTER UNK LEVEL true
  360. AdvancedSetup: 45 LEADER_MINOR_CIV_NG. nil LOC_CIVILIZATION_NGAZARG. SS_COMPUTER UNK LEVEL true
  361. AdvancedSetup: 46 LEADER_MINOR_CIV_HO. nil LOC_CIVILIZATION_HONG_KO. SS_COMPUTER UNK LEVEL true
  362. AdvancedSetup: 47 LEADER_MINOR_CIV_AK. nil LOC_CIVILIZATION_AKKAD_N. SS_COMPUTER UNK LEVEL true
  363. AdvancedSetup: 48 LEADER_MINOR_CIV_ME. nil LOC_CIVILIZATION_MEXICO_. SS_COMPUTER UNK LEVEL true
  364. AdvancedSetup: 49 LEADER_MINOR_CIV_VI. nil LOC_CIVILIZATION_VILNIUS. SS_COMPUTER UNK LEVEL true
  365. AdvancedSetup: 50 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAZCA_N. SS_COMPUTER UNK LEVEL true
  366. AdvancedSetup: 51 LEADER_MINOR_CIV_GR. nil LOC_CIVILIZATION_GRANADA. SS_COMPUTER UNK LEVEL true
  367. AdvancedSetup: 52 LEADER_MINOR_CIV_HA. nil LOC_CIVILIZATION_HATTUSA. SS_COMPUTER UNK LEVEL true
  368. AdvancedSetup: 53 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAN_MAD. SS_COMPUTER UNK LEVEL true
  369. AdvancedSetup: 54 LEADER_MINOR_CIV_BR. nil LOC_CIVILIZATION_BRUSSEL. SS_COMPUTER UNK LEVEL true
  370. AdvancedSetup: 55 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
  371. AdvancedSetup: 56 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KABUL_N. SS_COMPUTER UNK LEVEL true
  372. AdvancedSetup: 57 LEADER_MINOR_CIV_MO. nil LOC_CIVILIZATION_MOHENJO. SS_COMPUTER UNK LEVEL true
  373. AdvancedSetup: 58 LEADER_MINOR_CIV_RA. nil LOC_CIVILIZATION_RAPA_NU. SS_COMPUTER UNK LEVEL true
  374. AdvancedSetup: 59 LEADER_MINOR_CIV_GE. nil LOC_CIVILIZATION_GENEVA_. SS_COMPUTER UNK LEVEL true
  375. AdvancedSetup: 60 LEADER_MINOR_CIV_KU. nil LOC_CIVILIZATION_KUMASI_. SS_COMPUTER UNK LEVEL true
  376. AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  377. AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  378. AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  379. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  380. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  381. AdvancedSetup: Rebuild modlist
  382. AdvancedSetup: Checking mod list...
  383. AdvancedSetup: Hiding Game Setup
  384. LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
  385. LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
  386. LoadScreen: true
  387. LoadScreen: false
  388. Map Script: ------------------------------------------------------
  389. Map Script: loading modded AssignStartingPlots
  390. Map Script: Yet (not) Another Maps Pack version 8.1.3 (2016-2020) by Gedemon
  391. Map Script: loading YnAMP_Common.lua
  392. Map Script: ------------------------------------------------------
  393. Map Script: Game version: 1.0.3.31 (508803)
  394. Map Script: Active mods:
  395. Map Script: - Constant District Costs
  396. Map Script: - Constant Settler Cost
  397. Map Script: - [COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  398. Map Script: - Oasis Caravanserai
  399. Map Script: - Production From Population - Ver. Civilitatem Maxima
  400. Map Script: - TCS Free Walls for City-States
  401. Map Script: - Vibrant Waters
  402. Map Script: - CIVIG 2
  403. Map Script: - Environment Skin: Sid Meier’s Civilization
  404. Map Script: - AI free settler on deity only
  405. Map Script: - Great Works Viewer
  406. Map Script: - Better Loading Screen
  407. Map Script: - Simplified Gossip
  408. Map Script: - Notification Log
  409. Map Script: - Right Click Close Leader
  410. Map Script: - Prismatic - Color and Jersey Overhaul
  411. Map Script: - Multiplayer Scenario: Ancient Rivals
  412. Map Script: - Multiplayer Scenario: Global Thermonuclear War
  413. Map Script: - Multiplayer Scenario: Cavalry and Cannonades
  414. Map Script: - Multiplayer Scenario: Hallowed Ground
  415. Map Script: - Scenario: Conquests of Alexander
  416. Map Script: - DLC: Australia Civilization Pack
  417. Map Script: - Scenario: Outback Tycoon
  418. Map Script: - DLC: Aztec Civilization Pack
  419. Map Script: - Scenario: The Black Death
  420. Map Script: - DLC: Khmer and Indonesia Civilization Pack
  421. Map Script: - Scenario: Path to Nirvana
  422. Map Script: - DLC: Persia and Macedon Civilization Pack
  423. Map Script: - Scenario: Gifts of the Nile
  424. Map Script: - DLC: Nubia Civilization Pack
  425. Map Script: - Scenario: Jadwiga's Legacy
  426. Map Script: - DLC: Poland Civilization Pack
  427. Map Script: - DLC: Vikings Content
  428. Map Script: - Scenario: Vikings, Traders, and Raiders!
  429. Map Script: - Multiplayer Scenario: War Machine
  430. Map Script: - Gift It To Me
  431. Map Script: - Enhanced Mod Manager
  432. Map Script: - Quick Start
  433. Map Script: - Tomatekh's Historical Religions
  434. Map Script: - DLC: Catherine de Medici Persona Pack
  435. Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
  436. Map Script: - DLC: Ethiopia Pack
  437. Map Script: - Expansion: Rise and Fall
  438. Map Script: - Expansion: Gathering Storm
  439. Map Script: - DLC: Maya and Gran Colombia Pack
  440. Map Script: - DLC: Teddy Roosevelt Persona Pack
  441. Map Script: - Religion Expanded
  442. Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
  443. Map Script: - Colorized Historic Moments
  444. Map Script: - Sukritact's Simple UI Adjustments
  445. Map Script: - Yet (not) Another Maps Pack
  446. Map Script: ------------------------------------------------------
  447. Map Script: InGame Player slots :
  448. Map Script: 0 LEADER_CLEOPATRA CIVILIZATION_EGYPT SS_TAKEN
  449. Map Script: 1 LEADER_ELEANOR_ENGL. CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
  450. Map Script: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
  451. Map Script: 3 LEADER_QIN CIVILIZATION_CHINA LOC_SLOTTYPE_AI SS_COMPUTER
  452. Map Script: 4 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_SLOTTYPE_AI SS_COMPUTER
  453. Map Script: 5 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  454. Map Script: 6 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  455. Map Script: 7 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  456. Map Script: 8 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  457. Map Script: 9 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  458. Map Script: 10 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  459. Map Script: 11 LEADER_T_ROOSEVELT CIVILIZATION_AMERICA LOC_SLOTTYPE_AI SS_COMPUTER
  460. Map Script: 12 LEADER_PEDRO CIVILIZATION_BRAZIL LOC_SLOTTYPE_AI SS_COMPUTER
  461. Map Script: 13 LEADER_ROBERT_THE_B. CIVILIZATION_SCOTLAND LOC_SLOTTYPE_AI SS_COMPUTER
  462. Map Script: 14 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_SLOTTYPE_AI SS_COMPUTER
  463. Map Script: 15 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
  464. Map Script: 16 LEADER_GITARJA CIVILIZATION_INDONESIA LOC_SLOTTYPE_AI SS_COMPUTER
  465. Map Script: 17 LEADER_PERICLES CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
  466. Map Script: 18 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER
  467. Map Script: 19 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
  468. Map Script: 20 LEADER_CYRUS CIVILIZATION_PERSIA LOC_SLOTTYPE_AI SS_COMPUTER
  469. Map Script: 21 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
  470. Map Script: 22 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_SLOTTYPE_AI SS_COMPUTER
  471. Map Script: 23 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
  472. Map Script: 24 LEADER_MATTHIAS_COR. CIVILIZATION_HUNGARY LOC_SLOTTYPE_AI SS_COMPUTER
  473. Map Script: 25 LEADER_GANDHI CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
  474. Map Script: 26 LEADER_JAYAVARMAN CIVILIZATION_KHMER LOC_SLOTTYPE_AI SS_COMPUTER
  475. Map Script: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  476. Map Script: 28 LEADER_LAUTARO CIVILIZATION_MAPUCHE LOC_SLOTTYPE_AI SS_COMPUTER
  477. Map Script: 29 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
  478. Map Script: 30 LEADER_TRAJAN CIVILIZATION_ROME LOC_SLOTTYPE_AI SS_COMPUTER
  479. Map Script: 31 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
  480. Map Script: 32 LEADER_MINOR_CIV_FEZ CIVILIZATION_FEZ LOC_SLOTTYPE_AI SS_COMPUTER
  481. Map Script: 33 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_COMPUTER
  482. Map Script: 34 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_COMPUTER
  483. Map Script: 35 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTANANARIVO LOC_SLOTTYPE_AI SS_COMPUTER
  484. Map Script: 36 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER
  485. Map Script: 37 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER
  486. Map Script: 38 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER
  487. Map Script: 39 LEADER_MINOR_CIV_BU. CIVILIZATION_BUENOS_AIRES LOC_SLOTTYPE_AI SS_COMPUTER
  488. Map Script: 40 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER
  489. Map Script: 41 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_COMPUTER
  490. Map Script: 42 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_COMPUTER
  491. Map Script: 43 LEADER_MINOR_CIV_JA. CIVILIZATION_JAKARTA LOC_SLOTTYPE_AI SS_COMPUTER
  492. Map Script: 44 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_COMPUTER
  493. Map Script: 45 LEADER_MINOR_CIV_NG. CIVILIZATION_NGAZARGAMU LOC_SLOTTYPE_AI SS_COMPUTER
  494. Map Script: 46 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
  495. Map Script: 47 LEADER_MINOR_CIV_AK. CIVILIZATION_AKKAD LOC_SLOTTYPE_AI SS_COMPUTER
  496. Map Script: 48 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
  497. Map Script: 49 LEADER_MINOR_CIV_VI. CIVILIZATION_VILNIUS LOC_SLOTTYPE_AI SS_COMPUTER
  498. Map Script: 50 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER
  499. Map Script: 51 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
  500. Map Script: 52 LEADER_MINOR_CIV_HA. CIVILIZATION_HATTUSA LOC_SLOTTYPE_AI SS_COMPUTER
  501. Map Script: 53 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_COMPUTER
  502. Map Script: 54 LEADER_MINOR_CIV_BR. CIVILIZATION_BRUSSELS LOC_SLOTTYPE_AI SS_COMPUTER
  503. Map Script: 55 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
  504. Map Script: 56 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER
  505. Map Script: 57 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_COMPUTER
  506. Map Script: 58 LEADER_MINOR_CIV_RA. CIVILIZATION_RAPA_NUI LOC_SLOTTYPE_AI SS_COMPUTER
  507. Map Script: 59 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI SS_COMPUTER
  508. Map Script: 60 LEADER_MINOR_CIV_KU. CIVILIZATION_KUMASI LOC_SLOTTYPE_AI SS_COMPUTER
  509. Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  510. Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
  511. Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
  512. Map Script: ------------------------------------------------------
  513. Map Script: Setting YnAMP globals and cache...
  514. Map Script: Map Name = GiantEarth
  515. Map Script: MapScript = GiantEarth.lua
  516. Map Script: YnAMP Options:
  517. Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true, Place All Luxuries = true
  518. Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
  519. Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_EMPTY , Flood Plains placement = nil
  520. Map Script: Loading YnAMP functions ...
  521. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  522. Map Script: Loading GiantEarth script
  523. GenerateRandomMap: Map Seed = 114594531
  524. Map Script: Calling Map Generator...
  525. Map Script: ----------------------
  526. Map Script: Setting common Globals
  527. Map Script: ----------------------
  528. Map Script: g_iW, g_iH = 180 94
  529. Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  530. Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.2777777777778 1.2340425531915 0.78260869565217 0.81034482758621
  531. Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  532. Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1 1 1 1
  533. Map Script: StartX, EndX, StartY, EndY 0 179 0 93
  534. Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 180 94 false
  535. Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  536. Map Script: g_ReferenceSizeRatio = 1
  537. Map Script: g_StartingPlotRange = 16
  538. Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 10
  539. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 26.551836094704 8.8506120315678
  540. Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 1.9148936170213 -90
  541. Map Script: ----------------------
  542. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 26.551836094704 8.8506120315678
  543. Map Script: ------------------------------------------------------------------------------
  544. Map Script: Importing Map Data (Civ5 = false)
  545. Map Script: ------------------------------------------------------------------------------
  546. Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
  547. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
  548. Map Script: Placed terrain on 16920 tiles
  549. Map Script: YnAMP Natural Wonders placement...
  550. Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
  551. Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
  552. Map Script: - Trying to place FEATURE_CRATER_LAKE at (131, 66)
  553. Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
  554. Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
  555. Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
  556. Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
  557. Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
  558. Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
  559. Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
  560. Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
  561. Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
  562. Map Script: - Trying to place FEATURE_HA_LONG_BAY at (78, 45)
  563. Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (2, 83)
  564. Map Script: - Trying to place FEATURE_LYSEFJORDEN at (17, 79)
  565. Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (6, 77)
  566. Map Script: - Trying to place FEATURE_ULURU at (93, 16)
  567. Map Script: - Trying to place FEATURE_DELICATE_ARCH at (136, 61)
  568. Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (8, 43)
  569. Map Script: - Trying to place FEATURE_LAKE_RETBA at (4, 39)
  570. Map Script: - Trying to place FEATURE_MATTERHORN at (17, 64)
  571. Map Script: - Trying to place FEATURE_RORAIMA at (161, 35)
  572. Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (70, 72)
  573. Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (71, 58)
  574. Map Script: - Trying to place FEATURE_PAMUKKALE at (32, 57)
  575. Map Script: - Trying to place FEATURE_VESUVIUS at (22, 56)
  576. Map Script: - Trying to place FEATURE_WHITEDESERT at (27, 45)
  577. Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (89, 39)
  578. Map Script: - Trying to place FEATURE_DEVILSTOWER at (138, 68)
  579. Map Script: - Trying to place FEATURE_GOBUSTAN at (44, 60)
  580. Map Script: - Trying to place FEATURE_IKKIL at (146, 49)
  581. Map Script: Intermediate timer = 0 seconds
  582. Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
  583. Map Script: Placed terrain on 0 tiles
  584. Map Script: Set rivers IDs...
  585. Map Script: Need to check Flow between: 19 37 IsNEOfRiver... SOUTHEAST and 19 37 IsNWOfRiver... SOUTHWEST
  586. Map Script: Need to check Flow between: 19 37 IsNWOfRiver... SOUTHWEST and 19 37 IsNEOfRiver... SOUTHEAST
  587. Map Script: Need to check Flow between: 18 35 IsWOfRiver.... SOUTH.... and 19 35 IsNEOfRiver... NORTHWEST
  588. Map Script: Need to check Flow between: 19 35 IsNEOfRiver... NORTHWEST and 18 35 IsWOfRiver.... SOUTH....
  589. Map Script: Need to check Flow between: 13 36 IsNEOfRiver... SOUTHEAST and 13 36 IsNWOfRiver... SOUTHWEST
  590. Map Script: Need to check Flow between: 13 36 IsNWOfRiver... SOUTHWEST and 13 36 IsNEOfRiver... SOUTHEAST
  591. Map Script: Need to check Flow between: 15 64 IsNEOfRiver... SOUTHEAST and 15 64 IsNWOfRiver... SOUTHWEST
  592. Map Script: Need to check Flow between: 15 64 IsNWOfRiver... SOUTHWEST and 15 64 IsNEOfRiver... SOUTHEAST
  593. Map Script: Need to check Flow between: 26 28 IsNWOfRiver... NORTHEAST and 27 28 IsNEOfRiver... NORTHWEST
  594. Map Script: Need to check Flow between: 26 26 IsNWOfRiver... NORTHEAST and 27 26 IsNEOfRiver... NORTHWEST
  595. Map Script: Need to check Flow between: 27 26 IsNEOfRiver... NORTHWEST and 26 26 IsNWOfRiver... NORTHEAST
  596. Map Script: Need to check Flow between: 27 28 IsNEOfRiver... NORTHWEST and 26 28 IsNWOfRiver... NORTHEAST
  597. Map Script: Need to check Flow between: 27 30 IsWOfRiver.... SOUTH.... and 28 30 IsNEOfRiver... NORTHWEST
  598. Map Script: Need to check Flow between: 28 30 IsNEOfRiver... NORTHWEST and 27 30 IsWOfRiver.... SOUTH....
  599. Map Script: Need to check Flow between: 32 39 IsNWOfRiver... NORTHEAST and 33 39 IsNEOfRiver... NORTHWEST
  600. Map Script: Need to check Flow between: 32 36 IsNEOfRiver... SOUTHEAST and 31 35 IsWOfRiver.... NORTH....
  601. Map Script: Need to check Flow between: 30 35 IsNEOfRiver... SOUTHEAST and 30 34 IsWOfRiver.... NORTH....
  602. Map Script: Need to check Flow between: 30 34 IsWOfRiver.... NORTH.... and 30 35 IsNEOfRiver... SOUTHEAST
  603. Map Script: Need to check Flow between: 31 35 IsWOfRiver.... NORTH.... and 32 36 IsNEOfRiver... SOUTHEAST
  604. Map Script: Need to check Flow between: 32 34 IsNWOfRiver... NORTHEAST and 33 34 IsNEOfRiver... NORTHWEST
  605. Map Script: Need to check Flow between: 33 34 IsNEOfRiver... NORTHWEST and 32 34 IsNWOfRiver... NORTHEAST
  606. Map Script: Need to check Flow between: 33 39 IsNEOfRiver... NORTHWEST and 32 39 IsNWOfRiver... NORTHEAST
  607. Map Script: Need to check Flow between: 30 84 IsWOfRiver.... SOUTH.... and 31 84 IsNEOfRiver... NORTHWEST
  608. Map Script: Need to check Flow between: 31 84 IsNEOfRiver... NORTHWEST and 30 84 IsWOfRiver.... SOUTH....
  609. Map Script: Need to check Flow between: 36 72 IsWOfRiver.... NORTH.... and 36 73 IsNEOfRiver... SOUTHEAST
  610. Map Script: Need to check Flow between: 36 73 IsNEOfRiver... SOUTHEAST and 36 72 IsWOfRiver.... NORTH....
  611. Map Script: Need to check Flow between: 40 74 IsNWOfRiver... NORTHEAST and 40 74 IsWOfRiver.... SOUTH....
  612. Map Script: Need to check Flow between: 40 74 IsWOfRiver.... SOUTH.... and 40 74 IsNWOfRiver... NORTHEAST
  613. Map Script: Need to check Flow between: 44 73 IsNEOfRiver... SOUTHEAST and 44 73 IsNWOfRiver... SOUTHWEST
  614. Map Script: Need to check Flow between: 44 73 IsNWOfRiver... SOUTHWEST and 44 73 IsNEOfRiver... SOUTHEAST
  615. Map Script: Need to check Flow between: 47 74 IsWOfRiver.... SOUTH.... and 48 74 IsNEOfRiver... NORTHWEST
  616. Map Script: Need to check Flow between: 48 74 IsNEOfRiver... NORTHWEST and 47 74 IsWOfRiver.... SOUTH....
  617. Map Script: Need to check Flow between: 39 67 IsWOfRiver.... SOUTH.... and 40 67 IsNEOfRiver... NORTHWEST
  618. Map Script: Need to check Flow between: 40 67 IsNEOfRiver... NORTHWEST and 39 67 IsWOfRiver.... SOUTH....
  619. Map Script: Need to check Flow between: 40 50 IsNWOfRiver... NORTHEAST and 40 50 IsWOfRiver.... SOUTH....
  620. Map Script: Need to check Flow between: 40 50 IsWOfRiver.... SOUTH.... and 40 50 IsNWOfRiver... NORTHEAST
  621. Map Script: Need to check Flow between: 55 75 IsNEOfRiver... SOUTHEAST and 55 74 IsWOfRiver.... NORTH....
  622. Map Script: Need to check Flow between: 55 74 IsWOfRiver.... NORTH.... and 55 75 IsNEOfRiver... SOUTHEAST
  623. Map Script: Need to check Flow between: 59 80 IsNWOfRiver... NORTHEAST and 60 80 IsNEOfRiver... NORTHWEST
  624. Map Script: Need to check Flow between: 60 80 IsNEOfRiver... NORTHWEST and 59 80 IsNWOfRiver... NORTHEAST
  625. Map Script: Need to check Flow between: 61 50 IsNWOfRiver... NORTHEAST and 61 50 IsWOfRiver.... SOUTH....
  626. Map Script: Need to check Flow between: 61 50 IsWOfRiver.... SOUTH.... and 61 50 IsNWOfRiver... NORTHEAST
  627. Map Script: Need to check Flow between: 62 50 IsNWOfRiver... NORTHEAST and 62 50 IsWOfRiver.... SOUTH....
  628. Map Script: Need to check Flow between: 62 50 IsWOfRiver.... SOUTH.... and 62 50 IsNWOfRiver... NORTHEAST
  629. Map Script: Need to check Flow between: 64 50 IsNWOfRiver... NORTHEAST and 64 50 IsWOfRiver.... SOUTH....
  630. Map Script: Need to check Flow between: 64 50 IsWOfRiver.... SOUTH.... and 64 50 IsNWOfRiver... NORTHEAST
  631. Map Script: Need to check Flow between: 67 50 IsNEOfRiver... SOUTHEAST and 67 50 IsNWOfRiver... SOUTHWEST
  632. Map Script: Need to check Flow between: 67 50 IsNWOfRiver... SOUTHWEST and 67 50 IsNEOfRiver... SOUTHEAST
  633. Map Script: Need to check Flow between: 77 53 IsWOfRiver.... NORTH.... and 78 54 IsNEOfRiver... SOUTHEAST
  634. Map Script: Need to check Flow between: 78 54 IsNEOfRiver... SOUTHEAST and 77 53 IsWOfRiver.... NORTH....
  635. Map Script: Need to check Flow between: 79 55 IsNWOfRiver... NORTHEAST and 79 55 IsWOfRiver.... SOUTH....
  636. Map Script: Need to check Flow between: 79 55 IsWOfRiver.... SOUTH.... and 79 55 IsNWOfRiver... NORTHEAST
  637. Map Script: Need to check Flow between: 82 55 IsNEOfRiver... SOUTHEAST and 82 54 IsWOfRiver.... NORTH....
  638. Map Script: Need to check Flow between: 83 56 IsNWOfRiver... NORTHEAST and 83 56 IsWOfRiver.... SOUTH....
  639. Map Script: Need to check Flow between: 83 56 IsWOfRiver.... SOUTH.... and 83 56 IsNWOfRiver... NORTHEAST
  640. Map Script: Need to check Flow between: 82 54 IsWOfRiver.... NORTH.... and 82 55 IsNEOfRiver... SOUTHEAST
  641. Map Script: Need to check Flow between: 78 40 IsNWOfRiver... SOUTHWEST and 78 40 IsNEOfRiver... SOUTHEAST
  642. Map Script: Need to check Flow between: 78 40 IsNEOfRiver... SOUTHEAST and 78 40 IsNWOfRiver... SOUTHWEST
  643. Map Script: Need to check Flow between: 74 71 IsNEOfRiver... SOUTHEAST and 74 70 IsWOfRiver.... NORTH....
  644. Map Script: Need to check Flow between: 74 70 IsWOfRiver.... NORTH.... and 74 71 IsNEOfRiver... SOUTHEAST
  645. Map Script: Need to check Flow between: 74 60 IsNWOfRiver... NORTHEAST and 75 60 IsNEOfRiver... NORTHWEST
  646. Map Script: Need to check Flow between: 75 60 IsNEOfRiver... NORTHWEST and 74 60 IsNWOfRiver... NORTHEAST
  647. Map Script: Need to check Flow between: 79 61 IsNEOfRiver... SOUTHEAST and 79 61 IsNWOfRiver... SOUTHWEST
  648. Map Script: Need to check Flow between: 79 61 IsNWOfRiver... SOUTHWEST and 79 61 IsNEOfRiver... SOUTHEAST
  649. Map Script: Need to check Flow between: 79 60 IsWOfRiver.... SOUTH.... and 79 60 IsNWOfRiver... NORTHEAST
  650. Map Script: Need to check Flow between: 79 60 IsNWOfRiver... NORTHEAST and 79 60 IsWOfRiver.... SOUTH....
  651. Map Script: Need to check Flow between: 78 60 IsWOfRiver.... SOUTH.... and 78 60 IsNWOfRiver... NORTHEAST
  652. Map Script: Need to check Flow between: 78 60 IsNWOfRiver... NORTHEAST and 78 60 IsWOfRiver.... SOUTH....
  653. Map Script: Need to check Flow between: 85 82 IsNWOfRiver... NORTHEAST and 86 82 IsNEOfRiver... NORTHWEST
  654. Map Script: Need to check Flow between: 84 83 IsNEOfRiver... NORTHWEST and 83 83 IsNWOfRiver... NORTHEAST
  655. Map Script: Need to check Flow between: 83 83 IsNWOfRiver... NORTHEAST and 84 83 IsNEOfRiver... NORTHWEST
  656. Map Script: Need to check Flow between: 86 82 IsNEOfRiver... NORTHWEST and 85 82 IsNWOfRiver... NORTHEAST
  657. Map Script: Need to check Flow between: 84 76 IsNEOfRiver... SOUTHEAST and 83 75 IsWOfRiver.... NORTH....
  658. Map Script: Need to check Flow between: 83 75 IsWOfRiver.... NORTH.... and 84 76 IsNEOfRiver... SOUTHEAST
  659. Map Script: Need to check Flow between: 92 72 IsNEOfRiver... SOUTHEAST and 91 71 IsWOfRiver.... NORTH....
  660. Map Script: Need to check Flow between: 91 71 IsWOfRiver.... NORTH.... and 92 72 IsNEOfRiver... SOUTHEAST
  661. Map Script: Need to check Flow between: 88 70 IsNEOfRiver... SOUTHEAST and 87 69 IsWOfRiver.... NORTH....
  662. Map Script: Need to check Flow between: 87 69 IsWOfRiver.... NORTH.... and 88 70 IsNEOfRiver... SOUTHEAST
  663. Map Script: Need to check Flow between: 93 72 IsNWOfRiver... NORTHEAST and 94 72 IsNEOfRiver... NORTHWEST
  664. Map Script: Need to check Flow between: 94 72 IsNEOfRiver... NORTHWEST and 93 72 IsNWOfRiver... NORTHEAST
  665. Map Script: Need to check Flow between: 81 65 IsWOfRiver.... SOUTH.... and 81 65 IsNWOfRiver... NORTHEAST
  666. Map Script: Need to check Flow between: 81 65 IsNWOfRiver... NORTHEAST and 81 65 IsWOfRiver.... SOUTH....
  667. Map Script: Need to check Flow between: 83 65 IsNWOfRiver... NORTHEAST and 83 65 IsWOfRiver.... SOUTH....
  668. Map Script: Need to check Flow between: 83 65 IsWOfRiver.... SOUTH.... and 83 65 IsNWOfRiver... NORTHEAST
  669. Map Script: Need to check Flow between: 83 67 IsNEOfRiver... SOUTHEAST and 83 67 IsNWOfRiver... SOUTHWEST
  670. Map Script: Need to check Flow between: 83 67 IsNWOfRiver... SOUTHWEST and 83 67 IsNEOfRiver... SOUTHEAST
  671. Map Script: Need to check Flow between: 98 11 IsWOfRiver.... SOUTH.... and 99 11 IsNEOfRiver... NORTHWEST
  672. Map Script: Need to check Flow between: 99 11 IsNEOfRiver... NORTHWEST and 98 11 IsWOfRiver.... SOUTH....
  673. Map Script: Need to check Flow between: 117 84 IsWOfRiver.... SOUTH.... and 118 84 IsNEOfRiver... NORTHWEST
  674. Map Script: Need to check Flow between: 118 84 IsNEOfRiver... NORTHWEST and 117 84 IsWOfRiver.... SOUTH....
  675. Map Script: Need to check Flow between: 136 78 IsNEOfRiver... SOUTHEAST and 135 77 IsWOfRiver.... NORTH....
  676. Map Script: Need to check Flow between: 135 77 IsWOfRiver.... NORTH.... and 136 78 IsNEOfRiver... SOUTHEAST
  677. Map Script: Need to check Flow between: 137 64 IsWOfRiver.... SOUTH.... and 138 64 IsNEOfRiver... NORTHWEST
  678. Map Script: Need to check Flow between: 138 64 IsNEOfRiver... NORTHWEST and 137 64 IsWOfRiver.... SOUTH....
  679. Map Script: Need to check Flow between: 145 65 IsNEOfRiver... SOUTHEAST and 145 65 IsNWOfRiver... SOUTHWEST
  680. Map Script: Need to check Flow between: 145 65 IsNWOfRiver... SOUTHWEST and 145 65 IsNEOfRiver... SOUTHEAST
  681. Map Script: Need to check Flow between: 146 63 IsNEOfRiver... SOUTHEAST and 146 63 IsNWOfRiver... SOUTHWEST
  682. Map Script: Need to check Flow between: 146 63 IsNWOfRiver... SOUTHWEST and 146 63 IsNEOfRiver... SOUTHEAST
  683. Map Script: Need to check Flow between: 145 61 IsNWOfRiver... SOUTHWEST and 145 61 IsNEOfRiver... SOUTHEAST
  684. Map Script: Need to check Flow between: 145 61 IsNEOfRiver... SOUTHEAST and 145 61 IsNWOfRiver... SOUTHWEST
  685. Map Script: Need to check Flow between: 138 56 IsNWOfRiver... NORTHEAST and 138 56 IsWOfRiver.... SOUTH....
  686. Map Script: Need to check Flow between: 138 56 IsWOfRiver.... SOUTH.... and 138 56 IsNWOfRiver... NORTHEAST
  687. Map Script: Need to check Flow between: 139 55 IsNWOfRiver... NORTHEAST and 139 55 IsWOfRiver.... SOUTH....
  688. Map Script: Need to check Flow between: 139 55 IsWOfRiver.... SOUTH.... and 139 55 IsNWOfRiver... NORTHEAST
  689. Map Script: Need to check Flow between: 138 49 IsWOfRiver.... NORTH.... and 139 50 IsNEOfRiver... SOUTHEAST
  690. Map Script: Need to check Flow between: 139 50 IsNEOfRiver... SOUTHEAST and 138 49 IsWOfRiver.... NORTH....
  691. Map Script: Need to check Flow between: 149 59 IsNEOfRiver... SOUTHEAST and 149 59 IsNWOfRiver... SOUTHWEST
  692. Map Script: Need to check Flow between: 149 59 IsNWOfRiver... SOUTHWEST and 149 59 IsNEOfRiver... SOUTHEAST
  693. Map Script: Need to check Flow between: 154 32 IsNEOfRiver... SOUTHEAST and 153 31 IsWOfRiver.... NORTH....
  694. Map Script: Need to check Flow between: 154 32 IsNWOfRiver... NORTHEAST and 154 32 IsWOfRiver.... SOUTH....
  695. Map Script: Need to check Flow between: 154 32 IsWOfRiver.... SOUTH.... and 154 32 IsNWOfRiver... NORTHEAST
  696. Map Script: Need to check Flow between: 155 32 IsNEOfRiver... SOUTHEAST and 154 31 IsWOfRiver.... NORTH....
  697. Map Script: Need to check Flow between: 155 33 IsNWOfRiver... NORTHEAST and 155 33 IsWOfRiver.... SOUTH....
  698. Map Script: Need to check Flow between: 155 33 IsWOfRiver.... SOUTH.... and 155 33 IsNWOfRiver... NORTHEAST
  699. Map Script: Need to check Flow between: 158 33 IsNWOfRiver... NORTHEAST and 158 33 IsWOfRiver.... SOUTH....
  700. Map Script: Need to check Flow between: 158 33 IsWOfRiver.... SOUTH.... and 158 33 IsNWOfRiver... NORTHEAST
  701. Map Script: Need to check Flow between: 160 34 IsNWOfRiver... NORTHEAST and 160 34 IsWOfRiver.... SOUTH....
  702. Map Script: Need to check Flow between: 160 34 IsWOfRiver.... SOUTH.... and 160 34 IsNWOfRiver... NORTHEAST
  703. Map Script: Need to check Flow between: 160 36 IsNEOfRiver... SOUTHEAST and 160 36 IsNWOfRiver... SOUTHWEST
  704. Map Script: Need to check Flow between: 160 36 IsNWOfRiver... SOUTHWEST and 160 36 IsNEOfRiver... SOUTHEAST
  705. Map Script: Need to check Flow between: 161 34 IsNEOfRiver... SOUTHEAST and 160 33 IsWOfRiver.... NORTH....
  706. Map Script: Need to check Flow between: 160 33 IsWOfRiver.... NORTH.... and 161 34 IsNEOfRiver... SOUTHEAST
  707. Map Script: Need to check Flow between: 159 31 IsNWOfRiver... NORTHEAST and 160 31 IsNEOfRiver... NORTHWEST
  708. Map Script: Need to check Flow between: 160 31 IsNEOfRiver... NORTHWEST and 159 31 IsNWOfRiver... NORTHEAST
  709. Map Script: Need to check Flow between: 162 34 IsNEOfRiver... SOUTHEAST and 161 33 IsWOfRiver.... NORTH....
  710. Map Script: Need to check Flow between: 163 35 IsNEOfRiver... SOUTHEAST and 163 34 IsWOfRiver.... NORTH....
  711. Map Script: Need to check Flow between: 163 34 IsWOfRiver.... NORTH.... and 163 35 IsNEOfRiver... SOUTHEAST
  712. Map Script: Need to check Flow between: 162 33 IsNWOfRiver... NORTHEAST and 163 33 IsNEOfRiver... NORTHWEST
  713. Map Script: Need to check Flow between: 163 33 IsNEOfRiver... NORTHWEST and 162 33 IsNWOfRiver... NORTHEAST
  714. Map Script: Need to check Flow between: 161 33 IsWOfRiver.... NORTH.... and 162 34 IsNEOfRiver... SOUTHEAST
  715. Map Script: Need to check Flow between: 154 31 IsWOfRiver.... NORTH.... and 155 32 IsNEOfRiver... SOUTHEAST
  716. Map Script: Need to check Flow between: 153 31 IsWOfRiver.... NORTH.... and 154 32 IsNEOfRiver... SOUTHEAST
  717. Map Script: Need to check Flow between: 152 72 IsWOfRiver.... SOUTH.... and 152 72 IsNWOfRiver... NORTHEAST
  718. Map Script: Need to check Flow between: 152 72 IsNWOfRiver... NORTHEAST and 152 72 IsWOfRiver.... SOUTH....
  719. Map Script: Need to check Flow between: 155 71 IsNEOfRiver... SOUTHEAST and 155 70 IsWOfRiver.... NORTH....
  720. Map Script: Need to check Flow between: 155 70 IsWOfRiver.... NORTH.... and 155 71 IsNEOfRiver... SOUTHEAST
  721. Map Script: Need to check Flow between: 156 11 IsNWOfRiver... NORTHEAST and 156 11 IsWOfRiver.... SOUTH....
  722. Map Script: Need to check Flow between: 156 11 IsWOfRiver.... SOUTH.... and 156 11 IsNWOfRiver... NORTHEAST
  723. Map Script: Need to check Flow between: 157 38 IsNEOfRiver... SOUTHEAST and 156 37 IsWOfRiver.... NORTH....
  724. Map Script: Need to check Flow between: 156 37 IsWOfRiver.... NORTH.... and 157 38 IsNEOfRiver... SOUTHEAST
  725. Map Script: Need to check Flow between: 160 20 IsWOfRiver.... SOUTH.... and 161 20 IsNEOfRiver... NORTHWEST
  726. Map Script: Need to check Flow between: 161 20 IsNEOfRiver... NORTHWEST and 160 20 IsWOfRiver.... SOUTH....
  727. Map Script: Need to check Flow between: 163 23 IsWOfRiver.... SOUTH.... and 164 23 IsNEOfRiver... NORTHWEST
  728. Map Script: Need to check Flow between: 164 23 IsNEOfRiver... NORTHWEST and 163 23 IsWOfRiver.... SOUTH....
  729. Map Script: Need to check Flow between: 165 34 IsNWOfRiver... NORTHEAST and 166 34 IsNEOfRiver... NORTHWEST
  730. Map Script: Need to check Flow between: 166 34 IsNEOfRiver... NORTHWEST and 165 34 IsNWOfRiver... NORTHEAST
  731. Map Script: Added ID to 159 rivers
  732. Map Script: Generate Floodplains...
  733. Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
  734. Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
  735. Map Script: Adding major deposits...
  736. Map Script: -------------------------------
  737. Map Script: -------------------------------
  738. Map Script: Building Region Exclusion list for GiantEarth...
  739. Map Script: -------------------------------
  740. Map Script: Placing Exclusive resources...
  741. Map Script: -------------------------------
  742. Map Script: In ResourceGenerator.Create()
  743. Map Script: Placing resources
  744. Map Script: -------------------------------
  745. Map Script: Checking for extra placement...
  746. Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
  747. Map Script: Intermediate timer = 76 seconds
  748. Map Script: Creating start plot database.
  749. Map Script: ------------------------------------------------------------------------------
  750. Map Script: Building TSL list for GiantEarth...
  751. Map Script: - Checking generic civilization TSL for LEADER_T_ROOSEVELT of CIVILIZATION_AMERICA at 155,64
  752. Map Script: - Reserving TSL (no warnings) at 155,64, MapScript override was = false
  753. Map Script: - Checking generic civilization TSL for LEADER_PEDRO of CIVILIZATION_BRAZIL at 167,22
  754. Map Script: - Reserving TSL (no warnings) at 167,22, MapScript override was = false
  755. Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
  756. Map Script: - Reserving TSL (no warnings) at 78,60
  757. Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
  758. Map Script: - Reserving TSL (no warnings) at 29,49
  759. Map Script: - Checking generic civilization TSL for LEADER_ELEANOR_ENGLAND of CIVILIZATION_ENGLAND at 12,72
  760. Map Script: - Reserving TSL (no warnings) at 12,72, MapScript override was = false
  761. Map Script: - Checking generic civilization TSL for LEADER_CATHERINE_DE_MEDICI of CIVILIZATION_FRANCE at 13,67
  762. Map Script: - Reserving TSL (no warnings) at 13,67, MapScript override was = false
  763. Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
  764. Map Script: - Reserving TSL (no warnings) at 22,71, MapScript override was = false
  765. Map Script: - Checking generic civilization TSL for LEADER_PERICLES of CIVILIZATION_GREECE at 28,56
  766. Map Script: - Reserving TSL (no warnings) at 28,56, MapScript override was = false
  767. Map Script: - Checking generic civilization TSL for LEADER_GANDHI of CIVILIZATION_INDIA at 61,52
  768. Map Script: - Reserving TSL (no warnings) at 61,52, MapScript override was = false
  769. Map Script: - Checking generic civilization TSL for LEADER_GITARJA of CIVILIZATION_INDONESIA at 80,26
  770. Map Script: - Reserving TSL (no warnings) at 80,26, MapScript override was = false
  771. Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
  772. Map Script: - Reserving TSL (no warnings) at 96,58, MapScript override was = false
  773. Map Script: - Checking generic civilization TSL for LEADER_JAYAVARMAN of CIVILIZATION_KHMER at 77,40
  774. Map Script: - Reserving TSL (no warnings) at 77,40, MapScript override was = false
  775. Map Script: - Checking generic civilization TSL for LEADER_SEONDEOK of CIVILIZATION_KOREA at 89,61
  776. Map Script: - Reserving TSL (no warnings) at 89,61, MapScript override was = false
  777. Map Script: - Checking generic civilization TSL for LEADER_LAUTARO of CIVILIZATION_MAPUCHE at 155,15
  778. Map Script: - Reserving TSL (no warnings) at 155,15, MapScript override was = false
  779. Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
  780. Map Script: - Reserving TSL (no warnings) at 73,71, MapScript override was = false
  781. Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
  782. Map Script: - Reserving TSL (no warnings) at 33,38, MapScript override was = false
  783. Map Script: - Checking generic civilization TSL for LEADER_TRAJAN of CIVILIZATION_ROME at 20,57
  784. Map Script: - Reserving TSL (no warnings) at 20,57, MapScript override was = false
  785. Map Script: - Checking generic civilization TSL for LEADER_ROBERT_THE_BRUCE of CIVILIZATION_SCOTLAND at 10,78
  786. Map Script: - Reserving TSL (no warnings) at 10,78, MapScript override was = false
  787. Map Script: - Checking generic civilization TSL for LEADER_TOMYRIS of CIVILIZATION_SCYTHIA at 47,69
  788. Map Script: - Reserving TSL (no warnings) at 47,69, MapScript override was = false
  789. Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
  790. Map Script: - Reserving TSL (no warnings) at 7,57, MapScript override was = false
  791. Map Script: - Checking generic civilization TSL for LEADER_CYRUS of CIVILIZATION_PERSIA at 46,54
  792. Map Script: - Reserving TSL (no warnings) at 46,54, MapScript override was = false
  793. Map Script: - Checking generic civilization TSL for LEADER_MANSA_MUSA of CIVILIZATION_MALI at 7,39
  794. Map Script: - Reserving TSL (no warnings) at 7,39, MapScript override was = false
  795. Map Script: - Checking generic civilization TSL for LEADER_MATTHIAS_CORVINUS of CIVILIZATION_HUNGARY at 25,65
  796. Map Script: - Reserving TSL (no warnings) at 25,65, MapScript override was = false
  797. Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
  798. Map Script: - Reserving TSL (no warnings) at 31,59, MapScript override was = false
  799. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BABYLON of CIVILIZATION_BABYLON at 40,51
  800. Map Script: - Reserving TSL (no warnings) at 40,51, MapScript override was = false
  801. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BRUSSELS of CIVILIZATION_BRUSSELS at 15,70
  802. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 15,70
  803. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BUENOS_AIRES of CIVILIZATION_BUENOS_AIRES at 159,15
  804. Map Script: - Reserving TSL (no warnings) at 159,15, MapScript override was = false
  805. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HATTUSA of CIVILIZATION_HATTUSA at 37,59
  806. Map Script: - Reserving TSL (no warnings) at 37,59, MapScript override was = false
  807. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
  808. Map Script: - Reserving TSL (no warnings) at 84,48, MapScript override was = false
  809. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JAKARTA of CIVILIZATION_JAKARTA at 80,26
  810. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 80,26
  811. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
  812. Map Script: - Reserving TSL (no warnings) at 36,51, MapScript override was = false
  813. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
  814. Map Script: - Reserving TSL (no warnings) at 62,33, MapScript override was = false
  815. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LISBON of CIVILIZATION_LISBON at 4,56
  816. Map Script: - Reserving TSL (no warnings) at 4,56, MapScript override was = false
  817. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAN_MADOL of CIVILIZATION_NAN_MADOL at 105,30
  818. Map Script: - Reserving TSL (no warnings) at 105,30, MapScript override was = false
  819. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VALLETTA of CIVILIZATION_VALLETTA at 22,51
  820. Map Script: - Reserving TSL (no warnings) at 22,51, MapScript override was = false
  821. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VILNIUS of CIVILIZATION_VILNIUS at 29,73
  822. Map Script: - Reserving TSL (no warnings) at 29,73, MapScript override was = false
  823. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
  824. Map Script: - Reserving TSL (no warnings) at 33,25, MapScript override was = false
  825. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
  826. Map Script: - Reserving TSL (no warnings) at 112,12, MapScript override was = false
  827. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTANANARIVO of CIVILIZATION_ANTANANARIVO at 37,17
  828. Map Script: - Reserving TSL (no warnings) at 37,17, MapScript override was = false
  829. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 6,76
  830. Map Script: - Reserving TSL (no warnings) at 6,76, MapScript override was = false
  831. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GRANADA of CIVILIZATION_GRANADA at 8,54
  832. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 8,54
  833. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
  834. Map Script: - Reserving TSL (no warnings) at 45,43, MapScript override was = false
  835. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AKKAD of CIVILIZATION_AKKAD at 42,52
  836. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 42,52
  837. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAHOKIA of CIVILIZATION_CAHOKIA at 146,64
  838. Map Script: - Reserving TSL (no warnings) at 146,64, MapScript override was = false
  839. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
  840. Map Script: - Reserving TSL (no warnings) at 8,73, MapScript override was = false
  841. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_FEZ of CIVILIZATION_FEZ at 7,49
  842. Map Script: - Reserving TSL (no warnings) at 7,49, MapScript override was = false
  843. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MEXICO_CITY of CIVILIZATION_MEXICO_CITY at 138,49
  844. Map Script: - Reserving TSL (no warnings) at 138,49, MapScript override was = false
  845. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAZCA of CIVILIZATION_NAZCA at 153,24
  846. Map Script: - Reserving TSL (no warnings) at 153,24, MapScript override was = false
  847. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NGAZARGAMU of CIVILIZATION_NGAZARGAMU at 21,39
  848. Map Script: - Reserving TSL (no warnings) at 21,39, MapScript override was = false
  849. Map Script: WARNING : no starting position reserved for nil of nil
  850. Map Script: WARNING : no starting position reserved for nil of nil
  851. Map Script: WARNING : no starting position reserved for nil of nil
  852. Map Script: WARNING : no starting position reserved for nil of nil
  853. Map Script: WARNING : no starting position reserved for nil of nil
  854. Map Script: WARNING : no starting position reserved for nil of nil
  855. Map Script: WARNING : no starting position reserved for nil of nil
  856. Map Script: ------------------------------------------------------------------------------
  857. Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 76 seconds
  858. Map Script: Removing default LowLands...
  859. Map Script: -------------------------------------------------------
  860. Map Script: Beginning True Starting Location placement for GiantEarth
  861. Map Script: - CIVILIZATION_EGYPT at 29,49
  862. Map Script: - CIVILIZATION_ENGLAND at 12,72
  863. Map Script: - CIVILIZATION_NUBIA at 33,38
  864. Map Script: - CIVILIZATION_CHINA at 78,60
  865. Map Script: - CIVILIZATION_GERMANY at 22,71
  866. Map Script: WARNING ! No TSL for : nil nil
  867. Map Script: WARNING ! No TSL for : nil nil
  868. Map Script: WARNING ! No TSL for : nil nil
  869. Map Script: WARNING ! No TSL for : nil nil
  870. Map Script: WARNING ! No TSL for : nil nil
  871. Map Script: WARNING ! No TSL for : nil nil
  872. Map Script: - CIVILIZATION_AMERICA at 155,64
  873. Map Script: - CIVILIZATION_BRAZIL at 167,22
  874. Map Script: - CIVILIZATION_SCOTLAND at 10,78
  875. Map Script: - CIVILIZATION_KOREA at 89,61
  876. Map Script: - CIVILIZATION_MALI at 7,39
  877. Map Script: - CIVILIZATION_INDONESIA at 80,26
  878. Map Script: - CIVILIZATION_GREECE at 28,56
  879. Map Script: - CIVILIZATION_OTTOMAN at 31,59
  880. Map Script: - CIVILIZATION_FRANCE at 13,67
  881. Map Script: - CIVILIZATION_PERSIA at 46,54
  882. Map Script: - CIVILIZATION_JAPAN at 96,58
  883. Map Script: - CIVILIZATION_SCYTHIA at 47,69
  884. Map Script: - CIVILIZATION_SPAIN at 7,57
  885. Map Script: - CIVILIZATION_HUNGARY at 25,65
  886. Map Script: - CIVILIZATION_INDIA at 61,52
  887. Map Script: - CIVILIZATION_KHMER at 77,40
  888. Map Script: WARNING ! No TSL for : nil nil
  889. Map Script: - CIVILIZATION_MAPUCHE at 155,15
  890. Map Script: - CIVILIZATION_MONGOLIA at 73,71
  891. Map Script: - CIVILIZATION_ROME at 20,57
  892. Map Script: - CIVILIZATION_MUSCAT at 45,43
  893. Map Script: - CIVILIZATION_FEZ at 7,49
  894. Map Script: - CIVILIZATION_VALLETTA at 22,51
  895. Map Script: - CIVILIZATION_KANDY at 62,33
  896. Map Script: - CIVILIZATION_ANTANANARIVO at 37,17
  897. Map Script: - CIVILIZATION_JERUSALEM at 36,51
  898. Map Script: - CIVILIZATION_CARDIFF at 8,73
  899. Map Script: - CIVILIZATION_ZANZIBAR at 33,25
  900. Map Script: - CIVILIZATION_BUENOS_AIRES at 159,15
  901. Map Script: - CIVILIZATION_AUCKLAND at 112,12
  902. Map Script: - CIVILIZATION_BABYLON at 40,51
  903. Map Script: - CIVILIZATION_LISBON at 4,56
  904. Map Script: - CIVILIZATION_JAKARTA at 80,26
  905. Map Script: WARNING ! Plot is already a Starting Position
  906. Map Script: - CIVILIZATION_CAHOKIA at 146,64
  907. Map Script: - CIVILIZATION_NGAZARGAMU at 21,39
  908. Map Script: - CIVILIZATION_HONG_KONG at 84,48
  909. Map Script: - CIVILIZATION_AKKAD at 42,52
  910. Map Script: WARNING ! Plot is too close from another Starting Position
  911. Map Script: - CIVILIZATION_MEXICO_CITY at 138,49
  912. Map Script: - CIVILIZATION_VILNIUS at 29,73
  913. Map Script: - CIVILIZATION_NAZCA at 153,24
  914. Map Script: - CIVILIZATION_GRANADA at 8,54
  915. Map Script: WARNING ! Plot is too close from another Starting Position
  916. Map Script: - CIVILIZATION_HATTUSA at 37,59
  917. Map Script: - CIVILIZATION_NAN_MADOL at 105,30
  918. Map Script: - CIVILIZATION_BRUSSELS at 15,70
  919. Map Script: WARNING ! Plot is too close from another Starting Position
  920. Map Script: - CIVILIZATION_ARMAGH at 6,76
  921. Map Script: -----------------------------------------
  922. Map Script: -- Adding requested resources for civs...
  923. Map Script: -----------------------------------------
  924. Map Script: - WARNING : can't find RESOURCE_GOLD in Resources
  925. Map Script: - Placement failed after two passes for CIVILIZATION_ENGLAND requesting RESOURCE_SILVER
  926. Map Script: - Placement failed after two passes for CIVILIZATION_GERMANY requesting RESOURCE_IRON
  927. Map Script: - Placement failed after two passes for CIVILIZATION_AMERICA requesting RESOURCE_CATTLE
  928. Map Script: - Placement failed after two passes for CIVILIZATION_BRAZIL requesting RESOURCE_SILVER
  929. Map Script: -------------------------------
  930. Map Script: All #24 major civilizations placed !
  931. Map Script: WARNING : no starting plot set for player ID#43 LOC_CIVILIZATION_BANDAR_BRUNEI_NAME
  932. Map Script: WARNING : no starting plot set for player ID#47 LOC_CIVILIZATION_AKKAD_NAME
  933. Map Script: WARNING : no starting plot set for player ID#51 LOC_CIVILIZATION_GRANADA_NAME
  934. Map Script: WARNING : no starting plot set for player ID#54 LOC_CIVILIZATION_BRUSSELS_NAME
  935. Map Script: WARNING : no starting plot set for player ID#56 LOC_CIVILIZATION_KABUL_NAME
  936. Map Script: WARNING : no starting plot set for player ID#57 LOC_CIVILIZATION_MOHENJO_DARO_NAME
  937. Map Script: WARNING : no starting plot set for player ID#58 LOC_CIVILIZATION_RAPA_NUI_NAME
  938. Map Script: WARNING : no starting plot set for player ID#59 LOC_CIVILIZATION_GENEVA_NAME
  939. Map Script: WARNING : no starting plot set for player ID#60 LOC_CIVILIZATION_KUMASI_NAME
  940. Map Script: GetCustomStartingPlots returns 16920 plots
  941. Map Script: Set temporary starting plot for LOC_CIVILIZATION_BANDAR_BRUNEI_NAME
  942. Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 367
  943. Map Script: - Set starting plot at 24 31
  944. Map Script: Set temporary starting plot for LOC_CIVILIZATION_AKKAD_NAME
  945. Map Script: GetBestStartingPlotFromList : returning plot #11/16920 at fertility = 344
  946. Map Script: - Set starting plot at 157 31
  947. Map Script: Set temporary starting plot for LOC_CIVILIZATION_GRANADA_NAME
  948. Map Script: GetBestStartingPlotFromList : returning plot #29/16920 at fertility = 328
  949. Map Script: - Set starting plot at 82 57
  950. Map Script: Set temporary starting plot for LOC_CIVILIZATION_BRUSSELS_NAME
  951. Map Script: GetBestStartingPlotFromList : returning plot #69/16920 at fertility = 313
  952. Map Script: - Set starting plot at 164 32
  953. Map Script: Set temporary starting plot for LOC_CIVILIZATION_KABUL_NAME
  954. Map Script: GetBestStartingPlotFromList : returning plot #76/16920 at fertility = 310
  955. Map Script: - Set starting plot at 61 46
  956. Map Script: Set temporary starting plot for LOC_CIVILIZATION_MOHENJO_DARO_NAME
  957. Map Script: GetBestStartingPlotFromList : returning plot #76/16920 at fertility = 310
  958. Map Script: - Set starting plot at 61 46
  959. Map Script: Set temporary starting plot for LOC_CIVILIZATION_RAPA_NUI_NAME
  960. Map Script: GetBestStartingPlotFromList : returning plot #76/16920 at fertility = 310
  961. Map Script: - Set starting plot at 61 46
  962. Map Script: Set temporary starting plot for LOC_CIVILIZATION_GENEVA_NAME
  963. Map Script: GetBestStartingPlotFromList : returning plot #76/16920 at fertility = 310
  964. Map Script: - Set starting plot at 61 46
  965. Map Script: Set temporary starting plot for LOC_CIVILIZATION_KUMASI_NAME
  966. Map Script: GetBestStartingPlotFromList : returning plot #76/16920 at fertility = 310
  967. Map Script: - Set starting plot at 61 46
  968. Map Script: WARNING : Still no starting plot for #4 minor civilizations
  969. Map Script: Intermediate timer = 77 seconds
  970. Map Script: --------------------------------------
  971. Map Script: -- Map Validation...
  972. Map Script: --------------------------------------
  973. Map Script: Placing missing resources...
  974. Map Script: Trying to place 1 RESOURCE_TURTLES , available plots = 88
  975. Map Script: - placed: 1
  976. Map Script: ------------------------------------
  977. Map Script: -------------------------------
  978. Map Script: Map Generation - Adding Goodies
  979. Map Script: -------------------------------
  980. Map Script: Total time for Map creation = 77 seconds
  981. Map Script: Handle Nile delta flow direction...
  982. Map Script: Handle source of the Nile flow direction...
  983. Map Script: Handle Volga flow direction...
  984. Map Script: Handle Svir flow direction...
  985. LoadScreen: OnLoadGameViewStateDone
  986. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  987. Test: Test.LUA loaded!
  988. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  989. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  990. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  991. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  992. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  993.  
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