Kundello

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Mar 21st, 2018
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  1. Available variables:
  2. # count : The number of times the food (or its food group) has been eaten within the food history
  3. # hunger_count : The total amount of hunger that the food (or its food group) has restored within the food history (1 hunger unit = 1/2 hunger bar)
  4. # saturation_count : The total amount of saturation that the food (or its food group) has restored within the food history (1 saturation unit = 1/2 saturation bar)
  5. # max_history_length : The maximum length of the food history (see food.history.length)
  6. # cur_history_length : The current length of the food history (<= max_history_length)
  7. # food_hunger_value : The default amount of hunger the food would restore in hunger units (1 hunger unit = 1/2 hunger bar)
  8. # food_saturation_mod : The default saturation modifier of the food
  9. # cur_hunger : The current hunger value of the player in hunger units (20 = full)
  10. # cur_saturation : The current saturation value of the player
  11. # total_food_eaten : The all-time total number of times any food has been eaten by the player
  12. # food_group_count : The number of food groups that the food belongs to
  13. # distinct_food_groups_eaten : The number of distinct food groups in the player's current food history
  14. # total_food_groups : The total number of enabled food groups
  15. # exact_count : The number of times the food (ignoring food groups) has been eaten within the food history
  16. #
  17. S:food.modifier.formula=IF(count <= 2,1 (max_history_lenght-count+1)/(max_history_lenght)
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