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  1. Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/Workspace/DoomsDay 4.26/DoomsDay.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/Workspace/DoomsDay 4.26/DoomsDay.uproject" -cook -stage -archive -archivedirectory="D:/Unreal Projects/DoomsDayBuild" -package -ue4exe="D:\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -compressed -ddc=InstalledDerivedDataBackendGraph -prereqs -applocaldirectory=$(EngineDir)/Binaries/ThirdParty/AppLocalDependencies -targetplatform=Win64 -build -target=DoomsDay -clientconfig=DebugGame -utf8output
  2. Automation.Process: Setting up command environment.
  3. InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationTool.exe=True
  4. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  5. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  6. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
  7. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved
  8. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved
  9. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
  10. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  11. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Epic Games/UE_4.26
  12. CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Justin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Epic+Games+UE_4.26
  13. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.26\Cook-2021.09.03-22.05.25.txt
  14. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.26\Log.txt
  15. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.26\UBT-DoomsDay-Win64-Development.txt
  16. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
  17. CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Justin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Epic+Games+UE_4.26
  18. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
  19. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
  20. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
  21. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
  22. CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
  23. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
  24. WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.31605.320)
  25. AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
  26. IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
  27. LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
  28. WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
  29. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Local\Temp\UAT\D+Epic+Games+UE_4.26\Rules\UATRules-2093543287.dll
  30. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Local\Temp\UAT\D+Epic+Games+UE_4.26\Rules\UATRules-2093543287.pdb
  31. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Local\Temp\UAT\D+Epic+Games+UE_4.26\Rules\UATRules-2093543287Manifest.json
  32. ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.664s
  33. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
  34. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
  35. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
  36. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
  37. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
  38. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
  39. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
  40. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
  41. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
  42. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
  43. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
  44. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
  45. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
  46. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
  47. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
  48. ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
  49. ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.052s
  50. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
  51. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  52. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
  53. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
  54. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
  55. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
  56. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  57. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  58. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
  59. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
  60. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  61. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
  62. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  63. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
  64. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  65. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
  66. ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.177s
  67. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\DoomsDay.uproject=True
  68. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\DoomsDay.uproject=True
  69. BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\Workspace\DoomsDay 4.26\DoomsDay.uproject
  70. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Justin\AppData\Local\Temp\UAT\D+Epic+Games+UE_4.26\Rules\UATRules-2093543287.dll=False
  71. DynamicCompilation.RequiresCompilation: Compiling C:\Users\Justin\AppData\Local\Temp\UAT\D+Epic+Games+UE_4.26\Rules\UATRules-2093543287.dll: Assembly does not exist
  72. ProjectParams.ValidateAndLog: Project Params **************
  73. ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  74. ProjectParams.ValidateAndLog: Archive=True
  75. ProjectParams.ValidateAndLog: ArchiveMetaData=False
  76. ProjectParams.ValidateAndLog: CreateAppBundle=True
  77. ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Unreal Projects\DoomsDayBuild
  78. ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Unreal Projects\Workspace\DoomsDay 4.26\Saved\StagedBuilds
  79. ProjectParams.ValidateAndLog: Build=True
  80. ProjectParams.ValidateAndLog: SkipBuildClient=False
  81. ProjectParams.ValidateAndLog: SkipBuildEditor=False
  82. ProjectParams.ValidateAndLog: Cook=True
  83. ProjectParams.ValidateAndLog: Clean=
  84. ProjectParams.ValidateAndLog: Client=False
  85. ProjectParams.ValidateAndLog: ClientConfigsToBuild=DebugGame
  86. ProjectParams.ValidateAndLog: ClientCookedTargets=DoomsDay
  87. ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
  88. ProjectParams.ValidateAndLog: Compressed=True
  89. ProjectParams.ValidateAndLog: AdditionalPakOptions=
  90. ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=
  91. ProjectParams.ValidateAndLog: CookOnTheFly=False
  92. ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  93. ProjectParams.ValidateAndLog: UnversionedCookedContent=True
  94. ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
  95. ProjectParams.ValidateAndLog: NumCookersToSpawn=0
  96. ProjectParams.ValidateAndLog: GeneratePatch=False
  97. ProjectParams.ValidateAndLog: AddPatchLevel=False
  98. ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
  99. ProjectParams.ValidateAndLog: GenerateRemaster=False
  100. ProjectParams.ValidateAndLog: DiscVersion=
  101. ProjectParams.ValidateAndLog: CreateReleaseVersion=
  102. ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  103. ProjectParams.ValidateAndLog: DLCFile=
  104. ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  105. ProjectParams.ValidateAndLog: DLCPakPluginFile=False
  106. ProjectParams.ValidateAndLog: DiffCookedContentPath=
  107. ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  108. ProjectParams.ValidateAndLog: DedicatedServer=False
  109. ProjectParams.ValidateAndLog: DirectoriesToCook=
  110. ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph
  111. ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
  112. ProjectParams.ValidateAndLog: EditorTargets=
  113. ProjectParams.ValidateAndLog: Foreign=False
  114. ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  115. ProjectParams.ValidateAndLog: IsProgramTarget=False
  116. ProjectParams.ValidateAndLog: IterativeCooking=False
  117. ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
  118. ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
  119. ProjectParams.ValidateAndLog: CookAll=False
  120. ProjectParams.ValidateAndLog: CookPartialGC=False
  121. ProjectParams.ValidateAndLog: CookInEditor=False
  122. ProjectParams.ValidateAndLog: CookMapsOnly=False
  123. ProjectParams.ValidateAndLog: Deploy=False
  124. ProjectParams.ValidateAndLog: IterativeDeploy=False
  125. ProjectParams.ValidateAndLog: FastCook=False
  126. ProjectParams.ValidateAndLog: LogWindow=False
  127. ProjectParams.ValidateAndLog: Manifests=False
  128. ProjectParams.ValidateAndLog: MapToRun=
  129. ProjectParams.ValidateAndLog: NoClient=False
  130. ProjectParams.ValidateAndLog: NumClients=0
  131. ProjectParams.ValidateAndLog: NoDebugInfo=False
  132. ProjectParams.ValidateAndLog: SeparateDebugInfo=False
  133. ProjectParams.ValidateAndLog: MapFile=False
  134. ProjectParams.ValidateAndLog: NoCleanStage=False
  135. ProjectParams.ValidateAndLog: NoXGE=False
  136. ProjectParams.ValidateAndLog: MapsToCook=
  137. ProjectParams.ValidateAndLog: MapIniSectionsToCook=
  138. ProjectParams.ValidateAndLog: Pak=False
  139. ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False
  140. ProjectParams.ValidateAndLog: IoStore=False
  141. ProjectParams.ValidateAndLog: SkipIoStore=False
  142. ProjectParams.ValidateAndLog: SkipPackage=False
  143. ProjectParams.ValidateAndLog: Package=True
  144. ProjectParams.ValidateAndLog: ForcePackageData=False
  145. ProjectParams.ValidateAndLog: NullRHI=False
  146. ProjectParams.ValidateAndLog: FakeClient=False
  147. ProjectParams.ValidateAndLog: EditorTest=False
  148. ProjectParams.ValidateAndLog: RunAutomationTests=False
  149. ProjectParams.ValidateAndLog: RunAutomationTest=
  150. ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  151. ProjectParams.ValidateAndLog: CrashIndex=0
  152. ProjectParams.ValidateAndLog: ProgramTargets=
  153. ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64]
  154. ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay.exe]
  155. ProjectParams.ValidateAndLog: Distribution=False
  156. ProjectParams.ValidateAndLog: Prebuilt=False
  157. ProjectParams.ValidateAndLog: Prereqs=True
  158. ProjectParams.ValidateAndLog: AppLocalDirectory=$(EngineDir)/Binaries/ThirdParty/AppLocalDependencies
  159. ProjectParams.ValidateAndLog: NoBootstrapExe=False
  160. ProjectParams.ValidateAndLog: RawProjectPath=D:\Unreal Projects\Workspace\DoomsDay 4.26\DoomsDay.uproject
  161. ProjectParams.ValidateAndLog: Run=False
  162. ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  163. ProjectParams.ValidateAndLog: ServerCookedTargets=
  164. ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
  165. ProjectParams.ValidateAndLog: ShortProjectName=DoomsDay
  166. ProjectParams.ValidateAndLog: SignedPak=False
  167. ProjectParams.ValidateAndLog: SignPak=
  168. ProjectParams.ValidateAndLog: SkipCook=False
  169. ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  170. ProjectParams.ValidateAndLog: SkipPak=False
  171. ProjectParams.ValidateAndLog: PrePak=False
  172. ProjectParams.ValidateAndLog: SkipStage=False
  173. ProjectParams.ValidateAndLog: Stage=True
  174. ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
  175. ProjectParams.ValidateAndLog: bUseExtraFlavor=False
  176. ProjectParams.ValidateAndLog: NativizeAssets=False
  177. ProjectParams.ValidateAndLog: StageDirectoryParam=
  178. ProjectParams.ValidateAndLog: AdditionalPackageOptions=
  179. ProjectParams.ValidateAndLog: Project Params **************
  180. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\DoomsDay.uproject=True
  181. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\DoomsDay.uproject=True
  182. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\DoomsDay.uproject=True
  183. Project.Build: ********** BUILD COMMAND STARTED **********
  184. UE4Build.Build: ************************* UE4Build:
  185. UE4Build.Build: ************************* UseXGE: False
  186. UE4Build.Build: ************************* UseParallelExecutor: False
  187. InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  188. InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\Workspace\DoomsDay 4.26\Intermediate\Build\Manifest.xml
  189. InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  190. CommandUtils.Run: Running: D:\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe DoomsDay Win64 DebugGame -Project="D:\Unreal Projects\Workspace\DoomsDay 4.26\DoomsDay.uproject" "D:\Unreal Projects\Workspace\DoomsDay 4.26\DoomsDay.uproject" -NoUBTMakefiles -remoteini="D:\Unreal Projects\Workspace\DoomsDay 4.26" -skipdeploy -Manifest="D:\Unreal Projects\Workspace\DoomsDay 4.26\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.26\UBT-DoomsDay-Win64-DebugGame.txt"
  191. ProcessResult.StdOut: Parsing headers for DoomsDay
  192. ProcessResult.StdOut: Running UnrealHeaderTool "D:\Unreal Projects\Workspace\DoomsDay 4.26\DoomsDay.uproject" "D:\Unreal Projects\Workspace\DoomsDay 4.26\Intermediate\Build\Win64\DoomsDay\DebugGame\DoomsDay.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.26\UHT-DoomsDay-Win64-DebugGame.txt" -installed
  193. ProcessResult.StdOut: Reflection code generated for DoomsDay in 5.2338814 seconds
  194. ProcessResult.StdOut: Writing manifest to D:\Unreal Projects\Workspace\DoomsDay 4.26\Intermediate\Build\Manifest.xml
  195. ProcessResult.StdOut: Building DoomsDay...
  196. ProcessResult.StdOut: Using Visual Studio 2019 14.29.30133 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  197. ProcessResult.StdOut: Building 18 actions with 8 processes...
  198. ProcessResult.StdOut: [1/18] Default.rc2
  199. ProcessResult.StdOut: [2/18] PCH.SubstanceCore.cpp
  200. ProcessResult.StdOut: [3/18] Module.SubstanceCore.gen.cpp
  201. ProcessResult.StdOut: [4/18] Module.SubstanceCore.cpp
  202. ProcessResult.StdOut: D:/Unreal Projects/Workspace/DoomsDay 4.26/Plugins/Runtime/Substance/Source/SubstanceCore/Private/SubstanceInstanceFactory.cpp(216): warning C4996: 'CreatePackage': Use CreatePackage overload that does not take the first Outer parameter. Specifying non-null outers for UPackages is no longer supported. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  203. ProcessResult.StdOut: [5/18] SharedPCH.Engine.NonOptimized.ShadowErrors.cpp
  204. ProcessResult.StdOut: [6/18] DoomsDay.init.gen.cpp
  205. ProcessResult.StdOut: [7/18] DoomsDayFactions.gen.cpp
  206. ProcessResult.StdOut: [8/18] DoomsDayFactions.cpp
  207. ProcessResult.StdOut: [9/18] DoomsDay.cpp
  208. ProcessResult.StdOut: [10/18] GetSteamSessionTicketHelper.gen.cpp
  209. ProcessResult.StdOut: [11/18] Module.AdvancedSteamSessions.gen.cpp
  210. ProcessResult.StdOut: [12/18] Module.AdvancedSessions.gen.1_of_2.cpp
  211. ProcessResult.StdOut: [13/18] Module.AdvancedSessions.gen.2_of_2.cpp
  212. ProcessResult.StdOut: [14/18] Module.AdvancedSessions.cpp
  213. ProcessResult.StdOut: [15/18] Module.AdvancedSteamSessions.cpp
  214. ProcessResult.StdOut: [16/18] GetSteamSessionTicketHelper.cpp
  215. ProcessResult.StdOut: [17/18] DoomsDay-Win64-DebugGame.exe
  216. ProcessResult.StdOut: Creating library D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay-Win64-DebugGame.lib and object D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay-Win64-DebugGame.exp
  217. ProcessResult.StdOut: [18/18] DoomsDay-Win64-DebugGame.target
  218. ProcessResult.StdOut: Total time in Parallel executor: 64.47 seconds
  219. ProcessResult.StdOut: Total execution time: 72.69 seconds
  220. CommandUtils.Run: Took 72.8731046s to run UnrealBuildTool.exe, ExitCode=0
  221. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay-Win64-DebugGame.exe=True
  222. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay-Win64-DebugGame.exe=True
  223. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay-Win64-DebugGame.pdb=True
  224. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay-Win64-DebugGame.pdb=True
  225. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay-Win64-DebugGame.target=True
  226. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay-Win64-DebugGame.target=True
  227. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\turbojpeg.dll=True
  228. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\turbojpeg.dll=True
  229. InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\Workspace\DoomsDay 4.26\Intermediate\Build\Manifest.xml
  230. UE4Build.CheckBuildProducts: Build products *******
  231. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay-Win64-DebugGame.exe=True
  232. UE4Build.CheckBuildProducts: D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay-Win64-DebugGame.exe
  233. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay-Win64-DebugGame.pdb=True
  234. UE4Build.CheckBuildProducts: D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay-Win64-DebugGame.pdb
  235. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay-Win64-DebugGame.target=True
  236. UE4Build.CheckBuildProducts: D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\DoomsDay-Win64-DebugGame.target
  237. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\turbojpeg.dll=True
  238. UE4Build.CheckBuildProducts: D:\Unreal Projects\Workspace\DoomsDay 4.26\Binaries\Win64\turbojpeg.dll
  239. UE4Build.CheckBuildProducts: End Build products *******
  240. Project.Build: ********** BUILD COMMAND COMPLETED **********
  241. InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Workspace\DoomsDay 4.26\DoomsDay.uproject=True
  242. Project.Cook: ********** COOK COMMAND STARTED **********
  243. InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  244. CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\Unreal Projects\Workspace\DoomsDay 4.26\DoomsDay.uproject
  245. CommandUtils.RunCommandlet: Commandlet log file is D:\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.09.03-22.08.55.txt
  246. InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  247. CommandUtils.Run: Running: D:\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\Unreal Projects\Workspace\DoomsDay 4.26\DoomsDay.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -compressed -abslog="D:\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.09.03-22.08.55.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
  248. ProcessResult.StdOut: LogInit: Display: Running engine for game: DoomsDay
  249. ProcessResult.StdOut: LogSteamShared: Display: Loading Steam SDK 1.47
  250. ProcessResult.StdOut: LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  251. ProcessResult.StdOut: LogHAL: Display: Platform has ~ 16 GB [17116004352 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  252. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  253. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  254. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  255. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  256. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  257. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  258. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  259. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  260. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  261. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  262. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  263. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  264. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  265. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  266. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  267. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  268. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  269. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  270. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  271. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  272. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  273. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  274. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
  275. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  276. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  277. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  278. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  279. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  280. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  281. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  282. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  283. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  284. ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
  285. ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  286. ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
  287. ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
  288. ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Justin/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
  289. ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  290. ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/Justin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.24ms. RandomReadSpeed=72.87MBs, RandomWriteSpeed=36.58MBs. Assigned SpeedClass 'Local'
  291. ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  292. ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  293. ProcessResult.StdOut: LogSubstanceLink: Warning: Connection established: Unreal Engine
  294. ProcessResult.StdOut: LogSubstanceLink: Warning: Connection established: Unreal Engine
  295. ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
  296. ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
  297. ProcessResult.StdOut: LogCook: Display: Creating asset registry
  298. ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en
  299. ProcessResult.StdOut: LogCook: Display: Inisetting is different for Windows Game /Script/UnrealEd.ProjectPackagingSettings BuildConfiguration 0, value PPBC_DebugGame != PPBC_Development invalidating cook
  300. ProcessResult.StdOut: LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Game:/Script/UnrealEd.ProjectPackagingSettings
  301. ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
  302. ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.112 seconds for platforms WindowsNoEditor
  303. ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 104 Total 104
  304. ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=173, VirtualMemory=779MiB
  305. ProcessResult.StdOut: LogCook: Display: Cooked packages 204 Packages Remain 52 Total 256
  306. ProcessResult.StdOut: LogLinker: Warning: Asset '../../../../../Unreal Projects/Workspace/DoomsDay 4.26/Content/Mannequin/Animations/Prone_Idle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  307. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_hair_v2, compiling.
  308. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/5): shaders left to compile 127
  309. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/5): shaders left to compile 117
  310. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/5): shaders left to compile 107
  311. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/5): shaders left to compile 97
  312. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_jeans_nrm_custom_master, compiling.
  313. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_fabric_simpler, compiling.
  314. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Head, compiling.
  315. ProcessResult.StdOut: LogCook: Display: Cooked packages 212 Packages Remain 1469 Total 1681
  316. ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=1657, VirtualMemory=2613MiB
  317. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material ControlRigGizmoMaterial, compiling.
  318. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_UI_CircularProgressBar, compiling.
  319. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_SlotMat, compiling.
  320. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_SlotFrame, compiling.
  321. ProcessResult.StdOut: LogCook: Display: Cooked packages 300 Packages Remain 1384 Total 1684
  322. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
  323. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Simple3, compiling.
  324. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Simple5, compiling.
  325. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material NewBaseFlattenMaterial, compiling.
  326. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Backpack_V2, compiling.
  327. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Backpack_V1, compiling.
  328. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_SimpleMat, compiling.
  329. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Simple2, compiling.
  330. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Simple4, compiling.
  331. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Simple6, compiling.
  332. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Simple1, compiling.
  333. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Simple7, compiling.
  334. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Projectile, compiling.
  335. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material silencer001Mat, compiling.
  336. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M4A1_Diffuse_Mat, compiling.
  337. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Add_Sprite_Master, compiling.
  338. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Add_Sprite_Master_DepthFade, compiling.
  339. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material AK47_Mat, compiling.
  340. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material MandalorianHelmetMat, compiling.
  341. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material ExperimentalMaster_M, compiling.
  342. ProcessResult.StdOut: LogCook: Display: Cooked packages 450 Packages Remain 1244 Total 1694
  343. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Trans_Sprite_SubUV_Master, compiling.
  344. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Add_Sprite_SubUV_Master, compiling.
  345. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material glass_hair_M_ncl1_1, compiling.
  346. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material glass_hair_M, compiling.
  347. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material body_M, compiling.
  348. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_GoldBag, compiling.
  349. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material BaseMaterial, compiling.
  350. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material PropCon_ToolStorage_M, compiling.
  351. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Master_M, compiling.
  352. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material EnvFol_AlienShrub_M, compiling.
  353. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material PropCon_FileCabinet_M, compiling.
  354. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
  355. ProcessResult.StdOut: LogCook: Display: Cooked packages 550 Packages Remain 1151 Total 1701
  356. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_small_rocks, compiling.
  357. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material MiniMap_Material, compiling.
  358. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_MetalPlates, compiling.
  359. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Sparks, compiling.
  360. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_GrenadeExplosion, compiling.
  361. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Glow, compiling.
  362. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Distortion, compiling.
  363. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_SmokeMedium, compiling.
  364. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Weapon_Master_USE, compiling.
  365. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material PropPU_HeavyAmmoCase_M, compiling.
  366. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_017, compiling.
  367. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_016_001, compiling.
  368. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_016, compiling.
  369. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_015_003, compiling.
  370. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_015_002, compiling.
  371. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_015_001, compiling.
  372. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_015, compiling.
  373. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_014, compiling.
  374. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_013_001, compiling.
  375. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_013, compiling.
  376. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_012, compiling.
  377. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_011, compiling.
  378. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_010_002, compiling.
  379. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_010_001, compiling.
  380. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_010, compiling.
  381. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_009_002, compiling.
  382. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_009_001, compiling.
  383. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_009, compiling.
  384. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_008, compiling.
  385. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_007, compiling.
  386. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_006, compiling.
  387. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_005_001, compiling.
  388. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_005, compiling.
  389. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_004_003, compiling.
  390. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_004_002, compiling.
  391. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_004_001, compiling.
  392. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_004, compiling.
  393. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_003_003, compiling.
  394. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_003_002, compiling.
  395. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_003_001, compiling.
  396. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_003, compiling.
  397. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_002_010, compiling.
  398. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_002_009, compiling.
  399. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_002_008, compiling.
  400. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_002_007, compiling.
  401. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_002_006, compiling.
  402. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_002_005, compiling.
  403. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_002_004, compiling.
  404. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_002_003, compiling.
  405. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_002_002, compiling.
  406. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_002_001, compiling.
  407. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_002, compiling.
  408. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_001_002, compiling.
  409. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_001_001, compiling.
  410. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_WITHOUT_PE_001, compiling.
  411. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_svetilo_005, compiling.
  412. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_svetilo_004, compiling.
  413. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_svetilo_003, compiling.
  414. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_svetilo_002, compiling.
  415. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_svetilo_001, compiling.
  416. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_steklo_001, compiling.
  417. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_Plate_08_006_001, compiling.
  418. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_Plate_08_006, compiling.
  419. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material dbl_Plate_08_005_003, compiling.
  420. ProcessResult.StdOut: LogCook: Display: Cooked packages 650 Packages Remain 1054 Total 1704
  421. ProcessResult.StdOut: LogCook: Display: Cooked packages 700 Packages Remain 1004 Total 1704
  422. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5305
  423. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5295
  424. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5285
  425. ProcessResult.StdOut: LogCook: Display: Cooked packages 900 Packages Remain 825 Total 1725
  426. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5275
  427. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5265
  428. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5255
  429. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5245
  430. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5235
  431. ProcessResult.StdOut: LogCook: Display: Cooked packages 950 Packages Remain 776 Total 1726
  432. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5225
  433. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5215
  434. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5205
  435. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5195
  436. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5185
  437. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5175
  438. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5165
  439. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5155
  440. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5145
  441. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5135
  442. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5125
  443. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5115
  444. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5105
  445. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5095
  446. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5085
  447. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5075
  448. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5065
  449. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5055
  450. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5045
  451. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5035
  452. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5025
  453. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5015
  454. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5005
  455. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/5): shaders left to compile 4995
  456. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/5): shaders left to compile 4985
  457. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/5): shaders left to compile 4975
  458. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/5): shaders left to compile 4965
  459. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/5): shaders left to compile 4955
  460. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/5): shaders left to compile 4945
  461. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/5): shaders left to compile 4935
  462. ProcessResult.StdOut: LogWindows: Error: begin: stack for UAT
  463. ProcessResult.StdOut: LogWindows: Error: === Critical error: ===
  464. ProcessResult.StdOut: LogWindows: Error:
  465. ProcessResult.StdOut: LogWindows: Error: Fatal error!
  466. ProcessResult.StdOut: LogWindows: Error:
  467. ProcessResult.StdOut: LogWindows: Error:
  468. ProcessResult.StdOut: LogWindows: Error: end: stack for UAT
  469. ProcessResult.WaitForExit: Waited for a long time for output of D:\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe, some output may be missing; we gave up.
  470. CommandUtils.Run: Took 271.5296969s to run UE4Editor-Cmd.exe, ExitCode=3
  471. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.26\Cook-2021.09.03-22.13.27.txt
  472. InternalUtils.SafeCopyFile: SafeCopyFile D:\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.09.03-22.08.55.txt C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.26\Cook-2021.09.03-22.13.27.txt
  473. InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.09.03-22.08.55.txt
  474. Log.WriteException: ==============================================================================
  475. Log.WriteException: ERROR: Cook failed.
  476. Log.WriteException: (see C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.26\Log.txt for full exception trace)
  477. Log.WriteException:
  478. Log.WriteException: CommandletException: Editor terminated with exit code 3 while running Cook for D:\Unreal Projects\Workspace\DoomsDay 4.26\DoomsDay.uproject; see log C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.26\Cook-2021.09.03-22.13.27.txt
  479. Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 426
  480. Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 238
  481. Log.WriteException: at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 89
  482. Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 266Wrapped by AutomationException: Cook failed.
  483. Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 278
  484. Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206
  485. Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
  486. Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
  487. Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
  488. Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511
  489. Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175
  490. Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
  491. Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 737
  492. Log.WriteException: at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
  493. Log.WriteException: ==============================================================================
  494. Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  495.  
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