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  1. TexGen 3.0 Alpha-180 x64 - Skyrim Special Edition (SSE) (C4127BD7) starting session 2024-10-09 21:33:07
  2.  
  3. The Source Code Form of this program is subject to the terms of the Mozilla Public License, v. 2.0
  4. If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
  5.  
  6. The Source Code Form is available at https://github.com/TES5Edit/TES5Edit
  7.  
  8. Using Skyrim Special Edition Data Path: Y:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\
  9. Using Scripts Path: C:\DynDOLOD\Edit Scripts\
  10. Using Temp Path: C:\users\crossover\Temp\TexGen_SSE\
  11. Using Output Path: C:\DynDOLOD\TexGen_Output\
  12. Using ini: C:\users\crossover\Documents\My Games\Skyrim Special Edition\Skyrim.ini
  13. Using save path: C:\users\crossover\Documents\My Games\Skyrim Special Edition\Saves\
  14. Using Creation Club Content list: Y:\SteamLibrary\steamapps\common\Skyrim Special Edition\Skyrim.ccc
  15. Using plugin list: C:\users\crossover\AppData\Local\Skyrim Special Edition\Plugins.txt
  16. Using settings file: C:\DynDOLOD\Edit Scripts\DynDOLOD\TexGen.ini
  17. Using language: English
  18. Using general string encoding: ANSI Latin 1
  19. Using translatable string encoding: ANSI Latin 1
  20. Using VMAD string encoding: 65001 (UTF-8)
  21. Loading active plugin list: C:\users\crossover\AppData\Local\Skyrim Special Edition\Plugins.txt
  22. [00:00] xEdit Background Loader: starting...
  23. [00:00] xEdit Background Loader: [Skyrim - Misc.bsa] Loading Resources.
  24. [00:00] xEdit Background Loader: [Skyrim - Shaders.bsa] Loading Resources.
  25. [00:00] xEdit Background Loader: [Skyrim - Interface.bsa] Loading Resources.
  26. [00:00] xEdit Background Loader: [Skyrim - Animations.bsa] Loading Resources.
  27. [00:00] xEdit Background Loader: [Skyrim - Meshes0.bsa] Loading Resources.
  28. [00:00] xEdit Background Loader: [Skyrim - Meshes1.bsa] Loading Resources.
  29. [00:00] xEdit Background Loader: [Skyrim - Sounds.bsa] Loading Resources.
  30. [00:00] xEdit Background Loader: [Skyrim - Voices_en0.bsa] Loading Resources.
  31. [00:00] xEdit Background Loader: [Skyrim - Textures0.bsa] Loading Resources.
  32. [00:00] xEdit Background Loader: [Skyrim - Textures1.bsa] Loading Resources.
  33. [00:00] xEdit Background Loader: [Skyrim - Textures2.bsa] Loading Resources.
  34. [00:00] xEdit Background Loader: [Skyrim - Textures3.bsa] Loading Resources.
  35. [00:00] xEdit Background Loader: [Skyrim - Textures4.bsa] Loading Resources.
  36. [00:00] xEdit Background Loader: [Skyrim - Textures5.bsa] Loading Resources.
  37. [00:00] xEdit Background Loader: [Skyrim - Textures6.bsa] Loading Resources.
  38. [00:00] xEdit Background Loader: [Skyrim - Textures7.bsa] Loading Resources.
  39. [00:00] xEdit Background Loader: [Skyrim - Textures8.bsa] Loading Resources.
  40. [00:00] xEdit Background Loader: Warning: <Can't find Skyrim - Patch.bsa>
  41. [00:00] xEdit Background Loader: [ccBGSSSE001-Fish.bsa] Loading Resources.
  42. [00:00] xEdit Background Loader: [ccQDRSSE001-SurvivalMode.bsa] Loading Resources.
  43. [00:00] xEdit Background Loader: [ccBGSSSE037-Curios.bsa] Loading Resources.
  44. [00:01] xEdit Background Loader: [ccBGSSSE025-AdvDSGS.bsa] Loading Resources.
  45. [00:01] xEdit Background Loader: [_ResourcePack.bsa] Loading Resources.
  46. [00:01] xEdit Background Loader: [unofficial skyrim special edition patch - textures.bsa] Loading Resources.
  47. [00:01] xEdit Background Loader: [unofficial skyrim special edition patch.bsa] Loading Resources.
  48. [00:01] xEdit Background Loader: [SkyUI_SE.bsa] Loading Resources.
  49. [00:01] xEdit Background Loader: [Particle Patch.bsa] Loading Resources.
  50. [00:01] xEdit Background Loader: [MCMHelper.bsa] Loading Resources.
  51. [00:01] xEdit Background Loader: [SkyHUD.bsa] Loading Resources.
  52. [00:02] xEdit Background Loader: [RaceMenu.bsa] Loading Resources.
  53. [00:02] xEdit Background Loader: [Cathedral Weathers - Textures.bsa] Loading Resources.
  54. [00:02] xEdit Background Loader: [Cathedral Weathers.bsa] Loading Resources.
  55. [00:02] xEdit Background Loader: [JKs Skyrim - Textures.bsa] Loading Resources.
  56. [00:02] xEdit Background Loader: [JKs Skyrim.bsa] Loading Resources.
  57. [00:03] xEdit Background Loader: [Immersive Citizens - AI Overhaul.bsa] Loading Resources.
  58. [00:03] xEdit Background Loader: [alternate start - live another life - textures.bsa] Loading Resources.
  59. [00:03] xEdit Background Loader: [alternate start - live another life.bsa] Loading Resources.
  60. [00:03] xEdit Background Loader: [open cities skyrim - textures.bsa] Loading Resources.
  61. [00:03] xEdit Background Loader: [open cities skyrim.bsa] Loading Resources.
  62. [00:03] xEdit Background Loader: [Y:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\] Setting Resource Path.
  63. [00:04] xEdit Background Loader: [Skyrim.esm] File loaded (CRC32:24BB49CD)
  64. [00:09] xEdit Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "HAZD"
  65. [00:09] xEdit Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "RGDL"
  66. [00:09] xEdit Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "CLDC"
  67. [00:09] xEdit Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "PWAT"
  68. [00:09] xEdit Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "SCOL"
  69. [00:09] xEdit Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "SCPT"
  70. [00:09] xEdit Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "HAIR"
  71. [00:09] xEdit Background Loader: loading "SkyrimSE.exe"...
  72. [00:09] xEdit Background Loader: [SkyrimSE.exe] File loaded (CRC32:221D7639)
  73. [00:09] xEdit Background Loader: [Update.esm] File loaded (CRC32:A14EED01)
  74. [00:09] xEdit Background Loader: [Dawnguard.esm] File loaded (CRC32:A5AB2927)
  75. [00:09] xEdit Background Loader: [HearthFires.esm] File loaded (CRC32:2913D707)
  76. [00:10] xEdit Background Loader: [Dragonborn.esm] File loaded (CRC32:077954E6)
  77. [00:11] xEdit Background Loader: [ccBGSSSE001-Fish.esm] File loaded (CRC32:6B3BE132)
  78. [00:11] xEdit Background Loader: [ccQDRSSE001-SurvivalMode.esl] File loaded (CRC32:518EFEB6)
  79. [00:11] xEdit Background Loader: [ccBGSSSE037-Curios.esl] File loaded (CRC32:1BF81A3C)
  80. [00:11] xEdit Background Loader: [ccBGSSSE025-AdvDSGS.esm] File loaded (CRC32:84B79395)
  81. [00:11] xEdit Background Loader: [_ResourcePack.esl] File loaded (CRC32:7898501C)
  82. [00:11] xEdit Background Loader: [unofficial skyrim special edition patch.esp] File loaded (CRC32:0E11916B)
  83. [00:11] xEdit Background Loader: [OCF.esp] File loaded (CRC32:FF114FAE)
  84. [00:11] xEdit Background Loader: [Expressive Facegen Morphs.esl] File loaded (CRC32:62D8C4B3)
  85. [00:11] xEdit Background Loader: [Cathedral - 3D Mountain Flowers.esp] File loaded (CRC32:1B431898)
  86. [00:11] xEdit Background Loader: [TrueHUD.esl] File loaded (CRC32:7461D9C4)
  87. [00:11] xEdit Background Loader: [SkyUI_SE.esp] File loaded (CRC32:79ACE179)
  88. [00:11] xEdit Background Loader: [Particle Patch.esp] File loaded (CRC32:7F28E20B)
  89. [00:11] xEdit Background Loader: [SMIM-SE-Merged-All.esp] File loaded (CRC32:35C26177)
  90. [00:11] xEdit Background Loader: [MCMHelper.esp] File loaded (CRC32:3421A4DF)
  91. [00:11] xEdit Background Loader: [SkyHUD.esp] File loaded (CRC32:525137D5)
  92. [00:11] xEdit Background Loader: [UntarnishedUI_Subtitle.esp] File loaded (CRC32:3AA2AEA0)
  93. [00:11] xEdit Background Loader: [FNIS.esp] File loaded (CRC32:8699147D)
  94. [00:11] xEdit Background Loader: [BetterThirdPersonSelection.esp] File loaded (CRC32:EC9EA793)
  95. [00:11] xEdit Background Loader: [TrueDirectionalMovement.esp] File loaded (CRC32:E744A6C9)
  96. [00:11] xEdit Background Loader: [SmoothCam.esp] File loaded (CRC32:EEF1C259)
  97. [00:11] xEdit Background Loader: [RaceMenu.esp] File loaded (CRC32:7A89300E)
  98. [00:11] xEdit Background Loader: [RaceMenuPlugin.esp] File loaded (CRC32:8FF336FE)
  99. [00:11] xEdit Background Loader: [Some Collision Camera.esp] File loaded (CRC32:3A7792F7)
  100. [00:11] xEdit Background Loader: [ShowPlayerInMenus.esp] File loaded (CRC32:1AC54798)
  101. [00:11] xEdit Background Loader: [I4IconAddon.esp] File loaded (CRC32:58B7C727)
  102. [00:11] xEdit Background Loader: [QuickLootIE.esp] File loaded (CRC32:065523EC)
  103. [00:11] xEdit Background Loader: [AIT.esp] File loaded (CRC32:3AA2AEA0)
  104. [00:11] xEdit Background Loader: [BOOBIES_ImmersiveIcons.esp] File loaded (CRC32:6DEAC7E7)
  105. [00:11] xEdit Background Loader: [HPP - Vaermina's Torpor.esp] File loaded (CRC32:C9452B45)
  106. [00:11] xEdit Background Loader: [DeadlySpellImpacts.esp] File loaded (CRC32:759121EA)
  107. [00:11] xEdit Background Loader: [Simplicity of Snow.esp] File loaded (CRC32:5E5C778C)
  108. [00:11] xEdit Background Loader: [Cathedral Weathers.esp] File loaded (CRC32:DD4F0AB9)
  109. [00:11] xEdit Background Loader: [CathedralWeatherMCM.esp] File loaded (CRC32:511EEC36)
  110. [00:11] xEdit Background Loader: [Cathedral - Water.esp] File loaded (CRC32:91A63657)
  111. [00:11] xEdit Background Loader: [Cathedral - 3D Pine Grass.esp] File loaded (CRC32:2F2BD066)
  112. [00:11] xEdit Background Loader: [JKs Skyrim.esp] File loaded (CRC32:C2ACB37F)
  113. [00:11] xEdit Background Loader: [ParallaxGen.esp] File loaded (CRC32:7405EE60)
  114. [00:11] xEdit Background Loader: [Skyrim Flora Overhaul.esp] File loaded (CRC32:F58797D6)
  115. [00:11] xEdit Background Loader: [XPMSE.esp] File loaded (CRC32:65BFBDE2)
  116. [00:11] xEdit Background Loader: [BlendedRoads.esp] File loaded (CRC32:38FF2A83)
  117. [00:11] xEdit Background Loader: [Immersive Citizens - AI Overhaul.esp] File loaded (CRC32:602F9D9B)
  118. [00:12] xEdit Background Loader: [alternate start - live another life.esp] File loaded (CRC32:BDEE265A)
  119. [00:12] xEdit Background Loader: [Luminosity Lighting Overhaul.esp] File loaded (CRC32:DDE26E77)
  120. [00:12] xEdit Background Loader: [open cities skyrim.esp] File loaded (CRC32:B3BFB4EE)
  121. [00:12] xEdit Background Loader: [JKs Skyrim_Open Cities_Patch.esp] File loaded (CRC32:9B01F8C7)
  122. [00:12] xEdit Background Loader: [Immersive Citizens - OCS patch.esp] File loaded (CRC32:28C5DD79)
  123. [00:12] xEdit Background Loader: finished
  124. Loading configuration files
  125. C:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt
  126. C:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt
  127. C:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt
  128. C:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt
  129. C:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dawnguardesm.txt
  130. C:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt
  131. C:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_copy_dragonbornesm.txt
  132. C:\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_alpha_blendedroadsesp.txt
  133. Game: Y:\SteamLibrary\steamapps\common\Skyrim Special Edition\SkyrimSE.exe, Version: 1.6.1170, Date: 2024-10-01 22:03:29
  134. SKSE: Y:\SteamLibrary\steamapps\common\Skyrim Special Edition\skse64_loader.exe, Version: 2.2.6, Date: 2024-01-17 22:11:36
  135. PapyrusUtil DLL: Y:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\PapyrusUtil.DLL, Version: 4.6, Game Version: 1.6.1170, Date: 2024-01-19 06:36:10
  136. DynDOLOD DLL: Y:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD.DLL, Version: 3.0.32.1130, Game Version: SE/AE 1.6.1130+, Date: 2024-07-28 03:00:00
  137. Program: C:\DynDOLOD\TexGenx64.exe, Version: 3.0.0.180, Date: 2024-08-26 00:59:41
  138. Started by: C:\Modding\MO2\ModOrganizer.exe, Version: 2.5.2, Date: 2024-08-04 10:17:46
  139. External: C:\DynDOLOD\Edit Scripts\Texconvx64.exe, Version: 1.0.0.0, Date: 2024-02-03 04:00:00
  140. Gathering base records for billboards
  141. <Error: OpenGL version too low: 2.1 Metal - 89.3>
  142. [00:06] Creating billboards
  143. [00:06] <Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
  144. [00:06] <Error: File not found textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
  145. [00:07] <Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
  146. [00:07] <Error: File not found textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
  147. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk.nif
  148. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk with dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif
  149. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk.nif
  150. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk.nif
  151. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk.nif
  152. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk.nif
  153. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk.nif
  154. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk.nif
  155. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree02_trunk.nif
  156. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree01_trunk.nif
  157. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree01_trunk.nif
  158. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk.nif
  159. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk.nif
  160. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree02_trunk.nif
  161. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk.nif
  162. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk.nif
  163. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk.nif
  164. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk.nif
  165. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk.nif
  166. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk.nif
  167. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk.nif
  168. [00:07] warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
  169. [00:07] info: Game: Texconvx64.exe
  170. [00:07] info: DXVK: cxaddon-1.10.3-1-5-geba12f4
  171. [00:07] info: Built-in extension providers:
  172. [00:07] info: Win32 WSI
  173. [00:07] info: OpenVR
  174. [00:07] info: OpenXR
  175. [00:07] info: OpenVR: could not open registry key, status 2
  176. [00:07] info: OpenVR: Failed to locate module
  177. [00:07] info: Enabled instance extensions:
  178. [00:07] info: VK_KHR_get_surface_capabilities2
  179. [00:07] info: VK_KHR_surface
  180. [00:07] info: VK_KHR_win32_surface
  181. [00:07] info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  182. [00:07] info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  183. [00:07] info: Device properties:
  184. [00:07] info: Device name: : Apple M1 Pro
  185. [00:07] info: Driver version : 0.2.2013
  186. [00:07] info: Enabled device extensions:
  187. [00:07] info: VK_EXT_4444_formats
  188. [00:07] info: VK_EXT_host_query_reset
  189. [00:07] info: VK_EXT_robustness2
  190. [00:07] info: VK_EXT_shader_demote_to_helper_invocation
  191. [00:07] info: VK_EXT_shader_stencil_export
  192. [00:07] info: VK_EXT_shader_viewport_index_layer
  193. [00:07] info: VK_EXT_transform_feedback
  194. [00:07] info: VK_EXT_vertex_attribute_divisor
  195. [00:07] info: VK_KHR_create_renderpass2
  196. [00:07] info: VK_KHR_depth_stencil_resolve
  197. [00:07] info: VK_KHR_driver_properties
  198. [00:07] info: VK_KHR_image_format_list
  199. [00:07] info: VK_KHR_sampler_mirror_clamp_to_edge
  200. [00:07] info: VK_KHR_shader_float_controls
  201. [00:07] info: VK_KHR_swapchain
  202. [00:07] info: VK_KHR_timeline_semaphore
  203. [00:07] info: Device features:
  204. [00:07] info: robustBufferAccess : 1
  205. [00:07] info: fullDrawIndexUint32 : 1
  206. [00:07] info: imageCubeArray : 1
  207. [00:07] info: independentBlend : 1
  208. [00:07] info: geometryShader : 1
  209. [00:07] info: tessellationShader : 1
  210. [00:07] info: sampleRateShading : 1
  211. [00:07] info: dualSrcBlend : 1
  212. [00:07] info: logicOp : 0
  213. [00:07] info: multiDrawIndirect : 1
  214. [00:07] info: drawIndirectFirstInstance : 1
  215. [00:07] info: depthClamp : 1
  216. [00:07] info: depthBiasClamp : 1
  217. [00:07] info: fillModeNonSolid : 1
  218. [00:07] info: depthBounds : 0
  219. [00:07] info: multiViewport : 1
  220. [00:07] info: samplerAnisotropy : 1
  221. [00:07] info: textureCompressionBC : 1
  222. [00:07] info: occlusionQueryPrecise : 1
  223. [00:07] info: pipelineStatisticsQuery : 1
  224. [00:07] info: vertexPipelineStoresAndAtomics : 0
  225. [00:07] info: fragmentStoresAndAtomics : 1
  226. [00:07] info: shaderImageGatherExtended : 1
  227. [00:07] info: shaderStorageImageExtendedFormats : 0
  228. [00:07] info: shaderStorageImageReadWithoutFormat : 1
  229. [00:07] info: shaderStorageImageWriteWithoutFormat : 1
  230. [00:07] info: shaderClipDistance : 1
  231. [00:07] info: shaderCullDistance : 1
  232. [00:07] info: shaderFloat64 : 0
  233. [00:07] info: shaderInt64 : 1
  234. [00:07] info: variableMultisampleRate : 0
  235. [00:07] info: VK_EXT_4444_formats
  236. [00:07] info: formatA4R4G4B4 : 1
  237. [00:07] info: formatA4B4G4R4 : 1
  238. [00:07] info: VK_EXT_custom_border_color
  239. [00:07] info: customBorderColors : 0
  240. [00:07] info: customBorderColorWithoutFormat : 0
  241. [00:07] info: VK_EXT_depth_clip_enable
  242. [00:07] info: depthClipEnable : 0
  243. [00:07] info: VK_EXT_extended_dynamic_state
  244. [00:07] info: extendedDynamicState : 0
  245. [00:07] info: VK_EXT_host_query_reset
  246. [00:07] info: hostQueryReset : 1
  247. [00:07] info: VK_EXT_memory_priority
  248. [00:07] info: memoryPriority : 0
  249. [00:07] info: VK_EXT_non_seamless_cube_map
  250. [00:07] info: nonSeamlessCubeMap : 0
  251. [00:07] info: VK_EXT_robustness2
  252. [00:07] info: robustBufferAccess2 : 0
  253. [00:07] info: robustImageAccess2 : 1
  254. [00:07] info: nullDescriptor : 0
  255. [00:07] info: VK_EXT_shader_demote_to_helper_invocation
  256. [00:07] info: shaderDemoteToHelperInvocation : 1
  257. [00:07] info: VK_EXT_transform_feedback
  258. [00:07] info: transformFeedback : 1
  259. [00:07] info: geometryStreams : 0
  260. [00:07] info: VK_EXT_vertex_attribute_divisor
  261. [00:07] info: vertexAttributeInstanceRateDivisor : 1
  262. [00:07] info: vertexAttributeInstanceRateZeroDivisor : 1
  263. [00:07] info: VK_KHR_buffer_device_address
  264. [00:07] info: bufferDeviceAddress : 0
  265. [00:07] info: VK_KHR_timeline_semaphore
  266. [00:07] info: timelineSemaphore : 1
  267. [00:07] info: Queue families:
  268. [00:07] info: Graphics : 0
  269. [00:07] info: Transfer : 0
  270. [00:07] warn: DXVK: No state cache file found
  271. [00:07] warn: DXVK: No state cache file found
  272. [00:07] warn: DXVK: Creating new state cache file
  273. [00:07] info: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
  274. [00:08] warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
  275. [00:08] info: Game: Texconvx64.exe
  276. [00:08] info: DXVK: cxaddon-1.10.3-1-5-geba12f4
  277. [00:08] info: Built-in extension providers:
  278. [00:08] info: Win32 WSI
  279. [00:08] info: OpenVR
  280. [00:08] info: OpenXR
  281. [00:08] info: OpenVR: could not open registry key, status 2
  282. [00:08] info: OpenVR: Failed to locate module
  283. [00:08] info: Enabled instance extensions:
  284. [00:08] info: VK_KHR_get_surface_capabilities2
  285. [00:08] info: VK_KHR_surface
  286. [00:08] info: VK_KHR_win32_surface
  287. [00:08] info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  288. [00:08] info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  289. [00:08] info: Device properties:
  290. [00:08] info: Device name: : Apple M1 Pro
  291. [00:08] info: Driver version : 0.2.2013
  292. [00:08] info: Enabled device extensions:
  293. [00:08] info: VK_EXT_4444_formats
  294. [00:08] info: VK_EXT_host_query_reset
  295. [00:08] info: VK_EXT_robustness2
  296. [00:08] info: VK_EXT_shader_demote_to_helper_invocation
  297. [00:08] info: VK_EXT_shader_stencil_export
  298. [00:08] info: VK_EXT_shader_viewport_index_layer
  299. [00:08] info: VK_EXT_transform_feedback
  300. [00:08] info: VK_EXT_vertex_attribute_divisor
  301. [00:08] info: VK_KHR_create_renderpass2
  302. [00:08] info: VK_KHR_depth_stencil_resolve
  303. [00:08] info: VK_KHR_driver_properties
  304. [00:08] info: VK_KHR_image_format_list
  305. [00:08] info: VK_KHR_sampler_mirror_clamp_to_edge
  306. [00:08] info: VK_KHR_shader_float_controls
  307. [00:08] info: VK_KHR_swapchain
  308. [00:08] info: VK_KHR_timeline_semaphore
  309. [00:08] info: Device features:
  310. [00:08] info: robustBufferAccess : 1
  311. [00:08] info: fullDrawIndexUint32 : 1
  312. [00:08] info: imageCubeArray : 1
  313. [00:08] info: independentBlend : 1
  314. [00:08] info: geometryShader : 1
  315. [00:08] info: tessellationShader : 1
  316. [00:08] info: sampleRateShading : 1
  317. [00:08] info: dualSrcBlend : 1
  318. [00:08] info: logicOp : 0
  319. [00:08] info: multiDrawIndirect : 1
  320. [00:08] info: drawIndirectFirstInstance : 1
  321. [00:08] info: depthClamp : 1
  322. [00:08] info: depthBiasClamp : 1
  323. [00:08] info: fillModeNonSolid : 1
  324. [00:08] info: depthBounds : 0
  325. [00:08] info: multiViewport : 1
  326. [00:08] info: samplerAnisotropy : 1
  327. [00:08] info: textureCompressionBC : 1
  328. [00:08] info: occlusionQueryPrecise : 1
  329. [00:08] info: pipelineStatisticsQuery : 1
  330. [00:08] info: vertexPipelineStoresAndAtomics : 0
  331. [00:08] info: fragmentStoresAndAtomics : 1
  332. [00:08] info: shaderImageGatherExtended : 1
  333. [00:08] info: shaderStorageImageExtendedFormats : 0
  334. [00:08] info: shaderStorageImageReadWithoutFormat : 1
  335. [00:08] info: shaderStorageImageWriteWithoutFormat : 1
  336. [00:08] info: shaderClipDistance : 1
  337. [00:08] info: shaderCullDistance : 1
  338. [00:08] info: shaderFloat64 : 0
  339. [00:08] info: shaderInt64 : 1
  340. [00:08] info: variableMultisampleRate : 0
  341. [00:08] info: VK_EXT_4444_formats
  342. [00:08] info: formatA4R4G4B4 : 1
  343. [00:08] info: formatA4B4G4R4 : 1
  344. [00:08] info: VK_EXT_custom_border_color
  345. [00:08] info: customBorderColors : 0
  346. [00:08] info: customBorderColorWithoutFormat : 0
  347. [00:08] info: VK_EXT_depth_clip_enable
  348. [00:08] info: depthClipEnable : 0
  349. [00:08] info: VK_EXT_extended_dynamic_state
  350. [00:08] info: extendedDynamicState : 0
  351. [00:08] info: VK_EXT_host_query_reset
  352. [00:08] info: hostQueryReset : 1
  353. [00:08] info: VK_EXT_memory_priority
  354. [00:08] info: memoryPriority : 0
  355. [00:08] info: VK_EXT_non_seamless_cube_map
  356. [00:08] info: nonSeamlessCubeMap : 0
  357. [00:08] info: VK_EXT_robustness2
  358. [00:08] info: robustBufferAccess2 : 0
  359. [00:08] info: robustImageAccess2 : 1
  360. [00:08] info: nullDescriptor : 0
  361. [00:08] info: VK_EXT_shader_demote_to_helper_invocation
  362. [00:08] info: shaderDemoteToHelperInvocation : 1
  363. [00:08] info: VK_EXT_transform_feedback
  364. [00:08] info: transformFeedback : 1
  365. [00:08] info: geometryStreams : 0
  366. [00:08] info: VK_EXT_vertex_attribute_divisor
  367. [00:08] info: vertexAttributeInstanceRateDivisor : 1
  368. [00:08] info: vertexAttributeInstanceRateZeroDivisor : 1
  369. [00:08] info: VK_KHR_buffer_device_address
  370. [00:08] info: bufferDeviceAddress : 0
  371. [00:08] info: VK_KHR_timeline_semaphore
  372. [00:08] info: timelineSemaphore : 1
  373. [00:08] info: Queue families:
  374. [00:08] info: Graphics : 0
  375. [00:08] info: Transfer : 0
  376. [00:08] warn: DXVK: No state cache file found
  377. [00:08] info: DXVK: Read 2 valid state cache entries
  378. [00:08] info: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
  379. [00:08] info: DXVK: Using 5 compiler threads
  380. [00:09] <Error: File not found textures\landscape\trees\TreePineForestBarkComp_N.dds. Used by C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk.nif>
  381. [00:09] warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
  382. [00:09] info: Game: Texconvx64.exe
  383. [00:09] info: DXVK: cxaddon-1.10.3-1-5-geba12f4
  384. [00:09] info: Built-in extension providers:
  385. [00:09] info: Win32 WSI
  386. [00:09] info: OpenVR
  387. [00:09] info: OpenXR
  388. [00:09] info: OpenVR: could not open registry key, status 2
  389. [00:09] info: OpenVR: Failed to locate module
  390. [00:09] info: Enabled instance extensions:
  391. [00:09] info: VK_KHR_get_surface_capabilities2
  392. [00:09] info: VK_KHR_surface
  393. [00:09] info: VK_KHR_win32_surface
  394. [00:09] info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  395. [00:09] info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  396. [00:09] info: Device properties:
  397. [00:09] info: Device name: : Apple M1 Pro
  398. [00:09] info: Driver version : 0.2.2013
  399. [00:09] info: Enabled device extensions:
  400. [00:09] info: VK_EXT_4444_formats
  401. [00:09] info: VK_EXT_host_query_reset
  402. [00:09] info: VK_EXT_robustness2
  403. [00:09] info: VK_EXT_shader_demote_to_helper_invocation
  404. [00:09] info: VK_EXT_shader_stencil_export
  405. [00:09] info: VK_EXT_shader_viewport_index_layer
  406. [00:09] info: VK_EXT_transform_feedback
  407. [00:09] info: VK_EXT_vertex_attribute_divisor
  408. [00:09] info: VK_KHR_create_renderpass2
  409. [00:09] info: VK_KHR_depth_stencil_resolve
  410. [00:09] info: VK_KHR_driver_properties
  411. [00:09] info: VK_KHR_image_format_list
  412. [00:09] info: VK_KHR_sampler_mirror_clamp_to_edge
  413. [00:09] info: VK_KHR_shader_float_controls
  414. [00:09] info: VK_KHR_swapchain
  415. [00:09] info: VK_KHR_timeline_semaphore
  416. [00:09] info: Device features:
  417. [00:09] info: robustBufferAccess : 1
  418. [00:09] info: fullDrawIndexUint32 : 1
  419. [00:09] info: imageCubeArray : 1
  420. [00:09] info: independentBlend : 1
  421. [00:09] info: geometryShader : 1
  422. [00:09] info: tessellationShader : 1
  423. [00:09] info: sampleRateShading : 1
  424. [00:09] info: dualSrcBlend : 1
  425. [00:09] info: logicOp : 0
  426. [00:09] info: multiDrawIndirect : 1
  427. [00:09] info: drawIndirectFirstInstance : 1
  428. [00:09] info: depthClamp : 1
  429. [00:09] info: depthBiasClamp : 1
  430. [00:09] info: fillModeNonSolid : 1
  431. [00:09] info: depthBounds : 0
  432. [00:09] info: multiViewport : 1
  433. [00:09] info: samplerAnisotropy : 1
  434. [00:09] info: textureCompressionBC : 1
  435. [00:09] info: occlusionQueryPrecise : 1
  436. [00:09] info: pipelineStatisticsQuery : 1
  437. [00:09] info: vertexPipelineStoresAndAtomics : 0
  438. [00:09] info: fragmentStoresAndAtomics : 1
  439. [00:09] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk.nif
  440. [00:09] info: shaderImageGatherExtended : 1
  441. [00:09] info: shaderStorageImageExtendedFormats : 0
  442. [00:09] info: shaderStorageImageReadWithoutFormat : 1
  443. [00:09] info: shaderStorageImageWriteWithoutFormat : 1
  444. [00:09] info: shaderClipDistance : 1
  445. [00:09] info: shaderCullDistance : 1
  446. [00:09] info: shaderFloat64 : 0
  447. [00:09] info: shaderInt64 : 1
  448. [00:09] info: variableMultisampleRate : 0
  449. [00:09] info: VK_EXT_4444_formats
  450. [00:09] info: formatA4R4G4B4 : 1
  451. [00:09] info: formatA4B4G4R4 : 1
  452. [00:09] info: VK_EXT_custom_border_color
  453. [00:09] info: customBorderColors : 0
  454. [00:09] info: customBorderColorWithoutFormat : 0
  455. [00:09] info: VK_EXT_depth_clip_enable
  456. [00:09] info: depthClipEnable : 0
  457. [00:09] info: VK_EXT_extended_dynamic_state
  458. [00:09] info: extendedDynamicState : 0
  459. [00:09] info: VK_EXT_host_query_reset
  460. [00:09] info: hostQueryReset : 1
  461. [00:09] info: VK_EXT_memory_priority
  462. [00:09] info: memoryPriority : 0
  463. [00:09] info: VK_EXT_non_seamless_cube_map
  464. [00:09] info: nonSeamlessCubeMap : 0
  465. [00:09] info: VK_EXT_robustness2
  466. [00:09] info: robustBufferAccess2 : 0
  467. [00:09] info: robustImageAccess2 : 1
  468. [00:09] info: nullDescriptor : 0
  469. [00:09] info: VK_EXT_shader_demote_to_helper_invocation
  470. [00:09] info: shaderDemoteToHelperInvocation : 1
  471. [00:09] info: VK_EXT_transform_feedback
  472. [00:09] info: transformFeedback : 1
  473. [00:09] info: geometryStreams : 0
  474. [00:09] info: VK_EXT_vertex_attribute_divisor
  475. [00:09] info: vertexAttributeInstanceRateDivisor : 1
  476. [00:09] info: vertexAttributeInstanceRateZeroDivisor : 1
  477. [00:09] info: VK_KHR_buffer_device_address
  478. [00:09] info: bufferDeviceAddress : 0
  479. [00:09] info: VK_KHR_timeline_semaphore
  480. [00:09] info: timelineSemaphore : 1
  481. [00:09] info: Queue families:
  482. [00:09] info: Graphics : 0
  483. [00:09] info: Transfer : 0
  484. [00:09] warn: DXVK: No state cache file found
  485. [00:09] info: DXVK: Read 2 valid state cache entries
  486. [00:09] info: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
  487. [00:09] info: DXVK: Using 5 compiler threads
  488. [00:10] warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
  489. [00:10] info: Game: Texconvx64.exe
  490. [00:10] info: DXVK: cxaddon-1.10.3-1-5-geba12f4
  491. [00:10] info: Built-in extension providers:
  492. [00:10] info: Win32 WSI
  493. [00:10] info: OpenVR
  494. [00:10] info: OpenXR
  495. [00:10] info: OpenVR: could not open registry key, status 2
  496. [00:10] info: OpenVR: Failed to locate module
  497. [00:10] info: Enabled instance extensions:
  498. [00:10] info: VK_KHR_get_surface_capabilities2
  499. [00:10] info: VK_KHR_surface
  500. [00:10] info: VK_KHR_win32_surface
  501. [00:10] info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  502. [00:10] info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  503. [00:10] info: Device properties:
  504. [00:10] info: Device name: : Apple M1 Pro
  505. [00:10] info: Driver version : 0.2.2013
  506. [00:10] info: Enabled device extensions:
  507. [00:10] info: VK_EXT_4444_formats
  508. [00:10] info: VK_EXT_host_query_reset
  509. [00:10] info: VK_EXT_robustness2
  510. [00:10] info: VK_EXT_shader_demote_to_helper_invocation
  511. [00:10] info: VK_EXT_shader_stencil_export
  512. [00:10] info: VK_EXT_shader_viewport_index_layer
  513. [00:10] info: VK_EXT_transform_feedback
  514. [00:10] info: VK_EXT_vertex_attribute_divisor
  515. [00:10] info: VK_KHR_create_renderpass2
  516. [00:10] info: VK_KHR_depth_stencil_resolve
  517. [00:10] info: VK_KHR_driver_properties
  518. [00:10] info: VK_KHR_image_format_list
  519. [00:10] info: VK_KHR_sampler_mirror_clamp_to_edge
  520. [00:10] info: VK_KHR_shader_float_controls
  521. [00:10] info: VK_KHR_swapchain
  522. [00:10] info: VK_KHR_timeline_semaphore
  523. [00:10] info: Device features:
  524. [00:10] info: robustBufferAccess : 1
  525. [00:10] info: fullDrawIndexUint32 : 1
  526. [00:10] info: imageCubeArray : 1
  527. [00:10] info: independentBlend : 1
  528. [00:10] info: geometryShader : 1
  529. [00:10] info: tessellationShader : 1
  530. [00:10] info: sampleRateShading : 1
  531. [00:10] info: dualSrcBlend : 1
  532. [00:10] info: logicOp : 0
  533. [00:10] info: multiDrawIndirect : 1
  534. [00:10] info: drawIndirectFirstInstance : 1
  535. [00:10] info: depthClamp : 1
  536. [00:10] info: depthBiasClamp : 1
  537. [00:10] info: fillModeNonSolid : 1
  538. [00:10] info: depthBounds : 0
  539. [00:10] info: multiViewport : 1
  540. [00:10] info: samplerAnisotropy : 1
  541. [00:10] info: textureCompressionBC : 1
  542. [00:10] info: occlusionQueryPrecise : 1
  543. [00:10] info: pipelineStatisticsQuery : 1
  544. [00:10] info: vertexPipelineStoresAndAtomics : 0
  545. [00:10] info: fragmentStoresAndAtomics : 1
  546. [00:10] info: shaderImageGatherExtended : 1
  547. [00:10] info: shaderStorageImageExtendedFormats : 0
  548. [00:10] info: shaderStorageImageReadWithoutFormat : 1
  549. [00:10] info: shaderStorageImageWriteWithoutFormat : 1
  550. [00:10] info: shaderClipDistance : 1
  551. [00:10] info: shaderCullDistance : 1
  552. [00:10] info: shaderFloat64 : 0
  553. [00:10] info: shaderInt64 : 1
  554. [00:10] info: variableMultisampleRate : 0
  555. [00:10] info: VK_EXT_4444_formats
  556. [00:10] info: formatA4R4G4B4 : 1
  557. [00:10] info: formatA4B4G4R4 : 1
  558. [00:10] info: VK_EXT_custom_border_color
  559. [00:10] info: customBorderColors : 0
  560. [00:10] info: customBorderColorWithoutFormat : 0
  561. [00:10] info: VK_EXT_depth_clip_enable
  562. [00:10] info: depthClipEnable : 0
  563. [00:10] info: VK_EXT_extended_dynamic_state
  564. [00:10] info: extendedDynamicState : 0
  565. [00:10] info: VK_EXT_host_query_reset
  566. [00:10] info: hostQueryReset : 1
  567. [00:10] info: VK_EXT_memory_priority
  568. [00:10] info: memoryPriority : 0
  569. [00:10] info: VK_EXT_non_seamless_cube_map
  570. [00:10] info: nonSeamlessCubeMap : 0
  571. [00:10] info: VK_EXT_robustness2
  572. [00:10] info: robustBufferAccess2 : 0
  573. [00:10] info: robustImageAccess2 : 1
  574. [00:10] info: nullDescriptor : 0
  575. [00:10] info: VK_EXT_shader_demote_to_helper_invocation
  576. [00:10] info: shaderDemoteToHelperInvocation : 1
  577. [00:10] info: VK_EXT_transform_feedback
  578. [00:10] info: transformFeedback : 1
  579. [00:10] info: geometryStreams : 0
  580. [00:10] info: VK_EXT_vertex_attribute_divisor
  581. [00:10] info: vertexAttributeInstanceRateDivisor : 1
  582. [00:10] info: vertexAttributeInstanceRateZeroDivisor : 1
  583. [00:10] info: VK_KHR_buffer_device_address
  584. [00:10] info: bufferDeviceAddress : 0
  585. [00:10] info: VK_KHR_timeline_semaphore
  586. [00:10] info: timelineSemaphore : 1
  587. [00:10] info: Queue families:
  588. [00:10] info: Graphics : 0
  589. [00:10] info: Transfer : 0
  590. [00:10] warn: DXVK: No state cache file found
  591. [00:10] info: DXVK: Read 2 valid state cache entries
  592. [00:10] info: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
  593. [00:10] info: DXVK: Using 5 compiler threads
  594. [01:19] Access violation at address 0000000000000000 in module 'TexGenx64.exe'. Read of address 0000000000000000 while processing textures\landscape\trees\TreePineForestBarkComp_N.dds (4) while processing C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest03_ce10d850_trunk
  595. [01:20] TexGen completed successfully
  596. [01:20] Created a summary of log messages C:\DynDOLOD\Summary\TexGen_Index.html.
  597. Access violation at address 0000000000000000 in module 'TexGenx64.exe'. Read of address 0000000000000000 while processing textures\landscape\trees\TreePineForestBarkComp_N.dds (4) while processing C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest03_ce10d850_trunk
  598. Error: Access violation at address 0000000000000000 in module 'TexGenx64.exe'. Read of address 0000000000000000 while processing textures\landscape\trees\TreePineForestBarkComp_N.dds (4) while processing C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest03_ce10d850_trunk.
  599. User says "Exit TexGen"
  600.  
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