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  1. # The general configuration for the jobs plugin mostly includes how often the plugin
  2. # saves user data (when the user is in the game), the storage method, whether
  3. # to broadcast a message to the server when a user goes up a skill level.
  4. # It also allows admins to set the maximum number of jobs a player can have at
  5. # any one time.
  6.  
  7. # Default language.
  8. # Example: en, ru
  9. # File in locale folder with same name should exist. Example: messages_ru.yml
  10. locale-language: en
  11. storage:
  12. # storage method, can be MySQL or sqlite
  13. method: sqlite
  14. # Requires Mysql.
  15. mysql-username: root
  16. mysql-password: ''
  17. mysql-hostname: localhost:3306
  18. mysql-database: minecraft
  19. mysql-table-prefix: jobs_
  20. verify-server-certificate: false
  21. use-ssl: false
  22. # How often in minutes you want it to save. This must be a non-zero number
  23. save-period: 10
  24. # Should player data be saved on disconnect?
  25. # Player data is always periodically auto-saved and autosaved during a clean shutdown.
  26. # Only enable this if you have a multi-server setup, or have a really good reason for enabling this.
  27. # Turning this on will decrease database performance.
  28. save-on-disconnect: false
  29. # Tool used when selecting bounds for restricted area
  30. selectionTool: 294
  31. # Enable if you are using one data base for multiple servers across bungee network
  32. # This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data
  33. # This will enable automaticaly save-on-disconnect feature
  34. MultiServerCompatability: false
  35. Optimizations:
  36. # When set to true staff will be informed about new Jobs plugin version
  37. # You need to have jobs.versioncheck permission node
  38. NewVersion: true
  39. DBCleaning:
  40. Jobs:
  41. # Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
  42. # When set to true, jobs data base will be cleaned on each startup to avoid having not used jobs
  43. # keep in mind that this will only clean actual jobs, but not recorded players
  44. Use: false
  45. # Any one who has jobs level equal or less then set, hies job will be removed from data base
  46. Level: 1
  47. Users:
  48. # Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
  49. # When set to true, data base will be cleaned on each startup from user data to avoid having old player data
  50. Use: false
  51. # Any one who not playied for defined amount of days, will be removed from data base
  52. Days: 120
  53. AutoJobJoin:
  54. # Use or not auto join jobs feature
  55. # If you are not using auto join feature, keep it disabled
  56. Use: false
  57. # Delay in seconds to perform auto join job if used after player joins server
  58. # If you using offline server, try to keep it slightly more than your login plugin gives time to enter password
  59. # For player to auto join job add permission node jobs.autojoin.[jobname]
  60. # Op players are ignored
  61. Delay: 15
  62. # When set to true players who gets negavite experience can delevel job up to level 1
  63. # ATTENTION! Set it to true only if you certain that commands performed on levelup will not cause issues if player start level and delevel in a row.
  64. AllowDelevel: false
  65. DisabledWorlds:
  66. # By setting this to true, Jobs plugin will be disabled in given worlds
  67. # Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
  68. Use: false
  69. List:
  70. - world
  71. Logging:
  72. # With this set to true all players jobs actions will be logged to database for easy to see statistics
  73. # This is still in development and in feature it will expand
  74. Use: false
  75. broadcast:
  76. on-skill-up:
  77. # Do all players get a message when somone goes up a skill level?
  78. use: false
  79. on-level-up:
  80. # Do all players get a message when somone goes up a level?
  81. use: false
  82. # For what levels you want to broadcast message? Keep it at 0 if you want for all of them
  83. levels:
  84. - 100
  85. - 500
  86. - 1000
  87. # Maximum number of jobs a player can join.
  88. # Use 0 for no maximum
  89. # Keep in mind that jobs.max.[amount] will bypass this setting
  90. max-jobs: 2
  91. # Hide jobs from player if they lack the permission to join the job
  92. hide-jobs-without-permission: true
  93. # Hide jobs info from player if they lack the permission to join the job
  94. hide-jobsinfo-without-permission: true
  95. # Option to allow payment to be made when killing mobs from a spawner.
  96. # Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all
  97. enable-pay-near-spawner: false
  98. # Option to allow payment to be made in creative mode
  99. enable-pay-creative: false
  100. # Option to allow payment to be made for exploring when player flyies
  101. enable-pay-for-exploring-when-flying: false
  102. # Adds the Jobs xp recieved to the player's Minecraft XP bar
  103. add-xp-player: false
  104. # Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
  105. modify-chat: false
  106. modify-chat-prefix: '&c['
  107. modify-chat-suffix: '&c]&r'
  108. modify-chat-separator: ' '
  109. # Do you want to use custom item/block/mob/enchant/color names
  110. # With this set to true names like Stone:1 will be translated to Granite
  111. # Name list is in TranslatableWords.yml file
  112. UseCustomNames: true
  113. # Changes how often, in seconds, players are paid out. Default is 5 seconds.
  114. # Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment)
  115. economy-batch-delay: 5
  116. # Enable async economy calls.
  117. # Disable this if you have issues with payments or your plugin is not thread safe.
  118. economy-async: true
  119. Economy:
  120. # By disabling one of thies, players no longer will get particular payment.
  121. # Usefull for removing particular payment method without editing whole jobConfig file
  122. PaymentMethods:
  123. Money: true
  124. Points: true
  125. Exp: true
  126. MinimumOveralPayment:
  127. # Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
  128. # This will limit it to particular percentage
  129. # Works only when original payment is above 0
  130. use: false
  131. limit: 0.1
  132. MinimumOveralPoints:
  133. # Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
  134. # This will limit it to particular percentage
  135. # Works only when original payment is above 0
  136. use: false
  137. limit: 0.1
  138. DynamicPayment:
  139. # Do you want to use dinamic payment dependent on how many players already working for jobs
  140. # This can help automaticaly lift up payments for not so popular jobs and lower for most popular ones
  141. use: false
  142. equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
  143. MaxPenalty: 25.0
  144. MaxBonus: 100.0
  145. # Server economy acount
  146. # With this enabled, players will get money from defined user (server account)
  147. # If this acount dont have enough money to pay for players for, player will get message
  148. UseServerAcount: false
  149. # Username should be with Correct capitalization
  150. AcountName: Server
  151. Taxes:
  152. # Do you want to use taxes feature for jobs payment
  153. use: false
  154. # Username should be with Correct capitalization, it can be same as settup in server account before
  155. AccountName: Server
  156. # Amount in percentage
  157. Amount: 15.0
  158. # Do you want to transfer taxes to server account
  159. TransferToServerAccount: true
  160. # With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info
  161. # When its false player will get full payment and server account will get taxes amount to hes account
  162. TakeFromPlayersPayment: false
  163. Limit:
  164. # Money gain limit
  165. # With this enabled, players will be limited how much they can make in defined time
  166. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  167. Money:
  168. Use: false
  169. # Do you want to stop money gain when exp limit reached?
  170. StopWithExp: false
  171. # Do you want to stop money gain when point limit reached?
  172. StopWithPoint: false
  173. # Equation to calculate max limit. Option to use totallevel to include players total amount levels of current jobs
  174. # You can always use simple number to set money limit
  175. # Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
  176. # So player with 2 jobs with level 15 and 22 will have 685 limit
  177. MoneyLimit: 500+500*(totallevel/100)
  178. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  179. TimeLimit: 3600
  180. # Delay between announcements about reached money limit
  181. # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
  182. AnnouncmentDelay: 30
  183. # Point gain limit
  184. # With this enabled, players will be limited how much they can make in defined time
  185. Point:
  186. Use: false
  187. # Do you want to stop Point gain when exp limit reached?
  188. StopWithExp: false
  189. # Do you want to stop Point gain when money limit reached?
  190. StopWithMoney: false
  191. # Equation to calculate max limit. Option to use totallevel to include players total amount levels of current jobs
  192. # You can always use simple number to set limit
  193. # Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
  194. # So player with 2 jobs with level 15 and 22 will have 685 limit
  195. Limit: 500+500*(totallevel/100)
  196. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  197. TimeLimit: 3600
  198. # Delay between announcements about reached limit
  199. # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
  200. AnnouncmentDelay: 30
  201. # Exp gain limit
  202. # With this enabled, players will be limited how much they can get in defined time
  203. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  204. Exp:
  205. Use: false
  206. # Do you want to stop exp gain when money limit reached?
  207. StopWithMoney: false
  208. # Do you want to stop exp gain when point limit reached?
  209. StopWithPoint: false
  210. # Equation to calculate max money limit. Option to use totallevel to include players total amount of current jobs
  211. # You can always use simple number to set exp limit
  212. # Default equation is: 5000+5000*(totallevel/100), this will add 1% from 5000 for each level player have
  213. # So player with 2 jobs with level 15 and 22 will have 6850 limit
  214. Limit: 5000+5000*(totallevel/100)
  215. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  216. TimeLimit: 3600
  217. # Delay between announcements about reached Exp limit
  218. # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
  219. AnnouncmentDelay: 30
  220. Repair:
  221. # Do you want to give money for only renaming items in anvil
  222. # Players will get full pay as they would for remairing two items when they only renaming one
  223. # This is not big issue, but if you want to disable it, you can
  224. PayForRenaming: true
  225. Crafting:
  226. # With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
  227. # By default its false, as you can make ALOT of money if prices kept from old payment mechanics
  228. PayForEachCraft: false
  229. MilkingCow:
  230. # With this true, when timer is still going, cow milking event will be canceled
  231. # With this false, player will get bucket of milk, but still no payment
  232. CancelMilking: false
  233. # How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinetly and as often as he wants
  234. # Set to 0 if you want to disable timer
  235. Timer: 30
  236. ExploitProtections:
  237. General:
  238. # Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again.
  239. # Modify restrictedBlocks.yml for blocks you want to protect
  240. PlaceAndBreakProtection: true
  241. # For how long in days to keep block protection data in data base
  242. # This will clean block data which ones have -1 as cooldown value
  243. # Data base cleannup will be performed on each server startup
  244. KeepDataFor: 14
  245. # All blocks will be protected X sec after player places it on ground.
  246. GlobalBlockTimer:
  247. use: true
  248. timer: 3
  249. # Enable silk touch protection.
  250. # With this enabled players wont get paid for breaked blocks from restrictedblocks list with silk touch tool.
  251. SilkTouchProtection: false
  252. MonsterDamage:
  253. # This section controls how much damage player should do to monster for player to get paid
  254. # This prevents from killing monsters in one hit when they suffer in example fall damage
  255. Use: false
  256. Percentage: 60
  257. # McMMO abilities
  258. McMMO:
  259. # Players will get part of money from cutting trees with treefeller ability enabled.
  260. # 0.2 means 20% of original price
  261. TreeFellerMultiplier: 1
  262. # Players will get part of money from braking blocks with gigaDrill ability enabled.
  263. # 0.2 means 20% of original price
  264. gigaDrillMultiplier: 1
  265. # Players will get part of money from braking blocks with super breaker ability enabled.
  266. # 0.2 means 20% of original price
  267. superBreakerMultiplier: 1
  268. # MythicMobs plugin support
  269. # Disable if you having issues with it or using old version
  270. MythicMobs:
  271. enabled: true
  272. Spawner:
  273. # Prevent slime spliting when they are from spawner
  274. # Protects agains exploiting as new splited slimes is treated as naturaly spawned and not from spawner
  275. PreventSlimeSplit: true
  276. # Prevent magmacube spliting when they are from spawner
  277. PreventMagmaCubeSplit: true
  278. Smelt:
  279. # Prevent payments when hoppers moving items into furnace
  280. # Player will not get paid, but items will be smellted
  281. PreventHopperFillUps: true
  282. Brew:
  283. PreventBrewingStandFillUps: true
  284. # Breeder finder.
  285. # If you are not using breeding payment, you can disable this to save little resources. Really little.
  286. use-breeder-finder: true
  287. # Old job save
  288. # Players can leave job and return later with some level loss during that
  289. # You can fix players level if hes job level is at max level
  290. old-job:
  291. level-loss-percentage: 30
  292. fix-at-max-level: true
  293. ActionBars:
  294. Messages:
  295. # When this set to true player will see action bar messages by default
  296. EnabledByDefault: true
  297. BossBar:
  298. # Enables BossBar feature
  299. # Works only from 1.9 mc version
  300. Enabled: true
  301. Messages:
  302. # When this set to true player will see Bossbar messages by default
  303. EnabledByDefault: true
  304. # If enabled boss bar will update after each action
  305. # If disabled, BossBar will update only on each payment. This can save some server resources
  306. ShowOnEachAction: false
  307. # How long in sec to show BossBar for player
  308. # If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience
  309. Timer: 6
  310. # You can enable/disable message shown for players in action bar
  311. ShowActionBars:
  312. OnTitleChange: true
  313. OnLevelChange: true
  314. OnEmptyServerAcount: true
  315. # Chat messages
  316. # You can enable/disable message shown for players in chat
  317. ShowChatMessage:
  318. OnTitleChange: true
  319. OnLevelChange: true
  320. OnEmptyServerAcount: true
  321. # Sounds
  322. # Extra sounds on some events
  323. # All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
  324. Sounds:
  325. LevelUp:
  326. use: true
  327. sound: ENTITY_PLAYER_LEVELUP
  328. volume: 1
  329. pitch: 3
  330. TitleChange:
  331. use: true
  332. sound: ENTITY_PLAYER_LEVELUP
  333. volume: 1
  334. pitch: 3
  335. # You can disable this to save SMALL amount of server resources
  336. Signs:
  337. Enable: true
  338. Colors:
  339. ColorizeJobName: true
  340. # This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want
  341. InfoUpdateInterval: 5
  342. Scoreboard:
  343. # This will enables to show top list in scoreboard instead of chat
  344. ShowToplist: true
  345. # For how long to show scoreboard
  346. interval: 10
  347. JobsBrowse:
  348. # Do you want to show total amount of workers for job in jobs browse window
  349. ShowTotalWorkers: true
  350. # Do you want to show GUI when performing /jobs join command
  351. ShowPenaltyBonus: true
  352. JobsGUI:
  353. # Do you want to show GUI when performing /jobs browse command
  354. OpenOnBrowse: true
  355. # Do you want to show chat information when performing /jobs browse command
  356. ShowChatBrowse: true
  357. # With true left mouse button will join job and right will show more info
  358. # With false left mouse button will show more info, rigth will join job
  359. # Dont forget to adjust locale file
  360. SwitcheButtons: false
  361. OpenOnJoin: true
  362. BackButton:
  363. Material: JACK_O_LANTERN
  364. Data: 0
  365. Filler:
  366. Material: STAINED_GLASS_PANE
  367. Data: 15
  368. Schedule:
  369. Boost:
  370. # Do you want to enable scheduler for global boost
  371. Enable: false
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