Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- =Attributes:
- Strength 14, Dexterity 4, Stamina 12;
- Charisma 3, Manipulation 2, Appearance 4;
- Perception 3, Intelligence 3, Wits 4
- =Virtues:
- Compassion 3, Conviction 4, Temperance 2, Valor 4
- =Abilities: Athletics 4 (Swim +3), Awareness 4 (Underwater +3), Dodge 3 (Underwater +1), Integrity 2,
- Investigation 2, Linguistics (Native: Old Realm; Others: Seatongue) 1, Martial Arts 5 (Clinch +2, Bite +1),
- Melee 3, Performance 2, Presence 3, Resistance 3,
- Socialize 3, Stealth 3, Survival 2, Thrown 2
- =Backgrounds:
- Allies 2 (Other Baiji), Influence 1, Sanctum 2
- Charms:
- =Benefaction: Target gains a bonus die to all rolls related to the sea, from maritime lore to swimming efforts.
- =Essence Plethora (x3)
- =Ox-Body Technique (x3)
- =Materialize: Costs 40 motes
- =Principle of Motion: Six banked actions
- =Landscape Travel: >Double Swimming Speed.
- =Touch of Eternity: Target gains supernatural endurance while swimming.
- =Tracking: The ocean currents betray the target’s path.
- =First (Ability) Excellency: Athletics, Awareness, Martial Arts
- =Third (Ability) Excellency: Athletics, Awareness, Dodge
- Join Battle:8 (11 underwater)
- =Attacks:
- *Bite: Speed 5, Accuracy 10, Damage 6L, Parry DV –, Rate 2
- *Ram: Speed 5, Accuracy 9, Damage 9B, Parry DV –, Rate 1
- *Clinch: Speed 6, Accuracy 11, Damage 6B, Parry DV –, Rate 1
- Soak: 9L/15B (Tough skin, 3L/3B)
- Health Levels:-0/-1/-1/-1/-1/-1/-1/-1/-2/-2/-2/-2/-2/-2/-2/-4/Incap
- Dodge DV:5 Willpower:6
- Essence:3 Essence Pool:80
- Other Notes:None
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement