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- #include <a_samp>
- #include <core>
- #include <float>
- //you need to have include #include <foreach>
- new cades;
- new GateOpen = 0;
- forward InitiateGamemode();
- public InitiateGamemode()
- {
- SetTimer("GatesOpen",1000, true);
- }
- public OnPlayerConnect(playerid)
- {
- cades = CreateObject(968, 1811.4558, -1894.2816, 12.4562, 0, 0, 0);
- return 1;
- }
- forward GatesOpen();
- public GatesOpen()
- {
- foreach(new i:Player)
- {
- if(IsPlayerInRangeOfPoint(i, 10.0, 1817.0948, -1890.4753, 13.4163) && GateOpen == 0)
- {
- {
- MoveObject(cades, 1811.4591, -1894.3032, 13.2392, 5);
- GateOpen = 1;
- SetTimer("GatesClose",5000,0);
- }
- }
- }
- }
- forward GatesClose();
- public GatesClose()
- {
- MoveObject(cades, 1811.4558, -1894.2816, 12.4562, 5);
- GateOpen = 0;
- }
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