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  2. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  3. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  4. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  5. [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'CHAIR_1_NC.ASC' .... <zModelProto.cpp,#5019>
  6. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  7. [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'BENCH_NW_OW_01.ASC' .... <zModelProto.cpp,#5019>
  8. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  9. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  10. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  11. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  12. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  13. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  14. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  15. [i] 00:19 Info: 3 B: ---------- 42% ---------- .... <zViewProgressbar.cpp,#142>
  16. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  17. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  18. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  19. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_02 (1) .... <oWorld.cpp,#466>
  20. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  21. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
  22. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
  23. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  24. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_1H_COMMON_01 (1) .... <oWorld.cpp,#466>
  25. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_GOLD (1) .... <oWorld.cpp,#466>
  26. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_GOLD (1) .... <oWorld.cpp,#466>
  27. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_GOLD (1) .... <oWorld.cpp,#466>
  28. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_GOLD (1) .... <oWorld.cpp,#466>
  29. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_GOLD (1) .... <oWorld.cpp,#466>
  30. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSC_FEAR (1) .... <oWorld.cpp,#466>
  31. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSC_FIREBOLT (1) .... <oWorld.cpp,#466>
  32. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSC_FIREBOLT (1) .... <oWorld.cpp,#466>
  33. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  34. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  35. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  36. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  37. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  38. [i] 00:19 Info: 3 D: MORPH: Loading MorphMesh: ITRW_BOW_L_02.mmb .... <zMorphMesh.cpp,#376>
  39. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_BOW_L_02 (1) .... <oWorld.cpp,#466>
  40. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  41. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
  42. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
  43. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
  44. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  45. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  46. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  47. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  48. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  49. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  50. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  51. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  52. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  53. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  54. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  55. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  56. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  57. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  58. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  59. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  60. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  61. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  62. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  63. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  64. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  65. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  66. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  67. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  68. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  69. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  70. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  71. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  72. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  73. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  74. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  75. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  76. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  77. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITWR_EINHANDBUCH (1) .... <oWorld.cpp,#466>
  78. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSC_FIREBOLT (1) .... <oWorld.cpp,#466>
  79. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSC_FIREBOLT (1) .... <oWorld.cpp,#466>
  80. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_HEALTH_02 (1) .... <oWorld.cpp,#466>
  81. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_HEALTH_01 (1) .... <oWorld.cpp,#466>
  82. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_HEALTH_01 (1) .... <oWorld.cpp,#466>
  83. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITLSTORCH (1) .... <oWorld.cpp,#466>
  84. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITLSTORCH (1) .... <oWorld.cpp,#466>
  85. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITLSTORCH (1) .... <oWorld.cpp,#466>
  86. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  87. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  88. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  89. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  90. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  91. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  92. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  93. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  94. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_BROOM (1) .... <oWorld.cpp,#466>
  95. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_INNOSSTATUE (1) .... <oWorld.cpp,#466>
  96. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  97. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  98. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  99. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  100. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  101. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  102. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  103. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  104. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  105. [i] 00:19 Info: 3 B: ---------- 43% ---------- .... <zViewProgressbar.cpp,#142>
  106. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  107. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  108. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  109. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  110. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  111. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  112. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRI_MANA_01 (1) .... <oWorld.cpp,#466>
  113. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITAT_BUGMANDIBLES (1) .... <oWorld.cpp,#466>
  114. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITAT_BUGMANDIBLES (1) .... <oWorld.cpp,#466>
  115. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITAT_TEETH (1) .... <oWorld.cpp,#466>
  116. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
  117. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
  118. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
  119. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_RICHTSTAB (1) .... <oWorld.cpp,#466>
  120. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_BOW_L_01 (1) .... <oWorld.cpp,#466>
  121. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
  122. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
  123. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
  124. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
  125. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
  126. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
  127. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
  128. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_ADDON_GROG (1) .... <oWorld.cpp,#466>
  129. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSE_GOLDPOCKET25 (1) .... <oWorld.cpp,#466>
  130. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  131. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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  163. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  164. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  165. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_DEX_HERB_01 (1) .... <oWorld.cpp,#466>
  166. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  167. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  168. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  169. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  170. [i] 00:19 Info: 3 B: ---------- 44% ---------- .... <zViewProgressbar.cpp,#142>
  171. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  172. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  173. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  174. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  175. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  176. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  177. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  178. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  179. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  180. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  181. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  182. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  183. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  184. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  185. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  186. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  187. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  188. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  189. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  190. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_01 (1) .... <oWorld.cpp,#466>
  191. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_01 (1) .... <oWorld.cpp,#466>
  192. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_01 (1) .... <oWorld.cpp,#466>
  193. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_01 (1) .... <oWorld.cpp,#466>
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  257. [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'STOVE_NW_CITY_01.ASC' .... <zModelProto.cpp,#5019>
  258. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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  370. [i] 00:19 Info: 3 D: MORPH: Loading MorphMesh: ITRW_BOW_L_03.mmb .... <zMorphMesh.cpp,#376>
  371. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_BOW_L_03_MIS (1) .... <oWorld.cpp,#466>
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  388. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_02 (1) .... <oWorld.cpp,#466>
  389. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  390. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  391. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  392. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
  393. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
  394. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_PERM_DEX (1) .... <oWorld.cpp,#466>
  395. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_PERM_STR (1) .... <oWorld.cpp,#466>
  396. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_PAN (1) .... <oWorld.cpp,#466>
  397. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_SILVERPLATE (1) .... <oWorld.cpp,#466>
  398. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_SILVERCUP (1) .... <oWorld.cpp,#466>
  399. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_SILVERCHALICE (1) .... <oWorld.cpp,#466>
  400. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_APPLE (1) .... <oWorld.cpp,#466>
  401. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_APPLE (1) .... <oWorld.cpp,#466>
  402. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_APPLE (1) .... <oWorld.cpp,#466>
  403. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_BREAD (1) .... <oWorld.cpp,#466>
  404. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_BACON (1) .... <oWorld.cpp,#466>
  405. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_BEER (1) .... <oWorld.cpp,#466>
  406. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_2H_SLD_SWORD (1) .... <oWorld.cpp,#466>
  407. [i] 00:19 Info: 3 B: ---------- 47% ---------- .... <zViewProgressbar.cpp,#142>
  408. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_MOLERATLUBRIC_MIS (1) .... <oWorld.cpp,#466>
  409. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
  410. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
  411. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
  412. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
  413. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_BREAD (1) .... <oWorld.cpp,#466>
  414. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_BREAD (1) .... <oWorld.cpp,#466>
  415. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_BOOZE (1) .... <oWorld.cpp,#466>
  416. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_BOOZE (1) .... <oWorld.cpp,#466>
  417. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_BOOZE (1) .... <oWorld.cpp,#466>
  418. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_CHEESE (1) .... <oWorld.cpp,#466>
  419. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_CHEESE (1) .... <oWorld.cpp,#466>
  420. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  421. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  422. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  423. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  424. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PERM_HERB (1) .... <oWorld.cpp,#466>
  425. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_1H_BAU_MACE (1) .... <oWorld.cpp,#466>
  426. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITWR_ZWEIHANDBUCH (1) .... <oWorld.cpp,#466>
  427. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_1H_VLK_DAGGER (1) .... <oWorld.cpp,#466>
  428. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_PERM_HEALTH (1) .... <oWorld.cpp,#466>
  429. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  430. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  431. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  432. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  433. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  434. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  435. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  436. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  437. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  438. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  439. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  440. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  441. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  442. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  443. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  444. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  445. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  446. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSE_GOLDPOCKET25 (1) .... <oWorld.cpp,#466>
  447. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  448. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  449. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  450. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  451. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  452. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  453. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  454. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  455. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  456. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  457. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  458. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  459. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  460. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  461. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  462. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  463. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  464. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  465. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  466. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  467. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  468. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  469. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  470. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  471. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  472. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  473. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  474. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  475. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  476. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  477. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  478. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  479. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  480. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  481. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  482. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  483. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  484. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  485. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  486. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  487. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  488. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  489. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  490. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  491. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  492. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  493. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  494. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  495. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  496. [i] 00:19 Info: 3 B: ---------- 48% ---------- .... <zViewProgressbar.cpp,#142>
  497. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  498. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  499. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  500. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  501. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  502. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  503. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  504. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  505. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  506. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  507. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  508. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  509. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  510. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  511. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  512. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  513. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  514. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  515. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  516. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  517. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  518. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  519. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  520. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  521. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  522. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  523. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  524. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  525. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  526. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  527. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  528. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  529. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  530. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  531. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  532. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  533. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  534. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  535. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  536. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  537. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  538. [w] 00:19 Warn: 0 B: MOBCONTAINER: Item-Instance not found: ItBe_Addon_Prot_KdF_01 .... <oMobInter.cpp,#2983>
  539. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  540. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  541. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITKE_LOCKPICK:3,ITMI_FLASK:7,ITPL_SWAMPHERB:4 (1) .... <oWorld.cpp,#466>
  542. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  543. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  544. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  545. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  546. [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'LADDER_3.ASC' .... <zModelProto.cpp,#5019>
  547. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  548. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  549. [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'BENCH_NW_CITY_01.ASC' .... <zModelProto.cpp,#5019>
  550. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  551. [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'CHAIR_NW_EDEL_01.ASC' .... <zModelProto.cpp,#5019>
  552. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  553. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  554. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  555. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  556. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  557. [i] 00:19 Info: 3 B: ---------- 49% ---------- .... <zViewProgressbar.cpp,#142>
  558. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  559. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  560. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  561. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  562. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  563. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  564. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  565. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  566. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  567. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  568. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  569. [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'BOOK_BLUE.ASC' .... <zModelProto.cpp,#5019>
  570. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  571. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSE_GOLDPOCKET25 (1) .... <oWorld.cpp,#466>
  572. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  573. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  574. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  575. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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  577. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  578. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  579. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  580. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  581. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  582. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  583. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  584. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  585. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  586. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  587. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  588. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  589. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  590. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  591. [i] 00:19 Info: 2 N: MSB: Loading Model-Script (binary) 'RMAKER_1.MDS' .... <zModelProto.cpp,#4849>
  592. [i] 00:19 Info: 5 D: MDL: Loading Model-Hierarchy: RMAKER_1.MDH .... <zModelProto.cpp,#1665>
  593. [i] 00:19 Info: 3 D: MDL: Loading Model-Mesh: RMAKER_1.MDM .... <zModelProto.cpp,#5333>
  594. [i] 00:19 Info: 5 N: MSB: numAnis: 4, numMAN: 4 .... <zModelProto.cpp,#4050>
  595. [i] 00:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
  596. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  597. [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'BOOK_NW_CITY_CUPBOARD_01.ASC' .... <zModelProto.cpp,#5019>
  598. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  599. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  600. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  601. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  602. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  603. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  604. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  605. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  606. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  607. [i] 00:19 Info: 2 N: MSB: Loading Model-Script (binary) 'SMOKE_WATERPIPE.MDS' .... <zModelProto.cpp,#4849>
  608. [i] 00:19 Info: 5 D: MDL: Loading Model-Hierarchy: SMOKE_WATERPIPE.MDH .... <zModelProto.cpp,#1665>
  609. [i] 00:19 Info: 3 D: MDL: Loading Model-Mesh: SMOKE_WATERPIPE.MDM .... <zModelProto.cpp,#5333>
  610. [i] 00:19 Info: 5 C: SND: Creating Sound Instance PIPE_BUBBLES (alternative: 0) .... <zSndMss.cpp,#1297>
  611. [i] 00:19 Info: 5 N: MSB: numAnis: 4, numMAN: 3 .... <zModelProto.cpp,#4050>
  612. [i] 00:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
  613. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  614. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  615. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  616. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  617. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  618. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_03 (1) .... <oWorld.cpp,#466>
  619. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_1H_BAU_AXE (1) .... <oWorld.cpp,#466>
  620. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
  621. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
  622. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITLSTORCH (1) .... <oWorld.cpp,#466>
  623. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITLSTORCH (1) .... <oWorld.cpp,#466>
  624. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITLSTORCH (1) .... <oWorld.cpp,#466>
  625. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  626. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  627. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  628. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  629. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  630. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  631. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_01 (1) .... <oWorld.cpp,#466>
  632. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_01 (1) .... <oWorld.cpp,#466>
  633. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_SEXTANT (1) .... <oWorld.cpp,#466>
  634. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITWR_ADDON_RUNEMAKING_KDF_CIRC1 (1) .... <oWorld.cpp,#466>
  635. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSC_LIGHTHEAL (1) .... <oWorld.cpp,#466>
  636. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSC_LIGHTHEAL (1) .... <oWorld.cpp,#466>
  637. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_SILVERPLATE (1) .... <oWorld.cpp,#466>
  638. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_APPLE (1) .... <oWorld.cpp,#466>
  639. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_APPLE (1) .... <oWorld.cpp,#466>
  640. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_APPLE (1) .... <oWorld.cpp,#466>
  641. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_BOOZE (1) .... <oWorld.cpp,#466>
  642. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_HEALTH_02 (1) .... <oWorld.cpp,#466>
  643. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSE_GOLDPOCKET25 (1) .... <oWorld.cpp,#466>
  644. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRI_MANA_02 (1) .... <oWorld.cpp,#466>
  645. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_AQUAMARINE (1) .... <oWorld.cpp,#466>
  646. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITAT_STING (1) .... <oWorld.cpp,#466>
  647. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_PERM_MANA (1) .... <oWorld.cpp,#466>
  648. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_MANA_01 (1) .... <oWorld.cpp,#466>
  649. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_MANA_01 (1) .... <oWorld.cpp,#466>
  650. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_MANA_01 (1) .... <oWorld.cpp,#466>
  651. [i] 00:19 Info: 3 B: ---------- 50% ---------- .... <zViewProgressbar.cpp,#142>
  652. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  653. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  654. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  655. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  656. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  657. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  658. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  659. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  660. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  661. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  662. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  663. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  664. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  665. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  666. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  667. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  668. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  669. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  670. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  671. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  672. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  673. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  674. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  675. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  676. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  677. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  678. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  679. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  680. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  681. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  682. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  683. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  684. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  685. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  686. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  687. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  688. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  689. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  690. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  691. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  692. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  693. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  694. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  695. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  696. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  697. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  698. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  699. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  700. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  701. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  702. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  703. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  704. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  705. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  706. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  707. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  708. [i] 00:19 Info: 3 B: ---------- 51% ---------- .... <zViewProgressbar.cpp,#142>
  709. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  710. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  711. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRU_LIGHTHEAL (1) .... <oWorld.cpp,#466>
  712. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_HEALTH_01 (1) .... <oWorld.cpp,#466>
  713. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_HEALTH_01 (1) .... <oWorld.cpp,#466>
  714. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_02 (1) .... <oWorld.cpp,#466>
  715. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  716. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  717. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_02 (1) .... <oWorld.cpp,#466>
  718. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_02 (1) .... <oWorld.cpp,#466>
  719. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  720. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  721. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  722. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  723. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  724. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  725. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_02 (1) .... <oWorld.cpp,#466>
  726. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_02 (1) .... <oWorld.cpp,#466>
  727. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  728. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  729. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
  730. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
  731. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
  732. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
  733. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
  734. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
  735. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
  736. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
  737. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_02 (1) .... <oWorld.cpp,#466>
  738. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_02 (1) .... <oWorld.cpp,#466>
  739. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_02 (1) .... <oWorld.cpp,#466>
  740. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  741. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_STRENGTH_HERB_01 (1) .... <oWorld.cpp,#466>
  742. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  743. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  744. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  745. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  746. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  747. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  748. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  749. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  750. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  751. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  752. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  753. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  754. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  755. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  756. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_DEX_HERB_01 (1) .... <oWorld.cpp,#466>
  757. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  758. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  759. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  760. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  761. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  762. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  763. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  764. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  765. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  766. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  767. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  768. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  769. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  770. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  771. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  772. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  773. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  774. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  775. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  776. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
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  780. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
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  785. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_ADDON_GROG (1) .... <oWorld.cpp,#466>
  786. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_ADDON_GROG (1) .... <oWorld.cpp,#466>
  787. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_ADDON_GROG (1) .... <oWorld.cpp,#466>
  788. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_GOLD (1) .... <oWorld.cpp,#466>
  789. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_GOLD (1) .... <oWorld.cpp,#466>
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  820. [i] 00:19 Info: 2 N: MSB: Loading Model-Script (binary) 'CHESTSMALL_NW_POOR_OPEN.MDS' .... <zModelProto.cpp,#4849>
  821. [i] 00:19 Info: 5 D: MDL: Loading Model-Hierarchy: CHESTSMALL_NW_POOR_OPEN.MDH .... <zModelProto.cpp,#1665>
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  823. [i] 00:19 Info: 5 N: MSB: numAnis: 5, numMAN: 5 .... <zModelProto.cpp,#4050>
  824. [i] 00:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
  825. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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  827. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_BOW_L_01 (1) .... <oWorld.cpp,#466>
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  849. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
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  864. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  865. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
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  867. [i] 00:19 Info: 3 B: ---------- 53% ---------- .... <zViewProgressbar.cpp,#142>
  868. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  869. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
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  891. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_01 (1) .... <oWorld.cpp,#466>
  892. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_01 (1) .... <oWorld.cpp,#466>
  893. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  894. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  895. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
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  914. [i] 00:19 Info: 2 N: MSB: Loading Model-Script (binary) 'CHESTBIG_NW_RICH_OPEN.MDS' .... <zModelProto.cpp,#4849>
  915. [i] 00:19 Info: 5 D: MDL: Loading Model-Hierarchy: CHESTBIG_NW_RICH_OPEN.MDH .... <zModelProto.cpp,#1665>
  916. [i] 00:19 Info: 3 D: MDL: Loading Model-Mesh: CHESTBIG_NW_RICH_OPEN.MDM .... <zModelProto.cpp,#5333>
  917. [i] 00:19 Info: 5 N: MSB: numAnis: 7, numMAN: 6 .... <zModelProto.cpp,#4050>
  918. [i] 00:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
  919. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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  923. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITWR_BABOSPINUP_MIS (1) .... <oWorld.cpp,#466>
  924. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_ADDON_GROG (1) .... <oWorld.cpp,#466>
  925. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_PAN (1) .... <oWorld.cpp,#466>
  926. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_ADDON_SHELLFLESH (1) .... <oWorld.cpp,#466>
  927. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_APPLE (1) .... <oWorld.cpp,#466>
  928. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_APPLE (1) .... <oWorld.cpp,#466>
  929. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_APPLE (1) .... <oWorld.cpp,#466>
  930. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  931. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_SILVERCUP (1) .... <oWorld.cpp,#466>
  932. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_SILVERNECKLACE (1) .... <oWorld.cpp,#466>
  933. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_PILZTABAK (1) .... <oWorld.cpp,#466>
  934. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_FISH (1) .... <oWorld.cpp,#466>
  935. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_FISH (1) .... <oWorld.cpp,#466>
  936. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_MILK (1) .... <oWorld.cpp,#466>
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  938. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITLSTORCH (1) .... <oWorld.cpp,#466>
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  966. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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  968. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  969. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  970. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  971. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  972. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  973. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  974. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  975. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  976. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  977. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  978. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  979. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  980. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  981. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  982. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  983. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  984. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  985. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  986. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  987. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  988. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  989. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  990. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  991. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  992. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  993. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  994. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  995. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  996. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  997. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  998. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  999. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1000. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1001. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1002. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1003. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1004. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1005. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1006. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1007. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1008. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1009. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1010. [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'BEDHIGH_PC.ASC' .... <zModelProto.cpp,#5019>
  1011. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1012. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1013. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1014. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1015. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1016. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1017. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1018. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1019. [i] 00:19 Info: 3 B: ---------- 55% ---------- .... <zViewProgressbar.cpp,#142>
  1020. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1021. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1022. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1023. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1024. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1025. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1026. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1027. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1028. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1029. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1030. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1031. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITLSTORCH (1) .... <oWorld.cpp,#466>
  1032. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITLSTORCH (1) .... <oWorld.cpp,#466>
  1033. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITLSTORCH (1) .... <oWorld.cpp,#466>
  1034. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_1H_MISC_SWORD (1) .... <oWorld.cpp,#466>
  1035. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_2H_SWORD_M_01 (1) .... <oWorld.cpp,#466>
  1036. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
  1037. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_02 (1) .... <oWorld.cpp,#466>
  1038. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
  1039. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
  1040. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_02 (1) .... <oWorld.cpp,#466>
  1041. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_02 (1) .... <oWorld.cpp,#466>
  1042. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
  1043. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
  1044. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
  1045. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_02 (1) .... <oWorld.cpp,#466>
  1046. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
  1047. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
  1048. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_02 (1) .... <oWorld.cpp,#466>
  1049. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
  1050. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_SMELLYFISH (1) .... <oWorld.cpp,#466>
  1051. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_SMELLYFISH (1) .... <oWorld.cpp,#466>
  1052. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_SMELLYFISH (1) .... <oWorld.cpp,#466>
  1053. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_SMELLYFISH (1) .... <oWorld.cpp,#466>
  1054. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_SMELLYFISH (1) .... <oWorld.cpp,#466>
  1055. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_SMELLYFISH (1) .... <oWorld.cpp,#466>
  1056. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_MOLERATLUBRIC_MIS (1) .... <oWorld.cpp,#466>
  1057. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSE_GOLDPOCKET25 (1) .... <oWorld.cpp,#466>
  1058. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_GOLD (1) .... <oWorld.cpp,#466>
  1059. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_GOLD (1) .... <oWorld.cpp,#466>
  1060. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_GOLD (1) .... <oWorld.cpp,#466>
  1061. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_AQUAMARINE (1) .... <oWorld.cpp,#466>
  1062. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_APFELTABAK (1) .... <oWorld.cpp,#466>
  1063. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_WHITEPEARL (1) .... <oWorld.cpp,#466>
  1064. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  1065. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  1066. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_03 (1) .... <oWorld.cpp,#466>
  1067. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_DEX_HERB_01 (1) .... <oWorld.cpp,#466>
  1068. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  1069. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  1070. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  1071. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  1072. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  1073. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
  1074. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_STRENGTH_HERB_01 (1) .... <oWorld.cpp,#466>
  1075. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  1076. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
  1077. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
  1078. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
  1079. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  1080. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  1081. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  1082. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  1083. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  1084. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  1085. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_01 (1) .... <oWorld.cpp,#466>
  1086. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_01 (1) .... <oWorld.cpp,#466>
  1087. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_01 (1) .... <oWorld.cpp,#466>
  1088. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  1089. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  1090. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
  1091. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_SHORTSWORD5 (1) .... <oWorld.cpp,#466>
  1092. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1093. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  1094. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  1095. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
  1096. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1097. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1098. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1099. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1100. [i] 00:19 Info: 3 B: ---------- 56% ---------- .... <zViewProgressbar.cpp,#142>
  1101. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1102. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1103. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1104. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1105. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1106. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1107. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1108. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1109. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1110. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1111. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1112. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1113. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1114. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1115. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1116. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1117. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1118. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1119. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1120. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1121. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1122. [i] 00:19 Info: 2 N: MSB: Loading Model-Script (binary) 'DOOR_NW_NORMAL_01.MDS' .... <zModelProto.cpp,#4849>
  1123. [i] 00:19 Info: 5 D: MDL: Loading Model-Hierarchy: DOOR_NW_NORMAL_01.MDH .... <zModelProto.cpp,#1665>
  1124. [i] 00:19 Info: 3 D: MDL: Loading Model-Mesh: DOOR_NW_NORMAL_01.MDM .... <zModelProto.cpp,#5333>
  1125. [i] 00:19 Info: 5 N: MSB: numAnis: 7, numMAN: 6 .... <zModelProto.cpp,#4050>
  1126. [i] 00:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
  1127. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1128. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_STRAND1_CAMP_01 (1) .... <oWorld.cpp,#466>
  1129. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_STRAND1_CAMP_02 (1) .... <oWorld.cpp,#466>
  1130. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_STRAND1_CAMP_03 (1) .... <oWorld.cpp,#466>
  1131. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_STRAND1_01 (1) .... <oWorld.cpp,#466>
  1132. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_STRAND1_02 (1) .... <oWorld.cpp,#466>
  1133. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_SCHLUCHT_01 (1) .... <oWorld.cpp,#466>
  1134. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_SCHLUCHT_02 (1) .... <oWorld.cpp,#466>
  1135. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_SCHLUCHT_03 (1) .... <oWorld.cpp,#466>
  1136. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_SCHLUCHT_04 (1) .... <oWorld.cpp,#466>
  1137. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_TIEFEBENE_01 (1) .... <oWorld.cpp,#466>
  1138. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_TIEFEBENE_02 (1) .... <oWorld.cpp,#466>
  1139. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_TIEFEBENE_03 (1) .... <oWorld.cpp,#466>
  1140. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) DEFAULT_AWC (1) .... <oWorld.cpp,#466>
  1141. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1142. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
  1143. [i] 00:19 Info: 5 C: SND: Creating Sound Instance DEEPAMBIENT (alternative: 0) .... <zSndMss.cpp,#1297>
  1144. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) DEEPAMBIENT (1) .... <oWorld.cpp,#466>
  1145. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_WINDLIGHT (alternative: 0) .... <zSndMss.cpp,#1297>
  1146. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_WINDLIGHT (1) .... <oWorld.cpp,#466>
  1147. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_WINDLIGHT (1) .... <oWorld.cpp,#466>
  1148. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_WINDLIGHT (1) .... <oWorld.cpp,#466>
  1149. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_SQUIRREL (alternative: 0) .... <zSndMss.cpp,#1297>
  1150. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_SQUIRREL (alternative: 1) .... <zSndMss.cpp,#1297>
  1151. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_SQUIRREL (1) .... <oWorld.cpp,#466>
  1152. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_COASTLIGHT (alternative: 0) .... <zSndMss.cpp,#1297>
  1153. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
  1154. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
  1155. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
  1156. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
  1157. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 0) .... <zSndMss.cpp,#1297>
  1158. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 1) .... <zSndMss.cpp,#1297>
  1159. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 2) .... <zSndMss.cpp,#1297>
  1160. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 3) .... <zSndMss.cpp,#1297>
  1161. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 4) .... <zSndMss.cpp,#1297>
  1162. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 5) .... <zSndMss.cpp,#1297>
  1163. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_BIRD7 (1) .... <oWorld.cpp,#466>
  1164. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 0) .... <zSndMss.cpp,#1297>
  1165. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 1) .... <zSndMss.cpp,#1297>
  1166. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 2) .... <zSndMss.cpp,#1297>
  1167. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 3) .... <zSndMss.cpp,#1297>
  1168. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 4) .... <zSndMss.cpp,#1297>
  1169. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 5) .... <zSndMss.cpp,#1297>
  1170. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 6) .... <zSndMss.cpp,#1297>
  1171. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_BIRD8 (1) .... <oWorld.cpp,#466>
  1172. [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD1 (alternative: 0) .... <zSndMss.cpp,#1297>
  1173. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_BIRD1 (1) .... <oWorld.cpp,#466>
  1174. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_WINDLIGHT (1) .... <oWorld.cpp,#466>
  1175. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
  1176. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
  1177. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
  1178. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
  1179. [i] 00:19 Info: 5 C: SND: Creating Sound Instance TORCH_BURN (alternative: 0) .... <zSndMss.cpp,#1297>
  1180. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
  1181. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
  1182. [i] 00:19 Info: 3 B: ---------- 57% ---------- .... <zViewProgressbar.cpp,#142>
  1183. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
  1184. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
  1185. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
  1186. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
  1187. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
  1188. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
  1189. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
  1190. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
  1191. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
  1192. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
  1193. [i] 00:19 Info: 5 C: SND: Creating Sound Instance MFX_GHOSTVOICE (alternative: 0) .... <zSndMss.cpp,#1297>
  1194. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) MFX_GHOSTVOICE (1) .... <oWorld.cpp,#466>
  1195. [i] 00:19 Info: 5 C: SND: Creating Sound Instance AMBIENTSCREAM_1 (alternative: 0) .... <zSndMss.cpp,#1297>
  1196. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) AMBIENTSCREAM_1 (1) .... <oWorld.cpp,#466>
  1197. [i] 00:19 Info: 5 C: SND: Creating Sound Instance AMBIENTSCREAM_2 (alternative: 0) .... <zSndMss.cpp,#1297>
  1198. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) AMBIENTSCREAM_2 (1) .... <oWorld.cpp,#466>
  1199. [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
  1200. [i] 00:19 Info: 5 U: WAY: Reading Waynet. .... <zWaynet.cpp,#1607>
  1201. [i] 00:19 Info: 5 U: WAY: Waynet ok. .... <zWaynet.cpp,#1661>
  1202. [i] 00:19 Info: 3 B: ---------- 70% ---------- .... <zViewProgressbar.cpp,#142>
  1203. [i] 00:19 Info: 5 D: ARC: .. Closing (5232 objects) .... <zError.cpp,#465>
  1204. [i] 00:19 Info: 3 U: GAM: Loading startup-data "ReFix_World.zen" finished. .... <oGame.cpp,#3131>
  1205. [i] 00:19 Info: 3 B: ---------- 71% ---------- .... <zViewProgressbar.cpp,#142>
  1206. [i] 00:19 Info: 3 U: GAM: Cleaning world... .... <oGame.cpp,#3138>
  1207. [i] 00:19 Info: 3 U: GAM: .. finished .... <oGame.cpp,#3140>
  1208. [i] 00:19 Info: 3 B: ---------- 73% ---------- .... <zViewProgressbar.cpp,#142>
  1209. [i] 00:19 Info: 10 U: (oCWorld::CreateVob) 6001 .... <oWorld.cpp,#315>
  1210. [i] 00:19 Info: 9 U: NPC: Loading Script-NPC .... <oNpc.cpp,#1624>
  1211. [i] 00:19 Info: 7 U: NPC: NPC - Instance : MEM_HELPER_INST .... <oNpc.cpp,#1627>
  1212. [i] 00:19 Info: 9 U: NPC: Finished Script-NPC. .... <oNpc.cpp,#1703>
  1213. [w] 00:19 Warn: 0 U: SPAWN: Spawnpoint TOT not found. Npc MEM_HELPER_INST cannot be spawned. .... <oSpawn.cpp,#450>
  1214. [i] 00:19 Info: 0 Q: Ikarus log functions now print in colour with prefix 'Q:'.
  1215. [i] 00:19 Info: 0 Q: LeGo 2.5.0 wird initialisiert.
  1216. [i] 00:19 Info: 0 Q: Locals: Install at CREATE
  1217. [i] 00:19 Info: 0 Q: Offset is 11
  1218. [i] 00:19 Info: 0 Q: Reset ALL the handles!
  1219. [i] 00:19 Info: 0 Q: Resetting done.
  1220. [i] 00:19 Info: 0 Q: Locals: Install at NEW
  1221. [i] 00:19 Info: 0 Q: Offset is 11
  1222. [i] 00:19 Info: 0 Q: LeGo 2.5.0 wurde erfolgreich initialisiert.
  1223. [i] 00:19 Info: 0 Q: Locals: Install at FOREACHHNDL
  1224. [i] 00:19 Info: 0 Q: Offset is 17
  1225. [i] 00:19 Info: 0 Q: Initialize Gothic Free Aim v1.0.0.
  1226. [f] 00:19 Fault: 0 Q: [start of stacktrace]
  1227. [f] 00:19 Fault: 0 Q: MEMINT_HANDLEERROR(3, 'Insufficient LeGo flags for Gothic Free Aim.') + 62 bytes
  1228. [f] 00:19 Fault: 0 Q: MEM_ERROR('Insufficient LeGo flags for Gothic Free Aim.') + 21 bytes
  1229. [f] 00:19 Fault: 0 Q: GFA_INITONCE() + 32 bytes
  1230. [f] 00:19 Fault: 0 Q: GFA_INIT(31) + 169 bytes
  1231. [f] 00:19 Fault: 0 Q: INIT_GLOBAL() + 37 bytes
  1232. [f] 00:19 Fault: 0 Q: [end of stacktrace]
  1233. [f] 00:19 Fault: 0 Q: Insufficient LeGo flags for Gothic Free Aim.
  1234. [i] 00:19 Info: 5 X: Store Device: AMD Radeon R9 200 Series .... <zError.cpp,#465>
  1235. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 640*480*32 .... <zRndD3D_Init.cpp,#180>
  1236. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 720*480*32 .... <zRndD3D_Init.cpp,#180>
  1237. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 720*576*32 .... <zRndD3D_Init.cpp,#180>
  1238. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 800*600*32 .... <zRndD3D_Init.cpp,#180>
  1239. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1024*768*32 .... <zRndD3D_Init.cpp,#180>
  1240. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1280*720*32 .... <zRndD3D_Init.cpp,#180>
  1241. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1280*768*32 .... <zRndD3D_Init.cpp,#180>
  1242. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1280*800*32 .... <zRndD3D_Init.cpp,#180>
  1243. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1280*960*32 .... <zRndD3D_Init.cpp,#180>
  1244. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1280*1024*32 .... <zRndD3D_Init.cpp,#180>
  1245. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1360*768*32 .... <zRndD3D_Init.cpp,#180>
  1246. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1360*1024*32 .... <zRndD3D_Init.cpp,#180>
  1247. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1366*768*32 .... <zRndD3D_Init.cpp,#180>
  1248. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1440*900*32 .... <zRndD3D_Init.cpp,#180>
  1249. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1600*900*32 .... <zRndD3D_Init.cpp,#180>
  1250. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1680*1050*32 .... <zRndD3D_Init.cpp,#180>
  1251. [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1080*32 .... <zRndD3D_Init.cpp,#180>
  1252. [i] 00:19 Info: 5 X: XD3D_SetDevice: Switching to windowed on same device ... .... <zError.cpp,#465>
  1253. [i] 00:19 Info: 5 X: XD3D_ClearDevice: Releasing old mode ... .... <zError.cpp,#465>
  1254. [i] 00:19 Info: 5 X: Start to save textures (lightmaps) ... .... <zError.cpp,#465>
  1255. [i] 00:19 Info: 5 X: Number of saved textures:0 .... <zError.cpp,#465>
  1256. [i] 00:19 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
  1257. [i] 00:19 Info: 5 X: Destroy all vertexbuffers. .... <zError.cpp,#465>
  1258. [i] 00:19 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
  1259. [i] 00:19 Info: 5 X: XD3D_InitPort: 1920 x 1080 x 32(device:0 mode:0) .... <zError.cpp,#465>
  1260. [i] 00:19 Info: 5 X: XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#465>
  1261. [i] 00:19 Info: 5 X: XD3D_InitPerDX: Found AMD Radeon R9 200 Series \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#465>
  1262. [i] 00:19 Info: 5 X: XD3D_InitPerDX: Switching to AMD Radeon R9 200 Series \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#465>
  1263. [i] 00:19 Info: 5 X: XD3D_InitPerDX: Hardware TnL supported. .... <zError.cpp,#465>
  1264. [i] 00:19 Info: 5 X: XD3D_TestCapabilities: Device has passed capability tests. .... <zError.cpp,#465>
  1265. [i] 00:19 Info: 0 Q: Locals: Install at _HOOK
  1266. [i] 00:19 Info: 0 Q: Offset is 70
  1267. [i] 00:19 Info: 5 X: D3D Device-Info: szDriver=aticfx32.dll .... <zError.cpp,#465>
  1268. [i] 00:19 Info: 5 X: D3D Device-Info: szDescription=AMD Radeon R9 200 Series .... <zError.cpp,#465>
  1269. [i] 00:19 Info: 5 X: D3D Device-Info: wProduct=0 .... <zError.cpp,#465>
  1270. [i] 00:19 Info: 5 X: D3D Device-Info: wVersion=0 .... <zError.cpp,#465>
  1271. [i] 00:19 Info: 5 X: D3D Device-Info: wSubVersion=0 .... <zError.cpp,#465>
  1272. [i] 00:19 Info: 5 X: D3D Device-Info: wBuild=0 .... <zError.cpp,#465>
  1273. [i] 00:19 Info: 5 X: D3D Device-Info: dwVendorId=4098 .... <zError.cpp,#465>
  1274. [i] 00:19 Info: 5 X: D3D Device-Info: dwDeviceId=26640 .... <zError.cpp,#465>
  1275. [i] 00:19 Info: 5 X: D3D Device-Info: dwSubSysId=808522850 .... <zError.cpp,#465>
  1276. [i] 00:19 Info: 5 X: D3D Device-Info: dwRevision=0 .... <zError.cpp,#465>
  1277. [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
  1278. [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
  1279. [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
  1280. [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
  1281. [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT1 .... <zError.cpp,#465>
  1282. [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT2 .... <zError.cpp,#465>
  1283. [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT3 .... <zError.cpp,#465>
  1284. [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT4 .... <zError.cpp,#465>
  1285. [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT5 .... <zError.cpp,#465>
  1286. [i] 00:19 Info: 5 X: XD3D_InitPort: Maximal texture width -> 16384 .... <zError.cpp,#465>
  1287. [i] 00:19 Info: 5 X: XD3D_InitPort: Maximal texture height -> 16384 .... <zError.cpp,#465>
  1288. [i] 00:19 Info: 5 X: XD3D_InitPort: Alpha testing supported .... <zError.cpp,#465>
  1289. [i] 00:19 Info: 5 X: XD3D_InitPort: no w-buffering .... <zError.cpp,#465>
  1290. [i] 00:19 Info: 5 X: XD3D_InitPort: Color-Buffer depth:32 .... <zError.cpp,#465>
  1291. [i] 00:19 Info: 5 X: XD3D_InitPort: Z-Buffer depth:32 .... <zError.cpp,#465>
  1292. [i] 00:19 Info: 5 X: XD3D_InitPort: caps - windowed mode possible .... <zError.cpp,#465>
  1293. [i] 00:19 Info: 5 X: XD3D_InitPort: caps - gamma correction enabled .... <zRndD3D_Init.cpp,#852>
  1294. [i] 00:19 Info: 5 X: XD3D_InitPort: caps - total videomem:4294901760 .... <zRndD3D_Init.cpp,#879>
  1295. [i] 00:19 Info: 5 X: XD3D_InitPort: caps - free videomem:4269953024 .... <zRndD3D_Init.cpp,#880>
  1296. [i] 00:19 Info: 5 X: XD3D_InitPort: caps - w-based fog supported .... <zError.cpp,#465>
  1297. [i] 00:19 Info: 8 X: Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#668>
  1298. [i] 00:19 Info: 8 X: Contrast -> 0.5 .... <zRndD3D_Vid.cpp,#669>
  1299. [i] 00:19 Info: 8 X: Gamma -> 0.5 .... <zRndD3D_Vid.cpp,#670>
  1300. [i] 00:19 Info: 8 X: Brightness -> 0.5 .... <zRndD3D_Vid.cpp,#671>
  1301. [i] 00:19 Info: 5 X: XD3D_InitPort: Start to rebuild vertexbuffers ... .... <zError.cpp,#465>
  1302. [i] 00:19 Info: 5 X: XD3D_InitPort: Vertexbuffers rebuild done. .... <zError.cpp,#465>
  1303. [i] 00:19 Info: 5 X: Start to rebuild saved textures (lightmaps) ... .... <zError.cpp,#465>
  1304. [i] 00:19 Info: 5 X: Number of rebuild textures:0 .... <zError.cpp,#465>
  1305. [i] 00:19 Info: 5 X: Vid_SetScreenMode: Switched to windowed mode ... .... <zRndD3D_Vid.cpp,#580>
  1306. [i] 00:19 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1307. [i] 00:19 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
  1308. [i] 00:19 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1309. [i] 00:19 Info: 8 C: WM_ACTIVATEAPP received .... <zWin32.cpp,#1738>
  1310. [i] 00:22 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1311. [i] 00:22 Info: 0 Q: Gothic Free Aim v1.0.0 failed to initialize.
  1312. [i] 00:22 Info: 3 B: ---------- 92% ---------- .... <zViewProgressbar.cpp,#142>
  1313. [i] 00:24 Info: 9 B: (oCGame::EnterWorld) .... <oGame.cpp,#3011>
  1314. [i] 00:24 Info: 3 B: ---------- 93% ---------- .... <zViewProgressbar.cpp,#142>
  1315. [i] 00:24 Info: 10 U: (oCWorld::CreateVob) PC_HERO .... <oWorld.cpp,#307>
  1316. [i] 00:24 Info: 10 U: (oCWorld::CreateVob) 23338 .... <oWorld.cpp,#315>
  1317. [i] 00:24 Info: 9 U: NPC: Loading Script-NPC .... <oNpc.cpp,#1624>
  1318. [i] 00:24 Info: 7 U: NPC: NPC - Instance : PC_HERO .... <oNpc.cpp,#1627>
  1319. [i] 00:24 Info: 8 C: MAG: constructed magbook .... <oMagic.cpp,#249>
  1320. [i] 00:24 Info: 9 U: NPC: Finished Script-NPC. .... <oNpc.cpp,#1703>
  1321. [i] 00:24 Info: 3 B: ---------- 95% ---------- .... <zViewProgressbar.cpp,#142>
  1322. [i] 00:24 Info: 2 N: MSB: Loading Model-Script (binary) 'HUMANS.MDS' .... <zModelProto.cpp,#4849>
  1323. [i] 00:24 Info: 5 D: MDL: Loading Model-Hierarchy: HUMANS.MDH .... <zModelProto.cpp,#1665>
  1324. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1325. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1326. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1327. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1328. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1329. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1330. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1331. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1332. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1333. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1334. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1335. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1336. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1337. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1338. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1339. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1340. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1341. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1342. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1343. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1344. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1345. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1346. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1347. [i] 00:24 Info: 5 C: SND: Creating Sound Instance M_FALL_SMALL (alternative: 0) .... <zSndMss.cpp,#1297>
  1348. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1349. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1350. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1351. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1352. [i] 00:24 Info: 5 C: SND: Creating Sound Instance WALK_WATER (alternative: 0) .... <zSndMss.cpp,#1297>
  1353. [i] 00:24 Info: 5 C: SND: Creating Sound Instance WALK_WATER (alternative: 1) .... <zSndMss.cpp,#1297>
  1354. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIM (alternative: 0) .... <zSndMss.cpp,#1297>
  1355. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIM (alternative: 1) .... <zSndMss.cpp,#1297>
  1356. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIM (alternative: 2) .... <zSndMss.cpp,#1297>
  1357. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIM (alternative: 3) .... <zSndMss.cpp,#1297>
  1358. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIMWAVES (alternative: 0) .... <zSndMss.cpp,#1297>
  1359. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIMWAVES (alternative: 1) .... <zSndMss.cpp,#1297>
  1360. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIMWAVES (alternative: 2) .... <zSndMss.cpp,#1297>
  1361. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIMBACK (alternative: 0) .... <zSndMss.cpp,#1297>
  1362. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIMBACK (alternative: 1) .... <zSndMss.cpp,#1297>
  1363. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIM2HANG (alternative: 0) .... <zSndMss.cpp,#1297>
  1364. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIM2DIVE (alternative: 0) .... <zSndMss.cpp,#1297>
  1365. [i] 00:24 Info: 5 C: SND: Creating Sound Instance DIVEWAVES (alternative: 0) .... <zSndMss.cpp,#1297>
  1366. [i] 00:24 Info: 5 C: SND: Creating Sound Instance DIVEWAVES (alternative: 1) .... <zSndMss.cpp,#1297>
  1367. [i] 00:24 Info: 5 C: SND: Creating Sound Instance BREATHBUBBLES (alternative: 0) .... <zSndMss.cpp,#1297>
  1368. [i] 00:24 Info: 5 C: SND: Creating Sound Instance BREATHBUBBLES (alternative: 1) .... <zSndMss.cpp,#1297>
  1369. [i] 00:24 Info: 5 C: SND: Creating Sound Instance BREATHBUBBLES (alternative: 2) .... <zSndMss.cpp,#1297>
  1370. [i] 00:24 Info: 5 C: SND: Creating Sound Instance DROWN (alternative: 0) .... <zSndMss.cpp,#1297>
  1371. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1372. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1373. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1374. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1375. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1376. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1377. [i] 00:24 Info: 5 C: SND: Creating Sound Instance WHOOSH (alternative: 0) .... <zSndMss.cpp,#1297>
  1378. [i] 00:24 Info: 5 C: SND: Creating Sound Instance WHOOSH (alternative: 1) .... <zSndMss.cpp,#1297>
  1379. [i] 00:24 Info: 5 C: SND: Creating Sound Instance WHOOSH (alternative: 2) .... <zSndMss.cpp,#1297>
  1380. [i] 00:24 Info: 5 C: SND: Creating Sound Instance WHOOSH (alternative: 3) .... <zSndMss.cpp,#1297>
  1381. [i] 00:24 Info: 5 C: SND: Creating Sound Instance WHOOSH (alternative: 4) .... <zSndMss.cpp,#1297>
  1382. [i] 00:24 Info: 5 C: SND: Creating Sound Instance WHOOSH (alternative: 5) .... <zSndMss.cpp,#1297>
  1383. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SHIELD_HEAVY (alternative: 0) .... <zSndMss.cpp,#1297>
  1384. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SHIELD_HEAVY (alternative: 1) .... <zSndMss.cpp,#1297>
  1385. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SHIELD_HEAVY (alternative: 2) .... <zSndMss.cpp,#1297>
  1386. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SHIELD_HEAVY (alternative: 3) .... <zSndMss.cpp,#1297>
  1387. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SHIELD_HEAVY (alternative: 4) .... <zSndMss.cpp,#1297>
  1388. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SHIELD_HEAVY (alternative: 5) .... <zSndMss.cpp,#1297>
  1389. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1390. [i] 00:24 Info: 5 C: SND: Creating Sound Instance DRAWSOUND_BOW (alternative: 0) .... <zSndMss.cpp,#1297>
  1391. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1392. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1393. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1394. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1395. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1396. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1397. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1398. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1399. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1400. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1401. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1402. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1403. [i] 00:24 Info: 5 C: SND: Creating Sound Instance BACK (alternative: 0) .... <zSndMss.cpp,#1297>
  1404. [i] 00:24 Info: 5 C: SND: Creating Sound Instance BACK (alternative: 1) .... <zSndMss.cpp,#1297>
  1405. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1406. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1407. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1408. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1409. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1410. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1411. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1412. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1413. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1414. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1415. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1416. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1417. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1418. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1419. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1420. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1421. [i] 00:24 Info: 5 C: SND: Creating Sound Instance MFX_SWARM_TARGET (alternative: 0) .... <zSndMss.cpp,#1297>
  1422. [i] 00:24 Info: 5 C: SND: Creating Sound Instance MFX_FEAR_GHOSTEND (alternative: 0) .... <zSndMss.cpp,#1297>
  1423. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1424. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1425. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1426. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1427. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1428. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1429. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1430. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1431. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1432. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1433. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1434. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1435. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1436. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1437. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1438. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1439. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1440. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1441. [i] 00:24 Info: 5 C: SND: Creating Sound Instance CS_IAM_ME_FL (alternative: 0) .... <zSndMss.cpp,#1297>
  1442. [i] 00:24 Info: 5 C: SND: Creating Sound Instance CS_IAM_ME_FL (alternative: 1) .... <zSndMss.cpp,#1297>
  1443. [i] 00:24 Info: 5 C: SND: Creating Sound Instance CS_IAM_ME_FL (alternative: 2) .... <zSndMss.cpp,#1297>
  1444. [i] 00:24 Info: 5 C: SND: Creating Sound Instance CS_IAM_ME_FL (alternative: 3) .... <zSndMss.cpp,#1297>
  1445. [i] 00:24 Info: 5 C: SND: Creating Sound Instance CS_IAM_ME_FL (alternative: 4) .... <zSndMss.cpp,#1297>
  1446. [i] 00:24 Info: 5 C: SND: Creating Sound Instance D_PARADE (alternative: 0) .... <zSndMss.cpp,#1297>
  1447. [i] 00:24 Info: 5 C: SND: Creating Sound Instance D_PARADE (alternative: 1) .... <zSndMss.cpp,#1297>
  1448. [i] 00:24 Info: 5 C: SND: Creating Sound Instance D_PARADE (alternative: 2) .... <zSndMss.cpp,#1297>
  1449. [i] 00:24 Info: 5 C: SND: Creating Sound Instance D_PARADE (alternative: 3) .... <zSndMss.cpp,#1297>
  1450. [i] 00:24 Info: 5 C: SND: Creating Sound Instance FIG_SWORDFINAL (alternative: 0) .... <zSndMss.cpp,#1297>
  1451. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1452. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1453. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1454. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1455. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1456. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1457. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1458. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1459. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1460. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1461. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1462. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1463. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1464. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1465. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1466. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1467. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1468. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1469. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1470. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1471. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1472. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1473. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1474. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1475. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1476. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1477. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1478. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1479. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1480. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1481. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1482. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1483. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1484. [i] 00:24 Info: 5 C: SND: Creating Sound Instance BOWSHOOT (alternative: 0) .... <zSndMss.cpp,#1297>
  1485. [i] 00:24 Info: 5 C: SND: Creating Sound Instance BOWRELOAD (alternative: 0) .... <zSndMss.cpp,#1297>
  1486. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1487. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1488. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1489. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1490. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1491. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1492. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1493. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1494. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1495. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1496. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1497. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1498. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1499. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1500. [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1501. [i] 00:24 Info: 5 C: SND: Creating Sound Instance CROSSBOWSHOOT (alternative: 0) .... <zSndMss.cpp,#1297>
  1502. [i] 00:24 Info: 5 C: SND: Creating Sound Instance DRINKBOTTLE (alternative: 0) .... <zSndMss.cpp,#1297>
  1503. [i] 00:24 Info: 5 C: SND: Creating Sound Instance RELEASECORK (alternative: 0) .... <zSndMss.cpp,#1297>
  1504. [i] 00:24 Info: 5 C: SND: Creating Sound Instance EAT_APPLE (alternative: 0) .... <zSndMss.cpp,#1297>
  1505. [i] 00:24 Info: 5 C: SND: Creating Sound Instance EAT_BREAD (alternative: 0) .... <zSndMss.cpp,#1297>
  1506. [i] 00:24 Info: 5 C: SND: Creating Sound Instance EAT_MEAT (alternative: 0) .... <zSndMss.cpp,#1297>
  1507. [i] 00:24 Info: 5 C: SND: Creating Sound Instance EAT_SOUP (alternative: 0) .... <zSndMss.cpp,#1297>
  1508. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SMOKE_JOINT (alternative: 0) .... <zSndMss.cpp,#1297>
  1509. [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_ALARM (alternative: 0) .... <zSndMss.cpp,#1297>
  1510. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SCROLL_UNFOLD (alternative: 0) .... <zSndMss.cpp,#1297>
  1511. [i] 00:24 Info: 5 C: SND: Creating Sound Instance MAP_UNFOLD (alternative: 0) .... <zSndMss.cpp,#1297>
  1512. [i] 00:24 Info: 5 C: SND: Creating Sound Instance SPIT_FIRE (alternative: 0) .... <zSndMss.cpp,#1297>
  1513. [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_LUTE (alternative: 0) .... <zSndMss.cpp,#1297>
  1514. [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_LUTE (alternative: 1) .... <zSndMss.cpp,#1297>
  1515. [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_LUTE (alternative: 2) .... <zSndMss.cpp,#1297>
  1516. [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_LUTE (alternative: 3) .... <zSndMss.cpp,#1297>
  1517. [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_LUTE (alternative: 4) .... <zSndMss.cpp,#1297>
  1518. [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_LUTE (alternative: 5) .... <zSndMss.cpp,#1297>
  1519. [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_LUTE (alternative: 6) .... <zSndMss.cpp,#1297>
  1520. [i] 00:24 Info: 5 C: SND: Creating Sound Instance CHAIR_USE (alternative: 0) .... <zSndMss.cpp,#1297>
  1521. [w] 00:24 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: T_TABLE2_S0_2_S1 .... <zModelProto.cpp,#4016>
  1522. [i] 00:24 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1523. [i] 00:24 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1524. [i] 00:24 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
  1525. [i] 00:24 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1526. [i] 00:26 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1527. [w] 00:26 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: T_TABLE3_S0_2_S1 .... <zModelProto.cpp,#4016>
  1528. [i] 00:26 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1529. [i] 00:26 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1530. [i] 00:26 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
  1531. [i] 00:26 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1532. [i] 00:27 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1533. [i] 00:27 Info: 5 C: SND: Creating Sound Instance PSILAB_DRAWLIQUID (alternative: 0) .... <zSndMss.cpp,#1297>
  1534. [i] 00:27 Info: 5 C: SND: Creating Sound Instance WASHSELF02 (alternative: 0) .... <zSndMss.cpp,#1297>
  1535. [w] 00:27 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: S_CAMPFIRE_S1 .... <zModelProto.cpp,#4016>
  1536. [i] 00:27 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1537. [i] 00:27 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1538. [i] 00:27 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
  1539. [i] 00:27 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1540. [i] 00:27 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1541. [w] 00:27 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: T_WOODCHOPPIN_S0_2_S1 .... <zModelProto.cpp,#4016>
  1542. [i] 00:27 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1543. [i] 00:27 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1544. [i] 00:27 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
  1545. [i] 00:27 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1546. [i] 00:27 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1547. [w] 00:27 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: T_WOODCHOPPIN_S1_2_S0 .... <zModelProto.cpp,#4016>
  1548. [i] 00:27 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1549. [i] 00:27 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1550. [i] 00:27 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
  1551. [i] 00:27 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1552. [i] 00:28 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1553. [i] 00:28 Info: 5 C: SND: Creating Sound Instance LADDER_STEP (alternative: 0) .... <zSndMss.cpp,#1297>
  1554. [i] 00:28 Info: 5 C: SND: Creating Sound Instance LADDER_STEP (alternative: 1) .... <zSndMss.cpp,#1297>
  1555. [i] 00:28 Info: 5 C: SND: Creating Sound Instance LADDER_STEP (alternative: 2) .... <zSndMss.cpp,#1297>
  1556. [i] 00:28 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1557. [i] 00:28 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
  1558. [w] 00:28 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: T_CORPS_STAND_2_S0 .... <zModelProto.cpp,#4016>
  1559. [i] 00:28 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1560. [i] 00:28 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1561. [i] 00:28 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
  1562. [i] 00:28 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1563. [i] 00:28 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1564. [w] 00:28 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: S_CORPS_S1 .... <zModelProto.cpp,#4016>
  1565. [i] 00:28 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1566. [i] 00:28 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1567. [i] 00:28 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
  1568. [i] 00:28 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1569. [i] 00:29 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1570. [i] 00:29 Info: 5 C: SND: Creating Sound Instance BOOK_NEXTPAGE (alternative: 0) .... <zSndMss.cpp,#1297>
  1571. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_BOOK_MOVEPAGE (alternative: 0) .... <zSndMss.cpp,#1297>
  1572. [i] 00:29 Info: 5 C: SND: Creating Sound Instance COULDRON_STIR (alternative: 0) .... <zSndMss.cpp,#1297>
  1573. [i] 00:29 Info: 5 C: SND: Creating Sound Instance COULDRON_STIR (alternative: 1) .... <zSndMss.cpp,#1297>
  1574. [i] 00:29 Info: 5 C: SND: Creating Sound Instance PICKORE (alternative: 0) .... <zSndMss.cpp,#1297>
  1575. [i] 00:29 Info: 5 C: SND: Creating Sound Instance PICKORE (alternative: 1) .... <zSndMss.cpp,#1297>
  1576. [i] 00:29 Info: 5 C: SND: Creating Sound Instance PICKORE (alternative: 2) .... <zSndMss.cpp,#1297>
  1577. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_ALCHEMY_SHAKELIQUID (alternative: 0) .... <zSndMss.cpp,#1297>
  1578. [i] 00:29 Info: 5 C: SND: Creating Sound Instance PSILAB_PLACEBOTTLE (alternative: 0) .... <zSndMss.cpp,#1297>
  1579. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_ALCHEMY_NOISYINGEDIENT (alternative: 0) .... <zSndMss.cpp,#1297>
  1580. [i] 00:29 Info: 5 C: SND: Creating Sound Instance PSILAB_BOILING (alternative: 0) .... <zSndMss.cpp,#1297>
  1581. [i] 00:29 Info: 5 C: SND: Creating Sound Instance HERB_STOMP (alternative: 0) .... <zSndMss.cpp,#1297>
  1582. [i] 00:29 Info: 5 C: SND: Creating Sound Instance HERB_STOMP (alternative: 1) .... <zSndMss.cpp,#1297>
  1583. [i] 00:29 Info: 5 C: SND: Creating Sound Instance HERB_STOMP (alternative: 2) .... <zSndMss.cpp,#1297>
  1584. [i] 00:29 Info: 5 C: SND: Creating Sound Instance CS_IHL_ST_SA (alternative: 0) .... <zSndMss.cpp,#1297>
  1585. [i] 00:29 Info: 5 C: SND: Creating Sound Instance D_BREATH_A1 (alternative: 0) .... <zSndMss.cpp,#1297>
  1586. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_RUNEMAKER (alternative: 0) .... <zSndMss.cpp,#1297>
  1587. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SAW (alternative: 0) .... <zSndMss.cpp,#1297>
  1588. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SAW (alternative: 1) .... <zSndMss.cpp,#1297>
  1589. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SAW (alternative: 2) .... <zSndMss.cpp,#1297>
  1590. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SAW (alternative: 3) .... <zSndMss.cpp,#1297>
  1591. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SAW (alternative: 4) .... <zSndMss.cpp,#1297>
  1592. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SAW (alternative: 5) .... <zSndMss.cpp,#1297>
  1593. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SWEEP (alternative: 0) .... <zSndMss.cpp,#1297>
  1594. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SWEEP (alternative: 1) .... <zSndMss.cpp,#1297>
  1595. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SWEEP (alternative: 2) .... <zSndMss.cpp,#1297>
  1596. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SWEEP (alternative: 3) .... <zSndMss.cpp,#1297>
  1597. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_RAKE (alternative: 0) .... <zSndMss.cpp,#1297>
  1598. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_RAKE (alternative: 1) .... <zSndMss.cpp,#1297>
  1599. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_RAKE (alternative: 2) .... <zSndMss.cpp,#1297>
  1600. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_RAKE (alternative: 3) .... <zSndMss.cpp,#1297>
  1601. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SDW (alternative: 0) .... <zSndMss.cpp,#1297>
  1602. [i] 00:29 Info: 5 C: SND: Creating Sound Instance AST_CRUMBLE_A4 (alternative: 0) .... <zSndMss.cpp,#1297>
  1603. [i] 00:29 Info: 5 C: SND: Creating Sound Instance BBQ_SCAVENGER_A2 (alternative: 0) .... <zSndMss.cpp,#1297>
  1604. [i] 00:29 Info: 5 C: SND: Creating Sound Instance BBQ_SCAVENGER_A1 (alternative: 0) .... <zSndMss.cpp,#1297>
  1605. [w] 00:29 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: T_WASH_STAND_2_S0 .... <zModelProto.cpp,#4016>
  1606. [i] 00:29 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1607. [i] 00:29 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1608. [i] 00:29 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
  1609. [i] 00:29 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1610. [i] 00:29 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1611. [i] 00:29 Info: 5 C: SND: Creating Sound Instance WASHSELF01 (alternative: 0) .... <zSndMss.cpp,#1297>
  1612. [i] 00:29 Info: 5 C: SND: Creating Sound Instance PISS_START (alternative: 0) .... <zSndMss.cpp,#1297>
  1613. [i] 00:29 Info: 5 C: SND: Creating Sound Instance PISS_LOOP (alternative: 0) .... <zSndMss.cpp,#1297>
  1614. [i] 00:29 Info: 5 C: SND: Creating Sound Instance PISS_END (alternative: 0) .... <zSndMss.cpp,#1297>
  1615. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_FIRESPELL_HUMANBURN (alternative: 0) .... <zSndMss.cpp,#1297>
  1616. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_FIRESTORM_COLLIDE (alternative: 0) .... <zSndMss.cpp,#1297>
  1617. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_THUNDERBALL_COLLIDE4 (alternative: 0) .... <zSndMss.cpp,#1297>
  1618. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_FIREBALL_COLLIDE1 (alternative: 0) .... <zSndMss.cpp,#1297>
  1619. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_FIREBALL_COLLIDE1 (alternative: 1) .... <zSndMss.cpp,#1297>
  1620. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_FIREBALL_COLLIDE1 (alternative: 2) .... <zSndMss.cpp,#1297>
  1621. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_FIREBALL_COLLIDE1 (alternative: 3) .... <zSndMss.cpp,#1297>
  1622. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_FIREBALL_COLLIDE3 (alternative: 0) .... <zSndMss.cpp,#1297>
  1623. [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_THUNDERBALL_COLLIDE (alternative: 0) .... <zSndMss.cpp,#1297>
  1624. [i] 00:29 Info: 5 C: SND: Creating Sound Instance INST_LUTE_A1 (alternative: 0) .... <zSndMss.cpp,#1297>
  1625. [i] 00:29 Info: 5 C: SND: Creating Sound Instance INST_CONGA01 (alternative: 0) .... <zSndMss.cpp,#1297>
  1626. [i] 00:29 Info: 5 C: SND: Creating Sound Instance INST_CONGA02 (alternative: 0) .... <zSndMss.cpp,#1297>
  1627. [i] 00:29 Info: 5 N: MSB: numAnis: 1469, numMAN: 954 .... <zModelProto.cpp,#4050>
  1628. [i] 00:29 Info: 5 N: MSB: fpsRates min, max, avg: 1, 30, 21.87 .... <zModelProto.cpp,#4052>
  1629. [i] 00:29 Info: 3 D: MDL: Loading Model-Mesh: HUM_BODY_NAKED0.mdm .... <zModelProto.cpp,#5333>
  1630. [i] 00:29 Info: 3 D: MORPH: Loading MorphMesh: HUM_HEAD_PONY.mmb .... <zMorphMesh.cpp,#376>
  1631. [i] 00:29 Info: 10 U: (oCWorld::AddVobAsChild) PC_HERO (1) .... <oWorld.cpp,#466>
  1632. [i] 00:29 Info: 7 B: PINFO: Setting player (0) as active player .... <zPlayerInfo.cpp,#235>
  1633. [i] 00:29 Info: 9 U: FCS:Focus-Mode set to FOCUS_NORMAL .... <oFocus.cpp,#107>
  1634. [i] 00:29 Info: 9 U: FCS:Focus-Mode set to FOCUS_NORMAL .... <oFocus.cpp,#107>
  1635. [i] 00:29 Info: 3 B: ---------- 96% ---------- .... <zViewProgressbar.cpp,#142>
  1636. [i] 00:29 Info: 10 U: (oCWorld::AddVobAsChild) ZCAICAMERA (1) .... <oWorld.cpp,#466>
  1637. [i] 00:29 Info: 6 C: zCAICamera :: SetVob(). VobName:ZCAICAMERA .... <zAiCamera.cpp,#498>
  1638. [i] 00:29 Info: 9 U: FCS:Focus-Mode set to FOCUS_NORMAL .... <oFocus.cpp,#107>
  1639. [i] 00:29 Info: 6 C: zCAICamera :: SetTarget(). VobName:PC_HERO .... <zAiCamera.cpp,#510>
  1640. [i] 00:29 Info: 5 C: *** camera system v0.5... .... <zError.cpp,#465>
  1641. [i] 00:29 Info: 4 N: CAM: Loading file System\Camera.src or .dat .... <zAiCamera.cpp,#337>
  1642. [i] 00:29 Info: 5 U: PAR: SYSTEM\_INTERN\CAMERA.D : Parse... .... <zError.cpp,#465>
  1643. [i] 00:29 Info: 5 U: PAR: SYSTEM\CAMERA\CAMINST.D : Parse... .... <zError.cpp,#465>
  1644. [i] 00:29 Info: 5 U: PAR: SYSTEM\CAMERA\CAMINSTGFA.D : Parse... .... <zError.cpp,#465>
  1645. [i] 00:29 Info: 5 U: PAR: Linking ... .... <zError.cpp,#465>
  1646. [i] 00:29 Info: 5 U: PAR: Symbols : 60 .... <zError.cpp,#465>
  1647. [i] 00:29 Info: 5 U: PAR: Code Size : 4429 bytes. .... <zError.cpp,#465>
  1648. [i] 00:29 Info: 5 U: PAR: Linking ok (0.001s). .... <zError.cpp,#465>
  1649. [i] 00:29 Info: 5 U: PAR: Saving CAMERA.DAT .... <zError.cpp,#465>
  1650. [i] 00:29 Info: 10 B: zDSK: Created file CAMERA.DAT .... <zDisk.cpp,#514>
  1651. [i] 00:29 Info: 10 B: zDSK: Closed file CAMERA.DAT .... <zDisk.cpp,#616>
  1652. [i] 00:29 Info: 5 C: reading dialog presets ... .... <zError.cpp,#465>
  1653. [i] 00:29 Info: 5 D: ARC: .. Closing (39 objects) .... <zError.cpp,#465>
  1654. [i] 00:29 Info: 6 C: < Switched Cam - CAMMODNORMAL >
  1655. .... <zAiCamera.cpp,#451>
  1656. [i] 00:29 Info: 3 B: ---------- 98% ---------- .... <zViewProgressbar.cpp,#142>
  1657. [i] 00:29 Info: 3 B: ---------- 99% ---------- .... <zViewProgressbar.cpp,#142>
  1658. [i] 00:29 Info: 3 B: ---------- 100% ---------- .... <zViewProgressbar.cpp,#142>
  1659. [i] 00:29 Info: 2 U: NPC: AI:Removed NPC MEMHLP / MEM_HELPER_INST .... <oNpc.cpp,#9082>
  1660. [i] 00:29 Info: 4 U: MOB: Mobsis triggered :0 .... <oGame.cpp,#3372>
  1661. [i] 00:29 Info: 1 B: GMAN: Completed loading the world ... .... <oGameManager.cpp,#1476>
  1662. [i] 00:29 Info: 6 B: INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
  1663. [i] 00:29 Info: 10 B: zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
  1664. [i] 00:29 Info: 8 B: INI: Section: HEAD .... <zOption.cpp,#390>
  1665. [i] 00:29 Info: 8 B: INI: Section: PERFORMANCE .... <zOption.cpp,#390>
  1666. [i] 00:29 Info: 8 B: INI: Section: GAME .... <zOption.cpp,#390>
  1667. [i] 00:29 Info: 8 B: INI: Section: VIDEO .... <zOption.cpp,#390>
  1668. [i] 00:29 Info: 8 B: INI: Section: SOUND .... <zOption.cpp,#390>
  1669. [i] 00:29 Info: 8 B: INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
  1670. [i] 00:29 Info: 8 B: INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
  1671. [i] 00:29 Info: 8 B: INI: Section: ENGINE .... <zOption.cpp,#390>
  1672. [i] 00:29 Info: 8 B: INI: Section: KEYS .... <zOption.cpp,#390>
  1673. [i] 00:29 Info: 8 B: INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
  1674. [i] 00:29 Info: 8 B: INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
  1675. [i] 00:29 Info: 8 B: INI: Section: INTERNAL .... <zOption.cpp,#390>
  1676. [i] 00:29 Info: 8 B: INI: Section: DEBUG .... <zOption.cpp,#390>
  1677. [i] 00:29 Info: 8 B: INI: Section: GFA .... <zOption.cpp,#390>
  1678. [i] 00:29 Info: 8 B: INI: Section: PARAMETERS .... <zOption.cpp,#390>
  1679. [i] 00:29 Info: 8 B: INI: Section: INTERFACE .... <zOption.cpp,#390>
  1680. [i] 00:29 Info: 8 B: INI: Section: SUBTITLES .... <zOption.cpp,#390>
  1681. [i] 00:29 Info: 8 B: INI: Section: RETURNING2 .... <zOption.cpp,#390>
  1682. [i] 00:29 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
  1683. [i] 00:29 Info: 3 B: OPT: Applying settings ... .... <oGameManager.cpp,#1178>
  1684. [i] 00:29 Info: 3 B: OPT: Lookaround inverse = 0 .... <oGameManager.cpp,#1221>
  1685. [i] 00:29 Info: 3 B: OPT: Music-Volume: Value=0.866666675 .... <oGameManager.cpp,#1233>
  1686. [i] 00:29 Info: 3 B: OPT: Sound-Volume: Value=1 .... <oGameManager.cpp,#1234>
  1687. [i] 00:29 Info: 3 B: OPT: Mouse-Enabled = 1 .... <oGameManager.cpp,#1240>
  1688. [i] 00:29 Info: 3 B: OPT: Mouse-Sensitivity = 0.550000012 .... <oGameManager.cpp,#1241>
  1689. [i] 00:29 Info: 3 B: OPT: Level-Sight: Value=120, resulting factor=1.19999993 .... <oGameManager.cpp,#1251>
  1690. [i] 00:29 Info: 3 B: OPT: Vob-Sight: Value=9 .... <oGameManager.cpp,#1254>
  1691. [i] 00:29 Info: 3 B: OPT: Sky: Value=1 .... <oGameManager.cpp,#1271>
  1692. [i] 00:29 Info: 3 B: OPT: Model-Details: Value=0.5 .... <oGameManager.cpp,#1294>
  1693. [i] 00:29 Info: 3 B: OPT: Blood-Details: Value=2 .... <oGameManager.cpp,#1302>
  1694. [i] 00:29 Info: 8 X: Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#668>
  1695. [i] 00:29 Info: 8 X: Contrast -> 0.5 .... <zRndD3D_Vid.cpp,#669>
  1696. [i] 00:29 Info: 8 X: Gamma -> 0.5 .... <zRndD3D_Vid.cpp,#670>
  1697. [i] 00:29 Info: 8 X: Brightness -> 0.5 .... <zRndD3D_Vid.cpp,#671>
  1698. [i] 00:29 Info: 6 B: INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
  1699. [i] 00:29 Info: 10 B: zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
  1700. [i] 00:29 Info: 8 B: INI: Section: HEAD .... <zOption.cpp,#390>
  1701. [i] 00:29 Info: 8 B: INI: Section: PERFORMANCE .... <zOption.cpp,#390>
  1702. [i] 00:29 Info: 8 B: INI: Section: GAME .... <zOption.cpp,#390>
  1703. [i] 00:29 Info: 8 B: INI: Section: VIDEO .... <zOption.cpp,#390>
  1704. [i] 00:29 Info: 8 B: INI: Section: SOUND .... <zOption.cpp,#390>
  1705. [i] 00:29 Info: 8 B: INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
  1706. [i] 00:29 Info: 8 B: INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
  1707. [i] 00:29 Info: 8 B: INI: Section: ENGINE .... <zOption.cpp,#390>
  1708. [i] 00:29 Info: 8 B: INI: Section: KEYS .... <zOption.cpp,#390>
  1709. [i] 00:29 Info: 8 B: INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
  1710. [i] 00:29 Info: 8 B: INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
  1711. [i] 00:29 Info: 8 B: INI: Section: INTERNAL .... <zOption.cpp,#390>
  1712. [i] 00:29 Info: 8 B: INI: Section: DEBUG .... <zOption.cpp,#390>
  1713. [i] 00:29 Info: 8 B: INI: Section: GFA .... <zOption.cpp,#390>
  1714. [i] 00:29 Info: 8 B: INI: Section: PARAMETERS .... <zOption.cpp,#390>
  1715. [i] 00:29 Info: 8 B: INI: Section: INTERFACE .... <zOption.cpp,#390>
  1716. [i] 00:29 Info: 8 B: INI: Section: SUBTITLES .... <zOption.cpp,#390>
  1717. [i] 00:29 Info: 8 B: INI: Section: RETURNING2 .... <zOption.cpp,#390>
  1718. [i] 00:29 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
  1719. [i] 00:29 Info: 3 B: GMAN: Leaving Menu-Section .... <oGameManager.cpp,#1537>
  1720. [i] 00:29 Info: 4 B: GMAN: Close InitScreen .... <oGameManager.cpp,#849>
  1721. [i] 00:29 Info: 0 Q: Locals: Install at DELETE
  1722. [i] 00:29 Info: 0 Q: Offset is 11
  1723. [i] 00:30 Info: 3 B: GMAN: Entering Menu-Section .... <oGameManager.cpp,#1350>
  1724. [i] 00:30 Info: 3 B: VID: Videomode found .... <oGameManager.cpp,#1112>
  1725. [i] 00:30 Info: 4 B: GMAN: Menu started (ingame) .... <oGameManager.cpp,#1396>
  1726. [i] 00:30 Info: 5 B: GAM: Game paused .... <oGame.cpp,#2744>
  1727. [i] 00:30 Info: 7 C: MENU: Initializing menu-screen: MENU_MAIN .... <zMenu.cpp,#916>
  1728. [i] 00:30 Info: 7 C: MENU: Opening menu-items .... <zMenu.cpp,#951>
  1729. [i] 00:30 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for MENU_ESC .... <zSndMss.cpp,#2671>
  1730. [i] 00:30 Info: 7 C: MENU: Deinitializing menu-screen: MENU_MAIN .... <zMenu.cpp,#1041>
  1731. [i] 00:30 Info: 7 C: MENU: Ready deinitializing menu .... <zMenu.cpp,#1063>
  1732. [i] 00:30 Info: 5 B: GAM: Game unpaused .... <oGame.cpp,#2767>
  1733. [i] 00:30 Info: 4 B: GMAN: Menu finished .... <oGameManager.cpp,#1410>
  1734. [i] 00:30 Info: 4 B: MENU: RESUME_GAME .... <oGameManager.cpp,#1430>
  1735. [i] 00:30 Info: 6 B: INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
  1736. [i] 00:30 Info: 10 B: zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
  1737. [i] 00:30 Info: 8 B: INI: Section: HEAD .... <zOption.cpp,#390>
  1738. [i] 00:30 Info: 8 B: INI: Section: PERFORMANCE .... <zOption.cpp,#390>
  1739. [i] 00:30 Info: 8 B: INI: Section: GAME .... <zOption.cpp,#390>
  1740. [i] 00:30 Info: 8 B: INI: Section: VIDEO .... <zOption.cpp,#390>
  1741. [i] 00:30 Info: 8 B: INI: Section: SOUND .... <zOption.cpp,#390>
  1742. [i] 00:30 Info: 8 B: INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
  1743. [i] 00:30 Info: 8 B: INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
  1744. [i] 00:30 Info: 8 B: INI: Section: ENGINE .... <zOption.cpp,#390>
  1745. [i] 00:30 Info: 8 B: INI: Section: KEYS .... <zOption.cpp,#390>
  1746. [i] 00:30 Info: 8 B: INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
  1747. [i] 00:30 Info: 8 B: INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
  1748. [i] 00:30 Info: 8 B: INI: Section: INTERNAL .... <zOption.cpp,#390>
  1749. [i] 00:30 Info: 8 B: INI: Section: DEBUG .... <zOption.cpp,#390>
  1750. [i] 00:30 Info: 8 B: INI: Section: GFA .... <zOption.cpp,#390>
  1751. [i] 00:30 Info: 8 B: INI: Section: PARAMETERS .... <zOption.cpp,#390>
  1752. [i] 00:30 Info: 8 B: INI: Section: INTERFACE .... <zOption.cpp,#390>
  1753. [i] 00:30 Info: 8 B: INI: Section: SUBTITLES .... <zOption.cpp,#390>
  1754. [i] 00:30 Info: 8 B: INI: Section: RETURNING2 .... <zOption.cpp,#390>
  1755. [i] 00:30 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
  1756. [i] 00:30 Info: 3 B: OPT: Applying settings ... .... <oGameManager.cpp,#1178>
  1757. [i] 00:30 Info: 3 B: OPT: Lookaround inverse = 0 .... <oGameManager.cpp,#1221>
  1758. [i] 00:30 Info: 3 B: OPT: Music-Volume: Value=0.866666675 .... <oGameManager.cpp,#1233>
  1759. [i] 00:30 Info: 3 B: OPT: Sound-Volume: Value=1 .... <oGameManager.cpp,#1234>
  1760. [i] 00:30 Info: 3 B: OPT: Mouse-Enabled = 1 .... <oGameManager.cpp,#1240>
  1761. [i] 00:30 Info: 3 B: OPT: Mouse-Sensitivity = 0.550000012 .... <oGameManager.cpp,#1241>
  1762. [i] 00:30 Info: 3 B: OPT: Level-Sight: Value=120, resulting factor=1.19999993 .... <oGameManager.cpp,#1251>
  1763. [i] 00:30 Info: 3 B: OPT: Vob-Sight: Value=9 .... <oGameManager.cpp,#1254>
  1764. [i] 00:30 Info: 3 B: OPT: Sky: Value=1 .... <oGameManager.cpp,#1271>
  1765. [i] 00:30 Info: 3 B: OPT: Model-Details: Value=0.5 .... <oGameManager.cpp,#1294>
  1766. [i] 00:30 Info: 3 B: OPT: Blood-Details: Value=2 .... <oGameManager.cpp,#1302>
  1767. [i] 00:30 Info: 8 X: Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#668>
  1768. [i] 00:30 Info: 8 X: Contrast -> 0.5 .... <zRndD3D_Vid.cpp,#669>
  1769. [i] 00:30 Info: 8 X: Gamma -> 0.5 .... <zRndD3D_Vid.cpp,#670>
  1770. [i] 00:30 Info: 8 X: Brightness -> 0.5 .... <zRndD3D_Vid.cpp,#671>
  1771. [i] 00:30 Info: 6 B: INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
  1772. [i] 00:30 Info: 10 B: zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
  1773. [i] 00:30 Info: 8 B: INI: Section: HEAD .... <zOption.cpp,#390>
  1774. [i] 00:30 Info: 8 B: INI: Section: PERFORMANCE .... <zOption.cpp,#390>
  1775. [i] 00:30 Info: 8 B: INI: Section: GAME .... <zOption.cpp,#390>
  1776. [i] 00:30 Info: 8 B: INI: Section: VIDEO .... <zOption.cpp,#390>
  1777. [i] 00:30 Info: 8 B: INI: Section: SOUND .... <zOption.cpp,#390>
  1778. [i] 00:30 Info: 8 B: INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
  1779. [i] 00:30 Info: 8 B: INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
  1780. [i] 00:30 Info: 8 B: INI: Section: ENGINE .... <zOption.cpp,#390>
  1781. [i] 00:30 Info: 8 B: INI: Section: KEYS .... <zOption.cpp,#390>
  1782. [i] 00:30 Info: 8 B: INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
  1783. [i] 00:30 Info: 8 B: INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
  1784. [i] 00:30 Info: 8 B: INI: Section: INTERNAL .... <zOption.cpp,#390>
  1785. [i] 00:30 Info: 8 B: INI: Section: DEBUG .... <zOption.cpp,#390>
  1786. [i] 00:30 Info: 8 B: INI: Section: GFA .... <zOption.cpp,#390>
  1787. [i] 00:30 Info: 8 B: INI: Section: PARAMETERS .... <zOption.cpp,#390>
  1788. [i] 00:30 Info: 8 B: INI: Section: INTERFACE .... <zOption.cpp,#390>
  1789. [i] 00:30 Info: 8 B: INI: Section: SUBTITLES .... <zOption.cpp,#390>
  1790. [i] 00:30 Info: 8 B: INI: Section: RETURNING2 .... <zOption.cpp,#390>
  1791. [i] 00:30 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
  1792. [i] 00:30 Info: 3 B: GMAN: Leaving Menu-Section .... <oGameManager.cpp,#1537>
  1793. [i] 00:33 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TORCH_BURN .... <zSndMss.cpp,#2671>
  1794. [i] 00:33 Info: 10 C: SND: PlaySound3D: TORCH_BURN for vob: TORCH_BURN .... <zSndMss.cpp,#1508>
  1795. [i] 00:33 Info: 10 C: SND: PlaySound3D: TORCH_BURN for vob: TORCH_BURN .... <zSndMss.cpp,#1508>
  1796. [i] 00:33 Info: 10 C: SND: PlaySound3D: TORCH_BURN for vob: TORCH_BURN .... <zSndMss.cpp,#1508>
  1797. [i] 00:33 Info: 10 C: SND: PlaySound3D: TORCH_BURN for vob: TORCH_BURN .... <zSndMss.cpp,#1508>
  1798. [i] 00:33 Info: 10 C: SND: PlaySound3D: TORCH_BURN for vob: TORCH_BURN .... <zSndMss.cpp,#1508>
  1799. [i] 00:33 Info: 10 C: SND: PlaySound3D: TORCH_BURN for vob: TORCH_BURN .... <zSndMss.cpp,#1508>
  1800. [i] 00:33 Info: 5 X: ProcessZoneList: musiczone changed - try to start new themeAWC_DAY_STD .... <zError.cpp,#465>
  1801. [i] 00:33 Info: 5 X: [LoadThemeByScript]: loading theme:AWC_DAY_STD .... <zMusic_Dm.cpp,#519>
  1802. [i] 00:33 Info: 5 X: [LoadThemeByScript]: Start change of music band ... .... <zMusic_Dm.cpp,#597>
  1803. [i] 00:34 Info: 5 X: [LoadThemeByScript]: Changed music band. .... <zMusic_Dm.cpp,#601>
  1804. [i] 00:34 Info: 5 X: PlayThemeVariation: AWC_DAY_STD .... <zError.cpp,#465>
  1805. [w] 00:34 Warn: 0 C: sky-texture SKYDAY_REFIX_WORLD_SUNNY_LAYER1_NORMAL.TGA does not exists, trying default sky texture .... <zSky_Outdoor.cpp,#1694>
  1806. [i] 00:34 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1807. [i] 00:34 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1808. [i] 00:34 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
  1809. [i] 00:34 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1810. [i] 00:37 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1811. [w] 00:37 Warn: 0 C: sky-texture SKYDAY_REFIX_WORLD_SUNNY_LAYER1_DUSK.TGA does not exists, trying default sky texture .... <zSky_Outdoor.cpp,#1694>
  1812. [i] 00:37 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1813. [i] 00:37 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1814. [i] 00:37 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
  1815. [i] 00:37 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1816. [i] 00:39 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1817. [i] 00:39 Info: 3 D: MSH: Loading Mesh: MAGICFRONTIER_OUT.MSH .... <zMesh.cpp,#3445>
  1818. [w] 00:39 Warn: 0 D: Texture not found 'REFIX.TGA', using default-texture .... <zTexture.cpp,#1377>
  1819. [i] 00:39 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1820. [i] 00:39 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1821. [i] 00:39 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
  1822. [i] 00:39 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1823. [i] 00:39 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1824. [i] 00:40 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_UNDEF .... <zSndMss.cpp,#2671>
  1825. [i] 00:40 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_METAL .... <zSndMss.cpp,#2671>
  1826. [i] 00:40 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_STONE .... <zSndMss.cpp,#2671>
  1827. [i] 00:40 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_WOOD .... <zSndMss.cpp,#2671>
  1828. [i] 00:40 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_EARTH .... <zSndMss.cpp,#2671>
  1829. [i] 00:40 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_WATER .... <zSndMss.cpp,#2671>
  1830. [i] 00:40 Info: 10 C: SND: PlaySound3D: TURN_STONE for vob: PC_HERO .... <zSndMss.cpp,#1508>
  1831. [i] 00:40 Info: 10 C: SND: PlaySound3D: TURN_STONE for vob: PC_HERO .... <zSndMss.cpp,#1508>
  1832. [i] 00:41 Info: 3 B: GMAN: Entering Menu-Section .... <oGameManager.cpp,#1350>
  1833. [i] 00:41 Info: 3 B: VID: Videomode found .... <oGameManager.cpp,#1112>
  1834. [i] 00:41 Info: 4 B: GMAN: Menu started (ingame) .... <oGameManager.cpp,#1396>
  1835. [i] 00:41 Info: 5 B: GAM: Game paused .... <oGame.cpp,#2744>
  1836. [i] 00:41 Info: 7 C: MENU: Initializing menu-screen: MENU_MAIN .... <zMenu.cpp,#916>
  1837. [i] 00:41 Info: 7 C: MENU: Opening menu-items .... <zMenu.cpp,#951>
  1838. [i] 00:43 Info: 7 B: MenuItem MENUITEM_LEAVE_GAME_HEADLINE text: Na pewno chcesz wyjݦ? (line 0) .... <zMenu_Item.cpp,#514>
  1839. [i] 00:43 Info: 7 B: MenuItem MENUITEM_LEAVE_GAME_YES text: Tak (line 0) .... <zMenu_Item.cpp,#514>
  1840. [i] 00:43 Info: 7 B: MenuItem MENUITEM_LEAVE_GAME_NO text: Nie (line 0) .... <zMenu_Item.cpp,#514>
  1841. [i] 00:43 Info: 7 C: MENU: Deinitializing menu-screen: MENU_MAIN .... <zMenu.cpp,#1041>
  1842. [i] 00:43 Info: 7 C: MENU: Ready deinitializing menu .... <zMenu.cpp,#1063>
  1843. [i] 00:43 Info: 7 C: MENU: Initializing menu-screen: MENU_LEAVE_GAME .... <zMenu.cpp,#916>
  1844. [i] 00:43 Info: 7 C: MENU: Opening menu-items .... <zMenu.cpp,#951>
  1845. [i] 00:43 Info: 7 C: MENU: Deinitializing menu-screen: MENU_LEAVE_GAME .... <zMenu.cpp,#1041>
  1846. [i] 00:43 Info: 7 C: MENU: Ready deinitializing menu .... <zMenu.cpp,#1063>
  1847. [i] 00:43 Info: 7 C: MENU: Initializing menu-screen: MENU_MAIN .... <zMenu.cpp,#916>
  1848. [i] 00:43 Info: 7 C: MENU: Opening menu-items .... <zMenu.cpp,#951>
  1849. [i] 00:43 Info: 7 C: MENU: Deinitializing menu-screen: MENU_MAIN .... <zMenu.cpp,#1041>
  1850. [i] 00:43 Info: 7 C: MENU: Ready deinitializing menu .... <zMenu.cpp,#1063>
  1851. [i] 00:43 Info: 5 B: GAM: Game unpaused .... <oGame.cpp,#2767>
  1852. [i] 00:43 Info: 4 B: GMAN: Menu finished .... <oGameManager.cpp,#1410>
  1853. [i] 00:43 Info: 4 B: MENU: LEAVE_GAME .... <oGameManager.cpp,#1430>
  1854. [i] 00:43 Info: 4 B: GMAN: Menu-Selection "exit" .... <oGameManager.cpp,#1437>
  1855. [i] 00:43 Info: 6 B: INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
  1856. [i] 00:43 Info: 10 B: zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
  1857. [i] 00:43 Info: 8 B: INI: Section: HEAD .... <zOption.cpp,#390>
  1858. [i] 00:43 Info: 8 B: INI: Section: PERFORMANCE .... <zOption.cpp,#390>
  1859. [i] 00:43 Info: 8 B: INI: Section: GAME .... <zOption.cpp,#390>
  1860. [i] 00:43 Info: 8 B: INI: Section: VIDEO .... <zOption.cpp,#390>
  1861. [i] 00:43 Info: 8 B: INI: Section: SOUND .... <zOption.cpp,#390>
  1862. [i] 00:43 Info: 8 B: INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
  1863. [i] 00:43 Info: 8 B: INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
  1864. [i] 00:43 Info: 8 B: INI: Section: ENGINE .... <zOption.cpp,#390>
  1865. [i] 00:43 Info: 8 B: INI: Section: KEYS .... <zOption.cpp,#390>
  1866. [i] 00:43 Info: 8 B: INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
  1867. [i] 00:43 Info: 8 B: INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
  1868. [i] 00:43 Info: 8 B: INI: Section: INTERNAL .... <zOption.cpp,#390>
  1869. [i] 00:43 Info: 8 B: INI: Section: DEBUG .... <zOption.cpp,#390>
  1870. [i] 00:43 Info: 8 B: INI: Section: GFA .... <zOption.cpp,#390>
  1871. [i] 00:43 Info: 8 B: INI: Section: PARAMETERS .... <zOption.cpp,#390>
  1872. [i] 00:43 Info: 8 B: INI: Section: INTERFACE .... <zOption.cpp,#390>
  1873. [i] 00:43 Info: 8 B: INI: Section: SUBTITLES .... <zOption.cpp,#390>
  1874. [i] 00:43 Info: 8 B: INI: Section: RETURNING2 .... <zOption.cpp,#390>
  1875. [i] 00:43 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
  1876. [i] 00:43 Info: 3 B: OPT: Applying settings ... .... <oGameManager.cpp,#1178>
  1877. [i] 00:43 Info: 3 B: OPT: Lookaround inverse = 0 .... <oGameManager.cpp,#1221>
  1878. [i] 00:43 Info: 3 B: OPT: Music-Volume: Value=0.866666675 .... <oGameManager.cpp,#1233>
  1879. [i] 00:43 Info: 3 B: OPT: Sound-Volume: Value=1 .... <oGameManager.cpp,#1234>
  1880. [i] 00:43 Info: 3 B: OPT: Mouse-Enabled = 1 .... <oGameManager.cpp,#1240>
  1881. [i] 00:43 Info: 3 B: OPT: Mouse-Sensitivity = 0.550000012 .... <oGameManager.cpp,#1241>
  1882. [i] 00:43 Info: 3 B: OPT: Level-Sight: Value=120, resulting factor=1.19999993 .... <oGameManager.cpp,#1251>
  1883. [i] 00:43 Info: 3 B: OPT: Vob-Sight: Value=9 .... <oGameManager.cpp,#1254>
  1884. [i] 00:43 Info: 3 B: OPT: Sky: Value=1 .... <oGameManager.cpp,#1271>
  1885. [i] 00:43 Info: 3 B: OPT: Model-Details: Value=0.5 .... <oGameManager.cpp,#1294>
  1886. [i] 00:43 Info: 3 B: OPT: Blood-Details: Value=2 .... <oGameManager.cpp,#1302>
  1887. [i] 00:43 Info: 8 X: Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#668>
  1888. [i] 00:43 Info: 8 X: Contrast -> 0.5 .... <zRndD3D_Vid.cpp,#669>
  1889. [i] 00:43 Info: 8 X: Gamma -> 0.5 .... <zRndD3D_Vid.cpp,#670>
  1890. [i] 00:43 Info: 8 X: Brightness -> 0.5 .... <zRndD3D_Vid.cpp,#671>
  1891. [i] 00:43 Info: 6 B: INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
  1892. [i] 00:43 Info: 10 B: zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
  1893. [i] 00:43 Info: 8 B: INI: Section: HEAD .... <zOption.cpp,#390>
  1894. [i] 00:43 Info: 8 B: INI: Section: PERFORMANCE .... <zOption.cpp,#390>
  1895. [i] 00:43 Info: 8 B: INI: Section: GAME .... <zOption.cpp,#390>
  1896. [i] 00:43 Info: 8 B: INI: Section: VIDEO .... <zOption.cpp,#390>
  1897. [i] 00:43 Info: 8 B: INI: Section: SOUND .... <zOption.cpp,#390>
  1898. [i] 00:43 Info: 8 B: INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
  1899. [i] 00:43 Info: 8 B: INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
  1900. [i] 00:43 Info: 8 B: INI: Section: ENGINE .... <zOption.cpp,#390>
  1901. [i] 00:43 Info: 8 B: INI: Section: KEYS .... <zOption.cpp,#390>
  1902. [i] 00:43 Info: 8 B: INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
  1903. [i] 00:43 Info: 8 B: INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
  1904. [i] 00:43 Info: 8 B: INI: Section: INTERNAL .... <zOption.cpp,#390>
  1905. [i] 00:43 Info: 8 B: INI: Section: DEBUG .... <zOption.cpp,#390>
  1906. [i] 00:43 Info: 8 B: INI: Section: GFA .... <zOption.cpp,#390>
  1907. [i] 00:43 Info: 8 B: INI: Section: PARAMETERS .... <zOption.cpp,#390>
  1908. [i] 00:43 Info: 8 B: INI: Section: INTERFACE .... <zOption.cpp,#390>
  1909. [i] 00:43 Info: 8 B: INI: Section: SUBTITLES .... <zOption.cpp,#390>
  1910. [i] 00:43 Info: 8 B: INI: Section: RETURNING2 .... <zOption.cpp,#390>
  1911. [i] 00:43 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
  1912. [i] 00:43 Info: 3 B: GMAN: Leaving Menu-Section .... <oGameManager.cpp,#1537>
  1913. [i] 00:43 Info: 3 B: GOTHIC: Exiting game ... .... <oGameManager.cpp,#628>
  1914. [i] 00:43 Info: 7 D: MORPH: Deleting MorphMeshProto.. .... <zMorphMesh.cpp,#289>
  1915. [i] 00:43 Info: 0 D: OBJ: zCWayNet leaks, num: 1 .... <zObject.cpp,#691>
  1916. [w] 00:43 Warn: 0 D: OBJ: Memory leaks found! .... <zObject.cpp,#699>
  1917. [i] 00:43 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1918. [i] 00:43 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
  1919. [i] 00:43 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
  1920. [i] 00:43 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1921. [i] 00:44 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
  1922. [i] 00:44 Info: 0 D: OBJ: zCWaypoint leaks, num: 427 .... <zObject.cpp,#691>
  1923. [i] 00:44 Info: 0 D: OBJ: zCVobStartpoint leaks, num: 1 .... <zObject.cpp,#691>
  1924. [i] 00:44 Info: 0 D: OBJ: zCVobSpot leaks, num: 229 .... <zObject.cpp,#691>
  1925. [i] 00:44 Info: 0 D: OBJ: zCEventManager leaks, num: 2 .... <zObject.cpp,#691>
  1926. [i] 00:44 Info: 0 D: OBJ: oCWorld leaks, num: 1 .... <zObject.cpp,#691>
  1927. [i] 00:44 Info: 0 D: OBJ: oCObjectFactory leaks, num: 1 .... <zObject.cpp,#691>
  1928. [i] 00:44 Info: 0 D: OBJ: oCMsgConversation leaks, num: 21101 .... <zObject.cpp,#691>
  1929. [i] 00:44 Info: 0 D: OBJ: oCNpc leaks, num: 2 .... <zObject.cpp,#691>
  1930. [i] 00:44 Info: 0 D: OBJ: oCNpcTalent leaks, num: 2 .... <zObject.cpp,#691>
  1931. [i] 00:44 Info: 0 D: OBJ: oCMobDoor leaks, num: 13 .... <zObject.cpp,#691>
  1932. [i] 00:44 Info: 0 D: OBJ: oCMobLadder leaks, num: 1 .... <zObject.cpp,#691>
  1933. [i] 00:44 Info: 0 D: OBJ: oCMobContainer leaks, num: 25 .... <zObject.cpp,#691>
  1934. [i] 00:44 Info: 0 D: OBJ: oCMobInter leaks, num: 61 .... <zObject.cpp,#691>
  1935. [i] 00:44 Info: 0 D: OBJ: oCItem leaks, num: 967 .... <zObject.cpp,#691>
  1936. [i] 00:44 Info: 0 D: OBJ: zCViewDraw leaks, num: 1 .... <zObject.cpp,#691>
  1937. [i] 00:44 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
  1938. [i] 00:44 Info: 0 D: OBJ: oCZoneMusicDefault leaks, num: 1 .... <zObject.cpp,#691>
  1939. [i] 00:44 Info: 0 D: OBJ: zCVobSound leaks, num: 33 .... <zObject.cpp,#691>
  1940. [i] 00:44 Info: 0 D: OBJ: zCZoneZFogDefault leaks, num: 1 .... <zObject.cpp,#691>
  1941. [i] 00:44 Info: 0 D: OBJ: zCZoneVobFarPlaneDefault leaks, num: 1 .... <zObject.cpp,#691>
  1942. [i] 00:44 Info: 0 D: OBJ: zCVobLight leaks, num: 23 .... <zObject.cpp,#691>
  1943. [i] 00:44 Info: 0 D: OBJ: zCVob leaks, num: 1495 .... <zObject.cpp,#691>
  1944. [i] 00:44 Info: 0 D: OBJ: zCVobLightPreset leaks, num: 11 .... <zObject.cpp,#691>
  1945. [i] 00:44 Info: 0 D: OBJ: zCVertexBuffer leaks, num: 74 .... <zObject.cpp,#691>
  1946. [i] 00:44 Info: 0 D: OBJ: zCTexture leaks, num: 526 .... <zObject.cpp,#691>
  1947. [i] 00:44 Info: 5 D: OBJ: 525STATUS_BACK_NEW.TGA, refs: 1 .... <zError.cpp,#465>
  1948. [i] 00:44 Info: 5 D: OBJ: 524CBAR_MANA.TGA, refs: 2 .... <zError.cpp,#465>
  1949. [i] 00:44 Info: 5 D: OBJ: 523CBAR_MANA_BACK.TGA, refs: 2 .... <zError.cpp,#465>
  1950. [i] 00:44 Info: 5 D: OBJ: 522CBAR_HEALTH.TGA, refs: 2 .... <zError.cpp,#465>
  1951. [i] 00:44 Info: 0 D: OBJ: zCSoundFX leaks, num: 34 .... <zObject.cpp,#691>
  1952. [i] 00:44 Info: 5 D: OBJ: 33TURN_EARTH, refs: 1 .... <zError.cpp,#465>
  1953. [i] 00:44 Info: 5 D: OBJ: 32TURN_UNDEF, refs: 1 .... <zError.cpp,#465>
  1954. [i] 00:44 Info: 5 D: OBJ: 31TURN_STONE, refs: 1 .... <zError.cpp,#465>
  1955. [i] 00:44 Info: 5 D: OBJ: 30TURN_METAL, refs: 1 .... <zError.cpp,#465>
  1956. [i] 00:44 Info: 0 D: OBJ: zCSkyControler_Outdoor leaks, num: 1 .... <zObject.cpp,#691>
  1957. [i] 00:44 Info: 0 D: OBJ: zCSkyControler_Indoor leaks, num: 1 .... <zObject.cpp,#691>
  1958. [i] 00:44 Info: 0 D: OBJ: zCMeshSoftSkin leaks, num: 3 .... <zObject.cpp,#691>
  1959. [i] 00:44 Info: 0 D: OBJ: zCProgMeshProto leaks, num: 362 .... <zObject.cpp,#691>
  1960. [i] 00:44 Info: 5 D: OBJ: 361INVISIBLE_ZCCAMTRJ_KEYFRAME.3DS, refs: 16 .... <zError.cpp,#465>
  1961. [i] 00:44 Info: 5 D: OBJ: 360INVISIBLE_ZCCSCAMERA.3DS, refs: 8 .... <zError.cpp,#465>
  1962. [i] 00:44 Info: 5 D: OBJ: 359EMPTY_NODE.3DS, refs: 3339 .... <zError.cpp,#465>
  1963. [i] 00:44 Info: 5 D: OBJ: 358, refs: 2 .... <zError.cpp,#465>
  1964. [i] 00:44 Info: 0 D: OBJ: zCParticleFX leaks, num: 7 .... <zObject.cpp,#691>
  1965. [i] 00:44 Info: 0 D: OBJ: zCMorphMesh leaks, num: 8 .... <zObject.cpp,#691>
  1966. [i] 00:44 Info: 0 D: OBJ: zCModelAni leaks, num: 80 .... <zObject.cpp,#691>
  1967. [i] 00:44 Info: 0 D: OBJ: zCModel leaks, num: 69 .... <zObject.cpp,#691>
  1968. [i] 00:44 Info: 0 D: OBJ: zCMesh leaks, num: 32 .... <zObject.cpp,#691>
  1969. [i] 00:44 Info: 0 D: OBJ: zCMaterial leaks, num: 495 .... <zObject.cpp,#691>
  1970. [i] 00:44 Info: 5 D: OBJ: 494ZCVOBMAT6, refs: 1 .... <zError.cpp,#465>
  1971. [i] 00:44 Info: 5 D: OBJ: 493ZCVOBMAT7, refs: 1 .... <zError.cpp,#465>
  1972. [i] 00:44 Info: 5 D: OBJ: 492ZCVOBMAT8, refs: 1 .... <zError.cpp,#465>
  1973. [i] 00:44 Info: 5 D: OBJ: 491KAMERA, refs: 2 .... <zError.cpp,#465>
  1974. [i] 00:44 Info: 0 D: OBJ: zCLensFlareFX leaks, num: 7 .... <zObject.cpp,#691>
  1975. [i] 00:44 Info: 5 D: OBJ: 6TEMPLEFX02, refs: 1 .... <zError.cpp,#465>
  1976. [i] 00:44 Info: 5 D: OBJ: 5TEMPLEFX01, refs: 1 .... <zError.cpp,#465>
  1977. [i] 00:44 Info: 5 D: OBJ: 4TORCHFX01, refs: 1 .... <zError.cpp,#465>
  1978. [i] 00:44 Info: 5 D: OBJ: 3GLOW1, refs: 1 .... <zError.cpp,#465>
  1979. [i] 00:44 Info: 0 D: OBJ: zCDecal leaks, num: 19 .... <zObject.cpp,#691>
  1980. [i] 00:44 Info: 0 D: OBJ: zCAIBase leaks, num: 1 .... <zObject.cpp,#691>
  1981. [i] 00:44 Info: 0 D: OBJ: zCCamTrj_KeyFrame leaks, num: 18 .... <zObject.cpp,#691>
  1982. [i] 00:44 Info: 0 D: OBJ: zCCSCamera leaks, num: 9 .... <zObject.cpp,#691>
  1983. [i] 00:44 Info: 0 D: OBJ: zCAICamera leaks, num: 1 .... <zObject.cpp,#691>
  1984. [i] 00:44 Info: 0 D: OBJ: oCVisualFX leaks, num: 1 .... <zObject.cpp,#691>
  1985. [i] 00:44 Info: 5 D: OBJ: 0SPELLFX_MAGESTAFF1 VOB, refs: 2 .... <zError.cpp,#465>
  1986. [i] 00:44 ---------------
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