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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'CHAIR_1_NC.ASC' .... <zModelProto.cpp,#5019>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'BENCH_NW_OW_01.ASC' .... <zModelProto.cpp,#5019>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MUSHROOM_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSC_FEAR (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSC_FIREBOLT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSC_FIREBOLT (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 3 D: MORPH: Loading MorphMesh: ITRW_BOW_L_02.mmb .... <zMorphMesh.cpp,#376>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_BOW_L_02 (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITWR_EINHANDBUCH (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSC_FIREBOLT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSC_FIREBOLT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_HEALTH_02 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_HEALTH_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_HEALTH_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITLSTORCH (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_BROOM (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_INNOSSTATUE (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 3 B: ---------- 43% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRI_MANA_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITAT_BUGMANDIBLES (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITAT_BUGMANDIBLES (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITAT_TEETH (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_RICHTSTAB (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_BOW_L_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITRW_ARROW (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_ADDON_GROG (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSE_GOLDPOCKET25 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_2H_SLD_SWORD (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_MOLERATLUBRIC_MIS (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_WATER (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_BREAD (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_BREAD (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_BOOZE (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_BOOZE (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_BOOZE (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_CHEESE (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_CHEESE (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PERM_HERB (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_1H_BAU_MACE (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITWR_ZWEIHANDBUCH (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_1H_VLK_DAGGER (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPO_PERM_HEALTH (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSE_GOLDPOCKET25 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 3 B: ---------- 48% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [w] 00:19 Warn: 0 B: MOBCONTAINER: Item-Instance not found: ItBe_Addon_Prot_KdF_01 .... <oMobInter.cpp,#2983>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITKE_LOCKPICK:3,ITMI_FLASK:7,ITPL_SWAMPHERB:4 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'LADDER_3.ASC' .... <zModelProto.cpp,#5019>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'BENCH_NW_CITY_01.ASC' .... <zModelProto.cpp,#5019>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'CHAIR_NW_EDEL_01.ASC' .... <zModelProto.cpp,#5019>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 3 B: ---------- 49% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'BOOK_BLUE.ASC' .... <zModelProto.cpp,#5019>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSE_GOLDPOCKET25 (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 2 N: MSB: Loading Model-Script (binary) 'RMAKER_1.MDS' .... <zModelProto.cpp,#4849>
- [i] 00:19 Info: 5 D: MDL: Loading Model-Hierarchy: RMAKER_1.MDH .... <zModelProto.cpp,#1665>
- [i] 00:19 Info: 3 D: MDL: Loading Model-Mesh: RMAKER_1.MDM .... <zModelProto.cpp,#5333>
- [i] 00:19 Info: 5 N: MSB: numAnis: 4, numMAN: 4 .... <zModelProto.cpp,#4050>
- [i] 00:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 D: MDL: Loading Model-MDL 'BOOK_NW_CITY_CUPBOARD_01.ASC' .... <zModelProto.cpp,#5019>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 2 N: MSB: Loading Model-Script (binary) 'SMOKE_WATERPIPE.MDS' .... <zModelProto.cpp,#4849>
- [i] 00:19 Info: 5 D: MDL: Loading Model-Hierarchy: SMOKE_WATERPIPE.MDH .... <zModelProto.cpp,#1665>
- [i] 00:19 Info: 3 D: MDL: Loading Model-Mesh: SMOKE_WATERPIPE.MDM .... <zModelProto.cpp,#5333>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance PIPE_BUBBLES (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 5 N: MSB: numAnis: 4, numMAN: 3 .... <zModelProto.cpp,#4050>
- [i] 00:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
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- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITLSTORCH (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITLSTORCH (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITLSTORCH (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_1H_MISC_SWORD (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_2H_SWORD_M_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_02 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_02 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_02 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_02 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_02 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_SHELL_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_SMELLYFISH (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_SMELLYFISH (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_SMELLYFISH (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_SMELLYFISH (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_SMELLYFISH (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITFO_SMELLYFISH (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_MOLERATLUBRIC_MIS (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITSE_GOLDPOCKET25 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_GOLD (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_GOLD (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_GOLD (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_AQUAMARINE (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_APFELTABAK (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMI_ADDON_WHITEPEARL (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_03 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_DEX_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_BLUEPLANT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_STRENGTH_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_02 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_MANA_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_PLANEBERRY (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITMW_SHORTSWORD5 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) ITPL_HEALTH_HERB_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 3 B: ---------- 56% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 2 N: MSB: Loading Model-Script (binary) 'DOOR_NW_NORMAL_01.MDS' .... <zModelProto.cpp,#4849>
- [i] 00:19 Info: 5 D: MDL: Loading Model-Hierarchy: DOOR_NW_NORMAL_01.MDH .... <zModelProto.cpp,#1665>
- [i] 00:19 Info: 3 D: MDL: Loading Model-Mesh: DOOR_NW_NORMAL_01.MDM .... <zModelProto.cpp,#5333>
- [i] 00:19 Info: 5 N: MSB: numAnis: 7, numMAN: 6 .... <zModelProto.cpp,#4050>
- [i] 00:19 Info: 5 N: MSB: fpsRates min, max, avg: 25, 25, 25 .... <zModelProto.cpp,#4052>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_STRAND1_CAMP_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_STRAND1_CAMP_02 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_STRAND1_CAMP_03 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_STRAND1_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_STRAND1_02 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_SCHLUCHT_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_SCHLUCHT_02 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_SCHLUCHT_03 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_SCHLUCHT_04 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_TIEFEBENE_01 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_TIEFEBENE_02 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) FP_ROAM_TIEFEBENE_03 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) DEFAULT_AWC (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance DEEPAMBIENT (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) DEEPAMBIENT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_WINDLIGHT (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_WINDLIGHT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_WINDLIGHT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_WINDLIGHT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_SQUIRREL (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_SQUIRREL (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_SQUIRREL (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_COASTLIGHT (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 3) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 4) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD7 (alternative: 5) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_BIRD7 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 3) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 4) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 5) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD8 (alternative: 6) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_BIRD8 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance OW_BIRD1 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_BIRD1 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_WINDLIGHT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance TORCH_BURN (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 3 B: ---------- 57% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) TORCH_BURN (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance MFX_GHOSTVOICE (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) MFX_GHOSTVOICE (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance AMBIENTSCREAM_1 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) AMBIENTSCREAM_1 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 C: SND: Creating Sound Instance AMBIENTSCREAM_2 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) AMBIENTSCREAM_2 (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 10 U: (oCWorld::AddVobAsChild) OW_COASTLIGHT (1) .... <oWorld.cpp,#466>
- [i] 00:19 Info: 5 U: WAY: Reading Waynet. .... <zWaynet.cpp,#1607>
- [i] 00:19 Info: 5 U: WAY: Waynet ok. .... <zWaynet.cpp,#1661>
- [i] 00:19 Info: 3 B: ---------- 70% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:19 Info: 5 D: ARC: .. Closing (5232 objects) .... <zError.cpp,#465>
- [i] 00:19 Info: 3 U: GAM: Loading startup-data "ReFix_World.zen" finished. .... <oGame.cpp,#3131>
- [i] 00:19 Info: 3 B: ---------- 71% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:19 Info: 3 U: GAM: Cleaning world... .... <oGame.cpp,#3138>
- [i] 00:19 Info: 3 U: GAM: .. finished .... <oGame.cpp,#3140>
- [i] 00:19 Info: 3 B: ---------- 73% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:19 Info: 10 U: (oCWorld::CreateVob) 6001 .... <oWorld.cpp,#315>
- [i] 00:19 Info: 9 U: NPC: Loading Script-NPC .... <oNpc.cpp,#1624>
- [i] 00:19 Info: 7 U: NPC: NPC - Instance : MEM_HELPER_INST .... <oNpc.cpp,#1627>
- [i] 00:19 Info: 9 U: NPC: Finished Script-NPC. .... <oNpc.cpp,#1703>
- [w] 00:19 Warn: 0 U: SPAWN: Spawnpoint TOT not found. Npc MEM_HELPER_INST cannot be spawned. .... <oSpawn.cpp,#450>
- [i] 00:19 Info: 0 Q: Ikarus log functions now print in colour with prefix 'Q:'.
- [i] 00:19 Info: 0 Q: LeGo 2.5.0 wird initialisiert.
- [i] 00:19 Info: 0 Q: Locals: Install at CREATE
- [i] 00:19 Info: 0 Q: Offset is 11
- [i] 00:19 Info: 0 Q: Reset ALL the handles!
- [i] 00:19 Info: 0 Q: Resetting done.
- [i] 00:19 Info: 0 Q: Locals: Install at NEW
- [i] 00:19 Info: 0 Q: Offset is 11
- [i] 00:19 Info: 0 Q: LeGo 2.5.0 wurde erfolgreich initialisiert.
- [i] 00:19 Info: 0 Q: Locals: Install at FOREACHHNDL
- [i] 00:19 Info: 0 Q: Offset is 17
- [i] 00:19 Info: 0 Q: Initialize Gothic Free Aim v1.0.0.
- [f] 00:19 Fault: 0 Q: [start of stacktrace]
- [f] 00:19 Fault: 0 Q: MEMINT_HANDLEERROR(3, 'Insufficient LeGo flags for Gothic Free Aim.') + 62 bytes
- [f] 00:19 Fault: 0 Q: MEM_ERROR('Insufficient LeGo flags for Gothic Free Aim.') + 21 bytes
- [f] 00:19 Fault: 0 Q: GFA_INITONCE() + 32 bytes
- [f] 00:19 Fault: 0 Q: GFA_INIT(31) + 169 bytes
- [f] 00:19 Fault: 0 Q: INIT_GLOBAL() + 37 bytes
- [f] 00:19 Fault: 0 Q: [end of stacktrace]
- [f] 00:19 Fault: 0 Q: Insufficient LeGo flags for Gothic Free Aim.
- [i] 00:19 Info: 5 X: Store Device: AMD Radeon R9 200 Series .... <zError.cpp,#465>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 640*480*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 720*480*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 720*576*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 800*600*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1024*768*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1280*720*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1280*768*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1280*800*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1280*960*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1280*1024*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1360*768*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1360*1024*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1366*768*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1440*900*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1600*900*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1680*1050*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 8 X: Device supports mode - (w*h*bpp) 1920*1080*32 .... <zRndD3D_Init.cpp,#180>
- [i] 00:19 Info: 5 X: XD3D_SetDevice: Switching to windowed on same device ... .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_ClearDevice: Releasing old mode ... .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: Start to save textures (lightmaps) ... .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: Number of saved textures:0 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
- [i] 00:19 Info: 5 X: Destroy all vertexbuffers. .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
- [i] 00:19 Info: 5 X: XD3D_InitPort: 1920 x 1080 x 32(device:0 mode:0) .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_InitPerDX: Found AMD Radeon R9 200 Series \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_InitPerDX: Switching to AMD Radeon R9 200 Series \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_InitPerDX: Hardware TnL supported. .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_TestCapabilities: Device has passed capability tests. .... <zError.cpp,#465>
- [i] 00:19 Info: 0 Q: Locals: Install at _HOOK
- [i] 00:19 Info: 0 Q: Offset is 70
- [i] 00:19 Info: 5 X: D3D Device-Info: szDriver=aticfx32.dll .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: D3D Device-Info: szDescription=AMD Radeon R9 200 Series .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: D3D Device-Info: wProduct=0 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: D3D Device-Info: wVersion=0 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: D3D Device-Info: wSubVersion=0 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: D3D Device-Info: wBuild=0 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: D3D Device-Info: dwVendorId=4098 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: D3D Device-Info: dwDeviceId=26640 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: D3D Device-Info: dwSubSysId=808522850 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: D3D Device-Info: dwRevision=0 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT1 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT2 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT3 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT4 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_EnumTextureCallback: Device supports DXT5 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_InitPort: Maximal texture width -> 16384 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_InitPort: Maximal texture height -> 16384 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_InitPort: Alpha testing supported .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_InitPort: no w-buffering .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_InitPort: Color-Buffer depth:32 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_InitPort: Z-Buffer depth:32 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_InitPort: caps - windowed mode possible .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_InitPort: caps - gamma correction enabled .... <zRndD3D_Init.cpp,#852>
- [i] 00:19 Info: 5 X: XD3D_InitPort: caps - total videomem:4294901760 .... <zRndD3D_Init.cpp,#879>
- [i] 00:19 Info: 5 X: XD3D_InitPort: caps - free videomem:4269953024 .... <zRndD3D_Init.cpp,#880>
- [i] 00:19 Info: 5 X: XD3D_InitPort: caps - w-based fog supported .... <zError.cpp,#465>
- [i] 00:19 Info: 8 X: Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#668>
- [i] 00:19 Info: 8 X: Contrast -> 0.5 .... <zRndD3D_Vid.cpp,#669>
- [i] 00:19 Info: 8 X: Gamma -> 0.5 .... <zRndD3D_Vid.cpp,#670>
- [i] 00:19 Info: 8 X: Brightness -> 0.5 .... <zRndD3D_Vid.cpp,#671>
- [i] 00:19 Info: 5 X: XD3D_InitPort: Start to rebuild vertexbuffers ... .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: XD3D_InitPort: Vertexbuffers rebuild done. .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: Start to rebuild saved textures (lightmaps) ... .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: Number of rebuild textures:0 .... <zError.cpp,#465>
- [i] 00:19 Info: 5 X: Vid_SetScreenMode: Switched to windowed mode ... .... <zRndD3D_Vid.cpp,#580>
- [i] 00:19 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:19 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
- [i] 00:19 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:19 Info: 8 C: WM_ACTIVATEAPP received .... <zWin32.cpp,#1738>
- [i] 00:22 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:22 Info: 0 Q: Gothic Free Aim v1.0.0 failed to initialize.
- [i] 00:22 Info: 3 B: ---------- 92% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:24 Info: 9 B: (oCGame::EnterWorld) .... <oGame.cpp,#3011>
- [i] 00:24 Info: 3 B: ---------- 93% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:24 Info: 10 U: (oCWorld::CreateVob) PC_HERO .... <oWorld.cpp,#307>
- [i] 00:24 Info: 10 U: (oCWorld::CreateVob) 23338 .... <oWorld.cpp,#315>
- [i] 00:24 Info: 9 U: NPC: Loading Script-NPC .... <oNpc.cpp,#1624>
- [i] 00:24 Info: 7 U: NPC: NPC - Instance : PC_HERO .... <oNpc.cpp,#1627>
- [i] 00:24 Info: 8 C: MAG: constructed magbook .... <oMagic.cpp,#249>
- [i] 00:24 Info: 9 U: NPC: Finished Script-NPC. .... <oNpc.cpp,#1703>
- [i] 00:24 Info: 3 B: ---------- 95% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:24 Info: 2 N: MSB: Loading Model-Script (binary) 'HUMANS.MDS' .... <zModelProto.cpp,#4849>
- [i] 00:24 Info: 5 D: MDL: Loading Model-Hierarchy: HUMANS.MDH .... <zModelProto.cpp,#1665>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance M_FALL_SMALL (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance WALK_WATER (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance WALK_WATER (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIM (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIM (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIM (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIM (alternative: 3) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIMWAVES (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIMWAVES (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIMWAVES (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIMBACK (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIMBACK (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIM2HANG (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SWIM2DIVE (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance DIVEWAVES (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance DIVEWAVES (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance BREATHBUBBLES (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance BREATHBUBBLES (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance BREATHBUBBLES (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance DROWN (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance WHOOSH (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance WHOOSH (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance WHOOSH (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance WHOOSH (alternative: 3) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance WHOOSH (alternative: 4) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance WHOOSH (alternative: 5) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SHIELD_HEAVY (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SHIELD_HEAVY (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SHIELD_HEAVY (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SHIELD_HEAVY (alternative: 3) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SHIELD_HEAVY (alternative: 4) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SHIELD_HEAVY (alternative: 5) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance DRAWSOUND_BOW (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance BACK (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance BACK (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance MFX_SWARM_TARGET (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance MFX_FEAR_GHOSTEND (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance CS_IAM_ME_FL (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance CS_IAM_ME_FL (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance CS_IAM_ME_FL (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance CS_IAM_ME_FL (alternative: 3) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance CS_IAM_ME_FL (alternative: 4) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance D_PARADE (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance D_PARADE (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance D_PARADE (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance D_PARADE (alternative: 3) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance FIG_SWORDFINAL (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance BOWSHOOT (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance BOWRELOAD (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance CROSSBOWSHOOT (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance DRINKBOTTLE (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance RELEASECORK (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance EAT_APPLE (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance EAT_BREAD (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance EAT_MEAT (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance EAT_SOUP (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SMOKE_JOINT (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_ALARM (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SCROLL_UNFOLD (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance MAP_UNFOLD (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance SPIT_FIRE (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_LUTE (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_LUTE (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_LUTE (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_LUTE (alternative: 3) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_LUTE (alternative: 4) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_LUTE (alternative: 5) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance INST_LUTE (alternative: 6) .... <zSndMss.cpp,#1297>
- [i] 00:24 Info: 5 C: SND: Creating Sound Instance CHAIR_USE (alternative: 0) .... <zSndMss.cpp,#1297>
- [w] 00:24 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: T_TABLE2_S0_2_S1 .... <zModelProto.cpp,#4016>
- [i] 00:24 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:24 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:24 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
- [i] 00:24 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:26 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [w] 00:26 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: T_TABLE3_S0_2_S1 .... <zModelProto.cpp,#4016>
- [i] 00:26 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:26 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:26 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
- [i] 00:26 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:27 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:27 Info: 5 C: SND: Creating Sound Instance PSILAB_DRAWLIQUID (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:27 Info: 5 C: SND: Creating Sound Instance WASHSELF02 (alternative: 0) .... <zSndMss.cpp,#1297>
- [w] 00:27 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: S_CAMPFIRE_S1 .... <zModelProto.cpp,#4016>
- [i] 00:27 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:27 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:27 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
- [i] 00:27 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:27 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [w] 00:27 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: T_WOODCHOPPIN_S0_2_S1 .... <zModelProto.cpp,#4016>
- [i] 00:27 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:27 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:27 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
- [i] 00:27 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:27 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [w] 00:27 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: T_WOODCHOPPIN_S1_2_S0 .... <zModelProto.cpp,#4016>
- [i] 00:27 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:27 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:27 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
- [i] 00:27 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:28 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:28 Info: 5 C: SND: Creating Sound Instance LADDER_STEP (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:28 Info: 5 C: SND: Creating Sound Instance LADDER_STEP (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:28 Info: 5 C: SND: Creating Sound Instance LADDER_STEP (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:28 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [i] 00:28 Info: 10 B: ERR: SetFilterLevel 10 .... <zError.cpp,#517>
- [w] 00:28 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: T_CORPS_STAND_2_S0 .... <zModelProto.cpp,#4016>
- [i] 00:28 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:28 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:28 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
- [i] 00:28 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:28 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [w] 00:28 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: S_CORPS_S1 .... <zModelProto.cpp,#4016>
- [i] 00:28 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:28 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:28 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
- [i] 00:28 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:29 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance BOOK_NEXTPAGE (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_BOOK_MOVEPAGE (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance COULDRON_STIR (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance COULDRON_STIR (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance PICKORE (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance PICKORE (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance PICKORE (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_ALCHEMY_SHAKELIQUID (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance PSILAB_PLACEBOTTLE (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_ALCHEMY_NOISYINGEDIENT (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance PSILAB_BOILING (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance HERB_STOMP (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance HERB_STOMP (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance HERB_STOMP (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance CS_IHL_ST_SA (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance D_BREATH_A1 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_RUNEMAKER (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SAW (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SAW (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SAW (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SAW (alternative: 3) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SAW (alternative: 4) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SAW (alternative: 5) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SWEEP (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SWEEP (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SWEEP (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SWEEP (alternative: 3) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_RAKE (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_RAKE (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_RAKE (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_RAKE (alternative: 3) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MOB_SDW (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance AST_CRUMBLE_A4 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance BBQ_SCAVENGER_A2 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance BBQ_SCAVENGER_A1 (alternative: 0) .... <zSndMss.cpp,#1297>
- [w] 00:29 Warn: 0 N: MSB: Frame-Number is out of bounds (AniEvents), ani: T_WASH_STAND_2_S0 .... <zModelProto.cpp,#4016>
- [i] 00:29 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:29 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:29 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
- [i] 00:29 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:29 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance WASHSELF01 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance PISS_START (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance PISS_LOOP (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance PISS_END (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_FIRESPELL_HUMANBURN (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_FIRESTORM_COLLIDE (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_THUNDERBALL_COLLIDE4 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_FIREBALL_COLLIDE1 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_FIREBALL_COLLIDE1 (alternative: 1) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_FIREBALL_COLLIDE1 (alternative: 2) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_FIREBALL_COLLIDE1 (alternative: 3) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_FIREBALL_COLLIDE3 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance MFX_THUNDERBALL_COLLIDE (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance INST_LUTE_A1 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance INST_CONGA01 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 C: SND: Creating Sound Instance INST_CONGA02 (alternative: 0) .... <zSndMss.cpp,#1297>
- [i] 00:29 Info: 5 N: MSB: numAnis: 1469, numMAN: 954 .... <zModelProto.cpp,#4050>
- [i] 00:29 Info: 5 N: MSB: fpsRates min, max, avg: 1, 30, 21.87 .... <zModelProto.cpp,#4052>
- [i] 00:29 Info: 3 D: MDL: Loading Model-Mesh: HUM_BODY_NAKED0.mdm .... <zModelProto.cpp,#5333>
- [i] 00:29 Info: 3 D: MORPH: Loading MorphMesh: HUM_HEAD_PONY.mmb .... <zMorphMesh.cpp,#376>
- [i] 00:29 Info: 10 U: (oCWorld::AddVobAsChild) PC_HERO (1) .... <oWorld.cpp,#466>
- [i] 00:29 Info: 7 B: PINFO: Setting player (0) as active player .... <zPlayerInfo.cpp,#235>
- [i] 00:29 Info: 9 U: FCS:Focus-Mode set to FOCUS_NORMAL .... <oFocus.cpp,#107>
- [i] 00:29 Info: 9 U: FCS:Focus-Mode set to FOCUS_NORMAL .... <oFocus.cpp,#107>
- [i] 00:29 Info: 3 B: ---------- 96% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:29 Info: 10 U: (oCWorld::AddVobAsChild) ZCAICAMERA (1) .... <oWorld.cpp,#466>
- [i] 00:29 Info: 6 C: zCAICamera :: SetVob(). VobName:ZCAICAMERA .... <zAiCamera.cpp,#498>
- [i] 00:29 Info: 9 U: FCS:Focus-Mode set to FOCUS_NORMAL .... <oFocus.cpp,#107>
- [i] 00:29 Info: 6 C: zCAICamera :: SetTarget(). VobName:PC_HERO .... <zAiCamera.cpp,#510>
- [i] 00:29 Info: 5 C: *** camera system v0.5... .... <zError.cpp,#465>
- [i] 00:29 Info: 4 N: CAM: Loading file System\Camera.src or .dat .... <zAiCamera.cpp,#337>
- [i] 00:29 Info: 5 U: PAR: SYSTEM\_INTERN\CAMERA.D : Parse... .... <zError.cpp,#465>
- [i] 00:29 Info: 5 U: PAR: SYSTEM\CAMERA\CAMINST.D : Parse... .... <zError.cpp,#465>
- [i] 00:29 Info: 5 U: PAR: SYSTEM\CAMERA\CAMINSTGFA.D : Parse... .... <zError.cpp,#465>
- [i] 00:29 Info: 5 U: PAR: Linking ... .... <zError.cpp,#465>
- [i] 00:29 Info: 5 U: PAR: Symbols : 60 .... <zError.cpp,#465>
- [i] 00:29 Info: 5 U: PAR: Code Size : 4429 bytes. .... <zError.cpp,#465>
- [i] 00:29 Info: 5 U: PAR: Linking ok (0.001s). .... <zError.cpp,#465>
- [i] 00:29 Info: 5 U: PAR: Saving CAMERA.DAT .... <zError.cpp,#465>
- [i] 00:29 Info: 10 B: zDSK: Created file CAMERA.DAT .... <zDisk.cpp,#514>
- [i] 00:29 Info: 10 B: zDSK: Closed file CAMERA.DAT .... <zDisk.cpp,#616>
- [i] 00:29 Info: 5 C: reading dialog presets ... .... <zError.cpp,#465>
- [i] 00:29 Info: 5 D: ARC: .. Closing (39 objects) .... <zError.cpp,#465>
- [i] 00:29 Info: 6 C: < Switched Cam - CAMMODNORMAL >
- .... <zAiCamera.cpp,#451>
- [i] 00:29 Info: 3 B: ---------- 98% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:29 Info: 3 B: ---------- 99% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:29 Info: 3 B: ---------- 100% ---------- .... <zViewProgressbar.cpp,#142>
- [i] 00:29 Info: 2 U: NPC: AI:Removed NPC MEMHLP / MEM_HELPER_INST .... <oNpc.cpp,#9082>
- [i] 00:29 Info: 4 U: MOB: Mobsis triggered :0 .... <oGame.cpp,#3372>
- [i] 00:29 Info: 1 B: GMAN: Completed loading the world ... .... <oGameManager.cpp,#1476>
- [i] 00:29 Info: 6 B: INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
- [i] 00:29 Info: 10 B: zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
- [i] 00:29 Info: 8 B: INI: Section: HEAD .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: PERFORMANCE .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: GAME .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: VIDEO .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: SOUND .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: ENGINE .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: KEYS .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: INTERNAL .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: DEBUG .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: GFA .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: PARAMETERS .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: INTERFACE .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: SUBTITLES .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: RETURNING2 .... <zOption.cpp,#390>
- [i] 00:29 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
- [i] 00:29 Info: 3 B: OPT: Applying settings ... .... <oGameManager.cpp,#1178>
- [i] 00:29 Info: 3 B: OPT: Lookaround inverse = 0 .... <oGameManager.cpp,#1221>
- [i] 00:29 Info: 3 B: OPT: Music-Volume: Value=0.866666675 .... <oGameManager.cpp,#1233>
- [i] 00:29 Info: 3 B: OPT: Sound-Volume: Value=1 .... <oGameManager.cpp,#1234>
- [i] 00:29 Info: 3 B: OPT: Mouse-Enabled = 1 .... <oGameManager.cpp,#1240>
- [i] 00:29 Info: 3 B: OPT: Mouse-Sensitivity = 0.550000012 .... <oGameManager.cpp,#1241>
- [i] 00:29 Info: 3 B: OPT: Level-Sight: Value=120, resulting factor=1.19999993 .... <oGameManager.cpp,#1251>
- [i] 00:29 Info: 3 B: OPT: Vob-Sight: Value=9 .... <oGameManager.cpp,#1254>
- [i] 00:29 Info: 3 B: OPT: Sky: Value=1 .... <oGameManager.cpp,#1271>
- [i] 00:29 Info: 3 B: OPT: Model-Details: Value=0.5 .... <oGameManager.cpp,#1294>
- [i] 00:29 Info: 3 B: OPT: Blood-Details: Value=2 .... <oGameManager.cpp,#1302>
- [i] 00:29 Info: 8 X: Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#668>
- [i] 00:29 Info: 8 X: Contrast -> 0.5 .... <zRndD3D_Vid.cpp,#669>
- [i] 00:29 Info: 8 X: Gamma -> 0.5 .... <zRndD3D_Vid.cpp,#670>
- [i] 00:29 Info: 8 X: Brightness -> 0.5 .... <zRndD3D_Vid.cpp,#671>
- [i] 00:29 Info: 6 B: INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
- [i] 00:29 Info: 10 B: zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
- [i] 00:29 Info: 8 B: INI: Section: HEAD .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: PERFORMANCE .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: GAME .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: VIDEO .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: SOUND .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: ENGINE .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: KEYS .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: INTERNAL .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: DEBUG .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: GFA .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: PARAMETERS .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: INTERFACE .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: SUBTITLES .... <zOption.cpp,#390>
- [i] 00:29 Info: 8 B: INI: Section: RETURNING2 .... <zOption.cpp,#390>
- [i] 00:29 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
- [i] 00:29 Info: 3 B: GMAN: Leaving Menu-Section .... <oGameManager.cpp,#1537>
- [i] 00:29 Info: 4 B: GMAN: Close InitScreen .... <oGameManager.cpp,#849>
- [i] 00:29 Info: 0 Q: Locals: Install at DELETE
- [i] 00:29 Info: 0 Q: Offset is 11
- [i] 00:30 Info: 3 B: GMAN: Entering Menu-Section .... <oGameManager.cpp,#1350>
- [i] 00:30 Info: 3 B: VID: Videomode found .... <oGameManager.cpp,#1112>
- [i] 00:30 Info: 4 B: GMAN: Menu started (ingame) .... <oGameManager.cpp,#1396>
- [i] 00:30 Info: 5 B: GAM: Game paused .... <oGame.cpp,#2744>
- [i] 00:30 Info: 7 C: MENU: Initializing menu-screen: MENU_MAIN .... <zMenu.cpp,#916>
- [i] 00:30 Info: 7 C: MENU: Opening menu-items .... <zMenu.cpp,#951>
- [i] 00:30 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for MENU_ESC .... <zSndMss.cpp,#2671>
- [i] 00:30 Info: 7 C: MENU: Deinitializing menu-screen: MENU_MAIN .... <zMenu.cpp,#1041>
- [i] 00:30 Info: 7 C: MENU: Ready deinitializing menu .... <zMenu.cpp,#1063>
- [i] 00:30 Info: 5 B: GAM: Game unpaused .... <oGame.cpp,#2767>
- [i] 00:30 Info: 4 B: GMAN: Menu finished .... <oGameManager.cpp,#1410>
- [i] 00:30 Info: 4 B: MENU: RESUME_GAME .... <oGameManager.cpp,#1430>
- [i] 00:30 Info: 6 B: INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
- [i] 00:30 Info: 10 B: zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
- [i] 00:30 Info: 8 B: INI: Section: HEAD .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: PERFORMANCE .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: GAME .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: VIDEO .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: SOUND .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: ENGINE .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: KEYS .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: INTERNAL .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: DEBUG .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: GFA .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: PARAMETERS .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: INTERFACE .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: SUBTITLES .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: RETURNING2 .... <zOption.cpp,#390>
- [i] 00:30 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
- [i] 00:30 Info: 3 B: OPT: Applying settings ... .... <oGameManager.cpp,#1178>
- [i] 00:30 Info: 3 B: OPT: Lookaround inverse = 0 .... <oGameManager.cpp,#1221>
- [i] 00:30 Info: 3 B: OPT: Music-Volume: Value=0.866666675 .... <oGameManager.cpp,#1233>
- [i] 00:30 Info: 3 B: OPT: Sound-Volume: Value=1 .... <oGameManager.cpp,#1234>
- [i] 00:30 Info: 3 B: OPT: Mouse-Enabled = 1 .... <oGameManager.cpp,#1240>
- [i] 00:30 Info: 3 B: OPT: Mouse-Sensitivity = 0.550000012 .... <oGameManager.cpp,#1241>
- [i] 00:30 Info: 3 B: OPT: Level-Sight: Value=120, resulting factor=1.19999993 .... <oGameManager.cpp,#1251>
- [i] 00:30 Info: 3 B: OPT: Vob-Sight: Value=9 .... <oGameManager.cpp,#1254>
- [i] 00:30 Info: 3 B: OPT: Sky: Value=1 .... <oGameManager.cpp,#1271>
- [i] 00:30 Info: 3 B: OPT: Model-Details: Value=0.5 .... <oGameManager.cpp,#1294>
- [i] 00:30 Info: 3 B: OPT: Blood-Details: Value=2 .... <oGameManager.cpp,#1302>
- [i] 00:30 Info: 8 X: Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#668>
- [i] 00:30 Info: 8 X: Contrast -> 0.5 .... <zRndD3D_Vid.cpp,#669>
- [i] 00:30 Info: 8 X: Gamma -> 0.5 .... <zRndD3D_Vid.cpp,#670>
- [i] 00:30 Info: 8 X: Brightness -> 0.5 .... <zRndD3D_Vid.cpp,#671>
- [i] 00:30 Info: 6 B: INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
- [i] 00:30 Info: 10 B: zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
- [i] 00:30 Info: 8 B: INI: Section: HEAD .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: PERFORMANCE .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: GAME .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: VIDEO .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: SOUND .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: ENGINE .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: KEYS .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: INTERNAL .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: DEBUG .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: GFA .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: PARAMETERS .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: INTERFACE .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: SUBTITLES .... <zOption.cpp,#390>
- [i] 00:30 Info: 8 B: INI: Section: RETURNING2 .... <zOption.cpp,#390>
- [i] 00:30 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
- [i] 00:30 Info: 3 B: GMAN: Leaving Menu-Section .... <oGameManager.cpp,#1537>
- [i] 00:33 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TORCH_BURN .... <zSndMss.cpp,#2671>
- [i] 00:33 Info: 10 C: SND: PlaySound3D: TORCH_BURN for vob: TORCH_BURN .... <zSndMss.cpp,#1508>
- [i] 00:33 Info: 10 C: SND: PlaySound3D: TORCH_BURN for vob: TORCH_BURN .... <zSndMss.cpp,#1508>
- [i] 00:33 Info: 10 C: SND: PlaySound3D: TORCH_BURN for vob: TORCH_BURN .... <zSndMss.cpp,#1508>
- [i] 00:33 Info: 10 C: SND: PlaySound3D: TORCH_BURN for vob: TORCH_BURN .... <zSndMss.cpp,#1508>
- [i] 00:33 Info: 10 C: SND: PlaySound3D: TORCH_BURN for vob: TORCH_BURN .... <zSndMss.cpp,#1508>
- [i] 00:33 Info: 10 C: SND: PlaySound3D: TORCH_BURN for vob: TORCH_BURN .... <zSndMss.cpp,#1508>
- [i] 00:33 Info: 5 X: ProcessZoneList: musiczone changed - try to start new themeAWC_DAY_STD .... <zError.cpp,#465>
- [i] 00:33 Info: 5 X: [LoadThemeByScript]: loading theme:AWC_DAY_STD .... <zMusic_Dm.cpp,#519>
- [i] 00:33 Info: 5 X: [LoadThemeByScript]: Start change of music band ... .... <zMusic_Dm.cpp,#597>
- [i] 00:34 Info: 5 X: [LoadThemeByScript]: Changed music band. .... <zMusic_Dm.cpp,#601>
- [i] 00:34 Info: 5 X: PlayThemeVariation: AWC_DAY_STD .... <zError.cpp,#465>
- [w] 00:34 Warn: 0 C: sky-texture SKYDAY_REFIX_WORLD_SUNNY_LAYER1_NORMAL.TGA does not exists, trying default sky texture .... <zSky_Outdoor.cpp,#1694>
- [i] 00:34 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:34 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:34 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
- [i] 00:34 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:37 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [w] 00:37 Warn: 0 C: sky-texture SKYDAY_REFIX_WORLD_SUNNY_LAYER1_DUSK.TGA does not exists, trying default sky texture .... <zSky_Outdoor.cpp,#1694>
- [i] 00:37 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:37 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:37 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
- [i] 00:37 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:39 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:39 Info: 3 D: MSH: Loading Mesh: MAGICFRONTIER_OUT.MSH .... <zMesh.cpp,#3445>
- [w] 00:39 Warn: 0 D: Texture not found 'REFIX.TGA', using default-texture .... <zTexture.cpp,#1377>
- [i] 00:39 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:39 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:39 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
- [i] 00:39 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:39 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:40 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_UNDEF .... <zSndMss.cpp,#2671>
- [i] 00:40 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_METAL .... <zSndMss.cpp,#2671>
- [i] 00:40 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_STONE .... <zSndMss.cpp,#2671>
- [i] 00:40 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_WOOD .... <zSndMss.cpp,#2671>
- [i] 00:40 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_EARTH .... <zSndMss.cpp,#2671>
- [i] 00:40 Info: 8 C: zCSndFX_MSS :: LoadResourceData() for TURN_WATER .... <zSndMss.cpp,#2671>
- [i] 00:40 Info: 10 C: SND: PlaySound3D: TURN_STONE for vob: PC_HERO .... <zSndMss.cpp,#1508>
- [i] 00:40 Info: 10 C: SND: PlaySound3D: TURN_STONE for vob: PC_HERO .... <zSndMss.cpp,#1508>
- [i] 00:41 Info: 3 B: GMAN: Entering Menu-Section .... <oGameManager.cpp,#1350>
- [i] 00:41 Info: 3 B: VID: Videomode found .... <oGameManager.cpp,#1112>
- [i] 00:41 Info: 4 B: GMAN: Menu started (ingame) .... <oGameManager.cpp,#1396>
- [i] 00:41 Info: 5 B: GAM: Game paused .... <oGame.cpp,#2744>
- [i] 00:41 Info: 7 C: MENU: Initializing menu-screen: MENU_MAIN .... <zMenu.cpp,#916>
- [i] 00:41 Info: 7 C: MENU: Opening menu-items .... <zMenu.cpp,#951>
- [i] 00:43 Info: 7 B: MenuItem MENUITEM_LEAVE_GAME_HEADLINE text: Na pewno chcesz wyjݦ? (line 0) .... <zMenu_Item.cpp,#514>
- [i] 00:43 Info: 7 B: MenuItem MENUITEM_LEAVE_GAME_YES text: Tak (line 0) .... <zMenu_Item.cpp,#514>
- [i] 00:43 Info: 7 B: MenuItem MENUITEM_LEAVE_GAME_NO text: Nie (line 0) .... <zMenu_Item.cpp,#514>
- [i] 00:43 Info: 7 C: MENU: Deinitializing menu-screen: MENU_MAIN .... <zMenu.cpp,#1041>
- [i] 00:43 Info: 7 C: MENU: Ready deinitializing menu .... <zMenu.cpp,#1063>
- [i] 00:43 Info: 7 C: MENU: Initializing menu-screen: MENU_LEAVE_GAME .... <zMenu.cpp,#916>
- [i] 00:43 Info: 7 C: MENU: Opening menu-items .... <zMenu.cpp,#951>
- [i] 00:43 Info: 7 C: MENU: Deinitializing menu-screen: MENU_LEAVE_GAME .... <zMenu.cpp,#1041>
- [i] 00:43 Info: 7 C: MENU: Ready deinitializing menu .... <zMenu.cpp,#1063>
- [i] 00:43 Info: 7 C: MENU: Initializing menu-screen: MENU_MAIN .... <zMenu.cpp,#916>
- [i] 00:43 Info: 7 C: MENU: Opening menu-items .... <zMenu.cpp,#951>
- [i] 00:43 Info: 7 C: MENU: Deinitializing menu-screen: MENU_MAIN .... <zMenu.cpp,#1041>
- [i] 00:43 Info: 7 C: MENU: Ready deinitializing menu .... <zMenu.cpp,#1063>
- [i] 00:43 Info: 5 B: GAM: Game unpaused .... <oGame.cpp,#2767>
- [i] 00:43 Info: 4 B: GMAN: Menu finished .... <oGameManager.cpp,#1410>
- [i] 00:43 Info: 4 B: MENU: LEAVE_GAME .... <oGameManager.cpp,#1430>
- [i] 00:43 Info: 4 B: GMAN: Menu-Selection "exit" .... <oGameManager.cpp,#1437>
- [i] 00:43 Info: 6 B: INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
- [i] 00:43 Info: 10 B: zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
- [i] 00:43 Info: 8 B: INI: Section: HEAD .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: PERFORMANCE .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: GAME .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: VIDEO .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: SOUND .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: ENGINE .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: KEYS .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: INTERNAL .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: DEBUG .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: GFA .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: PARAMETERS .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: INTERFACE .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: SUBTITLES .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: RETURNING2 .... <zOption.cpp,#390>
- [i] 00:43 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
- [i] 00:43 Info: 3 B: OPT: Applying settings ... .... <oGameManager.cpp,#1178>
- [i] 00:43 Info: 3 B: OPT: Lookaround inverse = 0 .... <oGameManager.cpp,#1221>
- [i] 00:43 Info: 3 B: OPT: Music-Volume: Value=0.866666675 .... <oGameManager.cpp,#1233>
- [i] 00:43 Info: 3 B: OPT: Sound-Volume: Value=1 .... <oGameManager.cpp,#1234>
- [i] 00:43 Info: 3 B: OPT: Mouse-Enabled = 1 .... <oGameManager.cpp,#1240>
- [i] 00:43 Info: 3 B: OPT: Mouse-Sensitivity = 0.550000012 .... <oGameManager.cpp,#1241>
- [i] 00:43 Info: 3 B: OPT: Level-Sight: Value=120, resulting factor=1.19999993 .... <oGameManager.cpp,#1251>
- [i] 00:43 Info: 3 B: OPT: Vob-Sight: Value=9 .... <oGameManager.cpp,#1254>
- [i] 00:43 Info: 3 B: OPT: Sky: Value=1 .... <oGameManager.cpp,#1271>
- [i] 00:43 Info: 3 B: OPT: Model-Details: Value=0.5 .... <oGameManager.cpp,#1294>
- [i] 00:43 Info: 3 B: OPT: Blood-Details: Value=2 .... <oGameManager.cpp,#1302>
- [i] 00:43 Info: 8 X: Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#668>
- [i] 00:43 Info: 8 X: Contrast -> 0.5 .... <zRndD3D_Vid.cpp,#669>
- [i] 00:43 Info: 8 X: Gamma -> 0.5 .... <zRndD3D_Vid.cpp,#670>
- [i] 00:43 Info: 8 X: Brightness -> 0.5 .... <zRndD3D_Vid.cpp,#671>
- [i] 00:43 Info: 6 B: INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
- [i] 00:43 Info: 10 B: zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
- [i] 00:43 Info: 8 B: INI: Section: HEAD .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: PERFORMANCE .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: GAME .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: VIDEO .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: SOUND .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: ENGINE .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: KEYS .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: INTERNAL .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: DEBUG .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: GFA .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: PARAMETERS .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: INTERFACE .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: SUBTITLES .... <zOption.cpp,#390>
- [i] 00:43 Info: 8 B: INI: Section: RETURNING2 .... <zOption.cpp,#390>
- [i] 00:43 Info: 10 B: zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
- [i] 00:43 Info: 3 B: GMAN: Leaving Menu-Section .... <oGameManager.cpp,#1537>
- [i] 00:43 Info: 3 B: GOTHIC: Exiting game ... .... <oGameManager.cpp,#628>
- [i] 00:43 Info: 7 D: MORPH: Deleting MorphMeshProto.. .... <zMorphMesh.cpp,#289>
- [i] 00:43 Info: 0 D: OBJ: zCWayNet leaks, num: 1 .... <zObject.cpp,#691>
- [w] 00:43 Warn: 0 D: OBJ: Memory leaks found! .... <zObject.cpp,#699>
- [i] 00:43 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:43 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
- [i] 00:43 Info: 8 C: WM_CANCELMODE received .... <zWin32.cpp,#1728>
- [i] 00:43 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:44 Info: 8 C: WM_ACTIVATE received .... <zWin32.cpp,#1720>
- [i] 00:44 Info: 0 D: OBJ: zCWaypoint leaks, num: 427 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCVobStartpoint leaks, num: 1 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCVobSpot leaks, num: 229 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCEventManager leaks, num: 2 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: oCWorld leaks, num: 1 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: oCObjectFactory leaks, num: 1 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: oCMsgConversation leaks, num: 21101 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: oCNpc leaks, num: 2 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: oCNpcTalent leaks, num: 2 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: oCMobDoor leaks, num: 13 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: oCMobLadder leaks, num: 1 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: oCMobContainer leaks, num: 25 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: oCMobInter leaks, num: 61 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: oCItem leaks, num: 967 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCViewDraw leaks, num: 1 .... <zObject.cpp,#691>
- [i] 00:44 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
- [i] 00:44 Info: 0 D: OBJ: oCZoneMusicDefault leaks, num: 1 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCVobSound leaks, num: 33 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCZoneZFogDefault leaks, num: 1 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCZoneVobFarPlaneDefault leaks, num: 1 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCVobLight leaks, num: 23 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCVob leaks, num: 1495 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCVobLightPreset leaks, num: 11 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCVertexBuffer leaks, num: 74 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCTexture leaks, num: 526 .... <zObject.cpp,#691>
- [i] 00:44 Info: 5 D: OBJ: 525STATUS_BACK_NEW.TGA, refs: 1 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 524CBAR_MANA.TGA, refs: 2 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 523CBAR_MANA_BACK.TGA, refs: 2 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 522CBAR_HEALTH.TGA, refs: 2 .... <zError.cpp,#465>
- [i] 00:44 Info: 0 D: OBJ: zCSoundFX leaks, num: 34 .... <zObject.cpp,#691>
- [i] 00:44 Info: 5 D: OBJ: 33TURN_EARTH, refs: 1 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 32TURN_UNDEF, refs: 1 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 31TURN_STONE, refs: 1 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 30TURN_METAL, refs: 1 .... <zError.cpp,#465>
- [i] 00:44 Info: 0 D: OBJ: zCSkyControler_Outdoor leaks, num: 1 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCSkyControler_Indoor leaks, num: 1 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCMeshSoftSkin leaks, num: 3 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCProgMeshProto leaks, num: 362 .... <zObject.cpp,#691>
- [i] 00:44 Info: 5 D: OBJ: 361INVISIBLE_ZCCAMTRJ_KEYFRAME.3DS, refs: 16 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 360INVISIBLE_ZCCSCAMERA.3DS, refs: 8 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 359EMPTY_NODE.3DS, refs: 3339 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 358, refs: 2 .... <zError.cpp,#465>
- [i] 00:44 Info: 0 D: OBJ: zCParticleFX leaks, num: 7 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCMorphMesh leaks, num: 8 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCModelAni leaks, num: 80 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCModel leaks, num: 69 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCMesh leaks, num: 32 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCMaterial leaks, num: 495 .... <zObject.cpp,#691>
- [i] 00:44 Info: 5 D: OBJ: 494ZCVOBMAT6, refs: 1 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 493ZCVOBMAT7, refs: 1 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 492ZCVOBMAT8, refs: 1 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 491KAMERA, refs: 2 .... <zError.cpp,#465>
- [i] 00:44 Info: 0 D: OBJ: zCLensFlareFX leaks, num: 7 .... <zObject.cpp,#691>
- [i] 00:44 Info: 5 D: OBJ: 6TEMPLEFX02, refs: 1 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 5TEMPLEFX01, refs: 1 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 4TORCHFX01, refs: 1 .... <zError.cpp,#465>
- [i] 00:44 Info: 5 D: OBJ: 3GLOW1, refs: 1 .... <zError.cpp,#465>
- [i] 00:44 Info: 0 D: OBJ: zCDecal leaks, num: 19 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCAIBase leaks, num: 1 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCCamTrj_KeyFrame leaks, num: 18 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCCSCamera leaks, num: 9 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: zCAICamera leaks, num: 1 .... <zObject.cpp,#691>
- [i] 00:44 Info: 0 D: OBJ: oCVisualFX leaks, num: 1 .... <zObject.cpp,#691>
- [i] 00:44 Info: 5 D: OBJ: 0SPELLFX_MAGESTAFF1 VOB, refs: 2 .... <zError.cpp,#465>
- [i] 00:44 ---------------
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