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- @distance=50
- @base_moon_distance=10
- ##################
- ### Black Hole ###
- ##################
- dz_black_hole_initializer = {
- asteroids_distance = 120
- usage = custom_empire
- class = sc_black_hole
- planet = {
- name = "The Holy One"
- class = pc_black_hole
- orbit_distance = 0
- size = 40
- }
- change_orbit = 60
- planet = {
- count = { min = 1 max = 1 }
- class = "pc_barren"
- entity = "s"
- size = { min = 10 max = 15 }
- orbit_distance = 0
- orbit_angle = { min = 120 max = 220 }
- }
- planet = {
- name = "Holy Ones Right Hand"
- class = "pc_g_star"
- orbit_distance = 4
- orbit_angle = { min = 1 max = 1 }
- size = 50
- }
- planet = {
- name = "Holy Ones Left Hand"
- class = "pc_g_star"
- orbit_distance = 4
- orbit_angle = { min = 110 max = 110 }
- size = 50
- }
- planet = {
- name = "Holy Ones Hand"
- class = "pc_g_star"
- orbit_distance = 4
- orbit_angle = { min = 130 max = 130 }
- size = 50
- }
- change_orbit = 55
- planet = {
- count = { min = 1 max = 4 }
- class = random_asteroid
- orbit_distance = 0
- orbit_angle = { min = 30 max = 73 }
- }
- planet = {
- count = 1
- orbit_distance = 70
- class = pc_continental
- orbit_angle = { min = 0 max = 0 }
- size = 30
- has_ring = yes
- change_orbit = @base_moon_distance
- moon = {
- count = 1
- orbit_distance = 8
- home_planet = yes
- class = ideal_planet_class
- orbit_angle = { min = 90 max = 270 }
- size = 16
- tile_blockers = none
- modifiers = pm_ultra_rich
- init_effect = {
- prevent_anomaly = yes
- }
- init_effect = {
- random_tile = {
- limit = { has_blocker = no has_building = no num_adjacent_tiles > 3 }
- set_building = "building_capital_1"
- add_resource = {
- resource = energy
- amount = 5
- replace = yes
- }
- }
- add_resource = {
- resource = minerals
- amount = 6
- }
- }
- random_neighboring_tile = {
- limit = { has_blocker = no has_building = no }
- set_building = "building_power_plant_1"
- add_resource = {
- resource = energy
- amount = 5
- replace = yes
- }
- }
- random_neighboring_tile = {
- limit = { has_blocker = no has_building = no }
- set_building = "building_power_plant_1"
- add_resource = {
- resource = energy
- amount = 6
- replace = yes
- }
- }
- random_neighboring_tile = {
- limit = { has_blocker = no has_building = no }
- set_building = "building_power_plant_1"
- add_resource = {
- resource = energy
- amount = 6
- replace = yes
- }
- }
- random_neighboring_tile = {
- limit = { has_blocker = no has_building = no }
- set_building = "building_mining_network_1"
- add_resource = {
- resource = minerals
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- set_blocker = ""
- add_resource = {
- resource = engineering_research
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- set_blocker = ""
- add_resource = {
- resource = society_research
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- set_blocker = ""
- add_resource = {
- resource = physics_research
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- set_blocker = ""
- add_resource = {
- resource = energy
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- set_blocker = ""
- add_resource = {
- resource = engineering_research
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- set_blocker = ""
- add_resource = {
- resource = engineering_research
- amount = 5
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = physics_research
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = minerals
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = energy
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = energy
- amount = 5
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = energy
- amount = 5
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = minerals
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = minerals
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = minerals
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = minerals
- amount = 6
- replace = yes
- }
- }
- }
- moon = {
- count = { min = 1 max = 1 }
- size = 8
- orbit_angle = { min = 45 max = 270 }
- orbit_distance = 5
- class = pc_ocean
- }
- }
- }
- change_orbit = 40
- planet = {
- count = { min = 4 max = 5 }
- class = random_asteroid
- orbit_distance = 10
- orbit_angle = { min = 30 max = 120 }
- }
- change_orbit = 25
- planet = {
- count = { min = 0 max = 1 }
- orbit_distance = 20
- class = pc_barren
- orbit_angle = { min = 60 max = 270 }
- moon = {
- count = { min = 0 max = 1 }
- class = random_non_colonizable
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 10
- }
- }
- planet = {
- count = { min = 0 max = 1 }
- orbit_distance = 30
- class = pc_gas_giant
- orbit_angle = { min = 70 max = 270 }
- size = 25
- change_orbit = @base_moon_distance
- moon = {
- count = { min = 0 max = 2 }
- size = { min = 10 max = 20 }
- orbit_angle = { min = 90 max = 270 }
- orbit_distance = 4
- }
- }
- neighbor_system = {
- distance = { min = 10 max = @distance }
- initializer = "neighbor_t1"
- }
- neighbor_system = {
- distance = { min = 10 max = @distance }
- initializer = "neighbor_t1_first_colony"
- }
- ###################
- ### Drasin Home ###
- ###################
- dz_drasin_home_initializer = {
- asteroids_distance = 120
- usage = custom_empire
- class = sc_black_hole
- planet = {
- name = "The Holy One"
- class = pc_black_hole
- orbit_distance = 0
- size = 40
- }
- change_orbit = 60
- planet = {
- count = { min = 1 max = 1 }
- class = "pc_barren"
- entity = "s"
- size = { min = 10 max = 15 }
- orbit_distance = 0
- orbit_angle = { min = 120 max = 220 }
- }
- planet = {
- name = "Holy Ones Right Hand"
- class = "pc_g_star"
- orbit_distance = 4
- orbit_angle = { min = 1 max = 1 }
- size = 50
- }
- planet = {
- name = "Holy Ones Left Hand"
- class = "pc_g_star"
- orbit_distance = 4
- orbit_angle = { min = 110 max = 110 }
- size = 10
- }
- planet = {
- name = "Holy Ones Hand"
- class = "pc_g_star"
- orbit_distance = 4
- orbit_angle = { min = 130 max = 130 }
- size = 10
- }
- change_orbit = 55
- planet = {
- count = { min = 1 max = 4 }
- class = random_asteroid
- orbit_distance = 0
- orbit_angle = { min = 30 max = 73 }
- }
- planet = {
- count = 1
- orbit_distance = 70
- class = pc_continental
- orbit_angle = { min = 0 max = 0 }
- size = 30
- has_ring = yes
- change_orbit = @base_moon_distance
- moon = {
- count = 1
- orbit_distance = 8
- home_planet = yes
- class = ideal_planet_class
- orbit_angle = { min = 90 max = 270 }
- size = 16
- tile_blockers = none
- modifiers = pm_ultra_rich
- init_effect = {
- prevent_anomaly = yes
- }
- init_effect = {
- random_tile = {
- limit = { has_blocker = no has_building = no num_adjacent_tiles > 3 }
- set_building = "building_capital_1"
- add_resource = {
- resource = energy
- amount = 5
- replace = yes
- }
- }
- add_resource = {
- resource = minerals
- amount = 6
- }
- }
- random_neighboring_tile = {
- limit = { has_blocker = no has_building = no }
- set_building = "building_power_plant_1"
- add_resource = {
- resource = energy
- amount = 5
- replace = yes
- }
- }
- random_neighboring_tile = {
- limit = { has_blocker = no has_building = no }
- set_building = "building_power_plant_1"
- add_resource = {
- resource = energy
- amount = 6
- replace = yes
- }
- }
- random_neighboring_tile = {
- limit = { has_blocker = no has_building = no }
- set_building = "building_power_plant_1"
- add_resource = {
- resource = energy
- amount = 6
- replace = yes
- }
- }
- random_neighboring_tile = {
- limit = { has_blocker = no has_building = no }
- set_building = "building_mining_network_1"
- add_resource = {
- resource = minerals
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- set_blocker = ""
- add_resource = {
- resource = engineering_research
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- set_blocker = ""
- add_resource = {
- resource = society_research
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- set_blocker = ""
- add_resource = {
- resource = physics_research
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- set_blocker = ""
- add_resource = {
- resource = energy
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- set_blocker = ""
- add_resource = {
- resource = engineering_research
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- set_blocker = ""
- add_resource = {
- resource = engineering_research
- amount = 5
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = physics_research
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = minerals
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = energy
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = energy
- amount = 5
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = energy
- amount = 5
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = minerals
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = minerals
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = minerals
- amount = 6
- replace = yes
- }
- }
- random_tile = {
- limit = { has_blocker = no has_building = no }
- add_resource = {
- resource = minerals
- amount = 6
- replace = yes
- }
- }
- }
- moon = {
- count = { min = 1 max = 1 }
- size = 8
- orbit_angle = { min = 45 max = 270 }
- orbit_distance = 5
- class = pc_ocean
- }
- }
- }
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