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KalarMar

Hallway Bowser Any% no WW waste ft. yellow berry strat

Mar 9th, 2017
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  1. Hallway Bowser Any% no WW waste ft. yellow berry strat
  2.  
  3.  
  4. Hallway Bowser: Beware of Stomp
  5. Items: Yellow berry (3hp+3fp) (+life shroom?)
  6. Badges: Feeling Fine + Dodge Master + Fire Shield + Power Rush + Last Stand + Close Call + Speedy Spin
  7. T1: Chill Out / Squirt (7-8...hp/12fp) 45
  8. T2: Star Storm / Squirt (7-8...hp/9fp) Star Shield 33
  9. T3: Star Beam / Water Block (2-3-4...hp/6fp) 33
  10.  
  11. 1). Use Star Beam on Star Shield ASAP.
  12. 2). When you get 2 HP eat a Yellow Berry.
  13. 3). Block the wave attack with your Partner.
  14. 4). Hallway Bowser can heal at 9 HP. After T3 you need 20-23 more dmg to get into KO range.
  15. 5). Save 3 FP for the final hit.
  16. 6). If you had low HP on T3, then you should set up a new Water Block if he does Wave on T4 or Shield T4 + Wave T5.
  17. Jump = 8/4 dmg
  18. Hammer = 7/4 dmg
  19. Squirt = 5 dmg
  20. Belly Flop = 3/1 dmg
  21. Star Storm (slow) = 7 dmg
  22.  
  23. 2 Jumps and 1 Squirt = 16 + 5 = 21 dmg
  24. 1 Jump, 2 Squirts and 1 Belly Flop = 8 + 10 + 3 = 21 dmg
  25.  
  26. 2hp
  27. T4: Yellow Berry / Squirt (4hp/6fp) 28 (wave)
  28. T5: Jump / Water Block (3hp/3fp) 20
  29. T6: Jump / Do Nothing (3hp/3fp) 12
  30. T7: Star beam / Do Nothing (2hp/3fp) 12
  31. T8: Jump / Squirt (2hp/0fp) 0
  32.  
  33. 2hp
  34. T4: Yellow Berry / Squirt (5hp/6fp) 28 (star shield)
  35. T5: Star beam / Do Nothing (4hp/6fp) 28 (wave)
  36. T6: Jump / Water Block (3hp/3fp) 20
  37. T7: Star beam / Do Nothing (2hp/3fp) 20
  38. T8: Jump / Do Nothing (1hp/3fp) 12
  39. T9: Jump / Squirt (1hp/0fp) 0
  40.  
  41. 3+3+2-1=7
  42. 7+6+5+4 = 22
  43. 25
  44. 27
  45.  
  46. 6+3+2-1=10
  47. 10+9+8+7 = 34
  48. 40
  49. 45
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