aeroson

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Aug 29th, 2013
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  1. class ModuleRespawnPosition_F: Module_F
  2. {
  3. CFGVEHICLES_ModuleRespawnPosition_F
  4. scope = 2;
  5. displayName = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_0;
  6. category = "Multiplayer";
  7. icon = "\a3\Modules_f\data\iconRespawn_ca.paa";
  8.  
  9. function = "BIS_fnc_moduleRespawnPosition";
  10. isGlobal = 0;
  11. isTriggerActivated = 1;
  12.  
  13. class Arguments
  14. {
  15. class Name
  16. {
  17. displayName = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Name_0;
  18. description = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Name_1;
  19. defaultValue = "";
  20. };
  21. class Type
  22. {
  23. displayName = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Type_0;
  24. description = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Type_1;
  25. class values
  26. {
  27. class Inf {name = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Type_values_Inf_0; value = 0; default = 1;};
  28. class Vehicles {name = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Type_values_Vehicles_0; value = 1;};
  29. class Motor {name = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Type_values_Motor_0; value = 2;};
  30. class Armor {name = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Type_values_Armor_0; value = 3;};
  31. class Air {name = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Type_values_Air_0; value = 4;};
  32. class Plane {name = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Type_values_Plane_0; value = 5;};
  33. class Naval {name = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Type_values_Naval_0; value = 6;};
  34. };
  35. };
  36. class Side
  37. {
  38. displayName = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Side_0;
  39. description = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Side_1;
  40. class values
  41. {
  42. class Leader {name = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Side_values_Leader_0; value = -1; default = 1;};
  43. class BLUFOR {name = $STR_WEST; value = 1;};
  44. class OPFOR {name = $STR_EAST; value = 0;};
  45. class Independent {name = $STR_GUERRILA; value = 2;};
  46. class Civilian {name = $STR_CIVILIAN; value = 3;};
  47. };
  48. };
  49. class Marker
  50. {
  51. displayName = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Marker_0;
  52. description = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Marker_1;
  53. class values
  54. {
  55. class All {name = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Marker_values_All_0; value = 0; default = 1;};
  56. class SideAllies {name = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Marker_values_SideAllies_0; value = 1;};
  57. class Side {name = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_Arguments_Marker_values_Side_0; value = 2;};
  58. };
  59. };
  60. };
  61. class ModuleDescription: ModuleDescription
  62. {
  63. description = $STR_A3_CfgVehicles_ModuleRespawnPosition_F_ModuleDescription_0;
  64. position = 1;
  65. direction = 1;
  66. };
  67. };
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