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  1. [SystemSettings]
  2. UseDirectSound=True
  3. StaticDecals=False
  4. DynamicDecals=True
  5. UnbatchedDecals=True
  6. DecalCullDistanceScale=0.500000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=False
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=0
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=False
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=True
  30. OneFrameThreadLag=False
  31. UseVsync=False
  32. UpscaleScreenPercentage=True
  33. Fullscreen=True
  34. AllowOpenGL=False
  35. AllowRadialBlur=False
  36. AllowSubsurfaceScattering=False
  37. AllowImageReflections=False
  38. AllowImageReflectionShadowing=False
  39. bAllowSeparateTranslucency=False
  40. bAllowPostprocessMLAA=False
  41. bAllowHighQualityMaterials=False
  42. MaxFilterBlurSampleCount=2
  43. SkeletalMeshLODBias=-100
  44. ParticleLODBias=-100
  45. DetailMode=0
  46. MaxDrawDistanceScale=0
  47. ShadowFilterQualityBias=0
  48. MaxAnisotropy=16
  49. MaxMultiSamples=1
  50. bAllowD3D9MSAA=False
  51. bAllowTemporalAA=False
  52. TemporalAA_MinDepth=0.000000
  53. TemporalAA_StartDepthVelocityScale=0.000000
  54. MinShadowResolution=4
  55. MinPreShadowResolution=2
  56. MaxShadowResolution=128
  57. MaxWholeSceneDominantShadowResolution=128
  58. ShadowFadeResolution=4
  59. PreShadowFadeResolution=2
  60. ShadowFadeExponent=0.250000
  61. ResX=1366
  62. ResY=768
  63. AutoDetectDesktopResolution=False
  64. Borderless=False
  65. AllowApexCloth=False
  66. ScreenPercentage=55.000000
  67. SceneCaptureStreamingMultiplier=1.000000
  68. ShadowTexelsPerPixel=1.000000
  69. PreShadowResolutionFactor=1.000000
  70. bEnableBranchingPCFShadows=False
  71. bAllowHardwareShadowFiltering=False
  72. TessellationAdaptivePixelsPerTriangle=48.000000
  73. bEnableForegroundShadowsOnWorld=False
  74. bEnableForegroundSelfShadowing=False
  75. bAllowWholeSceneDominantShadows=True
  76. bUseConservativeShadowBounds=False
  77. ShadowFilterRadius=2.000000
  78. ShadowDepthBias=1.000000
  79. PerObjectShadowTransition=60.000000
  80. PerSceneShadowTransition=600.000000
  81. CSMSplitPenumbraScale=0.500000
  82. CSMSplitSoftTransitionDistanceScale=4.000000
  83. CSMSplitDepthBiasScale=0.500000
  84. CSMMinimumFOV=40.000000
  85. CSMFOVRoundFactor=4.000000
  86. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  87. UnbuiltNumWholeSceneDynamicShadowCascades=3
  88. WholeSceneShadowUnbuiltInteractionThreshold=50
  89. bAllowFracturedDamage=False
  90. NumFracturedPartsScale=1.000000
  91. FractureDirectSpawnChanceScale=1.000000
  92. FractureRadialSpawnChanceScale=1.000000
  93. FractureCullDistanceScale=1.000000
  94. bForceCPUAccessToGPUSkinVerts=false
  95. bDisableSkeletalInstanceWeights=false
  96. HighPrecisionGBuffers=False
  97. AllowSecondaryDisplays=False
  98. SecondaryDisplayMaximumWidth=1280
  99. SecondaryDisplayMaximumHeight=720
  100. AllowPerFrameSleep=True
  101. AllowPerFrameYield=False
  102. ApexLODResourceBudget=1000000000000000000000.0
  103. ApexDestructionMaxChunkIslandCount=2500
  104. ApexDestructionMaxShapeCount=0
  105. ApexDestructionMaxChunkSeparationLOD=1.0
  106. ApexDestructionMaxActorCreatesPerFrame=-1
  107. ApexDestructionMaxFracturesProcessedPerFrame=-1
  108. ApexDestructionSortByBenefit=True
  109. ApexGRBEnable=false
  110. ApexGRBGPUMemSceneSize=128
  111. ApexGRBGPUMemTempDataSize=128
  112. ApexGRBMeshCellSize=7.5
  113. ApexGRBNonPenSolverPosIterCount=9;
  114. ApexGRBFrictionSolverPosIterCount=3;
  115. ApexGRBFrictionSolverVelIterCount=3;
  116. ApexGRBSkinWidth=0.025
  117. ApexGRBMaxLinearAcceleration=1000000.0
  118. bEnableParallelAPEXClothingFetch=True
  119. bApexClothingAsyncFetchResults=False
  120. ApexClothingAvgSimFrequencyWindow=60
  121. ApexClothingAllowAsyncCooking=True
  122. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  123. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  124. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  125. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  126. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  127. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  128. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  129. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  130. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  131. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  132. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  133. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  134. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  135. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  136. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  137. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  138. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  139. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  140. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  141. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  142. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  143. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  144. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  145. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  146. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  147. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  148. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  149. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  150. bAllowBetterModulatedShadows=True ; Set to true if you have NVIDIA GPU, otherwise FALSE
  151. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  152. UpscaleTargetFramerateDocked=60.000000
  153. UpscaleTargetFramerateUndocked=60.000000
  154. MinimumScreenScale=100.000000
  155. AllowDynamicResolution=False
  156. ZCullSaveRestore=False
  157. AdaptiveZcull=False
  158. BinnerTileCache=False
  159. BinnerTileResX=64
  160. BinnerTileResY=64
  161. bUseTranslucentArenaShaders=True
  162. MobileShadowTextureResolution=1120
  163. MobileFeatureLevel=0
  164. MobileFog=True
  165. MobileHeightFog=False
  166. MobileSpecular=True
  167. MobileBumpOffset=True
  168. MobileNormalMapping=True
  169. MobileEnvMapping=True
  170. MobileRimLighting=True
  171. MobileColorBlending=True
  172. MobileColorGrading=False
  173. MobileVertexMovement=True
  174. MobileOcclusionQueries=False
  175. MobileGlobalGammaCorrection=False
  176. MobileAllowGammaCorrectionWorldOverride=False
  177. MobileAllowDepthPrePass=False
  178. MobileGfxGammaCorrection=False
  179. MobileLODBias=-0.5
  180. MobileBoneCount=75
  181. MobileBoneWeightCount=2
  182. MobileUsePreprocessedShaders=True
  183. MobileFlashRedForUncachedShaders=False
  184. MobileWarmUpPreprocessedShaders=True
  185. MobileCachePreprocessedShaders=False
  186. MobileProfilePreprocessedShaders=False
  187. MobileUseCPreprocessorOnShaders=True
  188. MobileLoadCPreprocessedShaders=True
  189. MobileSharePixelShaders=True
  190. MobileShareVertexShaders=True
  191. MobileShareShaderPrograms=True
  192. MobileEnableMSAA=False
  193. MobileContentScaleFactor=1.0
  194. MobileVertexScratchBufferSize=150
  195. MobileIndexScratchBufferSize=10
  196. MobileLightShaftScale=2.0
  197. MobileLightShaftFirstPass=0.5
  198. MobileLightShaftSecondPass=1.0
  199. MobileModShadows=True
  200. MobileTiltShift=False
  201. MobileMaxMemory=300
  202. MobilePostProcessBlurAmount=32.0
  203. bMobileUsingHighResolutionTiming=True
  204. MobileTiltShiftPosition=0.5
  205. MobileTiltShiftFocusWidth=0.3
  206. MobileTiltShiftTransitionWidth=0.5
  207. MobileMaxShadowRange=500.0
  208. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  209. MobileClearDepthBetweenDPG=False
  210. MobileSceneDepthResolveForShadows=TRUE
  211. MobileLandscapeLodBias=0
  212. MobileUseShaderGroupForStartupObjects=FALSE
  213. MobileMinimizeFogShaders=FALSE
  214. MobileFXAAQuality=0
  215.  
  216. [SystemSettingsBucket1]
  217. BasedOn=SystemSettings
  218.  
  219. [SystemSettingsBucket2]
  220. BasedOn=SystemSettings
  221.  
  222. [SystemSettingsBucket3]
  223. BasedOn=SystemSettings
  224.  
  225. [SystemSettingsBucket4]
  226. BasedOn=SystemSettings
  227.  
  228. [SystemSettingsBucket5]
  229. BasedOn=SystemSettings
  230.  
  231. [SystemSettingsScreenshot]
  232. BasedOn=SystemSettings
  233. MaxAnisotropy=16
  234. ShadowFilterQualityBias=1
  235. MinShadowResolution=16
  236. ShadowFadeResolution=1
  237. MinPreShadowResolution=16
  238. PreShadowFadeResolution=1
  239. ShadowTexelsPerPixel=4.0f
  240. PreShadowResolutionFactor=1.0
  241. MaxShadowResolution=4096
  242. MaxWholeSceneDominantShadowResolution=4096
  243. CompositeDynamicLights=FALSE
  244. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  245. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  246. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  247. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  248. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  249. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  250. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  251. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  252. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  253. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  254. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  255. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  256. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  257. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  258. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  259. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  260. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  261. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  262. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  263. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  264. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  265. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  266. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  267. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  268. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  269.  
  270. [SystemSettingsEditor]
  271. BasedOn=SystemSettings
  272. ResX=1280
  273. ResY=720
  274.  
  275. [SystemSettingsSplitScreen2]
  276. BasedOn=SystemSettings
  277. bAllowWholeSceneDominantShadows=False
  278. bAllowLightShafts=False
  279. DetailMode=1
  280.  
  281. [SystemSettingsMobile]
  282. BasedOn=SystemSettings
  283. Fullscreen=True
  284. DirectionalLightmaps=False
  285. DynamicLights=False
  286. SHSecondaryLighting=False
  287. StaticDecals=True
  288. DynamicDecals=False
  289. UnbatchedDecals=False
  290. MotionBlur=FALSE
  291. MotionBlurPause=FALSE
  292. DepthOfField=FALSE
  293. AmbientOcclusion=FALSE
  294. Bloom=FALSE
  295. Distortion=FALSE
  296. FilteredDistortion=FALSE
  297. DropParticleDistortion=TRUE
  298. FloatingPointRenderTargets=FALSE
  299. MaxAnisotropy=2
  300. bAllowLightShafts=FALSE
  301. MobileModShadows=False
  302. MobileClearDepthBetweenDPG=False
  303. MaxFilterBlurSampleCount=4
  304. DynamicShadows=False
  305. MobileMaxMemory=300
  306. MobileLandscapeLodBias=0
  307. AllowRadialBlur=False
  308.  
  309. [SystemSettingsMobilePreviewer]
  310. BasedOn=SystemSettingsMobile
  311. Fullscreen=False
  312.  
  313. [SystemSettingsMobileTextureBias]
  314. BasedOn=SystemSettingsMobile
  315. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  316. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  317. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  318. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  319. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  320. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  321. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  322. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  323. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  324. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  325. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  326. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  327. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  328. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  329. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  330. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  331. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  332. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  333. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  334. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  335. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  336. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  337. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  338. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  339. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  340.  
  341. [SystemSettingsAndroid]
  342. BasedOn=SystemSettingsMobileTextureBias
  343.  
  344. [SystemSettingsAndroid_Performance1_MemoryLow]
  345. BasedOn=SystemSettingsMobileTextureBias
  346. MobileFeatureLevel=1
  347. MobileFog=False
  348. MobileSpecular=False
  349. MobileBumpOffset=False
  350. MobileNormalMapping=False
  351. MobileEnvMapping=False
  352. MobileRimLighting=False
  353. MobileContentScaleFactor=0.9375
  354.  
  355. [SystemSettingsAndroid_Performance2_MemoryLow]
  356. BasedOn=SystemSettingsMobileTextureBias
  357. MobileBumpOffset=False
  358. MobileNormalMapping=False
  359. MobileContentScaleFactor=0.9375
  360.  
  361. [SystemSettingsAndroid_Performance1_Memory1024]
  362. BasedOn=SystemSettingsMobile
  363. MobileFeatureLevel=1
  364. MobileFog=False
  365. MobileSpecular=False
  366. MobileBumpOffset=False
  367. MobileNormalMapping=False
  368. MobileEnvMapping=False
  369. MobileRimLighting=False
  370. MobileContentScaleFactor=0.9375
  371.  
  372. [SystemSettingsAndroid_Performance2_Memory1024]
  373. BasedOn=SystemSettingsMobile
  374. MobileBumpOffset=False
  375. MobileNormalMapping=False
  376. MobileContentScaleFactor=0.9375
  377.  
  378. [SystemSettingsFlash]
  379. BasedOn=SystemSettingsMobileTextureBias
  380. MotionBlur=FALSE
  381. MotionBlurPause=FALSE
  382. DepthOfField=FALSE
  383. AmbientOcclusion=FALSE
  384. Bloom=FALSE
  385. Distortion=FALSE
  386. FilteredDistortion=FALSE
  387. bAllowLightShafts=FALSE
  388. MobileModShadows=True
  389. DynamicShadows=True
  390. MobileClearDepthBetweenDPG=True
  391. DirectionalLightmaps=False
  392. MobileHeightFog=False
  393.  
  394. [SystemSettingsIPhone]
  395. BasedOn=SystemSettingsMobileTextureBias
  396. bMobileUsingHighResolutionTiming=False
  397.  
  398. [SystemSettingsIPhone3GS]
  399. BasedOn=SystemSettingsMobileTextureBias
  400. LensFlares=False
  401. DetailMode=1
  402. MobileEnableMSAA=True
  403. MobileMaxMemory=100
  404. bMobileUsingHighResolutionTiming=False
  405. MobileLandscapeLodBias=2
  406.  
  407. [SystemSettingsIPhone4]
  408. BasedOn=SystemSettingsMobile
  409. MobileContentScaleFactor=2.0
  410. LensFlares=False
  411. bMobileUsingHighResolutionTiming=False
  412. MobileLandscapeLodBias=1
  413.  
  414. [SystemSettingsIPhone4S]
  415. BasedOn=SystemSettingsMobile
  416. MobileEnableMSAA=True
  417. bAllowLightShafts=True
  418. MobileModShadows=True
  419. DynamicShadows=False
  420. ShadowDepthBias=0.025
  421. MobileContentScaleFactor=2.0
  422. MaxShadowResolution=256
  423. MobileShadowTextureResolution=256
  424.  
  425. [SystemSettingsIPhone5]
  426. BasedOn=SystemSettingsMobile
  427. MobileEnableMSAA=True
  428. bAllowLightShafts=True
  429. MobileModShadows=True
  430. DynamicShadows=False
  431. ShadowDepthBias=0.025
  432. MobileContentScaleFactor=2.0
  433. MaxShadowResolution=256
  434. MobileShadowTextureResolution=1024
  435. AllowRadialBlur=True
  436.  
  437. [SystemSettingsIPodTouch4]
  438. BasedOn=SystemSettingsMobileTextureBias
  439. MobileContentScaleFactor=2.0
  440. LensFlares=False
  441. MobileMaxMemory=100
  442. bMobileUsingHighResolutionTiming=False
  443. MobileLandscapeLodBias=2
  444.  
  445. [SystemSettingsIPodTouch5]
  446. BasedOn=SystemSettingsMobile
  447. MobileEnableMSAA=True
  448. bAllowLightShafts=True
  449. MobileModShadows=True
  450. DynamicShadows=False
  451. ShadowDepthBias=0.025
  452. MobileContentScaleFactor=2.0
  453. MaxShadowResolution=256
  454. MobileShadowTextureResolution=256
  455.  
  456. [SystemSettingsIPad]
  457. BasedOn=SystemSettingsMobileTextureBias
  458. MobileFeatureLevel=1
  459. MobileFog=False
  460. MobileSpecular=False
  461. MobileBumpOffset=False
  462. MobileNormalMapping=False
  463. MobileEnvMapping=False
  464. MobileRimLighting=False
  465. MobileMaxMemory=100
  466. bMobileUsingHighResolutionTiming=False
  467. MobileLandscapeLodBias=1
  468. MobileContentScaleFactor=0.9375
  469.  
  470. [SystemSettingsIPad2]
  471. BasedOn=SystemSettingsMobile
  472. MobileEnableMSAA=False
  473. bAllowLightShafts=True
  474. MobileModShadows=True
  475. DynamicShadows=False
  476. ShadowDepthBias=0.016
  477. MobileContentScaleFactor=1.0
  478. MaxShadowResolution=256
  479. MobileShadowTextureResolution=256
  480.  
  481. [SystemSettingsIPad3]
  482. BasedOn=SystemSettingsMobile
  483. MobileEnableMSAA=False
  484. bAllowLightShafts=True
  485. MobileModShadows=True
  486. DynamicShadows=True
  487. ShadowDepthBias=0.016
  488. MobileContentScaleFactor=1.40625
  489. MaxShadowResolution=256
  490. MobileShadowTextureResolution=256
  491. MobileMaxMemory=500
  492.  
  493. [SystemSettingsIPad4]
  494. BasedOn=SystemSettingsMobile
  495. MobileEnableMSAA=False
  496. bAllowLightShafts=True
  497. MobileModShadows=True
  498. DynamicShadows=True
  499. ShadowDepthBias=0.016
  500. MobileContentScaleFactor=2.0
  501. MaxShadowResolution=512
  502. MobileShadowTextureResolution=512
  503. MobileMaxMemory=500
  504. AllowRadialBlur=True
  505.  
  506. [SystemSettingsIPadMini]
  507. BasedOn=SystemSettingsMobile
  508. MobileEnableMSAA=False
  509. bAllowLightShafts=True
  510. MobileModShadows=True
  511. DynamicShadows=False
  512. ShadowDepthBias=0.016
  513. MobileContentScaleFactor=1.0
  514. MaxShadowResolution=256
  515. MobileShadowTextureResolution=256
  516.  
  517. [SystemSettingsIPad2_Detail]
  518. BasedOn=SystemSettingsIPad2
  519.  
  520. [Configuration]
  521.  
  522. [SystemSettingsTexturesDerp]
  523. BasedOn=SystemSettings
  524. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  525. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  526. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  527. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  528. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  529. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  530. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  531. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  532. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  533. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  534. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  535. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  536. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  537. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  538. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  539. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  540. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  541. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  542. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  543. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  544. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  545. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  546. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  547. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  548. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  549. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  550. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  551. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  552. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  553.  
  554. [SystemSettingsTexturesLow]
  555. BasedOn=SystemSettings
  556. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  557. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  558. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  559. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  560. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  561. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  562. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  563. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  564. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  565. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  566. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  567. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  568. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  569. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  570. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  571. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  572. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  573. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  574. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  575. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  576. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  577. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  578. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  579. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  580. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  581. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  582. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  583. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  584. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  585.  
  586. [SystemSettingsTexturesMedium]
  587. BasedOn=SystemSettings
  588. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  589. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  590. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  591. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  592. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  593. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  594. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  595. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  596. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  597. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  598. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  599. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  600. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  601. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  602. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  603. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  604. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  605. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  606. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  607. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  608. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  609. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  610. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  611. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  612. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  613. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  614. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  615. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  616. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  617.  
  618. [SystemSettingsTexturesHigh]
  619. BasedOn=SystemSettings
  620. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  621. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  622. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  623. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  624. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  625. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  626. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  627. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  628. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  629. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  630. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  631. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  632. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  633. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  634. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  635. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  636. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  637. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  638. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  639. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  640. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  641. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  642. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  643. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  644. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  645. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  646. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  647. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  648. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  649.  
  650. [SystemSettingsTexturesHigher]
  651. BasedOn=SystemSettings
  652. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  653. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  654. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  655. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  656. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  657. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  658. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  659. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  660. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  661. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  662. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  663. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  664. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  665. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  666. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  667. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  668. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  669. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  670. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  671. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  672. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  673. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  674. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  675. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  676. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  677. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  678. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  679. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  680. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  681.  
  682. [IniVersion]
  683. 0=1510274725.000000
  684. 1=1506656561.000000
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