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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace version: 3.6.12
  6. Passed cmdline options:
  7. -spec_exp 8.2
  8. -spec_static 3.5
  9. -spec_point 8.6
  10. -spec_tube 1.0
  11. -ambient_factor 70
  12. -env
  13. -mipmap
  14. -missile_lighting
  15. -glow
  16. -spec
  17. -normal
  18. -3dshockwave
  19. -post_process
  20. -rearm_timer
  21. -targetinfo
  22. -3dwarp
  23. -ship_choice_3d
  24. -weapon_choice_3d
  25. -snd_preload
  26. -mod mediavps_3612
  27. -ingame_join
  28. Building file index...
  29. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  30. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  31. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  32. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  33. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  34. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  35. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  36. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  37. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  38. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  39. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
  40. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  41. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  42. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  43. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  44. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  45. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  46. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  47. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  48. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  49. Found root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  50. Searching root 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\' ... 183 files
  51. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  52. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  53. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 228 files
  54. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1905 files
  55. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 2 files
  56. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1892 files
  57. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
  58. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  59. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  60. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' ... 358 files
  61. Searching root 'E:\Program Files (x86)\GOG.com\Freespace 2\' ... 28 files
  62. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\multi-mission-pack.vp' ... 110 files
  63. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\multi-voice-pack.vp' ... 307 files
  64. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
  65. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
  66. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
  67. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  68. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
  69. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
  70. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
  71. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
  72. Searching root pack 'E:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
  73. Found 23 roots and 15001 files.
  74. Setting language to English
  75. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  76. Initializing OpenAL...
  77. Using 'Generic Software' as OpenAL sound device...
  78. OpenAL Vendor : Creative Labs Inc.
  79. OpenAL Renderer : Software
  80. OpenAL Version : 1.1
  81.  
  82. ... OpenAL successfully initialized!
  83. Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  84. Initializing WGL...
  85. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  86. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  87. OpenGL Vendor : ATI Technologies Inc.
  88. OpenGL Renderer : AMD Radeon HD 6800 Series
  89. OpenGL Version : 4.1.11251 Compatibility Profile Context
  90.  
  91. Using extension "GL_EXT_fog_coord".
  92. Using extension "GL_ARB_multitexture".
  93. Using extension "GL_ARB_texture_env_add".
  94. Using extension "GL_ARB_texture_compression".
  95. Using extension "GL_EXT_texture_compression_s3tc".
  96. Using extension "GL_EXT_texture_filter_anisotropic".
  97. Using extension "GL_ARB_texture_env_combine".
  98. Using extension "GL_EXT_compiled_vertex_array".
  99. Using extension "GL_EXT_draw_range_elements".
  100. Using extension "GL_ARB_texture_mirrored_repeat".
  101. Using extension "GL_ARB_texture_non_power_of_two".
  102. Using extension "GL_ARB_vertex_buffer_object".
  103. Using extension "GL_ARB_pixel_buffer_object".
  104. Using extension "GL_SGIS_generate_mipmap".
  105. Using extension "GL_EXT_framebuffer_object".
  106. Using extension "GL_ARB_texture_rectangle".
  107. Using extension "GL_EXT_bgra".
  108. Using extension "GL_ARB_texture_cube_map".
  109. Using extension "GL_EXT_texture_lod_bias".
  110. Using extension "GL_ARB_point_sprite".
  111. Using extension "GL_ARB_shading_language_100".
  112. Using extension "GL_ARB_shader_objects".
  113. Using extension "GL_ARB_vertex_shader".
  114. Using extension "GL_ARB_fragment_shader".
  115. Using extension "GL_ARB_shader_texture_lod".
  116. Found special extension function "wglSwapIntervalEXT".
  117.  
  118. Initializing Shaders Manager...
  119. Loading and compiling main shaders...
  120. Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
  121. Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
  122. Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
  123. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
  124. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
  125. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
  126. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
  127. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
  128. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
  129. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ...
  130. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ...
  131. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ...
  132. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ...
  133. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ...
  134. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ...
  135. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
  136. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
  137. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
  138. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
  139. Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
  140. Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
  141. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ...
  142. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ...
  143. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ...
  144. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ...
  145. Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ...
  146. Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ...
  147. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
  148. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
  149. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
  150. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
  151. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
  152. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
  153. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ...
  154. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ...
  155. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ...
  156. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ...
  157. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ...
  158. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ...
  159. Shaders Manager initialized.
  160.  
  161. Max texture units: 8 (16)
  162. Max elements vertices: 2147483647
  163. Max elements indices: 16777215
  164. Max texture size: 16384x16384
  165. Can use compressed textures: YES
  166. Texture compression available: YES
  167. Using trilinear texture filter.
  168. Using GLSL for model rendering.
  169. Shader Version: 4.10
  170. ... OpenGL init is complete!
  171. Size of bitmap info = 760 KB
  172. Size of bitmap extra info = 52 bytes
  173. ANI cursorweb with size 24x24 (25.0% wasted)
  174. GRAPHICS: Initializing default colors...
  175. SCRIPTING: Beginning initialization sequence...
  176. SCRIPTING: Beginning Lua initialization...
  177. LUA: Opening LUA state...
  178. LUA: Initializing base Lua libraries...
  179. LUA: Beginning ADE initialization
  180. ADE: Initializing enumeration constants...
  181. ADE: Assigning Lua session...
  182. SCRIPTING: Beginning main hook parse sequence....
  183. Wokka! Error opening file (scripting.tbl)!
  184. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  185. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  186. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  187. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  188. SCRIPTING: Inititialization complete.
  189. SCRIPTING: Splash screen overrides checked
  190. SCRIPTING: Splash hook has been run
  191. SCRIPTING: Splash screen conditional hook has been run
  192. Using high memory settings...
  193. render_target: creating new 1680x1050 FBO
  194. render_buffer: creating new 1680x1050 render buffer
  195. texture_pool: creating new 1680x1050 texture
  196. Wokka! Error opening file (interface.tbl)!
  197. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  198. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  199. ANI 2_radar1 with size 209x170 (33.6% wasted)
  200. Windows reported 16 joysticks, we found 1
  201. Current soundtrack set to -1 in event_music_reset_choices
  202. TBM => Starting parse of 'mv_music-mus.tbm' ...
  203. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  204. Wokka! Error opening file (armor.tbl)!
  205. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  206. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  207. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  208. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  209. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  210. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  211. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  212. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  213. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  214. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  215. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  216. TBM => Starting parse of 'mv_core-wep.tbm' ...
  217. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  218. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  219. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  220. TBM => Starting parse of 'mv_core-shp.tbm' ...
  221. TBM => Starting parse of 'radar-shp.tbm' ...
  222. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  223. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  224. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  225. TBM => Starting parse of 'mv_effects-str.tbm' ...
  226. loading animated cursor "cursor"
  227. ANI cursor with size 24x24 (25.0% wasted)
  228. MediaVPs: Flaming debris script loaded!
  229. MediaVPs: Explosions script loaded!
  230. Ships.tbl is : VALID
  231. Weapons.tbl is : VALID
  232. cfile_init() took 567
  233. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  234. ANI cursor.ani with size 24x24 (25.0% wasted)
  235. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  236. Freeing all existing models...
  237. ... Log closed, Thu Jan 12 18:18:22 2012
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