Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ^^ user.attacks = {
- eb: function(damage,toHit) {
- damage.push(
- {
- dieCount: 1,
- dieSize: 10,
- comment: 'Force',
- phrase: 'fires a mote of shadow energy'
- }
- )
- toHit.dieCount=1;
- toHit.modifier = user.character.chaMod + user.character.proficiencyBonus;
- },
- sword: function(damage,toHit) {
- damage.push(
- {
- dieCount: 1,
- dieSize: 8,
- modifier: user.character.dexMod,
- comment: '',
- phrase: 'slashes with his shadow sword',
- effect: '**Effect:** Target must make a `DC 13` Constitution saving throw or have their Strength score reduced by 1 until they finish a short or long rest.'
- }
- )
- toHit.dieCount=1;
- toHit.modifier = user.character.dexMod + user.character.proficiencyBonus;
- },
- light: function(damage,toHit) {
- damage.push(
- {
- dieCount: 1,
- dieSize: 6,
- modifier: user.character.dexMod,
- comment: '',
- phrase: 'slashes with his shadow sword',
- effect: '**Effect:** Target must make a `DC 13` Constitution saving throw or have their Strength score reduced by 1 until they finish a short or long rest.'
- }
- )
- toHit.dieCount=1;
- toHit.modifier = user.character.dexMod + user.character.proficiencyBonus;
- },
- off: function(damage,toHit) {
- damage.push(
- {
- dieCount: 1,
- dieSize: 6,
- comment: '',
- phrase: 'makes an off-hand attack with his short sword',
- effect: ''
- }
- )
- toHit.dieCount=1;
- toHit.modifier = user.character.dexMod + user.character.proficiencyBonus;
- },
- greatsword: function(damage,toHit) {
- damage.push(
- {
- dieCount: 2,
- dieSize: 6,
- modifier: user.character.strMod,
- comment: '',
- phrase: 'has trouble swinging the massive black sword',
- effect: '**Effect:** Target must make a `DC 13` Constitution saving throw or have their Strength score reduced by 1 until they finish a short or long rest.'
- }
- )
- toHit.dieCount=1;
- toHit.modifier = user.character.strMod + user.character.proficiencyBonus;
- },
- disarm: function(damage,toHit) {
- damage.push(
- {
- phrase: 'makes a disarm attack',
- }
- )
- toHit.dieCount=1;
- toHit.modifier = user.character.dexMod + user.character.proficiencyBonus;
- },
- }
Advertisement
Add Comment
Please, Sign In to add comment