Rhysical

pickaxe upd3

Mar 25th, 2022
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  1. --[[
  2.  
  3. Hats ;
  4.  
  5. https://www.roblox.com/catalog/8136940617/Ice-Brain
  6. https://www.roblox.com/catalog/451220849/Lavender-Updo
  7. https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair
  8. https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
  9. https://www.roblox.com/catalog/376527115/Jade-Necklace-with-Shell-Pendant
  10. https://www.roblox.com/catalog/6829585000/ZZZ-Headband-Zara-Larsson
  11. https://www.roblox.com/catalog/4381828509/Junkbot-Hat
  12. https://www.roblox.com/catalog/63690008/Pal-Hair
  13. https://www.roblox.com/catalog/62234425/Brown-Hair
  14.  
  15.  
  16.  
  17.  
  18.  
  19.  
  20.  
  21.  
  22.  
  23.  
  24.  
  25.  
  26.  
  27.  
  28.  
  29.  
  30. ]]
  31. local HatChar = game.Players.LocalPlayer.Character
  32.  
  33. game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 25
  34.  
  35.  
  36.  
  37.  
  38. HumanDied = false
  39. local reanim
  40. function noplsmesh(hat)
  41. _G.OldCF=workspace.Camera.CFrame
  42. oldchar=game.Players.LocalPlayer.Character
  43. game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
  44. for i,v in next, workspace[game.Players.LocalPlayer.Name][hat]:GetDescendants() do
  45. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  46. v:Remove()
  47. end
  48. end
  49.  
  50. end
  51. _G.ClickFling=false -- Set this to true if u want.
  52. loadstring(game:HttpGet(('https://raw.githubusercontent.com/OofHead-FE/nexo-before-deleted/main/NexoPD'),true))()
  53.  
  54. IT = Instance.new
  55. CF = CFrame.new
  56. VT = Vector3.new
  57. RAD = math.rad
  58. C3 = Color3.new
  59. UD2 = UDim2.new
  60. BRICKC = BrickColor.new
  61. ANGLES = CFrame.Angles
  62. EULER = CFrame.fromEulerAnglesXYZ
  63. COS = math.cos
  64. ACOS = math.acos
  65. SIN = math.sin
  66. ASIN = math.asin
  67. ABS = math.abs
  68. MRANDOM = math.random
  69. FLOOR = math.floor
  70.  
  71. speed = 1
  72. sine = 1
  73. srv = game:GetService('RunService')
  74.  
  75. function hatset(yes,part,c1,c0,nm)
  76. reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
  77. reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  78. reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
  79. if nm==true then
  80. noplsmesh(yes)
  81. end
  82. end
  83.  
  84. --put the hat script converted below
  85.  
  86. reanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD
  87. RJ = reanim.HumanoidRootPart.RootJoint
  88. RS = reanim.Torso['Right Shoulder']
  89. LS = reanim.Torso['Left Shoulder']
  90. RH = reanim.Torso['Right Hip']
  91. LH = reanim.Torso['Left Hip']
  92. Root = reanim.HumanoidRootPart
  93. NECK = reanim.Torso.Neck
  94. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  95. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  96. RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  97. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  98. RS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  99. LS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  100. RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  101. LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  102. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  103. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  104. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  105. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  106.  
  107. Mode='1'
  108.  
  109. mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
  110. if k == 'q' then-- first - pick on back
  111. Mode='1'
  112. elseif k == 'e' then-- second -pick in hand
  113. Mode='2'
  114. elseif k == 'r' then-- third - wave
  115. Mode='3'
  116. elseif k == 't' then-- fourth - head spin
  117. Mode='4'
  118. elseif k == 'y' then-- fivth - sit
  119. Mode='5'
  120. elseif k == 'z' then-- sizth - pp
  121. Mode='6'
  122. elseif k == 'x' then-- seventh - longer pp
  123. Mode='7'
  124. elseif k == 'c' then-- eighth - amogus
  125. Mode='8'
  126. elseif k == 'v' then-- ninth - crusified
  127. Mode='9'
  128. elseif k == 'f' then-- tenth - spin pickaxe
  129. Mode='10'
  130. elseif k == 'e' then-- 2nd mode again
  131. Mode='1'
  132.  
  133. end
  134.  
  135. end) -- change the E or Q to whatever keybind u want or leave it
  136.  
  137.  
  138.  
  139.  
  140. attacklol=game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
  141. Mode='Attack0'
  142. wait(0.07) -- time of attack u can edit this
  143. Mode='Attack1'
  144. wait(.1)
  145. Mode='Attack3'
  146. wait(.8)
  147. Mode ='2' -- change this mode to whatever u want the mode to be after attacking
  148. end)
  149.  
  150.  
  151. coroutine.wrap(function()
  152. while true do -- anim changer
  153. if HumanDied then mousechanger:Disconnect() attacklol:Disconnect() break end
  154. sine = sine + speed
  155. local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  156. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  157. local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  158. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  159. local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
  160. local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
  161. if lookvector > reanim.Humanoid.WalkSpeed then
  162. lookvector = reanim.Humanoid.WalkSpeed
  163. end
  164. if lookvector < -reanim.Humanoid.WalkSpeed then
  165. lookvector = -reanim.Humanoid.WalkSpeed
  166. end
  167. if rightvector > reanim.Humanoid.WalkSpeed then
  168. rightvector = reanim.Humanoid.WalkSpeed
  169. end
  170. if rightvector < -reanim.Humanoid.WalkSpeed then
  171. rightvector = -reanim.Humanoid.WalkSpeed
  172. end
  173. local lookvel = lookvector / reanim.Humanoid.WalkSpeed
  174. local rightvel = rightvector / reanim.Humanoid.WalkSpeed
  175. if Mode == '1' then
  176.  
  177. -- pickaxe on back
  178.  
  179. if Root.Velocity.y > 1 then -- jump
  180. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  181. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  182. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  183. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  184. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  185. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  186. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  187. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  188. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  189. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  190. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  191. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  192. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  193. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  194. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  195. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  196. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  197. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  198. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  199. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  200. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  201. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  202. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  203. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  204.  
  205.  
  206. elseif Root.Velocity.y < -1 then -- fall
  207. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  208. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  209. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  210. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  211. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  212. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  213. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  214. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  215. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  216. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  217. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  218. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  219. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  220. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  221. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  222. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  223. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  224. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  225. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  226. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  227. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  228. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  229. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  230. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  231.  
  232.  
  233. elseif Root.Velocity.Magnitude < 2 then -- idle
  234. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  235. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  236. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  237. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
  238. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-13+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
  239. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(13+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
  240. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  241. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  242. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  243. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  244. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  245. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  246. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  247. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  248. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  249. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  250. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  251. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  252. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  253. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  254. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  255. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  256. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  257. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  258.  
  259.  
  260. elseif Root.Velocity.Magnitude < 200 then -- walk
  261. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  262. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  263. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  264. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  265. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  266. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  267. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  268. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  269. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  270. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  271. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  272. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  273. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  274. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  275. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  276. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  277. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  278. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  279. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  280. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  281. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  282. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  283. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  284. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  285. elseif Root.Velocity.Magnitude > 20 then -- run
  286. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  287. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  288. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  289. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  290. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  291. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  292. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  293. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  294. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  295. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  296. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  297. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  298. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  299. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  300. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  301. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  302. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  303. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  304. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  305. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  306. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  307. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  308. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  309. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  310. end
  311.  
  312. -- pickaxe in hand
  313.  
  314. elseif Mode == '2' then
  315. if Root.Velocity.y > 1 then -- jump
  316. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  317. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  318. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(170+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(7+0*math.cos(sine/4))),.3)
  319. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(183+-60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  320. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+54*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  321. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  322. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  323. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  324. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  325. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  326. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  327. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  328. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  329. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  330. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  331. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  332. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  333. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  334. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  335. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  336. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  337. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  338. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  339. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  340. elseif Root.Velocity.Magnitude < 2 then -- idle
  341. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  342. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  343. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(152+-6*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(7+0*math.cos(sine/13))),.3)
  344. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
  345. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(-5+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
  346. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(5+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
  347. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  348. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  349. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  350. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  351. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  352. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  353. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  354. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  355. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  356. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  357. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  358. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  359. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  360. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  361. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  362. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  363. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  364. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  365. elseif Root.Velocity.Magnitude < 200 then -- walk
  366.  
  367. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  368. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  369. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(141+15*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  370. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4)),RAD(-8+0*math.cos(sine/4))),.3)
  371. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4)),RAD(5+0*math.cos(sine/4))),.3)
  372. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4))),.3)
  373. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  374. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  375. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  376. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  377. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  378. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  379. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  380. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  381. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  382. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  383. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  384. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  385. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  386. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  387. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  388. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  389. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  390. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  391. elseif Root.Velocity.Magnitude > 20 then -- run
  392. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  393. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  394. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(141+15*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  395. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4)),RAD(-8+0*math.cos(sine/4))),.3)
  396. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4)),RAD(5+0*math.cos(sine/4))),.3)
  397. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-4+0*math.cos(sine/4))),.3)
  398. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  399. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  400. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  401. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  402. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  403. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  404. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  405. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  406. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  407. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-5.5+0*math.cos(sine/13),3+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  408. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  409. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  410. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  411. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.44+0*math.cos(sine/13),2.55+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  412. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  413. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.91+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  414. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  415. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.09+0*math.cos(sine/13),6.58+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  416. end
  417.  
  418. -- pickaxe on back / wave
  419.  
  420. elseif Mode == '3' then
  421.  
  422. if Root.Velocity.y > 1 then -- jump
  423. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  424. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  425. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  426. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  427. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  428. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  429. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  430. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  431. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  432. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  433. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  434. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  435. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  436. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  437. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  438. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  439. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  440. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  441. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  442. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  443. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  444. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  445. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  446. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  447.  
  448. elseif Root.Velocity.y < -1 then -- fall
  449. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  450. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  451. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  452. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  453. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  454. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  455. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  456. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  457. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  458. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  459. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  460. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  461. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  462. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  463. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  464. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  465. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  466. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  467. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  468. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  469. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  470. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  471. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  472. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  473.  
  474. elseif Root.Velocity.Magnitude < 2 then -- idle
  475. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  476. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  477. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  478. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  479. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-11+2*math.cos(sine/13)),RAD(7+0*math.cos(sine/13))),.3)
  480. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(5+2*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
  481. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  482. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  483. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  484. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  485. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  486. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  487. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  488. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  489. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  490. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  491. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  492. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  493. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  494. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  495. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  496. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  497. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  498. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  499. elseif Root.Velocity.Magnitude < 200 then -- walk
  500. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  501. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  502. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  503. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  504. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  505. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  506. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  507. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  508. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  509. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  510. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  511. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  512. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  513. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  514. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  515. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  516. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  517. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  518. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  519. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  520. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  521. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  522. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  523. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  524. elseif Root.Velocity.Magnitude > 20 then -- run
  525. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  526. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  527. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  528. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-2*math.cos(sine/13)),RAD(0+70*math.cos(sine/13)),RAD(-90+0*math.cos(sine/13))),.3)
  529. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  530. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  531. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  532. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  533. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  534. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  535. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  536. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  537. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  538. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  539. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  540. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  541. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  542. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  543. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  544. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  545. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  546. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  547. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  548. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  549. end
  550.  
  551. -- pickaxe on back / head spin
  552.  
  553. elseif Mode == '4' then
  554.  
  555. if Root.Velocity.y > 1 then -- jump
  556. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  557. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  558. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  559. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  560. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  561. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  562. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  563. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  564. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  565. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  566. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  567. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  568. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  569. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  570. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  571. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  572. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  573. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  574. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  575. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  576. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  577. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  578. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  579. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  580.  
  581. elseif Root.Velocity.y < -1 then -- fall
  582. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  583. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  584. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  585. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  586. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  587. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  588. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  589. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  590. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  591. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  592. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  593. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  594. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  595. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  596. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  597. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  598. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  599. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  600. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  601. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  602. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  603. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  604. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  605. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  606.  
  607. elseif Root.Velocity.Magnitude < 2 then -- idle
  608. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  609. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  610. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  611. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-7+0*math.cos(sine/13))),.3)
  612. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-13+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
  613. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(13+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13))),.3)
  614. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  615. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0.1+0*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  616. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  617. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  618. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  619. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  620. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  621. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  622. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  623. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  624. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  625. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  626. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  627. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  628. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  629. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  630. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  631. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  632. elseif Root.Velocity.Magnitude < 200 then -- walk
  633. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  634. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  635. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  636. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  637. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  638. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  639. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  640. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  641. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  642. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  643. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  644. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  645. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  646. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  647. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  648. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  649. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  650. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  651. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  652. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  653. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  654. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  655. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  656. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  657. elseif Root.Velocity.Magnitude > 20 then -- run
  658. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(0+0*math.cos(sine/6)),RAD(0+10000*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  659. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  660. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  661. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  662. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  663. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  664. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  665. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  666. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  667. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  668. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  669. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  670. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  671. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  672. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  673. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  674. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  675. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  676. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  677. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  678. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  679. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  680. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  681. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  682. end
  683.  
  684. -- pickaxe on floor / sit
  685.  
  686. elseif Mode == '5' then
  687. if Root.Velocity.y > 1 then -- jump
  688. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  689. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  690. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  691. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  692. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  693. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  694. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  695. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  696. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  697. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  698. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  699. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  700. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  701. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  702. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  703. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  704. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  705. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  706. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  707. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  708. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  709. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  710. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  711. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  712. elseif Root.Velocity.y < -1 then -- fall
  713. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  714. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  715. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  716. LS.C0 = LS.C0:Lerp(CF(-1.55+0*math.cos(sine/4),1.2+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-46*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  717. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+62*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  718. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-62*math.cos(sine/4)),RAD(5+10*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  719. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),1),true)
  720. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(1.3+0*math.cos(sine/4),0+0*math.cos(sine/4),-1.9+0*math.cos(sine/4))*ANGLES(RAD(90+10*math.cos(sine/4)),RAD(180+0*math.cos(sine/4)),RAD(12+0*math.cos(sine/4))),.3)
  721. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  722. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  723. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  724. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  725. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  726. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  727. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  728. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  729. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  730. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  731. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  732. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  733. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  734. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  735. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  736. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  737. elseif Root.Velocity.Magnitude < 2 then -- idle
  738. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  739. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-1.6+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(25+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  740. RS.C0 = RS.C0:Lerp(CF(7+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(235+0*math.cos(sine/13))),.3)
  741. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-50+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  742. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(10+0*math.cos(sine/13))),.3)
  743. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(65+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
  744. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(141+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),1),true)
  745. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(141+-3*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),.3)
  746. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  747. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  748. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  749. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  750. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  751. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  752. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  753. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  754. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  755. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  756. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  757. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  758. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  759. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  760. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  761. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  762.  
  763. elseif Root.Velocity.Magnitude < 200 then -- walk
  764. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  765. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  766. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  767. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  768. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  769. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  770. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  771. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  772. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  773. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  774. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  775. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  776. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  777. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  778. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  779. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  780. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  781. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  782. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  783. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  784. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  785. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  786. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  787. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  788. elseif Root.Velocity.Magnitude > 20 then -- run
  789. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  790. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  791. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  792. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-7+0*math.cos(sine/4))),.3)
  793. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+60*math.cos(sine/4)),RAD(-5+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  794. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-60*math.cos(sine/4)),RAD(5+0*math.cos(sine/4)),RAD(-3+0*math.cos(sine/4))),.3)
  795. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),1),true)
  796. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.6+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.3+0*math.cos(sine/4))*ANGLES(RAD(90+60*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-12+0*math.cos(sine/4))),.3)
  797. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  798. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  799. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  800. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  801. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  802. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  803. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  804. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  805. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  806. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  807. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  808. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  809. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  810. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  811. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  812. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  813. end
  814.  
  815. --- PP
  816.  
  817. elseif Mode == '6' then
  818. if Root.Velocity.y > 1 then -- jump
  819. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  820. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  821. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  822. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  823. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  824. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  825. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  826. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  827. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  828. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  829. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  830. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  831. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  832. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  833. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  834. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  835. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  836. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  837. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  838. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  839. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  840. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  841. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  842. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  843. elseif Root.Velocity.y < -1 then -- fall
  844. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  845. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  846. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  847. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  848. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  849. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  850. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  851. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  852. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  853. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  854. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  855. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  856. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  857. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  858. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  859. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  860. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  861. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  862. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  863. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  864. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  865. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  866. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  867. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  868. elseif Root.Velocity.Magnitude < 2 then -- idle
  869. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  870. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/8),0+0*math.cos(sine/8),0+0.5*math.cos(sine/8))*ANGLES(RAD(-5+-11*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(0+0*math.cos(sine/8))),.3)
  871. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/8),0.5+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+14*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(0+0*math.cos(sine/8))),.3)
  872. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/8),0.5+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+14*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(0+0*math.cos(sine/8))),.3)
  873. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/8),-1+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+11*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(5+0*math.cos(sine/8))),.3)
  874. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/8),-1+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+11*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(-6+0*math.cos(sine/8))),.3)
  875. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  876. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  877. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  878. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  879. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  880. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  881. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  882. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  883. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  884. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  885. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  886. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  887. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  888. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  889. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  890. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  891. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  892. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  893. elseif Root.Velocity.Magnitude < 200 then -- walk
  894. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  895. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  896. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  897. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  898. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  899. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  900. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  901. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  902. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  903. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  904. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  905. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  906. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  907. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  908. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  909. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  910. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  911. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  912. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  913. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  914. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  915. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  916. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  917. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  918. elseif Root.Velocity.Magnitude > 20 then -- run
  919. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  920. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  921. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  922. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  923. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  924. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  925. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  926. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  927. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  928. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  929. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  930. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  931. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  932. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  933. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  934. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  935. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  936. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  937. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  938. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  939. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  940. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  941. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  942. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  943. end
  944.  
  945. -- PP longer
  946.  
  947. elseif Mode == '7' then
  948. if Root.Velocity.y > 1 then -- jump
  949. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  950. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  951. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  952. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  953. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  954. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  955. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  956. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  957. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  958. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  959. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  960. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  961. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  962. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  963. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  964. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  965. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  966. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  967. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  968. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  969. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  970. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  971. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  972. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  973. elseif Root.Velocity.y < -1 then -- fall
  974. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  975. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  976. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  977. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  978. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  979. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  980. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  981. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  982. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  983. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  984. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  985. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  986. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  987. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  988. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  989. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  990. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  991. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  992. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  993. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  994. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  995. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  996. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  997. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  998. elseif Root.Velocity.Magnitude < 2 then -- idle
  999. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1000. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/8),0+0*math.cos(sine/8),0+0.5*math.cos(sine/8))*ANGLES(RAD(-5+-11*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(0+0*math.cos(sine/8))),.3)
  1001. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/8),0.5+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+14*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(0+0*math.cos(sine/8))),.3)
  1002. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/8),0.5+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+14*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(0+0*math.cos(sine/8))),.3)
  1003. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/8),-1+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+11*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(5+0*math.cos(sine/8))),.3)
  1004. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/8),-1+0*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0+11*math.cos(sine/8)),RAD(0+0*math.cos(sine/8)),RAD(-6+0*math.cos(sine/8))),.3)
  1005. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1006. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1007. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1008. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1009. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1010. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1011. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),3.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1012. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),3.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1013. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1014. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1015. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1016. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1017. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1018. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1019. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1020. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1021. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1022. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1023. elseif Root.Velocity.Magnitude < 200 then -- walk
  1024. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1025. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1026. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1027. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1028. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  1029. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  1030. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1031. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1032. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1033. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1034. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1035. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1036. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),3.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1037. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),3.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1038. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1039. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1040. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1041. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1042. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1043. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1044. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1045. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1046. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1047. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1048. elseif Root.Velocity.Magnitude > 20 then -- run
  1049. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1050. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1051. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1052. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1053. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+39*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(3+0*math.cos(sine/4))),.3)
  1054. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-40*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(-6+0*math.cos(sine/4))),.3)
  1055. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1056. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1057. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1058. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1059. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1060. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-0.6+0*math.cos(sine/13),1.25+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1061. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),3.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1062. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),3.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1063. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1064. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1065. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1066. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1067. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1068. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1069. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1070. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1071. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1072. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),30+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1073. end
  1074.  
  1075. -- amogus
  1076.  
  1077. elseif Mode == '8' then
  1078. if Root.Velocity.y > 1 then -- jump
  1079. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1080. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1081. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  1082. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1083. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1084. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1085. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1086. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1087. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1088. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1089. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1090. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1091. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1092. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1093. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1094. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1095. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1096. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1097. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1098. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1099. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1100. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1101. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1102. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1103. elseif Root.Velocity.y < -1 then -- fall
  1104. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1105. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1106. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  1107. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1108. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1109. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1110. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1111. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1112. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1113. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1114. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1115. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1116. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1117. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1118. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1119. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1120. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1121. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1122. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1123. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1124. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1125. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1126. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1127. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1128. elseif Root.Velocity.Magnitude < 2 then -- idle
  1129. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1130. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1131. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  1132. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1133. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1134. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1135. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1136. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1137. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1138. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1139. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1140. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1141. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1142. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1143. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1144. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1145. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1146. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1147. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1148. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1149. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1150. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1151. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1152. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1153. elseif Root.Velocity.Magnitude < 200 then -- walk
  1154. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1155. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1156. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  1157. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1158. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1159. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1160. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1161. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1162. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1163. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1164. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1165. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1166. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1167. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1168. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1169. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1170. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1171. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1172. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1173. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1174. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1175. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1176. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1177. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1178. elseif Root.Velocity.Magnitude > 20 then -- run
  1179. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1180. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-30.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1181. RS.C0 = RS.C0:Lerp(CF(-0.5+0*math.cos(sine/4),30+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(90+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(90+0*math.cos(sine/4))),.3)
  1182. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1183. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1184. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1185. hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1186. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1187. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1188. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1189. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1190. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1191. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1192. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1193. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1194. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1195. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1196. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1197. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1198. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1199. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1200. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1201. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1202. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1203. end
  1204. -- Crusified
  1205.  
  1206. elseif Mode == '9' then
  1207. if Root.Velocity.y > 1 then -- jump
  1208. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1209. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1210. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1211. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1212. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1213. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1214. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1215. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1216. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1217. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1218. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1219. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1220. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1221. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1222. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1223. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1224. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1225. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1226. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1227. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1228. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1229. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1230. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1231. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1232. elseif Root.Velocity.y < -1 then -- fall
  1233. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1234. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1235. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1236. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1237. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1238. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1239. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1240. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1241. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1242. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1243. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1244. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1245. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1246. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1247. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1248. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1249. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1250. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1251. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1252. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1253. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1254. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1255. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1256. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1257. elseif Root.Velocity.Magnitude < 2 then -- idle
  1258. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1259. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1260. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1261. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1262. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1263. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1264. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1265. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1266. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1267. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1268. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1269. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1270. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1271. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1272. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1273. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1274. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1275. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1276. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1277. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1278. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1279. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1280. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1281. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1282. elseif Root.Velocity.Magnitude < 200 then -- walk
  1283. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1284. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1285. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1286. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1287. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1288. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1289. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1290. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1291. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1292. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1293. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1294. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1295. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1296. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1297. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1298. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1299. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1300. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1301. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1302. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1303. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1304. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1305. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1306. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1307. elseif Root.Velocity.Magnitude > 20 then -- run
  1308.  
  1309. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1310. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1311. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1312. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(180+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),.3)
  1313. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  1314. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(15+0*math.cos(sine/13))),.3)
  1315. hatset('HatAccessory','Torso',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1316. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(19+0*math.cos(sine/13),30+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1317. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1318. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1319. hatset('Meshes/ZZZBoppersAccessory','Torso',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1320. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1321. hatset('Hat1','Torso',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1322. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1323. hatset('rol_icebrainAccessory','Torso',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1324. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1325. hatset('Pal Hair','Torso',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1326. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),2.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1327. hatset('Necklace','Torso',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1328. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0.2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1329. hatset('Pink Hair','Torso',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1330. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1331. hatset('LavanderHair','Torso',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1332. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),4+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1333. end
  1334.  
  1335. -- spin pickaxe
  1336.  
  1337. elseif Mode == '10' then
  1338. if Root.Velocity.y > 1 then -- jump
  1339. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1340. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1341. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1342. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1343. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1344. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1345. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1346. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1347. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1348. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1349. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1350. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1351. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1352. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1353. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1354. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1355. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1356. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1357. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1358. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1359. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1360. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1361. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1362. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1363. elseif Root.Velocity.y < -1 then -- fall
  1364. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1365. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1366. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1367. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(180+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1368. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1369. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1370. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1371. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),-1+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1372. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1373. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1374. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1375. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1376. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1377. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1378. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1379. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1380. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1381. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1382. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1383. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1384. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1385. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1386. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1387. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1388. elseif Root.Velocity.Magnitude < 2 then -- idle
  1389. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1390. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1391. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1392. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1393. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1394. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1395. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1396. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1397. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1398. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1399. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1400. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1401. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1402. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1403. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1404. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1405. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1406. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1407. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1408. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1409. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1410. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1411. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1412. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1413. elseif Root.Velocity.Magnitude < 200 then -- walk
  1414. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1415. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1416. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1417. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1418. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1419. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1420. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1421. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1422. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1423. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1424. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1425. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1426. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1427. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1428. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1429. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1430. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1431. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1432. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1433. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1434. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1435. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1436. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1437. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1438. elseif Root.Velocity.Magnitude > 20 then -- run
  1439. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1440. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1441. RS.C0 = RS.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+360*math.cos(sine/13))),.3)
  1442. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0.5+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1443. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+-63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1444. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/4),-1+0*math.cos(sine/4),0+0*math.cos(sine/4))*ANGLES(RAD(0+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1445. hatset('Robloxclassicred','Torso',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),1),true)
  1446. reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(-1.5+0*math.cos(sine/4),0+0.5*math.cos(sine/4),0.25+0*math.cos(sine/4))*ANGLES(RAD(90+63*math.cos(sine/4)),RAD(0+0*math.cos(sine/4)),RAD(0+0*math.cos(sine/4))),.3)
  1447. hatset('Hat1','Right Arm',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1448. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1449. hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1450. reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-2+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1451. hatset('HatAccessory','Right Arm',CFrame.new(),reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1452. reanim['HatAccessory'].Handle.AccessoryWeld.C0 = reanim['HatAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1453. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1454. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1455. hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1456. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-3.8+0*math.cos(sine/13),-1.8+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1457. hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1458. reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.52+0*math.cos(sine/13),-0.06+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1459. hatset('Meshes/ZZZBoppersAccessory','Right Arm',CFrame.new(),reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1460. reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0 = reanim['Meshes/ZZZBoppersAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),0.55+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1461. hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
  1462. reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-4.516+0*math.cos(sine/13),-0.45+0*math.cos(sine/13))*ANGLES(RAD(-45+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1463. end
  1464. elseif Mode == 'Attack0' then --attack clerp
  1465.  
  1466.  
  1467. elseif Mode == 'Attack1' then --attack clerp
  1468.  
  1469.  
  1470. elseif Mode == 'Attack3' then --attack clerp
  1471. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1472. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-2*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  1473. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/6),0.5+0*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(94+88*math.cos(sine/6)),RAD(0+0*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  1474. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(-8+0*math.cos(sine/13))),.3)
  1475. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),.3)
  1476. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+2*math.cos(sine/13)),RAD(5+0*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
  1477.  
  1478. end
  1479.  
  1480.  
  1481.  
  1482.  
  1483.  
  1484. srv.RenderStepped:Wait()
  1485. end
  1486. end)()
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