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Paladin rusher

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Jun 23rd, 2021
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  1. // Paladin config file
  2.  
  3. /* Brief instructions:
  4. * Notepad++ is HIGHLY recommended to use for editing these files. Visit http://notepad-plus-plus.org/
  5. * To comment out something, put // in front of that line
  6. * !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
  7. * true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
  8. */
  9.  
  10. function LoadConfig() {
  11. /* Sequence config
  12. * Set to true if you want to run it, set to false if not.
  13. * If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
  14. */
  15.  
  16. // User addon script. Read the description in libs/bots/UserAddon.js
  17. Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!
  18.  
  19. // Battle orders script - Use this for 2+ characters (for example BO barb + sorc)
  20. Scripts.BattleOrders = false;
  21. Config.BattleOrders.Mode = 1; // 0 = give BO, 1 = get BO
  22. Config.BattleOrders.Idle = false; // Idle until the player that received BO leaves.
  23. Config.BattleOrders.Getters = []; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer.
  24. Config.BattleOrders.QuitOnFailure = false; // Quit the game if BO fails
  25. Config.BattleOrders.SkipIfTardy = true; // Proceed with scripts if other players already moved on from BO spot
  26. Config.BattleOrders.Wait = 10; // Duration to wait for players to join game in seconds (default: 10)
  27.  
  28. // Team MF system
  29. Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.
  30.  
  31. // Boss/area scripts
  32.  
  33. // *** act 1 ***
  34. Scripts.Corpsefire = false;
  35. Config.Corpsefire.ClearDen = false;
  36. Scripts.Mausoleum = false;
  37. Config.Mausoleum.KillBloodRaven = false;
  38. Config.Mausoleum.ClearCrypt = false;
  39. Scripts.Rakanishu = false;
  40. Config.Rakanishu.KillGriswold = false;
  41. Scripts.UndergroundPassage = false;
  42. Scripts.Coldcrow = false;
  43. Scripts.Tristram = false;
  44. Config.Tristram.WalkClear = true; // Disable teleport while clearing to protect leechers
  45. Config.Tristram.PortalLeech = true; // Set to true to open a portal for leechers.
  46. Scripts.Pit = false;
  47. Config.Pit.ClearPit1 = false;
  48. Scripts.Treehead = false;
  49. Scripts.Smith = false;
  50. Scripts.BoneAsh = false;
  51. Scripts.Countess = false;
  52. Config.Countess.KillGhosts = false;
  53. Scripts.Andariel = false;
  54. Scripts.Cows = false;
  55.  
  56. // *** act 2 ***
  57. Scripts.Radament = false;
  58. Scripts.Coldworm = false;
  59. Config.Coldworm.KillBeetleburst = false;
  60. Config.Coldworm.ClearMaggotLair = false; // Clear all 3 levels
  61. Scripts.AncientTunnels = false;
  62. Config.AncientTunnels.OpenChest = false; // Open special chest in Lost City
  63. Config.AncientTunnels.KillDarkElder = false;
  64. Scripts.Summoner = false;
  65. Config.Summoner.FireEye = false;
  66. Scripts.Tombs = false;
  67. Scripts.Duriel = false;
  68.  
  69. // *** act 3 ***
  70. Scripts.Stormtree = false;
  71. Scripts.KurastTemples = false;
  72. Scripts.Icehawk = false;
  73. Scripts.Endugu = false;
  74. Scripts.Travincal = false;
  75. Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers.
  76. Scripts.Mephisto = false;
  77. Config.Mephisto.MoatTrick = false;
  78. Config.Mephisto.KillCouncil = false;
  79. Config.Mephisto.TakeRedPortal = true;
  80.  
  81. // *** act 4 ***
  82. Scripts.OuterSteppes = false;
  83. Scripts.Izual = false;
  84. Scripts.Hephasto = false;
  85. Config.Hephasto.ClearRiver = false; // Clear river after killing Hephasto
  86. Config.Hephasto.ClearType = 0xF; // 0xF = skip normal, 0x7 = champions/bosses, 0 = all
  87. Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only.
  88. Scripts.FastDiablo = false;
  89. Scripts.Diablo = false;
  90. Config.Diablo.WalkClear = false; // Disable teleport while clearing to protect leechers
  91. Config.Diablo.Entrance = true; // Start from entrance
  92. Config.Diablo.SealWarning = "Leave the seals alone!";
  93. Config.Diablo.EntranceTP = "Entrance TP up";
  94. Config.Diablo.StarTP = "Star TP up";
  95. Config.Diablo.DiabloMsg = "Diablo";
  96. Config.Diablo.SealOrder = ["vizier", "seis", "infector"]; // the order in which to clear the seals. If seals are excluded, they won't be checked unless diablo fails to appear
  97. Scripts.SealLeader = false; // Clear a safe spot around seals and invite leechers in. Leechers should run SealLeecher script. Don't run with Diablo or FastDiablo.
  98.  
  99. // *** act 5 ***
  100. Scripts.Pindleskin = false;
  101. Config.Pindleskin.UseWaypoint = true;
  102. Config.Pindleskin.KillNihlathak = true;
  103. Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
  104. Scripts.Nihlathak = false;
  105. Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
  106. Scripts.Eldritch = false;
  107. Config.Eldritch.OpenChest = true;
  108. Config.Eldritch.KillShenk = true;
  109. Config.Eldritch.KillDacFarren = true;
  110. Scripts.Eyeback = false;
  111. Scripts.SharpTooth = false;
  112. Scripts.ThreshSocket = false;
  113. Scripts.Abaddon = false;
  114. Scripts.Frozenstein = false;
  115. Config.Frozenstein.ClearFrozenRiver = true;
  116. Scripts.Bonesaw = false;
  117. Config.Bonesaw.ClearDrifterCavern = false;
  118. Scripts.Snapchip = false;
  119. Config.Snapchip.ClearIcyCellar = true;
  120. Scripts.Worldstone = false;
  121. Scripts.Baal = false;
  122. Config.Baal.HotTPMessage = "Hot TP!";
  123. Config.Baal.SafeTPMessage = "Safe TP!";
  124. Config.Baal.BaalMessage = "Baal!";
  125. Config.Baal.SoulQuit = false; // End script if Souls (Burning Souls) are found.
  126. Config.Baal.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found.
  127. Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.
  128.  
  129. /* ### leeching section ###
  130. * Unless stated otherwise, leader's character name isn't needed on order to run.
  131. * Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)
  132. */
  133.  
  134. Config.Leader = ""; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper)
  135. Config.QuitList = [""]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];
  136. Config.QuitListMode = 0; // 0 = use character names; 1 = use profile names (all profiles must run on the same computer).
  137. Config.QuitListDelay = []; // Quit the game with random delay in case of using Config.QuitList. Example: Config.QuitListDelay = [1, 10]; will exit with random delay between 1 and 10 seconds.
  138.  
  139. Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill.
  140. Scripts.TravincalLeech = false; // Enters portal at back of Travincal.
  141. Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack.
  142. Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
  143. Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leader
  144. Config.Wakka.Wait = 1; // Minutes to wait for leader
  145. Scripts.SealLeecher = false; // Enter safe portals to Chaos. Leader should run SealLeader.
  146. Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own.
  147. Config.DiabloHelper.Wait = 120; // Seconds to wait for a runner to be in Chaos. If Config.Leader is set, it will wait only for the leader.
  148. Config.DiabloHelper.Entrance = true; // Start from entrance. Set to false to start from star.
  149. Config.DiabloHelper.SkipTP = false; // Don't wait for town portal and directly head to chaos. It will clear monsters around chaos entrance and wait for the runner.
  150. Config.DiabloHelper.SkipIfBaal = false; // End script if there are party members in a Baal run.
  151. Config.DiabloHelper.OpenSeals = false; // Open seals as the helper
  152. Config.DiabloHelper.SafePrecast = true; // take random WP to safely precast
  153. Config.DiabloHelper.SealOrder = ["vizier", "seis", "infector"]; // the order in which to clear the seals. If seals are excluded, they won't be checked unless diablo fails to appear
  154. Config.DiabloHelper.RecheckSeals = false; // Teleport to each seal and double-check that it was opened and boss was killed if Diablo doesn't appear
  155. Scripts.AutoBaal = false; // Baal leecher with auto leader assignment
  156. Config.AutoBaal.FindShrine = false; // false = disabled, 1 = search after hot tp message, 2 = search as soon as leader is found
  157. Config.AutoBaal.LeechSpot = [15115, 5050]; // X, Y coords of Throne Room leech spot
  158. Config.AutoBaal.LongRangeSupport = false; // Cast long distance skills from a safe spot
  159. Scripts.BaalHelper = false;
  160. Config.BaalHelper.Wait = 120; // Seconds to wait for a runner to be in Throne
  161. Config.BaalHelper.KillNihlathak = true; // Kill Nihlathak before going to Throne
  162. Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne
  163. Config.BaalHelper.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found.
  164. Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely.
  165. Config.BaalHelper.SkipTP = false; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure.
  166. Scripts.Follower = false; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js
  167.  
  168. // *** special scripts ***
  169. Scripts.WPGetter = false; // Get missing waypoints
  170. Scripts.GetKeys = false; // Hunt for T/H/D keys
  171. Scripts.OrgTorch = false;
  172. Config.OrgTorch.MakeTorch = true; // Convert organ sets to torches
  173. Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info
  174. Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on
  175. Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible)
  176. Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn.
  177. Config.OrgTorch.AntidotesToChug = 0; // Chug x antidotes before Lilith. Each antidote gives +50 poison res and +10 max poison for 30 seconds. The duration stacks. 4 potions == 2 minutes
  178. Scripts.Rusher = true; // Rush bot. For a list of commands, see Rusher.js
  179. Config.Rusher.WaitPlayerCount = 5; // Wait until game has a certain number of players (0 - don't wait, 8 - wait for full game).
  180. Config.Rusher.Radament = true; // Do Radament quest.
  181. Config.Rusher.LamEsen = true; // Do Lam Esen quest.
  182. Config.Rusher.Izual = true; // Do Izual quest.
  183. Config.Rusher.Shenk = true; // Do Shenk quest.
  184. Config.Rusher.Anya = true; // Do Anya quest.
  185. Config.Rusher.LastRun = "Baal"; // End rush after this run.
  186. Scripts.Rushee = false; // Automatic rushee, works with Rusher. Set Rusher's character name as Config.Leader
  187. Config.Rushee.Quester = false; // Enter portals and get quest items.
  188. Config.Rushee.Bumper = false; // Do Ancients and Baal. Minimum levels: 20 - norm, 40 - nightmare
  189. Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key
  190. Scripts.Questing = false; // solves missing quests (skill/stat+shenk)
  191. Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js
  192. Scripts.Crafting = false; // Crafting system, other characters will mule crafting ingredients. See CraftingSystem.js
  193. Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them
  194. Scripts.Enchant = false;
  195. Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving
  196. Config.Enchant.GetLeg = false; // Get Wirt's Leg from Tristram. If set to false, it will check for the leg in town.
  197. Config.Enchant.AutoChant = false; // Automatically enchant nearby players and their minions
  198. Config.Enchant.GameLength = 20; // Game length in minutes
  199. Scripts.IPHunter = false;
  200. Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64]
  201. Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found
  202. Scripts.KillDclone = false; // Kill Diablo Clone by using Arcane Sanctuary waypoint. Diablo needs to walk the Earth in the game.
  203. Scripts.ShopBot = false; // Shopbot script. Automatically uses shopbot.nip and ignores other pickits.
  204. // Supported NPCs: Akara, Charsi, Gheed, Elzix, Fara, Drognan, Ormus, Asheara, Hratli, Jamella, Halbu, Anya. Multiple NPCs are also supported, example: [NPC.Elzix, NPC.Fara]
  205. // Use common sense when combining NPCs. Shopping in different acts will probably lead to bugs.
  206. Config.ShopBot.ShopNPC = NPC.Anya;
  207. // Put item classid numbers or names to scan (remember to put quotes around names). Leave blank to scan ALL items. See libs/config/templates/ShopBot.txt
  208. Config.ShopBot.ScanIDs = [];
  209. Config.ShopBot.CycleDelay = 0; // Delay between shopping cycles in milliseconds, might help with crashes.
  210. Config.ShopBot.QuitOnMatch = false; // Leave game as soon as an item is shopped.
  211. Scripts.ChestMania = false; // Open chests in configured areas. See sdk/areas.txt
  212. Config.ChestMania.Act1 = [13, 14, 15, 16, 18, 19]; // List of act 1 areas to open chests in
  213. Config.ChestMania.Act2 = [55, 59, 65, 66, 67, 68, 69, 70, 71, 72]; // List of act 2 areas to open chests in
  214. Config.ChestMania.Act3 = [79, 80, 81, 92, 93, 84, 85, 90]; // List of act 3 areas to open chests in
  215. Config.ChestMania.Act4 = [107]; // List of act 4 areas to open chests in
  216. Config.ChestMania.Act5 = [115, 116, 119, 125, 126, 127]; // List of act 5 areas to open chests in
  217. Scripts.ClearAnyArea = false; // Clear any area. Uses Config.ClearType to determine which type of monsters to kill.
  218. Config.ClearAnyArea.AreaList = []; // List of area ids to clear. See sdk/areas.txt
  219.  
  220. // *** Guest scripts ***
  221.  
  222. // Baal Assistant by YourGreatestMember
  223. Scripts.BaalAssistant = false; // Used to leech or help in baal runs.
  224. Config.BaalAssistant.Wait = 120; // Seconds to wait for a runner to be in the throne / portal wait / safe TP wait / hot TP wait...
  225. Config.BaalAssistant.KillNihlathak = false; // Kill Nihlathak before going to Throne
  226. Config.BaalAssistant.FastChaos = false; // Kill Diablo before going to Throne
  227. Config.BaalAssistant.Helper = true; // Set to true to help attack, set false to to leech.
  228. Config.BaalAssistant.GetShrine = false; // Set to true to get a experience shrine at the start of the run.
  229. Config.BaalAssistant.GetShrineWaitForHotTP = false; // Set to true to get a experience shrine after leader shouts the hot tp message as defined in Config.BaalAssistant.HotTPMessage
  230. Config.BaalAssistant.SkipTP = false; // Set to true to enable the helper to skip the TP and teleport down to the throne room.
  231. Config.BaalAssistant.WaitForSafeTP = false; // Set to true to wait for a safe TP message (defined in SafeTPMessage)
  232. Config.BaalAssistant.DollQuit = false; // Quit on dolls. (Hardcore players?)
  233. Config.BaalAssistant.SoulQuit = false; // Quit on Souls. (Hardcore players?)
  234. Config.BaalAssistant.KillBaal = true; // Set to true to kill baal, if you set to false you MUST configure Config.QuitList or Config.BaalAssistant.NextGameMessage or the bot will wait indefinitely.
  235. Config.BaalAssistant.HotTPMessage = ["Hot"]; // Configure safe TP messages.
  236. Config.BaalAssistant.SafeTPMessage = ["Safe", "Clear"]; // Configure safe TP messages.
  237. Config.BaalAssistant.BaalMessage = ["Baal"]; // Configure baal messages, this is a precautionary measure.
  238. Config.BaalAssistant.NextGameMessage = ["Next Game", "Next", "New Game"]; // Next Game message, this is a precautionary quit command, Reccomended setting up: Config.QuitList
  239.  
  240. // Town settings
  241. Config.HealHP = 50; // Go to a healer if under designated percent of life.
  242. Config.HealMP = 10; // Go to a healer if under designated percent of mana.
  243. Config.HealStatus = false; // Go to a healer if poisoned or cursed
  244. Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
  245. Config.MercWatch = false; // Instant merc revive during battle.
  246.  
  247. // Potion settings
  248. Config.UseHP = 75; // Drink a healing potion if life is under designated percent.
  249. Config.UseRejuvHP = 40; // Drink a rejuvenation potion if life is under designated percent.
  250. Config.UseMP = 30; // Drink a mana potion if mana is under designated percent.
  251. Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent.
  252. Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent.
  253. Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
  254. Config.HPBuffer = 0; // Number of healing potions to keep in inventory.
  255. Config.MPBuffer = 0; // Number of mana potions to keep in inventory.
  256. Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.
  257.  
  258. // Chicken settings
  259. Config.LifeChicken = 0; // Exit game if life is less or equal to designated percent.
  260. Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
  261. Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
  262. Config.TownHP = 15; // Go to town if life is under designated percent.
  263. Config.TownMP = 0; // Go to town if mana is under designated percent.
  264.  
  265. /* Inventory lock configuration. !!!READ CAREFULLY!!!
  266. * 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.
  267. * Put 0s where your torch, annihilus and everything else you want to KEEP is.
  268. * 1 = item is unlocked and will be dropped, stashed or sold.
  269. * If you don't change the default values, the bot won't stash items.
  270. */
  271. Config.Inventory[0] = [1,1,1,1,1,1,0,0,0,0];
  272. Config.Inventory[1] = [1,1,1,1,1,1,0,0,0,0];
  273. Config.Inventory[2] = [1,1,1,1,1,1,0,0,0,0];
  274. Config.Inventory[3] = [1,1,1,1,1,1,0,0,0,0];
  275.  
  276. Config.StashGold = 100000; // Minimum amount of gold to stash.
  277.  
  278. /* Potion types for belt columns from left to right.
  279. * Rejuvenation potions must always be rightmost.
  280. * Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")
  281. */
  282. Config.BeltColumn[0] = "hp";
  283. Config.BeltColumn[1] = "hp";
  284. Config.BeltColumn[2] = "mp";
  285. Config.BeltColumn[3] = "rv";
  286.  
  287. /* Minimum amount of potions. If we have less, go to vendor to purchase more.
  288. * Set rejuvenation columns to 0, because they can't be bought.
  289. */
  290. Config.MinColumn[0] = 3;
  291. Config.MinColumn[1] = 3;
  292. Config.MinColumn[2] = 0;
  293. Config.MinColumn[3] = 0;
  294.  
  295. // Pickit config. Default folder is kolbot/pickit.
  296. Config.PickitFiles.push("kolton.nip");
  297. Config.PickitFiles.push("LLD.nip");
  298. Config.PickRange = 40; // Pick radius
  299. Config.FastPick = true; // Check and pick items between attacks
  300. Config.ManualPlayPick = false; // If set to true and D2BotMap entry script is used, will enable picking in manual play.
  301.  
  302. /* Advanced automule settings
  303. * Trigger - Having an item that is on the list will initiate muling. Useful if you want to mule something immediately upon finding.
  304. * Force - Items listed here will be muled even if they are ingredients for cubing.
  305. * Exclude - Items listed here will be ignored and will not be muled. Items on Trigger or Force lists are prioritized over this list.
  306. *
  307. * List can either be set as string in pickit format and/or as number referring to item classids. Each entries are separated by commas.
  308. * Example :
  309. * Config.AutoMule.Trigger = [639, 640, "[type] == ring && [quality] == unique # [maxmana] == 20"];
  310. * This will initiate muling when your character finds Ber, Jah, or SOJ.
  311. * Config.AutoMule.Force = [561, 566, 571, 576, 581, 586, 601];
  312. * This will mule perfect gems/skull during muling.
  313. * Config.AutoMule.Exclude = ["[name] >= talrune && [name] <= solrune", "[name] >= 654 && [name] <= 657"];
  314. * This will exclude muling of runes from tal through sol, and any essences.
  315. */
  316. Config.AutoMule.Trigger = [];
  317. Config.AutoMule.Force = [];
  318. Config.AutoMule.Exclude = [];
  319.  
  320. // Additional item info log settings. All info goes to \logs\ItemLog.txt
  321. Config.ItemInfo = false; // Log stashed, skipped (due to no space) or sold items.
  322. Config.ItemInfoQuality = []; // The quality of sold items to log. See NTItemAlias.dbl for values. Example: Config.ItemInfoQuality = [6, 7, 8];
  323.  
  324. // Item identification settings
  325. Config.CainID.Enable = false; // Identify items at Cain
  326. Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.
  327. Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain.
  328. Config.FieldID = false; // Identify items in the field instead of going to town.
  329. Config.DroppedItemsAnnounce.Enable = false; // Announce Dropped Items to in-game newbs
  330. Config.DroppedItemsAnnounce.Quality = []; // Quality of item to announce. See NTItemAlias.dbl for values. Example: Config.DroppedItemsAnnounce.Quality = [6, 7, 8];
  331.  
  332. // Manager Item Log Screen
  333. Config.LogKeys = false; // Log keys on item viewer
  334. Config.LogOrgans = true; // Log organs on item viewer
  335. Config.LogLowRunes = false; // Log low runes (El - Dol) on item viewer
  336. Config.LogMiddleRunes = false; // Log middle runes (Hel - Mal) on item viewer
  337. Config.LogHighRunes = true; // Log high runes (Ist - Zod) on item viewer
  338. Config.LogLowGems = false; // Log low gems (chipped, flawed, normal) on item viewer
  339. Config.LogHighGems = false; // Log high gems (flawless, perfect) on item viewer
  340. Config.SkipLogging = []; // Custom log skip list. Set as three digit item code or classid. Example: ["tes", "ceh", 656, 657] will ignore logging of essences.
  341. Config.ShowCubingInfo = true; // Show cubing messages on console
  342.  
  343. // Repair settings
  344. Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items.
  345. Config.RepairPercent = 40; // Durability percent of any equipped item that will trigger repairs.
  346.  
  347. // Gambling config
  348. Config.Gamble = true;
  349. Config.GambleGoldStart = 1000000;
  350. Config.GambleGoldStop = 500000;
  351.  
  352. // List of item names or classids for gambling. Check libs/NTItemAlias.dbl file for other item classids.
  353. Config.GambleItems.push("Amulet");
  354. Config.GambleItems.push("Ring");
  355. Config.GambleItems.push("Circlet");
  356. Config.GambleItems.push("Coronet");
  357.  
  358. /* Cubing config. All recipe names are available in Templates/Cubing.txt. For item names/classids check NTItemAlias.dbl
  359. * The format is Config.Recipes.push([recipe_name, item_name_or_classid, etherealness]). Etherealness is optional and only applies to some recipes.
  360. */
  361. Config.Cubing = true; // Set to true to enable cubing.
  362.  
  363. // Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
  364.  
  365. Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // Make Perfect Amethyst
  366. Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // Make Perfect Topaz
  367. Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // Make Perfect Sapphire
  368. Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // Make Perfect Emerald
  369. Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // Make Perfect Ruby
  370. Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // Make Perfect Diamond
  371. Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // Make Perfect Skull
  372.  
  373. Config.Recipes.push([Recipe.Token]); // Make Token of Absolution
  374.  
  375. //Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um
  376. //Config.Recipes.push([Recipe.Rune, "Um Rune"]); // Upgrade Um to Mal
  377. //Config.Recipes.push([Recipe.Rune, "Mal Rune"]); // Upgrade Mal to Ist
  378. //Config.Recipes.push([Recipe.Rune, "Ist Rune"]); // Upgrade Ist to Gul
  379. //Config.Recipes.push([Recipe.Rune, "Gul Rune"]); // Upgrade Gul to Vex
  380.  
  381. //Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
  382. //Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring
  383. //Config.Recipes.push([Recipe.Blood.Helm, "Armet"]); // Craft Blood Armet
  384. //Config.Recipes.push([Recipe.HitPower.Gloves, "Vambraces"]); // Craft Hit Power Vambraces
  385.  
  386. // The gems not used by other recipes will be used for magic item rerolling.
  387.  
  388. //Config.Recipes.push([Recipe.Reroll.Magic, "Diadem"]); // Reroll magic Diadem
  389. //Config.Recipes.push([Recipe.Reroll.Magic, "Grand Charm"]); // Reroll magic Grand Charm (ilvl 91+)
  390.  
  391. //Config.Recipes.push([Recipe.Reroll.Rare, "Diadem"]); // Reroll rare Diadem
  392.  
  393. /* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.
  394. * Use Roll.Eth, Roll.NonEth or Roll.All to determine what kind of base item to roll - ethereal, non-ethereal or all.
  395. */
  396. Config.Recipes.push([Recipe.Socket.Weapon, "Thresher", Roll.Eth]); // Socket ethereal Thresher
  397. Config.Recipes.push([Recipe.Socket.Weapon, "Colossus Voulge", Roll.Eth]); // Socket ethereal Colossus Voulge
  398. Config.Recipes.push([Recipe.Socket.Weapon, "Cryptic Axe", Roll.Eth]); // Socket ethereal Cryptic Axe
  399. Config.Recipes.push([Recipe.Socket.Armor, "Sacred Armor", Roll.Eth]); // Socket ethereal Sacred Armor
  400. Config.Recipes.push([Recipe.Socket.Armor, "Archon Plate", Roll.Eth]); // Socket ethereal Archon Plate
  401. Config.Recipes.push([Recipe.Socket.Armor, "GreatHauberk", Roll.Eth]); // Socket ethereal
  402. Config.Recipes.push([Recipe.Socket.Armor, "KrakenShell", Roll.Eth]); // Socket ethereal
  403. Config.Recipes.push([Recipe.Socket.Armor, "HellforgePlate", Roll.Eth]); // Socket ethereal
  404. Config.Recipes.push([Recipe.Socket.Armor, "LacqueredPlate", Roll.Eth]); // Socket ethereal
  405. Config.Recipes.push([Recipe.Socket.Armor, "ShadowPlate", Roll.Eth]); // Socket ethereal
  406.  
  407. //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Heavy Gloves", Roll.NonEth]); // Upgrade Bloodfist to Exceptional
  408. //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Light Gauntlets", Roll.NonEth]); // Upgrade Magefist to Exceptional
  409. //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Sharkskin Gloves", Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite
  410. //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Battle Gauntlets", Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite
  411. //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "War Boots", Roll.NonEth]); // Upgrade Gore Rider to Elite
  412.  
  413. /* Runeword config. All recipes are available in Templates/Runewords.txt
  414. * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
  415. */
  416. Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling
  417.  
  418. //Config.Runewords.push([Runeword.Insight, "Thresher", Roll.Eth]); // Make ethereal Insight Thresher
  419. //Config.Runewords.push([Runeword.Insight, "Cryptic Axe", Roll.Eth]); // Make ethereal Insight Cryptic Axe
  420.  
  421. //Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17");
  422.  
  423. //Config.Runewords.push([Runeword.Spirit, "Monarch", Roll.NonEth]); // Make Spirit Monarch
  424. //Config.Runewords.push([Runeword.Spirit, "Sacred Targe", Roll.NonEth]); // Make Spirit Sacred Targe
  425.  
  426. //Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");
  427.  
  428. // Public game options
  429.  
  430. // If LocalChat is enabled, chat can be sent via 'sendCopyData' instead of BNET
  431. // To allow 'say' to use BNET, use 'say("msg", true)', the 2nd parameter will force BNET
  432. // LocalChat messages will only be visible on clients running on the same PC
  433. Config.LocalChat.Enabled = false; // enable the LocalChat system
  434. Config.LocalChat.Toggle = false; // optional, set to KEY value to toggle through modes 0, 1, 2
  435. Config.LocalChat.Mode = 0; // 0 = disabled, 1 = chat from 'say' (recommended), 2 = all chat (for manual play)
  436.  
  437. // If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals.
  438. // If set on true, it simply parties.
  439. Config.PublicMode = 1; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable.
  440.  
  441. // Party message settings. Each setting represents an array of messages that will be randomly chosen.
  442. // $name, $level, $class and $killer are replaced by the player's name, level, class and killer
  443. Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"]
  444. Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"]
  445. Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"]
  446. Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.
  447. Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.
  448.  
  449. // General config
  450. Config.AutoMap = false; // Set to true to open automap at the beginning of the game.
  451. Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point)
  452. Config.MinGameTime = 60; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.
  453. Config.MaxGameTime = 0; // Maximum game time in seconds. Quit game when limit is reached.
  454. Config.TeleSwitch = false; // Switch to secondary (non-primary) slot when teleporting more than 5 nodes.
  455. Config.OpenChests = false; // Open chests. Controls key buying.
  456. Config.MiniShopBot = true; // Scan items in NPC shops.
  457. Config.PacketShopping = false; // Use packets to shop. Improves shopping speed.
  458. Config.TownCheck = true; // Go to town if out of potions
  459. Config.LogExperience = false; // Print experience statistics in the manager.
  460. Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds.
  461. Config.Silence = false; // Make the bot not say a word. Do not use in combination with LocalChat
  462.  
  463. // Shrine Scanner - scan for shrines while moving.
  464. // Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt
  465. Config.ScanShrines = [];
  466.  
  467. // MF Switch
  468. Config.MFSwitchPercent = 0; // Boss life % to switch to non-primary weapon slot. Set to 0 to disable.
  469.  
  470. // Primary Slot - Bot will try to determine primary slot if not used (non-cta slot that's not empty)
  471. Config.PrimarySlot = -1; // Set to use specific weapon slot as primary weapon slot: -1 = disabled, 0 = slot I, 1 = slot II
  472.  
  473. // Fastmod config
  474. Config.FCR = 0; // 0 - disable, 1 to 255 - set value of faster cast rate
  475. Config.FHR = 0; // 0 - disable, 1 to 255 - set value of faster hit recovery
  476. Config.FBR = 0; // 0 - disable, 1 to 255 - set value of faster block recovery
  477. Config.IAS = 0; // 0 - disable, 1 to 255 - set value of increased attack speed
  478. Config.PacketCasting = 0; // 0 = disable, 1 = packet teleport, 2 = full packet casting.
  479. Config.WaypointMenu = true;
  480.  
  481. // Anti-hostile config
  482. Config.AntiHostile = false; // Enable anti-hostile
  483. Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile
  484. Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1
  485. Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment.
  486. Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted
  487.  
  488. // DClone config
  489. Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth
  490. Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled
  491. Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus.
  492. Config.DCloneQuit = false; // 1 = quit when Diablo walks, 2 = quit on soj sales, 0 = disabled
  493.  
  494. // Monster skip config
  495. // Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
  496. // You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
  497. Config.SkipImmune = [];
  498. // Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
  499. // You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
  500. Config.SkipEnchant = [];
  501. // Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
  502. Config.SkipAura = [];
  503. // Uncomment the following line to always attempt to kill these bosses despite immunities and mods
  504. //Config.SkipException = [getLocaleString(2851), getLocaleString(2852), getLocaleString(2853)]; // vizier, de seis, infector
  505.  
  506. /* Attack config
  507. * To disable an attack, set it to -1
  508. * Skills MUST be POSITIVE numbers. For reference see ...\kolbot\sdk\skills.txt
  509. */
  510. Config.AttackSkill[0] = -1; // Preattack skill.
  511. Config.AttackSkill[1] = 112; // Primary skill to bosses.
  512. Config.AttackSkill[2] = 113; // Primary aura to bosses
  513. Config.AttackSkill[3] = 112; // Primary skill to others.
  514. Config.AttackSkill[4] = 113; // Primary aura to others.
  515. Config.AttackSkill[5] = 101; // Secondary skill if monster is immune to primary.
  516. Config.AttackSkill[6] = 113; // Secondary aura.
  517.  
  518. // Low mana skills - these will be used if main skills can't be cast.
  519. Config.LowManaSkill[0] = -1; // Low mana skill.
  520. Config.LowManaSkill[1] = -1; // Low mana aura.
  521.  
  522. /* Advanced Attack config. Allows custom skills to be used on custom monsters.
  523. * Format: "Monster Name": [attack skill id, aura skill id]
  524. * Multiple entries are separated by commas
  525. */
  526. Config.CustomAttack = {
  527. //"Monster Name": [-1, -1]
  528. };
  529.  
  530. Config.NoTele = false; // Restrict char from teleporting. Useful for low level/low mana chars
  531. Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing
  532. Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
  533.  
  534. // Clear while traveling during bot scripts
  535. // You have two methods to configure clearing. First is simply a spectype to always clear, in any area, with a default range of 30
  536. // The second method allows you to specify the areas in which to clear while traveling, a range, and a spectype. If area is excluded from this method,
  537. // all areas will be cleared using the specified range and spectype
  538. // Config.ClearPath = 0; // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all
  539. // Config.ClearPath = {
  540. // Areas: [74], // Specific areas to clear while traveling in. Comment out to clear in all areas
  541. // Range: 30, // Range to clear while traveling
  542. // Spectype: 0, // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all
  543. // };
  544.  
  545. // Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format.
  546. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear
  547.  
  548. // Class specific config
  549. Config.AvoidDolls = false; // Try to attack dolls from a greater distance with hammerdins.
  550. Config.Vigor = true; // Swith to Vigor when running
  551. Config.Charge = true; // Use Charge when running
  552. Config.Redemption = [50, 50]; // Switch to Redemption after clearing an area if under designated life or mana. Format: [lifepercent, manapercent]
  553.  
  554. /* AutoSkill builds character based on array defined by the user and it replaces AutoBuild's skill system.
  555. * AutoSkill will automatically spend skill points and it can also allocate any prerequisite skills as required.
  556. *
  557. * Format: Config.AutoSkill.Build = [[skillID, count, satisfy], [skillID, count, satisfy], ... [skillID, count, satisfy]];
  558. * skill - skill id number (see /sdk/skills.txt)
  559. * count - maximum number of skill points to allocate for that skill
  560. * satisfy - boolean value to stop(true) or continue(false) further allocation until count is met. Defaults to true if not specified.
  561. *
  562. * See libs/config/Templates/AutoSkillExampleBuilds.txt for Config.AutoSkill.Build examples.
  563. */
  564. Config.AutoSkill.Enabled = false; // Enable or disable AutoSkill system
  565. Config.AutoSkill.Save = 0; // Number of skill points that will not be spent and saved
  566. Config.AutoSkill.Build = [];
  567.  
  568. /* AutoStat builds character based on array defined by the user and this will replace AutoBuild's stat system.
  569. * AutoStat will stat Build array order. You may want to stat strength or dexterity first to meet item requirements.
  570. *
  571. * Format: Config.AutoStat.Build = [[statType, stat], [statType, stat], ... [statType, stat]];
  572. * statType - defined as string, or as corresponding stat integer. "strength" or 0, "dexterity" or 2, "vitality" or 3, "energy" or 1
  573. * stat - set to an integer value, and it will spend stat points until it reaches desired *hard stat value (*+stats from items are ignored).
  574. * You can also set stat to string value "all", and it will spend all the remaining points.
  575. * Dexterity can be set to "block" and it will stat dexterity up the the desired block value specified in arguemnt (ignored in classic).
  576. *
  577. * See libs/config/Templates/AutoStatExampleBuilds.txt for Config.AutoStat.Build examples.
  578. */
  579. Config.AutoStat.Enabled = false; // Enable or disable AutoStat system
  580. Config.AutoStat.Save = 0; // Number stat points that will not be spent and saved.
  581. Config.AutoStat.BlockChance = 0; // An integer value set to desired block chance. This is ignored in classic.
  582. Config.AutoStat.UseBulk = true; // Set true to spend multiple stat points at once (up to 100), or false to spend singe point at a time.
  583. Config.AutoStat.Build = [];
  584.  
  585. // AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions )
  586. Config.AutoBuild.Enabled = false; // This will enable or disable the AutoBuild system
  587.  
  588. Config.AutoBuild.Template = "BuildName"; // The name of the build associated with an existing
  589. // template filename located in libs/config/Builds/
  590.  
  591. Config.AutoBuild.Verbose = true; // Allows script to print messages in console
  592. Config.AutoBuild.DebugMode = true; // Debug mode prints a little more information to console and
  593. // logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log
  594. // It automatically enables Config.AutoBuild.Verbose
  595. }
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